From: Lanius Trolling Date: Wed, 18 Dec 2024 02:41:27 +0000 (-0500) Subject: Update dependencies, fix stuff, and move custom fonts to VFS X-Git-Url: https://gitweb.starshipfights.net/?a=commitdiff_plain;h=79ffd46a70ffedcfe81c6d405a382943c2defb72;p=factbooks Update dependencies, fix stuff, and move custom fonts to VFS --- diff --git a/.idea/artifacts/map_view_jvm.xml b/.idea/artifacts/map_view_jvm.xml new file mode 100644 index 0000000..27851cb --- /dev/null +++ b/.idea/artifacts/map_view_jvm.xml @@ -0,0 +1,8 @@ + + + $PROJECT_DIR$/map-view/build/libs + + + + + \ No newline at end of file diff --git a/.idea/artifacts/map_view_map.xml b/.idea/artifacts/map_view_map.xml new file mode 100644 index 0000000..5f13dd9 --- /dev/null +++ b/.idea/artifacts/map_view_map.xml @@ -0,0 +1,8 @@ + + + $PROJECT_DIR$/map-view/build/libs + + + + + \ No newline at end of file diff --git a/.idea/gradle.xml b/.idea/gradle.xml index 08d6d55..5332bcf 100644 --- a/.idea/gradle.xml +++ b/.idea/gradle.xml @@ -11,6 +11,7 @@ diff --git a/.idea/kotlinc.xml b/.idea/kotlinc.xml index fe63bb6..bb44937 100644 --- a/.idea/kotlinc.xml +++ b/.idea/kotlinc.xml @@ -1,6 +1,6 @@ - \ No newline at end of file diff --git a/build.gradle.kts b/build.gradle.kts index 72c2a88..aa3fb20 100644 --- a/build.gradle.kts +++ b/build.gradle.kts @@ -3,10 +3,6 @@ import com.nixxcode.jvmbrotli.common.BrotliLoader import com.nixxcode.jvmbrotli.enc.BrotliOutputStream import com.nixxcode.jvmbrotli.enc.Encoder import groovy.json.JsonSlurper -import org.jetbrains.kotlin.gradle.dsl.KotlinMultiplatformExtension -import org.jetbrains.kotlin.gradle.targets.js.webpack.KotlinWebpack -import org.jetbrains.kotlin.gradle.targets.js.webpack.KotlinWebpackConfig -import org.jetbrains.kotlin.gradle.targets.js.webpack.WebpackDevtool import java.util.concurrent.CountDownLatch import java.util.concurrent.Executors import java.util.zip.GZIPOutputStream @@ -28,9 +24,10 @@ buildscript { plugins { java - kotlin("multiplatform") version "2.0.10" - kotlin("plugin.serialization") version "2.0.10" - id("com.github.johnrengelman.shadow") version "7.1.2" + kotlin("jvm") version "2.1.0" + kotlin("plugin.serialization") version "2.1.0" + kotlin("multiplatform") version "2.1.0" apply false + id("com.github.johnrengelman.shadow") version "8.1.1" application } @@ -44,137 +41,65 @@ val isDevMode by project.extra { (configFile["isDevMode"] as? Boolean) ?: false } -val browserWebpackSuffix by project.extra { - if (isDevMode) - "BrowserDevelopmentWebpack" - else - "BrowserProductionWebpack" -} - -fun KotlinMultiplatformExtension.jsConfigured(name: String) { - val isDevMode: Boolean by project.extra - - js(name) { - browser { - val fileName = "$name.js" - - commonWebpackConfig { - outputFileName = fileName - if (isDevMode) { - mode = KotlinWebpackConfig.Mode.DEVELOPMENT - devtool = WebpackDevtool.SOURCE_MAP - sourceMaps = true - } else { - mode = KotlinWebpackConfig.Mode.PRODUCTION - devtool = null - sourceMaps = false - } - } - - webpackTask { - mainOutputFileName.set(fileName) - if (isDevMode) { - mode = KotlinWebpackConfig.Mode.DEVELOPMENT - devtool = WebpackDevtool.SOURCE_MAP - sourceMaps = true - } else { - mode = KotlinWebpackConfig.Mode.PRODUCTION - sourceMaps = false - } - } - } - - binaries.executable() - } -} - repositories { mavenCentral() } -kotlin { - jsConfigured("map") - jvmToolchain(17) - jvm("jvm") { - withJava() - } +dependencies { + implementation(kotlin("stdlib")) + implementation(kotlin("stdlib-jdk7")) + implementation(kotlin("stdlib-jdk8")) + implementation(kotlin("reflect")) - sourceSets { - all { - languageSettings { - optIn("kotlin.RequiresOptIn") - } - } - - val mapMain by getting { - dependencies { - implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.8.1") - implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.7.1") - implementation("org.jetbrains.kotlinx:kotlinx-html-js:0.11.0") - - implementation(project(":externals")) - } - } - - val jvmMain by getting { - dependencies { - implementation(kotlin("stdlib")) - implementation(kotlin("stdlib-jdk7")) - implementation(kotlin("stdlib-jdk8")) - implementation(kotlin("reflect")) - - implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.8.1") - implementation("org.jetbrains.kotlinx:kotlinx-coroutines-jdk8:1.8.1") - implementation("org.jetbrains.kotlinx:kotlinx-coroutines-reactive:1.8.1") - implementation("org.jetbrains.kotlinx:kotlinx-serialization-core-jvm:1.7.1") - implementation("org.jetbrains.kotlinx:kotlinx-serialization-json-jvm:1.7.1") - - implementation("io.ktor:ktor-server-core-jvm:2.3.12") - implementation("io.ktor:ktor-server-cio-jvm:2.3.12") - - implementation("io.ktor:ktor-server-auto-head-response:2.3.12") - implementation("io.ktor:ktor-server-caching-headers:2.3.12") - implementation("io.ktor:ktor-server-call-id:2.3.12") - implementation("io.ktor:ktor-server-call-logging:2.3.12") - implementation("io.ktor:ktor-server-conditional-headers:2.3.12") - implementation("io.ktor:ktor-server-content-negotiation:2.3.12") - implementation("io.ktor:ktor-server-default-headers:2.3.12") - implementation("io.ktor:ktor-server-forwarded-header:2.3.12") - implementation("io.ktor:ktor-server-html-builder:2.3.12") - implementation("io.ktor:ktor-server-resources:2.3.12") - implementation("io.ktor:ktor-server-sessions-jvm:2.3.12") - implementation("io.ktor:ktor-server-status-pages:2.3.12") - implementation("io.ktor:ktor-server-websockets:2.3.12") - - implementation("io.ktor:ktor-serialization-kotlinx-json:2.3.12") - - implementation("org.jetbrains.kotlinx:kotlinx-html-jvm:0.11.0") - - implementation("org.apache.groovy:groovy-jsr223:4.0.22") - - implementation(files("libs/nsapi4j.jar")) - - implementation("com.aventrix.jnanoid:jnanoid:2.0.0") - implementation("org.mongodb:mongodb-driver-kotlin-coroutine:5.0.0") - implementation("org.mongodb:bson-kotlinx:5.0.0") - - implementation("org.slf4j:slf4j-api:2.0.7") - implementation("ch.qos.logback:logback-classic:1.4.14") - - implementation("com.aallam.ktoken:ktoken:0.4.0") - - implementation("io.ktor:ktor-client-core:2.3.12") - implementation("io.ktor:ktor-client-java:2.3.12") - implementation("io.ktor:ktor-client-content-negotiation:2.3.12") - implementation("io.ktor:ktor-client-logging:2.3.12") - - implementation(project(":fontparser")) - } - } - } + implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core-jvm:1.9.0") + implementation("org.jetbrains.kotlinx:kotlinx-coroutines-jdk8:1.9.0") + implementation("org.jetbrains.kotlinx:kotlinx-coroutines-reactive:1.9.0") + implementation("org.jetbrains.kotlinx:kotlinx-serialization-core-jvm:1.7.3") + implementation("org.jetbrains.kotlinx:kotlinx-serialization-json-jvm:1.7.3") + + implementation("io.ktor:ktor-server-core-jvm:3.0.2") + implementation("io.ktor:ktor-server-cio-jvm:3.0.2") + + implementation("io.ktor:ktor-server-auto-head-response:3.0.2") + implementation("io.ktor:ktor-server-caching-headers:3.0.2") + implementation("io.ktor:ktor-server-call-id:3.0.2") + implementation("io.ktor:ktor-server-call-logging:3.0.2") + implementation("io.ktor:ktor-server-conditional-headers:3.0.2") + implementation("io.ktor:ktor-server-content-negotiation:3.0.2") + implementation("io.ktor:ktor-server-default-headers:3.0.2") + implementation("io.ktor:ktor-server-forwarded-header:3.0.2") + implementation("io.ktor:ktor-server-html-builder:3.0.2") + implementation("io.ktor:ktor-server-resources:3.0.2") + implementation("io.ktor:ktor-server-sessions-jvm:3.0.2") + implementation("io.ktor:ktor-server-status-pages:3.0.2") + implementation("io.ktor:ktor-server-websockets:3.0.2") + + implementation("io.ktor:ktor-serialization-kotlinx-json:3.0.2") + + implementation("org.jetbrains.kotlinx:kotlinx-html-jvm:0.11.0") + + implementation("org.apache.groovy:groovy-jsr223:4.0.22") + + implementation(files("libs/nsapi4j.jar")) + + implementation("com.aventrix.jnanoid:jnanoid:2.0.0") + implementation("org.mongodb:mongodb-driver-kotlin-coroutine:5.0.0") + implementation("org.mongodb:bson-kotlinx:5.0.0") + + implementation("org.slf4j:slf4j-api:2.0.7") + implementation("ch.qos.logback:logback-classic:1.4.14") + + implementation("com.aallam.ktoken:ktoken:0.4.0") + + implementation("io.ktor:ktor-client-core:3.0.2") + implementation("io.ktor:ktor-client-java:3.0.2") + implementation("io.ktor:ktor-client-content-negotiation:3.0.2") + implementation("io.ktor:ktor-client-logging:3.0.2") + + implementation(project(":fontparser")) } -tasks.named("jvmProcessResources") { +tasks.named("processResources") { doLast { val pool = Executors.newWorkStealingPool() @@ -212,16 +137,9 @@ application { mainClass.set("info.mechyrdia.Factbooks") } -fun Task.buildJsAsset(name: String) { - val browserWebpackSuffix: String by project.extra - val browserWebpackTask by tasks.named("$name$browserWebpackSuffix") - dependsOn(browserWebpackTask) -} - tasks.withType { mergeServiceFiles() exclude { it.name == "module-info.class" } - buildJsAsset("map") } tasks.register("migrateToGridFs", JavaExec::class) { diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties index 02c0802..ba9ccfe 100644 --- a/gradle/wrapper/gradle-wrapper.properties +++ b/gradle/wrapper/gradle-wrapper.properties @@ -1,5 +1,5 @@ distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-7.6.3-bin.zip +distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists \ No newline at end of file diff --git a/map-view/build.gradle.kts b/map-view/build.gradle.kts new file mode 100644 index 0000000..715e444 --- /dev/null +++ b/map-view/build.gradle.kts @@ -0,0 +1,83 @@ +import groovy.json.JsonSlurper +import org.jetbrains.kotlin.gradle.dsl.KotlinMultiplatformExtension +import org.jetbrains.kotlin.gradle.targets.js.webpack.KotlinWebpackConfig +import org.jetbrains.kotlin.gradle.targets.js.webpack.WebpackDevtool + +plugins { + kotlin("multiplatform") + kotlin("plugin.serialization") +} + +group = "info.mechyrdia" + +val configFile by project.extra { + (JsonSlurper().parse(File(rootDir, "config.json")) as Map<*, *>).mapKeys { (k, _) -> k.toString() } +} + +val isDevMode by project.extra { + (configFile["isDevMode"] as? Boolean) ?: false +} + +fun KotlinMultiplatformExtension.jsConfigured(name: String) { + val isDevMode: Boolean by project.extra + + js(name) { + browser { + val fileName = "$name.js" + + commonWebpackConfig { + outputFileName = fileName + if (isDevMode) { + mode = KotlinWebpackConfig.Mode.DEVELOPMENT + devtool = WebpackDevtool.SOURCE_MAP + sourceMaps = true + } else { + mode = KotlinWebpackConfig.Mode.PRODUCTION + devtool = null + sourceMaps = false + } + } + + webpackTask { + mainOutputFileName.set(fileName) + if (isDevMode) { + mode = KotlinWebpackConfig.Mode.DEVELOPMENT + devtool = WebpackDevtool.SOURCE_MAP + sourceMaps = true + } else { + mode = KotlinWebpackConfig.Mode.PRODUCTION + sourceMaps = false + } + } + } + + binaries.executable() + } +} + +repositories { + mavenCentral() +} + +kotlin { + jsConfigured("map") + jvm("jvm") {} + + sourceSets { + all { + languageSettings { + optIn("kotlin.RequiresOptIn") + } + } + + val mapMain by getting { + dependencies { + implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.9.0") + implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.7.3") + implementation("org.jetbrains.kotlinx:kotlinx-html-js:0.11.0") + + implementation(project(":externals")) + } + } + } +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/assets.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/assets.kt new file mode 100644 index 0000000..7195f9e --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/assets.kt @@ -0,0 +1,451 @@ +package info.mechyrdia.mapviewer + +import externals.threejs.* +import kotlinx.browser.window +import kotlinx.coroutines.* +import kotlinx.serialization.DeserializationStrategy +import kotlinx.serialization.ExperimentalSerializationApi +import kotlinx.serialization.json.decodeFromDynamic +import org.w3c.dom.Image +import kotlin.coroutines.resume +import kotlin.coroutines.suspendCoroutine +import kotlin.math.PI + +@OptIn(ExperimentalSerializationApi::class) +suspend fun loadJson(name: String, deserializer: DeserializationStrategy): T { + return JsonCodec.decodeFromDynamic( + deserializer, + window.fetch(name) + .await() + .json() + .await() + .asDynamic() + ) +} + +private val imageCache = mutableMapOf() + +suspend fun cacheImage(url: String) { + val image = imageCache.getOrPut(url) { Image().also { it.src = url } } + if (!image.complete) + suspendCoroutine { continuation -> + image.addEventListener("load", { _ -> + continuation.resume(Unit) + }) + } +} + +private val uiImages = listOf("sector_back", "sector_front") + +suspend fun loadUiImages() { + coroutineScope { + for (uiImage in uiImages) + launch { cacheImage("/assets/map/images/$uiImage.png") } + } +} + +suspend fun loadFlags() { + coroutineScope { + for (faction in mapViewerData.factions.values) + launch { cacheImage("/assets/images/${faction.flag}.png") } + } +} + +private val textureLoader = TextureLoader() + .setPath("/assets/map/textures/") + .setResourcePath("/assets/map/textures/") + .unsafeCast() + +private val textureCache = mutableMapOf>() + +suspend fun loadBgTexture(name: String): Texture = textureCache.getOrPut("bg/$name.png") { + textureLoader.loadAsync("bg/$name.png").asDeferred() +}.await() + +suspend fun loadPlanarTexture(name: String): Texture = textureCache.getOrPut("planar/$name.png") { + textureLoader.loadAsync("planar/$name.png").asDeferred() +}.await() + +suspend fun loadSphericalTexture(name: String): Texture = textureCache.getOrPut("spherical/$name.png") { + textureLoader.loadAsync("spherical/$name.png").asDeferred() +}.await() + +private val cubeTextureLoader = CubeTextureLoader() + .setPath("/assets/map/textures/cubemap/") + .setResourcePath("/assets/map/textures/cubemap/") + .unsafeCast() + +private val cubeTextureCache = mutableMapOf>() + +suspend fun loadCubeTexture(name: String) = cubeTextureCache.getOrPut(name) { + cubeTextureLoader.loadAsync( + arrayOf( + "${name}_right1.png", + "${name}_left2.png", + "${name}_top3.png", + "${name}_bottom4.png", + "${name}_front5.png", + "${name}_back6.png", + ) + ).asDeferred() +}.await() + +private val sphereGeom = IcosahedronGeometry(1, 5) +private val sphereInvertedGeom = IcosahedronGeometry(1, 5).apply { + scale(-1, -1, -1) +} + +private val ringGeom = CircleGeometry(1, 32) + +suspend fun createCelestialBodyFactory(bodyType: BodyTypeData): (Double) -> Object3D { + val group = Group() + + coroutineScope { + for (layer in bodyType.sphereLayers) { + layer.diffMap?.let { launch { loadSphericalTexture(it) } } + layer.specMap?.let { launch { loadSphericalTexture(it) } } + layer.glowMap?.let { launch { loadSphericalTexture(it) } } + } + + bodyType.sphereRing?.let { ring -> + launch { loadPlanarTexture(ring.colorMap) } + } + } + + for (layer in bodyType.sphereLayers) { + val diff = loadSphericalTexture(layer.diffMap ?: "black") + val spec = loadSphericalTexture(layer.specMap ?: "black") + val glow = loadSphericalTexture(layer.glowMap ?: "black") + + val sphereMesh = Mesh(if (layer.insideOut) sphereInvertedGeom else sphereGeom, MeshPhongMaterial( + configure { + color = "#BBBBBB" + specular = "#888888" + emissive = "#EEEEEE" + map = diff + specularMap = spec + emissiveMap = glow + } + )) + sphereMesh.scale.setScalar(layer.radius) + + group.add(sphereMesh) + } + + bodyType.sphereRing?.let { ring -> + val texture = loadPlanarTexture(ring.colorMap) + val ringMesh = Mesh(ringGeom, MeshBasicMaterial( + configure { + color = "#CCCCCC" + map = texture + transparent = true + side = DoubleSide + } + )) + ringMesh.scale.setScalar(ring.radius) + ringMesh.rotateX(-PI / 2) + + group.add(ringMesh) + } + + bodyType.lightColor?.let { lightColor -> + group.add(PointLight(lightColor, 1, 50, 1)) + } + + return { size -> + val clone = group.clone(true) + + clone.scale.setScalar(size) + clone.children.singleOrNull { it.type == "PointLight" }?.let { light -> + light.unsafeCast().intensity = size * size / 12.5 + } + + clone + } +} + +private val celestialBodyFactories = mutableMapOf Object3D>() + +suspend fun loadCelestialBodyFactories() { + val factories = coroutineScope { + mapViewerData.objectTypes.map { (name, data) -> + async { name to createCelestialBodyFactory(data) } + }.awaitAll().toMap() + } + + celestialBodyFactories.putAll(factories) +} + +fun createCelestialBody(bodyType: String, size: Double) = celestialBodyFactories.getValue(bodyType)(size) + +private class Spacebox( + val mainColor: Color, + val texture3d: CubeTexture, +) + +private val spaceboxes = mutableMapOf() + +suspend fun loadSpaceboxes() { + val boxes = coroutineScope { + mapViewerData.spaceboxes.map { (name, color) -> + async { name to Spacebox(color, loadCubeTexture(name)) } + }.awaitAll().toMap() + } + + spaceboxes.putAll(boxes) +} + +private val spaceboxMaterial = ShaderMaterial( + configure { + vertexShader = """ + varying vec3 cubeTexCoord; + + void main() { + cubeTexCoord = position; + vec4 pos = projectionMatrix * vec4(mat3(modelViewMatrix) * position, 1); + gl_Position = pos.xyww; + } + """.trimIndent() + + fragmentShader = """ + varying vec3 cubeTexCoord; + + uniform samplerCube spacebox; + + uniform vec3 imgMainColor; + uniform vec3 outDodgeColor; + uniform vec3 outBurnColor; + uniform vec3 outStarsColor; + uniform vec3 outMultColor; + + void main() { + vec3 spaceboxColor = texture(spacebox, cubeTexCoord).rgb; + + vec3 spaceboxPrimary = dot(spaceboxColor, imgMainColor) * imgMainColor / dot(imgMainColor, imgMainColor); + vec3 spaceboxSecondary = spaceboxColor - spaceboxPrimary; + + float primaryIntensity = max(spaceboxPrimary.r, max(spaceboxPrimary.g, spaceboxPrimary.b)); + float secondaryIntensity = max(spaceboxSecondary.r, max(spaceboxSecondary.g, spaceboxSecondary.b)); + + vec3 result = vec3(primaryIntensity); + result /= vec3(1) - outDodgeColor; + result = vec3(1) - (vec3(1) - result) / outBurnColor; + result = clamp(result, vec3(0), vec3(1)); + + result = vec3(1) - (vec3(1) - result) * (vec3(1) - (outStarsColor * secondaryIntensity)); + result *= outMultColor; + + gl_FragColor = vec4(result, 1); + } + """.trimIndent() + + uniforms = configure { + set("outStarsColor", configure { value = Color("#FFFFFF") }) + set("outMultColor", configure { value = Color("#999999") }) + } + } +) + +private fun configureSpaceboxMaterial(spacebox: Spacebox, dodgeColor: SpaceboxColor, burnColor: SpaceboxColor): ShaderMaterial { + val material = spaceboxMaterial.clone().unsafeCast() + material.uniforms["spacebox"] = configure { value = spacebox.texture3d } + material.uniforms["imgMainColor"] = configure { value = spacebox.mainColor } + material.uniforms["outDodgeColor"] = configure { value = dodgeColor.dodgeColor } + material.uniforms["outBurnColor"] = configure { value = burnColor.burnColor } + return material +} + +fun createSpacebox(bg: SectorMapBackground): Object3D { + val spacebox = spaceboxes.getValue(bg.spaceboxName) + val material = configureSpaceboxMaterial(spacebox, bg.skyDodgeColor, bg.skyBurnColor) + val geometry = BoxGeometry(5000, 5000, 5000) + geometry.scale(-1, -1, -1) + + val mesh = Mesh(geometry, material) + mesh.setRotationFromQuaternion(bg.rotation) + return mesh +} + +private val bgTextures = mutableMapOf() + +suspend fun loadGalaxyBgTextures(mapBg: GalaxyMapBackground) { + val textures = coroutineScope { + mapBg.textureUniforms.values.map { texName -> + async { texName to loadBgTexture(texName) } + }.awaitAll().toMap() + } + + bgTextures.putAll(textures) +} + +private val galaxyBgGeometry = BufferGeometry().apply { + setAttribute( + "position", BufferAttribute( + floatArrayOf( + -1f, -1f, 0f, + 1f, -1f, 0f, + -1f, 1f, 0f, + + -1f, 1f, 0f, + 1f, -1f, 0f, + 1f, 1f, 0f, + ).unsafeCast>(), 3 + ) + ) + setAttribute( + "uv", BufferAttribute( + floatArrayOf( + 0f, 0f, + 1f, 0f, + 0f, 1f, + + 0f, 1f, + 1f, 0f, + 1f, 1f, + ).unsafeCast>(), 2 + ) + ) + setAttribute( + "normal", BufferAttribute( + floatArrayOf( + 0f, 0f, 1f, + 0f, 0f, 1f, + 0f, 0f, 1f, + + 0f, 0f, 1f, + 0f, 0f, 1f, + 0f, 0f, 1f, + ).unsafeCast>(), 3 + ) + ) +} + +private val galaxyBgMaterial = ShaderMaterial( + configure { + vertexShader = """ + varying vec2 bgTexCoord; + + void main() { + bgTexCoord = uv; + gl_Position = vec4(position, 1); + } + """.trimIndent() + + fragmentShader = """ + varying vec2 bgTexCoord; + + uniform sampler2D galaxyMap; + uniform sampler2D noiseMap; + uniform sampler2D blemishMap; + uniform sampler2D borderMap; + + uniform float time; + + const vec3 BURN_COLOR = vec3(0.5, 0.65, 0.8); + const vec3 DODGE_COLOR = vec3(0.4, 0.25, 0.1); + const vec3 VORTEX_COLOR = vec3(0.9, 0.35, 0.55); + + const float TIME_SPEED = 0.1875; + + const float OVERLAY_ALPHA_GALAXY = 0.25; + const float OVERLAY_ALPHA_VORTEX = 0.75; + const float MULTIPLY_BY = 0.5; + + float measureNoise(float divisor) { + vec2 translate = vec2(0.5); + + float rotation = time * TIME_SPEED / divisor; + float rotateCos = cos(rotation); + float rotateSin = sin(rotation); + mat2 noiseRotate = mat2(rotateCos, -rotateSin, rotateSin, rotateCos); + + vec2 noiseCoord = bgTexCoord; + noiseCoord = noiseCoord - translate; + noiseCoord = noiseCoord * 0.707; + noiseCoord = noiseRotate * noiseCoord; + noiseCoord = noiseCoord + translate; + + return texture2D(noiseMap, noiseCoord).r; + } + + float mixClamped(float x, float y, float alpha) { + return mix(x, y, clamp(alpha, 0.0, 1.0)); + } + + float ensmallen(float a) { + return a * a; + } + + float embiggen(float a) { + return 1.0 - ensmallen(1.0 - a); + } + + void main() { + vec2 translate = vec2(0.5); + + float galaxyGray = texture2D(galaxyMap, bgTexCoord).r; + + float noiseGrayCore = measureNoise(1.0); + float noiseGrayInner = measureNoise(4.0); + float noiseGrayOuter = measureNoise(16.0); + float noiseRadiusPortion = 1.414 * distance(bgTexCoord, translate); + // 0.0, center, #r0, center -> inner, #r1, inner, #r2, inner -> outer, #r3, outer, 1.0 + // solve linear equations @ https://www.desmos.com/calculator/bu96bv4jfy + float noiseGray = mixClamped(noiseGrayCore, mixClamped(noiseGrayInner, noiseGrayOuter, 10.0 * noiseRadiusPortion - 3.5), 10.0 * noiseRadiusPortion - 1.5); + + float galaxyOverlay; + if (galaxyGray < 0.5) { + galaxyOverlay = 2.0 * galaxyGray * noiseGray; + } + else { + galaxyOverlay = 1.0 - 2.0 * (1.0 - galaxyGray) * (1.0 - noiseGray); + } + + float gray = mix(galaxyGray, galaxyOverlay, OVERLAY_ALPHA_GALAXY); + vec3 baseColor = vec3(gray); + + baseColor = 1.0 - ((1.0 - baseColor) / BURN_COLOR); + baseColor = clamp(baseColor, 0.0, 1.0); + baseColor = baseColor / (1.0 - DODGE_COLOR); + baseColor = clamp(baseColor, 0.0, 1.0); + + float blemishGray = texture2D(blemishMap, bgTexCoord).r; + float blemishNoiseGray = measureNoise(-8.0); + + float blemishOverlay; + if (blemishGray < 0.5) { + blemishOverlay = 2.0 * blemishGray * blemishNoiseGray; + } + else { + blemishOverlay = 1.0 - 2.0 * (1.0 - blemishGray) * (1.0 - blemishNoiseGray); + } + + float blemish = mix(blemishGray, blemishOverlay, OVERLAY_ALPHA_VORTEX); + float blemishBig = embiggen(blemish); + float blemishSmall = ensmallen(blemish); + vec3 galaxyColor = mix(mix(baseColor, VORTEX_COLOR, blemishBig), vec3(1.0), blemishSmall); + + vec4 overlayColor = texture(borderMap, bgTexCoord); + vec3 overlaidColor = (overlayColor.rgb * overlayColor.a) + (galaxyColor * (1.0 - overlayColor.a)); + + vec3 result = overlaidColor * MULTIPLY_BY; + gl_FragColor = vec4(result, 1.0); + } + """.trimIndent() + + uniforms = configure {} + } +) + +fun createGalaxyBg(bg: GalaxyMapBackground): Object3D { + val material = galaxyBgMaterial.clone().unsafeCast() + + for ((varName, texName) in bg.textureUniforms) + material.uniforms[varName] = configure { value = bgTextures.getValue(texName) } + + bg.timeUniform?.let { varName -> + material.uniforms[varName] = configure { value = 0.0 } + } + + return Mesh(galaxyBgGeometry, material) +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/codec.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/codec.kt new file mode 100644 index 0000000..3069bea --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/codec.kt @@ -0,0 +1,209 @@ +package info.mechyrdia.mapviewer + +import externals.threejs.Color +import externals.threejs.Quaternion +import externals.threejs.Vector2 +import externals.threejs.Vector3 +import kotlinx.serialization.ExperimentalSerializationApi +import kotlinx.serialization.KSerializer +import kotlinx.serialization.Serializable +import kotlinx.serialization.SerializationException +import kotlinx.serialization.builtins.ListSerializer +import kotlinx.serialization.descriptors.SerialDescriptor +import kotlinx.serialization.encoding.Decoder +import kotlinx.serialization.encoding.Encoder +import kotlinx.serialization.json.* +import kotlinx.serialization.modules.SerializersModule + +val JsonCodec = Json { + serializersModule = SerializersModule { + contextual(Vector2::class, Vector2Serializer) + contextual(Vector3::class, Vector3Serializer) + contextual(Color::class, ColorSerializer) + contextual(Quaternion::class, QuaternionSerializer) + } + + classDiscriminator = "@type" + ignoreUnknownKeys = true +} + +@OptIn(ExperimentalSerializationApi::class) +object Vector2Serializer : KSerializer { + override val descriptor: SerialDescriptor + get() = SerialDescriptor("Vector2", JsonElement.serializer().descriptor) + + override fun serialize(encoder: Encoder, value: Vector2) { + val jsonElement = buildJsonObject { + put("x", value.x) + put("y", value.y) + } + + (encoder as JsonEncoder).encodeJsonElement(jsonElement) + } + + override fun deserialize(decoder: Decoder): Vector2 { + decoder as JsonDecoder + + return when (val jsonElement = decoder.decodeJsonElement()) { + is JsonArray -> Vector2( + jsonElement[0].jsonPrimitive.double, + jsonElement[1].jsonPrimitive.double, + ) + + is JsonObject -> Vector2( + jsonElement.getValue("x").jsonPrimitive.double, + jsonElement.getValue("y").jsonPrimitive.double + ) + + else -> throw SerializationException("Invalid JSON value $jsonElement for Vector2") + } + } +} + +@OptIn(ExperimentalSerializationApi::class) +object Vector3Serializer : KSerializer { + override val descriptor: SerialDescriptor + get() = SerialDescriptor("Vector3", JsonElement.serializer().descriptor) + + override fun serialize(encoder: Encoder, value: Vector3) { + val jsonElement = buildJsonObject { + put("x", value.x) + put("y", value.y) + put("z", value.z) + } + + (encoder as JsonEncoder).encodeJsonElement(jsonElement) + } + + override fun deserialize(decoder: Decoder): Vector3 { + decoder as JsonDecoder + + return when (val jsonElement = decoder.decodeJsonElement()) { + is JsonArray -> Vector3( + jsonElement[0].jsonPrimitive.double, + jsonElement[1].jsonPrimitive.double, + jsonElement[2].jsonPrimitive.double, + ) + + is JsonObject -> Vector3( + jsonElement.getValue("x").jsonPrimitive.double, + jsonElement.getValue("y").jsonPrimitive.double, + jsonElement.getValue("z").jsonPrimitive.double + ) + + else -> throw SerializationException("Invalid JSON value $jsonElement for Vector3") + } + } +} + +@OptIn(ExperimentalSerializationApi::class) +object ColorSerializer : KSerializer { + override val descriptor: SerialDescriptor + get() = SerialDescriptor("Color", JsonElement.serializer().descriptor) + + override fun serialize(encoder: Encoder, value: Color) { + val jsonElement = buildJsonObject { + put("x", value.r) + put("y", value.g) + put("z", value.b) + } + + (encoder as JsonEncoder).encodeJsonElement(jsonElement) + } + + override fun deserialize(decoder: Decoder): Color { + decoder as JsonDecoder + + return when (val jsonElement = decoder.decodeJsonElement()) { + is JsonPrimitive -> Color(jsonElement.content) + is JsonArray -> Color( + jsonElement[0].jsonPrimitive.int / 255.0, + jsonElement[1].jsonPrimitive.int / 255.0, + jsonElement[2].jsonPrimitive.int / 255.0 + ) + + is JsonObject -> Color( + jsonElement.getValue("x").jsonPrimitive.double, + jsonElement.getValue("y").jsonPrimitive.double, + jsonElement.getValue("z").jsonPrimitive.double + ) + + else -> throw SerializationException("Invalid JSON value $jsonElement for Color") + } + } +} + +@OptIn(ExperimentalSerializationApi::class) +object QuaternionSerializer : KSerializer { + override val descriptor: SerialDescriptor + get() = SerialDescriptor("Quaternion", JsonElement.serializer().descriptor) + + override fun serialize(encoder: Encoder, value: Quaternion) { + val jsonElement = buildJsonObject { + put("w", value.w) + put("x", value.x) + put("y", value.y) + put("z", value.z) + } + + (encoder as JsonEncoder).encodeJsonElement(jsonElement) + } + + override fun deserialize(decoder: Decoder): Quaternion { + decoder as JsonDecoder + + return when (val jsonElement = decoder.decodeJsonElement()) { + is JsonArray -> Quaternion( + jsonElement[1].jsonPrimitive.double, + jsonElement[2].jsonPrimitive.double, + jsonElement[3].jsonPrimitive.double, + jsonElement[0].jsonPrimitive.double + ) + + is JsonObject -> Quaternion( + jsonElement.getValue("x").jsonPrimitive.double, + jsonElement.getValue("y").jsonPrimitive.double, + jsonElement.getValue("z").jsonPrimitive.double, + jsonElement.getValue("w").jsonPrimitive.double + ) + + else -> throw SerializationException("Invalid JSON value $jsonElement for Quaternion") + } + } +} + +@Serializable(with = GraphLinkSerializer::class) +value class GraphLink(val pair: Pair) { + operator fun component1() = pair.first + operator fun component2() = pair.second +} + +@OptIn(ExperimentalSerializationApi::class) +class GraphLinkSerializer(private val itemSerializer: KSerializer) : KSerializer> { + override val descriptor: SerialDescriptor + get() = SerialDescriptor("GraphLink", ListSerializer(itemSerializer).descriptor) + + override fun serialize(encoder: Encoder, value: GraphLink) { + encoder as JsonEncoder + + val jsonElement = JsonArray(value.pair.toList().map { + encoder.json.encodeToJsonElement(itemSerializer, it) + }) + + encoder.encodeJsonElement(jsonElement) + } + + override fun deserialize(decoder: Decoder): GraphLink { + decoder as JsonDecoder + + val list = decoder.decodeJsonElement().jsonArray.map { + decoder.json.decodeFromJsonElement(itemSerializer, it) + } + + if (list.size != 2) + throw SerializationException("Expected list of size 2, got $list with size ${list.size}") + val (a, b) = list + + return GraphLink(a to b) + } +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/data.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/data.kt new file mode 100644 index 0000000..9c993cf --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/data.kt @@ -0,0 +1,226 @@ +package info.mechyrdia.mapviewer + +import externals.threejs.Color +import externals.threejs.Quaternion +import externals.threejs.Vector2 +import externals.threejs.Vector3 +import kotlinx.browser.window +import kotlinx.serialization.* +import kotlinx.serialization.descriptors.PrimitiveKind +import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor +import kotlinx.serialization.descriptors.SerialDescriptor +import kotlinx.serialization.encoding.Decoder +import kotlinx.serialization.encoding.Encoder +import kotlinx.serialization.json.decodeFromDynamic + +@Serializable +data class MapViewerData( + val spaceboxes: Map, + val factions: Map, + val objectTypes: Map, +) + +@Serializable +data class FactionData( + val name: String, + val flag: String, + val color: @Contextual Color +) + +@Serializable +data class BodyTypeData( + val typeName: String, + val sphereLayers: List, + val sphereRing: BodySphereDiscData? = null, + val lightColor: @Contextual Color? = null, +) + +@Serializable +data class BodySphereLayerData( + val diffMap: String? = null, + val specMap: String? = null, + val glowMap: String? = null, + val insideOut: Boolean = false, + val radius: Double = 1.0, +) + +@Serializable +data class BodySphereDiscData( + val colorMap: String, + val radius: Double = 2.0, +) + +@OptIn(ExperimentalSerializationApi::class) +val mapViewerData: MapViewerData by lazy { + JsonCodec.decodeFromDynamic(MapViewerData.serializer(), window.asDynamic().mapViewerData) +} + +@Serializable +sealed class MapObjectPtr { + abstract val sector: String? + abstract val system: String? + abstract val body: String? +} + +@Serializable +@SerialName("celestialBody") +data class CelestialBodyPtr( + override val sector: String, + override val system: String, + override val body: String, +) : MapObjectPtr() + +@Serializable +@SerialName("starSystem") +data class StarSystemPtr( + override val sector: String, + override val system: String, +) : MapObjectPtr() { + override val body: Nothing? + get() = null +} + +@Serializable +@SerialName("sector") +data class SectorPtr( + override val sector: String, +) : MapObjectPtr() { + override val system: Nothing? + get() = null + + override val body: Nothing? + get() = null +} + +@Serializable +@SerialName("galaxy") +data object GalaxyPtr : MapObjectPtr() { + override val sector: Nothing? + get() = null + + override val system: Nothing? + get() = null + + override val body: Nothing? + get() = null +} + +@Serializable +data class GalaxyMap( + val universeTitle: String, + val background: GalaxyMapBackground, + val sectors: Map, + val interSectorLinks: List<@Serializable(with = GraphLinkSerializer::class) GraphLink> +) + +@Serializable +data class GalaxyMapBackground( + val size: @Contextual Vector2, + val shader: String, + val textureUniforms: Map, + val timeUniform: String? = null, +) + +@Serializable +data class SectorMap( + val name: String, + val mapBg: SectorMapBackground, + val mapOuterRadius: Double, + val mapInnerRadius: Double, + val location: @Contextual Vector2, + val starSystems: Map, + val systemLinks: List<@Serializable(with = GraphLinkSerializer::class) GraphLink> +) + +@Serializable(with = SpaceboxColorSerializer::class) +enum class SpaceboxColor(val key: String, val burnColor: Color, val dodgeColor: Color) { + RED("red", Color("#FF5555"), Color("#552222")), + ORANGE("orange", Color("#FF9933"), Color("#553311")), + YELLOW("yellow", Color("#FFDD33"), Color("#554411")), + AZURE("azure", Color("#3399FF"), Color("#113355")), + INDIGO("indigo", Color("#5555FF"), Color("#222255")), + VIOLET("violet", Color("#9933FF"), Color("#331155")), + MAGENTA("magenta", Color("#FF3399"), Color("#551133")), + GRAY_RED("grayRed", Color("#CC7777"), Color("#442222")), + GRAY_ORANGE("grayOrange", Color("#CC9966"), Color("#443322")), + GRAY_YELLOW("grayYellow", Color("#CCBB66"), Color("#444422")), + GRAY_AZURE("grayAzure", Color("#6699CC"), Color("#223344")), + GRAY_INDIGO("grayIndigo", Color("#7777CC"), Color("#222244")), + GRAY_VIOLET("grayViolet", Color("#9966CC"), Color("#332244")), + GRAY_MAGENTA("grayMagenta", Color("#CC6699"), Color("#442233")); + + companion object { + fun byKey(key: String) = entries.firstOrNull { it.key == key } ?: throw NoSuchElementException("Could not find SpaceboxColor $key") + } +} + +object SpaceboxColorSerializer : KSerializer { + override val descriptor: SerialDescriptor + get() = PrimitiveSerialDescriptor("SpaceboxColor", PrimitiveKind.STRING) + + override fun serialize(encoder: Encoder, value: SpaceboxColor) { + encoder.encodeString(value.key) + } + + override fun deserialize(decoder: Decoder): SpaceboxColor { + return SpaceboxColor.byKey(decoder.decodeString()) + } +} + +@Serializable +data class SectorMapBackground( + val spaceboxName: String, + val skyDodgeColor: SpaceboxColor, + val skyBurnColor: SpaceboxColor, + val rotation: @Contextual Quaternion, +) + +@Serializable +data class SystemMap( + val name: String, + val sectorMapRadius: Double, + val galaxyMapRadius: Double, + val location: @Contextual Vector2, + val controller: String, + val celestialBodies: Map, +) + +@Serializable +data class CelestialBodyMap( + val name: String, + val bodyType: String, + val size: Double, + val location: @Contextual Vector2, + val rotation: CelestialBodyRotation, +) + +@Serializable +data class CelestialBodyRotation( + val axis: @Contextual Vector3, + val speed: Double, + val angle: Double = 0.0, +) + +@Serializable +data class GalaxyLore( + val lore: String, + val mainSectorId: String? = null, + val sectors: Map +) + +@Serializable +data class SectorLore( + val lore: String, + val systems: Map +) + +@Serializable +data class SystemLore( + val lore: String, + val celestialBodies: Map +) + +@Serializable +data class CelestialBodyLore( + val lore: String +) diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/entryPoint.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/entryPoint.kt new file mode 100644 index 0000000..45dccd1 --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/entryPoint.kt @@ -0,0 +1,37 @@ +package info.mechyrdia.mapviewer + +import kotlinx.coroutines.async +import kotlinx.coroutines.coroutineScope +import kotlinx.coroutines.launch + +lateinit var galaxyMap: GalaxyMap + +lateinit var galaxyLore: GalaxyLore + +suspend fun main() { + coroutineScope { + val ptrProvider = initPopHistoryEntryHandler() + + val (map, lore) = showLoadingScreen { + launch { loadFlags() } + launch { loadUiImages() } + launch { loadCelestialBodyFactories() } + launch { loadSpaceboxes() } + + val loreJson = async { loadJson("/assets/map/lore.json", GalaxyLore.serializer()) } + loadJson("/assets/map/map.json", GalaxyMap.serializer()).also { + launch { + loadGalaxyBgTextures(it.background) + } + } to loreJson.await() + } + + galaxyMap = map + galaxyLore = lore + + initWindowEvents() + + renderMap(ptrProvider()) + doneInitialRender() + } +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/history.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/history.kt new file mode 100644 index 0000000..862c011 --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/history.kt @@ -0,0 +1,82 @@ +package info.mechyrdia.mapviewer + +import kotlinx.browser.window +import kotlinx.coroutines.CoroutineScope +import kotlinx.serialization.ExperimentalSerializationApi +import kotlinx.serialization.json.decodeFromDynamic +import kotlinx.serialization.json.encodeToDynamic +import org.w3c.dom.PopStateEvent +import org.w3c.dom.url.URL +import org.w3c.dom.url.URLSearchParams + +private class MapPtrHolder { + lateinit var ptr: MapObjectPtr +} + +private var shouldNotPushHistoryEntry = true + +fun doneInitialRender() { + shouldNotPushHistoryEntry = false +} + +fun URLSearchParams.toMapObjectPtr(): MapObjectPtr { + val qsSector = get("sector") + val qsSystem = get("system") + val qsBody = get("body") + + return if (qsSector == null) + GalaxyPtr + else if (qsSystem == null) + SectorPtr(qsSector) + else if (qsBody == null) + StarSystemPtr(qsSector, qsSystem) + else + CelestialBodyPtr(qsSector, qsSystem, qsBody) +} + +fun MapObjectPtr.toUrlSearchParams(searchParams: URLSearchParams) { + sector?.let { searchParams.set("sector", it) } ?: searchParams.delete("sector") + system?.let { searchParams.set("system", it) } ?: searchParams.delete("system") + body?.let { searchParams.set("body", it) } ?: searchParams.delete("body") +} + +fun MapObjectPtr.toUrl(): URL { + val targetUrl = URL(window.location.unsafeCast()) + toUrlSearchParams(targetUrl.searchParams) + return targetUrl +} + +@OptIn(ExperimentalSerializationApi::class) +fun CoroutineScope.initPopHistoryEntryHandler(): () -> MapObjectPtr { + val ptrHolder = MapPtrHolder() + + window.addEventListener("popstate", { e -> + val ev = e.unsafeCast() + val statePtr = JsonCodec.decodeFromDynamic(MapObjectPtr.serializer(), ev.state) + + if (isRenderActive) { + shouldNotPushHistoryEntry = true + renderMap(statePtr) + shouldNotPushHistoryEntry = false + } else + ptrHolder.ptr = statePtr + }) + + ptrHolder.ptr = URLSearchParams(window.location.search).toMapObjectPtr() + val state = JsonCodec.encodeToDynamic(MapObjectPtr.serializer(), ptrHolder.ptr) + window.history.replaceState(state, "", window.location.unsafeCast()) + + return ptrHolder::ptr +} + +@OptIn(ExperimentalSerializationApi::class) +fun pushHistoryEntry(ptr: MapObjectPtr) { + if (shouldNotPushHistoryEntry) + return + + val state = JsonCodec.encodeToDynamic(MapObjectPtr.serializer(), ptr) + + val url = URL(window.location.unsafeCast()) + ptr.toUrlSearchParams(url.searchParams) + window.history.pushState(state, "", url.unsafeCast()) +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/math.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/math.kt new file mode 100644 index 0000000..3d4c401 --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/math.kt @@ -0,0 +1,18 @@ +package info.mechyrdia.mapviewer + +import externals.threejs.Raycaster +import externals.threejs.Vector3 + +const val EPSILON = 0.0001 + +fun Raycaster.intersectXzPlane(): Vector3? { + val denom = -ray.direction.y.toDouble() + if (denom >= EPSILON) { + val t = ray.origin.y.toDouble() / denom + if (t >= EPSILON) { + return Vector3().copy(ray.direction).multiplyScalar(t).add(ray.origin) + } + } + + return null +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/modal.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/modal.kt new file mode 100644 index 0000000..9623e4e --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/modal.kt @@ -0,0 +1,46 @@ +package info.mechyrdia.mapviewer + +import kotlinx.browser.document +import kotlinx.coroutines.* +import kotlinx.dom.clear +import kotlinx.html.TagConsumer +import kotlinx.html.dom.append +import kotlinx.html.p +import kotlinx.html.style +import kotlin.coroutines.resume + +private suspend fun showModalBox(boxBuilder: TagConsumer<*>.((T) -> Unit) -> Unit): T { + return suspendCancellableCoroutine { continuation -> + val modal = document.getElementById("modal")!! + modal.classList.add("show") + + val box = document.getElementById("modal-box")!! + box.append { + boxBuilder { result -> + continuation.resume(result) + modal.classList.remove("show") + box.clear() + } + } + + continuation.invokeOnCancellation { + modal.classList.remove("show") + box.clear() + } + } +} + +suspend fun showLoadingScreen(label: String = "Loading...", loader: suspend CoroutineScope.() -> T): T { + return coroutineScope { + val showingBox = launch { + showModalBox { _ -> + p { + style = "text-align:center" + +label + } + } + } + + loader().also { showingBox.cancelAndJoin() } + } +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/render.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/render.kt new file mode 100644 index 0000000..dfcf4b1 --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/render.kt @@ -0,0 +1,1114 @@ +package info.mechyrdia.mapviewer + +import externals.hammer.* +import externals.threejs.* +import kotlinx.browser.document +import kotlinx.browser.window +import kotlinx.coroutines.CoroutineScope +import kotlinx.coroutines.Job +import kotlinx.coroutines.launch +import kotlinx.dom.clear +import kotlinx.html.* +import kotlinx.html.dom.append +import kotlinx.html.dom.create +import kotlinx.html.js.* +import org.w3c.dom.HTMLDivElement +import org.w3c.dom.HTMLElement +import org.w3c.dom.asList +import org.w3c.dom.events.Event +import org.w3c.dom.events.KeyboardEvent +import org.w3c.dom.events.MouseEvent +import kotlin.math.PI +import kotlin.math.hypot +import kotlin.math.roundToInt + +private fun renderInNewTab(ptr: MapObjectPtr) { + window.open(ptr.toUrl().href, "_blank") +} + +private var mapPan: MapPan? = null + +private var hammerInstance: HammerManager? = null + +private fun SectorMapPan.moveCameraToSelection(sector: SectorMap, selection: SectorMapSelection) { + val (newX, newY) = when (selection) { + SectorMapSelection.NoSelection -> Vector2(0, 0) + is SectorMapSelection.SelectedSystem -> sector.starSystems.getValue(selection.system).location + is SectorMapSelection.SelectedBody -> { + val system = sector.starSystems.getValue(selection.system) + Vector2().copy(system.location).add(system.celestialBodies.getValue(selection.body).location) + } + } + + moveTo(newX, newY) +} + +private fun CoroutineScope.openPtr(target: MapObjectPtr, currentSectorId: String?, panToSelection: Boolean) { + if (target.sector == currentSectorId) { + val selection = when (target) { + GalaxyPtr -> null + is SectorPtr -> SectorMapSelection.NoSelection + is StarSystemPtr -> SectorMapSelection.SelectedSystem(target.system) + is CelestialBodyPtr -> SectorMapSelection.SelectedBody(target.system, target.body) + } + + if (selection != null) + setSelectedLabel(selection) + + setCurrentLocation(target) + + if (panToSelection) { + val sectorMapPan = mapPan + if (sectorMapPan is SectorMapPan) + sectorMapPan.moveCameraToSelection(galaxyMap.sectors.getValue(currentSectorId!!), selection!!) + } + } else { + if (target == GalaxyPtr && currentSectorId != null) + renderGalaxy(galaxyMap.sectors.getValue(currentSectorId).location) + else + renderMap(target) + } +} + +private abstract class MapPan(val scope: CoroutineScope) { + protected abstract val sectorId: String? + + private var panningButtons = 0 + private val isPanning: Boolean + get() = panningButtons != 0 + + private var prevMouseX = 0.0 + private var prevMouseY = 0.0 + + abstract fun moveTo(newX: Double, newY: Double) + + abstract fun handleClick(currX: Double, currY: Double): MapObjectPtr? + abstract fun handleDrag(currX: Double, currY: Double, prevX: Double, prevY: Double) + + private fun onClick(ev: MouseEvent) { + val target = handleClick(ev.clientX.toDouble(), ev.clientY.toDouble()) ?: return + + if (ev.ctrlKey) + renderInNewTab(target) + else + scope.openPtr(target, sectorId, false) + } + + private fun onAuxClick(ev: MouseEvent) { + if (ev.button != 1.toShort()) + return + + val target = handleClick(ev.clientX.toDouble(), ev.clientY.toDouble()) ?: return + renderInNewTab(target) + } + + private fun onMouseDown(ev: MouseEvent) { + if (ev.button == 1.toShort()) + ev.preventDefault() + + panningButtons = panningButtons or (1 shl ev.button.toInt()) + prevMouseX = ev.clientX.toDouble() + prevMouseY = ev.clientY.toDouble() + } + + private fun onMouseUp(ev: MouseEvent) { + panningButtons = panningButtons and (1 shl ev.button.toInt()).inv() + } + + private fun onMouseMove(ev: MouseEvent) { + val currMouseX = ev.clientX.toDouble() + val currMouseY = ev.clientY.toDouble() + + if (isPanning) + handleDrag(currMouseX, currMouseY, prevMouseX, prevMouseY) + + prevMouseX = currMouseX + prevMouseY = currMouseY + } + + private fun onContextMenu(ev: MouseEvent) { + ev.preventDefault() + } + + private fun onHammerTap(ev: HammerInput) { + ev.preventDefault() + + val target = handleClick(ev.center.x.toDouble(), ev.center.y.toDouble()) ?: return + + scope.openPtr(target, sectorId, false) + } + + private fun onHammerPress(ev: HammerInput) { + ev.preventDefault() + + val target = handleClick(ev.center.x.toDouble(), ev.center.y.toDouble()) ?: return + + renderInNewTab(target) + } + + private fun onHammerPan(ev: HammerInput) { + ev.preventDefault() + + val currMouseX = ev.center.x.toDouble() + val currMouseY = ev.center.y.toDouble() + + if (ev.type == "panmove") + handleDrag(currMouseX, currMouseY, prevMouseX, prevMouseY) + + prevMouseX = currMouseX + prevMouseY = currMouseY + } + + val eventListeners = mapOf Unit>( + "click" to { + onClick(it.unsafeCast()) + }, + "auxclick" to { + onAuxClick(it.unsafeCast()) + }, + "contextmenu" to { + onContextMenu(it.unsafeCast()) + }, + "mousedown" to { + onMouseDown(it.unsafeCast()) + }, + "mouseup" to { + onMouseUp(it.unsafeCast()) + }, + "mousemove" to { + onMouseMove(it.unsafeCast()) + }, + ) + + val hammerConfigs = mapOf Unit>( + "pan" to { direction = Hammer.DIRECTION_ALL }, + "pinch" to { enable = false }, + "press" to { enable = true; time = 251.0 }, + "rotate" to { enable = false }, + "swipe" to { enable = false }, + "tap" to { enable = true; time = 250.0 }, + ) + + val hammerListeners = mapOf Unit>( + "tap" to { + onHammerTap(it) + }, + "press" to { + onHammerPress(it) + }, + "panstart panmove" to { + onHammerPan(it) + }, + ) +} + +private class GalaxyMapPan(scope: CoroutineScope) : MapPan(scope) { + override val sectorId: String? + get() = null + + var x = 0.0 + var y = 0.0 + + override fun moveTo(newX: Double, newY: Double) { + x = newX + y = newY + } + + override fun handleClick(currX: Double, currY: Double): MapObjectPtr? { + val worldX = (currX - x) / GALAXY_MAP_SIZE_FACTOR + val worldY = (currY - y) / GALAXY_MAP_SIZE_FACTOR + + val worldPos = Vector2(worldX, worldY) + + return galaxyMap.sectors.toList().singleOrNull { (_, sector) -> + sector.location.distanceTo(worldPos).toDouble() < sector.mapOuterRadius + }?.let { (sectorId, _) -> + SectorPtr(sectorId) + } + } + + override fun handleDrag(currX: Double, currY: Double, prevX: Double, prevY: Double) { + x += currX - prevX + y += currY - prevY + } +} + +private fun CoroutineScope.GalaxyMapPan() = GalaxyMapPan(this) + +private data class SectorLocation( + val x: Double, + val y: Double, + var rInner: Double, + var rOuter: Double, + val name: String, +) + +private data class StarSystemLocation( + var x: Double, + var y: Double, + var r: Double, + var c: String, +) + +private data class SystemLinkLocation( + val x1: Double, + val y1: Double, + val x2: Double, + val y2: Double, +) + +private val contentElement: HTMLDivElement + get() = document.getElementById("content")!!.unsafeCast() + +private const val GALAXY_MAP_CANVAS_SIZE_FACTOR = 2.0 +private const val GALAXY_MAP_SIZE_FACTOR = 8.0 + +private fun preparePan(pan: GalaxyMapPan, panPosition: Vector2? = null) { + if (panPosition != null) { + pan.x = (window.innerWidth * 0.5) - (panPosition.x.toDouble() * GALAXY_MAP_SIZE_FACTOR) + pan.y = (window.innerHeight * 0.5) - (panPosition.y.toDouble() * GALAXY_MAP_SIZE_FACTOR) + } else { + pan.x = (window.innerWidth - (galaxyMap.background.size.x.toDouble() * GALAXY_MAP_SIZE_FACTOR)) / 2 + pan.y = (window.innerHeight - (galaxyMap.background.size.y.toDouble() * GALAXY_MAP_SIZE_FACTOR)) / 2 + } +} + +private fun prepareElementPan(element: HTMLElement, pan: GalaxyMapPan) { + element.style.width = "${(galaxyMap.background.size.x.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" + element.style.height = "${(galaxyMap.background.size.y.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" + element.style.position = "fixed" + element.style.top = "0" + element.style.left = "0" + element.style.transform = "translate(${pan.x}px, ${pan.y}px)" +} + +private fun addPanEvents(element: HTMLElement, pan: MapPan) { + if (window.matchMedia("(any-pointer: fine)").matches) + for ((event, handler) in pan.eventListeners) + element.addEventListener(event, handler) + else { + val hammer = Hammer(element) + + for ((recognizer, config) in pan.hammerConfigs) + hammer.get(recognizer).set(configure(config)) + + for ((events, handler) in pan.hammerListeners) + hammer.on(events, handler) + + hammerInstance = hammer + + element.addEventListener("touchmove", { ev -> ev.preventDefault() }) + } +} + +private fun updateElementPan(element: HTMLElement, pan: GalaxyMapPan) { + element.style.transform = "translate(${pan.x}px, ${pan.y}px)" +} + +private var renderJob: Job? = null + +val isRenderActive: Boolean + get() = renderJob != null + +private fun setTitle(ptr: MapObjectPtr) { + document.title = when (ptr) { + GalaxyPtr -> galaxyMap.universeTitle + is SectorPtr -> { + val sector = galaxyMap.sectors.getValue(ptr.sector) + "${sector.name} | ${galaxyMap.universeTitle}" + } + + is StarSystemPtr -> { + val sector = galaxyMap.sectors.getValue(ptr.sector) + val system = sector.starSystems.getValue(ptr.system) + "${system.name} | ${sector.name} | ${galaxyMap.universeTitle}" + } + + is CelestialBodyPtr -> { + val sector = galaxyMap.sectors.getValue(ptr.sector) + val system = sector.starSystems.getValue(ptr.system) + val body = system.celestialBodies.getValue(ptr.body) + "${body.name} | ${system.name} | ${sector.name} | ${galaxyMap.universeTitle}" + } + } +} + +private fun CoroutineScope.setCurrentLocation(ptr: MapObjectPtr) { + pushHistoryEntry(ptr) + renderLore(ptr, this) + setTitle(ptr) +} + +private fun CoroutineScope.renderGalaxy(panPosition: Vector2? = null) { + hammerInstance?.destroy() + hammerInstance = null + renderJob?.cancel() + resizeHandler = null + escapeHandler = null + contentElement.clear() + + setCurrentLocation(GalaxyPtr) + + val pan = GalaxyMapPan() + preparePan(pan, panPosition) + mapPan = pan + + val galaxySvg = document.create.ksvg { + viewBox = "0 0 ${galaxyMap.background.size.x.toDouble()} ${galaxyMap.background.size.y.toDouble()}" + width = "${(galaxyMap.background.size.x.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" + height = "${(galaxyMap.background.size.y.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" + + val sectorLocations = mutableMapOf() + val starSystemLocations = mutableMapOf>() + val systemLinkLocations = mutableListOf() + + for ((sectorName, sector) in galaxyMap.sectors) { + sectorLocations[sectorName] = SectorLocation( + x = sector.location.x.toDouble(), + y = sector.location.y.toDouble(), + rInner = sector.mapInnerRadius, + rOuter = sector.mapOuterRadius, + name = sector.name, + ) + + val sectorStarSystemLocations = mutableMapOf() + starSystemLocations[sectorName] = sectorStarSystemLocations + + var maxRadius = 0.0 + for ((systemName, system) in sector.starSystems) { + val posFactor = system.galaxyMapRadius / system.sectorMapRadius + + val location = StarSystemLocation( + x = system.location.x.toDouble() * posFactor, + y = system.location.y.toDouble() * posFactor, + r = system.galaxyMapRadius, + c = "#" + mapViewerData.factions.getValue(system.controller).color.getHexString(), + ) + + sectorStarSystemLocations[systemName] = location + + val radius = hypot(location.x, location.y) + location.r + if (maxRadius < radius) + maxRadius = radius + } + + val systemPosScaling = sector.mapInnerRadius / maxRadius + for ((_, location) in sectorStarSystemLocations) { + location.x *= systemPosScaling + location.y *= systemPosScaling + location.x += sector.location.x.toDouble() + location.y += sector.location.y.toDouble() + } + + for ((linkSysA, linkSysB) in sector.systemLinks) { + val locA = sectorStarSystemLocations.getValue(linkSysA) + val locB = sectorStarSystemLocations.getValue(linkSysB) + + val linkLocation = SystemLinkLocation( + x1 = locA.x, + y1 = locA.y, + x2 = locB.x, + y2 = locB.y, + ) + + systemLinkLocations.add(linkLocation) + } + + image { + href = "/assets/map/images/sector_back.png" + x = (sector.location.x.toDouble() - sector.mapOuterRadius).toString() + y = (sector.location.y.toDouble() - sector.mapOuterRadius).toString() + width = (sector.mapOuterRadius * 2).toString() + height = (sector.mapOuterRadius * 2).toString() + } + } + + for ((linkSysA, linkSysB) in galaxyMap.interSectorLinks) { + val locA = starSystemLocations.getValue(linkSysA.sector).getValue(linkSysA.system) + val locB = starSystemLocations.getValue(linkSysB.sector).getValue(linkSysB.system) + + val linkLocation = SystemLinkLocation( + x1 = locA.x, + y1 = locA.y, + x2 = locB.x, + y2 = locB.y, + ) + + systemLinkLocations.add(linkLocation) + } + + for (link in systemLinkLocations) { + line { + x1 = link.x1.toString() + y1 = link.y1.toString() + x2 = link.x2.toString() + y2 = link.y2.toString() + + stroke = "#FFF" + strokeWidth = "0.25" + } + } + + for ((_, sectorStarSystemLocations) in starSystemLocations) { + for ((_, location) in sectorStarSystemLocations) { + circle { + r = location.r.toString() + cx = location.x.toString() + cy = location.y.toString() + fill = location.c + stroke = "#FFF" + strokeWidth = "0.0625" + } + } + } + + for ((_, sectorLoc) in sectorLocations) { + text { + x = sectorLoc.x.toString() + y = (sectorLoc.y - (sectorLoc.rOuter * 2 - sectorLoc.rInner)).toString() + + fill = "#FFF" + stroke = "#000" + strokeWidth = "0.375" + paintOrder = "stroke fill" + + textAnchor = "middle" + fontSize = "2.25" + body = sectorLoc.name + } + + image { + href = "/assets/map/images/sector_front.png" + x = (sectorLoc.x - sectorLoc.rOuter).toString() + y = (sectorLoc.y - sectorLoc.rOuter).toString() + width = (sectorLoc.rOuter * 2).toString() + height = (sectorLoc.rOuter * 2).toString() + } + } + } + + galaxySvg.style.asDynamic().pointerEvents = "none" + galaxySvg.style.asDynamic().userSelect = "none" + + val bgCanvas = document.create.canvas(content = "") + bgCanvas.width = (galaxyMap.background.size.x.toDouble() * GALAXY_MAP_CANVAS_SIZE_FACTOR).roundToInt() + bgCanvas.height = (galaxyMap.background.size.y.toDouble() * GALAXY_MAP_CANVAS_SIZE_FACTOR).roundToInt() + addPanEvents(bgCanvas, pan) + + prepareElementPan(bgCanvas, pan) + prepareElementPan(galaxySvg, pan) + + val scene = Scene() + val galaxyBgObj = createGalaxyBg(galaxyMap.background) + scene.add(galaxyBgObj) + + val camera = PerspectiveCamera(69, 1, 0.5, 1.5) + + contentElement.append(bgCanvas, galaxySvg) + + val renderer = WebGLRenderer(configure { + canvas = bgCanvas + antialias = false + powerPreference = "high-performance" + }) + + renderJob = launch { + var time = 0.0 + deltaTimeFlow.collect { dt -> + renderer.render(scene, camera) + + time += dt + + galaxyMap.background.timeUniform?.let { varName -> + val galaxyBgMat = galaxyBgObj.unsafeCast().material.unsafeCast() + galaxyBgMat.uniforms[varName]!!.value = time + } + + updateElementPan(bgCanvas, pan) + updateElementPan(galaxySvg, pan) + } + } +} + +private class SectorMapPan(private val camera: PerspectiveCamera, override val sectorId: String, private val sector: SectorMap, private val interSectorLinks: List, scope: CoroutineScope) : MapPan(scope) { + private val rayCaster = Raycaster() + + override fun moveTo(newX: Double, newY: Double) { + camera.position.set(newX, 110.851252, newY + 64) + camera.updateMatrixWorld(true) + } + + override fun handleClick(currX: Double, currY: Double): MapObjectPtr? { + rayCaster.setFromCamera(configure { + x = (currX / window.innerWidth * 2) - 1 + y = 1 - (currY / window.innerHeight * 2) + }, camera) + + return rayCaster.intersectXzPlane()?.let { mapPos3d -> + val mapPos = Vector2(mapPos3d.x, mapPos3d.z) + + val interSectorLinkDest = interSectorLinks.singleOrNull { dest -> + dest.location.distanceTo(mapPos).toDouble() <= dest.radius + }?.target + + interSectorLinkDest ?: sector.starSystems.toList().singleOrNull { (_, system) -> + system.location.distanceTo(mapPos).toDouble() <= system.sectorMapRadius + }?.let { (systemId, system) -> + system.celestialBodies.toList().singleOrNull { (_, body) -> + val bodyType = mapViewerData.objectTypes.getValue(body.bodyType) + val bodyTypeRadiusWithoutRing = bodyType.sphereLayers.maxOf { it.radius } + val absoluteLocation = Vector2().copy(body.location).add(system.location) + absoluteLocation.distanceTo(mapPos).toDouble() <= body.size * bodyTypeRadiusWithoutRing + }?.let { (bodyId, _) -> + CelestialBodyPtr(sectorId, systemId, bodyId) + } ?: StarSystemPtr(sectorId, systemId) + } ?: SectorPtr(sectorId) + } + } + + override fun handleDrag(currX: Double, currY: Double, prevX: Double, prevY: Double) { + rayCaster.setFromCamera(configure { + x = (prevX / window.innerWidth * 2) - 1 + y = 1 - (prevY / window.innerHeight * 2) + }, camera) + val prevPlanePos = rayCaster.intersectXzPlane() + + rayCaster.setFromCamera(configure { + x = (currX / window.innerWidth * 2) - 1 + y = 1 - (currY / window.innerHeight * 2) + }, camera) + val currPlanePos = rayCaster.intersectXzPlane() + + if (prevPlanePos != null && currPlanePos != null) { + val dPlanePos = Vector3().copy(currPlanePos).sub(prevPlanePos) + dPlanePos.y = 0 + + camera.position.sub(dPlanePos) + camera.updateMatrixWorld() + } + } +} + +private fun CoroutineScope.SectorMapPan(camera: PerspectiveCamera, sectorId: String, sector: SectorMap, interSectorLinks: List) = SectorMapPan(camera, sectorId, sector, interSectorLinks, this) + +private fun fullscreenElement(element: HTMLElement) { + element.style.width = "100vw" + element.style.height = "100vh" + element.style.position = "fixed" + element.style.top = "0" + element.style.left = "0" +} + +external interface MeshRotationUserData { + var angle: Double + var speed: Double + var axisQuaternion: Quaternion +} + +private var resizeHandler: (() -> Unit)? = null +private var escapeHandler: (() -> Unit)? = null + +fun initWindowEvents() { + window.addEventListener("resize", { + resizeHandler?.invoke() + }) + + document.addEventListener("keyup", { + val ev = it.unsafeCast() + if (ev.code == "Escape") + escapeHandler?.invoke() + }) +} + +sealed class SectorMapSelection { + data object NoSelection : SectorMapSelection() + data class SelectedSystem(val system: String) : SectorMapSelection() + data class SelectedBody(val system: String, val body: String) : SectorMapSelection() +} + +private var sectorMapSelection: SectorMapSelection = SectorMapSelection.NoSelection +private fun setSelectedLabel(newSelection: SectorMapSelection) { + if (newSelection == sectorMapSelection) + return + + val labels = document.getElementsByClassName("sector-map-object-label").asList() + for (label in labels) { + val isSelected = when (newSelection) { + SectorMapSelection.NoSelection -> false + is SectorMapSelection.SelectedSystem -> label.getAttribute("data-system-id") == newSelection.system && !label.hasAttribute("data-body-id") + is SectorMapSelection.SelectedBody -> label.getAttribute("data-system-id") == newSelection.system && label.getAttribute("data-body-id") == newSelection.body + } + + label.unsafeCast().style.fontWeight = if (isSelected) "bold" else "normal" + } + + sectorMapSelection = newSelection +} + +private fun selectionToMapObjectPtr(sectorId: String, selection: SectorMapSelection): MapObjectPtr { + return when (selection) { + SectorMapSelection.NoSelection -> SectorPtr(sectorId) + is SectorMapSelection.SelectedSystem -> StarSystemPtr(sectorId, selection.system) + is SectorMapSelection.SelectedBody -> CelestialBodyPtr(sectorId, selection.system, selection.body) + } +} + +private data class LocalInterSectorLink( + val localSystem: String, + val remoteSector: String, + val remoteSystem: String +) { + companion object { + fun getForSector(sectorId: String) = galaxyMap.interSectorLinks.mapNotNull { (ptrA, ptrB) -> + if (ptrA.sector == sectorId) + LocalInterSectorLink( + localSystem = ptrA.system, + remoteSector = ptrB.sector, + remoteSystem = ptrB.system, + ) + else if (ptrB.sector == sectorId) + LocalInterSectorLink( + localSystem = ptrB.system, + remoteSector = ptrA.sector, + remoteSystem = ptrA.system, + ) + else null + } + } +} + +private const val EXTERNAL_LINK_LENGTH = 35.0 +private const val EXTERNAL_LINK_RADIUS = 15.0 + +private data class InterSectorLinkDestination( + val location: Vector2, + val target: StarSystemPtr, +) { + val radius: Double + get() = EXTERNAL_LINK_RADIUS +} + +private fun createLinkMesh(pointA: Vector2, pointB: Vector2): Mesh { + val linkMaterial = MeshBasicMaterial(configure { color = Color("#FFFFFF") }) + val linkGeometry = TubeGeometry( + LineCurve3( + Vector3(pointA.x, 0, pointA.y), + Vector3(pointB.x, 0, pointB.y) + ), + 1, + 0.5, + 8, + false, + ) + + return Mesh(linkGeometry, linkMaterial) +} + +private fun CoroutineScope.renderSector(sectorId: String, initialSelection: SectorMapSelection) { + hammerInstance?.destroy() + hammerInstance = null + renderJob?.cancel() + resizeHandler = null + escapeHandler = null + contentElement.clear() + + sectorMapSelection = initialSelection + setCurrentLocation(selectionToMapObjectPtr(sectorId, initialSelection)) + + val sector = galaxyMap.sectors.getValue(sectorId) + + val interSectorLinks = mutableListOf() + + val camera = PerspectiveCamera(69, window.aspectRatio, 1, 10000) + camera.rotateX(-PI / 3) + + val pan = SectorMapPan(camera, sectorId, sector, interSectorLinks) + pan.moveCameraToSelection(sector, initialSelection) + + val glCanvas = document.create.canvas(content = "") + glCanvas.width = (window.innerWidth * window.devicePixelRatio).roundToInt() + glCanvas.height = (window.innerHeight * window.devicePixelRatio).roundToInt() + fullscreenElement(glCanvas) + addPanEvents(glCanvas, pan) + val glRenderer = WebGLRenderer(configure { + canvas = glCanvas + antialias = true + powerPreference = "high-performance" + }) + + mapPan = pan + + val cssCanvas = document.create.div { + style = "pointer-events:none;position:fixed;top:0;left:0;width:100vw;height:100vh" + } + val cssRenderer = CSS3DRenderer(configure { + element = cssCanvas + }) + + glRenderer.setSize(glCanvas.width, glCanvas.height, false) + cssRenderer.setSize(window.innerWidth, window.innerHeight, false) + + val glScene = Scene() + val cssScene = Scene() + + glScene.add(AmbientLight("#FFFFFF", 0.2)) + + for ((systemId, system) in sector.starSystems) { + val systemOwner = mapViewerData.factions.getValue(system.controller) + + val systemGlGroup = Group() + systemGlGroup.position.set(system.location.x, 0, system.location.y) + + val systemCssGroup = Group() + systemCssGroup.position.set(system.location.x, 0, system.location.y) + + val torusGeometry = TorusGeometry(system.sectorMapRadius, 1, 12, 64) + val torusMaterial = MeshBasicMaterial(configure { + color = systemOwner.color + }) + val torus = Mesh(torusGeometry, torusMaterial) + torus.rotateX(PI / 2) + systemGlGroup.add(torus) + + for ((bodyId, body) in system.celestialBodies) { + val bodyMesh = createCelestialBody(body.bodyType, body.size) + + bodyMesh.scale.setScalar(body.size) + + bodyMesh.rotateY(body.rotation.angle) + val axisRotation = Quaternion( + body.rotation.axis.z, + 0, + -body.rotation.axis.x.toDouble(), + body.rotation.axis.y.toDouble() + 1 + ).normalize() + bodyMesh.applyQuaternion(axisRotation) + + bodyMesh.position.set(body.location.x, 0, body.location.y) + + bodyMesh.userData.rotation = configure { + angle = body.rotation.angle + speed = body.rotation.speed + axisQuaternion = axisRotation + } + + systemGlGroup.add(bodyMesh) + + val bodyLabel = document.create.div { + p(classes = "sector-map-object-label") { + style = "font-size:25px;line-height:1.25;text-align:center;transform:translate(0,-50%);color:#DDD;background-color:rgba(0, 0, 0, 0.7333)" + if (initialSelection is SectorMapSelection.SelectedBody && initialSelection.system == systemId && initialSelection.body == bodyId) + style += ";font-weight:bold" + + attributes["data-system-id"] = systemId + attributes["data-body-id"] = bodyId + +body.name + } + } + val bodyLabelSprite = CSS3DSprite(bodyLabel) + bodyLabel.style.asDynamic().pointerEvents = "none" + + bodyLabelSprite.scale.setScalar(0.0625) + bodyLabelSprite.position.set(body.location.x, 0, body.location.y) + systemCssGroup.add(bodyLabelSprite) + } + + glScene.add(systemGlGroup) + + val systemLabel = document.create.div { + p(classes = "sector-map-object-label") { + style = "font-size:50px;line-height:1.25;text-align:center;transform:translate(0,-100%);color:#FFF;background-color:rgba(0, 0, 0, 0.6)" + if (initialSelection is SectorMapSelection.SelectedSystem && initialSelection.system == systemId) + style += ";font-weight:bold" + + attributes["data-system-id"] = systemId + img(src = "/assets/images/${systemOwner.flag}.png") { + style = "vertical-align:middle" + height = "62.5px" + } + +Entities.nbsp + +system.name + } + } + val systemLabelSprite = CSS3DSprite(systemLabel) + systemLabel.style.asDynamic().pointerEvents = "none" + + systemLabelSprite.scale.setScalar(0.0625) + systemLabelSprite.position.set(0, 35, 0) + systemCssGroup.add(systemLabelSprite) + + cssScene.add(systemCssGroup) + } + + for ((systemIdA, systemIdB) in sector.systemLinks) { + val systemA = sector.starSystems.getValue(systemIdA) + val systemB = sector.starSystems.getValue(systemIdB) + + val pointA = Vector2().copy(systemB.location).sub(systemA.location).normalize().multiplyScalar(systemA.sectorMapRadius).add(systemA.location) + val pointB = Vector2().copy(systemA.location).sub(systemB.location).normalize().multiplyScalar(systemB.sectorMapRadius).add(systemB.location) + + glScene.add(createLinkMesh(pointA, pointB)) + } + + for ((localSystemId, remoteSectorId, remoteSystemId) in LocalInterSectorLink.getForSector(sectorId)) { + val localSystem = sector.starSystems.getValue(localSystemId) + val remoteSector = galaxyMap.sectors.getValue(remoteSectorId) + val remoteSystem = remoteSector.starSystems.getValue(remoteSystemId) + val remoteSystemOwner = mapViewerData.factions.getValue(remoteSystem.controller) + + val directionToRemoteSector = Vector2().copy(remoteSector.location).sub(sector.location).normalize() + + val linkStart = Vector2().copy(directionToRemoteSector).multiplyScalar(localSystem.sectorMapRadius).add(localSystem.location) + val linkEnd = Vector2().copy(directionToRemoteSector).multiplyScalar(EXTERNAL_LINK_LENGTH).add(linkStart) + val linkDestCenter = Vector2().copy(directionToRemoteSector).multiplyScalar(EXTERNAL_LINK_RADIUS).add(linkEnd) + + glScene.add(createLinkMesh(linkStart, linkEnd)) + + val torusGeometry = TorusGeometry(EXTERNAL_LINK_RADIUS, 1, 12, 64) + val torusMaterial = MeshBasicMaterial(configure { + color = remoteSystemOwner.color + }) + val torus = Mesh(torusGeometry, torusMaterial) + torus.rotateX(PI / 2) + torus.position.set(linkDestCenter.x, 0, linkDestCenter.y) + glScene.add(torus) + + val linkLabel = document.create.div { + p { + style = "font-size:50px;line-height:1.25;text-align:center;transform:translate(0,-100%);color:#FFF;background-color:rgba(0, 0, 0, 0.6)" + + img(src = "/assets/images/${remoteSystemOwner.flag}.png") { + style = "vertical-align:middle" + height = "62.5px" + } + +Entities.nbsp + +remoteSystem.name + br + +"\u21D2 ${remoteSector.name}" + } + } + val linkLabelSprite = CSS3DSprite(linkLabel) + linkLabel.style.asDynamic().pointerEvents = "none" + + linkLabelSprite.scale.setScalar(0.0625) + linkLabelSprite.position.set(linkDestCenter.x, 5, linkDestCenter.y) + cssScene.add(linkLabelSprite) + + interSectorLinks.add(InterSectorLinkDestination(linkDestCenter, StarSystemPtr(remoteSectorId, remoteSystemId))) + } + + glScene.add(createSpacebox(sector.mapBg)) + + contentElement.append(glCanvas, cssCanvas) + + resizeHandler = { + glCanvas.width = (window.innerWidth * window.devicePixelRatio).roundToInt() + glCanvas.height = (window.innerHeight * window.devicePixelRatio).roundToInt() + + camera.aspect = window.aspectRatio + camera.updateProjectionMatrix() + + glRenderer.setSize(glCanvas.width, glCanvas.height, false) + cssRenderer.setSize(window.innerWidth, window.innerHeight, false) + } + + escapeHandler = { + renderGalaxy(sector.location) + } + + renderJob = launch { + deltaTimeFlow.collect { dt -> + glRenderer.render(glScene, camera) + cssRenderer.render(cssScene, camera) + + glScene.traverse { obj -> + if (obj.userData.rotation != null) { + obj.setRotationFromQuaternion(Quaternion(0, 0, 0, 1)) + + val rotation = obj.userData.rotation.unsafeCast() + rotation.angle += dt * rotation.speed + + obj.rotateY(rotation.angle) + obj.applyQuaternion(rotation.axisQuaternion) + } + } + } + } +} + +@HtmlTagMarker +private inline fun FlowOrInteractiveOrPhrasingContent.a(ptr: MapObjectPtr, currentSectorId: String?, coroutineScope: CoroutineScope, crossinline block: A.() -> Unit) { + a(href = ptr.toUrl().href) { + onClickFunction = { ev -> + ev.preventDefault() + coroutineScope.openPtr(ptr, currentSectorId, true) + } + + block() + } +} + +private fun renderLore(ptr: MapObjectPtr, coroutineScope: CoroutineScope) { + val loreBar = document.getElementById("lore-bar")!!.unsafeCast() + + loreBar.clear() + + loreBar.append { + when (ptr) { + GalaxyPtr -> { + h1 { +galaxyMap.universeTitle } + } + + is SectorPtr -> { + val sector = galaxyMap.sectors.getValue(ptr.sector) + p { + a(GalaxyPtr, ptr.sector, coroutineScope) { + +galaxyMap.universeTitle + } + } + h1 { + +sector.name + } + } + + is StarSystemPtr -> { + val sector = galaxyMap.sectors.getValue(ptr.sector) + val system = sector.starSystems.getValue(ptr.system) + p { + a(GalaxyPtr, ptr.sector, coroutineScope) { + +galaxyMap.universeTitle + } + +" > " + val sectorPtr = SectorPtr(ptr.sector) + a(sectorPtr, ptr.sector, coroutineScope) { + +sector.name + } + } + h1 { + +system.name + } + p { + style = "text-align:center;font-style:italic" + val controller = mapViewerData.factions.getValue(system.controller) + +"Controlled by ${controller.name}" + } + } + + is CelestialBodyPtr -> { + val sector = galaxyMap.sectors.getValue(ptr.sector) + val system = sector.starSystems.getValue(ptr.system) + val body = system.celestialBodies.getValue(ptr.body) + p { + a(GalaxyPtr, ptr.sector, coroutineScope) { + +galaxyMap.universeTitle + } + +" > " + val sectorPtr = SectorPtr(ptr.sector) + a(sectorPtr, ptr.sector, coroutineScope) { + +sector.name + } + +" > " + val starSystemPtr = StarSystemPtr(ptr.sector, ptr.system) + a(starSystemPtr, ptr.sector, coroutineScope) { + +system.name + } + } + h1 { + +body.name + } + p { + style = "text-align:center;font-style:italic" + val objectType = mapViewerData.objectTypes.getValue(body.bodyType) + +objectType.typeName + } + } + } + + val lore = when (ptr) { + GalaxyPtr -> galaxyLore.lore + is SectorPtr -> galaxyLore.sectors[ptr.sector]?.lore + is StarSystemPtr -> galaxyLore.sectors[ptr.sector]?.systems?.get(ptr.system)?.lore + is CelestialBodyPtr -> galaxyLore.sectors[ptr.sector]?.systems?.get(ptr.system)?.celestialBodies?.get(ptr.body)?.lore + }.orEmpty() + + div { + unsafe { + raw(lore) + } + } + + when (ptr) { + GalaxyPtr -> { + val sectorsList = galaxyMap.sectors.toList().sortedBy { (_, sector) -> sector.name } + + if (sectorsList.isNotEmpty()) { + h2 { +"Sectors" } + p { + ul { + for ((sectorId, sector) in sectorsList) + li { + val sectorPtr = SectorPtr(sectorId) + a(sectorPtr, null, coroutineScope) { + +sector.name + } + } + } + } + } + } + + is SectorPtr -> { + val systemsList = galaxyMap.sectors.getValue(ptr.sector).starSystems.toList() + .sortedBy { (_, system) -> system.name } + + if (systemsList.isNotEmpty()) { + h2 { +"Systems" } + p { + ul { + for ((systemId, system) in systemsList) + li { + val systemPtr = StarSystemPtr(ptr.sector, systemId) + a(systemPtr, ptr.sector, coroutineScope) { + +system.name + } + } + } + } + } + } + + is StarSystemPtr -> { + val bodiesList = galaxyMap.sectors.getValue(ptr.sector).starSystems.getValue(ptr.system).celestialBodies.toList() + .sortedBy { (_, body) -> + body.location.length().toDouble() + } + + if (bodiesList.isNotEmpty()) { + h2 { +"Celestial Objects" } + p { + ul { + for ((bodyId, body) in bodiesList) + li { + val bodyPtr = CelestialBodyPtr(ptr.sector, ptr.system, bodyId) + a(bodyPtr, ptr.sector, coroutineScope) { + +body.name + } + } + } + } + } + } + + is CelestialBodyPtr -> {} + } + } +} + +fun CoroutineScope.renderMap(ptr: MapObjectPtr) { + when (ptr) { + GalaxyPtr -> renderGalaxy(galaxyLore.mainSectorId?.let { galaxyMap.sectors.getValue(it) }?.location) + is SectorPtr -> renderSector(ptr.sector, SectorMapSelection.NoSelection) + is StarSystemPtr -> renderSector(ptr.sector, SectorMapSelection.SelectedSystem(ptr.system)) + is CelestialBodyPtr -> renderSector(ptr.sector, SectorMapSelection.SelectedBody(ptr.system, ptr.body)) + } +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/search.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/search.kt new file mode 100644 index 0000000..001bc96 --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/search.kt @@ -0,0 +1,66 @@ +package info.mechyrdia.mapviewer + +import kotlinx.coroutines.flow.* + +data class SearchResult( + val name: String, + val match: List, + val ptr: MapObjectPtr, +) + +const val MIN_QUERY_LENGTH = 3 +const val MAX_QUERY_RESULTS = 10 + +private fun getMatches(name: String, query: String): List { + return Regex.fromLiteral(query).findAll(name).map { it.range }.toList().sortedBy { it.first } +} + +suspend fun searchGalaxy(query: String): List { + if (query.length < MIN_QUERY_LENGTH) + return emptyList() + + return wholeGalaxy().mapNotNull { (ptr, name) -> + val matches = getMatches(name, query) + if (matches.isEmpty()) + null + else + SearchResult(name, matches, ptr) + }.take(MAX_QUERY_RESULTS).toList().sortedBy { + it.name + }.sortedBy { + it.match[0].first + } +} + +private const val MAX_COUNT = 20 + +private suspend fun delayIfCounterReached(counter: Int): Int { + return if (counter >= MAX_COUNT) { + awaitAnimationFrame() + 0 + } else + counter + 1 +} + +suspend fun wholeGalaxy(): Flow> { + return flow { + var counter = 0 + emit(GalaxyPtr to galaxyMap.universeTitle) + counter = delayIfCounterReached(counter) + + for ((sectorId, sector) in galaxyMap.sectors) { + emit(SectorPtr(sectorId) to sector.name) + counter = delayIfCounterReached(counter) + + for ((systemId, system) in sector.starSystems) { + emit(StarSystemPtr(sectorId, systemId) to system.name) + counter = delayIfCounterReached(counter) + + for ((bodyId, body) in system.celestialBodies) { + emit(CelestialBodyPtr(sectorId, systemId, bodyId) to body.name) + counter = delayIfCounterReached(counter) + } + } + } + } +} diff --git a/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/utils.kt b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/utils.kt new file mode 100644 index 0000000..d721cf8 --- /dev/null +++ b/map-view/src/mapMain/kotlin/info/mechyrdia/mapviewer/utils.kt @@ -0,0 +1,65 @@ +package info.mechyrdia.mapviewer + +import com.github.nwillc.ksvg.RenderMode +import externals.threejs.Vector2 +import kotlinx.browser.window +import kotlinx.coroutines.currentCoroutineContext +import kotlinx.coroutines.flow.Flow +import kotlinx.coroutines.flow.flow +import kotlinx.coroutines.isActive +import kotlinx.coroutines.suspendCancellableCoroutine +import kotlinx.html.* +import org.w3c.dom.Window +import kotlin.coroutines.resume +import com.github.nwillc.ksvg.elements.SVG as KSVG + +fun configure(block: T.() -> Unit): T = js("{}").unsafeCast().apply(block) + +val Window.aspectRatio: Double + get() = innerWidth.toDouble() / innerHeight + +suspend fun awaitAnimationFrame(): Double = suspendCancellableCoroutine { continuation -> + val handle = window.requestAnimationFrame { t -> + continuation.resume(t) + } + + continuation.invokeOnCancellation { + window.cancelAnimationFrame(handle) + } +} + +operator fun Vector2.component1() = x.toDouble() +operator fun Vector2.component2() = y.toDouble() + +val deltaTimeFlow: Flow + get() = flow { + var prevTime = awaitAnimationFrame() + while (currentCoroutineContext().isActive) { + val currTime = awaitAnimationFrame() + emit((currTime - prevTime) / 1000.0) + prevTime = currTime + } + } + +private fun SVG.asKsvg(block: KSVG.() -> Unit) { + val myKsvg = KSVG.svg(block = block) + + val ksvgAttributes = myKsvg.getAttributes(RenderMode.INLINE) + for ((attribute, attributeValue) in ksvgAttributes) + attributes[attribute] = attributeValue + + unsafe { + raw(buildString { + for (ksvgElement in myKsvg.children) + ksvgElement.render(this, RenderMode.INLINE) + }) + } +} + +fun > C.ksvg(block: KSVG.() -> Unit = {}) = svg { + asKsvg(block) +} + +fun FlowOrPhrasingContent.ksvg(block: KSVG.() -> Unit = {}) = svg { + asKsvg(block) +} diff --git a/settings.gradle.kts b/settings.gradle.kts index a67fe34..a171981 100644 --- a/settings.gradle.kts +++ b/settings.gradle.kts @@ -1,6 +1,7 @@ rootProject.name = "factbooks" +include("map-view") include("externals") include("fontparser") //include("fightgame") diff --git a/src/jvmMain/kotlin/info/mechyrdia/BlockingCode.kt b/src/jvmMain/kotlin/info/mechyrdia/BlockingCode.kt deleted file mode 100644 index b412225..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/BlockingCode.kt +++ /dev/null @@ -1,7 +0,0 @@ -package info.mechyrdia - -fun yieldThread() { - if (Thread.interrupted()) { - throw InterruptedException() - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/Configuration.kt b/src/jvmMain/kotlin/info/mechyrdia/Configuration.kt deleted file mode 100644 index 933847f..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/Configuration.kt +++ /dev/null @@ -1,66 +0,0 @@ -package info.mechyrdia - -import info.mechyrdia.data.Id -import info.mechyrdia.data.NationData -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import java.io.File - -@Serializable -sealed class FileStorageConfig { - @Serializable - @SerialName("flat") - data class Flat(val baseDir: String) : FileStorageConfig() - - @Serializable - @SerialName("gridFS") - data object GridFs : FileStorageConfig() -} - -@Serializable -data class OpenAiConfig( - val token: String, - val orgId: String, - val project: String? = null, - val assistantModel: String, - val assistantName: String = "Natural-language Universal Knowledge Engine", - val assistantInstructions: String = "You are a helpful interactive encyclopedia, able to answer questions with information from the provided files", - val assistantTemperature: Double = 1.0, -) - -@Serializable -data class Configuration( - val host: String = "127.0.0.1", - val port: Int = 8080, - - val isDevMode: Boolean = false, - - val storage: FileStorageConfig = FileStorageConfig.Flat(".."), - - val dbName: String = "nslore", - val dbConn: String = "mongodb://localhost:27017", - - val ownerNation: String = "mechyrdia", - val emergencyPassword: String? = null, - - val openAi: OpenAiConfig? = null, -) { - companion object { - val Current: Configuration by lazy { - val file = File(System.getProperty("info.mechyrdia.configpath", "./config.json")) - if (!file.isFile) { - if (file.exists()) - file.deleteRecursively() - - file.writeText(JsonFileCodec.encodeToString(serializer(), Configuration()), Charsets.UTF_8) - } - - JsonFileCodec.decodeFromString(serializer(), file.readText(Charsets.UTF_8)) - } - } -} - -val OwnerNationId: Id - get() = Id(Configuration.Current.ownerNation) - -const val MainDomainName = "https://mechyrdia.info" diff --git a/src/jvmMain/kotlin/info/mechyrdia/Factbooks.kt b/src/jvmMain/kotlin/info/mechyrdia/Factbooks.kt deleted file mode 100644 index 2d5eee5..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/Factbooks.kt +++ /dev/null @@ -1,301 +0,0 @@ -@file:JvmName("Factbooks") - -package info.mechyrdia - -import info.mechyrdia.auth.ForbiddenException -import info.mechyrdia.auth.PageDoNotCacheAttributeKey -import info.mechyrdia.auth.SessionStorageMongoDB -import info.mechyrdia.auth.UserSession -import info.mechyrdia.data.ConnectionHolder -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.Id -import info.mechyrdia.lore.HttpRedirectException -import info.mechyrdia.lore.error400 -import info.mechyrdia.lore.error403 -import info.mechyrdia.lore.error403PageExpired -import info.mechyrdia.lore.error404 -import info.mechyrdia.lore.error409 -import info.mechyrdia.lore.error500 -import info.mechyrdia.lore.getVersionHeaders -import info.mechyrdia.robot.JsonRobotCodec -import info.mechyrdia.robot.RobotService -import info.mechyrdia.route.CsrfFailedException -import info.mechyrdia.route.FormUrlEncodedFormat -import info.mechyrdia.route.Root -import info.mechyrdia.route.WebDavAuthRequired -import info.mechyrdia.route.get -import info.mechyrdia.route.installWebDav -import info.mechyrdia.route.isWebDav -import info.mechyrdia.route.post -import info.mechyrdia.route.postMultipart -import info.mechyrdia.route.ws -import io.ktor.http.CacheControl -import io.ktor.http.ContentType -import io.ktor.http.HttpHeaders -import io.ktor.http.HttpStatusCode -import io.ktor.http.content.CachingOptions -import io.ktor.serialization.kotlinx.KotlinxSerializationConverter -import io.ktor.serialization.kotlinx.KotlinxWebsocketSerializationConverter -import io.ktor.server.application.Application -import io.ktor.server.application.install -import io.ktor.server.application.log -import io.ktor.server.cio.CIO -import io.ktor.server.engine.embeddedServer -import io.ktor.server.html.respondHtml -import io.ktor.server.http.content.CompressedFileType -import io.ktor.server.http.content.JarFileContent -import io.ktor.server.http.content.staticResources -import io.ktor.server.plugins.MissingRequestParameterException -import io.ktor.server.plugins.autohead.AutoHeadResponse -import io.ktor.server.plugins.cachingheaders.CachingHeaders -import io.ktor.server.plugins.callid.CallId -import io.ktor.server.plugins.callid.callId -import io.ktor.server.plugins.callid.callIdMdc -import io.ktor.server.plugins.callloging.CallLogging -import io.ktor.server.plugins.conditionalheaders.ConditionalHeaders -import io.ktor.server.plugins.contentnegotiation.ContentNegotiation -import io.ktor.server.plugins.defaultheaders.DefaultHeaders -import io.ktor.server.plugins.forwardedheaders.XForwardedHeaders -import io.ktor.server.plugins.origin -import io.ktor.server.plugins.statuspages.StatusPages -import io.ktor.server.request.* -import io.ktor.server.resources.* -import io.ktor.server.response.* -import io.ktor.server.routing.* -import io.ktor.server.sessions.* -import io.ktor.server.sessions.serialization.* -import io.ktor.server.websocket.* -import kotlinx.serialization.json.buildJsonObject -import kotlinx.serialization.json.put -import org.slf4j.event.Level -import java.io.IOException -import java.util.concurrent.atomic.AtomicLong -import kotlin.random.Random -import kotlin.time.Duration.Companion.hours - -fun main() { - System.setProperty("logback.statusListenerClass", "ch.qos.logback.core.status.NopStatusListener") - - System.setProperty("io.ktor.development", Configuration.Current.isDevMode.toString()) - - ConnectionHolder.initialize(Configuration.Current.dbConn, Configuration.Current.dbName) - - FileStorage.initialize() - - RobotService.start() - - embeddedServer(CIO, port = Configuration.Current.port, host = Configuration.Current.host, module = Application::factbooks).start(wait = true) -} - -fun Application.factbooks() { - install(AutoHeadResponse) - install(IgnoreTrailingSlash) - - val resourcesPlugin = install(Resources) - install(ContentNegotiation) { - register(ContentType.Application.FormUrlEncoded, KotlinxSerializationConverter(FormUrlEncodedFormat(resourcesPlugin.resourcesFormat))) - } - - install(DefaultHeaders) - - install(XForwardedHeaders) - - install(CachingHeaders) { - options { call, outgoingContent -> - if (outgoingContent is JarFileContent) - CachingOptions(CacheControl.MaxAge(maxAgeSeconds = 3600)) - else if (call.attributes.getOrNull(PageDoNotCacheAttributeKey) == true) - CachingOptions(CacheControl.NoStore(null)) - else - null - } - } - - install(ConditionalHeaders) { - version { call, _ -> - getVersionHeaders(call) - } - } - - install(CallId) { - val counter = AtomicLong(Random.nextLong()) - generate { - "call_${counter.incrementAndGet().toULong()}_${System.currentTimeMillis()}" - } - reply { call, callId -> - call.response.header("X-Call-Id", callId) - } - } - - install(CallLogging) { - level = Level.INFO - - callIdMdc("ktor_call_id") - - format { call -> - "Client ${call.request.origin.remoteHost} `${call.request.userAgent()}` requested ${call.request.httpMethod.value} ${call.request.uri} for response ${call.response.status()}" - } - } - - install(Sessions) { - cookie("USER_SESSION", SessionStorageMongoDB) { - identity { Id().id } - - serializer = KotlinxSessionSerializer(UserSession.serializer(), JsonStorageCodec) - - cookie.maxAge = 336.hours - cookie.secure = true - cookie.httpOnly = true - cookie.extensions["SameSite"] = "Lax" - } - } - - install(StatusPages) { - status(HttpStatusCode.BadRequest) { call, _ -> - if (!call.isWebDav) - call.respondHtml(HttpStatusCode.BadRequest, call.error400()) - } - status(HttpStatusCode.Forbidden) { call, _ -> - if (!call.isWebDav) - call.respondHtml(HttpStatusCode.Forbidden, call.error403()) - } - status(HttpStatusCode.NotFound) { call, _ -> - if (!call.isWebDav) - call.respondHtml(HttpStatusCode.NotFound, call.error404()) - } - status(HttpStatusCode.Conflict) { call, _ -> - if (!call.isWebDav) - call.respondHtml(HttpStatusCode.Conflict, call.error409()) - } - status(HttpStatusCode.InternalServerError) { call, _ -> - if (!call.isWebDav) - call.respondHtml(HttpStatusCode.InternalServerError, call.error500()) - } - - exception { call, (url, status) -> - if (call.isWebDav) { - call.application.log.error("Attempted to redirect WebDAV request to $url with status $status") - call.respond(HttpStatusCode.InternalServerError) - } else if (call.request.header("X-Redirect-Json").equals("true", ignoreCase = true)) { - call.response.headers.append("X-Redirect-Json", "true") - call.respondText(buildJsonObject { - put("target", url) - put("status", status.value) - }.toString(), ContentType.Application.Json) - } else { - call.response.headers.append(HttpHeaders.Location, url) - call.respond(status) - } - } - exception { call, _ -> - if (call.isWebDav) - call.respond(HttpStatusCode.BadRequest) - else - call.respondHtml(HttpStatusCode.BadRequest, call.error400()) - } - exception { call, _ -> - if (call.isWebDav) - call.respond(HttpStatusCode.Forbidden) - else - call.respondHtml(HttpStatusCode.Forbidden, call.error403()) - } - exception { call, (_, payload) -> - if (call.isWebDav) - call.respond(HttpStatusCode.Forbidden) - else - call.respondHtml(HttpStatusCode.Forbidden, call.error403PageExpired(payload)) - } - exception { call, _ -> - if (call.isWebDav) - call.respond(HttpStatusCode.NotFound) - else - call.respondHtml(HttpStatusCode.NotFound, call.error404()) - } - exception { call, _ -> - if (call.isWebDav) - call.respond(HttpStatusCode.NotFound) - else - call.respondHtml(HttpStatusCode.NotFound, call.error404()) - } - exception { call, _ -> - if (call.isWebDav) - call.respond(HttpStatusCode.NotFound) - else - call.respondHtml(HttpStatusCode.NotFound, call.error404()) - } - exception { call, _ -> - call.response.header(HttpHeaders.WWWAuthenticate, "Basic realm=\"WebDAV Endpoint\"") - call.respond(HttpStatusCode.Unauthorized) - } - - exception { call, ex -> - call.application.log.error("Got uncaught exception from serving call ${call.callId}", ex) - - call.respondHtml(HttpStatusCode.InternalServerError, call.error500()) - throw ex - } - } - - install(WebSockets) { - pingPeriodMillis = 500L - timeoutMillis = 5000L - - contentConverter = KotlinxWebsocketSerializationConverter(JsonRobotCodec) - } - - routing { - staticResources("/static", "static", index = null) { - preCompressed(CompressedFileType.BROTLI, CompressedFileType.GZIP) - } - - get() - get() - get() - get() - get() - get() - get() - get() - get() - get() - get() - post() - post() - get() - ws() - get() - get() - post() - get() - post() - get() - post() - get() - get() - post() - post() - get() - post() - post() - get() - get() - get() - get() - post() - get() - post() - postMultipart() - postMultipart() - get() - post() - post() - get() - post() - post() - post() - post() - post() - - route("/webdav") { installWebDav() } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/JSON.kt b/src/jvmMain/kotlin/info/mechyrdia/JSON.kt deleted file mode 100644 index af271f6..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/JSON.kt +++ /dev/null @@ -1,20 +0,0 @@ -package info.mechyrdia - -import kotlinx.serialization.ExperimentalSerializationApi -import kotlinx.serialization.json.Json - -val JsonFileCodec = Json { - prettyPrint = true - @OptIn(ExperimentalSerializationApi::class) - prettyPrintIndent = "\t" - - encodeDefaults = true - ignoreUnknownKeys = true - useAlternativeNames = false -} - -val JsonStorageCodec = Json { - prettyPrint = false - ignoreUnknownKeys = true - useAlternativeNames = false -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/Utils.kt b/src/jvmMain/kotlin/info/mechyrdia/Utils.kt deleted file mode 100644 index 3bfd683..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/Utils.kt +++ /dev/null @@ -1,5 +0,0 @@ -package info.mechyrdia - -fun Iterable.concat(delimiter: String = "", prefix: String = "", suffix: String = "") = joinToString(separator = delimiter, prefix = prefix, postfix = suffix) - -fun Iterable.concat(delimiter: String = "", prefix: String = "", suffix: String = "", converter: (T) -> String = Any?::toString) = joinToString(separator = delimiter, prefix = prefix, postfix = suffix, transform = converter) diff --git a/src/jvmMain/kotlin/info/mechyrdia/auth/SessionStorage.kt b/src/jvmMain/kotlin/info/mechyrdia/auth/SessionStorage.kt deleted file mode 100644 index 9645142..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/auth/SessionStorage.kt +++ /dev/null @@ -1,47 +0,0 @@ -package info.mechyrdia.auth - -import info.mechyrdia.JsonStorageCodec -import info.mechyrdia.data.DataDocument -import info.mechyrdia.data.DocumentTable -import info.mechyrdia.data.Id -import info.mechyrdia.data.InstantSerializer -import info.mechyrdia.data.MONGODB_ID_KEY -import info.mechyrdia.data.TableHolder -import io.ktor.server.sessions.SessionStorage -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import java.time.Instant - -object SessionStorageMongoDB : SessionStorage { - override suspend fun invalidate(id: String) { - if (!SessionStorageDoc.Table.del(Id(id))) - throw NoSuchElementException("Session $id not found") - } - - override suspend fun read(id: String): String { - val value = SessionStorageDoc.Table.get(Id(id))?.session ?: throw NoSuchElementException("Session $id not found") - return JsonStorageCodec.encodeToString(UserSession.serializer(), value) - } - - override suspend fun write(id: String, value: String) { - val session = JsonStorageCodec.decodeFromString(UserSession.serializer(), value) - SessionStorageDoc.Table.put(SessionStorageDoc(Id(id), session)) - } -} - -@Serializable -data class SessionStorageDoc( - @SerialName(MONGODB_ID_KEY) - override val id: Id, - val session: UserSession, - - val expiresAt: @Serializable(with = InstantSerializer::class) Instant = Instant.now().plusSeconds(1_814_400), -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.expire(SessionStorageDoc::expiresAt) - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/auth/Sessions.kt b/src/jvmMain/kotlin/info/mechyrdia/auth/Sessions.kt deleted file mode 100644 index 5df063d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/auth/Sessions.kt +++ /dev/null @@ -1,74 +0,0 @@ -package info.mechyrdia.auth - -import info.mechyrdia.data.Id -import info.mechyrdia.data.InstantSerializer -import info.mechyrdia.data.NationData -import io.ktor.server.application.ApplicationCall -import io.ktor.server.plugins.origin -import io.ktor.server.sessions.TooLateSessionSetException -import io.ktor.server.sessions.get -import io.ktor.server.sessions.sessionId -import io.ktor.server.sessions.sessions -import io.ktor.server.sessions.set -import kotlinx.serialization.Serializable -import org.slf4j.Logger -import org.slf4j.LoggerFactory -import java.time.Instant - -private val SessionsLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.auth.SessionsKt") - -@Serializable -data class CsrfTokenEntry( - val targetRoute: String, - val expiresAt: @Serializable(with = InstantSerializer::class) Instant, -) - -@Serializable -data class UserSession( - val nationId: Id? = null, - val csrfTokens: Map = emptyMap(), -) - -var ApplicationCall.currentUserSession: UserSession - get() = sessions.get() ?: UserSession().also { sessions.set(it) } - set(value) = sessions.set(value) - -suspend fun ApplicationCall.updateUserSession(session: UserSession) { - sessionId()?.let { - SessionStorageDoc.Table.put(SessionStorageDoc(Id(it), session)) - } -} - -const val DEFAULT_CSRF_TOKEN_EXPIRY_SECONDS = 7200 - -fun ApplicationCall.createCsrfToken(targetRoute: String = request.origin.uri, expireSeconds: Int = DEFAULT_CSRF_TOKEN_EXPIRY_SECONDS): String { - val token = token() - val entry = CsrfTokenEntry( - targetRoute = targetRoute, - expiresAt = Instant.now().plusSeconds(expireSeconds.toLong()) - ) - - try { - currentUserSession = currentUserSession.let { sess -> - sess.copy(csrfTokens = sess.csrfTokens + (token to entry)) - } - } catch (_: TooLateSessionSetException) { - // Yeah, this just happens on occasion. I don't want it to pollute the log files, - // so we just ignore the exception itself and log the CSRF token that couldn't be - // created, so we have some record in case this weirdness actually impacts a user. - SessionsLogger.warn("CSRF Token $token could not be created for target route $targetRoute") - } - - return token -} - -suspend fun ApplicationCall.retrieveCsrfToken(token: String): CsrfTokenEntry? { - val session = currentUserSession - val entry = session.csrfTokens[token] ?: return null - - updateUserSession(session.let { sess -> - sess.copy(csrfTokens = sess.csrfTokens - token) - }) - - return entry -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/auth/ViewsLogin.kt b/src/jvmMain/kotlin/info/mechyrdia/auth/ViewsLogin.kt deleted file mode 100644 index 4408087..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/auth/ViewsLogin.kt +++ /dev/null @@ -1,140 +0,0 @@ -package info.mechyrdia.auth - -import com.github.agadar.nationstates.shard.NationShard -import info.mechyrdia.Configuration -import info.mechyrdia.data.DataDocument -import info.mechyrdia.data.DocumentTable -import info.mechyrdia.data.Id -import info.mechyrdia.data.InstantSerializer -import info.mechyrdia.data.MONGODB_ID_KEY -import info.mechyrdia.data.NationData -import info.mechyrdia.data.TableHolder -import info.mechyrdia.lore.page -import info.mechyrdia.lore.redirectHref -import info.mechyrdia.lore.redirectHrefWithError -import info.mechyrdia.lore.standardNavBar -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall -import io.ktor.server.plugins.MissingRequestParameterException -import io.ktor.server.sessions.clear -import io.ktor.server.sessions.sessions -import io.ktor.server.sessions.set -import io.ktor.util.AttributeKey -import kotlinx.html.* -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import java.time.Instant -import kotlin.collections.set - -val PageDoNotCacheAttributeKey = AttributeKey("Mechyrdia.PageDoNotCache") - -@Serializable -data class NsStoredToken( - @SerialName(MONGODB_ID_KEY) - override val id: Id = Id(), - val verifyToken: String = token(), - - val expiresAt: @Serializable(with = InstantSerializer::class) Instant = Instant.now().plusSeconds(1800L), -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.expire(NsStoredToken::expiresAt) - } - - suspend fun createToken(): NsLoginToken { - return NsStoredToken().also { Table.put(it) }.let { (id, token) -> - NsLoginToken(id.id, token) - } - } - - suspend fun verifyToken(id: String): String? { - return Table.get(Id(id))?.verifyToken?.also { - Table.del(Id(id)) - } - } - } -} - -data class NsLoginToken(val id: String, val token: String) - -suspend fun ApplicationCall.loginPage(): HTML.() -> Unit { - attributes.put(PageDoNotCacheAttributeKey, true) - - val (tokenId, nsToken) = NsStoredToken.createToken() - - return page("Log In With NationStates", standardNavBar()) { - section { - h1 { +"Log In With NationStates" } - form(method = FormMethod.post, action = href(Root.Auth.LoginPost())) { - installCsrfToken(call = this@loginPage) - - hiddenInput { - name = "tokenId" - value = tokenId - } - - label { - +"Nation Name" - br - textInput { - name = "nation" - placeholder = "Name of your nation without pretitle, e.g. Mechyrdia, Valentine Z, Reinkalistan, etc." - } - } - p { - style = "text-align:center" - button(classes = "view-checksum") { - attributes["data-token"] = "mechyrdia_$nsToken" - +"View Your Checksum" - } - } - label { - +"Verification Checksum" - br - textInput { - name = "checksum" - placeholder = "The random text checksum generated by NationStates for verification" - } - } - submitInput { value = "Log In" } - } - } - } -} - -suspend fun ApplicationCall.loginRoute(nation: String, checksum: String, tokenId: String): Nothing { - val nationId = nation.toNationId() - val nsToken = NsStoredToken.verifyToken(tokenId) - ?: throw MissingRequestParameterException("tokenId") - - val nationData = if (nationId == Configuration.Current.ownerNation && checksum == Configuration.Current.emergencyPassword) - NationData.get(Id(nationId)) - else { - val result = NSAPI - .verifyAndGetNation(nationId, checksum) - .token("mechyrdia_$nsToken") - .shards(NationShard.NAME, NationShard.FLAG_URL) - .executeSuspend() - ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "That nation does not exist.") - - if (!result.isVerified) - redirectHrefWithError(Root.Auth.LoginPage(), error = "Checksum failed verification.") - - NationData(Id(result.id), result.name, result.flagUrl).also { NationData.Table.put(it) } - } - - sessions.set(UserSession(nationData.id)) - - redirectHref(Root.User(), HttpStatusCode.SeeOther) -} - -fun ApplicationCall.logoutRoute(): Nothing { - sessions.clear() - - redirectHref(Root(), HttpStatusCode.SeeOther) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/auth/WebDav.kt b/src/jvmMain/kotlin/info/mechyrdia/auth/WebDav.kt deleted file mode 100644 index 92c8d97..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/auth/WebDav.kt +++ /dev/null @@ -1,120 +0,0 @@ -package info.mechyrdia.auth - -import com.mongodb.client.model.Filters -import info.mechyrdia.data.DataDocument -import info.mechyrdia.data.DocumentTable -import info.mechyrdia.data.Id -import info.mechyrdia.data.InstantSerializer -import info.mechyrdia.data.MONGODB_ID_KEY -import info.mechyrdia.data.NationData -import info.mechyrdia.data.TableHolder -import info.mechyrdia.data.ascending -import info.mechyrdia.data.currentNation -import info.mechyrdia.data.serialName -import info.mechyrdia.lore.adminPage -import info.mechyrdia.lore.dateTime -import info.mechyrdia.lore.redirectHrefWithError -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.server.application.ApplicationCall -import kotlinx.coroutines.flow.toList -import kotlinx.html.* -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import java.time.Instant - -@Serializable -data class WebDavToken( - @SerialName(MONGODB_ID_KEY) - override val id: Id = Id(), - - val holder: Id, - val validUntil: @Serializable(with = InstantSerializer::class) Instant -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.index(WebDavToken::holder.ascending) - Table.expire(WebDavToken::validUntil) - } - } -} - -suspend fun ApplicationCall.adminRequestWebDavToken(): HTML.() -> Unit { - val nation = currentNation() - ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to request WebDAV tokens") - - val existingTokens = WebDavToken.Table - .filter(Filters.eq(WebDavToken::holder.serialName, nation.id)) - .toList() - - return adminPage("Request WebDAV Token") { - div(classes = "message") { - div { - style = "text-align:center" - form(method = FormMethod.post, action = href(Root.Admin.Vfs.WebDavTokenPost())) { - installCsrfToken(call = this@adminRequestWebDavToken) - submitInput { value = "Request WebDAV Token" } - } - - if (existingTokens.isNotEmpty()) { - p { - +"You already have the following tokens:" - } - - table { - tr { - th { +"Token" } - th { +"Expires at" } - } - - for (existingToken in existingTokens) { - tr { - td { - textInput { - readonly = true - value = existingToken.id.id - } - } - td { - dateTime(existingToken.validUntil) - } - } - } - } - } - } - } - } -} - -suspend fun ApplicationCall.adminObtainWebDavToken(): HTML.() -> Unit { - val nation = currentNation() - ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to generate WebDAV tokens") - - val token = WebDavToken( - holder = nation.id, - validUntil = Instant.now().plusSeconds(86_400) - ) - - WebDavToken.Table.put(token) - - return adminPage("Your New WebDAV Token") { - div(classes = "message") { - h1 { +"Your New WebDAV Token" } - div { - style = "text-align:center" - textInput { - readonly = true - value = token.id.id - } - p { - +"Your new token will expire at " - dateTime(token.validUntil) - } - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/auth/nationstates.kt b/src/jvmMain/kotlin/info/mechyrdia/auth/nationstates.kt deleted file mode 100644 index b7fab6d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/auth/nationstates.kt +++ /dev/null @@ -1,26 +0,0 @@ -package info.mechyrdia.auth - -import com.aventrix.jnanoid.jnanoid.NanoIdUtils -import com.github.agadar.nationstates.DefaultNationStatesImpl -import com.github.agadar.nationstates.NationStates -import com.github.agadar.nationstates.exception.NationStatesResourceNotFoundException -import com.github.agadar.nationstates.query.APIQuery -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.runInterruptible - -val NSAPI: NationStates = DefaultNationStatesImpl("Mechyrdia Factbooks ") - -suspend fun , R> Q.executeSuspend(): R? = runInterruptible(Dispatchers.IO) { - try { - execute() - } catch (_: NationStatesResourceNotFoundException) { - null - } -} - -fun String.toNationId() = replace(' ', '_').lowercase() - -private val tokenAlphabet = "ABCDEFGHILMNOPQRSTVXYZ0123456789".toCharArray() -fun token(): String = NanoIdUtils.randomNanoId(NanoIdUtils.DEFAULT_NUMBER_GENERATOR, tokenAlphabet, 16) - -class ForbiddenException(override val message: String) : RuntimeException(message) diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/Bson.kt b/src/jvmMain/kotlin/info/mechyrdia/data/Bson.kt deleted file mode 100644 index f56d9d5..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/Bson.kt +++ /dev/null @@ -1,124 +0,0 @@ -@file:OptIn(ExperimentalSerializationApi::class) - -package info.mechyrdia.data - -import kotlinx.serialization.ExperimentalSerializationApi -import kotlinx.serialization.KSerializer -import kotlinx.serialization.SerializationException -import kotlinx.serialization.builtins.nullable -import kotlinx.serialization.descriptors.PrimitiveKind -import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor -import kotlinx.serialization.descriptors.SerialDescriptor -import kotlinx.serialization.encoding.Decoder -import kotlinx.serialization.encoding.Encoder -import org.bson.BsonDateTime -import org.bson.BsonReader -import org.bson.BsonWriter -import org.bson.codecs.Codec -import org.bson.codecs.DecoderContext -import org.bson.codecs.EncoderContext -import org.bson.codecs.configuration.CodecProvider -import org.bson.codecs.configuration.CodecRegistry -import org.bson.codecs.kotlinx.BsonDecoder -import org.bson.codecs.kotlinx.BsonEncoder -import org.bson.types.ObjectId -import java.time.Instant -import kotlin.math.absoluteValue - -object IdCodec : Codec> { - override fun getEncoderClass(): Class> { - return Id::class.java - } - - override fun encode(writer: BsonWriter, value: Id<*>, encoderContext: EncoderContext?) { - writer.writeString(value.id) - } - - override fun decode(reader: BsonReader, decoderContext: DecoderContext?): Id<*> { - return Id(reader.readString()) - } -} - -object IdCodecProvider : CodecProvider { - override fun get(clazz: Class?, registry: CodecRegistry?): Codec? { - @Suppress("UNCHECKED_CAST") - return if (clazz == Id::class.java) - IdCodec as Codec - else null - } -} - -object ObjectIdSerializer : KSerializer { - override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("ObjectIdSerializer", PrimitiveKind.LONG) - - override fun serialize(encoder: Encoder, value: ObjectId) { - if (encoder !is BsonEncoder) - throw SerializationException("ObjectId is not supported by ${encoder::class}") - - encoder.encodeObjectId(value) - } - - override fun deserialize(decoder: Decoder): ObjectId { - if (decoder !is BsonDecoder) - throw SerializationException("ObjectId is not supported by ${decoder::class}") - - return decoder.decodeObjectId() - } -} - -fun Instant.toSecondString(): String { - val (isNegative, wholeS, fracS) = if (epochSecond < 0 && nano > 0) { - Triple(true, epochSecond.absoluteValue - 1, 1_000_000_000 - nano) - } else Triple(epochSecond < 0, epochSecond.absoluteValue, nano) - - val sign = if (isNegative) "-" else "" - - val whole = wholeS.toString() - val frac = fracS.toString().padStart(9, '0').trimEnd('0') - - return if (frac.isEmpty()) - "$sign$whole" - else - "$sign$whole.$frac" -} - -private val instantSecondRegex = Regex("([+-]?)([0-9]+)(?:\\.([0-9]{1,9}))?") - -fun String.toSecondInstant() = toSecondInstantOrNull() ?: throw IllegalArgumentException("String given to toSecondInstant must match regex /${instantSecondRegex.pattern}/, got $this") - -fun String.toSecondInstantOrNull(): Instant? { - val matchResult = instantSecondRegex.matchEntire(this) ?: return null - val (signStr, wholeStr, fracStr) = matchResult.destructured - val isNegative = signStr == "-" - - val wholeS = wholeStr.toLong() - val fracS = if (fracStr.isEmpty()) 0 else fracStr.toInt() - - val (seconds, nanos) = if (isNegative) { - if (fracS > 0) - (-wholeS - 1) to (1_000_000_000 - fracS) - else -wholeS to 0 - } else wholeS to fracS - - return Instant.ofEpochSecond(seconds, nanos.toLong()) -} - -object InstantSerializer : KSerializer { - override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("InstantSerializer", PrimitiveKind.STRING) - - override fun serialize(encoder: Encoder, value: Instant) { - if (encoder is BsonEncoder) - encoder.encodeBsonValue(BsonDateTime(value.toEpochMilli())) - else - encoder.encodeString(value.toSecondString()) - } - - override fun deserialize(decoder: Decoder): Instant { - return if (decoder is BsonDecoder) - Instant.ofEpochMilli(decoder.decodeBsonValue().asDateTime().value) - else - decoder.decodeString().toSecondInstant() - } -} - -object InstantNullableSerializer : KSerializer by InstantSerializer.nullable diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/Comments.kt b/src/jvmMain/kotlin/info/mechyrdia/data/Comments.kt deleted file mode 100644 index 37262ab..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/Comments.kt +++ /dev/null @@ -1,102 +0,0 @@ -package info.mechyrdia.data - -import com.mongodb.client.model.Filters -import com.mongodb.client.model.Sorts -import com.mongodb.client.model.UpdateOneModel -import com.mongodb.client.model.UpdateOptions -import com.mongodb.client.model.Updates -import info.mechyrdia.concat -import kotlinx.coroutines.flow.Flow -import kotlinx.coroutines.flow.toList -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import java.time.Instant - -@Serializable -data class Comment( - @SerialName(MONGODB_ID_KEY) - override val id: Id = Id(), - - val submittedBy: Id, - val submittedIn: String, - val submittedAt: @Serializable(with = InstantSerializer::class) Instant, - - val numEdits: Int, - val lastEdit: @Serializable(with = InstantNullableSerializer::class) Instant?, - - val contents: String -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.index(Comment::submittedBy.ascending, Comment::submittedAt.descending) - Table.index(Comment::submittedIn.ascending, Comment::submittedAt.descending) - } - - suspend fun getCommentsIn(page: List): Flow { - return Table.select(Filters.eq(Comment::submittedIn.serialName, page.concat("/")), Sorts.descending(Comment::submittedAt.serialName)) - } - - suspend fun getCommentsBy(user: Id): Flow { - return Table.select(Filters.eq(Comment::submittedBy.serialName, user), Sorts.descending(Comment::submittedAt.serialName)) - } - } -} - -@Serializable -data class CommentReplyLink( - @SerialName(MONGODB_ID_KEY) - override val id: Id, - - val originalPost: Id, - val replyingPost: Id, - - val repliedAt: @Serializable(with = InstantSerializer::class) Instant = Instant.now(), -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.index(CommentReplyLink::originalPost.ascending) - Table.index(CommentReplyLink::replyingPost.ascending) - Table.unique(CommentReplyLink::replyingPost.ascending, CommentReplyLink::originalPost.ascending) - } - - suspend fun updateComment(updatedReply: Id, repliesTo: Set>, now: Instant) { - Table.remove( - Filters.and( - Filters.nin(CommentReplyLink::originalPost.serialName, repliesTo), - Filters.eq(CommentReplyLink::replyingPost.serialName, updatedReply) - ) - ) - - Table.insert( - repliesTo.map { original -> - UpdateOneModel( - Filters.and( - Filters.eq(CommentReplyLink::originalPost.serialName, original), - Filters.eq(CommentReplyLink::replyingPost.serialName, updatedReply) - ), - Updates.combine( - Updates.set(CommentReplyLink::repliedAt.serialName, now), - Updates.setOnInsert(MONGODB_ID_KEY, Id()), - ), - UpdateOptions().upsert(true) - ) - } - ) - } - - suspend fun deleteComment(deletedReply: Id) { - Table.remove(Filters.eq(CommentReplyLink::replyingPost.serialName, deletedReply)) - } - - suspend fun getReplies(original: Id): List> { - return Table.filter(Filters.eq(CommentReplyLink::originalPost.serialName, original)) - .toList() - .sortedBy { it.repliedAt } - .map { it.replyingPost } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/Data.kt b/src/jvmMain/kotlin/info/mechyrdia/data/Data.kt deleted file mode 100644 index 4c7f79f..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/Data.kt +++ /dev/null @@ -1,292 +0,0 @@ -package info.mechyrdia.data - -import com.aventrix.jnanoid.jnanoid.NanoIdUtils -import com.mongodb.ConnectionString -import com.mongodb.MongoClientSettings -import com.mongodb.MongoDriverInformation -import com.mongodb.client.model.BulkWriteOptions -import com.mongodb.client.model.Filters -import com.mongodb.client.model.IndexOptions -import com.mongodb.client.model.Indexes -import com.mongodb.client.model.ReplaceOneModel -import com.mongodb.client.model.ReplaceOptions -import com.mongodb.client.model.UpdateOptions -import com.mongodb.client.model.WriteModel -import com.mongodb.kotlin.client.coroutine.MongoDatabase -import com.mongodb.kotlin.client.coroutine.expireAfter -import com.mongodb.reactivestreams.client.MongoClients -import com.mongodb.reactivestreams.client.gridfs.GridFSBucket -import com.mongodb.reactivestreams.client.gridfs.GridFSBuckets -import info.mechyrdia.auth.NsStoredToken -import info.mechyrdia.auth.SessionStorageDoc -import info.mechyrdia.auth.WebDavToken -import info.mechyrdia.robot.RobotGlobals -import kotlinx.coroutines.CompletableDeferred -import kotlinx.coroutines.flow.Flow -import kotlinx.coroutines.flow.singleOrNull -import kotlinx.coroutines.launch -import kotlinx.coroutines.runBlocking -import kotlinx.serialization.KSerializer -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import kotlinx.serialization.descriptors.PrimitiveKind -import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor -import kotlinx.serialization.descriptors.SerialDescriptor -import kotlinx.serialization.encoding.Decoder -import kotlinx.serialization.encoding.Encoder -import org.bson.codecs.configuration.CodecRegistries -import org.bson.codecs.kotlinx.KotlinSerializerCodecProvider -import org.bson.conversions.Bson -import java.security.SecureRandom -import java.time.Instant -import kotlin.reflect.KClass -import kotlin.reflect.KProperty -import kotlin.reflect.KProperty1 -import kotlin.reflect.full.findAnnotations -import com.mongodb.reactivestreams.client.MongoDatabase as JMongoDatabase - -@Serializable(IdSerializer::class) -@JvmInline -value class Id(val id: String) { - override fun toString() = id - - companion object { - fun serializer(): KSerializer> = IdSerializer - } -} - -private val secureRandom = SecureRandom.getInstanceStrong() -private val alphabet = "ABCDEFGHILMNOPQRSTVXYZ0123456789".toCharArray() -fun Id() = Id(NanoIdUtils.randomNanoId(secureRandom, alphabet, 24)) - -object IdSerializer : KSerializer> { - override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("Id", PrimitiveKind.STRING) - - override fun serialize(encoder: Encoder, value: Id<*>) { - encoder.encodeString(value.id) - } - - override fun deserialize(decoder: Decoder): Id<*> { - return Id(decoder.decodeString()) - } -} - -object ConnectionHolder { - private val jDatabaseDeferred = CompletableDeferred() - - suspend fun getDatabase() = MongoDatabase(jDatabaseDeferred.await()) - - suspend fun getBucket(): GridFSBucket = GridFSBuckets.create(jDatabaseDeferred.await()) - - fun initialize(conn: String, db: String) { - if (jDatabaseDeferred.isCompleted) - error("Cannot initialize database twice") - - jDatabaseDeferred.complete( - MongoClients.create( - MongoClientSettings.builder() - .codecRegistry( - CodecRegistries.fromProviders( - MongoClientSettings.getDefaultCodecRegistry(), - IdCodecProvider, - KotlinSerializerCodecProvider() - ) - ) - .applyConnectionString(ConnectionString(conn)) - .build(), - MongoDriverInformation.builder() - .driverName("kotlin") - .build() - ).getDatabase(db) - ) - - runBlocking { - for (holder in TableHolder.entries) - launch { - holder.initialize() - } - } - } -} - -interface DataDocument> { - @SerialName(MONGODB_ID_KEY) - val id: Id -} - -const val MONGODB_ID_KEY = "_id" - -enum class IndexSort { - ASCENDING, - DESCENDING, - ; -} - -typealias IndexSortProperty = Pair, IndexSort> - -val KProperty1.ascending: IndexSortProperty - get() = this to IndexSort.ASCENDING - -val KProperty1.descending: IndexSortProperty - get() = this to IndexSort.DESCENDING - -class DocumentTable>(private val kClass: KClass) { - private suspend fun collection() = ConnectionHolder.getDatabase().getCollection(kClass.simpleName!!, kClass.java) - - suspend fun index(vararg properties: IndexSortProperty) { - collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> - when (sort) { - IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) - IndexSort.DESCENDING -> Indexes.descending(prop.serialName) - } - })) - } - - suspend fun unique(vararg properties: IndexSortProperty) { - collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> - when (sort) { - IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) - IndexSort.DESCENDING -> Indexes.descending(prop.serialName) - } - }), IndexOptions().unique(true)) - } - - suspend fun expire(property: KProperty1) { - collection().createIndex(Indexes.ascending(property.serialName), IndexOptions().expireAfter(0L)) - } - - suspend fun indexIf(condition: Bson, vararg properties: IndexSortProperty) { - collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> - when (sort) { - IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) - IndexSort.DESCENDING -> Indexes.descending(prop.serialName) - } - }), IndexOptions().partialFilterExpression(condition)) - } - - suspend fun uniqueIf(condition: Bson, vararg properties: IndexSortProperty) { - collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> - when (sort) { - IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) - IndexSort.DESCENDING -> Indexes.descending(prop.serialName) - } - }), IndexOptions().unique(true).partialFilterExpression(condition)) - } - - suspend fun put(doc: T) { - collection().replaceOne(Filters.eq(MONGODB_ID_KEY, doc.id), doc, ReplaceOptions().upsert(true)) - } - - suspend fun put(docs: Collection) { - if (docs.isNotEmpty()) - collection().bulkWrite( - docs.map { doc -> - ReplaceOneModel(Filters.eq(MONGODB_ID_KEY, doc.id), doc, ReplaceOptions().upsert(true)) - }, - BulkWriteOptions().ordered(false) - ) - } - - suspend fun set(id: Id, set: Bson): Boolean { - return collection().updateOne(Filters.eq(MONGODB_ID_KEY, id), set).matchedCount > 0L - } - - suspend fun get(id: Id): T? { - return collection().find(Filters.eq(MONGODB_ID_KEY, id)).singleOrNull() - } - - suspend fun del(id: Id): Boolean { - return collection().deleteOne(Filters.eq(MONGODB_ID_KEY, id)).deletedCount > 0L - } - - suspend fun all(): Flow { - return collection().find() - } - - suspend fun insert(docs: Collection>) { - if (docs.isNotEmpty()) - collection().bulkWrite( - if (docs is List) docs else docs.toList(), - BulkWriteOptions().ordered(false) - ) - } - - suspend fun filter(where: Bson): Flow { - return collection().find(where) - } - - suspend fun sorted(order: Bson): Flow { - return collection().find().sort(order) - } - - suspend fun select(where: Bson, order: Bson): Flow { - return collection().find(where).sort(order) - } - - suspend fun number(where: Bson): Long { - return collection().countDocuments(where) - } - - suspend fun locate(where: Bson): T? { - return collection().find(where).singleOrNull() - } - - suspend fun update(where: Bson, set: Bson): Long { - return collection().updateMany(where, set).matchedCount - } - - suspend fun change(where: Bson, set: Bson) { - collection().updateOne(where, set, UpdateOptions().upsert(true)) - } - - suspend fun remove(where: Bson): Long { - return collection().deleteMany(where).deletedCount - } - - suspend fun aggregate(pipeline: List, resultClass: KClass): Flow { - return collection().aggregate(pipeline, resultClass.java) - } - - suspend inline fun aggregate(pipeline: List): Flow { - return aggregate(pipeline, R::class) - } -} - -suspend inline fun > DocumentTable.getOrPut(id: Id, defaultValue: () -> T): T { - val value = get(id) - return if (value == null) { - val answer = defaultValue() - if (answer.id != id) { - throw IllegalArgumentException("Default value $answer has different Id than provided: $id") - } - put(answer) - answer - } else { - value - } -} - -val KProperty.serialName: String - get() = findAnnotations(SerialName::class).singleOrNull()?.value ?: name - -inline fun > DocumentTable() = DocumentTable(T::class) - -interface TableHolder> { - @Suppress("PropertyName") - val Table: DocumentTable - - suspend fun initialize() - - companion object { - val entries = listOf( - SessionStorageDoc, - NationData, - NsStoredToken, - WebDavToken, - Comment, - CommentReplyLink, - PageVisitData, - RobotGlobals, - ) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/DataFiles.kt b/src/jvmMain/kotlin/info/mechyrdia/data/DataFiles.kt deleted file mode 100644 index 7e081d7..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/DataFiles.kt +++ /dev/null @@ -1,474 +0,0 @@ -package info.mechyrdia.data - -import com.mongodb.client.model.Filters -import com.mongodb.client.model.Updates -import com.mongodb.reactivestreams.client.gridfs.GridFSBucket -import info.mechyrdia.Configuration -import info.mechyrdia.FileStorageConfig -import info.mechyrdia.concat -import info.mechyrdia.lore.StoragePathAttributeKey -import info.mechyrdia.lore.forEachSuspend -import io.ktor.http.ContentType -import io.ktor.http.HttpStatusCode -import io.ktor.http.defaultForFileExtension -import io.ktor.server.application.ApplicationCall -import io.ktor.server.response.respond -import io.ktor.server.response.respondBytes -import io.ktor.util.combineSafe -import io.ktor.util.moveToByteArray -import kotlinx.coroutines.CoroutineName -import kotlinx.coroutines.CoroutineScope -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.SupervisorJob -import kotlinx.coroutines.currentCoroutineContext -import kotlinx.coroutines.delay -import kotlinx.coroutines.flow.flow -import kotlinx.coroutines.flow.map -import kotlinx.coroutines.flow.toList -import kotlinx.coroutines.flow.toSet -import kotlinx.coroutines.job -import kotlinx.coroutines.launch -import kotlinx.coroutines.reactive.asFlow -import kotlinx.coroutines.reactive.asPublisher -import kotlinx.coroutines.reactive.awaitFirst -import kotlinx.coroutines.reactive.awaitFirstOrNull -import kotlinx.coroutines.runBlocking -import kotlinx.coroutines.runInterruptible -import kotlinx.coroutines.withContext -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import org.bson.types.ObjectId -import java.io.ByteArrayOutputStream -import java.io.File -import java.nio.ByteBuffer -import java.nio.file.FileAlreadyExistsException -import java.nio.file.Files -import java.nio.file.attribute.BasicFileAttributes -import java.time.Instant -import kotlin.String -import kotlin.time.Duration.Companion.hours - -val StoragePath.contentType: ContentType - get() { - val extension = elements.last().substringAfter('.', "") - return if (extension.isEmpty()) ContentType.Text.Plain else ContentType.defaultForFileExtension(extension) - } - -suspend fun ApplicationCall.respondStoredFile(path: StoragePath) { - val content = FileStorage.instance.readFile(path) ?: return respond(HttpStatusCode.NotFound) - attributes.put(StoragePathAttributeKey, path) - respondBytes(content, path.contentType) -} - -@JvmInline -value class StoragePath(val elements: List) { - init { - for ((i, element) in elements.withIndex()) - require(element.any { it != '.' }) { - elements.concat("/", prefix = "Cannot have elements . or .. in path, got $element at index $i in path /") - } - } - - constructor(path: String) : this(path.split('/').filterNot(String::isEmpty)) - - val name: String - get() = elements.lastOrNull().orEmpty() - - val isRoot: Boolean - get() = elements.isEmpty() - - operator fun div(element: String) = this / element.split('/') - operator fun div(elementCollection: Iterable) = StoragePath(elements + elementCollection.filterNot(String::isEmpty)) - - operator fun contains(path: StoragePath) = elements.mapIndexed { i, element -> - path.elements.getOrNull(i) == element - }.all { it } - - override fun toString(): String { - return elements.concat("/") - } - - companion object { - val Root = StoragePath(emptyList()) - - val articleDir = Root / "lore" - val assetDir = Root / "assets" - val templateDir = Root / "tpl" - val jsonDocDir = Root / "data" - val scriptDir = Root / "funcs" - val april1Dir = Root / "funny" - } -} - -enum class StoredFileType { - DIRECTORY, - FILE, -} - -data class StoredFileStats( - val created: Instant, - val updated: Instant, - val size: Long, -) - -interface FileStorage { - suspend fun prepare() = Unit - - suspend fun getType(path: StoragePath): StoredFileType? - - suspend fun createDir(dir: StoragePath): Boolean - - suspend fun listDir(dir: StoragePath): Map? - - suspend fun deleteDir(dir: StoragePath): Boolean - - suspend fun statFile(path: StoragePath): StoredFileStats? - - suspend fun writeFile(path: StoragePath, content: ByteArray): Boolean - - suspend fun readFile(path: StoragePath): ByteArray? - - suspend fun copyFile(source: StoragePath, target: StoragePath): Boolean - - suspend fun eraseFile(path: StoragePath): Boolean - - suspend fun performMaintenance() = Unit - - companion object { - lateinit var instance: FileStorage - private set - - private val maintenanceScope = CoroutineScope(SupervisorJob() + CoroutineName("file-storage-maintenance")) - - suspend operator fun invoke(config: FileStorageConfig) = when (config) { - is FileStorageConfig.Flat -> FlatFileStorage(File(config.baseDir)) - FileStorageConfig.GridFs -> GridFsStorage( - DocumentTable(), - ConnectionHolder.getBucket() - ) - }.apply { prepare() } - - private suspend fun configure() { - instance = when (val storage = Configuration.Current.storage) { - is FileStorageConfig.Flat -> FlatFileStorage(File(storage.baseDir)) - FileStorageConfig.GridFs -> GridFsStorage( - DocumentTable(), - ConnectionHolder.getBucket() - ) - }.apply { prepare() } - - maintenanceScope.launch { - while (true) { - launch(SupervisorJob(currentCoroutineContext().job)) { - instance.performMaintenance() - } - - delay(8.hours) - } - } - } - - fun initialize() = runBlocking { configure() } - } -} - -private class FlatFileStorage(val root: File) : FileStorage { - private fun resolveFile(path: StoragePath) = if (path.isRoot) root else root.combineSafe(path.toString()) - - private fun renderEntry(file: File) = file.name to (if (file.isFile) StoredFileType.FILE else StoredFileType.DIRECTORY) - - private fun createDir(file: File): Boolean { - if (file.isFile) return false - if (file.isDirectory) return true - - if (!file.parentFile.exists() && !createDir(file.parentFile)) - return false - - file.mkdir() - return true - } - - private fun createFile(file: File): Boolean { - if (!file.exists()) { - val containingDir = file.parentFile - if (!containingDir.isDirectory && !createDir(containingDir)) - return false - } - - return true - } - - override suspend fun prepare() { - withContext(Dispatchers.IO) { - if (root.exists() && !root.isDirectory) - root.delete() - root.mkdirs() - } - } - - override suspend fun getType(path: StoragePath): StoredFileType? { - val file = resolveFile(path) - return if (file.isFile) - StoredFileType.FILE - else if (file.isDirectory) - StoredFileType.DIRECTORY - else null - } - - override suspend fun createDir(dir: StoragePath): Boolean { - return runInterruptible(Dispatchers.IO) { createDir(resolveFile(dir)) } - } - - override suspend fun listDir(dir: StoragePath): Map? { - return runInterruptible(Dispatchers.IO) { resolveFile(dir).listFiles()?.associate { renderEntry(it) } } - } - - override suspend fun deleteDir(dir: StoragePath): Boolean { - if (dir.isRoot) return false - val file = resolveFile(dir) - if (!file.isDirectory) return true - return runInterruptible(Dispatchers.IO) { file.deleteRecursively() } - } - - override suspend fun statFile(path: StoragePath): StoredFileStats? { - val file = resolveFile(path) - if (!file.isFile) return null - return runInterruptible(Dispatchers.IO) { - val basicAttributes = Files.readAttributes(file.toPath(), BasicFileAttributes::class.java) - StoredFileStats( - basicAttributes.creationTime().toInstant(), - basicAttributes.lastModifiedTime().toInstant(), - basicAttributes.size() - ) - } - } - - override suspend fun writeFile(path: StoragePath, content: ByteArray): Boolean { - val file = resolveFile(path) - - return runInterruptible(Dispatchers.IO) { - if (createFile(file)) { - file.writeBytes(content) - true - } else false - } - } - - override suspend fun readFile(path: StoragePath): ByteArray? { - val file = resolveFile(path) - if (!file.isFile) return null - - return runInterruptible(Dispatchers.IO) { - file.readBytes() - } - } - - override suspend fun copyFile(source: StoragePath, target: StoragePath): Boolean { - val sourceFile = resolveFile(source) - val targetFile = resolveFile(target) - - if (!sourceFile.isFile) return false - - runInterruptible(Dispatchers.IO) { - sourceFile.copyTo(targetFile, overwrite = true) - } - - return true - } - - override suspend fun eraseFile(path: StoragePath): Boolean { - val file = resolveFile(path) - if (!file.isFile) return true - return runInterruptible(Dispatchers.IO) { file.delete() } - } -} - -@Serializable -private data class GridFsEntry( - @SerialName(MONGODB_ID_KEY) - override val id: Id, - val path: String, - val file: @Serializable(with = ObjectIdSerializer::class) ObjectId, - val created: @Serializable(with = InstantSerializer::class) Instant, - val updated: @Serializable(with = InstantSerializer::class) Instant, -) : DataDocument - -private class GridFsStorage(val table: DocumentTable, val bucket: GridFSBucket) : FileStorage { - private fun toExactPath(path: StoragePath) = path.elements.concat("/", prefix = "/") - private fun toPrefixPath(path: StoragePath) = path.elements.concat("/", prefix = "/", suffix = "/") - - private suspend fun testExact(path: StoragePath) = table.number(Filters.eq(GridFsEntry::path.serialName, toExactPath(path))) > 0L - private suspend fun getExact(path: StoragePath) = table.locate(Filters.eq(GridFsEntry::path.serialName, toExactPath(path))) - private suspend fun deleteExact(path: StoragePath) = table.remove(Filters.eq(GridFsEntry::path.serialName, toExactPath(path))) > 0L - private suspend fun updateExact(path: StoragePath, newFile: ObjectId) { - val now = Instant.now() - val exactPath = toExactPath(path) - - table.change( - Filters.eq(GridFsEntry::path.serialName, exactPath), - Updates.combine( - Updates.set(GridFsEntry::file.serialName, newFile), - Updates.set(GridFsEntry::updated.serialName, now), - Updates.setOnInsert(GridFsEntry::created.serialName, now), - Updates.setOnInsert(GridFsEntry::id.serialName, Id()) - ) - ) - } - - private suspend fun countPrefix(path: StoragePath) = table.number(Filters.regex(GridFsEntry::path.serialName, "^${Regex.fromLiteral(toPrefixPath(path))}")) - private suspend fun getPrefix(path: StoragePath) = table.filter(Filters.regex(GridFsEntry::path.serialName, "^${Regex.fromLiteral(toPrefixPath(path))}")) - private suspend fun deletePrefix(path: StoragePath) = table.remove(Filters.regex(GridFsEntry::path.serialName, "^${Regex.fromLiteral(toPrefixPath(path))}")) - private suspend fun createPrefix(path: StoragePath) { - val now = Instant.now() - val keepPath = path / GRID_FS_KEEP - - table.change( - Filters.eq(GridFsEntry::path.serialName, toExactPath(keepPath)), - Updates.combine( - Updates.setOnInsert(GridFsEntry::id.serialName, Id()), - Updates.setOnInsert(GridFsEntry::file.serialName, emptyFileId), - Updates.setOnInsert(GridFsEntry::created.serialName, now), - Updates.setOnInsert(GridFsEntry::updated.serialName, now), - ) - ) - } - - private suspend fun getSuffix(fullPath: StoragePath, forDir: Boolean = false) = try { - val pathParts = fullPath.elements - - val indices = (if (forDir) 0 else 1)..pathParts.lastIndex - - indices.forEachSuspend { index -> - val path = StoragePath(pathParts.dropLast(index)) - if (testExact(path)) throw FileAlreadyExistsException(path.toString()) - } - - null - } catch (ex: FileAlreadyExistsException) { - StoragePath(ex.file) - } - - private lateinit var emptyFileId: ObjectId - - private suspend fun getOrCreateEmptyFile(): ObjectId { - bucket - .find(Filters.and(Filters.eq("length", 0), Filters.eq("filename", GRID_FS_KEEP))) - .awaitFirstOrNull() - ?.objectId - ?.let { return it } - - val bytesPublisher = flow { - emit(ByteBuffer.allocate(0)) - }.asPublisher(CoroutineName("grid-fs-writer") + Dispatchers.IO) - - return bucket.uploadFromPublisher(GRID_FS_KEEP, bytesPublisher).awaitFirst() - } - - override suspend fun prepare() { - table.unique(GridFsEntry::path.ascending) - emptyFileId = getOrCreateEmptyFile() - } - - override suspend fun getType(path: StoragePath): StoredFileType? { - return if (getExact(path) != null) - StoredFileType.FILE - else if (countPrefix(path) > 0) - StoredFileType.DIRECTORY - else null - } - - override suspend fun createDir(dir: StoragePath): Boolean { - if (dir.isRoot) return true - if (getSuffix(dir, forDir = true) != null) return false - - createPrefix(dir) - return true - } - - override suspend fun listDir(dir: StoragePath): Map? { - val prefixPath = toPrefixPath(dir) - val allEntries = getPrefix(dir).map { - val subPath = it.path.removePrefix(prefixPath) - if (subPath.contains('/')) - subPath.substringBefore('/') to StoredFileType.DIRECTORY - else - subPath to StoredFileType.FILE - }.toList().toMap() - - if (allEntries.isEmpty()) - return null - - return allEntries.filterKeys { it != GRID_FS_KEEP } - } - - override suspend fun deleteDir(dir: StoragePath): Boolean { - if (dir.isRoot) return false - deletePrefix(dir) - return true - } - - override suspend fun statFile(path: StoragePath): StoredFileStats? { - if (path.isRoot) return null - val file = getExact(path) ?: return null - val gridFsFile = bucket.find(Filters.eq(MONGODB_ID_KEY, file.file)).awaitFirst() - return StoredFileStats(file.created, file.updated, gridFsFile.length) - } - - override suspend fun writeFile(path: StoragePath, content: ByteArray): Boolean { - if (path.isRoot) return false - if (getSuffix(path) != null) return false - if (countPrefix(path) > 0) return false - - val bytesPublisher = flow { - emit(ByteBuffer.wrap(content)) - }.asPublisher(CoroutineName("grid-fs-writer") + Dispatchers.IO) - - val newId = bucket.uploadFromPublisher(path.elements.last(), bytesPublisher).awaitFirst() - updateExact(path, newId) - return true - } - - override suspend fun readFile(path: StoragePath): ByteArray? { - if (path.isRoot) return null - val file = getExact(path) ?: return null - val gridFsId = file.file - - return ByteArrayOutputStream().also { content -> - bucket.downloadToPublisher(gridFsId).asFlow().collect { buffer -> - val array = buffer.slice().moveToByteArray() - runInterruptible(Dispatchers.IO) { content.write(array) } - } - }.toByteArray() - } - - override suspend fun copyFile(source: StoragePath, target: StoragePath): Boolean { - if (source.isRoot || target.isRoot) return false - if (getSuffix(target) != null) return false - val sourceFile = getExact(source) ?: return false - updateExact(target, sourceFile.file) - return true - } - - override suspend fun eraseFile(path: StoragePath): Boolean { - if (path.isRoot) return false - return deleteExact(path) - } - - override suspend fun performMaintenance() { - val allUsedIds = table.all().map { it.file }.toSet() - val unusedFiles = bucket.find( - Filters.and( - Filters.nin(MONGODB_ID_KEY, allUsedIds), - Filters.ne("filename", GRID_FS_KEEP) - ) - ).asFlow().map { it.objectId }.toSet() - - unusedFiles.forEachSuspend { unusedFile -> - bucket.delete(unusedFile).awaitFirst() - } - } - - companion object { - private const val GRID_FS_KEEP = ".grid-fs-keep" - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/MigrateFiles.kt b/src/jvmMain/kotlin/info/mechyrdia/data/MigrateFiles.kt deleted file mode 100644 index ffad7e9..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/MigrateFiles.kt +++ /dev/null @@ -1,108 +0,0 @@ -@file:JvmName("MigrateFiles") - -package info.mechyrdia.data - -import info.mechyrdia.Configuration -import info.mechyrdia.FileStorageConfig -import info.mechyrdia.lore.mapSuspend -import kotlinx.coroutines.runBlocking -import kotlin.system.exitProcess - -fun printUsage(): Nothing { - println("Usage: ") - println("Both arguments are of either following format:") - println(" gridfs - use GridFS (database connection indicated by config.json)") - println(" config - storage indicated in config file") - println(" file: - use flat-file storage") - exitProcess(-1) -} - -fun String.parseStorage(): FileStorageConfig { - val configuration = Configuration.Current - - return if (this == "config") - configuration.storage - else if (this == "gridfs") - FileStorageConfig.GridFs - else if (startsWith("file:")) - FileStorageConfig.Flat(removePrefix("file:")) - else { - println("Invalid format for argument value $this") - printUsage() - } -} - -private suspend fun migrateFile(path: StoragePath, from: FileStorage, into: FileStorage): List { - val bytes = from.readFile(path) ?: return listOf("[Source Error] File does not exist at /$path") - if (!into.writeFile(path, bytes)) - return listOf("[Target Error] File at /$path cannot be written to") - - return emptyList() -} - -private suspend fun migrateDir(path: StoragePath, from: FileStorage, into: FileStorage): List { - if (!into.createDir(path)) - return listOf("[Target Error] Directory at /$path cannot be created") - - val inDir = from.listDir(path) ?: return listOf("[Source Error] Directory at /$path does not exist") - - return inDir.toList().mapSuspend { (name, type) -> - val subPath = path / name - when (type) { - StoredFileType.FILE -> migrateFile(subPath, from, into) - StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) - } - }.flatten() -} - -private suspend fun migrateRoot(from: FileStorage, into: FileStorage): List { - val inRoot = from.listDir(StoragePath.Root) ?: return listOf("[Source Error] Root directory does not exist") - - return inRoot.toList().mapSuspend { (name, type) -> - val subPath = StoragePath.Root / name - when (type) { - StoredFileType.FILE -> migrateFile(subPath, from, into) - StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) - } - }.flatten() -} - -fun interface FileStorageMigrator { - suspend fun migrateRoot(from: FileStorage, into: FileStorage): List -} - -fun doMigration(args: Array, migrator: FileStorageMigrator) { - if (args.size != 2) { - println("Invalid number of arguments ${args.size}, expected 2") - printUsage() - } - - val (from, into) = args.map { it.parseStorage() } - if (from == into) { - println("Cannot migrate storage to itself") - printUsage() - } - - val errors = runBlocking { - System.setProperty("logback.statusListenerClass", "ch.qos.logback.core.status.NopStatusListener") - - ConnectionHolder.initialize(Configuration.Current.dbConn, Configuration.Current.dbName) - - val fromStorage = FileStorage(from) - val intoStorage = FileStorage(into) - - migrator.migrateRoot(fromStorage, intoStorage) - } - - if (errors.isEmpty()) - println("Successful migration! No errors encountered!") - else { - println("Migration encountered ${errors.size} ${errors.size.pluralize("error")}") - for (error in errors) - println(error) - } -} - -fun main(args: Array) { - doMigration(args, ::migrateRoot) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/MigrateFilesSerial.kt b/src/jvmMain/kotlin/info/mechyrdia/data/MigrateFilesSerial.kt deleted file mode 100644 index 231c609..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/MigrateFilesSerial.kt +++ /dev/null @@ -1,46 +0,0 @@ -@file:JvmName("MigrateFilesSerial") - -package info.mechyrdia.data - -private suspend fun migrateFile(path: StoragePath, from: FileStorage, into: FileStorage): List { - println("[Message] Starting transfer of /$path") - - val bytes = from.readFile(path) ?: return listOf("[Source Error] File does not exist at /$path") - if (!into.writeFile(path, bytes)) - return listOf("[Target Error] File at /$path cannot be written to") - - println("[Message] Done transferring /$path") - return emptyList() -} - -private suspend fun migrateDir(path: StoragePath, from: FileStorage, into: FileStorage): List { - if (!into.createDir(path)) - return listOf("[Target Error] Directory at /$path cannot be created") - - val inDir = from.listDir(path) ?: return listOf("[Source Error] Directory at /$path does not exist") - - return inDir.flatMap { (name, type) -> - val subPath = path / name - when (type) { - StoredFileType.FILE -> migrateFile(subPath, from, into) - StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) - } - } -} - -private suspend fun migrateRoot(from: FileStorage, into: FileStorage): List { - val inRoot = from.listDir(StoragePath.Root) - ?: return listOf("[Source Error] Root directory does not exist") - - return inRoot.flatMap { (name, type) -> - val subPath = StoragePath.Root / name - when (type) { - StoredFileType.FILE -> migrateFile(subPath, from, into) - StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) - } - } -} - -fun main(args: Array) { - doMigration(args, ::migrateRoot) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/Nations.kt b/src/jvmMain/kotlin/info/mechyrdia/data/Nations.kt deleted file mode 100644 index 800bd27..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/Nations.kt +++ /dev/null @@ -1,98 +0,0 @@ -package info.mechyrdia.data - -import com.github.agadar.nationstates.shard.NationShard -import info.mechyrdia.OwnerNationId -import info.mechyrdia.auth.NSAPI -import info.mechyrdia.auth.UserSession -import info.mechyrdia.auth.executeSuspend -import io.ktor.server.application.ApplicationCall -import io.ktor.server.sessions.get -import io.ktor.server.sessions.sessions -import io.ktor.util.AttributeKey -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import org.slf4j.Logger -import org.slf4j.LoggerFactory -import java.util.concurrent.ConcurrentHashMap - -private val NationsLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.data.NationsKt") - -@Serializable -data class NationData( - @SerialName(MONGODB_ID_KEY) - override val id: Id, - val name: String, - val flag: String, - - val isBanned: Boolean = false -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.index(NationData::name.ascending) - } - - fun unknown(id: Id): NationData { - NationsLogger.warn("Unable to find nation with Id $id - did it CTE?") - return NationData(id, "Unknown Nation", "https://www.nationstates.net/images/flags/exnation.png") - } - - suspend fun get(id: Id): NationData = Table.getOrPut(id) { - NSAPI - .getNation(id.id) - .shards(NationShard.NAME, NationShard.FLAG_URL) - .executeSuspend() - ?.let { nation -> - NationData(id = Id(nation.id), name = nation.name, flag = nation.flagUrl) - } ?: unknown(id) - } - } -} - -val CallNationCacheAttribute = AttributeKey, NationData>>("Mechyrdia.NationCache") - -val ApplicationCall.nationCache: MutableMap, NationData> - get() = attributes.computeIfAbsent(CallNationCacheAttribute) { - ConcurrentHashMap, NationData>() - } - -suspend fun MutableMap, NationData>.getNation(id: Id): NationData { - return getOrPut(id) { - NationData.get(id) - } -} - -private val CallCurrentNationAttribute = AttributeKey("Mechyrdia.CurrentNation") - -fun ApplicationCall.ownerNationOnly() { - if (sessions.get()?.nationId != OwnerNationId) - throw NoSuchElementException("Hidden page") -} - -suspend fun ApplicationCall.currentNation(): NationData? { - attributes.getOrNull(CallCurrentNationAttribute)?.let { sess -> - return sess.nation - } - - return sessions.get() - ?.nationId - ?.let { nationCache.getNation(it) } - ?.also { attributes.put(CallCurrentNationAttribute, NationSession(it)) } -} - -private fun NationSession(nation: NationData?) = if (nation == null) - NationSession.Anonymous -else - NationSession.LoggedIn(nation) - -private sealed class NationSession { - abstract val nation: NationData? - - data object Anonymous : NationSession() { - override val nation: NationData? - get() = null - } - - data class LoggedIn(override val nation: NationData) : NationSession() -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/ViewComments.kt b/src/jvmMain/kotlin/info/mechyrdia/data/ViewComments.kt deleted file mode 100644 index ad24564..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/ViewComments.kt +++ /dev/null @@ -1,205 +0,0 @@ -package info.mechyrdia.data - -import info.mechyrdia.MainDomainName -import info.mechyrdia.OwnerNationId -import info.mechyrdia.lore.ParserTree -import info.mechyrdia.lore.append -import info.mechyrdia.lore.dateTime -import info.mechyrdia.lore.mapSuspend -import info.mechyrdia.lore.parseAs -import info.mechyrdia.lore.toCommentHtml -import info.mechyrdia.lore.toFriendlyPathTitle -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.server.application.ApplicationCall -import kotlinx.coroutines.async -import kotlinx.coroutines.coroutineScope -import kotlinx.html.* -import java.time.Instant - -data class CommentRenderData( - val id: Id, - - val submittedBy: NationData, - val submittedIn: List, - val submittedAt: Instant, - - val submittedInTitle: String, - - val numEdits: Int, - val lastEdit: Instant?, - - val contentsRaw: String, - val contentsHtml: TagConsumer<*>.() -> Any?, - - val replyLinks: List>, -) { - companion object { - private suspend fun render(comment: Comment, nations: MutableMap, NationData> = mutableMapOf()): CommentRenderData { - val (nationData, pageTitle, htmlResult) = coroutineScope { - val nationDataAsync = async { nations.getNation(comment.submittedBy) } - val pageTitleAsync = async { (StoragePath.articleDir / comment.submittedIn).toFriendlyPathTitle() } - val htmlResultAsync = async { comment.contents.parseAs(ParserTree::toCommentHtml) } - - Triple(nationDataAsync.await(), pageTitleAsync.await(), htmlResultAsync.await()) - } - - return CommentRenderData( - id = comment.id, - submittedBy = nationData, - submittedIn = comment.submittedIn.split('/'), - submittedAt = comment.submittedAt, - submittedInTitle = pageTitle, - numEdits = comment.numEdits, - lastEdit = comment.lastEdit, - contentsRaw = comment.contents, - contentsHtml = htmlResult, - replyLinks = CommentReplyLink.getReplies(comment.id), - ) - } - - suspend operator fun invoke(comments: List, nations: MutableMap, NationData> = mutableMapOf()): List { - return comments.mapSuspend { comment -> - render(comment, nations) - } - } - } -} - -fun FlowContent.commentBox(comment: CommentRenderData, loggedInAs: Id?, viewingUserPage: Boolean = false, call: ApplicationCall) { - if (comment.submittedBy.isBanned && !viewingUserPage && loggedInAs != comment.submittedBy.id && loggedInAs != OwnerNationId) - return - - if (viewingUserPage) - p { - style = "font-size:1.5em;margin-top:2.5em" - +"On factbook " - a(href = call.href(Root.LorePage(comment.submittedIn))) { - +comment.submittedInTitle - } - } - - div(classes = "comment-box") { - id = "comment-${comment.id}" - div(classes = "comment-author") { - img(src = comment.submittedBy.flag, alt = "Flag of ${comment.submittedBy.name}", classes = "flag-icon") - span(classes = "author-name") { - +Entities.nbsp - a(href = call.href(Root.User.ById(comment.submittedBy.id))) { - +comment.submittedBy.name - } - } - span(classes = "posted-at") { - dateTime(comment.submittedAt) - } - } - - div(classes = "comment") { - append(comment.contentsHtml) - comment.lastEdit?.let { lastEdit -> - p { - style = "font-size:0.8em" - +"Edited ${comment.numEdits} ${comment.numEdits.pluralize("time")}, last edited at " - dateTime(lastEdit) - } - } - p { - style = "font-size:0.8em" - a(href = call.href(Root.Comments.ViewPage(comment.id))) { - +"Permalink" - } - +Entities.nbsp - a(href = "#", classes = "copy-text") { - attributes["data-text"] = "$MainDomainName${call.href(Root.Comments.ViewPage(comment.id))}" - +"(Copy)" - } - - if (loggedInAs != null) { - +Entities.nbsp - +"\u2022" - +Entities.nbsp - a(href = "#", classes = "copy-text") { - attributes["data-text"] = "[reply]${comment.id}[/reply]" - +"Reply" - } - - +Entities.nbsp - +"\u2022" - +Entities.nbsp - a(href = "#", classes = "copy-text") { - attributes["data-text"] = "[quote]${comment.contentsRaw}[/quote][reply]${comment.id}[/reply]" - +"Quote Reply" - } - } - - if (loggedInAs == comment.submittedBy.id) { - +Entities.nbsp - +"\u2022" - +Entities.nbsp - a(href = "#", classes = "comment-edit-link") { - attributes["data-edit-id"] = "comment-edit-box-${comment.id}" - +"Edit" - } - } - - if (loggedInAs == comment.submittedBy.id || loggedInAs == OwnerNationId) { - +Entities.nbsp - +"\u2022" - +Entities.nbsp - a(href = call.href(Root.Comments.DeleteConfirmPage(comment.id)), classes = "comment-delete-link") { - +"Delete" - } - } - } - if (comment.replyLinks.isNotEmpty()) - p { - style = "font-size:0.8em" - +"Replies:" - for (reply in comment.replyLinks) { - +" " - a(href = call.href(Root.Comments.ViewPage(reply))) { - +">>$reply" - } - } - } - } - } - - if (loggedInAs == comment.submittedBy.id) { - val formPath = call.href(Root.Comments.EditPost(comment.id)) - form(action = formPath, method = FormMethod.post, classes = "comment-input comment-edit-box") { - id = "comment-edit-box-${comment.id}" - div(classes = "comment-preview") - textArea(classes = "comment-markup") { - name = "comment" - +comment.contentsRaw - } - installCsrfToken(call = call) - submitInput { value = "Edit Comment" } - button(classes = "comment-cancel-edit evil") { - attributes["data-edit-id"] = "comment-edit-box-${comment.id}" - +"Cancel Editing" - } - } - } -} - -fun FlowContent.commentInput(pagePathParts: List, commentingAs: NationData?, call: ApplicationCall) { - if (commentingAs == null) { - p { - a(href = call.href(Root.Auth.LoginPage())) { +"Log in" } - +" to comment" - } - return - } - - form(action = call.href(Root.Comments.NewPost(path = pagePathParts)), method = FormMethod.post, classes = "comment-input") { - div(classes = "comment-preview") - textArea(classes = "comment-markup") { - name = "comment" - } - installCsrfToken(call = call) - submitInput { value = "Submit Comment" } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/ViewsComment.kt b/src/jvmMain/kotlin/info/mechyrdia/data/ViewsComment.kt deleted file mode 100644 index a7040c1..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/ViewsComment.kt +++ /dev/null @@ -1,546 +0,0 @@ -package info.mechyrdia.data - -import com.mongodb.client.model.Sorts -import info.mechyrdia.OwnerNationId -import info.mechyrdia.auth.ForbiddenException -import info.mechyrdia.concat -import info.mechyrdia.lore.ParserTree -import info.mechyrdia.lore.PokhwalishAlphabetFont -import info.mechyrdia.lore.TylanAlphabetFont -import info.mechyrdia.lore.append -import info.mechyrdia.lore.getImageSizeStyleValue -import info.mechyrdia.lore.getReplies -import info.mechyrdia.lore.page -import info.mechyrdia.lore.parseAs -import info.mechyrdia.lore.redirectHref -import info.mechyrdia.lore.redirectHrefWithError -import info.mechyrdia.lore.standardNavBar -import info.mechyrdia.lore.toCommentHtml -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall -import kotlinx.coroutines.flow.filterNot -import kotlinx.coroutines.flow.take -import kotlinx.coroutines.flow.toList -import kotlinx.html.* -import java.time.Instant - -suspend fun ApplicationCall.recentCommentsPage(limit: Int?): HTML.() -> Unit { - limit ?: redirectHref(Root.Comments.RecentPage(10), HttpStatusCode.Found) - - val currNation = currentNation() - - val validLimits = listOf(10, 20, 50, 80, 100) - - if (limit !in validLimits) - redirectHref(Root.Comments.RecentPage(limit = 10), HttpStatusCode.Found) - - val comments = CommentRenderData( - Comment.Table - .sorted(Sorts.descending(Comment::submittedAt.serialName)) - .filterNot { comment -> - comment.submittedBy != currNation?.id && NationData.get(comment.submittedBy).isBanned - } - .take(limit) - .toList(), - nationCache - ) - - return page("Recent Comments", standardNavBar()) { - section { - h1 { +"Recent Comments" } - - p { - +"Number of comments to view: " - for ((i, validLimit) in validLimits.withIndex()) { - if (i != 0) - +Entities.nbsp - - if (limit == validLimit) - strong { - +"$validLimit" - } - else - a(href = href(Root.Comments.RecentPage(limit = validLimit))) { - +"$validLimit" - } - } - } - - for (comment in comments) - commentBox(comment, currNation?.id, viewingUserPage = true, call = this@recentCommentsPage) - } - } -} - -suspend fun ApplicationCall.newCommentRoute(pagePathParts: List, contents: String): Nothing { - val loggedInAs = currentNation() ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to write comments") - - if (contents.isBlank()) - redirectHrefWithError(Root.LorePage(pagePathParts), error = "Comments may not be blank") - - val now = Instant.now() - val comment = Comment( - submittedBy = loggedInAs.id, - submittedIn = pagePathParts.concat("/"), - submittedAt = now, - - numEdits = 0, - lastEdit = null, - - contents = contents - ) - - Comment.Table.put(comment) - CommentReplyLink.updateComment(comment.id, getReplies(contents), now) - - redirectHref(Root.LorePage(pagePathParts), HttpStatusCode.SeeOther, hash = "comment-${comment.id}") -} - -suspend fun ApplicationCall.viewCommentRoute(commentId: Id): Nothing { - val comment = Comment.Table.get(commentId)!! - - val currentNation = currentNation() - val submitter = nationCache.getNation(comment.submittedBy) - - if (submitter.isBanned && currentNation?.id != comment.submittedBy && currentNation?.id != OwnerNationId) - throw NoSuchElementException("Shadowbanned comment") - - val pagePathParts = comment.submittedIn.split('/') - redirectHref(Root.LorePage(pagePathParts), HttpStatusCode.Found, hash = "comment-$commentId") -} - -suspend fun ApplicationCall.editCommentRoute(commentId: Id, newContents: String): Nothing { - val oldComment = Comment.Table.get(commentId)!! - - val currNation = currentNation() ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to edit comments") - - if (currNation.id != oldComment.submittedBy) - throw ForbiddenException("Illegal attempt by ${currNation.id} to edit comment by ${oldComment.submittedBy}") - - if (newContents.isBlank()) - redirectHrefWithError(Root.Comments.ViewPage(oldComment.id), error = "Comments may not be blank") - - // Check for null edits, i.e. edits that don't change anything - if (newContents == oldComment.contents) - redirectHref(Root.Comments.ViewPage(oldComment.id), HttpStatusCode.SeeOther) - - val now = Instant.now() - val newComment = oldComment.copy( - numEdits = oldComment.numEdits + 1, - lastEdit = now, - contents = newContents - ) - - Comment.Table.put(newComment) - CommentReplyLink.updateComment(commentId, getReplies(newContents), now) - - redirectHref(Root.Comments.ViewPage(oldComment.id), HttpStatusCode.SeeOther) -} - -private suspend fun ApplicationCall.getCommentForDeletion(commentId: Id): Pair { - val currNation = currentNation() ?: redirectHrefWithError(Root.Auth.LoginPage(), "You must be logged in to delete comments") - val comment = Comment.Table.get(commentId)!! - - if (currNation.id != comment.submittedBy && currNation.id != OwnerNationId) - throw ForbiddenException("Illegal attempt by ${currNation.id} to delete comment by ${comment.submittedBy}") - - return currNation to comment -} - -suspend fun ApplicationCall.deleteCommentPage(commentId: Id): HTML.() -> Unit { - val (currNation, comment) = getCommentForDeletion(commentId) - - val commentDisplay = CommentRenderData(listOf(comment), nationCache).single() - - return page("Confirm Deletion of Comment", standardNavBar()) { - section { - p { - +"Are you sure you want to delete this comment? " - strong { +"It will be gone forever!" } - } - - commentBox(commentDisplay, currNation.id, call = this@deleteCommentPage) - - form(method = FormMethod.get, action = href(Root.Comments.ViewPage(comment.id))) { - submitInput { value = "No, take me back" } - } - - form(method = FormMethod.post, action = href(Root.Comments.DeleteConfirmPost(comment.id))) { - installCsrfToken(call = this@deleteCommentPage) - submitInput(classes = "evil") { value = "Yes, delete it" } - } - } - } -} - -suspend fun ApplicationCall.deleteCommentRoute(commentId: Id): Nothing { - val (_, comment) = getCommentForDeletion(commentId) - - Comment.Table.del(comment.id) - CommentReplyLink.deleteComment(comment.id) - - val pagePathParts = comment.submittedIn.split('/') - redirectHref(Root.LorePage(pagePathParts), HttpStatusCode.SeeOther, hash = "comments") -} - -suspend fun ApplicationCall.commentHelpPage(): HTML.() -> Unit = page("Commenting Help", standardNavBar()) { - section { - h1 { +"Commenting Help" } - p { +"Comments on this repository support a subset of the BBCode used in factbook markup." } - p { +"The following tags are supported:" } - table { - thead { - tr { - th { +"Tag" } - th { +"Purpose" } - } - } - tbody { - tr { - td { +"[b]Text goes here[/b]" } - td { - span { - style = "font-weight:bold" - +"Emboldens" - } - +" text" - } - } - tr { - td { +"[i]Text goes here[/i]" } - td { - span { - style = "font-style:italic" - +"Italicizes" - } - +" text" - } - } - tr { - td { +"[u]Text goes here[/u]" } - td { - span { - style = "text-decoration: underline" - +"Underlines" - } - +" text" - } - } - tr { - td { +"[s]Text goes here[/s]" } - td { - span { - style = "text-decoration: line-through" - +"Strikes out" - } - +" text" - } - } - tr { - td { +"[sup]Text goes here[/sup]" } - td { - sup { - +"Superscripts" - } - +" text" - } - } - tr { - td { +"[sub]Text goes here[/sub]" } - td { - sub { - +"Subscripts" - } - +" text" - } - } - tr { - td { +"[color=#CC8844]Text goes here[/sub]" } - td { - span { - style = "color:#CC8844" - +"Colors" - } - +" text" - } - } - tr { - td { +"[ipa]Text goes here[/ipa]" } - td { - span { - style = "font-family:DejaVu Sans" - +"Applies IPA font to " - } - +" text" - } - } - tr { - td { +"[code]Text goes here[/code]" } - td { - span { - style = "font-family:JetBrains Mono" - +"Applies code font to " - } - +" text" - } - } - tr { - td { +"[code_block]Text goes here[/code_block]" } - td { - span { - style = "font-family:JetBrains Mono" - +"Marks a block of text as pre-formatted and puts it into monospaced font" - } - } - } - tr { - td { +"[align=(left, center, right, or justify)]Text goes here[/align]" } - td { - +"Aligns text on the left, center, right, or justified" - } - } - tr { - td { +"e.g. [align=center]Text goes here[/align]" } - td { - div { - style = "text-align: center" - +"Center-aligns text" - } - } - } - tr { - td { +"[aside=(left or right)]Text goes here[/aside]" } - td { - +"Creates a floating block to the side, on either the left or the right" - } - } - tr { - td { +"[ul][li]List items go here[/li]... [/ul]" } - td { - +"Creates a bullet list, e.g." - ul { - li { +"Item" } - li { +"The cooler item" } - } - } - } - tr { - td { +"[ol][li]List items go here[/li]... [/ol]" } - td { - +"Creates a numbered list, e.g." - ol { - li { +"First item" } - li { +"Second item" } - } - } - } - tr { - td { +"[table](table rows go here...)[/table]" } - td { - +"The root element of a table" - } - } - tr { - td { +"[tr](table cells go here...)[/tr]" } - td { - +"A row of a table" - } - } - tr { - td { +"[th]Text goes here[/th]" } - td { - +"A heading cell of a table" - } - } - tr { - td { +"[td]Text goes here[/td]" } - td { - +"A data cell of a table" - } - } - } - } - val tableDemoMarkup = - """ - |[table] - |[tr] - |[th=2x2][i]ab[/i][sup]-1[/sup] mod 10[/th] - |[th=10][i]a[/i][/th] - |[/tr] - |[tr] - |[th]0[/th] - |[th]1[/th] - |[th]2[/th] - |[th]3[/th] - |[th]4[/th] - |[th]5[/th] - |[th]6[/th] - |[th]7[/th] - |[th]8[/th] - |[th]9[/th] - |[/tr] - |[tr] - |[th=x4][i]b[/i][/th] - |[th]1[/th] - |[td]0[/td] - |[td]1[/td] - |[td]2[/td] - |[td]3[/td] - |[td]4[/td] - |[td]5[/td] - |[td]6[/td] - |[td]7[/td] - |[td]8[/td] - |[td]9[/td] - |[/tr] - |[tr] - |[th]3[/th] - |[td]0[/td] - |[td]7[/td] - |[td]4[/td] - |[td]1[/td] - |[td]8[/td] - |[td]5[/td] - |[td]2[/td] - |[td]9[/td] - |[td]6[/td] - |[td]3[/td] - |[/tr] - |[tr] - |[th]7[/th] - |[td]0[/td] - |[td]3[/td] - |[td]6[/td] - |[td]9[/td] - |[td]2[/td] - |[td]5[/td] - |[td]8[/td] - |[td]1[/td] - |[td]4[/td] - |[td]7[/td] - |[/tr] - |[tr] - |[th]9[/th] - |[td]0[/td] - |[td]9[/td] - |[td]8[/td] - |[td]7[/td] - |[td]6[/td] - |[td]5[/td] - |[td]4[/td] - |[td]3[/td] - |[td]2[/td] - |[td]1[/td] - |[/tr] - |[/table] - """.trimMargin() - val tableDemoHtml = tableDemoMarkup.parseAs(ParserTree::toCommentHtml) - p { - +"Table cells in this custom BBCode markup also support row-spans and column-spans, even at the same time:" - } - pre { +tableDemoMarkup } - append(tableDemoHtml) - p { - +"The format goes as [td=(width)x(height)] or [th=(width)x(height)]. If one parameter is omitted (assumed to be 1), then the format can be [td=(width)] or [td=x(height)]" - } - table { - thead { - tr { - th { +"Tag" } - th { +"Purpose" } - } - } - tbody { - tr { - td { +"[url=https://google.com/]Text goes here[/url]" } - td { - +"Creates an " - a(href = "https://google.com/") { - rel = "nofollow external" - +"HTML link" - } - } - } - tr { - td { +"[imgbb=256x256]Lns12z1/robert-sparr.png[/imgbb]" } - td { - p { - +"Creates an embedded image:" - br - img(src = "https://i.ibb.co/Lns12z1/robert-sparr.png") { - style = getImageSizeStyleValue(256, 256) - } - br - +"The tag param controls the width and height, much like a table cell. The size unit is viewport-responsive and has no correlation with pixels." - } - } - } - tr { - td { +"[reply](comment id)[/reply]" } - td { +"Creates a reply link to a comment" } - } - tr { - td { +"[quote]Quoted text[/quote]" } - td { - +"Creates a " - blockQuote { - +"block-level quote" - } - } - } - tr { - td { +"[epoch]893078880000[/epoch]" } - td { - +"Takes an offset of " - strong { +"milliseconds" } - +" counted from " - a(href = "https://en.wikipedia.org/wiki/Unix_time") { - rel = "nofollow external" - +"Unix time" - } - +", and converts it to a client-localized date-time." - } - } - tr { - td { +"[lang=tylan]Rheagda Tulasra[/lang]" } - td { - +"Writes text in the Tylan alphabet: " - span(classes = "lang-tylan") { - +TylanAlphabetFont.tylanToFontAlphabet("rheagda tulasra") - } - } - } - tr { - td { +"[lang=thedish]Theodisc Rasda[/lang]" } - td { - +"Writes text in the Thedish alphabet: " - span(classes = "lang-thedish") { - +"Theodisc Rasda" - } - } - } - tr { - td { +"[lang=pokhval]Pokhvalsko Jaargo[/lang]" } - td { - +"Writes text in the Pokhwalish alphabet: " - span(classes = "lang-pokhwal") { - +PokhwalishAlphabetFont.pokhwalToFontAlphabet("pokhvalsqo jaargo") - } - } - } - tr { - td { +"[lang=kishari]Kyşary lanur[/lang]" } - td { - +"Writes text in the Kishari alphabet: " - span(classes = "lang-kishari") { - +"kyşary lanur" - } - } - } - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/ViewsFiles.kt b/src/jvmMain/kotlin/info/mechyrdia/data/ViewsFiles.kt deleted file mode 100644 index 5b3663a..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/ViewsFiles.kt +++ /dev/null @@ -1,402 +0,0 @@ -package info.mechyrdia.data - -import info.mechyrdia.auth.PageDoNotCacheAttributeKey -import info.mechyrdia.lore.adminPage -import info.mechyrdia.lore.dateTime -import info.mechyrdia.lore.mapSuspend -import info.mechyrdia.lore.redirectHref -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.http.ContentType -import io.ktor.http.HttpStatusCode -import io.ktor.http.content.PartData -import io.ktor.http.content.streamProvider -import io.ktor.http.defaultForFileExtension -import io.ktor.server.application.ApplicationCall -import io.ktor.server.html.respondHtml -import io.ktor.server.plugins.MissingRequestParameterException -import io.ktor.server.response.respond -import io.ktor.server.response.respondBytes -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.withContext -import kotlinx.html.* - -fun Map.sortedAsFiles() = toList() - .sortedBy { (name, _) -> name } - .sortedBy { (_, type) -> type } - -private sealed class TreeNode { - data class FileNode(val stats: StoredFileStats) : TreeNode() - data class DirNode(val children: Map) : TreeNode() -} - -private val TreeNode.sortIndex: Int - get() = when (this) { - is TreeNode.FileNode -> 1 - is TreeNode.DirNode -> 0 - } - -private fun Map.sortedAsNodes() = toList() - .sortedBy { (name, _) -> name } - .sortedBy { (_, node) -> node.sortIndex } - -private suspend fun fileTree(path: StoragePath): TreeNode? { - return FileStorage.instance.statFile(path)?.let { - TreeNode.FileNode(it) - } ?: FileStorage.instance.listDir(path)?.keys?.mapSuspend { name -> - fileTree(path / name)?.let { name to it } - }?.filterNotNull()?.toMap()?.let { TreeNode.DirNode(it) } -} - -private fun UL.render(path: StoragePath, childNodes: Map, call: ApplicationCall) { - val sortedChildren = childNodes.sortedAsNodes() - - for ((name, child) in sortedChildren) - render(path / name, child, call = call) - - li { - style = "list-style:none" - - p { - form(action = call.href(Root.Admin.Vfs.Upload(path.elements)), method = FormMethod.post, encType = FormEncType.multipartFormData) { - installCsrfToken(call = call) - label { - fileInput(name = "uploaded") - +"Upload File" - } - submitInput() - } - } - - p { - form(action = call.href(Root.Admin.Vfs.MkDir(path.elements)), method = FormMethod.post) { - installCsrfToken(call = call) - textInput { - placeholder = "new-dir" - } - +Entities.nbsp - submitInput { - value = "Make Directory" - } - } - } - - if (!path.isRoot) - p { - form(action = call.href(Root.Admin.Vfs.RmDirConfirmPage(path.elements)), method = FormMethod.get) { - submitInput(classes = "evil") { - value = "Delete (Recursive)" - } - } - } - } -} - -private fun UL.render(path: StoragePath, node: TreeNode, call: ApplicationCall) { - when (node) { - is TreeNode.FileNode -> li { - a(href = call.href(Root.Admin.Vfs.View(path.elements))) { - +path.name - } - } - - is TreeNode.DirNode -> li { - a(href = call.href(Root.Admin.Vfs.View(path.elements))) { - +path.name - } - ul { - render(path, node.children, call = call) - } - } - } -} - -suspend fun ApplicationCall.adminViewVfs(path: StoragePath): HTML.() -> Unit { - val tree = fileTree(path)!! - - return adminPage("VFS - /$path") { - main { - h1 { +"/$path" } - - when (tree) { - is TreeNode.FileNode -> table { - tr { - th { - colSpan = "2" - +"/$path" - } - } - tr { - td { - colSpan = "2" - iframe { - src = href(Root.Admin.Vfs.Inline(path.elements)) - } - } - } - tr { - th { +"Created at" } - td { dateTime(tree.stats.created) } - } - tr { - th { +"Last updated at" } - td { dateTime(tree.stats.updated) } - } - tr { - th { +"Size (bytes)" } - td { +"${tree.stats.size}" } - } - tr { - th { +"Actions" } - td { - ul { - li { - a(classes = "button", href = href(Root.Admin.Vfs.Download(path.elements))) { - +"Download" - } - } - li { - form(action = href(Root.Admin.Vfs.Overwrite(path.elements)), method = FormMethod.post, encType = FormEncType.multipartFormData) { - installCsrfToken(call = this@adminViewVfs) - label { - fileInput(name = "uploaded") - +"Upload New Version" - } - submitInput() - } - } - li { - a(classes = "button", href = href(Root.Admin.Vfs.CopyPage(path.elements))) { - +"Make Copy" - } - } - li { - a(classes = "button evil", href = href(Root.Admin.Vfs.DeleteConfirmPage(path.elements))) { - +"Delete" - } - } - } - } - } - tr { - th { +"Navigate" } - td { - ul { - path.elements.indices.forEach { index -> - val parent = path.elements.take(index) - li { - a(href = href(Root.Admin.Vfs.View(parent))) { - +"/${StoragePath(parent)}" - } - } - } - } - } - } - } - - is TreeNode.DirNode -> ul { - if (!path.isRoot) - li { - a(href = href(Root.Admin.Vfs.View(path.elements.dropLast(1)))) { - +".." - } - } - - render(path, tree.children, call = this@adminViewVfs) - } - } - } - } -} - -private val textExtensions = listOf( - "", - "groovy", - "html", - "map", - "mtl", - "obj", - "old", - "tpl", - "wip", -) - -suspend fun ApplicationCall.adminPreviewFile(path: StoragePath) { - attributes.put(PageDoNotCacheAttributeKey, true) - - val extension = path.elements.last().substringAfterLast('.', "") - val type = if (extension in textExtensions) ContentType.Text.Plain else ContentType.defaultForFileExtension(extension) - val result = FileStorage.instance.readFile(path) ?: return respond(HttpStatusCode.NotFound) - respondBytes(result, type) -} - -private suspend fun fileTreeForCopy(path: StoragePath): TreeNode.DirNode? { - return FileStorage.instance.listDir(path)?.keys?.mapSuspend { name -> - fileTreeForCopy(path / name)?.let { name to it } - }?.filterNotNull()?.toMap()?.let { TreeNode.DirNode(it) } -} - -private fun UL.renderForCopy(fromPath: StoragePath, intoPath: StoragePath, node: TreeNode.DirNode, call: ApplicationCall) { - li { - form(method = FormMethod.post, action = call.href(Root.Admin.Vfs.CopyPost(intoPath.elements))) { - installCsrfToken(call = call) - hiddenInput(name = "from") { value = fromPath.toString() } - submitInput { value = "Copy Into /$intoPath" } - } - ul { - for ((childName, childNode) in node.children) - if (childNode is TreeNode.DirNode) - renderForCopy(fromPath, intoPath / childName, childNode, call = call) - } - } -} - -suspend fun ApplicationCall.adminShowCopyFile(from: StoragePath): HTML.() -> Unit { - if (FileStorage.instance.statFile(from) == null) - throw NoSuchElementException("File does not exist") - - val tree = fileTreeForCopy(StoragePath.Root)!! - - return adminPage("Copy File /$from") { - main { - h1 { +"Choose Destination for /$from" } - ul { - li { - form(method = FormMethod.get, action = href(Root.Admin.Vfs.View(from.elements))) { - submitInput { value = "Cancel Copy" } - } - } - renderForCopy(from, StoragePath.Root, tree, call = this@adminShowCopyFile) - } - } - } -} - -suspend fun ApplicationCall.adminDoCopyFile(from: StoragePath, into: StoragePath) { - val name = from.elements.last() - val dest = into / name - - if (FileStorage.instance.copyFile(from, dest)) - redirectHref(Root.Admin.Vfs.View(dest.elements), HttpStatusCode.SeeOther) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.adminUploadFile(path: StoragePath, part: PartData.FileItem) { - val name = part.originalFileName ?: throw MissingRequestParameterException("originalFileName") - val filePath = path / name - - val content = withContext(Dispatchers.IO) { part.streamProvider().readAllBytes() } - if (FileStorage.instance.writeFile(filePath, content)) - redirectHref(Root.Admin.Vfs.View(filePath.elements), HttpStatusCode.SeeOther) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.adminOverwriteFile(path: StoragePath, part: PartData.FileItem) { - if (FileStorage.instance.writeFile(path, withContext(Dispatchers.IO) { part.streamProvider().readAllBytes() })) - redirectHref(Root.Admin.Vfs.View(path.elements), HttpStatusCode.SeeOther) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.adminConfirmDeleteFile(path: StoragePath) { - val stats = FileStorage.instance.statFile(path) - if (stats == null) - respond(HttpStatusCode.Conflict) - else - respondHtml(block = adminPage("Confirm Deletion of /$path") { - main { - p { - +"Are you sure you want to delete the file at /$path? " - strong { +"It will be gone forever!" } - } - table { - tr { - th { +"Last Updated" } - td { dateTime(stats.updated) } - } - tr { - th { +"Size (bytes)" } - td { +"${stats.size}" } - } - } - - br - - div { - style = "text-align:center" - form(method = FormMethod.get, action = href(Root.Admin.Vfs.View(path.elements))) { - submitInput { value = "No, take me back" } - } - +Entities.nbsp - form(method = FormMethod.post, action = href(Root.Admin.Vfs.DeleteConfirmPost(path.elements))) { - installCsrfToken(call = this@adminConfirmDeleteFile) - submitInput(classes = "evil") { value = "Yes, delete it" } - } - } - } - }) -} - -suspend fun ApplicationCall.adminDeleteFile(path: StoragePath) { - if (FileStorage.instance.eraseFile(path)) - redirectHref(Root.Admin.Vfs.View(path.elements.dropLast(1)), HttpStatusCode.SeeOther) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.adminMakeDirectory(path: StoragePath, name: String) { - val dirPath = path / name - - if (FileStorage.instance.createDir(dirPath)) - redirectHref(Root.Admin.Vfs.View(dirPath.elements), HttpStatusCode.SeeOther) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.adminConfirmRemoveDirectory(path: StoragePath) { - val entries = FileStorage.instance.listDir(path)?.sortedAsFiles() - if (entries == null) - respond(HttpStatusCode.Conflict) - else - respondHtml(block = adminPage("Confirm Deletion of /$path") { - main { - p { - +"Are you sure you want to delete the directory at /$path? " - strong { +"It, and all of its contents, will be gone forever!" } - } - ul { - for ((name, type) in entries) - li { - +name - if (type == StoredFileType.DIRECTORY) - +"/" - } - } - - br - - div { - style = "text-align:center" - form(method = FormMethod.get, action = href(Root.Admin.Vfs.View(path.elements))) { - submitInput { value = "No, take me back" } - } - +Entities.nbsp - form(method = FormMethod.post, action = href(Root.Admin.Vfs.RmDirConfirmPost(path.elements))) { - installCsrfToken(call = this@adminConfirmRemoveDirectory) - submitInput(classes = "evil") { value = "Yes, delete it" } - } - } - } - }) -} - -suspend fun ApplicationCall.adminRemoveDirectory(path: StoragePath) { - if (FileStorage.instance.deleteDir(path)) - redirectHref(Root.Admin.Vfs.View(path.elements.dropLast(1)), HttpStatusCode.SeeOther) - else - respond(HttpStatusCode.Conflict) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/ViewsUser.kt b/src/jvmMain/kotlin/info/mechyrdia/data/ViewsUser.kt deleted file mode 100644 index 5f814e1..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/ViewsUser.kt +++ /dev/null @@ -1,79 +0,0 @@ -package info.mechyrdia.data - -import com.mongodb.client.model.Updates -import info.mechyrdia.OwnerNationId -import info.mechyrdia.auth.UserSession -import info.mechyrdia.lore.NationProfileSidebar -import info.mechyrdia.lore.page -import info.mechyrdia.lore.redirectHref -import info.mechyrdia.lore.standardNavBar -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall -import io.ktor.server.sessions.get -import io.ktor.server.sessions.sessions -import kotlinx.coroutines.flow.toList -import kotlinx.html.* - -fun ApplicationCall.currentUserPage(): Nothing { - val currNationId = sessions.get()?.nationId - if (currNationId == null) - redirectHref(Root.Auth.LoginPage(), HttpStatusCode.Found) - else - redirectHref(Root.User.ById(currNationId), HttpStatusCode.Found) -} - -suspend fun ApplicationCall.userPage(userId: Id): HTML.() -> Unit { - val currNation = currentNation() - val viewingNation = nationCache.getNation(userId) - - val comments = CommentRenderData( - Comment.getCommentsBy(viewingNation.id).toList(), - nationCache - ) - - return page(viewingNation.name, standardNavBar(), NationProfileSidebar(viewingNation)) { - section { - a { id = "page-top" } - h1 { +viewingNation.name } - if (currNation?.id == OwnerNationId) { - if (viewingNation.isBanned) { - p { +"This user is banned" } - val unbanLink = href(Root.Admin.Unban(viewingNation.id)) - a(href = unbanLink) { - installCsrfToken(unbanLink, call = this@userPage) - +"Unban" - } - } else { - val banLink = href(Root.Admin.Ban(viewingNation.id)) - a(href = banLink) { - installCsrfToken(banLink, call = this@userPage) - +"Ban" - } - } - } - for (comment in comments) - commentBox(comment, currNation?.id, viewingUserPage = true, call = this@userPage) - } - } -} - -suspend fun ApplicationCall.adminBanUserRoute(userId: Id): Nothing { - val bannedNation = nationCache.getNation(userId) - - if (!bannedNation.isBanned) - NationData.Table.set(bannedNation.id, Updates.set(NationData::isBanned.serialName, true)) - - redirectHref(Root.User.ById(userId), HttpStatusCode.SeeOther) -} - -suspend fun ApplicationCall.adminUnbanUserRoute(userId: Id): Nothing { - val bannedNation = nationCache.getNation(userId) - - if (bannedNation.isBanned) - NationData.Table.set(bannedNation.id, Updates.set(NationData::isBanned.serialName, false)) - - redirectHref(Root.User.ById(userId), HttpStatusCode.SeeOther) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/Visits.kt b/src/jvmMain/kotlin/info/mechyrdia/data/Visits.kt deleted file mode 100644 index 42b70a2..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/Visits.kt +++ /dev/null @@ -1,288 +0,0 @@ -package info.mechyrdia.data - -import com.mongodb.client.model.Accumulators -import com.mongodb.client.model.Aggregates -import com.mongodb.client.model.Filters -import com.mongodb.client.model.Updates -import info.mechyrdia.auth.UserSession -import info.mechyrdia.lore.dateTime -import io.ktor.server.application.ApplicationCall -import io.ktor.server.request.path -import io.ktor.server.request.userAgent -import io.ktor.server.sessions.sessionId -import kotlinx.coroutines.flow.firstOrNull -import kotlinx.html.* -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import org.intellij.lang.annotations.Language -import java.time.Instant - -@Serializable -data class PageVisitTotals( - val total: Int, - val totalUnique: Int, - val mostRecent: @Serializable(with = InstantNullableSerializer::class) Instant? -) - -@Serializable -data class PageVisitData( - @SerialName(MONGODB_ID_KEY) - override val id: Id, - - val path: String, - val visitor: String, - val visits: Int = 0, - val lastVisit: @Serializable(with = InstantSerializer::class) Instant = Instant.now() -) : DataDocument { - companion object : TableHolder { - override val Table = DocumentTable() - - override suspend fun initialize() { - Table.index(PageVisitData::path.ascending) - Table.unique(PageVisitData::path.ascending, PageVisitData::visitor.ascending) - Table.index(PageVisitData::lastVisit.ascending) - } - - suspend fun visit(path: String, visitor: String) { - Table.change( - Filters.and( - Filters.eq(PageVisitData::path.serialName, path), - Filters.eq(PageVisitData::visitor.serialName, visitor) - ), - Updates.combine( - Updates.inc(PageVisitData::visits.serialName, 1), - Updates.set(PageVisitData::lastVisit.serialName, Instant.now()), - Updates.setOnInsert(MONGODB_ID_KEY, Id()) - ) - ) - } - - suspend fun totalVisits(path: String): PageVisitTotals { - return Table.aggregate( - listOf( - Aggregates.match(Filters.eq(PageVisitData::path.serialName, path)), - Aggregates.group( - null, - Accumulators.sum(PageVisitTotals::total.serialName, "\$${PageVisitData::visits.serialName}"), - Accumulators.sum(PageVisitTotals::totalUnique.serialName, 1), - Accumulators.max(PageVisitTotals::mostRecent.serialName, "\$${PageVisitData::lastVisit.serialName}"), - ) - ) - ).firstOrNull() ?: PageVisitTotals(0, 0, null) - } - } -} - -suspend fun ApplicationCall.processGuestbook(): PageVisitTotals { - val path = request.path() - - val totals = PageVisitData.totalVisits(path) - if (!RobotDetector.isRobot(request.userAgent())) - sessionId()?.let { PageVisitData.visit(path, it) } - - return totals -} - -fun Int.pluralize(singular: String, plural: String = singular + "s") = if (this == 1) singular else plural - -fun FlowContent.guestbook(totalsData: PageVisitTotals) { - p { - style = "font-size:0.8em" - - +"This page has been visited ${totalsData.total} ${totalsData.total.pluralize("time")} by ${totalsData.totalUnique} unique ${totalsData.totalUnique.pluralize("visitor")}, most recently " - - val mostRecent = totalsData.mostRecent - if (mostRecent == null) - +"in the abyss of unwritten history" - else { - +"at " - dateTime(mostRecent) - } - } -} - -object RobotDetector { - private fun botRegex(@Language("RegExp") regex: String) = Regex(regex, RegexOption.IGNORE_CASE) - - private val botRegexes = listOf( - botRegex(" daum[ /]"), - botRegex(" deusu/"), - botRegex(" yadirectfetcher"), - botRegex("(?:^| )site"), - botRegex("(?:^|[^g])news"), - botRegex("@[a-z]"), - botRegex("\\(at\\)[a-z]"), - botRegex("\\(github\\.com/"), - botRegex("\\[at][a-z]"), - botRegex("^12345"), - botRegex("^<"), - botRegex("^[\\w .\\-()]+(/v?\\d+(\\.\\d+)?(\\.\\d{1,10})?)?$"), - botRegex("^[^ ]{50,}$"), - botRegex("^active"), - botRegex("^ad muncher"), - botRegex("^amaya"), - botRegex("^anglesharp/"), - botRegex("^anonymous"), - botRegex("^avsdevicesdk/"), - botRegex("^axios/"), - botRegex("^bidtellect/"), - botRegex("^biglotron"), - botRegex("^btwebclient/"), - botRegex("^castro"), - botRegex("^clamav[ /]"), - botRegex("^client/"), - botRegex("^cobweb/"), - botRegex("^coccoc"), - botRegex("^custom"), - botRegex("^ddg[_-]android"), - botRegex("^discourse"), - botRegex("^dispatch/\\d"), - botRegex("^downcast/"), - botRegex("^duckduckgo"), - botRegex("^facebook"), - botRegex("^fdm[ /]\\d"), - botRegex("^getright/"), - botRegex("^gozilla/"), - botRegex("^hatena"), - botRegex("^hobbit"), - botRegex("^hotzonu"), - botRegex("^hwcdn/"), - botRegex("^jeode/"), - botRegex("^jetty/"), - botRegex("^jigsaw"), - botRegex("^linkdex"), - botRegex("^lwp[-: ]"), - botRegex("^metauri"), - botRegex("^microsoft bits"), - botRegex("^movabletype"), - botRegex("^mozilla/\\d\\.\\d \\(compatible;?\\)$"), - botRegex("^mozilla/\\d\\.\\d \\w*$"), - botRegex("^navermailapp"), - botRegex("^netsurf"), - botRegex("^offline explorer"), - botRegex("^php"), - botRegex("^postman"), - botRegex("^postrank"), - botRegex("^python"), - botRegex("^read"), - botRegex("^reed"), - botRegex("^restsharp/"), - botRegex("^snapchat"), - botRegex("^space bison"), - botRegex("^svn"), - botRegex("^swcd "), - botRegex("^taringa"), - botRegex("^test certificate info"), - botRegex("^thumbor/"), - botRegex("^tumblr/"), - botRegex("^user-agent:mozilla"), - botRegex("^valid"), - botRegex("^venus/fedoraplanet"), - botRegex("^w3c"), - botRegex("^webbandit/"), - botRegex("^webcopier"), - botRegex("^wget"), - botRegex("^whatsapp"), - botRegex("^xenu link sleuth"), - botRegex("^yahoo"), - botRegex("^yandex"), - botRegex("^zdm/\\d"), - botRegex("^zoom marketplace/"), - botRegex("^\\{\\{.*}}$"), - botRegex("adbeat\\.com"), - botRegex("appinsights"), - botRegex("archive"), - botRegex("ask jeeves/teoma"), - botRegex("bit\\.ly/"), - botRegex("bluecoat drtr"), - botRegex("bot"), - botRegex("browsex"), - botRegex("burpcollaborator"), - botRegex("capture"), - botRegex("catch"), - botRegex("check"), - botRegex("chrome-lighthouse"), - botRegex("chromeframe"), - botRegex("cloud"), - botRegex("crawl"), - botRegex("cryptoapi"), - botRegex("dareboost"), - botRegex("datanyze"), - botRegex("dataprovider"), - botRegex("dejaclick"), - botRegex("dmbrowser"), - botRegex("download"), - botRegex("evc-batch/"), - botRegex("feed"), - botRegex("firephp"), - botRegex("freesafeip"), - botRegex("ghost"), - botRegex("gomezagent"), - botRegex("google"), - botRegex("headlesschrome/"), - botRegex("http"), - botRegex("httrack"), - botRegex("hubspot marketing grader"), - botRegex("hydra"), - botRegex("ibisbrowser"), - botRegex("images"), - botRegex("iplabel"), - botRegex("ips-agent"), - botRegex("java"), - botRegex("library"), - botRegex("mail\\.ru/"), - botRegex("manager"), - botRegex("monitor"), - botRegex("morningscore/"), - botRegex("neustar wpm"), - botRegex("nutch"), - botRegex("offbyone"), - botRegex("optimize"), - botRegex("pageburst"), - botRegex("pagespeed"), - botRegex("perl"), - botRegex("phantom"), - botRegex("pingdom"), - botRegex("powermarks"), - botRegex("preview"), - botRegex("proxy"), - botRegex("ptst[ /]\\d"), - botRegex("rainmeter webparser plugin"), - botRegex("reader"), - botRegex("rexx;"), - botRegex("rigor"), - botRegex("rss"), - botRegex("scan"), - botRegex("scrape"), - botRegex("search"), - botRegex("serp ?reputation ?management"), - botRegex("server"), - botRegex("sogou"), - botRegex("sparkler/"), - botRegex("speedcurve"), - botRegex("spider"), - botRegex("splash"), - botRegex("statuscake"), - botRegex("stumbleupon\\.com"), - botRegex("supercleaner"), - botRegex("synapse"), - botRegex("synthetic"), - botRegex("taginspector/"), - botRegex("torrent"), - botRegex("tracemyfile"), - botRegex("transcoder"), - botRegex("trendsmapresolver"), - botRegex("twingly recon"), - botRegex("url"), - botRegex("virtuoso"), - botRegex("wappalyzer"), - botRegex("webglance"), - botRegex("webkit2png"), - botRegex("websitemetadataretriever"), - botRegex("whatcms/"), - botRegex("wordpress"), - botRegex("zgrab"), - ) - - fun isRobot(userAgent: String?) = userAgent == null || botRegexes.any { it.containsMatchIn(userAgent) } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/data/Xml.kt b/src/jvmMain/kotlin/info/mechyrdia/data/Xml.kt deleted file mode 100644 index 2e06317..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/data/Xml.kt +++ /dev/null @@ -1,129 +0,0 @@ -package info.mechyrdia.data - -import io.ktor.http.ContentType -import io.ktor.http.HttpStatusCode -import io.ktor.http.withCharsetIfNeeded -import io.ktor.server.application.ApplicationCall -import io.ktor.server.response.respondText -import kotlinx.html.* -import kotlinx.html.consumers.* -import kotlinx.html.dom.* -import kotlinx.html.impl.* -import kotlinx.html.org.w3c.dom.events.* -import kotlinx.html.stream.* -import org.w3c.dom.Document - -@DslMarker -annotation class XmlTagMarker - -fun createXml(prettyPrint: Boolean = true): XmlTagConsumer = - createHTML(prettyPrint, xhtmlCompatible = true).xml() - -@Suppress("UNCHECKED_CAST") -fun > C.xml(): XmlTagConsumer = if (this is XmlTagConsumer<*>) - this as XmlTagConsumer -else - XmlTagConsumerImpl(this) - -interface XmlTagConsumer : TagConsumer { - fun onTagDeclaration(version: String, standalone: Boolean?) - - override fun onTagEvent(tag: Tag, event: String, value: (Event) -> Unit) { - tagEventsNotSupported() - } - - fun tagEventsNotSupported(): Nothing { - throw UnsupportedOperationException("Events are not supported in XML") - } -} - -private fun interface XmlDeclarationConsumer { - fun consumeDeclaration(version: String, standalone: Boolean?) -} - -private val Appendable.declarationConsumer: XmlDeclarationConsumer - get() = XmlDeclarationConsumer { version, standalone -> - append("") - appendLine() - } - -private val Document.declarationConsumer: XmlDeclarationConsumer - get() = XmlDeclarationConsumer { version, standalone -> - xmlVersion = version - xmlStandalone = standalone == true - } - -private fun TagConsumer<*>.getDeclarationConsumer(): XmlDeclarationConsumer = - when (this) { - is HTMLStreamBuilder<*> -> out.declarationConsumer - is HTMLDOMBuilder -> document.declarationConsumer - is DelayedConsumer<*> -> downstream.getDeclarationConsumer() - is FinalizeConsumer<*, *> -> downstream.getDeclarationConsumer() - is TraceConsumer<*> -> downstream.getDeclarationConsumer() - is XmlTagConsumerImpl<*> -> downstream.getDeclarationConsumer() - else -> throw IllegalArgumentException("Unsupported TagConsumer subtype ${this::class.qualifiedName}") - } - -private class XmlTagConsumerImpl(val downstream: TagConsumer) : XmlTagConsumer, TagConsumer by downstream { - private var isDeclared = false - - override fun onTagDeclaration(version: String, standalone: Boolean?) { - if (isDeclared) - error("Cannot write XML declaration twice") - - downstream.getDeclarationConsumer().consumeDeclaration(version, standalone) - isDeclared = true - } - - override fun onTagEvent(tag: Tag, event: String, value: (Event) -> Unit) { - tagEventsNotSupported() - } -} - -@XmlTagMarker -fun > C.declaration(version: String = "1.0", standalone: Boolean? = null) = apply { - onTagDeclaration(version, standalone) -} - -@XmlTagMarker -class XmlTag( - override val tagName: String, - override val consumer: XmlTagConsumer<*>, - initialAttributes: Map, - override val namespace: String? = null, - override val inlineTag: Boolean, - override val emptyTag: Boolean -) : Tag { - override val attributes: DelegatingMap = DelegatingMap(initialAttributes, this) { consumer } - - override val attributesEntries: Collection> - get() = attributes.immutableEntries - - operator fun String.invoke(attributes: Map = emptyMap(), namespace: String? = null, isInline: Boolean = false, block: (XmlTag.() -> Unit)? = null) = XmlTag(this, consumer, attributes, namespace, isInline, block == null).visit(block ?: emptyBlock) - - operator fun XmlInsertable.unaryPlus() = intoXml() -} - -interface XmlInsertable { - fun XmlTag.intoXml() -} - -private val emptyBlock: XmlTag.() -> Unit = {} - -@XmlTagMarker -fun > C.root(name: String, attributes: Map = emptyMap(), namespace: String? = null, block: (XmlTag.() -> Unit)? = null) = XmlTag(name, this, attributes, namespace, false, block == null).visitAndFinalize(this, block ?: emptyBlock) - -suspend fun ApplicationCall.respondXml(status: HttpStatusCode? = null, contentType: ContentType = ContentType.Text.Xml, prettyPrint: Boolean = true, block: XmlTagConsumer.() -> String) { - respondText(createXml(prettyPrint).block(), contentType.withCharsetIfNeeded(Charsets.UTF_8), status) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/April1st.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/April1st.kt deleted file mode 100644 index 3905766..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/April1st.kt +++ /dev/null @@ -1,31 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import io.ktor.server.application.ApplicationCall -import java.time.Instant -import java.time.Month -import java.time.ZoneId - -val MyTimeZone: ZoneId = ZoneId.of("America/New_York") - -fun isApril1st(time: Instant = Instant.now()): Boolean { - val zonedDateTime = time.atZone(MyTimeZone) - return zonedDateTime.month == Month.APRIL && zonedDateTime.dayOfMonth == 1 -} - -suspend fun redirectFileOnApril1st(requestedFile: StoragePath, call: ApplicationCall): StoragePath? { - if (!call.april1stMode.isEnabled) return null - - val path = StoragePath.april1Dir / requestedFile.elements - if (FileStorage.instance.statFile(path) == null) return null - return path -} - -suspend fun ApplicationCall.getAssetFile(requestedFile: StoragePath): StoragePath { - return redirectFileOnApril1st(requestedFile, call = this) ?: requestedFile -} - -suspend fun ApplicationCall.respondAsset(assetFile: StoragePath) { - respondCompressedFile(getAssetFile(assetFile)) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ArticleListing.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ArticleListing.kt deleted file mode 100644 index efa8271..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ArticleListing.kt +++ /dev/null @@ -1,72 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.Configuration -import info.mechyrdia.OwnerNationId -import info.mechyrdia.auth.UserSession -import info.mechyrdia.concat -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import io.ktor.server.application.ApplicationCall -import io.ktor.server.sessions.get -import io.ktor.server.sessions.sessions -import kotlinx.html.* -import java.text.Collator -import java.util.Locale - -data class ArticleNode(val name: String, val title: ArticleTitle, val subNodes: List?) - -suspend fun rootArticleNodeList(): List = StoragePath.articleDir.toArticleNode().subNodes.orEmpty() - -suspend fun StoragePath.toArticleNode(): ArticleNode = ArticleNode( - name, - toFriendlyPageTitle(), - FileStorage.instance.listDir(this)?.keys?.mapSuspend { name -> - (this / name).toArticleNode() - }?.sortedAsArticles() -) - -private val collator: Collator = Collator.getInstance(Locale.US).apply { - strength = Collator.PRIMARY - decomposition = Collator.FULL_DECOMPOSITION -} - -fun List.sortedLexically(selector: (T) -> String?) = map { it to collator.getCollationKey(selector(it)) } - .sortedBy { it.second } - .map { (it, _) -> it } - -private fun List.sortedAsArticles() = sortedLexically { it.title.title }.sortedBy { it.subNodes == null } - -private val String.isPublic: Boolean - get() = !endsWith(".wip") && !endsWith(".old") - -fun String.isViewableIn(call: ApplicationCall?) = isPublic || Configuration.Current.isDevMode || call?.sessions?.get()?.nationId == OwnerNationId - -fun List.renderInto(list: UL, base: List = emptyList(), format: LoreArticleFormat = LoreArticleFormat.HTML, call: ApplicationCall) { - for (node in this) - if (node.name.isViewableIn(call)) - list.li { - val nodePath = base + node.name - a(href = call.href(Root.LorePage(nodePath, format))) { - style = node.title.css - +node.title.title - } - node.subNodes?.let { subNodes -> - ul { - subNodes.renderInto(this, nodePath, format, call = call) - } - } - } -} - -suspend fun StoragePath.toFriendlyPageTitle() = ArticleTitleCache.get(this) - -suspend fun StoragePath.toFriendlyPathTitle(): String { - val lorePath = elements.drop(1) - if (lorePath.isEmpty()) return TOC_TITLE - - return lorePath.indices.mapSuspend { index -> - StoragePath(lorePath.take(index + 1)).toFriendlyPageTitle().title - }.concat(" - ") -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ArticleTitles.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ArticleTitles.kt deleted file mode 100644 index 63e3eef..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ArticleTitles.kt +++ /dev/null @@ -1,56 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.concat -import info.mechyrdia.data.StoragePath - -data class ArticleTitle(val title: String, val css: String = "") - -object ArticleTitleCache : FileDependentCache() { - private val StoragePath.defaultTitle: String - get() = if (elements.size > 1) - elements.last().split('-').concat(" ") { word -> - word.lowercase().replaceFirstChar { it.titlecase() } - } - else TOC_TITLE - - private val StoragePath.defaultCssProps: Map - get() = mapOfNotNull( - if (name.endsWith(".wip")) "opacity" to "0.5" else null, - if (name.endsWith(".old")) "text-decoration" to "line-through" else null, - ) - - private fun Map.toStyleString() = asIterable().concat(";") { (k, v) -> "$k:$v" } - - override fun default(path: StoragePath): ArticleTitle { - return ArticleTitle(path.defaultTitle, path.defaultCssProps.toStyleString()) - } - - override suspend fun processFile(path: StoragePath): ArticleTitle { - require(path in StoragePath.articleDir) { "Invalid path for ArticleTitleCache /$path" } - - val title = path.defaultTitle - val cssProps = path.defaultCssProps - - val factbookAst = FactbookLoader.loadFactbook(path.elements.drop(1)) - ?: return ArticleTitle(title, cssProps.toStyleString()) - - val factbookTitle = factbookAst - .firstNotNullOfOrNull { node -> - (node as? ParserTreeNode.Tag)?.takeIf { tag -> tag.tag == "h1" } - } - ?.subNodes - ?.treeToText() - ?: title - - val factbookCssProps = cssProps + mapOfNotNull( - if (factbookAst.any { it is ParserTreeNode.Tag && it.tag == "redirect" }) "font-style" to "italic" else null, - ) - - return ArticleTitle(factbookTitle, factbookCssProps.toStyleString()) - } -} - -fun mapOfNotNull(vararg pairs: Pair?): Map = pairs - .asSequence() - .filterNotNull() - .toMap(LinkedHashMap(pairs.size)) diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/AssetCaching.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/AssetCaching.kt deleted file mode 100644 index 65bd140..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/AssetCaching.kt +++ /dev/null @@ -1,52 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import io.ktor.util.AttributeKey -import kotlinx.coroutines.sync.Mutex -import kotlinx.coroutines.sync.withLock -import java.time.Instant -import java.util.concurrent.ConcurrentHashMap - -val StoragePathAttributeKey = AttributeKey("Mechyrdia.StoragePath") - -abstract class FileDependentCache { - private inner class Entry(updated: Instant?, data: T) { - private var updated: Instant = updated ?: Instant.MIN - var data: T = data - private set - - private val updateLock = Mutex() - - suspend fun updateIfNeeded(path: StoragePath): Entry { - return updateLock.withLock { - val fileUpdated = FileStorage.instance.statFile(path)?.updated - if (fileUpdated == null) { - updated = Instant.MIN - data = default(path) - } else if (updated < fileUpdated) { - updated = fileUpdated - data = processFile(path) - } - this - } - } - } - - private val cacheLock = Mutex() - private val cache = ConcurrentHashMap() - - private suspend fun Entry(path: StoragePath) = cacheLock.withLock { - cache.getOrPut(path) { - Entry(null, default(path)) - } - } - - protected abstract fun default(path: StoragePath): T - - protected abstract suspend fun processFile(path: StoragePath): T - - suspend fun get(path: StoragePath): T { - return Entry(path).updateIfNeeded(path).data - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/AssetCompression.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/AssetCompression.kt deleted file mode 100644 index 7aec269..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/AssetCompression.kt +++ /dev/null @@ -1,60 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.respondStoredFile -import io.ktor.http.HttpHeaders -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall -import io.ktor.server.request.acceptEncodingItems -import io.ktor.server.response.header -import io.ktor.server.response.respond -import io.ktor.server.response.respondBytes -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.withContext -import java.io.ByteArrayOutputStream -import java.io.FilterOutputStream -import java.io.OutputStream -import java.util.zip.DeflaterOutputStream -import java.util.zip.GZIPOutputStream - -private val gzippedCache = CompressedCache("gzip", ::GZIPOutputStream) -private val deflatedCache = CompressedCache("deflate", ::DeflaterOutputStream) - -private fun getCacheByEncoding(encoding: String) = when (encoding) { - "gzip" -> gzippedCache - "deflate" -> deflatedCache - else -> null -} - -private fun ApplicationCall.compressedCache(): CompressedCache? { - return request.acceptEncodingItems() - .mapNotNull { item -> getCacheByEncoding(item.value)?.let { it to item.quality } } - .maxByOrNull { it.second } - ?.first -} - -suspend fun ApplicationCall.respondCompressedFile(path: StoragePath) { - val cache = compressedCache() ?: return respondStoredFile(path) - val compressedBytes = cache.get(path) ?: return respond(HttpStatusCode.NotFound) - attributes.put(StoragePathAttributeKey, path) - response.header(HttpHeaders.ContentEncoding, cache.encoding) - respondBytes(compressedBytes) -} - -private class CompressedCache(val encoding: String, private val compressorFactory: (OutputStream, Boolean) -> FilterOutputStream) : FileDependentCache() { - override fun default(path: StoragePath) = null - - override suspend fun processFile(path: StoragePath): ByteArray? { - val fileContents = FileStorage.instance.readFile(path) ?: return null - - return withContext(Dispatchers.IO) { - ByteArrayOutputStream().also { oStream -> - compressorFactory(oStream, true).use { gzip -> - gzip.write(fileContents) - gzip.flush() - } - }.toByteArray() - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/AssetHashing.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/AssetHashing.kt deleted file mode 100644 index b7702b3..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/AssetHashing.kt +++ /dev/null @@ -1,98 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import io.ktor.http.content.EntityTagVersion -import io.ktor.http.content.Version -import io.ktor.server.application.ApplicationCall -import io.ktor.server.http.content.LastModifiedVersion -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.async -import kotlinx.coroutines.awaitAll -import kotlinx.coroutines.coroutineScope -import kotlinx.coroutines.withContext -import java.io.IOException -import java.io.OutputStream -import java.security.MessageDigest -import java.util.Base64 - -private class DigestingOutputStream(stomach: MessageDigest) : OutputStream() { - private var stomachStore: MessageDigest? = stomach - - private val stomach: MessageDigest - get() = stomachStore ?: throw IOException("Attempt to use DigestingOutputStream after it has been closed") - - val isWritable: Boolean - get() = stomachStore != null - - private var resultStore: ByteArray? = null - - val result: ByteArray - get() = resultStore ?: throw IOException("Attempt to retrieve result of DigestingOutputStream before it has finished") - - val isDone: Boolean - get() = resultStore != null - - override fun write(b: Int) { - stomach.update(b.toByte()) - } - - override fun write(b: ByteArray) { - stomach.update(b) - } - - override fun write(b: ByteArray, off: Int, len: Int) { - stomach.update(b, off, len) - } - - override fun close() { - resultStore = stomach.digest() - stomachStore = null - } - - inline fun useAndGet(block: (DigestingOutputStream) -> Unit): ByteArray { - use(block) - return result - } -} - -private class FileHashCache(val hashAlgo: String) : FileDependentCache() { - private val hashinator: ThreadLocal = ThreadLocal.withInitial { MessageDigest.getInstance(hashAlgo) } - - override fun default(path: StoragePath) = null - - override suspend fun processFile(path: StoragePath): ByteArray? { - val fileContents = FileStorage.instance.readFile(path) ?: return null - - return withContext(Dispatchers.IO) { - DigestingOutputStream(hashinator.get()).useAndGet { oStream -> - oStream.write(fileContents) - } - } - } -} - -private val eTagCache = FileHashCache("SHA-384") - -private val b64Encoder: Base64.Encoder = Base64.getUrlEncoder() - -suspend fun StoragePath.eTag(): String? = eTagCache.get(this)?.let(b64Encoder::encodeToString) - -private suspend fun StoragePath.getVersionHeaders() = coroutineScope { - listOf( - async { - eTag()?.let { - EntityTagVersion(it) - } - }, - async { - FileStorage.instance.statFile(this@getVersionHeaders)?.updated?.toEpochMilli()?.let { - LastModifiedVersion(it) - } - } - ).awaitAll().filterNotNull() -} - -suspend fun getVersionHeaders(call: ApplicationCall): List { - return call.attributes.getOrNull(StoragePathAttributeKey)?.getVersionHeaders().orEmpty() -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/FileData.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/FileData.kt deleted file mode 100644 index 42a887d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/FileData.kt +++ /dev/null @@ -1,32 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import kotlinx.coroutines.sync.Mutex -import kotlinx.coroutines.sync.withLock -import java.time.Instant -import kotlin.properties.ReadOnlyProperty -import kotlin.reflect.KProperty - -fun storedData(path: StoragePath, loader: suspend (StoragePath) -> T?): ReadOnlyProperty T?> = object : ReadOnlyProperty T?> { - private var loadedValue: T? = null - private var lastChanged = Instant.MIN - - private val lock = Mutex() - - override fun getValue(thisRef: Any?, property: KProperty<*>): suspend () -> T? { - return suspend { - lock.withLock { - val cached = loadedValue - val lastMod = FileStorage.instance.statFile(path)?.updated ?: return@withLock null - - if (lastChanged < lastMod) { - lastChanged = lastMod - loader(path).also { - loadedValue = it - } - } else cached - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/Fonts.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/Fonts.kt deleted file mode 100644 index 7d57a64..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/Fonts.kt +++ /dev/null @@ -1,451 +0,0 @@ -package info.mechyrdia.lore - -import com.jaredrummler.fontreader.truetype.FontFileReader -import com.jaredrummler.fontreader.truetype.TTFFile -import com.jaredrummler.fontreader.util.GlyphSequence -import info.mechyrdia.concat -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.XmlTagConsumer -import info.mechyrdia.data.declaration -import info.mechyrdia.data.root -import info.mechyrdia.route.KeyedEnumSerializer -import info.mechyrdia.yieldThread -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.runInterruptible -import kotlinx.coroutines.withContext -import kotlinx.serialization.Serializable -import org.slf4j.Logger -import org.slf4j.LoggerFactory -import java.awt.Font -import java.awt.Shape -import java.awt.geom.AffineTransform -import java.awt.geom.GeneralPath -import java.awt.geom.PathIterator -import java.awt.image.BufferedImage -import java.io.ByteArrayInputStream -import java.io.IOException -import java.nio.IntBuffer -import kotlin.properties.ReadOnlyProperty - -private val FontsLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.lore.FontsKt") - -@Serializable(with = TextAlignmentSerializer::class) -enum class TextAlignment { - LEFT { - override fun processWidth(widthDiff: Int): Int { - return 0 - } - }, - CENTER { - override fun processWidth(widthDiff: Int): Int { - return widthDiff / 2 - } - }, - RIGHT { - override fun processWidth(widthDiff: Int): Int { - return widthDiff - } - }, - ; - - abstract fun processWidth(widthDiff: Int): Int -} - -object TextAlignmentSerializer : KeyedEnumSerializer(TextAlignment.entries) - -data class SvgDoc( - val width: Double, - val height: Double, - val viewBoxX: Double, - val viewBoxY: Double, - val viewBoxW: Double, - val viewBoxH: Double, - val path: SvgPath -) - -data class SvgPath( - val d: String, - val fillRule: String -) - -fun > C.svg(svgDoc: SvgDoc) = declaration(standalone = false) - .root( - "svg", - namespace = "http://www.w3.org/2000/svg", - attributes = mapOf( - "width" to svgDoc.width.xmlValue, - "height" to svgDoc.height.xmlValue, - "viewBox" to listOf( - svgDoc.viewBoxX, - svgDoc.viewBoxY, - svgDoc.viewBoxW, - svgDoc.viewBoxH, - ).concat(" ") { it.xmlValue } - ) - ) { "path"(attributes = mapOf("d" to svgDoc.path.d, "fill-rule" to svgDoc.path.fillRule)) } - -object MechyrdiaSansFont { - suspend fun renderTextToSvg(text: String, bold: Boolean, italic: Boolean, align: TextAlignment): SvgDoc { - val (file, font) = getFont(bold, italic) - - return runInterruptible(Dispatchers.Default) { - val shape = layoutText(text, file, font, align) - createSvgDocument(shape, 80.0 / file.unitsPerEm, 12.0) - } - } - - private val fontsRoot = StoragePath("fonts") - private fun fontFile(name: String) = fontsRoot / "$name.ttf" - private suspend fun loadFont(fontFile: StoragePath): Pair? { - val bytes = FileStorage.instance.readFile(fontFile) ?: return null - - return withContext(Dispatchers.IO) { - val file = TTFFile(true, true) - file.readFont(FontFileReader(ByteArrayInputStream(bytes))) - - val font = Font - .createFont(Font.TRUETYPE_FONT, ByteArrayInputStream(bytes)) - .deriveFont(file.unitsPerEm.toFloat()) - - file to font - } - } - - private fun loadedFont(fontName: String): ReadOnlyProperty Pair?> { - return storedData(fontFile(fontName), ::loadFont) - } - - private val mechyrdiaSans by loadedFont("mechyrdia-sans") - private val mechyrdiaSansB by loadedFont("mechyrdia-sans-bold") - private val mechyrdiaSansI by loadedFont("mechyrdia-sans-italic") - private val mechyrdiaSansBI by loadedFont("mechyrdia-sans-bold-italic") - - private val mechyrdiaSansFonts = listOf(mechyrdiaSans, mechyrdiaSansI, mechyrdiaSansB, mechyrdiaSansBI) - private suspend fun getFont(bold: Boolean, italic: Boolean): Pair { - return mechyrdiaSansFonts[(if (bold) 2 else 0) + (if (italic) 1 else 0)]()!! - } - - private fun TTFFile.getGlyph(cp: Int): Int { - return try { - unicodeToGlyph(cp) - } catch (_: IOException) { - 0 - } - } - - private fun String.toCodePointSequence() = sequence { - val l = length - var i = 0 - while (i < l) { - val cp = Character.codePointAt(this@toCodePointSequence, i) - i += if (Character.isSupplementaryCodePoint(cp)) 2 else 1 - yield(cp) - } - } - - private fun String.toCodePointArray(): IntArray { - val iter = toCodePointSequence().iterator() - - return IntArray(codePointCount(0, length)) { _ -> - assert(iter.hasNext()) - iter.next() - } - } - - private fun TTFFile.getGlyphs(str: String): GlyphSequence { - val codes = str.toCodePointArray() - val glyphs = IntArray(codes.size) { i -> getGlyph(codes[i]) } - - return GlyphSequence(IntBuffer.wrap(codes), IntBuffer.wrap(glyphs), null) - } - - private fun TTFFile.getBasicWidths(glyphSequence: GlyphSequence): IntArray { - return IntArray(glyphSequence.glyphCount) { i -> - if (i == 0) - mtx[glyphSequence.getGlyph(i)].wx - else { - val prev = glyphSequence.getGlyph(i - 1) - val curr = glyphSequence.getGlyph(i) - (rawKerning[prev]?.get(curr) ?: 0) + mtx[curr].wx - } - } - } - - private fun TTFFile.getGlyphPositions(glyphSequence: GlyphSequence, widths: IntArray): Array { - val adjustments = Array(glyphSequence.glyphCount) { IntArray(4) } - gpos.position(glyphSequence, "latn", "*", 0, widths, adjustments) - - // I don't know why this is necessary, - // but it gives me the results I want. - for (adjustment in adjustments) { - adjustment[0] *= 2 - adjustment[1] *= 2 - adjustment[2] *= 2 - adjustment[3] *= 2 - } - - return adjustments - } - - private fun getWidth(widths: IntArray, glyphPositions: Array): Int { - return widths.zip(glyphPositions) { width, pos -> width + pos[2] }.sum() - } - - private fun layoutText(text: String, file: TTFFile, font: Font, align: TextAlignment): Shape { - val img = BufferedImage(256, 160, BufferedImage.TYPE_INT_ARGB) - val g2d = img.createGraphics() - try { - val charHolder = CharArray(2) - val lineHeight = file.rawLowerCaseAscent - file.rawLowerCaseDescent - - val lines = text.split("\r\n", "\n", "\r") - val lineGlyphs = lines.map { file.getGlyphs(it) } - val lineBasics = lineGlyphs.map { file.getBasicWidths(it) } - val lineAdjust = lineGlyphs.zip(lineBasics) { glyphs, widths -> file.getGlyphPositions(glyphs, widths) } - val lineWidths = lineBasics.zip(lineAdjust) { width, adjust -> getWidth(width, adjust) } - val blockWidth = lineWidths.max() - var ly = 0 - - yieldThread() - - val shape = GeneralPath() - val tf = AffineTransform() - for ((li, line) in lines.withIndex()) { - if (line.isNotBlank()) { - val lineWidth = lineWidths[li] - val lx = align.processWidth(blockWidth - lineWidth) - - var cx = 0 - var cy = 0 - - val basicAdv = lineBasics[li] - val adjusted = lineAdjust[li] - val glyphSeq = lineGlyphs[li] - for ((ci, codePoint) in glyphSeq.getCharacterArray(false).withIndex()) { - val length = Character.toChars(codePoint, charHolder, 0) - val glyph = font.layoutGlyphVector(g2d.fontRenderContext, charHolder, 0, length, Font.LAYOUT_LEFT_TO_RIGHT) - val glyphShape = glyph.outline as GeneralPath - val glyphShift = adjusted[ci] - - tf.setToTranslation((lx + cx + glyphShift[0]).toDouble(), (ly + cy + glyphShift[1]).toDouble()) - shape.append(glyphShape.getPathIterator(tf), false) - - cx += glyphShift[2] + basicAdv[ci] - cy += glyphShift[3] - } - } - - ly += lineHeight - - yieldThread() - } - - return shape - } catch (ex: Exception) { - FontsLogger.error("Error converting text $text to font shape", ex) - return GeneralPath() - } finally { - g2d.dispose() - } - } - - private fun createSvgDocument(shape: Shape, scale: Double, padding: Double = 0.0): SvgDoc { - val viewBox = shape.bounds2D - val vBoxPad = padding / scale - val sizePad = padding * 2 - - val path = shape.calculateSvgPath() - - return SvgDoc( - width = (viewBox.width * scale) + sizePad, - height = (viewBox.height * scale) + sizePad, - viewBoxX = viewBox.minX - vBoxPad, - viewBoxY = viewBox.minY - vBoxPad, - viewBoxW = viewBox.width + (vBoxPad * 2), - viewBoxH = viewBox.height + (vBoxPad * 2), - path = path - ) - } - - private fun Shape.calculateSvgPath(): SvgPath { - val iterator = getPathIterator(null) - val d = buildString { - val coords = DoubleArray(6) - var isFirst = true - - while (!iterator.isDone) { - if (isFirst) - isFirst = false - else - append(' ') - - when (val segment = iterator.currentSegment(coords)) { - PathIterator.SEG_MOVETO -> { - append("M ${coords[0]},${coords[1]}") - } - - PathIterator.SEG_LINETO -> { - append("L ${coords[0]},${coords[1]}") - } - - PathIterator.SEG_QUADTO -> { - append("Q ${coords[0]},${coords[1]} ${coords[2]},${coords[3]}") - } - - PathIterator.SEG_CUBICTO -> { - append("C ${coords[0]},${coords[1]} ${coords[2]},${coords[3]} ${coords[4]},${coords[5]}") - } - - PathIterator.SEG_CLOSE -> { - append("Z") - } - - else -> error("Invalid segment type $segment") - } - - iterator.next() - - yieldThread() - } - } - - val fillRule = when (val winding = iterator.windingRule) { - PathIterator.WIND_EVEN_ODD -> "evenodd" - PathIterator.WIND_NON_ZERO -> "nonzero" - else -> error("Invalid winding rule $winding") - } - - return SvgPath(d, fillRule) - } -} - -object TylanAlphabetFont { - private val allowedTranslitCharacters = setOf( - ' ', '\r', '\n', '\t', - 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'r', 's', 't', 'u', 'v', 'x', 'y', - '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', - '~', '`', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', - '[', '{', '}', ']', '\\', '|', '/', '<', - '.', ',', ':', ';', '\'', '"', '?', '>', - ) - - private val replacements = listOf( - Regex("([0-9xy]+)(?![\\s0-9xy])") to "$1 ", - Regex("(? - partial.replace(regex, replacement) - } -} - -object PokhwalishAlphabetFont { - private val allowedTranslitCharacters = setOf( - ' ', '\r', '\n', '\t', - 'a', 'b', 'c', 'd', 'e', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'y', 'z', - '.', ',', '\'', '?', '!', - ) - - private val replacements = listOf( - // Vowels - Regex("aa") to "A", - Regex("ae") to "A", - Regex("ee") to "E", - Regex("ei") to "E", - Regex("ey") to "E", - Regex("ie") to "I", - Regex("ii") to "I", - Regex("iy") to "I", - Regex("ao") to "O", - Regex("au") to "O", - Regex("oo") to "O", - Regex("ou") to "U", - Regex("ue") to "U", - Regex("ui") to "U", - Regex("uu") to "U", - // Consonants - Regex("tz") to "C", - Regex("hh") to "K", - Regex("kh") to "K", - Regex("gh") to "G", - Regex("ng(?![aeiouAEIOU])") to "N", - Regex("ng([aeiouAEIOU])") to "Ng$1", - Regex("n'g") to "ng", - Regex("qh") to "Q", - Regex("th") to "T", - - Regex("ck") to "q", - Regex("c") to "", - Regex("k") to "q", - ) - - fun pokhwalToFontAlphabet(pokhwal: String) = replacements.fold(pokhwal.lowercase().filter { it in allowedTranslitCharacters }) { partial, (regex, replacement) -> - partial.replace(regex, replacement) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/HttpUtils.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/HttpUtils.kt deleted file mode 100644 index 8796f77..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/HttpUtils.kt +++ /dev/null @@ -1,17 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.route.ErrorMessageCookieName -import info.mechyrdia.route.href -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall - -data class HttpRedirectException(val url: String, val status: HttpStatusCode) : RuntimeException() - -fun redirect(url: String, status: HttpStatusCode): Nothing = throw HttpRedirectException(url, status) - -inline fun ApplicationCall.redirectHrefWithError(resource: T, error: String, hash: String? = null): Nothing { - response.cookies.append(ErrorMessageCookieName, error, secure = true, httpOnly = false, extensions = mapOf("SameSite" to "Lax")) - redirect(href(resource, hash), HttpStatusCode.Found) -} - -inline fun ApplicationCall.redirectHref(resource: T, status: HttpStatusCode, hash: String? = null): Nothing = redirect(href(resource, hash), status) diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserBuilder.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserBuilder.kt deleted file mode 100644 index 2e7204a..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserBuilder.kt +++ /dev/null @@ -1,174 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.MainDomainName -import info.mechyrdia.concat -import info.mechyrdia.data.Comment -import info.mechyrdia.data.Id - -abstract class BuilderLexerProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { - override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree) { - env.processTree(subNodes) - } - - override fun processText(env: LexerTagEnvironment, text: String) { - // no-op - } - - override fun processLineBreak(env: LexerTagEnvironment) { - // no-op - } - - override fun combine(env: LexerTagEnvironment, subjects: List) { - // no-op - } -} - -typealias BuilderTag = LexerTagProcessor - -object ToCBuilderProcessor : BuilderLexerProcessor() - -class TableOfContentsBuilder { - private var title: String? = null - private val levels = mutableListOf() - private val links = mutableListOf() - - fun addHeader(text: String, level: Int, toAnchor: String) { - if (level == 0) { - if (title == null) - title = text - - return - } - - if (level > levels.size) - levels.add(1) - else { - val baseLevels = levels.take(level - 1) - val addedLevel = levels[level - 1] + 1 - levels.clear() - levels.addAll(baseLevels) - levels.add(addedLevel) - } - - val number = levels.concat(".", suffix = ". $text") - links.add(NavLink("#$toAnchor", number, aClasses = "left")) - } - - private var description: String? = null - private var image: String? = null - - fun addDescription(plainText: String) { - description = description.orEmpty() + plainText - } - - fun addImage(path: String, overWrite: Boolean = false) { - if (overWrite || image == null) - image = path - } - - fun toPageTitle() = title ?: MISSING_TITLE - - fun toOpenGraph() = description?.let { desc -> - image?.let { img -> - OpenGraphData(desc, img) - } - } - - fun toNavBar(): List = listOf(NavLink("#page-top", title ?: MISSING_TITLE, aClasses = "left")) + links.toList() - - companion object { - const val MISSING_TITLE = "Untitled" - } -} - -private class ToCHeaderBuilderTag(val level: Int) : BuilderTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree) { - val label = subNodes.treeToText() - val anchor = label.sanitizeAnchor() - - env.context.addHeader(label, level, anchor) - } -} - -private class ToCPropertyBuilderTag(val converter: (String) -> String, val setter: TableOfContentsBuilder.(String) -> Unit) : BuilderTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree) { - env.context.setter(converter(subNodes.treeToText())) - } -} - -fun String.imagePathToOpenGraphValue() = "$MainDomainName/assets/images/${sanitizeLink()}" - -enum class ToCBuilderTag(val type: BuilderTag) { - H1(ToCHeaderBuilderTag(0)), - H2(ToCHeaderBuilderTag(1)), - H3(ToCHeaderBuilderTag(2)), - H4(ToCHeaderBuilderTag(3)), - H5(ToCHeaderBuilderTag(4)), - H6(ToCHeaderBuilderTag(5)), - DESC(ToCPropertyBuilderTag({ it }, TableOfContentsBuilder::addDescription)), - IMAGE(ToCPropertyBuilderTag(String::imagePathToOpenGraphValue) { addImage(it, false) }), - THUMB(ToCPropertyBuilderTag(String::imagePathToOpenGraphValue) { addImage(it, true) }), - ; - - companion object { - val asTags = LexerTags(entries.associate { it.name to it.type }) - } -} - -fun ParserTree.buildToC(builder: TableOfContentsBuilder) { - LexerTagEnvironment( - builder, - ToCBuilderTag.asTags, - ToCBuilderProcessor, - ToCBuilderProcessor, - ToCBuilderProcessor, - ToCBuilderProcessor, - ).processTree(this) -} - -object RepliesBuilderProcessor : BuilderLexerProcessor() - -class CommentRepliesBuilder { - private val repliesTo = mutableSetOf>() - - fun addReplyTag(reply: Id) { - repliesTo += reply - } - - fun toReplySet() = repliesTo.toSet() -} - -val ID_REGEX = Regex("[A-IL-TVX-Z0-9]{24}") -fun sanitizeId(html: String) = ID_REGEX.matchEntire(html)?.value - -enum class RepliesBuilderTag(val type: BuilderTag) { - REPLY( - BuilderTag { env, _, content -> - sanitizeId(content.treeToText())?.let { id -> - env.context.addReplyTag(Id(id)) - } - } - ), - ; - - companion object { - val asTags = LexerTags(entries.associate { it.name to it.type }) - } -} - -fun ParserTree.buildReplies(builder: CommentRepliesBuilder) { - LexerTagEnvironment( - builder, - RepliesBuilderTag.asTags, - RepliesBuilderProcessor, - RepliesBuilderProcessor, - RepliesBuilderProcessor, - RepliesBuilderProcessor, - ).processTree(this) -} - -fun getReplies(commentContents: String): Set> { - val builder = CommentRepliesBuilder() - commentContents.parseAs(builder, ParserTree::buildReplies) - return builder.toReplySet() -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserHtml.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserHtml.kt deleted file mode 100644 index fea9d1e..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserHtml.kt +++ /dev/null @@ -1,744 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonStorageCodec -import info.mechyrdia.concat -import kotlinx.html.* -import kotlinx.html.org.w3c.dom.events.* -import kotlinx.html.stream.* -import java.time.Instant - -typealias HtmlBuilderContext = Unit -typealias HtmlBuilderSubject = TagConsumer<*>.() -> Any? - -fun T.append(block: TagConsumer<*>.() -> Any?) = HtmlLexerTagConsumer(consumer).block() - -fun (TagConsumer<*>.() -> Any?).toFragmentString() = createHTML().also { builder -> - with(HtmlLexerTagConsumer(builder)) { this@toFragmentString() } -}.finalize() - -class HtmlLexerTagConsumer private constructor(private val downstream: TagConsumer<*>) : TagConsumer { - override fun onTagStart(tag: Tag) { - downstream.onTagStart(tag) - } - - override fun onTagAttributeChange(tag: Tag, attribute: String, value: String?) { - downstream.onTagAttributeChange(tag, attribute, value) - } - - override fun onTagContent(content: CharSequence) { - downstream.onTagContent(content) - } - - override fun onTagContentEntity(entity: Entities) { - downstream.onTagContentEntity(entity) - } - - override fun onTagContentUnsafe(block: Unsafe.() -> Unit) { - downstream.onTagContentUnsafe(block) - } - - override fun onTagEvent(tag: Tag, event: String, value: (Event) -> Unit) { - downstream.onTagEvent(tag, event, value) - } - - override fun onTagEnd(tag: Tag) { - downstream.onTagEnd(tag) - } - - override fun onTagComment(content: CharSequence) { - downstream.onTagComment(content) - } - - override fun finalize() { - // no-op - } - - companion object { - operator fun invoke(downstream: TagConsumer<*>) = - if (downstream is HtmlLexerTagConsumer) - downstream - else - HtmlLexerTagConsumer(downstream) - } -} - -fun TagConsumer<*>.append(text: String) = onTagContent(text) -fun TagConsumer<*>.append(entity: Entities) = onTagContentEntity(entity) - -fun > C.unsafe(block: Unsafe.() -> Unit) = onTagContentUnsafe(block) - -fun ParserTree.shouldSplitSections(): Boolean = firstOrNull()?.let { - it is ParserTreeNode.Tag && it isTag "h1" -} == true - -fun ParserTree.splitSections(): List = splitBefore { - it is ParserTreeNode.Tag && it isTag "h2" -} - -fun ParserTreeNode.isWhitespace() = when (this) { - is ParserTreeNode.Text -> text.isBlank() - ParserTreeNode.LineBreak -> true - is ParserTreeNode.Tag -> false -} - -fun ParserTree.isWhitespace() = all { it.isWhitespace() } - -fun ParserTreeNode.isParagraph(inlineTags: Set): Boolean = when (this) { - is ParserTreeNode.Text -> true - ParserTreeNode.LineBreak -> false - is ParserTreeNode.Tag -> this isTag inlineTags && subNodes.isParagraph(inlineTags) -} - -fun ParserTree.isParagraph(inlineTags: Set): Boolean = any { it.isParagraph(inlineTags) } - -fun ParserTree.splitParagraphs(): List = splitOn { it == ParserTreeNode.LineBreak } - -fun ParserTree.toHtmlParagraph(env: LexerTagEnvironment) = if (isEmpty()) - null -else if (isParagraph(HtmlLexerProcessor.inlineTags)) { - val concat = HtmlLexerProcessor.combineInline(env, this) - ({ p { append(concat) } }) -} else - HtmlLexerProcessor.combineInline(env, this) - -fun ParserTree.splitHtmlParagraphs(env: LexerTagEnvironment): List = - splitParagraphs().mapNotNull { paragraph -> - paragraph.toHtmlParagraph(env) - } - -object HtmlLexerProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { - val inlineTags = setOf( - "b", - "i", - "u", - "s", - "sup", - "sub", - "color", - "ipa", - "code", - "desc", - "link", - "extlink", - "lang", - "url", - "reply", - ) - - override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - val content = env.processTree(subNodes) - - return { - append(if (param == null) "[$tag]" else "[$tag=$param]") - content() - append("[/$tag]") - } - } - - override fun processText(env: LexerTagEnvironment, text: String): HtmlBuilderSubject { - return { append(text) } - } - - override fun processLineBreak(env: LexerTagEnvironment): HtmlBuilderSubject { - return { - br() - br() - } - } - - override fun processAndCombine(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { - return combinePage(env, nodes) - } - - fun combinePage(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { - return if (nodes.shouldSplitSections()) { - val pageParts = nodes.splitSections().map { combineBlock(env, it) } - ({ - for (pagePart in pageParts) section { append(pagePart) } - }) - } else - combineBlock(env, nodes) - } - - fun combineItem(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { - return if (nodes.any { it == ParserTreeNode.LineBreak }) { - val paragraphs = nodes.splitHtmlParagraphs(env) - ({ - for (paragraph in paragraphs) paragraph() - }) - } else - combineInline(env, nodes) - } - - fun combineBlock(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { - return if (nodes.any { it == ParserTreeNode.LineBreak }) { - val paragraphs = nodes.splitHtmlParagraphs(env) - ({ - for (paragraph in paragraphs) paragraph() - }) - } else if (nodes.isParagraph(inlineTags)) { - val concat = combineInline(env, nodes) - ({ p { append(concat) } }) - } else - combineInline(env, nodes) - } - - fun combineInline(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { - return combine(env, nodes.map(env::processNode)) - } - - fun combineLayout(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { - return combine(env, nodes.filterNot(ParserTreeNode::isWhitespace).map(env::processNode)) - } - - override fun combine(env: LexerTagEnvironment, subjects: List): HtmlBuilderSubject { - return { for (subject in subjects) subject() } - } -} - -fun interface HtmlLexerTag : LexerTagProcessor - -class HtmlMetadataLexerTag(val absorb: Boolean) : HtmlLexerTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - return if (absorb) ({}) else HtmlLexerProcessor.combineInline(env, subNodes) - } -} - -fun ParserTree.treeToText(): String = concat { - when (it) { - is ParserTreeNode.Text -> it.text - ParserTreeNode.LineBreak -> " " - is ParserTreeNode.Tag -> it.subNodes.treeToText() - } -}.trim() - -fun interface HtmlTextBodyLexerTag : HtmlLexerTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - return processTag(env, param, subNodes.treeToText()) - } - - fun processTag(env: LexerTagEnvironment, param: String?, innerText: String): HtmlBuilderSubject -} - -typealias TagCreator = TagConsumer<*>.(block: Tag.() -> Unit) -> Unit - -fun (TagConsumer<*>.(T1?, block: Tag.() -> Unit) -> Any?).toTagCreator(): TagCreator { - return { - this@toTagCreator(null, it) - } -} - -fun (TagConsumer<*>.(T1?, T2?, block: Tag.() -> Unit) -> Any?).toTagCreator(): TagCreator { - return { - this@toTagCreator(null, null, it) - } -} - -fun (TagConsumer<*>.(T1?, T2?, T3?, block: Tag.() -> Unit) -> Any?).toTagCreator(): TagCreator { - return { - this@toTagCreator(null, null, null, it) - } -} - -enum class HtmlTagMode { - INLINE, - BLOCK, - ITEM, - LAYOUT, - ; - - fun combine(env: LexerTagEnvironment, subNodes: ParserTree) = when (this) { - INLINE -> HtmlLexerProcessor.combineInline(env, subNodes) - BLOCK -> HtmlLexerProcessor.combineBlock(env, subNodes) - ITEM -> HtmlLexerProcessor.combineItem(env, subNodes) - LAYOUT -> HtmlLexerProcessor.combineLayout(env, subNodes) - } -} - -class HtmlTagLexerTag( - val attributes: (String?) -> Map = { _ -> emptyMap() }, - val tagMode: HtmlTagMode = HtmlTagMode.BLOCK, - val tagCreator: TagCreator -) : HtmlLexerTag { - constructor(attributes: Map, tagMode: HtmlTagMode = HtmlTagMode.BLOCK, tagCreator: TagCreator) : this({ attributes }, tagMode, tagCreator) - - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - val body = tagMode.combine(env, subNodes) - val calculatedAttributes = attributes(param) - - return { - tagCreator { - for ((name, value) in calculatedAttributes) - attributes[name] = value - append(body) - } - } - } -} - -val NON_ANCHOR_CHAR = Regex("[^a-zA-Z\\d\\-]+") -fun String.sanitizeAnchor() = replace(NON_ANCHOR_CHAR, "-") - -class HtmlHeaderLexerTag(val tagCreator: TagCreator, val anchor: (String) -> String?) : HtmlLexerTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - val content = subNodes.treeToText() - val anchorId = anchor(content) - val anchorHash = anchorId?.let { "#$it" }.orEmpty() - - return { - anchorId?.let { a { id = it } } - - tagCreator { - attributes["data-redirect-id"] = anchorHash - +content - } - } - } -} - -private fun repeatColorDigits(color: String) = when (color.length) { - 6 -> color - 3 -> { - val (r, g, b) = color.toCharArray() - "$r$r$g$g$b$b" - } - - else -> null -} - -fun processColor(param: String?): Map = param - ?.removePrefix("#") - ?.let(::repeatColorDigits) - ?.toIntOrNull(16) - ?.toString(16) - ?.padStart(6, '0') - ?.let { mapOf("style" to "color:#$it") } - .orEmpty() - -fun uncasedMapOf(vararg pairs: Pair): Map = buildMap { - pairs.associateTo(this) { (k, v) -> - k.lowercase() to v - } -} - -fun Map.getUncased(key: String): V? = get(key.lowercase()) - -private val VALID_ALIGNMENTS = uncasedMapOf( - "left" to "text-align:left", - "right" to "text-align:right", - "center" to "text-align:center", - "justify" to "text-align:justify;text-align-last:left" -) - -fun processAlign(param: String?): Map = param - ?.lowercase() - ?.let { VALID_ALIGNMENTS.getUncased(it) } - ?.let { mapOf("style" to it) } - .orEmpty() - -private val VALID_FLOATS = uncasedMapOf( - "left" to "float:left;max-width:var(--aside-width)", - "right" to "float:right;max-width:var(--aside-width)", -) - -fun processFloat(param: String?): Map = param - ?.lowercase() - ?.let { VALID_FLOATS.getUncased(it) } - ?.let { mapOf("style" to it) } - .orEmpty() - -val NON_LINK_CHAR = Regex("[^#a-zA-Z\\d\\-'()._/]") -val DOT_CHARS = Regex("\\.+") -fun String.sanitizeLink() = replace(NON_LINK_CHAR, "").replace(DOT_CHARS, ".") - -val NON_EXT_LINK_CHAR = Regex("[^#a-zA-Z\\d\\-'()._:/]") -fun String.sanitizeExtLink() = replace(NON_EXT_LINK_CHAR, "").replace(DOT_CHARS, ".") - -val NON_EXT_IMG_LINK_CHAR = Regex("[^#a-zA-Z\\d\\-._/]") -fun String.sanitizeExtImgLink() = replace(NON_EXT_IMG_LINK_CHAR, "").replace(DOT_CHARS, ".") - -fun getSizeParam(tagParam: String?): Pair = tagParam?.let { resolution -> - val parts = resolution.split('x') - parts.getOrNull(0)?.toIntOrNull() to parts.getOrNull(1)?.toIntOrNull() -} ?: (null to null) - -fun getImageSizeStyleValue(width: Int?, height: Int?) = width?.let { "width: calc(var(--media-size-unit) * $it);" }.orEmpty() + height?.let { "height: calc(var(--media-size-unit) * $it);" }.orEmpty() - -fun processTableCell(param: String?): Map { - val (width, height) = getSizeParam(param) - return width?.let { mapOf("colspan" to "$it") }.orEmpty() + height?.let { mapOf("rowspan" to "$it") }.orEmpty() -} - -fun String.toInternalUrl() = if (startsWith("/")) "/lore$this" else if (startsWith("#")) this else "./$this" -fun String.toExternalUrl() = if (startsWith("http:")) "https:${substring(5)}" else this - -fun processInternalLink(param: String?): Map = param - ?.sanitizeLink() - ?.toInternalUrl() - ?.let { mapOf("href" to it) } - .orEmpty() - -fun processExternalLink(param: String?): Map = param - ?.sanitizeExtLink() - ?.toExternalUrl() - ?.let { mapOf("href" to it, "rel" to "external") } - .orEmpty() - -fun processCommentLink(param: String?): Map = processExternalLink(param) + mapOf("rel" to "ugc external nofollow") - -fun processCommentImage(url: String, domain: String) = "https://$domain/${url.sanitizeExtImgLink()}" - -enum class FactbookFormattingTag(val type: HtmlLexerTag) { - B(HtmlTagLexerTag(attributes = mapOf("style" to "font-weight:bold"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - I(HtmlTagLexerTag(attributes = mapOf("style" to "font-style:italic"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - U(HtmlTagLexerTag(attributes = mapOf("style" to "text-decoration:underline"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - S(HtmlTagLexerTag(attributes = mapOf("style" to "text-decoration:line-through"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - SUP(HtmlTagLexerTag(tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::sup.toTagCreator())), - SUB(HtmlTagLexerTag(tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::sub.toTagCreator())), - COLOR(HtmlTagLexerTag(attributes = ::processColor, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - IPA(HtmlTagLexerTag(attributes = mapOf("style" to "font-family:DejaVu Sans"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - CODE(HtmlTagLexerTag(attributes = mapOf("style" to "font-family:JetBrains Mono"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - CODE_BLOCK(HtmlLexerTag { _, _, subNodes -> - val blockText = subNodes.unparse() - ({ - div { - style = "font-family:JetBrains Mono" - pre { - +blockText - } - } - }) - }), - BLOCKQUOTE(HtmlTagLexerTag(tagCreator = TagConsumer<*>::blockQuote.toTagCreator())), - - ERROR(HtmlTagLexerTag(attributes = mapOf("style" to "color: #f00"), tagCreator = TagConsumer<*>::div.toTagCreator())), - - H1(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h1.toTagCreator()) { null }), - H2(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h2.toTagCreator(), String::sanitizeAnchor)), - H3(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h3.toTagCreator(), String::sanitizeAnchor)), - H4(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h4.toTagCreator(), String::sanitizeAnchor)), - H5(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h5.toTagCreator(), String::sanitizeAnchor)), - H6(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h6.toTagCreator(), String::sanitizeAnchor)), - - ALIGN(HtmlTagLexerTag(attributes = ::processAlign, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::div.toTagCreator())), - ASIDE(HtmlTagLexerTag(attributes = ::processFloat, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::div.toTagCreator())), - - DESC(HtmlMetadataLexerTag(absorb = false)), - THUMB(HtmlMetadataLexerTag(absorb = true)), - - IMAGE(HtmlTextBodyLexerTag { _, param, content -> - val url = content.sanitizeLink() - val (width, height) = getSizeParam(param) - val styleValue = getImageSizeStyleValue(width, height) - - if (url.endsWith(".svg")) { - ({ - iframe { - src = "/assets/images/$url" - style = styleValue - } - }) - } else { - ({ - span(classes = "image-thumb") { - attributes["data-src"] = "/assets/images/$url" - attributes["data-style"] = styleValue - } - }) - } - }), - MODEL(HtmlTextBodyLexerTag { _, param, content -> - val url = content.sanitizeLink() - val (width, height) = getSizeParam(param) - val sizeStyle = getImageSizeStyleValue(width, height) - - ({ - canvas { - style = sizeStyle - attributes["data-model"] = url - } - }) - }), - AUDIO(HtmlTextBodyLexerTag { _, _, content -> - val url = content.sanitizeLink() - - ({ - audio { - src = "/assets/sounds/$url" - controls = true - } - }) - }), - QUIZ(HtmlTextBodyLexerTag { _, _, content -> - val contentJson = JsonStorageCodec.parseToJsonElement(content).toString() - - ({ - span(classes = "quiz") { - attributes["data-quiz"] = contentJson - } - }) - }), - - UL(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::ul.toTagCreator())), - OL(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::ol.toTagCreator())), - LI(HtmlTagLexerTag(tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::li.toTagCreator())), - - TABLE(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::table.toTagCreator())), - TR(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::tr.toTagCreator())), - TD(HtmlTagLexerTag(attributes = ::processTableCell, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::td.toTagCreator())), - TH(HtmlTagLexerTag(attributes = ::processTableCell, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::th.toTagCreator())), - - MOMENT(HtmlTextBodyLexerTag { _, _, content -> - val instant = content.toLongOrNull()?.let { Instant.ofEpochMilli(it) } - if (instant == null) - ({ append(content) }) - else - ({ dateTime(instant) }) - }), - LINK(HtmlTagLexerTag(attributes = ::processInternalLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), - EXTLINK(HtmlTagLexerTag(attributes = ::processExternalLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), - ANCHOR(HtmlTextBodyLexerTag { _, _, content -> - val url = content.sanitizeAnchor() - - ({ - a { - id = url - attributes["name"] = url - } - }) - }), - REDIRECT(HtmlTextBodyLexerTag { _, _, content -> - val url = content.toInternalUrl() - - ({ - p { - style = "font-weight:800" - +"Redirect to " - a(href = url, classes = "redirect-link") { - +url - } - } - }) - }), - LANG( - HtmlLexerTag { _, param, content -> - if ("tylan".equals(param, ignoreCase = true)) { - val tylan = TylanAlphabetFont.tylanToFontAlphabet(content.treeToText()) - ({ - span(classes = "lang-tylan") { +tylan } - }) - } else if ("thedish".equals(param, ignoreCase = true)) { - val thedish = content.treeToText() - ({ - span(classes = "lang-thedish") { +thedish } - }) - } else if ("kishari".equals(param, ignoreCase = true)) { - val kishari = content.treeToText() - ({ - span(classes = "lang-kishari") { +kishari } - }) - } else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) { - val pokhwal = PokhwalishAlphabetFont.pokhwalToFontAlphabet(content.treeToText()) - ({ - span(classes = "lang-pokhwal") { +pokhwal } - }) - } else { - val foreign = content.treeToText() - ({ - append(foreign) - }) - } - } - ), - ALPHABET( - HtmlTextBodyLexerTag { _, param, content -> - if ("mechyrdian".equals(content, ignoreCase = true)) - ({ - div(classes = "mechyrdia-sans-box") { - p { +"Input Text:" } - textArea(classes = "input-box") { spellCheck = false } - p { +"Font Options:" } - ul { - li { - label { - checkBoxInput(classes = "bold-option") - +Entities.nbsp - +"Bold" - } - } - li { - label { - checkBoxInput(classes = "ital-option") - +Entities.nbsp - +"Italic" - } - } - li { - label { - +"Align" - +Entities.nbsp - select(classes = "align-opts") { - option { - selected = true - value = "left" - +"Left" - } - option { - value = "center" - +"Center" - } - option { - value = "right" - +"Right" - } - } - } - } - } - p { +"Rendered Text:" } - img(classes = "output-img") { - style = "display:block;max-width:100%" - } - } - }) - else if ("tylan".equals(content, ignoreCase = true)) - ({ - div(classes = "tylan-alphabet-box") { - p { +"Latin Alphabet:" } - textArea(classes = "input-box") { spellCheck = false } - p { +"Tylan Alphabet:" } - textArea(classes = "output-box lang-tylan") { readonly = true } - } - }) - else if ("thedish".equals(content, ignoreCase = true)) - ({ - div(classes = "thedish-alphabet-box") { - p { +"Latin Alphabet:" } - textArea(classes = "input-box") { spellCheck = false } - p { +"Thedish Alphabet:" } - textArea(classes = "output-box lang-thedish") { readonly = true } - } - }) - else if ("kishari".equals(content, ignoreCase = true)) - ({ - div(classes = "kishari-alphabet-box") { - p { +"Latin Alphabet:" } - textArea(classes = "input-box") { spellCheck = false } - p { +"Kishari Alphabet:" } - textArea(classes = "output-box lang-kishari") { readonly = true } - } - }) - else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) - ({ - div(classes = "pokhwal-alphabet-box") { - p { +"Latin Alphabet:" } - textArea(classes = "input-box") { spellCheck = false } - p { +"Pokhwalish Alphabet:" } - textArea(classes = "output-box lang-pokhwal") { readonly = true } - } - }) - else ({}) - } - ), - VOCAB(HtmlTextBodyLexerTag { _, _, content -> - val contentJson = JsonStorageCodec.parseToJsonElement(content).toString() - - ({ - span(classes = "vocab") { - attributes["data-vocab"] = contentJson - } - }) - }), - ; - - companion object { - val asTags = LexerTags(entries.associate { it.name to it.type }) - } -} - -fun ParserTree.toFactbookHtml(): TagConsumer<*>.() -> Any? { - return LexerTagEnvironment( - Unit, - FactbookFormattingTag.asTags, - HtmlLexerProcessor, - HtmlLexerProcessor, - HtmlLexerProcessor, - HtmlLexerProcessor, - ).processTree(this) -} - -class HtmlCommentImageLexerTag(val domain: String) : HtmlLexerTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - val imageUrl = processCommentImage(subNodes.treeToText(), domain) - val (width, height) = getSizeParam(param) - val sizeStyle = getImageSizeStyleValue(width, height) - - return { - img(src = imageUrl) { style = sizeStyle } - } - } -} - -enum class CommentFormattingTag(val type: HtmlLexerTag) { - B(FactbookFormattingTag.B.type), - I(FactbookFormattingTag.I.type), - U(FactbookFormattingTag.U.type), - S(FactbookFormattingTag.S.type), - SUP(FactbookFormattingTag.SUP.type), - SUB(FactbookFormattingTag.SUB.type), - COLOR(FactbookFormattingTag.COLOR.type), - IPA(FactbookFormattingTag.IPA.type), - CODE(FactbookFormattingTag.CODE.type), - CODE_BLOCK(FactbookFormattingTag.CODE_BLOCK.type), - - ALIGN(FactbookFormattingTag.ALIGN.type), - ASIDE(FactbookFormattingTag.ASIDE.type), - - UL(FactbookFormattingTag.UL.type), - OL(FactbookFormattingTag.OL.type), - LI(FactbookFormattingTag.LI.type), - - TABLE(FactbookFormattingTag.TABLE.type), - TR(FactbookFormattingTag.TR.type), - TD(FactbookFormattingTag.TD.type), - TH(FactbookFormattingTag.TH.type), - - URL(HtmlTagLexerTag(attributes = ::processCommentLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), - - LANG(FactbookFormattingTag.LANG.type), - - IMGBB(HtmlCommentImageLexerTag("i.ibb.co")), - - REPLY(HtmlTextBodyLexerTag { _, _, content -> - val id = sanitizeId(content) - - if (id == null) - ({ append(">>$content") }) - else - ({ - a(href = "/comment/view/$id") { - rel = "ugc" - +">>$id" - } - }) - }), - - QUOTE(FactbookFormattingTag.BLOCKQUOTE.type), - EPOCH(FactbookFormattingTag.MOMENT.type), - ; - - companion object { - val asTags = LexerTags(entries.associate { it.name to it.type }) - } -} - -fun ParserTree.toCommentHtml(): TagConsumer<*>.() -> Any? { - return LexerTagEnvironment( - Unit, - CommentFormattingTag.asTags, - HtmlLexerProcessor, - HtmlLexerProcessor, - HtmlLexerProcessor, - HtmlLexerProcessor, - ).processTree(this) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserLexer.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserLexer.kt deleted file mode 100644 index 61cb796..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserLexer.kt +++ /dev/null @@ -1,60 +0,0 @@ -package info.mechyrdia.lore - -class LexerTagEnvironment( - val context: TContext, - private val processTags: LexerTags, - private val processText: LexerTextProcessor, - private val processBreak: LexerLineBreakProcessor, - private val processInvalidTag: LexerTagFallback, - private val combiner: LexerCombiner -) { - fun processTree(parserTree: ParserTree): TSubject { - return combiner.processAndCombine(this, parserTree) - } - - fun processNode(parserTreeNode: ParserTreeNode): TSubject { - return when (parserTreeNode) { - is ParserTreeNode.Text -> processText.processText(this, parserTreeNode.text) - ParserTreeNode.LineBreak -> processBreak.processLineBreak(this) - is ParserTreeNode.Tag -> processTags[parserTreeNode.tag]?.processTag(this, parserTreeNode.param, parserTreeNode.subNodes) - ?: processInvalidTag.processInvalidTag(this, parserTreeNode.tag, parserTreeNode.param, parserTreeNode.subNodes) - } - } -} - -@JvmInline -value class LexerTags private constructor(private val tags: Map>) { - operator fun get(name: String) = tags[name.lowercase()] - - operator fun plus(other: LexerTags) = LexerTags(tags + other.tags) - - companion object { - fun empty() = LexerTags(emptyMap()) - - operator fun invoke(tags: Map>) = LexerTags(tags.mapKeys { (name, _) -> name.lowercase() }) - } -} - -fun interface LexerTagProcessor { - fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): TSubject -} - -fun interface LexerTagFallback { - fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): TSubject -} - -fun interface LexerTextProcessor { - fun processText(env: LexerTagEnvironment, text: String): TSubject -} - -fun interface LexerLineBreakProcessor { - fun processLineBreak(env: LexerTagEnvironment): TSubject -} - -fun interface LexerCombiner { - fun processAndCombine(env: LexerTagEnvironment, nodes: ParserTree): TSubject { - return combine(env, nodes.map(env::processNode)) - } - - fun combine(env: LexerTagEnvironment, subjects: List): TSubject -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserLexerAsync.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserLexerAsync.kt deleted file mode 100644 index 564f22e..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserLexerAsync.kt +++ /dev/null @@ -1,62 +0,0 @@ -package info.mechyrdia.lore - -data class AsyncLexerTagEnvironment( - val context: TContext, - private val processTags: AsyncLexerTags, - private val processText: AsyncLexerTextProcessor, - private val processBreak: AsyncLexerLineBreakProcessor, - private val processInvalidTag: AsyncLexerTagFallback, - private val combiner: AsyncLexerCombiner -) { - suspend fun processTree(parserTree: ParserTree): TSubject { - return combiner.processAndCombine(this, parserTree) - } - - suspend fun processNode(parserTreeNode: ParserTreeNode): TSubject { - return when (parserTreeNode) { - is ParserTreeNode.Text -> processText.processText(this, parserTreeNode.text) - ParserTreeNode.LineBreak -> processBreak.processLineBreak(this) - is ParserTreeNode.Tag -> processTags[parserTreeNode.tag]?.processTag(this, parserTreeNode.param, parserTreeNode.subNodes) - ?: processInvalidTag.processInvalidTag(this, parserTreeNode.tag, parserTreeNode.param, parserTreeNode.subNodes) - } - } -} - -@JvmInline -value class AsyncLexerTags private constructor(private val tags: Map>) { - operator fun get(name: String) = tags[name.lowercase()] - - operator fun plus(other: AsyncLexerTags) = AsyncLexerTags(tags + other.tags) - - companion object { - fun empty() = AsyncLexerTags(emptyMap()) - - operator fun invoke(tags: Map>) = AsyncLexerTags(tags.mapKeys { (name, _) -> name.lowercase() }) - } -} - -fun interface AsyncLexerTagProcessor { - suspend fun processTag(env: AsyncLexerTagEnvironment, param: String?, subNodes: ParserTree): TSubject -} - -fun interface AsyncLexerTagFallback { - suspend fun processInvalidTag(env: AsyncLexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): TSubject -} - -fun interface AsyncLexerTextProcessor { - suspend fun processText(env: AsyncLexerTagEnvironment, text: String): TSubject -} - -fun interface AsyncLexerLineBreakProcessor { - suspend fun processLineBreak(env: AsyncLexerTagEnvironment): TSubject -} - -fun interface AsyncLexerCombiner { - suspend fun processAndCombine(env: AsyncLexerTagEnvironment, nodes: ParserTree): TSubject { - return combine(env, nodes.mapSuspend { - env.processNode(it) - }) - } - - suspend fun combine(env: AsyncLexerTagEnvironment, subjects: List): TSubject -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPlain.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPlain.kt deleted file mode 100644 index b516e7c..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPlain.kt +++ /dev/null @@ -1,118 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.concat - -typealias PlainTextBuilderContext = Unit -typealias PlainTextBuilderSubject = String - -enum class PlainTextTagBehavior { - PASS_THROUGH, - PASS_THROUGH_SPACED, - ABSORB -} - -abstract class PlainTextFormattingProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { - protected abstract fun getTagBehavior(tag: String): PlainTextTagBehavior - protected open fun replaceLineBreak(): String = " " - - override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): PlainTextBuilderSubject { - return when (getTagBehavior(tag.lowercase())) { - PlainTextTagBehavior.PASS_THROUGH -> env.processTree(subNodes) - PlainTextTagBehavior.PASS_THROUGH_SPACED -> env.processTree(subNodes).let { " $it " } - PlainTextTagBehavior.ABSORB -> "" - } - } - - override fun processText(env: LexerTagEnvironment, text: String): PlainTextBuilderSubject { - return text - } - - override fun processLineBreak(env: LexerTagEnvironment): PlainTextBuilderSubject { - return replaceLineBreak() - } - - override fun combine(env: LexerTagEnvironment, subjects: List): PlainTextBuilderSubject { - return subjects.concat() - } -} - -object PlainTextFormattingTag { - val asTags = LexerTags.empty() -} - -object PlainTextProcessor : PlainTextFormattingProcessor() { - private val inlineTags = mapOf( - "b" to false, - "i" to false, - "u" to false, - "s" to false, - "color" to false, - "ipa" to false, - "code" to false, - "h1" to false, - "h2" to false, - "h3" to false, - "h4" to false, - "h5" to false, - "h6" to false, - "align" to false, - "aside" to false, - "desc" to false, - "link" to false, - "extlink" to false, - "lang" to false, - "sup" to true, - "sub" to true, - "quote" to true, - "blockquote" to true, - "ul" to true, - "ol" to true, - "li" to true, - "table" to true, - "tr" to true, - "td" to true, - "th" to true, - ) - - override fun getTagBehavior(tag: String): PlainTextTagBehavior { - return when (inlineTags[tag]) { - false -> PlainTextTagBehavior.PASS_THROUGH - true -> PlainTextTagBehavior.PASS_THROUGH_SPACED - null -> PlainTextTagBehavior.ABSORB - } - } -} - -enum class CommentPlainTextFormattingTag(val type: LexerTagProcessor) { - REPLY(LexerTagProcessor { env, _, subNodes -> - val replyContent = env.processTree(subNodes) - ">>$replyContent" - }), - ; - - companion object { - val asTags = LexerTags(entries.associate { it.name to it.type }) - } -} - -fun ParserTree.toFactbookPlainText(): String { - return LexerTagEnvironment( - Unit, - PlainTextFormattingTag.asTags, - PlainTextProcessor, - PlainTextProcessor, - PlainTextProcessor, - PlainTextProcessor, - ).processTree(this) -} - -fun ParserTree.toCommentPlainText(): String { - return LexerTagEnvironment( - Unit, - CommentPlainTextFormattingTag.asTags, - PlainTextProcessor, - PlainTextProcessor, - PlainTextProcessor, - PlainTextProcessor, - ).processTree(this) -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocess.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocess.kt deleted file mode 100644 index 6f1e07d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocess.kt +++ /dev/null @@ -1,481 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonStorageCodec -import info.mechyrdia.concat -import info.mechyrdia.data.StoragePath -import kotlinx.coroutines.async -import kotlinx.coroutines.awaitAll -import kotlinx.coroutines.coroutineScope -import kotlinx.coroutines.joinAll -import kotlinx.coroutines.launch -import java.time.Instant -import kotlin.math.roundToInt - -class PreProcessorContext private constructor( - val variables: MutableMap, - val parent: PreProcessorContext? = null, -) { - operator fun get(name: String): ParserTree = variables[name] ?: parent?.get(name) ?: formatErrorToParserTree("Unable to resolve variable $name") - - operator fun set(name: String, value: ParserTree) { - if (parent != null && name in parent) - parent[name] = value - else - variables[name] = value - } - - fun setGlobal(name: String, value: ParserTree) { - if (parent != null) - parent.setGlobal(name, value) - else - variables[name] = value - } - - fun setLocal(name: String, value: ParserTree) { - variables[name] = value - } - - operator fun contains(name: String): Boolean = name in variables || (parent?.contains(name) == true) - - operator fun plus(other: Map) = PreProcessorContext(other.toMutableMap(), this) - - companion object { - operator fun invoke(variables: Map, parent: PreProcessorContext? = null) = PreProcessorContext(variables.toMutableMap(), parent) - - private const val PAGE_PATH_KEY = "PAGE_PATH" - private const val INSTANT_NOW_KEY = "INSTANT_NOW" - - fun defaults(lorePath: StoragePath) = defaults(lorePath.elements.drop(1)) - - fun defaults(lorePath: List) = mapOf( - PAGE_PATH_KEY to lorePath.concat("/", prefix = "/").textToTree(), - INSTANT_NOW_KEY to Instant.now().toEpochMilli().numberToTree(), - ) - } -} - -typealias PreProcessorSubject = ParserTree - -object PreProcessorUtils : AsyncLexerTagFallback, AsyncLexerTextProcessor, AsyncLexerLineBreakProcessor, AsyncLexerCombiner { - override suspend fun processInvalidTag(env: AsyncLexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): PreProcessorSubject { - return listOf( - ParserTreeNode.Tag( - tag = tag, - param = param, - subNodes = env.processTree(subNodes) - ) - ) - } - - override suspend fun processText(env: AsyncLexerTagEnvironment, text: String): PreProcessorSubject { - return text.textToTree() - } - - override suspend fun processLineBreak(env: AsyncLexerTagEnvironment): PreProcessorSubject { - return listOf(ParserTreeNode.LineBreak) - } - - override suspend fun combine(env: AsyncLexerTagEnvironment, subjects: List): PreProcessorSubject { - return subjects.flatten() - } - - fun withContext(env: AsyncLexerTagEnvironment, newContext: PreProcessorContext): AsyncLexerTagEnvironment { - return env.copy(context = newContext) - } - - suspend fun processWithContext(env: AsyncLexerTagEnvironment, newContext: PreProcessorContext, input: ParserTree): ParserTree { - return withContext(env, newContext).processTree(input) - } - - fun indexTree(tree: ParserTree, index: List): ParserTree { - if (index.isEmpty()) return tree - val tags = tree.filterIsInstance() - if (tags.isEmpty()) return formatErrorToParserTree("Cannot index into empty input value") - - val head = index.first() - val tail = index.drop(1) - - val firstTag = tags.first() - return if (firstTag isTag "item" && firstTag.param == null) { - head.toDoubleOrNull()?.roundToInt()?.let { listIndex -> - tree.asPreProcessorList().getOrNull(listIndex) - }?.let { indexTree(it, tail) }.formatError("Index $head is not present in input value") - } else if (firstTag isTag "arg" && firstTag.param != null) { - tree.asPreProcessorMap()[head]?.let { indexTree(it, tail) }.formatError("Index $head is not present in input value") - } else formatErrorToParserTree("Cannot index into non-collection input value") - } -} - -fun interface PreProcessorLexerTag : AsyncLexerTagProcessor - -inline fun T?.requireParam(tag: String, block: (T) -> ParserTree): ParserTree { - return if (this == null) - formatErrorToParserTree("Parameter is required for tag $tag") - else block(this) -} - -inline fun String?.forbidParam(tag: String, block: () -> ParserTree): ParserTree { - return if (this != null) - formatErrorToParserTree("Parameter is forbidden for tag $tag") - else block() -} - -fun formatErrorToParserTree(error: String): ParserTree { - return listOf(ParserTreeNode.Tag("error", null, listOf(ParserTreeNode.Text(error)))) -} - -fun ParserTree?.formatError(error: String): ParserTree { - return this ?: formatErrorToParserTree(error) -} - -fun ParserTree.isNull() = all { it.isWhitespace() || (it is ParserTreeNode.Tag && it isTag "error") } - -fun String.textToTree(): ParserTree = listOf(ParserTreeNode.Text(this)) - -fun interface PreProcessorFunction { - suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree -} - -interface PreProcessorFunctionProvider : PreProcessorLexerTag { - val tagName: String - - suspend fun provideFunction(param: String?): PreProcessorFunction? - - override suspend fun processTag(env: AsyncLexerTagEnvironment, param: String?, subNodes: ParserTree): PreProcessorSubject { - return param?.let { provideFunction(it) }.requireParam(tagName) { func -> - val args = subNodes.asPreProcessorMap().mapValuesSuspend { _, value -> env.processTree(value) } - val ctx = PreProcessorContext(args, env.context) - - func.execute(PreProcessorUtils.withContext(env, ctx)) - } - } -} - -abstract class PreProcessorFunctionLibrary(override val tagName: String) : PreProcessorFunctionProvider { - abstract val functions: Map - - override suspend fun provideFunction(param: String?) = param?.let { functions[it] } - - companion object { - operator fun invoke(tagName: String, library: Map) = object : PreProcessorFunctionLibrary(tagName) { - override val functions: Map = library - } - } -} - -@JvmInline -value class PreProcessorVariableFunction(private val variable: String) : PreProcessorFunction { - override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { - return env.processTree(env.context[variable]) - } -} - -object PreProcessorVariableInvoker : PreProcessorFunctionProvider { - override val tagName: String = "env" - - override suspend fun provideFunction(param: String?): PreProcessorFunction? { - return param?.let { PreProcessorVariableFunction(it) } - } -} - -@JvmInline -value class PreProcessorScopeFilter(private val variable: String) : PreProcessorFilter { - override suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree { - return env.copy(context = env.context + env.context[variable].asPreProcessorMap()).processTree(input) - } -} - -object PreProcessorScopeInvoker : PreProcessorFilterProvider { - override val tagName: String = "scope" - - override suspend fun provideFilter(param: String?): PreProcessorFilter? { - return param?.let { PreProcessorScopeFilter(it) } - } -} - -fun interface PreProcessorFilter { - suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree -} - -interface PreProcessorFilterProvider : PreProcessorLexerTag { - val tagName: String - - suspend fun provideFilter(param: String?): PreProcessorFilter? - - override suspend fun processTag(env: AsyncLexerTagEnvironment, param: String?, subNodes: ParserTree): PreProcessorSubject { - return param?.let { provideFilter(it) }.requireParam(tagName) { - val filter = provideFilter(param) ?: return emptyList() - filter.execute(subNodes, env) - } - } -} - -abstract class PreProcessorFilterLibrary(override val tagName: String) : PreProcessorFilterProvider { - abstract val filters: Map - - override suspend fun provideFilter(param: String?) = param?.let { filters[it] } - - companion object { - operator fun invoke(tagName: String, library: Map) = object : PreProcessorFilterLibrary(tagName) { - override val filters: Map = library - } - } -} - -fun ParserTree.asPreProcessorList(): List = mapNotNull { - if (it !is ParserTreeNode.Tag || it isNotTag "item" || it.param != null) - null - else - it.subNodes -} - -fun ParserTree.asPreProcessorMap(): Map = mapNotNull { - if (it !is ParserTreeNode.Tag || it isNotTag "arg" || it.param == null) - null - else - it.param to it.subNodes -}.toMap() - -suspend fun Iterable.forEachSuspend(processor: suspend (T) -> Unit) = coroutineScope { - map { - launch { - processor(it) - } - }.joinAll() -} - -suspend fun Iterable.mapSuspend(processor: suspend (T) -> R) = coroutineScope { - map { - async { - processor(it) - } - }.awaitAll() -} - -suspend fun Map.mapValuesSuspend(processor: suspend (K, V) -> R) = coroutineScope { - map { (k, v) -> - async { - k to processor(k, v) - } - }.awaitAll().toMap() -} - -enum class PreProcessorTags(val type: PreProcessorLexerTag) { - EVAL(PreProcessorLexerTag { env, param, subNodes -> - val times = param?.toDoubleOrNull()?.roundToInt() ?: 1 - - var tree = subNodes - repeat(times) { - tree = env.processTree(tree) - } - tree - }), - LAZY(PreProcessorLexerTag { _, param, subNodes -> - param.forbidParam("lazy") { subNodes } - }), - VAL(PreProcessorLexerTag { env, param, subNodes -> - param.forbidParam("val") { - env.processTree(subNodes).treeToText().textToTree() - } - }), - VAR(PreProcessorLexerTag { env, param, subNodes -> - param.forbidParam("var") { - env.context[env.processTree(subNodes).treeToText()] - } - }), - DEFAULT(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("default") { varName -> - if (varName in env.context) - env.context[varName] - else env.processTree(subNodes) - } - }), - SET_PARAM(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("set_param") { varName -> - val paramValue = env.context[varName].treeToText() - val withParams = subNodes.map { node -> - if (node is ParserTreeNode.Tag && node.param == null) - node.copy(param = paramValue) - else node - } - env.processTree(withParams) - } - }), - ENV(PreProcessorVariableInvoker), - SCOPE(PreProcessorScopeInvoker), - SET(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("set") { varName -> - env.context[varName] = env.processTree(subNodes) - emptyList() - } - }), - SET_GLOBAL(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("set_global") { varName -> - env.context.setGlobal(varName, env.processTree(subNodes)) - emptyList() - } - }), - SET_LOCAL(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("set_local") { varName -> - env.context.setLocal(varName, env.processTree(subNodes)) - emptyList() - } - }), - INDEX(PreProcessorLexerTag { env, param, subNodes -> - val inputList = env.processTree(subNodes).asPreProcessorList() - - (param?.toDoubleOrNull() ?: param?.let { - env.processTree(env.context[param]).treeToNumberOrNull(String::toDoubleOrNull) - })?.roundToInt().requireParam("index") { index -> - inputList.getOrNull(index).formatError("Index $index is not present in input list") - } - }), - MEMBER(PreProcessorLexerTag { env, param, subNodes -> - param?.split('.').requireParam("member") { index -> - PreProcessorUtils.indexTree(env.processTree(subNodes), index) - } - }), - FOR_EACH(PreProcessorLexerTag { env, param, subNodes -> - val itemToContext: (ParserTree) -> Map = if (param == null) - ParserTree::asPreProcessorMap - else ({ item: ParserTree -> mapOf(param to item) }) - - val subTags = subNodes.filterIsInstance() - val list = subTags.singleOrNull { it isTag "in" }?.subNodes - ?.let { env.processTree(it) } - ?.asPreProcessorList() - - val body = subTags.singleOrNull { it isTag "do" }?.subNodes - if (list != null && body != null) - list.mapSuspend { item -> - PreProcessorUtils.processWithContext(env, env.context + itemToContext(item), body) - }.flatten() - else formatErrorToParserTree("Expected child tag [in] to take list input and child tag [do] to take loop body") - }), - MAP(PreProcessorLexerTag { env, param, subNodes -> - val itemToContext: (ParserTree) -> Map = if (param == null) - ParserTree::asPreProcessorMap - else ({ item: ParserTree -> mapOf(param to item) }) - - val subTags = subNodes.filterIsInstance() - val list = subTags.singleOrNull { it isTag "in" }?.subNodes - ?.let { env.processTree(it) } - ?.asPreProcessorList() - - val body = subTags.singleOrNull { it isTag "do" }?.subNodes - if (list != null && body != null) - list.mapSuspend { item -> - ParserTreeNode.Tag("item", null, PreProcessorUtils.processWithContext(env, env.context + itemToContext(item), body)) - } - else formatErrorToParserTree("Expected child tag [in] to take list input and child tag [do] to take loop body") - }), - IF(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("if") { boolVar -> - env.context[boolVar].treeToBooleanOrNull()?.let { - if (it) env.processTree(subNodes) else emptyList() - }.formatError("Expected variable $boolVar to contain boolean value") - } - }), - UNLESS(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("unless") { boolVar -> - env.context[boolVar].treeToBooleanOrNull()?.let { - if (it) emptyList() else env.processTree(subNodes) - }.formatError("Expected variable $boolVar to contain boolean value") - } - }), - LET(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("let") { varName -> - if (varName in env.context && !env.context[varName].isNull()) - env.processTree(subNodes) - else emptyList() - } - }), - FALLBACK(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("fallback") { varName -> - if (varName !in env.context || env.context[varName].isNull()) - env.processTree(subNodes) - else emptyList() - } - }), - MATH(PreProcessorMathOperators), - LOGIC(PreProcessorLogicVariadicOperator), - FORMAT(PreProcessorFormatter), - TEST(PreProcessorInputTest), - JSON_PARSE(PreProcessorLexerTag { _, param, subNodes -> - param.forbidParam("json_parse") { - JsonStorageCodec.parseToJsonElement(subNodes.treeToText()).toPreProcessTree() - } - }), - JSON_STRINGIFY(PreProcessorLexerTag { env, param, subNodes -> - param.forbidParam("json_stringify") { - env.processTree(subNodes).toPreProcessJson().toString().textToTree() - } - }), - FUNCTION(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("function") { scriptName -> - PreProcessorScriptLoader.runScriptSafe(scriptName, env.processTree(subNodes).asPreProcessorMap(), env) { - it.renderInBBCode() - } - } - }), - FILTER(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("filter") { scriptName -> - PreProcessorScriptLoader.runScriptSafe(scriptName, env.processTree(subNodes).unparse(), env) { - it.renderInBBCode() - } - } - }), - WITH_DATA_FILE(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("with_data_file") { dataFileName -> - try { - val args = FactbookLoader.loadFactbookContext(dataFileName.split('/')) - env.copy(context = env.context + args).processTree(subNodes) - } catch (ex: Exception) { - ex.renderInBBCode() - } - } - }), - IMPORT(PreProcessorLexerTag { env, param, subNodes -> - param.requireParam("import") { templateName -> - PreProcessorTemplateLoader.runTemplateWith(templateName, env.processTree(subNodes).asPreProcessorMap()) - } - }), - INCLUDE(PreProcessorLexerTag { env, param, subNodes -> - param.forbidParam("include") { - PreProcessorTemplateLoader.runTemplateHere(env.processTree(subNodes).treeToText(), env) - } - }), - TEMPLATE(PreProcessorLexerTag { env, param, subNodes -> - param.forbidParam("template") { - PreProcessorTemplateLoader.loadTemplate(env.processTree(subNodes).treeToText()) - } - }), - ; - - companion object { - val asTags = AsyncLexerTags(entries.associate { it.name to it.type }) - } -} - -suspend fun ParserTree.preProcess(context: PreProcessorContext): ParserTree { - return AsyncLexerTagEnvironment( - context, - PreProcessorTags.asTags, - PreProcessorUtils, - PreProcessorUtils, - PreProcessorUtils, - PreProcessorUtils, - ).processTree(this) -} - -fun Exception.renderInBBCode(): ParserTree = listOf( - ParserTreeNode.Tag("error", null, listOf( - ParserTreeNode.Tag("b", null, listOf(ParserTreeNode.Text("${this::class.qualifiedName}: $message"))), - ParserTreeNode.LineBreak, - ParserTreeNode.Tag("ul", null, - stackTraceToString().split(System.lineSeparator()).map { - ParserTreeNode.Tag("li", null, listOf(ParserTreeNode.Text(it))) - } - ), - )), -) diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessInclude.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessInclude.kt deleted file mode 100644 index e6b85d9..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessInclude.kt +++ /dev/null @@ -1,162 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonStorageCodec -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import io.ktor.util.hex -import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.runInterruptible -import kotlinx.coroutines.suspendCancellableCoroutine -import kotlinx.serialization.json.JsonArray -import kotlinx.serialization.json.JsonElement -import kotlinx.serialization.json.JsonNull -import kotlinx.serialization.json.JsonObject -import kotlinx.serialization.json.JsonPrimitive -import kotlinx.serialization.json.booleanOrNull -import kotlinx.serialization.json.double -import kotlinx.serialization.json.intOrNull -import java.security.MessageDigest -import java.util.concurrent.ConcurrentHashMap -import java.util.concurrent.locks.ReentrantLock -import java.util.function.Consumer -import javax.script.Compilable -import javax.script.CompiledScript -import javax.script.ScriptEngineManager -import javax.script.SimpleBindings -import kotlin.concurrent.withLock -import kotlin.coroutines.Continuation -import kotlin.coroutines.CoroutineContext -import kotlin.coroutines.resume -import kotlin.coroutines.resumeWithException -import kotlin.coroutines.startCoroutine - -object PreProcessorTemplateLoader { - suspend fun loadTemplate(name: String): ParserTree { - val templateFile = StoragePath.templateDir / "$name.tpl" - val template = FileStorage.instance.readFile(templateFile) ?: return emptyList() - return ParserState.parseText(String(template)) - } - - suspend fun runTemplateWith(name: String, args: Map): ParserTree { - return loadTemplate(name).preProcess(PreProcessorContext(args)) - } - - suspend fun runTemplateHere(name: String, env: AsyncLexerTagEnvironment): ParserTree { - return env.processTree(loadTemplate(name)) - } -} - -object PreProcessorScriptLoader { - private val scriptEngine = ScriptEngineManager().getEngineByExtension("groovy") - private val scriptEngineSync = ReentrantLock(true) - private val hasher = ThreadLocal.withInitial { MessageDigest.getInstance("SHA-256") } - private val cache = ConcurrentHashMap() - - suspend fun loadFunction(name: String): CompiledScript? { - val scriptFile = StoragePath.scriptDir / "$name.groovy" - val script = FileStorage.instance.readFile(scriptFile) ?: return null - - return runInterruptible(Dispatchers.IO) { - val digest = hex(hasher.get().digest(script)) - - cache.getOrPut(digest) { - scriptEngineSync.withLock { - (scriptEngine as Compilable).compile(String(script)) - } - } - } - } - - fun jsonToGroovy(json: JsonElement): Any? = when (json) { - JsonNull -> null - is JsonPrimitive -> if (json.isString) - json.content - else - json.booleanOrNull ?: json.intOrNull ?: json.double - - is JsonObject -> json.mapValues { (_, it) -> jsonToGroovy(it) } - is JsonArray -> json.map { jsonToGroovy(it) } - } - - fun groovyToJson(data: Any?): JsonElement = when (data) { - null -> JsonNull - is String -> JsonPrimitive(data) - is Number -> JsonPrimitive(data) - is Boolean -> JsonPrimitive(data) - is List<*> -> JsonArray(data.map { groovyToJson(it) }) - is Set<*> -> JsonArray(data.map { groovyToJson(it) }) - is Map<*, *> -> JsonObject(data.map { (k, v) -> k.toString() to groovyToJson(v) }.toMap()) - else -> throw ClassCastException("Expected null, String, Number, Boolean, List, Set, or Map for converted data, got $data of type ${data::class.qualifiedName}") - } - - suspend fun runScriptInternal(script: CompiledScript, bind: Map, env: AsyncLexerTagEnvironment): Any? { - return suspendCancellableCoroutine { continuation -> - val bindings = SimpleBindings() - bindings.putAll(bind) - bindings["stdlib"] = PreProcessorScriptStdlib(env, continuation.context, continuation::resumeWithException) - bindings["ctx"] = PreProcessorScriptVarContext { jsonToGroovy(env.context[it].toPreProcessJson()) } - bindings["finish"] = Consumer(continuation::resume) - - scriptEngineSync.withLock { - script.eval(bindings) - } - } - } - - private suspend fun runScriptWithBindings(scriptName: String, bind: Map, env: AsyncLexerTagEnvironment, errorHandler: (Exception) -> ParserTree): ParserTree { - return try { - val script = loadFunction(scriptName)!! - val result = runScriptInternal(script, bind, env) - return if (result is String) - ParserState.parseText(result) - else - groovyToJson(result).toPreProcessTree() - } catch (ex: Exception) { - errorHandler(ex) - } - } - - suspend fun runScriptSafe(scriptName: String, args: Map, env: AsyncLexerTagEnvironment, errorHandler: (Exception) -> ParserTree): ParserTree { - val groovyArgs = args.mapValuesTo(mutableMapOf()) { (_, it) -> jsonToGroovy(it.toPreProcessJson()) } - return runScriptWithBindings(scriptName, mapOf("args" to groovyArgs), env, errorHandler) - } - - suspend fun runScriptSafe(scriptName: String, input: String, env: AsyncLexerTagEnvironment, errorHandler: (Exception) -> ParserTree): ParserTree { - return runScriptWithBindings(scriptName, mapOf("text" to input), env, errorHandler) - } -} - -fun interface PreProcessorScriptVarContext { - operator fun get(name: String): Any? -} - -class PreProcessorScriptStdlib(private val env: AsyncLexerTagEnvironment, private val context: CoroutineContext, private val onError: (Throwable) -> Unit) { - fun jsonStringify(data: Any?): String { - return PreProcessorScriptLoader.groovyToJson(data).toString() - } - - fun jsonParse(json: String): Any? { - return PreProcessorScriptLoader.jsonToGroovy(JsonStorageCodec.parseToJsonElement(json)) - } - - fun runScript(scriptName: String, args: Map, useResult: Consumer) { - suspend { - val script = PreProcessorScriptLoader.loadFunction(scriptName)!! - val argsMutable = if (args is MutableMap) args else args.toMutableMap() - PreProcessorScriptLoader.runScriptInternal(script, argsMutable, env) - }.startCoroutine(Continuation(context) { result -> - result.onSuccess(useResult::accept) - result.onFailure(onError) - }) - } - - fun runScript(scriptName: String, useResult: Consumer) { - suspend { - val script = PreProcessorScriptLoader.loadFunction(scriptName)!! - PreProcessorScriptLoader.runScriptInternal(script, mutableMapOf(), env) - }.startCoroutine(Continuation(context) { result -> - result.onSuccess(useResult::accept) - result.onFailure(onError) - }) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessJson.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessJson.kt deleted file mode 100644 index f19ca50..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessJson.kt +++ /dev/null @@ -1,88 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonStorageCodec -import info.mechyrdia.concat -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import kotlinx.serialization.json.JsonArray -import kotlinx.serialization.json.JsonElement -import kotlinx.serialization.json.JsonNull -import kotlinx.serialization.json.JsonObject -import kotlinx.serialization.json.JsonPrimitive - -fun JsonElement.toPreProcessTree(): ParserTree = when (this) { - JsonNull -> emptyList() - - is JsonPrimitive -> if (isString) - ParserState.parseText(content) - else listOf(ParserTreeNode.Text(content)) - - is JsonArray -> map { - ParserTreeNode.Tag("item", null, it.toPreProcessTree()) - } - - is JsonObject -> map { - ParserTreeNode.Tag("arg", it.key, it.value.toPreProcessTree()) - } -} - -fun ParserTreeNode.unparse(): String = when (this) { - is ParserTreeNode.Text -> text - ParserTreeNode.LineBreak -> "\n\n" - is ParserTreeNode.Tag -> buildString { - append("[") - append(tag) - param?.let { - append("=") - append(it) - } - append("]") - - append(subNodes.unparse()) - - append("[/") - append(tag) - append("]") - } -} - -fun ParserTree.unparse() = concat { it.unparse() } - -fun ParserTree.toPreProcessJson(): JsonElement { - val noBlanks = filterNot { it.isWhitespace() } - return if (noBlanks.all { it is ParserTreeNode.Tag && it isTag "item" && it.param == null }) - JsonArray(asPreProcessorList().map { it.toPreProcessJson() }) - else if (noBlanks.all { it is ParserTreeNode.Tag && it isTag "arg" && it.param != null }) - JsonObject(asPreProcessorMap().mapValues { (_, it) -> it.toPreProcessJson() }) - else if (noBlanks.size == 1) - when (val node = noBlanks.single()) { - is ParserTreeNode.Text -> JsonPrimitive(node.text) - ParserTreeNode.LineBreak -> JsonPrimitive("\n\n") - is ParserTreeNode.Tag -> if (node isTag "val" && node.param == null) { - val value = node.subNodes.treeToText() - value.toBooleanStrictOrNull()?.let { JsonPrimitive(it) } - ?: value.toDoubleOrNull()?.let { JsonPrimitive(it) } - ?: JsonPrimitive(value) - } else JsonPrimitive(node.unparse()) - } - else JsonPrimitive(unparse()) -} - -object FactbookLoader { - private suspend fun loadJsonData(lorePath: List): JsonObject { - val jsonPath = lorePath.dropLast(1) + listOf("${lorePath.last()}.json") - val bytes = FileStorage.instance.readFile(StoragePath.jsonDocDir / jsonPath) ?: return JsonObject(emptyMap()) - return JsonStorageCodec.parseToJsonElement(String(bytes)) as JsonObject - } - - suspend fun loadFactbookContext(lorePath: List): Map { - return loadJsonData(lorePath).mapValues { (_, it) -> it.toPreProcessTree() } - } - - suspend fun loadFactbook(lorePath: List): ParserTree? { - val filePath = StoragePath.articleDir / lorePath - val bytes = FileStorage.instance.readFile(filePath) ?: return null - val inputTree = ParserState.parseText(String(bytes)) - return inputTree.preProcess(PreProcessorContext(loadFactbookContext(lorePath) + PreProcessorContext.defaults(lorePath))) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessMath.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessMath.kt deleted file mode 100644 index 89cfd44..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserPreprocessMath.kt +++ /dev/null @@ -1,245 +0,0 @@ -package info.mechyrdia.lore - -import java.time.Instant -import kotlin.math.acos -import kotlin.math.asin -import kotlin.math.atan -import kotlin.math.atan2 -import kotlin.math.cbrt -import kotlin.math.ceil -import kotlin.math.cos -import kotlin.math.floor -import kotlin.math.hypot -import kotlin.math.log -import kotlin.math.max -import kotlin.math.min -import kotlin.math.pow -import kotlin.math.round -import kotlin.math.sin -import kotlin.math.sqrt -import kotlin.math.tan -import kotlin.math.truncate - -fun ParserTree.treeToNumberOrNull(convert: String.() -> T?) = treeToText().convert() - -fun ParserTree.treeToBooleanOrNull() = when (treeToText().lowercase()) { - "true" -> true - "false" -> false - else -> null -} - -fun Number.numberToTree(): ParserTree = listOf(ParserTreeNode.Tag("val", null, "%f".format(toDouble()).textToTree())) - -fun Boolean.booleanToTree(): ParserTree = listOf(ParserTreeNode.Tag("val", null, toString().textToTree())) - -object PreProcessorMathOperators : PreProcessorFunctionLibrary("math") { - override val functions: Map = mapOf( - "neg" to PreProcessorMathUnaryOperator(Double::unaryMinus), - "inv" to PreProcessorMathUnaryOperator { 1.0 / it }, - "sin" to PreProcessorMathUnaryOperator(::sin), - "cos" to PreProcessorMathUnaryOperator(::cos), - "tan" to PreProcessorMathUnaryOperator(::tan), - "asin" to PreProcessorMathUnaryOperator(::asin), - "acos" to PreProcessorMathUnaryOperator(::acos), - "atan" to PreProcessorMathUnaryOperator(::atan), - "sqrt" to PreProcessorMathUnaryOperator(::sqrt), - "cbrt" to PreProcessorMathUnaryOperator(::cbrt), - "ceil" to PreProcessorMathUnaryOperator(::ceil), - "floor" to PreProcessorMathUnaryOperator(::floor), - "trunc" to PreProcessorMathUnaryOperator(::truncate), - "round" to PreProcessorMathUnaryOperator(::round), - - "add" to PreProcessorMathBinaryOperator(Double::plus), - "sub" to PreProcessorMathBinaryOperator(Double::minus), - "mul" to PreProcessorMathBinaryOperator(Double::times), - "div" to PreProcessorMathBinaryOperator(Double::div), - "mod" to PreProcessorMathBinaryOperator(Double::mod), - "pow" to PreProcessorMathBinaryOperator(Double::pow), - "log" to PreProcessorMathBinaryOperator(::log), - "min" to PreProcessorMathBinaryOperator(::min), - "max" to PreProcessorMathBinaryOperator(::max), - "hypot" to PreProcessorMathBinaryOperator(::hypot), - "atan2" to PreProcessorMathBinaryOperator(::atan2), - - "min" to PreProcessorMathVariadicOperator(List::min), - "max" to PreProcessorMathVariadicOperator(List::max), - "sum" to PreProcessorMathVariadicOperator(List::sum), - "prod" to PreProcessorMathVariadicOperator { it.fold(1.0, Double::times) }, - "mean" to PreProcessorMathVariadicOperator { it.sum() / it.size.coerceAtLeast(1) }, - - "eq" to PreProcessorMathPredicate { left, right -> left == right }, - "lt" to PreProcessorMathPredicate { left, right -> left < right }, - "gt" to PreProcessorMathPredicate { left, right -> left > right }, - "ne" to PreProcessorMathPredicate { left, right -> left != right }, - "le" to PreProcessorMathPredicate { left, right -> left <= right }, - "ge" to PreProcessorMathPredicate { left, right -> left >= right }, - ) -} - -fun interface PreProcessorMathUnaryOperator : PreProcessorFunction { - override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { - val input = env.processTree(env.context["in"]) - - return input.treeToNumberOrNull(String::toDoubleOrNull) - ?.let { calculate(it) } - ?.numberToTree() - .formatError("Math operations require numerical inputs, got in = ${input.unparse()}") - } - - fun calculate(input: Double): Double -} - -interface PreProcessorBinaryFunction : PreProcessorFunction { - override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { - val leftValue = env.processTree(env.context["left"]) - val rightValue = env.processTree(env.context["right"]) - - val left = leftValue.fromTreeOrNull() - val right = rightValue.fromTreeOrNull() - - if (left == null || right == null) - return formatErrorToParserTree("Received improper input for function: got left = ${leftValue.unparse()} and right = ${rightValue.unparse()}") - - return calculateTree(left, right) - } - - fun ParserTree.fromTreeOrNull(): T? - fun calculateTree(left: T, right: T): ParserTree -} - -fun interface PreProcessorMathBinaryFunction : PreProcessorBinaryFunction { - override fun ParserTree.fromTreeOrNull() = treeToNumberOrNull(String::toDoubleOrNull) -} - -fun interface PreProcessorMathBinaryOperator : PreProcessorMathBinaryFunction { - override fun calculateTree(left: Double, right: Double): ParserTree { - return calculate(left, right).numberToTree() - } - - fun calculate(left: Double, right: Double): Double -} - -fun interface PreProcessorMathVariadicOperator : PreProcessorFunction { - override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { - val argsList = env.processTree(env.context["in"]) - val args = argsList.asPreProcessorList().mapNotNull { it.treeToNumberOrNull(String::toDoubleOrNull) } - - if (args.isEmpty() && argsList.isNotEmpty()) - return formatErrorToParserTree("Math operations require numerical inputs, got in = ${argsList.unparse()}") - - return calculate(args).numberToTree() - } - - fun calculate(args: List): Double -} - -fun interface PreProcessorMathPredicate : PreProcessorMathBinaryFunction { - override fun calculateTree(left: Double, right: Double): ParserTree { - return calculate(left, right).booleanToTree() - } - - fun calculate(left: Double, right: Double): Boolean -} - -fun interface PreProcessorLogicBinaryOperator : PreProcessorBinaryFunction { - override fun ParserTree.fromTreeOrNull() = treeToBooleanOrNull() - - override fun calculateTree(left: Boolean, right: Boolean): ParserTree { - return calculate(left, right).booleanToTree() - } - - fun calculate(left: Boolean, right: Boolean): Boolean -} - -fun interface PreProcessorLogicVariadicOperator : PreProcessorFunction { - override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { - val argsList = env.processTree(env.context["in"]) - val args = argsList.asPreProcessorList().mapNotNull { it.treeToBooleanOrNull() } - - if (args.isEmpty() && argsList.isNotEmpty()) - return formatErrorToParserTree("Logical operations require boolean inputs, got in = ${argsList.unparse()}") - - return calculate(args).booleanToTree() - } - - fun calculate(inputs: List): Boolean - - companion object : PreProcessorFunctionLibrary("logic") { - override val functions: Map = mapOf( - "not" to PreProcessorFunction { env -> - val input = env.processTree(env.context["in"]) - - input - .treeToBooleanOrNull() - ?.let { "${!it}".textToTree() } - .formatError("Logical operations require boolean inputs, got ${input.unparse()}") - }, - - "and" to PreProcessorLogicBinaryOperator { left, right -> left && right }, - "or" to PreProcessorLogicBinaryOperator { left, right -> left || right }, - "xor" to PreProcessorLogicBinaryOperator { left, right -> left xor right }, - "nand" to PreProcessorLogicBinaryOperator { left, right -> !(left && right) }, - "nor" to PreProcessorLogicBinaryOperator { left, right -> !(left || right) }, - "xnor" to PreProcessorLogicBinaryOperator { left, right -> !(left xor right) }, - "implies" to PreProcessorLogicBinaryOperator { left, right -> !left || right }, - - "all" to PreProcessorLogicVariadicOperator { inputs -> inputs.all { it } }, - "any" to PreProcessorLogicVariadicOperator { inputs -> inputs.any { it } }, - "not_all" to PreProcessorLogicVariadicOperator { inputs -> inputs.any { !it } }, - "none" to PreProcessorLogicVariadicOperator { inputs -> inputs.none { it } }, - "count" to PreProcessorFunction { env -> - val argsList = env.processTree(env.context["in"]) - val args = argsList.asPreProcessorList().mapNotNull { it.treeToBooleanOrNull() } - - if (args.isEmpty() && argsList.isNotEmpty()) - formatErrorToParserTree("Logical operations require boolean inputs, got in = ${argsList.unparse()}") - else - args.count { it }.numberToTree() - }, - ) - } -} - -fun interface PreProcessorFormatter : PreProcessorFilter { - override suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree { - return calculate(input.treeToText()) - } - - fun calculate(input: String): ParserTree - - companion object : PreProcessorFilterLibrary("format") { - override val filters: Map = mapOf( - "iso_instant" to PreProcessorFormatter { - it.toLongOrNull() - ?.let { long -> - Instant.ofEpochMilli(long).toString().textToTree() - }.formatError("ISO Instant values must be formatted as base-10 long values, got $it") - }, - "local_instant" to PreProcessorFormatter { - it.toLongOrNull() - ?.let { long -> - listOf(ParserTreeNode.Tag("moment", null, long.toString().textToTree())) - }.formatError("ISO Instant values must be formatted as base-10 long values, got $it") - }, - ) - } -} - -fun interface PreProcessorInputTest : PreProcessorFilter { - override suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree { - return calculate(input).booleanToTree() - } - - fun calculate(input: ParserTree): Boolean - - companion object : PreProcessorFilterLibrary("test") { - override val filters: Map = mapOf( - "null" to PreProcessorInputTest { it.isNull() }, - "empty" to PreProcessorInputTest { it.isEmpty() }, - "blank" to PreProcessorInputTest { it.isWhitespace() }, - "not_null" to PreProcessorInputTest { !it.isNull() }, - "not_empty" to PreProcessorInputTest { it.isNotEmpty() }, - "not_blank" to PreProcessorInputTest { !it.isWhitespace() }, - ) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserRaw.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserRaw.kt deleted file mode 100644 index 28d9cde..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserRaw.kt +++ /dev/null @@ -1,148 +0,0 @@ -package info.mechyrdia.lore - -import kotlinx.html.* -import java.time.Instant - -fun String.toRawLink() = substringBeforeLast('#').sanitizeLink().toInternalUrl() + "?format=raw" - -fun processRawInternalLink(param: String?): Map = param - ?.toRawLink() - ?.let { mapOf("href" to it) } - .orEmpty() - -fun processRawLanguage(param: String?): Map = mapOf("data-lang" to (param ?: "foreign")) - -private class HtmlDataFormatTag(val dataFormat: String) : HtmlLexerTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - val content = HtmlLexerProcessor.combineInline(env, subNodes) - - return { - span { - attributes["data-format"] = dataFormat - append(content) - } - } - } -} - -private class HtmlNotSupportedInRawViewTag(val message: String) : HtmlLexerTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { - return { p { +message } } - } -} - -enum class RawFactbookFormattingTag(val type: HtmlLexerTag) { - B(HtmlDataFormatTag("b")), - I(HtmlDataFormatTag("i")), - U(HtmlDataFormatTag("u")), - S(HtmlDataFormatTag("s")), - IPA(HtmlDataFormatTag("ipa")), - CODE(HtmlDataFormatTag("code")), - CODE_BLOCK(HtmlLexerTag { env, _, subNodes -> - val content = HtmlLexerProcessor.combineInline(env, subNodes) - ({ - div { - attributes["data-format"] = "code" - pre { append(content) } - } - }) - }), - ERROR(HtmlLexerTag { env, _, subNodes -> - val content = HtmlLexerProcessor.combineInline(env, subNodes) - ({ - div { - attributes["data-format"] = "error" - append(content) - } - }) - }), - H1(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h1.toTagCreator())), - H2(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h2.toTagCreator())), - H3(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h3.toTagCreator())), - H4(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h4.toTagCreator())), - H5(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h5.toTagCreator())), - H6(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h6.toTagCreator())), - ALIGN(HtmlLexerTag { env, param, subNodes -> - val alignments = setOf("left", "center", "right", "justify") - val alignment = param?.lowercase()?.takeIf { it in alignments } - val content = HtmlLexerProcessor.combineBlock(env, subNodes) - - ({ - div { - alignment?.let { attributes["data-align"] = it } - append(content) - } - }) - }), - ASIDE(HtmlLexerTag { env, param, subNodes -> - val alignments = setOf("left", "right") - val alignment = param?.lowercase()?.takeIf { it in alignments } - val content = HtmlLexerProcessor.combineBlock(env, subNodes) - - ({ - div { - alignment?.let { attributes["data-aside"] = it } - append(content) - } - }) - }), - IMAGE(HtmlTextBodyLexerTag { _, param, content -> - val url = content.sanitizeLink() - val (width, height) = getSizeParam(param) - val styleValue = getRawImageSizeStyleValue(width, height) - - if (url.endsWith(".svg")) - ({ - iframe { - src = "/assets/images/$url" - width?.let { attributes["data-width"] = "$it" } - height?.let { attributes["data-height"] = "$it" } - style = styleValue - } - }) - else - ({ - img(src = "/assets/images/$url") { - width?.let { attributes["data-width"] = "$it" } - height?.let { attributes["data-height"] = "$it" } - style = styleValue - } - }) - }), - MODEL(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive 3D model views")), - QUIZ(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive quizzes")), - MOMENT(HtmlTextBodyLexerTag { _, _, content -> - val epochMilli = content.toLongOrNull()?.let { Instant.ofEpochMilli(it).toString() } ?: content - ({ append(epochMilli) }) - }), - LINK(HtmlTagLexerTag(attributes = ::processRawInternalLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), - REDIRECT(HtmlTextBodyLexerTag { _, _, content -> - val url = content.toRawLink() - - ({ - a(href = url) { +"Manual page redirect" } - }) - }), - LANG(HtmlTagLexerTag(attributes = ::processRawLanguage, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), - - ALPHABET(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive constructed script previews")), - VOCAB(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive constructed language dictionaries")), - ; - - companion object { - val asTags = FactbookFormattingTag.asTags + LexerTags(entries.associate { it.name to it.type }) - } -} - -fun ParserTree.toRawHtml(): TagConsumer<*>.() -> Any? { - return LexerTagEnvironment( - Unit, - RawFactbookFormattingTag.asTags, - HtmlLexerProcessor, - HtmlLexerProcessor, - HtmlLexerProcessor, - HtmlLexerProcessor, - ).processTree(this) -} - -fun getRawImageSizeStyleValue(width: Int?, height: Int?) = width?.let { "width:${it * 0.25}px;" }.orEmpty() + height?.let { "height:${it * 0.25}px;" }.orEmpty() diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserRobot.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserRobot.kt deleted file mode 100644 index 889ffac..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserRobot.kt +++ /dev/null @@ -1,217 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.concat -import info.mechyrdia.robot.toOpenAiName -import java.time.Instant - -fun String.toRobotUrl(context: RobotTextContext): String { - val filePath = if (startsWith("/")) - this.removePrefix("/") - else - context.siblingFile(this).concat("/") - - return filePath.toOpenAiName() -} - -class RobotTextContext(val currentPath: List) { - fun siblingFile(file: String) = currentPath.dropLast(1) + file -} - -typealias RobotTextSubject = String - -object RobotTextLexerProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { - override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): RobotTextSubject { - return env.processTree(subNodes) - } - - override fun processText(env: LexerTagEnvironment, text: String): RobotTextSubject { - return text - } - - override fun processLineBreak(env: LexerTagEnvironment): RobotTextSubject { - return " " - } - - override fun combine(env: LexerTagEnvironment, subjects: List): RobotTextSubject { - return subjects.concat() - } -} - -fun interface RobotTextTag : LexerTagProcessor - -object RobotTextEmptyTag : RobotTextTag { - override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): RobotTextSubject { - return "" - } -} - -enum class FactbookRobotFormattingTag(val type: RobotTextTag) { - B(RobotTextTag { env, _, subNodes -> - "**${env.processTree(subNodes)}**" - }), - I(RobotTextTag { env, _, subNodes -> - "*${env.processTree(subNodes)}*" - }), - U(RobotTextTag { env, _, subNodes -> - "__${env.processTree(subNodes)}__" - }), - S(RobotTextTag { env, _, subNodes -> - "~~${env.processTree(subNodes)}~~" - }), - SUP(RobotTextTag { env, _, subNodes -> - "^(${env.processTree(subNodes)})" - }), - SUB(RobotTextTag { env, _, subNodes -> - "_(${env.processTree(subNodes)})" - }), - BLOCKQUOTE(RobotTextTag { env, _, subNodes -> - ">>${env.processTree(subNodes)}<<" - }), - - H1(RobotTextTag { env, _, subNodes -> "=${env.processTree(subNodes)}=" }), - H2(RobotTextTag { env, _, subNodes -> "==${env.processTree(subNodes)}==" }), - H3(RobotTextTag { env, _, subNodes -> "===${env.processTree(subNodes)}===" }), - H4(RobotTextTag { env, _, subNodes -> "====${env.processTree(subNodes)}====" }), - H5(RobotTextTag { env, _, subNodes -> "=====${env.processTree(subNodes)}=====" }), - H6(RobotTextTag { env, _, subNodes -> "======${env.processTree(subNodes)}======" }), - - THUMB(RobotTextEmptyTag), - - IMAGE(RobotTextTag { _, _, _ -> - "(image)" - }), - MODEL(RobotTextTag { _, _, _ -> - "(3D model)" - }), - AUDIO(RobotTextTag { _, _, _ -> - "(audio)" - }), - QUIZ(RobotTextTag { _, _, _ -> - "(quiz)" - }), - - UL(RobotTextTag { env, _, subNodes -> - subNodes.concat { subNode -> - if (subNode is ParserTreeNode.Tag && subNode isTag "li") - " * ${env.processTree(subNode.subNodes)}" - else "" - } - }), - OL(RobotTextTag { env, _, subNodes -> - subNodes.withIndex().concat { (i, subNode) -> - if (subNode is ParserTreeNode.Tag && subNode isTag "li") - " ${i + 1}. ${env.processTree(subNode.subNodes)}" - else "" - } - }), - - TABLE(RobotTextTag { env, _, subNodes -> - "(table)${env.processTree(subNodes)} ---" - }), - TR(RobotTextTag { env, _, subNodes -> - " ---${env.processTree(subNodes)} |" - }), - TD(RobotTextTag { env, _, subNodes -> - " | ${env.processTree(subNodes)}" - }), - TH(RobotTextTag { env, _, subNodes -> - " | **${env.processTree(subNodes)}**" - }), - - MOMENT(RobotTextTag { env, _, subNodes -> - subNodes.treeToNumberOrNull(String::toLongOrNull)?.let { - Instant.ofEpochMilli(it) - }?.toString() ?: env.processTree(subNodes) - }), - LINK(RobotTextTag { env, param, subNodes -> - env.processTree(subNodes) + param - ?.sanitizeLink() - ?.toRobotUrl(env.context) - ?.let { " <$it>" } - .orEmpty() - }), - EXTLINK(RobotTextTag { env, param, subNodes -> - env.processTree(subNodes) + param - ?.sanitizeLink() - ?.toExternalUrl() - ?.let { " <$it>" } - .orEmpty() - }), - ANCHOR(RobotTextEmptyTag), - REDIRECT(RobotTextTag { env, _, subNodes -> - val target = subNodes.treeToText() - .sanitizeLink() - .toRobotUrl(env.context) - "(redirect) <$target>" - }), - LANG(RobotTextTag { env, param, subNodes -> - val langName = if ("tylan".equals(param, ignoreCase = true)) - "Tylan" - else if ("thedish".equals(param, ignoreCase = true)) - "Thedish" - else if ("kishari".equals(param, ignoreCase = true)) - "Kishari" - else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) - "Pokhwalish" - else null - val prefix = langName?.let { "(in $it) " }.orEmpty() - "$prefix*${env.processTree(subNodes)}*" - }), - ALPHABET(RobotTextTag { _, param, _ -> - if ("mechyrdian".equals(param, ignoreCase = true)) - "(preview of Mechyrdia Sans font)" - else if ("tylan".equals(param, ignoreCase = true)) - "(preview of Tylan abugida font)" - else if ("thedish".equals(param, ignoreCase = true)) - "(preview of Thedish alphabet font)" - else if ("kishari".equals(param, ignoreCase = true)) - "(preview of Kishari runic alphabet font)" - else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) - "(preview of Pokhwalish alphabet font)" - else "" - }), - VOCAB(RobotTextTag { _, _, _ -> - "(searchable dictionary of foreign vocabulary)" - }), - ; - - companion object { - val asTags = LexerTags(entries.associate { it.name to it.type }) - } -} - -object RobotFactbookLoader { - private fun ParserTree.toFactbookRobotText(currentPath: List): String { - val context = RobotTextContext(currentPath) - val content = LexerTagEnvironment( - context, - FactbookRobotFormattingTag.asTags, - RobotTextLexerProcessor, - RobotTextLexerProcessor, - RobotTextLexerProcessor, - RobotTextLexerProcessor, - ).processTree(this) - - return content - } - - suspend fun loadAllFactbooks(): Map { - return allPages(null).mapSuspend { pathStat -> - val lorePath = pathStat.path.elements.drop(1) - FactbookLoader.loadFactbook(lorePath)?.toFactbookRobotText(lorePath)?.let { robotText -> - lorePath.concat("/") to robotText - } - }.filterNotNull().toMap() - } - - suspend fun loadAllFactbooksSince(lastUpdated: Instant): Map { - return allPages(null).mapSuspend { pathStat -> - if (pathStat.stat.updated >= lastUpdated) { - val lorePath = pathStat.path.elements.drop(1) - FactbookLoader.loadFactbook(lorePath)?.toFactbookRobotText(lorePath)?.let { robotText -> - lorePath.concat("/") to robotText - } - } else null - }.filterNotNull().toMap() - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserTree.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserTree.kt deleted file mode 100644 index 3ad2d0b..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserTree.kt +++ /dev/null @@ -1,256 +0,0 @@ -package info.mechyrdia.lore - -inline fun String.parseAs(converter: ParserTree.() -> TSubject) = ParserState.parseText(this).converter() - -inline fun String.parseAs(context: TContext, converter: ParserTree.(TContext) -> Unit) = ParserState.parseText(this).converter(context) - -sealed class ParserTreeNode { - data class Text(val text: String) : ParserTreeNode() - - data object LineBreak : ParserTreeNode() - - data class Tag(val tag: String, val param: String?, val subNodes: ParserTree) : ParserTreeNode() -} - -infix fun ParserTreeNode.Tag.isTag(test: String) = tag.equals(test, ignoreCase = true) -infix fun ParserTreeNode.Tag.isTag(test: Collection) = test.any { tag.equals(it, ignoreCase = true) } - -infix fun ParserTreeNode.Tag.isNotTag(test: String) = !tag.equals(test, ignoreCase = true) - -typealias ParserTree = List - -sealed class ParserTreeBuilderState { - private val nodes = mutableListOf() - private val currentString = StringBuilder() - - fun text(text: String) { - currentString.append(text) - } - - private fun endText() { - if (currentString.isEmpty()) return - nodes.add(ParserTreeNode.Text(currentString.toString())) - currentString.clear() - } - - fun newLine() { - endText() - nodes.add(ParserTreeNode.LineBreak) - } - - open fun endDoc(): ParserTree { - endText() - return nodes - } - - fun beginTag(tag: String, param: String?): TreeTag { - endText() - return TreeTag(this, tag, param) - } - - open fun canEndTag(endTag: String): TreeTag? = null - - protected fun doneTag(tag: ParserTreeNode.Tag): ParserTreeBuilderState { - nodes.add(tag) - return this - } - - class TreeRoot : ParserTreeBuilderState() - - class TreeTag( - private val parent: ParserTreeBuilderState, - private val tag: String, - private val param: String? = null - ) : ParserTreeBuilderState() { - override fun endDoc(): ParserTree { - return endTag().endDoc() - } - - override fun canEndTag(endTag: String): TreeTag? { - return if (tag.equals(endTag, ignoreCase = true)) this else null - } - - fun endTag(): ParserTreeBuilderState { - return parent.doneTag(ParserTreeNode.Tag(tag, param, super.endDoc())) - } - } -} - -sealed class ParserStreamEvent { - data class TagStart(val tag: String, val param: String?) : ParserStreamEvent() - data class TagEnd(val tag: String) : ParserStreamEvent() - data class CData(val text: String) : ParserStreamEvent() - data object ParaBreak : ParserStreamEvent() - data object EndOfFile : ParserStreamEvent() -} - -fun interface ParserStreamHandler { - fun handleEvent(event: ParserStreamEvent) -} - -class ParserStreamTreeBuilder : ParserStreamHandler { - private var builderState: ParserTreeBuilderState? = ParserTreeBuilderState.TreeRoot() - private var result: ParserTree? = null - - fun getAndReset(): ParserTree { - val done = result ?: error("Attempting to reset ParserStreamTreeBuilder before document has ended") - builderState = ParserTreeBuilderState.TreeRoot() - return done - } - - override fun handleEvent(event: ParserStreamEvent) { - val state = builderState ?: error("Attempting to use ParserStreamTreeBuilder after document has ended") - - builderState = when (event) { - is ParserStreamEvent.TagStart -> state - .beginTag(event.tag, event.param) - - is ParserStreamEvent.TagEnd -> state - .canEndTag(event.tag) - ?.endTag() - ?: state.apply { text("[/${event.tag}]") } - - is ParserStreamEvent.CData -> state - .apply { text(event.text) } - - ParserStreamEvent.ParaBreak -> state - .apply { newLine() } - - ParserStreamEvent.EndOfFile -> { - result = state.endDoc() - null - } - } - } -} - -sealed class ParserState( - protected val handler: THandler, - protected val resultGetter: THandler.() -> TResult -) { - abstract fun processCharacter(char: Char): ParserState - open fun processEndOfText(): TResult { - handler.handleEvent(ParserStreamEvent.EndOfFile) - return handler.resultGetter() - } - - protected fun processedCDataEvent(raw: String) = ParserStreamEvent.CData(raw.replace("\n", "")) - - class Initial(handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { - override fun processCharacter(char: Char): ParserState { - return if (char == '[') - OpenTag("", handler, resultGetter) - else - PlainText("$char", handler, resultGetter) - } - } - - class PlainText(private val text: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { - override fun processCharacter(char: Char): ParserState { - return if (char == '[') { - handler.handleEvent(processedCDataEvent(text)) - OpenTag("", handler, resultGetter) - } else if (char == '\n' && text.endsWith('\n')) { - handler.handleEvent(processedCDataEvent(text)) - handler.handleEvent(ParserStreamEvent.ParaBreak) - - PlainText("", handler, resultGetter) - } else PlainText("$text$char", handler, resultGetter) - } - - override fun processEndOfText(): TResult { - handler.handleEvent(processedCDataEvent(text)) - return super.processEndOfText() - } - } - - class NoFormatText(private val text: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { - override fun processCharacter(char: Char): ParserState { - return if (char == '\n' && text.endsWith('\n')) { - handler.handleEvent(processedCDataEvent(text)) - handler.handleEvent(ParserStreamEvent.ParaBreak) - - NoFormatText("", handler, resultGetter) - } else { - val newText = "$text$char" - val endTag = "[/$NO_FORMAT_TAG]" - if (newText.endsWith(endTag, ignoreCase = true)) { - handler.handleEvent(processedCDataEvent(newText.dropLast(endTag.length))) - PlainText("", handler, resultGetter) - } else NoFormatText(newText, handler, resultGetter) - } - } - - override fun processEndOfText(): TResult { - handler.handleEvent(processedCDataEvent(text)) - return super.processEndOfText() - } - } - - class OpenTag(private val tagName: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { - override fun processCharacter(char: Char): ParserState { - return if (char == ']') { - if (tagName.equals(NO_FORMAT_TAG, ignoreCase = true)) - NoFormatText("", handler, resultGetter) - else { - handler.handleEvent(ParserStreamEvent.TagStart(tagName, null)) - PlainText("", handler, resultGetter) - } - } else if (char == '=') - TagParam(tagName, "", handler, resultGetter) - else if (char == '/' && tagName.isEmpty()) - CloseTag("", handler, resultGetter) - else - OpenTag("$tagName$char", handler, resultGetter) - } - - override fun processEndOfText(): TResult { - handler.handleEvent(processedCDataEvent("[$tagName")) - return super.processEndOfText() - } - } - - class TagParam(private val tagName: String, private val tagParam: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { - override fun processCharacter(char: Char): ParserState { - return if (char == ']') { - handler.handleEvent(ParserStreamEvent.TagStart(tagName, tagParam)) - PlainText("", handler, resultGetter) - } else - TagParam(tagName, "$tagParam$char", handler, resultGetter) - } - - override fun processEndOfText(): TResult { - handler.handleEvent(processedCDataEvent("[$tagName=$tagParam")) - return super.processEndOfText() - } - } - - class CloseTag(private val tagName: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { - override fun processCharacter(char: Char): ParserState { - return if (char == ']') { - handler.handleEvent(ParserStreamEvent.TagEnd(tagName)) - PlainText("", handler, resultGetter) - } else CloseTag("$tagName$char", handler, resultGetter) - } - - override fun processEndOfText(): TResult { - handler.handleEvent(processedCDataEvent("[/$tagName")) - return super.processEndOfText() - } - } - - companion object { - const val NO_FORMAT_TAG = "noformat" - - fun parseText(text: String): ParserTree { - val fixedText = text.replace("\r\n", "\n").replace('\r', '\n') - return fixedText.fold(TreeParserState()) { state, char -> - state.processCharacter(char) - }.processEndOfText() - } - } -} - -fun TreeParserState(): TreeParserState = ParserState.Initial(ParserStreamTreeBuilder(), ParserStreamTreeBuilder::getAndReset) - -typealias TreeParserState = ParserState diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserUtils.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ParserUtils.kt deleted file mode 100644 index 3522b5f..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ParserUtils.kt +++ /dev/null @@ -1,38 +0,0 @@ -package info.mechyrdia.lore - -fun List.splitOn(predicate: (T) -> Boolean): List> { - val whole = mutableListOf>() - val current = mutableListOf() - - for (item in this) { - if (predicate(item)) { - if (current.isNotEmpty()) { - whole.add(current.toList()) - current.clear() - } - } else - current.add(item) - } - - if (current.isNotEmpty()) - whole.add(current.toList()) - - return whole.toList() -} - -fun List.splitBefore(predicate: (T) -> Boolean): List> { - val whole = mutableListOf>() - val current = mutableListOf() - - for (item in this) { - if (predicate(item) && current.isNotEmpty()) { - whole.add(current.toList()) - current.clear() - } - - current.add(item) - } - - whole.add(current.toList()) - return whole.toList() -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewBar.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewBar.kt deleted file mode 100644 index 0f415fe..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewBar.kt +++ /dev/null @@ -1,46 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.NationData -import kotlinx.html.* - -abstract class Sidebar { - protected abstract fun TagConsumer<*>.display() - fun displayIn(aside: ASIDE) = aside.consumer.display() -} - -data class PageNavSidebar(val contents: List) : Sidebar() { - override fun TagConsumer<*>.display() { - div(classes = "list") { - for (content in contents) { - div(classes = "item") { - content.displayIn(this) - } - } - } - } -} - -data class NationProfileSidebar(val nationData: NationData) : Sidebar() { - override fun TagConsumer<*>.display() { - img(src = nationData.flag, alt = "Flag of ${nationData.name}", classes = "flag-icon") - p { - style = "text-align:center" - a(href = "https://www.nationstates.net/nation=${nationData.id}") { - rel = "nofollow external" - +nationData.name - } - } - } -} - -data class QuoteOriginSidebar(val author: String, val fullPortrait: String, val fullLink: String) : Sidebar() { - override fun TagConsumer<*>.display() { - img(src = fullPortrait, alt = "Portrait of $author") - p { - style = "text-align:center" - a(href = fullLink) { - +author - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewMap.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewMap.kt deleted file mode 100644 index 141257b..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewMap.kt +++ /dev/null @@ -1,14 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.data.StoragePath -import io.ktor.server.application.* - -fun ApplicationCall.galaxyMapPage(): StoragePath { - val themeName = when (pageTheme) { - PageTheme.SYSTEM -> "system" - PageTheme.LIGHT -> "light" - PageTheme.DARK -> "dark" - } - - return StoragePath.assetDir / listOf("map", "index-$themeName.html") -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewNav.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewNav.kt deleted file mode 100644 index 865de71..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewNav.kt +++ /dev/null @@ -1,144 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonFileCodec -import info.mechyrdia.OwnerNationId -import info.mechyrdia.auth.createCsrfToken -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.currentNation -import info.mechyrdia.robot.RobotService -import info.mechyrdia.robot.RobotServiceStatus -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import io.ktor.server.application.ApplicationCall -import kotlinx.html.* -import kotlinx.serialization.Serializable -import kotlinx.serialization.builtins.ListSerializer -import kotlin.collections.component1 -import kotlin.collections.component2 -import kotlin.collections.set - -@Serializable -private data class ExternalLink( - val url: String, - val text: String, -) - -suspend fun loadExternalLinks(): List { - val extraLinksFile = StoragePath.Root / "externalLinks.json" - val extraLinksJson = String(FileStorage.instance.readFile(extraLinksFile)!!) - val extraLinks = JsonFileCodec.decodeFromString(ListSerializer(ExternalLink.serializer()), extraLinksJson) - return if (extraLinks.isEmpty()) - emptyList() - else (listOf(NavHead("See Also")) + extraLinks.map { NavLink.external(it.url, it.text, textIsHtml = true) }) -} - -suspend fun ApplicationCall.standardNavBar(path: List? = null) = listOf( - NavLink(href(Root()), "Lore Intro"), - NavLink(href(Root.LorePage(emptyList())), TOC_TITLE), -) + path?.let { pathParts -> - pathParts.indices.drop(1).map { i -> - val subPath = pathParts.take(i) - NavLink.ofArticleTitle(href(Root.LorePage(subPath)), (StoragePath.articleDir / subPath).toFriendlyPageTitle()) - } -}.orEmpty() + (currentNation()?.let { data -> - (if (RobotService.status == RobotServiceStatus.READY) - listOf(NavLink(href(Root.Nuke()), "NUKE")) - else emptyList()) + listOf( - NavHead(data.name), - NavLink(href(Root.User()), "Your User Page"), - NavLink.external("https://www.nationstates.net/nation=${data.id}", "Your NationStates Page"), - NavLink.withCsrf(href(Root.Auth.LogoutPost()), "Log Out", call = this), - ) -} ?: listOf( - NavHead("Log In"), - NavLink(href(Root.Auth.LoginPage()), "Log In with NationStates"), -)) + listOf( - NavLink(href(Root.ClientPreferences()), "Client Preferences"), - NavHead("Useful Links"), - NavLink(href(Root.Comments.HelpPage()), "Commenting Help"), - NavLink(href(Root.Comments.RecentPage()), "Recent Comments"), -) + loadExternalLinks() + (if (currentNation()?.id == OwnerNationId) - listOf( - NavHead("Administration") - ) + (if (RobotService.status == RobotServiceStatus.READY) - listOf(NavLink(href(Root.Admin.NukeManagement()), "NUKE Management")) - else emptyList()) + listOf( - NavLink(href(Root.Admin.Vfs.View(emptyList())), "View VFS"), - NavLink(href(Root.Admin.Vfs.WebDavTokenPage()), "Create WebDAV Token"), - ) -else emptyList()) - -sealed class NavItem { - protected abstract fun DIV.display() - fun displayIn(div: DIV) = div.display() -} - -data class NavHead(val label: String) : NavItem() { - override fun DIV.display() { - span { - style = "font-variant:small-caps;text-decoration:underline" - +label - } - } -} - -data class NavLink( - val to: String, - val text: String, - val textIsHtml: Boolean = false, - val aClasses: String? = null, - val linkAttributes: Map = emptyMap(), -) : NavItem() { - override fun DIV.display() { - a(href = to, classes = aClasses) { - for ((attrName, attrValue) in linkAttributes) - attributes[attrName] = attrValue - - if (textIsHtml) - unsafe { raw(text) } - else - +text - } - } - - companion object { - fun external(to: String, text: String, textIsHtml: Boolean = false, aClasses: String? = null, extraAttributes: Map = emptyMap): NavLink { - return NavLink( - to = to, - text = text, - textIsHtml = textIsHtml, - aClasses = aClasses, - linkAttributes = extraAttributes + mapOf( - "rel" to (extraAttributes["ref"]?.let { "$it " }.orEmpty() + "external") - ) - ) - } - - fun withCsrf(to: String, text: String, textIsHtml: Boolean = false, aClasses: String? = null, extraAttributes: Map = emptyMap, call: ApplicationCall): NavLink { - return NavLink( - to = to, - text = text, - textIsHtml = textIsHtml, - aClasses = aClasses, - linkAttributes = extraAttributes + mapOf( - "data-csrf-token" to call.createCsrfToken(to) - ) - ) - } - - fun ofArticleTitle(to: String, title: ArticleTitle, aClasses: String? = null, extraAttributes: Map = emptyMap): NavLink { - return NavLink( - to = to, - text = title.title, - textIsHtml = false, - aClasses = aClasses, - linkAttributes = extraAttributes + if (title.css.isNotEmpty()) - mapOf( - "style" to extraAttributes["style"]?.let { "$it;" }.orEmpty() + "font-style:italic" - ) - else emptyMap() - ) - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewOg.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewOg.kt deleted file mode 100644 index 2e22be2..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewOg.kt +++ /dev/null @@ -1,30 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.MainDomainName -import io.ktor.server.application.ApplicationCall -import io.ktor.server.request.path -import kotlinx.html.* -import kotlinx.serialization.Serializable - -@Serializable -data class OpenGraphData( - val description: String, - val image: String -) - -fun HEAD.ogProperty(property: String, content: String) { - meta { - attributes["property"] = "og:$property" - attributes["content"] = content - } -} - -fun HEAD.renderOgData(title: String, data: OpenGraphData, call: ApplicationCall) { - meta(name = "description", content = data.description) - - ogProperty("title", title) - ogProperty("type", "website") - ogProperty("description", data.description) - ogProperty("image", data.image) - ogProperty("url", "$MainDomainName/${call.request.path().removePrefix("/")}") -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewTpl.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewTpl.kt deleted file mode 100644 index fd5dc68..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewTpl.kt +++ /dev/null @@ -1,185 +0,0 @@ -package info.mechyrdia.lore - -import io.ktor.server.application.ApplicationCall -import kotlinx.html.* -import java.time.Instant -import kotlin.collections.List -import kotlin.collections.listOf -import kotlin.collections.set - -private val preloadFonts = listOf( - "DejaVuSans-Bold.woff", - "DejaVuSans-BoldOblique.woff", - "DejaVuSans-Oblique.woff", - "DejaVuSans.woff", - "JetBrainsMono-ExtraBold.woff", - "JetBrainsMono-ExtraBoldItalic.woff", - "JetBrainsMono-Medium.woff", - "JetBrainsMono-MediumItalic.woff", - "Oxanium-Bold.woff", - "Oxanium-ExtraBold.woff", - "Oxanium-Regular.woff", - "Oxanium-SemiBold.woff", - "tylan-language-alphabet-3.woff", - "thedish-language-alphabet.woff", - "pokhval-language-alphabet.woff", - "kishari-language-alphabet.woff", -) - -private val preloadImages = listOf( - "external-link-dark.png", - "external-link.png", -) - -private fun HEAD.initialHead(pageTitle: String, ogData: OpenGraphData?, call: ApplicationCall) { - meta(charset = "utf-8") - meta(name = "viewport", content = "width=device-width, initial-scale=1.0") - - meta(name = "theme-color", content = "#FFCC33") - - ogData?.let { data -> - renderOgData(pageTitle, data, call = call) - } - - link(rel = "icon", type = "image/png", href = "/static/images/icon.png") - link(rel = "icon", type = "image/svg+xml", href = "/static/images/icon.svg") - - title { - +pageTitle - } -} - -fun ApplicationCall.page(pageTitle: String, navBar: List? = null, sidebar: Sidebar? = null, ogData: OpenGraphData? = null, content: MAIN.() -> Unit): HTML.() -> Unit { - return { - pageTheme.attributeValue?.let { attributes["data-theme"] = it } - - lang = "en" - - head { - initialHead(pageTitle, ogData, call = this@page) - - for (font in preloadFonts) - link( - rel = "preload", - href = "/static/font/$font", - type = "font/woff" - ) { - attributes["as"] = "font" - } - - for (image in preloadImages) - link( - rel = "preload", - href = "/static/images/$image", - type = "image/png" - ) { - attributes["as"] = "image" - } - - link(rel = "stylesheet", type = "text/css", href = "/static/style.css") - - script(src = "/static/init.js") {} - } - body { - div { id = "bg" } - - navBar?.let { nb -> - nav(classes = "desktop") { - div(classes = "list") { - for (ni in nb) { - div(classes = "item") { - ni.displayIn(this) - } - } - } - } - } - - sidebar?.let { - aside(classes = "desktop") { - it.displayIn(this) - } - } - - main { - sidebar?.let { - aside(classes = "mobile") { - it.displayIn(this) - } - } - - content() - - navBar?.let { nb -> - nav(classes = "mobile") { - div(classes = "list") { - for (ni in nb) { - div(classes = "item") { - ni.displayIn(this) - } - } - } - } - } - } - } - } -} - -fun ApplicationCall.rawPage(pageTitle: String, ogData: OpenGraphData? = null, content: BODY.() -> Unit): HTML.() -> Unit { - return { - lang = "en" - - head { - initialHead(pageTitle, ogData, call = this@rawPage) - - link(rel = "stylesheet", type = "text/css", href = "/static/raw.css") - } - body { - content() - } - } -} - -private val adminPreloadFonts = listOf( - "JetBrainsMono-ExtraBold.woff", - "JetBrainsMono-ExtraBoldItalic.woff", - "JetBrainsMono-Medium.woff", - "JetBrainsMono-MediumItalic.woff", -) - -fun ApplicationCall.adminPage(pageTitle: String, content: BODY.() -> Unit): HTML.() -> Unit { - return { - lang = "en" - - head { - initialHead(pageTitle, null, call = this@adminPage) - - for (font in adminPreloadFonts) - link( - rel = "preload", - href = "/static/font/$font", - type = "font/woff" - ) { - attributes["as"] = "font" - } - - link(rel = "stylesheet", type = "text/css", href = "/static/admin.css") - - script(src = "/static/admin.js") {} - } - body { - content() - } - } -} - -fun FlowOrPhrasingContent.dateTime(instant: Instant) = span(classes = "moment") { - style = "display:none" - +instant.toEpochMilli().toString() -} - -fun > C.dateTime(instant: Instant) = span(classes = "moment") { - style = "display:none" - +instant.toEpochMilli().toString() -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsError.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsError.kt deleted file mode 100644 index f649fee..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsError.kt +++ /dev/null @@ -1,77 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.OwnerNationId -import info.mechyrdia.data.currentNation -import info.mechyrdia.route.CsrfProtectedResourcePayload -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import io.ktor.http.HttpHeaders -import io.ktor.server.application.ApplicationCall -import io.ktor.server.request.header -import io.ktor.server.request.uri -import kotlinx.html.* - -suspend fun ApplicationCall.errorPage(title: String, body: FlowContent.() -> Unit): HTML.() -> Unit { - return if (request.queryParameters["format"] == "raw") - rawPage(title) { - h1 { +title } - body() - } - else if (request.uri.startsWith("/admin/vfs") && currentNation()?.id == OwnerNationId) - adminPage(title) { - div(classes = "message") { - h1 { +title } - body() - } - } - else - page(title, standardNavBar()) { - section { - h1 { +title } - body() - } - } -} - -suspend fun ApplicationCall.error400(): HTML.() -> Unit = errorPage("400 Bad Request") { - p { +"The request your browser sent was improperly formatted." } -} - -suspend fun ApplicationCall.error403(): HTML.() -> Unit = errorPage("403 Forbidden") { - p { +"You are not allowed to do that." } -} - -suspend fun ApplicationCall.error403PageExpired(payload: CsrfProtectedResourcePayload?): HTML.() -> Unit = errorPage("Page Expired") { - payload?.apply { displayRetryData() } - p { - +"The page you were on has expired." - request.header(HttpHeaders.Referrer)?.let { referrer -> - +" You can " - a(href = referrer) { +"return to the previous page" } - +" and retry your action." - } - } -} - -suspend fun ApplicationCall.error404(): HTML.() -> Unit = errorPage("404 Not Found") { - p { - +"Unfortunately, we could not find what you were looking for. Would you like to " - a(href = href(Root())) { +"return to the index page" } - +"?" - } -} - -suspend fun ApplicationCall.error409(): HTML.() -> Unit = errorPage("409 Conflict") { - p { - +"Your attempted action conflicts with an existing resource." - request.header(HttpHeaders.Referrer)?.let { referrer -> - +" You can " - a(href = referrer) { +"return to the previous page" } - +" and retry your action." - } - } -} - -suspend fun ApplicationCall.error500(): HTML.() -> Unit = errorPage("500 Internal Error") { - p { +"The servers made a bit of a mistake. Please be patient while we clean up our mess." } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsLore.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsLore.kt deleted file mode 100644 index 2d936ef..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsLore.kt +++ /dev/null @@ -1,238 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonFileCodec -import info.mechyrdia.data.Comment -import info.mechyrdia.data.CommentRenderData -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.NationData -import info.mechyrdia.data.PageVisitTotals -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.commentBox -import info.mechyrdia.data.commentInput -import info.mechyrdia.data.currentNation -import info.mechyrdia.data.guestbook -import info.mechyrdia.data.nationCache -import info.mechyrdia.data.processGuestbook -import info.mechyrdia.route.KeyedEnumSerializer -import info.mechyrdia.route.Root -import info.mechyrdia.route.href -import io.ktor.server.application.ApplicationCall -import kotlinx.coroutines.async -import kotlinx.coroutines.coroutineScope -import kotlinx.coroutines.flow.toList -import kotlinx.html.* -import kotlinx.serialization.Serializable - -@Serializable -data class IntroMetaData( - val title: String, - val desc: String, - val image: String -) { - val ogData: OpenGraphData - get() = OpenGraphData(desc, image) -} - -suspend fun ApplicationCall.loreIntroPage(): HTML.() -> Unit { - val metaJson = String(FileStorage.instance.readFile(StoragePath.Root / "introMeta.json")!!) - val metaData = JsonFileCodec.decodeFromString(IntroMetaData.serializer(), metaJson) - - val html = String(FileStorage.instance.readFile(StoragePath.Root / "intro.html")!!) - - return page(metaData.title, standardNavBar(), null, metaData.ogData) { - section { - a { id = "page-top" } - unsafe { raw(html) } - } - } -} - -private val Tag.breadCrumbArrow: Unit - get() { - +Entities.nbsp - +Entities.gt - +Entities.nbsp - } - -private fun FlowContent.breadCrumbs(links: List>, call: ApplicationCall) = p { - joined(links, Tag::breadCrumbArrow) { (url, articleTitle) -> - a(href = call.href(url)) { - style = articleTitle.css - +articleTitle.title - } - } -} - -const val TOC_TITLE = "Table of Contents" - -@Serializable(with = LoreArticleFormatSerializer::class) -enum class LoreArticleFormat(val format: String? = null) { - HTML(null), - RAW_HTML("raw"), - ; -} - -object LoreArticleFormatSerializer : KeyedEnumSerializer(LoreArticleFormat.entries, LoreArticleFormat::format) - -suspend fun ApplicationCall.loreRawArticlePage(pagePath: List): HTML.() -> Unit { - val pageFile = StoragePath.articleDir / pagePath - val pageNode = pageFile.toArticleNode() - - val parentPaths = if (pagePath.isEmpty()) - emptyList() - else pagePath.indices.map { i -> - val prefixPath = pagePath.take(i) - Root.LorePage(prefixPath, LoreArticleFormat.RAW_HTML) to (StoragePath.articleDir / prefixPath).toFriendlyPageTitle() - } - - val isValid = FileStorage.instance.getType(pageFile) != null && pageFile.name.isViewableIn(this) - - if (isValid) { - if (pageNode.subNodes != null) { - return rawPage(pageNode.title.title) { - breadCrumbs(parentPaths, call = this@loreRawArticlePage) - h1 { - style = pageNode.title.css - +pageNode.title.title - } - ul { - pageNode.subNodes.renderInto(this, pagePath, LoreArticleFormat.RAW_HTML, call = this@loreRawArticlePage) - } - } - } - - val pageMarkup = FactbookLoader.loadFactbook(pagePath) - if (pageMarkup != null) { - val pageHtml = pageMarkup.toRawHtml() - - val pageToC = TableOfContentsBuilder() - pageMarkup.buildToC(pageToC) - - return rawPage(pageToC.toPageTitle(), pageToC.toOpenGraph()) { - breadCrumbs(parentPaths, call = this@loreRawArticlePage) - append(pageHtml) - } - } - } - - return rawPage(pageNode.title.title) { - breadCrumbs(parentPaths, call = this@loreRawArticlePage) - h1 { - style = pageNode.title.css - +pageNode.title.title - } - p { - +"This factbook does not exist. Would you like to " - a(href = href(Root.LorePage(emptyList(), LoreArticleFormat.RAW_HTML))) { +"return to the table of contents" } - +"?" - } - } -} - -suspend fun ApplicationCall.loreArticlePage(pagePath: List, format: LoreArticleFormat = LoreArticleFormat.HTML): HTML.() -> Unit { - val totalsData = processGuestbook() - - if (format == LoreArticleFormat.RAW_HTML) - return loreRawArticlePage(pagePath) - - val pageFile = StoragePath.articleDir / pagePath - val pageNode = pageFile.toArticleNode() - - val (canCommentAs, comments) = coroutineScope { - val canCommentAs = async { currentNation() } - val comments = async { - CommentRenderData(Comment.getCommentsIn(pagePath).toList(), nationCache) - } - - canCommentAs.await() to comments.await() - } - - val isValid = FileStorage.instance.getType(pageFile) != null && pageFile.name.isViewableIn(this) - - if (isValid) { - if (pageNode.subNodes != null) { - val navbar = standardNavBar(pagePath.takeIf { it.isNotEmpty() }) - - val sidebar = PageNavSidebar( - listOf( - NavLink.ofArticleTitle("#page-top", pageNode.title, aClasses = "left"), - NavLink("#comments", "Comments", aClasses = "left") - ) - ) - - return page(pageNode.title.title, navbar, sidebar) { - section { - a { id = "page-top" } - h1 { - style = pageNode.title.css - +pageNode.title.title - } - ul { - pageNode.subNodes.renderInto(this, pagePath, format = format, call = this@loreArticlePage) - } - } - - finalSection(pagePath, canCommentAs, comments, totalsData, call = this@loreArticlePage) - } - } - - val pageMarkup = FactbookLoader.loadFactbook(pagePath) - if (pageMarkup != null) { - val pageHtml = pageMarkup.toFactbookHtml() - - val pageToC = TableOfContentsBuilder() - pageMarkup.buildToC(pageToC) - - val pageNav = pageToC.toNavBar() + NavLink("#comments", "Comments", aClasses = "left") - - val navbar = standardNavBar(pagePath) - val sidebar = PageNavSidebar(pageNav) - - return page(pageToC.toPageTitle(), navbar, sidebar, pageToC.toOpenGraph()) { - append(pageHtml) - - finalSection(pagePath, canCommentAs, comments, totalsData, call = this@loreArticlePage) - } - } - } - - val title = pageNode.title - val navbar = standardNavBar(pagePath) - val sidebar = PageNavSidebar( - listOf( - NavLink.ofArticleTitle("#page-top", title, aClasses = "left"), - NavLink("#comments", "Comments", aClasses = "left") - ) - ) - - return page(title.title, navbar, sidebar) { - section { - a { id = "page-top" } - h1 { - style = pageNode.title.css - +pageNode.title.title - } - p { - +"This factbook does not exist. Would you like to " - a(href = href(Root())) { +"return to the index page" } - +"?" - } - } - - finalSection(pagePath, canCommentAs, comments, totalsData, call = this@loreArticlePage) - } -} - -private fun SectioningOrFlowContent.finalSection(pagePathParts: List, canCommentAs: NationData?, comments: List, totalsData: PageVisitTotals, call: ApplicationCall) { - section { - h2 { - a { id = "comments" } - +"Comments" - } - commentInput(pagePathParts, canCommentAs, call = call) - for (comment in comments) - commentBox(comment, canCommentAs?.id, call = call) - - guestbook(totalsData) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsPrefs.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsPrefs.kt deleted file mode 100644 index 22acc69..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsPrefs.kt +++ /dev/null @@ -1,113 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.auth.PageDoNotCacheAttributeKey -import info.mechyrdia.route.KeyedEnumSerializer -import io.ktor.server.application.ApplicationCall -import kotlinx.html.* -import kotlinx.serialization.Serializable -import kotlinx.serialization.serializer - -@Serializable(PageThemeSerializer::class) -enum class PageTheme(val attributeValue: String?) { - SYSTEM(null), - LIGHT("light"), - DARK("dark"), - ; -} - -object PageThemeSerializer : KeyedEnumSerializer(PageTheme.entries, PageTheme::attributeValue) - -val ApplicationCall.pageTheme: PageTheme - get() = when (request.cookies["FACTBOOK_THEME"]) { - "light" -> PageTheme.LIGHT - "dark" -> PageTheme.DARK - else -> PageTheme.SYSTEM - } - -@Serializable(with = April1stModeSerializer::class) -enum class April1stMode { - DEFAULT { - override val isEnabled: Boolean - get() = isApril1st() - }, - ALWAYS { - override val isEnabled: Boolean - get() = true - }, - NEVER { - override val isEnabled: Boolean - get() = false - }, - ; - - abstract val isEnabled: Boolean -} - -object April1stModeSerializer : KeyedEnumSerializer(April1stMode.entries) - -val ApplicationCall.april1stMode: April1stMode - get() = request.cookies["APRIL_1ST_MODE"]?.let { modeCookie -> - April1stMode.entries.firstOrNull { mode -> mode.name.equals(modeCookie, ignoreCase = true) } - } ?: April1stMode.DEFAULT - -fun T.joined(iterable: Iterable, separator: T.() -> Unit, body: T.(E) -> Unit) { - var isFirst = true - for (item in iterable) { - if (isFirst) - isFirst = false - else - separator() - body(item) - } -} - -inline fun > FlowOrInteractiveOrPhrasingContent.preference(inputName: String, current: E, crossinline localize: (E) -> String) { - val serializer = serializer() as? KeyedEnumSerializer ?: throw UnsupportedOperationException("Serializer for ${E::class.simpleName} has not been declared as KeyedEnumSerializer") - val entries = serializer.entries - - joined(entries, Tag::br) { option -> - label { - radioInput(name = inputName, classes = "pref-$inputName") { - value = serializer.getKey(option) ?: "null" - required = true - checked = current == option - } - +Entities.nbsp - +localize(option) - } - } -} - -suspend fun ApplicationCall.clientSettingsPage(): HTML.() -> Unit { - attributes.put(PageDoNotCacheAttributeKey, true) - - val theme = pageTheme - val april1st = april1stMode - - return page("Client Preferences", standardNavBar()) { - section { - h1 { +"Client Preferences" } - p { +"This is the place where you can adjust your client preferences. Selecting an option changes it automatically, so you don't need to click any kind of \"save\" button. Also, note that preferences are saved per-browser in your cookies, so don't expect your client-side preferences to travel with you to other devices." } - } - section { - h2 { +"Page Theme" } - preference("theme", theme) { - when (it) { - PageTheme.SYSTEM -> "Chosen by Browser/System" - PageTheme.LIGHT -> "Light Theme" - PageTheme.DARK -> "Dark Theme" - } - } - } - section { - h2 { +"April Fools' Day Mode" } - preference("april1st", april1st) { - when (it) { - April1stMode.DEFAULT -> "Only on April 1st" - April1stMode.ALWAYS -> "Always" - April1stMode.NEVER -> "Never" - } - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsQuote.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsQuote.kt deleted file mode 100644 index ce0c53b..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsQuote.kt +++ /dev/null @@ -1,133 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.JsonFileCodec -import info.mechyrdia.MainDomainName -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.XmlTagConsumer -import info.mechyrdia.data.declaration -import info.mechyrdia.data.respondXml -import info.mechyrdia.data.root -import info.mechyrdia.route.KeyedEnumSerializer -import io.ktor.http.ContentType -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall -import io.ktor.server.html.respondHtml -import io.ktor.server.response.respondText -import kotlinx.html.* -import kotlinx.serialization.Serializable -import kotlinx.serialization.builtins.ListSerializer -import kotlinx.serialization.json.buildJsonObject -import kotlinx.serialization.json.put - -@Serializable -data class Quote( - val quote: String, - val author: String, - val portrait: String, - val link: String -) { - val fullPortrait: String - get() = if (portrait.startsWith("http://") || portrait.startsWith("https://")) - portrait - else - "$MainDomainName/assets/images/$portrait" - - val fullLink: String - get() = if (link.startsWith("http://") || link.startsWith("https://")) - link - else - "$MainDomainName/lore/$link" -} - -private val quotesListGetter by storedData(StoragePath("quotes.json")) { jsonPath -> - FileStorage.instance.readFile(jsonPath)?.let { - JsonFileCodec.decodeFromString(ListSerializer(Quote.serializer()), String(it)) - } -} - -suspend fun getQuotesList() = quotesListGetter()!! - -suspend fun randomQuote(): Quote = getQuotesList().random() - -@Serializable(with = QuoteFormatSerializer::class) -enum class QuoteFormat(val format: String?) { - HTML(null) { - override suspend fun ApplicationCall.respondQuote(quote: Quote) { - respondHtml(HttpStatusCode.OK, block = quote.toHtml(RANDOM_QUOTE_HTML_TITLE, this)) - } - }, - RAW_HTML("raw") { - override suspend fun ApplicationCall.respondQuote(quote: Quote) { - respondHtml(HttpStatusCode.OK, block = quote.toRawHtml(RANDOM_QUOTE_HTML_TITLE, this)) - } - }, - JSON("json") { - override suspend fun ApplicationCall.respondQuote(quote: Quote) { - respondText(quote.toJson(), contentType = ContentType.Application.Json) - } - }, - XML("xml") { - override suspend fun ApplicationCall.respondQuote(quote: Quote) { - respondXml { quote(quote) } - } - }, - ; - - abstract suspend fun ApplicationCall.respondQuote(quote: Quote) -} - -object QuoteFormatSerializer : KeyedEnumSerializer(QuoteFormat.entries, QuoteFormat::format) - -const val RANDOM_QUOTE_HTML_TITLE = "Random Quote" - -fun > C.quote(quote: Quote) = declaration(standalone = true) - .root("quote") { - "text" { +quote.quote } - "author" { +quote.author } - "portrait"(attributes = mapOf("href" to quote.fullPortrait)) - "link"(attributes = mapOf("href" to quote.fullLink)) - } - -fun Quote.toJson(): String { - return buildJsonObject { - put("text", quote) - put("author", author) - put("portrait", fullPortrait) - put("link", fullLink) - }.toString() -} - -private fun FlowContent.quoteWithAttribution(quote: Quote, pageTitle: String) { - h1 { +pageTitle } - blockQuote { - +quote.quote - } - p { - style = "align:right" - unsafe { raw("―") } - +Entities.nbsp - a(href = quote.fullLink) { +quote.author } - } -} - -suspend fun Quote.toHtml(title: String, call: ApplicationCall): HTML.() -> Unit { - return call.page(title, call.standardNavBar(), QuoteOriginSidebar(author, fullPortrait, fullLink)) { - section { - a { id = "page-top" } - quoteWithAttribution(this@toHtml, title) - } - } -} - -fun Quote.toRawHtml(title: String, call: ApplicationCall): HTML.() -> Unit { - return call.rawPage(title) { - quoteWithAttribution(this@toRawHtml, title) - p { - style = "align:center" - a(href = fullLink) { - img(src = fullPortrait, alt = "Image of $author") - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsRobots.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsRobots.kt deleted file mode 100644 index f97c092..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsRobots.kt +++ /dev/null @@ -1,88 +0,0 @@ -package info.mechyrdia.lore - -import info.mechyrdia.MainDomainName -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.XmlInsertable -import info.mechyrdia.data.XmlTag -import info.mechyrdia.data.XmlTagConsumer -import info.mechyrdia.data.declaration -import info.mechyrdia.data.root -import io.ktor.server.application.ApplicationCall -import java.time.Instant -import java.time.ZoneId -import java.time.format.DateTimeFormatter - -private val AVERAGE_FACTBOOK_INTRO_CHANGEFREQ = SitemapChangeFrequency.DAILY -private val AVERAGE_FACTBOOK_PAGE_CHANGEFREQ = SitemapChangeFrequency.HOURLY -private const val FACTBOOK_INTRO_PRIORITY = 0.5 -private const val FACTBOOK_PAGE_PRIORITY = 0.75 - -enum class SitemapChangeFrequency { - NEVER, - YEARLY, - MONTHLY, - WEEKLY, - DAILY, - HOURLY, - ALWAYS, - ; -} - -val SitemapChangeFrequency.xmlValue: String - get() = name.lowercase() - -val Instant.xmlValue: String - get() = DateTimeFormatter.ISO_OFFSET_DATE_TIME.format(atZone(ZoneId.of("Z"))) - -val Double.xmlValue: String - get() = "%f".format(this) - -data class SitemapEntry( - val loc: String, - val lastModified: Instant, - val changeFrequency: SitemapChangeFrequency, - val priority: Double, -) : XmlInsertable { - override fun XmlTag.intoXml() { - "url" { - "loc" { +loc } - "lastmod" { +lastModified.xmlValue } - "changefreq" { +changeFrequency.xmlValue } - "priority" { +priority.xmlValue } - } - } -} - -private suspend fun buildIntroSitemap(): SitemapEntry? { - val introFile = FileStorage.instance.statFile(StoragePath.Root / "intro.html") ?: return null - val introMetaFile = FileStorage.instance.statFile(StoragePath.Root / "introMeta.json") ?: return null - - val introLastModified = maxOf(introFile.updated, introMetaFile.updated) - - return SitemapEntry( - loc = "$MainDomainName/", - lastModified = introLastModified, - changeFrequency = AVERAGE_FACTBOOK_INTRO_CHANGEFREQ, - priority = FACTBOOK_INTRO_PRIORITY - ) -} - -private suspend fun buildLoreSitemap(call: ApplicationCall): List { - return allPages(call).map { page -> - SitemapEntry( - loc = "$MainDomainName/${page.path}", - lastModified = page.stat.updated, - changeFrequency = AVERAGE_FACTBOOK_PAGE_CHANGEFREQ, - priority = FACTBOOK_PAGE_PRIORITY - ) - } -} - -suspend fun buildSitemap(call: ApplicationCall) = listOfNotNull(buildIntroSitemap()) + buildLoreSitemap(call) - -fun > C.sitemap(entries: List) = declaration() - .root("urlset", namespace = "http://www.sitemaps.org/schemas/sitemap/0.9") { - for (entry in entries) - +entry - } diff --git a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsRss.kt b/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsRss.kt deleted file mode 100644 index dad60f3..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/lore/ViewsRss.kt +++ /dev/null @@ -1,307 +0,0 @@ -package info.mechyrdia.lore - -import com.mongodb.client.model.Sorts -import info.mechyrdia.MainDomainName -import info.mechyrdia.OwnerNationId -import info.mechyrdia.concat -import info.mechyrdia.data.Comment -import info.mechyrdia.data.CommentRenderData -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.StoredFileStats -import info.mechyrdia.data.XmlInsertable -import info.mechyrdia.data.XmlTag -import info.mechyrdia.data.XmlTagConsumer -import info.mechyrdia.data.currentNation -import info.mechyrdia.data.declaration -import info.mechyrdia.data.getNation -import info.mechyrdia.data.nationCache -import info.mechyrdia.data.respondXml -import info.mechyrdia.data.root -import info.mechyrdia.data.serialName -import io.ktor.http.ContentType -import io.ktor.http.HttpStatusCode -import io.ktor.http.defaultForFileExtension -import io.ktor.server.application.ApplicationCall -import kotlinx.coroutines.flow.filterNot -import kotlinx.coroutines.flow.take -import kotlinx.coroutines.flow.toList -import java.time.Instant -import java.time.ZoneOffset -import java.time.format.DateTimeFormatter - -suspend fun ApplicationCall.respondRss(rss: RssChannel) { - respondXml(contentType = ContentType.Application.Rss) { rss(rss) } -} - -data class StoragePathWithStat(val path: StoragePath, val stat: StoredFileStats) - -private fun StoragePath.rebase(onto: StoragePath) = onto / elements.drop(onto.elements.size) - -private suspend fun statAll(paths: Iterable): StoredFileStats? { - val stats = paths.mapSuspend { path -> - FileStorage.instance.statFile(path) - }.filterNotNull() - if (stats.isEmpty()) return null - - return StoredFileStats( - created = stats.minOf { it.created }, - updated = stats.maxOf { it.updated }, - size = stats.sumOf { it.size } - ) -} - -private suspend fun ArticleNode.getPages(base: StoragePath, call: ApplicationCall?): List { - if (!name.isViewableIn(call)) - return emptyList() - val path = base / name - val dataPath = path.rebase(StoragePath.jsonDocDir) - val stat = statAll(listOf(path, dataPath)) - return if (stat != null) - listOf(StoragePathWithStat(path, stat)) - else subNodes?.mapSuspend { subNode -> - subNode.getPages(path, call) - }?.flatten().orEmpty() -} - -suspend fun allPages(call: ApplicationCall?): List { - return rootArticleNodeList().mapSuspend { subNode -> - subNode.getPages(StoragePath.articleDir, call) - }.flatten() -} - -suspend fun generateRecentPageEdits(call: ApplicationCall): RssChannel { - val pages = allPages(call).sortedByDescending { it.stat.updated } - - val mostRecentChange = pages.firstOrNull()?.stat?.updated - - val mechyrdiaCategories = listOf( - RssCategory(domain = "https://nationstates.net", category = "Mechyrdia") - ) - - return RssChannel( - title = "Recently Edited Factbooks | The Hour of Decision", - link = "$MainDomainName/edits.rss", - description = "All factbooks in The Hour of Decision, in order of most recently edited.", - pubDate = mostRecentChange, - lastBuildDate = mostRecentChange, - ttl = 30, - categories = mechyrdiaCategories, - items = pages.mapSuspend { page -> - val pageLink = page.path.elements.drop(1) - val pageMarkup = FactbookLoader.loadFactbook(pageLink) ?: return@mapSuspend null - - val pageToC = TableOfContentsBuilder() - pageMarkup.buildToC(pageToC) - val pageOg = pageToC.toOpenGraph() - - val imageEnclosure = pageOg?.image?.let { url -> - val assetPath = url.removePrefix("$MainDomainName/assets/") - val file = StoragePath.assetDir / assetPath - RssItemEnclosure( - url = url, - length = FileStorage.instance.statFile(file)?.size ?: 0L, - type = ContentType.defaultForFileExtension(assetPath.substringAfterLast('.')).toString() - ) - } - - val pageHref = pageLink.concat("/", prefix = "$MainDomainName/lore/") - RssItem( - title = pageToC.toPageTitle(), - description = pageOg?.description, - link = pageHref, - author = null, - comments = "$pageHref#comments", - enclosure = imageEnclosure, - pubDate = page.stat.updated, - categories = mechyrdiaCategories, - ) - }.filterNotNull() - ) -} - -suspend fun ApplicationCall.recentCommentsRssFeedGenerator(limit: Int): RssChannel { - val currNation = currentNation() - - val validLimits = 1..100 - - val mechyrdiaCategories = listOf( - RssCategory(domain = "https://nationstates.net", category = "Mechyrdia") - ) - - if (limit !in validLimits) { - response.status(HttpStatusCode.BadRequest) - - return RssChannel( - title = "Recent Comments - Error | The Hour of Decision", - link = "$MainDomainName/comments.rss", - description = "Comment limit must be between ${validLimits.first} and ${validLimits.last}, got $limit", - pubDate = null, - lastBuildDate = Instant.now(), - ttl = 120, - categories = mechyrdiaCategories, - ) - } - - val comments = CommentRenderData( - Comment.Table - .sorted(Sorts.descending(Comment::submittedAt.serialName)) - .let { flow -> - if (currNation?.id == OwnerNationId) - flow - else flow.filterNot { comment -> - comment.submittedBy != currNation?.id && nationCache.getNation(comment.submittedBy).isBanned - } - } - .take(limit) - .toList(), - nationCache - ) - - val mostRecentComment = comments.firstOrNull()?.let { it.lastEdit ?: it.submittedAt } - - return RssChannel( - title = "Recent Comments | The Hour of Decision", - link = "$MainDomainName/comments.rss", - description = "The $limit most recently-submitted comments", - pubDate = mostRecentComment, - lastBuildDate = mostRecentComment, - ttl = 60, - categories = mechyrdiaCategories, - items = comments.map { comment -> - RssItem( - title = "Comment by ${comment.submittedBy.name} on $MainDomainName/${comment.submittedIn}", - description = comment.contentsRaw.parseAs(ParserTree::toCommentPlainText), - link = "$MainDomainName/comment/view/${comment.id}", - author = null, - comments = "$MainDomainName/lore/${comment.submittedIn}#comment-${comment.id}", - pubDate = comment.lastEdit ?: comment.submittedAt, - categories = mechyrdiaCategories + RssCategory(domain = "https://nationstates.net", category = comment.submittedBy.name) - ) - } - ) -} - -data class RssCategory( - val category: String, - val domain: String? = null -) : XmlInsertable { - override fun XmlTag.intoXml() { - "category" { - if (domain != null) attributes["domain"] = domain - +category - } - } -} - -data class RssChannelImage( - val url: String, - val title: String, - val link: String, -) : XmlInsertable { - override fun XmlTag.intoXml() { - "image" { - "url" { +url } - "title" { +title } - "link" { +link } - } - } -} - -const val DEFAULT_RSS_COPYRIGHT = "Copyright 2022 Lanius Trolling" -const val DEFAULT_RSS_EMAIL = "lanius@laniustrolling.dev (Lanius Trolling)" - -val RssDateFormat: DateTimeFormatter = DateTimeFormatter.RFC_1123_DATE_TIME -val Instant.rssValue: String - get() = RssDateFormat.format(atOffset(ZoneOffset.UTC)) - -data class RssChannel( - val title: String, - val link: String, - val description: String, - val language: String? = "en-us", - val copyright: String? = DEFAULT_RSS_COPYRIGHT, - val managingEditor: String? = DEFAULT_RSS_EMAIL, - val webMaster: String? = managingEditor, - val pubDate: Instant? = null, - val lastBuildDate: Instant? = null, - val ttl: Int? = null, - val image: RssChannelImage? = null, - val categories: List = emptyList(), - val items: List = emptyList(), -) : XmlInsertable { - override fun XmlTag.intoXml() { - "channel" { - "title" { +title } - "link" { +link } - "description" { +description } - - if (language != null) "language" { +language } - if (copyright != null) "copyright" { +copyright } - if (managingEditor != null) "managingEditor" { +managingEditor } - if (webMaster != null) "webMaster" { +webMaster } - if (pubDate != null) "pubDate" { +pubDate.rssValue } - if (lastBuildDate != null) "lastBuildDate" { +lastBuildDate.rssValue } - if (ttl != null) "ttl" { +ttl.toString() } - - if (image != null) +image - - for (category in categories) - +category - for (item in items) - +item - } - } -} - -fun > C.rss(rssChannel: RssChannel) = declaration() - .root("rss") { - attributes["version"] = "2.0" - +rssChannel - } - -data class RssItemEnclosure( - val url: String, - val length: Long, - val type: String, -) : XmlInsertable { - override fun XmlTag.intoXml() { - "enclosure"( - attributes = mapOf( - "url" to url, - "length" to length.toString(), - "type" to type, - ) - ) - } -} - -data class RssItem( - val title: String? = null, - val description: String? = null, - val link: String? = null, - val author: String? = DEFAULT_RSS_EMAIL, - val comments: String? = null, - val enclosure: RssItemEnclosure? = null, - val pubDate: Instant? = null, - val categories: List = emptyList(), -) : XmlInsertable { - init { - require(title != null || description != null) { "Either title or description must be provided, got null for both" } - } - - override fun XmlTag.intoXml() { - "item" { - if (title != null) "title" { +title } - if (description != null) "description" { +description } - if (link != null) "link" { +link } - if (author != null) "author" { +author } - if (comments != null) "comments" { +comments } - if (enclosure != null) +enclosure - if (pubDate != null) "pubDate" { +pubDate.rssValue } - - for (category in categories) - +category - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotApi.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotApi.kt deleted file mode 100644 index d753e4d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotApi.kt +++ /dev/null @@ -1,113 +0,0 @@ -package info.mechyrdia.robot - -import io.ktor.client.HttpClient -import io.ktor.client.call.body -import io.ktor.client.request.HttpRequestBuilder -import io.ktor.client.request.delete -import io.ktor.client.request.forms.formData -import io.ktor.client.request.forms.submitFormWithBinaryData -import io.ktor.client.request.get -import io.ktor.client.request.post -import io.ktor.client.request.setBody -import io.ktor.http.ContentType -import io.ktor.http.contentType -import io.ktor.http.parameters -import kotlinx.coroutines.delay -import kotlinx.coroutines.flow.Flow - -@JvmInline -value class RobotClient( - private val client: HttpClient -) { - suspend fun uploadFile(purpose: String, file: FileUpload) = client.submitFormWithBinaryData( - "https://api.openai.com/v1/files", - formData { - append("purpose", purpose) - upload("file", file) - } - ) { - attributes.addTokens(file) - }.body() - - suspend fun listFiles(purpose: String? = null) = client.get("https://api.openai.com/v1/files" + parameters { - purpose?.let { append("purpose", it) } - }.toQueryString()).body() - - suspend fun getFile(fileId: RobotFileId) = client.get( - "https://api.openai.com/v1/files/${fileId.id}" - ).body() - - suspend fun deleteFile(fileId: RobotFileId) = client.delete( - "https://api.openai.com/v1/files/${fileId.id}" - ).body() - - suspend fun downloadFile(fileId: RobotFileId) = client.get( - "https://api.openai.com/v1/files/${fileId.id}/content" - ).body() - - suspend fun createVectorStore(request: RobotCreateVectorStoreRequest) = client.post("https://api.openai.com/v1/vector_stores") { - setJsonBody(request) - }.body() - - suspend fun addFileToVectorStore(vsId: RobotVectorStoreId, fileId: RobotFileId) = client.post("https://api.openai.com/v1/vector_stores/${vsId.id}/files") { - setJsonBody(RobotAddFileToVectorStoreRequest(fileId)) - }.body() - - suspend fun listVectorStores(limit: Int? = null, after: RobotVectorStoreId? = null) = client.get("https://api.openai.com/v1/vector_stores" + parameters { - limit?.let { append("limit", it.toString()) } - after?.let { append("after", it.id) } - }.toQueryString()).body() - - suspend fun getVectorStore(vsId: RobotVectorStoreId) = client.get("https://api.openai.com/v1/vector_stores/${vsId.id}").body() - - suspend fun modifyVectorStore(vsId: RobotVectorStoreId, request: RobotModifyVectorStoreRequest) = client.post("https://api.openai.com/v1/vector_stores/${vsId.id}") { - setJsonBody(request) - }.body() - - suspend fun deleteVectorStore(vsId: RobotVectorStoreId) = client.delete("https://api.openai.com/v1/vector_stores/${vsId.id}").body() - - suspend fun createAssistant(request: RobotCreateAssistantRequest) = client.post("https://api.openai.com/v1/assistants") { - setJsonBody(request) - }.body() - - suspend fun listAssistants(limit: Int? = null, after: RobotAssistantId? = null) = client.get("https://api.openai.com/v1/assistants" + parameters { - limit?.let { append("limit", it.toString()) } - after?.let { append("after", it.id) } - }.toQueryString()).body() - - suspend fun getAssistant(assistId: RobotAssistantId) = client.get("https://api.openai.com/v1/assistants/${assistId.id}").body() - - suspend fun deleteAssistant(assistId: RobotAssistantId) = client.delete("https://api.openai.com/v1/assistants/${assistId.id}").body() - - suspend fun createThread(request: RobotCreateThreadRequest) = client.post("https://api.openai.com/v1/threads") { - setJsonBody(request) - attributes.addTokens(request) - }.body() - - suspend fun getThread(threadId: RobotThreadId) = client.get("https://api.openai.com/v1/threads/${threadId.id}").body() - - suspend fun deleteThread(threadId: RobotThreadId) = client.delete("https://api.openai.com/v1/threads/${threadId.id}").body() - - suspend fun createRun(threadId: RobotThreadId, assistId: RobotAssistantId, messages: List): Flow = client.postSse("https://api.openai.com/v1/threads/${threadId.id}/runs") { - val request = RobotCreateRunRequest(assistantId = assistId, additionalMessages = messages, stream = true) - setJsonBody(request) - attributes.addTokens(request) - } -} - -inline fun HttpRequestBuilder.setJsonBody(body: T) { - contentType(ContentType.Application.Json) - setBody(body) -} - -suspend inline fun poll(wait: Long = 1_000L, until: () -> Boolean) { - while (!until()) - delay(wait) -} - -suspend inline fun pollValue(wait: Long = 1_000L, value: () -> T?): T { - while (true) { - value()?.let { return it } - delay(wait) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotCodec.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotCodec.kt deleted file mode 100644 index a989511..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotCodec.kt +++ /dev/null @@ -1,22 +0,0 @@ -package info.mechyrdia.robot - -import io.ktor.http.Parameters -import io.ktor.http.formUrlEncode -import kotlinx.serialization.ExperimentalSerializationApi -import kotlinx.serialization.json.Json - -@OptIn(ExperimentalSerializationApi::class) -val JsonRobotCodec = Json { - coerceInputValues = true - ignoreUnknownKeys = true - useAlternativeNames = false - decodeEnumsCaseInsensitive = true -} - -fun Parameters.toQueryString(): String { - val formEncoded = formUrlEncode() - return if (formEncoded.isEmpty()) - formEncoded - else - "?$formEncoded" -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotFiles.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotFiles.kt deleted file mode 100644 index 6b3ad8a..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotFiles.kt +++ /dev/null @@ -1,27 +0,0 @@ -package info.mechyrdia.robot - -import io.ktor.client.request.forms.FormBuilder -import io.ktor.http.ContentType -import io.ktor.http.Headers -import io.ktor.http.HttpHeaders -import io.ktor.http.append - -class FileUpload( - val content: ByteArray, - val contentType: ContentType, - val contentName: String, -) : Tokenizable { - override fun getTexts(): List { - return if (contentType.match(ContentType.Text.Any)) - listOf(String(content)) - else emptyList() - } -} - -fun FormBuilder.upload(key: String, file: FileUpload) = append(key, file.content, Headers.build { - append(HttpHeaders.ContentType, file.contentType) - append(HttpHeaders.ContentDisposition, "filename=\"${file.contentName}\"") -}) - -fun String.toOpenAiName() = replace('.', '_') + ".txt" -fun String.fromOpenAiName() = removeSuffix(".txt").replace('_', '.') diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotRateLimiter.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotRateLimiter.kt deleted file mode 100644 index 91d705f..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotRateLimiter.kt +++ /dev/null @@ -1,103 +0,0 @@ -package info.mechyrdia.robot - -import com.aallam.ktoken.Encoding -import com.aallam.ktoken.Tokenizer -import io.ktor.client.plugins.api.createClientPlugin -import io.ktor.util.AttributeKey -import io.ktor.util.Attributes -import kotlinx.coroutines.delay -import kotlinx.coroutines.sync.Mutex -import kotlinx.coroutines.sync.withLock -import java.time.Instant -import java.util.concurrent.atomic.AtomicInteger -import java.util.concurrent.atomic.AtomicLong -import kotlin.random.Random -import kotlin.time.Duration.Companion.seconds - -private val DurationRegex = Regex("([0-9]+h)?([0-9]+m)?([0-9]+s)?") - -private fun String.parseDurationToSeconds(): Int { - val durationMatch = DurationRegex.matchEntire(this) ?: return 0 - val (hoursStr, minutesStr, secondsStr) = durationMatch.destructured - - val hours = if (hoursStr.endsWith("h")) hoursStr.dropLast(1).toInt() else 0 - val minutes = if (minutesStr.endsWith("m")) minutesStr.dropLast(1).toInt() else 0 - val seconds = if (secondsStr.endsWith("s")) secondsStr.dropLast(1).toInt() else 0 - - return (hours * 3600) + (minutes * 60) + seconds -} - -private fun Int.secondFromNow() = Instant.now().epochSecond + this - -private fun calculateRateLimitDelayDouble(requestsRemaining: Int, requestsResetAt: Long): Double? { - val now = Instant.now().epochSecond - if (requestsRemaining > 0 && requestsResetAt <= now) - return null - - return requestsResetAt - now + 0.5 -} - -private fun combineDelays(vararg delays: Double?) = if (delays.all { it == null }) - null -else delays.sumOf { it ?: 0.0 } + Random.nextDouble(0.25, 0.75) - -val RobotRateLimiter = createClientPlugin("RobotRateLimiter") { - val requestsRemaining = AtomicInteger(1) - val requestsResetAt = AtomicLong(0) - - val tokensRemaining = AtomicInteger(1) - val tokensResetAt = AtomicLong(0) - - onRequest { request, _ -> - val requestDelay = calculateRateLimitDelayDouble(requestsRemaining.getAndAdd(-1), requestsResetAt.get()) - val tokenDelay = request.attributes.getTokens()?.let { tokens -> - calculateRateLimitDelayDouble(tokensRemaining.getAndAdd(-tokens), tokensResetAt.get()) - } - - combineDelays(requestDelay, tokenDelay)?.seconds?.let { delay(it) } - } - - @Suppress("UastIncorrectHttpHeaderInspection") - onResponse { response -> - response.headers["X-Ratelimit-Remaining-Requests"]?.toIntOrNull()?.let(requestsRemaining::set) - response.headers["X-Ratelimit-Reset-Requests"]?.parseDurationToSeconds()?.secondFromNow()?.let(requestsResetAt::set) - response.headers["X-Ratelimit-Remaining-Tokens"]?.toIntOrNull()?.let(tokensRemaining::set) - response.headers["X-Ratelimit-Reset-Tokens"]?.parseDurationToSeconds()?.secondFromNow()?.let(tokensResetAt::set) - } -} - -private val RobotTokenCountKey = AttributeKey("Mechyrdia.RobotTokenCount") - -suspend fun Attributes.addTokens(tokenizable: Tokenizable) { - val deltaCount = tokenizable.getTexts().countTokens() - put(RobotTokenCountKey, deltaCount + computeIfAbsent(RobotTokenCountKey) { 0 }) -} - -fun Attributes.getTokens(): Int? = getOrNull(RobotTokenCountKey) - -private var tokenizerStore: Tokenizer? = null -private val tokenizerMutex = Mutex() - -suspend fun getTokenizer(): Tokenizer { - return tokenizerStore ?: tokenizerMutex.withLock { - Tokenizer.of(Encoding.CL100K_BASE).also { - tokenizerStore = it - } - } -} - -fun interface Tokenizable { - fun getTexts(): List -} - -fun List.flatten() = Tokenizable { - flatMap { it.getTexts() } -} - -suspend fun String.countTokens(): Int { - return getTokenizer().encode(this).size -} - -suspend fun List.countTokens(): Int { - return sumOf { it.countTokens() } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotSchema.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotSchema.kt deleted file mode 100644 index 63e244d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotSchema.kt +++ /dev/null @@ -1,267 +0,0 @@ -package info.mechyrdia.robot - -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable - -@Serializable -@JvmInline -value class RobotFileId(val id: String) - -@Serializable -data class RobotFile( - val id: RobotFileId, - val bytes: Long, - @SerialName("created_at") - val createdAt: Long, - val filename: String, - val purpose: String, -) - -@Serializable -data class RobotFileList( - val data: List, -) - -@Serializable -data class RobotFileDeletionResponse( - val id: RobotFileId, - val deleted: Boolean, -) - -@Serializable -data class RobotCreateVectorStoreRequest( - val name: String? = null, - @SerialName("file_ids") - val fileIds: List = emptyList(), -) - -@Serializable -data class RobotModifyVectorStoreRequest( - val name: String? = null, -) - -@Serializable -@JvmInline -value class RobotVectorStoreId(val id: String) - -@Serializable -data class RobotVectorStoreFileCounts( - @SerialName("in_progress") - val inProgress: Int = 0, - val completed: Int = 0, - val failed: Int = 0, - val cancelled: Int = 0, - val total: Int = 0, -) - -@Serializable -data class RobotVectorStore( - val id: RobotVectorStoreId, - val name: String, - @SerialName("created_at") - val createdAt: Long, - val bytes: Long = 0L, - @SerialName("file_counts") - val fileCounts: RobotVectorStoreFileCounts = RobotVectorStoreFileCounts(), - val status: String, -) - -@Serializable -data class RobotVectorStoreList( - val data: List, - @SerialName("first_id") - val firstId: RobotVectorStoreId? = null, - @SerialName("last_id") - val lastId: RobotVectorStoreId? = null, - @SerialName("has_more") - val hasMore: Boolean = false, -) - -@Serializable -data class RobotVectorStoreDeletionResponse( - val id: RobotVectorStoreId, - val deleted: Boolean, -) - -@Serializable -data class RobotAddFileToVectorStoreRequest( - @SerialName("file_id") - val fileId: RobotFileId, -) - -@Serializable -data class RobotVectorStoreFile( - val id: RobotFileId, - @SerialName("created_at") - val createdAt: Long, - @SerialName("vector_store_id") - val vectorStoreId: RobotVectorStoreId, - val status: String, -) - -@Serializable -data class RobotCreateAssistantRequestTool( - val type: String, -) - -@Serializable -data class RobotCreateAssistantRequestFileSearchResources( - @SerialName("vector_store_ids") - val vectorStoreIds: List? = null, -) - -@Serializable -data class RobotCreateAssistantRequestToolResources( - @SerialName("file_search") - val fileSearch: RobotCreateAssistantRequestFileSearchResources? = null -) - -@Serializable -data class RobotCreateAssistantRequest( - val model: String, - val name: String? = null, - val description: String? = null, - val instructions: String? = null, - val tools: List? = null, - @SerialName("tool_resources") - val toolResources: RobotCreateAssistantRequestToolResources? = null, - val temperature: Double? = null, -) - -@Serializable -@JvmInline -value class RobotAssistantId(val id: String) - -@Serializable -data class RobotAssistant( - val id: RobotAssistantId, - @SerialName("created_at") - val createdAt: Long, - val model: String, - val name: String? = null, - val description: String? = null, - val instructions: String? = null, - val tools: List? = null, - @SerialName("tool_resources") - val toolResources: RobotCreateAssistantRequestToolResources, - val temperature: Double? = null, - @SerialName("top_p") - val topP: Double? = null, -) - -@Serializable -data class RobotAssistantList( - val data: List, - @SerialName("first_id") - val firstId: RobotAssistantId? = null, - @SerialName("last_id") - val lastId: RobotAssistantId? = null, - @SerialName("has_more") - val hasMore: Boolean = false, -) - -@Serializable -data class RobotAssistantDeletionResponse( - val id: RobotAssistantId, - val deleted: Boolean, -) - -@Serializable -data class RobotCreateThreadRequestMessage( - val role: String, - val content: String, -) : Tokenizable { - override fun getTexts(): List { - return listOf(content) - } -} - -@Serializable -data class RobotCreateThreadRequest( - val messages: List = emptyList(), -) : Tokenizable by messages.flatten() - -@Serializable -@JvmInline -value class RobotThreadId(val id: String) - -@Serializable -data class RobotThread( - val id: RobotThreadId, - @SerialName("created_at") - val createdAt: Long, -) - -@Serializable -data class RobotThreadDeletionResponse( - val id: RobotThreadId, - val deleted: Boolean, -) - -@Serializable -data class RobotCreateRunRequest( - @SerialName("assistant_id") - val assistantId: RobotAssistantId, - @SerialName("additional_messages") - val additionalMessages: List = emptyList(), - val stream: Boolean, -) : Tokenizable by additionalMessages.flatten() - -@Serializable -@JvmInline -value class RobotMessageId(val id: String) - -@Serializable -data class RobotFileCitation( - @SerialName("file_id") - val fileId: RobotFileId, - val quote: String, -) - -@Serializable -data class RobotMessageTextAnnotation( - val index: Int = 0, - val text: String, - @SerialName("file_citation") - val fileCitation: RobotFileCitation, - @SerialName("start_index") - val startIndex: Int = 0, - @SerialName("end_index") - val endIndex: Int = 0, -) - -@Serializable -data class RobotMessageText( - val value: String = "", - val annotations: List = emptyList(), -) - -@Serializable -data class RobotMessageDeltaText( - val index: Int = 0, - val text: RobotMessageText = RobotMessageText(), -) - -@Serializable -data class RobotMessageDeltaFields( - val role: String? = null, - val content: List = emptyList(), -) - -@Serializable -data class RobotMessageDelta( - val id: RobotMessageId, - val delta: RobotMessageDeltaFields = RobotMessageDeltaFields() -) - -@Serializable -data class RobotMessage( - val id: RobotMessageId, - @SerialName("created_at") - val createdAt: Long, - @SerialName("thread_id") - val threadId: RobotThreadId, - val status: String, - val role: String, - val content: List = emptyList(), -) diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotService.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotService.kt deleted file mode 100644 index ee8882c..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotService.kt +++ /dev/null @@ -1,471 +0,0 @@ -package info.mechyrdia.robot - -import info.mechyrdia.Configuration -import info.mechyrdia.MainDomainName -import info.mechyrdia.OpenAiConfig -import info.mechyrdia.concat -import info.mechyrdia.data.DataDocument -import info.mechyrdia.data.DocumentTable -import info.mechyrdia.data.Id -import info.mechyrdia.data.InstantNullableSerializer -import info.mechyrdia.data.MONGODB_ID_KEY -import info.mechyrdia.data.NationData -import info.mechyrdia.data.TableHolder -import info.mechyrdia.lore.RobotFactbookLoader -import io.ktor.client.HttpClient -import io.ktor.client.engine.java.Java -import io.ktor.client.plugins.ClientRequestException -import io.ktor.client.plugins.HttpRequestRetry -import io.ktor.client.plugins.contentnegotiation.ContentNegotiation -import io.ktor.client.plugins.defaultRequest -import io.ktor.client.plugins.logging.LogLevel -import io.ktor.client.plugins.logging.Logging -import io.ktor.client.request.header -import io.ktor.http.ContentType -import io.ktor.http.HttpHeaders -import io.ktor.http.withCharset -import io.ktor.serialization.kotlinx.json.json -import kotlinx.coroutines.CoroutineName -import kotlinx.coroutines.CoroutineScope -import kotlinx.coroutines.Deferred -import kotlinx.coroutines.Job -import kotlinx.coroutines.SupervisorJob -import kotlinx.coroutines.async -import kotlinx.coroutines.awaitAll -import kotlinx.coroutines.currentCoroutineContext -import kotlinx.coroutines.delay -import kotlinx.coroutines.flow.Flow -import kotlinx.coroutines.flow.filter -import kotlinx.coroutines.flow.flow -import kotlinx.coroutines.flow.map -import kotlinx.coroutines.flow.mapNotNull -import kotlinx.coroutines.flow.onCompletion -import kotlinx.coroutines.flow.onEach -import kotlinx.coroutines.job -import kotlinx.coroutines.launch -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import org.slf4j.Logger -import org.slf4j.LoggerFactory -import java.time.Instant -import kotlin.collections.List -import kotlin.collections.Map -import kotlin.collections.Set -import kotlin.collections.buildMap -import kotlin.collections.component1 -import kotlin.collections.component2 -import kotlin.collections.emptyMap -import kotlin.collections.emptySet -import kotlin.collections.flatMap -import kotlin.collections.fold -import kotlin.collections.forEach -import kotlin.collections.iterator -import kotlin.collections.listOf -import kotlin.collections.map -import kotlin.collections.minus -import kotlin.collections.mutableListOf -import kotlin.collections.plus -import kotlin.collections.set -import kotlin.collections.toList -import kotlin.random.Random -import kotlin.time.Duration.Companion.minutes - -private val RobotServiceLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.robot.RobotServiceKt") - -val RobotGlobalsId = Id("RobotGlobalsInstance") - -@Serializable -data class RobotGlobals( - @SerialName(MONGODB_ID_KEY) - override val id: Id = RobotGlobalsId, - - val lastFileUpload: @Serializable(with = InstantNullableSerializer::class) Instant? = null, - val fileIdMap: Map = emptyMap(), - val vectorStoreId: RobotVectorStoreId? = null, - val assistantId: RobotAssistantId? = null, - val ongoingThreadIds: Set = emptySet(), -) : DataDocument { - suspend fun save(): RobotGlobals { - set(this) - return this - } - - companion object : TableHolder { - override val Table = DocumentTable() - - suspend fun get() = Table.get(RobotGlobalsId) - suspend fun set(instance: RobotGlobals) = Table.put(instance) - suspend fun delete() = Table.del(RobotGlobalsId) - - override suspend fun initialize() = Unit - } -} - -private fun RobotGlobals.plusThread(threadId: RobotThreadId) = copy( - ongoingThreadIds = ongoingThreadIds + threadId -) - -private fun RobotGlobals.minusThread(threadId: RobotThreadId) = copy( - ongoingThreadIds = ongoingThreadIds - threadId -) - -enum class RobotServiceStatus { - NOT_CONFIGURED, - LOADING, - FAILED, - READY, -} - -class RobotService( - private val config: OpenAiConfig, -) { - private val robotClient = RobotClient( - HttpClient(Java) { - defaultRequest { - header(HttpHeaders.Authorization, "Bearer ${config.token}") - header("OpenAI-Organization", config.orgId) - config.project?.let { header("OpenAI-Project", it) } - header("OpenAI-Beta", "assistants=v2") - } - - install(ContentNegotiation) { - json(JsonRobotCodec) - } - - Logging { - level = LogLevel.INFO - sanitizeHeader("") { it == HttpHeaders.Authorization } - } - - install(HttpRequestRetry) { - retryOnExceptionOrServerErrors(5) - delayMillis { retry -> - (1 shl (retry - 1)) * 1000L + Random.nextLong(250L, 750L) - } - } - - expectSuccess = true - - install(RobotRateLimiter) - } - ) - - private suspend fun createThread(): RobotThreadId { - return robotClient.createThread(RobotCreateThreadRequest()).id.also { threadId -> - (RobotGlobals.get() ?: RobotGlobals()).plusThread(threadId).save() - } - } - - private suspend fun deleteThread(threadId: RobotThreadId) { - try { - robotClient.deleteThread(threadId) - } catch (ex: ClientRequestException) { - RobotServiceLogger.warn("Unable to delete thread at ID $threadId", ex) - } - (RobotGlobals.get() ?: RobotGlobals()).minusThread(threadId).save() - } - - private suspend fun RobotGlobals.gcOldThreads(): RobotGlobals { - for (threadId in ongoingThreadIds) - try { - robotClient.deleteThread(threadId) - } catch (ex: ClientRequestException) { - RobotServiceLogger.warn("Unable to delete thread at ID $threadId", ex) - } - return copy(ongoingThreadIds = emptySet()) - } - - private suspend fun updateFiles(prevGlobals: RobotGlobals?, onNewFileId: (suspend (RobotFileId) -> Unit)? = null): RobotGlobals { - val robotGlobals = prevGlobals ?: RobotGlobals() - - val fileIdMap = buildMap { - putAll(robotGlobals.fileIdMap) - - val factbooks = robotGlobals.lastFileUpload?.let { - RobotFactbookLoader.loadAllFactbooksSince(it) - } ?: RobotFactbookLoader.loadAllFactbooks() - - for ((name, text) in factbooks) { - remove(name)?.let { oldId -> - try { - robotClient.deleteFile(oldId) - } catch (ex: ClientRequestException) { - RobotServiceLogger.warn("Unable to delete file $name at ID $oldId", ex) - } - } - - val newId = robotClient.uploadFile( - "assistants", - FileUpload( - text.toByteArray(), - ContentType.Text.Plain.withCharset(Charsets.UTF_8), - name.toOpenAiName() - ) - ).id - - this[name] = newId - onNewFileId?.invoke(newId) - - RobotServiceLogger.info("Factbook $name has been uploaded") - } - } - - return robotGlobals.copy(lastFileUpload = Instant.now(), fileIdMap = fileIdMap).save() - } - - suspend fun initialize() { - var robotGlobals = updateFiles(RobotGlobals.get()?.gcOldThreads()) - - val vectorStoreId = robotGlobals.vectorStoreId ?: robotClient.createVectorStore( - RobotCreateVectorStoreRequest( - name = "lore_documents", - fileIds = robotGlobals.fileIdMap.values.toList(), - ) - ).id.also { vsId -> - robotGlobals = robotGlobals.copy(vectorStoreId = vsId).save() - } - - RobotServiceLogger.info("Vector store has been created") - - poll { - robotClient.getVectorStore(vectorStoreId).status == "completed" - } - - RobotServiceLogger.info("Vector store creation is complete") - - if (robotGlobals.assistantId == null) - robotGlobals = robotGlobals.copy( - assistantId = robotClient.createAssistant( - RobotCreateAssistantRequest( - model = config.assistantModel, - name = config.assistantName, - instructions = config.assistantInstructions, - tools = listOf( - RobotCreateAssistantRequestTool("file_search") - ), - toolResources = RobotCreateAssistantRequestToolResources( - fileSearch = RobotCreateAssistantRequestFileSearchResources( - vectorStoreIds = listOf(vectorStoreId) - ) - ), - temperature = config.assistantTemperature - ) - ).id - ).save() - - RobotServiceLogger.info("Assistant creation is complete") - - maintenanceScope.launch { - while (true) { - delay(30.minutes) - - launch(SupervisorJob(currentCoroutineContext().job)) { - performMaintenance() - } - } - } - } - - suspend fun performMaintenance() { - var robotGlobals = RobotGlobals.get() ?: RobotGlobals() - - val vectorStoreId = robotGlobals.vectorStoreId ?: robotClient.createVectorStore( - RobotCreateVectorStoreRequest( - name = "lore_documents", - fileIds = robotGlobals.fileIdMap.values.toList(), - ) - ).id.also { vsId -> - robotGlobals = robotGlobals.copy(vectorStoreId = vsId).save() - } - - updateFiles(robotGlobals) { fileId -> - robotClient.addFileToVectorStore(vectorStoreId, fileId) - } - - RobotServiceLogger.info("Vector store has been updated") - - poll { - robotClient.getVectorStore(vectorStoreId).fileCounts.inProgress == 0 - } - - RobotServiceLogger.info("Vector store update is complete") - } - - suspend fun reset() { - RobotGlobals.get()?.gcOldThreads()?.copy( - lastFileUpload = null, - fileIdMap = emptyMap(), - vectorStoreId = null, - assistantId = null, - )?.save() - - while (true) { - val assistants = robotClient.listAssistants().data - if (assistants.isEmpty()) break - - assistants.map { it.id }.forEach { - try { - robotClient.deleteAssistant(it) - } catch (ex: ClientRequestException) { - RobotServiceLogger.warn("Unable to delete assistant at ID $it", ex) - } - } - } - - while (true) { - val vectorStores = robotClient.listVectorStores().data - if (vectorStores.isEmpty()) break - - vectorStores.map { it.id }.forEach { - try { - robotClient.deleteVectorStore(it) - } catch (ex: ClientRequestException) { - RobotServiceLogger.warn("Unable to delete vector-store at ID $it", ex) - } - } - } - - while (true) { - val files = robotClient.listFiles().data - if (files.isEmpty()) break - - files.map { it.id }.forEach { - try { - robotClient.deleteFile(it) - } catch (ex: ClientRequestException) { - RobotServiceLogger.warn("Unable to delete file at ID $it", ex) - } - } - } - - initialize() - } - - inner class Conversation(private val nationId: Id) { - private var assistantId: RobotAssistantId? = null - private var threadId: RobotThreadId? = null - - suspend fun send(userMessage: String): Flow { - val assistant = assistantId ?: pollValue { RobotGlobals.get()?.assistantId } - .also { assistantId = it } - - val thread = threadId ?: createThread().also { threadId = it } - - val messages = listOf( - RobotCreateThreadRequestMessage( - role = "user", - content = userMessage - ) - ) - - val tokenTracker = ConversationMessageTokenTracker() - - return flow { - emit(RobotConversationMessage.User(userMessage)) - - val annotationTargets = mutableListOf>() - val collectionScope = CoroutineScope(currentCoroutineContext()) - - robotClient.createRun(thread, assistant, messages) - .filter { it.event == "thread.message.delta" } - .mapNotNull { it.data } - .map { JsonRobotCodec.decodeFromString(RobotMessageDelta.serializer(), it) } - .collect { eventData -> - val annotationTexts = eventData.delta.content.flatMap { it.text.annotations }.map { annotation -> - val annotationIndex = annotationTargets.size - annotationTargets.add(collectionScope.async { - val fileName = robotClient.getFile(annotation.fileCitation.fileId).filename.fromOpenAiName() - val fileText = annotation.fileCitation.quote.let { if (it.isNotBlank()) ": $it" else it } - "$MainDomainName/lore/$fileName$fileText" - }) - annotation.text to " [${annotationIndex + 1}]" - } - - val contents = eventData.delta.content.concat { textContent -> - textContent.text.value - } - - val replacedContents = annotationTexts.fold(contents) { text, (replace, replaceWith) -> - text.replace(replace, replaceWith) - } - - emit(RobotConversationMessage.Robot(replacedContents)) - } - - emit(RobotConversationMessage.Cite(annotationTargets.awaitAll())) - - emit(RobotConversationMessage.Ready) - }.onEach { message -> - tokenTracker.addMessage(message) - }.onCompletion { _ -> - RobotUser.addTokens(nationId, tokenTracker.calculateTokens()) - } - } - - suspend fun isExhausted(): Boolean { - val usedTokens = RobotUser.getTokens(nationId) - val tokenLimit = RobotUser.getMaxTokens(nationId) - return usedTokens >= tokenLimit - } - - suspend fun close() { - threadId?.let { deleteThread(it) } - } - } - - companion object { - private val maintenanceScope = CoroutineScope(SupervisorJob() + CoroutineName("robot-service-maintenance")) - - private val startInitializing = Job() - - private val instanceHolder = CoroutineScope(CoroutineName("robot-service-initialization")).async { - startInitializing.join() - Configuration.Current.openAi?.let { config -> - status = RobotServiceStatus.LOADING - RobotService(config).apply { initialize() } - } - }.also { deferred -> - deferred.invokeOnCompletion { ex -> - status = if (ex != null) { - RobotServiceLogger.error("RobotService failed to initialize", ex) - RobotServiceStatus.FAILED - } else { - RobotServiceLogger.info("RobotService successfully initialized") - RobotServiceStatus.READY - } - } - } - - var status: RobotServiceStatus = RobotServiceStatus.NOT_CONFIGURED - private set - - suspend fun getInstance() = try { - instanceHolder.await() - } catch (_: Exception) { - null - } - - fun start() { - startInitializing.complete() - } - } -} - -@Serializable -sealed class RobotConversationMessage { - @Serializable - @SerialName("ready") - data object Ready : RobotConversationMessage() - - @Serializable - @SerialName("user") - data class User(val text: String) : RobotConversationMessage() - - @Serializable - @SerialName("robot") - data class Robot(val text: String) : RobotConversationMessage() - - @Serializable - @SerialName("cite") - data class Cite(val urls: List) : RobotConversationMessage() -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotSse.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotSse.kt deleted file mode 100644 index cdb711f..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotSse.kt +++ /dev/null @@ -1,92 +0,0 @@ -package info.mechyrdia.robot - -import io.ktor.client.HttpClient -import io.ktor.client.request.HttpRequestBuilder -import io.ktor.client.request.prepareGet -import io.ktor.client.request.preparePost -import io.ktor.client.statement.HttpResponse -import io.ktor.client.statement.bodyAsChannel -import io.ktor.utils.io.readUTF8Line -import kotlinx.coroutines.flow.Flow -import kotlinx.coroutines.flow.FlowCollector -import kotlinx.coroutines.flow.flow - -data class ServerSentEvent( - val data: String?, - val event: String?, - val id: String?, - val retry: Double?, -) - -private class SseBuilder { - var data: String? = null - var event: String? = null - var id: String? = null - var retry: Double? = null - - fun build() = ServerSentEvent(data, event, id, retry) - - val isSet: Boolean - get() = data != null || event != null || id != null || retry != null - - fun reset() { - data = "" - event = null - id = null - retry = null - } -} - -private const val SSE_DATA_PREFIX = "data: " -private const val SSE_EVENT_PREFIX = "event: " -private const val SSE_ID_PREFIX = "id: " -private const val SSE_RETRY_PREFIX = "retry: " - -private suspend fun FlowCollector.receiveSse(response: HttpResponse) { - val reader = response.bodyAsChannel() - val builder = SseBuilder() - while (true) { - val line = reader.readUTF8Line() ?: break - - if (line.isBlank()) { - if (builder.isSet) - emit(builder.build()) - builder.reset() - continue - } - - if (line.startsWith(":")) continue - - if (line.startsWith(SSE_DATA_PREFIX)) - builder.data = builder.data?.let { "$it\n" }.orEmpty() + line.substring(SSE_DATA_PREFIX.length) - if (line.startsWith(SSE_EVENT_PREFIX)) - builder.event = line.substring(SSE_EVENT_PREFIX.length) - if (line.startsWith(SSE_ID_PREFIX)) - builder.id = line.substring(SSE_ID_PREFIX.length) - if (line.startsWith(SSE_RETRY_PREFIX)) - builder.retry = line.substring(SSE_RETRY_PREFIX.length).toDoubleOrNull() - } - - if (builder.isSet) - emit(builder.build()) -} - -fun HttpClient.getSse(urlString: String, requestBuilder: suspend HttpRequestBuilder.() -> Unit): Flow { - return flow { - prepareGet(urlString) { - requestBuilder() - }.execute { response -> - receiveSse(response) - } - } -} - -fun HttpClient.postSse(urlString: String, requestBuilder: suspend HttpRequestBuilder.() -> Unit): Flow { - return flow { - preparePost(urlString) { - requestBuilder() - }.execute { response -> - receiveSse(response) - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotUserLimiter.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/RobotUserLimiter.kt deleted file mode 100644 index 965b366..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/RobotUserLimiter.kt +++ /dev/null @@ -1,89 +0,0 @@ -package info.mechyrdia.robot - -import com.mongodb.client.model.Filters -import com.mongodb.client.model.Updates -import info.mechyrdia.OwnerNationId -import info.mechyrdia.data.DataDocument -import info.mechyrdia.data.DocumentTable -import info.mechyrdia.data.Id -import info.mechyrdia.data.MONGODB_ID_KEY -import info.mechyrdia.data.NationData -import info.mechyrdia.data.TableHolder -import info.mechyrdia.data.ascending -import info.mechyrdia.data.serialName -import info.mechyrdia.lore.MyTimeZone -import kotlinx.serialization.SerialName -import kotlinx.serialization.Serializable -import java.time.Instant - -@Serializable -data class RobotUser( - @SerialName(MONGODB_ID_KEY) - override val id: Id, - - val usedByUser: Id, - val usedInMonth: Int, - - val tokensUsed: Int, -) : DataDocument { - companion object : TableHolder { - override val Table: DocumentTable = DocumentTable() - - override suspend fun initialize() { - Table.unique(RobotUser::usedByUser.ascending, RobotUser::usedInMonth.ascending) - } - - private fun currentMonth(): Int { - val now = Instant.now().atZone(MyTimeZone) - return (now.year - 2024) * 12 + now.month.ordinal - } - - fun getMaxTokens(nationId: Id): Int = if (nationId == OwnerNationId) - 100_000_000 - else 100_000 - - suspend fun getTokens(nationId: Id): Int { - return Table.locate( - Filters.and( - Filters.eq(RobotUser::usedByUser.serialName, nationId), - Filters.eq(RobotUser::usedInMonth.serialName, currentMonth()), - ) - )?.tokensUsed ?: 0 - } - - suspend fun addTokens(nationId: Id, tokens: Int) { - Table.change( - Filters.and( - Filters.eq(RobotUser::usedByUser.serialName, nationId), - Filters.eq(RobotUser::usedInMonth.serialName, currentMonth()), - ), - Updates.combine( - Updates.inc(RobotUser::tokensUsed.serialName, tokens), - Updates.setOnInsert(RobotUser::id.serialName, Id()), - ) - ) - } - } -} - -private const val REQUEST_TOKEN_WEIGHT = 1 -private const val RESPONSE_TOKEN_WEIGHT = 3 - -class ConversationMessageTokenTracker { - private val request = StringBuffer() - private val response = StringBuffer() - - fun addMessage(message: RobotConversationMessage) { - when (message) { - is RobotConversationMessage.User -> request.append(message.text) - is RobotConversationMessage.Robot -> response.append(message.text) - else -> { - // ignore - } - } - } - - suspend fun calculateTokens(): Int { - return (request.toString().countTokens() * REQUEST_TOKEN_WEIGHT) + (response.toString().countTokens() * RESPONSE_TOKEN_WEIGHT) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/robot/ViewsRobot.kt b/src/jvmMain/kotlin/info/mechyrdia/robot/ViewsRobot.kt deleted file mode 100644 index 4541e68..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/robot/ViewsRobot.kt +++ /dev/null @@ -1,121 +0,0 @@ -package info.mechyrdia.robot - -import info.mechyrdia.auth.createCsrfToken -import info.mechyrdia.data.currentNation -import info.mechyrdia.lore.adminPage -import info.mechyrdia.lore.page -import info.mechyrdia.lore.redirectHrefWithError -import info.mechyrdia.lore.standardNavBar -import info.mechyrdia.route.Root -import info.mechyrdia.route.checkCsrfToken -import info.mechyrdia.route.href -import info.mechyrdia.route.installCsrfToken -import io.ktor.server.application.ApplicationCall -import io.ktor.server.websocket.DefaultWebSocketServerSession -import io.ktor.server.websocket.sendSerialized -import io.ktor.websocket.CloseReason -import io.ktor.websocket.CloseReason.Codes -import io.ktor.websocket.Frame -import io.ktor.websocket.WebSocketSession -import io.ktor.websocket.close -import io.ktor.websocket.readText -import kotlinx.html.* - -suspend fun ApplicationCall.robotPage(): HTML.() -> Unit { - val nation = currentNation()?.id ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to use the NUKE") - val exhausted = RobotUser.getTokens(nation) >= RobotUser.getMaxTokens(nation) - - val nukeRoute = href(Root.Nuke.WS()) - val token = createCsrfToken(nukeRoute) - - val robotServiceStatus = RobotService.status - - return page("NUKE", standardNavBar(), null) { - section { - h1 { +"NUKE" } - p { - +"The " - b { +"NUKE" } - +" (Natural-language Universal Knowledge Engine) is an interactive encyclopedia that answers questions about the galaxy." - } - - when (robotServiceStatus) { - RobotServiceStatus.NOT_CONFIGURED -> p { +"Unfortunately, the NUKE is not configured on this website." } - RobotServiceStatus.LOADING -> p { +"The NUKE is still in the process of initializing." } - RobotServiceStatus.FAILED -> p { +"Tragically, the NUKE has failed to initialize due to an internal error." } - RobotServiceStatus.READY -> if (exhausted) - p { +"You have exhausted your monthly limit of NUKE usage." } - else - span(classes = "nuke-box") { attributes["data-ws-csrf-token"] = token } - } - } - } -} - -suspend fun WebSocketSession.closeReasonably(reason: String) = close(CloseReason(Codes.NORMAL, reason)) - -suspend fun DefaultWebSocketServerSession.robotConversation(csrfToken: String? = null) { - val nation = call.currentNation()?.id ?: return closeReasonably("Anonymous usage of NUKE is not allowed") - if (!call.checkCsrfToken(csrfToken, call.href(Root.Nuke.WS()))) - return closeReasonably("CSRF token failed verification") - - val robotService = RobotService.getInstance() ?: return closeReasonably("NUKE is not configured on this website") - - val conversation = robotService.Conversation(nation) - - if (conversation.isExhausted()) { - conversation.close() - return closeReasonably("You have exhausted your monthly limit of NUKE usage") - } - - sendSerialized(RobotConversationMessage.Ready) - - for (frame in incoming) { - if (frame !is Frame.Text) continue - val query = frame.readText() - - conversation.send(query).collect { message -> - sendSerialized(message) - } - - if (conversation.isExhausted()) { - conversation.close() - return closeReasonably("You have exhausted your monthly limit of NUKE usage") - } - } - - conversation.close() -} - -fun ApplicationCall.robotManagementPage(): HTML.() -> Unit { - val robotServiceStatus = RobotService.status - - return adminPage("NUKE Management") { - main { - h1 { +"NUKE Management" } - when (robotServiceStatus) { - RobotServiceStatus.NOT_CONFIGURED -> p { +"Unfortunately, the NUKE is not configured on this website." } - RobotServiceStatus.LOADING -> p { +"The NUKE is still in the process of initializing." } - RobotServiceStatus.FAILED -> p { +"Tragically, the NUKE has failed to initialize due to an internal error." } - RobotServiceStatus.READY -> ul { - li { - form(action = href(Root.Admin.NukeManagement.Update()), method = FormMethod.post) { - installCsrfToken(call = this@robotManagementPage) - submitInput { - value = "Manually Trigger File Update" - } - } - } - li { - form(action = href(Root.Admin.NukeManagement.Reset()), method = FormMethod.post) { - installCsrfToken(call = this@robotManagementPage) - submitInput(classes = "evil") { - value = "Reset All Data And Start Over" - } - } - } - } - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceBodies.kt b/src/jvmMain/kotlin/info/mechyrdia/route/ResourceBodies.kt deleted file mode 100644 index bc5507d..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceBodies.kt +++ /dev/null @@ -1,75 +0,0 @@ -package info.mechyrdia.route - -import info.mechyrdia.lore.TextAlignment -import kotlinx.html.* -import kotlinx.serialization.Serializable - -@Serializable -class LoginPayload(override val csrfToken: String? = null, val nation: String, val checksum: String, val tokenId: String) : CsrfProtectedResourcePayload - -@Serializable -class LogoutPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class NewCommentPayload(override val csrfToken: String? = null, val comment: String) : CsrfProtectedResourcePayload { - override fun FlowContent.displayRetryData() { - p { +"The comment you tried to submit had been preserved here:" } - textArea { - readonly = true - +comment - } - } -} - -@Serializable -class EditCommentPayload(override val csrfToken: String? = null, val comment: String) : CsrfProtectedResourcePayload { - override fun FlowContent.displayRetryData() { - p { +"The comment you tried to submit had been preserved here:" } - textArea { - readonly = true - +comment - } - } -} - -@Serializable -class DeleteCommentPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminBanUserPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminUnbanUserPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminNukeUpdatePayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminNukeResetPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminVfsCopyFilePayload(val from: String, override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminVfsRequestWebDavTokenPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminVfsDeleteFilePayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class AdminVfsMkDirPayload(override val csrfToken: String? = null, val directory: String) : CsrfProtectedResourcePayload - -@Serializable -class AdminVfsRmDirPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload - -@Serializable -class MechyrdiaSansPayload(val bold: Boolean = false, val italic: Boolean = false, val align: TextAlignment = TextAlignment.LEFT, val lines: List) - -@Serializable -class TylanLanguagePayload(val lines: List) - -@Serializable -class PokhwalishLanguagePayload(val lines: List) - -@Serializable -class PreviewCommentPayload(val lines: List) diff --git a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceCsrf.kt b/src/jvmMain/kotlin/info/mechyrdia/route/ResourceCsrf.kt deleted file mode 100644 index 27e15be..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceCsrf.kt +++ /dev/null @@ -1,43 +0,0 @@ -package info.mechyrdia.route - -import info.mechyrdia.auth.createCsrfToken -import info.mechyrdia.auth.retrieveCsrfToken -import io.ktor.server.application.ApplicationCall -import io.ktor.server.request.uri -import kotlinx.html.* -import java.time.Instant -import kotlin.collections.set - -data class CsrfFailedException(override val message: String, val payload: CsrfProtectedResourcePayload?) : RuntimeException(message) - -interface CsrfProtectedResourcePayload { - val csrfToken: String? - - suspend fun ApplicationCall.verifyCsrfToken(route: String = request.uri) { - val token = csrfToken ?: throw CsrfFailedException("The submitted CSRF token is not present", this@CsrfProtectedResourcePayload) - val entry = retrieveCsrfToken(token) ?: throw CsrfFailedException("The submitted CSRF token is not valid", this@CsrfProtectedResourcePayload) - if (entry.targetRoute != route) - throw CsrfFailedException("The submitted CSRF token does not match", this@CsrfProtectedResourcePayload) - if (entry.expiresAt < Instant.now()) - throw CsrfFailedException("The submitted CSRF token has expired", this@CsrfProtectedResourcePayload) - } - - fun FlowContent.displayRetryData() {} -} - -suspend fun ApplicationCall.checkCsrfToken(csrfToken: String?, route: String = request.uri): Boolean { - val token = csrfToken ?: return false - val entry = retrieveCsrfToken(token) ?: return false - return entry.targetRoute == route && entry.expiresAt >= Instant.now() -} - -fun A.installCsrfToken(route: String = href, call: ApplicationCall) { - attributes["data-csrf-token"] = call.createCsrfToken(route) -} - -fun FORM.installCsrfToken(route: String = action, call: ApplicationCall) { - hiddenInput { - name = "csrfToken" - value = call.createCsrfToken(route) - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceHandler.kt b/src/jvmMain/kotlin/info/mechyrdia/route/ResourceHandler.kt deleted file mode 100644 index d49326c..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceHandler.kt +++ /dev/null @@ -1,134 +0,0 @@ -package info.mechyrdia.route - -import io.ktor.http.URLBuilder -import io.ktor.http.formUrlEncode -import io.ktor.http.fullPath -import io.ktor.http.parseUrlEncodedParameters -import io.ktor.resources.serialization.ResourcesFormat -import io.ktor.server.application.Application -import io.ktor.server.application.ApplicationCall -import io.ktor.server.application.ApplicationCallPipeline -import io.ktor.server.application.application -import io.ktor.server.application.call -import io.ktor.server.application.plugin -import io.ktor.server.plugins.BadRequestException -import io.ktor.server.request.receiveMultipart -import io.ktor.server.resources.Resources -import io.ktor.server.resources.get -import io.ktor.server.resources.href -import io.ktor.server.resources.post -import io.ktor.server.resources.resource -import io.ktor.server.routing.Route -import io.ktor.server.websocket.DefaultWebSocketServerSession -import io.ktor.server.websocket.WebSocketServerSession -import io.ktor.server.websocket.application -import io.ktor.server.websocket.webSocket -import io.ktor.util.AttributeKey -import io.ktor.util.pipeline.PipelineContext -import kotlinx.serialization.DeserializationStrategy -import kotlinx.serialization.KSerializer -import kotlinx.serialization.SerializationStrategy -import kotlinx.serialization.StringFormat -import kotlinx.serialization.builtins.nullable -import kotlinx.serialization.builtins.serializer -import kotlinx.serialization.descriptors.PrimitiveKind -import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor -import kotlinx.serialization.descriptors.SerialDescriptor -import kotlinx.serialization.encoding.Decoder -import kotlinx.serialization.encoding.Encoder -import kotlinx.serialization.modules.SerializersModule -import kotlinx.serialization.serializer -import kotlin.enums.EnumEntries - -interface ResourceHandler { - suspend fun PipelineContext.handleCall() -} - -interface ResourceListener { - suspend fun DefaultWebSocketServerSession.handleCall() -} - -interface ResourceReceiver

{ - suspend fun PipelineContext.handleCall(payload: P) -} - -interface ResourceFilter { - suspend fun ApplicationCall.filterCall() -} - -inline fun Route.get() { - get { resource -> - with(resource) { handleCall() } - } -} - -inline fun , reified P : Any> Route.post() { - post { resource, payload -> - with(resource) { handleCall(payload) } - } -} - -inline fun , reified P : MultiPartPayload> Route.postMultipart() { - post { resource -> - with(resource) { handleCall(payloadProcessor

().process(call.receiveMultipart())) } - } -} - -val WebSocketResourceInstanceKey: AttributeKey = AttributeKey("WebSocketResourceInstance") - -inline fun Route.ws() { - resource { - val serializer = serializer() - intercept(ApplicationCallPipeline.Plugins) { - val resources = application.plugin(Resources) - try { - val resource = resources.resourcesFormat.decodeFromParameters(serializer, call.parameters) - call.attributes.put(WebSocketResourceInstanceKey, resource) - } catch (cause: Throwable) { - throw BadRequestException("Can't transform call to resource", cause) - } - } - - webSocket { - val resource = call.attributes[WebSocketResourceInstanceKey] as T - with(resource) { handleCall() } - } - } -} - -abstract class KeyedEnumSerializer>(val entries: EnumEntries, val getKey: (E) -> String? = { it.name }) : KSerializer { - override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("KeyedEnumSerializer<${entries.first()::class.qualifiedName}>", PrimitiveKind.STRING) - - private val inner = String.serializer().nullable - private val keyMap = entries.associateBy { getKey(it)?.lowercase() } - private val default = keyMap[null] ?: entries.first() - - init { - assert(keyMap.size == entries.size) - } - - override fun serialize(encoder: Encoder, value: E) { - inner.serialize(encoder, getKey(value)) - } - - override fun deserialize(decoder: Decoder): E { - return keyMap[inner.deserialize(decoder)?.lowercase()] ?: default - } -} - -class FormUrlEncodedFormat(private val resourcesFormat: ResourcesFormat) : StringFormat { - override val serializersModule: SerializersModule = resourcesFormat.serializersModule - - override fun encodeToString(serializer: SerializationStrategy, value: T): String { - return resourcesFormat.encodeToParameters(serializer as KSerializer, value).formUrlEncode() - } - - override fun decodeFromString(deserializer: DeserializationStrategy, string: String): T { - return resourcesFormat.decodeFromParameters(deserializer as KSerializer, string.replace("+", "%20").parseUrlEncodedParameters()) - } -} - -inline fun Application.href(resource: T, hash: String? = null): String = URLBuilder().also { href(resource, it) }.build().fullPath + hash?.let { "#$it" }.orEmpty() -inline fun ApplicationCall.href(resource: T, hash: String? = null) = application.href(resource, hash) -inline fun WebSocketServerSession.href(resource: T, hash: String? = null) = application.href(resource, hash) -inline fun PipelineContext.href(resource: T, hash: String? = null) = application.href(resource, hash) diff --git a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceMultipart.kt b/src/jvmMain/kotlin/info/mechyrdia/route/ResourceMultipart.kt deleted file mode 100644 index 1e459b9..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceMultipart.kt +++ /dev/null @@ -1,55 +0,0 @@ -package info.mechyrdia.route - -import io.ktor.http.content.MultiPartData -import io.ktor.http.content.PartData -import io.ktor.http.content.forEachPart -import io.ktor.http.content.readAllParts -import kotlin.reflect.full.companionObjectInstance - -interface MultiPartPayload : AutoCloseable { - val payload: List - - override fun close() { - for (data in payload) - data.dispose() - } -} - -interface MultiPartPayloadProcessor

{ - suspend fun process(data: MultiPartData): P -} - -inline fun payloadProcessor(): MultiPartPayloadProcessor

{ - @Suppress("UNCHECKED_CAST") - return P::class.companionObjectInstance as MultiPartPayloadProcessor

-} - -data class CsrfProtectedMultiPartPayload( - override val csrfToken: String? = null, - override val payload: List -) : CsrfProtectedResourcePayload, MultiPartPayload { - companion object : MultiPartPayloadProcessor { - override suspend fun process(data: MultiPartData): CsrfProtectedMultiPartPayload { - var csrfToken: String? = null - val payload = mutableListOf() - - data.forEachPart { part -> - if (part is PartData.FormItem && part.name == "csrfToken") - csrfToken = part.value - else payload.add(part) - } - - return CsrfProtectedMultiPartPayload(csrfToken, payload) - } - } -} - -data class PlainMultiPartPayload( - override val payload: List -) : MultiPartPayload { - companion object : MultiPartPayloadProcessor { - override suspend fun process(data: MultiPartData): PlainMultiPartPayload { - return PlainMultiPartPayload(data.readAllParts()) - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceTypes.kt b/src/jvmMain/kotlin/info/mechyrdia/route/ResourceTypes.kt deleted file mode 100644 index e7831bd..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceTypes.kt +++ /dev/null @@ -1,592 +0,0 @@ -package info.mechyrdia.route - -import info.mechyrdia.auth.adminObtainWebDavToken -import info.mechyrdia.auth.adminRequestWebDavToken -import info.mechyrdia.auth.loginPage -import info.mechyrdia.auth.loginRoute -import info.mechyrdia.auth.logoutRoute -import info.mechyrdia.concat -import info.mechyrdia.data.Comment -import info.mechyrdia.data.Id -import info.mechyrdia.data.NationData -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.adminBanUserRoute -import info.mechyrdia.data.adminConfirmDeleteFile -import info.mechyrdia.data.adminConfirmRemoveDirectory -import info.mechyrdia.data.adminDeleteFile -import info.mechyrdia.data.adminDoCopyFile -import info.mechyrdia.data.adminMakeDirectory -import info.mechyrdia.data.adminOverwriteFile -import info.mechyrdia.data.adminPreviewFile -import info.mechyrdia.data.adminRemoveDirectory -import info.mechyrdia.data.adminShowCopyFile -import info.mechyrdia.data.adminUnbanUserRoute -import info.mechyrdia.data.adminUploadFile -import info.mechyrdia.data.adminViewVfs -import info.mechyrdia.data.commentHelpPage -import info.mechyrdia.data.currentUserPage -import info.mechyrdia.data.deleteCommentPage -import info.mechyrdia.data.deleteCommentRoute -import info.mechyrdia.data.editCommentRoute -import info.mechyrdia.data.newCommentRoute -import info.mechyrdia.data.ownerNationOnly -import info.mechyrdia.data.recentCommentsPage -import info.mechyrdia.data.respondStoredFile -import info.mechyrdia.data.respondXml -import info.mechyrdia.data.userPage -import info.mechyrdia.data.viewCommentRoute -import info.mechyrdia.lore.LoreArticleFormat -import info.mechyrdia.lore.MechyrdiaSansFont -import info.mechyrdia.lore.ParserTree -import info.mechyrdia.lore.PokhwalishAlphabetFont -import info.mechyrdia.lore.QuoteFormat -import info.mechyrdia.lore.TylanAlphabetFont -import info.mechyrdia.lore.buildSitemap -import info.mechyrdia.lore.clientSettingsPage -import info.mechyrdia.lore.galaxyMapPage -import info.mechyrdia.lore.generateRecentPageEdits -import info.mechyrdia.lore.loreArticlePage -import info.mechyrdia.lore.loreIntroPage -import info.mechyrdia.lore.parseAs -import info.mechyrdia.lore.randomQuote -import info.mechyrdia.lore.recentCommentsRssFeedGenerator -import info.mechyrdia.lore.redirectHref -import info.mechyrdia.lore.respondAsset -import info.mechyrdia.lore.respondRss -import info.mechyrdia.lore.sitemap -import info.mechyrdia.lore.svg -import info.mechyrdia.lore.toCommentHtml -import info.mechyrdia.lore.toFragmentString -import info.mechyrdia.robot.RobotService -import info.mechyrdia.robot.robotConversation -import info.mechyrdia.robot.robotManagementPage -import info.mechyrdia.robot.robotPage -import io.ktor.http.ContentType -import io.ktor.http.HttpHeaders -import io.ktor.http.HttpStatusCode -import io.ktor.http.content.PartData -import io.ktor.resources.Resource -import io.ktor.server.application.ApplicationCall -import io.ktor.server.application.call -import io.ktor.server.html.respondHtml -import io.ktor.server.plugins.MissingRequestParameterException -import io.ktor.server.response.header -import io.ktor.server.response.respondText -import io.ktor.server.websocket.DefaultWebSocketServerSession -import io.ktor.util.AttributeKey -import io.ktor.util.pipeline.PipelineContext -import kotlinx.coroutines.delay - -const val ErrorMessageCookieName = "ERROR_MSG" - -val ErrorMessageAttributeKey = AttributeKey("Mechyrdia.ErrorMessage") - -@Resource("/") -class Root : ResourceHandler, ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - request.cookies[ErrorMessageCookieName]?.let { attributes.put(ErrorMessageAttributeKey, it) } - } - - override suspend fun PipelineContext.handleCall() { - call.filterCall() - call.respondHtml(HttpStatusCode.OK, call.loreIntroPage()) - } - - @Resource("assets/{path...}") - class AssetFile(val path: List, val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondAsset(StoragePath.assetDir / path) - } - } - - @Resource("lore/{path...}") - class LorePage(val path: List, val format: LoreArticleFormat = LoreArticleFormat.HTML, val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.loreArticlePage(path, format)) - } - } - - @Resource("map") - class GalaxyMap(val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondStoredFile(call.galaxyMapPage()) - } - } - - @Resource("quote") - class RandomQuote(val format: QuoteFormat = QuoteFormat.HTML, val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - with(format) { call.respondQuote(randomQuote()) } - } - } - - @Resource("robots.txt") - class RobotsTxt(val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondStoredFile(StoragePath.Root / "robots.txt") - } - } - - @Resource("sitemap.xml") - class SitemapXml(val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - val sitemap = buildSitemap(call) - call.respondXml(contentType = ContentType.Application.Xml) { - sitemap(sitemap) - } - } - } - - @Resource("edits.rss") - class RecentEditsRss(val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondRss(generateRecentPageEdits(call)) - } - } - - @Resource("comments.rss") - class RecentCommentsRss(val limit: Int = 10, val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondRss(call.recentCommentsRssFeedGenerator(limit)) - } - } - - @Resource("preferences") - class ClientPreferences(val root: Root = Root()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(root) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.clientSettingsPage()) - } - } - - @Resource("auth") - class Auth(val root: Root = Root()) : ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - with(root) { filterCall() } - } - - @Resource("login") - class LoginPage(val auth: Auth = Auth()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(auth) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.loginPage()) - } - } - - @Resource("login") - class LoginPost(val auth: Auth = Auth()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: LoginPayload) { - with(auth) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.loginRoute(payload.nation, payload.checksum, payload.tokenId) - } - } - - @Resource("logout") - class LogoutPost(val auth: Auth = Auth()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: LogoutPayload) { - with(auth) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.logoutRoute() - } - } - } - - @Resource("nuke") - class Nuke(val root: Root = Root()) : ResourceFilter, ResourceHandler { - override suspend fun ApplicationCall.filterCall() { - with(root) { filterCall() } - } - - override suspend fun PipelineContext.handleCall() { - call.filterCall() - call.respondHtml(HttpStatusCode.OK, call.robotPage()) - } - - @Resource("ws") - class WS(val csrfToken: String? = null, val nuke: Nuke = Nuke()) : ResourceListener { - override suspend fun DefaultWebSocketServerSession.handleCall() { - with(nuke) { call.filterCall() } - - robotConversation(csrfToken) - } - } - } - - @Resource("comment") - class Comments(val root: Root = Root()) : ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - with(root) { filterCall() } - } - - @Resource("help") - class HelpPage(val comments: Comments = Comments()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(comments) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.commentHelpPage()) - } - } - - @Resource("recent") - class RecentPage(val limit: Int? = null, val comments: Comments = Comments()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(comments) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.recentCommentsPage(limit)) - } - } - - @Resource("new/{path...}") - class NewPost(val path: List, val comments: Comments = Comments()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: NewCommentPayload) { - with(comments) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.newCommentRoute(path, payload.comment) - } - } - - @Resource("view/{id}") - class ViewPage(val id: Id, val comments: Comments = Comments()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(comments) { call.filterCall() } - - call.viewCommentRoute(id) - } - } - - @Resource("edit/{id}") - class EditPost(val id: Id, val comments: Comments = Comments()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: EditCommentPayload) { - with(comments) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.editCommentRoute(id, payload.comment) - } - } - - @Resource("delete/{id}") - class DeleteConfirmPage(val id: Id, val comments: Comments = Comments()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(comments) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.deleteCommentPage(id)) - } - } - - @Resource("delete/{id}") - class DeleteConfirmPost(val id: Id, val comments: Comments = Comments()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: DeleteCommentPayload) { - with(comments) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.deleteCommentRoute(id) - } - } - } - - @Resource("user") - class User(val root: Root = Root()) : ResourceHandler, ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - with(root) { filterCall() } - } - - override suspend fun PipelineContext.handleCall() { - call.filterCall() - call.currentUserPage() - } - - @Resource("{id}") - class ById(val id: Id, val user: User = User()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(user) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.userPage(id)) - } - } - } - - @Resource("admin") - class Admin(val root: Root = Root()) : ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - with(root) { filterCall() } - ownerNationOnly() - } - - @Resource("ban/{id}") - class Ban(val id: Id, val admin: Admin = Admin()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminBanUserPayload) { - with(admin) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.adminBanUserRoute(id) - } - } - - @Resource("unban/{id}") - class Unban(val id: Id, val admin: Admin = Admin()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminUnbanUserPayload) { - with(admin) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.adminUnbanUserRoute(id) - } - } - - @Resource("nuke") - class NukeManagement(val admin: Admin = Admin()) : ResourceFilter, ResourceHandler { - override suspend fun ApplicationCall.filterCall() { - with(admin) { filterCall() } - } - - override suspend fun PipelineContext.handleCall() { - call.filterCall() - call.respondHtml(HttpStatusCode.OK, call.robotManagementPage()) - } - - @Resource("update") - class Update(val nukeManagement: NukeManagement = NukeManagement()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminNukeUpdatePayload) { - with(nukeManagement) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - RobotService.getInstance()?.performMaintenance() - - call.redirectHref(NukeManagement(), HttpStatusCode.SeeOther) - } - } - - @Resource("reset") - class Reset(val nukeManagement: NukeManagement = NukeManagement()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminNukeResetPayload) { - with(nukeManagement) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - RobotService.getInstance()?.reset() - - call.redirectHref(NukeManagement(), HttpStatusCode.SeeOther) - } - } - } - - @Resource("vfs") - class Vfs(val admin: Admin = Admin()) : ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - with(admin) { filterCall() } - } - - @Resource("inline/{path...}") - class Inline(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.response.header(HttpHeaders.ContentDisposition, "inline") - call.adminPreviewFile(StoragePath(path)) - } - } - - @Resource("download/{path...}") - class Download(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.response.header(HttpHeaders.ContentDisposition, "attachment; filename=\"${path.last()}\"") - call.adminPreviewFile(StoragePath(path)) - } - } - - @Resource("view/{path...}") - class View(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.adminViewVfs(StoragePath(path))) - } - } - - @Resource("webdav-token") - class WebDavTokenPage(val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.adminRequestWebDavToken()) - } - } - - @Resource("webdav-token") - class WebDavTokenPost(val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminVfsRequestWebDavTokenPayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.respondHtml(HttpStatusCode.Created, call.adminObtainWebDavToken()) - } - } - - @Resource("copy/{path...}") - class CopyPage(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.respondHtml(HttpStatusCode.OK, call.adminShowCopyFile(StoragePath(path))) - } - } - - @Resource("copy/{path...}") - class CopyPost(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminVfsCopyFilePayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.adminDoCopyFile(StoragePath(payload.from), StoragePath(path)) - } - } - - @Resource("upload/{path...}") - class Upload(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: CsrfProtectedMultiPartPayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - val fileItem = payload.payload.filterIsInstance().singleOrNull() - ?: throw MissingRequestParameterException("file") - - call.adminUploadFile(StoragePath(path), fileItem) - } - } - - @Resource("overwrite/{path...}") - class Overwrite(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: CsrfProtectedMultiPartPayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - val fileItem = payload.payload.filterIsInstance().singleOrNull() - ?: throw MissingRequestParameterException("file") - - call.adminOverwriteFile(StoragePath(path), fileItem) - } - } - - @Resource("delete/{path...}") - class DeleteConfirmPage(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.adminConfirmDeleteFile(StoragePath(path)) - } - } - - @Resource("delete/{path...}") - class DeleteConfirmPost(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminVfsDeleteFilePayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.adminDeleteFile(StoragePath(path)) - } - } - - @Resource("mkdir/{path...}") - class MkDir(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminVfsMkDirPayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.adminMakeDirectory(StoragePath(path), payload.directory) - } - } - - @Resource("rmdir/{path...}") - class RmDirConfirmPage(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { - override suspend fun PipelineContext.handleCall() { - with(vfs) { call.filterCall() } - - call.adminConfirmRemoveDirectory(StoragePath(path)) - } - } - - @Resource("rmdir/{path...}") - class RmDirConfirmPost(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: AdminVfsRmDirPayload) { - with(vfs) { call.filterCall() } - with(payload) { call.verifyCsrfToken() } - - call.adminRemoveDirectory(StoragePath(path)) - } - } - } - } - - @Resource("utils") - class Utils(val root: Root = Root()) : ResourceFilter { - override suspend fun ApplicationCall.filterCall() { - with(root) { filterCall() } - - delay(250L) - } - - @Resource("mechyrdia-sans") - class MechyrdiaSans(val utils: Utils = Utils()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: MechyrdiaSansPayload) { - with(utils) { call.filterCall() } - - val svgDoc = MechyrdiaSansFont.renderTextToSvg(payload.lines.concat("\n") { it.trim() }, payload.bold, payload.italic, payload.align) - call.respondXml(contentType = ContentType.Image.SVG) { - svg(svgDoc) - } - } - } - - @Resource("tylan-lang") - class TylanLanguage(val utils: Utils = Utils()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: TylanLanguagePayload) { - with(utils) { call.filterCall() } - - call.respondText(TylanAlphabetFont.tylanToFontAlphabet(payload.lines.concat("\n"))) - } - } - - @Resource("pokhwal-lang") - class PokhwalishLanguage(val utils: Utils = Utils()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: PokhwalishLanguagePayload) { - with(utils) { call.filterCall() } - - call.respondText(PokhwalishAlphabetFont.pokhwalToFontAlphabet(payload.lines.concat("\n"))) - } - } - - @Resource("preview-comment") - class PreviewComment(val utils: Utils = Utils()) : ResourceReceiver { - override suspend fun PipelineContext.handleCall(payload: PreviewCommentPayload) { - with(utils) { call.filterCall() } - - call.respondText( - text = payload.lines.concat("\n").parseAs(ParserTree::toCommentHtml).toFragmentString(), - contentType = ContentType.Text.Html - ) - } - } - } -} diff --git a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceWebDav.kt b/src/jvmMain/kotlin/info/mechyrdia/route/ResourceWebDav.kt deleted file mode 100644 index 0b63763..0000000 --- a/src/jvmMain/kotlin/info/mechyrdia/route/ResourceWebDav.kt +++ /dev/null @@ -1,410 +0,0 @@ -package info.mechyrdia.route - -import info.mechyrdia.auth.WebDavToken -import info.mechyrdia.auth.toNationId -import info.mechyrdia.concat -import info.mechyrdia.data.FileStorage -import info.mechyrdia.data.Id -import info.mechyrdia.data.StoragePath -import info.mechyrdia.data.StoredFileType -import info.mechyrdia.data.XmlInsertable -import info.mechyrdia.data.XmlTag -import info.mechyrdia.data.XmlTagConsumer -import info.mechyrdia.data.contentType -import info.mechyrdia.data.declaration -import info.mechyrdia.data.respondXml -import info.mechyrdia.data.root -import info.mechyrdia.data.sortedAsFiles -import info.mechyrdia.lore.mapSuspend -import io.ktor.http.ContentType -import io.ktor.http.HttpHeaders -import io.ktor.http.HttpMethod -import io.ktor.http.HttpStatusCode -import io.ktor.server.application.ApplicationCall -import io.ktor.server.application.call -import io.ktor.server.html.respondHtml -import io.ktor.server.request.ApplicationRequest -import io.ktor.server.request.authorization -import io.ktor.server.request.header -import io.ktor.server.request.receive -import io.ktor.server.request.receiveText -import io.ktor.server.response.header -import io.ktor.server.response.respond -import io.ktor.server.response.respondBytes -import io.ktor.server.routing.Route -import io.ktor.server.routing.method -import io.ktor.server.routing.route -import io.ktor.util.AttributeKey -import kotlinx.html.* -import java.net.URI -import java.time.Instant -import java.time.ZoneOffset -import java.time.ZonedDateTime -import java.time.format.DateTimeFormatter -import java.util.Base64 -import java.util.UUID - -const val WebDavDomainName = "https://dav.mechyrdia.info" - -private val dateTimeFormatter = DateTimeFormatter.ISO_OFFSET_DATE_TIME - -private val Instant.webDavValue: String - get() = dateTimeFormatter.format(ZonedDateTime.ofInstant(this, ZoneOffset.UTC)) - -sealed class WebDavProperties : XmlInsertable { - abstract val creationDate: Instant? - abstract val lastModified: Instant? - abstract val displayName: String - abstract val displayHref: String - - protected abstract fun XmlTag.resourceProps() - - override fun XmlTag.intoXml() { - "response" { - "href" { +displayHref } - "propstat" { - "props" { - creationDate?.webDavValue?.let { value -> "creationdate" { +value } } - lastModified?.webDavValue?.let { value -> "getlastmodified" { +value } } - "displayname" { +displayName } - resourceProps() - "supportedlock" { - "lockentry" { - "lockscope" { "shared"() } - "locktype" { "write"() } - } - } - } - "status" { +"HTTP/1.1 200 OK" } - } - } - } - - data class Leaf( - override val creationDate: Instant, - override val lastModified: Instant, - override val displayName: String, - override val displayHref: String, - val contentLength: Long, - val contentType: ContentType, - ) : WebDavProperties() { - override fun XmlTag.resourceProps() { - "getcontentlength" { +"$contentLength" } - "getcontenttype" { +"${contentType.withoutParameters()}" } - "resourcetype"() - } - } - - data class Collection( - override val creationDate: Instant?, - override val lastModified: Instant?, - override val displayName: String, - override val displayHref: String, - ) : WebDavProperties() { - override fun XmlTag.resourceProps() { - "resourcetype" { "collection"() } - } - } -} - -fun > C.webDavProps(props: List) = declaration() - .root("multistatus", namespace = "DAV:") { - for (propSet in props) - +propSet - } - -private suspend fun getWebDavPropertiesWithIncludeTags(path: StoragePath, webRoot: String, depth: Int): List>? { - return FileStorage.instance.statFile(path)?.let { stats -> - listOf( - WebDavProperties.Leaf( - creationDate = stats.created, - lastModified = stats.updated, - displayName = path.name, - displayHref = "${webRoot.removeSuffix("/")}/$path".removeSuffix("/"), - contentLength = stats.size, - contentType = path.contentType - ) to (depth >= 0) - ) - } ?: FileStorage.instance.listDir(path)?.let { subEntries -> - val subProps = subEntries.keys - .map { path / it } - .mapSuspend { subPath -> - getWebDavPropertiesWithIncludeTags(subPath, webRoot, depth - 1) - } - .filterNotNull() - .flatten() - - val pathWithSuffix = path.elements.concat("/", suffix = "/") - listOf( - WebDavProperties.Collection( - creationDate = subProps.mapNotNull { it.first.creationDate }.maxOrNull(), - lastModified = subProps.mapNotNull { it.first.lastModified }.maxOrNull(), - displayName = path.name, - displayHref = "${webRoot.removeSuffix("/")}/$pathWithSuffix", - ) to (depth >= 0) - ) + subProps - } -} - -suspend fun getWebDavProperties(path: StoragePath, webRoot: String, depth: Int = Int.MAX_VALUE): List? { - return getWebDavPropertiesWithIncludeTags(path, webRoot, depth)?.mapNotNull { (props, include) -> - if (include) props else null - } -} - -fun > C.webDavPropPatchResult(path: StoragePath, webRoot: String) = declaration() - .root("multistatus", namespace = "DAV:") { - "response" { - "href" { +"${webRoot.removeSuffix("/")}/$path".removeSuffix("/") } - "propstat" { - "status" { +"HTTP/1.1 200 OK" } - } - } - } - -suspend fun FileStorage.copyWebDav(source: StoragePath, target: StoragePath): Boolean { - return when (getType(source)) { - StoredFileType.DIRECTORY -> createDir(target) && (listDir(source) - ?.keys - ?.map { (source / it) to (target / it) } - ?.mapSuspend { (subSource, subTarget) -> - copyWebDav(subSource, subTarget) - } - ?.all { it } == true) - - StoredFileType.FILE -> copyFile(source, target) - - null -> false - } -} - -suspend fun FileStorage.deleteWebDav(path: StoragePath): Boolean { - return when (getType(path)) { - StoredFileType.DIRECTORY -> deleteDir(path) - - StoredFileType.FILE -> eraseFile(path) - - null -> false - } -} - -val WebDavAttributeKey = AttributeKey("Mechyrdia.WebDAV") -val ApplicationCall.isWebDav: Boolean - get() = attributes.getOrNull(WebDavAttributeKey) == true - -class WebDavAuthRequired : RuntimeException() - -private val base64Decoder = Base64.getDecoder() - -fun ApplicationRequest.basicAuth(): Pair? { - val auth = authorization() ?: return null - if (!auth.startsWith("Basic ")) return null - val basic = auth.substring(6) - return String(base64Decoder.decode(basic)) - .split(':', limit = 2) - .let { (user, pass) -> user to pass } -} - -suspend fun ApplicationCall.beforeWebDav() { - attributes.put(WebDavAttributeKey, true) - - val (user, token) = request.basicAuth() ?: throw WebDavAuthRequired() - val tokenData = WebDavToken.Table.get(Id(token)) ?: throw WebDavAuthRequired() - - if (tokenData.holder.id != user.toNationId() || tokenData.validUntil < Instant.now()) - throw WebDavAuthRequired() - - response.header(HttpHeaders.DAV, "1,2") -} - -suspend fun ApplicationCall.webDavOptions() { - beforeWebDav() - - response.header(HttpHeaders.Allow, "GET, PUT, DELETE, MKCOL, OPTIONS, COPY, MOVE, PROPFIND, PROPPATCH, LOCK, UNLOCK, HEAD") - response.header(HttpHeaders.ContentType, "httpd/unix-directory") - respond(HttpStatusCode.NoContent) -} - -val ApplicationCall.webDavPath: StoragePath - get() = StoragePath(parameters.getAll("path").orEmpty()) - -suspend fun ApplicationCall.webDavPropFind(path: StoragePath) { - beforeWebDav() - - val depth = request.header(HttpHeaders.Depth)?.toIntOrNull() ?: Int.MAX_VALUE - val propList = getWebDavProperties(path, WebDavDomainName, depth) - if (propList == null) - respond(HttpStatusCode.NotFound) - else - respondXml(status = HttpStatusCode.MultiStatus) { - webDavProps(propList) - } -} - -suspend fun ApplicationCall.webDavPropPatch(path: StoragePath) { - beforeWebDav() - - val exists = FileStorage.instance.getType(path) != null - if (exists) - respondXml(status = HttpStatusCode.MultiStatus) { - webDavPropPatchResult(path, WebDavDomainName) - } - else - respond(HttpStatusCode.NotFound) -} - -suspend fun ApplicationCall.webDavGet(path: StoragePath) { - beforeWebDav() - - FileStorage.instance.readFile(path)?.let { bytes -> - respondBytes(bytes, path.contentType) - } ?: FileStorage.instance.listDir(path)?.sortedAsFiles()?.let { entries -> - respondHtml { - head { - title { +"$path/" } - } - body { - h1 { +"$path/" } - ul { - for ((name, type) in entries) - li { - val subPath = path / name - val suffix = when (type) { - StoredFileType.DIRECTORY -> "/" - StoredFileType.FILE -> "" - } - a("$WebDavDomainName/$subPath$suffix") { +"$name$suffix" } - } - } - } - } - } ?: respond(HttpStatusCode.NotFound) -} - -suspend fun ApplicationCall.webDavMkCol(path: StoragePath) { - beforeWebDav() - - if (FileStorage.instance.createDir(path)) - respond(HttpStatusCode.Created) - else - respond(HttpStatusCode.MethodNotAllowed) -} - -private suspend fun ApplicationCall.checkWebDavOverwrite(): StoragePath? { - val overwrite = (request.header(HttpHeaders.Overwrite) ?: "T") == "T" - val dest = request.header(HttpHeaders.Destination)?.let { StoragePath(URI(it).path) }!! - val existingType = FileStorage.instance.getType(dest) - if (overwrite) { - if (existingType == StoredFileType.DIRECTORY) - FileStorage.instance.deleteDir(dest) - else if (existingType == StoredFileType.FILE) - FileStorage.instance.eraseFile(dest) - } else { - if (existingType != null) { - respond(HttpStatusCode.PreconditionFailed) - return null - } - } - - return dest -} - -suspend fun ApplicationCall.webDavPut(path: StoragePath) { - beforeWebDav() - - val body = receive() - - if (!FileStorage.instance.deleteWebDav(path)) - return respond(HttpStatusCode.Conflict) - - if (FileStorage.instance.writeFile(path, body)) - respond(HttpStatusCode.Created) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.webDavCopy(path: StoragePath) { - beforeWebDav() - - val dest = checkWebDavOverwrite() ?: return - - if (FileStorage.instance.copyWebDav(path, dest)) - respond(HttpStatusCode.NoContent) - else - respond(HttpStatusCode.NotFound) -} - -suspend fun ApplicationCall.webDavMove(path: StoragePath) { - beforeWebDav() - - val dest = checkWebDavOverwrite() ?: return - - if (!FileStorage.instance.copyWebDav(path, dest)) - return respond(HttpStatusCode.NotFound) - - if (FileStorage.instance.deleteWebDav(path)) - respond(HttpStatusCode.NoContent) - else - respond(HttpStatusCode.Conflict) -} - -suspend fun ApplicationCall.webDavDelete(path: StoragePath) { - beforeWebDav() - - if (FileStorage.instance.deleteWebDav(path)) - respond(HttpStatusCode.NoContent) - else - respond(HttpStatusCode.NotFound) -} - -suspend fun ApplicationCall.webDavLock(path: StoragePath) { - beforeWebDav() - - if (request.header(HttpHeaders.ContentType) != null) - receiveText() - - val depth = request.header(HttpHeaders.Depth) ?: "Infinity" - - respondXml { - declaration() - .root("prop", namespace = "DAV:") { - "lockdiscovery" { - "activelock" { - "lockscope" { "shared"() } - "locktype" { "write"() } - "depth" { +depth } - "owner"() - "timeout" { +"Second-86400" } - "locktoken" { - "href" { +"opaquelocktoken:${UUID.randomUUID()}" } - } - } - } - } - } -} - -suspend fun ApplicationCall.webDavUnlock(path: StoragePath) { - beforeWebDav() - - if (request.header(HttpHeaders.ContentType) != null) - receiveText() - - respond(HttpStatusCode.NoContent) -} - -fun Route.installWebDav() { - route("{path...}") { - method(HttpMethod.parse("OPTIONS")) { handle { call.webDavOptions() } } - method(HttpMethod.parse("PROPFIND")) { handle { call.webDavPropFind(call.webDavPath) } } - method(HttpMethod.parse("PROPPATCH")) { handle { call.webDavPropPatch(call.webDavPath) } } - method(HttpMethod.parse("GET")) { handle { call.webDavGet(call.webDavPath) } } - method(HttpMethod.parse("MKCOL")) { handle { call.webDavMkCol(call.webDavPath) } } - method(HttpMethod.parse("PUT")) { handle { call.webDavPut(call.webDavPath) } } - method(HttpMethod.parse("COPY")) { handle { call.webDavCopy(call.webDavPath) } } - method(HttpMethod.parse("MOVE")) { handle { call.webDavMove(call.webDavPath) } } - method(HttpMethod.parse("DELETE")) { handle { call.webDavDelete(call.webDavPath) } } - method(HttpMethod.parse("LOCK")) { handle { call.webDavLock(call.webDavPath) } } - method(HttpMethod.parse("UNLOCK")) { handle { call.webDavUnlock(call.webDavPath) } } - } -} diff --git a/src/jvmMain/resources/logback.xml b/src/jvmMain/resources/logback.xml deleted file mode 100644 index 56903ae..0000000 --- a/src/jvmMain/resources/logback.xml +++ /dev/null @@ -1,25 +0,0 @@ - - - - logs/server.log - - logs/server.%d{yyyy-MM-dd}.log - - - - UTF-8 - %d{yyyy-MM-dd/HH:mm:ss.SSS} [%thread] %.-1level \(%logger\) @%X{ktor_call_id:-no_call} - %msg%n - - - - - - %d{yyyy-MM-dd/HH:mm:ss.SSS} [%thread] %.-1level \(%logger\) @%X{ktor_call_id:-no_call} - %msg%n - - - - - - - - diff --git a/src/jvmMain/resources/static/admin.css b/src/jvmMain/resources/static/admin.css deleted file mode 100644 index 1de150b..0000000 --- a/src/jvmMain/resources/static/admin.css +++ /dev/null @@ -1,244 +0,0 @@ -@font-face { - font-family: 'JetBrains Mono'; - font-style: normal; - font-weight: normal; - font-display: block; - src: url("/static/font/JetBrainsMono-Medium.woff"); -} - -@font-face { - font-family: 'JetBrains Mono'; - font-style: italic; - font-weight: normal; - font-display: block; - src: url("/static/font/JetBrainsMono-MediumItalic.woff"); -} - -@font-face { - font-family: 'JetBrains Mono'; - font-style: normal; - font-weight: bold; - font-display: block; - src: url("/static/font/JetBrainsMono-ExtraBold.woff"); -} - -@font-face { - font-family: 'JetBrains Mono'; - font-style: italic; - font-weight: bold; - font-display: block; - src: url("/static/font/JetBrainsMono-ExtraBoldItalic.woff"); -} - -html { - width: 100vw; - height: 100vh; - margin: 0; - padding: 0; - - font-family: 'JetBrains Mono', monospace; - font-size: 125%; -} - -body { - width: 100vw; - height: 100vh; - margin: 0; - padding: 0; - - background-color: #541; - box-shadow: inset 0 0 15vmin 10vmin #000; - color: #fd7; - text-shadow: 0 0 0.25em #ca4; -} - -body::after { - content: ""; - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; - background: repeating-linear-gradient( - to bottom, - rgba(0, 0, 0, 0.2), - rgba(0, 0, 0, 0.2) 2px, - transparent 2px, - transparent 4px - ); - pointer-events: none; -} - -main { - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; - - padding: 0 20vmin; - - overflow-y: auto; -} - -div.message { - position: fixed; - top: 50vh; - left: 50vw; - transform: translate(-50%, -50%); - - max-width: 60vw; - max-height: 80vw; - overflow-y: auto; -} - -::selection { - background: #db5; - color: #feb; - text-shadow: none; -} - -iframe { - background-color: #fff; - width: 100%; - height: 50vh; -} - -table { - border-collapse: separate; - table-layout: fixed; - width: 100%; -} - -th, td { - border: 1px solid #ec6; - font-size: 1em; - padding: 0.75em 1.25em; - - text-align: center; -} - -th { - font-variant: small-caps; - font-weight: bold; -} - -td > p, td > ul { - text-align: left; -} - -a, a:visited { - color: #7df; - text-shadow: 0 0 0.25em #4ac; -} - -form { - display: inline; -} - -input[type=file] { - display: none; -} - -a.button, label:has(> input[type=file]) { - border: 1px solid #ec6; - background-color: #541; - color: #fd7; - - text-shadow: 0 0 0.25em #fd7; - text-decoration: none; - - display: inline-block; - vertical-align: middle; - padding: 0.375em 0.75em; - - cursor: pointer; -} - -a.button:hover, label:has(> input[type=file]):hover { - background-color: #a82; -} - -a.button.evil { - border: 1px solid #d66; - background-color: #411; - color: #e77; - - text-shadow: 0 0 0.25em #b44; - text-decoration: none; -} - -a.button.evil:hover { - background-color: #922; -} - -label:has(> input[type=file]) ~ input[type=submit] { - display: none; -} - -input[type=text] { - color: inherit; - border: 1px solid #ca4; - background-color: #430; - - font-family: 'JetBrains Mono', monospace; - font-size: 1rem; - - display: inline-block; - vertical-align: middle; - padding: 0.375em 0.75em; -} - -input[type=text]:hover { - border: 1px solid #fd7; -} - -input[type=text]:focus { - outline: none; - background-color: #860; -} - -input[type=submit] { - color: #fff; - border: 0 none transparent; - background-color: #971; - - font-family: 'JetBrains Mono', monospace; - font-size: 1rem; - - display: inline-block; - vertical-align: middle; - padding: 0.375em 0.75em; -} - -input[type=submit].evil { - background-color: #811; -} - -input[type=submit]:hover { - color: #fff; - border: 0 none transparent; - background-color: #b93; - - display: inline-block; - vertical-align: middle; - padding: 0.375em 0.75em; -} - -input[type=submit].evil:hover { - background-color: #a33; -} - -input[type=submit]:active { - color: #fff; - border: 0 none transparent; - background-color: #ec6; - - display: inline-block; - vertical-align: middle; - padding: 0.375em 0.75em; -} - -input[type=submit].evil:active { - background-color: #d66; -} diff --git a/src/jvmMain/resources/static/admin.js b/src/jvmMain/resources/static/admin.js deleted file mode 100644 index e6ad241..0000000 --- a/src/jvmMain/resources/static/admin.js +++ /dev/null @@ -1,20 +0,0 @@ -(function () { - window.addEventListener("load", function () { - const fileInputs = document.querySelectorAll("input[type=file]"); - for (const fileInput of fileInputs) { - fileInput.addEventListener("change", e => { - e.currentTarget.form.submit(); - }); - } - }); - - window.addEventListener("load", function () { - // Localize dates and times - const moments = document.getElementsByClassName("moment"); - for (const moment of moments) { - let date = new Date(Number(moment.textContent.trim())); - moment.innerHTML = date.toLocaleString(); - moment.style.display = "inline"; - } - }); -})(); diff --git a/src/jvmMain/resources/static/font/DejaVuSans-Bold.woff b/src/jvmMain/resources/static/font/DejaVuSans-Bold.woff deleted file mode 100644 index c8782b3..0000000 Binary files a/src/jvmMain/resources/static/font/DejaVuSans-Bold.woff and /dev/null differ diff --git a/src/jvmMain/resources/static/font/DejaVuSans-BoldOblique.woff b/src/jvmMain/resources/static/font/DejaVuSans-BoldOblique.woff deleted file mode 100644 index cab068f..0000000 Binary files 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100644 index 71d1bd4..0000000 --- a/src/jvmMain/resources/static/images/icon.svg +++ /dev/null @@ -1,38 +0,0 @@ - - - - - - - - - - - - - diff --git a/src/jvmMain/resources/static/init.js b/src/jvmMain/resources/static/init.js deleted file mode 100644 index ef3b1c0..0000000 --- a/src/jvmMain/resources/static/init.js +++ /dev/null @@ -1,1334 +0,0 @@ -(function () { - (function () { - // Set theme attribute by color-scheme preference if not already present - // This must be done IMMEDIATELY!!! DON'T delay until after page load!!! - - const html = document.documentElement; - const mediaQuery = window.matchMedia("(prefers-color-scheme: dark)"); - html.setAttribute("data-fallback-theme", mediaQuery.matches ? "dark" : "light"); - mediaQuery.addEventListener("change", e => { - html.setAttribute("data-fallback-theme", e.matches ? "dark" : "light"); - }); - })(); - - /** - * @param {FormData} formData - * @returns {(URLSearchParams|FormData)} - */ - function formDataUrlEncoded(formData) { - const entries = []; - for (const [key, value] of formData) { - if (value instanceof Blob) { - return formData; - } else { - entries.push([key, value]); - } - } - return new URLSearchParams(entries); - } - - /** - * @param {ChildNode} target - * @param {ChildNode} replacement - */ - function replaceElement(target, replacement) { - replacement.remove(); - target.replaceWith(replacement); - } - - /** - * @param {HTMLHeadElement} target - * @param {HTMLHeadElement} source - */ - function replaceOgData(target, source) { - const targetDesc = target.querySelector("meta[name=description]"); - if (targetDesc != null) { - targetDesc.remove(); - } - - for (const ogTarget of target.querySelectorAll("meta[property^=\"og:\"]")) { - ogTarget.remove(); - } - - let insertAfter = target.querySelector("meta[name=theme-color]"); - - const sourceDesc = source.querySelector("meta[name=description]"); - if (sourceDesc != null) { - const targetDesc = document.createElement("meta"); - targetDesc.setAttribute("name", "description"); - targetDesc.setAttribute("content", sourceDesc.getAttribute("content")); - insertAfter.after(targetDesc); - insertAfter = targetDesc; - } - - for (const ogSource of source.querySelectorAll("meta[property^=\"og:\"]")) { - const ogTarget = document.createElement("meta"); - ogTarget.setAttribute("property", ogSource.getAttribute("property")); - ogTarget.setAttribute("content", ogSource.getAttribute("content")); - insertAfter.after(ogTarget); - insertAfter = ogTarget; - } - } - - /** - * @param {string} pathName - * @returns {boolean} - */ - function isPagePath(pathName) { - if (pathName === "/") { - return true; - } - - return pathName.startsWith("/lore") - || pathName.startsWith("/quote") - || pathName.startsWith("/preferences") - || pathName.startsWith("/auth") - || pathName.startsWith("/nuke") - || pathName.startsWith("/comment") - || pathName.startsWith("/user"); - } - - /** - * @param {URL} url - * @param {string} stateMode - * @param {?(URLSearchParams|FormData)} [formData=undefined] - * @return {boolean} - */ - function goToPage(url, stateMode, formData) { - if (url.origin !== window.location.origin || !isPagePath(url.pathname) || url.searchParams.getAll("format").filter(format => format.toLowerCase() !== "html").length > 0) { - return false; - } - - (async function () { - const prevUrl = new URL(window.location.href); - const newState = {"href": url.href, "hash": url.hash, "index": history.state.index + 1}; - - if (stateMode === "pop" && history.state.hash === "") { - window.scroll(0, history.state.scroll); - return; - } else if (stateMode !== "pop" && formData == null && url.pathname === prevUrl.pathname && url.search === prevUrl.search) { - newState.href = ""; - - if (stateMode === "push") { - history.replaceState({...history.state, "scroll": window.scrollY}, ""); - history.pushState(newState, "", url); - } else if (stateMode === "replace") { - history.replaceState(newState, "", url); - } - - const scrollToElement = url.hash === "" ? null : document.querySelector(url.hash); - if (scrollToElement != null) { - scrollToElement.scrollIntoView(true); - } - - return; - } - - if (stateMode === "push") { - history.replaceState({...history.state, "scroll": window.scrollY}, ""); - history.pushState(newState, "", url); - } else if (stateMode === "replace") { - history.replaceState(newState, "", url); - } else if (stateMode === "pop") { - newState.index = history.state.index; - } - - const requestBody = {}; - if (formData != null) { - requestBody.body = formData; - requestBody.method = "post"; - } - const htmlResponse = await fetch(url, { - ...requestBody, - headers: { - "X-Redirect-Json": "true" - }, - mode: "same-origin" - }); - - const redirectJson = htmlResponse.headers.get("X-Redirect-Json"); - if (redirectJson != null && redirectJson.toLowerCase() === "true") { - const redirectJsonBody = await htmlResponse.json(); - if (history.state.href !== newState.href || history.state.index !== newState.index) { - return; - } - - const redirectUrl = new URL(redirectJsonBody.target, window.location.origin); - if (!goToPage(redirectUrl, "push")) { - window.location.href = redirectUrl.href; - } - - return; - } - - const htmlTextBody = await htmlResponse.text(); - if (history.state.href !== newState.href || history.state.index !== newState.index) { - return; - } - - const htmlDocument = new DOMParser().parseFromString(htmlTextBody, "text/html"); - - document.title = htmlDocument.title; - replaceOgData(document.head, htmlDocument.head); - replaceElement(document.body, htmlDocument.body); - - onDomLoad(document.body); - if (stateMode === "pop") { - window.scroll(0, history.state.scroll); - } else if (url.hash !== '') { - const scrollToElement = document.querySelector(url.hash); - if (scrollToElement != null) { - scrollToElement.scrollIntoView(true); - } - } else { - window.scroll(0, 0); - } - })().catch(reason => { - console.error("Error restoring history state!", reason); - }); - - return true; - } - - history.replaceState({"href": window.location.href, "hash": window.location.hash, "index": 0}, ""); - - let isWindowScrollTicking = false; - window.addEventListener("scroll", () => { - if (!isWindowScrollTicking) { - isWindowScrollTicking = true; - window.setTimeout(() => { - history.replaceState({...history.state, "scroll": window.scrollY}, ""); - isWindowScrollTicking = false; - }, 50); - } - }); - - window.addEventListener("popstate", e => { - e.preventDefault(); - const url = new URL(e.state.href); - if (!goToPage(url, "pop")) { - window.location.href = url.href; - } - }); - - /** - * @param {MouseEvent} e - */ - function aClickHandler(e) { - if (goToPage(new URL(e.currentTarget.href, window.location), "push")) { - e.preventDefault(); - } - } - - /** - * @param {SubmitEvent} e - */ - function formSubmitHandler(e) { - const url = new URL(e.currentTarget.action, window.location); - const formData = formDataUrlEncoded(new FormData(e.currentTarget, e.submitter)); - if (e.currentTarget.method.toLowerCase() === "post") { - if (goToPage(url, "push", formData)) { - e.preventDefault(); - } - } else { - url.search = "?" + formData.toString(); - if (goToPage(url, "push")) { - e.preventDefault(); - } - } - } - - /** - * @returns {Object.} - */ - function getCookieMap() { - return document.cookie - .split(";") - .reduce((obj, entry) => { - const trimmed = entry.trim(); - const eqI = trimmed.indexOf('='); - const key = trimmed.substring(0, eqI).trimEnd(); - const value = trimmed.substring(eqI + 1).trimStart(); - return {...obj, [key]: value}; - }, {}); - } - - /** - * @param {number} amount - * @return {Promise} - */ - function delay(amount) { - return new Promise(resolve => window.setTimeout(resolve, amount)); - } - - /** - * @return {Promise} - */ - function frame() { - return new Promise(resolve => window.requestAnimationFrame(resolve)); - } - - /** - * @param {string} url - * @return {Promise} - */ - function loadScript(url) { - return new Promise((resolve, reject) => { - const script = document.createElement('script'); - script.addEventListener("load", () => resolve()); - script.addEventListener("error", e => reject(e)); - script.src = url; - document.head.appendChild(script); - }); - } - - /** - * @param {ParentNode} element - * @param {string} text - * @return {void} - */ - function appendWithLineBreaks(element, text) { - const lines = text.split("\n"); - let isFirst = true; - for (const line of lines) { - if (isFirst) - isFirst = false; - else - element.append(document.createElement("br")); - element.append(line); - } - } - - /** - * @returns {Promise} - */ - async function loadThreeJs() { - if (window.THREE == null) { - await loadScript("/static/obj-viewer/three.js"); - await loadScript("/static/obj-viewer/three-examples.js"); - } - } - - /** - * @typedef {{tag: string, attrs: Object., text: (string|{form: string, regexp: string, replacement: string})}} VocabInflectionTableCell - * @typedef {Array.} VocabInflectionTableRow - * @typedef {Array.} VocabInflectionTable - * @typedef {{type: string, inEnglish: Array., forms: Array., definitions: Array.}} VocabWordEntry - * @typedef {Array.} VocabWord - * @typedef {{langName: string, inflections: Object., words: Object.}} Vocab - * - * @param {Vocab} vocab - * @returns {HTMLDivElement} - */ - function renderVocab(vocab) { - /** - * @param {string} word - * @param {number} index - * @returns {HTMLDivElement} - */ - function renderWord(word, index) { - const wordRoot = document.createElement("div"); - - const wordLabel = document.createElement("strong"); - wordLabel.append(word); - const indexLabel = document.createElement("i"); - indexLabel.append("definition " + (index + 1)); - wordRoot.appendChild(document.createElement("p")).append(wordLabel, "\u00A0", indexLabel); - - const definition = vocab.words[word][index]; - const inflection = vocab.inflections[definition.type]; - - const defList = wordRoot.appendChild(document.createElement("ol")); - for (const def of definition.definitions) { - defList.appendChild(document.createElement("li")).append(def); - } - - const inflectionTable = wordRoot.appendChild(document.createElement("table")); - for (const row of inflection) { - const rowElem = inflectionTable.appendChild(document.createElement("tr")); - for (const cell of row) { - const cellElem = rowElem.appendChild(document.createElement(cell.tag)); - for (const attr of Object.keys(cell.attrs)) { - cellElem.setAttribute(attr, cell.attrs[attr]); - } - if ((typeof cell.text) === "string") { - cellElem.innerHTML = cell.text; - } else { - cellElem.innerHTML = definition.forms[cell.text.form].replace(RegExp(cell.text.regexp, "ui"), cell.text.replacement); - } - } - } - - return wordRoot; - } - - const localeCompareSorter = (a, b) => a.localeCompare(b); - - const englishToWord = {}; - for (const word of Object.keys(vocab.words).sort(localeCompareSorter)) { - const definitions = vocab.words[word]; - const definitionsLength = definitions.length; - for (let i = 0; i < definitionsLength; i++) { - for (const keyword of definitions[i].inEnglish) { - const english = englishToWord[keyword] || (englishToWord[keyword] = []); - english.push({"word": word, "index": i}); - } - } - } - - const vocabRoot = document.createElement("div"); - const vocabSearchRoot = vocabRoot.appendChild(document.createElement("form")); - const vocabSearchResults = vocabRoot.appendChild(document.createElement("div")); - vocabSearchResults.appendChild(document.createElement("i")).append("Search results will appear here"); - - const vocabSearch = vocabSearchRoot.appendChild(document.createElement("input")); - vocabSearch.name = "q"; - vocabSearch.type = "text"; - - const vocabEnglishToLangRoot = vocabSearchRoot.appendChild(document.createElement("label")); - const vocabEnglishToLang = vocabEnglishToLangRoot.appendChild(document.createElement("input")); - vocabEnglishToLang.name = "target"; - vocabEnglishToLang.type = "radio"; - vocabEnglishToLang.value = "from-english"; - vocabEnglishToLang.checked = true; - vocabEnglishToLangRoot.append("English to " + vocab.langName); - - vocabSearchRoot.appendChild(document.createElement("br")); - - const vocabLangToEnglishRoot = vocabSearchRoot.appendChild(document.createElement("label")); - const vocabLangToEnglish = vocabLangToEnglishRoot.appendChild(document.createElement("input")); - vocabLangToEnglish.name = "target"; - vocabLangToEnglish.type = "radio"; - vocabLangToEnglish.value = "to-english"; - vocabLangToEnglishRoot.append(vocab.langName + " to English"); - - const vocabSearchButton = vocabSearchRoot.appendChild(document.createElement("input")); - vocabSearchButton.type = "submit"; - vocabSearchButton.value = "Search"; - - vocabSearchRoot.addEventListener("submit", function (e) { - e.preventDefault(); - - const searchTerm = vocabSearch.value.trim(); - - vocabSearchResults.replaceChildren(); - - const searchResults = []; - if (vocabEnglishToLang.checked) { - for (const englishWord of Object.keys(englishToWord).sort(localeCompareSorter)) { - if (!englishWord.startsWith(searchTerm)) continue; - - for (const vocabItem of englishToWord[englishWord]) { - if (searchResults.some(result => result.word === vocabItem.word && result.index === vocabItem.index)) continue; - - searchResults.push(vocabItem); - } - } - } else { - for (const langWord of Object.keys(vocab.words).sort(localeCompareSorter)) { - if (!langWord.startsWith(searchTerm)) continue; - - const numDefs = vocab.words[langWord].length; - for (let i = 0; i < numDefs; i++) { - searchResults.push({"word": langWord, "index": i}); - } - } - } - - if (searchResults.length === 0) { - vocabSearchResults.appendChild(document.createElement("i")).append("No results found"); - return; - } - - searchResults.sort((a, b) => (a.word === b.word) ? (a.index - b.index) : localeCompareSorter(a.word, b.word)); - - for (const searchResult of searchResults) { - vocabSearchResults.append(renderWord(searchResult.word, searchResult.index)); - } - }); - - return vocabRoot; - } - - /** - * @typedef {{name: string, desc: string, img: string, url: string}} QuizOutcome - * @typedef {{answer: string, result: Object.}} QuizQuestionAnswer - * @typedef {{asks: string, answers: Object.}} QuizQuestion - * @typedef {{title: string, intro: string, image: string, outcomes: Object., questions: Array.}} Quiz - * - * @param {Quiz} quiz - * @returns {HTMLTableElement} - */ - function renderQuiz(quiz) { - const quizRoot = document.createElement("table"); - const questionAnswers = []; - - function renderIntro() { - quizRoot.replaceChildren(); - - const firstRow = document.createElement("tr"); - const firstCell = document.createElement("td"); - firstCell.style.textAlign = "center"; - firstCell.style.fontSize = "1.5em"; - firstCell.style.fontWeight = "bold"; - firstCell.append(quiz.title); - firstRow.appendChild(firstCell); - quizRoot.appendChild(firstRow); - - const secondRow = document.createElement("tr"); - const secondCell = document.createElement("td"); - secondCell.style.textAlign = "center"; - secondCell.appendChild(document.createElement("img")).src = quiz.image; - for (const paragraph of quiz.intro.split('\n')) { - secondCell.appendChild(document.createElement("p")).append(paragraph); - } - secondRow.appendChild(secondCell); - quizRoot.appendChild(secondRow); - - const thirdRow = document.createElement("tr"); - const thirdCell = document.createElement("td"); - thirdCell.style.textAlign = "center"; - const beginLink = thirdCell.appendChild(document.createElement("a")); - beginLink.href = "#"; - beginLink.append("Begin Quiz (" + quiz.questions.length + " questions)"); - beginLink.addEventListener("click", e => { - e.preventDefault(); - renderQuestion(0); - }); - thirdRow.appendChild(thirdCell); - quizRoot.appendChild(thirdRow); - } - - /** - * @param {QuizOutcome} outcome - */ - function renderOutro(outcome) { - quizRoot.replaceChildren(); - - const firstRow = document.createElement("tr"); - const firstCell = document.createElement("td"); - firstCell.style.textAlign = "center"; - firstCell.style.fontSize = "1.5em"; - firstCell.style.fontWeight = "bold"; - firstCell.append(outcome.name); - firstRow.appendChild(firstCell); - quizRoot.appendChild(firstRow); - - const secondRow = document.createElement("tr"); - const secondCell = document.createElement("td"); - secondCell.style.textAlign = "center"; - secondCell.appendChild(document.createElement("img")).src = outcome.img; - for (const paragraph of outcome.desc.split('\n')) { - secondCell.appendChild(document.createElement("p")).append(paragraph); - } - secondRow.appendChild(secondCell); - quizRoot.appendChild(secondRow); - - const thirdRow = document.createElement("tr"); - const thirdCell = document.createElement("td"); - thirdCell.style.textAlign = "center"; - const moreInfoLink = thirdCell.appendChild(document.createElement("a")); - moreInfoLink.href = outcome.url; - moreInfoLink.append("More Information"); - thirdRow.appendChild(thirdCell); - quizRoot.appendChild(thirdRow); - } - - /** - * @returns {QuizOutcome} - */ - function calculateResults() { - const total = {}; - for (const result of questionAnswers) { - for (const resKey of Object.keys(result)) { - if (total[resKey] == null) { - total[resKey] = 0; - } - total[resKey] += result[resKey]; - } - } - - let maxKey; - let maxValue = null; - for (const key of Object.keys(total)) { - const result = total[key]; - if (maxValue == null || result > maxValue) { - maxKey = key; - maxValue = result; - } - } - - return quiz.outcomes[maxKey]; - } - - /** - * @param {number} index - */ - function renderQuestion(index) { - quizRoot.replaceChildren(); - - const question = quiz.questions[index]; - - const firstRow = document.createElement("tr"); - const firstCell = document.createElement("td"); - firstCell.style.textAlign = "center"; - firstCell.style.fontSize = "1.5em"; - firstCell.style.fontWeight = "bold"; - firstCell.append("Question " + (index + 1) + "/" + quiz.questions.length); - firstCell.append(document.createElement("br")); - firstCell.append(question.asks); - firstRow.appendChild(firstCell); - quizRoot.appendChild(firstRow); - - for (const answer of question.answers) { - const secondRow = document.createElement("tr"); - const secondCell = document.createElement("td"); - secondCell.style.textAlign = "center"; - const answerLink = secondCell.appendChild(document.createElement("a")); - answerLink.href = "#"; - answerLink.append(answer.answer); - answerLink.addEventListener("click", e => { - e.preventDefault(); - questionAnswers[index] = answer.result; - if (index === quiz.questions.length - 1) { - renderOutro(calculateResults()); - } else { - renderQuestion(index + 1); - } - }); - secondRow.appendChild(secondCell); - quizRoot.appendChild(secondRow); - } - - const thirdRow = document.createElement("tr"); - const thirdCell = document.createElement("td"); - thirdCell.style.textAlign = "center"; - const prevLink = thirdCell.appendChild(document.createElement("a")); - prevLink.href = "#"; - prevLink.append("Previous Question"); - prevLink.addEventListener("click", e => { - e.preventDefault(); - if (index === 0) { - renderIntro(); - } else { - renderQuestion(index - 1); - } - }); - thirdRow.appendChild(thirdCell); - quizRoot.appendChild(thirdRow); - } - - renderIntro(); - - return quizRoot; - } - - /** - * @param {HTMLElement} dom - */ - function onDomLoad(dom) { - (function () { - // Handle .click and

.submit events w/ Fetch+History - - const anchors = dom.querySelectorAll("a"); - for (const anchor of anchors) { - if (!anchor.hasAttribute("href") || anchor.getAttribute("href") === "#" || anchor.hasAttribute("data-csrf-token")) { - continue; - } - - anchor.addEventListener("click", aClickHandler); - } - - const forms = dom.querySelectorAll("form"); - for (const form of forms) { - form.addEventListener("submit", formSubmitHandler); - } - })(); - - (function () { - // Mechyrdian font - - /** - * @param {HTMLInputElement} input - * @param {HTMLInputElement} boldOpt - * @param {HTMLInputElement} italicOpt - * @param {HTMLSelectElement} alignOpt - * @param {HTMLImageElement} output - * @param {number} delayLength - * @returns {Promise} - */ - async function mechyrdianToFont(input, boldOpt, italicOpt, alignOpt, output, delayLength) { - const inText = input.value; - - await delay(delayLength); - if (inText !== input.value) return; - - let outBlob; - if (inText.trim().length === 0) { - outBlob = new Blob([ - "\n", - "\n", - "\n" - ], {type: "image/svg+xml"}); - } else { - const urlParams = new URLSearchParams(); - if (boldOpt.checked) urlParams.set("bold", "true"); - if (italicOpt.checked) urlParams.set("italic", "true"); - urlParams.set("align", alignOpt.value); - - for (const line of inText.split("\n")) - urlParams.append("lines", line.trim()); - - outBlob = await (await fetch('/utils/mechyrdia-sans', { - method: 'POST', - headers: { - 'Content-Type': 'application/x-www-form-urlencoded', - }, - body: urlParams, - })).blob(); - - if (inText !== input.value) return; - } - - const prevObjectUrl = output.src; - if (prevObjectUrl != null && prevObjectUrl.length > 0) - URL.revokeObjectURL(prevObjectUrl); - - output.src = URL.createObjectURL(outBlob); - } - - const mechyrdiaSansBoxes = dom.querySelectorAll("div.mechyrdia-sans-box"); - for (const mechyrdiaSansBox of mechyrdiaSansBoxes) { - const inputBox = mechyrdiaSansBox.querySelector("textarea.input-box"); - const boldOpt = mechyrdiaSansBox.querySelector("input.bold-option"); - const italicOpt = mechyrdiaSansBox.querySelector("input.ital-option"); - const alignOpt = mechyrdiaSansBox.querySelector("select.align-opts"); - const outputBox = mechyrdiaSansBox.querySelector("img.output-img"); - - const inputListener = () => mechyrdianToFont(inputBox, boldOpt, italicOpt, alignOpt, outputBox, 750); - const optChangeListener = () => mechyrdianToFont(inputBox, boldOpt, italicOpt, alignOpt, outputBox, 250); - inputBox.addEventListener("input", inputListener); - boldOpt.addEventListener("change", optChangeListener); - italicOpt.addEventListener("change", optChangeListener); - alignOpt.addEventListener("change", optChangeListener); - } - })(); - - (function () { - // Tylan alphabet - - /** - * @param {HTMLTextAreaElement} input - * @param {HTMLTextAreaElement} output - * @returns {Promise} - */ - async function tylanToFont(input, output) { - const inText = input.value; - - const urlParams = new URLSearchParams(); - for (const line of inText.split("\n")) - urlParams.append("lines", line.trim()); - - const outText = await (await fetch('/utils/tylan-lang', { - method: 'POST', - headers: { - 'Content-Type': 'application/x-www-form-urlencoded', - }, - body: urlParams, - })).text(); - - if (inText === input.value) - output.value = outText; - } - - const tylanAlphabetBoxes = dom.querySelectorAll("div.tylan-alphabet-box"); - for (const tylanAlphabetBox of tylanAlphabetBoxes) { - const inputBox = tylanAlphabetBox.querySelector("textarea.input-box"); - const outputBox = tylanAlphabetBox.querySelector("textarea.output-box"); - - inputBox.addEventListener("input", () => tylanToFont(inputBox, outputBox)); - } - })(); - - (function () { - // Thedish alphabet - - const thedishAlphabetBoxes = dom.querySelectorAll("div.thedish-alphabet-box"); - for (const thedishAlphabetBox of thedishAlphabetBoxes) { - const inputBox = thedishAlphabetBox.querySelector("textarea.input-box"); - const outputBox = thedishAlphabetBox.querySelector("textarea.output-box"); - - inputBox.addEventListener("input", () => { - outputBox.value = inputBox.value; - }); - } - })(); - - (function () { - // Kishari alphabet - - const kishariAlphabetBoxes = dom.querySelectorAll("div.kishari-alphabet-box"); - for (const kishariAlphabetBox of kishariAlphabetBoxes) { - const inputBox = kishariAlphabetBox.querySelector("textarea.input-box"); - const outputBox = kishariAlphabetBox.querySelector("textarea.output-box"); - - inputBox.addEventListener("input", () => { - outputBox.value = inputBox.value; - }); - } - })(); - - (function () { - // Pokhwalish alphabet - - /** - * @param {HTMLTextAreaElement} input - * @param {HTMLTextAreaElement} output - * @returns {Promise} - */ - async function pokhwalToFont(input, output) { - const inText = input.value; - - const urlParams = new URLSearchParams(); - for (const line of inText.split("\n")) - urlParams.append("lines", line.trim()); - - const outText = await (await fetch('/utils/pokhwal-lang', { - method: 'POST', - headers: { - 'Content-Type': 'application/x-www-form-urlencoded', - }, - body: urlParams, - })).text(); - - if (inText === input.value) - output.value = outText; - } - - const pokhwalAlphabetBoxes = dom.querySelectorAll("div.pokhwal-alphabet-box"); - for (const pokhwalAlphabetBox of pokhwalAlphabetBoxes) { - const inputBox = pokhwalAlphabetBox.querySelector("textarea.input-box"); - const outputBox = pokhwalAlphabetBox.querySelector("textarea.output-box"); - - inputBox.addEventListener("input", () => pokhwalToFont(inputBox, outputBox)); - } - })(); - - (function () { - // Set client preferences when selected - const themeChoices = dom.querySelectorAll("input.pref-theme"); - for (const themeChoice of themeChoices) { - themeChoice.addEventListener("click", e => { - const theme = e.currentTarget.value; - if (theme === "null") { - document.documentElement.removeAttribute("data-theme"); - } else { - document.documentElement.setAttribute("data-theme", theme); - } - document.cookie = "FACTBOOK_THEME=" + theme + "; Secure; SameSite=Lax; Max-Age=" + (Math.pow(2, 31) - 1).toString(); - }); - } - - const april1stChoices = dom.querySelectorAll("input.pref-april1st"); - for (const april1stChoice of april1stChoices) { - april1stChoice.addEventListener("click", e => { - const mode = e.currentTarget.value; - document.cookie = "APRIL_1ST_MODE=" + mode + "; Secure; SameSite=None; Max-Age=" + (Math.pow(2, 31) - 1).toString(); - }); - } - })(); - - (function () { - // Localize dates and times - - const moments = dom.querySelectorAll("span.moment"); - for (const moment of moments) { - let date = new Date(Number(moment.textContent.trim())); - moment.innerHTML = date.toLocaleString(); - moment.style.display = "inline"; - } - })(); - - (function () { - // Login view-checksum button - - const viewChecksumButtons = dom.querySelectorAll("button.view-checksum"); - for (const viewChecksumButton of viewChecksumButtons) { - const token = viewChecksumButton.getAttribute("data-token"); - const url = (token != null && token !== "") ? ("https://www.nationstates.net/page=verify_login?token=" + token) : "https://www.nationstates.net/page=verify_login" - viewChecksumButton.addEventListener("click", e => { - e.preventDefault(); - window.open(url); - }); - } - })(); - - (function () { - // Image previewing - - const imageThumbs = dom.querySelectorAll("span.image-thumb"); - for (const imageThumb of imageThumbs) { - const imgElement = document.createElement("img"); - imgElement.src = imageThumb.getAttribute("data-src"); - imgElement.style.cssText = imageThumb.getAttribute("data-style"); - imgElement.title = "Click to view full size"; - - imgElement.addEventListener("click", e => { - e.preventDefault(); - - const thumbView = document.createElement("div"); - thumbView.id = "thumb-view"; - - const thumbViewBg = document.createElement("div"); - thumbViewBg.classList.add("bg"); - - const thumbViewImg = document.createElement("img"); - thumbViewImg.src = e.currentTarget.src; - thumbViewImg.title = thumbViewImg.alt = "Click to close full size"; - thumbView.classList.add("visible"); - - thumbView.append(thumbViewBg, thumbViewImg); - thumbView.addEventListener("click", e => { - e.preventDefault(); - - e.currentTarget.remove(); - }); - - document.body.append(thumbView); - }); - - imageThumb.after(imgElement); - imageThumb.remove(); - } - })(); - - (function () { - // Mesh viewing - - const canvases = dom.querySelectorAll("canvas[data-model]"); - if (canvases.length > 0) { - (async function () { - await loadThreeJs(); - const THREE = window.THREE; - - const promises = []; - for (const canvas of canvases) { - promises.push((async () => { - const modelName = canvas.getAttribute("data-model"); - const modelAsync = (async () => { - const mtlLib = await (new THREE.MTLLoader()).setPath("/assets/meshes/").setResourcePath("/assets/meshes/").loadAsync(modelName + ".mtl"); - mtlLib.preload(); - return await (new THREE.OBJLoader()).setPath("/assets/meshes/").setResourcePath("/assets/meshes/").setMaterials(mtlLib).loadAsync(modelName + ".obj"); - })(); - - const camera = new THREE.PerspectiveCamera(69, 1, 0.01, 1000.0); - - const scene = new THREE.Scene(); - scene.add(new THREE.AmbientLight("#555555", 1.0)); - - const renderer = new THREE.WebGLRenderer({"canvas": canvas, "antialias": true}); - - const controls = new THREE.OrbitControls(camera, canvas); - - function render() { - controls.update(); - renderer.render(scene, camera); - window.requestAnimationFrame(render); - } - - function onResize() { - const dim = canvas.getBoundingClientRect(); - camera.aspect = dim.width / dim.height; - camera.updateProjectionMatrix(); - renderer.setSize(dim.width, dim.height, false); - } - - window.addEventListener('resize', onResize); - await frame(); - onResize(); - - const model = await modelAsync; - scene.add(model); - - const bbox = new THREE.Box3().setFromObject(scene); - bbox.dimensions = { - x: bbox.max.x - bbox.min.x, - y: bbox.max.y - bbox.min.y, - z: bbox.max.z - bbox.min.z - }; - model.position.sub(new THREE.Vector3(bbox.min.x + bbox.dimensions.x / 2, bbox.min.y + bbox.dimensions.y / 2, bbox.min.z + bbox.dimensions.z / 2)); - - camera.position.set(bbox.dimensions.x / 2, bbox.dimensions.y / 2, Math.max(bbox.dimensions.x, bbox.dimensions.y, bbox.dimensions.z)); - - const light = new THREE.PointLight("#AAAAAA", 1.0); - scene.add(camera); - camera.add(light); - light.position.set(0, 0, 0); - - render(); - })()); - } - - await Promise.all(promises); - })().catch(reason => { - console.error("Error rendering models!", reason); - }); - } - })(); - - (function () { - // Allow POSTing with s - - const anchors = dom.querySelectorAll("a[data-csrf-token]"); - for (const anchor of anchors) { - anchor.addEventListener("click", e => { - e.preventDefault(); - - const formData = new URLSearchParams(); - - const csrfToken = e.currentTarget.getAttribute("data-csrf-token"); - if (csrfToken != null) { - formData.append("csrfToken", csrfToken); - } - - const url = new URL(e.currentTarget.href, window.location); - if (!goToPage(url, "push", formData)) { - let form = document.createElement("form"); - form.style.display = "none"; - form.action = url.href; - form.method = "post"; - - let csrfInput = document.createElement("input"); - csrfInput.name = "csrfToken"; - csrfInput.type = "hidden"; - csrfInput.value = csrfToken; - form.append(csrfInput); - - document.body.appendChild(form).submit(); - } - }); - } - })(); - - (function () { - // Render vocab - - const vocabSpans = dom.querySelectorAll("span.vocab"); - for (const vocabSpan of vocabSpans) { - const vocab = JSON.parse(vocabSpan.getAttribute("data-vocab")); - vocabSpan.after(renderVocab(vocab)); - vocabSpan.remove(); - } - })(); - - (function () { - // Render quizzes - - const quizSpans = dom.querySelectorAll("span.quiz"); - for (const quizSpan of quizSpans) { - const quiz = JSON.parse(quizSpan.getAttribute("data-quiz")); - quizSpan.after(renderQuiz(quiz)); - quizSpan.remove(); - } - })(); - - (function () { - // Comment previews - - /** - * @param {HTMLTextAreaElement} input - * @param {HTMLDivElement} output - * @returns {Promise} - */ - async function commentPreview(input, output) { - const inText = input.value; - - await delay(500); - if (input.value !== inText) - return; - - if (inText.length === 0) { - output.innerHTML = ""; - return; - } - - const urlParams = new URLSearchParams(); - for (const line of inText.split("\n")) - urlParams.append("lines", line.trim()); - - const outText = await (await fetch('/utils/preview-comment', { - method: 'POST', - headers: { - 'Content-Type': 'application/x-www-form-urlencoded', - }, - body: urlParams, - })).text(); - if (input.value !== inText) - return; - - output.innerHTML = "

Preview:

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tb},reset:function(){clearTimeout(this._timer)},emit:function(a){this.state===rb&&(a&&a.eventType&Ga?this.manager.emit(this.options.event+"up",a):(this._input.timeStamp=ra(),this.manager.emit(this.options.event,this._input)))}}),i(ea,aa,{defaults:{event:"rotate",threshold:0,pointers:2},getTouchAction:function(){return[jb]},attrTest:function(a){return this._super.attrTest.call(this,a)&&(Math.abs(a.rotation)>this.options.threshold||this.state&ob)}}),i(fa,aa,{defaults:{event:"swipe",threshold:10,velocity:.3,direction:Na|Oa,pointers:1},getTouchAction:function(){return ba.prototype.getTouchAction.call(this)},attrTest:function(a){var b,c=this.options.direction;return c&(Na|Oa)?b=a.overallVelocity:c&Na?b=a.overallVelocityX:c&Oa&&(b=a.overallVelocityY),this._super.attrTest.call(this,a)&&c&a.offsetDirection&&a.distance>this.options.threshold&&a.maxPointers==this.options.pointers&&qa(b)>this.options.velocity&&a.eventType&Ga},emit:function(a){var b=$(a.offsetDirection);b&&this.manager.emit(this.options.event+b,a),this.manager.emit(this.options.event,a)}}),i(ga,Y,{defaults:{event:"tap",pointers:1,taps:1,interval:300,time:250,threshold:9,posThreshold:10},getTouchAction:function(){return[ib]},process:function(a){var b=this.options,c=a.pointers.length===b.pointers,d=a.distance= 0 ? line.substring( 0, pos ) : line; - key = key.toLowerCase(); - let value = pos >= 0 ? line.substring( pos + 1 ) : ''; - value = value.trim(); - - if ( key === 'newmtl' ) { - - // New material - info = { - name: value - }; - materialsInfo[ value ] = info; - - } else { - - if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) { - - const ss = value.split( delimiter_pattern, 3 ); - info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; - - } else { - - info[ key ] = value; - - } - - } - - } - - const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions ); - materialCreator.setCrossOrigin( this.crossOrigin ); - materialCreator.setManager( this.manager ); - materialCreator.setMaterials( materialsInfo ); - return materialCreator; - - } - - } - /** - * Create a new MTLLoader.MaterialCreator - * @param baseUrl - Url relative to which textures are loaded - * @param options - Set of options on how to construct the materials - * side: Which side to apply the material - * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide - * wrap: What type of wrapping to apply for textures - * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping - * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 - * Default: false, assumed to be already normalized - * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's - * Default: false - * @constructor - */ - - - class MaterialCreator { - - constructor( baseUrl = '', options = {} ) { - - this.baseUrl = baseUrl; - this.options = options; - this.materialsInfo = {}; - this.materials = {}; - this.materialsArray = []; - this.nameLookup = {}; - this.crossOrigin = 'anonymous'; - this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide; - this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping; - - } - - setCrossOrigin( value ) { - - this.crossOrigin = value; - return this; - - } - - setManager( value ) { - - this.manager = value; - - } - - setMaterials( materialsInfo ) { - - this.materialsInfo = this.convert( materialsInfo ); - this.materials = {}; - this.materialsArray = []; - this.nameLookup = {}; - - } - - convert( materialsInfo ) { - - if ( ! this.options ) return materialsInfo; - const converted = {}; - - for ( const mn in materialsInfo ) { - - // Convert materials info into normalized form based on options - const mat = materialsInfo[ mn ]; - const covmat = {}; - converted[ mn ] = covmat; - - for ( const prop in mat ) { - - let save = true; - let value = mat[ prop ]; - const lprop = prop.toLowerCase(); - - switch ( lprop ) { - - case 'kd': - case 'ka': - case 'ks': - // Diffuse color (color under white light) using RGB values - if ( this.options && this.options.normalizeRGB ) { - - value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; - - } - - if ( this.options && this.options.ignoreZeroRGBs ) { - - if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) { - - // ignore - save = false; - - } - - } - - break; - - default: - break; - - } - - if ( save ) { - - covmat[ lprop ] = value; - - } - - } - - } - - return converted; - - } - - preload() { - - for ( const mn in this.materialsInfo ) { - - this.create( mn ); - - } - - } - - getIndex( materialName ) { - - return this.nameLookup[ materialName ]; - - } - - getAsArray() { - - let index = 0; - - for ( const mn in this.materialsInfo ) { - - this.materialsArray[ index ] = this.create( mn ); - this.nameLookup[ mn ] = index; - index ++; - - } - - return this.materialsArray; - - } - - create( materialName ) { - - if ( this.materials[ materialName ] === undefined ) { - - this.createMaterial_( materialName ); - - } - - return this.materials[ materialName ]; - - } - - createMaterial_( materialName ) { - - // Create material - const scope = this; - const mat = this.materialsInfo[ materialName ]; - const params = { - name: materialName, - side: this.side - }; - - function resolveURL( baseUrl, url ) { - - if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL - - if ( /^https?:\/\//i.test( url ) ) return url; - return baseUrl + url; - - } - - function setMapForType( mapType, value ) { - - if ( params[ mapType ] ) return; // Keep the first encountered texture - - const texParams = scope.getTextureParams( value, params ); - const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) ); - map.repeat.copy( texParams.scale ); - map.offset.copy( texParams.offset ); - map.wrapS = scope.wrap; - map.wrapT = scope.wrap; - - params[ mapType ] = map; - - } - - for ( const prop in mat ) { - - const value = mat[ prop ]; - let n; - if ( value === '' ) continue; - - switch ( prop.toLowerCase() ) { - - // Ns is material specular exponent - case 'kd': - // Diffuse color (color under white light) using RGB values - params.color = new THREE.Color().fromArray( value ); - break; - - case 'ks': - // Specular color (color when light is reflected from shiny surface) using RGB values - params.specular = new THREE.Color().fromArray( value ); - break; - - case 'ke': - // Emissive using RGB values - params.emissive = new THREE.Color().fromArray( value ); - break; - - case 'map_kd': - // Diffuse texture map - setMapForType( 'map', value ); - break; - - case 'map_ks': - // Specular map - setMapForType( 'specularMap', value ); - break; - - case 'map_ke': - // Emissive map - setMapForType( 'emissiveMap', value ); - break; - - case 'norm': - setMapForType( 'normalMap', value ); - break; - - case 'map_bump': - case 'bump': - // Bump texture map - setMapForType( 'bumpMap', value ); - break; - - case 'map_d': - // Alpha map - setMapForType( 'alphaMap', value ); - params.transparent = true; - break; - - case 'ns': - // The specular exponent (defines the focus of the specular highlight) - // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. - params.shininess = parseFloat( value ); - break; - - case 'd': - n = parseFloat( value ); - - if ( n < 1 ) { - - params.opacity = n; - params.transparent = true; - - } - - break; - - case 'tr': - n = parseFloat( value ); - if ( this.options && this.options.invertTrProperty ) n = 1 - n; - - if ( n > 0 ) { - - params.opacity = 1 - n; - params.transparent = true; - - } - - break; - - default: - break; - - } - - } - - this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); - return this.materials[ materialName ]; - - } - - getTextureParams( value, matParams ) { - - const texParams = { - scale: new THREE.Vector2( 1, 1 ), - offset: new THREE.Vector2( 0, 0 ) - }; - const items = value.split( /\s+/ ); - let pos; - pos = items.indexOf( '-bm' ); - - if ( pos >= 0 ) { - - matParams.bumpScale = parseFloat( items[ pos + 1 ] ); - items.splice( pos, 2 ); - - } - - pos = items.indexOf( '-s' ); - - if ( pos >= 0 ) { - - texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); - items.splice( pos, 4 ); // we expect 3 parameters here! - - } - - pos = items.indexOf( '-o' ); - - if ( pos >= 0 ) { - - texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); - items.splice( pos, 4 ); // we expect 3 parameters here! - - } - - texParams.url = items.join( ' ' ).trim(); - return texParams; - - } - - loadTexture( url, mapping, onLoad, onProgress, onError ) { - - const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager; - let loader = manager.getHandler( url ); - - if ( loader === null ) { - - loader = new THREE.TextureLoader( manager ); - - } - - if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); - const texture = loader.load( url, onLoad, onProgress, onError ); - if ( mapping !== undefined ) texture.mapping = mapping; - return texture; - - } - - } - - THREE.MTLLoader = MTLLoader; - -} )(); -( function () { - - const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference - - const _material_library_pattern = /^mtllib /; // usemtl material_name - - const _material_use_pattern = /^usemtl /; // usemap map_name - - const _map_use_pattern = /^usemap /; - - const _vA = new THREE.Vector3(); - - const _vB = new THREE.Vector3(); - - const _vC = new THREE.Vector3(); - - const _ab = new THREE.Vector3(); - - const _cb = new THREE.Vector3(); - - function ParserState() { - - const state = { - objects: [], - object: {}, - vertices: [], - normals: [], - colors: [], - uvs: [], - materials: {}, - materialLibraries: [], - startObject: function ( name, fromDeclaration ) { - - // If the current object (initial from reset) is not from a g/o declaration in the parsed - // file. We need to use it for the first parsed g/o to keep things in sync. - if ( this.object && this.object.fromDeclaration === false ) { - - this.object.name = name; - this.object.fromDeclaration = fromDeclaration !== false; - return; - - } - - const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; - - if ( this.object && typeof this.object._finalize === 'function' ) { - - this.object._finalize( true ); - - } - - this.object = { - name: name || '', - fromDeclaration: fromDeclaration !== false, - geometry: { - vertices: [], - normals: [], - colors: [], - uvs: [], - hasUVIndices: false - }, - materials: [], - smooth: true, - startMaterial: function ( name, libraries ) { - - const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared - // after the material, then it must be preserved for proper MultiMaterial continuation. - - - if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) { - - this.materials.splice( previous.index, 1 ); - - } - - const material = { - index: this.materials.length, - name: name || '', - mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '', - smooth: previous !== undefined ? previous.smooth : this.smooth, - groupStart: previous !== undefined ? previous.groupEnd : 0, - groupEnd: - 1, - groupCount: - 1, - inherited: false, - clone: function ( index ) { - - const cloned = { - index: typeof index === 'number' ? index : this.index, - name: this.name, - mtllib: this.mtllib, - smooth: this.smooth, - groupStart: 0, - groupEnd: - 1, - groupCount: - 1, - inherited: false - }; - cloned.clone = this.clone.bind( cloned ); - return cloned; - - } - }; - this.materials.push( material ); - return material; - - }, - currentMaterial: function () { - - if ( this.materials.length > 0 ) { - - return this.materials[ this.materials.length - 1 ]; - - } - - return undefined; - - }, - _finalize: function ( end ) { - - const lastMultiMaterial = this.currentMaterial(); - - if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) { - - lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; - lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; - lastMultiMaterial.inherited = false; - - } // Ignore objects tail materials if no face declarations followed them before a new o/g started. - - - if ( end && this.materials.length > 1 ) { - - for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) { - - if ( this.materials[ mi ].groupCount <= 0 ) { - - this.materials.splice( mi, 1 ); - - } - - } - - } // Guarantee at least one empty material, this makes the creation later more straight forward. - - - if ( end && this.materials.length === 0 ) { - - this.materials.push( { - name: '', - smooth: this.smooth - } ); - - } - - return lastMultiMaterial; - - } - }; // Inherit previous objects material. - // Spec tells us that a declared material must be set to all objects until a new material is declared. - // If a usemtl declaration is encountered while this new object is being parsed, it will - // overwrite the inherited material. Exception being that there was already face declarations - // to the inherited material, then it will be preserved for proper MultiMaterial continuation. - - if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) { - - const declared = previousMaterial.clone( 0 ); - declared.inherited = true; - this.object.materials.push( declared ); - - } - - this.objects.push( this.object ); - - }, - finalize: function () { - - if ( this.object && typeof this.object._finalize === 'function' ) { - - this.object._finalize( true ); - - } - - }, - parseVertexIndex: function ( value, len ) { - - const index = parseInt( value, 10 ); - return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; - - }, - parseNormalIndex: function ( value, len ) { - - const index = parseInt( value, 10 ); - return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; - - }, - parseUVIndex: function ( value, len ) { - - const index = parseInt( value, 10 ); - return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; - - }, - addVertex: function ( a, b, c ) { - - const src = this.vertices; - const dst = this.object.geometry.vertices; - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); - - }, - addVertexPoint: function ( a ) { - - const src = this.vertices; - const dst = this.object.geometry.vertices; - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - - }, - addVertexLine: function ( a ) { - - const src = this.vertices; - const dst = this.object.geometry.vertices; - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - - }, - addNormal: function ( a, b, c ) { - - const src = this.normals; - const dst = this.object.geometry.normals; - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); - - }, - addFaceNormal: function ( a, b, c ) { - - const src = this.vertices; - const dst = this.object.geometry.normals; - - _vA.fromArray( src, a ); - - _vB.fromArray( src, b ); - - _vC.fromArray( src, c ); - - _cb.subVectors( _vC, _vB ); - - _ab.subVectors( _vA, _vB ); - - _cb.cross( _ab ); - - _cb.normalize(); - - dst.push( _cb.x, _cb.y, _cb.z ); - dst.push( _cb.x, _cb.y, _cb.z ); - dst.push( _cb.x, _cb.y, _cb.z ); - - }, - addColor: function ( a, b, c ) { - - const src = this.colors; - const dst = this.object.geometry.colors; - if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); - if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); - - }, - addUV: function ( a, b, c ) { - - const src = this.uvs; - const dst = this.object.geometry.uvs; - dst.push( src[ a + 0 ], src[ a + 1 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ] ); - - }, - addDefaultUV: function () { - - const dst = this.object.geometry.uvs; - dst.push( 0, 0 ); - dst.push( 0, 0 ); - dst.push( 0, 0 ); - - }, - addUVLine: function ( a ) { - - const src = this.uvs; - const dst = this.object.geometry.uvs; - dst.push( src[ a + 0 ], src[ a + 1 ] ); - - }, - addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) { - - const vLen = this.vertices.length; - let ia = this.parseVertexIndex( a, vLen ); - let ib = this.parseVertexIndex( b, vLen ); - let ic = this.parseVertexIndex( c, vLen ); - this.addVertex( ia, ib, ic ); - this.addColor( ia, ib, ic ); // normals - - if ( na !== undefined && na !== '' ) { - - const nLen = this.normals.length; - ia = this.parseNormalIndex( na, nLen ); - ib = this.parseNormalIndex( nb, nLen ); - ic = this.parseNormalIndex( nc, nLen ); - this.addNormal( ia, ib, ic ); - - } else { - - this.addFaceNormal( ia, ib, ic ); - - } // uvs - - - if ( ua !== undefined && ua !== '' ) { - - const uvLen = this.uvs.length; - ia = this.parseUVIndex( ua, uvLen ); - ib = this.parseUVIndex( ub, uvLen ); - ic = this.parseUVIndex( uc, uvLen ); - this.addUV( ia, ib, ic ); - this.object.geometry.hasUVIndices = true; - - } else { - - // add placeholder values (for inconsistent face definitions) - this.addDefaultUV(); - - } - - }, - addPointGeometry: function ( vertices ) { - - this.object.geometry.type = 'Points'; - const vLen = this.vertices.length; - - for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) { - - const index = this.parseVertexIndex( vertices[ vi ], vLen ); - this.addVertexPoint( index ); - this.addColor( index ); - - } - - }, - addLineGeometry: function ( vertices, uvs ) { - - this.object.geometry.type = 'Line'; - const vLen = this.vertices.length; - const uvLen = this.uvs.length; - - for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) { - - this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) ); - - } - - for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) { - - this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) ); - - } - - } - }; - state.startObject( '', false ); - return state; - - } // - - - class OBJLoader extends THREE.Loader { - - constructor( manager ) { - - super( manager ); - this.materials = null; - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - const loader = new THREE.FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - try { - - onLoad( scope.parse( text ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - } - - setMaterials( materials ) { - - this.materials = materials; - return this; - - } - - parse( text ) { - - const state = new ParserState(); - - if ( text.indexOf( '\r\n' ) !== - 1 ) { - - // This is faster than String.split with regex that splits on both - text = text.replace( /\r\n/g, '\n' ); - - } - - if ( text.indexOf( '\\\n' ) !== - 1 ) { - - // join lines separated by a line continuation character (\) - text = text.replace( /\\\n/g, '' ); - - } - - const lines = text.split( '\n' ); - let line = '', - lineFirstChar = ''; - let lineLength = 0; - let result = []; // Faster to just trim left side of the line. Use if available. - - const trimLeft = typeof ''.trimLeft === 'function'; - - for ( let i = 0, l = lines.length; i < l; i ++ ) { - - line = lines[ i ]; - line = trimLeft ? line.trimLeft() : line.trim(); - lineLength = line.length; - if ( lineLength === 0 ) continue; - lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any - - if ( lineFirstChar === '#' ) continue; - - if ( lineFirstChar === 'v' ) { - - const data = line.split( /\s+/ ); - - switch ( data[ 0 ] ) { - - case 'v': - state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); - - if ( data.length >= 7 ) { - - state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) ); - - } else { - - // if no colors are defined, add placeholders so color and vertex indices match - state.colors.push( undefined, undefined, undefined ); - - } - - break; - - case 'vn': - state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); - break; - - case 'vt': - state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); - break; - - } - - } else if ( lineFirstChar === 'f' ) { - - const lineData = line.substr( 1 ).trim(); - const vertexData = lineData.split( /\s+/ ); - const faceVertices = []; // Parse the face vertex data into an easy to work with format - - for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) { - - const vertex = vertexData[ j ]; - - if ( vertex.length > 0 ) { - - const vertexParts = vertex.split( '/' ); - faceVertices.push( vertexParts ); - - } - - } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon - - - const v1 = faceVertices[ 0 ]; - - for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) { - - const v2 = faceVertices[ j ]; - const v3 = faceVertices[ j + 1 ]; - state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] ); - - } - - } else if ( lineFirstChar === 'l' ) { - - const lineParts = line.substring( 1 ).trim().split( ' ' ); - let lineVertices = []; - const lineUVs = []; - - if ( line.indexOf( '/' ) === - 1 ) { - - lineVertices = lineParts; - - } else { - - for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) { - - const parts = lineParts[ li ].split( '/' ); - if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] ); - if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] ); - - } - - } - - state.addLineGeometry( lineVertices, lineUVs ); - - } else if ( lineFirstChar === 'p' ) { - - const lineData = line.substr( 1 ).trim(); - const pointData = lineData.split( ' ' ); - state.addPointGeometry( pointData ); - - } else if ( ( result = _object_pattern.exec( line ) ) !== null ) { - - // o object_name - // or - // g group_name - // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 - // let name = result[ 0 ].substr( 1 ).trim(); - const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 ); - state.startObject( name ); - - } else if ( _material_use_pattern.test( line ) ) { - - // material - state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries ); - - } else if ( _material_library_pattern.test( line ) ) { - - // mtl file - state.materialLibraries.push( line.substring( 7 ).trim() ); - - } else if ( _map_use_pattern.test( line ) ) { - - // the line is parsed but ignored since the loader assumes textures are defined MTL files - // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) - console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' ); - - } else if ( lineFirstChar === 's' ) { - - result = line.split( ' ' ); // smooth shading - // @todo Handle files that have varying smooth values for a set of faces inside one geometry, - // but does not define a usemtl for each face set. - // This should be detected and a dummy material created (later MultiMaterial and geometry groups). - // This requires some care to not create extra material on each smooth value for "normal" obj files. - // where explicit usemtl defines geometry groups. - // Example asset: examples/models/obj/cerberus/Cerberus.obj - - /* - * http://paulbourke.net/dataformats/obj/ - * - * From chapter "Grouping" Syntax explanation "s group_number": - * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. - * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form - * surfaces, smoothing groups are either turned on or off; there is no difference between values greater - * than 0." - */ - - if ( result.length > 1 ) { - - const value = result[ 1 ].trim().toLowerCase(); - state.object.smooth = value !== '0' && value !== 'off'; - - } else { - - // ZBrush can produce "s" lines #11707 - state.object.smooth = true; - - } - - const material = state.object.currentMaterial(); - if ( material ) material.smooth = state.object.smooth; - - } else { - - // Handle null terminated files without exception - if ( line === '\0' ) continue; - console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' ); - - } - - } - - state.finalize(); - const container = new THREE.Group(); - container.materialLibraries = [].concat( state.materialLibraries ); - const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 ); - - if ( hasPrimitives === true ) { - - for ( let i = 0, l = state.objects.length; i < l; i ++ ) { - - const object = state.objects[ i ]; - const geometry = object.geometry; - const materials = object.materials; - const isLine = geometry.type === 'Line'; - const isPoints = geometry.type === 'Points'; - let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces - - if ( geometry.vertices.length === 0 ) continue; - const buffergeometry = new THREE.BufferGeometry(); - buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) ); - - if ( geometry.normals.length > 0 ) { - - buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) ); - - } - - if ( geometry.colors.length > 0 ) { - - hasVertexColors = true; - buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) ); - - } - - if ( geometry.hasUVIndices === true ) { - - buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) ); - - } // Create materials - - - const createdMaterials = []; - - for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { - - const sourceMaterial = materials[ mi ]; - const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; - let material = state.materials[ materialHash ]; - - if ( this.materials !== null ) { - - material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. - - if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) { - - const materialLine = new THREE.LineBasicMaterial(); - THREE.Material.prototype.copy.call( materialLine, material ); - materialLine.color.copy( material.color ); - material = materialLine; - - } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) { - - const materialPoints = new THREE.PointsMaterial( { - size: 10, - sizeAttenuation: false - } ); - THREE.Material.prototype.copy.call( materialPoints, material ); - materialPoints.color.copy( material.color ); - materialPoints.map = material.map; - material = materialPoints; - - } - - } - - if ( material === undefined ) { - - if ( isLine ) { - - material = new THREE.LineBasicMaterial(); - - } else if ( isPoints ) { - - material = new THREE.PointsMaterial( { - size: 1, - sizeAttenuation: false - } ); - - } else { - - material = new THREE.MeshPhongMaterial(); - - } - - material.name = sourceMaterial.name; - material.flatShading = sourceMaterial.smooth ? false : true; - material.vertexColors = hasVertexColors; - state.materials[ materialHash ] = material; - - } - - createdMaterials.push( material ); - - } // Create mesh - - - let mesh; - - if ( createdMaterials.length > 1 ) { - - for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { - - const sourceMaterial = materials[ mi ]; - buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi ); - - } - - if ( isLine ) { - - mesh = new THREE.LineSegments( buffergeometry, createdMaterials ); - - } else if ( isPoints ) { - - mesh = new THREE.Points( buffergeometry, createdMaterials ); - - } else { - - mesh = new THREE.Mesh( buffergeometry, createdMaterials ); - - } - - } else { - - if ( isLine ) { - - mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ); - - } else if ( isPoints ) { - - mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] ); - - } else { - - mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ); - - } - - } - - mesh.name = object.name; - container.add( mesh ); - - } - - } else { - - // if there is only the default parser state object with no geometry data, interpret data as point cloud - if ( state.vertices.length > 0 ) { - - const material = new THREE.PointsMaterial( { - size: 1, - sizeAttenuation: false - } ); - const buffergeometry = new THREE.BufferGeometry(); - buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) ); - - if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) { - - buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) ); - material.vertexColors = true; - - } - - const points = new THREE.Points( buffergeometry, material ); - container.add( points ); - - } - - } - - return container; - - } - - } - - THREE.OBJLoader = OBJLoader; - -} )(); -(function () { - - /** - * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs - */ - - const _position = new THREE.Vector3(); - - const _quaternion = new THREE.Quaternion(); - - const _scale = new THREE.Vector3(); - - class CSS3DObject extends THREE.Object3D { - - constructor(element = document.createElement('div')) { - - super(); - this.element = element; - this.element.style.position = 'absolute'; - this.element.style.pointerEvents = 'auto'; - this.element.style.userSelect = 'none'; - this.element.setAttribute('draggable', false); - this.addEventListener('removed', function () { - - this.traverse(function (object) { - - if (object.element instanceof Element && object.element.parentNode !== null) { - - object.element.parentNode.removeChild(object.element); - - } - - }); - - }); - - } - - copy(source, recursive) { - - super.copy(source, recursive); - this.element = source.element.cloneNode(true); - return this; - - } - - } - - CSS3DObject.prototype.isCSS3DObject = true; - - class CSS3DSprite extends CSS3DObject { - - constructor(element) { - - super(element); - this.rotation2D = 0; - - } - - copy(source, recursive) { - - super.copy(source, recursive); - this.rotation2D = source.rotation2D; - return this; - - } - - } - - CSS3DSprite.prototype.isCSS3DSprite = true; // - - const _matrix = new THREE.Matrix4(); - - const _matrix2 = new THREE.Matrix4(); - - class CSS3DRenderer { - - constructor(parameters = {}) { - - const _this = this; - - let _width, _height; - - let _widthHalf, _heightHalf; - - const cache = { - camera: { - fov: 0, - style: '' - }, - objects: new WeakMap() - }; - const domElement = parameters.element !== undefined ? parameters.element : document.createElement('div'); - domElement.style.overflow = 'hidden'; - this.domElement = domElement; - const cameraElement = document.createElement('div'); - cameraElement.style.transformStyle = 'preserve-3d'; - cameraElement.style.pointerEvents = 'none'; - domElement.appendChild(cameraElement); - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.render = function (scene, camera) { - - const fov = camera.projectionMatrix.elements[5] * _heightHalf; - - if (cache.camera.fov !== fov) { - - domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : ''; - cache.camera.fov = fov; - - } - - if (scene.autoUpdate === true) scene.updateMatrixWorld(); - if (camera.parent === null) camera.updateMatrixWorld(); - let tx, ty; - - if (camera.isOrthographicCamera) { - - tx = -(camera.right + camera.left) / 2; - ty = (camera.top + camera.bottom) / 2; - - } - - const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon(tx) + 'px,' + epsilon(ty) + 'px)' + getCameraCSSMatrix(camera.matrixWorldInverse) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix(camera.matrixWorldInverse); - const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; - - if (cache.camera.style !== style) { - - cameraElement.style.transform = style; - cache.camera.style = style; - - } - - renderObject(scene, scene, camera, cameraCSSMatrix); - - }; - - this.setSize = function (width, height) { - - _width = width; - _height = height; - _widthHalf = _width / 2; - _heightHalf = _height / 2; - domElement.style.width = width + 'px'; - domElement.style.height = height + 'px'; - cameraElement.style.width = width + 'px'; - cameraElement.style.height = height + 'px'; - - }; - - function epsilon(value) { - - return Math.abs(value) < 1e-10 ? 0 : value; - - } - - function getCameraCSSMatrix(matrix) { - - const elements = matrix.elements; - return 'matrix3d(' + epsilon(elements[0]) + ',' + epsilon(-elements[1]) + ',' + epsilon(elements[2]) + ',' + epsilon(elements[3]) + ',' + epsilon(elements[4]) + ',' + epsilon(-elements[5]) + ',' + epsilon(elements[6]) + ',' + epsilon(elements[7]) + ',' + epsilon(elements[8]) + ',' + epsilon(-elements[9]) + ',' + epsilon(elements[10]) + ',' + epsilon(elements[11]) + ',' + epsilon(elements[12]) + ',' + epsilon(-elements[13]) + ',' + epsilon(elements[14]) + ',' + epsilon(elements[15]) + ')'; - - } - - function getObjectCSSMatrix(matrix) { - - const elements = matrix.elements; - const matrix3d = 'matrix3d(' + epsilon(elements[0]) + ',' + epsilon(elements[1]) + ',' + epsilon(elements[2]) + ',' + epsilon(elements[3]) + ',' + epsilon(-elements[4]) + ',' + epsilon(-elements[5]) + ',' + epsilon(-elements[6]) + ',' + epsilon(-elements[7]) + ',' + epsilon(elements[8]) + ',' + epsilon(elements[9]) + ',' + epsilon(elements[10]) + ',' + epsilon(elements[11]) + ',' + epsilon(elements[12]) + ',' + epsilon(elements[13]) + ',' + epsilon(elements[14]) + ',' + epsilon(elements[15]) + ')'; - return 'translate(-50%,-50%)' + matrix3d; - - } - - function renderObject(object, scene, camera, cameraCSSMatrix) { - - if (object.isCSS3DObject) { - - const visible = object.visible && object.layers.test(camera.layers); - object.element.style.display = visible ? '' : 'none'; // only getObjectCSSMatrix when object.visible - - if (visible) { - - object.onBeforeRender(_this, scene, camera); - let style; - - if (object.isCSS3DSprite) { - - // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ - _matrix.copy(camera.matrixWorldInverse); - - _matrix.transpose(); - - if (object.rotation2D !== 0) _matrix.multiply(_matrix2.makeRotationZ(object.rotation2D)); - object.matrixWorld.decompose(_position, _quaternion, _scale); - - _matrix.setPosition(_position); - - _matrix.scale(_scale); - - _matrix.elements[3] = 0; - _matrix.elements[7] = 0; - _matrix.elements[11] = 0; - _matrix.elements[15] = 1; - style = getObjectCSSMatrix(_matrix); - - } else { - - style = getObjectCSSMatrix(object.matrixWorld); - - } - - const element = object.element; - const cachedObject = cache.objects.get(object); - - if (cachedObject === undefined || cachedObject.style !== style) { - - element.style.transform = style; - const objectData = { - style: style - }; - cache.objects.set(object, objectData); - - } - - if (element.parentNode !== cameraElement) { - - cameraElement.appendChild(element); - - } - - object.onAfterRender(_this, scene, camera); - - } - - } - - for (let i = 0, l = object.children.length; i < l; i++) { - - renderObject(object.children[i], scene, camera, cameraCSSMatrix); - - } - - } - - } - - } - - THREE.CSS3DObject = CSS3DObject; - THREE.CSS3DRenderer = CSS3DRenderer; - THREE.CSS3DSprite = CSS3DSprite; - -})(); -( function () { - - // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). - // - // Orbit - left mouse / touch: one-finger move - // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish - // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move - - const _changeEvent = { - type: 'change' - }; - const _startEvent = { - type: 'start' - }; - const _endEvent = { - type: 'end' - }; - - class OrbitControls extends THREE.EventDispatcher { - - constructor( object, domElement ) { - - super(); - if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' ); - if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); - this.object = object; - this.domElement = domElement; - this.domElement.style.touchAction = 'none'; // disable touch scroll - // Set to false to disable this control - - this.enabled = true; // "target" sets the location of focus, where the object orbits around - - this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) - - this.minDistance = 0; - this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) - - this.minZoom = 0; - this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. - // Range is 0 to Math.PI radians. - - this.minPolarAngle = 0; // radians - - this.maxPolarAngle = Math.PI; // radians - // How far you can orbit horizontally, upper and lower limits. - // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) - - this.minAzimuthAngle = - Infinity; // radians - - this.maxAzimuthAngle = Infinity; // radians - // Set to true to enable damping (inertia) - // If damping is enabled, you must call controls.update() in your animation loop - - this.enableDamping = false; - this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. - // Set to false to disable zooming - - this.enableZoom = true; - this.zoomSpeed = 1.0; // Set to false to disable rotating - - this.enableRotate = true; - this.rotateSpeed = 1.0; // Set to false to disable panning - - this.enablePan = true; - this.panSpeed = 1.0; - this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up - - this.keyPanSpeed = 7.0; // pixels moved per arrow key push - // Set to true to automatically rotate around the target - // If auto-rotate is enabled, you must call controls.update() in your animation loop - - this.autoRotate = false; - this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 - // The four arrow keys - - this.keys = { - LEFT: 'ArrowLeft', - UP: 'ArrowUp', - RIGHT: 'ArrowRight', - BOTTOM: 'ArrowDown' - }; // Mouse buttons - - this.mouseButtons = { - LEFT: THREE.MOUSE.ROTATE, - MIDDLE: THREE.MOUSE.DOLLY, - RIGHT: THREE.MOUSE.PAN - }; // Touch fingers - - this.touches = { - ONE: THREE.TOUCH.ROTATE, - TWO: THREE.TOUCH.DOLLY_PAN - }; // for reset - - this.target0 = this.target.clone(); - this.position0 = this.object.position.clone(); - this.zoom0 = this.object.zoom; // the target DOM element for key events - - this._domElementKeyEvents = null; // - // public methods - // - - this.getPolarAngle = function () { - - return spherical.phi; - - }; - - this.getAzimuthalAngle = function () { - - return spherical.theta; - - }; - - this.getDistance = function () { - - return this.object.position.distanceTo( this.target ); - - }; - - this.listenToKeyEvents = function ( domElement ) { - - domElement.addEventListener( 'keydown', onKeyDown ); - this._domElementKeyEvents = domElement; - - }; - - this.saveState = function () { - - scope.target0.copy( scope.target ); - scope.position0.copy( scope.object.position ); - scope.zoom0 = scope.object.zoom; - - }; - - this.reset = function () { - - scope.target.copy( scope.target0 ); - scope.object.position.copy( scope.position0 ); - scope.object.zoom = scope.zoom0; - scope.object.updateProjectionMatrix(); - scope.dispatchEvent( _changeEvent ); - scope.update(); - state = STATE.NONE; - - }; // this method is exposed, but perhaps it would be better if we can make it private... - - - this.update = function () { - - const offset = new THREE.Vector3(); // so camera.up is the orbit axis - - const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); - const quatInverse = quat.clone().invert(); - const lastPosition = new THREE.Vector3(); - const lastQuaternion = new THREE.Quaternion(); - const twoPI = 2 * Math.PI; - return function update() { - - const position = scope.object.position; - offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space - - offset.applyQuaternion( quat ); // angle from z-axis around y-axis - - spherical.setFromVector3( offset ); - - if ( scope.autoRotate && state === STATE.NONE ) { - - rotateLeft( getAutoRotationAngle() ); - - } - - if ( scope.enableDamping ) { - - spherical.theta += sphericalDelta.theta * scope.dampingFactor; - spherical.phi += sphericalDelta.phi * scope.dampingFactor; - - } else { - - spherical.theta += sphericalDelta.theta; - spherical.phi += sphericalDelta.phi; - - } // restrict theta to be between desired limits - - - let min = scope.minAzimuthAngle; - let max = scope.maxAzimuthAngle; - - if ( isFinite( min ) && isFinite( max ) ) { - - if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; - if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; - - if ( min <= max ) { - - spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); - - } else { - - spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta ); - - } - - } // restrict phi to be between desired limits - - - spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); - spherical.makeSafe(); - spherical.radius *= scale; // restrict radius to be between desired limits - - spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location - - if ( scope.enableDamping === true ) { - - scope.target.addScaledVector( panOffset, scope.dampingFactor ); - - } else { - - scope.target.add( panOffset ); - - } - - offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space - - offset.applyQuaternion( quatInverse ); - position.copy( scope.target ).add( offset ); - scope.object.lookAt( scope.target ); - - if ( scope.enableDamping === true ) { - - sphericalDelta.theta *= 1 - scope.dampingFactor; - sphericalDelta.phi *= 1 - scope.dampingFactor; - panOffset.multiplyScalar( 1 - scope.dampingFactor ); - - } else { - - sphericalDelta.set( 0, 0, 0 ); - panOffset.set( 0, 0, 0 ); - - } - - scale = 1; // update condition is: - // min(camera displacement, camera rotation in radians)^2 > EPS - // using small-angle approximation cos(x/2) = 1 - x^2 / 8 - - if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { - - scope.dispatchEvent( _changeEvent ); - lastPosition.copy( scope.object.position ); - lastQuaternion.copy( scope.object.quaternion ); - zoomChanged = false; - return true; - - } - - return false; - - }; - - }(); - - this.dispose = function () { - - scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); - scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); - scope.domElement.removeEventListener( 'pointercancel', onPointerCancel ); - scope.domElement.removeEventListener( 'wheel', onMouseWheel ); - scope.domElement.removeEventListener( 'pointermove', onPointerMove ); - scope.domElement.removeEventListener( 'pointerup', onPointerUp ); - - if ( scope._domElementKeyEvents !== null ) { - - scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); - - } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? - - }; // - // internals - // - - - const scope = this; - const STATE = { - NONE: - 1, - ROTATE: 0, - DOLLY: 1, - PAN: 2, - TOUCH_ROTATE: 3, - TOUCH_PAN: 4, - TOUCH_DOLLY_PAN: 5, - TOUCH_DOLLY_ROTATE: 6 - }; - let state = STATE.NONE; - const EPS = 0.000001; // current position in spherical coordinates - - const spherical = new THREE.Spherical(); - const sphericalDelta = new THREE.Spherical(); - let scale = 1; - const panOffset = new THREE.Vector3(); - let zoomChanged = false; - const rotateStart = new THREE.Vector2(); - const rotateEnd = new THREE.Vector2(); - const rotateDelta = new THREE.Vector2(); - const panStart = new THREE.Vector2(); - const panEnd = new THREE.Vector2(); - const panDelta = new THREE.Vector2(); - const dollyStart = new THREE.Vector2(); - const dollyEnd = new THREE.Vector2(); - const dollyDelta = new THREE.Vector2(); - const pointers = []; - const pointerPositions = {}; - - function getAutoRotationAngle() { - - return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; - - } - - function getZoomScale() { - - return Math.pow( 0.95, scope.zoomSpeed ); - - } - - function rotateLeft( angle ) { - - sphericalDelta.theta -= angle; - - } - - function rotateUp( angle ) { - - sphericalDelta.phi -= angle; - - } - - const panLeft = function () { - - const v = new THREE.Vector3(); - return function panLeft( distance, objectMatrix ) { - - v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix - - v.multiplyScalar( - distance ); - panOffset.add( v ); - - }; - - }(); - - const panUp = function () { - - const v = new THREE.Vector3(); - return function panUp( distance, objectMatrix ) { - - if ( scope.screenSpacePanning === true ) { - - v.setFromMatrixColumn( objectMatrix, 1 ); - - } else { - - v.setFromMatrixColumn( objectMatrix, 0 ); - v.crossVectors( scope.object.up, v ); - - } - - v.multiplyScalar( distance ); - panOffset.add( v ); - - }; - - }(); // deltaX and deltaY are in pixels; right and down are positive - - - const pan = function () { - - const offset = new THREE.Vector3(); - return function pan( deltaX, deltaY ) { - - const element = scope.domElement; - - if ( scope.object.isPerspectiveCamera ) { - - // perspective - const position = scope.object.position; - offset.copy( position ).sub( scope.target ); - let targetDistance = offset.length(); // half of the fov is center to top of screen - - targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed - - panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); - panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); - - } else if ( scope.object.isOrthographicCamera ) { - - // orthographic - panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); - panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); - - } else { - - // camera neither orthographic nor perspective - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); - scope.enablePan = false; - - } - - }; - - }(); - - function dollyOut( dollyScale ) { - - if ( scope.object.isPerspectiveCamera ) { - - scale /= dollyScale; - - } else if ( scope.object.isOrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - function dollyIn( dollyScale ) { - - if ( scope.object.isPerspectiveCamera ) { - - scale *= dollyScale; - - } else if ( scope.object.isOrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } // - // event callbacks - update the object state - // - - - function handleMouseDownRotate( event ) { - - rotateStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownDolly( event ) { - - dollyStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownPan( event ) { - - panStart.set( event.clientX, event.clientY ); - - } - - function handleMouseMoveRotate( event ) { - - rotateEnd.set( event.clientX, event.clientY ); - rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); - const element = scope.domElement; - rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height - - rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); - rotateStart.copy( rotateEnd ); - scope.update(); - - } - - function handleMouseMoveDolly( event ) { - - dollyEnd.set( event.clientX, event.clientY ); - dollyDelta.subVectors( dollyEnd, dollyStart ); - - if ( dollyDelta.y > 0 ) { - - dollyOut( getZoomScale() ); - - } else if ( dollyDelta.y < 0 ) { - - dollyIn( getZoomScale() ); - - } - - dollyStart.copy( dollyEnd ); - scope.update(); - - } - - function handleMouseMovePan( event ) { - - panEnd.set( event.clientX, event.clientY ); - panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); - pan( panDelta.x, panDelta.y ); - panStart.copy( panEnd ); - scope.update(); - - } - - function handleMouseWheel( event ) { - - if ( event.deltaY < 0 ) { - - dollyIn( getZoomScale() ); - - } else if ( event.deltaY > 0 ) { - - dollyOut( getZoomScale() ); - - } - - scope.update(); - - } - - function handleKeyDown( event ) { - - let needsUpdate = false; - - switch ( event.code ) { - - case scope.keys.UP: - pan( 0, scope.keyPanSpeed ); - needsUpdate = true; - break; - - case scope.keys.BOTTOM: - pan( 0, - scope.keyPanSpeed ); - needsUpdate = true; - break; - - case scope.keys.LEFT: - pan( scope.keyPanSpeed, 0 ); - needsUpdate = true; - break; - - case scope.keys.RIGHT: - pan( - scope.keyPanSpeed, 0 ); - needsUpdate = true; - break; - - } - - if ( needsUpdate ) { - - // prevent the browser from scrolling on cursor keys - event.preventDefault(); - scope.update(); - - } - - } - - function handleTouchStartRotate() { - - if ( pointers.length === 1 ) { - - rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY ); - - } else { - - const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX ); - const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY ); - rotateStart.set( x, y ); - - } - - } - - function handleTouchStartPan() { - - if ( pointers.length === 1 ) { - - panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY ); - - } else { - - const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX ); - const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY ); - panStart.set( x, y ); - - } - - } - - function handleTouchStartDolly() { - - const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX; - const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY; - const distance = Math.sqrt( dx * dx + dy * dy ); - dollyStart.set( 0, distance ); - - } - - function handleTouchStartDollyPan() { - - if ( scope.enableZoom ) handleTouchStartDolly(); - if ( scope.enablePan ) handleTouchStartPan(); - - } - - function handleTouchStartDollyRotate() { - - if ( scope.enableZoom ) handleTouchStartDolly(); - if ( scope.enableRotate ) handleTouchStartRotate(); - - } - - function handleTouchMoveRotate( event ) { - - if ( pointers.length == 1 ) { - - rotateEnd.set( event.pageX, event.pageY ); - - } else { - - const position = getSecondPointerPosition( event ); - const x = 0.5 * ( event.pageX + position.x ); - const y = 0.5 * ( event.pageY + position.y ); - rotateEnd.set( x, y ); - - } - - rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); - const element = scope.domElement; - rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height - - rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); - rotateStart.copy( rotateEnd ); - - } - - function handleTouchMovePan( event ) { - - if ( pointers.length === 1 ) { - - panEnd.set( event.pageX, event.pageY ); - - } else { - - const position = getSecondPointerPosition( event ); - const x = 0.5 * ( event.pageX + position.x ); - const y = 0.5 * ( event.pageY + position.y ); - panEnd.set( x, y ); - - } - - panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); - pan( panDelta.x, panDelta.y ); - panStart.copy( panEnd ); - - } - - function handleTouchMoveDolly( event ) { - - const position = getSecondPointerPosition( event ); - const dx = event.pageX - position.x; - const dy = event.pageY - position.y; - const distance = Math.sqrt( dx * dx + dy * dy ); - dollyEnd.set( 0, distance ); - dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); - dollyOut( dollyDelta.y ); - dollyStart.copy( dollyEnd ); - - } - - function handleTouchMoveDollyPan( event ) { - - if ( scope.enableZoom ) handleTouchMoveDolly( event ); - if ( scope.enablePan ) handleTouchMovePan( event ); - - } - - function handleTouchMoveDollyRotate( event ) { - - if ( scope.enableZoom ) handleTouchMoveDolly( event ); - if ( scope.enableRotate ) handleTouchMoveRotate( event ); - - } // - // event handlers - FSM: listen for events and reset state - // - - - function onPointerDown( event ) { - - if ( scope.enabled === false ) return; - - if ( pointers.length === 0 ) { - - scope.domElement.setPointerCapture( event.pointerId ); - scope.domElement.addEventListener( 'pointermove', onPointerMove ); - scope.domElement.addEventListener( 'pointerup', onPointerUp ); - - } // - - - addPointer( event ); - - if ( event.pointerType === 'touch' ) { - - onTouchStart( event ); - - } else { - - onMouseDown( event ); - - } - - } - - function onPointerMove( event ) { - - if ( scope.enabled === false ) return; - - if ( event.pointerType === 'touch' ) { - - onTouchMove( event ); - - } else { - - onMouseMove( event ); - - } - - } - - function onPointerUp( event ) { - - removePointer( event ); - - if ( pointers.length === 0 ) { - - scope.domElement.releasePointerCapture( event.pointerId ); - scope.domElement.removeEventListener( 'pointermove', onPointerMove ); - scope.domElement.removeEventListener( 'pointerup', onPointerUp ); - - } - - scope.dispatchEvent( _endEvent ); - state = STATE.NONE; - - } - - function onPointerCancel( event ) { - - removePointer( event ); - - } - - function onMouseDown( event ) { - - let mouseAction; - - switch ( event.button ) { - - case 0: - mouseAction = scope.mouseButtons.LEFT; - break; - - case 1: - mouseAction = scope.mouseButtons.MIDDLE; - break; - - case 2: - mouseAction = scope.mouseButtons.RIGHT; - break; - - default: - mouseAction = - 1; - - } - - switch ( mouseAction ) { - - case THREE.MOUSE.DOLLY: - if ( scope.enableZoom === false ) return; - handleMouseDownDolly( event ); - state = STATE.DOLLY; - break; - - case THREE.MOUSE.ROTATE: - if ( event.ctrlKey || event.metaKey || event.shiftKey ) { - - if ( scope.enablePan === false ) return; - handleMouseDownPan( event ); - state = STATE.PAN; - - } else { - - if ( scope.enableRotate === false ) return; - handleMouseDownRotate( event ); - state = STATE.ROTATE; - - } - - break; - - case THREE.MOUSE.PAN: - if ( event.ctrlKey || event.metaKey || event.shiftKey ) { - - if ( scope.enableRotate === false ) return; - handleMouseDownRotate( event ); - state = STATE.ROTATE; - - } else { - - if ( scope.enablePan === false ) return; - handleMouseDownPan( event ); - state = STATE.PAN; - - } - - break; - - default: - state = STATE.NONE; - - } - - if ( state !== STATE.NONE ) { - - scope.dispatchEvent( _startEvent ); - - } - - } - - function onMouseMove( event ) { - - if ( scope.enabled === false ) return; - - switch ( state ) { - - case STATE.ROTATE: - if ( scope.enableRotate === false ) return; - handleMouseMoveRotate( event ); - break; - - case STATE.DOLLY: - if ( scope.enableZoom === false ) return; - handleMouseMoveDolly( event ); - break; - - case STATE.PAN: - if ( scope.enablePan === false ) return; - handleMouseMovePan( event ); - break; - - } - - } - - function onMouseWheel( event ) { - - if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; - event.preventDefault(); - scope.dispatchEvent( _startEvent ); - handleMouseWheel( event ); - scope.dispatchEvent( _endEvent ); - - } - - function onKeyDown( event ) { - - if ( scope.enabled === false || scope.enablePan === false ) return; - handleKeyDown( event ); - - } - - function onTouchStart( event ) { - - trackPointer( event ); - - switch ( pointers.length ) { - - case 1: - switch ( scope.touches.ONE ) { - - case THREE.TOUCH.ROTATE: - if ( scope.enableRotate === false ) return; - handleTouchStartRotate(); - state = STATE.TOUCH_ROTATE; - break; - - case THREE.TOUCH.PAN: - if ( scope.enablePan === false ) return; - handleTouchStartPan(); - state = STATE.TOUCH_PAN; - break; - - default: - state = STATE.NONE; - - } - - break; - - case 2: - switch ( scope.touches.TWO ) { - - case THREE.TOUCH.DOLLY_PAN: - if ( scope.enableZoom === false && scope.enablePan === false ) return; - handleTouchStartDollyPan(); - state = STATE.TOUCH_DOLLY_PAN; - break; - - case THREE.TOUCH.DOLLY_ROTATE: - if ( scope.enableZoom === false && scope.enableRotate === false ) return; - handleTouchStartDollyRotate(); - state = STATE.TOUCH_DOLLY_ROTATE; - break; - - default: - state = STATE.NONE; - - } - - break; - - default: - state = STATE.NONE; - - } - - if ( state !== STATE.NONE ) { - - scope.dispatchEvent( _startEvent ); - - } - - } - - function onTouchMove( event ) { - - trackPointer( event ); - - switch ( state ) { - - case STATE.TOUCH_ROTATE: - if ( scope.enableRotate === false ) return; - handleTouchMoveRotate( event ); - scope.update(); - break; - - case STATE.TOUCH_PAN: - if ( scope.enablePan === false ) return; - handleTouchMovePan( event ); - scope.update(); - break; - - case STATE.TOUCH_DOLLY_PAN: - if ( scope.enableZoom === false && scope.enablePan === false ) return; - handleTouchMoveDollyPan( event ); - scope.update(); - break; - - case STATE.TOUCH_DOLLY_ROTATE: - if ( scope.enableZoom === false && scope.enableRotate === false ) return; - handleTouchMoveDollyRotate( event ); - scope.update(); - break; - - default: - state = STATE.NONE; - - } - - } - - function onContextMenu( event ) { - - if ( scope.enabled === false ) return; - event.preventDefault(); - - } - - function addPointer( event ) { - - pointers.push( event ); - - } - - function removePointer( event ) { - - delete pointerPositions[ event.pointerId ]; - - for ( let i = 0; i < pointers.length; i ++ ) { - - if ( pointers[ i ].pointerId == event.pointerId ) { - - pointers.splice( i, 1 ); - return; - - } - - } - - } - - function trackPointer( event ) { - - let position = pointerPositions[ event.pointerId ]; - - if ( position === undefined ) { - - position = new THREE.Vector2(); - pointerPositions[ event.pointerId ] = position; - - } - - position.set( event.pageX, event.pageY ); - - } - - function getSecondPointerPosition( event ) { - - const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ]; - return pointerPositions[ pointer.pointerId ]; - - } // - - - scope.domElement.addEventListener( 'contextmenu', onContextMenu ); - scope.domElement.addEventListener( 'pointerdown', onPointerDown ); - scope.domElement.addEventListener( 'pointercancel', onPointerCancel ); - scope.domElement.addEventListener( 'wheel', onMouseWheel, { - passive: false - } ); // force an update at start - - this.update(); - - } - - } // This set of controls performs orbiting, dollying (zooming), and panning. - // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). - // This is very similar to OrbitControls, another set of touch behavior - // - // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate - // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish - // Pan - left mouse, or arrow keys / touch: one-finger move - - - class MapControls extends OrbitControls { - - constructor( object, domElement ) { - - super( object, domElement ); - this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up - - this.mouseButtons.LEFT = THREE.MOUSE.PAN; - this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE; - this.touches.ONE = THREE.TOUCH.PAN; - this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE; - - } - - } - - THREE.MapControls = MapControls; - THREE.OrbitControls = OrbitControls; - -} )(); diff --git a/src/jvmMain/resources/static/obj-viewer/three.js b/src/jvmMain/resources/static/obj-viewer/three.js deleted file mode 100644 index c633728..0000000 --- a/src/jvmMain/resources/static/obj-viewer/three.js +++ /dev/null @@ -1,36585 +0,0 @@ -(function () { - function r(e, n, t) { - function o(i, f) { - if (!n[i]) { - if (!e[i]) { - var c = "function" == typeof require && require; - if (!f && c) return c(i, !0); - if (u) return u(i, !0); - var a = new Error("Cannot find module '" + i + "'"); - throw a.code = "MODULE_NOT_FOUND", a - } - var p = n[i] = {exports: {}}; - e[i][0].call(p.exports, function (r) { - var n = e[i][1][r]; - return o(n || r) - }, p, p.exports, r, e, n, t) - } - return n[i].exports - } - - for (var u = "function" == typeof require && require, i = 0; i < t.length; i++) o(t[i]); - return o - } - - return r -})()({ - 1: [function (require, module, exports) { - window["THREE"] = require("three"); - }, {"three": 2}], 2: [function (require, module, exports) { - /** - * @license - * Copyright 2010-2021 Three.js Authors - * SPDX-License-Identifier: MIT - */ - (function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : - typeof define === 'function' && define.amd ? define(['exports'], factory) : - (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {})); - }(this, (function (exports) { - 'use strict'; - - const REVISION = '132'; - const MOUSE = { - LEFT: 0, - MIDDLE: 1, - RIGHT: 2, - ROTATE: 0, - DOLLY: 1, - PAN: 2 - }; - const TOUCH = { - ROTATE: 0, - PAN: 1, - DOLLY_PAN: 2, - DOLLY_ROTATE: 3 - }; - const CullFaceNone = 0; - const CullFaceBack = 1; - const CullFaceFront = 2; - const CullFaceFrontBack = 3; - const BasicShadowMap = 0; - const PCFShadowMap = 1; - const PCFSoftShadowMap = 2; - const VSMShadowMap = 3; - const FrontSide = 0; - const BackSide = 1; - const DoubleSide = 2; - const FlatShading = 1; - const SmoothShading = 2; - const NoBlending = 0; - const NormalBlending = 1; - const AdditiveBlending = 2; - const SubtractiveBlending = 3; - const MultiplyBlending = 4; - const CustomBlending = 5; - const AddEquation = 100; - const SubtractEquation = 101; - const ReverseSubtractEquation = 102; - const MinEquation = 103; - const MaxEquation = 104; - const ZeroFactor = 200; - const OneFactor = 201; - const SrcColorFactor = 202; - const OneMinusSrcColorFactor = 203; - const SrcAlphaFactor = 204; - const OneMinusSrcAlphaFactor = 205; - const DstAlphaFactor = 206; - const OneMinusDstAlphaFactor = 207; - const DstColorFactor = 208; - const OneMinusDstColorFactor = 209; - const SrcAlphaSaturateFactor = 210; - const NeverDepth = 0; - const AlwaysDepth = 1; - const LessDepth = 2; - const LessEqualDepth = 3; - const EqualDepth = 4; - const GreaterEqualDepth = 5; - const GreaterDepth = 6; - const NotEqualDepth = 7; - const MultiplyOperation = 0; - const MixOperation = 1; - const AddOperation = 2; - const NoToneMapping = 0; - const LinearToneMapping = 1; - const ReinhardToneMapping = 2; - const CineonToneMapping = 3; - const ACESFilmicToneMapping = 4; - const CustomToneMapping = 5; - const UVMapping = 300; - const CubeReflectionMapping = 301; - const CubeRefractionMapping = 302; - const EquirectangularReflectionMapping = 303; - const EquirectangularRefractionMapping = 304; - const CubeUVReflectionMapping = 306; - const CubeUVRefractionMapping = 307; - const RepeatWrapping = 1000; - const ClampToEdgeWrapping = 1001; - const MirroredRepeatWrapping = 1002; - const NearestFilter = 1003; - const NearestMipmapNearestFilter = 1004; - const NearestMipMapNearestFilter = 1004; - const NearestMipmapLinearFilter = 1005; - const NearestMipMapLinearFilter = 1005; - const LinearFilter = 1006; - const LinearMipmapNearestFilter = 1007; - const LinearMipMapNearestFilter = 1007; - const LinearMipmapLinearFilter = 1008; - const LinearMipMapLinearFilter = 1008; - const UnsignedByteType = 1009; - const ByteType = 1010; - const ShortType = 1011; - const UnsignedShortType = 1012; - const IntType = 1013; - const UnsignedIntType = 1014; - const FloatType = 1015; - const HalfFloatType = 1016; - const UnsignedShort4444Type = 1017; - const UnsignedShort5551Type = 1018; - const UnsignedShort565Type = 1019; - const UnsignedInt248Type = 1020; - const AlphaFormat = 1021; - const RGBFormat = 1022; - const RGBAFormat = 1023; - const LuminanceFormat = 1024; - const LuminanceAlphaFormat = 1025; - const RGBEFormat = RGBAFormat; - const DepthFormat = 1026; - const DepthStencilFormat = 1027; - const RedFormat = 1028; - const RedIntegerFormat = 1029; - const RGFormat = 1030; - const RGIntegerFormat = 1031; - const RGBIntegerFormat = 1032; - const RGBAIntegerFormat = 1033; - const RGB_S3TC_DXT1_Format = 33776; - const RGBA_S3TC_DXT1_Format = 33777; - const RGBA_S3TC_DXT3_Format = 33778; - const RGBA_S3TC_DXT5_Format = 33779; - const RGB_PVRTC_4BPPV1_Format = 35840; - const RGB_PVRTC_2BPPV1_Format = 35841; - const RGBA_PVRTC_4BPPV1_Format = 35842; - const RGBA_PVRTC_2BPPV1_Format = 35843; - const RGB_ETC1_Format = 36196; - const RGB_ETC2_Format = 37492; - const RGBA_ETC2_EAC_Format = 37496; - const RGBA_ASTC_4x4_Format = 37808; - const RGBA_ASTC_5x4_Format = 37809; - const RGBA_ASTC_5x5_Format = 37810; - const RGBA_ASTC_6x5_Format = 37811; - const RGBA_ASTC_6x6_Format = 37812; - const RGBA_ASTC_8x5_Format = 37813; - const RGBA_ASTC_8x6_Format = 37814; - const RGBA_ASTC_8x8_Format = 37815; - const RGBA_ASTC_10x5_Format = 37816; - const RGBA_ASTC_10x6_Format = 37817; - const RGBA_ASTC_10x8_Format = 37818; - const RGBA_ASTC_10x10_Format = 37819; - const RGBA_ASTC_12x10_Format = 37820; - const RGBA_ASTC_12x12_Format = 37821; - const RGBA_BPTC_Format = 36492; - const SRGB8_ALPHA8_ASTC_4x4_Format = 37840; - const SRGB8_ALPHA8_ASTC_5x4_Format = 37841; - const SRGB8_ALPHA8_ASTC_5x5_Format = 37842; - const SRGB8_ALPHA8_ASTC_6x5_Format = 37843; - const SRGB8_ALPHA8_ASTC_6x6_Format = 37844; - const SRGB8_ALPHA8_ASTC_8x5_Format = 37845; - const SRGB8_ALPHA8_ASTC_8x6_Format = 37846; - const SRGB8_ALPHA8_ASTC_8x8_Format = 37847; - const SRGB8_ALPHA8_ASTC_10x5_Format = 37848; - const SRGB8_ALPHA8_ASTC_10x6_Format = 37849; - const SRGB8_ALPHA8_ASTC_10x8_Format = 37850; - const SRGB8_ALPHA8_ASTC_10x10_Format = 37851; - const SRGB8_ALPHA8_ASTC_12x10_Format = 37852; - const SRGB8_ALPHA8_ASTC_12x12_Format = 37853; - const LoopOnce = 2200; - const LoopRepeat = 2201; - const LoopPingPong = 2202; - const InterpolateDiscrete = 2300; - const InterpolateLinear = 2301; - const InterpolateSmooth = 2302; - const ZeroCurvatureEnding = 2400; - const ZeroSlopeEnding = 2401; - const WrapAroundEnding = 2402; - const NormalAnimationBlendMode = 2500; - const AdditiveAnimationBlendMode = 2501; - const TrianglesDrawMode = 0; - const TriangleStripDrawMode = 1; - const TriangleFanDrawMode = 2; - const LinearEncoding = 3000; - const sRGBEncoding = 3001; - const GammaEncoding = 3007; - const RGBEEncoding = 3002; - const LogLuvEncoding = 3003; - const RGBM7Encoding = 3004; - const RGBM16Encoding = 3005; - const RGBDEncoding = 3006; - const BasicDepthPacking = 3200; - const RGBADepthPacking = 3201; - const TangentSpaceNormalMap = 0; - const ObjectSpaceNormalMap = 1; - const ZeroStencilOp = 0; - const KeepStencilOp = 7680; - const ReplaceStencilOp = 7681; - const IncrementStencilOp = 7682; - const DecrementStencilOp = 7683; - const IncrementWrapStencilOp = 34055; - const DecrementWrapStencilOp = 34056; - const InvertStencilOp = 5386; - const NeverStencilFunc = 512; - const LessStencilFunc = 513; - const EqualStencilFunc = 514; - const LessEqualStencilFunc = 515; - const GreaterStencilFunc = 516; - const NotEqualStencilFunc = 517; - const GreaterEqualStencilFunc = 518; - const AlwaysStencilFunc = 519; - const StaticDrawUsage = 35044; - const DynamicDrawUsage = 35048; - const StreamDrawUsage = 35040; - const StaticReadUsage = 35045; - const DynamicReadUsage = 35049; - const StreamReadUsage = 35041; - const StaticCopyUsage = 35046; - const DynamicCopyUsage = 35050; - const StreamCopyUsage = 35042; - const GLSL1 = '100'; - const GLSL3 = '300 es'; - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - class EventDispatcher { - addEventListener(type, listener) { - if (this._listeners === undefined) this._listeners = {}; - const listeners = this._listeners; - - if (listeners[type] === undefined) { - listeners[type] = []; - } - - if (listeners[type].indexOf(listener) === -1) { - listeners[type].push(listener); - } - } - - hasEventListener(type, listener) { - if (this._listeners === undefined) return false; - const listeners = this._listeners; - return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1; - } - - removeEventListener(type, listener) { - if (this._listeners === undefined) return; - const listeners = this._listeners; - const listenerArray = listeners[type]; - - if (listenerArray !== undefined) { - const index = listenerArray.indexOf(listener); - - if (index !== -1) { - listenerArray.splice(index, 1); - } - } - } - - dispatchEvent(event) { - if (this._listeners === undefined) return; - const listeners = this._listeners; - const listenerArray = listeners[event.type]; - - if (listenerArray !== undefined) { - event.target = this; // Make a copy, in case listeners are removed while iterating. - - const array = listenerArray.slice(0); - - for (let i = 0, l = array.length; i < l; i++) { - array[i].call(this, event); - } - - event.target = null; - } - } - - } - - const _lut = []; - - for (let i = 0; i < 256; i++) { - _lut[i] = (i < 16 ? '0' : '') + i.toString(16); - } - - let _seed = 1234567; - const DEG2RAD = Math.PI / 180; - const RAD2DEG = 180 / Math.PI; // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - - function generateUUID() { - const d0 = Math.random() * 0xffffffff | 0; - const d1 = Math.random() * 0xffffffff | 0; - const d2 = Math.random() * 0xffffffff | 0; - const d3 = Math.random() * 0xffffffff | 0; - const uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space. - - return uuid.toUpperCase(); - } - - function clamp(value, min, max) { - return Math.max(min, Math.min(max, value)); - } // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - - function euclideanModulo(n, m) { - return (n % m + m) % m; - } // Linear mapping from range to range - - - function mapLinear(x, a1, a2, b1, b2) { - return b1 + (x - a1) * (b2 - b1) / (a2 - a1); - } // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ - - - function inverseLerp(x, y, value) { - if (x !== y) { - return (value - x) / (y - x); - } else { - return 0; - } - } // https://en.wikipedia.org/wiki/Linear_interpolation - - - function lerp(x, y, t) { - return (1 - t) * x + t * y; - } // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ - - - function damp(x, y, lambda, dt) { - return lerp(x, y, 1 - Math.exp(-lambda * dt)); - } // https://www.desmos.com/calculator/vcsjnyz7x4 - - - function pingpong(x, length = 1) { - return length - Math.abs(euclideanModulo(x, length * 2) - length); - } // http://en.wikipedia.org/wiki/Smoothstep - - - function smoothstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * (3 - 2 * x); - } - - function smootherstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * x * (x * (x * 6 - 15) + 10); - } // Random integer from interval - - - function randInt(low, high) { - return low + Math.floor(Math.random() * (high - low + 1)); - } // Random float from interval - - - function randFloat(low, high) { - return low + Math.random() * (high - low); - } // Random float from <-range/2, range/2> interval - - - function randFloatSpread(range) { - return range * (0.5 - Math.random()); - } // Deterministic pseudo-random float in the interval [ 0, 1 ] - - - function seededRandom(s) { - if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm - - _seed = _seed * 16807 % 2147483647; - return (_seed - 1) / 2147483646; - } - - function degToRad(degrees) { - return degrees * DEG2RAD; - } - - function radToDeg(radians) { - return radians * RAD2DEG; - } - - function isPowerOfTwo(value) { - return (value & value - 1) === 0 && value !== 0; - } - - function ceilPowerOfTwo(value) { - return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); - } - - function floorPowerOfTwo(value) { - return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); - } - - function setQuaternionFromProperEuler(q, a, b, c, order) { - // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles - // rotations are applied to the axes in the order specified by 'order' - // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' - // angles are in radians - const cos = Math.cos; - const sin = Math.sin; - const c2 = cos(b / 2); - const s2 = sin(b / 2); - const c13 = cos((a + c) / 2); - const s13 = sin((a + c) / 2); - const c1_3 = cos((a - c) / 2); - const s1_3 = sin((a - c) / 2); - const c3_1 = cos((c - a) / 2); - const s3_1 = sin((c - a) / 2); - - switch (order) { - case 'XYX': - q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); - break; - - case 'YZY': - q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); - break; - - case 'ZXZ': - q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); - break; - - case 'XZX': - q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); - break; - - case 'YXY': - q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); - break; - - case 'ZYZ': - q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); - break; - - default: - console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order); - } - } - - var MathUtils = /*#__PURE__*/Object.freeze({ - __proto__: null, - DEG2RAD: DEG2RAD, - RAD2DEG: RAD2DEG, - generateUUID: generateUUID, - clamp: clamp, - euclideanModulo: euclideanModulo, - mapLinear: mapLinear, - inverseLerp: inverseLerp, - lerp: lerp, - damp: damp, - pingpong: pingpong, - smoothstep: smoothstep, - smootherstep: smootherstep, - randInt: randInt, - randFloat: randFloat, - randFloatSpread: randFloatSpread, - seededRandom: seededRandom, - degToRad: degToRad, - radToDeg: radToDeg, - isPowerOfTwo: isPowerOfTwo, - ceilPowerOfTwo: ceilPowerOfTwo, - floorPowerOfTwo: floorPowerOfTwo, - setQuaternionFromProperEuler: setQuaternionFromProperEuler - }); - - class Vector2 { - constructor(x = 0, y = 0) { - this.x = x; - this.y = y; - } - - get width() { - return this.x; - } - - set width(value) { - this.x = value; - } - - get height() { - return this.y; - } - - set height(value) { - this.y = value; - } - - set(x, y) { - this.x = x; - this.y = y; - return this; - } - - setScalar(scalar) { - this.x = scalar; - this.y = scalar; - return this; - } - - setX(x) { - this.x = x; - return this; - } - - setY(y) { - this.y = y; - return this; - } - - setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } - - return this; - } - - getComponent(index) { - switch (index) { - case 0: - return this.x; - - case 1: - return this.y; - - default: - throw new Error('index is out of range: ' + index); - } - } - - clone() { - return new this.constructor(this.x, this.y); - } - - copy(v) { - this.x = v.x; - this.y = v.y; - return this; - } - - add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } - - this.x += v.x; - this.y += v.y; - return this; - } - - addScalar(s) { - this.x += s; - this.y += s; - return this; - } - - addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - return this; - } - - addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - return this; - } - - sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } - - this.x -= v.x; - this.y -= v.y; - return this; - } - - subScalar(s) { - this.x -= s; - this.y -= s; - return this; - } - - subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - return this; - } - - multiply(v) { - this.x *= v.x; - this.y *= v.y; - return this; - } - - multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - return this; - } - - divide(v) { - this.x /= v.x; - this.y /= v.y; - return this; - } - - divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - } - - applyMatrix3(m) { - const x = this.x, - y = this.y; - const e = m.elements; - this.x = e[0] * x + e[3] * y + e[6]; - this.y = e[1] * x + e[4] * y + e[7]; - return this; - } - - min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - return this; - } - - max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - return this; - } - - clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - return this; - } - - clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - return this; - } - - clampLength(min, max) { - const length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - } - - floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - return this; - } - - ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - return this; - } - - round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - return this; - } - - roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - return this; - } - - negate() { - this.x = -this.x; - this.y = -this.y; - return this; - } - - dot(v) { - return this.x * v.x + this.y * v.y; - } - - cross(v) { - return this.x * v.y - this.y * v.x; - } - - lengthSq() { - return this.x * this.x + this.y * this.y; - } - - length() { - return Math.sqrt(this.x * this.x + this.y * this.y); - } - - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y); - } - - normalize() { - return this.divideScalar(this.length() || 1); - } - - angle() { - // computes the angle in radians with respect to the positive x-axis - const angle = Math.atan2(-this.y, -this.x) + Math.PI; - return angle; - } - - distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - } - - distanceToSquared(v) { - const dx = this.x - v.x, - dy = this.y - v.y; - return dx * dx + dy * dy; - } - - manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); - } - - setLength(length) { - return this.normalize().multiplyScalar(length); - } - - lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - return this; - } - - lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - return this; - } - - equals(v) { - return v.x === this.x && v.y === this.y; - } - - fromArray(array, offset = 0) { - this.x = array[offset]; - this.y = array[offset + 1]; - return this; - } - - toArray(array = [], offset = 0) { - array[offset] = this.x; - array[offset + 1] = this.y; - return array; - } - - fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'); - } - - this.x = attribute.getX(index); - this.y = attribute.getY(index); - return this; - } - - rotateAround(center, angle) { - const c = Math.cos(angle), - s = Math.sin(angle); - const x = this.x - center.x; - const y = this.y - center.y; - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - return this; - } - - random() { - this.x = Math.random(); - this.y = Math.random(); - return this; - } - - } - - Vector2.prototype.isVector2 = true; - - class Matrix3 { - constructor() { - this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; - - if (arguments.length > 0) { - console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.'); - } - } - - set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { - const te = this.elements; - te[0] = n11; - te[1] = n21; - te[2] = n31; - te[3] = n12; - te[4] = n22; - te[5] = n32; - te[6] = n13; - te[7] = n23; - te[8] = n33; - return this; - } - - identity() { - this.set(1, 0, 0, 0, 1, 0, 0, 0, 1); - return this; - } - - copy(m) { - const te = this.elements; - const me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - return this; - } - - extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrix3Column(this, 0); - yAxis.setFromMatrix3Column(this, 1); - zAxis.setFromMatrix3Column(this, 2); - return this; - } - - setFromMatrix4(m) { - const me = m.elements; - this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]); - return this; - } - - multiply(m) { - return this.multiplyMatrices(this, m); - } - - premultiply(m) { - return this.multiplyMatrices(m, this); - } - - multiplyMatrices(a, b) { - const ae = a.elements; - const be = b.elements; - const te = this.elements; - const a11 = ae[0], - a12 = ae[3], - a13 = ae[6]; - const a21 = ae[1], - a22 = ae[4], - a23 = ae[7]; - const a31 = ae[2], - a32 = ae[5], - a33 = ae[8]; - const b11 = be[0], - b12 = be[3], - b13 = be[6]; - const b21 = be[1], - b22 = be[4], - b23 = be[7]; - const b31 = be[2], - b32 = be[5], - b33 = be[8]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31; - te[3] = a11 * b12 + a12 * b22 + a13 * b32; - te[6] = a11 * b13 + a12 * b23 + a13 * b33; - te[1] = a21 * b11 + a22 * b21 + a23 * b31; - te[4] = a21 * b12 + a22 * b22 + a23 * b32; - te[7] = a21 * b13 + a22 * b23 + a23 * b33; - te[2] = a31 * b11 + a32 * b21 + a33 * b31; - te[5] = a31 * b12 + a32 * b22 + a33 * b32; - te[8] = a31 * b13 + a32 * b23 + a33 * b33; - return this; - } - - multiplyScalar(s) { - const te = this.elements; - te[0] *= s; - te[3] *= s; - te[6] *= s; - te[1] *= s; - te[4] *= s; - te[7] *= s; - te[2] *= s; - te[5] *= s; - te[8] *= s; - return this; - } - - determinant() { - const te = this.elements; - const a = te[0], - b = te[1], - c = te[2], - d = te[3], - e = te[4], - f = te[5], - g = te[6], - h = te[7], - i = te[8]; - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - } - - invert() { - const te = this.elements, - n11 = te[0], - n21 = te[1], - n31 = te[2], - n12 = te[3], - n22 = te[4], - n32 = te[5], - n13 = te[6], - n23 = te[7], - n33 = te[8], - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - det = n11 * t11 + n21 * t12 + n31 * t13; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); - const detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n31 * n23 - n33 * n21) * detInv; - te[2] = (n32 * n21 - n31 * n22) * detInv; - te[3] = t12 * detInv; - te[4] = (n33 * n11 - n31 * n13) * detInv; - te[5] = (n31 * n12 - n32 * n11) * detInv; - te[6] = t13 * detInv; - te[7] = (n21 * n13 - n23 * n11) * detInv; - te[8] = (n22 * n11 - n21 * n12) * detInv; - return this; - } - - transpose() { - let tmp; - const m = this.elements; - tmp = m[1]; - m[1] = m[3]; - m[3] = tmp; - tmp = m[2]; - m[2] = m[6]; - m[6] = tmp; - tmp = m[5]; - m[5] = m[7]; - m[7] = tmp; - return this; - } - - getNormalMatrix(matrix4) { - return this.setFromMatrix4(matrix4).invert().transpose(); - } - - transposeIntoArray(r) { - const m = this.elements; - r[0] = m[0]; - r[1] = m[3]; - r[2] = m[6]; - r[3] = m[1]; - r[4] = m[4]; - r[5] = m[7]; - r[6] = m[2]; - r[7] = m[5]; - r[8] = m[8]; - return this; - } - - setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { - const c = Math.cos(rotation); - const s = Math.sin(rotation); - this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1); - return this; - } - - scale(sx, sy) { - const te = this.elements; - te[0] *= sx; - te[3] *= sx; - te[6] *= sx; - te[1] *= sy; - te[4] *= sy; - te[7] *= sy; - return this; - } - - rotate(theta) { - const c = Math.cos(theta); - const s = Math.sin(theta); - const te = this.elements; - const a11 = te[0], - a12 = te[3], - a13 = te[6]; - const a21 = te[1], - a22 = te[4], - a23 = te[7]; - te[0] = c * a11 + s * a21; - te[3] = c * a12 + s * a22; - te[6] = c * a13 + s * a23; - te[1] = -s * a11 + c * a21; - te[4] = -s * a12 + c * a22; - te[7] = -s * a13 + c * a23; - return this; - } - - translate(tx, ty) { - const te = this.elements; - te[0] += tx * te[2]; - te[3] += tx * te[5]; - te[6] += tx * te[8]; - te[1] += ty * te[2]; - te[4] += ty * te[5]; - te[7] += ty * te[8]; - return this; - } - - equals(matrix) { - const te = this.elements; - const me = matrix.elements; - - for (let i = 0; i < 9; i++) { - if (te[i] !== me[i]) return false; - } - - return true; - } - - fromArray(array, offset = 0) { - for (let i = 0; i < 9; i++) { - this.elements[i] = array[i + offset]; - } - - return this; - } - - toArray(array = [], offset = 0) { - const te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - return array; - } - - clone() { - return new this.constructor().fromArray(this.elements); - } - - } - - Matrix3.prototype.isMatrix3 = true; - - let _canvas; - - class ImageUtils { - static getDataURL(image) { - if (/^data:/i.test(image.src)) { - return image.src; - } - - if (typeof HTMLCanvasElement == 'undefined') { - return image.src; - } - - let canvas; - - if (image instanceof HTMLCanvasElement) { - canvas = image; - } else { - if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - _canvas.width = image.width; - _canvas.height = image.height; - - const context = _canvas.getContext('2d'); - - if (image instanceof ImageData) { - context.putImageData(image, 0, 0); - } else { - context.drawImage(image, 0, 0, image.width, image.height); - } - - canvas = _canvas; - } - - if (canvas.width > 2048 || canvas.height > 2048) { - console.warn('THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image); - return canvas.toDataURL('image/jpeg', 0.6); - } else { - return canvas.toDataURL('image/png'); - } - } - - } - - let textureId = 0; - - class Texture extends EventDispatcher { - constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding) { - super(); - Object.defineProperty(this, 'id', { - value: textureId++ - }); - this.uuid = generateUUID(); - this.name = ''; - this.image = image; - this.mipmaps = []; - this.mapping = mapping; - this.wrapS = wrapS; - this.wrapT = wrapT; - this.magFilter = magFilter; - this.minFilter = minFilter; - this.anisotropy = anisotropy; - this.format = format; - this.internalFormat = null; - this.type = type; - this.offset = new Vector2(0, 0); - this.repeat = new Vector2(1, 1); - this.center = new Vector2(0, 0); - this.rotation = 0; - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - - this.encoding = encoding; - this.version = 0; - this.onUpdate = null; - this.isRenderTargetTexture = false; - } - - updateMatrix() { - this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); - } - - clone() { - return new this.constructor().copy(this); - } - - copy(source) { - this.name = source.name; - this.image = source.image; - this.mipmaps = source.mipmaps.slice(0); - this.mapping = source.mapping; - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - this.anisotropy = source.anisotropy; - this.format = source.format; - this.internalFormat = source.internalFormat; - this.type = source.type; - this.offset.copy(source.offset); - this.repeat.copy(source.repeat); - this.center.copy(source.center); - this.rotation = source.rotation; - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy(source.matrix); - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - return this; - } - - toJSON(meta) { - const isRootObject = meta === undefined || typeof meta === 'string'; - - if (!isRootObject && meta.textures[this.uuid] !== undefined) { - return meta.textures[this.uuid]; - } - - const output = { - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - uuid: this.uuid, - name: this.name, - mapping: this.mapping, - repeat: [this.repeat.x, this.repeat.y], - offset: [this.offset.x, this.offset.y], - center: [this.center.x, this.center.y], - rotation: this.rotation, - wrap: [this.wrapS, this.wrapT], - format: this.format, - type: this.type, - encoding: this.encoding, - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - flipY: this.flipY, - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - }; - - if (this.image !== undefined) { - // TODO: Move to THREE.Image - const image = this.image; - - if (image.uuid === undefined) { - image.uuid = generateUUID(); // UGH - } - - if (!isRootObject && meta.images[image.uuid] === undefined) { - let url; - - if (Array.isArray(image)) { - // process array of images e.g. CubeTexture - url = []; - - for (let i = 0, l = image.length; i < l; i++) { - // check cube texture with data textures - if (image[i].isDataTexture) { - url.push(serializeImage(image[i].image)); - } else { - url.push(serializeImage(image[i])); - } - } - } else { - // process single image - url = serializeImage(image); - } - - meta.images[image.uuid] = { - uuid: image.uuid, - url: url - }; - } - - output.image = image.uuid; - } - - if (!isRootObject) { - meta.textures[this.uuid] = output; - } - - return output; - } - - dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - - transformUv(uv) { - if (this.mapping !== UVMapping) return uv; - uv.applyMatrix3(this.matrix); - - if (uv.x < 0 || uv.x > 1) { - switch (this.wrapS) { - case RepeatWrapping: - uv.x = uv.x - Math.floor(uv.x); - break; - - case ClampToEdgeWrapping: - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.x) % 2) === 1) { - uv.x = Math.ceil(uv.x) - uv.x; - } else { - uv.x = uv.x - Math.floor(uv.x); - } - - break; - } - } - - if (uv.y < 0 || uv.y > 1) { - switch (this.wrapT) { - case RepeatWrapping: - uv.y = uv.y - Math.floor(uv.y); - break; - - case ClampToEdgeWrapping: - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.y) % 2) === 1) { - uv.y = Math.ceil(uv.y) - uv.y; - } else { - uv.y = uv.y - Math.floor(uv.y); - } - - break; - } - } - - if (this.flipY) { - uv.y = 1 - uv.y; - } - - return uv; - } - - set needsUpdate(value) { - if (value === true) this.version++; - } - - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - Texture.prototype.isTexture = true; - - function serializeImage(image) { - if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { - // default images - return ImageUtils.getDataURL(image); - } else { - if (image.data) { - // images of DataTexture - return { - data: Array.prototype.slice.call(image.data), - width: image.width, - height: image.height, - type: image.data.constructor.name - }; - } else { - console.warn('THREE.Texture: Unable to serialize Texture.'); - return {}; - } - } - } - - class Vector4 { - constructor(x = 0, y = 0, z = 0, w = 1) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } - - get width() { - return this.z; - } - - set width(value) { - this.z = value; - } - - get height() { - return this.w; - } - - set height(value) { - this.w = value; - } - - set(x, y, z, w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - return this; - } - - setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - return this; - } - - setX(x) { - this.x = x; - return this; - } - - setY(y) { - this.y = y; - return this; - } - - setZ(z) { - this.z = z; - return this; - } - - setW(w) { - this.w = w; - return this; - } - - setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - case 2: - this.z = value; - break; - - case 3: - this.w = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } - - return this; - } - - getComponent(index) { - switch (index) { - case 0: - return this.x; - - case 1: - return this.y; - - case 2: - return this.z; - - case 3: - return this.w; - - default: - throw new Error('index is out of range: ' + index); - } - } - - clone() { - return new this.constructor(this.x, this.y, this.z, this.w); - } - - copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = v.w !== undefined ? v.w : 1; - return this; - } - - add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - return this; - } - - addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - this.w += s; - return this; - } - - addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - return this; - } - - addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - return this; - } - - sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - return this; - } - - subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - return this; - } - - subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - return this; - } - - multiply(v) { - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - this.w *= v.w; - return this; - } - - multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - return this; - } - - applyMatrix4(m) { - const x = this.x, - y = this.y, - z = this.z, - w = this.w; - const e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; - this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; - this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; - this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; - return this; - } - - divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - } - - setAxisAngleFromQuaternion(q) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - // q is assumed to be normalized - this.w = 2 * Math.acos(q.w); - const s = Math.sqrt(1 - q.w * q.w); - - if (s < 0.0001) { - this.x = 1; - this.y = 0; - this.z = 0; - } else { - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - } - - return this; - } - - setAxisAngleFromRotationMatrix(m) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - let angle, x, y, z; // variables for result - - const epsilon = 0.01, - // margin to allow for rounding errors - epsilon2 = 0.1, - // margin to distinguish between 0 and 180 degrees - te = m.elements, - m11 = te[0], - m12 = te[4], - m13 = te[8], - m21 = te[1], - m22 = te[5], - m23 = te[9], - m31 = te[2], - m32 = te[6], - m33 = te[10]; - - if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { - // this singularity is identity matrix so angle = 0 - this.set(1, 0, 0, 0); - return this; // zero angle, arbitrary axis - } // otherwise this singularity is angle = 180 - - - angle = Math.PI; - const xx = (m11 + 1) / 2; - const yy = (m22 + 1) / 2; - const zz = (m33 + 1) / 2; - const xy = (m12 + m21) / 4; - const xz = (m13 + m31) / 4; - const yz = (m23 + m32) / 4; - - if (xx > yy && xx > zz) { - // m11 is the largest diagonal term - if (xx < epsilon) { - x = 0; - y = 0.707106781; - z = 0.707106781; - } else { - x = Math.sqrt(xx); - y = xy / x; - z = xz / x; - } - } else if (yy > zz) { - // m22 is the largest diagonal term - if (yy < epsilon) { - x = 0.707106781; - y = 0; - z = 0.707106781; - } else { - y = Math.sqrt(yy); - x = xy / y; - z = yz / y; - } - } else { - // m33 is the largest diagonal term so base result on this - if (zz < epsilon) { - x = 0.707106781; - y = 0.707106781; - z = 0; - } else { - z = Math.sqrt(zz); - x = xz / z; - y = yz / z; - } - } - - this.set(x, y, z, angle); - return this; // return 180 deg rotation - } // as we have reached here there are no singularities so we can handle normally - - - let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize - - if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = (m32 - m23) / s; - this.y = (m13 - m31) / s; - this.z = (m21 - m12) / s; - this.w = Math.acos((m11 + m22 + m33 - 1) / 2); - return this; - } - - min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - this.w = Math.min(this.w, v.w); - return this; - } - - max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - this.w = Math.max(this.w, v.w); - return this; - } - - clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - this.w = Math.max(min.w, Math.min(max.w, this.w)); - return this; - } - - clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - this.w = Math.max(minVal, Math.min(maxVal, this.w)); - return this; - } - - clampLength(min, max) { - const length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - } - - floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - this.w = Math.floor(this.w); - return this; - } - - ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - this.w = Math.ceil(this.w); - return this; - } - - round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - this.w = Math.round(this.w); - return this; - } - - roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); - this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w); - return this; - } - - negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - this.w = -this.w; - return this; - } - - dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - } - - lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - } - - length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); - } - - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); - } - - normalize() { - return this.divideScalar(this.length() || 1); - } - - setLength(length) { - return this.normalize().multiplyScalar(length); - } - - lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - this.w += (v.w - this.w) * alpha; - return this; - } - - lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - this.w = v1.w + (v2.w - v1.w) * alpha; - return this; - } - - equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; - } - - fromArray(array, offset = 0) { - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - this.w = array[offset + 3]; - return this; - } - - toArray(array = [], offset = 0) { - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - array[offset + 3] = this.w; - return array; - } - - fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().'); - } - - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - this.w = attribute.getW(index); - return this; - } - - random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - this.w = Math.random(); - return this; - } - - } - - Vector4.prototype.isVector4 = true; - - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - - class WebGLRenderTarget extends EventDispatcher { - constructor(width, height, options = {}) { - super(); - this.width = width; - this.height = height; - this.depth = 1; - this.scissor = new Vector4(0, 0, width, height); - this.scissorTest = false; - this.viewport = new Vector4(0, 0, width, height); - this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); - this.texture.isRenderTargetTexture = true; - this.texture.image = { - width: width, - height: height, - depth: 1 - }; - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - } - - setTexture(texture) { - texture.image = { - width: this.width, - height: this.height, - depth: this.depth - }; - this.texture = texture; - } - - setSize(width, height, depth = 1) { - if (this.width !== width || this.height !== height || this.depth !== depth) { - this.width = width; - this.height = height; - this.depth = depth; - this.texture.image.width = width; - this.texture.image.height = height; - this.texture.image.depth = depth; - this.dispose(); - } - - this.viewport.set(0, 0, width, height); - this.scissor.set(0, 0, width, height); - } - - clone() { - return new this.constructor().copy(this); - } - - copy(source) { - this.width = source.width; - this.height = source.height; - this.depth = source.depth; - this.viewport.copy(source.viewport); - this.texture = source.texture.clone(); - this.texture.image = { - ...this.texture.image - }; // See #20328. - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - return this; - } - - dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - - } - - WebGLRenderTarget.prototype.isWebGLRenderTarget = true; - - class WebGLMultipleRenderTargets extends WebGLRenderTarget { - constructor(width, height, count) { - super(width, height); - const texture = this.texture; - this.texture = []; - - for (let i = 0; i < count; i++) { - this.texture[i] = texture.clone(); - } - } - - setSize(width, height, depth = 1) { - if (this.width !== width || this.height !== height || this.depth !== depth) { - this.width = width; - this.height = height; - this.depth = depth; - - for (let i = 0, il = this.texture.length; i < il; i++) { - this.texture[i].image.width = width; - this.texture[i].image.height = height; - this.texture[i].image.depth = depth; - } - - this.dispose(); - } - - this.viewport.set(0, 0, width, height); - this.scissor.set(0, 0, width, height); - return this; - } - - copy(source) { - this.dispose(); - this.width = source.width; - this.height = source.height; - this.depth = source.depth; - this.viewport.set(0, 0, this.width, this.height); - this.scissor.set(0, 0, this.width, this.height); - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - this.texture.length = 0; - - for (let i = 0, il = source.texture.length; i < il; i++) { - this.texture[i] = source.texture[i].clone(); - } - - return this; - } - - } - - WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true; - - class WebGLMultisampleRenderTarget extends WebGLRenderTarget { - constructor(width, height, options) { - super(width, height, options); - this.samples = 4; - } - - copy(source) { - super.copy.call(this, source); - this.samples = source.samples; - return this; - } - - } - - WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true; - - class Quaternion { - constructor(x = 0, y = 0, z = 0, w = 1) { - this._x = x; - this._y = y; - this._z = z; - this._w = w; - } - - static slerp(qa, qb, qm, t) { - console.warn('THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.'); - return qm.slerpQuaternions(qa, qb, t); - } - - static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { - // fuzz-free, array-based Quaternion SLERP operation - let x0 = src0[srcOffset0 + 0], - y0 = src0[srcOffset0 + 1], - z0 = src0[srcOffset0 + 2], - w0 = src0[srcOffset0 + 3]; - const x1 = src1[srcOffset1 + 0], - y1 = src1[srcOffset1 + 1], - z1 = src1[srcOffset1 + 2], - w1 = src1[srcOffset1 + 3]; - - if (t === 0) { - dst[dstOffset + 0] = x0; - dst[dstOffset + 1] = y0; - dst[dstOffset + 2] = z0; - dst[dstOffset + 3] = w0; - return; - } - - if (t === 1) { - dst[dstOffset + 0] = x1; - dst[dstOffset + 1] = y1; - dst[dstOffset + 2] = z1; - dst[dstOffset + 3] = w1; - return; - } - - if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { - let s = 1 - t; - const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - dir = cos >= 0 ? 1 : -1, - sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems: - - if (sqrSin > Number.EPSILON) { - const sin = Math.sqrt(sqrSin), - len = Math.atan2(sin, cos * dir); - s = Math.sin(s * len) / sin; - t = Math.sin(t * len) / sin; - } - - const tDir = t * dir; - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp: - - if (s === 1 - t) { - const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - } - } - - dst[dstOffset] = x0; - dst[dstOffset + 1] = y0; - dst[dstOffset + 2] = z0; - dst[dstOffset + 3] = w0; - } - - static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { - const x0 = src0[srcOffset0]; - const y0 = src0[srcOffset0 + 1]; - const z0 = src0[srcOffset0 + 2]; - const w0 = src0[srcOffset0 + 3]; - const x1 = src1[srcOffset1]; - const y1 = src1[srcOffset1 + 1]; - const z1 = src1[srcOffset1 + 2]; - const w1 = src1[srcOffset1 + 3]; - dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; - dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; - dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; - dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; - return dst; - } - - get x() { - return this._x; - } - - set x(value) { - this._x = value; - - this._onChangeCallback(); - } - - get y() { - return this._y; - } - - set y(value) { - this._y = value; - - this._onChangeCallback(); - } - - get z() { - return this._z; - } - - set z(value) { - this._z = value; - - this._onChangeCallback(); - } - - get w() { - return this._w; - } - - set w(value) { - this._w = value; - - this._onChangeCallback(); - } - - set(x, y, z, w) { - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this._onChangeCallback(); - - return this; - } - - clone() { - return new this.constructor(this._x, this._y, this._z, this._w); - } - - copy(quaternion) { - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this._onChangeCallback(); - - return this; - } - - setFromEuler(euler, update) { - if (!(euler && euler.isEuler)) { - throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.'); - } - - const x = euler._x, - y = euler._y, - z = euler._z, - order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - const cos = Math.cos; - const sin = Math.sin; - const c1 = cos(x / 2); - const c2 = cos(y / 2); - const c3 = cos(z / 2); - const s1 = sin(x / 2); - const s2 = sin(y / 2); - const s3 = sin(z / 2); - - switch (order) { - case 'XYZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'YXZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'ZXY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'ZYX': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'YZX': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'XZY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - default: - console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order); - } - - if (update !== false) this._onChangeCallback(); - return this; - } - - setFromAxisAngle(axis, angle) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - // assumes axis is normalized - const halfAngle = angle / 2, - s = Math.sin(halfAngle); - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos(halfAngle); - - this._onChangeCallback(); - - return this; - } - - setFromRotationMatrix(m) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - const te = m.elements, - m11 = te[0], - m12 = te[4], - m13 = te[8], - m21 = te[1], - m22 = te[5], - m23 = te[9], - m31 = te[2], - m32 = te[6], - m33 = te[10], - trace = m11 + m22 + m33; - - if (trace > 0) { - const s = 0.5 / Math.sqrt(trace + 1.0); - this._w = 0.25 / s; - this._x = (m32 - m23) * s; - this._y = (m13 - m31) * s; - this._z = (m21 - m12) * s; - } else if (m11 > m22 && m11 > m33) { - const s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33); - this._w = (m32 - m23) / s; - this._x = 0.25 * s; - this._y = (m12 + m21) / s; - this._z = (m13 + m31) / s; - } else if (m22 > m33) { - const s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33); - this._w = (m13 - m31) / s; - this._x = (m12 + m21) / s; - this._y = 0.25 * s; - this._z = (m23 + m32) / s; - } else { - const s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22); - this._w = (m21 - m12) / s; - this._x = (m13 + m31) / s; - this._y = (m23 + m32) / s; - this._z = 0.25 * s; - } - - this._onChangeCallback(); - - return this; - } - - setFromUnitVectors(vFrom, vTo) { - // assumes direction vectors vFrom and vTo are normalized - let r = vFrom.dot(vTo) + 1; - - if (r < Number.EPSILON) { - // vFrom and vTo point in opposite directions - r = 0; - - if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { - this._x = -vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - } else { - this._x = 0; - this._y = -vFrom.z; - this._z = vFrom.y; - this._w = r; - } - } else { - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - } - - return this.normalize(); - } - - angleTo(q) { - return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1))); - } - - rotateTowards(q, step) { - const angle = this.angleTo(q); - if (angle === 0) return this; - const t = Math.min(1, step / angle); - this.slerp(q, t); - return this; - } - - identity() { - return this.set(0, 0, 0, 1); - } - - invert() { - // quaternion is assumed to have unit length - return this.conjugate(); - } - - conjugate() { - this._x *= -1; - this._y *= -1; - this._z *= -1; - - this._onChangeCallback(); - - return this; - } - - dot(v) { - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - } - - lengthSq() { - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - } - - length() { - return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); - } - - normalize() { - let l = this.length(); - - if (l === 0) { - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - } else { - l = 1 / l; - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - } - - this._onChangeCallback(); - - return this; - } - - multiply(q, p) { - if (p !== undefined) { - console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.'); - return this.multiplyQuaternions(q, p); - } - - return this.multiplyQuaternions(this, q); - } - - premultiply(q) { - return this.multiplyQuaternions(q, this); - } - - multiplyQuaternions(a, b) { - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - const qax = a._x, - qay = a._y, - qaz = a._z, - qaw = a._w; - const qbx = b._x, - qby = b._y, - qbz = b._z, - qbw = b._w; - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._onChangeCallback(); - - return this; - } - - slerp(qb, t) { - if (t === 0) return this; - if (t === 1) return this.copy(qb); - const x = this._x, - y = this._y, - z = this._z, - w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if (cosHalfTheta < 0) { - this._w = -qb._w; - this._x = -qb._x; - this._y = -qb._y; - this._z = -qb._z; - cosHalfTheta = -cosHalfTheta; - } else { - this.copy(qb); - } - - if (cosHalfTheta >= 1.0) { - this._w = w; - this._x = x; - this._y = y; - this._z = z; - return this; - } - - const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; - - if (sqrSinHalfTheta <= Number.EPSILON) { - const s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - this.normalize(); - - this._onChangeCallback(); - - return this; - } - - const sinHalfTheta = Math.sqrt(sqrSinHalfTheta); - const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); - const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, - ratioB = Math.sin(t * halfTheta) / sinHalfTheta; - this._w = w * ratioA + this._w * ratioB; - this._x = x * ratioA + this._x * ratioB; - this._y = y * ratioA + this._y * ratioB; - this._z = z * ratioA + this._z * ratioB; - - this._onChangeCallback(); - - return this; - } - - slerpQuaternions(qa, qb, t) { - this.copy(qa).slerp(qb, t); - } - - equals(quaternion) { - return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; - } - - fromArray(array, offset = 0) { - this._x = array[offset]; - this._y = array[offset + 1]; - this._z = array[offset + 2]; - this._w = array[offset + 3]; - - this._onChangeCallback(); - - return this; - } - - toArray(array = [], offset = 0) { - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._w; - return array; - } - - fromBufferAttribute(attribute, index) { - this._x = attribute.getX(index); - this._y = attribute.getY(index); - this._z = attribute.getZ(index); - this._w = attribute.getW(index); - return this; - } - - _onChange(callback) { - this._onChangeCallback = callback; - return this; - } - - _onChangeCallback() { - } - - } - - Quaternion.prototype.isQuaternion = true; - - class Vector3 { - constructor(x = 0, y = 0, z = 0) { - this.x = x; - this.y = y; - this.z = z; - } - - set(x, y, z) { - if (z === undefined) z = this.z; // sprite.scale.set(x,y) - - this.x = x; - this.y = y; - this.z = z; - return this; - } - - setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - return this; - } - - setX(x) { - this.x = x; - return this; - } - - setY(y) { - this.y = y; - return this; - } - - setZ(z) { - this.z = z; - return this; - } - - setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - - case 1: - this.y = value; - break; - - case 2: - this.z = value; - break; - - default: - throw new Error('index is out of range: ' + index); - } - - return this; - } - - getComponent(index) { - switch (index) { - case 0: - return this.x; - - case 1: - return this.y; - - case 2: - return this.z; - - default: - throw new Error('index is out of range: ' + index); - } - } - - clone() { - return new this.constructor(this.x, this.y, this.z); - } - - copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - return this; - } - - add(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); - return this.addVectors(v, w); - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - return this; - } - - addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - return this; - } - - addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - return this; - } - - addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - return this; - } - - sub(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); - return this.subVectors(v, w); - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - return this; - } - - subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - return this; - } - - subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - return this; - } - - multiply(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.'); - return this.multiplyVectors(v, w); - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - return this; - } - - multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - return this; - } - - multiplyVectors(a, b) { - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - return this; - } - - applyEuler(euler) { - if (!(euler && euler.isEuler)) { - console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.'); - } - - return this.applyQuaternion(_quaternion$4.setFromEuler(euler)); - } - - applyAxisAngle(axis, angle) { - return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle)); - } - - applyMatrix3(m) { - const x = this.x, - y = this.y, - z = this.z; - const e = m.elements; - this.x = e[0] * x + e[3] * y + e[6] * z; - this.y = e[1] * x + e[4] * y + e[7] * z; - this.z = e[2] * x + e[5] * y + e[8] * z; - return this; - } - - applyNormalMatrix(m) { - return this.applyMatrix3(m).normalize(); - } - - applyMatrix4(m) { - const x = this.x, - y = this.y, - z = this.z; - const e = m.elements; - const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); - this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; - this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; - this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; - return this; - } - - applyQuaternion(q) { - const x = this.x, - y = this.y, - z = this.z; - const qx = q.x, - qy = q.y, - qz = q.z, - qw = q.w; // calculate quat * vector - - const ix = qw * x + qy * z - qz * y; - const iy = qw * y + qz * x - qx * z; - const iz = qw * z + qx * y - qy * x; - const iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat - - this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; - this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; - this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; - return this; - } - - project(camera) { - return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); - } - - unproject(camera) { - return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); - } - - transformDirection(m) { - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - const x = this.x, - y = this.y, - z = this.z; - const e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z; - this.y = e[1] * x + e[5] * y + e[9] * z; - this.z = e[2] * x + e[6] * y + e[10] * z; - return this.normalize(); - } - - divide(v) { - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - return this; - } - - divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - } - - min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - return this; - } - - max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - return this; - } - - clamp(min, max) { - // assumes min < max, componentwise - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - return this; - } - - clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - return this; - } - - clampLength(min, max) { - const length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - } - - floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - return this; - } - - ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - return this; - } - - round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - return this; - } - - roundToZero() { - this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); - this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); - this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); - return this; - } - - negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - return this; - } - - dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z; - } // TODO lengthSquared? - - - lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z; - } - - length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - } - - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); - } - - normalize() { - return this.divideScalar(this.length() || 1); - } - - setLength(length) { - return this.normalize().multiplyScalar(length); - } - - lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - return this; - } - - lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - return this; - } - - cross(v, w) { - if (w !== undefined) { - console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.'); - return this.crossVectors(v, w); - } - - return this.crossVectors(this, v); - } - - crossVectors(a, b) { - const ax = a.x, - ay = a.y, - az = a.z; - const bx = b.x, - by = b.y, - bz = b.z; - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - return this; - } - - projectOnVector(v) { - const denominator = v.lengthSq(); - if (denominator === 0) return this.set(0, 0, 0); - const scalar = v.dot(this) / denominator; - return this.copy(v).multiplyScalar(scalar); - } - - projectOnPlane(planeNormal) { - _vector$c.copy(this).projectOnVector(planeNormal); - - return this.sub(_vector$c); - } - - reflect(normal) { - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal))); - } - - angleTo(v) { - const denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); - if (denominator === 0) return Math.PI / 2; - const theta = this.dot(v) / denominator; // clamp, to handle numerical problems - - return Math.acos(clamp(theta, -1, 1)); - } - - distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - } - - distanceToSquared(v) { - const dx = this.x - v.x, - dy = this.y - v.y, - dz = this.z - v.z; - return dx * dx + dy * dy + dz * dz; - } - - manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); - } - - setFromSpherical(s) { - return this.setFromSphericalCoords(s.radius, s.phi, s.theta); - } - - setFromSphericalCoords(radius, phi, theta) { - const sinPhiRadius = Math.sin(phi) * radius; - this.x = sinPhiRadius * Math.sin(theta); - this.y = Math.cos(phi) * radius; - this.z = sinPhiRadius * Math.cos(theta); - return this; - } - - setFromCylindrical(c) { - return this.setFromCylindricalCoords(c.radius, c.theta, c.y); - } - - setFromCylindricalCoords(radius, theta, y) { - this.x = radius * Math.sin(theta); - this.y = y; - this.z = radius * Math.cos(theta); - return this; - } - - setFromMatrixPosition(m) { - const e = m.elements; - this.x = e[12]; - this.y = e[13]; - this.z = e[14]; - return this; - } - - setFromMatrixScale(m) { - const sx = this.setFromMatrixColumn(m, 0).length(); - const sy = this.setFromMatrixColumn(m, 1).length(); - const sz = this.setFromMatrixColumn(m, 2).length(); - this.x = sx; - this.y = sy; - this.z = sz; - return this; - } - - setFromMatrixColumn(m, index) { - return this.fromArray(m.elements, index * 4); - } - - setFromMatrix3Column(m, index) { - return this.fromArray(m.elements, index * 3); - } - - equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z; - } - - fromArray(array, offset = 0) { - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - return this; - } - - toArray(array = [], offset = 0) { - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - return array; - } - - fromBufferAttribute(attribute, index, offset) { - if (offset !== undefined) { - console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().'); - } - - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - return this; - } - - random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - return this; - } - - } - - Vector3.prototype.isVector3 = true; - - const _vector$c = /*@__PURE__*/new Vector3(); - - const _quaternion$4 = /*@__PURE__*/new Quaternion(); - - class Box3 { - constructor(min = new Vector3(+Infinity, +Infinity, +Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) { - this.min = min; - this.max = max; - } - - set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - } - - setFromArray(array) { - let minX = +Infinity; - let minY = +Infinity; - let minZ = +Infinity; - let maxX = -Infinity; - let maxY = -Infinity; - let maxZ = -Infinity; - - for (let i = 0, l = array.length; i < l; i += 3) { - const x = array[i]; - const y = array[i + 1]; - const z = array[i + 2]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (z < minZ) minZ = z; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - if (z > maxZ) maxZ = z; - } - - this.min.set(minX, minY, minZ); - this.max.set(maxX, maxY, maxZ); - return this; - } - - setFromBufferAttribute(attribute) { - let minX = +Infinity; - let minY = +Infinity; - let minZ = +Infinity; - let maxX = -Infinity; - let maxY = -Infinity; - let maxZ = -Infinity; - - for (let i = 0, l = attribute.count; i < l; i++) { - const x = attribute.getX(i); - const y = attribute.getY(i); - const z = attribute.getZ(i); - if (x < minX) minX = x; - if (y < minY) minY = y; - if (z < minZ) minZ = z; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - if (z > maxZ) maxZ = z; - } - - this.min.set(minX, minY, minZ); - this.max.set(maxX, maxY, maxZ); - return this; - } - - setFromPoints(points) { - this.makeEmpty(); - - for (let i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } - - return this; - } - - setFromCenterAndSize(center, size) { - const halfSize = _vector$b.copy(size).multiplyScalar(0.5); - - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - } - - setFromObject(object) { - this.makeEmpty(); - return this.expandByObject(object); - } - - clone() { - return new this.constructor().copy(this); - } - - copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - } - - makeEmpty() { - this.min.x = this.min.y = this.min.z = +Infinity; - this.max.x = this.max.y = this.max.z = -Infinity; - return this; - } - - isEmpty() { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; - } - - getCenter(target) { - return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - } - - getSize(target) { - return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); - } - - expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - } - - expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - } - - expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - } - - expandByObject(object) { - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - object.updateWorldMatrix(false, false); - const geometry = object.geometry; - - if (geometry !== undefined) { - if (geometry.boundingBox === null) { - geometry.computeBoundingBox(); - } - - _box$3.copy(geometry.boundingBox); - - _box$3.applyMatrix4(object.matrixWorld); - - this.union(_box$3); - } - - const children = object.children; - - for (let i = 0, l = children.length; i < l; i++) { - this.expandByObject(children[i]); - } - - return this; - } - - containsPoint(point) { - return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true; - } - - containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; - } - - getParameter(point, target) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z)); - } - - intersectsBox(box) { - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - } - - intersectsSphere(sphere) { - // Find the point on the AABB closest to the sphere center. - this.clampPoint(sphere.center, _vector$b); // If that point is inside the sphere, the AABB and sphere intersect. - - return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; - } - - intersectsPlane(plane) { - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - let min, max; - - if (plane.normal.x > 0) { - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - } else { - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - } - - if (plane.normal.y > 0) { - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - } else { - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - } - - if (plane.normal.z > 0) { - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - } else { - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - } - - return min <= -plane.constant && max >= -plane.constant; - } - - intersectsTriangle(triangle) { - if (this.isEmpty()) { - return false; - } // compute box center and extents - - - this.getCenter(_center); - - _extents.subVectors(this.max, _center); // translate triangle to aabb origin - - - _v0$2.subVectors(triangle.a, _center); - - _v1$7.subVectors(triangle.b, _center); - - _v2$3.subVectors(triangle.c, _center); // compute edge vectors for triangle - - - _f0.subVectors(_v1$7, _v0$2); - - _f1.subVectors(_v2$3, _v1$7); - - _f2.subVectors(_v0$2, _v2$3); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - - - let axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0]; - - if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) { - return false; - } // test 3 face normals from the aabb - - - axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; - - if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) { - return false; - } // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - - - _triangleNormal.crossVectors(_f0, _f1); - - axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; - return satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents); - } - - clampPoint(point, target) { - return target.copy(point).clamp(this.min, this.max); - } - - distanceToPoint(point) { - const clampedPoint = _vector$b.copy(point).clamp(this.min, this.max); - - return clampedPoint.sub(point).length(); - } - - getBoundingSphere(target) { - this.getCenter(target.center); - target.radius = this.getSize(_vector$b).length() * 0.5; - return target; - } - - intersect(box) { - this.min.max(box.min); - this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - - if (this.isEmpty()) this.makeEmpty(); - return this; - } - - union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - } - - applyMatrix4(matrix) { - // transform of empty box is an empty box. - if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below - - _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000 - - - _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001 - - - _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010 - - - _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011 - - - _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100 - - - _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101 - - - _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110 - - - _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111 - - - this.setFromPoints(_points); - return this; - } - - translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - } - - equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - } - - } - - Box3.prototype.isBox3 = true; - const _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()]; - - const _vector$b = /*@__PURE__*/new Vector3(); - - const _box$3 = /*@__PURE__*/new Box3(); // triangle centered vertices - - - const _v0$2 = /*@__PURE__*/new Vector3(); - - const _v1$7 = /*@__PURE__*/new Vector3(); - - const _v2$3 = /*@__PURE__*/new Vector3(); // triangle edge vectors - - - const _f0 = /*@__PURE__*/new Vector3(); - - const _f1 = /*@__PURE__*/new Vector3(); - - const _f2 = /*@__PURE__*/new Vector3(); - - const _center = /*@__PURE__*/new Vector3(); - - const _extents = /*@__PURE__*/new Vector3(); - - const _triangleNormal = /*@__PURE__*/new Vector3(); - - const _testAxis = /*@__PURE__*/new Vector3(); - - function satForAxes(axes, v0, v1, v2, extents) { - for (let i = 0, j = axes.length - 3; i <= j; i += 3) { - _testAxis.fromArray(axes, i); // project the aabb onto the seperating axis - - - const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis - - const p0 = v0.dot(_testAxis); - const p1 = v1.dot(_testAxis); - const p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r - - if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - } - } - - return true; - } - - const _box$2 = /*@__PURE__*/new Box3(); - - const _v1$6 = /*@__PURE__*/new Vector3(); - - const _toFarthestPoint = /*@__PURE__*/new Vector3(); - - const _toPoint = /*@__PURE__*/new Vector3(); - - class Sphere { - constructor(center = new Vector3(), radius = -1) { - this.center = center; - this.radius = radius; - } - - set(center, radius) { - this.center.copy(center); - this.radius = radius; - return this; - } - - setFromPoints(points, optionalCenter) { - const center = this.center; - - if (optionalCenter !== undefined) { - center.copy(optionalCenter); - } else { - _box$2.setFromPoints(points).getCenter(center); - } - - let maxRadiusSq = 0; - - for (let i = 0, il = points.length; i < il; i++) { - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])); - } - - this.radius = Math.sqrt(maxRadiusSq); - return this; - } - - copy(sphere) { - this.center.copy(sphere.center); - this.radius = sphere.radius; - return this; - } - - isEmpty() { - return this.radius < 0; - } - - makeEmpty() { - this.center.set(0, 0, 0); - this.radius = -1; - return this; - } - - containsPoint(point) { - return point.distanceToSquared(this.center) <= this.radius * this.radius; - } - - distanceToPoint(point) { - return point.distanceTo(this.center) - this.radius; - } - - intersectsSphere(sphere) { - const radiusSum = this.radius + sphere.radius; - return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; - } - - intersectsBox(box) { - return box.intersectsSphere(this); - } - - intersectsPlane(plane) { - return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; - } - - clampPoint(point, target) { - const deltaLengthSq = this.center.distanceToSquared(point); - target.copy(point); - - if (deltaLengthSq > this.radius * this.radius) { - target.sub(this.center).normalize(); - target.multiplyScalar(this.radius).add(this.center); - } - - return target; - } - - getBoundingBox(target) { - if (this.isEmpty()) { - // Empty sphere produces empty bounding box - target.makeEmpty(); - return target; - } - - target.set(this.center, this.center); - target.expandByScalar(this.radius); - return target; - } - - applyMatrix4(matrix) { - this.center.applyMatrix4(matrix); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - return this; - } - - translate(offset) { - this.center.add(offset); - return this; - } - - expandByPoint(point) { - // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L649-L671 - _toPoint.subVectors(point, this.center); - - const lengthSq = _toPoint.lengthSq(); - - if (lengthSq > this.radius * this.radius) { - const length = Math.sqrt(lengthSq); - const missingRadiusHalf = (length - this.radius) * 0.5; // Nudge this sphere towards the target point. Add half the missing distance to radius, - // and the other half to position. This gives a tighter enclosure, instead of if - // the whole missing distance were just added to radius. - - this.center.add(_toPoint.multiplyScalar(missingRadiusHalf / length)); - this.radius += missingRadiusHalf; - } - - return this; - } - - union(sphere) { - // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L759-L769 - // To enclose another sphere into this sphere, we only need to enclose two points: - // 1) Enclose the farthest point on the other sphere into this sphere. - // 2) Enclose the opposite point of the farthest point into this sphere. - _toFarthestPoint.subVectors(sphere.center, this.center).normalize().multiplyScalar(sphere.radius); - - this.expandByPoint(_v1$6.copy(sphere.center).add(_toFarthestPoint)); - this.expandByPoint(_v1$6.copy(sphere.center).sub(_toFarthestPoint)); - return this; - } - - equals(sphere) { - return sphere.center.equals(this.center) && sphere.radius === this.radius; - } - - clone() { - return new this.constructor().copy(this); - } - - } - - const _vector$a = /*@__PURE__*/new Vector3(); - - const _segCenter = /*@__PURE__*/new Vector3(); - - const _segDir = /*@__PURE__*/new Vector3(); - - const _diff = /*@__PURE__*/new Vector3(); - - const _edge1 = /*@__PURE__*/new Vector3(); - - const _edge2 = /*@__PURE__*/new Vector3(); - - const _normal$1 = /*@__PURE__*/new Vector3(); - - class Ray { - constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) { - this.origin = origin; - this.direction = direction; - } - - set(origin, direction) { - this.origin.copy(origin); - this.direction.copy(direction); - return this; - } - - copy(ray) { - this.origin.copy(ray.origin); - this.direction.copy(ray.direction); - return this; - } - - at(t, target) { - return target.copy(this.direction).multiplyScalar(t).add(this.origin); - } - - lookAt(v) { - this.direction.copy(v).sub(this.origin).normalize(); - return this; - } - - recast(t) { - this.origin.copy(this.at(t, _vector$a)); - return this; - } - - closestPointToPoint(point, target) { - target.subVectors(point, this.origin); - const directionDistance = target.dot(this.direction); - - if (directionDistance < 0) { - return target.copy(this.origin); - } - - return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); - } - - distanceToPoint(point) { - return Math.sqrt(this.distanceSqToPoint(point)); - } - - distanceSqToPoint(point) { - const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction); // point behind the ray - - - if (directionDistance < 0) { - return this.origin.distanceToSquared(point); - } - - _vector$a.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); - - return _vector$a.distanceToSquared(point); - } - - distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - _segCenter.copy(v0).add(v1).multiplyScalar(0.5); - - _segDir.copy(v1).sub(v0).normalize(); - - _diff.copy(this.origin).sub(_segCenter); - - const segExtent = v0.distanceTo(v1) * 0.5; - const a01 = -this.direction.dot(_segDir); - - const b0 = _diff.dot(this.direction); - - const b1 = -_diff.dot(_segDir); - - const c = _diff.lengthSq(); - - const det = Math.abs(1 - a01 * a01); - let s0, s1, sqrDist, extDet; - - if (det > 0) { - // The ray and segment are not parallel. - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if (s0 >= 0) { - if (s1 >= -extDet) { - if (s1 <= extDet) { - // region 0 - // Minimum at interior points of ray and segment. - const invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; - } else { - // region 1 - s1 = segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - // region 5 - s1 = -segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - if (s1 <= -extDet) { - // region 4 - s0 = Math.max(0, -(-a01 * segExtent + b0)); - s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } else if (s1 <= extDet) { - // region 3 - s0 = 0; - s1 = Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = s1 * (s1 + 2 * b1) + c; - } else { - // region 2 - s0 = Math.max(0, -(a01 * segExtent + b0)); - s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } - } else { - // Ray and segment are parallel. - s1 = a01 > 0 ? -segExtent : segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - - if (optionalPointOnRay) { - optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin); - } - - if (optionalPointOnSegment) { - optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter); - } - - return sqrDist; - } - - intersectSphere(sphere, target) { - _vector$a.subVectors(sphere.center, this.origin); - - const tca = _vector$a.dot(this.direction); - - const d2 = _vector$a.dot(_vector$a) - tca * tca; - const radius2 = sphere.radius * sphere.radius; - if (d2 > radius2) return null; - const thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere - - const t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere - - const t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null - - if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - - if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0 - - return this.at(t0, target); - } - - intersectsSphere(sphere) { - return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; - } - - distanceToPlane(plane) { - const denominator = plane.normal.dot(this.direction); - - if (denominator === 0) { - // line is coplanar, return origin - if (plane.distanceToPoint(this.origin) === 0) { - return 0; - } // Null is preferable to undefined since undefined means.... it is undefined - - - return null; - } - - const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - } - - intersectPlane(plane, target) { - const t = this.distanceToPlane(plane); - - if (t === null) { - return null; - } - - return this.at(t, target); - } - - intersectsPlane(plane) { - // check if the ray lies on the plane first - const distToPoint = plane.distanceToPoint(this.origin); - - if (distToPoint === 0) { - return true; - } - - const denominator = plane.normal.dot(this.direction); - - if (denominator * distToPoint < 0) { - return true; - } // ray origin is behind the plane (and is pointing behind it) - - - return false; - } - - intersectBox(box, target) { - let tmin, tmax, tymin, tymax, tzmin, tzmax; - const invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - const origin = this.origin; - - if (invdirx >= 0) { - tmin = (box.min.x - origin.x) * invdirx; - tmax = (box.max.x - origin.x) * invdirx; - } else { - tmin = (box.max.x - origin.x) * invdirx; - tmax = (box.min.x - origin.x) * invdirx; - } - - if (invdiry >= 0) { - tymin = (box.min.y - origin.y) * invdiry; - tymax = (box.max.y - origin.y) * invdiry; - } else { - tymin = (box.max.y - origin.y) * invdiry; - tymax = (box.min.y - origin.y) * invdiry; - } - - if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if (tymin > tmin || tmin !== tmin) tmin = tymin; - if (tymax < tmax || tmax !== tmax) tmax = tymax; - - if (invdirz >= 0) { - tzmin = (box.min.z - origin.z) * invdirz; - tzmax = (box.max.z - origin.z) * invdirz; - } else { - tzmin = (box.max.z - origin.z) * invdirz; - tzmax = (box.min.z - origin.z) * invdirz; - } - - if (tmin > tzmax || tzmin > tmax) return null; - if (tzmin > tmin || tmin !== tmin) tmin = tzmin; - if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side) - - if (tmax < 0) return null; - return this.at(tmin >= 0 ? tmin : tmax, target); - } - - intersectsBox(box) { - return this.intersectBox(box, _vector$a) !== null; - } - - intersectTriangle(a, b, c, backfaceCulling, target) { - // Compute the offset origin, edges, and normal. - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - _edge1.subVectors(b, a); - - _edge2.subVectors(c, a); - - _normal$1.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - - - let DdN = this.direction.dot(_normal$1); - let sign; - - if (DdN > 0) { - if (backfaceCulling) return null; - sign = 1; - } else if (DdN < 0) { - sign = -1; - DdN = -DdN; - } else { - return null; - } - - _diff.subVectors(this.origin, a); - - const DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection - - if (DdQxE2 < 0) { - return null; - } - - const DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection - - if (DdE1xQ < 0) { - return null; - } // b1+b2 > 1, no intersection - - - if (DdQxE2 + DdE1xQ > DdN) { - return null; - } // Line intersects triangle, check if ray does. - - - const QdN = -sign * _diff.dot(_normal$1); // t < 0, no intersection - - - if (QdN < 0) { - return null; - } // Ray intersects triangle. - - - return this.at(QdN / DdN, target); - } - - applyMatrix4(matrix4) { - this.origin.applyMatrix4(matrix4); - this.direction.transformDirection(matrix4); - return this; - } - - equals(ray) { - return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); - } - - clone() { - return new this.constructor().copy(this); - } - - } - - class Matrix4 { - constructor() { - this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; - - if (arguments.length > 0) { - console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.'); - } - } - - set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { - const te = this.elements; - te[0] = n11; - te[4] = n12; - te[8] = n13; - te[12] = n14; - te[1] = n21; - te[5] = n22; - te[9] = n23; - te[13] = n24; - te[2] = n31; - te[6] = n32; - te[10] = n33; - te[14] = n34; - te[3] = n41; - te[7] = n42; - te[11] = n43; - te[15] = n44; - return this; - } - - identity() { - this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - return this; - } - - clone() { - return new Matrix4().fromArray(this.elements); - } - - copy(m) { - const te = this.elements; - const me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - te[9] = me[9]; - te[10] = me[10]; - te[11] = me[11]; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - te[15] = me[15]; - return this; - } - - copyPosition(m) { - const te = this.elements, - me = m.elements; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - return this; - } - - setFromMatrix3(m) { - const me = m.elements; - this.set(me[0], me[3], me[6], 0, me[1], me[4], me[7], 0, me[2], me[5], me[8], 0, 0, 0, 0, 1); - return this; - } - - extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrixColumn(this, 0); - yAxis.setFromMatrixColumn(this, 1); - zAxis.setFromMatrixColumn(this, 2); - return this; - } - - makeBasis(xAxis, yAxis, zAxis) { - this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1); - return this; - } - - extractRotation(m) { - // this method does not support reflection matrices - const te = this.elements; - const me = m.elements; - - const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length(); - - const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length(); - - const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length(); - - te[0] = me[0] * scaleX; - te[1] = me[1] * scaleX; - te[2] = me[2] * scaleX; - te[3] = 0; - te[4] = me[4] * scaleY; - te[5] = me[5] * scaleY; - te[6] = me[6] * scaleY; - te[7] = 0; - te[8] = me[8] * scaleZ; - te[9] = me[9] * scaleZ; - te[10] = me[10] * scaleZ; - te[11] = 0; - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - } - - makeRotationFromEuler(euler) { - if (!(euler && euler.isEuler)) { - console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.'); - } - - const te = this.elements; - const x = euler.x, - y = euler.y, - z = euler.z; - const a = Math.cos(x), - b = Math.sin(x); - const c = Math.cos(y), - d = Math.sin(y); - const e = Math.cos(z), - f = Math.sin(z); - - if (euler.order === 'XYZ') { - const ae = a * e, - af = a * f, - be = b * e, - bf = b * f; - te[0] = c * e; - te[4] = -c * f; - te[8] = d; - te[1] = af + be * d; - te[5] = ae - bf * d; - te[9] = -b * c; - te[2] = bf - ae * d; - te[6] = be + af * d; - te[10] = a * c; - } else if (euler.order === 'YXZ') { - const ce = c * e, - cf = c * f, - de = d * e, - df = d * f; - te[0] = ce + df * b; - te[4] = de * b - cf; - te[8] = a * d; - te[1] = a * f; - te[5] = a * e; - te[9] = -b; - te[2] = cf * b - de; - te[6] = df + ce * b; - te[10] = a * c; - } else if (euler.order === 'ZXY') { - const ce = c * e, - cf = c * f, - de = d * e, - df = d * f; - te[0] = ce - df * b; - te[4] = -a * f; - te[8] = de + cf * b; - te[1] = cf + de * b; - te[5] = a * e; - te[9] = df - ce * b; - te[2] = -a * d; - te[6] = b; - te[10] = a * c; - } else if (euler.order === 'ZYX') { - const ae = a * e, - af = a * f, - be = b * e, - bf = b * f; - te[0] = c * e; - te[4] = be * d - af; - te[8] = ae * d + bf; - te[1] = c * f; - te[5] = bf * d + ae; - te[9] = af * d - be; - te[2] = -d; - te[6] = b * c; - te[10] = a * c; - } else if (euler.order === 'YZX') { - const ac = a * c, - ad = a * d, - bc = b * c, - bd = b * d; - te[0] = c * e; - te[4] = bd - ac * f; - te[8] = bc * f + ad; - te[1] = f; - te[5] = a * e; - te[9] = -b * e; - te[2] = -d * e; - te[6] = ad * f + bc; - te[10] = ac - bd * f; - } else if (euler.order === 'XZY') { - const ac = a * c, - ad = a * d, - bc = b * c, - bd = b * d; - te[0] = c * e; - te[4] = -f; - te[8] = d * e; - te[1] = ac * f + bd; - te[5] = a * e; - te[9] = ad * f - bc; - te[2] = bc * f - ad; - te[6] = b * e; - te[10] = bd * f + ac; - } // bottom row - - - te[3] = 0; - te[7] = 0; - te[11] = 0; // last column - - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - } - - makeRotationFromQuaternion(q) { - return this.compose(_zero, q, _one); - } - - lookAt(eye, target, up) { - const te = this.elements; - - _z.subVectors(eye, target); - - if (_z.lengthSq() === 0) { - // eye and target are in the same position - _z.z = 1; - } - - _z.normalize(); - - _x.crossVectors(up, _z); - - if (_x.lengthSq() === 0) { - // up and z are parallel - if (Math.abs(up.z) === 1) { - _z.x += 0.0001; - } else { - _z.z += 0.0001; - } - - _z.normalize(); - - _x.crossVectors(up, _z); - } - - _x.normalize(); - - _y.crossVectors(_z, _x); - - te[0] = _x.x; - te[4] = _y.x; - te[8] = _z.x; - te[1] = _x.y; - te[5] = _y.y; - te[9] = _z.y; - te[2] = _x.z; - te[6] = _y.z; - te[10] = _z.z; - return this; - } - - multiply(m, n) { - if (n !== undefined) { - console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.'); - return this.multiplyMatrices(m, n); - } - - return this.multiplyMatrices(this, m); - } - - premultiply(m) { - return this.multiplyMatrices(m, this); - } - - multiplyMatrices(a, b) { - const ae = a.elements; - const be = b.elements; - const te = this.elements; - const a11 = ae[0], - a12 = ae[4], - a13 = ae[8], - a14 = ae[12]; - const a21 = ae[1], - a22 = ae[5], - a23 = ae[9], - a24 = ae[13]; - const a31 = ae[2], - a32 = ae[6], - a33 = ae[10], - a34 = ae[14]; - const a41 = ae[3], - a42 = ae[7], - a43 = ae[11], - a44 = ae[15]; - const b11 = be[0], - b12 = be[4], - b13 = be[8], - b14 = be[12]; - const b21 = be[1], - b22 = be[5], - b23 = be[9], - b24 = be[13]; - const b31 = be[2], - b32 = be[6], - b33 = be[10], - b34 = be[14]; - const b41 = be[3], - b42 = be[7], - b43 = be[11], - b44 = be[15]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - return this; - } - - multiplyScalar(s) { - const te = this.elements; - te[0] *= s; - te[4] *= s; - te[8] *= s; - te[12] *= s; - te[1] *= s; - te[5] *= s; - te[9] *= s; - te[13] *= s; - te[2] *= s; - te[6] *= s; - te[10] *= s; - te[14] *= s; - te[3] *= s; - te[7] *= s; - te[11] *= s; - te[15] *= s; - return this; - } - - determinant() { - const te = this.elements; - const n11 = te[0], - n12 = te[4], - n13 = te[8], - n14 = te[12]; - const n21 = te[1], - n22 = te[5], - n23 = te[9], - n24 = te[13]; - const n31 = te[2], - n32 = te[6], - n33 = te[10], - n34 = te[14]; - const n41 = te[3], - n42 = te[7], - n43 = te[11], - n44 = te[15]; //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); - } - - transpose() { - const te = this.elements; - let tmp; - tmp = te[1]; - te[1] = te[4]; - te[4] = tmp; - tmp = te[2]; - te[2] = te[8]; - te[8] = tmp; - tmp = te[6]; - te[6] = te[9]; - te[9] = tmp; - tmp = te[3]; - te[3] = te[12]; - te[12] = tmp; - tmp = te[7]; - te[7] = te[13]; - te[13] = tmp; - tmp = te[11]; - te[11] = te[14]; - te[14] = tmp; - return this; - } - - setPosition(x, y, z) { - const te = this.elements; - - if (x.isVector3) { - te[12] = x.x; - te[13] = x.y; - te[14] = x.z; - } else { - te[12] = x; - te[13] = y; - te[14] = z; - } - - return this; - } - - invert() { - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - const te = this.elements, - n11 = te[0], - n21 = te[1], - n31 = te[2], - n41 = te[3], - n12 = te[4], - n22 = te[5], - n32 = te[6], - n42 = te[7], - n13 = te[8], - n23 = te[9], - n33 = te[10], - n43 = te[11], - n14 = te[12], - n24 = te[13], - n34 = te[14], - n44 = te[15], - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - const detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; - te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; - te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; - te[4] = t12 * detInv; - te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; - te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; - te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; - te[8] = t13 * detInv; - te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; - te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; - te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; - te[12] = t14 * detInv; - te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; - te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; - te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; - return this; - } - - scale(v) { - const te = this.elements; - const x = v.x, - y = v.y, - z = v.z; - te[0] *= x; - te[4] *= y; - te[8] *= z; - te[1] *= x; - te[5] *= y; - te[9] *= z; - te[2] *= x; - te[6] *= y; - te[10] *= z; - te[3] *= x; - te[7] *= y; - te[11] *= z; - return this; - } - - getMaxScaleOnAxis() { - const te = this.elements; - const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; - const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; - const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; - return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); - } - - makeTranslation(x, y, z) { - this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1); - return this; - } - - makeRotationX(theta) { - const c = Math.cos(theta), - s = Math.sin(theta); - this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1); - return this; - } - - makeRotationY(theta) { - const c = Math.cos(theta), - s = Math.sin(theta); - this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1); - return this; - } - - makeRotationZ(theta) { - const c = Math.cos(theta), - s = Math.sin(theta); - this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); - return this; - } - - makeRotationAxis(axis, angle) { - // Based on http://www.gamedev.net/reference/articles/article1199.asp - const c = Math.cos(angle); - const s = Math.sin(angle); - const t = 1 - c; - const x = axis.x, - y = axis.y, - z = axis.z; - const tx = t * x, - ty = t * y; - this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1); - return this; - } - - makeScale(x, y, z) { - this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1); - return this; - } - - makeShear(xy, xz, yx, yz, zx, zy) { - this.set(1, yx, zx, 0, xy, 1, zy, 0, xz, yz, 1, 0, 0, 0, 0, 1); - return this; - } - - compose(position, quaternion, scale) { - const te = this.elements; - const x = quaternion._x, - y = quaternion._y, - z = quaternion._z, - w = quaternion._w; - const x2 = x + x, - y2 = y + y, - z2 = z + z; - const xx = x * x2, - xy = x * y2, - xz = x * z2; - const yy = y * y2, - yz = y * z2, - zz = z * z2; - const wx = w * x2, - wy = w * y2, - wz = w * z2; - const sx = scale.x, - sy = scale.y, - sz = scale.z; - te[0] = (1 - (yy + zz)) * sx; - te[1] = (xy + wz) * sx; - te[2] = (xz - wy) * sx; - te[3] = 0; - te[4] = (xy - wz) * sy; - te[5] = (1 - (xx + zz)) * sy; - te[6] = (yz + wx) * sy; - te[7] = 0; - te[8] = (xz + wy) * sz; - te[9] = (yz - wx) * sz; - te[10] = (1 - (xx + yy)) * sz; - te[11] = 0; - te[12] = position.x; - te[13] = position.y; - te[14] = position.z; - te[15] = 1; - return this; - } - - decompose(position, quaternion, scale) { - const te = this.elements; - - let sx = _v1$5.set(te[0], te[1], te[2]).length(); - - const sy = _v1$5.set(te[4], te[5], te[6]).length(); - - const sz = _v1$5.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale - - - const det = this.determinant(); - if (det < 0) sx = -sx; - position.x = te[12]; - position.y = te[13]; - position.z = te[14]; // scale the rotation part - - _m1$2.copy(this); - - const invSX = 1 / sx; - const invSY = 1 / sy; - const invSZ = 1 / sz; - _m1$2.elements[0] *= invSX; - _m1$2.elements[1] *= invSX; - _m1$2.elements[2] *= invSX; - _m1$2.elements[4] *= invSY; - _m1$2.elements[5] *= invSY; - _m1$2.elements[6] *= invSY; - _m1$2.elements[8] *= invSZ; - _m1$2.elements[9] *= invSZ; - _m1$2.elements[10] *= invSZ; - quaternion.setFromRotationMatrix(_m1$2); - scale.x = sx; - scale.y = sy; - scale.z = sz; - return this; - } - - makePerspective(left, right, top, bottom, near, far) { - if (far === undefined) { - console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.'); - } - - const te = this.elements; - const x = 2 * near / (right - left); - const y = 2 * near / (top - bottom); - const a = (right + left) / (right - left); - const b = (top + bottom) / (top - bottom); - const c = -(far + near) / (far - near); - const d = -2 * far * near / (far - near); - te[0] = x; - te[4] = 0; - te[8] = a; - te[12] = 0; - te[1] = 0; - te[5] = y; - te[9] = b; - te[13] = 0; - te[2] = 0; - te[6] = 0; - te[10] = c; - te[14] = d; - te[3] = 0; - te[7] = 0; - te[11] = -1; - te[15] = 0; - return this; - } - - makeOrthographic(left, right, top, bottom, near, far) { - const te = this.elements; - const w = 1.0 / (right - left); - const h = 1.0 / (top - bottom); - const p = 1.0 / (far - near); - const x = (right + left) * w; - const y = (top + bottom) * h; - const z = (far + near) * p; - te[0] = 2 * w; - te[4] = 0; - te[8] = 0; - te[12] = -x; - te[1] = 0; - te[5] = 2 * h; - te[9] = 0; - te[13] = -y; - te[2] = 0; - te[6] = 0; - te[10] = -2 * p; - te[14] = -z; - te[3] = 0; - te[7] = 0; - te[11] = 0; - te[15] = 1; - return this; - } - - equals(matrix) { - const te = this.elements; - const me = matrix.elements; - - for (let i = 0; i < 16; i++) { - if (te[i] !== me[i]) return false; - } - - return true; - } - - fromArray(array, offset = 0) { - for (let i = 0; i < 16; i++) { - this.elements[i] = array[i + offset]; - } - - return this; - } - - toArray(array = [], offset = 0) { - const te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - array[offset + 9] = te[9]; - array[offset + 10] = te[10]; - array[offset + 11] = te[11]; - array[offset + 12] = te[12]; - array[offset + 13] = te[13]; - array[offset + 14] = te[14]; - array[offset + 15] = te[15]; - return array; - } - - } - - Matrix4.prototype.isMatrix4 = true; - - const _v1$5 = /*@__PURE__*/new Vector3(); - - const _m1$2 = /*@__PURE__*/new Matrix4(); - - const _zero = /*@__PURE__*/new Vector3(0, 0, 0); - - const _one = /*@__PURE__*/new Vector3(1, 1, 1); - - const _x = /*@__PURE__*/new Vector3(); - - const _y = /*@__PURE__*/new Vector3(); - - const _z = /*@__PURE__*/new Vector3(); - - const _matrix$1 = /*@__PURE__*/new Matrix4(); - - const _quaternion$3 = /*@__PURE__*/new Quaternion(); - - class Euler { - constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) { - this._x = x; - this._y = y; - this._z = z; - this._order = order; - } - - get x() { - return this._x; - } - - set x(value) { - this._x = value; - - this._onChangeCallback(); - } - - get y() { - return this._y; - } - - set y(value) { - this._y = value; - - this._onChangeCallback(); - } - - get z() { - return this._z; - } - - set z(value) { - this._z = value; - - this._onChangeCallback(); - } - - get order() { - return this._order; - } - - set order(value) { - this._order = value; - - this._onChangeCallback(); - } - - set(x, y, z, order = this._order) { - this._x = x; - this._y = y; - this._z = z; - this._order = order; - - this._onChangeCallback(); - - return this; - } - - clone() { - return new this.constructor(this._x, this._y, this._z, this._order); - } - - copy(euler) { - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this._onChangeCallback(); - - return this; - } - - setFromRotationMatrix(m, order = this._order, update = true) { - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - const te = m.elements; - const m11 = te[0], - m12 = te[4], - m13 = te[8]; - const m21 = te[1], - m22 = te[5], - m23 = te[9]; - const m31 = te[2], - m32 = te[6], - m33 = te[10]; - - switch (order) { - case 'XYZ': - this._y = Math.asin(clamp(m13, -1, 1)); - - if (Math.abs(m13) < 0.9999999) { - this._x = Math.atan2(-m23, m33); - this._z = Math.atan2(-m12, m11); - } else { - this._x = Math.atan2(m32, m22); - this._z = 0; - } - - break; - - case 'YXZ': - this._x = Math.asin(-clamp(m23, -1, 1)); - - if (Math.abs(m23) < 0.9999999) { - this._y = Math.atan2(m13, m33); - this._z = Math.atan2(m21, m22); - } else { - this._y = Math.atan2(-m31, m11); - this._z = 0; - } - - break; - - case 'ZXY': - this._x = Math.asin(clamp(m32, -1, 1)); - - if (Math.abs(m32) < 0.9999999) { - this._y = Math.atan2(-m31, m33); - this._z = Math.atan2(-m12, m22); - } else { - this._y = 0; - this._z = Math.atan2(m21, m11); - } - - break; - - case 'ZYX': - this._y = Math.asin(-clamp(m31, -1, 1)); - - if (Math.abs(m31) < 0.9999999) { - this._x = Math.atan2(m32, m33); - this._z = Math.atan2(m21, m11); - } else { - this._x = 0; - this._z = Math.atan2(-m12, m22); - } - - break; - - case 'YZX': - this._z = Math.asin(clamp(m21, -1, 1)); - - if (Math.abs(m21) < 0.9999999) { - this._x = Math.atan2(-m23, m22); - this._y = Math.atan2(-m31, m11); - } else { - this._x = 0; - this._y = Math.atan2(m13, m33); - } - - break; - - case 'XZY': - this._z = Math.asin(-clamp(m12, -1, 1)); - - if (Math.abs(m12) < 0.9999999) { - this._x = Math.atan2(m32, m22); - this._y = Math.atan2(m13, m11); - } else { - this._x = Math.atan2(-m23, m33); - this._y = 0; - } - - break; - - default: - console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order); - } - - this._order = order; - if (update === true) this._onChangeCallback(); - return this; - } - - setFromQuaternion(q, order, update) { - _matrix$1.makeRotationFromQuaternion(q); - - return this.setFromRotationMatrix(_matrix$1, order, update); - } - - setFromVector3(v, order = this._order) { - return this.set(v.x, v.y, v.z, order); - } - - reorder(newOrder) { - // WARNING: this discards revolution information -bhouston - _quaternion$3.setFromEuler(this); - - return this.setFromQuaternion(_quaternion$3, newOrder); - } - - equals(euler) { - return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; - } - - fromArray(array) { - this._x = array[0]; - this._y = array[1]; - this._z = array[2]; - if (array[3] !== undefined) this._order = array[3]; - - this._onChangeCallback(); - - return this; - } - - toArray(array = [], offset = 0) { - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._order; - return array; - } - - toVector3(optionalResult) { - if (optionalResult) { - return optionalResult.set(this._x, this._y, this._z); - } else { - return new Vector3(this._x, this._y, this._z); - } - } - - _onChange(callback) { - this._onChangeCallback = callback; - return this; - } - - _onChangeCallback() { - } - - } - - Euler.prototype.isEuler = true; - Euler.DefaultOrder = 'XYZ'; - Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']; - - class Layers { - constructor() { - this.mask = 1 | 0; - } - - set(channel) { - this.mask = 1 << channel | 0; - } - - enable(channel) { - this.mask |= 1 << channel | 0; - } - - enableAll() { - this.mask = 0xffffffff | 0; - } - - toggle(channel) { - this.mask ^= 1 << channel | 0; - } - - disable(channel) { - this.mask &= ~(1 << channel | 0); - } - - disableAll() { - this.mask = 0; - } - - test(layers) { - return (this.mask & layers.mask) !== 0; - } - - } - - let _object3DId = 0; - - const _v1$4 = /*@__PURE__*/new Vector3(); - - const _q1 = /*@__PURE__*/new Quaternion(); - - const _m1$1 = /*@__PURE__*/new Matrix4(); - - const _target = /*@__PURE__*/new Vector3(); - - const _position$3 = /*@__PURE__*/new Vector3(); - - const _scale$2 = /*@__PURE__*/new Vector3(); - - const _quaternion$2 = /*@__PURE__*/new Quaternion(); - - const _xAxis = /*@__PURE__*/new Vector3(1, 0, 0); - - const _yAxis = /*@__PURE__*/new Vector3(0, 1, 0); - - const _zAxis = /*@__PURE__*/new Vector3(0, 0, 1); - - const _addedEvent = { - type: 'added' - }; - const _removedEvent = { - type: 'removed' - }; - - class Object3D extends EventDispatcher { - constructor() { - super(); - Object.defineProperty(this, 'id', { - value: _object3DId++ - }); - this.uuid = generateUUID(); - this.name = ''; - this.type = 'Object3D'; - this.parent = null; - this.children = []; - this.up = Object3D.DefaultUp.clone(); - const position = new Vector3(); - const rotation = new Euler(); - const quaternion = new Quaternion(); - const scale = new Vector3(1, 1, 1); - - function onRotationChange() { - quaternion.setFromEuler(rotation, false); - } - - function onQuaternionChange() { - rotation.setFromQuaternion(quaternion, undefined, false); - } - - rotation._onChange(onRotationChange); - - quaternion._onChange(onQuaternionChange); - - Object.defineProperties(this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - }); - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - this.layers = new Layers(); - this.visible = true; - this.castShadow = false; - this.receiveShadow = false; - this.frustumCulled = true; - this.renderOrder = 0; - this.animations = []; - this.userData = {}; - } - - onBeforeRender() { - } - - onAfterRender() { - } - - applyMatrix4(matrix) { - if (this.matrixAutoUpdate) this.updateMatrix(); - this.matrix.premultiply(matrix); - this.matrix.decompose(this.position, this.quaternion, this.scale); - } - - applyQuaternion(q) { - this.quaternion.premultiply(q); - return this; - } - - setRotationFromAxisAngle(axis, angle) { - // assumes axis is normalized - this.quaternion.setFromAxisAngle(axis, angle); - } - - setRotationFromEuler(euler) { - this.quaternion.setFromEuler(euler, true); - } - - setRotationFromMatrix(m) { - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - this.quaternion.setFromRotationMatrix(m); - } - - setRotationFromQuaternion(q) { - // assumes q is normalized - this.quaternion.copy(q); - } - - rotateOnAxis(axis, angle) { - // rotate object on axis in object space - // axis is assumed to be normalized - _q1.setFromAxisAngle(axis, angle); - - this.quaternion.multiply(_q1); - return this; - } - - rotateOnWorldAxis(axis, angle) { - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - _q1.setFromAxisAngle(axis, angle); - - this.quaternion.premultiply(_q1); - return this; - } - - rotateX(angle) { - return this.rotateOnAxis(_xAxis, angle); - } - - rotateY(angle) { - return this.rotateOnAxis(_yAxis, angle); - } - - rotateZ(angle) { - return this.rotateOnAxis(_zAxis, angle); - } - - translateOnAxis(axis, distance) { - // translate object by distance along axis in object space - // axis is assumed to be normalized - _v1$4.copy(axis).applyQuaternion(this.quaternion); - - this.position.add(_v1$4.multiplyScalar(distance)); - return this; - } - - translateX(distance) { - return this.translateOnAxis(_xAxis, distance); - } - - translateY(distance) { - return this.translateOnAxis(_yAxis, distance); - } - - translateZ(distance) { - return this.translateOnAxis(_zAxis, distance); - } - - localToWorld(vector) { - return vector.applyMatrix4(this.matrixWorld); - } - - worldToLocal(vector) { - return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert()); - } - - lookAt(x, y, z) { - // This method does not support objects having non-uniformly-scaled parent(s) - if (x.isVector3) { - _target.copy(x); - } else { - _target.set(x, y, z); - } - - const parent = this.parent; - this.updateWorldMatrix(true, false); - - _position$3.setFromMatrixPosition(this.matrixWorld); - - if (this.isCamera || this.isLight) { - _m1$1.lookAt(_position$3, _target, this.up); - } else { - _m1$1.lookAt(_target, _position$3, this.up); - } - - this.quaternion.setFromRotationMatrix(_m1$1); - - if (parent) { - _m1$1.extractRotation(parent.matrixWorld); - - _q1.setFromRotationMatrix(_m1$1); - - this.quaternion.premultiply(_q1.invert()); - } - } - - add(object) { - if (arguments.length > 1) { - for (let i = 0; i < arguments.length; i++) { - this.add(arguments[i]); - } - - return this; - } - - if (object === this) { - console.error('THREE.Object3D.add: object can\'t be added as a child of itself.', object); - return this; - } - - if (object && object.isObject3D) { - if (object.parent !== null) { - object.parent.remove(object); - } - - object.parent = this; - this.children.push(object); - object.dispatchEvent(_addedEvent); - } else { - console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object); - } - - return this; - } - - remove(object) { - if (arguments.length > 1) { - for (let i = 0; i < arguments.length; i++) { - this.remove(arguments[i]); - } - - return this; - } - - const index = this.children.indexOf(object); - - if (index !== -1) { - object.parent = null; - this.children.splice(index, 1); - object.dispatchEvent(_removedEvent); - } - - return this; - } - - removeFromParent() { - const parent = this.parent; - - if (parent !== null) { - parent.remove(this); - } - - return this; - } - - clear() { - for (let i = 0; i < this.children.length; i++) { - const object = this.children[i]; - object.parent = null; - object.dispatchEvent(_removedEvent); - } - - this.children.length = 0; - return this; - } - - attach(object) { - // adds object as a child of this, while maintaining the object's world transform - this.updateWorldMatrix(true, false); - - _m1$1.copy(this.matrixWorld).invert(); - - if (object.parent !== null) { - object.parent.updateWorldMatrix(true, false); - - _m1$1.multiply(object.parent.matrixWorld); - } - - object.applyMatrix4(_m1$1); - this.add(object); - object.updateWorldMatrix(false, true); - return this; - } - - getObjectById(id) { - return this.getObjectByProperty('id', id); - } - - getObjectByName(name) { - return this.getObjectByProperty('name', name); - } - - getObjectByProperty(name, value) { - if (this[name] === value) return this; - - for (let i = 0, l = this.children.length; i < l; i++) { - const child = this.children[i]; - const object = child.getObjectByProperty(name, value); - - if (object !== undefined) { - return object; - } - } - - return undefined; - } - - getWorldPosition(target) { - this.updateWorldMatrix(true, false); - return target.setFromMatrixPosition(this.matrixWorld); - } - - getWorldQuaternion(target) { - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position$3, target, _scale$2); - return target; - } - - getWorldScale(target) { - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position$3, _quaternion$2, target); - return target; - } - - getWorldDirection(target) { - this.updateWorldMatrix(true, false); - const e = this.matrixWorld.elements; - return target.set(e[8], e[9], e[10]).normalize(); - } - - raycast() { - } - - traverse(callback) { - callback(this); - const children = this.children; - - for (let i = 0, l = children.length; i < l; i++) { - children[i].traverse(callback); - } - } - - traverseVisible(callback) { - if (this.visible === false) return; - callback(this); - const children = this.children; - - for (let i = 0, l = children.length; i < l; i++) { - children[i].traverseVisible(callback); - } - } - - traverseAncestors(callback) { - const parent = this.parent; - - if (parent !== null) { - callback(parent); - parent.traverseAncestors(callback); - } - } - - updateMatrix() { - this.matrix.compose(this.position, this.quaternion, this.scale); - this.matrixWorldNeedsUpdate = true; - } - - updateMatrixWorld(force) { - if (this.matrixAutoUpdate) this.updateMatrix(); - - if (this.matrixWorldNeedsUpdate || force) { - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } - - this.matrixWorldNeedsUpdate = false; - force = true; - } // update children - - - const children = this.children; - - for (let i = 0, l = children.length; i < l; i++) { - children[i].updateMatrixWorld(force); - } - } - - updateWorldMatrix(updateParents, updateChildren) { - const parent = this.parent; - - if (updateParents === true && parent !== null) { - parent.updateWorldMatrix(true, false); - } - - if (this.matrixAutoUpdate) this.updateMatrix(); - - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } // update children - - - if (updateChildren === true) { - const children = this.children; - - for (let i = 0, l = children.length; i < l; i++) { - children[i].updateWorldMatrix(false, true); - } - } - } - - toJSON(meta) { - // meta is a string when called from JSON.stringify - const isRootObject = meta === undefined || typeof meta === 'string'; - const output = {}; // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - - if (isRootObject) { - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {}, - skeletons: {}, - animations: {} - }; - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - } // standard Object3D serialization - - - const object = {}; - object.uuid = this.uuid; - object.type = this.type; - if (this.name !== '') object.name = this.name; - if (this.castShadow === true) object.castShadow = true; - if (this.receiveShadow === true) object.receiveShadow = true; - if (this.visible === false) object.visible = false; - if (this.frustumCulled === false) object.frustumCulled = false; - if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; - if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData; - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties - - if (this.isInstancedMesh) { - object.type = 'InstancedMesh'; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); - if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON(); - } // - - - function serialize(library, element) { - if (library[element.uuid] === undefined) { - library[element.uuid] = element.toJSON(meta); - } - - return element.uuid; - } - - if (this.isScene) { - if (this.background) { - if (this.background.isColor) { - object.background = this.background.toJSON(); - } else if (this.background.isTexture) { - object.background = this.background.toJSON(meta).uuid; - } - } - - if (this.environment && this.environment.isTexture) { - object.environment = this.environment.toJSON(meta).uuid; - } - } else if (this.isMesh || this.isLine || this.isPoints) { - object.geometry = serialize(meta.geometries, this.geometry); - const parameters = this.geometry.parameters; - - if (parameters !== undefined && parameters.shapes !== undefined) { - const shapes = parameters.shapes; - - if (Array.isArray(shapes)) { - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - serialize(meta.shapes, shape); - } - } else { - serialize(meta.shapes, shapes); - } - } - } - - if (this.isSkinnedMesh) { - object.bindMode = this.bindMode; - object.bindMatrix = this.bindMatrix.toArray(); - - if (this.skeleton !== undefined) { - serialize(meta.skeletons, this.skeleton); - object.skeleton = this.skeleton.uuid; - } - } - - if (this.material !== undefined) { - if (Array.isArray(this.material)) { - const uuids = []; - - for (let i = 0, l = this.material.length; i < l; i++) { - uuids.push(serialize(meta.materials, this.material[i])); - } - - object.material = uuids; - } else { - object.material = serialize(meta.materials, this.material); - } - } // - - - if (this.children.length > 0) { - object.children = []; - - for (let i = 0; i < this.children.length; i++) { - object.children.push(this.children[i].toJSON(meta).object); - } - } // - - - if (this.animations.length > 0) { - object.animations = []; - - for (let i = 0; i < this.animations.length; i++) { - const animation = this.animations[i]; - object.animations.push(serialize(meta.animations, animation)); - } - } - - if (isRootObject) { - const geometries = extractFromCache(meta.geometries); - const materials = extractFromCache(meta.materials); - const textures = extractFromCache(meta.textures); - const images = extractFromCache(meta.images); - const shapes = extractFromCache(meta.shapes); - const skeletons = extractFromCache(meta.skeletons); - const animations = extractFromCache(meta.animations); - if (geometries.length > 0) output.geometries = geometries; - if (materials.length > 0) output.materials = materials; - if (textures.length > 0) output.textures = textures; - if (images.length > 0) output.images = images; - if (shapes.length > 0) output.shapes = shapes; - if (skeletons.length > 0) output.skeletons = skeletons; - if (animations.length > 0) output.animations = animations; - } - - output.object = object; - return output; // extract data from the cache hash - // remove metadata on each item - // and return as array - - function extractFromCache(cache) { - const values = []; - - for (const key in cache) { - const data = cache[key]; - delete data.metadata; - values.push(data); - } - - return values; - } - } - - clone(recursive) { - return new this.constructor().copy(this, recursive); - } - - copy(source, recursive = true) { - this.name = source.name; - this.up.copy(source.up); - this.position.copy(source.position); - this.rotation.order = source.rotation.order; - this.quaternion.copy(source.quaternion); - this.scale.copy(source.scale); - this.matrix.copy(source.matrix); - this.matrixWorld.copy(source.matrixWorld); - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - this.layers.mask = source.layers.mask; - this.visible = source.visible; - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - this.userData = JSON.parse(JSON.stringify(source.userData)); - - if (recursive === true) { - for (let i = 0; i < source.children.length; i++) { - const child = source.children[i]; - this.add(child.clone()); - } - } - - return this; - } - - } - - Object3D.DefaultUp = new Vector3(0, 1, 0); - Object3D.DefaultMatrixAutoUpdate = true; - Object3D.prototype.isObject3D = true; - - const _v0$1 = /*@__PURE__*/new Vector3(); - - const _v1$3 = /*@__PURE__*/new Vector3(); - - const _v2$2 = /*@__PURE__*/new Vector3(); - - const _v3$1 = /*@__PURE__*/new Vector3(); - - const _vab = /*@__PURE__*/new Vector3(); - - const _vac = /*@__PURE__*/new Vector3(); - - const _vbc = /*@__PURE__*/new Vector3(); - - const _vap = /*@__PURE__*/new Vector3(); - - const _vbp = /*@__PURE__*/new Vector3(); - - const _vcp = /*@__PURE__*/new Vector3(); - - class Triangle { - constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) { - this.a = a; - this.b = b; - this.c = c; - } - - static getNormal(a, b, c, target) { - target.subVectors(c, b); - - _v0$1.subVectors(a, b); - - target.cross(_v0$1); - const targetLengthSq = target.lengthSq(); - - if (targetLengthSq > 0) { - return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); - } - - return target.set(0, 0, 0); - } // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - - - static getBarycoord(point, a, b, c, target) { - _v0$1.subVectors(c, a); - - _v1$3.subVectors(b, a); - - _v2$2.subVectors(point, a); - - const dot00 = _v0$1.dot(_v0$1); - - const dot01 = _v0$1.dot(_v1$3); - - const dot02 = _v0$1.dot(_v2$2); - - const dot11 = _v1$3.dot(_v1$3); - - const dot12 = _v1$3.dot(_v2$2); - - const denom = dot00 * dot11 - dot01 * dot01; // collinear or singular triangle - - if (denom === 0) { - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set(-2, -1, -1); - } - - const invDenom = 1 / denom; - const u = (dot11 * dot02 - dot01 * dot12) * invDenom; - const v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1 - - return target.set(1 - u - v, v, u); - } - - static containsPoint(point, a, b, c) { - this.getBarycoord(point, a, b, c, _v3$1); - return _v3$1.x >= 0 && _v3$1.y >= 0 && _v3$1.x + _v3$1.y <= 1; - } - - static getUV(point, p1, p2, p3, uv1, uv2, uv3, target) { - this.getBarycoord(point, p1, p2, p3, _v3$1); - target.set(0, 0); - target.addScaledVector(uv1, _v3$1.x); - target.addScaledVector(uv2, _v3$1.y); - target.addScaledVector(uv3, _v3$1.z); - return target; - } - - static isFrontFacing(a, b, c, direction) { - _v0$1.subVectors(c, b); - - _v1$3.subVectors(a, b); // strictly front facing - - - return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false; - } - - set(a, b, c) { - this.a.copy(a); - this.b.copy(b); - this.c.copy(c); - return this; - } - - setFromPointsAndIndices(points, i0, i1, i2) { - this.a.copy(points[i0]); - this.b.copy(points[i1]); - this.c.copy(points[i2]); - return this; - } - - clone() { - return new this.constructor().copy(this); - } - - copy(triangle) { - this.a.copy(triangle.a); - this.b.copy(triangle.b); - this.c.copy(triangle.c); - return this; - } - - getArea() { - _v0$1.subVectors(this.c, this.b); - - _v1$3.subVectors(this.a, this.b); - - return _v0$1.cross(_v1$3).length() * 0.5; - } - - getMidpoint(target) { - return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); - } - - getNormal(target) { - return Triangle.getNormal(this.a, this.b, this.c, target); - } - - getPlane(target) { - return target.setFromCoplanarPoints(this.a, this.b, this.c); - } - - getBarycoord(point, target) { - return Triangle.getBarycoord(point, this.a, this.b, this.c, target); - } - - getUV(point, uv1, uv2, uv3, target) { - return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target); - } - - containsPoint(point) { - return Triangle.containsPoint(point, this.a, this.b, this.c); - } - - isFrontFacing(direction) { - return Triangle.isFrontFacing(this.a, this.b, this.c, direction); - } - - intersectsBox(box) { - return box.intersectsTriangle(this); - } - - closestPointToPoint(p, target) { - const a = this.a, - b = this.b, - c = this.c; - let v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. - - _vab.subVectors(b, a); - - _vac.subVectors(c, a); - - _vap.subVectors(p, a); - - const d1 = _vab.dot(_vap); - - const d2 = _vac.dot(_vap); - - if (d1 <= 0 && d2 <= 0) { - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy(a); - } - - _vbp.subVectors(p, b); - - const d3 = _vab.dot(_vbp); - - const d4 = _vac.dot(_vbp); - - if (d3 >= 0 && d4 <= d3) { - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy(b); - } - - const vc = d1 * d4 - d3 * d2; - - if (vc <= 0 && d1 >= 0 && d3 <= 0) { - v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0) - - return target.copy(a).addScaledVector(_vab, v); - } - - _vcp.subVectors(p, c); - - const d5 = _vab.dot(_vcp); - - const d6 = _vac.dot(_vcp); - - if (d6 >= 0 && d5 <= d6) { - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy(c); - } - - const vb = d5 * d2 - d1 * d6; - - if (vb <= 0 && d2 >= 0 && d6 <= 0) { - w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w) - - return target.copy(a).addScaledVector(_vac, w); - } - - const va = d3 * d6 - d5 * d4; - - if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { - _vbc.subVectors(c, b); - - w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w) - - return target.copy(b).addScaledVector(_vbc, w); // edge region of BC - } // face region - - - const denom = 1 / (va + vb + vc); // u = va * denom - - v = vb * denom; - w = vc * denom; - return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); - } - - equals(triangle) { - return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); - } - - } - - let materialId = 0; - - class Material extends EventDispatcher { - constructor() { - super(); - Object.defineProperty(this, 'id', { - value: materialId++ - }); - this.uuid = generateUUID(); - this.name = ''; - this.type = 'Material'; - this.fog = true; - this.blending = NormalBlending; - this.side = FrontSide; - this.vertexColors = false; - this.opacity = 1; - this.format = RGBAFormat; - this.transparent = false; - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - this.stencilWriteMask = 0xff; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 0xff; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - this.shadowSide = null; - this.colorWrite = true; - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - this.dithering = false; - this.alphaToCoverage = false; - this.premultipliedAlpha = false; - this.visible = true; - this.toneMapped = true; - this.userData = {}; - this.version = 0; - this._alphaTest = 0; - } - - get alphaTest() { - return this._alphaTest; - } - - set alphaTest(value) { - if (this._alphaTest > 0 !== value > 0) { - this.version++; - } - - this._alphaTest = value; - } - - onBuild() { - } - - onBeforeCompile() { - } - - customProgramCacheKey() { - return this.onBeforeCompile.toString(); - } - - setValues(values) { - if (values === undefined) return; - - for (const key in values) { - const newValue = values[key]; - - if (newValue === undefined) { - console.warn('THREE.Material: \'' + key + '\' parameter is undefined.'); - continue; - } // for backward compatability if shading is set in the constructor - - - if (key === 'shading') { - console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - this.flatShading = newValue === FlatShading ? true : false; - continue; - } - - const currentValue = this[key]; - - if (currentValue === undefined) { - console.warn('THREE.' + this.type + ': \'' + key + '\' is not a property of this material.'); - continue; - } - - if (currentValue && currentValue.isColor) { - currentValue.set(newValue); - } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) { - currentValue.copy(newValue); - } else { - this[key] = newValue; - } - } - } - - toJSON(meta) { - const isRoot = meta === undefined || typeof meta === 'string'; - - if (isRoot) { - meta = { - textures: {}, - images: {} - }; - } - - const data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; // standard Material serialization - - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - if (this.color && this.color.isColor) data.color = this.color.getHex(); - if (this.roughness !== undefined) data.roughness = this.roughness; - if (this.metalness !== undefined) data.metalness = this.metalness; - if (this.sheenTint && this.sheenTint.isColor) data.sheenTint = this.sheenTint.getHex(); - if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); - if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; - if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); - if (this.specularIntensity !== undefined) data.specularIntensity = this.specularIntensity; - if (this.specularTint && this.specularTint.isColor) data.specularTint = this.specularTint.getHex(); - if (this.shininess !== undefined) data.shininess = this.shininess; - if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat; - if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness; - - if (this.clearcoatMap && this.clearcoatMap.isTexture) { - data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid; - } - - if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { - data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid; - } - - if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - } - - if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; - if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; - if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; - - if (this.lightMap && this.lightMap.isTexture) { - data.lightMap = this.lightMap.toJSON(meta).uuid; - data.lightMapIntensity = this.lightMapIntensity; - } - - if (this.aoMap && this.aoMap.isTexture) { - data.aoMap = this.aoMap.toJSON(meta).uuid; - data.aoMapIntensity = this.aoMapIntensity; - } - - if (this.bumpMap && this.bumpMap.isTexture) { - data.bumpMap = this.bumpMap.toJSON(meta).uuid; - data.bumpScale = this.bumpScale; - } - - if (this.normalMap && this.normalMap.isTexture) { - data.normalMap = this.normalMap.toJSON(meta).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - } - - if (this.displacementMap && this.displacementMap.isTexture) { - data.displacementMap = this.displacementMap.toJSON(meta).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - } - - if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; - if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; - if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; - if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; - if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid; - if (this.specularTintMap && this.specularTintMap.isTexture) data.specularTintMap = this.specularTintMap.toJSON(meta).uuid; - - if (this.envMap && this.envMap.isTexture) { - data.envMap = this.envMap.toJSON(meta).uuid; - if (this.combine !== undefined) data.combine = this.combine; - } - - if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity; - if (this.reflectivity !== undefined) data.reflectivity = this.reflectivity; - if (this.refractionRatio !== undefined) data.refractionRatio = this.refractionRatio; - - if (this.gradientMap && this.gradientMap.isTexture) { - data.gradientMap = this.gradientMap.toJSON(meta).uuid; - } - - if (this.transmission !== undefined) data.transmission = this.transmission; - if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid; - if (this.thickness !== undefined) data.thickness = this.thickness; - if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid; - if (this.attenuationDistance !== undefined) data.attenuationDistance = this.attenuationDistance; - if (this.attenuationTint !== undefined) data.attenuationTint = this.attenuationTint.getHex(); - if (this.size !== undefined) data.size = this.size; - if (this.shadowSide !== null) data.shadowSide = this.shadowSide; - if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation; - if (this.blending !== NormalBlending) data.blending = this.blending; - if (this.side !== FrontSide) data.side = this.side; - if (this.vertexColors) data.vertexColors = true; - if (this.opacity < 1) data.opacity = this.opacity; - if (this.format !== RGBAFormat) data.format = this.format; - if (this.transparent === true) data.transparent = this.transparent; - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - data.colorWrite = this.colorWrite; - data.stencilWrite = this.stencilWrite; - data.stencilWriteMask = this.stencilWriteMask; - data.stencilFunc = this.stencilFunc; - data.stencilRef = this.stencilRef; - data.stencilFuncMask = this.stencilFuncMask; - data.stencilFail = this.stencilFail; - data.stencilZFail = this.stencilZFail; - data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial) - - if (this.rotation && this.rotation !== 0) data.rotation = this.rotation; - if (this.polygonOffset === true) data.polygonOffset = true; - if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; - if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; - if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth; - if (this.dashSize !== undefined) data.dashSize = this.dashSize; - if (this.gapSize !== undefined) data.gapSize = this.gapSize; - if (this.scale !== undefined) data.scale = this.scale; - if (this.dithering === true) data.dithering = true; - if (this.alphaTest > 0) data.alphaTest = this.alphaTest; - if (this.alphaToCoverage === true) data.alphaToCoverage = this.alphaToCoverage; - if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha; - if (this.wireframe === true) data.wireframe = this.wireframe; - if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; - if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap; - if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin; - if (this.flatShading === true) data.flatShading = this.flatShading; - if (this.visible === false) data.visible = false; - if (this.toneMapped === false) data.toneMapped = false; - if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON - - function extractFromCache(cache) { - const values = []; - - for (const key in cache) { - const data = cache[key]; - delete data.metadata; - values.push(data); - } - - return values; - } - - if (isRoot) { - const textures = extractFromCache(meta.textures); - const images = extractFromCache(meta.images); - if (textures.length > 0) data.textures = textures; - if (images.length > 0) data.images = images; - } - - return data; - } - - clone() { - return new this.constructor().copy(this); - } - - copy(source) { - this.name = source.name; - this.fog = source.fog; - this.blending = source.blending; - this.side = source.side; - this.vertexColors = source.vertexColors; - this.opacity = source.opacity; - this.format = source.format; - this.transparent = source.transparent; - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; - const srcPlanes = source.clippingPlanes; - let dstPlanes = null; - - if (srcPlanes !== null) { - const n = srcPlanes.length; - dstPlanes = new Array(n); - - for (let i = 0; i !== n; ++i) { - dstPlanes[i] = srcPlanes[i].clone(); - } - } - - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; - this.shadowSide = source.shadowSide; - this.colorWrite = source.colorWrite; - this.precision = source.precision; - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - this.dithering = source.dithering; - this.alphaTest = source.alphaTest; - this.alphaToCoverage = source.alphaToCoverage; - this.premultipliedAlpha = source.premultipliedAlpha; - this.visible = source.visible; - this.toneMapped = source.toneMapped; - this.userData = JSON.parse(JSON.stringify(source.userData)); - return this; - } - - dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - - set needsUpdate(value) { - if (value === true) this.version++; - } - - } - - Material.prototype.isMaterial = true; - - const _colorKeywords = { - 'aliceblue': 0xF0F8FF, - 'antiquewhite': 0xFAEBD7, - 'aqua': 0x00FFFF, - 'aquamarine': 0x7FFFD4, - 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, - 'bisque': 0xFFE4C4, - 'black': 0x000000, - 'blanchedalmond': 0xFFEBCD, - 'blue': 0x0000FF, - 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, - 'burlywood': 0xDEB887, - 'cadetblue': 0x5F9EA0, - 'chartreuse': 0x7FFF00, - 'chocolate': 0xD2691E, - 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, - 'cornsilk': 0xFFF8DC, - 'crimson': 0xDC143C, - 'cyan': 0x00FFFF, - 'darkblue': 0x00008B, - 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, - 'darkgray': 0xA9A9A9, - 'darkgreen': 0x006400, - 'darkgrey': 0xA9A9A9, - 'darkkhaki': 0xBDB76B, - 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, - 'darkorange': 0xFF8C00, - 'darkorchid': 0x9932CC, - 'darkred': 0x8B0000, - 'darksalmon': 0xE9967A, - 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, - 'darkslategray': 0x2F4F4F, - 'darkslategrey': 0x2F4F4F, - 'darkturquoise': 0x00CED1, - 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, - 'deepskyblue': 0x00BFFF, - 'dimgray': 0x696969, - 'dimgrey': 0x696969, - 'dodgerblue': 0x1E90FF, - 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, - 'forestgreen': 0x228B22, - 'fuchsia': 0xFF00FF, - 'gainsboro': 0xDCDCDC, - 'ghostwhite': 0xF8F8FF, - 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, - 'gray': 0x808080, - 'green': 0x008000, - 'greenyellow': 0xADFF2F, - 'grey': 0x808080, - 'honeydew': 0xF0FFF0, - 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, - 'indigo': 0x4B0082, - 'ivory': 0xFFFFF0, - 'khaki': 0xF0E68C, - 'lavender': 0xE6E6FA, - 'lavenderblush': 0xFFF0F5, - 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, - 'lightblue': 0xADD8E6, - 'lightcoral': 0xF08080, - 'lightcyan': 0xE0FFFF, - 'lightgoldenrodyellow': 0xFAFAD2, - 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, - 'lightgrey': 0xD3D3D3, - 'lightpink': 0xFFB6C1, - 'lightsalmon': 0xFFA07A, - 'lightseagreen': 0x20B2AA, - 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, - 'lightslategrey': 0x778899, - 'lightsteelblue': 0xB0C4DE, - 'lightyellow': 0xFFFFE0, - 'lime': 0x00FF00, - 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, - 'magenta': 0xFF00FF, - 'maroon': 0x800000, - 'mediumaquamarine': 0x66CDAA, - 'mediumblue': 0x0000CD, - 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, - 'mediumseagreen': 0x3CB371, - 'mediumslateblue': 0x7B68EE, - 'mediumspringgreen': 0x00FA9A, - 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, - 'midnightblue': 0x191970, - 'mintcream': 0xF5FFFA, - 'mistyrose': 0xFFE4E1, - 'moccasin': 0xFFE4B5, - 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, - 'oldlace': 0xFDF5E6, - 'olive': 0x808000, - 'olivedrab': 0x6B8E23, - 'orange': 0xFFA500, - 'orangered': 0xFF4500, - 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, - 'palegreen': 0x98FB98, - 'paleturquoise': 0xAFEEEE, - 'palevioletred': 0xDB7093, - 'papayawhip': 0xFFEFD5, - 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, - 'pink': 0xFFC0CB, - 'plum': 0xDDA0DD, - 'powderblue': 0xB0E0E6, - 'purple': 0x800080, - 'rebeccapurple': 0x663399, - 'red': 0xFF0000, - 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, - 'saddlebrown': 0x8B4513, - 'salmon': 0xFA8072, - 'sandybrown': 0xF4A460, - 'seagreen': 0x2E8B57, - 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, - 'silver': 0xC0C0C0, - 'skyblue': 0x87CEEB, - 'slateblue': 0x6A5ACD, - 'slategray': 0x708090, - 'slategrey': 0x708090, - 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, - 'steelblue': 0x4682B4, - 'tan': 0xD2B48C, - 'teal': 0x008080, - 'thistle': 0xD8BFD8, - 'tomato': 0xFF6347, - 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, - 'wheat': 0xF5DEB3, - 'white': 0xFFFFFF, - 'whitesmoke': 0xF5F5F5, - 'yellow': 0xFFFF00, - 'yellowgreen': 0x9ACD32 - }; - const _hslA = { - h: 0, - s: 0, - l: 0 - }; - const _hslB = { - h: 0, - s: 0, - l: 0 - }; - - function hue2rgb(p, q, t) { - if (t < 0) t += 1; - if (t > 1) t -= 1; - if (t < 1 / 6) return p + (q - p) * 6 * t; - if (t < 1 / 2) return q; - if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); - return p; - } - - function SRGBToLinear(c) { - return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); - } - - function LinearToSRGB(c) { - return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; - } - - class Color { - constructor(r, g, b) { - if (g === undefined && b === undefined) { - // r is THREE.Color, hex or string - return this.set(r); - } - - return this.setRGB(r, g, b); - } - - set(value) { - if (value && value.isColor) { - this.copy(value); - } else if (typeof value === 'number') { - this.setHex(value); - } else if (typeof value === 'string') { - this.setStyle(value); - } - - return this; - } - - setScalar(scalar) { - this.r = scalar; - this.g = scalar; - this.b = scalar; - return this; - } - - setHex(hex) { - hex = Math.floor(hex); - this.r = (hex >> 16 & 255) / 255; - this.g = (hex >> 8 & 255) / 255; - this.b = (hex & 255) / 255; - return this; - } - - setRGB(r, g, b) { - this.r = r; - this.g = g; - this.b = b; - return this; - } - - setHSL(h, s, l) { - // h,s,l ranges are in 0.0 - 1.0 - h = euclideanModulo(h, 1); - s = clamp(s, 0, 1); - l = clamp(l, 0, 1); - - if (s === 0) { - this.r = this.g = this.b = l; - } else { - const p = l <= 0.5 ? l * (1 + s) : l + s - l * s; - const q = 2 * l - p; - this.r = hue2rgb(q, p, h + 1 / 3); - this.g = hue2rgb(q, p, h); - this.b = hue2rgb(q, p, h - 1 / 3); - } - - return this; - } - - setStyle(style) { - function handleAlpha(string) { - if (string === undefined) return; - - if (parseFloat(string) < 1) { - console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.'); - } - } - - let m; - - if (m = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(style)) { - // rgb / hsl - let color; - const name = m[1]; - const components = m[2]; - - switch (name) { - case 'rgb': - case 'rgba': - if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min(255, parseInt(color[1], 10)) / 255; - this.g = Math.min(255, parseInt(color[2], 10)) / 255; - this.b = Math.min(255, parseInt(color[3], 10)) / 255; - handleAlpha(color[4]); - return this; - } - - if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min(100, parseInt(color[1], 10)) / 100; - this.g = Math.min(100, parseInt(color[2], 10)) / 100; - this.b = Math.min(100, parseInt(color[3], 10)) / 100; - handleAlpha(color[4]); - return this; - } - - break; - - case 'hsl': - case 'hsla': - if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - const h = parseFloat(color[1]) / 360; - const s = parseInt(color[2], 10) / 100; - const l = parseInt(color[3], 10) / 100; - handleAlpha(color[4]); - return this.setHSL(h, s, l); - } - - break; - } - } else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) { - // hex color - const hex = m[1]; - const size = hex.length; - - if (size === 3) { - // #ff0 - this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255; - this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255; - this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255; - return this; - } else if (size === 6) { - // #ff0000 - this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255; - this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255; - this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255; - return this; - } - } - - if (style && style.length > 0) { - return this.setColorName(style); - } - - return this; - } - - setColorName(style) { - // color keywords - const hex = _colorKeywords[style.toLowerCase()]; - - if (hex !== undefined) { - // red - this.setHex(hex); - } else { - // unknown color - console.warn('THREE.Color: Unknown color ' + style); - } - - return this; - } - - clone() { - return new this.constructor(this.r, this.g, this.b); - } - - copy(color) { - this.r = color.r; - this.g = color.g; - this.b = color.b; - return this; - } - - copyGammaToLinear(color, gammaFactor = 2.0) { - this.r = Math.pow(color.r, gammaFactor); - this.g = Math.pow(color.g, gammaFactor); - this.b = Math.pow(color.b, gammaFactor); - return this; - } - - copyLinearToGamma(color, gammaFactor = 2.0) { - const safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0; - this.r = Math.pow(color.r, safeInverse); - this.g = Math.pow(color.g, safeInverse); - this.b = Math.pow(color.b, safeInverse); - return this; - } - - convertGammaToLinear(gammaFactor) { - this.copyGammaToLinear(this, gammaFactor); - return this; - } - - convertLinearToGamma(gammaFactor) { - this.copyLinearToGamma(this, gammaFactor); - return this; - } - - copySRGBToLinear(color) { - this.r = SRGBToLinear(color.r); - this.g = SRGBToLinear(color.g); - this.b = SRGBToLinear(color.b); - return this; - } - - copyLinearToSRGB(color) { - this.r = LinearToSRGB(color.r); - this.g = LinearToSRGB(color.g); - this.b = LinearToSRGB(color.b); - return this; - } - - convertSRGBToLinear() { - this.copySRGBToLinear(this); - return this; - } - - convertLinearToSRGB() { - this.copyLinearToSRGB(this); - return this; - } - - getHex() { - return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; - } - - getHexString() { - return ('000000' + this.getHex().toString(16)).slice(-6); - } - - getHSL(target) { - // h,s,l ranges are in 0.0 - 1.0 - const r = this.r, - g = this.g, - b = this.b; - const max = Math.max(r, g, b); - const min = Math.min(r, g, b); - let hue, saturation; - const lightness = (min + max) / 2.0; - - if (min === max) { - hue = 0; - saturation = 0; - } else { - const delta = max - min; - saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); - - switch (max) { - case r: - hue = (g - b) / delta + (g < b ? 6 : 0); - break; - - case g: - hue = (b - r) / delta + 2; - break; - - case b: - hue = (r - g) / delta + 4; - break; - } - - hue /= 6; - } - - target.h = hue; - target.s = saturation; - target.l = lightness; - return target; - } - - getStyle() { - return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')'; - } - - offsetHSL(h, s, l) { - this.getHSL(_hslA); - _hslA.h += h; - _hslA.s += s; - _hslA.l += l; - this.setHSL(_hslA.h, _hslA.s, _hslA.l); - return this; - } - - add(color) { - this.r += color.r; - this.g += color.g; - this.b += color.b; - return this; - } - - addColors(color1, color2) { - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - return this; - } - - addScalar(s) { - this.r += s; - this.g += s; - this.b += s; - return this; - } - - sub(color) { - this.r = Math.max(0, this.r - color.r); - this.g = Math.max(0, this.g - color.g); - this.b = Math.max(0, this.b - color.b); - return this; - } - - multiply(color) { - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - return this; - } - - multiplyScalar(s) { - this.r *= s; - this.g *= s; - this.b *= s; - return this; - } - - lerp(color, alpha) { - this.r += (color.r - this.r) * alpha; - this.g += (color.g - this.g) * alpha; - this.b += (color.b - this.b) * alpha; - return this; - } - - lerpColors(color1, color2, alpha) { - this.r = color1.r + (color2.r - color1.r) * alpha; - this.g = color1.g + (color2.g - color1.g) * alpha; - this.b = color1.b + (color2.b - color1.b) * alpha; - return this; - } - - lerpHSL(color, alpha) { - this.getHSL(_hslA); - color.getHSL(_hslB); - const h = lerp(_hslA.h, _hslB.h, alpha); - const s = lerp(_hslA.s, _hslB.s, alpha); - const l = lerp(_hslA.l, _hslB.l, alpha); - this.setHSL(h, s, l); - return this; - } - - equals(c) { - return c.r === this.r && c.g === this.g && c.b === this.b; - } - - fromArray(array, offset = 0) { - this.r = array[offset]; - this.g = array[offset + 1]; - this.b = array[offset + 2]; - return this; - } - - toArray(array = [], offset = 0) { - array[offset] = this.r; - array[offset + 1] = this.g; - array[offset + 2] = this.b; - return array; - } - - fromBufferAttribute(attribute, index) { - this.r = attribute.getX(index); - this.g = attribute.getY(index); - this.b = attribute.getZ(index); - - if (attribute.normalized === true) { - // assuming Uint8Array - this.r /= 255; - this.g /= 255; - this.b /= 255; - } - - return this; - } - - toJSON() { - return this.getHex(); - } - - } - - Color.NAMES = _colorKeywords; - Color.prototype.isColor = true; - Color.prototype.r = 1; - Color.prototype.g = 1; - Color.prototype.b = 1; - - /** - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * } - */ - - class MeshBasicMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'MeshBasicMaterial'; - this.color = new Color(0xffffff); // emissive - - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - return this; - } - - } - - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - const _vector$9 = /*@__PURE__*/new Vector3(); - - const _vector2$1 = /*@__PURE__*/new Vector2(); - - class BufferAttribute { - constructor(array, itemSize, normalized) { - if (Array.isArray(array)) { - throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); - } - - this.name = ''; - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - this.usage = StaticDrawUsage; - this.updateRange = { - offset: 0, - count: -1 - }; - this.version = 0; - } - - onUploadCallback() { - } - - set needsUpdate(value) { - if (value === true) this.version++; - } - - setUsage(value) { - this.usage = value; - return this; - } - - copy(source) { - this.name = source.name; - this.array = new source.array.constructor(source.array); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - this.usage = source.usage; - return this; - } - - copyAt(index1, attribute, index2) { - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for (let i = 0, l = this.itemSize; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } - - return this; - } - - copyArray(array) { - this.array.set(array); - return this; - } - - copyColorsArray(colors) { - const array = this.array; - let offset = 0; - - for (let i = 0, l = colors.length; i < l; i++) { - let color = colors[i]; - - if (color === undefined) { - console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i); - color = new Color(); - } - - array[offset++] = color.r; - array[offset++] = color.g; - array[offset++] = color.b; - } - - return this; - } - - copyVector2sArray(vectors) { - const array = this.array; - let offset = 0; - - for (let i = 0, l = vectors.length; i < l; i++) { - let vector = vectors[i]; - - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i); - vector = new Vector2(); - } - - array[offset++] = vector.x; - array[offset++] = vector.y; - } - - return this; - } - - copyVector3sArray(vectors) { - const array = this.array; - let offset = 0; - - for (let i = 0, l = vectors.length; i < l; i++) { - let vector = vectors[i]; - - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i); - vector = new Vector3(); - } - - array[offset++] = vector.x; - array[offset++] = vector.y; - array[offset++] = vector.z; - } - - return this; - } - - copyVector4sArray(vectors) { - const array = this.array; - let offset = 0; - - for (let i = 0, l = vectors.length; i < l; i++) { - let vector = vectors[i]; - - if (vector === undefined) { - console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i); - vector = new Vector4(); - } - - array[offset++] = vector.x; - array[offset++] = vector.y; - array[offset++] = vector.z; - array[offset++] = vector.w; - } - - return this; - } - - applyMatrix3(m) { - if (this.itemSize === 2) { - for (let i = 0, l = this.count; i < l; i++) { - _vector2$1.fromBufferAttribute(this, i); - - _vector2$1.applyMatrix3(m); - - this.setXY(i, _vector2$1.x, _vector2$1.y); - } - } else if (this.itemSize === 3) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.fromBufferAttribute(this, i); - - _vector$9.applyMatrix3(m); - - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - } - - return this; - } - - applyMatrix4(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.x = this.getX(i); - _vector$9.y = this.getY(i); - _vector$9.z = this.getZ(i); - - _vector$9.applyMatrix4(m); - - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - - return this; - } - - applyNormalMatrix(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.x = this.getX(i); - _vector$9.y = this.getY(i); - _vector$9.z = this.getZ(i); - - _vector$9.applyNormalMatrix(m); - - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - - return this; - } - - transformDirection(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.x = this.getX(i); - _vector$9.y = this.getY(i); - _vector$9.z = this.getZ(i); - - _vector$9.transformDirection(m); - - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - - return this; - } - - set(value, offset = 0) { - this.array.set(value, offset); - return this; - } - - getX(index) { - return this.array[index * this.itemSize]; - } - - setX(index, x) { - this.array[index * this.itemSize] = x; - return this; - } - - getY(index) { - return this.array[index * this.itemSize + 1]; - } - - setY(index, y) { - this.array[index * this.itemSize + 1] = y; - return this; - } - - getZ(index) { - return this.array[index * this.itemSize + 2]; - } - - setZ(index, z) { - this.array[index * this.itemSize + 2] = z; - return this; - } - - getW(index) { - return this.array[index * this.itemSize + 3]; - } - - setW(index, w) { - this.array[index * this.itemSize + 3] = w; - return this; - } - - setXY(index, x, y) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - return this; - } - - setXYZ(index, x, y, z) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - return this; - } - - setXYZW(index, x, y, z, w) { - index *= this.itemSize; - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - this.array[index + 3] = w; - return this; - } - - onUpload(callback) { - this.onUploadCallback = callback; - return this; - } - - clone() { - return new this.constructor(this.array, this.itemSize).copy(this); - } - - toJSON() { - const data = { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.prototype.slice.call(this.array), - normalized: this.normalized - }; - if (this.name !== '') data.name = this.name; - if (this.usage !== StaticDrawUsage) data.usage = this.usage; - if (this.updateRange.offset !== 0 || this.updateRange.count !== -1) data.updateRange = this.updateRange; - return data; - } - - } - - BufferAttribute.prototype.isBufferAttribute = true; // - - class Int8BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Int8Array(array), itemSize, normalized); - } - - } - - class Uint8BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint8Array(array), itemSize, normalized); - } - - } - - class Uint8ClampedBufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint8ClampedArray(array), itemSize, normalized); - } - - } - - class Int16BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Int16Array(array), itemSize, normalized); - } - - } - - class Uint16BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint16Array(array), itemSize, normalized); - } - - } - - class Int32BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Int32Array(array), itemSize, normalized); - } - - } - - class Uint32BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint32Array(array), itemSize, normalized); - } - - } - - class Float16BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint16Array(array), itemSize, normalized); - } - - } - - Float16BufferAttribute.prototype.isFloat16BufferAttribute = true; - - class Float32BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Float32Array(array), itemSize, normalized); - } - - } - - class Float64BufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Float64Array(array), itemSize, normalized); - } - - } // - - function arrayMax(array) { - if (array.length === 0) return -Infinity; - let max = array[0]; - - for (let i = 1, l = array.length; i < l; ++i) { - if (array[i] > max) max = array[i]; - } - - return max; - } - - const TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - Uint8ClampedArray: Uint8ClampedArray, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - function getTypedArray(type, buffer) { - return new TYPED_ARRAYS[type](buffer); - } - - let _id = 0; - - const _m1 = /*@__PURE__*/new Matrix4(); - - const _obj = /*@__PURE__*/new Object3D(); - - const _offset = /*@__PURE__*/new Vector3(); - - const _box$1 = /*@__PURE__*/new Box3(); - - const _boxMorphTargets = /*@__PURE__*/new Box3(); - - const _vector$8 = /*@__PURE__*/new Vector3(); - - class BufferGeometry extends EventDispatcher { - constructor() { - super(); - Object.defineProperty(this, 'id', { - value: _id++ - }); - this.uuid = generateUUID(); - this.name = ''; - this.type = 'BufferGeometry'; - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.morphTargetsRelative = false; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - this.drawRange = { - start: 0, - count: Infinity - }; - this.userData = {}; - } - - getIndex() { - return this.index; - } - - setIndex(index) { - if (Array.isArray(index)) { - this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); - } else { - this.index = index; - } - - return this; - } - - getAttribute(name) { - return this.attributes[name]; - } - - setAttribute(name, attribute) { - this.attributes[name] = attribute; - return this; - } - - deleteAttribute(name) { - delete this.attributes[name]; - return this; - } - - hasAttribute(name) { - return this.attributes[name] !== undefined; - } - - addGroup(start, count, materialIndex = 0) { - this.groups.push({ - start: start, - count: count, - materialIndex: materialIndex - }); - } - - clearGroups() { - this.groups = []; - } - - setDrawRange(start, count) { - this.drawRange.start = start; - this.drawRange.count = count; - } - - applyMatrix4(matrix) { - const position = this.attributes.position; - - if (position !== undefined) { - position.applyMatrix4(matrix); - position.needsUpdate = true; - } - - const normal = this.attributes.normal; - - if (normal !== undefined) { - const normalMatrix = new Matrix3().getNormalMatrix(matrix); - normal.applyNormalMatrix(normalMatrix); - normal.needsUpdate = true; - } - - const tangent = this.attributes.tangent; - - if (tangent !== undefined) { - tangent.transformDirection(matrix); - tangent.needsUpdate = true; - } - - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } - - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } - - return this; - } - - applyQuaternion(q) { - _m1.makeRotationFromQuaternion(q); - - this.applyMatrix4(_m1); - return this; - } - - rotateX(angle) { - // rotate geometry around world x-axis - _m1.makeRotationX(angle); - - this.applyMatrix4(_m1); - return this; - } - - rotateY(angle) { - // rotate geometry around world y-axis - _m1.makeRotationY(angle); - - this.applyMatrix4(_m1); - return this; - } - - rotateZ(angle) { - // rotate geometry around world z-axis - _m1.makeRotationZ(angle); - - this.applyMatrix4(_m1); - return this; - } - - translate(x, y, z) { - // translate geometry - _m1.makeTranslation(x, y, z); - - this.applyMatrix4(_m1); - return this; - } - - scale(x, y, z) { - // scale geometry - _m1.makeScale(x, y, z); - - this.applyMatrix4(_m1); - return this; - } - - lookAt(vector) { - _obj.lookAt(vector); - - _obj.updateMatrix(); - - this.applyMatrix4(_obj.matrix); - return this; - } - - center() { - this.computeBoundingBox(); - this.boundingBox.getCenter(_offset).negate(); - this.translate(_offset.x, _offset.y, _offset.z); - return this; - } - - setFromPoints(points) { - const position = []; - - for (let i = 0, l = points.length; i < l; i++) { - const point = points[i]; - position.push(point.x, point.y, point.z || 0); - } - - this.setAttribute('position', new Float32BufferAttribute(position, 3)); - return this; - } - - computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - - const position = this.attributes.position; - const morphAttributesPosition = this.morphAttributes.position; - - if (position && position.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this); - this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity)); - return; - } - - if (position !== undefined) { - this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present - - if (morphAttributesPosition) { - for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { - const morphAttribute = morphAttributesPosition[i]; - - _box$1.setFromBufferAttribute(morphAttribute); - - if (this.morphTargetsRelative) { - _vector$8.addVectors(this.boundingBox.min, _box$1.min); - - this.boundingBox.expandByPoint(_vector$8); - - _vector$8.addVectors(this.boundingBox.max, _box$1.max); - - this.boundingBox.expandByPoint(_vector$8); - } else { - this.boundingBox.expandByPoint(_box$1.min); - this.boundingBox.expandByPoint(_box$1.max); - } - } - } - } else { - this.boundingBox.makeEmpty(); - } - - if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { - console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); - } - } - - computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - - const position = this.attributes.position; - const morphAttributesPosition = this.morphAttributes.position; - - if (position && position.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this); - this.boundingSphere.set(new Vector3(), Infinity); - return; - } - - if (position) { - // first, find the center of the bounding sphere - const center = this.boundingSphere.center; - - _box$1.setFromBufferAttribute(position); // process morph attributes if present - - - if (morphAttributesPosition) { - for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { - const morphAttribute = morphAttributesPosition[i]; - - _boxMorphTargets.setFromBufferAttribute(morphAttribute); - - if (this.morphTargetsRelative) { - _vector$8.addVectors(_box$1.min, _boxMorphTargets.min); - - _box$1.expandByPoint(_vector$8); - - _vector$8.addVectors(_box$1.max, _boxMorphTargets.max); - - _box$1.expandByPoint(_vector$8); - } else { - _box$1.expandByPoint(_boxMorphTargets.min); - - _box$1.expandByPoint(_boxMorphTargets.max); - } - } - } - - _box$1.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - - let maxRadiusSq = 0; - - for (let i = 0, il = position.count; i < il; i++) { - _vector$8.fromBufferAttribute(position, i); - - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); - } // process morph attributes if present - - - if (morphAttributesPosition) { - for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { - const morphAttribute = morphAttributesPosition[i]; - const morphTargetsRelative = this.morphTargetsRelative; - - for (let j = 0, jl = morphAttribute.count; j < jl; j++) { - _vector$8.fromBufferAttribute(morphAttribute, j); - - if (morphTargetsRelative) { - _offset.fromBufferAttribute(position, j); - - _vector$8.add(_offset); - } - - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); - } - } - } - - this.boundingSphere.radius = Math.sqrt(maxRadiusSq); - - if (isNaN(this.boundingSphere.radius)) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); - } - } - } - - computeTangents() { - const index = this.index; - const attributes = this.attributes; // based on http://www.terathon.com/code/tangent.html - // (per vertex tangents) - - if (index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined) { - console.error('THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)'); - return; - } - - const indices = index.array; - const positions = attributes.position.array; - const normals = attributes.normal.array; - const uvs = attributes.uv.array; - const nVertices = positions.length / 3; - - if (attributes.tangent === undefined) { - this.setAttribute('tangent', new BufferAttribute(new Float32Array(4 * nVertices), 4)); - } - - const tangents = attributes.tangent.array; - const tan1 = [], - tan2 = []; - - for (let i = 0; i < nVertices; i++) { - tan1[i] = new Vector3(); - tan2[i] = new Vector3(); - } - - const vA = new Vector3(), - vB = new Vector3(), - vC = new Vector3(), - uvA = new Vector2(), - uvB = new Vector2(), - uvC = new Vector2(), - sdir = new Vector3(), - tdir = new Vector3(); - - function handleTriangle(a, b, c) { - vA.fromArray(positions, a * 3); - vB.fromArray(positions, b * 3); - vC.fromArray(positions, c * 3); - uvA.fromArray(uvs, a * 2); - uvB.fromArray(uvs, b * 2); - uvC.fromArray(uvs, c * 2); - vB.sub(vA); - vC.sub(vA); - uvB.sub(uvA); - uvC.sub(uvA); - const r = 1.0 / (uvB.x * uvC.y - uvC.x * uvB.y); // silently ignore degenerate uv triangles having coincident or colinear vertices - - if (!isFinite(r)) return; - sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r); - tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r); - tan1[a].add(sdir); - tan1[b].add(sdir); - tan1[c].add(sdir); - tan2[a].add(tdir); - tan2[b].add(tdir); - tan2[c].add(tdir); - } - - let groups = this.groups; - - if (groups.length === 0) { - groups = [{ - start: 0, - count: indices.length - }]; - } - - for (let i = 0, il = groups.length; i < il; ++i) { - const group = groups[i]; - const start = group.start; - const count = group.count; - - for (let j = start, jl = start + count; j < jl; j += 3) { - handleTriangle(indices[j + 0], indices[j + 1], indices[j + 2]); - } - } - - const tmp = new Vector3(), - tmp2 = new Vector3(); - const n = new Vector3(), - n2 = new Vector3(); - - function handleVertex(v) { - n.fromArray(normals, v * 3); - n2.copy(n); - const t = tan1[v]; // Gram-Schmidt orthogonalize - - tmp.copy(t); - tmp.sub(n.multiplyScalar(n.dot(t))).normalize(); // Calculate handedness - - tmp2.crossVectors(n2, t); - const test = tmp2.dot(tan2[v]); - const w = test < 0.0 ? -1.0 : 1.0; - tangents[v * 4] = tmp.x; - tangents[v * 4 + 1] = tmp.y; - tangents[v * 4 + 2] = tmp.z; - tangents[v * 4 + 3] = w; - } - - for (let i = 0, il = groups.length; i < il; ++i) { - const group = groups[i]; - const start = group.start; - const count = group.count; - - for (let j = start, jl = start + count; j < jl; j += 3) { - handleVertex(indices[j + 0]); - handleVertex(indices[j + 1]); - handleVertex(indices[j + 2]); - } - } - } - - computeVertexNormals() { - const index = this.index; - const positionAttribute = this.getAttribute('position'); - - if (positionAttribute !== undefined) { - let normalAttribute = this.getAttribute('normal'); - - if (normalAttribute === undefined) { - normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); - this.setAttribute('normal', normalAttribute); - } else { - // reset existing normals to zero - for (let i = 0, il = normalAttribute.count; i < il; i++) { - normalAttribute.setXYZ(i, 0, 0, 0); - } - } - - const pA = new Vector3(), - pB = new Vector3(), - pC = new Vector3(); - const nA = new Vector3(), - nB = new Vector3(), - nC = new Vector3(); - const cb = new Vector3(), - ab = new Vector3(); // indexed elements - - if (index) { - for (let i = 0, il = index.count; i < il; i += 3) { - const vA = index.getX(i + 0); - const vB = index.getX(i + 1); - const vC = index.getX(i + 2); - pA.fromBufferAttribute(positionAttribute, vA); - pB.fromBufferAttribute(positionAttribute, vB); - pC.fromBufferAttribute(positionAttribute, vC); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - nA.fromBufferAttribute(normalAttribute, vA); - nB.fromBufferAttribute(normalAttribute, vB); - nC.fromBufferAttribute(normalAttribute, vC); - nA.add(cb); - nB.add(cb); - nC.add(cb); - normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); - normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); - normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); - } - } else { - // non-indexed elements (unconnected triangle soup) - for (let i = 0, il = positionAttribute.count; i < il; i += 3) { - pA.fromBufferAttribute(positionAttribute, i + 0); - pB.fromBufferAttribute(positionAttribute, i + 1); - pC.fromBufferAttribute(positionAttribute, i + 2); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z); - } - } - - this.normalizeNormals(); - normalAttribute.needsUpdate = true; - } - } - - merge(geometry, offset) { - if (!(geometry && geometry.isBufferGeometry)) { - console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry); - return; - } - - if (offset === undefined) { - offset = 0; - console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'); - } - - const attributes = this.attributes; - - for (const key in attributes) { - if (geometry.attributes[key] === undefined) continue; - const attribute1 = attributes[key]; - const attributeArray1 = attribute1.array; - const attribute2 = geometry.attributes[key]; - const attributeArray2 = attribute2.array; - const attributeOffset = attribute2.itemSize * offset; - const length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset); - - for (let i = 0, j = attributeOffset; i < length; i++, j++) { - attributeArray1[j] = attributeArray2[i]; - } - } - - return this; - } - - normalizeNormals() { - const normals = this.attributes.normal; - - for (let i = 0, il = normals.count; i < il; i++) { - _vector$8.fromBufferAttribute(normals, i); - - _vector$8.normalize(); - - normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z); - } - } - - toNonIndexed() { - function convertBufferAttribute(attribute, indices) { - const array = attribute.array; - const itemSize = attribute.itemSize; - const normalized = attribute.normalized; - const array2 = new array.constructor(indices.length * itemSize); - let index = 0, - index2 = 0; - - for (let i = 0, l = indices.length; i < l; i++) { - if (attribute.isInterleavedBufferAttribute) { - index = indices[i] * attribute.data.stride + attribute.offset; - } else { - index = indices[i] * itemSize; - } - - for (let j = 0; j < itemSize; j++) { - array2[index2++] = array[index++]; - } - } - - return new BufferAttribute(array2, itemSize, normalized); - } // - - - if (this.index === null) { - console.warn('THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.'); - return this; - } - - const geometry2 = new BufferGeometry(); - const indices = this.index.array; - const attributes = this.attributes; // attributes - - for (const name in attributes) { - const attribute = attributes[name]; - const newAttribute = convertBufferAttribute(attribute, indices); - geometry2.setAttribute(name, newAttribute); - } // morph attributes - - - const morphAttributes = this.morphAttributes; - - for (const name in morphAttributes) { - const morphArray = []; - const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes - - for (let i = 0, il = morphAttribute.length; i < il; i++) { - const attribute = morphAttribute[i]; - const newAttribute = convertBufferAttribute(attribute, indices); - morphArray.push(newAttribute); - } - - geometry2.morphAttributes[name] = morphArray; - } - - geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups - - const groups = this.groups; - - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - geometry2.addGroup(group.start, group.count, group.materialIndex); - } - - return geometry2; - } - - toJSON() { - const data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== '') data.name = this.name; - if (Object.keys(this.userData).length > 0) data.userData = this.userData; - - if (this.parameters !== undefined) { - const parameters = this.parameters; - - for (const key in parameters) { - if (parameters[key] !== undefined) data[key] = parameters[key]; - } - - return data; - } // for simplicity the code assumes attributes are not shared across geometries, see #15811 - - - data.data = { - attributes: {} - }; - const index = this.index; - - if (index !== null) { - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call(index.array) - }; - } - - const attributes = this.attributes; - - for (const key in attributes) { - const attribute = attributes[key]; - data.data.attributes[key] = attribute.toJSON(data.data); - } - - const morphAttributes = {}; - let hasMorphAttributes = false; - - for (const key in this.morphAttributes) { - const attributeArray = this.morphAttributes[key]; - const array = []; - - for (let i = 0, il = attributeArray.length; i < il; i++) { - const attribute = attributeArray[i]; - array.push(attribute.toJSON(data.data)); - } - - if (array.length > 0) { - morphAttributes[key] = array; - hasMorphAttributes = true; - } - } - - if (hasMorphAttributes) { - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; - } - - const groups = this.groups; - - if (groups.length > 0) { - data.data.groups = JSON.parse(JSON.stringify(groups)); - } - - const boundingSphere = this.boundingSphere; - - if (boundingSphere !== null) { - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - } - - return data; - } - - clone() { - /* - // Handle primitives - const parameters = this.parameters; - if ( parameters !== undefined ) { - const values = []; - for ( const key in parameters ) { - values.push( parameters[ key ] ); - } - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - } - return new this.constructor().copy( this ); - */ - return new BufferGeometry().copy(this); - } - - copy(source) { - // reset - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; // used for storing cloned, shared data - - const data = {}; // name - - this.name = source.name; // index - - const index = source.index; - - if (index !== null) { - this.setIndex(index.clone(data)); - } // attributes - - - const attributes = source.attributes; - - for (const name in attributes) { - const attribute = attributes[name]; - this.setAttribute(name, attribute.clone(data)); - } // morph attributes - - - const morphAttributes = source.morphAttributes; - - for (const name in morphAttributes) { - const array = []; - const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes - - for (let i = 0, l = morphAttribute.length; i < l; i++) { - array.push(morphAttribute[i].clone(data)); - } - - this.morphAttributes[name] = array; - } - - this.morphTargetsRelative = source.morphTargetsRelative; // groups - - const groups = source.groups; - - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - this.addGroup(group.start, group.count, group.materialIndex); - } // bounding box - - - const boundingBox = source.boundingBox; - - if (boundingBox !== null) { - this.boundingBox = boundingBox.clone(); - } // bounding sphere - - - const boundingSphere = source.boundingSphere; - - if (boundingSphere !== null) { - this.boundingSphere = boundingSphere.clone(); - } // draw range - - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; // user data - - this.userData = source.userData; - return this; - } - - dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - - } - - BufferGeometry.prototype.isBufferGeometry = true; - - const _inverseMatrix$2 = /*@__PURE__*/new Matrix4(); - - const _ray$2 = /*@__PURE__*/new Ray(); - - const _sphere$3 = /*@__PURE__*/new Sphere(); - - const _vA$1 = /*@__PURE__*/new Vector3(); - - const _vB$1 = /*@__PURE__*/new Vector3(); - - const _vC$1 = /*@__PURE__*/new Vector3(); - - const _tempA = /*@__PURE__*/new Vector3(); - - const _tempB = /*@__PURE__*/new Vector3(); - - const _tempC = /*@__PURE__*/new Vector3(); - - const _morphA = /*@__PURE__*/new Vector3(); - - const _morphB = /*@__PURE__*/new Vector3(); - - const _morphC = /*@__PURE__*/new Vector3(); - - const _uvA$1 = /*@__PURE__*/new Vector2(); - - const _uvB$1 = /*@__PURE__*/new Vector2(); - - const _uvC$1 = /*@__PURE__*/new Vector2(); - - const _intersectionPoint = /*@__PURE__*/new Vector3(); - - const _intersectionPointWorld = /*@__PURE__*/new Vector3(); - - class Mesh extends Object3D { - constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) { - super(); - this.type = 'Mesh'; - this.geometry = geometry; - this.material = material; - this.updateMorphTargets(); - } - - copy(source) { - super.copy(source); - - if (source.morphTargetInfluences !== undefined) { - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - } - - if (source.morphTargetDictionary !== undefined) { - this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); - } - - this.material = source.material; - this.geometry = source.geometry; - return this; - } - - updateMorphTargets() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - - raycast(raycaster, intersects) { - const geometry = this.geometry; - const material = this.material; - const matrixWorld = this.matrixWorld; - if (material === undefined) return; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$3.copy(geometry.boundingSphere); - - _sphere$3.applyMatrix4(matrixWorld); - - if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; // - - _inverseMatrix$2.copy(matrixWorld).invert(); - - _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); // Check boundingBox before continuing - - - if (geometry.boundingBox !== null) { - if (_ray$2.intersectsBox(geometry.boundingBox) === false) return; - } - - let intersection; - - if (geometry.isBufferGeometry) { - const index = geometry.index; - const position = geometry.attributes.position; - const morphPosition = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - const uv = geometry.attributes.uv; - const uv2 = geometry.attributes.uv2; - const groups = geometry.groups; - const drawRange = geometry.drawRange; - - if (index !== null) { - // indexed buffer geometry - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(group.start + group.count, drawRange.start + drawRange.count); - - for (let j = start, jl = end; j < jl; j += 3) { - const a = index.getX(j); - const b = index.getX(j + 1); - const c = index.getX(j + 2); - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics - - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i += 3) { - const a = index.getX(i); - const b = index.getX(i + 1); - const c = index.getX(i + 2); - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics - - intersects.push(intersection); - } - } - } - } else if (position !== undefined) { - // non-indexed buffer geometry - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(group.start + group.count, drawRange.start + drawRange.count); - - for (let j = start, jl = end; j < jl; j += 3) { - const a = j; - const b = j + 1; - const c = j + 2; - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics - - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(position.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i += 3) { - const a = i; - const b = i + 1; - const c = i + 2; - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics - - intersects.push(intersection); - } - } - } - } - } else if (geometry.isGeometry) { - console.error('THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - - } - - Mesh.prototype.isMesh = true; - - function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { - let intersect; - - if (material.side === BackSide) { - intersect = ray.intersectTriangle(pC, pB, pA, true, point); - } else { - intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point); - } - - if (intersect === null) return null; - - _intersectionPointWorld.copy(point); - - _intersectionPointWorld.applyMatrix4(object.matrixWorld); - - const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); - if (distance < raycaster.near || distance > raycaster.far) return null; - return { - distance: distance, - point: _intersectionPointWorld.clone(), - object: object - }; - } - - function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) { - _vA$1.fromBufferAttribute(position, a); - - _vB$1.fromBufferAttribute(position, b); - - _vC$1.fromBufferAttribute(position, c); - - const morphInfluences = object.morphTargetInfluences; - - if (morphPosition && morphInfluences) { - _morphA.set(0, 0, 0); - - _morphB.set(0, 0, 0); - - _morphC.set(0, 0, 0); - - for (let i = 0, il = morphPosition.length; i < il; i++) { - const influence = morphInfluences[i]; - const morphAttribute = morphPosition[i]; - if (influence === 0) continue; - - _tempA.fromBufferAttribute(morphAttribute, a); - - _tempB.fromBufferAttribute(morphAttribute, b); - - _tempC.fromBufferAttribute(morphAttribute, c); - - if (morphTargetsRelative) { - _morphA.addScaledVector(_tempA, influence); - - _morphB.addScaledVector(_tempB, influence); - - _morphC.addScaledVector(_tempC, influence); - } else { - _morphA.addScaledVector(_tempA.sub(_vA$1), influence); - - _morphB.addScaledVector(_tempB.sub(_vB$1), influence); - - _morphC.addScaledVector(_tempC.sub(_vC$1), influence); - } - } - - _vA$1.add(_morphA); - - _vB$1.add(_morphB); - - _vC$1.add(_morphC); - } - - if (object.isSkinnedMesh) { - object.boneTransform(a, _vA$1); - object.boneTransform(b, _vB$1); - object.boneTransform(c, _vC$1); - } - - const intersection = checkIntersection(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint); - - if (intersection) { - if (uv) { - _uvA$1.fromBufferAttribute(uv, a); - - _uvB$1.fromBufferAttribute(uv, b); - - _uvC$1.fromBufferAttribute(uv, c); - - intersection.uv = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); - } - - if (uv2) { - _uvA$1.fromBufferAttribute(uv2, a); - - _uvB$1.fromBufferAttribute(uv2, b); - - _uvC$1.fromBufferAttribute(uv2, c); - - intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); - } - - const face = { - a: a, - b: b, - c: c, - normal: new Vector3(), - materialIndex: 0 - }; - Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal); - intersection.face = face; - } - - return intersection; - } - - class BoxGeometry extends BufferGeometry { - constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) { - super(); - this.type = 'BoxGeometry'; - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - const scope = this; // segments - - widthSegments = Math.floor(widthSegments); - heightSegments = Math.floor(heightSegments); - depthSegments = Math.floor(depthSegments); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // helper variables - - let numberOfVertices = 0; - let groupStart = 0; // build each side of the box geometry - - buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px - - buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx - - buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py - - buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny - - buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz - - buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz - // build geometry - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) { - const segmentWidth = width / gridX; - const segmentHeight = height / gridY; - const widthHalf = width / 2; - const heightHalf = height / 2; - const depthHalf = depth / 2; - const gridX1 = gridX + 1; - const gridY1 = gridY + 1; - let vertexCounter = 0; - let groupCount = 0; - const vector = new Vector3(); // generate vertices, normals and uvs - - for (let iy = 0; iy < gridY1; iy++) { - const y = iy * segmentHeight - heightHalf; - - for (let ix = 0; ix < gridX1; ix++) { - const x = ix * segmentWidth - widthHalf; // set values to correct vector component - - vector[u] = x * udir; - vector[v] = y * vdir; - vector[w] = depthHalf; // now apply vector to vertex buffer - - vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component - - vector[u] = 0; - vector[v] = 0; - vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer - - normals.push(vector.x, vector.y, vector.z); // uvs - - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); // counters - - vertexCounter += 1; - } - } // indices - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - - for (let iy = 0; iy < gridY; iy++) { - for (let ix = 0; ix < gridX; ix++) { - const a = numberOfVertices + ix + gridX1 * iy; - const b = numberOfVertices + ix + gridX1 * (iy + 1); - const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1); - const d = numberOfVertices + (ix + 1) + gridX1 * iy; // faces - - indices.push(a, b, d); - indices.push(b, c, d); // increase counter - - groupCount += 6; - } - } // add a group to the geometry. this will ensure multi material support - - - scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups - - groupStart += groupCount; // update total number of vertices - - numberOfVertices += vertexCounter; - } - } - - static fromJSON(data) { - return new BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments); - } - - } - - /** - * Uniform Utilities - */ - function cloneUniforms(src) { - const dst = {}; - - for (const u in src) { - dst[u] = {}; - - for (const p in src[u]) { - const property = src[u][p]; - - if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) { - dst[u][p] = property.clone(); - } else if (Array.isArray(property)) { - dst[u][p] = property.slice(); - } else { - dst[u][p] = property; - } - } - } - - return dst; - } - - function mergeUniforms(uniforms) { - const merged = {}; - - for (let u = 0; u < uniforms.length; u++) { - const tmp = cloneUniforms(uniforms[u]); - - for (const p in tmp) { - merged[p] = tmp[p]; - } - } - - return merged; - } // Legacy - - const UniformsUtils = { - clone: cloneUniforms, - merge: mergeUniforms - }; - - var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - - var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; - - /** - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: - * } - */ - - class ShaderMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'ShaderMaterial'; - this.defines = {}; - this.uniforms = {}; - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - this.linewidth = 1; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; // set to use scene fog - - this.lights = false; // set to use scene lights - - this.clipping = false; // set to use user-defined clipping planes - - this.extensions = { - derivatives: false, - // set to use derivatives - fragDepth: false, - // set to use fragment depth values - drawBuffers: false, - // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - - }; // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - - this.defaultAttributeValues = { - 'color': [1, 1, 1], - 'uv': [0, 0], - 'uv2': [0, 0] - }; - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - this.glslVersion = null; - - if (parameters !== undefined) { - if (parameters.attributes !== undefined) { - console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.'); - } - - this.setValues(parameters); - } - } - - copy(source) { - super.copy(source); - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - this.uniforms = cloneUniforms(source.uniforms); - this.defines = Object.assign({}, source.defines); - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.lights = source.lights; - this.clipping = source.clipping; - this.extensions = Object.assign({}, source.extensions); - this.glslVersion = source.glslVersion; - return this; - } - - toJSON(meta) { - const data = super.toJSON(meta); - data.glslVersion = this.glslVersion; - data.uniforms = {}; - - for (const name in this.uniforms) { - const uniform = this.uniforms[name]; - const value = uniform.value; - - if (value && value.isTexture) { - data.uniforms[name] = { - type: 't', - value: value.toJSON(meta).uuid - }; - } else if (value && value.isColor) { - data.uniforms[name] = { - type: 'c', - value: value.getHex() - }; - } else if (value && value.isVector2) { - data.uniforms[name] = { - type: 'v2', - value: value.toArray() - }; - } else if (value && value.isVector3) { - data.uniforms[name] = { - type: 'v3', - value: value.toArray() - }; - } else if (value && value.isVector4) { - data.uniforms[name] = { - type: 'v4', - value: value.toArray() - }; - } else if (value && value.isMatrix3) { - data.uniforms[name] = { - type: 'm3', - value: value.toArray() - }; - } else if (value && value.isMatrix4) { - data.uniforms[name] = { - type: 'm4', - value: value.toArray() - }; - } else { - data.uniforms[name] = { - value: value - }; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - } - } - - if (Object.keys(this.defines).length > 0) data.defines = this.defines; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - const extensions = {}; - - for (const key in this.extensions) { - if (this.extensions[key] === true) extensions[key] = true; - } - - if (Object.keys(extensions).length > 0) data.extensions = extensions; - return data; - } - - } - - ShaderMaterial.prototype.isShaderMaterial = true; - - class Camera extends Object3D { - constructor() { - super(); - this.type = 'Camera'; - this.matrixWorldInverse = new Matrix4(); - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - } - - copy(source, recursive) { - super.copy(source, recursive); - this.matrixWorldInverse.copy(source.matrixWorldInverse); - this.projectionMatrix.copy(source.projectionMatrix); - this.projectionMatrixInverse.copy(source.projectionMatrixInverse); - return this; - } - - getWorldDirection(target) { - this.updateWorldMatrix(true, false); - const e = this.matrixWorld.elements; - return target.set(-e[8], -e[9], -e[10]).normalize(); - } - - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - } - - updateWorldMatrix(updateParents, updateChildren) { - super.updateWorldMatrix(updateParents, updateChildren); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - } - - clone() { - return new this.constructor().copy(this); - } - - } - - Camera.prototype.isCamera = true; - - class PerspectiveCamera extends Camera { - constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) { - super(); - this.type = 'PerspectiveCamera'; - this.fov = fov; - this.zoom = 1; - this.near = near; - this.far = far; - this.focus = 10; - this.aspect = aspect; - this.view = null; - this.filmGauge = 35; // width of the film (default in millimeters) - - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - } - - copy(source, recursive) { - super.copy(source, recursive); - this.fov = source.fov; - this.zoom = source.zoom; - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign({}, source.view); - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - return this; - } - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - - - setFocalLength(focalLength) { - /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */ - const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope); - this.updateProjectionMatrix(); - } - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - - - getFocalLength() { - const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov); - return 0.5 * this.getFilmHeight() / vExtentSlope; - } - - getEffectiveFOV() { - return RAD2DEG * 2 * Math.atan(Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom); - } - - getFilmWidth() { - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min(this.aspect, 1); - } - - getFilmHeight() { - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max(this.aspect, 1); - } - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * const w = 1920; - * const h = 1080; - * const fullWidth = w * 3; - * const fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - - - setViewOffset(fullWidth, fullHeight, x, y, width, height) { - this.aspect = fullWidth / fullHeight; - - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - } - - clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } - - this.updateProjectionMatrix(); - } - - updateProjectionMatrix() { - const near = this.near; - let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom; - let height = 2 * top; - let width = this.aspect * height; - let left = -0.5 * width; - const view = this.view; - - if (this.view !== null && this.view.enabled) { - const fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - } - - const skew = this.filmOffset; - if (skew !== 0) left += near * skew / this.getFilmWidth(); - this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - } - - toJSON(meta) { - const data = super.toJSON(meta); - data.object.fov = this.fov; - data.object.zoom = this.zoom; - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - data.object.aspect = this.aspect; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - return data; - } - - } - - PerspectiveCamera.prototype.isPerspectiveCamera = true; - - const fov = 90, - aspect = 1; - - class CubeCamera extends Object3D { - constructor(near, far, renderTarget) { - super(); - this.type = 'CubeCamera'; - - if (renderTarget.isWebGLCubeRenderTarget !== true) { - console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.'); - return; - } - - this.renderTarget = renderTarget; - const cameraPX = new PerspectiveCamera(fov, aspect, near, far); - cameraPX.layers = this.layers; - cameraPX.up.set(0, -1, 0); - cameraPX.lookAt(new Vector3(1, 0, 0)); - this.add(cameraPX); - const cameraNX = new PerspectiveCamera(fov, aspect, near, far); - cameraNX.layers = this.layers; - cameraNX.up.set(0, -1, 0); - cameraNX.lookAt(new Vector3(-1, 0, 0)); - this.add(cameraNX); - const cameraPY = new PerspectiveCamera(fov, aspect, near, far); - cameraPY.layers = this.layers; - cameraPY.up.set(0, 0, 1); - cameraPY.lookAt(new Vector3(0, 1, 0)); - this.add(cameraPY); - const cameraNY = new PerspectiveCamera(fov, aspect, near, far); - cameraNY.layers = this.layers; - cameraNY.up.set(0, 0, -1); - cameraNY.lookAt(new Vector3(0, -1, 0)); - this.add(cameraNY); - const cameraPZ = new PerspectiveCamera(fov, aspect, near, far); - cameraPZ.layers = this.layers; - cameraPZ.up.set(0, -1, 0); - cameraPZ.lookAt(new Vector3(0, 0, 1)); - this.add(cameraPZ); - const cameraNZ = new PerspectiveCamera(fov, aspect, near, far); - cameraNZ.layers = this.layers; - cameraNZ.up.set(0, -1, 0); - cameraNZ.lookAt(new Vector3(0, 0, -1)); - this.add(cameraNZ); - } - - update(renderer, scene) { - if (this.parent === null) this.updateMatrixWorld(); - const renderTarget = this.renderTarget; - const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children; - const currentXrEnabled = renderer.xr.enabled; - const currentRenderTarget = renderer.getRenderTarget(); - renderer.xr.enabled = false; - const generateMipmaps = renderTarget.texture.generateMipmaps; - renderTarget.texture.generateMipmaps = false; - renderer.setRenderTarget(renderTarget, 0); - renderer.render(scene, cameraPX); - renderer.setRenderTarget(renderTarget, 1); - renderer.render(scene, cameraNX); - renderer.setRenderTarget(renderTarget, 2); - renderer.render(scene, cameraPY); - renderer.setRenderTarget(renderTarget, 3); - renderer.render(scene, cameraNY); - renderer.setRenderTarget(renderTarget, 4); - renderer.render(scene, cameraPZ); - renderTarget.texture.generateMipmaps = generateMipmaps; - renderer.setRenderTarget(renderTarget, 5); - renderer.render(scene, cameraNZ); - renderer.setRenderTarget(currentRenderTarget); - renderer.xr.enabled = currentXrEnabled; - } - - } - - class CubeTexture extends Texture { - constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - format = format !== undefined ? format : RGBFormat; - super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.flipY = false; - } - - get images() { - return this.image; - } - - set images(value) { - this.image = value; - } - - } - - CubeTexture.prototype.isCubeTexture = true; - - class WebGLCubeRenderTarget extends WebGLRenderTarget { - constructor(size, options, dummy) { - if (Number.isInteger(options)) { - console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )'); - options = dummy; - } - - super(size, size, options); - options = options || {}; // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) - // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, - // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. - // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped - // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture - // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). - - this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); - this.texture.isRenderTargetTexture = true; - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - this.texture._needsFlipEnvMap = false; - } - - fromEquirectangularTexture(renderer, texture) { - this.texture.type = texture.type; - this.texture.format = RGBAFormat; // see #18859 - - this.texture.encoding = texture.encoding; - this.texture.generateMipmaps = texture.generateMipmaps; - this.texture.minFilter = texture.minFilter; - this.texture.magFilter = texture.magFilter; - const shader = { - uniforms: { - tEquirect: { - value: null - } - }, - vertexShader: - /* glsl */ - ` - - varying vec3 vWorldDirection; - - vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); - - } - - void main() { - - vWorldDirection = transformDirection( position, modelMatrix ); - - #include - #include - - } - `, - fragmentShader: - /* glsl */ - ` - - uniform sampler2D tEquirect; - - varying vec3 vWorldDirection; - - #include - - void main() { - - vec3 direction = normalize( vWorldDirection ); - - vec2 sampleUV = equirectUv( direction ); - - gl_FragColor = texture2D( tEquirect, sampleUV ); - - } - ` - }; - const geometry = new BoxGeometry(5, 5, 5); - const material = new ShaderMaterial({ - name: 'CubemapFromEquirect', - uniforms: cloneUniforms(shader.uniforms), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending - }); - material.uniforms.tEquirect.value = texture; - const mesh = new Mesh(geometry, material); - const currentMinFilter = texture.minFilter; // Avoid blurred poles - - if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; - const camera = new CubeCamera(1, 10, this); - camera.update(renderer, mesh); - texture.minFilter = currentMinFilter; - mesh.geometry.dispose(); - mesh.material.dispose(); - return this; - } - - clear(renderer, color, depth, stencil) { - const currentRenderTarget = renderer.getRenderTarget(); - - for (let i = 0; i < 6; i++) { - renderer.setRenderTarget(this, i); - renderer.clear(color, depth, stencil); - } - - renderer.setRenderTarget(currentRenderTarget); - } - - } - - WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - - const _vector1 = /*@__PURE__*/new Vector3(); - - const _vector2 = /*@__PURE__*/new Vector3(); - - const _normalMatrix = /*@__PURE__*/new Matrix3(); - - class Plane { - constructor(normal = new Vector3(1, 0, 0), constant = 0) { - // normal is assumed to be normalized - this.normal = normal; - this.constant = constant; - } - - set(normal, constant) { - this.normal.copy(normal); - this.constant = constant; - return this; - } - - setComponents(x, y, z, w) { - this.normal.set(x, y, z); - this.constant = w; - return this; - } - - setFromNormalAndCoplanarPoint(normal, point) { - this.normal.copy(normal); - this.constant = -point.dot(this.normal); - return this; - } - - setFromCoplanarPoints(a, b, c) { - const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - - this.setFromNormalAndCoplanarPoint(normal, a); - return this; - } - - copy(plane) { - this.normal.copy(plane.normal); - this.constant = plane.constant; - return this; - } - - normalize() { - // Note: will lead to a divide by zero if the plane is invalid. - const inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar(inverseNormalLength); - this.constant *= inverseNormalLength; - return this; - } - - negate() { - this.constant *= -1; - this.normal.negate(); - return this; - } - - distanceToPoint(point) { - return this.normal.dot(point) + this.constant; - } - - distanceToSphere(sphere) { - return this.distanceToPoint(sphere.center) - sphere.radius; - } - - projectPoint(point, target) { - return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point); - } - - intersectLine(line, target) { - const direction = line.delta(_vector1); - const denominator = this.normal.dot(direction); - - if (denominator === 0) { - // line is coplanar, return origin - if (this.distanceToPoint(line.start) === 0) { - return target.copy(line.start); - } // Unsure if this is the correct method to handle this case. - - - return null; - } - - const t = -(line.start.dot(this.normal) + this.constant) / denominator; - - if (t < 0 || t > 1) { - return null; - } - - return target.copy(direction).multiplyScalar(t).add(line.start); - } - - intersectsLine(line) { - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - const startSign = this.distanceToPoint(line.start); - const endSign = this.distanceToPoint(line.end); - return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; - } - - intersectsBox(box) { - return box.intersectsPlane(this); - } - - intersectsSphere(sphere) { - return sphere.intersectsPlane(this); - } - - coplanarPoint(target) { - return target.copy(this.normal).multiplyScalar(-this.constant); - } - - applyMatrix4(matrix, optionalNormalMatrix) { - const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); - - const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); - const normal = this.normal.applyMatrix3(normalMatrix).normalize(); - this.constant = -referencePoint.dot(normal); - return this; - } - - translate(offset) { - this.constant -= offset.dot(this.normal); - return this; - } - - equals(plane) { - return plane.normal.equals(this.normal) && plane.constant === this.constant; - } - - clone() { - return new this.constructor().copy(this); - } - - } - - Plane.prototype.isPlane = true; - - const _sphere$2 = /*@__PURE__*/new Sphere(); - - const _vector$7 = /*@__PURE__*/new Vector3(); - - class Frustum { - constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) { - this.planes = [p0, p1, p2, p3, p4, p5]; - } - - set(p0, p1, p2, p3, p4, p5) { - const planes = this.planes; - planes[0].copy(p0); - planes[1].copy(p1); - planes[2].copy(p2); - planes[3].copy(p3); - planes[4].copy(p4); - planes[5].copy(p5); - return this; - } - - copy(frustum) { - const planes = this.planes; - - for (let i = 0; i < 6; i++) { - planes[i].copy(frustum.planes[i]); - } - - return this; - } - - setFromProjectionMatrix(m) { - const planes = this.planes; - const me = m.elements; - const me0 = me[0], - me1 = me[1], - me2 = me[2], - me3 = me[3]; - const me4 = me[4], - me5 = me[5], - me6 = me[6], - me7 = me[7]; - const me8 = me[8], - me9 = me[9], - me10 = me[10], - me11 = me[11]; - const me12 = me[12], - me13 = me[13], - me14 = me[14], - me15 = me[15]; - planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); - planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); - planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); - planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); - planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); - planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); - return this; - } - - intersectsObject(object) { - const geometry = object.geometry; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$2.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); - - return this.intersectsSphere(_sphere$2); - } - - intersectsSprite(sprite) { - _sphere$2.center.set(0, 0, 0); - - _sphere$2.radius = 0.7071067811865476; - - _sphere$2.applyMatrix4(sprite.matrixWorld); - - return this.intersectsSphere(_sphere$2); - } - - intersectsSphere(sphere) { - const planes = this.planes; - const center = sphere.center; - const negRadius = -sphere.radius; - - for (let i = 0; i < 6; i++) { - const distance = planes[i].distanceToPoint(center); - - if (distance < negRadius) { - return false; - } - } - - return true; - } - - intersectsBox(box) { - const planes = this.planes; - - for (let i = 0; i < 6; i++) { - const plane = planes[i]; // corner at max distance - - _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - if (plane.distanceToPoint(_vector$7) < 0) { - return false; - } - } - - return true; - } - - containsPoint(point) { - const planes = this.planes; - - for (let i = 0; i < 6; i++) { - if (planes[i].distanceToPoint(point) < 0) { - return false; - } - } - - return true; - } - - clone() { - return new this.constructor().copy(this); - } - - } - - function WebGLAnimation() { - let context = null; - let isAnimating = false; - let animationLoop = null; - let requestId = null; - - function onAnimationFrame(time, frame) { - animationLoop(time, frame); - requestId = context.requestAnimationFrame(onAnimationFrame); - } - - return { - start: function () { - if (isAnimating === true) return; - if (animationLoop === null) return; - requestId = context.requestAnimationFrame(onAnimationFrame); - isAnimating = true; - }, - stop: function () { - context.cancelAnimationFrame(requestId); - isAnimating = false; - }, - setAnimationLoop: function (callback) { - animationLoop = callback; - }, - setContext: function (value) { - context = value; - } - }; - } - - function WebGLAttributes(gl, capabilities) { - const isWebGL2 = capabilities.isWebGL2; - const buffers = new WeakMap(); - - function createBuffer(attribute, bufferType) { - const array = attribute.array; - const usage = attribute.usage; - const buffer = gl.createBuffer(); - gl.bindBuffer(bufferType, buffer); - gl.bufferData(bufferType, array, usage); - attribute.onUploadCallback(); - let type = gl.FLOAT; - - if (array instanceof Float32Array) { - type = gl.FLOAT; - } else if (array instanceof Float64Array) { - console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.'); - } else if (array instanceof Uint16Array) { - if (attribute.isFloat16BufferAttribute) { - if (isWebGL2) { - type = gl.HALF_FLOAT; - } else { - console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.'); - } - } else { - type = gl.UNSIGNED_SHORT; - } - } else if (array instanceof Int16Array) { - type = gl.SHORT; - } else if (array instanceof Uint32Array) { - type = gl.UNSIGNED_INT; - } else if (array instanceof Int32Array) { - type = gl.INT; - } else if (array instanceof Int8Array) { - type = gl.BYTE; - } else if (array instanceof Uint8Array) { - type = gl.UNSIGNED_BYTE; - } else if (array instanceof Uint8ClampedArray) { - type = gl.UNSIGNED_BYTE; - } - - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - } - - function updateBuffer(buffer, attribute, bufferType) { - const array = attribute.array; - const updateRange = attribute.updateRange; - gl.bindBuffer(bufferType, buffer); - - if (updateRange.count === -1) { - // Not using update ranges - gl.bufferSubData(bufferType, 0, array); - } else { - if (isWebGL2) { - gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count); - } else { - gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count)); - } - - updateRange.count = -1; // reset range - } - } // - - - function get(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - return buffers.get(attribute); - } - - function remove(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - const data = buffers.get(attribute); - - if (data) { - gl.deleteBuffer(data.buffer); - buffers.delete(attribute); - } - } - - function update(attribute, bufferType) { - if (attribute.isGLBufferAttribute) { - const cached = buffers.get(attribute); - - if (!cached || cached.version < attribute.version) { - buffers.set(attribute, { - buffer: attribute.buffer, - type: attribute.type, - bytesPerElement: attribute.elementSize, - version: attribute.version - }); - } - - return; - } - - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - const data = buffers.get(attribute); - - if (data === undefined) { - buffers.set(attribute, createBuffer(attribute, bufferType)); - } else if (data.version < attribute.version) { - updateBuffer(data.buffer, attribute, bufferType); - data.version = attribute.version; - } - } - - return { - get: get, - remove: remove, - update: update - }; - } - - class PlaneGeometry extends BufferGeometry { - constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) { - super(); - this.type = 'PlaneGeometry'; - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - const width_half = width / 2; - const height_half = height / 2; - const gridX = Math.floor(widthSegments); - const gridY = Math.floor(heightSegments); - const gridX1 = gridX + 1; - const gridY1 = gridY + 1; - const segment_width = width / gridX; - const segment_height = height / gridY; // - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - for (let iy = 0; iy < gridY1; iy++) { - const y = iy * segment_height - height_half; - - for (let ix = 0; ix < gridX1; ix++) { - const x = ix * segment_width - width_half; - vertices.push(x, -y, 0); - normals.push(0, 0, 1); - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); - } - } - - for (let iy = 0; iy < gridY; iy++) { - for (let ix = 0; ix < gridX; ix++) { - const a = ix + gridX1 * iy; - const b = ix + gridX1 * (iy + 1); - const c = ix + 1 + gridX1 * (iy + 1); - const d = ix + 1 + gridX1 * iy; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - static fromJSON(data) { - return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments); - } - - } - - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; - - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif"; - - var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif"; - - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif"; - - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - - var begin_vertex = "vec3 transformed = vec3( position );"; - - var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; - - var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; - - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; - - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; - - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; - - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; - - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; - - var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif"; - - var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif"; - - var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif"; - - var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; - - var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; - - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; - - var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; - - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; - - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; - - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; - - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; - - var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; - - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; - - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; - - var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; - - var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; - - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; - - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; - - var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif"; - - var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif"; - - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; - - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; - - var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; - - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif"; - - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; - - var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif"; - - var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif"; - - var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; - - var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; - - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; - - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tvec3 specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength.rgb;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; - - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif"; - - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; - - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; - - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; - - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; - - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - - var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; - - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; - - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; - - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; - - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; - - var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; - - var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; - - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; - - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; - - var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; - - var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif"; - - var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; - - var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; - - var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif"; - - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif"; - - var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; - - var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif"; - - var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; - - var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; - - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; - - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; - - var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; - - var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; - - var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; - - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; - - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; - - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; - - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; - - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; - - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; - - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; - - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; - - var specularmap_fragment = "vec3 specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.rgb;\n#else\n\tspecularStrength = vec3( 1.0, 1.0, 1.0 );\n#endif"; - - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; - - var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; - - var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif"; - - var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif"; - - var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; - - var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; - - var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; - - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; - - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; - - var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; - - var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; - - var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; - - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; - - var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; - - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; - - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; - - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; - - var meshnormal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; - - var meshnormal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; - - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; - - var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; - - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; - - var shadow_vert = "#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; - - const ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - alphatest_pars_fragment: alphatest_pars_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_common_pars_fragment: envmap_common_pars_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_physical_pars_fragment: envmap_physical_pars_fragment, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_toon_fragment: lights_toon_fragment, - lights_toon_pars_fragment: lights_toon_pars_fragment, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normal_pars_fragment: normal_pars_fragment, - normal_pars_vertex: normal_pars_vertex, - normal_vertex: normal_vertex, - normalmap_pars_fragment: normalmap_pars_fragment, - clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, - clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, - clearcoat_pars_fragment: clearcoat_pars_fragment, - output_fragment: output_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - transmission_fragment: transmission_fragment, - transmission_pars_fragment: transmission_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - background_frag: background_frag, - background_vert: background_vert, - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshmatcap_frag: meshmatcap_frag, - meshmatcap_vert: meshmatcap_vert, - meshnormal_frag: meshnormal_frag, - meshnormal_vert: meshnormal_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - meshtoon_frag: meshtoon_frag, - meshtoon_vert: meshtoon_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert, - sprite_frag: sprite_frag, - sprite_vert: sprite_vert - }; - - /** - * Uniforms library for shared webgl shaders - */ - - const UniformsLib = { - common: { - diffuse: { - value: new Color(0xffffff) - }, - opacity: { - value: 1.0 - }, - map: { - value: null - }, - uvTransform: { - value: new Matrix3() - }, - uv2Transform: { - value: new Matrix3() - }, - alphaMap: { - value: null - }, - alphaTest: { - value: 0 - } - }, - specularmap: { - specularMap: { - value: null - } - }, - envmap: { - envMap: { - value: null - }, - flipEnvMap: { - value: -1 - }, - reflectivity: { - value: 1.0 - }, - // basic, lambert, phong - ior: { - value: 1.5 - }, - // standard, physical - refractionRatio: { - value: 0.98 - }, - maxMipLevel: { - value: 0 - } - }, - aomap: { - aoMap: { - value: null - }, - aoMapIntensity: { - value: 1 - } - }, - lightmap: { - lightMap: { - value: null - }, - lightMapIntensity: { - value: 1 - } - }, - emissivemap: { - emissiveMap: { - value: null - } - }, - bumpmap: { - bumpMap: { - value: null - }, - bumpScale: { - value: 1 - } - }, - normalmap: { - normalMap: { - value: null - }, - normalScale: { - value: new Vector2(1, 1) - } - }, - displacementmap: { - displacementMap: { - value: null - }, - displacementScale: { - value: 1 - }, - displacementBias: { - value: 0 - } - }, - roughnessmap: { - roughnessMap: { - value: null - } - }, - metalnessmap: { - metalnessMap: { - value: null - } - }, - gradientmap: { - gradientMap: { - value: null - } - }, - fog: { - fogDensity: { - value: 0.00025 - }, - fogNear: { - value: 1 - }, - fogFar: { - value: 2000 - }, - fogColor: { - value: new Color(0xffffff) - } - }, - lights: { - ambientLightColor: { - value: [] - }, - lightProbe: { - value: [] - }, - directionalLights: { - value: [], - properties: { - direction: {}, - color: {} - } - }, - directionalLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } - }, - directionalShadowMap: { - value: [] - }, - directionalShadowMatrix: { - value: [] - }, - spotLights: { - value: [], - properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {} - } - }, - spotLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } - }, - spotShadowMap: { - value: [] - }, - spotShadowMatrix: { - value: [] - }, - pointLights: { - value: [], - properties: { - color: {}, - position: {}, - decay: {}, - distance: {} - } - }, - pointLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } - }, - pointShadowMap: { - value: [] - }, - pointShadowMatrix: { - value: [] - }, - hemisphereLights: { - value: [], - properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } - }, - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { - value: [], - properties: { - color: {}, - position: {}, - width: {}, - height: {} - } - }, - ltc_1: { - value: null - }, - ltc_2: { - value: null - } - }, - points: { - diffuse: { - value: new Color(0xffffff) - }, - opacity: { - value: 1.0 - }, - size: { - value: 1.0 - }, - scale: { - value: 1.0 - }, - map: { - value: null - }, - alphaMap: { - value: null - }, - alphaTest: { - value: 0 - }, - uvTransform: { - value: new Matrix3() - } - }, - sprite: { - diffuse: { - value: new Color(0xffffff) - }, - opacity: { - value: 1.0 - }, - center: { - value: new Vector2(0.5, 0.5) - }, - rotation: { - value: 0.0 - }, - map: { - value: null - }, - alphaMap: { - value: null - }, - alphaTest: { - value: 0 - }, - uvTransform: { - value: new Matrix3() - } - } - }; - - const ShaderLib = { - basic: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]), - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - }, - lambert: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - } - }]), - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - }, - phong: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - }, - specular: { - value: new Color(0x111111) - }, - shininess: { - value: 30 - } - }]), - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - }, - standard: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - }, - roughness: { - value: 1.0 - }, - metalness: { - value: 0.0 - }, - envMapIntensity: { - value: 1 - } // temporary - - }]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }, - toon: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, { - emissive: { - value: new Color(0x000000) - } - }]), - vertexShader: ShaderChunk.meshtoon_vert, - fragmentShader: ShaderChunk.meshtoon_frag - }, - matcap: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, { - matcap: { - value: null - } - }]), - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag - }, - points: { - uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]), - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - }, - dashed: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.fog, { - scale: { - value: 1 - }, - dashSize: { - value: 1 - }, - totalSize: { - value: 2 - } - }]), - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - }, - depth: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]), - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - }, - normal: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, { - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.meshnormal_vert, - fragmentShader: ShaderChunk.meshnormal_frag - }, - sprite: { - uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]), - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag - }, - background: { - uniforms: { - uvTransform: { - value: new Matrix3() - }, - t2D: { - value: null - } - }, - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - cube: { - uniforms: mergeUniforms([UniformsLib.envmap, { - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - }, - equirect: { - uniforms: { - tEquirect: { - value: null - } - }, - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - }, - distanceRGBA: { - uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap, { - referencePosition: { - value: new Vector3() - }, - nearDistance: { - value: 1 - }, - farDistance: { - value: 1000 - } - }]), - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - }, - shadow: { - uniforms: mergeUniforms([UniformsLib.lights, UniformsLib.fog, { - color: { - value: new Color(0x00000) - }, - opacity: { - value: 1.0 - } - }]), - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - } - }; - ShaderLib.physical = { - uniforms: mergeUniforms([ShaderLib.standard.uniforms, { - clearcoat: { - value: 0 - }, - clearcoatMap: { - value: null - }, - clearcoatRoughness: { - value: 0 - }, - clearcoatRoughnessMap: { - value: null - }, - clearcoatNormalScale: { - value: new Vector2(1, 1) - }, - clearcoatNormalMap: { - value: null - }, - sheenTint: { - value: new Color(0x000000) - }, - transmission: { - value: 0 - }, - transmissionMap: { - value: null - }, - transmissionSamplerSize: { - value: new Vector2() - }, - transmissionSamplerMap: { - value: null - }, - thickness: { - value: 0 - }, - thicknessMap: { - value: null - }, - attenuationDistance: { - value: 0 - }, - attenuationTint: { - value: new Color(0x000000) - }, - specularIntensity: { - value: 0 - }, - specularIntensityMap: { - value: null - }, - specularTint: { - value: new Color(1, 1, 1) - }, - specularTintMap: { - value: null - } - }]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }; - - function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) { - const clearColor = new Color(0x000000); - let clearAlpha = 0; - let planeMesh; - let boxMesh; - let currentBackground = null; - let currentBackgroundVersion = 0; - let currentTonemapping = null; - - function render(renderList, scene) { - let forceClear = false; - let background = scene.isScene === true ? scene.background : null; - - if (background && background.isTexture) { - background = cubemaps.get(background); - } // Ignore background in AR - // TODO: Reconsider this. - - - const xr = renderer.xr; - const session = xr.getSession && xr.getSession(); - - if (session && session.environmentBlendMode === 'additive') { - background = null; - } - - if (background === null) { - setClear(clearColor, clearAlpha); - } else if (background && background.isColor) { - setClear(background, 1); - forceClear = true; - } - - if (renderer.autoClear || forceClear) { - renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); - } - - if (background && (background.isCubeTexture || background.mapping === CubeUVReflectionMapping)) { - if (boxMesh === undefined) { - boxMesh = new Mesh(new BoxGeometry(1, 1, 1), new ShaderMaterial({ - name: 'BackgroundCubeMaterial', - uniforms: cloneUniforms(ShaderLib.cube.uniforms), - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - })); - boxMesh.geometry.deleteAttribute('normal'); - boxMesh.geometry.deleteAttribute('uv'); - - boxMesh.onBeforeRender = function (renderer, scene, camera) { - this.matrixWorld.copyPosition(camera.matrixWorld); - }; // enable code injection for non-built-in material - - - Object.defineProperty(boxMesh.material, 'envMap', { - get: function () { - return this.uniforms.envMap.value; - } - }); - objects.update(boxMesh); - } - - boxMesh.material.uniforms.envMap.value = background; - boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1; - - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - boxMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } // push to the pre-sorted opaque render list - - - renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); - } else if (background && background.isTexture) { - if (planeMesh === undefined) { - planeMesh = new Mesh(new PlaneGeometry(2, 2), new ShaderMaterial({ - name: 'BackgroundMaterial', - uniforms: cloneUniforms(ShaderLib.background.uniforms), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - })); - planeMesh.geometry.deleteAttribute('normal'); // enable code injection for non-built-in material - - Object.defineProperty(planeMesh.material, 'map', { - get: function () { - return this.uniforms.t2D.value; - } - }); - objects.update(planeMesh); - } - - planeMesh.material.uniforms.t2D.value = background; - - if (background.matrixAutoUpdate === true) { - background.updateMatrix(); - } - - planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); - - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - planeMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } // push to the pre-sorted opaque render list - - - renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); - } - } - - function setClear(color, alpha) { - state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha); - } - - return { - getClearColor: function () { - return clearColor; - }, - setClearColor: function (color, alpha = 1) { - clearColor.set(color); - clearAlpha = alpha; - setClear(clearColor, clearAlpha); - }, - getClearAlpha: function () { - return clearAlpha; - }, - setClearAlpha: function (alpha) { - clearAlpha = alpha; - setClear(clearColor, clearAlpha); - }, - render: render - }; - } - - function WebGLBindingStates(gl, extensions, attributes, capabilities) { - const maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); - const extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object'); - const vaoAvailable = capabilities.isWebGL2 || extension !== null; - const bindingStates = {}; - const defaultState = createBindingState(null); - let currentState = defaultState; - - function setup(object, material, program, geometry, index) { - let updateBuffers = false; - - if (vaoAvailable) { - const state = getBindingState(geometry, program, material); - - if (currentState !== state) { - currentState = state; - bindVertexArrayObject(currentState.object); - } - - updateBuffers = needsUpdate(geometry, index); - if (updateBuffers) saveCache(geometry, index); - } else { - const wireframe = material.wireframe === true; - - if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) { - currentState.geometry = geometry.id; - currentState.program = program.id; - currentState.wireframe = wireframe; - updateBuffers = true; - } - } - - if (object.isInstancedMesh === true) { - updateBuffers = true; - } - - if (index !== null) { - attributes.update(index, gl.ELEMENT_ARRAY_BUFFER); - } - - if (updateBuffers) { - setupVertexAttributes(object, material, program, geometry); - - if (index !== null) { - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, attributes.get(index).buffer); - } - } - } - - function createVertexArrayObject() { - if (capabilities.isWebGL2) return gl.createVertexArray(); - return extension.createVertexArrayOES(); - } - - function bindVertexArrayObject(vao) { - if (capabilities.isWebGL2) return gl.bindVertexArray(vao); - return extension.bindVertexArrayOES(vao); - } - - function deleteVertexArrayObject(vao) { - if (capabilities.isWebGL2) return gl.deleteVertexArray(vao); - return extension.deleteVertexArrayOES(vao); - } - - function getBindingState(geometry, program, material) { - const wireframe = material.wireframe === true; - let programMap = bindingStates[geometry.id]; - - if (programMap === undefined) { - programMap = {}; - bindingStates[geometry.id] = programMap; - } - - let stateMap = programMap[program.id]; - - if (stateMap === undefined) { - stateMap = {}; - programMap[program.id] = stateMap; - } - - let state = stateMap[wireframe]; - - if (state === undefined) { - state = createBindingState(createVertexArrayObject()); - stateMap[wireframe] = state; - } - - return state; - } - - function createBindingState(vao) { - const newAttributes = []; - const enabledAttributes = []; - const attributeDivisors = []; - - for (let i = 0; i < maxVertexAttributes; i++) { - newAttributes[i] = 0; - enabledAttributes[i] = 0; - attributeDivisors[i] = 0; - } - - return { - // for backward compatibility on non-VAO support browser - geometry: null, - program: null, - wireframe: false, - newAttributes: newAttributes, - enabledAttributes: enabledAttributes, - attributeDivisors: attributeDivisors, - object: vao, - attributes: {}, - index: null - }; - } - - function needsUpdate(geometry, index) { - const cachedAttributes = currentState.attributes; - const geometryAttributes = geometry.attributes; - let attributesNum = 0; - - for (const key in geometryAttributes) { - const cachedAttribute = cachedAttributes[key]; - const geometryAttribute = geometryAttributes[key]; - if (cachedAttribute === undefined) return true; - if (cachedAttribute.attribute !== geometryAttribute) return true; - if (cachedAttribute.data !== geometryAttribute.data) return true; - attributesNum++; - } - - if (currentState.attributesNum !== attributesNum) return true; - if (currentState.index !== index) return true; - return false; - } - - function saveCache(geometry, index) { - const cache = {}; - const attributes = geometry.attributes; - let attributesNum = 0; - - for (const key in attributes) { - const attribute = attributes[key]; - const data = {}; - data.attribute = attribute; - - if (attribute.data) { - data.data = attribute.data; - } - - cache[key] = data; - attributesNum++; - } - - currentState.attributes = cache; - currentState.attributesNum = attributesNum; - currentState.index = index; - } - - function initAttributes() { - const newAttributes = currentState.newAttributes; - - for (let i = 0, il = newAttributes.length; i < il; i++) { - newAttributes[i] = 0; - } - } - - function enableAttribute(attribute) { - enableAttributeAndDivisor(attribute, 0); - } - - function enableAttributeAndDivisor(attribute, meshPerAttribute) { - const newAttributes = currentState.newAttributes; - const enabledAttributes = currentState.enabledAttributes; - const attributeDivisors = currentState.attributeDivisors; - newAttributes[attribute] = 1; - - if (enabledAttributes[attribute] === 0) { - gl.enableVertexAttribArray(attribute); - enabledAttributes[attribute] = 1; - } - - if (attributeDivisors[attribute] !== meshPerAttribute) { - const extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays'); - extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute); - attributeDivisors[attribute] = meshPerAttribute; - } - } - - function disableUnusedAttributes() { - const newAttributes = currentState.newAttributes; - const enabledAttributes = currentState.enabledAttributes; - - for (let i = 0, il = enabledAttributes.length; i < il; i++) { - if (enabledAttributes[i] !== newAttributes[i]) { - gl.disableVertexAttribArray(i); - enabledAttributes[i] = 0; - } - } - } - - function vertexAttribPointer(index, size, type, normalized, stride, offset) { - if (capabilities.isWebGL2 === true && (type === gl.INT || type === gl.UNSIGNED_INT)) { - gl.vertexAttribIPointer(index, size, type, stride, offset); - } else { - gl.vertexAttribPointer(index, size, type, normalized, stride, offset); - } - } - - function setupVertexAttributes(object, material, program, geometry) { - if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) { - if (extensions.get('ANGLE_instanced_arrays') === null) return; - } - - initAttributes(); - const geometryAttributes = geometry.attributes; - const programAttributes = program.getAttributes(); - const materialDefaultAttributeValues = material.defaultAttributeValues; - - for (const name in programAttributes) { - const programAttribute = programAttributes[name]; - - if (programAttribute.location >= 0) { - let geometryAttribute = geometryAttributes[name]; - - if (geometryAttribute === undefined) { - if (name === 'instanceMatrix' && object.instanceMatrix) geometryAttribute = object.instanceMatrix; - if (name === 'instanceColor' && object.instanceColor) geometryAttribute = object.instanceColor; - } - - if (geometryAttribute !== undefined) { - const normalized = geometryAttribute.normalized; - const size = geometryAttribute.itemSize; - const attribute = attributes.get(geometryAttribute); // TODO Attribute may not be available on context restore - - if (attribute === undefined) continue; - const buffer = attribute.buffer; - const type = attribute.type; - const bytesPerElement = attribute.bytesPerElement; - - if (geometryAttribute.isInterleavedBufferAttribute) { - const data = geometryAttribute.data; - const stride = data.stride; - const offset = geometryAttribute.offset; - - if (data && data.isInstancedInterleavedBuffer) { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttributeAndDivisor(programAttribute.location + i, data.meshPerAttribute); - } - - if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) { - geometry._maxInstanceCount = data.meshPerAttribute * data.count; - } - } else { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttribute(programAttribute.location + i); - } - } - - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - - for (let i = 0; i < programAttribute.locationSize; i++) { - vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, stride * bytesPerElement, (offset + size / programAttribute.locationSize * i) * bytesPerElement); - } - } else { - if (geometryAttribute.isInstancedBufferAttribute) { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttributeAndDivisor(programAttribute.location + i, geometryAttribute.meshPerAttribute); - } - - if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) { - geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - } - } else { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttribute(programAttribute.location + i); - } - } - - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - - for (let i = 0; i < programAttribute.locationSize; i++) { - vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, size * bytesPerElement, size / programAttribute.locationSize * i * bytesPerElement); - } - } - } else if (materialDefaultAttributeValues !== undefined) { - const value = materialDefaultAttributeValues[name]; - - if (value !== undefined) { - switch (value.length) { - case 2: - gl.vertexAttrib2fv(programAttribute.location, value); - break; - - case 3: - gl.vertexAttrib3fv(programAttribute.location, value); - break; - - case 4: - gl.vertexAttrib4fv(programAttribute.location, value); - break; - - default: - gl.vertexAttrib1fv(programAttribute.location, value); - } - } - } - } - } - - disableUnusedAttributes(); - } - - function dispose() { - reset(); - - for (const geometryId in bindingStates) { - const programMap = bindingStates[geometryId]; - - for (const programId in programMap) { - const stateMap = programMap[programId]; - - for (const wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - - delete programMap[programId]; - } - - delete bindingStates[geometryId]; - } - } - - function releaseStatesOfGeometry(geometry) { - if (bindingStates[geometry.id] === undefined) return; - const programMap = bindingStates[geometry.id]; - - for (const programId in programMap) { - const stateMap = programMap[programId]; - - for (const wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - - delete programMap[programId]; - } - - delete bindingStates[geometry.id]; - } - - function releaseStatesOfProgram(program) { - for (const geometryId in bindingStates) { - const programMap = bindingStates[geometryId]; - if (programMap[program.id] === undefined) continue; - const stateMap = programMap[program.id]; - - for (const wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - - delete programMap[program.id]; - } - } - - function reset() { - resetDefaultState(); - if (currentState === defaultState) return; - currentState = defaultState; - bindVertexArrayObject(currentState.object); - } // for backward-compatilibity - - - function resetDefaultState() { - defaultState.geometry = null; - defaultState.program = null; - defaultState.wireframe = false; - } - - return { - setup: setup, - reset: reset, - resetDefaultState: resetDefaultState, - dispose: dispose, - releaseStatesOfGeometry: releaseStatesOfGeometry, - releaseStatesOfProgram: releaseStatesOfProgram, - initAttributes: initAttributes, - enableAttribute: enableAttribute, - disableUnusedAttributes: disableUnusedAttributes - }; - } - - function WebGLBufferRenderer(gl, extensions, info, capabilities) { - const isWebGL2 = capabilities.isWebGL2; - let mode; - - function setMode(value) { - mode = value; - } - - function render(start, count) { - gl.drawArrays(mode, start, count); - info.update(count, mode, 1); - } - - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - let extension, methodName; - - if (isWebGL2) { - extension = gl; - methodName = 'drawArraysInstanced'; - } else { - extension = extensions.get('ANGLE_instanced_arrays'); - methodName = 'drawArraysInstancedANGLE'; - - if (extension === null) { - console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); - return; - } - } - - extension[methodName](mode, start, count, primcount); - info.update(count, mode, primcount); - } // - - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - } - - function WebGLCapabilities(gl, extensions, parameters) { - let maxAnisotropy; - - function getMaxAnisotropy() { - if (maxAnisotropy !== undefined) return maxAnisotropy; - - if (extensions.has('EXT_texture_filter_anisotropic') === true) { - const extension = extensions.get('EXT_texture_filter_anisotropic'); - maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); - } else { - maxAnisotropy = 0; - } - - return maxAnisotropy; - } - - function getMaxPrecision(precision) { - if (precision === 'highp') { - if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) { - return 'highp'; - } - - precision = 'mediump'; - } - - if (precision === 'mediump') { - if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) { - return 'mediump'; - } - } - - return 'lowp'; - } - - /* eslint-disable no-undef */ - - - const isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext; - /* eslint-enable no-undef */ - - let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - const maxPrecision = getMaxPrecision(precision); - - if (maxPrecision !== precision) { - console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.'); - precision = maxPrecision; - } - - const drawBuffers = isWebGL2 || extensions.has('WEBGL_draw_buffers'); - const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); - const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); - const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); - const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); - const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); - const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); - const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS); - const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS); - const vertexTextures = maxVertexTextures > 0; - const floatFragmentTextures = isWebGL2 || extensions.has('OES_texture_float'); - const floatVertexTextures = vertexTextures && floatFragmentTextures; - const maxSamples = isWebGL2 ? gl.getParameter(gl.MAX_SAMPLES) : 0; - return { - isWebGL2: isWebGL2, - drawBuffers: drawBuffers, - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures, - maxSamples: maxSamples - }; - } - - function WebGLClipping(properties) { - const scope = this; - let globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false; - const plane = new Plane(), - viewNormalMatrix = new Matrix3(), - uniform = { - value: null, - needsUpdate: false - }; - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function (planes, enableLocalClipping, camera) { - const enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || localClippingEnabled; - localClippingEnabled = enableLocalClipping; - globalState = projectPlanes(planes, camera, 0); - numGlobalPlanes = planes.length; - return enabled; - }; - - this.beginShadows = function () { - renderingShadows = true; - projectPlanes(null); - }; - - this.endShadows = function () { - renderingShadows = false; - resetGlobalState(); - }; - - this.setState = function (material, camera, useCache) { - const planes = material.clippingPlanes, - clipIntersection = material.clipIntersection, - clipShadows = material.clipShadows; - const materialProperties = properties.get(material); - - if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { - // there's no local clipping - if (renderingShadows) { - // there's no global clipping - projectPlanes(null); - } else { - resetGlobalState(); - } - } else { - const nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4; - let dstArray = materialProperties.clippingState || null; - uniform.value = dstArray; // ensure unique state - - dstArray = projectPlanes(planes, camera, lGlobal, useCache); - - for (let i = 0; i !== lGlobal; ++i) { - dstArray[i] = globalState[i]; - } - - materialProperties.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - } - }; - - function resetGlobalState() { - if (uniform.value !== globalState) { - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - } - - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - } - - function projectPlanes(planes, camera, dstOffset, skipTransform) { - const nPlanes = planes !== null ? planes.length : 0; - let dstArray = null; - - if (nPlanes !== 0) { - dstArray = uniform.value; - - if (skipTransform !== true || dstArray === null) { - const flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - viewNormalMatrix.getNormalMatrix(viewMatrix); - - if (dstArray === null || dstArray.length < flatSize) { - dstArray = new Float32Array(flatSize); - } - - for (let i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { - plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix); - plane.normal.toArray(dstArray, i4); - dstArray[i4 + 3] = plane.constant; - } - } - - uniform.value = dstArray; - uniform.needsUpdate = true; - } - - scope.numPlanes = nPlanes; - scope.numIntersection = 0; - return dstArray; - } - } - - function WebGLCubeMaps(renderer) { - let cubemaps = new WeakMap(); - - function mapTextureMapping(texture, mapping) { - if (mapping === EquirectangularReflectionMapping) { - texture.mapping = CubeReflectionMapping; - } else if (mapping === EquirectangularRefractionMapping) { - texture.mapping = CubeRefractionMapping; - } - - return texture; - } - - function get(texture) { - if (texture && texture.isTexture && texture.isRenderTargetTexture === false) { - const mapping = texture.mapping; - - if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { - if (cubemaps.has(texture)) { - const cubemap = cubemaps.get(texture).texture; - return mapTextureMapping(cubemap, texture.mapping); - } else { - const image = texture.image; - - if (image && image.height > 0) { - const currentRenderTarget = renderer.getRenderTarget(); - const renderTarget = new WebGLCubeRenderTarget(image.height / 2); - renderTarget.fromEquirectangularTexture(renderer, texture); - cubemaps.set(texture, renderTarget); - renderer.setRenderTarget(currentRenderTarget); - texture.addEventListener('dispose', onTextureDispose); - return mapTextureMapping(renderTarget.texture, texture.mapping); - } else { - // image not yet ready. try the conversion next frame - return null; - } - } - } - } - - return texture; - } - - function onTextureDispose(event) { - const texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - const cubemap = cubemaps.get(texture); - - if (cubemap !== undefined) { - cubemaps.delete(texture); - cubemap.dispose(); - } - } - - function dispose() { - cubemaps = new WeakMap(); - } - - return { - get: get, - dispose: dispose - }; - } - - class OrthographicCamera extends Camera { - constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000) { - super(); - this.type = 'OrthographicCamera'; - this.zoom = 1; - this.view = null; - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - this.near = near; - this.far = far; - this.updateProjectionMatrix(); - } - - copy(source, recursive) { - super.copy(source, recursive); - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign({}, source.view); - return this; - } - - setViewOffset(fullWidth, fullHeight, x, y, width, height) { - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - } - - clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } - - this.updateProjectionMatrix(); - } - - updateProjectionMatrix() { - const dx = (this.right - this.left) / (2 * this.zoom); - const dy = (this.top - this.bottom) / (2 * this.zoom); - const cx = (this.right + this.left) / 2; - const cy = (this.top + this.bottom) / 2; - let left = cx - dx; - let right = cx + dx; - let top = cy + dy; - let bottom = cy - dy; - - if (this.view !== null && this.view.enabled) { - const scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; - const scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; - left += scaleW * this.view.offsetX; - right = left + scaleW * this.view.width; - top -= scaleH * this.view.offsetY; - bottom = top - scaleH * this.view.height; - } - - this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - } - - toJSON(meta) { - const data = super.toJSON(meta); - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - return data; - } - - } - - OrthographicCamera.prototype.isOrthographicCamera = true; - - class RawShaderMaterial extends ShaderMaterial { - constructor(parameters) { - super(parameters); - this.type = 'RawShaderMaterial'; - } - - } - - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - const LOD_MIN = 4; - const LOD_MAX = 8; - const SIZE_MAX = Math.pow(2, LOD_MAX); // The standard deviations (radians) associated with the extra mips. These are - // chosen to approximate a Trowbridge-Reitz distribution function times the - // geometric shadowing function. These sigma values squared must match the - // variance #defines in cube_uv_reflection_fragment.glsl.js. - - const EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; - const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; // The maximum length of the blur for loop. Smaller sigmas will use fewer - // samples and exit early, but not recompile the shader. - - const MAX_SAMPLES = 20; - const ENCODINGS = { - [LinearEncoding]: 0, - [sRGBEncoding]: 1, - [RGBEEncoding]: 2, - [RGBM7Encoding]: 3, - [RGBM16Encoding]: 4, - [RGBDEncoding]: 5, - [GammaEncoding]: 6 - }; - - const _flatCamera = /*@__PURE__*/new OrthographicCamera(); - - const { - _lodPlanes, - _sizeLods, - _sigmas - } = /*@__PURE__*/_createPlanes(); - - const _clearColor = /*@__PURE__*/new Color(); - - let _oldTarget = null; // Golden Ratio - - const PHI = (1 + Math.sqrt(5)) / 2; - const INV_PHI = 1 / PHI; // Vertices of a dodecahedron (except the opposites, which represent the - // same axis), used as axis directions evenly spread on a sphere. - - const _axisDirections = [/*@__PURE__*/new Vector3(1, 1, 1), /*@__PURE__*/new Vector3(-1, 1, 1), /*@__PURE__*/new Vector3(1, 1, -1), /*@__PURE__*/new Vector3(-1, 1, -1), /*@__PURE__*/new Vector3(0, PHI, INV_PHI), /*@__PURE__*/new Vector3(0, PHI, -INV_PHI), /*@__PURE__*/new Vector3(INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(-INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(PHI, INV_PHI, 0), /*@__PURE__*/new Vector3(-PHI, INV_PHI, 0)]; - - /** - * This class generates a Prefiltered, Mipmapped Radiance Environment Map - * (PMREM) from a cubeMap environment texture. This allows different levels of - * blur to be quickly accessed based on material roughness. It is packed into a - * special CubeUV format that allows us to perform custom interpolation so that - * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap - * chain, it only goes down to the LOD_MIN level (above), and then creates extra - * even more filtered 'mips' at the same LOD_MIN resolution, associated with - * higher roughness levels. In this way we maintain resolution to smoothly - * interpolate diffuse lighting while limiting sampling computation. - * - * Paper: Fast, Accurate Image-Based Lighting - * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view - */ - - class PMREMGenerator { - constructor(renderer) { - this._renderer = renderer; - this._pingPongRenderTarget = null; - this._blurMaterial = _getBlurShader(MAX_SAMPLES); - this._equirectShader = null; - this._cubemapShader = null; - - this._compileMaterial(this._blurMaterial); - } - - /** - * Generates a PMREM from a supplied Scene, which can be faster than using an - * image if networking bandwidth is low. Optional sigma specifies a blur radius - * in radians to be applied to the scene before PMREM generation. Optional near - * and far planes ensure the scene is rendered in its entirety (the cubeCamera - * is placed at the origin). - */ - - - fromScene(scene, sigma = 0, near = 0.1, far = 100) { - _oldTarget = this._renderer.getRenderTarget(); - - const cubeUVRenderTarget = this._allocateTargets(); - - this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget); - - if (sigma > 0) { - this._blur(cubeUVRenderTarget, 0, 0, sigma); - } - - this._applyPMREM(cubeUVRenderTarget); - - this._cleanup(cubeUVRenderTarget); - - return cubeUVRenderTarget; - } - - /** - * Generates a PMREM from an equirectangular texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), - * as this matches best with the 256 x 256 cubemap output. - */ - - - fromEquirectangular(equirectangular) { - return this._fromTexture(equirectangular); - } - - /** - * Generates a PMREM from an cubemap texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, - * as this matches best with the 256 x 256 cubemap output. - */ - - - fromCubemap(cubemap) { - return this._fromTexture(cubemap); - } - - /** - * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - - - compileCubemapShader() { - if (this._cubemapShader === null) { - this._cubemapShader = _getCubemapShader(); - - this._compileMaterial(this._cubemapShader); - } - } - - /** - * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - - - compileEquirectangularShader() { - if (this._equirectShader === null) { - this._equirectShader = _getEquirectShader(); - - this._compileMaterial(this._equirectShader); - } - } - - /** - * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, - * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on - * one of them will cause any others to also become unusable. - */ - - - dispose() { - this._blurMaterial.dispose(); - - if (this._cubemapShader !== null) this._cubemapShader.dispose(); - if (this._equirectShader !== null) this._equirectShader.dispose(); - - for (let i = 0; i < _lodPlanes.length; i++) { - _lodPlanes[i].dispose(); - } - } // private interface - - - _cleanup(outputTarget) { - this._pingPongRenderTarget.dispose(); - - this._renderer.setRenderTarget(_oldTarget); - - outputTarget.scissorTest = false; - - _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height); - } - - _fromTexture(texture) { - _oldTarget = this._renderer.getRenderTarget(); - - const cubeUVRenderTarget = this._allocateTargets(texture); - - this._textureToCubeUV(texture, cubeUVRenderTarget); - - this._applyPMREM(cubeUVRenderTarget); - - this._cleanup(cubeUVRenderTarget); - - return cubeUVRenderTarget; - } - - _allocateTargets(texture) { - // warning: null texture is valid - const params = { - magFilter: NearestFilter, - minFilter: NearestFilter, - generateMipmaps: false, - type: UnsignedByteType, - format: RGBEFormat, - encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding, - depthBuffer: false - }; - - const cubeUVRenderTarget = _createRenderTarget(params); - - cubeUVRenderTarget.depthBuffer = texture ? false : true; - this._pingPongRenderTarget = _createRenderTarget(params); - return cubeUVRenderTarget; - } - - _compileMaterial(material) { - const tmpMesh = new Mesh(_lodPlanes[0], material); - - this._renderer.compile(tmpMesh, _flatCamera); - } - - _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { - const fov = 90; - const aspect = 1; - const cubeCamera = new PerspectiveCamera(fov, aspect, near, far); - const upSign = [1, -1, 1, 1, 1, 1]; - const forwardSign = [1, 1, 1, -1, -1, -1]; - const renderer = this._renderer; - const originalAutoClear = renderer.autoClear; - const outputEncoding = renderer.outputEncoding; - const toneMapping = renderer.toneMapping; - renderer.getClearColor(_clearColor); - renderer.toneMapping = NoToneMapping; - renderer.outputEncoding = LinearEncoding; - renderer.autoClear = false; - const backgroundMaterial = new MeshBasicMaterial({ - name: 'PMREM.Background', - side: BackSide, - depthWrite: false, - depthTest: false - }); - const backgroundBox = new Mesh(new BoxGeometry(), backgroundMaterial); - let useSolidColor = false; - const background = scene.background; - - if (background) { - if (background.isColor) { - backgroundMaterial.color.copy(background); - scene.background = null; - useSolidColor = true; - } - } else { - backgroundMaterial.color.copy(_clearColor); - useSolidColor = true; - } - - for (let i = 0; i < 6; i++) { - const col = i % 3; - - if (col == 0) { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(forwardSign[i], 0, 0); - } else if (col == 1) { - cubeCamera.up.set(0, 0, upSign[i]); - cubeCamera.lookAt(0, forwardSign[i], 0); - } else { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(0, 0, forwardSign[i]); - } - - _setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX); - - renderer.setRenderTarget(cubeUVRenderTarget); - - if (useSolidColor) { - renderer.render(backgroundBox, cubeCamera); - } - - renderer.render(scene, cubeCamera); - } - - backgroundBox.geometry.dispose(); - backgroundBox.material.dispose(); - renderer.toneMapping = toneMapping; - renderer.outputEncoding = outputEncoding; - renderer.autoClear = originalAutoClear; - scene.background = background; - } - - _textureToCubeUV(texture, cubeUVRenderTarget) { - const renderer = this._renderer; - - if (texture.isCubeTexture) { - if (this._cubemapShader == null) { - this._cubemapShader = _getCubemapShader(); - } - } else { - if (this._equirectShader == null) { - this._equirectShader = _getEquirectShader(); - } - } - - const material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; - const mesh = new Mesh(_lodPlanes[0], material); - const uniforms = material.uniforms; - uniforms['envMap'].value = texture; - - if (!texture.isCubeTexture) { - uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height); - } - - uniforms['inputEncoding'].value = ENCODINGS[texture.encoding]; - uniforms['outputEncoding'].value = ENCODINGS[cubeUVRenderTarget.texture.encoding]; - - _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX); - - renderer.setRenderTarget(cubeUVRenderTarget); - renderer.render(mesh, _flatCamera); - } - - _applyPMREM(cubeUVRenderTarget) { - const renderer = this._renderer; - const autoClear = renderer.autoClear; - renderer.autoClear = false; - - for (let i = 1; i < TOTAL_LODS; i++) { - const sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]); - const poleAxis = _axisDirections[(i - 1) % _axisDirections.length]; - - this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis); - } - - renderer.autoClear = autoClear; - } - - /** - * This is a two-pass Gaussian blur for a cubemap. Normally this is done - * vertically and horizontally, but this breaks down on a cube. Here we apply - * the blur latitudinally (around the poles), and then longitudinally (towards - * the poles) to approximate the orthogonally-separable blur. It is least - * accurate at the poles, but still does a decent job. - */ - - - _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { - const pingPongRenderTarget = this._pingPongRenderTarget; - - this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis); - - this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis); - } - - _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { - const renderer = this._renderer; - const blurMaterial = this._blurMaterial; - - if (direction !== 'latitudinal' && direction !== 'longitudinal') { - console.error('blur direction must be either latitudinal or longitudinal!'); - } // Number of standard deviations at which to cut off the discrete approximation. - - - const STANDARD_DEVIATIONS = 3; - const blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial); - const blurUniforms = blurMaterial.uniforms; - const pixels = _sizeLods[lodIn] - 1; - const radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); - const sigmaPixels = sigmaRadians / radiansPerPixel; - const samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; - - if (samples > MAX_SAMPLES) { - console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`); - } - - const weights = []; - let sum = 0; - - for (let i = 0; i < MAX_SAMPLES; ++i) { - const x = i / sigmaPixels; - const weight = Math.exp(-x * x / 2); - weights.push(weight); - - if (i == 0) { - sum += weight; - } else if (i < samples) { - sum += 2 * weight; - } - } - - for (let i = 0; i < weights.length; i++) { - weights[i] = weights[i] / sum; - } - - blurUniforms['envMap'].value = targetIn.texture; - blurUniforms['samples'].value = samples; - blurUniforms['weights'].value = weights; - blurUniforms['latitudinal'].value = direction === 'latitudinal'; - - if (poleAxis) { - blurUniforms['poleAxis'].value = poleAxis; - } - - blurUniforms['dTheta'].value = radiansPerPixel; - blurUniforms['mipInt'].value = LOD_MAX - lodIn; - blurUniforms['inputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; - blurUniforms['outputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; - const outputSize = _sizeLods[lodOut]; - const x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize); - const y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0); - - _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); - - renderer.setRenderTarget(targetOut); - renderer.render(blurMesh, _flatCamera); - } - - } - - function _isLDR(texture) { - if (texture === undefined || texture.type !== UnsignedByteType) return false; - return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; - } - - function _createPlanes() { - const _lodPlanes = []; - const _sizeLods = []; - const _sigmas = []; - let lod = LOD_MAX; - - for (let i = 0; i < TOTAL_LODS; i++) { - const sizeLod = Math.pow(2, lod); - - _sizeLods.push(sizeLod); - - let sigma = 1.0 / sizeLod; - - if (i > LOD_MAX - LOD_MIN) { - sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1]; - } else if (i == 0) { - sigma = 0; - } - - _sigmas.push(sigma); - - const texelSize = 1.0 / (sizeLod - 1); - const min = -texelSize / 2; - const max = 1 + texelSize / 2; - const uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; - const cubeFaces = 6; - const vertices = 6; - const positionSize = 3; - const uvSize = 2; - const faceIndexSize = 1; - const position = new Float32Array(positionSize * vertices * cubeFaces); - const uv = new Float32Array(uvSize * vertices * cubeFaces); - const faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); - - for (let face = 0; face < cubeFaces; face++) { - const x = face % 3 * 2 / 3 - 1; - const y = face > 2 ? 0 : -1; - const coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0]; - position.set(coordinates, positionSize * vertices * face); - uv.set(uv1, uvSize * vertices * face); - const fill = [face, face, face, face, face, face]; - faceIndex.set(fill, faceIndexSize * vertices * face); - } - - const planes = new BufferGeometry(); - planes.setAttribute('position', new BufferAttribute(position, positionSize)); - planes.setAttribute('uv', new BufferAttribute(uv, uvSize)); - planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize)); - - _lodPlanes.push(planes); - - if (lod > LOD_MIN) { - lod--; - } - } - - return { - _lodPlanes, - _sizeLods, - _sigmas - }; - } - - function _createRenderTarget(params) { - const cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params); - cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; - cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; - cubeUVRenderTarget.scissorTest = true; - return cubeUVRenderTarget; - } - - function _setViewport(target, x, y, width, height) { - target.viewport.set(x, y, width, height); - target.scissor.set(x, y, width, height); - } - - function _getBlurShader(maxSamples) { - const weights = new Float32Array(maxSamples); - const poleAxis = new Vector3(0, 1, 0); - const shaderMaterial = new RawShaderMaterial({ - name: 'SphericalGaussianBlur', - defines: { - 'n': maxSamples - }, - uniforms: { - 'envMap': { - value: null - }, - 'samples': { - value: 1 - }, - 'weights': { - value: weights - }, - 'latitudinal': { - value: false - }, - 'dTheta': { - value: 0 - }, - 'mipInt': { - value: 0 - }, - 'poleAxis': { - value: poleAxis - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - uniform int samples; - uniform float weights[ n ]; - uniform bool latitudinal; - uniform float dTheta; - uniform float mipInt; - uniform vec3 poleAxis; - - ${_getEncodings()} - - #define ENVMAP_TYPE_CUBE_UV - #include - - vec3 getSample( float theta, vec3 axis ) { - - float cosTheta = cos( theta ); - // Rodrigues' axis-angle rotation - vec3 sampleDirection = vOutputDirection * cosTheta - + cross( axis, vOutputDirection ) * sin( theta ) - + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); - - return bilinearCubeUV( envMap, sampleDirection, mipInt ); - - } - - void main() { - - vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); - - if ( all( equal( axis, vec3( 0.0 ) ) ) ) { - - axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); - - } - - axis = normalize( axis ); - - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); - - for ( int i = 1; i < n; i++ ) { - - if ( i >= samples ) { - - break; - - } - - float theta = dTheta * float( i ); - gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); - gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); - - } - - gl_FragColor = linearToOutputTexel( gl_FragColor ); - - } - `, - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getEquirectShader() { - const texelSize = new Vector2(1, 1); - const shaderMaterial = new RawShaderMaterial({ - name: 'EquirectangularToCubeUV', - uniforms: { - 'envMap': { - value: null - }, - 'texelSize': { - value: texelSize - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - uniform vec2 texelSize; - - ${_getEncodings()} - - #include - - void main() { - - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - - vec3 outputDirection = normalize( vOutputDirection ); - vec2 uv = equirectUv( outputDirection ); - - vec2 f = fract( uv / texelSize - 0.5 ); - uv -= f * texelSize; - vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.x += texelSize.x; - vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.y += texelSize.y; - vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.x -= texelSize.x; - vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - - vec3 tm = mix( tl, tr, f.x ); - vec3 bm = mix( bl, br, f.x ); - gl_FragColor.rgb = mix( tm, bm, f.y ); - - gl_FragColor = linearToOutputTexel( gl_FragColor ); - - } - `, - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getCubemapShader() { - const shaderMaterial = new RawShaderMaterial({ - name: 'CubemapToCubeUV', - uniforms: { - 'envMap': { - value: null - }, - 'inputEncoding': { - value: ENCODINGS[LinearEncoding] - }, - 'outputEncoding': { - value: ENCODINGS[LinearEncoding] - } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform samplerCube envMap; - - ${_getEncodings()} - - void main() { - - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - gl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb; - gl_FragColor = linearToOutputTexel( gl_FragColor ); - - } - `, - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; - } - - function _getCommonVertexShader() { - return ( - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - attribute vec3 position; - attribute vec2 uv; - attribute float faceIndex; - - varying vec3 vOutputDirection; - - // RH coordinate system; PMREM face-indexing convention - vec3 getDirection( vec2 uv, float face ) { - - uv = 2.0 * uv - 1.0; - - vec3 direction = vec3( uv, 1.0 ); - - if ( face == 0.0 ) { - - direction = direction.zyx; // ( 1, v, u ) pos x - - } else if ( face == 1.0 ) { - - direction = direction.xzy; - direction.xz *= -1.0; // ( -u, 1, -v ) pos y - - } else if ( face == 2.0 ) { - - direction.x *= -1.0; // ( -u, v, 1 ) pos z - - } else if ( face == 3.0 ) { - - direction = direction.zyx; - direction.xz *= -1.0; // ( -1, v, -u ) neg x - - } else if ( face == 4.0 ) { - - direction = direction.xzy; - direction.xy *= -1.0; // ( -u, -1, v ) neg y - - } else if ( face == 5.0 ) { - - direction.z *= -1.0; // ( u, v, -1 ) neg z - - } - - return direction; - - } - - void main() { - - vOutputDirection = getDirection( uv, faceIndex ); - gl_Position = vec4( position, 1.0 ); - - } - ` - ); - } - - function _getEncodings() { - return ( - /* glsl */ - ` - - uniform int inputEncoding; - uniform int outputEncoding; - - #include - - vec4 inputTexelToLinear( vec4 value ) { - - if ( inputEncoding == 0 ) { - - return value; - - } else if ( inputEncoding == 1 ) { - - return sRGBToLinear( value ); - - } else if ( inputEncoding == 2 ) { - - return RGBEToLinear( value ); - - } else if ( inputEncoding == 3 ) { - - return RGBMToLinear( value, 7.0 ); - - } else if ( inputEncoding == 4 ) { - - return RGBMToLinear( value, 16.0 ); - - } else if ( inputEncoding == 5 ) { - - return RGBDToLinear( value, 256.0 ); - - } else { - - return GammaToLinear( value, 2.2 ); - - } - - } - - vec4 linearToOutputTexel( vec4 value ) { - - if ( outputEncoding == 0 ) { - - return value; - - } else if ( outputEncoding == 1 ) { - - return LinearTosRGB( value ); - - } else if ( outputEncoding == 2 ) { - - return LinearToRGBE( value ); - - } else if ( outputEncoding == 3 ) { - - return LinearToRGBM( value, 7.0 ); - - } else if ( outputEncoding == 4 ) { - - return LinearToRGBM( value, 16.0 ); - - } else if ( outputEncoding == 5 ) { - - return LinearToRGBD( value, 256.0 ); - - } else { - - return LinearToGamma( value, 2.2 ); - - } - - } - - vec4 envMapTexelToLinear( vec4 color ) { - - return inputTexelToLinear( color ); - - } - ` - ); - } - - function WebGLCubeUVMaps(renderer) { - let cubeUVmaps = new WeakMap(); - let pmremGenerator = null; - - function get(texture) { - if (texture && texture.isTexture && texture.isRenderTargetTexture === false) { - const mapping = texture.mapping; - const isEquirectMap = mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping; - const isCubeMap = mapping === CubeReflectionMapping || mapping === CubeRefractionMapping; - - if (isEquirectMap || isCubeMap) { - // equirect/cube map to cubeUV conversion - if (cubeUVmaps.has(texture)) { - return cubeUVmaps.get(texture).texture; - } else { - const image = texture.image; - - if (isEquirectMap && image && image.height > 0 || isCubeMap && image && isCubeTextureComplete(image)) { - const currentRenderTarget = renderer.getRenderTarget(); - if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer); - const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture) : pmremGenerator.fromCubemap(texture); - cubeUVmaps.set(texture, renderTarget); - renderer.setRenderTarget(currentRenderTarget); - texture.addEventListener('dispose', onTextureDispose); - return renderTarget.texture; - } else { - // image not yet ready. try the conversion next frame - return null; - } - } - } - } - - return texture; - } - - function isCubeTextureComplete(image) { - let count = 0; - const length = 6; - - for (let i = 0; i < length; i++) { - if (image[i] !== undefined) count++; - } - - return count === length; - } - - function onTextureDispose(event) { - const texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - const cubemapUV = cubeUVmaps.get(texture); - - if (cubemapUV !== undefined) { - cubeUVmaps.delete(texture); - cubemapUV.dispose(); - } - } - - function dispose() { - cubeUVmaps = new WeakMap(); - - if (pmremGenerator !== null) { - pmremGenerator.dispose(); - pmremGenerator = null; - } - } - - return { - get: get, - dispose: dispose - }; - } - - function WebGLExtensions(gl) { - const extensions = {}; - - function getExtension(name) { - if (extensions[name] !== undefined) { - return extensions[name]; - } - - let extension; - - switch (name) { - case 'WEBGL_depth_texture': - extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture'); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic'); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc'); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'); - break; - - default: - extension = gl.getExtension(name); - } - - extensions[name] = extension; - return extension; - } - - return { - has: function (name) { - return getExtension(name) !== null; - }, - init: function (capabilities) { - if (capabilities.isWebGL2) { - getExtension('EXT_color_buffer_float'); - } else { - getExtension('WEBGL_depth_texture'); - getExtension('OES_texture_float'); - getExtension('OES_texture_half_float'); - getExtension('OES_texture_half_float_linear'); - getExtension('OES_standard_derivatives'); - getExtension('OES_element_index_uint'); - getExtension('OES_vertex_array_object'); - getExtension('ANGLE_instanced_arrays'); - } - - getExtension('OES_texture_float_linear'); - getExtension('EXT_color_buffer_half_float'); - }, - get: function (name) { - const extension = getExtension(name); - - if (extension === null) { - console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.'); - } - - return extension; - } - }; - } - - function WebGLGeometries(gl, attributes, info, bindingStates) { - const geometries = {}; - const wireframeAttributes = new WeakMap(); - - function onGeometryDispose(event) { - const geometry = event.target; - - if (geometry.index !== null) { - attributes.remove(geometry.index); - } - - for (const name in geometry.attributes) { - attributes.remove(geometry.attributes[name]); - } - - geometry.removeEventListener('dispose', onGeometryDispose); - delete geometries[geometry.id]; - const attribute = wireframeAttributes.get(geometry); - - if (attribute) { - attributes.remove(attribute); - wireframeAttributes.delete(geometry); - } - - bindingStates.releaseStatesOfGeometry(geometry); - - if (geometry.isInstancedBufferGeometry === true) { - delete geometry._maxInstanceCount; - } // - - - info.memory.geometries--; - } - - function get(object, geometry) { - if (geometries[geometry.id] === true) return geometry; - geometry.addEventListener('dispose', onGeometryDispose); - geometries[geometry.id] = true; - info.memory.geometries++; - return geometry; - } - - function update(geometry) { - const geometryAttributes = geometry.attributes; // Updating index buffer in VAO now. See WebGLBindingStates. - - for (const name in geometryAttributes) { - attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER); - } // morph targets - - - const morphAttributes = geometry.morphAttributes; - - for (const name in morphAttributes) { - const array = morphAttributes[name]; - - for (let i = 0, l = array.length; i < l; i++) { - attributes.update(array[i], gl.ARRAY_BUFFER); - } - } - } - - function updateWireframeAttribute(geometry) { - const indices = []; - const geometryIndex = geometry.index; - const geometryPosition = geometry.attributes.position; - let version = 0; - - if (geometryIndex !== null) { - const array = geometryIndex.array; - version = geometryIndex.version; - - for (let i = 0, l = array.length; i < l; i += 3) { - const a = array[i + 0]; - const b = array[i + 1]; - const c = array[i + 2]; - indices.push(a, b, b, c, c, a); - } - } else { - const array = geometryPosition.array; - version = geometryPosition.version; - - for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) { - const a = i + 0; - const b = i + 1; - const c = i + 2; - indices.push(a, b, b, c, c, a); - } - } - - const attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); - attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates - // - - const previousAttribute = wireframeAttributes.get(geometry); - if (previousAttribute) attributes.remove(previousAttribute); // - - wireframeAttributes.set(geometry, attribute); - } - - function getWireframeAttribute(geometry) { - const currentAttribute = wireframeAttributes.get(geometry); - - if (currentAttribute) { - const geometryIndex = geometry.index; - - if (geometryIndex !== null) { - // if the attribute is obsolete, create a new one - if (currentAttribute.version < geometryIndex.version) { - updateWireframeAttribute(geometry); - } - } - } else { - updateWireframeAttribute(geometry); - } - - return wireframeAttributes.get(geometry); - } - - return { - get: get, - update: update, - getWireframeAttribute: getWireframeAttribute - }; - } - - function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { - const isWebGL2 = capabilities.isWebGL2; - let mode; - - function setMode(value) { - mode = value; - } - - let type, bytesPerElement; - - function setIndex(value) { - type = value.type; - bytesPerElement = value.bytesPerElement; - } - - function render(start, count) { - gl.drawElements(mode, count, type, start * bytesPerElement); - info.update(count, mode, 1); - } - - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - let extension, methodName; - - if (isWebGL2) { - extension = gl; - methodName = 'drawElementsInstanced'; - } else { - extension = extensions.get('ANGLE_instanced_arrays'); - methodName = 'drawElementsInstancedANGLE'; - - if (extension === null) { - console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); - return; - } - } - - extension[methodName](mode, count, type, start * bytesPerElement, primcount); - info.update(count, mode, primcount); - } // - - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - } - - function WebGLInfo(gl) { - const memory = { - geometries: 0, - textures: 0 - }; - const render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - - function update(count, mode, instanceCount) { - render.calls++; - - switch (mode) { - case gl.TRIANGLES: - render.triangles += instanceCount * (count / 3); - break; - - case gl.LINES: - render.lines += instanceCount * (count / 2); - break; - - case gl.LINE_STRIP: - render.lines += instanceCount * (count - 1); - break; - - case gl.LINE_LOOP: - render.lines += instanceCount * count; - break; - - case gl.POINTS: - render.points += instanceCount * count; - break; - - default: - console.error('THREE.WebGLInfo: Unknown draw mode:', mode); - break; - } - } - - function reset() { - render.frame++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - } - - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; - } - - function numericalSort(a, b) { - return a[0] - b[0]; - } - - function absNumericalSort(a, b) { - return Math.abs(b[1]) - Math.abs(a[1]); - } - - function WebGLMorphtargets(gl) { - const influencesList = {}; - const morphInfluences = new Float32Array(8); - const workInfluences = []; - - for (let i = 0; i < 8; i++) { - workInfluences[i] = [i, 0]; - } - - function update(object, geometry, material, program) { - const objectInfluences = object.morphTargetInfluences; // When object doesn't have morph target influences defined, we treat it as a 0-length array - // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences - - const length = objectInfluences === undefined ? 0 : objectInfluences.length; - let influences = influencesList[geometry.id]; - - if (influences === undefined || influences.length !== length) { - // initialise list - influences = []; - - for (let i = 0; i < length; i++) { - influences[i] = [i, 0]; - } - - influencesList[geometry.id] = influences; - } // Collect influences - - - for (let i = 0; i < length; i++) { - const influence = influences[i]; - influence[0] = i; - influence[1] = objectInfluences[i]; - } - - influences.sort(absNumericalSort); - - for (let i = 0; i < 8; i++) { - if (i < length && influences[i][1]) { - workInfluences[i][0] = influences[i][0]; - workInfluences[i][1] = influences[i][1]; - } else { - workInfluences[i][0] = Number.MAX_SAFE_INTEGER; - workInfluences[i][1] = 0; - } - } - - workInfluences.sort(numericalSort); - const morphTargets = geometry.morphAttributes.position; - const morphNormals = geometry.morphAttributes.normal; - let morphInfluencesSum = 0; - - for (let i = 0; i < 8; i++) { - const influence = workInfluences[i]; - const index = influence[0]; - const value = influence[1]; - - if (index !== Number.MAX_SAFE_INTEGER && value) { - if (morphTargets && geometry.getAttribute('morphTarget' + i) !== morphTargets[index]) { - geometry.setAttribute('morphTarget' + i, morphTargets[index]); - } - - if (morphNormals && geometry.getAttribute('morphNormal' + i) !== morphNormals[index]) { - geometry.setAttribute('morphNormal' + i, morphNormals[index]); - } - - morphInfluences[i] = value; - morphInfluencesSum += value; - } else { - if (morphTargets && geometry.hasAttribute('morphTarget' + i) === true) { - geometry.deleteAttribute('morphTarget' + i); - } - - if (morphNormals && geometry.hasAttribute('morphNormal' + i) === true) { - geometry.deleteAttribute('morphNormal' + i); - } - - morphInfluences[i] = 0; - } - } // GLSL shader uses formula baseinfluence * base + sum(target * influence) - // This allows us to switch between absolute morphs and relative morphs without changing shader code - // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) - - - const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence); - program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences); - } - - return { - update: update - }; - } - - function WebGLObjects(gl, geometries, attributes, info) { - let updateMap = new WeakMap(); - - function update(object) { - const frame = info.render.frame; - const geometry = object.geometry; - const buffergeometry = geometries.get(object, geometry); // Update once per frame - - if (updateMap.get(buffergeometry) !== frame) { - geometries.update(buffergeometry); - updateMap.set(buffergeometry, frame); - } - - if (object.isInstancedMesh) { - if (object.hasEventListener('dispose', onInstancedMeshDispose) === false) { - object.addEventListener('dispose', onInstancedMeshDispose); - } - - attributes.update(object.instanceMatrix, gl.ARRAY_BUFFER); - - if (object.instanceColor !== null) { - attributes.update(object.instanceColor, gl.ARRAY_BUFFER); - } - } - - return buffergeometry; - } - - function dispose() { - updateMap = new WeakMap(); - } - - function onInstancedMeshDispose(event) { - const instancedMesh = event.target; - instancedMesh.removeEventListener('dispose', onInstancedMeshDispose); - attributes.remove(instancedMesh.instanceMatrix); - if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor); - } - - return { - update: update, - dispose: dispose - }; - } - - class DataTexture2DArray extends Texture { - constructor(data = null, width = 1, height = 1, depth = 1) { - super(null); - this.image = { - data, - width, - height, - depth - }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - this.needsUpdate = true; - } - - } - - DataTexture2DArray.prototype.isDataTexture2DArray = true; - - class DataTexture3D extends Texture { - constructor(data = null, width = 1, height = 1, depth = 1) { - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // const texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 - super(null); - this.image = { - data, - width, - height, - depth - }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - this.needsUpdate = true; - } - - } - - DataTexture3D.prototype.isDataTexture3D = true; - - /** - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [textures] ) - * - * uploads a uniform value(s) - * the 'textures' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (textures factorizations): - * - * .upload( gl, seq, values, textures ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (textures factorizations): - * - * .setValue( gl, name, value, textures ) - * - * sets uniform with name 'name' to 'value' - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - const emptyTexture = new Texture(); - const emptyTexture2dArray = new DataTexture2DArray(); - const emptyTexture3d = new DataTexture3D(); - const emptyCubeTexture = new CubeTexture(); // --- Utilities --- - // Array Caches (provide typed arrays for temporary by size) - - const arrayCacheF32 = []; - const arrayCacheI32 = []; // Float32Array caches used for uploading Matrix uniforms - - const mat4array = new Float32Array(16); - const mat3array = new Float32Array(9); - const mat2array = new Float32Array(4); // Flattening for arrays of vectors and matrices - - function flatten(array, nBlocks, blockSize) { - const firstElem = array[0]; - if (firstElem <= 0 || firstElem > 0) return array; // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - const n = nBlocks * blockSize; - let r = arrayCacheF32[n]; - - if (r === undefined) { - r = new Float32Array(n); - arrayCacheF32[n] = r; - } - - if (nBlocks !== 0) { - firstElem.toArray(r, 0); - - for (let i = 1, offset = 0; i !== nBlocks; ++i) { - offset += blockSize; - array[i].toArray(r, offset); - } - } - - return r; - } - - function arraysEqual(a, b) { - if (a.length !== b.length) return false; - - for (let i = 0, l = a.length; i < l; i++) { - if (a[i] !== b[i]) return false; - } - - return true; - } - - function copyArray(a, b) { - for (let i = 0, l = b.length; i < l; i++) { - a[i] = b[i]; - } - } // Texture unit allocation - - - function allocTexUnits(textures, n) { - let r = arrayCacheI32[n]; - - if (r === undefined) { - r = new Int32Array(n); - arrayCacheI32[n] = r; - } - - for (let i = 0; i !== n; ++i) { - r[i] = textures.allocateTextureUnit(); - } - - return r; - } // --- Setters --- - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - // Single scalar - - - function setValueV1f(gl, v) { - const cache = this.cache; - if (cache[0] === v) return; - gl.uniform1f(this.addr, v); - cache[0] = v; - } // Single float vector (from flat array or THREE.VectorN) - - - function setValueV2f(gl, v) { - const cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y) { - gl.uniform2f(this.addr, v.x, v.y); - cache[0] = v.x; - cache[1] = v.y; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform2fv(this.addr, v); - copyArray(cache, v); - } - } - - function setValueV3f(gl, v) { - const cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { - gl.uniform3f(this.addr, v.x, v.y, v.z); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - } - } else if (v.r !== undefined) { - if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { - gl.uniform3f(this.addr, v.r, v.g, v.b); - cache[0] = v.r; - cache[1] = v.g; - cache[2] = v.b; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform3fv(this.addr, v); - copyArray(cache, v); - } - } - - function setValueV4f(gl, v) { - const cache = this.cache; - - if (v.x !== undefined) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { - gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - cache[3] = v.w; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform4fv(this.addr, v); - copyArray(cache, v); - } - } // Single matrix (from flat array or THREE.MatrixN) - - - function setValueM2(gl, v) { - const cache = this.cache; - const elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix2fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat2array.set(elements); - gl.uniformMatrix2fv(this.addr, false, mat2array); - copyArray(cache, elements); - } - } - - function setValueM3(gl, v) { - const cache = this.cache; - const elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix3fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat3array.set(elements); - gl.uniformMatrix3fv(this.addr, false, mat3array); - copyArray(cache, elements); - } - } - - function setValueM4(gl, v) { - const cache = this.cache; - const elements = v.elements; - - if (elements === undefined) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix4fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat4array.set(elements); - gl.uniformMatrix4fv(this.addr, false, mat4array); - copyArray(cache, elements); - } - } // Single integer / boolean - - - function setValueV1i(gl, v) { - const cache = this.cache; - if (cache[0] === v) return; - gl.uniform1i(this.addr, v); - cache[0] = v; - } // Single integer / boolean vector (from flat array) - - - function setValueV2i(gl, v) { - const cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform2iv(this.addr, v); - copyArray(cache, v); - } - - function setValueV3i(gl, v) { - const cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform3iv(this.addr, v); - copyArray(cache, v); - } - - function setValueV4i(gl, v) { - const cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform4iv(this.addr, v); - copyArray(cache, v); - } // Single unsigned integer - - - function setValueV1ui(gl, v) { - const cache = this.cache; - if (cache[0] === v) return; - gl.uniform1ui(this.addr, v); - cache[0] = v; - } // Single unsigned integer vector (from flat array) - - - function setValueV2ui(gl, v) { - const cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform2uiv(this.addr, v); - copyArray(cache, v); - } - - function setValueV3ui(gl, v) { - const cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform3uiv(this.addr, v); - copyArray(cache, v); - } - - function setValueV4ui(gl, v) { - const cache = this.cache; - if (arraysEqual(cache, v)) return; - gl.uniform4uiv(this.addr, v); - copyArray(cache, v); - } // Single texture (2D / Cube) - - - function setValueT1(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.safeSetTexture2D(v || emptyTexture, unit); - } - - function setValueT3D1(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.setTexture3D(v || emptyTexture3d, unit); - } - - function setValueT6(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.safeSetTextureCube(v || emptyCubeTexture, unit); - } - - function setValueT2DArray1(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - - textures.setTexture2DArray(v || emptyTexture2dArray, unit); - } // Helper to pick the right setter for the singular case - - - function getSingularSetter(type) { - switch (type) { - case 0x1406: - return setValueV1f; - // FLOAT - - case 0x8b50: - return setValueV2f; - // _VEC2 - - case 0x8b51: - return setValueV3f; - // _VEC3 - - case 0x8b52: - return setValueV4f; - // _VEC4 - - case 0x8b5a: - return setValueM2; - // _MAT2 - - case 0x8b5b: - return setValueM3; - // _MAT3 - - case 0x8b5c: - return setValueM4; - // _MAT4 - - case 0x1404: - case 0x8b56: - return setValueV1i; - // INT, BOOL - - case 0x8b53: - case 0x8b57: - return setValueV2i; - // _VEC2 - - case 0x8b54: - case 0x8b58: - return setValueV3i; - // _VEC3 - - case 0x8b55: - case 0x8b59: - return setValueV4i; - // _VEC4 - - case 0x1405: - return setValueV1ui; - // UINT - - case 0x8dc6: - return setValueV2ui; - // _VEC2 - - case 0x8dc7: - return setValueV3ui; - // _VEC3 - - case 0x8dc8: - return setValueV4ui; - // _VEC4 - - case 0x8b5e: // SAMPLER_2D - - case 0x8d66: // SAMPLER_EXTERNAL_OES - - case 0x8dca: // INT_SAMPLER_2D - - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - - case 0x8b62: - // SAMPLER_2D_SHADOW - return setValueT1; - - case 0x8b5f: // SAMPLER_3D - - case 0x8dcb: // INT_SAMPLER_3D - - case 0x8dd3: - // UNSIGNED_INT_SAMPLER_3D - return setValueT3D1; - - case 0x8b60: // SAMPLER_CUBE - - case 0x8dcc: // INT_SAMPLER_CUBE - - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - - case 0x8dc5: - // SAMPLER_CUBE_SHADOW - return setValueT6; - - case 0x8dc1: // SAMPLER_2D_ARRAY - - case 0x8dcf: // INT_SAMPLER_2D_ARRAY - - case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY - - case 0x8dc4: - // SAMPLER_2D_ARRAY_SHADOW - return setValueT2DArray1; - } - } // Array of scalars - - - function setValueV1fArray(gl, v) { - gl.uniform1fv(this.addr, v); - } // Array of vectors (from flat array or array of THREE.VectorN) - - - function setValueV2fArray(gl, v) { - const data = flatten(v, this.size, 2); - gl.uniform2fv(this.addr, data); - } - - function setValueV3fArray(gl, v) { - const data = flatten(v, this.size, 3); - gl.uniform3fv(this.addr, data); - } - - function setValueV4fArray(gl, v) { - const data = flatten(v, this.size, 4); - gl.uniform4fv(this.addr, data); - } // Array of matrices (from flat array or array of THREE.MatrixN) - - - function setValueM2Array(gl, v) { - const data = flatten(v, this.size, 4); - gl.uniformMatrix2fv(this.addr, false, data); - } - - function setValueM3Array(gl, v) { - const data = flatten(v, this.size, 9); - gl.uniformMatrix3fv(this.addr, false, data); - } - - function setValueM4Array(gl, v) { - const data = flatten(v, this.size, 16); - gl.uniformMatrix4fv(this.addr, false, data); - } // Array of integer / boolean - - - function setValueV1iArray(gl, v) { - gl.uniform1iv(this.addr, v); - } // Array of integer / boolean vectors (from flat array) - - - function setValueV2iArray(gl, v) { - gl.uniform2iv(this.addr, v); - } - - function setValueV3iArray(gl, v) { - gl.uniform3iv(this.addr, v); - } - - function setValueV4iArray(gl, v) { - gl.uniform4iv(this.addr, v); - } // Array of unsigned integer - - - function setValueV1uiArray(gl, v) { - gl.uniform1uiv(this.addr, v); - } // Array of unsigned integer vectors (from flat array) - - - function setValueV2uiArray(gl, v) { - gl.uniform2uiv(this.addr, v); - } - - function setValueV3uiArray(gl, v) { - gl.uniform3uiv(this.addr, v); - } - - function setValueV4uiArray(gl, v) { - gl.uniform4uiv(this.addr, v); - } // Array of textures (2D / Cube) - - - function setValueT1Array(gl, v, textures) { - const n = v.length; - const units = allocTexUnits(textures, n); - gl.uniform1iv(this.addr, units); - - for (let i = 0; i !== n; ++i) { - textures.safeSetTexture2D(v[i] || emptyTexture, units[i]); - } - } - - function setValueT6Array(gl, v, textures) { - const n = v.length; - const units = allocTexUnits(textures, n); - gl.uniform1iv(this.addr, units); - - for (let i = 0; i !== n; ++i) { - textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]); - } - } // Helper to pick the right setter for a pure (bottom-level) array - - - function getPureArraySetter(type) { - switch (type) { - case 0x1406: - return setValueV1fArray; - // FLOAT - - case 0x8b50: - return setValueV2fArray; - // _VEC2 - - case 0x8b51: - return setValueV3fArray; - // _VEC3 - - case 0x8b52: - return setValueV4fArray; - // _VEC4 - - case 0x8b5a: - return setValueM2Array; - // _MAT2 - - case 0x8b5b: - return setValueM3Array; - // _MAT3 - - case 0x8b5c: - return setValueM4Array; - // _MAT4 - - case 0x1404: - case 0x8b56: - return setValueV1iArray; - // INT, BOOL - - case 0x8b53: - case 0x8b57: - return setValueV2iArray; - // _VEC2 - - case 0x8b54: - case 0x8b58: - return setValueV3iArray; - // _VEC3 - - case 0x8b55: - case 0x8b59: - return setValueV4iArray; - // _VEC4 - - case 0x1405: - return setValueV1uiArray; - // UINT - - case 0x8dc6: - return setValueV2uiArray; - // _VEC2 - - case 0x8dc7: - return setValueV3uiArray; - // _VEC3 - - case 0x8dc8: - return setValueV4uiArray; - // _VEC4 - - case 0x8b5e: // SAMPLER_2D - - case 0x8d66: // SAMPLER_EXTERNAL_OES - - case 0x8dca: // INT_SAMPLER_2D - - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - - case 0x8b62: - // SAMPLER_2D_SHADOW - return setValueT1Array; - - case 0x8b60: // SAMPLER_CUBE - - case 0x8dcc: // INT_SAMPLER_CUBE - - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - - case 0x8dc5: - // SAMPLER_CUBE_SHADOW - return setValueT6Array; - } - } // --- Uniform Classes --- - - - function SingleUniform(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG - } - - function PureArrayUniform(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG - } - - PureArrayUniform.prototype.updateCache = function (data) { - const cache = this.cache; - - if (data instanceof Float32Array && cache.length !== data.length) { - this.cache = new Float32Array(data.length); - } - - copyArray(cache, data); - }; - - function StructuredUniform(id) { - this.id = id; - this.seq = []; - this.map = {}; - } - - StructuredUniform.prototype.setValue = function (gl, value, textures) { - const seq = this.seq; - - for (let i = 0, n = seq.length; i !== n; ++i) { - const u = seq[i]; - u.setValue(gl, value[u.id], textures); - } - }; // --- Top-level --- - // Parser - builds up the property tree from the path strings - - - const RePathPart = /(\w+)(\])?(\[|\.)?/g; // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform(container, uniformObject) { - container.seq.push(uniformObject); - container.map[uniformObject.id] = uniformObject; - } - - function parseUniform(activeInfo, addr, container) { - const path = activeInfo.name, - pathLength = path.length; // reset RegExp object, because of the early exit of a previous run - - RePathPart.lastIndex = 0; - - while (true) { - const match = RePathPart.exec(path), - matchEnd = RePathPart.lastIndex; - let id = match[1]; - const idIsIndex = match[2] === ']', - subscript = match[3]; - if (idIsIndex) id = id | 0; // convert to integer - - if (subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength) { - // bare name or "pure" bottom-level array "[0]" suffix - addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); - break; - } else { - // step into inner node / create it in case it doesn't exist - const map = container.map; - let next = map[id]; - - if (next === undefined) { - next = new StructuredUniform(id); - addUniform(container, next); - } - - container = next; - } - } - } // Root Container - - - function WebGLUniforms(gl, program) { - this.seq = []; - this.map = {}; - const n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); - - for (let i = 0; i < n; ++i) { - const info = gl.getActiveUniform(program, i), - addr = gl.getUniformLocation(program, info.name); - parseUniform(info, addr, this); - } - } - - WebGLUniforms.prototype.setValue = function (gl, name, value, textures) { - const u = this.map[name]; - if (u !== undefined) u.setValue(gl, value, textures); - }; - - WebGLUniforms.prototype.setOptional = function (gl, object, name) { - const v = object[name]; - if (v !== undefined) this.setValue(gl, name, v); - }; // Static interface - - - WebGLUniforms.upload = function (gl, seq, values, textures) { - for (let i = 0, n = seq.length; i !== n; ++i) { - const u = seq[i], - v = values[u.id]; - - if (v.needsUpdate !== false) { - // note: always updating when .needsUpdate is undefined - u.setValue(gl, v.value, textures); - } - } - }; - - WebGLUniforms.seqWithValue = function (seq, values) { - const r = []; - - for (let i = 0, n = seq.length; i !== n; ++i) { - const u = seq[i]; - if (u.id in values) r.push(u); - } - - return r; - }; - - function WebGLShader(gl, type, string) { - const shader = gl.createShader(type); - gl.shaderSource(shader, string); - gl.compileShader(shader); - return shader; - } - - let programIdCount = 0; - - function addLineNumbers(string) { - const lines = string.split('\n'); - - for (let i = 0; i < lines.length; i++) { - lines[i] = i + 1 + ': ' + lines[i]; - } - - return lines.join('\n'); - } - - function getEncodingComponents(encoding) { - switch (encoding) { - case LinearEncoding: - return ['Linear', '( value )']; - - case sRGBEncoding: - return ['sRGB', '( value )']; - - case RGBEEncoding: - return ['RGBE', '( value )']; - - case RGBM7Encoding: - return ['RGBM', '( value, 7.0 )']; - - case RGBM16Encoding: - return ['RGBM', '( value, 16.0 )']; - - case RGBDEncoding: - return ['RGBD', '( value, 256.0 )']; - - case GammaEncoding: - return ['Gamma', '( value, float( GAMMA_FACTOR ) )']; - - case LogLuvEncoding: - return ['LogLuv', '( value )']; - - default: - console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding); - return ['Linear', '( value )']; - } - } - - function getShaderErrors(gl, shader, type) { - const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS); - const errors = gl.getShaderInfoLog(shader).trim(); - if (status && errors === '') return ''; // --enable-privileged-webgl-extension - // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers(gl.getShaderSource(shader)); - } - - function getTexelDecodingFunction(functionName, encoding) { - const components = getEncodingComponents(encoding); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }'; - } - - function getTexelEncodingFunction(functionName, encoding) { - const components = getEncodingComponents(encoding); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }'; - } - - function getToneMappingFunction(functionName, toneMapping) { - let toneMappingName; - - switch (toneMapping) { - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; - - case CustomToneMapping: - toneMappingName = 'Custom'; - break; - - default: - console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping); - toneMappingName = 'Linear'; - } - - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - } - - function generateExtensions(parameters) { - const chunks = [parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ? '#extension GL_OES_standard_derivatives : enable' : '', (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', (parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '']; - return chunks.filter(filterEmptyLine).join('\n'); - } - - function generateDefines(defines) { - const chunks = []; - - for (const name in defines) { - const value = defines[name]; - if (value === false) continue; - chunks.push('#define ' + name + ' ' + value); - } - - return chunks.join('\n'); - } - - function fetchAttributeLocations(gl, program) { - const attributes = {}; - const n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); - - for (let i = 0; i < n; i++) { - const info = gl.getActiveAttrib(program, i); - const name = info.name; - let locationSize = 1; - if (info.type === gl.FLOAT_MAT2) locationSize = 2; - if (info.type === gl.FLOAT_MAT3) locationSize = 3; - if (info.type === gl.FLOAT_MAT4) locationSize = 4; // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - - attributes[name] = { - type: info.type, - location: gl.getAttribLocation(program, name), - locationSize: locationSize - }; - } - - return attributes; - } - - function filterEmptyLine(string) { - return string !== ''; - } - - function replaceLightNums(string, parameters) { - return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); - } - - function replaceClippingPlaneNums(string, parameters) { - return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); - } // Resolve Includes - - - const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; - - function resolveIncludes(string) { - return string.replace(includePattern, includeReplacer); - } - - function includeReplacer(match, include) { - const string = ShaderChunk[include]; - - if (string === undefined) { - throw new Error('Can not resolve #include <' + include + '>'); - } - - return resolveIncludes(string); - } // Unroll Loops - - - const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; - - function unrollLoops(string) { - return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer); - } - - function deprecatedLoopReplacer(match, start, end, snippet) { - console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.'); - return loopReplacer(match, start, end, snippet); - } - - function loopReplacer(match, start, end, snippet) { - let string = ''; - - for (let i = parseInt(start); i < parseInt(end); i++) { - string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i); - } - - return string; - } // - - - function generatePrecision(parameters) { - let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;'; - - if (parameters.precision === 'highp') { - precisionstring += '\n#define HIGH_PRECISION'; - } else if (parameters.precision === 'mediump') { - precisionstring += '\n#define MEDIUM_PRECISION'; - } else if (parameters.precision === 'lowp') { - precisionstring += '\n#define LOW_PRECISION'; - } - - return precisionstring; - } - - function generateShadowMapTypeDefine(parameters) { - let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if (parameters.shadowMapType === PCFShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - } else if (parameters.shadowMapType === PCFSoftShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - } else if (parameters.shadowMapType === VSMShadowMap) { - shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; - } - - return shadowMapTypeDefine; - } - - function generateEnvMapTypeDefine(parameters) { - let envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - } - } - - return envMapTypeDefine; - } - - function generateEnvMapModeDefine(parameters) { - let envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeRefractionMapping: - case CubeUVRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - } - } - - return envMapModeDefine; - } - - function generateEnvMapBlendingDefine(parameters) { - let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; - - if (parameters.envMap) { - switch (parameters.combine) { - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - } - } - - return envMapBlendingDefine; - } - - function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { - // TODO Send this event to Three.js DevTools - // console.log( 'WebGLProgram', cacheKey ); - const gl = renderer.getContext(); - const defines = parameters.defines; - let vertexShader = parameters.vertexShader; - let fragmentShader = parameters.fragmentShader; - const shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); - const envMapTypeDefine = generateEnvMapTypeDefine(parameters); - const envMapModeDefine = generateEnvMapModeDefine(parameters); - const envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); - const gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0; - const customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters); - const customDefines = generateDefines(defines); - const program = gl.createProgram(); - let prefixVertex, prefixFragment; - let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : ''; - - if (parameters.isRawShaderMaterial) { - prefixVertex = [customDefines].filter(filterEmptyLine).join('\n'); - - if (prefixVertex.length > 0) { - prefixVertex += '\n'; - } - - prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n'); - - if (prefixFragment.length > 0) { - prefixFragment += '\n'; - } - } else { - prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#ifdef USE_MORPHTARGETS', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); - prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, '#define GAMMA_FACTOR ' + gammaFactorDefine, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheenTint ? '#define USE_SHEEN' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below - parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', parameters.format === RGBFormat ? '#define OPAQUE' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below - parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', parameters.specularTintMap ? getTexelDecodingFunction('specularTintMapTexelToLinear', parameters.specularTintMapEncoding) : '', parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n'); - } - - vertexShader = resolveIncludes(vertexShader); - vertexShader = replaceLightNums(vertexShader, parameters); - vertexShader = replaceClippingPlaneNums(vertexShader, parameters); - fragmentShader = resolveIncludes(fragmentShader); - fragmentShader = replaceLightNums(fragmentShader, parameters); - fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); - vertexShader = unrollLoops(vertexShader); - fragmentShader = unrollLoops(fragmentShader); - - if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) { - // GLSL 3.0 conversion for built-in materials and ShaderMaterial - versionString = '#version 300 es\n'; - prefixVertex = ['#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex; - prefixFragment = ['#define varying in', parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', '#define gl_FragDepthEXT gl_FragDepth', '#define texture2D texture', '#define textureCube texture', '#define texture2DProj textureProj', '#define texture2DLodEXT textureLod', '#define texture2DProjLodEXT textureProjLod', '#define textureCubeLodEXT textureLod', '#define texture2DGradEXT textureGrad', '#define texture2DProjGradEXT textureProjGrad', '#define textureCubeGradEXT textureGrad'].join('\n') + '\n' + prefixFragment; - } - - const vertexGlsl = versionString + prefixVertex + vertexShader; - const fragmentGlsl = versionString + prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); - - const glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl); - const glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl); - gl.attachShader(program, glVertexShader); - gl.attachShader(program, glFragmentShader); // Force a particular attribute to index 0. - - if (parameters.index0AttributeName !== undefined) { - gl.bindAttribLocation(program, 0, parameters.index0AttributeName); - } else if (parameters.morphTargets === true) { - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation(program, 0, 'position'); - } - - gl.linkProgram(program); // check for link errors - - if (renderer.debug.checkShaderErrors) { - const programLog = gl.getProgramInfoLog(program).trim(); - const vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); - const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); - let runnable = true; - let haveDiagnostics = true; - - if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) { - runnable = false; - const vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex'); - const fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment'); - console.error('THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + 'VALIDATE_STATUS ' + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + '\n\n' + 'Program Info Log: ' + programLog + '\n' + vertexErrors + '\n' + fragmentErrors); - } else if (programLog !== '') { - console.warn('THREE.WebGLProgram: Program Info Log:', programLog); - } else if (vertexLog === '' || fragmentLog === '') { - haveDiagnostics = false; - } - - if (haveDiagnostics) { - this.diagnostics = { - runnable: runnable, - programLog: programLog, - vertexShader: { - log: vertexLog, - prefix: prefixVertex - }, - fragmentShader: { - log: fragmentLog, - prefix: prefixFragment - } - }; - } - } // Clean up - // Crashes in iOS9 and iOS10. #18402 - // gl.detachShader( program, glVertexShader ); - // gl.detachShader( program, glFragmentShader ); - - - gl.deleteShader(glVertexShader); - gl.deleteShader(glFragmentShader); // set up caching for uniform locations - - let cachedUniforms; - - this.getUniforms = function () { - if (cachedUniforms === undefined) { - cachedUniforms = new WebGLUniforms(gl, program); - } - - return cachedUniforms; - }; // set up caching for attribute locations - - - let cachedAttributes; - - this.getAttributes = function () { - if (cachedAttributes === undefined) { - cachedAttributes = fetchAttributeLocations(gl, program); - } - - return cachedAttributes; - }; // free resource - - - this.destroy = function () { - bindingStates.releaseStatesOfProgram(this); - gl.deleteProgram(program); - this.program = undefined; - }; // - - - this.name = parameters.shaderName; - this.id = programIdCount++; - this.cacheKey = cacheKey; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - return this; - } - - function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping) { - const programs = []; - const isWebGL2 = capabilities.isWebGL2; - const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - const floatVertexTextures = capabilities.floatVertexTextures; - const maxVertexUniforms = capabilities.maxVertexUniforms; - const vertexTextures = capabilities.vertexTextures; - let precision = capabilities.precision; - const shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'toon', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite' - }; - const parameterNames = ['precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor', 'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV', 'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap', 'objectSpaceNormalMap', 'tangentSpaceNormalMap', 'clearcoat', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap', 'displacementMap', 'specularMap', 'specularIntensityMap', 'specularTintMap', 'specularTintMapEncoding', 'roughnessMap', 'metalnessMap', 'gradientMap', 'alphaMap', 'alphaTest', 'combine', 'vertexColors', 'vertexAlphas', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2', 'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning', 'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals', 'premultipliedAlpha', 'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights', 'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows', 'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights', 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'format', 'sheenTint', 'transmission', 'transmissionMap', 'thicknessMap']; - - function getMaxBones(object) { - const skeleton = object.skeleton; - const bones = skeleton.bones; - - if (floatVertexTextures) { - return 1024; - } else { - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - const nVertexUniforms = maxVertexUniforms; - const nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4); - const maxBones = Math.min(nVertexMatrices, bones.length); - - if (maxBones < bones.length) { - console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.'); - return 0; - } - - return maxBones; - } - } - - function getTextureEncodingFromMap(map) { - let encoding; - - if (map && map.isTexture) { - encoding = map.encoding; - } else if (map && map.isWebGLRenderTarget) { - console.warn('THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.'); - encoding = map.texture.encoding; - } else { - encoding = LinearEncoding; - } - - return encoding; - } - - function getParameters(material, lights, shadows, scene, object) { - const fog = scene.fog; - const environment = material.isMeshStandardMaterial ? scene.environment : null; - const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); - const shaderID = shaderIDs[material.type]; // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - const maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0; - - if (material.precision !== null) { - precision = capabilities.getMaxPrecision(material.precision); - - if (precision !== material.precision) { - console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.'); - } - } - - let vertexShader, fragmentShader; - - if (shaderID) { - const shader = ShaderLib[shaderID]; - vertexShader = shader.vertexShader; - fragmentShader = shader.fragmentShader; - } else { - vertexShader = material.vertexShader; - fragmentShader = material.fragmentShader; - } - - const currentRenderTarget = renderer.getRenderTarget(); - const useAlphaTest = material.alphaTest > 0; - const useClearcoat = material.clearcoat > 0; - const parameters = { - isWebGL2: isWebGL2, - shaderID: shaderID, - shaderName: material.type, - vertexShader: vertexShader, - fragmentShader: fragmentShader, - defines: material.defines, - isRawShaderMaterial: material.isRawShaderMaterial === true, - glslVersion: material.glslVersion, - precision: precision, - instancing: object.isInstancedMesh === true, - instancingColor: object.isInstancedMesh === true && object.instanceColor !== null, - supportsVertexTextures: vertexTextures, - outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding, - map: !!material.map, - mapEncoding: getTextureEncodingFromMap(material.map), - matcap: !!material.matcap, - matcapEncoding: getTextureEncodingFromMap(material.matcap), - envMap: !!envMap, - envMapMode: envMap && envMap.mapping, - envMapEncoding: getTextureEncodingFromMap(envMap), - envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping), - lightMap: !!material.lightMap, - lightMapEncoding: getTextureEncodingFromMap(material.lightMap), - aoMap: !!material.aoMap, - emissiveMap: !!material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap), - bumpMap: !!material.bumpMap, - normalMap: !!material.normalMap, - objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, - tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, - clearcoat: useClearcoat, - clearcoatMap: useClearcoat && !!material.clearcoatMap, - clearcoatRoughnessMap: useClearcoat && !!material.clearcoatRoughnessMap, - clearcoatNormalMap: useClearcoat && !!material.clearcoatNormalMap, - displacementMap: !!material.displacementMap, - roughnessMap: !!material.roughnessMap, - metalnessMap: !!material.metalnessMap, - specularMap: !!material.specularMap, - specularIntensityMap: !!material.specularIntensityMap, - specularTintMap: !!material.specularTintMap, - specularTintMapEncoding: getTextureEncodingFromMap(material.specularTintMap), - alphaMap: !!material.alphaMap, - alphaTest: useAlphaTest, - gradientMap: !!material.gradientMap, - sheenTint: !!material.sheenTint && (material.sheenTint.r > 0 || material.sheenTint.g > 0 || material.sheenTint.b > 0), - transmission: material.transmission > 0, - transmissionMap: !!material.transmissionMap, - thicknessMap: !!material.thicknessMap, - combine: material.combine, - vertexTangents: !!material.normalMap && !!object.geometry && !!object.geometry.attributes.tangent, - vertexColors: material.vertexColors, - vertexAlphas: material.vertexColors === true && !!object.geometry && !!object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4, - vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularTintMap, - uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularTintMap) && !!material.displacementMap, - fog: !!fog, - useFog: material.fog, - fogExp2: fog && fog.isFogExp2, - flatShading: !!material.flatShading, - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: logarithmicDepthBuffer, - skinning: object.isSkinnedMesh === true && maxBones > 0, - maxBones: maxBones, - useVertexTexture: floatVertexTextures, - morphTargets: !!object.geometry && !!object.geometry.morphAttributes.position, - morphNormals: !!object.geometry && !!object.geometry.morphAttributes.normal, - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - numDirLightShadows: lights.directionalShadowMap.length, - numPointLightShadows: lights.pointShadowMap.length, - numSpotLightShadows: lights.spotShadowMap.length, - numClippingPlanes: clipping.numPlanes, - numClipIntersection: clipping.numIntersection, - format: material.format, - dithering: material.dithering, - shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - premultipliedAlpha: material.premultipliedAlpha, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - depthPacking: material.depthPacking !== undefined ? material.depthPacking : false, - index0AttributeName: material.index0AttributeName, - extensionDerivatives: material.extensions && material.extensions.derivatives, - extensionFragDepth: material.extensions && material.extensions.fragDepth, - extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, - extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, - rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'), - rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'), - rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'), - customProgramCacheKey: material.customProgramCacheKey() - }; - return parameters; - } - - function getProgramCacheKey(parameters) { - const array = []; - - if (parameters.shaderID) { - array.push(parameters.shaderID); - } else { - array.push(parameters.fragmentShader); - array.push(parameters.vertexShader); - } - - if (parameters.defines !== undefined) { - for (const name in parameters.defines) { - array.push(name); - array.push(parameters.defines[name]); - } - } - - if (parameters.isRawShaderMaterial === false) { - for (let i = 0; i < parameterNames.length; i++) { - array.push(parameters[parameterNames[i]]); - } - - array.push(renderer.outputEncoding); - array.push(renderer.gammaFactor); - } - - array.push(parameters.customProgramCacheKey); - return array.join(); - } - - function getUniforms(material) { - const shaderID = shaderIDs[material.type]; - let uniforms; - - if (shaderID) { - const shader = ShaderLib[shaderID]; - uniforms = UniformsUtils.clone(shader.uniforms); - } else { - uniforms = material.uniforms; - } - - return uniforms; - } - - function acquireProgram(parameters, cacheKey) { - let program; // Check if code has been already compiled - - for (let p = 0, pl = programs.length; p < pl; p++) { - const preexistingProgram = programs[p]; - - if (preexistingProgram.cacheKey === cacheKey) { - program = preexistingProgram; - ++program.usedTimes; - break; - } - } - - if (program === undefined) { - program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates); - programs.push(program); - } - - return program; - } - - function releaseProgram(program) { - if (--program.usedTimes === 0) { - // Remove from unordered set - const i = programs.indexOf(program); - programs[i] = programs[programs.length - 1]; - programs.pop(); // Free WebGL resources - - program.destroy(); - } - } - - return { - getParameters: getParameters, - getProgramCacheKey: getProgramCacheKey, - getUniforms: getUniforms, - acquireProgram: acquireProgram, - releaseProgram: releaseProgram, - // Exposed for resource monitoring & error feedback via renderer.info: - programs: programs - }; - } - - function WebGLProperties() { - let properties = new WeakMap(); - - function get(object) { - let map = properties.get(object); - - if (map === undefined) { - map = {}; - properties.set(object, map); - } - - return map; - } - - function remove(object) { - properties.delete(object); - } - - function update(object, key, value) { - properties.get(object)[key] = value; - } - - function dispose() { - properties = new WeakMap(); - } - - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - } - - function painterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.program !== b.program) { - return a.program.id - b.program.id; - } else if (a.material.id !== b.material.id) { - return a.material.id - b.material.id; - } else if (a.z !== b.z) { - return a.z - b.z; - } else { - return a.id - b.id; - } - } - - function reversePainterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.z !== b.z) { - return b.z - a.z; - } else { - return a.id - b.id; - } - } - - function WebGLRenderList(properties) { - const renderItems = []; - let renderItemsIndex = 0; - const opaque = []; - const transmissive = []; - const transparent = []; - const defaultProgram = { - id: -1 - }; - - function init() { - renderItemsIndex = 0; - opaque.length = 0; - transmissive.length = 0; - transparent.length = 0; - } - - function getNextRenderItem(object, geometry, material, groupOrder, z, group) { - let renderItem = renderItems[renderItemsIndex]; - const materialProperties = properties.get(material); - - if (renderItem === undefined) { - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: materialProperties.program || defaultProgram, - groupOrder: groupOrder, - renderOrder: object.renderOrder, - z: z, - group: group - }; - renderItems[renderItemsIndex] = renderItem; - } else { - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = materialProperties.program || defaultProgram; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - } - - renderItemsIndex++; - return renderItem; - } - - function push(object, geometry, material, groupOrder, z, group) { - const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - - if (material.transmission > 0.0) { - transmissive.push(renderItem); - } else if (material.transparent === true) { - transparent.push(renderItem); - } else { - opaque.push(renderItem); - } - } - - function unshift(object, geometry, material, groupOrder, z, group) { - const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - - if (material.transmission > 0.0) { - transmissive.unshift(renderItem); - } else if (material.transparent === true) { - transparent.unshift(renderItem); - } else { - opaque.unshift(renderItem); - } - } - - function sort(customOpaqueSort, customTransparentSort) { - if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); - if (transmissive.length > 1) transmissive.sort(customTransparentSort || reversePainterSortStable); - if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); - } - - function finish() { - // Clear references from inactive renderItems in the list - for (let i = renderItemsIndex, il = renderItems.length; i < il; i++) { - const renderItem = renderItems[i]; - if (renderItem.id === null) break; - renderItem.id = null; - renderItem.object = null; - renderItem.geometry = null; - renderItem.material = null; - renderItem.program = null; - renderItem.group = null; - } - } - - return { - opaque: opaque, - transmissive: transmissive, - transparent: transparent, - init: init, - push: push, - unshift: unshift, - finish: finish, - sort: sort - }; - } - - function WebGLRenderLists(properties) { - let lists = new WeakMap(); - - function get(scene, renderCallDepth) { - let list; - - if (lists.has(scene) === false) { - list = new WebGLRenderList(properties); - lists.set(scene, [list]); - } else { - if (renderCallDepth >= lists.get(scene).length) { - list = new WebGLRenderList(properties); - lists.get(scene).push(list); - } else { - list = lists.get(scene)[renderCallDepth]; - } - } - - return list; - } - - function dispose() { - lists = new WeakMap(); - } - - return { - get: get, - dispose: dispose - }; - } - - function UniformsCache() { - const lights = {}; - return { - get: function (light) { - if (lights[light.id] !== undefined) { - return lights[light.id]; - } - - let uniforms; - - switch (light.type) { - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0 - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - }; - break; - } - - lights[light.id] = uniforms; - return uniforms; - } - }; - } - - function ShadowUniformsCache() { - const lights = {}; - return { - get: function (light) { - if (lights[light.id] !== undefined) { - return lights[light.id]; - } - - let uniforms; - - switch (light.type) { - case 'DirectionalLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - // TODO (abelnation): set RectAreaLight shadow uniforms - } - - lights[light.id] = uniforms; - return uniforms; - } - }; - } - - let nextVersion = 0; - - function shadowCastingLightsFirst(lightA, lightB) { - return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0); - } - - function WebGLLights(extensions, capabilities) { - const cache = new UniformsCache(); - const shadowCache = ShadowUniformsCache(); - const state = { - version: 0, - hash: { - directionalLength: -1, - pointLength: -1, - spotLength: -1, - rectAreaLength: -1, - hemiLength: -1, - numDirectionalShadows: -1, - numPointShadows: -1, - numSpotShadows: -1 - }, - ambient: [0, 0, 0], - probe: [], - directional: [], - directionalShadow: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadow: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - rectAreaLTC1: null, - rectAreaLTC2: null, - point: [], - pointShadow: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] - }; - - for (let i = 0; i < 9; i++) state.probe.push(new Vector3()); - - const vector3 = new Vector3(); - const matrix4 = new Matrix4(); - const matrix42 = new Matrix4(); - - function setup(lights, physicallyCorrectLights) { - let r = 0, - g = 0, - b = 0; - - for (let i = 0; i < 9; i++) state.probe[i].set(0, 0, 0); - - let directionalLength = 0; - let pointLength = 0; - let spotLength = 0; - let rectAreaLength = 0; - let hemiLength = 0; - let numDirectionalShadows = 0; - let numPointShadows = 0; - let numSpotShadows = 0; - lights.sort(shadowCastingLightsFirst); // artist-friendly light intensity scaling factor - - const scaleFactor = physicallyCorrectLights !== true ? Math.PI : 1; - - for (let i = 0, l = lights.length; i < l; i++) { - const light = lights[i]; - const color = light.color; - const intensity = light.intensity; - const distance = light.distance; - const shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; - - if (light.isAmbientLight) { - r += color.r * intensity * scaleFactor; - g += color.g * intensity * scaleFactor; - b += color.b * intensity * scaleFactor; - } else if (light.isLightProbe) { - for (let j = 0; j < 9; j++) { - state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); - } - } else if (light.isDirectionalLight) { - const uniforms = cache.get(light); - uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor); - - if (light.castShadow) { - const shadow = light.shadow; - const shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - state.directionalShadow[directionalLength] = shadowUniforms; - state.directionalShadowMap[directionalLength] = shadowMap; - state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; - numDirectionalShadows++; - } - - state.directional[directionalLength] = uniforms; - directionalLength++; - } else if (light.isSpotLight) { - const uniforms = cache.get(light); - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.color.copy(color).multiplyScalar(intensity * scaleFactor); - uniforms.distance = distance; - uniforms.coneCos = Math.cos(light.angle); - uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); - uniforms.decay = light.decay; - - if (light.castShadow) { - const shadow = light.shadow; - const shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - state.spotShadow[spotLength] = shadowUniforms; - state.spotShadowMap[spotLength] = shadowMap; - state.spotShadowMatrix[spotLength] = light.shadow.matrix; - numSpotShadows++; - } - - state.spot[spotLength] = uniforms; - spotLength++; - } else if (light.isRectAreaLight) { - const uniforms = cache.get(light); // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - // (b) intensity is the brightness of the light - - uniforms.color.copy(color).multiplyScalar(intensity); - uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0); - uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0); - state.rectArea[rectAreaLength] = uniforms; - rectAreaLength++; - } else if (light.isPointLight) { - const uniforms = cache.get(light); - uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor); - uniforms.distance = light.distance; - uniforms.decay = light.decay; - - if (light.castShadow) { - const shadow = light.shadow; - const shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - shadowUniforms.shadowCameraNear = shadow.camera.near; - shadowUniforms.shadowCameraFar = shadow.camera.far; - state.pointShadow[pointLength] = shadowUniforms; - state.pointShadowMap[pointLength] = shadowMap; - state.pointShadowMatrix[pointLength] = light.shadow.matrix; - numPointShadows++; - } - - state.point[pointLength] = uniforms; - pointLength++; - } else if (light.isHemisphereLight) { - const uniforms = cache.get(light); - uniforms.skyColor.copy(light.color).multiplyScalar(intensity * scaleFactor); - uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity * scaleFactor); - state.hemi[hemiLength] = uniforms; - hemiLength++; - } - } - - if (rectAreaLength > 0) { - if (capabilities.isWebGL2) { - // WebGL 2 - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else { - // WebGL 1 - if (extensions.has('OES_texture_float_linear') === true) { - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else if (extensions.has('OES_texture_half_float_linear') === true) { - state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; - state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; - } else { - console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.'); - } - } - } - - state.ambient[0] = r; - state.ambient[1] = g; - state.ambient[2] = b; - const hash = state.hash; - - if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) { - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - state.directionalShadow.length = numDirectionalShadows; - state.directionalShadowMap.length = numDirectionalShadows; - state.pointShadow.length = numPointShadows; - state.pointShadowMap.length = numPointShadows; - state.spotShadow.length = numSpotShadows; - state.spotShadowMap.length = numSpotShadows; - state.directionalShadowMatrix.length = numDirectionalShadows; - state.pointShadowMatrix.length = numPointShadows; - state.spotShadowMatrix.length = numSpotShadows; - hash.directionalLength = directionalLength; - hash.pointLength = pointLength; - hash.spotLength = spotLength; - hash.rectAreaLength = rectAreaLength; - hash.hemiLength = hemiLength; - hash.numDirectionalShadows = numDirectionalShadows; - hash.numPointShadows = numPointShadows; - hash.numSpotShadows = numSpotShadows; - state.version = nextVersion++; - } - } - - function setupView(lights, camera) { - let directionalLength = 0; - let pointLength = 0; - let spotLength = 0; - let rectAreaLength = 0; - let hemiLength = 0; - const viewMatrix = camera.matrixWorldInverse; - - for (let i = 0, l = lights.length; i < l; i++) { - const light = lights[i]; - - if (light.isDirectionalLight) { - const uniforms = state.directional[directionalLength]; - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - vector3.setFromMatrixPosition(light.target.matrixWorld); - uniforms.direction.sub(vector3); - uniforms.direction.transformDirection(viewMatrix); - directionalLength++; - } else if (light.isSpotLight) { - const uniforms = state.spot[spotLength]; - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.position.applyMatrix4(viewMatrix); - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - vector3.setFromMatrixPosition(light.target.matrixWorld); - uniforms.direction.sub(vector3); - uniforms.direction.transformDirection(viewMatrix); - spotLength++; - } else if (light.isRectAreaLight) { - const uniforms = state.rectArea[rectAreaLength]; - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.position.applyMatrix4(viewMatrix); // extract local rotation of light to derive width/height half vectors - - matrix42.identity(); - matrix4.copy(light.matrixWorld); - matrix4.premultiply(viewMatrix); - matrix42.extractRotation(matrix4); - uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0); - uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0); - uniforms.halfWidth.applyMatrix4(matrix42); - uniforms.halfHeight.applyMatrix4(matrix42); - rectAreaLength++; - } else if (light.isPointLight) { - const uniforms = state.point[pointLength]; - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.position.applyMatrix4(viewMatrix); - pointLength++; - } else if (light.isHemisphereLight) { - const uniforms = state.hemi[hemiLength]; - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - uniforms.direction.transformDirection(viewMatrix); - uniforms.direction.normalize(); - hemiLength++; - } - } - } - - return { - setup: setup, - setupView: setupView, - state: state - }; - } - - function WebGLRenderState(extensions, capabilities) { - const lights = new WebGLLights(extensions, capabilities); - const lightsArray = []; - const shadowsArray = []; - - function init() { - lightsArray.length = 0; - shadowsArray.length = 0; - } - - function pushLight(light) { - lightsArray.push(light); - } - - function pushShadow(shadowLight) { - shadowsArray.push(shadowLight); - } - - function setupLights(physicallyCorrectLights) { - lights.setup(lightsArray, physicallyCorrectLights); - } - - function setupLightsView(camera) { - lights.setupView(lightsArray, camera); - } - - const state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - lights: lights - }; - return { - init: init, - state: state, - setupLights: setupLights, - setupLightsView: setupLightsView, - pushLight: pushLight, - pushShadow: pushShadow - }; - } - - function WebGLRenderStates(extensions, capabilities) { - let renderStates = new WeakMap(); - - function get(scene, renderCallDepth = 0) { - let renderState; - - if (renderStates.has(scene) === false) { - renderState = new WebGLRenderState(extensions, capabilities); - renderStates.set(scene, [renderState]); - } else { - if (renderCallDepth >= renderStates.get(scene).length) { - renderState = new WebGLRenderState(extensions, capabilities); - renderStates.get(scene).push(renderState); - } else { - renderState = renderStates.get(scene)[renderCallDepth]; - } - } - - return renderState; - } - - function dispose() { - renderStates = new WeakMap(); - } - - return { - get: get, - dispose: dispose - }; - } - - /** - * parameters = { - * - * opacity: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - - class MeshDepthMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'MeshDepthMaterial'; - this.depthPacking = BasicDepthPacking; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.depthPacking = source.depthPacking; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - return this; - } - - } - - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - /** - * parameters = { - * - * referencePosition: , - * nearDistance: , - * farDistance: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: - * - * } - */ - - class MeshDistanceMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'MeshDistanceMaterial'; - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.fog = false; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.referencePosition.copy(source.referencePosition); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - return this; - } - - } - - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; - - var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; - - function WebGLShadowMap(_renderer, _objects, _capabilities) { - let _frustum = new Frustum(); - - const _shadowMapSize = new Vector2(), - _viewportSize = new Vector2(), - _viewport = new Vector4(), - _depthMaterial = new MeshDepthMaterial({ - depthPacking: RGBADepthPacking - }), - _distanceMaterial = new MeshDistanceMaterial(), - _materialCache = {}, - _maxTextureSize = _capabilities.maxTextureSize; - - const shadowSide = { - 0: BackSide, - 1: FrontSide, - 2: DoubleSide - }; - const shadowMaterialVertical = new ShaderMaterial({ - uniforms: { - shadow_pass: { - value: null - }, - resolution: { - value: new Vector2() - }, - radius: { - value: 4.0 - }, - samples: { - value: 8.0 - } - }, - vertexShader: vsm_vert, - fragmentShader: vsm_frag - }); - const shadowMaterialHorizontal = shadowMaterialVertical.clone(); - shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1; - const fullScreenTri = new BufferGeometry(); - fullScreenTri.setAttribute('position', new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3)); - const fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); - const scope = this; - this.enabled = false; - this.autoUpdate = true; - this.needsUpdate = false; - this.type = PCFShadowMap; - - this.render = function (lights, scene, camera) { - if (scope.enabled === false) return; - if (scope.autoUpdate === false && scope.needsUpdate === false) return; - if (lights.length === 0) return; - - const currentRenderTarget = _renderer.getRenderTarget(); - - const activeCubeFace = _renderer.getActiveCubeFace(); - - const activeMipmapLevel = _renderer.getActiveMipmapLevel(); - - const _state = _renderer.state; // Set GL state for depth map. - - _state.setBlending(NoBlending); - - _state.buffers.color.setClear(1, 1, 1, 1); - - _state.buffers.depth.setTest(true); - - _state.setScissorTest(false); // render depth map - - - for (let i = 0, il = lights.length; i < il; i++) { - const light = lights[i]; - const shadow = light.shadow; - - if (shadow === undefined) { - console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.'); - continue; - } - - if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue; - - _shadowMapSize.copy(shadow.mapSize); - - const shadowFrameExtents = shadow.getFrameExtents(); - - _shadowMapSize.multiply(shadowFrameExtents); - - _viewportSize.copy(shadow.mapSize); - - if (_shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize) { - if (_shadowMapSize.x > _maxTextureSize) { - _viewportSize.x = Math.floor(_maxTextureSize / shadowFrameExtents.x); - _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; - shadow.mapSize.x = _viewportSize.x; - } - - if (_shadowMapSize.y > _maxTextureSize) { - _viewportSize.y = Math.floor(_maxTextureSize / shadowFrameExtents.y); - _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; - shadow.mapSize.y = _viewportSize.y; - } - } - - if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) { - const pars = { - minFilter: LinearFilter, - magFilter: LinearFilter, - format: RGBAFormat - }; - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.map.texture.name = light.name + '.shadowMap'; - shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.camera.updateProjectionMatrix(); - } - - if (shadow.map === null) { - const pars = { - minFilter: NearestFilter, - magFilter: NearestFilter, - format: RGBAFormat - }; - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.map.texture.name = light.name + '.shadowMap'; - shadow.camera.updateProjectionMatrix(); - } - - _renderer.setRenderTarget(shadow.map); - - _renderer.clear(); - - const viewportCount = shadow.getViewportCount(); - - for (let vp = 0; vp < viewportCount; vp++) { - const viewport = shadow.getViewport(vp); - - _viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w); - - _state.viewport(_viewport); - - shadow.updateMatrices(light, vp); - _frustum = shadow.getFrustum(); - renderObject(scene, camera, shadow.camera, light, this.type); - } // do blur pass for VSM - - - if (!shadow.isPointLightShadow && this.type === VSMShadowMap) { - VSMPass(shadow, camera); - } - - shadow.needsUpdate = false; - } - - scope.needsUpdate = false; - - _renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); - }; - - function VSMPass(shadow, camera) { - const geometry = _objects.update(fullScreenMesh); // vertical pass - - - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; - shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; - shadowMaterialVertical.uniforms.radius.value = shadow.radius; - shadowMaterialVertical.uniforms.samples.value = shadow.blurSamples; - - _renderer.setRenderTarget(shadow.mapPass); - - _renderer.clear(); - - _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); // horizontal pass - - - shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture; - shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize; - shadowMaterialHorizontal.uniforms.radius.value = shadow.radius; - shadowMaterialHorizontal.uniforms.samples.value = shadow.blurSamples; - - _renderer.setRenderTarget(shadow.map); - - _renderer.clear(); - - _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null); - } - - function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) { - let result = null; - const customMaterial = light.isPointLight === true ? object.customDistanceMaterial : object.customDepthMaterial; - - if (customMaterial !== undefined) { - result = customMaterial; - } else { - result = light.isPointLight === true ? _distanceMaterial : _depthMaterial; - } - - if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0 || material.displacementMap && material.displacementScale !== 0 || material.alphaMap && material.alphaTest > 0) { - // in this case we need a unique material instance reflecting the - // appropriate state - const keyA = result.uuid, - keyB = material.uuid; - let materialsForVariant = _materialCache[keyA]; - - if (materialsForVariant === undefined) { - materialsForVariant = {}; - _materialCache[keyA] = materialsForVariant; - } - - let cachedMaterial = materialsForVariant[keyB]; - - if (cachedMaterial === undefined) { - cachedMaterial = result.clone(); - materialsForVariant[keyB] = cachedMaterial; - } - - result = cachedMaterial; - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - - if (type === VSMShadowMap) { - result.side = material.shadowSide !== null ? material.shadowSide : material.side; - } else { - result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; - } - - result.alphaMap = material.alphaMap; - result.alphaTest = material.alphaTest; - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - result.displacementMap = material.displacementMap; - result.displacementScale = material.displacementScale; - result.displacementBias = material.displacementBias; - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { - result.referencePosition.setFromMatrixPosition(light.matrixWorld); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - } - - return result; - } - - function renderObject(object, camera, shadowCamera, light, type) { - if (object.visible === false) return; - const visible = object.layers.test(camera.layers); - - if (visible && (object.isMesh || object.isLine || object.isPoints)) { - if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) { - object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); - - const geometry = _objects.update(object); - - const material = object.material; - - if (Array.isArray(material)) { - const groups = geometry.groups; - - for (let k = 0, kl = groups.length; k < kl; k++) { - const group = groups[k]; - const groupMaterial = material[group.materialIndex]; - - if (groupMaterial && groupMaterial.visible) { - const depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type); - - _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); - } - } - } else if (material.visible) { - const depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type); - - _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null); - } - } - } - - const children = object.children; - - for (let i = 0, l = children.length; i < l; i++) { - renderObject(children[i], camera, shadowCamera, light, type); - } - } - } - - function WebGLState(gl, extensions, capabilities) { - const isWebGL2 = capabilities.isWebGL2; - - function ColorBuffer() { - let locked = false; - const color = new Vector4(); - let currentColorMask = null; - const currentColorClear = new Vector4(0, 0, 0, 0); - return { - setMask: function (colorMask) { - if (currentColorMask !== colorMask && !locked) { - gl.colorMask(colorMask, colorMask, colorMask, colorMask); - currentColorMask = colorMask; - } - }, - setLocked: function (lock) { - locked = lock; - }, - setClear: function (r, g, b, a, premultipliedAlpha) { - if (premultipliedAlpha === true) { - r *= a; - g *= a; - b *= a; - } - - color.set(r, g, b, a); - - if (currentColorClear.equals(color) === false) { - gl.clearColor(r, g, b, a); - currentColorClear.copy(color); - } - }, - reset: function () { - locked = false; - currentColorMask = null; - currentColorClear.set(-1, 0, 0, 0); // set to invalid state - } - }; - } - - function DepthBuffer() { - let locked = false; - let currentDepthMask = null; - let currentDepthFunc = null; - let currentDepthClear = null; - return { - setTest: function (depthTest) { - if (depthTest) { - enable(gl.DEPTH_TEST); - } else { - disable(gl.DEPTH_TEST); - } - }, - setMask: function (depthMask) { - if (currentDepthMask !== depthMask && !locked) { - gl.depthMask(depthMask); - currentDepthMask = depthMask; - } - }, - setFunc: function (depthFunc) { - if (currentDepthFunc !== depthFunc) { - if (depthFunc) { - switch (depthFunc) { - case NeverDepth: - gl.depthFunc(gl.NEVER); - break; - - case AlwaysDepth: - gl.depthFunc(gl.ALWAYS); - break; - - case LessDepth: - gl.depthFunc(gl.LESS); - break; - - case LessEqualDepth: - gl.depthFunc(gl.LEQUAL); - break; - - case EqualDepth: - gl.depthFunc(gl.EQUAL); - break; - - case GreaterEqualDepth: - gl.depthFunc(gl.GEQUAL); - break; - - case GreaterDepth: - gl.depthFunc(gl.GREATER); - break; - - case NotEqualDepth: - gl.depthFunc(gl.NOTEQUAL); - break; - - default: - gl.depthFunc(gl.LEQUAL); - } - } else { - gl.depthFunc(gl.LEQUAL); - } - - currentDepthFunc = depthFunc; - } - }, - setLocked: function (lock) { - locked = lock; - }, - setClear: function (depth) { - if (currentDepthClear !== depth) { - gl.clearDepth(depth); - currentDepthClear = depth; - } - }, - reset: function () { - locked = false; - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - } - }; - } - - function StencilBuffer() { - let locked = false; - let currentStencilMask = null; - let currentStencilFunc = null; - let currentStencilRef = null; - let currentStencilFuncMask = null; - let currentStencilFail = null; - let currentStencilZFail = null; - let currentStencilZPass = null; - let currentStencilClear = null; - return { - setTest: function (stencilTest) { - if (!locked) { - if (stencilTest) { - enable(gl.STENCIL_TEST); - } else { - disable(gl.STENCIL_TEST); - } - } - }, - setMask: function (stencilMask) { - if (currentStencilMask !== stencilMask && !locked) { - gl.stencilMask(stencilMask); - currentStencilMask = stencilMask; - } - }, - setFunc: function (stencilFunc, stencilRef, stencilMask) { - if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { - gl.stencilFunc(stencilFunc, stencilRef, stencilMask); - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - } - }, - setOp: function (stencilFail, stencilZFail, stencilZPass) { - if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { - gl.stencilOp(stencilFail, stencilZFail, stencilZPass); - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - } - }, - setLocked: function (lock) { - locked = lock; - }, - setClear: function (stencil) { - if (currentStencilClear !== stencil) { - gl.clearStencil(stencil); - currentStencilClear = stencil; - } - }, - reset: function () { - locked = false; - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - } - }; - } // - - - const colorBuffer = new ColorBuffer(); - const depthBuffer = new DepthBuffer(); - const stencilBuffer = new StencilBuffer(); - let enabledCapabilities = {}; - let xrFramebuffer = null; - let currentBoundFramebuffers = {}; - let currentProgram = null; - let currentBlendingEnabled = false; - let currentBlending = null; - let currentBlendEquation = null; - let currentBlendSrc = null; - let currentBlendDst = null; - let currentBlendEquationAlpha = null; - let currentBlendSrcAlpha = null; - let currentBlendDstAlpha = null; - let currentPremultipledAlpha = false; - let currentFlipSided = null; - let currentCullFace = null; - let currentLineWidth = null; - let currentPolygonOffsetFactor = null; - let currentPolygonOffsetUnits = null; - const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS); - let lineWidthAvailable = false; - let version = 0; - const glVersion = gl.getParameter(gl.VERSION); - - if (glVersion.indexOf('WebGL') !== -1) { - version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]); - lineWidthAvailable = version >= 1.0; - } else if (glVersion.indexOf('OpenGL ES') !== -1) { - version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]); - lineWidthAvailable = version >= 2.0; - } - - let currentTextureSlot = null; - let currentBoundTextures = {}; - const scissorParam = gl.getParameter(gl.SCISSOR_BOX); - const viewportParam = gl.getParameter(gl.VIEWPORT); - const currentScissor = new Vector4().fromArray(scissorParam); - const currentViewport = new Vector4().fromArray(viewportParam); - - function createTexture(type, target, count) { - const data = new Uint8Array(4); // 4 is required to match default unpack alignment of 4. - - const texture = gl.createTexture(); - gl.bindTexture(type, texture); - gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST); - gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST); - - for (let i = 0; i < count; i++) { - gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); - } - - return texture; - } - - const emptyTextures = {}; - emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1); - emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6); // init - - colorBuffer.setClear(0, 0, 0, 1); - depthBuffer.setClear(1); - stencilBuffer.setClear(0); - enable(gl.DEPTH_TEST); - depthBuffer.setFunc(LessEqualDepth); - setFlipSided(false); - setCullFace(CullFaceBack); - enable(gl.CULL_FACE); - setBlending(NoBlending); // - - function enable(id) { - if (enabledCapabilities[id] !== true) { - gl.enable(id); - enabledCapabilities[id] = true; - } - } - - function disable(id) { - if (enabledCapabilities[id] !== false) { - gl.disable(id); - enabledCapabilities[id] = false; - } - } - - function bindXRFramebuffer(framebuffer) { - if (framebuffer !== xrFramebuffer) { - gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); - xrFramebuffer = framebuffer; - } - } - - function bindFramebuffer(target, framebuffer) { - if (framebuffer === null && xrFramebuffer !== null) framebuffer = xrFramebuffer; // use active XR framebuffer if available - - if (currentBoundFramebuffers[target] !== framebuffer) { - gl.bindFramebuffer(target, framebuffer); - currentBoundFramebuffers[target] = framebuffer; - - if (isWebGL2) { - // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER - if (target === gl.DRAW_FRAMEBUFFER) { - currentBoundFramebuffers[gl.FRAMEBUFFER] = framebuffer; - } - - if (target === gl.FRAMEBUFFER) { - currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER] = framebuffer; - } - } - - return true; - } - - return false; - } - - function useProgram(program) { - if (currentProgram !== program) { - gl.useProgram(program); - currentProgram = program; - return true; - } - - return false; - } - - const equationToGL = { - [AddEquation]: gl.FUNC_ADD, - [SubtractEquation]: gl.FUNC_SUBTRACT, - [ReverseSubtractEquation]: gl.FUNC_REVERSE_SUBTRACT - }; - - if (isWebGL2) { - equationToGL[MinEquation] = gl.MIN; - equationToGL[MaxEquation] = gl.MAX; - } else { - const extension = extensions.get('EXT_blend_minmax'); - - if (extension !== null) { - equationToGL[MinEquation] = extension.MIN_EXT; - equationToGL[MaxEquation] = extension.MAX_EXT; - } - } - - const factorToGL = { - [ZeroFactor]: gl.ZERO, - [OneFactor]: gl.ONE, - [SrcColorFactor]: gl.SRC_COLOR, - [SrcAlphaFactor]: gl.SRC_ALPHA, - [SrcAlphaSaturateFactor]: gl.SRC_ALPHA_SATURATE, - [DstColorFactor]: gl.DST_COLOR, - [DstAlphaFactor]: gl.DST_ALPHA, - [OneMinusSrcColorFactor]: gl.ONE_MINUS_SRC_COLOR, - [OneMinusSrcAlphaFactor]: gl.ONE_MINUS_SRC_ALPHA, - [OneMinusDstColorFactor]: gl.ONE_MINUS_DST_COLOR, - [OneMinusDstAlphaFactor]: gl.ONE_MINUS_DST_ALPHA - }; - - function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) { - if (blending === NoBlending) { - if (currentBlendingEnabled === true) { - disable(gl.BLEND); - currentBlendingEnabled = false; - } - - return; - } - - if (currentBlendingEnabled === false) { - enable(gl.BLEND); - currentBlendingEnabled = true; - } - - if (blending !== CustomBlending) { - if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { - if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { - gl.blendEquation(gl.FUNC_ADD); - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; - } - - if (premultipliedAlpha) { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); - break; - - case AdditiveBlending: - gl.blendFunc(gl.ONE, gl.ONE); - break; - - case SubtractiveBlending: - gl.blendFuncSeparate(gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA); - break; - - case MultiplyBlending: - gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA); - break; - - default: - console.error('THREE.WebGLState: Invalid blending: ', blending); - break; - } - } else { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); - break; - - case AdditiveBlending: - gl.blendFunc(gl.SRC_ALPHA, gl.ONE); - break; - - case SubtractiveBlending: - gl.blendFunc(gl.ZERO, gl.ONE_MINUS_SRC_COLOR); - break; - - case MultiplyBlending: - gl.blendFunc(gl.ZERO, gl.SRC_COLOR); - break; - - default: - console.error('THREE.WebGLState: Invalid blending: ', blending); - break; - } - } - - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - } - - return; - } // custom blending - - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { - gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - } - - if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { - gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - } - - currentBlending = blending; - currentPremultipledAlpha = null; - } - - function setMaterial(material, frontFaceCW) { - material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE); - let flipSided = material.side === BackSide; - if (frontFaceCW) flipSided = !flipSided; - setFlipSided(flipSided); - material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha); - depthBuffer.setFunc(material.depthFunc); - depthBuffer.setTest(material.depthTest); - depthBuffer.setMask(material.depthWrite); - colorBuffer.setMask(material.colorWrite); - const stencilWrite = material.stencilWrite; - stencilBuffer.setTest(stencilWrite); - - if (stencilWrite) { - stencilBuffer.setMask(material.stencilWriteMask); - stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); - stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); - } - - setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); - material.alphaToCoverage === true ? enable(gl.SAMPLE_ALPHA_TO_COVERAGE) : disable(gl.SAMPLE_ALPHA_TO_COVERAGE); - } // - - - function setFlipSided(flipSided) { - if (currentFlipSided !== flipSided) { - if (flipSided) { - gl.frontFace(gl.CW); - } else { - gl.frontFace(gl.CCW); - } - - currentFlipSided = flipSided; - } - } - - function setCullFace(cullFace) { - if (cullFace !== CullFaceNone) { - enable(gl.CULL_FACE); - - if (cullFace !== currentCullFace) { - if (cullFace === CullFaceBack) { - gl.cullFace(gl.BACK); - } else if (cullFace === CullFaceFront) { - gl.cullFace(gl.FRONT); - } else { - gl.cullFace(gl.FRONT_AND_BACK); - } - } - } else { - disable(gl.CULL_FACE); - } - - currentCullFace = cullFace; - } - - function setLineWidth(width) { - if (width !== currentLineWidth) { - if (lineWidthAvailable) gl.lineWidth(width); - currentLineWidth = width; - } - } - - function setPolygonOffset(polygonOffset, factor, units) { - if (polygonOffset) { - enable(gl.POLYGON_OFFSET_FILL); - - if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { - gl.polygonOffset(factor, units); - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - } - } else { - disable(gl.POLYGON_OFFSET_FILL); - } - } - - function setScissorTest(scissorTest) { - if (scissorTest) { - enable(gl.SCISSOR_TEST); - } else { - disable(gl.SCISSOR_TEST); - } - } // texture - - - function activeTexture(webglSlot) { - if (webglSlot === undefined) webglSlot = gl.TEXTURE0 + maxTextures - 1; - - if (currentTextureSlot !== webglSlot) { - gl.activeTexture(webglSlot); - currentTextureSlot = webglSlot; - } - } - - function bindTexture(webglType, webglTexture) { - if (currentTextureSlot === null) { - activeTexture(); - } - - let boundTexture = currentBoundTextures[currentTextureSlot]; - - if (boundTexture === undefined) { - boundTexture = { - type: undefined, - texture: undefined - }; - currentBoundTextures[currentTextureSlot] = boundTexture; - } - - if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { - gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - } - } - - function unbindTexture() { - const boundTexture = currentBoundTextures[currentTextureSlot]; - - if (boundTexture !== undefined && boundTexture.type !== undefined) { - gl.bindTexture(boundTexture.type, null); - boundTexture.type = undefined; - boundTexture.texture = undefined; - } - } - - function compressedTexImage2D() { - try { - gl.compressedTexImage2D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } - - function texImage2D() { - try { - gl.texImage2D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } - - function texImage3D() { - try { - gl.texImage3D.apply(gl, arguments); - } catch (error) { - console.error('THREE.WebGLState:', error); - } - } // - - - function scissor(scissor) { - if (currentScissor.equals(scissor) === false) { - gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w); - currentScissor.copy(scissor); - } - } - - function viewport(viewport) { - if (currentViewport.equals(viewport) === false) { - gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w); - currentViewport.copy(viewport); - } - } // - - - function reset() { - // reset state - gl.disable(gl.BLEND); - gl.disable(gl.CULL_FACE); - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.POLYGON_OFFSET_FILL); - gl.disable(gl.SCISSOR_TEST); - gl.disable(gl.STENCIL_TEST); - gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE); - gl.blendEquation(gl.FUNC_ADD); - gl.blendFunc(gl.ONE, gl.ZERO); - gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO); - gl.colorMask(true, true, true, true); - gl.clearColor(0, 0, 0, 0); - gl.depthMask(true); - gl.depthFunc(gl.LESS); - gl.clearDepth(1); - gl.stencilMask(0xffffffff); - gl.stencilFunc(gl.ALWAYS, 0, 0xffffffff); - gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); - gl.clearStencil(0); - gl.cullFace(gl.BACK); - gl.frontFace(gl.CCW); - gl.polygonOffset(0, 0); - gl.activeTexture(gl.TEXTURE0); - gl.bindFramebuffer(gl.FRAMEBUFFER, null); - - if (isWebGL2 === true) { - gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); - gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); - } - - gl.useProgram(null); - gl.lineWidth(1); - gl.scissor(0, 0, gl.canvas.width, gl.canvas.height); - gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); // reset internals - - enabledCapabilities = {}; - currentTextureSlot = null; - currentBoundTextures = {}; - xrFramebuffer = null; - currentBoundFramebuffers = {}; - currentProgram = null; - currentBlendingEnabled = false; - currentBlending = null; - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentPremultipledAlpha = false; - currentFlipSided = null; - currentCullFace = null; - currentLineWidth = null; - currentPolygonOffsetFactor = null; - currentPolygonOffsetUnits = null; - currentScissor.set(0, 0, gl.canvas.width, gl.canvas.height); - currentViewport.set(0, 0, gl.canvas.width, gl.canvas.height); - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - } - - return { - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - enable: enable, - disable: disable, - bindFramebuffer: bindFramebuffer, - bindXRFramebuffer: bindXRFramebuffer, - useProgram: useProgram, - setBlending: setBlending, - setMaterial: setMaterial, - setFlipSided: setFlipSided, - setCullFace: setCullFace, - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - setScissorTest: setScissorTest, - activeTexture: activeTexture, - bindTexture: bindTexture, - unbindTexture: unbindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - texImage3D: texImage3D, - scissor: scissor, - viewport: viewport, - reset: reset - }; - } - - function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { - const isWebGL2 = capabilities.isWebGL2; - const maxTextures = capabilities.maxTextures; - const maxCubemapSize = capabilities.maxCubemapSize; - const maxTextureSize = capabilities.maxTextureSize; - const maxSamples = capabilities.maxSamples; - - const _videoTextures = new WeakMap(); - - let _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, - // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! - // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). - - - let useOffscreenCanvas = false; - - try { - useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null; - } catch (err) {// Ignore any errors - } - - function createCanvas(width, height) { - // Use OffscreenCanvas when available. Specially needed in web workers - return useOffscreenCanvas ? new OffscreenCanvas(width, height) : document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - } - - function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { - let scale = 1; // handle case if texture exceeds max size - - if (image.width > maxSize || image.height > maxSize) { - scale = maxSize / Math.max(image.width, image.height); - } // only perform resize if necessary - - - if (scale < 1 || needsPowerOfTwo === true) { - // only perform resize for certain image types - if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { - const floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor; - const width = floor(scale * image.width); - const height = floor(scale * image.height); - if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas - - const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas; - canvas.width = width; - canvas.height = height; - const context = canvas.getContext('2d'); - context.drawImage(image, 0, 0, width, height); - console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').'); - return canvas; - } else { - if ('data' in image) { - console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').'); - } - - return image; - } - } - - return image; - } - - function isPowerOfTwo$1(image) { - return isPowerOfTwo(image.width) && isPowerOfTwo(image.height); - } - - function textureNeedsPowerOfTwo(texture) { - if (isWebGL2) return false; - return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } - - function textureNeedsGenerateMipmaps(texture, supportsMips) { - return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } - - function generateMipmap(target, texture, width, height, depth = 1) { - _gl.generateMipmap(target); - - const textureProperties = properties.get(texture); - textureProperties.__maxMipLevel = Math.log2(Math.max(width, height, depth)); - } - - function getInternalFormat(internalFormatName, glFormat, glType) { - if (isWebGL2 === false) return glFormat; - - if (internalFormatName !== null) { - if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName]; - console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\''); - } - - let internalFormat = glFormat; - - if (glFormat === _gl.RED) { - if (glType === _gl.FLOAT) internalFormat = _gl.R32F; - if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F; - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8; - } - - if (glFormat === _gl.RGB) { - if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F; - if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F; - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8; - } - - if (glFormat === _gl.RGBA) { - if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F; - if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGBA8; - } - - if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) { - extensions.get('EXT_color_buffer_float'); - } - - return internalFormat; - } // Fallback filters for non-power-of-2 textures - - - function filterFallback(f) { - if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { - return _gl.NEAREST; - } - - return _gl.LINEAR; - } // - - - function onTextureDispose(event) { - const texture = event.target; - texture.removeEventListener('dispose', onTextureDispose); - deallocateTexture(texture); - - if (texture.isVideoTexture) { - _videoTextures.delete(texture); - } - - info.memory.textures--; - } - - function onRenderTargetDispose(event) { - const renderTarget = event.target; - renderTarget.removeEventListener('dispose', onRenderTargetDispose); - deallocateRenderTarget(renderTarget); - } // - - - function deallocateTexture(texture) { - const textureProperties = properties.get(texture); - if (textureProperties.__webglInit === undefined) return; - - _gl.deleteTexture(textureProperties.__webglTexture); - - properties.remove(texture); - } - - function deallocateRenderTarget(renderTarget) { - const texture = renderTarget.texture; - const renderTargetProperties = properties.get(renderTarget); - const textureProperties = properties.get(texture); - if (!renderTarget) return; - - if (textureProperties.__webglTexture !== undefined) { - _gl.deleteTexture(textureProperties.__webglTexture); - - info.memory.textures--; - } - - if (renderTarget.depthTexture) { - renderTarget.depthTexture.dispose(); - } - - if (renderTarget.isWebGLCubeRenderTarget) { - for (let i = 0; i < 6; i++) { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); - - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); - } - } else { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); - - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); - if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); - if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); - if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); - } - - if (renderTarget.isWebGLMultipleRenderTargets) { - for (let i = 0, il = texture.length; i < il; i++) { - const attachmentProperties = properties.get(texture[i]); - - if (attachmentProperties.__webglTexture) { - _gl.deleteTexture(attachmentProperties.__webglTexture); - - info.memory.textures--; - } - - properties.remove(texture[i]); - } - } - - properties.remove(texture); - properties.remove(renderTarget); - } // - - - let textureUnits = 0; - - function resetTextureUnits() { - textureUnits = 0; - } - - function allocateTextureUnit() { - const textureUnit = textureUnits; - - if (textureUnit >= maxTextures) { - console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures); - } - - textureUnits += 1; - return textureUnit; - } // - - - function setTexture2D(texture, slot) { - const textureProperties = properties.get(texture); - if (texture.isVideoTexture) updateVideoTexture(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - const image = texture.image; - - if (image === undefined) { - console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); - } else if (image.complete === false) { - console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); - } else { - uploadTexture(textureProperties, texture, slot); - return; - } - } - - state.activeTexture(_gl.TEXTURE0 + slot); - state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture); - } - - function setTexture2DArray(texture, slot) { - const textureProperties = properties.get(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } - - state.activeTexture(_gl.TEXTURE0 + slot); - state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture); - } - - function setTexture3D(texture, slot) { - const textureProperties = properties.get(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } - - state.activeTexture(_gl.TEXTURE0 + slot); - state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture); - } - - function setTextureCube(texture, slot) { - const textureProperties = properties.get(texture); - - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadCubeTexture(textureProperties, texture, slot); - return; - } - - state.activeTexture(_gl.TEXTURE0 + slot); - state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); - } - - const wrappingToGL = { - [RepeatWrapping]: _gl.REPEAT, - [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE, - [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT - }; - const filterToGL = { - [NearestFilter]: _gl.NEAREST, - [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST, - [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR, - [LinearFilter]: _gl.LINEAR, - [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST, - [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR - }; - - function setTextureParameters(textureType, texture, supportsMips) { - if (supportsMips) { - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]); - - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]); - - if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]); - } - - _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]); - - _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]); - } else { - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE); - - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE); - - if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE); - } - - if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { - console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.'); - } - - _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter)); - - _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter)); - - if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { - console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.'); - } - } - - if (extensions.has('EXT_texture_filter_anisotropic') === true) { - const extension = extensions.get('EXT_texture_filter_anisotropic'); - if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2 - - if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only - - if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { - _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); - - properties.get(texture).__currentAnisotropy = texture.anisotropy; - } - } - } - - function initTexture(textureProperties, texture) { - if (textureProperties.__webglInit === undefined) { - textureProperties.__webglInit = true; - texture.addEventListener('dispose', onTextureDispose); - textureProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - } - } - - function uploadTexture(textureProperties, texture, slot) { - let textureType = _gl.TEXTURE_2D; - if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY; - if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D; - initTexture(textureProperties, texture); - state.activeTexture(_gl.TEXTURE0 + slot); - state.bindTexture(textureType, textureProperties.__webglTexture); - - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); - - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); - - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); - - _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); - - const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo$1(texture.image) === false; - const image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); - const supportsMips = isPowerOfTwo$1(image) || isWebGL2, - glFormat = utils.convert(texture.format); - let glType = utils.convert(texture.type), - glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - setTextureParameters(textureType, texture, supportsMips); - let mipmap; - const mipmaps = texture.mipmaps; - - if (texture.isDepthTexture) { - // populate depth texture with dummy data - glInternalFormat = _gl.DEPTH_COMPONENT; - - if (isWebGL2) { - if (texture.type === FloatType) { - glInternalFormat = _gl.DEPTH_COMPONENT32F; - } else if (texture.type === UnsignedIntType) { - glInternalFormat = _gl.DEPTH_COMPONENT24; - } else if (texture.type === UnsignedInt248Type) { - glInternalFormat = _gl.DEPTH24_STENCIL8; - } else { - glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D - } - } else { - if (texture.type === FloatType) { - console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); - } - } // validation checks for WebGL 1 - - - if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { - console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); - texture.type = UnsignedShortType; - glType = utils.convert(texture.type); - } - } - - if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - glInternalFormat = _gl.DEPTH_STENCIL; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - - if (texture.type !== UnsignedInt248Type) { - console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); - texture.type = UnsignedInt248Type; - glType = utils.convert(texture.type); - } - } // - - - state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); - } else if (texture.isDataTexture) { - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - if (mipmaps.length > 0 && supportsMips) { - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } - } else if (texture.isCompressedTexture) { - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - - if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { - if (glFormat !== null) { - state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } else { - console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'); - } - } else { - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else if (texture.isDataTexture2DArray) { - state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } else if (texture.isDataTexture3D) { - state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - textureProperties.__maxMipLevel = 0; - } else { - // regular Texture (image, video, canvas) - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - if (mipmaps.length > 0 && supportsMips) { - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap); - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image); - textureProperties.__maxMipLevel = 0; - } - } - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - generateMipmap(textureType, texture, image.width, image.height); - } - - textureProperties.__version = texture.version; - if (texture.onUpdate) texture.onUpdate(texture); - } - - function uploadCubeTexture(textureProperties, texture, slot) { - if (texture.image.length !== 6) return; - initTexture(textureProperties, texture); - state.activeTexture(_gl.TEXTURE0 + slot); - state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); - - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); - - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); - - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); - - _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); - - const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); - const isDataTexture = texture.image[0] && texture.image[0].isDataTexture; - const cubeImage = []; - - for (let i = 0; i < 6; i++) { - if (!isCompressed && !isDataTexture) { - cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize); - } else { - cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; - } - } - - const image = cubeImage[0], - supportsMips = isPowerOfTwo$1(image) || isWebGL2, - glFormat = utils.convert(texture.format), - glType = utils.convert(texture.type), - glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); - let mipmaps; - - if (isCompressed) { - for (let i = 0; i < 6; i++) { - mipmaps = cubeImage[i].mipmaps; - - for (let j = 0; j < mipmaps.length; j++) { - const mipmap = mipmaps[j]; - - if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { - if (glFormat !== null) { - state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } else { - console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - } else { - mipmaps = texture.mipmaps; - - for (let i = 0; i < 6; i++) { - if (isDataTexture) { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data); - - for (let j = 0; j < mipmaps.length; j++) { - const mipmap = mipmaps[j]; - const mipmapImage = mipmap.image[i].image; - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]); - - for (let j = 0; j < mipmaps.length; j++) { - const mipmap = mipmaps[j]; - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]); - } - } - } - - textureProperties.__maxMipLevel = mipmaps.length; - } - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - // We assume images for cube map have the same size. - generateMipmap(_gl.TEXTURE_CUBE_MAP, texture, image.width, image.height); - } - - textureProperties.__version = texture.version; - if (texture.onUpdate) texture.onUpdate(texture); - } // Render targets - // Setup storage for target texture and bind it to correct framebuffer - - - function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) { - const glFormat = utils.convert(texture.format); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - - if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) { - state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null); - } else { - state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); - } - - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0); - - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - - - function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { - _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer); - - if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { - let glInternalFormat = _gl.DEPTH_COMPONENT16; - - if (isMultisample) { - const depthTexture = renderTarget.depthTexture; - - if (depthTexture && depthTexture.isDepthTexture) { - if (depthTexture.type === FloatType) { - glInternalFormat = _gl.DEPTH_COMPONENT32F; - } else if (depthTexture.type === UnsignedIntType) { - glInternalFormat = _gl.DEPTH_COMPONENT24; - } - } - - const samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); - } - - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); - } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { - if (isMultisample) { - const samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height); - } - - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); - } else { - // Use the first texture for MRT so far - const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture; - const glFormat = utils.convert(texture.format); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - - if (isMultisample) { - const samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); - } - } - - _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); - } // Setup resources for a Depth Texture for a FBO (needs an extension) - - - function setupDepthTexture(framebuffer, renderTarget) { - const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; - if (isCube) throw new Error('Depth Texture with cube render targets is not supported'); - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - - if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { - throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); - } // upload an empty depth texture with framebuffer size - - - if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - } - - setTexture2D(renderTarget.depthTexture, 0); - - const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; - - if (renderTarget.depthTexture.format === DepthFormat) { - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); - } else if (renderTarget.depthTexture.format === DepthStencilFormat) { - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); - } else { - throw new Error('Unknown depthTexture format'); - } - } // Setup GL resources for a non-texture depth buffer - - - function setupDepthRenderbuffer(renderTarget) { - const renderTargetProperties = properties.get(renderTarget); - const isCube = renderTarget.isWebGLCubeRenderTarget === true; - - if (renderTarget.depthTexture) { - if (isCube) throw new Error('target.depthTexture not supported in Cube render targets'); - setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); - } else { - if (isCube) { - renderTargetProperties.__webglDepthbuffer = []; - - for (let i = 0; i < 6; i++) { - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]); - renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); - } - } else { - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); - } - } - - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - } // Set up GL resources for the render target - - - function setupRenderTarget(renderTarget) { - const texture = renderTarget.texture; - const renderTargetProperties = properties.get(renderTarget); - const textureProperties = properties.get(texture); - renderTarget.addEventListener('dispose', onRenderTargetDispose); - - if (renderTarget.isWebGLMultipleRenderTargets !== true) { - textureProperties.__webglTexture = _gl.createTexture(); - textureProperties.__version = texture.version; - info.memory.textures++; - } - - const isCube = renderTarget.isWebGLCubeRenderTarget === true; - const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true; - const isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true; - const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray; - const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2; // Handles WebGL2 RGBFormat fallback - #18858 - - if (isWebGL2 && texture.format === RGBFormat && (texture.type === FloatType || texture.type === HalfFloatType)) { - texture.format = RGBAFormat; - console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.'); - } // Setup framebuffer - - - if (isCube) { - renderTargetProperties.__webglFramebuffer = []; - - for (let i = 0; i < 6; i++) { - renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); - } - } else { - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - if (isMultipleRenderTargets) { - if (capabilities.drawBuffers) { - const textures = renderTarget.texture; - - for (let i = 0, il = textures.length; i < il; i++) { - const attachmentProperties = properties.get(textures[i]); - - if (attachmentProperties.__webglTexture === undefined) { - attachmentProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - } - } - } else { - console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.'); - } - } else if (isMultisample) { - if (isWebGL2) { - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); - - _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); - - const glFormat = utils.convert(texture.format); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); - const samples = getRenderTargetSamples(renderTarget); - - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); - - _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); - - if (renderTarget.depthBuffer) { - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); - } - - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - } else { - console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); - } - } - } // Setup color buffer - - - if (isCube) { - state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); - setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); - - for (let i = 0; i < 6; i++) { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i); - } - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - generateMipmap(_gl.TEXTURE_CUBE_MAP, texture, renderTarget.width, renderTarget.height); - } - - state.unbindTexture(); - } else if (isMultipleRenderTargets) { - const textures = renderTarget.texture; - - for (let i = 0, il = textures.length; i < il; i++) { - const attachment = textures[i]; - const attachmentProperties = properties.get(attachment); - state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture); - setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips); - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D); - - if (textureNeedsGenerateMipmaps(attachment, supportsMips)) { - generateMipmap(_gl.TEXTURE_2D, attachment, renderTarget.width, renderTarget.height); - } - } - - state.unbindTexture(); - } else { - let glTextureType = _gl.TEXTURE_2D; - - if (isRenderTarget3D) { - // Render targets containing layers, i.e: Texture 3D and 2d arrays - if (isWebGL2) { - const isTexture3D = texture.isDataTexture3D; - glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; - } else { - console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.'); - } - } - - state.bindTexture(glTextureType, textureProperties.__webglTexture); - setTextureParameters(glTextureType, texture, supportsMips); - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType); - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - generateMipmap(glTextureType, texture, renderTarget.width, renderTarget.height, renderTarget.depth); - } - - state.unbindTexture(); - } // Setup depth and stencil buffers - - - if (renderTarget.depthBuffer) { - setupDepthRenderbuffer(renderTarget); - } - } - - function updateRenderTargetMipmap(renderTarget) { - const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2; - const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture]; - - for (let i = 0, il = textures.length; i < il; i++) { - const texture = textures[i]; - - if (textureNeedsGenerateMipmaps(texture, supportsMips)) { - const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; - - const webglTexture = properties.get(texture).__webglTexture; - - state.bindTexture(target, webglTexture); - generateMipmap(target, texture, renderTarget.width, renderTarget.height); - state.unbindTexture(); - } - } - } - - function updateMultisampleRenderTarget(renderTarget) { - if (renderTarget.isWebGLMultisampleRenderTarget) { - if (isWebGL2) { - const width = renderTarget.width; - const height = renderTarget.height; - let mask = _gl.COLOR_BUFFER_BIT; - if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; - if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; - const renderTargetProperties = properties.get(renderTarget); - state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - - _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); - - state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); - state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - } else { - console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); - } - } - } - - function getRenderTargetSamples(renderTarget) { - return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0; - } - - function updateVideoTexture(texture) { - const frame = info.render.frame; // Check the last frame we updated the VideoTexture - - if (_videoTextures.get(texture) !== frame) { - _videoTextures.set(texture, frame); - - texture.update(); - } - } // backwards compatibility - - - let warnedTexture2D = false; - let warnedTextureCube = false; - - function safeSetTexture2D(texture, slot) { - if (texture && texture.isWebGLRenderTarget) { - if (warnedTexture2D === false) { - console.warn('THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.'); - warnedTexture2D = true; - } - - texture = texture.texture; - } - - setTexture2D(texture, slot); - } - - function safeSetTextureCube(texture, slot) { - if (texture && texture.isWebGLCubeRenderTarget) { - if (warnedTextureCube === false) { - console.warn('THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.'); - warnedTextureCube = true; - } - - texture = texture.texture; - } - - setTextureCube(texture, slot); - } // - - - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - this.safeSetTexture2D = safeSetTexture2D; - this.safeSetTextureCube = safeSetTextureCube; - } - - function WebGLUtils(gl, extensions, capabilities) { - const isWebGL2 = capabilities.isWebGL2; - - function convert(p) { - let extension; - if (p === UnsignedByteType) return gl.UNSIGNED_BYTE; - if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4; - if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1; - if (p === UnsignedShort565Type) return gl.UNSIGNED_SHORT_5_6_5; - if (p === ByteType) return gl.BYTE; - if (p === ShortType) return gl.SHORT; - if (p === UnsignedShortType) return gl.UNSIGNED_SHORT; - if (p === IntType) return gl.INT; - if (p === UnsignedIntType) return gl.UNSIGNED_INT; - if (p === FloatType) return gl.FLOAT; - - if (p === HalfFloatType) { - if (isWebGL2) return gl.HALF_FLOAT; - extension = extensions.get('OES_texture_half_float'); - - if (extension !== null) { - return extension.HALF_FLOAT_OES; - } else { - return null; - } - } - - if (p === AlphaFormat) return gl.ALPHA; - if (p === RGBFormat) return gl.RGB; - if (p === RGBAFormat) return gl.RGBA; - if (p === LuminanceFormat) return gl.LUMINANCE; - if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA; - if (p === DepthFormat) return gl.DEPTH_COMPONENT; - if (p === DepthStencilFormat) return gl.DEPTH_STENCIL; - if (p === RedFormat) return gl.RED; // WebGL2 formats. - - if (p === RedIntegerFormat) return gl.RED_INTEGER; - if (p === RGFormat) return gl.RG; - if (p === RGIntegerFormat) return gl.RG_INTEGER; - if (p === RGBIntegerFormat) return gl.RGB_INTEGER; - if (p === RGBAIntegerFormat) return gl.RGBA_INTEGER; - - if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { - extension = extensions.get('WEBGL_compressed_texture_s3tc'); - - if (extension !== null) { - if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - } else { - return null; - } - } - - if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { - extension = extensions.get('WEBGL_compressed_texture_pvrtc'); - - if (extension !== null) { - if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - } else { - return null; - } - } - - if (p === RGB_ETC1_Format) { - extension = extensions.get('WEBGL_compressed_texture_etc1'); - - if (extension !== null) { - return extension.COMPRESSED_RGB_ETC1_WEBGL; - } else { - return null; - } - } - - if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { - extension = extensions.get('WEBGL_compressed_texture_etc'); - - if (extension !== null) { - if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2; - if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC; - } - } - - if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format) { - extension = extensions.get('WEBGL_compressed_texture_astc'); - - if (extension !== null) { - // TODO Complete? - return p; - } else { - return null; - } - } - - if (p === RGBA_BPTC_Format) { - extension = extensions.get('EXT_texture_compression_bptc'); - - if (extension !== null) { - // TODO Complete? - return p; - } else { - return null; - } - } - - if (p === UnsignedInt248Type) { - if (isWebGL2) return gl.UNSIGNED_INT_24_8; - extension = extensions.get('WEBGL_depth_texture'); - - if (extension !== null) { - return extension.UNSIGNED_INT_24_8_WEBGL; - } else { - return null; - } - } - } - - return { - convert: convert - }; - } - - class ArrayCamera extends PerspectiveCamera { - constructor(array = []) { - super(); - this.cameras = array; - } - - } - - ArrayCamera.prototype.isArrayCamera = true; - - class Group extends Object3D { - constructor() { - super(); - this.type = 'Group'; - } - - } - - Group.prototype.isGroup = true; - - const _moveEvent = { - type: 'move' - }; - - class WebXRController { - constructor() { - this._targetRay = null; - this._grip = null; - this._hand = null; - } - - getHandSpace() { - if (this._hand === null) { - this._hand = new Group(); - this._hand.matrixAutoUpdate = false; - this._hand.visible = false; - this._hand.joints = {}; - this._hand.inputState = { - pinching: false - }; - } - - return this._hand; - } - - getTargetRaySpace() { - if (this._targetRay === null) { - this._targetRay = new Group(); - this._targetRay.matrixAutoUpdate = false; - this._targetRay.visible = false; - this._targetRay.hasLinearVelocity = false; - this._targetRay.linearVelocity = new Vector3(); - this._targetRay.hasAngularVelocity = false; - this._targetRay.angularVelocity = new Vector3(); - } - - return this._targetRay; - } - - getGripSpace() { - if (this._grip === null) { - this._grip = new Group(); - this._grip.matrixAutoUpdate = false; - this._grip.visible = false; - this._grip.hasLinearVelocity = false; - this._grip.linearVelocity = new Vector3(); - this._grip.hasAngularVelocity = false; - this._grip.angularVelocity = new Vector3(); - } - - return this._grip; - } - - dispatchEvent(event) { - if (this._targetRay !== null) { - this._targetRay.dispatchEvent(event); - } - - if (this._grip !== null) { - this._grip.dispatchEvent(event); - } - - if (this._hand !== null) { - this._hand.dispatchEvent(event); - } - - return this; - } - - disconnect(inputSource) { - this.dispatchEvent({ - type: 'disconnected', - data: inputSource - }); - - if (this._targetRay !== null) { - this._targetRay.visible = false; - } - - if (this._grip !== null) { - this._grip.visible = false; - } - - if (this._hand !== null) { - this._hand.visible = false; - } - - return this; - } - - update(inputSource, frame, referenceSpace) { - let inputPose = null; - let gripPose = null; - let handPose = null; - const targetRay = this._targetRay; - const grip = this._grip; - const hand = this._hand; - - if (inputSource && frame.session.visibilityState !== 'visible-blurred') { - if (targetRay !== null) { - inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); - - if (inputPose !== null) { - targetRay.matrix.fromArray(inputPose.transform.matrix); - targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale); - - if (inputPose.linearVelocity) { - targetRay.hasLinearVelocity = true; - targetRay.linearVelocity.copy(inputPose.linearVelocity); - } else { - targetRay.hasLinearVelocity = false; - } - - if (inputPose.angularVelocity) { - targetRay.hasAngularVelocity = true; - targetRay.angularVelocity.copy(inputPose.angularVelocity); - } else { - targetRay.hasAngularVelocity = false; - } - - this.dispatchEvent(_moveEvent); - } - } - - if (hand && inputSource.hand) { - handPose = true; - - for (const inputjoint of inputSource.hand.values()) { - // Update the joints groups with the XRJoint poses - const jointPose = frame.getJointPose(inputjoint, referenceSpace); - - if (hand.joints[inputjoint.jointName] === undefined) { - // The transform of this joint will be updated with the joint pose on each frame - const joint = new Group(); - joint.matrixAutoUpdate = false; - joint.visible = false; - hand.joints[inputjoint.jointName] = joint; // ?? - - hand.add(joint); - } - - const joint = hand.joints[inputjoint.jointName]; - - if (jointPose !== null) { - joint.matrix.fromArray(jointPose.transform.matrix); - joint.matrix.decompose(joint.position, joint.rotation, joint.scale); - joint.jointRadius = jointPose.radius; - } - - joint.visible = jointPose !== null; - } // Custom events - // Check pinchz - - - const indexTip = hand.joints['index-finger-tip']; - const thumbTip = hand.joints['thumb-tip']; - const distance = indexTip.position.distanceTo(thumbTip.position); - const distanceToPinch = 0.02; - const threshold = 0.005; - - if (hand.inputState.pinching && distance > distanceToPinch + threshold) { - hand.inputState.pinching = false; - this.dispatchEvent({ - type: 'pinchend', - handedness: inputSource.handedness, - target: this - }); - } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { - hand.inputState.pinching = true; - this.dispatchEvent({ - type: 'pinchstart', - handedness: inputSource.handedness, - target: this - }); - } - } else { - if (grip !== null && inputSource.gripSpace) { - gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); - - if (gripPose !== null) { - grip.matrix.fromArray(gripPose.transform.matrix); - grip.matrix.decompose(grip.position, grip.rotation, grip.scale); - - if (gripPose.linearVelocity) { - grip.hasLinearVelocity = true; - grip.linearVelocity.copy(gripPose.linearVelocity); - } else { - grip.hasLinearVelocity = false; - } - - if (gripPose.angularVelocity) { - grip.hasAngularVelocity = true; - grip.angularVelocity.copy(gripPose.angularVelocity); - } else { - grip.hasAngularVelocity = false; - } - } - } - } - } - - if (targetRay !== null) { - targetRay.visible = inputPose !== null; - } - - if (grip !== null) { - grip.visible = gripPose !== null; - } - - if (hand !== null) { - hand.visible = handPose !== null; - } - - return this; - } - - } - - class WebXRManager extends EventDispatcher { - constructor(renderer, gl) { - super(); - const scope = this; - const state = renderer.state; - let session = null; - let framebufferScaleFactor = 1.0; - let referenceSpace = null; - let referenceSpaceType = 'local-floor'; - let pose = null; - let glBinding = null; - let glFramebuffer = null; - let glProjLayer = null; - let glBaseLayer = null; - let isMultisample = false; - let glMultisampledFramebuffer = null; - let glColorRenderbuffer = null; - let glDepthRenderbuffer = null; - let xrFrame = null; - let depthStyle = null; - let clearStyle = null; - const controllers = []; - const inputSourcesMap = new Map(); // - - const cameraL = new PerspectiveCamera(); - cameraL.layers.enable(1); - cameraL.viewport = new Vector4(); - const cameraR = new PerspectiveCamera(); - cameraR.layers.enable(2); - cameraR.viewport = new Vector4(); - const cameras = [cameraL, cameraR]; - const cameraVR = new ArrayCamera(); - cameraVR.layers.enable(1); - cameraVR.layers.enable(2); - let _currentDepthNear = null; - let _currentDepthFar = null; // - - this.cameraAutoUpdate = true; - this.enabled = false; - this.isPresenting = false; - - this.getController = function (index) { - let controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } - - return controller.getTargetRaySpace(); - }; - - this.getControllerGrip = function (index) { - let controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } - - return controller.getGripSpace(); - }; - - this.getHand = function (index) { - let controller = controllers[index]; - - if (controller === undefined) { - controller = new WebXRController(); - controllers[index] = controller; - } - - return controller.getHandSpace(); - }; // - - - function onSessionEvent(event) { - const controller = inputSourcesMap.get(event.inputSource); - - if (controller) { - controller.dispatchEvent({ - type: event.type, - data: event.inputSource - }); - } - } - - function onSessionEnd() { - inputSourcesMap.forEach(function (controller, inputSource) { - controller.disconnect(inputSource); - }); - inputSourcesMap.clear(); - _currentDepthNear = null; - _currentDepthFar = null; // restore framebuffer/rendering state - - state.bindXRFramebuffer(null); - renderer.setRenderTarget(renderer.getRenderTarget()); - if (glFramebuffer) gl.deleteFramebuffer(glFramebuffer); - if (glMultisampledFramebuffer) gl.deleteFramebuffer(glMultisampledFramebuffer); - if (glColorRenderbuffer) gl.deleteRenderbuffer(glColorRenderbuffer); - if (glDepthRenderbuffer) gl.deleteRenderbuffer(glDepthRenderbuffer); - glFramebuffer = null; - glMultisampledFramebuffer = null; - glColorRenderbuffer = null; - glDepthRenderbuffer = null; - glBaseLayer = null; - glProjLayer = null; - glBinding = null; - session = null; // - - animation.stop(); - scope.isPresenting = false; - scope.dispatchEvent({ - type: 'sessionend' - }); - } - - this.setFramebufferScaleFactor = function (value) { - framebufferScaleFactor = value; - - if (scope.isPresenting === true) { - console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.'); - } - }; - - this.setReferenceSpaceType = function (value) { - referenceSpaceType = value; - - if (scope.isPresenting === true) { - console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.'); - } - }; - - this.getReferenceSpace = function () { - return referenceSpace; - }; - - this.getBaseLayer = function () { - return glProjLayer !== null ? glProjLayer : glBaseLayer; - }; - - this.getBinding = function () { - return glBinding; - }; - - this.getFrame = function () { - return xrFrame; - }; - - this.getSession = function () { - return session; - }; - - this.setSession = async function (value) { - session = value; - - if (session !== null) { - session.addEventListener('select', onSessionEvent); - session.addEventListener('selectstart', onSessionEvent); - session.addEventListener('selectend', onSessionEvent); - session.addEventListener('squeeze', onSessionEvent); - session.addEventListener('squeezestart', onSessionEvent); - session.addEventListener('squeezeend', onSessionEvent); - session.addEventListener('end', onSessionEnd); - session.addEventListener('inputsourceschange', onInputSourcesChange); - const attributes = gl.getContextAttributes(); - - if (attributes.xrCompatible !== true) { - await gl.makeXRCompatible(); - } - - if (session.renderState.layers === undefined) { - const layerInit = { - antialias: attributes.antialias, - alpha: attributes.alpha, - depth: attributes.depth, - stencil: attributes.stencil, - framebufferScaleFactor: framebufferScaleFactor - }; - glBaseLayer = new XRWebGLLayer(session, gl, layerInit); - session.updateRenderState({ - baseLayer: glBaseLayer - }); - } else if (gl instanceof WebGLRenderingContext) { - // Use old style webgl layer because we can't use MSAA - // WebGL2 support. - const layerInit = { - antialias: true, - alpha: attributes.alpha, - depth: attributes.depth, - stencil: attributes.stencil, - framebufferScaleFactor: framebufferScaleFactor - }; - glBaseLayer = new XRWebGLLayer(session, gl, layerInit); - session.updateRenderState({ - layers: [glBaseLayer] - }); - } else { - isMultisample = attributes.antialias; - let depthFormat = null; - - if (attributes.depth) { - clearStyle = gl.DEPTH_BUFFER_BIT; - if (attributes.stencil) clearStyle |= gl.STENCIL_BUFFER_BIT; - depthStyle = attributes.stencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT; - depthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; - } - - const projectionlayerInit = { - colorFormat: attributes.alpha ? gl.RGBA8 : gl.RGB8, - depthFormat: depthFormat, - scaleFactor: framebufferScaleFactor - }; - glBinding = new XRWebGLBinding(session, gl); - glProjLayer = glBinding.createProjectionLayer(projectionlayerInit); - glFramebuffer = gl.createFramebuffer(); - session.updateRenderState({ - layers: [glProjLayer] - }); - - if (isMultisample) { - glMultisampledFramebuffer = gl.createFramebuffer(); - glColorRenderbuffer = gl.createRenderbuffer(); - gl.bindRenderbuffer(gl.RENDERBUFFER, glColorRenderbuffer); - gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA8, glProjLayer.textureWidth, glProjLayer.textureHeight); - state.bindFramebuffer(gl.FRAMEBUFFER, glMultisampledFramebuffer); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, glColorRenderbuffer); - gl.bindRenderbuffer(gl.RENDERBUFFER, null); - - if (depthFormat !== null) { - glDepthRenderbuffer = gl.createRenderbuffer(); - gl.bindRenderbuffer(gl.RENDERBUFFER, glDepthRenderbuffer); - gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, depthFormat, glProjLayer.textureWidth, glProjLayer.textureHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, depthStyle, gl.RENDERBUFFER, glDepthRenderbuffer); - gl.bindRenderbuffer(gl.RENDERBUFFER, null); - } - - state.bindFramebuffer(gl.FRAMEBUFFER, null); - } - } - - referenceSpace = await session.requestReferenceSpace(referenceSpaceType); - animation.setContext(session); - animation.start(); - scope.isPresenting = true; - scope.dispatchEvent({ - type: 'sessionstart' - }); - } - }; - - function onInputSourcesChange(event) { - const inputSources = session.inputSources; // Assign inputSources to available controllers - - for (let i = 0; i < controllers.length; i++) { - inputSourcesMap.set(inputSources[i], controllers[i]); - } // Notify disconnected - - - for (let i = 0; i < event.removed.length; i++) { - const inputSource = event.removed[i]; - const controller = inputSourcesMap.get(inputSource); - - if (controller) { - controller.dispatchEvent({ - type: 'disconnected', - data: inputSource - }); - inputSourcesMap.delete(inputSource); - } - } // Notify connected - - - for (let i = 0; i < event.added.length; i++) { - const inputSource = event.added[i]; - const controller = inputSourcesMap.get(inputSource); - - if (controller) { - controller.dispatchEvent({ - type: 'connected', - data: inputSource - }); - } - } - } // - - - const cameraLPos = new Vector3(); - const cameraRPos = new Vector3(); - - /** - * Assumes 2 cameras that are parallel and share an X-axis, and that - * the cameras' projection and world matrices have already been set. - * And that near and far planes are identical for both cameras. - * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 - */ - - function setProjectionFromUnion(camera, cameraL, cameraR) { - cameraLPos.setFromMatrixPosition(cameraL.matrixWorld); - cameraRPos.setFromMatrixPosition(cameraR.matrixWorld); - const ipd = cameraLPos.distanceTo(cameraRPos); - const projL = cameraL.projectionMatrix.elements; - const projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and - // most likely identical top and bottom frustum extents. - // Use the left camera for these values. - - const near = projL[14] / (projL[10] - 1); - const far = projL[14] / (projL[10] + 1); - const topFov = (projL[9] + 1) / projL[5]; - const bottomFov = (projL[9] - 1) / projL[5]; - const leftFov = (projL[8] - 1) / projL[0]; - const rightFov = (projR[8] + 1) / projR[0]; - const left = near * leftFov; - const right = near * rightFov; // Calculate the new camera's position offset from the - // left camera. xOffset should be roughly half `ipd`. - - const zOffset = ipd / (-leftFov + rightFov); - const xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset? - - cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); - camera.translateX(xOffset); - camera.translateZ(zOffset); - camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); // Find the union of the frustum values of the cameras and scale - // the values so that the near plane's position does not change in world space, - // although must now be relative to the new union camera. - - const near2 = near + zOffset; - const far2 = far + zOffset; - const left2 = left - xOffset; - const right2 = right + (ipd - xOffset); - const top2 = topFov * far / far2 * near2; - const bottom2 = bottomFov * far / far2 * near2; - camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); - } - - function updateCamera(camera, parent) { - if (parent === null) { - camera.matrixWorld.copy(camera.matrix); - } else { - camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); - } - - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); - } - - this.updateCamera = function (camera) { - if (session === null) return; - cameraVR.near = cameraR.near = cameraL.near = camera.near; - cameraVR.far = cameraR.far = cameraL.far = camera.far; - - if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) { - // Note that the new renderState won't apply until the next frame. See #18320 - session.updateRenderState({ - depthNear: cameraVR.near, - depthFar: cameraVR.far - }); - _currentDepthNear = cameraVR.near; - _currentDepthFar = cameraVR.far; - } - - const parent = camera.parent; - const cameras = cameraVR.cameras; - updateCamera(cameraVR, parent); - - for (let i = 0; i < cameras.length; i++) { - updateCamera(cameras[i], parent); - } - - cameraVR.matrixWorld.decompose(cameraVR.position, cameraVR.quaternion, cameraVR.scale); // update user camera and its children - - camera.position.copy(cameraVR.position); - camera.quaternion.copy(cameraVR.quaternion); - camera.scale.copy(cameraVR.scale); - camera.matrix.copy(cameraVR.matrix); - camera.matrixWorld.copy(cameraVR.matrixWorld); - const children = camera.children; - - for (let i = 0, l = children.length; i < l; i++) { - children[i].updateMatrixWorld(true); - } // update projection matrix for proper view frustum culling - - - if (cameras.length === 2) { - setProjectionFromUnion(cameraVR, cameraL, cameraR); - } else { - // assume single camera setup (AR) - cameraVR.projectionMatrix.copy(cameraL.projectionMatrix); - } - }; - - this.getCamera = function () { - return cameraVR; - }; - - this.getFoveation = function () { - if (glProjLayer !== null) { - return glProjLayer.fixedFoveation; - } - - if (glBaseLayer !== null) { - return glBaseLayer.fixedFoveation; - } - - return undefined; - }; - - this.setFoveation = function (foveation) { - // 0 = no foveation = full resolution - // 1 = maximum foveation = the edges render at lower resolution - if (glProjLayer !== null) { - glProjLayer.fixedFoveation = foveation; - } - - if (glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined) { - glBaseLayer.fixedFoveation = foveation; - } - }; // Animation Loop - - - let onAnimationFrameCallback = null; - - function onAnimationFrame(time, frame) { - pose = frame.getViewerPose(referenceSpace); - xrFrame = frame; - - if (pose !== null) { - const views = pose.views; - - if (glBaseLayer !== null) { - state.bindXRFramebuffer(glBaseLayer.framebuffer); - } - - let cameraVRNeedsUpdate = false; // check if it's necessary to rebuild cameraVR's camera list - - if (views.length !== cameraVR.cameras.length) { - cameraVR.cameras.length = 0; - cameraVRNeedsUpdate = true; - } - - for (let i = 0; i < views.length; i++) { - const view = views[i]; - let viewport = null; - - if (glBaseLayer !== null) { - viewport = glBaseLayer.getViewport(view); - } else { - const glSubImage = glBinding.getViewSubImage(glProjLayer, view); - state.bindXRFramebuffer(glFramebuffer); - - if (glSubImage.depthStencilTexture !== undefined) { - gl.framebufferTexture2D(gl.FRAMEBUFFER, depthStyle, gl.TEXTURE_2D, glSubImage.depthStencilTexture, 0); - } - - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glSubImage.colorTexture, 0); - viewport = glSubImage.viewport; - } - - const camera = cameras[i]; - camera.matrix.fromArray(view.transform.matrix); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); - - if (i === 0) { - cameraVR.matrix.copy(camera.matrix); - } - - if (cameraVRNeedsUpdate === true) { - cameraVR.cameras.push(camera); - } - } - - if (isMultisample) { - state.bindXRFramebuffer(glMultisampledFramebuffer); - if (clearStyle !== null) gl.clear(clearStyle); - } - } // - - - const inputSources = session.inputSources; - - for (let i = 0; i < controllers.length; i++) { - const controller = controllers[i]; - const inputSource = inputSources[i]; - controller.update(inputSource, frame, referenceSpace); - } - - if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); - - if (isMultisample) { - const width = glProjLayer.textureWidth; - const height = glProjLayer.textureHeight; - state.bindFramebuffer(gl.READ_FRAMEBUFFER, glMultisampledFramebuffer); - state.bindFramebuffer(gl.DRAW_FRAMEBUFFER, glFramebuffer); // Invalidate the depth here to avoid flush of the depth data to main memory. - - gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [depthStyle]); - gl.invalidateFramebuffer(gl.DRAW_FRAMEBUFFER, [depthStyle]); - gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); // Invalidate the MSAA buffer because it's not needed anymore. - - gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0]); - state.bindFramebuffer(gl.READ_FRAMEBUFFER, null); - state.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); - state.bindFramebuffer(gl.FRAMEBUFFER, glMultisampledFramebuffer); - } - - xrFrame = null; - } - - const animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - - this.setAnimationLoop = function (callback) { - onAnimationFrameCallback = callback; - }; - - this.dispose = function () { - }; - } - - } - - function WebGLMaterials(properties) { - function refreshFogUniforms(uniforms, fog) { - uniforms.fogColor.value.copy(fog.color); - - if (fog.isFog) { - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - } else if (fog.isFogExp2) { - uniforms.fogDensity.value = fog.density; - } - } - - function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) { - if (material.isMeshBasicMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isMeshLambertMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsLambert(uniforms, material); - } else if (material.isMeshToonMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsToon(uniforms, material); - } else if (material.isMeshPhongMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsPhong(uniforms, material); - } else if (material.isMeshStandardMaterial) { - refreshUniformsCommon(uniforms, material); - - if (material.isMeshPhysicalMaterial) { - refreshUniformsPhysical(uniforms, material, transmissionRenderTarget); - } else { - refreshUniformsStandard(uniforms, material); - } - } else if (material.isMeshMatcapMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsMatcap(uniforms, material); - } else if (material.isMeshDepthMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDepth(uniforms, material); - } else if (material.isMeshDistanceMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDistance(uniforms, material); - } else if (material.isMeshNormalMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsNormal(uniforms, material); - } else if (material.isLineBasicMaterial) { - refreshUniformsLine(uniforms, material); - - if (material.isLineDashedMaterial) { - refreshUniformsDash(uniforms, material); - } - } else if (material.isPointsMaterial) { - refreshUniformsPoints(uniforms, material, pixelRatio, height); - } else if (material.isSpriteMaterial) { - refreshUniformsSprites(uniforms, material); - } else if (material.isShadowMaterial) { - uniforms.color.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } else if (material.isShaderMaterial) { - material.uniformsNeedUpdate = false; // #15581 - } - } - - function refreshUniformsCommon(uniforms, material) { - uniforms.opacity.value = material.opacity; - - if (material.color) { - uniforms.diffuse.value.copy(material.color); - } - - if (material.emissive) { - uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); - } - - if (material.map) { - uniforms.map.value = material.map; - } - - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } - - if (material.specularMap) { - uniforms.specularMap.value = material.specularMap; - } - - if (material.alphaTest > 0) { - uniforms.alphaTest.value = material.alphaTest; - } - - const envMap = properties.get(material).envMap; - - if (envMap) { - uniforms.envMap.value = envMap; - uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1; - uniforms.reflectivity.value = material.reflectivity; - uniforms.ior.value = material.ior; - uniforms.refractionRatio.value = material.refractionRatio; - - const maxMipLevel = properties.get(envMap).__maxMipLevel; - - if (maxMipLevel !== undefined) { - uniforms.maxMipLevel.value = maxMipLevel; - } - } - - if (material.lightMap) { - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - } - - if (material.aoMap) { - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - } // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. displacementMap map - // 4. normal map - // 5. bump map - // 6. roughnessMap map - // 7. metalnessMap map - // 8. alphaMap map - // 9. emissiveMap map - // 10. clearcoat map - // 11. clearcoat normal map - // 12. clearcoat roughnessMap map - // 13. specular intensity map - // 14. specular tint map - // 15. transmission map - // 16. thickness map - - - let uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.specularMap) { - uvScaleMap = material.specularMap; - } else if (material.displacementMap) { - uvScaleMap = material.displacementMap; - } else if (material.normalMap) { - uvScaleMap = material.normalMap; - } else if (material.bumpMap) { - uvScaleMap = material.bumpMap; - } else if (material.roughnessMap) { - uvScaleMap = material.roughnessMap; - } else if (material.metalnessMap) { - uvScaleMap = material.metalnessMap; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } else if (material.emissiveMap) { - uvScaleMap = material.emissiveMap; - } else if (material.clearcoatMap) { - uvScaleMap = material.clearcoatMap; - } else if (material.clearcoatNormalMap) { - uvScaleMap = material.clearcoatNormalMap; - } else if (material.clearcoatRoughnessMap) { - uvScaleMap = material.clearcoatRoughnessMap; - } else if (material.specularIntensityMap) { - uvScaleMap = material.specularIntensityMap; - } else if (material.specularTintMap) { - uvScaleMap = material.specularTintMap; - } else if (material.transmissionMap) { - uvScaleMap = material.transmissionMap; - } else if (material.thicknessMap) { - uvScaleMap = material.thicknessMap; - } - - if (uvScaleMap !== undefined) { - // backwards compatibility - if (uvScaleMap.isWebGLRenderTarget) { - uvScaleMap = uvScaleMap.texture; - } - - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } - - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } // uv repeat and offset setting priorities for uv2 - // 1. ao map - // 2. light map - - - let uv2ScaleMap; - - if (material.aoMap) { - uv2ScaleMap = material.aoMap; - } else if (material.lightMap) { - uv2ScaleMap = material.lightMap; - } - - if (uv2ScaleMap !== undefined) { - // backwards compatibility - if (uv2ScaleMap.isWebGLRenderTarget) { - uv2ScaleMap = uv2ScaleMap.texture; - } - - if (uv2ScaleMap.matrixAutoUpdate === true) { - uv2ScaleMap.updateMatrix(); - } - - uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix); - } - } - - function refreshUniformsLine(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } - - function refreshUniformsDash(uniforms, material) { - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - } - - function refreshUniformsPoints(uniforms, material, pixelRatio, height) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * pixelRatio; - uniforms.scale.value = height * 0.5; - - if (material.map) { - uniforms.map.value = material.map; - } - - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } - - if (material.alphaTest > 0) { - uniforms.alphaTest.value = material.alphaTest; - } // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - - let uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } - - if (uvScaleMap !== undefined) { - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } - - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } - } - - function refreshUniformsSprites(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; - - if (material.map) { - uniforms.map.value = material.map; - } - - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - } - - if (material.alphaTest > 0) { - uniforms.alphaTest.value = material.alphaTest; - } // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - - let uvScaleMap; - - if (material.map) { - uvScaleMap = material.map; - } else if (material.alphaMap) { - uvScaleMap = material.alphaMap; - } - - if (uvScaleMap !== undefined) { - if (uvScaleMap.matrixAutoUpdate === true) { - uvScaleMap.updateMatrix(); - } - - uniforms.uvTransform.value.copy(uvScaleMap.matrix); - } - } - - function refreshUniformsLambert(uniforms, material) { - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - } - - function refreshUniformsPhong(uniforms, material) { - uniforms.specular.value.copy(material.specular); - uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 ) - - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsToon(uniforms, material) { - if (material.gradientMap) { - uniforms.gradientMap.value = material.gradientMap; - } - - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsStandard(uniforms, material) { - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if (material.roughnessMap) { - uniforms.roughnessMap.value = material.roughnessMap; - } - - if (material.metalnessMap) { - uniforms.metalnessMap.value = material.metalnessMap; - } - - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - - const envMap = properties.get(material).envMap; - - if (envMap) { - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - } - } - - function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) { - refreshUniformsStandard(uniforms, material); - uniforms.ior.value = material.ior; // also part of uniforms common - - if (material.sheenTint) uniforms.sheenTint.value.copy(material.sheenTint); - - if (material.clearcoat > 0) { - uniforms.clearcoat.value = material.clearcoat; - uniforms.clearcoatRoughness.value = material.clearcoatRoughness; - - if (material.clearcoatMap) { - uniforms.clearcoatMap.value = material.clearcoatMap; - } - - if (material.clearcoatRoughnessMap) { - uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; - } - - if (material.clearcoatNormalMap) { - uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); - uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; - - if (material.side === BackSide) { - uniforms.clearcoatNormalScale.value.negate(); - } - } - } - - if (material.transmission > 0) { - uniforms.transmission.value = material.transmission; - uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; - uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width, transmissionRenderTarget.height); - - if (material.transmissionMap) { - uniforms.transmissionMap.value = material.transmissionMap; - } - - uniforms.thickness.value = material.thickness; - - if (material.thicknessMap) { - uniforms.thicknessMap.value = material.thicknessMap; - } - - uniforms.attenuationDistance.value = material.attenuationDistance; - uniforms.attenuationTint.value.copy(material.attenuationTint); - } - - uniforms.specularIntensity.value = material.specularIntensity; - uniforms.specularTint.value.copy(material.specularTint); - - if (material.specularIntensityMap) { - uniforms.specularIntensityMap.value = material.specularIntensityMap; - } - - if (material.specularTintMap) { - uniforms.specularTintMap.value = material.specularTintMap; - } - } - - function refreshUniformsMatcap(uniforms, material) { - if (material.matcap) { - uniforms.matcap.value = material.matcap; - } - - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsDepth(uniforms, material) { - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - function refreshUniformsDistance(uniforms, material) { - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - - uniforms.referencePosition.value.copy(material.referencePosition); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - } - - function refreshUniformsNormal(uniforms, material) { - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) uniforms.bumpScale.value *= -1; - } - - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) uniforms.normalScale.value.negate(); - } - - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - } - - return { - refreshFogUniforms: refreshFogUniforms, - refreshMaterialUniforms: refreshMaterialUniforms - }; - } - - function createCanvasElement() { - const canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); - canvas.style.display = 'block'; - return canvas; - } - - function WebGLRenderer(parameters = {}) { - const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), - _context = parameters.context !== undefined ? parameters.context : null, - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', - _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; - - let currentRenderList = null; - let currentRenderState = null; // render() can be called from within a callback triggered by another render. - // We track this so that the nested render call gets its list and state isolated from the parent render call. - - const renderListStack = []; - const renderStateStack = []; // public properties - - this.domElement = _canvas; // Debug configuration container - - this.debug = { - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: true - }; // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; // scene graph - - this.sortObjects = true; // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - - this.outputEncoding = LinearEncoding; // physical lights - - this.physicallyCorrectLights = false; // tone mapping - - this.toneMapping = NoToneMapping; - this.toneMappingExposure = 1.0; // internal properties - - const _this = this; - - let _isContextLost = false; // internal state cache - - let _currentActiveCubeFace = 0; - let _currentActiveMipmapLevel = 0; - let _currentRenderTarget = null; - - let _currentMaterialId = -1; - - let _currentCamera = null; - - const _currentViewport = new Vector4(); - - const _currentScissor = new Vector4(); - - let _currentScissorTest = null; // - - let _width = _canvas.width; - let _height = _canvas.height; - let _pixelRatio = 1; - let _opaqueSort = null; - let _transparentSort = null; - - const _viewport = new Vector4(0, 0, _width, _height); - - const _scissor = new Vector4(0, 0, _width, _height); - - let _scissorTest = false; // - - const _currentDrawBuffers = []; // frustum - - const _frustum = new Frustum(); // clipping - - - let _clippingEnabled = false; - let _localClippingEnabled = false; // transmission - - let _transmissionRenderTarget = null; // camera matrices cache - - const _projScreenMatrix = new Matrix4(); - - const _vector3 = new Vector3(); - - const _emptyScene = { - background: null, - fog: null, - environment: null, - overrideMaterial: null, - isScene: true - }; - - function getTargetPixelRatio() { - return _currentRenderTarget === null ? _pixelRatio : 1; - } // initialize - - - let _gl = _context; - - function getContext(contextNames, contextAttributes) { - for (let i = 0; i < contextNames.length; i++) { - const contextName = contextNames[i]; - - const context = _canvas.getContext(contextName, contextAttributes); - - if (context !== null) return context; - } - - return null; - } - - try { - const contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference, - failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat - }; // event listeners must be registered before WebGL context is created, see #12753 - - _canvas.addEventListener('webglcontextlost', onContextLost, false); - - _canvas.addEventListener('webglcontextrestored', onContextRestore, false); - - if (_gl === null) { - const contextNames = ['webgl2', 'webgl', 'experimental-webgl']; - - if (_this.isWebGL1Renderer === true) { - contextNames.shift(); - } - - _gl = getContext(contextNames, contextAttributes); - - if (_gl === null) { - if (getContext(contextNames)) { - throw new Error('Error creating WebGL context with your selected attributes.'); - } else { - throw new Error('Error creating WebGL context.'); - } - } - } // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - - if (_gl.getShaderPrecisionFormat === undefined) { - _gl.getShaderPrecisionFormat = function () { - return { - 'rangeMin': 1, - 'rangeMax': 1, - 'precision': 1 - }; - }; - } - } catch (error) { - console.error('THREE.WebGLRenderer: ' + error.message); - throw error; - } - - let extensions, capabilities, state, info; - let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; - let programCache, materials, renderLists, renderStates, clipping, shadowMap; - let background, morphtargets, bufferRenderer, indexedBufferRenderer; - let utils, bindingStates; - - function initGLContext() { - extensions = new WebGLExtensions(_gl); - capabilities = new WebGLCapabilities(_gl, extensions, parameters); - extensions.init(capabilities); - utils = new WebGLUtils(_gl, extensions, capabilities); - state = new WebGLState(_gl, extensions, capabilities); - _currentDrawBuffers[0] = _gl.BACK; - info = new WebGLInfo(_gl); - properties = new WebGLProperties(); - textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); - cubemaps = new WebGLCubeMaps(_this); - cubeuvmaps = new WebGLCubeUVMaps(_this); - attributes = new WebGLAttributes(_gl, capabilities); - bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities); - geometries = new WebGLGeometries(_gl, attributes, info, bindingStates); - objects = new WebGLObjects(_gl, geometries, attributes, info); - morphtargets = new WebGLMorphtargets(_gl); - clipping = new WebGLClipping(properties); - programCache = new WebGLPrograms(_this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping); - materials = new WebGLMaterials(properties); - renderLists = new WebGLRenderLists(properties); - renderStates = new WebGLRenderStates(extensions, capabilities); - background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha); - shadowMap = new WebGLShadowMap(_this, objects, capabilities); - bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities); - indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities); - info.programs = programCache.programs; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.shadowMap = shadowMap; - _this.state = state; - _this.info = info; - } - - initGLContext(); // xr - - const xr = new WebXRManager(_this, _gl); - this.xr = xr; // API - - this.getContext = function () { - return _gl; - }; - - this.getContextAttributes = function () { - return _gl.getContextAttributes(); - }; - - this.forceContextLoss = function () { - const extension = extensions.get('WEBGL_lose_context'); - if (extension) extension.loseContext(); - }; - - this.forceContextRestore = function () { - const extension = extensions.get('WEBGL_lose_context'); - if (extension) extension.restoreContext(); - }; - - this.getPixelRatio = function () { - return _pixelRatio; - }; - - this.setPixelRatio = function (value) { - if (value === undefined) return; - _pixelRatio = value; - this.setSize(_width, _height, false); - }; - - this.getSize = function (target) { - return target.set(_width, _height); - }; - - this.setSize = function (width, height, updateStyle) { - if (xr.isPresenting) { - console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.'); - return; - } - - _width = width; - _height = height; - _canvas.width = Math.floor(width * _pixelRatio); - _canvas.height = Math.floor(height * _pixelRatio); - - if (updateStyle !== false) { - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - } - - this.setViewport(0, 0, width, height); - }; - - this.getDrawingBufferSize = function (target) { - return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); - }; - - this.setDrawingBufferSize = function (width, height, pixelRatio) { - _width = width; - _height = height; - _pixelRatio = pixelRatio; - _canvas.width = Math.floor(width * pixelRatio); - _canvas.height = Math.floor(height * pixelRatio); - this.setViewport(0, 0, width, height); - }; - - this.getCurrentViewport = function (target) { - return target.copy(_currentViewport); - }; - - this.getViewport = function (target) { - return target.copy(_viewport); - }; - - this.setViewport = function (x, y, width, height) { - if (x.isVector4) { - _viewport.set(x.x, x.y, x.z, x.w); - } else { - _viewport.set(x, y, width, height); - } - - state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); - }; - - this.getScissor = function (target) { - return target.copy(_scissor); - }; - - this.setScissor = function (x, y, width, height) { - if (x.isVector4) { - _scissor.set(x.x, x.y, x.z, x.w); - } else { - _scissor.set(x, y, width, height); - } - - state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); - }; - - this.getScissorTest = function () { - return _scissorTest; - }; - - this.setScissorTest = function (boolean) { - state.setScissorTest(_scissorTest = boolean); - }; - - this.setOpaqueSort = function (method) { - _opaqueSort = method; - }; - - this.setTransparentSort = function (method) { - _transparentSort = method; - }; // Clearing - - - this.getClearColor = function (target) { - return target.copy(background.getClearColor()); - }; - - this.setClearColor = function () { - background.setClearColor.apply(background, arguments); - }; - - this.getClearAlpha = function () { - return background.getClearAlpha(); - }; - - this.setClearAlpha = function () { - background.setClearAlpha.apply(background, arguments); - }; - - this.clear = function (color, depth, stencil) { - let bits = 0; - if (color === undefined || color) bits |= _gl.COLOR_BUFFER_BIT; - if (depth === undefined || depth) bits |= _gl.DEPTH_BUFFER_BIT; - if (stencil === undefined || stencil) bits |= _gl.STENCIL_BUFFER_BIT; - - _gl.clear(bits); - }; - - this.clearColor = function () { - this.clear(true, false, false); - }; - - this.clearDepth = function () { - this.clear(false, true, false); - }; - - this.clearStencil = function () { - this.clear(false, false, true); - }; // - - - this.dispose = function () { - _canvas.removeEventListener('webglcontextlost', onContextLost, false); - - _canvas.removeEventListener('webglcontextrestored', onContextRestore, false); - - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - cubemaps.dispose(); - cubeuvmaps.dispose(); - objects.dispose(); - bindingStates.dispose(); - xr.dispose(); - xr.removeEventListener('sessionstart', onXRSessionStart); - xr.removeEventListener('sessionend', onXRSessionEnd); - - if (_transmissionRenderTarget) { - _transmissionRenderTarget.dispose(); - - _transmissionRenderTarget = null; - } - - animation.stop(); - }; // Events - - - function onContextLost(event) { - event.preventDefault(); - console.log('THREE.WebGLRenderer: Context Lost.'); - _isContextLost = true; - } - - function onContextRestore() { - console.log('THREE.WebGLRenderer: Context Restored.'); - _isContextLost = false; - const infoAutoReset = info.autoReset; - const shadowMapEnabled = shadowMap.enabled; - const shadowMapAutoUpdate = shadowMap.autoUpdate; - const shadowMapNeedsUpdate = shadowMap.needsUpdate; - const shadowMapType = shadowMap.type; - initGLContext(); - info.autoReset = infoAutoReset; - shadowMap.enabled = shadowMapEnabled; - shadowMap.autoUpdate = shadowMapAutoUpdate; - shadowMap.needsUpdate = shadowMapNeedsUpdate; - shadowMap.type = shadowMapType; - } - - function onMaterialDispose(event) { - const material = event.target; - material.removeEventListener('dispose', onMaterialDispose); - deallocateMaterial(material); - } // Buffer deallocation - - - function deallocateMaterial(material) { - releaseMaterialProgramReferences(material); - properties.remove(material); - } - - function releaseMaterialProgramReferences(material) { - const programs = properties.get(material).programs; - - if (programs !== undefined) { - programs.forEach(function (program) { - programCache.releaseProgram(program); - }); - } - } // Buffer rendering - - - function renderObjectImmediate(object, program) { - object.render(function (object) { - _this.renderBufferImmediate(object, program); - }); - } - - this.renderBufferImmediate = function (object, program) { - bindingStates.initAttributes(); - const buffers = properties.get(object); - if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer(); - if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer(); - if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer(); - if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer(); - const programAttributes = program.getAttributes(); - - if (object.hasPositions) { - _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.position); - - _gl.bufferData(_gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW); - - bindingStates.enableAttribute(programAttributes.position.location); - - _gl.vertexAttribPointer(programAttributes.position.location, 3, _gl.FLOAT, false, 0, 0); - } - - if (object.hasNormals) { - _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.normal); - - _gl.bufferData(_gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW); - - bindingStates.enableAttribute(programAttributes.normal.location); - - _gl.vertexAttribPointer(programAttributes.normal.location, 3, _gl.FLOAT, false, 0, 0); - } - - if (object.hasUvs) { - _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.uv); - - _gl.bufferData(_gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW); - - bindingStates.enableAttribute(programAttributes.uv.location); - - _gl.vertexAttribPointer(programAttributes.uv.location, 2, _gl.FLOAT, false, 0, 0); - } - - if (object.hasColors) { - _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.color); - - _gl.bufferData(_gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW); - - bindingStates.enableAttribute(programAttributes.color.location); - - _gl.vertexAttribPointer(programAttributes.color.location, 3, _gl.FLOAT, false, 0, 0); - } - - bindingStates.disableUnusedAttributes(); - - _gl.drawArrays(_gl.TRIANGLES, 0, object.count); - - object.count = 0; - }; - - this.renderBufferDirect = function (camera, scene, geometry, material, object, group) { - if (scene === null) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) - - const frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; - const program = setProgram(camera, scene, material, object); - state.setMaterial(material, frontFaceCW); // - - let index = geometry.index; - const position = geometry.attributes.position; // - - if (index === null) { - if (position === undefined || position.count === 0) return; - } else if (index.count === 0) { - return; - } // - - - let rangeFactor = 1; - - if (material.wireframe === true) { - index = geometries.getWireframeAttribute(geometry); - rangeFactor = 2; - } - - if (geometry.morphAttributes.position !== undefined || geometry.morphAttributes.normal !== undefined) { - morphtargets.update(object, geometry, material, program); - } - - bindingStates.setup(object, material, program, geometry, index); - let attribute; - let renderer = bufferRenderer; - - if (index !== null) { - attribute = attributes.get(index); - renderer = indexedBufferRenderer; - renderer.setIndex(attribute); - } // - - - const dataCount = index !== null ? index.count : position.count; - const rangeStart = geometry.drawRange.start * rangeFactor; - const rangeCount = geometry.drawRange.count * rangeFactor; - const groupStart = group !== null ? group.start * rangeFactor : 0; - const groupCount = group !== null ? group.count * rangeFactor : Infinity; - const drawStart = Math.max(rangeStart, groupStart); - const drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1; - const drawCount = Math.max(0, drawEnd - drawStart + 1); - if (drawCount === 0) return; // - - if (object.isMesh) { - if (material.wireframe === true) { - state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); - renderer.setMode(_gl.LINES); - } else { - renderer.setMode(_gl.TRIANGLES); - } - } else if (object.isLine) { - let lineWidth = material.linewidth; - if (lineWidth === undefined) lineWidth = 1; // Not using Line*Material - - state.setLineWidth(lineWidth * getTargetPixelRatio()); - - if (object.isLineSegments) { - renderer.setMode(_gl.LINES); - } else if (object.isLineLoop) { - renderer.setMode(_gl.LINE_LOOP); - } else { - renderer.setMode(_gl.LINE_STRIP); - } - } else if (object.isPoints) { - renderer.setMode(_gl.POINTS); - } else if (object.isSprite) { - renderer.setMode(_gl.TRIANGLES); - } - - if (object.isInstancedMesh) { - renderer.renderInstances(drawStart, drawCount, object.count); - } else if (geometry.isInstancedBufferGeometry) { - const instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount); - renderer.renderInstances(drawStart, drawCount, instanceCount); - } else { - renderer.render(drawStart, drawCount); - } - }; // Compile - - - this.compile = function (scene, camera) { - currentRenderState = renderStates.get(scene); - currentRenderState.init(); - renderStateStack.push(currentRenderState); - scene.traverseVisible(function (object) { - if (object.isLight && object.layers.test(camera.layers)) { - currentRenderState.pushLight(object); - - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } - }); - currentRenderState.setupLights(_this.physicallyCorrectLights); - scene.traverse(function (object) { - const material = object.material; - - if (material) { - if (Array.isArray(material)) { - for (let i = 0; i < material.length; i++) { - const material2 = material[i]; - getProgram(material2, scene, object); - } - } else { - getProgram(material, scene, object); - } - } - }); - renderStateStack.pop(); - currentRenderState = null; - }; // Animation Loop - - - let onAnimationFrameCallback = null; - - function onAnimationFrame(time) { - if (onAnimationFrameCallback) onAnimationFrameCallback(time); - } - - function onXRSessionStart() { - animation.stop(); - } - - function onXRSessionEnd() { - animation.start(); - } - - const animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - if (typeof window !== 'undefined') animation.setContext(window); - - this.setAnimationLoop = function (callback) { - onAnimationFrameCallback = callback; - xr.setAnimationLoop(callback); - callback === null ? animation.stop() : animation.start(); - }; - - xr.addEventListener('sessionstart', onXRSessionStart); - xr.addEventListener('sessionend', onXRSessionEnd); // Rendering - - this.render = function (scene, camera) { - if (camera !== undefined && camera.isCamera !== true) { - console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.'); - return; - } - - if (_isContextLost === true) return; // update scene graph - - if (scene.autoUpdate === true) scene.updateMatrixWorld(); // update camera matrices and frustum - - if (camera.parent === null) camera.updateMatrixWorld(); - - if (xr.enabled === true && xr.isPresenting === true) { - if (xr.cameraAutoUpdate === true) xr.updateCamera(camera); - camera = xr.getCamera(); // use XR camera for rendering - } // - - - if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget); - currentRenderState = renderStates.get(scene, renderStateStack.length); - currentRenderState.init(); - renderStateStack.push(currentRenderState); - - _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - - _frustum.setFromProjectionMatrix(_projScreenMatrix); - - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera); - currentRenderList = renderLists.get(scene, renderListStack.length); - currentRenderList.init(); - renderListStack.push(currentRenderList); - projectObject(scene, camera, 0, _this.sortObjects); - currentRenderList.finish(); - - if (_this.sortObjects === true) { - currentRenderList.sort(_opaqueSort, _transparentSort); - } // - - - if (_clippingEnabled === true) clipping.beginShadows(); - const shadowsArray = currentRenderState.state.shadowsArray; - shadowMap.render(shadowsArray, scene, camera); - if (_clippingEnabled === true) clipping.endShadows(); // - - if (this.info.autoReset === true) this.info.reset(); // - - background.render(currentRenderList, scene); // render scene - - currentRenderState.setupLights(_this.physicallyCorrectLights); - - if (camera.isArrayCamera) { - const cameras = camera.cameras; - - for (let i = 0, l = cameras.length; i < l; i++) { - const camera2 = cameras[i]; - renderScene(currentRenderList, scene, camera2, camera2.viewport); - } - } else { - renderScene(currentRenderList, scene, camera); - } // - - - if (_currentRenderTarget !== null) { - // resolve multisample renderbuffers to a single-sample texture if necessary - textures.updateMultisampleRenderTarget(_currentRenderTarget); // Generate mipmap if we're using any kind of mipmap filtering - - textures.updateRenderTargetMipmap(_currentRenderTarget); - } // - - - if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.buffers.depth.setTest(true); - state.buffers.depth.setMask(true); - state.buffers.color.setMask(true); - state.setPolygonOffset(false); // _gl.finish(); - - bindingStates.resetDefaultState(); - _currentMaterialId = -1; - _currentCamera = null; - renderStateStack.pop(); - - if (renderStateStack.length > 0) { - currentRenderState = renderStateStack[renderStateStack.length - 1]; - } else { - currentRenderState = null; - } - - renderListStack.pop(); - - if (renderListStack.length > 0) { - currentRenderList = renderListStack[renderListStack.length - 1]; - } else { - currentRenderList = null; - } - }; - - function projectObject(object, camera, groupOrder, sortObjects) { - if (object.visible === false) return; - const visible = object.layers.test(camera.layers); - - if (visible) { - if (object.isGroup) { - groupOrder = object.renderOrder; - } else if (object.isLOD) { - if (object.autoUpdate === true) object.update(camera); - } else if (object.isLight) { - currentRenderState.pushLight(object); - - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } else if (object.isSprite) { - if (!object.frustumCulled || _frustum.intersectsSprite(object)) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - const geometry = objects.update(object); - const material = object.material; - - if (material.visible) { - currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); - } - } - } else if (object.isImmediateRenderObject) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null); - } else if (object.isMesh || object.isLine || object.isPoints) { - if (object.isSkinnedMesh) { - // update skeleton only once in a frame - if (object.skeleton.frame !== info.render.frame) { - object.skeleton.update(); - object.skeleton.frame = info.render.frame; - } - } - - if (!object.frustumCulled || _frustum.intersectsObject(object)) { - if (sortObjects) { - _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); - } - - const geometry = objects.update(object); - const material = object.material; - - if (Array.isArray(material)) { - const groups = geometry.groups; - - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - - if (groupMaterial && groupMaterial.visible) { - currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector3.z, group); - } - } - } else if (material.visible) { - currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); - } - } - } - } - - const children = object.children; - - for (let i = 0, l = children.length; i < l; i++) { - projectObject(children[i], camera, groupOrder, sortObjects); - } - } - - function renderScene(currentRenderList, scene, camera, viewport) { - const opaqueObjects = currentRenderList.opaque; - const transmissiveObjects = currentRenderList.transmissive; - const transparentObjects = currentRenderList.transparent; - currentRenderState.setupLightsView(camera); - if (transmissiveObjects.length > 0) renderTransmissionPass(opaqueObjects, scene, camera); - if (viewport) state.viewport(_currentViewport.copy(viewport)); - if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera); - if (transmissiveObjects.length > 0) renderObjects(transmissiveObjects, scene, camera); - if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera); - } - - function renderTransmissionPass(opaqueObjects, scene, camera) { - if (_transmissionRenderTarget === null) { - const needsAntialias = _antialias === true && capabilities.isWebGL2 === true; - const renderTargetType = needsAntialias ? WebGLMultisampleRenderTarget : WebGLRenderTarget; - _transmissionRenderTarget = new renderTargetType(1024, 1024, { - generateMipmaps: true, - type: utils.convert(HalfFloatType) !== null ? HalfFloatType : UnsignedByteType, - minFilter: LinearMipmapLinearFilter, - magFilter: NearestFilter, - wrapS: ClampToEdgeWrapping, - wrapT: ClampToEdgeWrapping - }); - } - - const currentRenderTarget = _this.getRenderTarget(); - - _this.setRenderTarget(_transmissionRenderTarget); - - _this.clear(); // Turn off the features which can affect the frag color for opaque objects pass. - // Otherwise they are applied twice in opaque objects pass and transmission objects pass. - - - const currentToneMapping = _this.toneMapping; - _this.toneMapping = NoToneMapping; - renderObjects(opaqueObjects, scene, camera); - _this.toneMapping = currentToneMapping; - textures.updateMultisampleRenderTarget(_transmissionRenderTarget); - textures.updateRenderTargetMipmap(_transmissionRenderTarget); - - _this.setRenderTarget(currentRenderTarget); - } - - function renderObjects(renderList, scene, camera) { - const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; - - for (let i = 0, l = renderList.length; i < l; i++) { - const renderItem = renderList[i]; - const object = renderItem.object; - const geometry = renderItem.geometry; - const material = overrideMaterial === null ? renderItem.material : overrideMaterial; - const group = renderItem.group; - - if (object.layers.test(camera.layers)) { - renderObject(object, scene, camera, geometry, material, group); - } - } - } - - function renderObject(object, scene, camera, geometry, material, group) { - object.onBeforeRender(_this, scene, camera, geometry, material, group); - object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); - object.normalMatrix.getNormalMatrix(object.modelViewMatrix); - - if (object.isImmediateRenderObject) { - const program = setProgram(camera, scene, material, object); - state.setMaterial(material); - bindingStates.reset(); - renderObjectImmediate(object, program); - } else { - if (material.transparent === true && material.side === DoubleSide) { - material.side = BackSide; - material.needsUpdate = true; - - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - - material.side = FrontSide; - material.needsUpdate = true; - - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - - material.side = DoubleSide; - } else { - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - } - } - - object.onAfterRender(_this, scene, camera, geometry, material, group); - } - - function getProgram(material, scene, object) { - if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... - - const materialProperties = properties.get(material); - const lights = currentRenderState.state.lights; - const shadowsArray = currentRenderState.state.shadowsArray; - const lightsStateVersion = lights.state.version; - const parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object); - const programCacheKey = programCache.getProgramCacheKey(parameters); - let programs = materialProperties.programs; // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change - - materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.fog = scene.fog; - materialProperties.envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || materialProperties.environment); - - if (programs === undefined) { - // new material - material.addEventListener('dispose', onMaterialDispose); - programs = new Map(); - materialProperties.programs = programs; - } - - let program = programs.get(programCacheKey); - - if (program !== undefined) { - // early out if program and light state is identical - if (materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion) { - updateCommonMaterialProperties(material, parameters); - return program; - } - } else { - parameters.uniforms = programCache.getUniforms(material); - material.onBuild(parameters, _this); - material.onBeforeCompile(parameters, _this); - program = programCache.acquireProgram(parameters, programCacheKey); - programs.set(programCacheKey, program); - materialProperties.uniforms = parameters.uniforms; - } - - const uniforms = materialProperties.uniforms; - - if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { - uniforms.clippingPlanes = clipping.uniform; - } - - updateCommonMaterialProperties(material, parameters); // store the light setup it was created for - - materialProperties.needsLights = materialNeedsLights(material); - materialProperties.lightsStateVersion = lightsStateVersion; - - if (materialProperties.needsLights) { - // wire up the material to this renderer's lighting state - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.directionalLightShadows.value = lights.state.directionalShadow; - uniforms.spotLights.value = lights.state.spot; - uniforms.spotLightShadows.value = lights.state.spotShadow; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.ltc_1.value = lights.state.rectAreaLTC1; - uniforms.ltc_2.value = lights.state.rectAreaLTC2; - uniforms.pointLights.value = lights.state.point; - uniforms.pointLightShadows.value = lights.state.pointShadow; - uniforms.hemisphereLights.value = lights.state.hemi; - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms - } - - const progUniforms = program.getUniforms(); - const uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms); - materialProperties.currentProgram = program; - materialProperties.uniformsList = uniformsList; - return program; - } - - function updateCommonMaterialProperties(material, parameters) { - const materialProperties = properties.get(material); - materialProperties.outputEncoding = parameters.outputEncoding; - materialProperties.instancing = parameters.instancing; - materialProperties.skinning = parameters.skinning; - materialProperties.morphTargets = parameters.morphTargets; - materialProperties.morphNormals = parameters.morphNormals; - materialProperties.numClippingPlanes = parameters.numClippingPlanes; - materialProperties.numIntersection = parameters.numClipIntersection; - materialProperties.vertexAlphas = parameters.vertexAlphas; - materialProperties.vertexTangents = parameters.vertexTangents; - } - - function setProgram(camera, scene, material, object) { - if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... - - textures.resetTextureUnits(); - const fog = scene.fog; - const environment = material.isMeshStandardMaterial ? scene.environment : null; - const encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding; - const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); - const vertexAlphas = material.vertexColors === true && !!object.geometry && !!object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4; - const vertexTangents = !!object.geometry && !!object.geometry.attributes.tangent; - const morphTargets = !!object.geometry && !!object.geometry.morphAttributes.position; - const morphNormals = !!object.geometry && !!object.geometry.morphAttributes.normal; - const materialProperties = properties.get(material); - const lights = currentRenderState.state.lights; - - if (_clippingEnabled === true) { - if (_localClippingEnabled === true || camera !== _currentCamera) { - const useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - - clipping.setState(material, camera, useCache); - } - } // - - - let needsProgramChange = false; - - if (material.version === materialProperties.__version) { - if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { - needsProgramChange = true; - } else if (materialProperties.outputEncoding !== encoding) { - needsProgramChange = true; - } else if (object.isInstancedMesh && materialProperties.instancing === false) { - needsProgramChange = true; - } else if (!object.isInstancedMesh && materialProperties.instancing === true) { - needsProgramChange = true; - } else if (object.isSkinnedMesh && materialProperties.skinning === false) { - needsProgramChange = true; - } else if (!object.isSkinnedMesh && materialProperties.skinning === true) { - needsProgramChange = true; - } else if (materialProperties.envMap !== envMap) { - needsProgramChange = true; - } else if (material.fog && materialProperties.fog !== fog) { - needsProgramChange = true; - } else if (materialProperties.numClippingPlanes !== undefined && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) { - needsProgramChange = true; - } else if (materialProperties.vertexAlphas !== vertexAlphas) { - needsProgramChange = true; - } else if (materialProperties.vertexTangents !== vertexTangents) { - needsProgramChange = true; - } else if (materialProperties.morphTargets !== morphTargets) { - needsProgramChange = true; - } else if (materialProperties.morphNormals !== morphNormals) { - needsProgramChange = true; - } - } else { - needsProgramChange = true; - materialProperties.__version = material.version; - } // - - - let program = materialProperties.currentProgram; - - if (needsProgramChange === true) { - program = getProgram(material, scene, object); - } - - let refreshProgram = false; - let refreshMaterial = false; - let refreshLights = false; - const p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.uniforms; - - if (state.useProgram(program.program)) { - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - } - - if (material.id !== _currentMaterialId) { - _currentMaterialId = material.id; - refreshMaterial = true; - } - - if (refreshProgram || _currentCamera !== camera) { - p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix); - - if (capabilities.logarithmicDepthBuffer) { - p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2)); - } - - if (_currentCamera !== camera) { - _currentCamera = camera; // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - - refreshLights = true; // remains set until update done - } // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - - if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) { - const uCamPos = p_uniforms.map.cameraPosition; - - if (uCamPos !== undefined) { - uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld)); - } - } - - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { - p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true); - } - - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.isShadowMaterial || object.isSkinnedMesh) { - p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse); - } - } // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // otherwise textures used for skinning can take over texture units reserved for other material textures - - - if (object.isSkinnedMesh) { - p_uniforms.setOptional(_gl, object, 'bindMatrix'); - p_uniforms.setOptional(_gl, object, 'bindMatrixInverse'); - const skeleton = object.skeleton; - - if (skeleton) { - if (capabilities.floatVertexTextures) { - if (skeleton.boneTexture === null) skeleton.computeBoneTexture(); - p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures); - p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize); - } else { - p_uniforms.setOptional(_gl, skeleton, 'boneMatrices'); - } - } - } - - if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { - materialProperties.receiveShadow = object.receiveShadow; - p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow); - } - - if (refreshMaterial) { - p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure); - - if (materialProperties.needsLights) { - // the current material requires lighting info - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); - } // refresh uniforms common to several materials - - - if (fog && material.fog) { - materials.refreshFogUniforms(m_uniforms, fog); - } - - materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget); - WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); - } - - if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { - WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); - material.uniformsNeedUpdate = false; - } - - if (material.isSpriteMaterial) { - p_uniforms.setValue(_gl, 'center', object.center); - } // common matrices - - - p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix); - p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix); - p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld); - return program; - } // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - - function markUniformsLightsNeedsUpdate(uniforms, value) { - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; - uniforms.directionalLights.needsUpdate = value; - uniforms.directionalLightShadows.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.pointLightShadows.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.spotLightShadows.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - } - - function materialNeedsLights(material) { - return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; - } - - this.getActiveCubeFace = function () { - return _currentActiveCubeFace; - }; - - this.getActiveMipmapLevel = function () { - return _currentActiveMipmapLevel; - }; - - this.getRenderTarget = function () { - return _currentRenderTarget; - }; - - this.setRenderTarget = function (renderTarget, activeCubeFace = 0, activeMipmapLevel = 0) { - _currentRenderTarget = renderTarget; - _currentActiveCubeFace = activeCubeFace; - _currentActiveMipmapLevel = activeMipmapLevel; - - if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) { - textures.setupRenderTarget(renderTarget); - } - - let framebuffer = null; - let isCube = false; - let isRenderTarget3D = false; - - if (renderTarget) { - const texture = renderTarget.texture; - - if (texture.isDataTexture3D || texture.isDataTexture2DArray) { - isRenderTarget3D = true; - } - - const __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; - - if (renderTarget.isWebGLCubeRenderTarget) { - framebuffer = __webglFramebuffer[activeCubeFace]; - isCube = true; - } else if (renderTarget.isWebGLMultisampleRenderTarget) { - framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; - } else { - framebuffer = __webglFramebuffer; - } - - _currentViewport.copy(renderTarget.viewport); - - _currentScissor.copy(renderTarget.scissor); - - _currentScissorTest = renderTarget.scissorTest; - } else { - _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); - - _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); - - _currentScissorTest = _scissorTest; - } - - const framebufferBound = state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - - if (framebufferBound && capabilities.drawBuffers) { - let needsUpdate = false; - - if (renderTarget) { - if (renderTarget.isWebGLMultipleRenderTargets) { - const textures = renderTarget.texture; - - if (_currentDrawBuffers.length !== textures.length || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) { - for (let i = 0, il = textures.length; i < il; i++) { - _currentDrawBuffers[i] = _gl.COLOR_ATTACHMENT0 + i; - } - - _currentDrawBuffers.length = textures.length; - needsUpdate = true; - } - } else { - if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) { - _currentDrawBuffers[0] = _gl.COLOR_ATTACHMENT0; - _currentDrawBuffers.length = 1; - needsUpdate = true; - } - } - } else { - if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.BACK) { - _currentDrawBuffers[0] = _gl.BACK; - _currentDrawBuffers.length = 1; - needsUpdate = true; - } - } - - if (needsUpdate) { - if (capabilities.isWebGL2) { - _gl.drawBuffers(_currentDrawBuffers); - } else { - extensions.get('WEBGL_draw_buffers').drawBuffersWEBGL(_currentDrawBuffers); - } - } - } - - state.viewport(_currentViewport); - state.scissor(_currentScissor); - state.setScissorTest(_currentScissorTest); - - if (isCube) { - const textureProperties = properties.get(renderTarget.texture); - - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel); - } else if (isRenderTarget3D) { - const textureProperties = properties.get(renderTarget.texture); - const layer = activeCubeFace || 0; - - _gl.framebufferTextureLayer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer); - } - - _currentMaterialId = -1; // reset current material to ensure correct uniform bindings - }; - - this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { - if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.'); - return; - } - - let framebuffer = properties.get(renderTarget).__webglFramebuffer; - - if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) { - framebuffer = framebuffer[activeCubeFaceIndex]; - } - - if (framebuffer) { - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - - try { - const texture = renderTarget.texture; - const textureFormat = texture.format; - const textureType = texture.type; - - if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.'); - return; - } - - const halfFloatSupportedByExt = textureType === HalfFloatType && (extensions.has('EXT_color_buffer_half_float') || capabilities.isWebGL2 && extensions.has('EXT_color_buffer_float')); - - if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) - !(textureType === FloatType && (capabilities.isWebGL2 || extensions.has('OES_texture_float') || extensions.has('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox - !halfFloatSupportedByExt) { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.'); - return; - } - - if (_gl.checkFramebufferStatus(_gl.FRAMEBUFFER) === _gl.FRAMEBUFFER_COMPLETE) { - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) { - _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); - } - } else { - console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'); - } - } finally { - // restore framebuffer of current render target if necessary - const framebuffer = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null; - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - } - } - }; - - this.copyFramebufferToTexture = function (position, texture, level = 0) { - const levelScale = Math.pow(2, -level); - const width = Math.floor(texture.image.width * levelScale); - const height = Math.floor(texture.image.height * levelScale); - let glFormat = utils.convert(texture.format); - - if (capabilities.isWebGL2) { - // Workaround for https://bugs.chromium.org/p/chromium/issues/detail?id=1120100 - // Not needed in Chrome 93+ - if (glFormat === _gl.RGB) glFormat = _gl.RGB8; - if (glFormat === _gl.RGBA) glFormat = _gl.RGBA8; - } - - textures.setTexture2D(texture, 0); - - _gl.copyTexImage2D(_gl.TEXTURE_2D, level, glFormat, position.x, position.y, width, height, 0); - - state.unbindTexture(); - }; - - this.copyTextureToTexture = function (position, srcTexture, dstTexture, level = 0) { - const width = srcTexture.image.width; - const height = srcTexture.image.height; - const glFormat = utils.convert(dstTexture.format); - const glType = utils.convert(dstTexture.type); - textures.setTexture2D(dstTexture, 0); // As another texture upload may have changed pixelStorei - // parameters, make sure they are correct for the dstTexture - - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); - - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); - - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); - - if (srcTexture.isDataTexture) { - _gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data); - } else { - if (srcTexture.isCompressedTexture) { - _gl.compressedTexSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[0].width, srcTexture.mipmaps[0].height, glFormat, srcTexture.mipmaps[0].data); - } else { - _gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image); - } - } // Generate mipmaps only when copying level 0 - - - if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(_gl.TEXTURE_2D); - state.unbindTexture(); - }; - - this.copyTextureToTexture3D = function (sourceBox, position, srcTexture, dstTexture, level = 0) { - if (_this.isWebGL1Renderer) { - console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.'); - return; - } - - const width = sourceBox.max.x - sourceBox.min.x + 1; - const height = sourceBox.max.y - sourceBox.min.y + 1; - const depth = sourceBox.max.z - sourceBox.min.z + 1; - const glFormat = utils.convert(dstTexture.format); - const glType = utils.convert(dstTexture.type); - let glTarget; - - if (dstTexture.isDataTexture3D) { - textures.setTexture3D(dstTexture, 0); - glTarget = _gl.TEXTURE_3D; - } else if (dstTexture.isDataTexture2DArray) { - textures.setTexture2DArray(dstTexture, 0); - glTarget = _gl.TEXTURE_2D_ARRAY; - } else { - console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.'); - return; - } - - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); - - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); - - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); - - const unpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH); - - const unpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT); - - const unpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS); - - const unpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS); - - const unpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES); - - const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[0] : srcTexture.image; - - _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width); - - _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height); - - _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, sourceBox.min.x); - - _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, sourceBox.min.y); - - _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, sourceBox.min.z); - - if (srcTexture.isDataTexture || srcTexture.isDataTexture3D) { - _gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data); - } else { - if (srcTexture.isCompressedTexture) { - console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.'); - - _gl.compressedTexSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data); - } else { - _gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image); - } - } - - _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, unpackRowLen); - - _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight); - - _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, unpackSkipPixels); - - _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, unpackSkipRows); - - _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, unpackSkipImages); // Generate mipmaps only when copying level 0 - - - if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget); - state.unbindTexture(); - }; - - this.initTexture = function (texture) { - textures.setTexture2D(texture, 0); - state.unbindTexture(); - }; - - this.resetState = function () { - _currentActiveCubeFace = 0; - _currentActiveMipmapLevel = 0; - _currentRenderTarget = null; - state.reset(); - bindingStates.reset(); - }; - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { - detail: this - })); // eslint-disable-line no-undef - - } - } - - class WebGL1Renderer extends WebGLRenderer { - } - - WebGL1Renderer.prototype.isWebGL1Renderer = true; - - class FogExp2 { - constructor(color, density = 0.00025) { - this.name = ''; - this.color = new Color(color); - this.density = density; - } - - clone() { - return new FogExp2(this.color, this.density); - } - - toJSON() { - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - } - - } - - FogExp2.prototype.isFogExp2 = true; - - class Fog { - constructor(color, near = 1, far = 1000) { - this.name = ''; - this.color = new Color(color); - this.near = near; - this.far = far; - } - - clone() { - return new Fog(this.color, this.near, this.far); - } - - toJSON() { - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - } - - } - - Fog.prototype.isFog = true; - - class Scene extends Object3D { - constructor() { - super(); - this.type = 'Scene'; - this.background = null; - this.environment = null; - this.fog = null; - this.overrideMaterial = null; - this.autoUpdate = true; // checked by the renderer - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { - detail: this - })); // eslint-disable-line no-undef - - } - } - - copy(source, recursive) { - super.copy(source, recursive); - if (source.background !== null) this.background = source.background.clone(); - if (source.environment !== null) this.environment = source.environment.clone(); - if (source.fog !== null) this.fog = source.fog.clone(); - if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - return this; - } - - toJSON(meta) { - const data = super.toJSON(meta); - if (this.fog !== null) data.object.fog = this.fog.toJSON(); - return data; - } - - } - - Scene.prototype.isScene = true; - - class InterleavedBuffer { - constructor(array, stride) { - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - this.usage = StaticDrawUsage; - this.updateRange = { - offset: 0, - count: -1 - }; - this.version = 0; - this.uuid = generateUUID(); - } - - onUploadCallback() { - } - - set needsUpdate(value) { - if (value === true) this.version++; - } - - setUsage(value) { - this.usage = value; - return this; - } - - copy(source) { - this.array = new source.array.constructor(source.array); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; - return this; - } - - copyAt(index1, attribute, index2) { - index1 *= this.stride; - index2 *= attribute.stride; - - for (let i = 0, l = this.stride; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } - - return this; - } - - set(value, offset = 0) { - this.array.set(value, offset); - return this; - } - - clone(data) { - if (data.arrayBuffers === undefined) { - data.arrayBuffers = {}; - } - - if (this.array.buffer._uuid === undefined) { - this.array.buffer._uuid = generateUUID(); - } - - if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { - data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer; - } - - const array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]); - const ib = new this.constructor(array, this.stride); - ib.setUsage(this.usage); - return ib; - } - - onUpload(callback) { - this.onUploadCallback = callback; - return this; - } - - toJSON(data) { - if (data.arrayBuffers === undefined) { - data.arrayBuffers = {}; - } // generate UUID for array buffer if necessary - - - if (this.array.buffer._uuid === undefined) { - this.array.buffer._uuid = generateUUID(); - } - - if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { - data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer)); - } // - - - return { - uuid: this.uuid, - buffer: this.array.buffer._uuid, - type: this.array.constructor.name, - stride: this.stride - }; - } - - } - - InterleavedBuffer.prototype.isInterleavedBuffer = true; - - const _vector$6 = /*@__PURE__*/new Vector3(); - - class InterleavedBufferAttribute { - constructor(interleavedBuffer, itemSize, offset, normalized = false) { - this.name = ''; - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - this.normalized = normalized === true; - } - - get count() { - return this.data.count; - } - - get array() { - return this.data.array; - } - - set needsUpdate(value) { - this.data.needsUpdate = value; - } - - applyMatrix4(m) { - for (let i = 0, l = this.data.count; i < l; i++) { - _vector$6.x = this.getX(i); - _vector$6.y = this.getY(i); - _vector$6.z = this.getZ(i); - - _vector$6.applyMatrix4(m); - - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - - return this; - } - - applyNormalMatrix(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$6.x = this.getX(i); - _vector$6.y = this.getY(i); - _vector$6.z = this.getZ(i); - - _vector$6.applyNormalMatrix(m); - - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - - return this; - } - - transformDirection(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$6.x = this.getX(i); - _vector$6.y = this.getY(i); - _vector$6.z = this.getZ(i); - - _vector$6.transformDirection(m); - - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - - return this; - } - - setX(index, x) { - this.data.array[index * this.data.stride + this.offset] = x; - return this; - } - - setY(index, y) { - this.data.array[index * this.data.stride + this.offset + 1] = y; - return this; - } - - setZ(index, z) { - this.data.array[index * this.data.stride + this.offset + 2] = z; - return this; - } - - setW(index, w) { - this.data.array[index * this.data.stride + this.offset + 3] = w; - return this; - } - - getX(index) { - return this.data.array[index * this.data.stride + this.offset]; - } - - getY(index) { - return this.data.array[index * this.data.stride + this.offset + 1]; - } - - getZ(index) { - return this.data.array[index * this.data.stride + this.offset + 2]; - } - - getW(index) { - return this.data.array[index * this.data.stride + this.offset + 3]; - } - - setXY(index, x, y) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - return this; - } - - setXYZ(index, x, y, z) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - return this; - } - - setXYZW(index, x, y, z, w) { - index = index * this.data.stride + this.offset; - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - this.data.array[index + 3] = w; - return this; - } - - clone(data) { - if (data === undefined) { - console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.'); - const array = []; - - for (let i = 0; i < this.count; i++) { - const index = i * this.data.stride + this.offset; - - for (let j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } - - return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized); - } else { - if (data.interleavedBuffers === undefined) { - data.interleavedBuffers = {}; - } - - if (data.interleavedBuffers[this.data.uuid] === undefined) { - data.interleavedBuffers[this.data.uuid] = this.data.clone(data); - } - - return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); - } - } - - toJSON(data) { - if (data === undefined) { - console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.'); - const array = []; - - for (let i = 0; i < this.count; i++) { - const index = i * this.data.stride + this.offset; - - for (let j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } // deinterleave data and save it as an ordinary buffer attribute for now - - - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: array, - normalized: this.normalized - }; - } else { - // save as true interlaved attribtue - if (data.interleavedBuffers === undefined) { - data.interleavedBuffers = {}; - } - - if (data.interleavedBuffers[this.data.uuid] === undefined) { - data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data); - } - - return { - isInterleavedBufferAttribute: true, - itemSize: this.itemSize, - data: this.data.uuid, - offset: this.offset, - normalized: this.normalized - }; - } - } - - } - - InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true; - - /** - * parameters = { - * color: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * rotation: , - * sizeAttenuation: - * } - */ - - class SpriteMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'SpriteMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.alphaMap = null; - this.rotation = 0; - this.sizeAttenuation = true; - this.transparent = true; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.rotation = source.rotation; - this.sizeAttenuation = source.sizeAttenuation; - return this; - } - - } - - SpriteMaterial.prototype.isSpriteMaterial = true; - - let _geometry; - - const _intersectPoint = /*@__PURE__*/new Vector3(); - - const _worldScale = /*@__PURE__*/new Vector3(); - - const _mvPosition = /*@__PURE__*/new Vector3(); - - const _alignedPosition = /*@__PURE__*/new Vector2(); - - const _rotatedPosition = /*@__PURE__*/new Vector2(); - - const _viewWorldMatrix = /*@__PURE__*/new Matrix4(); - - const _vA = /*@__PURE__*/new Vector3(); - - const _vB = /*@__PURE__*/new Vector3(); - - const _vC = /*@__PURE__*/new Vector3(); - - const _uvA = /*@__PURE__*/new Vector2(); - - const _uvB = /*@__PURE__*/new Vector2(); - - const _uvC = /*@__PURE__*/new Vector2(); - - class Sprite extends Object3D { - constructor(material) { - super(); - this.type = 'Sprite'; - - if (_geometry === undefined) { - _geometry = new BufferGeometry(); - const float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]); - const interleavedBuffer = new InterleavedBuffer(float32Array, 5); - - _geometry.setIndex([0, 1, 2, 0, 2, 3]); - - _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); - - _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); - } - - this.geometry = _geometry; - this.material = material !== undefined ? material : new SpriteMaterial(); - this.center = new Vector2(0.5, 0.5); - } - - raycast(raycaster, intersects) { - if (raycaster.camera === null) { - console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); - } - - _worldScale.setFromMatrixScale(this.matrixWorld); - - _viewWorldMatrix.copy(raycaster.camera.matrixWorld); - - this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); - - _mvPosition.setFromMatrixPosition(this.modelViewMatrix); - - if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { - _worldScale.multiplyScalar(-_mvPosition.z); - } - - const rotation = this.material.rotation; - let sin, cos; - - if (rotation !== 0) { - cos = Math.cos(rotation); - sin = Math.sin(rotation); - } - - const center = this.center; - transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); - - _uvA.set(0, 0); - - _uvB.set(1, 0); - - _uvC.set(1, 1); // check first triangle - - - let intersect = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint); - - if (intersect === null) { - // check second triangle - transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); - - _uvB.set(0, 1); - - intersect = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint); - - if (intersect === null) { - return; - } - } - - const distance = raycaster.ray.origin.distanceTo(_intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects.push({ - distance: distance, - point: _intersectPoint.clone(), - uv: Triangle.getUV(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()), - face: null, - object: this - }); - } - - copy(source) { - super.copy(source); - if (source.center !== undefined) this.center.copy(source.center); - this.material = source.material; - return this; - } - - } - - Sprite.prototype.isSprite = true; - - function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { - // compute position in camera space - _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero - - - if (sin !== undefined) { - _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; - _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; - } else { - _rotatedPosition.copy(_alignedPosition); - } - - vertexPosition.copy(mvPosition); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; // transform to world space - - vertexPosition.applyMatrix4(_viewWorldMatrix); - } - - const _v1$2 = /*@__PURE__*/new Vector3(); - - const _v2$1 = /*@__PURE__*/new Vector3(); - - class LOD extends Object3D { - constructor() { - super(); - this._currentLevel = 0; - this.type = 'LOD'; - Object.defineProperties(this, { - levels: { - enumerable: true, - value: [] - }, - isLOD: { - value: true - } - }); - this.autoUpdate = true; - } - - copy(source) { - super.copy(source, false); - const levels = source.levels; - - for (let i = 0, l = levels.length; i < l; i++) { - const level = levels[i]; - this.addLevel(level.object.clone(), level.distance); - } - - this.autoUpdate = source.autoUpdate; - return this; - } - - addLevel(object, distance = 0) { - distance = Math.abs(distance); - const levels = this.levels; - let l; - - for (l = 0; l < levels.length; l++) { - if (distance < levels[l].distance) { - break; - } - } - - levels.splice(l, 0, { - distance: distance, - object: object - }); - this.add(object); - return this; - } - - getCurrentLevel() { - return this._currentLevel; - } - - getObjectForDistance(distance) { - const levels = this.levels; - - if (levels.length > 0) { - let i, l; - - for (i = 1, l = levels.length; i < l; i++) { - if (distance < levels[i].distance) { - break; - } - } - - return levels[i - 1].object; - } - - return null; - } - - raycast(raycaster, intersects) { - const levels = this.levels; - - if (levels.length > 0) { - _v1$2.setFromMatrixPosition(this.matrixWorld); - - const distance = raycaster.ray.origin.distanceTo(_v1$2); - this.getObjectForDistance(distance).raycast(raycaster, intersects); - } - } - - update(camera) { - const levels = this.levels; - - if (levels.length > 1) { - _v1$2.setFromMatrixPosition(camera.matrixWorld); - - _v2$1.setFromMatrixPosition(this.matrixWorld); - - const distance = _v1$2.distanceTo(_v2$1) / camera.zoom; - levels[0].object.visible = true; - let i, l; - - for (i = 1, l = levels.length; i < l; i++) { - if (distance >= levels[i].distance) { - levels[i - 1].object.visible = false; - levels[i].object.visible = true; - } else { - break; - } - } - - this._currentLevel = i - 1; - - for (; i < l; i++) { - levels[i].object.visible = false; - } - } - } - - toJSON(meta) { - const data = super.toJSON(meta); - if (this.autoUpdate === false) data.object.autoUpdate = false; - data.object.levels = []; - const levels = this.levels; - - for (let i = 0, l = levels.length; i < l; i++) { - const level = levels[i]; - data.object.levels.push({ - object: level.object.uuid, - distance: level.distance - }); - } - - return data; - } - - } - - const _basePosition = /*@__PURE__*/new Vector3(); - - const _skinIndex = /*@__PURE__*/new Vector4(); - - const _skinWeight = /*@__PURE__*/new Vector4(); - - const _vector$5 = /*@__PURE__*/new Vector3(); - - const _matrix = /*@__PURE__*/new Matrix4(); - - class SkinnedMesh extends Mesh { - constructor(geometry, material) { - super(geometry, material); - this.type = 'SkinnedMesh'; - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - } - - copy(source) { - super.copy(source); - this.bindMode = source.bindMode; - this.bindMatrix.copy(source.bindMatrix); - this.bindMatrixInverse.copy(source.bindMatrixInverse); - this.skeleton = source.skeleton; - return this; - } - - bind(skeleton, bindMatrix) { - this.skeleton = skeleton; - - if (bindMatrix === undefined) { - this.updateMatrixWorld(true); - this.skeleton.calculateInverses(); - bindMatrix = this.matrixWorld; - } - - this.bindMatrix.copy(bindMatrix); - this.bindMatrixInverse.copy(bindMatrix).invert(); - } - - pose() { - this.skeleton.pose(); - } - - normalizeSkinWeights() { - const vector = new Vector4(); - const skinWeight = this.geometry.attributes.skinWeight; - - for (let i = 0, l = skinWeight.count; i < l; i++) { - vector.x = skinWeight.getX(i); - vector.y = skinWeight.getY(i); - vector.z = skinWeight.getZ(i); - vector.w = skinWeight.getW(i); - const scale = 1.0 / vector.manhattanLength(); - - if (scale !== Infinity) { - vector.multiplyScalar(scale); - } else { - vector.set(1, 0, 0, 0); // do something reasonable - } - - skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w); - } - } - - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - - if (this.bindMode === 'attached') { - this.bindMatrixInverse.copy(this.matrixWorld).invert(); - } else if (this.bindMode === 'detached') { - this.bindMatrixInverse.copy(this.bindMatrix).invert(); - } else { - console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode); - } - } - - boneTransform(index, target) { - const skeleton = this.skeleton; - const geometry = this.geometry; - - _skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index); - - _skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index); - - _basePosition.fromBufferAttribute(geometry.attributes.position, index).applyMatrix4(this.bindMatrix); - - target.set(0, 0, 0); - - for (let i = 0; i < 4; i++) { - const weight = _skinWeight.getComponent(i); - - if (weight !== 0) { - const boneIndex = _skinIndex.getComponent(i); - - _matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]); - - target.addScaledVector(_vector$5.copy(_basePosition).applyMatrix4(_matrix), weight); - } - } - - return target.applyMatrix4(this.bindMatrixInverse); - } - - } - - SkinnedMesh.prototype.isSkinnedMesh = true; - - class Bone extends Object3D { - constructor() { - super(); - this.type = 'Bone'; - } - - } - - Bone.prototype.isBone = true; - - class DataTexture extends Texture { - constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding) { - super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.image = { - data: data, - width: width, - height: height - }; - this.magFilter = magFilter; - this.minFilter = minFilter; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - this.needsUpdate = true; - } - - } - - DataTexture.prototype.isDataTexture = true; - - const _offsetMatrix = /*@__PURE__*/new Matrix4(); - - const _identityMatrix = /*@__PURE__*/new Matrix4(); - - class Skeleton { - constructor(bones = [], boneInverses = []) { - this.uuid = generateUUID(); - this.bones = bones.slice(0); - this.boneInverses = boneInverses; - this.boneMatrices = null; - this.boneTexture = null; - this.boneTextureSize = 0; - this.frame = -1; - this.init(); - } - - init() { - const bones = this.bones; - const boneInverses = this.boneInverses; - this.boneMatrices = new Float32Array(bones.length * 16); // calculate inverse bone matrices if necessary - - if (boneInverses.length === 0) { - this.calculateInverses(); - } else { - // handle special case - if (bones.length !== boneInverses.length) { - console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.'); - this.boneInverses = []; - - for (let i = 0, il = this.bones.length; i < il; i++) { - this.boneInverses.push(new Matrix4()); - } - } - } - } - - calculateInverses() { - this.boneInverses.length = 0; - - for (let i = 0, il = this.bones.length; i < il; i++) { - const inverse = new Matrix4(); - - if (this.bones[i]) { - inverse.copy(this.bones[i].matrixWorld).invert(); - } - - this.boneInverses.push(inverse); - } - } - - pose() { - // recover the bind-time world matrices - for (let i = 0, il = this.bones.length; i < il; i++) { - const bone = this.bones[i]; - - if (bone) { - bone.matrixWorld.copy(this.boneInverses[i]).invert(); - } - } // compute the local matrices, positions, rotations and scales - - - for (let i = 0, il = this.bones.length; i < il; i++) { - const bone = this.bones[i]; - - if (bone) { - if (bone.parent && bone.parent.isBone) { - bone.matrix.copy(bone.parent.matrixWorld).invert(); - bone.matrix.multiply(bone.matrixWorld); - } else { - bone.matrix.copy(bone.matrixWorld); - } - - bone.matrix.decompose(bone.position, bone.quaternion, bone.scale); - } - } - } - - update() { - const bones = this.bones; - const boneInverses = this.boneInverses; - const boneMatrices = this.boneMatrices; - const boneTexture = this.boneTexture; // flatten bone matrices to array - - for (let i = 0, il = bones.length; i < il; i++) { - // compute the offset between the current and the original transform - const matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix; - - _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]); - - _offsetMatrix.toArray(boneMatrices, i * 16); - } - - if (boneTexture !== null) { - boneTexture.needsUpdate = true; - } - } - - clone() { - return new Skeleton(this.bones, this.boneInverses); - } - - computeBoneTexture() { - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - let size = Math.sqrt(this.bones.length * 4); // 4 pixels needed for 1 matrix - - size = ceilPowerOfTwo(size); - size = Math.max(size, 4); - const boneMatrices = new Float32Array(size * size * 4); // 4 floats per RGBA pixel - - boneMatrices.set(this.boneMatrices); // copy current values - - const boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); - this.boneMatrices = boneMatrices; - this.boneTexture = boneTexture; - this.boneTextureSize = size; - return this; - } - - getBoneByName(name) { - for (let i = 0, il = this.bones.length; i < il; i++) { - const bone = this.bones[i]; - - if (bone.name === name) { - return bone; - } - } - - return undefined; - } - - dispose() { - if (this.boneTexture !== null) { - this.boneTexture.dispose(); - this.boneTexture = null; - } - } - - fromJSON(json, bones) { - this.uuid = json.uuid; - - for (let i = 0, l = json.bones.length; i < l; i++) { - const uuid = json.bones[i]; - let bone = bones[uuid]; - - if (bone === undefined) { - console.warn('THREE.Skeleton: No bone found with UUID:', uuid); - bone = new Bone(); - } - - this.bones.push(bone); - this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])); - } - - this.init(); - return this; - } - - toJSON() { - const data = { - metadata: { - version: 4.5, - type: 'Skeleton', - generator: 'Skeleton.toJSON' - }, - bones: [], - boneInverses: [] - }; - data.uuid = this.uuid; - const bones = this.bones; - const boneInverses = this.boneInverses; - - for (let i = 0, l = bones.length; i < l; i++) { - const bone = bones[i]; - data.bones.push(bone.uuid); - const boneInverse = boneInverses[i]; - data.boneInverses.push(boneInverse.toArray()); - } - - return data; - } - - } - - class InstancedBufferAttribute extends BufferAttribute { - constructor(array, itemSize, normalized, meshPerAttribute = 1) { - if (typeof normalized === 'number') { - meshPerAttribute = normalized; - normalized = false; - console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.'); - } - - super(array, itemSize, normalized); - this.meshPerAttribute = meshPerAttribute; - } - - copy(source) { - super.copy(source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - } - - toJSON() { - const data = super.toJSON(); - data.meshPerAttribute = this.meshPerAttribute; - data.isInstancedBufferAttribute = true; - return data; - } - - } - - InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true; - - const _instanceLocalMatrix = /*@__PURE__*/new Matrix4(); - - const _instanceWorldMatrix = /*@__PURE__*/new Matrix4(); - - const _instanceIntersects = []; - - const _mesh = /*@__PURE__*/new Mesh(); - - class InstancedMesh extends Mesh { - constructor(geometry, material, count) { - super(geometry, material); - this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16); - this.instanceColor = null; - this.count = count; - this.frustumCulled = false; - } - - copy(source) { - super.copy(source); - this.instanceMatrix.copy(source.instanceMatrix); - if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone(); - this.count = source.count; - return this; - } - - getColorAt(index, color) { - color.fromArray(this.instanceColor.array, index * 3); - } - - getMatrixAt(index, matrix) { - matrix.fromArray(this.instanceMatrix.array, index * 16); - } - - raycast(raycaster, intersects) { - const matrixWorld = this.matrixWorld; - const raycastTimes = this.count; - _mesh.geometry = this.geometry; - _mesh.material = this.material; - if (_mesh.material === undefined) return; - - for (let instanceId = 0; instanceId < raycastTimes; instanceId++) { - // calculate the world matrix for each instance - this.getMatrixAt(instanceId, _instanceLocalMatrix); - - _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); // the mesh represents this single instance - - - _mesh.matrixWorld = _instanceWorldMatrix; - - _mesh.raycast(raycaster, _instanceIntersects); // process the result of raycast - - - for (let i = 0, l = _instanceIntersects.length; i < l; i++) { - const intersect = _instanceIntersects[i]; - intersect.instanceId = instanceId; - intersect.object = this; - intersects.push(intersect); - } - - _instanceIntersects.length = 0; - } - } - - setColorAt(index, color) { - if (this.instanceColor === null) { - this.instanceColor = new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count * 3), 3); - } - - color.toArray(this.instanceColor.array, index * 3); - } - - setMatrixAt(index, matrix) { - matrix.toArray(this.instanceMatrix.array, index * 16); - } - - updateMorphTargets() { - } - - dispose() { - this.dispatchEvent({ - type: 'dispose' - }); - } - - } - - InstancedMesh.prototype.isInstancedMesh = true; - - /** - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round" - * } - */ - - class LineBasicMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'LineBasicMaterial'; - this.color = new Color(0xffffff); - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - return this; - } - - } - - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - const _start$1 = /*@__PURE__*/new Vector3(); - - const _end$1 = /*@__PURE__*/new Vector3(); - - const _inverseMatrix$1 = /*@__PURE__*/new Matrix4(); - - const _ray$1 = /*@__PURE__*/new Ray(); - - const _sphere$1 = /*@__PURE__*/new Sphere(); - - class Line extends Object3D { - constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) { - super(); - this.type = 'Line'; - this.geometry = geometry; - this.material = material; - this.updateMorphTargets(); - } - - copy(source) { - super.copy(source); - this.material = source.material; - this.geometry = source.geometry; - return this; - } - - computeLineDistances() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = [0]; - - for (let i = 1, l = positionAttribute.count; i < l; i++) { - _start$1.fromBufferAttribute(positionAttribute, i - 1); - - _end$1.fromBufferAttribute(positionAttribute, i); - - lineDistances[i] = lineDistances[i - 1]; - lineDistances[i] += _start$1.distanceTo(_end$1); - } - - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); - } - } else if (geometry.isGeometry) { - console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - - return this; - } - - raycast(raycaster, intersects) { - const geometry = this.geometry; - const matrixWorld = this.matrixWorld; - const threshold = raycaster.params.Line.threshold; - const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere$1.copy(geometry.boundingSphere); - - _sphere$1.applyMatrix4(matrixWorld); - - _sphere$1.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere$1) === false) return; // - - _inverseMatrix$1.copy(matrixWorld).invert(); - - _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); - - const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - const localThresholdSq = localThreshold * localThreshold; - const vStart = new Vector3(); - const vEnd = new Vector3(); - const interSegment = new Vector3(); - const interRay = new Vector3(); - const step = this.isLineSegments ? 2 : 1; - - if (geometry.isBufferGeometry) { - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, l = end - 1; i < l; i += step) { - const a = index.getX(i); - const b = index.getX(i + 1); - vStart.fromBufferAttribute(positionAttribute, a); - vEnd.fromBufferAttribute(positionAttribute, b); - - const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - - for (let i = start, l = end - 1; i < l; i += step) { - vStart.fromBufferAttribute(positionAttribute, i); - vEnd.fromBufferAttribute(positionAttribute, i + 1); - - const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } - } - } else if (geometry.isGeometry) { - console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - - updateMorphTargets() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - - } - - Line.prototype.isLine = true; - - const _start = /*@__PURE__*/new Vector3(); - - const _end = /*@__PURE__*/new Vector3(); - - class LineSegments extends Line { - constructor(geometry, material) { - super(geometry, material); - this.type = 'LineSegments'; - } - - computeLineDistances() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = []; - - for (let i = 0, l = positionAttribute.count; i < l; i += 2) { - _start.fromBufferAttribute(positionAttribute, i); - - _end.fromBufferAttribute(positionAttribute, i + 1); - - lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; - lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); - } - - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); - } - } else if (geometry.isGeometry) { - console.error('THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - - return this; - } - - } - - LineSegments.prototype.isLineSegments = true; - - class LineLoop extends Line { - constructor(geometry, material) { - super(geometry, material); - this.type = 'LineLoop'; - } - - } - - LineLoop.prototype.isLineLoop = true; - - /** - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: - * - * } - */ - - class PointsMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'PointsMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.alphaMap = null; - this.size = 1; - this.sizeAttenuation = true; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - return this; - } - - } - - PointsMaterial.prototype.isPointsMaterial = true; - - const _inverseMatrix = /*@__PURE__*/new Matrix4(); - - const _ray = /*@__PURE__*/new Ray(); - - const _sphere = /*@__PURE__*/new Sphere(); - - const _position$2 = /*@__PURE__*/new Vector3(); - - class Points extends Object3D { - constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { - super(); - this.type = 'Points'; - this.geometry = geometry; - this.material = material; - this.updateMorphTargets(); - } - - copy(source) { - super.copy(source); - this.material = source.material; - this.geometry = source.geometry; - return this; - } - - raycast(raycaster, intersects) { - const geometry = this.geometry; - const matrixWorld = this.matrixWorld; - const threshold = raycaster.params.Points.threshold; - const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray - - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - - _sphere.copy(geometry.boundingSphere); - - _sphere.applyMatrix4(matrixWorld); - - _sphere.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere) === false) return; // - - _inverseMatrix.copy(matrixWorld).invert(); - - _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); - - const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - const localThresholdSq = localThreshold * localThreshold; - - if (geometry.isBufferGeometry) { - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i++) { - const a = index.getX(i); - - _position$2.fromBufferAttribute(positionAttribute, a); - - testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - - for (let i = start, l = end; i < l; i++) { - _position$2.fromBufferAttribute(positionAttribute, i); - - testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } - } else { - console.error('THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - - updateMorphTargets() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; - - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } - } - } - - } - - Points.prototype.isPoints = true; - - function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { - const rayPointDistanceSq = _ray.distanceSqToPoint(point); - - if (rayPointDistanceSq < localThresholdSq) { - const intersectPoint = new Vector3(); - - _ray.closestPointToPoint(point, intersectPoint); - - intersectPoint.applyMatrix4(matrixWorld); - const distance = raycaster.ray.origin.distanceTo(intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects.push({ - distance: distance, - distanceToRay: Math.sqrt(rayPointDistanceSq), - point: intersectPoint, - index: index, - face: null, - object: object - }); - } - } - - class VideoTexture extends Texture { - constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.format = format !== undefined ? format : RGBFormat; - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.generateMipmaps = false; - const scope = this; - - function updateVideo() { - scope.needsUpdate = true; - video.requestVideoFrameCallback(updateVideo); - } - - if ('requestVideoFrameCallback' in video) { - video.requestVideoFrameCallback(updateVideo); - } - } - - clone() { - return new this.constructor(this.image).copy(this); - } - - update() { - const video = this.image; - const hasVideoFrameCallback = ('requestVideoFrameCallback' in video); - - if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { - this.needsUpdate = true; - } - } - - } - - VideoTexture.prototype.isVideoTexture = true; - - class CompressedTexture extends Texture { - constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { - super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); - this.image = { - width: width, - height: height - }; - this.mipmaps = mipmaps; // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - } - - } - - CompressedTexture.prototype.isCompressedTexture = true; - - class CanvasTexture extends Texture { - constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.needsUpdate = true; - } - - } - - CanvasTexture.prototype.isCanvasTexture = true; - - class DepthTexture extends Texture { - constructor(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) { - format = format !== undefined ? format : DepthFormat; - - if (format !== DepthFormat && format !== DepthStencilFormat) { - throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); - } - - if (type === undefined && format === DepthFormat) type = UnsignedShortType; - if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type; - super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.image = { - width: width, - height: height - }; - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - this.flipY = false; - this.generateMipmaps = false; - } - - } - - DepthTexture.prototype.isDepthTexture = true; - - class CircleGeometry extends BufferGeometry { - constructor(radius = 1, segments = 8, thetaStart = 0, thetaLength = Math.PI * 2) { - super(); - this.type = 'CircleGeometry'; - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - segments = Math.max(3, segments); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // helper variables - - const vertex = new Vector3(); - const uv = new Vector2(); // center point - - vertices.push(0, 0, 0); - normals.push(0, 0, 1); - uvs.push(0.5, 0.5); - - for (let s = 0, i = 3; s <= segments; s++, i += 3) { - const segment = thetaStart + s / segments * thetaLength; // vertex - - vertex.x = radius * Math.cos(segment); - vertex.y = radius * Math.sin(segment); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normals.push(0, 0, 1); // uvs - - uv.x = (vertices[i] / radius + 1) / 2; - uv.y = (vertices[i + 1] / radius + 1) / 2; - uvs.push(uv.x, uv.y); - } // indices - - - for (let i = 1; i <= segments; i++) { - indices.push(i, i + 1, 0); - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - static fromJSON(data) { - return new CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength); - } - - } - - class CylinderGeometry extends BufferGeometry { - constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { - super(); - this.type = 'CylinderGeometry'; - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - const scope = this; - radialSegments = Math.floor(radialSegments); - heightSegments = Math.floor(heightSegments); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // helper variables - - let index = 0; - const indexArray = []; - const halfHeight = height / 2; - let groupStart = 0; // generate geometry - - generateTorso(); - - if (openEnded === false) { - if (radiusTop > 0) generateCap(true); - if (radiusBottom > 0) generateCap(false); - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - - function generateTorso() { - const normal = new Vector3(); - const vertex = new Vector3(); - let groupCount = 0; // this will be used to calculate the normal - - const slope = (radiusBottom - radiusTop) / height; // generate vertices, normals and uvs - - for (let y = 0; y <= heightSegments; y++) { - const indexRow = []; - const v = y / heightSegments; // calculate the radius of the current row - - const radius = v * (radiusBottom - radiusTop) + radiusTop; - - for (let x = 0; x <= radialSegments; x++) { - const u = x / radialSegments; - const theta = u * thetaLength + thetaStart; - const sinTheta = Math.sin(theta); - const cosTheta = Math.cos(theta); // vertex - - vertex.x = radius * sinTheta; - vertex.y = -v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normal.set(sinTheta, slope, cosTheta).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(u, 1 - v); // save index of vertex in respective row - - indexRow.push(index++); - } // now save vertices of the row in our index array - - - indexArray.push(indexRow); - } // generate indices - - - for (let x = 0; x < radialSegments; x++) { - for (let y = 0; y < heightSegments; y++) { - // we use the index array to access the correct indices - const a = indexArray[y][x]; - const b = indexArray[y + 1][x]; - const c = indexArray[y + 1][x + 1]; - const d = indexArray[y][x + 1]; // faces - - indices.push(a, b, d); - indices.push(b, c, d); // update group counter - - groupCount += 6; - } - } // add a group to the geometry. this will ensure multi material support - - - scope.addGroup(groupStart, groupCount, 0); // calculate new start value for groups - - groupStart += groupCount; - } - - function generateCap(top) { - // save the index of the first center vertex - const centerIndexStart = index; - const uv = new Vector2(); - const vertex = new Vector3(); - let groupCount = 0; - const radius = top === true ? radiusTop : radiusBottom; - const sign = top === true ? 1 : -1; // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for (let x = 1; x <= radialSegments; x++) { - // vertex - vertices.push(0, halfHeight * sign, 0); // normal - - normals.push(0, sign, 0); // uv - - uvs.push(0.5, 0.5); // increase index - - index++; - } // save the index of the last center vertex - - - const centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs - - for (let x = 0; x <= radialSegments; x++) { - const u = x / radialSegments; - const theta = u * thetaLength + thetaStart; - const cosTheta = Math.cos(theta); - const sinTheta = Math.sin(theta); // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normals.push(0, sign, 0); // uv - - uv.x = cosTheta * 0.5 + 0.5; - uv.y = sinTheta * 0.5 * sign + 0.5; - uvs.push(uv.x, uv.y); // increase index - - index++; - } // generate indices - - - for (let x = 0; x < radialSegments; x++) { - const c = centerIndexStart + x; - const i = centerIndexEnd + x; - - if (top === true) { - // face top - indices.push(i, i + 1, c); - } else { - // face bottom - indices.push(i + 1, i, c); - } - - groupCount += 3; - } // add a group to the geometry. this will ensure multi material support - - - scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); // calculate new start value for groups - - groupStart += groupCount; - } - } - - static fromJSON(data) { - return new CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - } - - } - - class ConeGeometry extends CylinderGeometry { - constructor(radius = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { - super(0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); - this.type = 'ConeGeometry'; - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - } - - static fromJSON(data) { - return new ConeGeometry(data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - } - - } - - class PolyhedronGeometry extends BufferGeometry { - constructor(vertices, indices, radius = 1, detail = 0) { - super(); - this.type = 'PolyhedronGeometry'; - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; // default buffer data - - const vertexBuffer = []; - const uvBuffer = []; // the subdivision creates the vertex buffer data - - subdivide(detail); // all vertices should lie on a conceptual sphere with a given radius - - applyRadius(radius); // finally, create the uv data - - generateUVs(); // build non-indexed geometry - - this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3)); - this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2)); - - if (detail === 0) { - this.computeVertexNormals(); // flat normals - } else { - this.normalizeNormals(); // smooth normals - } // helper functions - - - function subdivide(detail) { - const a = new Vector3(); - const b = new Vector3(); - const c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value - - for (let i = 0; i < indices.length; i += 3) { - // get the vertices of the face - getVertexByIndex(indices[i + 0], a); - getVertexByIndex(indices[i + 1], b); - getVertexByIndex(indices[i + 2], c); // perform subdivision - - subdivideFace(a, b, c, detail); - } - } - - function subdivideFace(a, b, c, detail) { - const cols = detail + 1; // we use this multidimensional array as a data structure for creating the subdivision - - const v = []; // construct all of the vertices for this subdivision - - for (let i = 0; i <= cols; i++) { - v[i] = []; - const aj = a.clone().lerp(c, i / cols); - const bj = b.clone().lerp(c, i / cols); - const rows = cols - i; - - for (let j = 0; j <= rows; j++) { - if (j === 0 && i === cols) { - v[i][j] = aj; - } else { - v[i][j] = aj.clone().lerp(bj, j / rows); - } - } - } // construct all of the faces - - - for (let i = 0; i < cols; i++) { - for (let j = 0; j < 2 * (cols - i) - 1; j++) { - const k = Math.floor(j / 2); - - if (j % 2 === 0) { - pushVertex(v[i][k + 1]); - pushVertex(v[i + 1][k]); - pushVertex(v[i][k]); - } else { - pushVertex(v[i][k + 1]); - pushVertex(v[i + 1][k + 1]); - pushVertex(v[i + 1][k]); - } - } - } - } - - function applyRadius(radius) { - const vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex - - for (let i = 0; i < vertexBuffer.length; i += 3) { - vertex.x = vertexBuffer[i + 0]; - vertex.y = vertexBuffer[i + 1]; - vertex.z = vertexBuffer[i + 2]; - vertex.normalize().multiplyScalar(radius); - vertexBuffer[i + 0] = vertex.x; - vertexBuffer[i + 1] = vertex.y; - vertexBuffer[i + 2] = vertex.z; - } - } - - function generateUVs() { - const vertex = new Vector3(); - - for (let i = 0; i < vertexBuffer.length; i += 3) { - vertex.x = vertexBuffer[i + 0]; - vertex.y = vertexBuffer[i + 1]; - vertex.z = vertexBuffer[i + 2]; - const u = azimuth(vertex) / 2 / Math.PI + 0.5; - const v = inclination(vertex) / Math.PI + 0.5; - uvBuffer.push(u, 1 - v); - } - - correctUVs(); - correctSeam(); - } - - function correctSeam() { - // handle case when face straddles the seam, see #3269 - for (let i = 0; i < uvBuffer.length; i += 6) { - // uv data of a single face - const x0 = uvBuffer[i + 0]; - const x1 = uvBuffer[i + 2]; - const x2 = uvBuffer[i + 4]; - const max = Math.max(x0, x1, x2); - const min = Math.min(x0, x1, x2); // 0.9 is somewhat arbitrary - - if (max > 0.9 && min < 0.1) { - if (x0 < 0.2) uvBuffer[i + 0] += 1; - if (x1 < 0.2) uvBuffer[i + 2] += 1; - if (x2 < 0.2) uvBuffer[i + 4] += 1; - } - } - } - - function pushVertex(vertex) { - vertexBuffer.push(vertex.x, vertex.y, vertex.z); - } - - function getVertexByIndex(index, vertex) { - const stride = index * 3; - vertex.x = vertices[stride + 0]; - vertex.y = vertices[stride + 1]; - vertex.z = vertices[stride + 2]; - } - - function correctUVs() { - const a = new Vector3(); - const b = new Vector3(); - const c = new Vector3(); - const centroid = new Vector3(); - const uvA = new Vector2(); - const uvB = new Vector2(); - const uvC = new Vector2(); - - for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { - a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]); - b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]); - c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]); - uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); - uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); - uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); - centroid.copy(a).add(b).add(c).divideScalar(3); - const azi = azimuth(centroid); - correctUV(uvA, j + 0, a, azi); - correctUV(uvB, j + 2, b, azi); - correctUV(uvC, j + 4, c, azi); - } - } - - function correctUV(uv, stride, vector, azimuth) { - if (azimuth < 0 && uv.x === 1) { - uvBuffer[stride] = uv.x - 1; - } - - if (vector.x === 0 && vector.z === 0) { - uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5; - } - } // Angle around the Y axis, counter-clockwise when looking from above. - - - function azimuth(vector) { - return Math.atan2(vector.z, -vector.x); - } // Angle above the XZ plane. - - - function inclination(vector) { - return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); - } - } - - static fromJSON(data) { - return new PolyhedronGeometry(data.vertices, data.indices, data.radius, data.details); - } - - } - - class DodecahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const t = (1 + Math.sqrt(5)) / 2; - const r = 1 / t; - const vertices = [// (±1, ±1, ±1) - -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ) - 0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0) - -r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ) - -t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r]; - const indices = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9]; - super(vertices, indices, radius, detail); - this.type = 'DodecahedronGeometry'; - this.parameters = { - radius: radius, - detail: detail - }; - } - - static fromJSON(data) { - return new DodecahedronGeometry(data.radius, data.detail); - } - - } - - const _v0 = new Vector3(); - - const _v1$1 = new Vector3(); - - const _normal = new Vector3(); - - const _triangle = new Triangle(); - - class EdgesGeometry extends BufferGeometry { - constructor(geometry, thresholdAngle) { - super(); - this.type = 'EdgesGeometry'; - this.parameters = { - thresholdAngle: thresholdAngle - }; - thresholdAngle = thresholdAngle !== undefined ? thresholdAngle : 1; - - if (geometry.isGeometry === true) { - console.error('THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - return; - } - - const precisionPoints = 4; - const precision = Math.pow(10, precisionPoints); - const thresholdDot = Math.cos(DEG2RAD * thresholdAngle); - const indexAttr = geometry.getIndex(); - const positionAttr = geometry.getAttribute('position'); - const indexCount = indexAttr ? indexAttr.count : positionAttr.count; - const indexArr = [0, 0, 0]; - const vertKeys = ['a', 'b', 'c']; - const hashes = new Array(3); - const edgeData = {}; - const vertices = []; - - for (let i = 0; i < indexCount; i += 3) { - if (indexAttr) { - indexArr[0] = indexAttr.getX(i); - indexArr[1] = indexAttr.getX(i + 1); - indexArr[2] = indexAttr.getX(i + 2); - } else { - indexArr[0] = i; - indexArr[1] = i + 1; - indexArr[2] = i + 2; - } - - const { - a, - b, - c - } = _triangle; - a.fromBufferAttribute(positionAttr, indexArr[0]); - b.fromBufferAttribute(positionAttr, indexArr[1]); - c.fromBufferAttribute(positionAttr, indexArr[2]); - - _triangle.getNormal(_normal); // create hashes for the edge from the vertices - - - hashes[0] = `${Math.round(a.x * precision)},${Math.round(a.y * precision)},${Math.round(a.z * precision)}`; - hashes[1] = `${Math.round(b.x * precision)},${Math.round(b.y * precision)},${Math.round(b.z * precision)}`; - hashes[2] = `${Math.round(c.x * precision)},${Math.round(c.y * precision)},${Math.round(c.z * precision)}`; // skip degenerate triangles - - if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { - continue; - } // iterate over every edge - - - for (let j = 0; j < 3; j++) { - // get the first and next vertex making up the edge - const jNext = (j + 1) % 3; - const vecHash0 = hashes[j]; - const vecHash1 = hashes[jNext]; - const v0 = _triangle[vertKeys[j]]; - const v1 = _triangle[vertKeys[jNext]]; - const hash = `${vecHash0}_${vecHash1}`; - const reverseHash = `${vecHash1}_${vecHash0}`; - - if (reverseHash in edgeData && edgeData[reverseHash]) { - // if we found a sibling edge add it into the vertex array if - // it meets the angle threshold and delete the edge from the map. - if (_normal.dot(edgeData[reverseHash].normal) <= thresholdDot) { - vertices.push(v0.x, v0.y, v0.z); - vertices.push(v1.x, v1.y, v1.z); - } - - edgeData[reverseHash] = null; - } else if (!(hash in edgeData)) { - // if we've already got an edge here then skip adding a new one - edgeData[hash] = { - index0: indexArr[j], - index1: indexArr[jNext], - normal: _normal.clone() - }; - } - } - } // iterate over all remaining, unmatched edges and add them to the vertex array - - - for (const key in edgeData) { - if (edgeData[key]) { - const { - index0, - index1 - } = edgeData[key]; - - _v0.fromBufferAttribute(positionAttr, index0); - - _v1$1.fromBufferAttribute(positionAttr, index1); - - vertices.push(_v0.x, _v0.y, _v0.z); - vertices.push(_v1$1.x, _v1$1.y, _v1$1.z); - } - } - - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - } - - } - - /** - * Extensible curve object. - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - class Curve { - constructor() { - this.type = 'Curve'; - this.arcLengthDivisions = 200; - } // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - - getPoint() { - console.warn('THREE.Curve: .getPoint() not implemented.'); - return null; - } // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - - getPointAt(u, optionalTarget) { - const t = this.getUtoTmapping(u); - return this.getPoint(t, optionalTarget); - } // Get sequence of points using getPoint( t ) - - - getPoints(divisions = 5) { - const points = []; - - for (let d = 0; d <= divisions; d++) { - points.push(this.getPoint(d / divisions)); - } - - return points; - } // Get sequence of points using getPointAt( u ) - - - getSpacedPoints(divisions = 5) { - const points = []; - - for (let d = 0; d <= divisions; d++) { - points.push(this.getPointAt(d / divisions)); - } - - return points; - } // Get total curve arc length - - - getLength() { - const lengths = this.getLengths(); - return lengths[lengths.length - 1]; - } // Get list of cumulative segment lengths - - - getLengths(divisions = this.arcLengthDivisions) { - if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { - return this.cacheArcLengths; - } - - this.needsUpdate = false; - const cache = []; - let current, - last = this.getPoint(0); - let sum = 0; - cache.push(0); - - for (let p = 1; p <= divisions; p++) { - current = this.getPoint(p / divisions); - sum += current.distanceTo(last); - cache.push(sum); - last = current; - } - - this.cacheArcLengths = cache; - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - } - - updateArcLengths() { - this.needsUpdate = true; - this.getLengths(); - } // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - - getUtoTmapping(u, distance) { - const arcLengths = this.getLengths(); - let i = 0; - const il = arcLengths.length; - let targetArcLength; // The targeted u distance value to get - - if (distance) { - targetArcLength = distance; - } else { - targetArcLength = u * arcLengths[il - 1]; - } // binary search for the index with largest value smaller than target u distance - - - let low = 0, - high = il - 1, - comparison; - - while (low <= high) { - i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[i] - targetArcLength; - - if (comparison < 0) { - low = i + 1; - } else if (comparison > 0) { - high = i - 1; - } else { - high = i; - break; // DONE - } - } - - i = high; - - if (arcLengths[i] === targetArcLength) { - return i / (il - 1); - } // we could get finer grain at lengths, or use simple interpolation between two points - - - const lengthBefore = arcLengths[i]; - const lengthAfter = arcLengths[i + 1]; - const segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points - - const segmentFraction = (targetArcLength - lengthBefore) / segmentLength; // add that fractional amount to t - - const t = (i + segmentFraction) / (il - 1); - return t; - } // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - - getTangent(t, optionalTarget) { - const delta = 0.0001; - let t1 = t - delta; - let t2 = t + delta; // Capping in case of danger - - if (t1 < 0) t1 = 0; - if (t2 > 1) t2 = 1; - const pt1 = this.getPoint(t1); - const pt2 = this.getPoint(t2); - const tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()); - tangent.copy(pt2).sub(pt1).normalize(); - return tangent; - } - - getTangentAt(u, optionalTarget) { - const t = this.getUtoTmapping(u); - return this.getTangent(t, optionalTarget); - } - - computeFrenetFrames(segments, closed) { - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - const normal = new Vector3(); - const tangents = []; - const normals = []; - const binormals = []; - const vec = new Vector3(); - const mat = new Matrix4(); // compute the tangent vectors for each segment on the curve - - for (let i = 0; i <= segments; i++) { - const u = i / segments; - tangents[i] = this.getTangentAt(u, new Vector3()); - tangents[i].normalize(); - } // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - - normals[0] = new Vector3(); - binormals[0] = new Vector3(); - let min = Number.MAX_VALUE; - const tx = Math.abs(tangents[0].x); - const ty = Math.abs(tangents[0].y); - const tz = Math.abs(tangents[0].z); - - if (tx <= min) { - min = tx; - normal.set(1, 0, 0); - } - - if (ty <= min) { - min = ty; - normal.set(0, 1, 0); - } - - if (tz <= min) { - normal.set(0, 0, 1); - } - - vec.crossVectors(tangents[0], normal).normalize(); - normals[0].crossVectors(tangents[0], vec); - binormals[0].crossVectors(tangents[0], normals[0]); // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for (let i = 1; i <= segments; i++) { - normals[i] = normals[i - 1].clone(); - binormals[i] = binormals[i - 1].clone(); - vec.crossVectors(tangents[i - 1], tangents[i]); - - if (vec.length() > Number.EPSILON) { - vec.normalize(); - const theta = Math.acos(clamp(tangents[i - 1].dot(tangents[i]), -1, 1)); // clamp for floating pt errors - - normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta)); - } - - binormals[i].crossVectors(tangents[i], normals[i]); - } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - - if (closed === true) { - let theta = Math.acos(clamp(normals[0].dot(normals[segments]), -1, 1)); - theta /= segments; - - if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { - theta = -theta; - } - - for (let i = 1; i <= segments; i++) { - // twist a little... - normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i)); - binormals[i].crossVectors(tangents[i], normals[i]); - } - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - } - - clone() { - return new this.constructor().copy(this); - } - - copy(source) { - this.arcLengthDivisions = source.arcLengthDivisions; - return this; - } - - toJSON() { - const data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - return data; - } - - fromJSON(json) { - this.arcLengthDivisions = json.arcLengthDivisions; - return this; - } - - } - - class EllipseCurve extends Curve { - constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) { - super(); - this.type = 'EllipseCurve'; - this.aX = aX; - this.aY = aY; - this.xRadius = xRadius; - this.yRadius = yRadius; - this.aStartAngle = aStartAngle; - this.aEndAngle = aEndAngle; - this.aClockwise = aClockwise; - this.aRotation = aRotation; - } - - getPoint(t, optionalTarget) { - const point = optionalTarget || new Vector2(); - const twoPi = Math.PI * 2; - let deltaAngle = this.aEndAngle - this.aStartAngle; - const samePoints = Math.abs(deltaAngle) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI - - while (deltaAngle < 0) deltaAngle += twoPi; - - while (deltaAngle > twoPi) deltaAngle -= twoPi; - - if (deltaAngle < Number.EPSILON) { - if (samePoints) { - deltaAngle = 0; - } else { - deltaAngle = twoPi; - } - } - - if (this.aClockwise === true && !samePoints) { - if (deltaAngle === twoPi) { - deltaAngle = -twoPi; - } else { - deltaAngle = deltaAngle - twoPi; - } - } - - const angle = this.aStartAngle + t * deltaAngle; - let x = this.aX + this.xRadius * Math.cos(angle); - let y = this.aY + this.yRadius * Math.sin(angle); - - if (this.aRotation !== 0) { - const cos = Math.cos(this.aRotation); - const sin = Math.sin(this.aRotation); - const tx = x - this.aX; - const ty = y - this.aY; // Rotate the point about the center of the ellipse. - - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - } - - return point.set(x, y); - } - - copy(source) { - super.copy(source); - this.aX = source.aX; - this.aY = source.aY; - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - this.aClockwise = source.aClockwise; - this.aRotation = source.aRotation; - return this; - } - - toJSON() { - const data = super.toJSON(); - data.aX = this.aX; - data.aY = this.aY; - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - data.aClockwise = this.aClockwise; - data.aRotation = this.aRotation; - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.aX = json.aX; - this.aY = json.aY; - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - this.aClockwise = json.aClockwise; - this.aRotation = json.aRotation; - return this; - } - - } - - EllipseCurve.prototype.isEllipseCurve = true; - - class ArcCurve extends EllipseCurve { - constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - this.type = 'ArcCurve'; - } - - } - - ArcCurve.prototype.isArcCurve = true; - - /** - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - let c0 = 0, - c1 = 0, - c2 = 0, - c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - - function init(x0, x1, t0, t1) { - c0 = x0; - c1 = t0; - c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - } - - return { - initCatmullRom: function (x0, x1, x2, x3, tension) { - init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); - }, - initNonuniformCatmullRom: function (x0, x1, x2, x3, dt0, dt1, dt2) { - // compute tangents when parameterized in [t1,t2] - let t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; - let t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; // rescale tangents for parametrization in [0,1] - - t1 *= dt1; - t2 *= dt1; - init(x1, x2, t1, t2); - }, - calc: function (t) { - const t2 = t * t; - const t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - } - }; - } // - - - const tmp = new Vector3(); - const px = new CubicPoly(), - py = new CubicPoly(), - pz = new CubicPoly(); - - class CatmullRomCurve3 extends Curve { - constructor(points = [], closed = false, curveType = 'centripetal', tension = 0.5) { - super(); - this.type = 'CatmullRomCurve3'; - this.points = points; - this.closed = closed; - this.curveType = curveType; - this.tension = tension; - } - - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - const points = this.points; - const l = points.length; - const p = (l - (this.closed ? 0 : 1)) * t; - let intPoint = Math.floor(p); - let weight = p - intPoint; - - if (this.closed) { - intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; - } else if (weight === 0 && intPoint === l - 1) { - intPoint = l - 2; - weight = 1; - } - - let p0, p3; // 4 points (p1 & p2 defined below) - - if (this.closed || intPoint > 0) { - p0 = points[(intPoint - 1) % l]; - } else { - // extrapolate first point - tmp.subVectors(points[0], points[1]).add(points[0]); - p0 = tmp; - } - - const p1 = points[intPoint % l]; - const p2 = points[(intPoint + 1) % l]; - - if (this.closed || intPoint + 2 < l) { - p3 = points[(intPoint + 2) % l]; - } else { - // extrapolate last point - tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); - p3 = tmp; - } - - if (this.curveType === 'centripetal' || this.curveType === 'chordal') { - // init Centripetal / Chordal Catmull-Rom - const pow = this.curveType === 'chordal' ? 0.5 : 0.25; - let dt0 = Math.pow(p0.distanceToSquared(p1), pow); - let dt1 = Math.pow(p1.distanceToSquared(p2), pow); - let dt2 = Math.pow(p2.distanceToSquared(p3), pow); // safety check for repeated points - - if (dt1 < 1e-4) dt1 = 1.0; - if (dt0 < 1e-4) dt0 = dt1; - if (dt2 < 1e-4) dt2 = dt1; - px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); - py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); - pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); - } else if (this.curveType === 'catmullrom') { - px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); - py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); - pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); - } - - point.set(px.calc(weight), py.calc(weight), pz.calc(weight)); - return point; - } - - copy(source) { - super.copy(source); - this.points = []; - - for (let i = 0, l = source.points.length; i < l; i++) { - const point = source.points[i]; - this.points.push(point.clone()); - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - return this; - } - - toJSON() { - const data = super.toJSON(); - data.points = []; - - for (let i = 0, l = this.points.length; i < l; i++) { - const point = this.points[i]; - data.points.push(point.toArray()); - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.points = []; - - for (let i = 0, l = json.points.length; i < l; i++) { - const point = json.points[i]; - this.points.push(new Vector3().fromArray(point)); - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - return this; - } - - } - - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - /** - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - function CatmullRom(t, p0, p1, p2, p3) { - const v0 = (p2 - p0) * 0.5; - const v1 = (p3 - p1) * 0.5; - const t2 = t * t; - const t3 = t * t2; - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; - } // - - - function QuadraticBezierP0(t, p) { - const k = 1 - t; - return k * k * p; - } - - function QuadraticBezierP1(t, p) { - return 2 * (1 - t) * t * p; - } - - function QuadraticBezierP2(t, p) { - return t * t * p; - } - - function QuadraticBezier(t, p0, p1, p2) { - return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); - } // - - - function CubicBezierP0(t, p) { - const k = 1 - t; - return k * k * k * p; - } - - function CubicBezierP1(t, p) { - const k = 1 - t; - return 3 * k * k * t * p; - } - - function CubicBezierP2(t, p) { - return 3 * (1 - t) * t * t * p; - } - - function CubicBezierP3(t, p) { - return t * t * t * p; - } - - function CubicBezier(t, p0, p1, p2, p3) { - return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); - } - - class CubicBezierCurve extends Curve { - constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) { - super(); - this.type = 'CubicBezierCurve'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const v0 = this.v0, - v1 = this.v1, - v2 = this.v2, - v3 = this.v3; - point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y)); - return point; - } - - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - } - - } - - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - class CubicBezierCurve3 extends Curve { - constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) { - super(); - this.type = 'CubicBezierCurve3'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - const v0 = this.v0, - v1 = this.v1, - v2 = this.v2, - v3 = this.v3; - point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z)); - return point; - } - - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - } - - } - - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - class LineCurve extends Curve { - constructor(v1 = new Vector2(), v2 = new Vector2()) { - super(); - this.type = 'LineCurve'; - this.v1 = v1; - this.v2 = v2; - } - - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } - - return point; - } // Line curve is linear, so we can overwrite default getPointAt - - - getPointAt(u, optionalTarget) { - return this.getPoint(u, optionalTarget); - } - - getTangent(t, optionalTarget) { - const tangent = optionalTarget || new Vector2(); - tangent.copy(this.v2).sub(this.v1).normalize(); - return tangent; - } - - copy(source) { - super.copy(source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } - - } - - LineCurve.prototype.isLineCurve = true; - - class LineCurve3 extends Curve { - constructor(v1 = new Vector3(), v2 = new Vector3()) { - super(); - this.type = 'LineCurve3'; - this.isLineCurve3 = true; - this.v1 = v1; - this.v2 = v2; - } - - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } - - return point; - } // Line curve is linear, so we can overwrite default getPointAt - - - getPointAt(u, optionalTarget) { - return this.getPoint(u, optionalTarget); - } - - copy(source) { - super.copy(source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } - - } - - class QuadraticBezierCurve extends Curve { - constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { - super(); - this.type = 'QuadraticBezierCurve'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } - - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const v0 = this.v0, - v1 = this.v1, - v2 = this.v2; - point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y)); - return point; - } - - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } - - } - - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - - class QuadraticBezierCurve3 extends Curve { - constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { - super(); - this.type = 'QuadraticBezierCurve3'; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } - - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - const v0 = this.v0, - v1 = this.v1, - v2 = this.v2; - point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z)); - return point; - } - - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } - - } - - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - - class SplineCurve extends Curve { - constructor(points = []) { - super(); - this.type = 'SplineCurve'; - this.points = points; - } - - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const points = this.points; - const p = (points.length - 1) * t; - const intPoint = Math.floor(p); - const weight = p - intPoint; - const p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; - const p1 = points[intPoint]; - const p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; - const p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; - point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y)); - return point; - } - - copy(source) { - super.copy(source); - this.points = []; - - for (let i = 0, l = source.points.length; i < l; i++) { - const point = source.points[i]; - this.points.push(point.clone()); - } - - return this; - } - - toJSON() { - const data = super.toJSON(); - data.points = []; - - for (let i = 0, l = this.points.length; i < l; i++) { - const point = this.points[i]; - data.points.push(point.toArray()); - } - - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.points = []; - - for (let i = 0, l = json.points.length; i < l; i++) { - const point = json.points[i]; - this.points.push(new Vector2().fromArray(point)); - } - - return this; - } - - } - - SplineCurve.prototype.isSplineCurve = true; - - var Curves = /*#__PURE__*/Object.freeze({ - __proto__: null, - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /** - * Port from https://github.com/mapbox/earcut (v2.2.2) - */ - const Earcut = { - triangulate: function (data, holeIndices, dim = 2) { - const hasHoles = holeIndices && holeIndices.length; - const outerLen = hasHoles ? holeIndices[0] * dim : data.length; - let outerNode = linkedList(data, 0, outerLen, dim, true); - const triangles = []; - if (!outerNode || outerNode.next === outerNode.prev) return triangles; - let minX, minY, maxX, maxY, x, y, invSize; - if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - - if (data.length > 80 * dim) { - minX = maxX = data[0]; - minY = maxY = data[1]; - - for (let i = dim; i < outerLen; i += dim) { - x = data[i]; - y = data[i + 1]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - } // minX, minY and invSize are later used to transform coords into integers for z-order calculation - - - invSize = Math.max(maxX - minX, maxY - minY); - invSize = invSize !== 0 ? 1 / invSize : 0; - } - - earcutLinked(outerNode, triangles, dim, minX, minY, invSize); - return triangles; - } - }; // create a circular doubly linked list from polygon points in the specified winding order - - function linkedList(data, start, end, dim, clockwise) { - let i, last; - - if (clockwise === signedArea(data, start, end, dim) > 0) { - for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); - } else { - for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); - } - - if (last && equals(last, last.next)) { - removeNode(last); - last = last.next; - } - - return last; - } // eliminate colinear or duplicate points - - - function filterPoints(start, end) { - if (!start) return start; - if (!end) end = start; - let p = start, - again; - - do { - again = false; - - if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { - removeNode(p); - p = end = p.prev; - if (p === p.next) break; - again = true; - } else { - p = p.next; - } - } while (again || p !== end); - - return end; - } // main ear slicing loop which triangulates a polygon (given as a linked list) - - - function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { - if (!ear) return; // interlink polygon nodes in z-order - - if (!pass && invSize) indexCurve(ear, minX, minY, invSize); - let stop = ear, - prev, - next; // iterate through ears, slicing them one by one - - while (ear.prev !== ear.next) { - prev = ear.prev; - next = ear.next; - - if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { - // cut off the triangle - triangles.push(prev.i / dim); - triangles.push(ear.i / dim); - triangles.push(next.i / dim); - removeNode(ear); // skipping the next vertex leads to less sliver triangles - - ear = next.next; - stop = next.next; - continue; - } - - ear = next; // if we looped through the whole remaining polygon and can't find any more ears - - if (ear === stop) { - // try filtering points and slicing again - if (!pass) { - earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally - } else if (pass === 1) { - ear = cureLocalIntersections(filterPoints(ear), triangles, dim); - earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two - } else if (pass === 2) { - splitEarcut(ear, triangles, dim, minX, minY, invSize); - } - - break; - } - } - } // check whether a polygon node forms a valid ear with adjacent nodes - - - function isEar(ear) { - const a = ear.prev, - b = ear, - c = ear.next; - if (area(a, b, c) >= 0) return false; // reflex, can't be an ear - // now make sure we don't have other points inside the potential ear - - let p = ear.next.next; - - while (p !== ear.prev) { - if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.next; - } - - return true; - } - - function isEarHashed(ear, minX, minY, invSize) { - const a = ear.prev, - b = ear, - c = ear.next; - if (area(a, b, c) >= 0) return false; // reflex, can't be an ear - // triangle bbox; min & max are calculated like this for speed - - const minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x, - minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y, - maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x, - maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; // z-order range for the current triangle bbox; - - const minZ = zOrder(minTX, minTY, minX, minY, invSize), - maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); - let p = ear.prevZ, - n = ear.nextZ; // look for points inside the triangle in both directions - - while (p && p.z >= minZ && n && n.z <= maxZ) { - if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } // look for remaining points in decreasing z-order - - - while (p && p.z >= minZ) { - if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - } // look for remaining points in increasing z-order - - - while (n && n.z <= maxZ) { - if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } - - return true; - } // go through all polygon nodes and cure small local self-intersections - - - function cureLocalIntersections(start, triangles, dim) { - let p = start; - - do { - const a = p.prev, - b = p.next.next; - - if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { - triangles.push(a.i / dim); - triangles.push(p.i / dim); - triangles.push(b.i / dim); // remove two nodes involved - - removeNode(p); - removeNode(p.next); - p = start = b; - } - - p = p.next; - } while (p !== start); - - return filterPoints(p); - } // try splitting polygon into two and triangulate them independently - - - function splitEarcut(start, triangles, dim, minX, minY, invSize) { - // look for a valid diagonal that divides the polygon into two - let a = start; - - do { - let b = a.next.next; - - while (b !== a.prev) { - if (a.i !== b.i && isValidDiagonal(a, b)) { - // split the polygon in two by the diagonal - let c = splitPolygon(a, b); // filter colinear points around the cuts - - a = filterPoints(a, a.next); - c = filterPoints(c, c.next); // run earcut on each half - - earcutLinked(a, triangles, dim, minX, minY, invSize); - earcutLinked(c, triangles, dim, minX, minY, invSize); - return; - } - - b = b.next; - } - - a = a.next; - } while (a !== start); - } // link every hole into the outer loop, producing a single-ring polygon without holes - - - function eliminateHoles(data, holeIndices, outerNode, dim) { - const queue = []; - let i, len, start, end, list; - - for (i = 0, len = holeIndices.length; i < len; i++) { - start = holeIndices[i] * dim; - end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; - list = linkedList(data, start, end, dim, false); - if (list === list.next) list.steiner = true; - queue.push(getLeftmost(list)); - } - - queue.sort(compareX); // process holes from left to right - - for (i = 0; i < queue.length; i++) { - eliminateHole(queue[i], outerNode); - outerNode = filterPoints(outerNode, outerNode.next); - } - - return outerNode; - } - - function compareX(a, b) { - return a.x - b.x; - } // find a bridge between vertices that connects hole with an outer ring and and link it - - - function eliminateHole(hole, outerNode) { - outerNode = findHoleBridge(hole, outerNode); - - if (outerNode) { - const b = splitPolygon(outerNode, hole); // filter collinear points around the cuts - - filterPoints(outerNode, outerNode.next); - filterPoints(b, b.next); - } - } // David Eberly's algorithm for finding a bridge between hole and outer polygon - - - function findHoleBridge(hole, outerNode) { - let p = outerNode; - const hx = hole.x; - const hy = hole.y; - let qx = -Infinity, - m; // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - - do { - if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { - const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); - - if (x <= hx && x > qx) { - qx = x; - - if (x === hx) { - if (hy === p.y) return p; - if (hy === p.next.y) return p.next; - } - - m = p.x < p.next.x ? p : p.next; - } - } - - p = p.next; - } while (p !== outerNode); - - if (!m) return null; - if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - const stop = m, - mx = m.x, - my = m.y; - let tanMin = Infinity, - tan; - p = m; - - do { - if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { - tan = Math.abs(hy - p.y) / (hx - p.x); // tangential - - if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) { - m = p; - tanMin = tan; - } - } - - p = p.next; - } while (p !== stop); - - return m; - } // whether sector in vertex m contains sector in vertex p in the same coordinates - - - function sectorContainsSector(m, p) { - return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; - } // interlink polygon nodes in z-order - - - function indexCurve(start, minX, minY, invSize) { - let p = start; - - do { - if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - } while (p !== start); - - p.prevZ.nextZ = null; - p.prevZ = null; - sortLinked(p); - } // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - - - function sortLinked(list) { - let i, - p, - q, - e, - tail, - numMerges, - pSize, - qSize, - inSize = 1; - - do { - p = list; - list = null; - tail = null; - numMerges = 0; - - while (p) { - numMerges++; - q = p; - pSize = 0; - - for (i = 0; i < inSize; i++) { - pSize++; - q = q.nextZ; - if (!q) break; - } - - qSize = inSize; - - while (pSize > 0 || qSize > 0 && q) { - if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { - e = p; - p = p.nextZ; - pSize--; - } else { - e = q; - q = q.nextZ; - qSize--; - } - - if (tail) tail.nextZ = e; else list = e; - e.prevZ = tail; - tail = e; - } - - p = q; - } - - tail.nextZ = null; - inSize *= 2; - } while (numMerges > 1); - - return list; - } // z-order of a point given coords and inverse of the longer side of data bbox - - - function zOrder(x, y, minX, minY, invSize) { - // coords are transformed into non-negative 15-bit integer range - x = 32767 * (x - minX) * invSize; - y = 32767 * (y - minY) * invSize; - x = (x | x << 8) & 0x00FF00FF; - x = (x | x << 4) & 0x0F0F0F0F; - x = (x | x << 2) & 0x33333333; - x = (x | x << 1) & 0x55555555; - y = (y | y << 8) & 0x00FF00FF; - y = (y | y << 4) & 0x0F0F0F0F; - y = (y | y << 2) & 0x33333333; - y = (y | y << 1) & 0x55555555; - return x | y << 1; - } // find the leftmost node of a polygon ring - - - function getLeftmost(start) { - let p = start, - leftmost = start; - - do { - if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; - p = p.next; - } while (p !== start); - - return leftmost; - } // check if a point lies within a convex triangle - - - function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { - return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; - } // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - - - function isValidDiagonal(a, b) { - return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors - equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case - } // signed area of a triangle - - - function area(p, q, r) { - return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); - } // check if two points are equal - - - function equals(p1, p2) { - return p1.x === p2.x && p1.y === p2.y; - } // check if two segments intersect - - - function intersects(p1, q1, p2, q2) { - const o1 = sign(area(p1, q1, p2)); - const o2 = sign(area(p1, q1, q2)); - const o3 = sign(area(p2, q2, p1)); - const o4 = sign(area(p2, q2, q1)); - if (o1 !== o2 && o3 !== o4) return true; // general case - - if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 - - if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 - - if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 - - if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 - - return false; - } // for collinear points p, q, r, check if point q lies on segment pr - - - function onSegment(p, q, r) { - return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); - } - - function sign(num) { - return num > 0 ? 1 : num < 0 ? -1 : 0; - } // check if a polygon diagonal intersects any polygon segments - - - function intersectsPolygon(a, b) { - let p = a; - - do { - if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; - p = p.next; - } while (p !== a); - - return false; - } // check if a polygon diagonal is locally inside the polygon - - - function locallyInside(a, b) { - return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; - } // check if the middle point of a polygon diagonal is inside the polygon - - - function middleInside(a, b) { - let p = a, - inside = false; - const px = (a.x + b.x) / 2, - py = (a.y + b.y) / 2; - - do { - if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x) inside = !inside; - p = p.next; - } while (p !== a); - - return inside; - } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - - - function splitPolygon(a, b) { - const a2 = new Node(a.i, a.x, a.y), - b2 = new Node(b.i, b.x, b.y), - an = a.next, - bp = b.prev; - a.next = b; - b.prev = a; - a2.next = an; - an.prev = a2; - b2.next = a2; - a2.prev = b2; - bp.next = b2; - b2.prev = bp; - return b2; - } // create a node and optionally link it with previous one (in a circular doubly linked list) - - - function insertNode(i, x, y, last) { - const p = new Node(i, x, y); - - if (!last) { - p.prev = p; - p.next = p; - } else { - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - } - - return p; - } - - function removeNode(p) { - p.next.prev = p.prev; - p.prev.next = p.next; - if (p.prevZ) p.prevZ.nextZ = p.nextZ; - if (p.nextZ) p.nextZ.prevZ = p.prevZ; - } - - function Node(i, x, y) { - // vertex index in coordinates array - this.i = i; // vertex coordinates - - this.x = x; - this.y = y; // previous and next vertex nodes in a polygon ring - - this.prev = null; - this.next = null; // z-order curve value - - this.z = null; // previous and next nodes in z-order - - this.prevZ = null; - this.nextZ = null; // indicates whether this is a steiner point - - this.steiner = false; - } - - function signedArea(data, start, end, dim) { - let sum = 0; - - for (let i = start, j = end - dim; i < end; i += dim) { - sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); - j = i; - } - - return sum; - } - - class ShapeUtils { - // calculate area of the contour polygon - static area(contour) { - const n = contour.length; - let a = 0.0; - - for (let p = n - 1, q = 0; q < n; p = q++) { - a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; - } - - return a * 0.5; - } - - static isClockWise(pts) { - return ShapeUtils.area(pts) < 0; - } - - static triangulateShape(contour, holes) { - const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - - const holeIndices = []; // array of hole indices - - const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts(contour); - addContour(vertices, contour); // - - let holeIndex = contour.length; - holes.forEach(removeDupEndPts); - - for (let i = 0; i < holes.length; i++) { - holeIndices.push(holeIndex); - holeIndex += holes[i].length; - addContour(vertices, holes[i]); - } // - - - const triangles = Earcut.triangulate(vertices, holeIndices); // - - for (let i = 0; i < triangles.length; i += 3) { - faces.push(triangles.slice(i, i + 3)); - } - - return faces; - } - - } - - function removeDupEndPts(points) { - const l = points.length; - - if (l > 2 && points[l - 1].equals(points[0])) { - points.pop(); - } - } - - function addContour(vertices, contour) { - for (let i = 0; i < contour.length; i++) { - vertices.push(contour[i].x); - vertices.push(contour[i].y); - } - } - - /** - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: , // number of points on the curves - * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * depth: , // Depth to extrude the shape - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into the original shape bevel goes - * bevelSize: , // how far from shape outline (including bevelOffset) is bevel - * bevelOffset: , // how far from shape outline does bevel start - * bevelSegments: , // number of bevel layers - * - * extrudePath: // curve to extrude shape along - * - * UVGenerator: // object that provides UV generator functions - * - * } - */ - - class ExtrudeGeometry extends BufferGeometry { - constructor(shapes, options) { - super(); - this.type = 'ExtrudeGeometry'; - this.parameters = { - shapes: shapes, - options: options - }; - shapes = Array.isArray(shapes) ? shapes : [shapes]; - const scope = this; - const verticesArray = []; - const uvArray = []; - - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - addShape(shape); - } // build geometry - - - this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2)); - this.computeVertexNormals(); // functions - - function addShape(shape) { - const placeholder = []; // options - - const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - const steps = options.steps !== undefined ? options.steps : 1; - let depth = options.depth !== undefined ? options.depth : 100; - let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - const extrudePath = options.extrudePath; - const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // deprecated options - - if (options.amount !== undefined) { - console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.'); - depth = options.amount; - } // - - - let extrudePts, - extrudeByPath = false; - let splineTube, binormal, normal, position2; - - if (extrudePath) { - extrudePts = extrudePath.getSpacedPoints(steps); - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - // SETUP TNB variables - // TODO1 - have a .isClosed in spline? - - splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - } // Safeguards if bevels are not enabled - - - if (!bevelEnabled) { - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - } // Variables initialization - - - const shapePoints = shape.extractPoints(curveSegments); - let vertices = shapePoints.shape; - const holes = shapePoints.holes; - const reverse = !ShapeUtils.isClockWise(vertices); - - if (reverse) { - vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - - if (ShapeUtils.isClockWise(ahole)) { - holes[h] = ahole.reverse(); - } - } - } - - const faces = ShapeUtils.triangulateShape(vertices, holes); - /* Vertices */ - - const contour = vertices; // vertices has all points but contour has only points of circumference - - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - vertices = vertices.concat(ahole); - } - - function scalePt2(pt, vec, size) { - if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist'); - return vec.clone().multiplyScalar(size).add(pt); - } - - const vlen = vertices.length, - flen = faces.length; // Find directions for point movement - - function getBevelVec(inPt, inPrev, inNext) { - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - const v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - const v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges - - const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; - - if (Math.abs(collinear0) > Number.EPSILON) { - // not collinear - // length of vectors for normalizing - const v_prev_len = Math.sqrt(v_prev_lensq); - const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left - - const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; - const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; - const ptNextShift_x = inNext.x - v_next_y / v_next_len; - const ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point - - const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point - - v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; - v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - - const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; - - if (v_trans_lensq <= 2) { - return new Vector2(v_trans_x, v_trans_y); - } else { - shrink_by = Math.sqrt(v_trans_lensq / 2); - } - } else { - // handle special case of collinear edges - let direction_eq = false; // assumes: opposite - - if (v_prev_x > Number.EPSILON) { - if (v_next_x > Number.EPSILON) { - direction_eq = true; - } - } else { - if (v_prev_x < -Number.EPSILON) { - if (v_next_x < -Number.EPSILON) { - direction_eq = true; - } - } else { - if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { - direction_eq = true; - } - } - } - - if (direction_eq) { - // console.log("Warning: lines are a straight sequence"); - v_trans_x = -v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt(v_prev_lensq); - } else { - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt(v_prev_lensq / 2); - } - } - - return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); - } - - const contourMovements = []; - - for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { - if (j === il) j = 0; - if (k === il) k = 0; // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]); - } - - const holesMovements = []; - let oneHoleMovements, - verticesMovements = contourMovements.concat(); - - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - oneHoleMovements = []; - - for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { - if (j === il) j = 0; - if (k === il) k = 0; // (j)---(i)---(k) - - oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]); - } - - holesMovements.push(oneHoleMovements); - verticesMovements = verticesMovements.concat(oneHoleMovements); - } // Loop bevelSegments, 1 for the front, 1 for the back - - - for (let b = 0; b < bevelSegments; b++) { - //for ( b = bevelSegments; b > 0; b -- ) { - const t = b / bevelSegments; - const z = bevelThickness * Math.cos(t * Math.PI / 2); - const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape - - for (let i = 0, il = contour.length; i < il; i++) { - const vert = scalePt2(contour[i], contourMovements[i], bs); - v(vert.x, vert.y, -z); - } // expand holes - - - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - oneHoleMovements = holesMovements[h]; - - for (let i = 0, il = ahole.length; i < il; i++) { - const vert = scalePt2(ahole[i], oneHoleMovements[i], bs); - v(vert.x, vert.y, -z); - } - } - } - - const bs = bevelSize + bevelOffset; // Back facing vertices - - for (let i = 0; i < vlen; i++) { - const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; - - if (!extrudeByPath) { - v(vert.x, vert.y, 0); - } else { - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - normal.copy(splineTube.normals[0]).multiplyScalar(vert.x); - binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y); - position2.copy(extrudePts[0]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } // Add stepped vertices... - // Including front facing vertices - - - for (let s = 1; s <= steps; s++) { - for (let i = 0; i < vlen; i++) { - const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; - - if (!extrudeByPath) { - v(vert.x, vert.y, depth / steps * s); - } else { - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - normal.copy(splineTube.normals[s]).multiplyScalar(vert.x); - binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y); - position2.copy(extrudePts[s]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } - } // Add bevel segments planes - //for ( b = 1; b <= bevelSegments; b ++ ) { - - - for (let b = bevelSegments - 1; b >= 0; b--) { - const t = b / bevelSegments; - const z = bevelThickness * Math.cos(t * Math.PI / 2); - const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape - - for (let i = 0, il = contour.length; i < il; i++) { - const vert = scalePt2(contour[i], contourMovements[i], bs); - v(vert.x, vert.y, depth + z); - } // expand holes - - - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - oneHoleMovements = holesMovements[h]; - - for (let i = 0, il = ahole.length; i < il; i++) { - const vert = scalePt2(ahole[i], oneHoleMovements[i], bs); - - if (!extrudeByPath) { - v(vert.x, vert.y, depth + z); - } else { - v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z); - } - } - } - } - /* Faces */ - // Top and bottom faces - - - buildLidFaces(); // Sides faces - - buildSideFaces(); ///// Internal functions - - function buildLidFaces() { - const start = verticesArray.length / 3; - - if (bevelEnabled) { - let layer = 0; // steps + 1 - - let offset = vlen * layer; // Bottom faces - - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[2] + offset, face[1] + offset, face[0] + offset); - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; // Top faces - - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[0] + offset, face[1] + offset, face[2] + offset); - } - } else { - // Bottom faces - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[2], face[1], face[0]); - } // Top faces - - - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps); - } - } - - scope.addGroup(start, verticesArray.length / 3 - start, 0); - } // Create faces for the z-sides of the shape - - - function buildSideFaces() { - const start = verticesArray.length / 3; - let layeroffset = 0; - sidewalls(contour, layeroffset); - layeroffset += contour.length; - - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - sidewalls(ahole, layeroffset); //, true - - layeroffset += ahole.length; - } - - scope.addGroup(start, verticesArray.length / 3 - start, 1); - } - - function sidewalls(contour, layeroffset) { - let i = contour.length; - - while (--i >= 0) { - const j = i; - let k = i - 1; - if (k < 0) k = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length); - - for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) { - const slen1 = vlen * s; - const slen2 = vlen * (s + 1); - const a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - f4(a, b, c, d); - } - } - } - - function v(x, y, z) { - placeholder.push(x); - placeholder.push(y); - placeholder.push(z); - } - - function f3(a, b, c) { - addVertex(a); - addVertex(b); - addVertex(c); - const nextIndex = verticesArray.length / 3; - const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[2]); - } - - function f4(a, b, c, d) { - addVertex(a); - addVertex(b); - addVertex(d); - addVertex(b); - addVertex(c); - addVertex(d); - const nextIndex = verticesArray.length / 3; - const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[3]); - addUV(uvs[1]); - addUV(uvs[2]); - addUV(uvs[3]); - } - - function addVertex(index) { - verticesArray.push(placeholder[index * 3 + 0]); - verticesArray.push(placeholder[index * 3 + 1]); - verticesArray.push(placeholder[index * 3 + 2]); - } - - function addUV(vector2) { - uvArray.push(vector2.x); - uvArray.push(vector2.y); - } - } - } - - toJSON() { - const data = super.toJSON(); - const shapes = this.parameters.shapes; - const options = this.parameters.options; - return toJSON$1(shapes, options, data); - } - - static fromJSON(data, shapes) { - const geometryShapes = []; - - for (let j = 0, jl = data.shapes.length; j < jl; j++) { - const shape = shapes[data.shapes[j]]; - geometryShapes.push(shape); - } - - const extrudePath = data.options.extrudePath; - - if (extrudePath !== undefined) { - data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); - } - - return new ExtrudeGeometry(geometryShapes, data.options); - } - - } - - const WorldUVGenerator = { - generateTopUV: function (geometry, vertices, indexA, indexB, indexC) { - const a_x = vertices[indexA * 3]; - const a_y = vertices[indexA * 3 + 1]; - const b_x = vertices[indexB * 3]; - const b_y = vertices[indexB * 3 + 1]; - const c_x = vertices[indexC * 3]; - const c_y = vertices[indexC * 3 + 1]; - return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)]; - }, - generateSideWallUV: function (geometry, vertices, indexA, indexB, indexC, indexD) { - const a_x = vertices[indexA * 3]; - const a_y = vertices[indexA * 3 + 1]; - const a_z = vertices[indexA * 3 + 2]; - const b_x = vertices[indexB * 3]; - const b_y = vertices[indexB * 3 + 1]; - const b_z = vertices[indexB * 3 + 2]; - const c_x = vertices[indexC * 3]; - const c_y = vertices[indexC * 3 + 1]; - const c_z = vertices[indexC * 3 + 2]; - const d_x = vertices[indexD * 3]; - const d_y = vertices[indexD * 3 + 1]; - const d_z = vertices[indexD * 3 + 2]; - - if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) { - return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)]; - } else { - return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)]; - } - } - }; - - function toJSON$1(shapes, options, data) { - data.shapes = []; - - if (Array.isArray(shapes)) { - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - - if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); - return data; - } - - class IcosahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const t = (1 + Math.sqrt(5)) / 2; - const vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1]; - const indices = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1]; - super(vertices, indices, radius, detail); - this.type = 'IcosahedronGeometry'; - this.parameters = { - radius: radius, - detail: detail - }; - } - - static fromJSON(data) { - return new IcosahedronGeometry(data.radius, data.detail); - } - - } - - class LatheGeometry extends BufferGeometry { - constructor(points, segments = 12, phiStart = 0, phiLength = Math.PI * 2) { - super(); - this.type = 'LatheGeometry'; - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - segments = Math.floor(segments); // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = clamp(phiLength, 0, Math.PI * 2); // buffers - - const indices = []; - const vertices = []; - const uvs = []; // helper variables - - const inverseSegments = 1.0 / segments; - const vertex = new Vector3(); - const uv = new Vector2(); // generate vertices and uvs - - for (let i = 0; i <= segments; i++) { - const phi = phiStart + i * inverseSegments * phiLength; - const sin = Math.sin(phi); - const cos = Math.cos(phi); - - for (let j = 0; j <= points.length - 1; j++) { - // vertex - vertex.x = points[j].x * sin; - vertex.y = points[j].y; - vertex.z = points[j].x * cos; - vertices.push(vertex.x, vertex.y, vertex.z); // uv - - uv.x = i / segments; - uv.y = j / (points.length - 1); - uvs.push(uv.x, uv.y); - } - } // indices - - - for (let i = 0; i < segments; i++) { - for (let j = 0; j < points.length - 1; j++) { - const base = j + i * points.length; - const a = base; - const b = base + points.length; - const c = base + points.length + 1; - const d = base + 1; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // generate normals - - this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - if (phiLength === Math.PI * 2) { - const normals = this.attributes.normal.array; - const n1 = new Vector3(); - const n2 = new Vector3(); - const n = new Vector3(); // this is the buffer offset for the last line of vertices - - const base = segments * points.length * 3; - - for (let i = 0, j = 0; i < points.length; i++, j += 3) { - // select the normal of the vertex in the first line - n1.x = normals[j + 0]; - n1.y = normals[j + 1]; - n1.z = normals[j + 2]; // select the normal of the vertex in the last line - - n2.x = normals[base + j + 0]; - n2.y = normals[base + j + 1]; - n2.z = normals[base + j + 2]; // average normals - - n.addVectors(n1, n2).normalize(); // assign the new values to both normals - - normals[j + 0] = normals[base + j + 0] = n.x; - normals[j + 1] = normals[base + j + 1] = n.y; - normals[j + 2] = normals[base + j + 2] = n.z; - } - } - } - - static fromJSON(data) { - return new LatheGeometry(data.points, data.segments, data.phiStart, data.phiLength); - } - - } - - class OctahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1]; - const indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2]; - super(vertices, indices, radius, detail); - this.type = 'OctahedronGeometry'; - this.parameters = { - radius: radius, - detail: detail - }; - } - - static fromJSON(data) { - return new OctahedronGeometry(data.radius, data.detail); - } - - } - - /** - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html - */ - - class ParametricGeometry extends BufferGeometry { - constructor(func, slices, stacks) { - super(); - this.type = 'ParametricGeometry'; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - const EPS = 0.00001; - const normal = new Vector3(); - const p0 = new Vector3(), - p1 = new Vector3(); - const pu = new Vector3(), - pv = new Vector3(); - - if (func.length < 3) { - console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.'); - } // generate vertices, normals and uvs - - - const sliceCount = slices + 1; - - for (let i = 0; i <= stacks; i++) { - const v = i / stacks; - - for (let j = 0; j <= slices; j++) { - const u = j / slices; // vertex - - func(u, v, p0); - vertices.push(p0.x, p0.y, p0.z); // normal - // approximate tangent vectors via finite differences - - if (u - EPS >= 0) { - func(u - EPS, v, p1); - pu.subVectors(p0, p1); - } else { - func(u + EPS, v, p1); - pu.subVectors(p1, p0); - } - - if (v - EPS >= 0) { - func(u, v - EPS, p1); - pv.subVectors(p0, p1); - } else { - func(u, v + EPS, p1); - pv.subVectors(p1, p0); - } // cross product of tangent vectors returns surface normal - - - normal.crossVectors(pu, pv).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(u, v); - } - } // generate indices - - - for (let i = 0; i < stacks; i++) { - for (let j = 0; j < slices; j++) { - const a = i * sliceCount + j; - const b = i * sliceCount + j + 1; - const c = (i + 1) * sliceCount + j + 1; - const d = (i + 1) * sliceCount + j; // faces one and two - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - } - - class RingGeometry extends BufferGeometry { - constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) { - super(); - this.type = 'RingGeometry'; - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - thetaSegments = Math.max(3, thetaSegments); - phiSegments = Math.max(1, phiSegments); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // some helper variables - - let radius = innerRadius; - const radiusStep = (outerRadius - innerRadius) / phiSegments; - const vertex = new Vector3(); - const uv = new Vector2(); // generate vertices, normals and uvs - - for (let j = 0; j <= phiSegments; j++) { - for (let i = 0; i <= thetaSegments; i++) { - // values are generate from the inside of the ring to the outside - const segment = thetaStart + i / thetaSegments * thetaLength; // vertex - - vertex.x = radius * Math.cos(segment); - vertex.y = radius * Math.sin(segment); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normals.push(0, 0, 1); // uv - - uv.x = (vertex.x / outerRadius + 1) / 2; - uv.y = (vertex.y / outerRadius + 1) / 2; - uvs.push(uv.x, uv.y); - } // increase the radius for next row of vertices - - - radius += radiusStep; - } // indices - - - for (let j = 0; j < phiSegments; j++) { - const thetaSegmentLevel = j * (thetaSegments + 1); - - for (let i = 0; i < thetaSegments; i++) { - const segment = i + thetaSegmentLevel; - const a = segment; - const b = segment + thetaSegments + 1; - const c = segment + thetaSegments + 2; - const d = segment + 1; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - static fromJSON(data) { - return new RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); - } - - } - - class ShapeGeometry extends BufferGeometry { - constructor(shapes, curveSegments = 12) { - super(); - this.type = 'ShapeGeometry'; - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // helper variables - - let groupStart = 0; - let groupCount = 0; // allow single and array values for "shapes" parameter - - if (Array.isArray(shapes) === false) { - addShape(shapes); - } else { - for (let i = 0; i < shapes.length; i++) { - addShape(shapes[i]); - this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support - - groupStart += groupCount; - groupCount = 0; - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // helper functions - - function addShape(shape) { - const indexOffset = vertices.length / 3; - const points = shape.extractPoints(curveSegments); - let shapeVertices = points.shape; - const shapeHoles = points.holes; // check direction of vertices - - if (ShapeUtils.isClockWise(shapeVertices) === false) { - shapeVertices = shapeVertices.reverse(); - } - - for (let i = 0, l = shapeHoles.length; i < l; i++) { - const shapeHole = shapeHoles[i]; - - if (ShapeUtils.isClockWise(shapeHole) === true) { - shapeHoles[i] = shapeHole.reverse(); - } - } - - const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); // join vertices of inner and outer paths to a single array - - for (let i = 0, l = shapeHoles.length; i < l; i++) { - const shapeHole = shapeHoles[i]; - shapeVertices = shapeVertices.concat(shapeHole); - } // vertices, normals, uvs - - - for (let i = 0, l = shapeVertices.length; i < l; i++) { - const vertex = shapeVertices[i]; - vertices.push(vertex.x, vertex.y, 0); - normals.push(0, 0, 1); - uvs.push(vertex.x, vertex.y); // world uvs - } // incides - - - for (let i = 0, l = faces.length; i < l; i++) { - const face = faces[i]; - const a = face[0] + indexOffset; - const b = face[1] + indexOffset; - const c = face[2] + indexOffset; - indices.push(a, b, c); - groupCount += 3; - } - } - } - - toJSON() { - const data = super.toJSON(); - const shapes = this.parameters.shapes; - return toJSON(shapes, data); - } - - static fromJSON(data, shapes) { - const geometryShapes = []; - - for (let j = 0, jl = data.shapes.length; j < jl; j++) { - const shape = shapes[data.shapes[j]]; - geometryShapes.push(shape); - } - - return new ShapeGeometry(geometryShapes, data.curveSegments); - } - - } - - function toJSON(shapes, data) { - data.shapes = []; - - if (Array.isArray(shapes)) { - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - - return data; - } - - class SphereGeometry extends BufferGeometry { - constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) { - super(); - this.type = 'SphereGeometry'; - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - widthSegments = Math.max(3, Math.floor(widthSegments)); - heightSegments = Math.max(2, Math.floor(heightSegments)); - const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); - let index = 0; - const grid = []; - const vertex = new Vector3(); - const normal = new Vector3(); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // generate vertices, normals and uvs - - for (let iy = 0; iy <= heightSegments; iy++) { - const verticesRow = []; - const v = iy / heightSegments; // special case for the poles - - let uOffset = 0; - - if (iy == 0 && thetaStart == 0) { - uOffset = 0.5 / widthSegments; - } else if (iy == heightSegments && thetaEnd == Math.PI) { - uOffset = -0.5 / widthSegments; - } - - for (let ix = 0; ix <= widthSegments; ix++) { - const u = ix / widthSegments; // vertex - - vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertex.y = radius * Math.cos(thetaStart + v * thetaLength); - vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - normal.copy(vertex).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(u + uOffset, 1 - v); - verticesRow.push(index++); - } - - grid.push(verticesRow); - } // indices - - - for (let iy = 0; iy < heightSegments; iy++) { - for (let ix = 0; ix < widthSegments; ix++) { - const a = grid[iy][ix + 1]; - const b = grid[iy][ix]; - const c = grid[iy + 1][ix]; - const d = grid[iy + 1][ix + 1]; - if (iy !== 0 || thetaStart > 0) indices.push(a, b, d); - if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - static fromJSON(data) { - return new SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength); - } - - } - - class TetrahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1]; - const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1]; - super(vertices, indices, radius, detail); - this.type = 'TetrahedronGeometry'; - this.parameters = { - radius: radius, - detail: detail - }; - } - - static fromJSON(data) { - return new TetrahedronGeometry(data.radius, data.detail); - } - - } - - /** - * Text = 3D Text - * - * parameters = { - * font: , // font - * - * size: , // size of the text - * height: , // thickness to extrude text - * curveSegments: , // number of points on the curves - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into text bevel goes - * bevelSize: , // how far from text outline (including bevelOffset) is bevel - * bevelOffset: // how far from text outline does bevel start - * } - */ - - class TextGeometry extends ExtrudeGeometry { - constructor(text, parameters = {}) { - const font = parameters.font; - - if (!(font && font.isFont)) { - console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.'); - return new BufferGeometry(); - } - - const shapes = font.generateShapes(text, parameters.size); // translate parameters to ExtrudeGeometry API - - parameters.depth = parameters.height !== undefined ? parameters.height : 50; // defaults - - if (parameters.bevelThickness === undefined) parameters.bevelThickness = 10; - if (parameters.bevelSize === undefined) parameters.bevelSize = 8; - if (parameters.bevelEnabled === undefined) parameters.bevelEnabled = false; - super(shapes, parameters); - this.type = 'TextGeometry'; - } - - } - - class TorusGeometry extends BufferGeometry { - constructor(radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2) { - super(); - this.type = 'TorusGeometry'; - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - radialSegments = Math.floor(radialSegments); - tubularSegments = Math.floor(tubularSegments); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // helper variables - - const center = new Vector3(); - const vertex = new Vector3(); - const normal = new Vector3(); // generate vertices, normals and uvs - - for (let j = 0; j <= radialSegments; j++) { - for (let i = 0; i <= tubularSegments; i++) { - const u = i / tubularSegments * arc; - const v = j / radialSegments * Math.PI * 2; // vertex - - vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u); - vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u); - vertex.z = tube * Math.sin(v); - vertices.push(vertex.x, vertex.y, vertex.z); // normal - - center.x = radius * Math.cos(u); - center.y = radius * Math.sin(u); - normal.subVectors(vertex, center).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } // generate indices - - - for (let j = 1; j <= radialSegments; j++) { - for (let i = 1; i <= tubularSegments; i++) { - // indices - const a = (tubularSegments + 1) * j + i - 1; - const b = (tubularSegments + 1) * (j - 1) + i - 1; - const c = (tubularSegments + 1) * (j - 1) + i; - const d = (tubularSegments + 1) * j + i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); - } - - static fromJSON(data) { - return new TorusGeometry(data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc); - } - - } - - class TorusKnotGeometry extends BufferGeometry { - constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) { - super(); - this.type = 'TorusKnotGeometry'; - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - tubularSegments = Math.floor(tubularSegments); - radialSegments = Math.floor(radialSegments); // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; // helper variables - - const vertex = new Vector3(); - const normal = new Vector3(); - const P1 = new Vector3(); - const P2 = new Vector3(); - const B = new Vector3(); - const T = new Vector3(); - const N = new Vector3(); // generate vertices, normals and uvs - - for (let i = 0; i <= tubularSegments; ++i) { - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - const u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve(u, p, q, radius, P1); - calculatePositionOnCurve(u + 0.01, p, q, radius, P2); // calculate orthonormal basis - - T.subVectors(P2, P1); - N.addVectors(P2, P1); - B.crossVectors(T, N); - N.crossVectors(B, T); // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for (let j = 0; j <= radialSegments; ++j) { - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - const v = j / radialSegments * Math.PI * 2; - const cx = -tube * Math.cos(v); - const cy = tube * Math.sin(v); // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + (cx * N.x + cy * B.x); - vertex.y = P1.y + (cx * N.y + cy * B.y); - vertex.z = P1.z + (cx * N.z + cy * B.z); - vertices.push(vertex.x, vertex.y, vertex.z); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors(vertex, P1).normalize(); - normals.push(normal.x, normal.y, normal.z); // uv - - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } // generate indices - - - for (let j = 1; j <= tubularSegments; j++) { - for (let i = 1; i <= radialSegments; i++) { - // indices - const a = (radialSegments + 1) * (j - 1) + (i - 1); - const b = (radialSegments + 1) * j + (i - 1); - const c = (radialSegments + 1) * j + i; - const d = (radialSegments + 1) * (j - 1) + i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } // build geometry - - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // this function calculates the current position on the torus curve - - function calculatePositionOnCurve(u, p, q, radius, position) { - const cu = Math.cos(u); - const su = Math.sin(u); - const quOverP = q / p * u; - const cs = Math.cos(quOverP); - position.x = radius * (2 + cs) * 0.5 * cu; - position.y = radius * (2 + cs) * su * 0.5; - position.z = radius * Math.sin(quOverP) * 0.5; - } - } - - static fromJSON(data) { - return new TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q); - } - - } - - class TubeGeometry extends BufferGeometry { - constructor(path, tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) { - super(); - this.type = 'TubeGeometry'; - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - const frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals - - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; // helper variables - - const vertex = new Vector3(); - const normal = new Vector3(); - const uv = new Vector2(); - let P = new Vector3(); // buffer - - const vertices = []; - const normals = []; - const uvs = []; - const indices = []; // create buffer data - - generateBufferData(); // build geometry - - this.setIndex(indices); - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); - this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions - - function generateBufferData() { - for (let i = 0; i < tubularSegments; i++) { - generateSegment(i); - } // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - - generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); // finally create faces - - generateIndices(); - } - - function generateSegment(i) { - // we use getPointAt to sample evenly distributed points from the given path - P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal - - const N = frames.normals[i]; - const B = frames.binormals[i]; // generate normals and vertices for the current segment - - for (let j = 0; j <= radialSegments; j++) { - const v = j / radialSegments * Math.PI * 2; - const sin = Math.sin(v); - const cos = -Math.cos(v); // normal - - normal.x = cos * N.x + sin * B.x; - normal.y = cos * N.y + sin * B.y; - normal.z = cos * N.z + sin * B.z; - normal.normalize(); - normals.push(normal.x, normal.y, normal.z); // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - vertices.push(vertex.x, vertex.y, vertex.z); - } - } - - function generateIndices() { - for (let j = 1; j <= tubularSegments; j++) { - for (let i = 1; i <= radialSegments; i++) { - const a = (radialSegments + 1) * (j - 1) + (i - 1); - const b = (radialSegments + 1) * j + (i - 1); - const c = (radialSegments + 1) * j + i; - const d = (radialSegments + 1) * (j - 1) + i; // faces - - indices.push(a, b, d); - indices.push(b, c, d); - } - } - } - - function generateUVs() { - for (let i = 0; i <= tubularSegments; i++) { - for (let j = 0; j <= radialSegments; j++) { - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - uvs.push(uv.x, uv.y); - } - } - } - } - - toJSON() { - const data = super.toJSON(); - data.path = this.parameters.path.toJSON(); - return data; - } - - static fromJSON(data) { - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - return new TubeGeometry(new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed); - } - - } - - class WireframeGeometry extends BufferGeometry { - constructor(geometry) { - super(); - this.type = 'WireframeGeometry'; - - if (geometry.isGeometry === true) { - console.error('THREE.WireframeGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - return; - } // buffer - - - const vertices = []; - const edges = new Set(); // helper variables - - const start = new Vector3(); - const end = new Vector3(); - - if (geometry.index !== null) { - // indexed BufferGeometry - const position = geometry.attributes.position; - const indices = geometry.index; - let groups = geometry.groups; - - if (groups.length === 0) { - groups = [{ - start: 0, - count: indices.count, - materialIndex: 0 - }]; - } // create a data structure that contains all eges without duplicates - - - for (let o = 0, ol = groups.length; o < ol; ++o) { - const group = groups[o]; - const groupStart = group.start; - const groupCount = group.count; - - for (let i = groupStart, l = groupStart + groupCount; i < l; i += 3) { - for (let j = 0; j < 3; j++) { - const index1 = indices.getX(i + j); - const index2 = indices.getX(i + (j + 1) % 3); - start.fromBufferAttribute(position, index1); - end.fromBufferAttribute(position, index2); - - if (isUniqueEdge(start, end, edges) === true) { - vertices.push(start.x, start.y, start.z); - vertices.push(end.x, end.y, end.z); - } - } - } - } - } else { - // non-indexed BufferGeometry - const position = geometry.attributes.position; - - for (let i = 0, l = position.count / 3; i < l; i++) { - for (let j = 0; j < 3; j++) { - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - const index1 = 3 * i + j; - const index2 = 3 * i + (j + 1) % 3; - start.fromBufferAttribute(position, index1); - end.fromBufferAttribute(position, index2); - - if (isUniqueEdge(start, end, edges) === true) { - vertices.push(start.x, start.y, start.z); - vertices.push(end.x, end.y, end.z); - } - } - } - } // build geometry - - - this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - } - - } - - function isUniqueEdge(start, end, edges) { - const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; - const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge - - if (edges.has(hash1) === true || edges.has(hash2) === true) { - return false; - } else { - edges.add(hash1, hash2); - return true; - } - } - - var Geometries = /*#__PURE__*/Object.freeze({ - __proto__: null, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronGeometry, - EdgesGeometry: EdgesGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeGeometry, - WireframeGeometry: WireframeGeometry - }); - - /** - * parameters = { - * color: - * } - */ - - class ShadowMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'ShadowMaterial'; - this.color = new Color(0x000000); - this.transparent = true; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - return this; - } - - } - - ShadowMaterial.prototype.isShadowMaterial = true; - - /** - * parameters = { - * color: , - * roughness: , - * metalness: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * roughnessMap: new THREE.Texture( ), - * - * metalnessMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: - * - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * flatShading: - * } - */ - - class MeshStandardMaterial extends Material { - constructor(parameters) { - super(); - this.defines = { - 'STANDARD': '' - }; - this.type = 'MeshStandardMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.roughness = 1.0; - this.metalness = 0.0; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.roughnessMap = null; - this.metalnessMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapIntensity = 1.0; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.flatShading = false; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.defines = { - 'STANDARD': '' - }; - this.color.copy(source.color); - this.roughness = source.roughness; - this.metalness = source.metalness; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.roughnessMap = source.roughnessMap; - this.metalnessMap = source.metalnessMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.flatShading = source.flatShading; - return this; - } - - } - - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - /** - * parameters = { - * clearcoat: , - * clearcoatMap: new THREE.Texture( ), - * clearcoatRoughness: , - * clearcoatRoughnessMap: new THREE.Texture( ), - * clearcoatNormalScale: , - * clearcoatNormalMap: new THREE.Texture( ), - * - * ior: , - * reflectivity: , - * - * sheenTint: , - * - * transmission: , - * transmissionMap: new THREE.Texture( ), - * - * thickness: , - * thicknessMap: new THREE.Texture( ), - * attenuationDistance: , - * attenuationTint: , - * - * specularIntensity: , - * specularIntensityhMap: new THREE.Texture( ), - * specularTint: , - * specularTintMap: new THREE.Texture( ) - * } - */ - - class MeshPhysicalMaterial extends MeshStandardMaterial { - constructor(parameters) { - super(); - this.defines = { - 'STANDARD': '', - 'PHYSICAL': '' - }; - this.type = 'MeshPhysicalMaterial'; - this.clearcoatMap = null; - this.clearcoatRoughness = 0.0; - this.clearcoatRoughnessMap = null; - this.clearcoatNormalScale = new Vector2(1, 1); - this.clearcoatNormalMap = null; - this.ior = 1.5; - Object.defineProperty(this, 'reflectivity', { - get: function () { - return clamp(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); - }, - set: function (reflectivity) { - this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity); - } - }); - this.sheenTint = new Color(0x000000); - this.transmission = 0.0; - this.transmissionMap = null; - this.thickness = 0.01; - this.thicknessMap = null; - this.attenuationDistance = 0.0; - this.attenuationTint = new Color(1, 1, 1); - this.specularIntensity = 1.0; - this.specularIntensityMap = null; - this.specularTint = new Color(1, 1, 1); - this.specularTintMap = null; - this._clearcoat = 0; - this._transmission = 0; - this.setValues(parameters); - } - - get clearcoat() { - return this._clearcoat; - } - - set clearcoat(value) { - if (this._clearcoat > 0 !== value > 0) { - this.version++; - } - - this._clearcoat = value; - } - - get transmission() { - return this._transmission; - } - - set transmission(value) { - if (this._transmission > 0 !== value > 0) { - this.version++; - } - - this._transmission = value; - } - - copy(source) { - super.copy(source); - this.defines = { - 'STANDARD': '', - 'PHYSICAL': '' - }; - this.clearcoat = source.clearcoat; - this.clearcoatMap = source.clearcoatMap; - this.clearcoatRoughness = source.clearcoatRoughness; - this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy(source.clearcoatNormalScale); - this.ior = source.ior; - this.sheenTint.copy(source.sheenTint); - this.transmission = source.transmission; - this.transmissionMap = source.transmissionMap; - this.thickness = source.thickness; - this.thicknessMap = source.thicknessMap; - this.attenuationDistance = source.attenuationDistance; - this.attenuationTint.copy(source.attenuationTint); - this.specularIntensity = source.specularIntensity; - this.specularIntensityMap = source.specularIntensityMap; - this.specularTint.copy(source.specularTint); - this.specularTintMap = source.specularTintMap; - return this; - } - - } - - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - /** - * parameters = { - * color: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.MultiplyOperation, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * flatShading: - * } - */ - - class MeshPhongMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'MeshPhongMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.specular = new Color(0x111111); - this.shininess = 30; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.flatShading = false; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.specular.copy(source.specular); - this.shininess = source.shininess; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.flatShading = source.flatShading; - return this; - } - - } - - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - /** - * parameters = { - * color: , - * - * map: new THREE.Texture( ), - * gradientMap: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * wireframe: , - * wireframeLinewidth: , - * - * } - */ - - class MeshToonMaterial extends Material { - constructor(parameters) { - super(); - this.defines = { - 'TOON': '' - }; - this.type = 'MeshToonMaterial'; - this.color = new Color(0xffffff); - this.map = null; - this.gradientMap = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.gradientMap = source.gradientMap; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - return this; - } - - } - - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - /** - * parameters = { - * opacity: , - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * - * flatShading: - * } - */ - - class MeshNormalMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'MeshNormalMaterial'; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.flatShading = false; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.flatShading = source.flatShading; - return this; - } - - } - - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - /** - * parameters = { - * color: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * } - */ - - class MeshLambertMaterial extends Material { - constructor(parameters) { - super(); - this.type = 'MeshLambertMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; - this.aoMap = null; - this.aoMapIntensity = 1.0; - this.emissive = new Color(0x000000); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - return this; - } - - } - - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - /** - * parameters = { - * color: , - * opacity: , - * - * matcap: new THREE.Texture( ), - * - * map: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * flatShading: - * } - */ - - class MeshMatcapMaterial extends Material { - constructor(parameters) { - super(); - this.defines = { - 'MATCAP': '' - }; - this.type = 'MeshMatcapMaterial'; - this.color = new Color(0xffffff); // diffuse - - this.matcap = null; - this.map = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.flatShading = false; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.defines = { - 'MATCAP': '' - }; - this.color.copy(source.color); - this.matcap = source.matcap; - this.map = source.map; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.flatShading = source.flatShading; - return this; - } - - } - - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - - /** - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: - * } - */ - - class LineDashedMaterial extends LineBasicMaterial { - constructor(parameters) { - super(); - this.type = 'LineDashedMaterial'; - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - this.setValues(parameters); - } - - copy(source) { - super.copy(source); - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - return this; - } - - } - - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - var Materials = /*#__PURE__*/Object.freeze({ - __proto__: null, - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - const AnimationUtils = { - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function (array, from, to) { - if (AnimationUtils.isTypedArray(array)) { - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor(array.subarray(from, to !== undefined ? to : array.length)); - } - - return array.slice(from, to); - }, - // converts an array to a specific type - convertArray: function (array, type, forceClone) { - if (!array || // let 'undefined' and 'null' pass - !forceClone && array.constructor === type) return array; - - if (typeof type.BYTES_PER_ELEMENT === 'number') { - return new type(array); // create typed array - } - - return Array.prototype.slice.call(array); // create Array - }, - isTypedArray: function (object) { - return ArrayBuffer.isView(object) && !(object instanceof DataView); - }, - // returns an array by which times and values can be sorted - getKeyframeOrder: function (times) { - function compareTime(i, j) { - return times[i] - times[j]; - } - - const n = times.length; - const result = new Array(n); - - for (let i = 0; i !== n; ++i) result[i] = i; - - result.sort(compareTime); - return result; - }, - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function (values, stride, order) { - const nValues = values.length; - const result = new values.constructor(nValues); - - for (let i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { - const srcOffset = order[i] * stride; - - for (let j = 0; j !== stride; ++j) { - result[dstOffset++] = values[srcOffset + j]; - } - } - - return result; - }, - // function for parsing AOS keyframe formats - flattenJSON: function (jsonKeys, times, values, valuePropertyName) { - let i = 1, - key = jsonKeys[0]; - - while (key !== undefined && key[valuePropertyName] === undefined) { - key = jsonKeys[i++]; - } - - if (key === undefined) return; // no data - - let value = key[valuePropertyName]; - if (value === undefined) return; // no data - - if (Array.isArray(value)) { - do { - value = key[valuePropertyName]; - - if (value !== undefined) { - times.push(key.time); - values.push.apply(values, value); // push all elements - } - - key = jsonKeys[i++]; - } while (key !== undefined); - } else if (value.toArray !== undefined) { - // ...assume THREE.Math-ish - do { - value = key[valuePropertyName]; - - if (value !== undefined) { - times.push(key.time); - value.toArray(values, values.length); - } - - key = jsonKeys[i++]; - } while (key !== undefined); - } else { - // otherwise push as-is - do { - value = key[valuePropertyName]; - - if (value !== undefined) { - times.push(key.time); - values.push(value); - } - - key = jsonKeys[i++]; - } while (key !== undefined); - } - }, - subclip: function (sourceClip, name, startFrame, endFrame, fps = 30) { - const clip = sourceClip.clone(); - clip.name = name; - const tracks = []; - - for (let i = 0; i < clip.tracks.length; ++i) { - const track = clip.tracks[i]; - const valueSize = track.getValueSize(); - const times = []; - const values = []; - - for (let j = 0; j < track.times.length; ++j) { - const frame = track.times[j] * fps; - if (frame < startFrame || frame >= endFrame) continue; - times.push(track.times[j]); - - for (let k = 0; k < valueSize; ++k) { - values.push(track.values[j * valueSize + k]); - } - } - - if (times.length === 0) continue; - track.times = AnimationUtils.convertArray(times, track.times.constructor); - track.values = AnimationUtils.convertArray(values, track.values.constructor); - tracks.push(track); - } - - clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip - - let minStartTime = Infinity; - - for (let i = 0; i < clip.tracks.length; ++i) { - if (minStartTime > clip.tracks[i].times[0]) { - minStartTime = clip.tracks[i].times[0]; - } - } // shift all tracks such that clip begins at t=0 - - - for (let i = 0; i < clip.tracks.length; ++i) { - clip.tracks[i].shift(-1 * minStartTime); - } - - clip.resetDuration(); - return clip; - }, - makeClipAdditive: function (targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30) { - if (fps <= 0) fps = 30; - const numTracks = referenceClip.tracks.length; - const referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame - - for (let i = 0; i < numTracks; ++i) { - const referenceTrack = referenceClip.tracks[i]; - const referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric - - if (referenceTrackType === 'bool' || referenceTrackType === 'string') continue; // Find the track in the target clip whose name and type matches the reference track - - const targetTrack = targetClip.tracks.find(function (track) { - return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; - }); - if (targetTrack === undefined) continue; - let referenceOffset = 0; - const referenceValueSize = referenceTrack.getValueSize(); - - if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - referenceOffset = referenceValueSize / 3; - } - - let targetOffset = 0; - const targetValueSize = targetTrack.getValueSize(); - - if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - targetOffset = targetValueSize / 3; - } - - const lastIndex = referenceTrack.times.length - 1; - let referenceValue; // Find the value to subtract out of the track - - if (referenceTime <= referenceTrack.times[0]) { - // Reference frame is earlier than the first keyframe, so just use the first keyframe - const startIndex = referenceOffset; - const endIndex = referenceValueSize - referenceOffset; - referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex); - } else if (referenceTime >= referenceTrack.times[lastIndex]) { - // Reference frame is after the last keyframe, so just use the last keyframe - const startIndex = lastIndex * referenceValueSize + referenceOffset; - const endIndex = startIndex + referenceValueSize - referenceOffset; - referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex); - } else { - // Interpolate to the reference value - const interpolant = referenceTrack.createInterpolant(); - const startIndex = referenceOffset; - const endIndex = referenceValueSize - referenceOffset; - interpolant.evaluate(referenceTime); - referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, startIndex, endIndex); - } // Conjugate the quaternion - - - if (referenceTrackType === 'quaternion') { - const referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate(); - referenceQuat.toArray(referenceValue); - } // Subtract the reference value from all of the track values - - - const numTimes = targetTrack.times.length; - - for (let j = 0; j < numTimes; ++j) { - const valueStart = j * targetValueSize + targetOffset; - - if (referenceTrackType === 'quaternion') { - // Multiply the conjugate for quaternion track types - Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart); - } else { - const valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types - - for (let k = 0; k < valueEnd; ++k) { - targetTrack.values[valueStart + k] -= referenceValue[k]; - } - } - } - } - - targetClip.blendMode = AdditiveAnimationBlendMode; - return targetClip; - } - }; - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - */ - class Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - this.settings = null; - this.DefaultSettings_ = {}; - } - - evaluate(t) { - const pp = this.parameterPositions; - let i1 = this._cachedIndex, - t1 = pp[i1], - t0 = pp[i1 - 1]; - - validate_interval: { - seek: { - let right; - - linear_scan: { - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if (!(t < t1)) { - for (let giveUpAt = i1 + 2; ;) { - if (t1 === undefined) { - if (t < t0) break forward_scan; // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t, t0); - } - - if (i1 === giveUpAt) break; // this loop - - t0 = t1; - t1 = pp[++i1]; - - if (t < t1) { - // we have arrived at the sought interval - break seek; - } - } // prepare binary search on the right side of the index - - - right = pp.length; - break linear_scan; - } //- slower code: - //- if ( t < t0 || t0 === undefined ) { - - - if (!(t >= t0)) { - // looping? - const t1global = pp[1]; - - if (t < t1global) { - i1 = 2; // + 1, using the scan for the details - - t0 = t1global; - } // linear reverse scan - - - for (let giveUpAt = i1 - 2; ;) { - if (t0 === undefined) { - // before start - this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); - } - - if (i1 === giveUpAt) break; // this loop - - t1 = t0; - t0 = pp[--i1 - 1]; - - if (t >= t0) { - // we have arrived at the sought interval - break seek; - } - } // prepare binary search on the left side of the index - - - right = i1; - i1 = 0; - break linear_scan; - } // the interval is valid - - - break validate_interval; - } // linear scan - // binary search - - - while (i1 < right) { - const mid = i1 + right >>> 1; - - if (t < pp[mid]) { - right = mid; - } else { - i1 = mid + 1; - } - } - - t1 = pp[i1]; - t0 = pp[i1 - 1]; // check boundary cases, again - - if (t0 === undefined) { - this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); - } - - if (t1 === undefined) { - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t0, t); - } - } // seek - - - this._cachedIndex = i1; - this.intervalChanged_(i1, t0, t1); - } // validate_interval - - - return this.interpolate_(i1, t0, t, t1); - } - - getSettings_() { - return this.settings || this.DefaultSettings_; - } - - copySampleValue_(index) { - // copies a sample value to the result buffer - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for (let i = 0; i !== stride; ++i) { - result[i] = values[offset + i]; - } - - return result; - } // Template methods for derived classes: - - - interpolate_() { - throw new Error('call to abstract method'); // implementations shall return this.resultBuffer - } - - intervalChanged_() {// empty - } - - } // ALIAS DEFINITIONS - - - Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_; - Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_; - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - */ - - class CubicInterpolant extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - this._weightPrev = -0; - this._offsetPrev = -0; - this._weightNext = -0; - this._offsetNext = -0; - this.DefaultSettings_ = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - } - - intervalChanged_(i1, t0, t1) { - const pp = this.parameterPositions; - let iPrev = i1 - 2, - iNext = i1 + 1, - tPrev = pp[iPrev], - tNext = pp[iNext]; - - if (tPrev === undefined) { - switch (this.getSettings_().endingStart) { - case ZeroSlopeEnding: - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - break; - - case WrapAroundEnding: - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; - break; - - default: - // ZeroCurvatureEnding - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - } - } - - if (tNext === undefined) { - switch (this.getSettings_().endingEnd) { - case ZeroSlopeEnding: - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - break; - - case WrapAroundEnding: - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[1] - pp[0]; - break; - - default: - // ZeroCurvatureEnding - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - } - } - - const halfDt = (t1 - t0) * 0.5, - stride = this.valueSize; - this._weightPrev = halfDt / (t0 - tPrev); - this._weightNext = halfDt / (tNext - t1); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - } - - interpolate_(i1, t0, t, t1) { - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - o1 = i1 * stride, - o0 = o1 - stride, - oP = this._offsetPrev, - oN = this._offsetNext, - wP = this._weightPrev, - wN = this._weightNext, - p = (t - t0) / (t1 - t0), - pp = p * p, - ppp = pp * p; // evaluate polynomials - - const sP = -wP * ppp + 2 * wP * pp - wP * p; - const s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; - const s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; - const sN = wN * ppp - wN * pp; // combine data linearly - - for (let i = 0; i !== stride; ++i) { - result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]; - } - - return result; - } - - } - - class LinearInterpolant extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - interpolate_(i1, t0, t, t1) { - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset1 = i1 * stride, - offset0 = offset1 - stride, - weight1 = (t - t0) / (t1 - t0), - weight0 = 1 - weight1; - - for (let i = 0; i !== stride; ++i) { - result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1; - } - - return result; - } - - } - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - */ - - class DiscreteInterpolant extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - interpolate_(i1 - /*, t0, t, t1 */ - ) { - return this.copySampleValue_(i1 - 1); - } - - } - - class KeyframeTrack { - constructor(name, times, values, interpolation) { - if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined'); - if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name); - this.name = name; - this.times = AnimationUtils.convertArray(times, this.TimeBufferType); - this.values = AnimationUtils.convertArray(values, this.ValueBufferType); - this.setInterpolation(interpolation || this.DefaultInterpolation); - } // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - - static toJSON(track) { - const trackType = track.constructor; - let json; // derived classes can define a static toJSON method - - if (trackType.toJSON !== this.toJSON) { - json = trackType.toJSON(track); - } else { - // by default, we assume the data can be serialized as-is - json = { - 'name': track.name, - 'times': AnimationUtils.convertArray(track.times, Array), - 'values': AnimationUtils.convertArray(track.values, Array) - }; - const interpolation = track.getInterpolation(); - - if (interpolation !== track.DefaultInterpolation) { - json.interpolation = interpolation; - } - } - - json.type = track.ValueTypeName; // mandatory - - return json; - } - - InterpolantFactoryMethodDiscrete(result) { - return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); - } - - InterpolantFactoryMethodLinear(result) { - return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); - } - - InterpolantFactoryMethodSmooth(result) { - return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); - } - - setInterpolation(interpolation) { - let factoryMethod; - - switch (interpolation) { - case InterpolateDiscrete: - factoryMethod = this.InterpolantFactoryMethodDiscrete; - break; - - case InterpolateLinear: - factoryMethod = this.InterpolantFactoryMethodLinear; - break; - - case InterpolateSmooth: - factoryMethod = this.InterpolantFactoryMethodSmooth; - break; - } - - if (factoryMethod === undefined) { - const message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name; - - if (this.createInterpolant === undefined) { - // fall back to default, unless the default itself is messed up - if (interpolation !== this.DefaultInterpolation) { - this.setInterpolation(this.DefaultInterpolation); - } else { - throw new Error(message); // fatal, in this case - } - } - - console.warn('THREE.KeyframeTrack:', message); - return this; - } - - this.createInterpolant = factoryMethod; - return this; - } - - getInterpolation() { - switch (this.createInterpolant) { - case this.InterpolantFactoryMethodDiscrete: - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - return InterpolateSmooth; - } - } - - getValueSize() { - return this.values.length / this.times.length; - } // move all keyframes either forwards or backwards in time - - - shift(timeOffset) { - if (timeOffset !== 0.0) { - const times = this.times; - - for (let i = 0, n = times.length; i !== n; ++i) { - times[i] += timeOffset; - } - } - - return this; - } // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - - - scale(timeScale) { - if (timeScale !== 1.0) { - const times = this.times; - - for (let i = 0, n = times.length; i !== n; ++i) { - times[i] *= timeScale; - } - } - - return this; - } // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - - - trim(startTime, endTime) { - const times = this.times, - nKeys = times.length; - let from = 0, - to = nKeys - 1; - - while (from !== nKeys && times[from] < startTime) { - ++from; - } - - while (to !== -1 && times[to] > endTime) { - --to; - } - - ++to; // inclusive -> exclusive bound - - if (from !== 0 || to !== nKeys) { - // empty tracks are forbidden, so keep at least one keyframe - if (from >= to) { - to = Math.max(to, 1); - from = to - 1; - } - - const stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice(times, from, to); - this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride); - } - - return this; - } // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - - - validate() { - let valid = true; - const valueSize = this.getValueSize(); - - if (valueSize - Math.floor(valueSize) !== 0) { - console.error('THREE.KeyframeTrack: Invalid value size in track.', this); - valid = false; - } - - const times = this.times, - values = this.values, - nKeys = times.length; - - if (nKeys === 0) { - console.error('THREE.KeyframeTrack: Track is empty.', this); - valid = false; - } - - let prevTime = null; - - for (let i = 0; i !== nKeys; i++) { - const currTime = times[i]; - - if (typeof currTime === 'number' && isNaN(currTime)) { - console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime); - valid = false; - break; - } - - if (prevTime !== null && prevTime > currTime) { - console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime); - valid = false; - break; - } - - prevTime = currTime; - } - - if (values !== undefined) { - if (AnimationUtils.isTypedArray(values)) { - for (let i = 0, n = values.length; i !== n; ++i) { - const value = values[i]; - - if (isNaN(value)) { - console.error('THREE.KeyframeTrack: Value is not a valid number.', this, i, value); - valid = false; - break; - } - } - } - } - - return valid; - } // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - - - optimize() { - // times or values may be shared with other tracks, so overwriting is unsafe - const times = AnimationUtils.arraySlice(this.times), - values = AnimationUtils.arraySlice(this.values), - stride = this.getValueSize(), - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - lastIndex = times.length - 1; - let writeIndex = 1; - - for (let i = 1; i < lastIndex; ++i) { - let keep = false; - const time = times[i]; - const timeNext = times[i + 1]; // remove adjacent keyframes scheduled at the same time - - if (time !== timeNext && (i !== 1 || time !== times[0])) { - if (!smoothInterpolation) { - // remove unnecessary keyframes same as their neighbors - const offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for (let j = 0; j !== stride; ++j) { - const value = values[offset + j]; - - if (value !== values[offsetP + j] || value !== values[offsetN + j]) { - keep = true; - break; - } - } - } else { - keep = true; - } - } // in-place compaction - - - if (keep) { - if (i !== writeIndex) { - times[writeIndex] = times[i]; - const readOffset = i * stride, - writeOffset = writeIndex * stride; - - for (let j = 0; j !== stride; ++j) { - values[writeOffset + j] = values[readOffset + j]; - } - } - - ++writeIndex; - } - } // flush last keyframe (compaction looks ahead) - - - if (lastIndex > 0) { - times[writeIndex] = times[lastIndex]; - - for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) { - values[writeOffset + j] = values[readOffset + j]; - } - - ++writeIndex; - } - - if (writeIndex !== times.length) { - this.times = AnimationUtils.arraySlice(times, 0, writeIndex); - this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride); - } else { - this.times = times; - this.values = values; - } - - return this; - } - - clone() { - const times = AnimationUtils.arraySlice(this.times, 0); - const values = AnimationUtils.arraySlice(this.values, 0); - const TypedKeyframeTrack = this.constructor; - const track = new TypedKeyframeTrack(this.name, times, values); // Interpolant argument to constructor is not saved, so copy the factory method directly. - - track.createInterpolant = this.createInterpolant; - return track; - } - - } - - KeyframeTrack.prototype.TimeBufferType = Float32Array; - KeyframeTrack.prototype.ValueBufferType = Float32Array; - KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; - - /** - * A Track of Boolean keyframe values. - */ - - class BooleanKeyframeTrack extends KeyframeTrack { - } - - BooleanKeyframeTrack.prototype.ValueTypeName = 'bool'; - BooleanKeyframeTrack.prototype.ValueBufferType = Array; - BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; - BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; - BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; // Note: Actually this track could have a optimized / compressed - - /** - * A Track of keyframe values that represent color. - */ - - class ColorKeyframeTrack extends KeyframeTrack { - } - - ColorKeyframeTrack.prototype.ValueTypeName = 'color'; // ValueBufferType is inherited - - /** - * A Track of numeric keyframe values. - */ - - class NumberKeyframeTrack extends KeyframeTrack { - } - - NumberKeyframeTrack.prototype.ValueTypeName = 'number'; // ValueBufferType is inherited - - /** - * Spherical linear unit quaternion interpolant. - */ - - class QuaternionLinearInterpolant extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - } - - interpolate_(i1, t0, t, t1) { - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - alpha = (t - t0) / (t1 - t0); - let offset = i1 * stride; - - for (let end = offset + stride; offset !== end; offset += 4) { - Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); - } - - return result; - } - - } - - /** - * A Track of quaternion keyframe values. - */ - - class QuaternionKeyframeTrack extends KeyframeTrack { - InterpolantFactoryMethodLinear(result) { - return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); - } - - } - - QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion'; // ValueBufferType is inherited - - QuaternionKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; - QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; - - /** - * A Track that interpolates Strings - */ - - class StringKeyframeTrack extends KeyframeTrack { - } - - StringKeyframeTrack.prototype.ValueTypeName = 'string'; - StringKeyframeTrack.prototype.ValueBufferType = Array; - StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; - StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; - StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; - - /** - * A Track of vectored keyframe values. - */ - - class VectorKeyframeTrack extends KeyframeTrack { - } - - VectorKeyframeTrack.prototype.ValueTypeName = 'vector'; // ValueBufferType is inherited - - class AnimationClip { - constructor(name, duration = -1, tracks, blendMode = NormalAnimationBlendMode) { - this.name = name; - this.tracks = tracks; - this.duration = duration; - this.blendMode = blendMode; - this.uuid = generateUUID(); // this means it should figure out its duration by scanning the tracks - - if (this.duration < 0) { - this.resetDuration(); - } - } - - static parse(json) { - const tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / (json.fps || 1.0); - - for (let i = 0, n = jsonTracks.length; i !== n; ++i) { - tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); - } - - const clip = new this(json.name, json.duration, tracks, json.blendMode); - clip.uuid = json.uuid; - return clip; - } - - static toJSON(clip) { - const tracks = [], - clipTracks = clip.tracks; - const json = { - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid, - 'blendMode': clip.blendMode - }; - - for (let i = 0, n = clipTracks.length; i !== n; ++i) { - tracks.push(KeyframeTrack.toJSON(clipTracks[i])); - } - - return json; - } - - static CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { - const numMorphTargets = morphTargetSequence.length; - const tracks = []; - - for (let i = 0; i < numMorphTargets; i++) { - let times = []; - let values = []; - times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets); - values.push(0, 1, 0); - const order = AnimationUtils.getKeyframeOrder(times); - times = AnimationUtils.sortedArray(times, 1, order); - values = AnimationUtils.sortedArray(values, 1, order); // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - - if (!noLoop && times[0] === 0) { - times.push(numMorphTargets); - values.push(values[0]); - } - - tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps)); - } - - return new this(name, -1, tracks); - } - - static findByName(objectOrClipArray, name) { - let clipArray = objectOrClipArray; - - if (!Array.isArray(objectOrClipArray)) { - const o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - } - - for (let i = 0; i < clipArray.length; i++) { - if (clipArray[i].name === name) { - return clipArray[i]; - } - } - - return null; - } - - static CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { - const animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - - const pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - - for (let i = 0, il = morphTargets.length; i < il; i++) { - const morphTarget = morphTargets[i]; - const parts = morphTarget.name.match(pattern); - - if (parts && parts.length > 1) { - const name = parts[1]; - let animationMorphTargets = animationToMorphTargets[name]; - - if (!animationMorphTargets) { - animationToMorphTargets[name] = animationMorphTargets = []; - } - - animationMorphTargets.push(morphTarget); - } - } - - const clips = []; - - for (const name in animationToMorphTargets) { - clips.push(this.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop)); - } - - return clips; - } // parse the animation.hierarchy format - - - static parseAnimation(animation, bones) { - if (!animation) { - console.error('THREE.AnimationClip: No animation in JSONLoader data.'); - return null; - } - - const addNonemptyTrack = function (trackType, trackName, animationKeys, propertyName, destTracks) { - // only return track if there are actually keys. - if (animationKeys.length !== 0) { - const times = []; - const values = []; - AnimationUtils.flattenJSON(animationKeys, times, values, propertyName); // empty keys are filtered out, so check again - - if (times.length !== 0) { - destTracks.push(new trackType(trackName, times, values)); - } - } - }; - - const tracks = []; - const clipName = animation.name || 'default'; - const fps = animation.fps || 30; - const blendMode = animation.blendMode; // automatic length determination in AnimationClip. - - let duration = animation.length || -1; - const hierarchyTracks = animation.hierarchy || []; - - for (let h = 0; h < hierarchyTracks.length; h++) { - const animationKeys = hierarchyTracks[h].keys; // skip empty tracks - - if (!animationKeys || animationKeys.length === 0) continue; // process morph targets - - if (animationKeys[0].morphTargets) { - // figure out all morph targets used in this track - const morphTargetNames = {}; - let k; - - for (k = 0; k < animationKeys.length; k++) { - if (animationKeys[k].morphTargets) { - for (let m = 0; m < animationKeys[k].morphTargets.length; m++) { - morphTargetNames[animationKeys[k].morphTargets[m]] = -1; - } - } - } // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - - - for (const morphTargetName in morphTargetNames) { - const times = []; - const values = []; - - for (let m = 0; m !== animationKeys[k].morphTargets.length; ++m) { - const animationKey = animationKeys[k]; - times.push(animationKey.time); - values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); - } - - tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values)); - } - - duration = morphTargetNames.length * (fps || 1.0); - } else { - // ...assume skeletal animation - const boneName = '.bones[' + bones[h].name + ']'; - addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks); - addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks); - addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks); - } - } - - if (tracks.length === 0) { - return null; - } - - const clip = new this(clipName, duration, tracks, blendMode); - return clip; - } - - resetDuration() { - const tracks = this.tracks; - let duration = 0; - - for (let i = 0, n = tracks.length; i !== n; ++i) { - const track = this.tracks[i]; - duration = Math.max(duration, track.times[track.times.length - 1]); - } - - this.duration = duration; - return this; - } - - trim() { - for (let i = 0; i < this.tracks.length; i++) { - this.tracks[i].trim(0, this.duration); - } - - return this; - } - - validate() { - let valid = true; - - for (let i = 0; i < this.tracks.length; i++) { - valid = valid && this.tracks[i].validate(); - } - - return valid; - } - - optimize() { - for (let i = 0; i < this.tracks.length; i++) { - this.tracks[i].optimize(); - } - - return this; - } - - clone() { - const tracks = []; - - for (let i = 0; i < this.tracks.length; i++) { - tracks.push(this.tracks[i].clone()); - } - - return new this.constructor(this.name, this.duration, tracks, this.blendMode); - } - - toJSON() { - return this.constructor.toJSON(this); - } - - } - - function getTrackTypeForValueTypeName(typeName) { - switch (typeName.toLowerCase()) { - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - return VectorKeyframeTrack; - - case 'color': - return ColorKeyframeTrack; - - case 'quaternion': - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - return BooleanKeyframeTrack; - - case 'string': - return StringKeyframeTrack; - } - - throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName); - } - - function parseKeyframeTrack(json) { - if (json.type === undefined) { - throw new Error('THREE.KeyframeTrack: track type undefined, can not parse'); - } - - const trackType = getTrackTypeForValueTypeName(json.type); - - if (json.times === undefined) { - const times = [], - values = []; - AnimationUtils.flattenJSON(json.keys, times, values, 'value'); - json.times = times; - json.values = values; - } // derived classes can define a static parse method - - - if (trackType.parse !== undefined) { - return trackType.parse(json); - } else { - // by default, we assume a constructor compatible with the base - return new trackType(json.name, json.times, json.values, json.interpolation); - } - } - - const Cache = { - enabled: false, - files: {}, - add: function (key, file) { - if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[key] = file; - }, - get: function (key) { - if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[key]; - }, - remove: function (key) { - delete this.files[key]; - }, - clear: function () { - this.files = {}; - } - }; - - class LoadingManager { - constructor(onLoad, onProgress, onError) { - const scope = this; - let isLoading = false; - let itemsLoaded = 0; - let itemsTotal = 0; - let urlModifier = undefined; - const handlers = []; // Refer to #5689 for the reason why we don't set .onStart - // in the constructor - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function (url) { - itemsTotal++; - - if (isLoading === false) { - if (scope.onStart !== undefined) { - scope.onStart(url, itemsLoaded, itemsTotal); - } - } - - isLoading = true; - }; - - this.itemEnd = function (url) { - itemsLoaded++; - - if (scope.onProgress !== undefined) { - scope.onProgress(url, itemsLoaded, itemsTotal); - } - - if (itemsLoaded === itemsTotal) { - isLoading = false; - - if (scope.onLoad !== undefined) { - scope.onLoad(); - } - } - }; - - this.itemError = function (url) { - if (scope.onError !== undefined) { - scope.onError(url); - } - }; - - this.resolveURL = function (url) { - if (urlModifier) { - return urlModifier(url); - } - - return url; - }; - - this.setURLModifier = function (transform) { - urlModifier = transform; - return this; - }; - - this.addHandler = function (regex, loader) { - handlers.push(regex, loader); - return this; - }; - - this.removeHandler = function (regex) { - const index = handlers.indexOf(regex); - - if (index !== -1) { - handlers.splice(index, 2); - } - - return this; - }; - - this.getHandler = function (file) { - for (let i = 0, l = handlers.length; i < l; i += 2) { - const regex = handlers[i]; - const loader = handlers[i + 1]; - if (regex.global) regex.lastIndex = 0; // see #17920 - - if (regex.test(file)) { - return loader; - } - } - - return null; - }; - } - - } - - const DefaultLoadingManager = new LoadingManager(); - - class Loader { - constructor(manager) { - this.manager = manager !== undefined ? manager : DefaultLoadingManager; - this.crossOrigin = 'anonymous'; - this.withCredentials = false; - this.path = ''; - this.resourcePath = ''; - this.requestHeader = {}; - } - - load() { - } - - loadAsync(url, onProgress) { - const scope = this; - return new Promise(function (resolve, reject) { - scope.load(url, resolve, onProgress, reject); - }); - } - - parse() { - } - - setCrossOrigin(crossOrigin) { - this.crossOrigin = crossOrigin; - return this; - } - - setWithCredentials(value) { - this.withCredentials = value; - return this; - } - - setPath(path) { - this.path = path; - return this; - } - - setResourcePath(resourcePath) { - this.resourcePath = resourcePath; - return this; - } - - setRequestHeader(requestHeader) { - this.requestHeader = requestHeader; - return this; - } - - } - - const loading = {}; - - class FileLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - if (url === undefined) url = ''; - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - const scope = this; - const cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } // Check if request is duplicate - - - if (loading[url] !== undefined) { - loading[url].push({ - onLoad: onLoad, - onProgress: onProgress, - onError: onError - }); - return; - } // Check for data: URI - - - const dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - const dataUriRegexResult = url.match(dataUriRegex); - let request; // Safari can not handle Data URIs through XMLHttpRequest so process manually - - if (dataUriRegexResult) { - const mimeType = dataUriRegexResult[1]; - const isBase64 = !!dataUriRegexResult[2]; - let data = dataUriRegexResult[3]; - data = decodeURIComponent(data); - if (isBase64) data = atob(data); - - try { - let response; - const responseType = (this.responseType || '').toLowerCase(); - - switch (responseType) { - case 'arraybuffer': - case 'blob': - const view = new Uint8Array(data.length); - - for (let i = 0; i < data.length; i++) { - view[i] = data.charCodeAt(i); - } - - if (responseType === 'blob') { - response = new Blob([view.buffer], { - type: mimeType - }); - } else { - response = view.buffer; - } - - break; - - case 'document': - const parser = new DOMParser(); - response = parser.parseFromString(data, mimeType); - break; - - case 'json': - response = JSON.parse(data); - break; - - default: - // 'text' or other - response = data; - break; - } // Wait for next browser tick like standard XMLHttpRequest event dispatching does - - - setTimeout(function () { - if (onLoad) onLoad(response); - scope.manager.itemEnd(url); - }, 0); - } catch (error) { - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout(function () { - if (onError) onError(error); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, 0); - } - } else { - // Initialise array for duplicate requests - loading[url] = []; - loading[url].push({ - onLoad: onLoad, - onProgress: onProgress, - onError: onError - }); - request = new XMLHttpRequest(); - request.open('GET', url, true); - request.addEventListener('load', function (event) { - const response = this.response; - const callbacks = loading[url]; - delete loading[url]; - - if (this.status === 200 || this.status === 0) { - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - if (this.status === 0) console.warn('THREE.FileLoader: HTTP Status 0 received.'); // Add to cache only on HTTP success, so that we do not cache - // error response bodies as proper responses to requests. - - Cache.add(url, response); - - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onLoad) callback.onLoad(response); - } - - scope.manager.itemEnd(url); - } else { - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } - }, false); - request.addEventListener('progress', function (event) { - const callbacks = loading[url]; - - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onProgress) callback.onProgress(event); - } - }, false); - request.addEventListener('error', function (event) { - const callbacks = loading[url]; - delete loading[url]; - - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, false); - request.addEventListener('abort', function (event) { - const callbacks = loading[url]; - delete loading[url]; - - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onError) callback.onError(event); - } - - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }, false); - if (this.responseType !== undefined) request.responseType = this.responseType; - if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials; - if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain'); - - for (const header in this.requestHeader) { - request.setRequestHeader(header, this.requestHeader[header]); - } - - request.send(null); - } - - scope.manager.itemStart(url); - return request; - } - - setResponseType(value) { - this.responseType = value; - return this; - } - - setMimeType(value) { - this.mimeType = value; - return this; - } - - } - - class AnimationLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - } - - parse(json) { - const animations = []; - - for (let i = 0; i < json.length; i++) { - const clip = AnimationClip.parse(json[i]); - animations.push(clip); - } - - return animations; - } - - } - - /** - * Abstract Base class to block based textures loader (dds, pvr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - class CompressedTextureLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const images = []; - const texture = new CompressedTexture(); - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - let loaded = 0; - - function loadTexture(i) { - loader.load(url[i], function (buffer) { - const texDatas = scope.parse(buffer, true); - images[i] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - loaded += 1; - - if (loaded === 6) { - if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; - texture.image = images; - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, onProgress, onError); - } - - if (Array.isArray(url)) { - for (let i = 0, il = url.length; i < il; ++i) { - loadTexture(i); - } - } else { - // compressed cubemap texture stored in a single DDS file - loader.load(url, function (buffer) { - const texDatas = scope.parse(buffer, true); - - if (texDatas.isCubemap) { - const faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for (let f = 0; f < faces; f++) { - images[f] = { - mipmaps: [] - }; - - for (let i = 0; i < texDatas.mipmapCount; i++) { - images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]); - images[f].format = texDatas.format; - images[f].width = texDatas.width; - images[f].height = texDatas.height; - } - } - - texture.image = images; - } else { - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - } - - if (texDatas.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - }, onProgress, onError); - } - - return texture; - } - - } - - class ImageLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - const scope = this; - const cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } - - const image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img'); - - function onImageLoad() { - image.removeEventListener('load', onImageLoad, false); - image.removeEventListener('error', onImageError, false); - Cache.add(url, this); - if (onLoad) onLoad(this); - scope.manager.itemEnd(url); - } - - function onImageError(event) { - image.removeEventListener('load', onImageLoad, false); - image.removeEventListener('error', onImageError, false); - if (onError) onError(event); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } - - image.addEventListener('load', onImageLoad, false); - image.addEventListener('error', onImageError, false); - - if (url.substr(0, 5) !== 'data:') { - if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin; - } - - scope.manager.itemStart(url); - image.src = url; - return image; - } - - } - - class CubeTextureLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(urls, onLoad, onProgress, onError) { - const texture = new CubeTexture(); - const loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - let loaded = 0; - - function loadTexture(i) { - loader.load(urls[i], function (image) { - texture.images[i] = image; - loaded++; - - if (loaded === 6) { - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, undefined, onError); - } - - for (let i = 0; i < urls.length; ++i) { - loadTexture(i); - } - - return texture; - } - - } - - /** - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - class DataTextureLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const texture = new DataTexture(); - const loader = new FileLoader(this.manager); - loader.setResponseType('arraybuffer'); - loader.setRequestHeader(this.requestHeader); - loader.setPath(this.path); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (buffer) { - const texData = scope.parse(buffer); - if (!texData) return; - - if (texData.image !== undefined) { - texture.image = texData.image; - } else if (texData.data !== undefined) { - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - } - - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; - - if (texData.encoding !== undefined) { - texture.encoding = texData.encoding; - } - - if (texData.flipY !== undefined) { - texture.flipY = texData.flipY; - } - - if (texData.format !== undefined) { - texture.format = texData.format; - } - - if (texData.type !== undefined) { - texture.type = texData.type; - } - - if (texData.mipmaps !== undefined) { - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; // presumably... - } - - if (texData.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - - if (texData.generateMipmaps !== undefined) { - texture.generateMipmaps = texData.generateMipmaps; - } - - texture.needsUpdate = true; - if (onLoad) onLoad(texture, texData); - }, onProgress, onError); - return texture; - } - - } - - class TextureLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const texture = new Texture(); - const loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - loader.load(url, function (image) { - texture.image = image; // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - - const isJPEG = url.search(/\.jpe?g($|\?)/i) > 0 || url.search(/^data\:image\/jpeg/) === 0; - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if (onLoad !== undefined) { - onLoad(texture); - } - }, onProgress, onError); - return texture; - } - - } - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - class CurvePath extends Curve { - constructor() { - super(); - this.type = 'CurvePath'; - this.curves = []; - this.autoClose = false; // Automatically closes the path - } - - add(curve) { - this.curves.push(curve); - } - - closePath() { - // Add a line curve if start and end of lines are not connected - const startPoint = this.curves[0].getPoint(0); - const endPoint = this.curves[this.curves.length - 1].getPoint(1); - - if (!startPoint.equals(endPoint)) { - this.curves.push(new LineCurve(endPoint, startPoint)); - } - } // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - - - getPoint(t) { - const d = t * this.getLength(); - const curveLengths = this.getCurveLengths(); - let i = 0; // To think about boundaries points. - - while (i < curveLengths.length) { - if (curveLengths[i] >= d) { - const diff = curveLengths[i] - d; - const curve = this.curves[i]; - const segmentLength = curve.getLength(); - const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - return curve.getPointAt(u); - } - - i++; - } - - return null; // loop where sum != 0, sum > d , sum+1 1 && !points[points.length - 1].equals(points[0])) { - points.push(points[0]); - } - - return points; - } - - copy(source) { - super.copy(source); - this.curves = []; - - for (let i = 0, l = source.curves.length; i < l; i++) { - const curve = source.curves[i]; - this.curves.push(curve.clone()); - } - - this.autoClose = source.autoClose; - return this; - } - - toJSON() { - const data = super.toJSON(); - data.autoClose = this.autoClose; - data.curves = []; - - for (let i = 0, l = this.curves.length; i < l; i++) { - const curve = this.curves[i]; - data.curves.push(curve.toJSON()); - } - - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.autoClose = json.autoClose; - this.curves = []; - - for (let i = 0, l = json.curves.length; i < l; i++) { - const curve = json.curves[i]; - this.curves.push(new Curves[curve.type]().fromJSON(curve)); - } - - return this; - } - - } - - class Path extends CurvePath { - constructor(points) { - super(); - this.type = 'Path'; - this.currentPoint = new Vector2(); - - if (points) { - this.setFromPoints(points); - } - } - - setFromPoints(points) { - this.moveTo(points[0].x, points[0].y); - - for (let i = 1, l = points.length; i < l; i++) { - this.lineTo(points[i].x, points[i].y); - } - - return this; - } - - moveTo(x, y) { - this.currentPoint.set(x, y); // TODO consider referencing vectors instead of copying? - - return this; - } - - lineTo(x, y) { - const curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); - this.curves.push(curve); - this.currentPoint.set(x, y); - return this; - } - - quadraticCurveTo(aCPx, aCPy, aX, aY) { - const curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY)); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - } - - bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - const curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY)); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - } - - splineThru(pts - /*Array of Vector*/ - ) { - const npts = [this.currentPoint.clone()].concat(pts); - const curve = new SplineCurve(npts); - this.curves.push(curve); - this.currentPoint.copy(pts[pts.length - 1]); - return this; - } - - arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - const x0 = this.currentPoint.x; - const y0 = this.currentPoint.y; - this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - } - - absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - } - - ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - const x0 = this.currentPoint.x; - const y0 = this.currentPoint.y; - this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - return this; - } - - absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - const curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - - if (this.curves.length > 0) { - // if a previous curve is present, attempt to join - const firstPoint = curve.getPoint(0); - - if (!firstPoint.equals(this.currentPoint)) { - this.lineTo(firstPoint.x, firstPoint.y); - } - } - - this.curves.push(curve); - const lastPoint = curve.getPoint(1); - this.currentPoint.copy(lastPoint); - return this; - } - - copy(source) { - super.copy(source); - this.currentPoint.copy(source.currentPoint); - return this; - } - - toJSON() { - const data = super.toJSON(); - data.currentPoint = this.currentPoint.toArray(); - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.currentPoint.fromArray(json.currentPoint); - return this; - } - - } - - class Shape extends Path { - constructor(points) { - super(points); - this.uuid = generateUUID(); - this.type = 'Shape'; - this.holes = []; - } - - getPointsHoles(divisions) { - const holesPts = []; - - for (let i = 0, l = this.holes.length; i < l; i++) { - holesPts[i] = this.holes[i].getPoints(divisions); - } - - return holesPts; - } // get points of shape and holes (keypoints based on segments parameter) - - - extractPoints(divisions) { - return { - shape: this.getPoints(divisions), - holes: this.getPointsHoles(divisions) - }; - } - - copy(source) { - super.copy(source); - this.holes = []; - - for (let i = 0, l = source.holes.length; i < l; i++) { - const hole = source.holes[i]; - this.holes.push(hole.clone()); - } - - return this; - } - - toJSON() { - const data = super.toJSON(); - data.uuid = this.uuid; - data.holes = []; - - for (let i = 0, l = this.holes.length; i < l; i++) { - const hole = this.holes[i]; - data.holes.push(hole.toJSON()); - } - - return data; - } - - fromJSON(json) { - super.fromJSON(json); - this.uuid = json.uuid; - this.holes = []; - - for (let i = 0, l = json.holes.length; i < l; i++) { - const hole = json.holes[i]; - this.holes.push(new Path().fromJSON(hole)); - } - - return this; - } - - } - - class Light extends Object3D { - constructor(color, intensity = 1) { - super(); - this.type = 'Light'; - this.color = new Color(color); - this.intensity = intensity; - } - - dispose() {// Empty here in base class; some subclasses override. - } - - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.intensity = source.intensity; - return this; - } - - toJSON(meta) { - const data = super.toJSON(meta); - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex(); - if (this.distance !== undefined) data.object.distance = this.distance; - if (this.angle !== undefined) data.object.angle = this.angle; - if (this.decay !== undefined) data.object.decay = this.decay; - if (this.penumbra !== undefined) data.object.penumbra = this.penumbra; - if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON(); - return data; - } - - } - - Light.prototype.isLight = true; - - class HemisphereLight extends Light { - constructor(skyColor, groundColor, intensity) { - super(skyColor, intensity); - this.type = 'HemisphereLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.groundColor = new Color(groundColor); - } - - copy(source) { - Light.prototype.copy.call(this, source); - this.groundColor.copy(source.groundColor); - return this; - } - - } - - HemisphereLight.prototype.isHemisphereLight = true; - - const _projScreenMatrix$1 = /*@__PURE__*/new Matrix4(); - - const _lightPositionWorld$1 = /*@__PURE__*/new Vector3(); - - const _lookTarget$1 = /*@__PURE__*/new Vector3(); - - class LightShadow { - constructor(camera) { - this.camera = camera; - this.bias = 0; - this.normalBias = 0; - this.radius = 1; - this.blurSamples = 8; - this.mapSize = new Vector2(512, 512); - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); - this.autoUpdate = true; - this.needsUpdate = false; - this._frustum = new Frustum(); - this._frameExtents = new Vector2(1, 1); - this._viewportCount = 1; - this._viewports = [new Vector4(0, 0, 1, 1)]; - } - - getViewportCount() { - return this._viewportCount; - } - - getFrustum() { - return this._frustum; - } - - updateMatrices(light) { - const shadowCamera = this.camera; - const shadowMatrix = this.matrix; - - _lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld); - - shadowCamera.position.copy(_lightPositionWorld$1); - - _lookTarget$1.setFromMatrixPosition(light.target.matrixWorld); - - shadowCamera.lookAt(_lookTarget$1); - shadowCamera.updateMatrixWorld(); - - _projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); - - this._frustum.setFromProjectionMatrix(_projScreenMatrix$1); - - shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0); - shadowMatrix.multiply(shadowCamera.projectionMatrix); - shadowMatrix.multiply(shadowCamera.matrixWorldInverse); - } - - getViewport(viewportIndex) { - return this._viewports[viewportIndex]; - } - - getFrameExtents() { - return this._frameExtents; - } - - dispose() { - if (this.map) { - this.map.dispose(); - } - - if (this.mapPass) { - this.mapPass.dispose(); - } - } - - copy(source) { - this.camera = source.camera.clone(); - this.bias = source.bias; - this.radius = source.radius; - this.mapSize.copy(source.mapSize); - return this; - } - - clone() { - return new this.constructor().copy(this); - } - - toJSON() { - const object = {}; - if (this.bias !== 0) object.bias = this.bias; - if (this.normalBias !== 0) object.normalBias = this.normalBias; - if (this.radius !== 1) object.radius = this.radius; - if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); - object.camera = this.camera.toJSON(false).object; - delete object.camera.matrix; - return object; - } - - } - - class SpotLightShadow extends LightShadow { - constructor() { - super(new PerspectiveCamera(50, 1, 0.5, 500)); - this.focus = 1; - } - - updateMatrices(light) { - const camera = this.camera; - const fov = RAD2DEG * 2 * light.angle * this.focus; - const aspect = this.mapSize.width / this.mapSize.height; - const far = light.distance || camera.far; - - if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) { - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - } - - super.updateMatrices(light); - } - - copy(source) { - super.copy(source); - this.focus = source.focus; - return this; - } - - } - - SpotLightShadow.prototype.isSpotLightShadow = true; - - class SpotLight extends Light { - constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1) { - super(color, intensity); - this.type = 'SpotLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.target = new Object3D(); - this.distance = distance; - this.angle = angle; - this.penumbra = penumbra; - this.decay = decay; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - } - - get power() { - // compute the light's luminous power (in lumens) from its intensity (in candela) - // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd) - return this.intensity * Math.PI; - } - - set power(power) { - // set the light's intensity (in candela) from the desired luminous power (in lumens) - this.intensity = power / Math.PI; - } - - dispose() { - this.shadow.dispose(); - } - - copy(source) { - super.copy(source); - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } - - } - - SpotLight.prototype.isSpotLight = true; - - const _projScreenMatrix = /*@__PURE__*/new Matrix4(); - - const _lightPositionWorld = /*@__PURE__*/new Vector3(); - - const _lookTarget = /*@__PURE__*/new Vector3(); - - class PointLightShadow extends LightShadow { - constructor() { - super(new PerspectiveCamera(90, 1, 0.5, 500)); - this._frameExtents = new Vector2(4, 2); - this._viewportCount = 6; - this._viewports = [// These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - // positive X - new Vector4(2, 1, 1, 1), // negative X - new Vector4(0, 1, 1, 1), // positive Z - new Vector4(3, 1, 1, 1), // negative Z - new Vector4(1, 1, 1, 1), // positive Y - new Vector4(3, 0, 1, 1), // negative Y - new Vector4(1, 0, 1, 1)]; - this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)]; - this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)]; - } - - updateMatrices(light, viewportIndex = 0) { - const camera = this.camera; - const shadowMatrix = this.matrix; - const far = light.distance || camera.far; - - if (far !== camera.far) { - camera.far = far; - camera.updateProjectionMatrix(); - } - - _lightPositionWorld.setFromMatrixPosition(light.matrixWorld); - - camera.position.copy(_lightPositionWorld); - - _lookTarget.copy(camera.position); - - _lookTarget.add(this._cubeDirections[viewportIndex]); - - camera.up.copy(this._cubeUps[viewportIndex]); - camera.lookAt(_lookTarget); - camera.updateMatrixWorld(); - shadowMatrix.makeTranslation(-_lightPositionWorld.x, -_lightPositionWorld.y, -_lightPositionWorld.z); - - _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - - this._frustum.setFromProjectionMatrix(_projScreenMatrix); - } - - } - - PointLightShadow.prototype.isPointLightShadow = true; - - class PointLight extends Light { - constructor(color, intensity, distance = 0, decay = 1) { - super(color, intensity); - this.type = 'PointLight'; - this.distance = distance; - this.decay = decay; // for physically correct lights, should be 2. - - this.shadow = new PointLightShadow(); - } - - get power() { - // compute the light's luminous power (in lumens) from its intensity (in candela) - // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd) - return this.intensity * 4 * Math.PI; - } - - set power(power) { - // set the light's intensity (in candela) from the desired luminous power (in lumens) - this.intensity = power / (4 * Math.PI); - } - - dispose() { - this.shadow.dispose(); - } - - copy(source) { - super.copy(source); - this.distance = source.distance; - this.decay = source.decay; - this.shadow = source.shadow.clone(); - return this; - } - - } - - PointLight.prototype.isPointLight = true; - - class DirectionalLightShadow extends LightShadow { - constructor() { - super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); - } - - } - - DirectionalLightShadow.prototype.isDirectionalLightShadow = true; - - class DirectionalLight extends Light { - constructor(color, intensity) { - super(color, intensity); - this.type = 'DirectionalLight'; - this.position.copy(Object3D.DefaultUp); - this.updateMatrix(); - this.target = new Object3D(); - this.shadow = new DirectionalLightShadow(); - } - - dispose() { - this.shadow.dispose(); - } - - copy(source) { - super.copy(source); - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } - - } - - DirectionalLight.prototype.isDirectionalLight = true; - - class AmbientLight extends Light { - constructor(color, intensity) { - super(color, intensity); - this.type = 'AmbientLight'; - } - - } - - AmbientLight.prototype.isAmbientLight = true; - - class RectAreaLight extends Light { - constructor(color, intensity, width = 10, height = 10) { - super(color, intensity); - this.type = 'RectAreaLight'; - this.width = width; - this.height = height; - } - - get power() { - // compute the light's luminous power (in lumens) from its intensity (in nits) - return this.intensity * this.width * this.height * Math.PI; - } - - set power(power) { - // set the light's intensity (in nits) from the desired luminous power (in lumens) - this.intensity = power / (this.width * this.height * Math.PI); - } - - copy(source) { - super.copy(source); - this.width = source.width; - this.height = source.height; - return this; - } - - toJSON(meta) { - const data = super.toJSON(meta); - data.object.width = this.width; - data.object.height = this.height; - return data; - } - - } - - RectAreaLight.prototype.isRectAreaLight = true; - - /** - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ - // 3-band SH defined by 9 coefficients - - class SphericalHarmonics3 { - constructor() { - this.coefficients = []; - - for (let i = 0; i < 9; i++) { - this.coefficients.push(new Vector3()); - } - } - - set(coefficients) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].copy(coefficients[i]); - } - - return this; - } - - zero() { - for (let i = 0; i < 9; i++) { - this.coefficients[i].set(0, 0, 0); - } - - return this; - } // get the radiance in the direction of the normal - // target is a Vector3 - - - getAt(normal, target) { - // normal is assumed to be unit length - const x = normal.x, - y = normal.y, - z = normal.z; - const coeff = this.coefficients; // band 0 - - target.copy(coeff[0]).multiplyScalar(0.282095); // band 1 - - target.addScaledVector(coeff[1], 0.488603 * y); - target.addScaledVector(coeff[2], 0.488603 * z); - target.addScaledVector(coeff[3], 0.488603 * x); // band 2 - - target.addScaledVector(coeff[4], 1.092548 * (x * y)); - target.addScaledVector(coeff[5], 1.092548 * (y * z)); - target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0)); - target.addScaledVector(coeff[7], 1.092548 * (x * z)); - target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); - return target; - } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - - - getIrradianceAt(normal, target) { - // normal is assumed to be unit length - const x = normal.x, - y = normal.y, - z = normal.z; - const coeff = this.coefficients; // band 0 - - target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095 - // band 1 - - target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603 - - target.addScaledVector(coeff[2], 2.0 * 0.511664 * z); - target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2 - - target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548 - - target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z); - target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3 - - target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z); - target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274 - - return target; - } - - add(sh) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].add(sh.coefficients[i]); - } - - return this; - } - - addScaledSH(sh, s) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].addScaledVector(sh.coefficients[i], s); - } - - return this; - } - - scale(s) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].multiplyScalar(s); - } - - return this; - } - - lerp(sh, alpha) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].lerp(sh.coefficients[i], alpha); - } - - return this; - } - - equals(sh) { - for (let i = 0; i < 9; i++) { - if (!this.coefficients[i].equals(sh.coefficients[i])) { - return false; - } - } - - return true; - } - - copy(sh) { - return this.set(sh.coefficients); - } - - clone() { - return new this.constructor().copy(this); - } - - fromArray(array, offset = 0) { - const coefficients = this.coefficients; - - for (let i = 0; i < 9; i++) { - coefficients[i].fromArray(array, offset + i * 3); - } - - return this; - } - - toArray(array = [], offset = 0) { - const coefficients = this.coefficients; - - for (let i = 0; i < 9; i++) { - coefficients[i].toArray(array, offset + i * 3); - } - - return array; - } // evaluate the basis functions - // shBasis is an Array[ 9 ] - - - static getBasisAt(normal, shBasis) { - // normal is assumed to be unit length - const x = normal.x, - y = normal.y, - z = normal.z; // band 0 - - shBasis[0] = 0.282095; // band 1 - - shBasis[1] = 0.488603 * y; - shBasis[2] = 0.488603 * z; - shBasis[3] = 0.488603 * x; // band 2 - - shBasis[4] = 1.092548 * x * y; - shBasis[5] = 1.092548 * y * z; - shBasis[6] = 0.315392 * (3 * z * z - 1); - shBasis[7] = 1.092548 * x * z; - shBasis[8] = 0.546274 * (x * x - y * y); - } - - } - - SphericalHarmonics3.prototype.isSphericalHarmonics3 = true; - - class LightProbe extends Light { - constructor(sh = new SphericalHarmonics3(), intensity = 1) { - super(undefined, intensity); - this.sh = sh; - } - - copy(source) { - super.copy(source); - this.sh.copy(source.sh); - return this; - } - - fromJSON(json) { - this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); - - this.sh.fromArray(json.sh); - return this; - } - - toJSON(meta) { - const data = super.toJSON(meta); - data.object.sh = this.sh.toArray(); - return data; - } - - } - - LightProbe.prototype.isLightProbe = true; - - class MaterialLoader extends Loader { - constructor(manager) { - super(manager); - this.textures = {}; - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - } - - parse(json) { - const textures = this.textures; - - function getTexture(name) { - if (textures[name] === undefined) { - console.warn('THREE.MaterialLoader: Undefined texture', name); - } - - return textures[name]; - } - - const material = new Materials[json.type](); - if (json.uuid !== undefined) material.uuid = json.uuid; - if (json.name !== undefined) material.name = json.name; - if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color); - if (json.roughness !== undefined) material.roughness = json.roughness; - if (json.metalness !== undefined) material.metalness = json.metalness; - if (json.sheenTint !== undefined) material.sheenTint = new Color().setHex(json.sheenTint); - if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive); - if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular); - if (json.specularIntensity !== undefined) material.specularIntensity = json.specularIntensity; - if (json.specularTint !== undefined && material.specularTint !== undefined) material.specularTint.setHex(json.specularTint); - if (json.shininess !== undefined) material.shininess = json.shininess; - if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat; - if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness; - if (json.transmission !== undefined) material.transmission = json.transmission; - if (json.thickness !== undefined) material.thickness = json.thickness; - if (json.attenuationDistance !== undefined) material.attenuationDistance = json.attenuationDistance; - if (json.attenuationTint !== undefined && material.attenuationTint !== undefined) material.attenuationTint.setHex(json.attenuationTint); - if (json.fog !== undefined) material.fog = json.fog; - if (json.flatShading !== undefined) material.flatShading = json.flatShading; - if (json.blending !== undefined) material.blending = json.blending; - if (json.combine !== undefined) material.combine = json.combine; - if (json.side !== undefined) material.side = json.side; - if (json.shadowSide !== undefined) material.shadowSide = json.shadowSide; - if (json.opacity !== undefined) material.opacity = json.opacity; - if (json.format !== undefined) material.format = json.format; - if (json.transparent !== undefined) material.transparent = json.transparent; - if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest; - if (json.depthTest !== undefined) material.depthTest = json.depthTest; - if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite; - if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite; - if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite; - if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask; - if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc; - if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef; - if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask; - if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail; - if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail; - if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass; - if (json.wireframe !== undefined) material.wireframe = json.wireframe; - if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth; - if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap; - if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin; - if (json.rotation !== undefined) material.rotation = json.rotation; - if (json.linewidth !== 1) material.linewidth = json.linewidth; - if (json.dashSize !== undefined) material.dashSize = json.dashSize; - if (json.gapSize !== undefined) material.gapSize = json.gapSize; - if (json.scale !== undefined) material.scale = json.scale; - if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset; - if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor; - if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits; - if (json.dithering !== undefined) material.dithering = json.dithering; - if (json.alphaToCoverage !== undefined) material.alphaToCoverage = json.alphaToCoverage; - if (json.premultipliedAlpha !== undefined) material.premultipliedAlpha = json.premultipliedAlpha; - if (json.visible !== undefined) material.visible = json.visible; - if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped; - if (json.userData !== undefined) material.userData = json.userData; - - if (json.vertexColors !== undefined) { - if (typeof json.vertexColors === 'number') { - material.vertexColors = json.vertexColors > 0 ? true : false; - } else { - material.vertexColors = json.vertexColors; - } - } // Shader Material - - - if (json.uniforms !== undefined) { - for (const name in json.uniforms) { - const uniform = json.uniforms[name]; - material.uniforms[name] = {}; - - switch (uniform.type) { - case 't': - material.uniforms[name].value = getTexture(uniform.value); - break; - - case 'c': - material.uniforms[name].value = new Color().setHex(uniform.value); - break; - - case 'v2': - material.uniforms[name].value = new Vector2().fromArray(uniform.value); - break; - - case 'v3': - material.uniforms[name].value = new Vector3().fromArray(uniform.value); - break; - - case 'v4': - material.uniforms[name].value = new Vector4().fromArray(uniform.value); - break; - - case 'm3': - material.uniforms[name].value = new Matrix3().fromArray(uniform.value); - break; - - case 'm4': - material.uniforms[name].value = new Matrix4().fromArray(uniform.value); - break; - - default: - material.uniforms[name].value = uniform.value; - } - } - } - - if (json.defines !== undefined) material.defines = json.defines; - if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader; - if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader; - - if (json.extensions !== undefined) { - for (const key in json.extensions) { - material.extensions[key] = json.extensions[key]; - } - } // Deprecated - - - if (json.shading !== undefined) material.flatShading = json.shading === 1; // THREE.FlatShading - // for PointsMaterial - - if (json.size !== undefined) material.size = json.size; - if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation; // maps - - if (json.map !== undefined) material.map = getTexture(json.map); - if (json.matcap !== undefined) material.matcap = getTexture(json.matcap); - if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap); - if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap); - if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale; - if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap); - if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType; - - if (json.normalScale !== undefined) { - let normalScale = json.normalScale; - - if (Array.isArray(normalScale) === false) { - // Blender exporter used to export a scalar. See #7459 - normalScale = [normalScale, normalScale]; - } - - material.normalScale = new Vector2().fromArray(normalScale); - } - - if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap); - if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale; - if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias; - if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap); - if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap); - if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap); - if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity; - if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap); - if (json.specularIntensityMap !== undefined) material.specularIntensityMap = getTexture(json.specularIntensityMap); - if (json.specularTintMap !== undefined) material.specularTintMap = getTexture(json.specularTintMap); - if (json.envMap !== undefined) material.envMap = getTexture(json.envMap); - if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity; - if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity; - if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio; - if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap); - if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity; - if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap); - if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity; - if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap); - if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap); - if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); - if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); - if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); - if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap); - if (json.thicknessMap !== undefined) material.thicknessMap = getTexture(json.thicknessMap); - return material; - } - - setTextures(value) { - this.textures = value; - return this; - } - - } - - class LoaderUtils { - static decodeText(array) { - if (typeof TextDecoder !== 'undefined') { - return new TextDecoder().decode(array); - } // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - - let s = ''; - - for (let i = 0, il = array.length; i < il; i++) { - // Implicitly assumes little-endian. - s += String.fromCharCode(array[i]); - } - - try { - // merges multi-byte utf-8 characters. - return decodeURIComponent(escape(s)); - } catch (e) { - // see #16358 - return s; - } - } - - static extractUrlBase(url) { - const index = url.lastIndexOf('/'); - if (index === -1) return './'; - return url.substr(0, index + 1); - } - - } - - class InstancedBufferGeometry extends BufferGeometry { - constructor() { - super(); - this.type = 'InstancedBufferGeometry'; - this.instanceCount = Infinity; - } - - copy(source) { - super.copy(source); - this.instanceCount = source.instanceCount; - return this; - } - - clone() { - return new this.constructor().copy(this); - } - - toJSON() { - const data = super.toJSON(this); - data.instanceCount = this.instanceCount; - data.isInstancedBufferGeometry = true; - return data; - } - - } - - InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true; - - class BufferGeometryLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - } - - parse(json) { - const interleavedBufferMap = {}; - const arrayBufferMap = {}; - - function getInterleavedBuffer(json, uuid) { - if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid]; - const interleavedBuffers = json.interleavedBuffers; - const interleavedBuffer = interleavedBuffers[uuid]; - const buffer = getArrayBuffer(json, interleavedBuffer.buffer); - const array = getTypedArray(interleavedBuffer.type, buffer); - const ib = new InterleavedBuffer(array, interleavedBuffer.stride); - ib.uuid = interleavedBuffer.uuid; - interleavedBufferMap[uuid] = ib; - return ib; - } - - function getArrayBuffer(json, uuid) { - if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid]; - const arrayBuffers = json.arrayBuffers; - const arrayBuffer = arrayBuffers[uuid]; - const ab = new Uint32Array(arrayBuffer).buffer; - arrayBufferMap[uuid] = ab; - return ab; - } - - const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - const index = json.data.index; - - if (index !== undefined) { - const typedArray = getTypedArray(index.type, index.array); - geometry.setIndex(new BufferAttribute(typedArray, 1)); - } - - const attributes = json.data.attributes; - - for (const key in attributes) { - const attribute = attributes[key]; - let bufferAttribute; - - if (attribute.isInterleavedBufferAttribute) { - const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); - bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); - } else { - const typedArray = getTypedArray(attribute.type, attribute.array); - const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized); - } - - if (attribute.name !== undefined) bufferAttribute.name = attribute.name; - if (attribute.usage !== undefined) bufferAttribute.setUsage(attribute.usage); - - if (attribute.updateRange !== undefined) { - bufferAttribute.updateRange.offset = attribute.updateRange.offset; - bufferAttribute.updateRange.count = attribute.updateRange.count; - } - - geometry.setAttribute(key, bufferAttribute); - } - - const morphAttributes = json.data.morphAttributes; - - if (morphAttributes) { - for (const key in morphAttributes) { - const attributeArray = morphAttributes[key]; - const array = []; - - for (let i = 0, il = attributeArray.length; i < il; i++) { - const attribute = attributeArray[i]; - let bufferAttribute; - - if (attribute.isInterleavedBufferAttribute) { - const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); - bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); - } else { - const typedArray = getTypedArray(attribute.type, attribute.array); - bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized); - } - - if (attribute.name !== undefined) bufferAttribute.name = attribute.name; - array.push(bufferAttribute); - } - - geometry.morphAttributes[key] = array; - } - } - - const morphTargetsRelative = json.data.morphTargetsRelative; - - if (morphTargetsRelative) { - geometry.morphTargetsRelative = true; - } - - const groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if (groups !== undefined) { - for (let i = 0, n = groups.length; i !== n; ++i) { - const group = groups[i]; - geometry.addGroup(group.start, group.count, group.materialIndex); - } - } - - const boundingSphere = json.data.boundingSphere; - - if (boundingSphere !== undefined) { - const center = new Vector3(); - - if (boundingSphere.center !== undefined) { - center.fromArray(boundingSphere.center); - } - - geometry.boundingSphere = new Sphere(center, boundingSphere.radius); - } - - if (json.name) geometry.name = json.name; - if (json.userData) geometry.userData = json.userData; - return geometry; - } - - } - - class ObjectLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; - this.resourcePath = this.resourcePath || path; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (text) { - let json = null; - - try { - json = JSON.parse(text); - } catch (error) { - if (onError !== undefined) onError(error); - console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message); - return; - } - - const metadata = json.metadata; - - if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { - console.error('THREE.ObjectLoader: Can\'t load ' + url); - return; - } - - scope.parse(json, onLoad); - }, onProgress, onError); - } - - async loadAsync(url, onProgress) { - const scope = this; - const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; - this.resourcePath = this.resourcePath || path; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - const text = await loader.loadAsync(url, onProgress); - const json = JSON.parse(text); - const metadata = json.metadata; - - if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { - throw new Error('THREE.ObjectLoader: Can\'t load ' + url); - } - - return await scope.parseAsync(json); - } - - parse(json, onLoad) { - const animations = this.parseAnimations(json.animations); - const shapes = this.parseShapes(json.shapes); - const geometries = this.parseGeometries(json.geometries, shapes); - const images = this.parseImages(json.images, function () { - if (onLoad !== undefined) onLoad(object); - }); - const textures = this.parseTextures(json.textures, images); - const materials = this.parseMaterials(json.materials, textures); - const object = this.parseObject(json.object, geometries, materials, textures, animations); - const skeletons = this.parseSkeletons(json.skeletons, object); - this.bindSkeletons(object, skeletons); // - - if (onLoad !== undefined) { - let hasImages = false; - - for (const uuid in images) { - if (images[uuid] instanceof HTMLImageElement) { - hasImages = true; - break; - } - } - - if (hasImages === false) onLoad(object); - } - - return object; - } - - async parseAsync(json) { - const animations = this.parseAnimations(json.animations); - const shapes = this.parseShapes(json.shapes); - const geometries = this.parseGeometries(json.geometries, shapes); - const images = await this.parseImagesAsync(json.images); - const textures = this.parseTextures(json.textures, images); - const materials = this.parseMaterials(json.materials, textures); - const object = this.parseObject(json.object, geometries, materials, textures, animations); - const skeletons = this.parseSkeletons(json.skeletons, object); - this.bindSkeletons(object, skeletons); - return object; - } - - parseShapes(json) { - const shapes = {}; - - if (json !== undefined) { - for (let i = 0, l = json.length; i < l; i++) { - const shape = new Shape().fromJSON(json[i]); - shapes[shape.uuid] = shape; - } - } - - return shapes; - } - - parseSkeletons(json, object) { - const skeletons = {}; - const bones = {}; // generate bone lookup table - - object.traverse(function (child) { - if (child.isBone) bones[child.uuid] = child; - }); // create skeletons - - if (json !== undefined) { - for (let i = 0, l = json.length; i < l; i++) { - const skeleton = new Skeleton().fromJSON(json[i], bones); - skeletons[skeleton.uuid] = skeleton; - } - } - - return skeletons; - } - - parseGeometries(json, shapes) { - const geometries = {}; - - if (json !== undefined) { - const bufferGeometryLoader = new BufferGeometryLoader(); - - for (let i = 0, l = json.length; i < l; i++) { - let geometry; - const data = json[i]; - - switch (data.type) { - case 'BufferGeometry': - case 'InstancedBufferGeometry': - geometry = bufferGeometryLoader.parse(data); - break; - - case 'Geometry': - console.error('THREE.ObjectLoader: The legacy Geometry type is no longer supported.'); - break; - - default: - if (data.type in Geometries) { - geometry = Geometries[data.type].fromJSON(data, shapes); - } else { - console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); - } - - } - - geometry.uuid = data.uuid; - if (data.name !== undefined) geometry.name = data.name; - if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData; - geometries[data.uuid] = geometry; - } - } - - return geometries; - } - - parseMaterials(json, textures) { - const cache = {}; // MultiMaterial - - const materials = {}; - - if (json !== undefined) { - const loader = new MaterialLoader(); - loader.setTextures(textures); - - for (let i = 0, l = json.length; i < l; i++) { - const data = json[i]; - - if (data.type === 'MultiMaterial') { - // Deprecated - const array = []; - - for (let j = 0; j < data.materials.length; j++) { - const material = data.materials[j]; - - if (cache[material.uuid] === undefined) { - cache[material.uuid] = loader.parse(material); - } - - array.push(cache[material.uuid]); - } - - materials[data.uuid] = array; - } else { - if (cache[data.uuid] === undefined) { - cache[data.uuid] = loader.parse(data); - } - - materials[data.uuid] = cache[data.uuid]; - } - } - } - - return materials; - } - - parseAnimations(json) { - const animations = {}; - - if (json !== undefined) { - for (let i = 0; i < json.length; i++) { - const data = json[i]; - const clip = AnimationClip.parse(data); - animations[clip.uuid] = clip; - } - } - - return animations; - } - - parseImages(json, onLoad) { - const scope = this; - const images = {}; - let loader; - - function loadImage(url) { - scope.manager.itemStart(url); - return loader.load(url, function () { - scope.manager.itemEnd(url); - }, undefined, function () { - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - } - - function deserializeImage(image) { - if (typeof image === 'string') { - const url = image; - const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; - return loadImage(path); - } else { - if (image.data) { - return { - data: getTypedArray(image.type, image.data), - width: image.width, - height: image.height - }; - } else { - return null; - } - } - } - - if (json !== undefined && json.length > 0) { - const manager = new LoadingManager(onLoad); - loader = new ImageLoader(manager); - loader.setCrossOrigin(this.crossOrigin); - - for (let i = 0, il = json.length; i < il; i++) { - const image = json[i]; - const url = image.url; - - if (Array.isArray(url)) { - // load array of images e.g CubeTexture - images[image.uuid] = []; - - for (let j = 0, jl = url.length; j < jl; j++) { - const currentUrl = url[j]; - const deserializedImage = deserializeImage(currentUrl); - - if (deserializedImage !== null) { - if (deserializedImage instanceof HTMLImageElement) { - images[image.uuid].push(deserializedImage); - } else { - // special case: handle array of data textures for cube textures - images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); - } - } - } - } else { - // load single image - const deserializedImage = deserializeImage(image.url); - - if (deserializedImage !== null) { - images[image.uuid] = deserializedImage; - } - } - } - } - - return images; - } - - async parseImagesAsync(json) { - const scope = this; - const images = {}; - let loader; - - async function deserializeImage(image) { - if (typeof image === 'string') { - const url = image; - const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; - return await loader.loadAsync(path); - } else { - if (image.data) { - return { - data: getTypedArray(image.type, image.data), - width: image.width, - height: image.height - }; - } else { - return null; - } - } - } - - if (json !== undefined && json.length > 0) { - loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - - for (let i = 0, il = json.length; i < il; i++) { - const image = json[i]; - const url = image.url; - - if (Array.isArray(url)) { - // load array of images e.g CubeTexture - images[image.uuid] = []; - - for (let j = 0, jl = url.length; j < jl; j++) { - const currentUrl = url[j]; - const deserializedImage = await deserializeImage(currentUrl); - - if (deserializedImage !== null) { - if (deserializedImage instanceof HTMLImageElement) { - images[image.uuid].push(deserializedImage); - } else { - // special case: handle array of data textures for cube textures - images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); - } - } - } - } else { - // load single image - const deserializedImage = await deserializeImage(image.url); - - if (deserializedImage !== null) { - images[image.uuid] = deserializedImage; - } - } - } - } - - return images; - } - - parseTextures(json, images) { - function parseConstant(value, type) { - if (typeof value === 'number') return value; - console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value); - return type[value]; - } - - const textures = {}; - - if (json !== undefined) { - for (let i = 0, l = json.length; i < l; i++) { - const data = json[i]; - - if (data.image === undefined) { - console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); - } - - if (images[data.image] === undefined) { - console.warn('THREE.ObjectLoader: Undefined image', data.image); - } - - let texture; - const image = images[data.image]; - - if (Array.isArray(image)) { - texture = new CubeTexture(image); - if (image.length === 6) texture.needsUpdate = true; - } else { - if (image && image.data) { - texture = new DataTexture(image.data, image.width, image.height); - } else { - texture = new Texture(image); - } - - if (image) texture.needsUpdate = true; // textures can have undefined image data - } - - texture.uuid = data.uuid; - if (data.name !== undefined) texture.name = data.name; - if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); - if (data.offset !== undefined) texture.offset.fromArray(data.offset); - if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat); - if (data.center !== undefined) texture.center.fromArray(data.center); - if (data.rotation !== undefined) texture.rotation = data.rotation; - - if (data.wrap !== undefined) { - texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); - texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); - } - - if (data.format !== undefined) texture.format = data.format; - if (data.type !== undefined) texture.type = data.type; - if (data.encoding !== undefined) texture.encoding = data.encoding; - if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); - if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); - if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy; - if (data.flipY !== undefined) texture.flipY = data.flipY; - if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha; - if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment; - textures[data.uuid] = texture; - } - } - - return textures; - } - - parseObject(data, geometries, materials, textures, animations) { - let object; - - function getGeometry(name) { - if (geometries[name] === undefined) { - console.warn('THREE.ObjectLoader: Undefined geometry', name); - } - - return geometries[name]; - } - - function getMaterial(name) { - if (name === undefined) return undefined; - - if (Array.isArray(name)) { - const array = []; - - for (let i = 0, l = name.length; i < l; i++) { - const uuid = name[i]; - - if (materials[uuid] === undefined) { - console.warn('THREE.ObjectLoader: Undefined material', uuid); - } - - array.push(materials[uuid]); - } - - return array; - } - - if (materials[name] === undefined) { - console.warn('THREE.ObjectLoader: Undefined material', name); - } - - return materials[name]; - } - - function getTexture(uuid) { - if (textures[uuid] === undefined) { - console.warn('THREE.ObjectLoader: Undefined texture', uuid); - } - - return textures[uuid]; - } - - let geometry, material; - - switch (data.type) { - case 'Scene': - object = new Scene(); - - if (data.background !== undefined) { - if (Number.isInteger(data.background)) { - object.background = new Color(data.background); - } else { - object.background = getTexture(data.background); - } - } - - if (data.environment !== undefined) { - object.environment = getTexture(data.environment); - } - - if (data.fog !== undefined) { - if (data.fog.type === 'Fog') { - object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); - } else if (data.fog.type === 'FogExp2') { - object.fog = new FogExp2(data.fog.color, data.fog.density); - } - } - - break; - - case 'PerspectiveCamera': - object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); - if (data.focus !== undefined) object.focus = data.focus; - if (data.zoom !== undefined) object.zoom = data.zoom; - if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge; - if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset; - if (data.view !== undefined) object.view = Object.assign({}, data.view); - break; - - case 'OrthographicCamera': - object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); - if (data.zoom !== undefined) object.zoom = data.zoom; - if (data.view !== undefined) object.view = Object.assign({}, data.view); - break; - - case 'AmbientLight': - object = new AmbientLight(data.color, data.intensity); - break; - - case 'DirectionalLight': - object = new DirectionalLight(data.color, data.intensity); - break; - - case 'PointLight': - object = new PointLight(data.color, data.intensity, data.distance, data.decay); - break; - - case 'RectAreaLight': - object = new RectAreaLight(data.color, data.intensity, data.width, data.height); - break; - - case 'SpotLight': - object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); - break; - - case 'HemisphereLight': - object = new HemisphereLight(data.color, data.groundColor, data.intensity); - break; - - case 'LightProbe': - object = new LightProbe().fromJSON(data); - break; - - case 'SkinnedMesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new SkinnedMesh(geometry, material); - if (data.bindMode !== undefined) object.bindMode = data.bindMode; - if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix); - if (data.skeleton !== undefined) object.skeleton = data.skeleton; - break; - - case 'Mesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new Mesh(geometry, material); - break; - - case 'InstancedMesh': - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - const count = data.count; - const instanceMatrix = data.instanceMatrix; - const instanceColor = data.instanceColor; - object = new InstancedMesh(geometry, material, count); - object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); - if (instanceColor !== undefined) object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize); - break; - - case 'LOD': - object = new LOD(); - break; - - case 'Line': - object = new Line(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'LineLoop': - object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'LineSegments': - object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'PointCloud': - case 'Points': - object = new Points(getGeometry(data.geometry), getMaterial(data.material)); - break; - - case 'Sprite': - object = new Sprite(getMaterial(data.material)); - break; - - case 'Group': - object = new Group(); - break; - - case 'Bone': - object = new Bone(); - break; - - default: - object = new Object3D(); - } - - object.uuid = data.uuid; - if (data.name !== undefined) object.name = data.name; - - if (data.matrix !== undefined) { - object.matrix.fromArray(data.matrix); - if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate; - if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); - } else { - if (data.position !== undefined) object.position.fromArray(data.position); - if (data.rotation !== undefined) object.rotation.fromArray(data.rotation); - if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion); - if (data.scale !== undefined) object.scale.fromArray(data.scale); - } - - if (data.castShadow !== undefined) object.castShadow = data.castShadow; - if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow; - - if (data.shadow) { - if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias; - if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias; - if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius; - if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize); - if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera); - } - - if (data.visible !== undefined) object.visible = data.visible; - if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled; - if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder; - if (data.userData !== undefined) object.userData = data.userData; - if (data.layers !== undefined) object.layers.mask = data.layers; - - if (data.children !== undefined) { - const children = data.children; - - for (let i = 0; i < children.length; i++) { - object.add(this.parseObject(children[i], geometries, materials, textures, animations)); - } - } - - if (data.animations !== undefined) { - const objectAnimations = data.animations; - - for (let i = 0; i < objectAnimations.length; i++) { - const uuid = objectAnimations[i]; - object.animations.push(animations[uuid]); - } - } - - if (data.type === 'LOD') { - if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate; - const levels = data.levels; - - for (let l = 0; l < levels.length; l++) { - const level = levels[l]; - const child = object.getObjectByProperty('uuid', level.object); - - if (child !== undefined) { - object.addLevel(child, level.distance); - } - } - } - - return object; - } - - bindSkeletons(object, skeletons) { - if (Object.keys(skeletons).length === 0) return; - object.traverse(function (child) { - if (child.isSkinnedMesh === true && child.skeleton !== undefined) { - const skeleton = skeletons[child.skeleton]; - - if (skeleton === undefined) { - console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton); - } else { - child.bind(skeleton, child.bindMatrix); - } - } - }); - } - - /* DEPRECATED */ - - - setTexturePath(value) { - console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().'); - return this.setResourcePath(value); - } - - } - - const TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - const TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - const TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - LinearFilter: LinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter - }; - - class ImageBitmapLoader extends Loader { - constructor(manager) { - super(manager); - - if (typeof createImageBitmap === 'undefined') { - console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'); - } - - if (typeof fetch === 'undefined') { - console.warn('THREE.ImageBitmapLoader: fetch() not supported.'); - } - - this.options = { - premultiplyAlpha: 'none' - }; - } - - setOptions(options) { - this.options = options; - return this; - } - - load(url, onLoad, onProgress, onError) { - if (url === undefined) url = ''; - if (this.path !== undefined) url = this.path + url; - url = this.manager.resolveURL(url); - const scope = this; - const cached = Cache.get(url); - - if (cached !== undefined) { - scope.manager.itemStart(url); - setTimeout(function () { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } - - const fetchOptions = {}; - fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include'; - fetchOptions.headers = this.requestHeader; - fetch(url, fetchOptions).then(function (res) { - return res.blob(); - }).then(function (blob) { - return createImageBitmap(blob, Object.assign(scope.options, { - colorSpaceConversion: 'none' - })); - }).then(function (imageBitmap) { - Cache.add(url, imageBitmap); - if (onLoad) onLoad(imageBitmap); - scope.manager.itemEnd(url); - }).catch(function (e) { - if (onError) onError(e); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - scope.manager.itemStart(url); - } - - } - - ImageBitmapLoader.prototype.isImageBitmapLoader = true; - - class ShapePath { - constructor() { - this.type = 'ShapePath'; - this.color = new Color(); - this.subPaths = []; - this.currentPath = null; - } - - moveTo(x, y) { - this.currentPath = new Path(); - this.subPaths.push(this.currentPath); - this.currentPath.moveTo(x, y); - return this; - } - - lineTo(x, y) { - this.currentPath.lineTo(x, y); - return this; - } - - quadraticCurveTo(aCPx, aCPy, aX, aY) { - this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); - return this; - } - - bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); - return this; - } - - splineThru(pts) { - this.currentPath.splineThru(pts); - return this; - } - - toShapes(isCCW, noHoles) { - function toShapesNoHoles(inSubpaths) { - const shapes = []; - - for (let i = 0, l = inSubpaths.length; i < l; i++) { - const tmpPath = inSubpaths[i]; - const tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push(tmpShape); - } - - return shapes; - } - - function isPointInsidePolygon(inPt, inPolygon) { - const polyLen = inPolygon.length; // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - - let inside = false; - - for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) { - let edgeLowPt = inPolygon[p]; - let edgeHighPt = inPolygon[q]; - let edgeDx = edgeHighPt.x - edgeLowPt.x; - let edgeDy = edgeHighPt.y - edgeLowPt.y; - - if (Math.abs(edgeDy) > Number.EPSILON) { - // not parallel - if (edgeDy < 0) { - edgeLowPt = inPolygon[q]; - edgeDx = -edgeDx; - edgeHighPt = inPolygon[p]; - edgeDy = -edgeDy; - } - - if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; - - if (inPt.y === edgeLowPt.y) { - if (inPt.x === edgeLowPt.x) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - } else { - const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); - if (perpEdge === 0) return true; // inPt is on contour ? - - if (perpEdge < 0) continue; - inside = !inside; // true intersection left of inPt - } - } else { - // parallel or collinear - if (inPt.y !== edgeLowPt.y) continue; // parallel - // edge lies on the same horizontal line as inPt - - if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; // inPt: Point on contour ! - // continue; - } - } - - return inside; - } - - const isClockWise = ShapeUtils.isClockWise; - const subPaths = this.subPaths; - if (subPaths.length === 0) return []; - if (noHoles === true) return toShapesNoHoles(subPaths); - let solid, tmpPath, tmpShape; - const shapes = []; - - if (subPaths.length === 1) { - tmpPath = subPaths[0]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push(tmpShape); - return shapes; - } - - let holesFirst = !isClockWise(subPaths[0].getPoints()); - holesFirst = isCCW ? !holesFirst : holesFirst; // console.log("Holes first", holesFirst); - - const betterShapeHoles = []; - const newShapes = []; - let newShapeHoles = []; - let mainIdx = 0; - let tmpPoints; - newShapes[mainIdx] = undefined; - newShapeHoles[mainIdx] = []; - - for (let i = 0, l = subPaths.length; i < l; i++) { - tmpPath = subPaths[i]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise(tmpPoints); - solid = isCCW ? !solid : solid; - - if (solid) { - if (!holesFirst && newShapes[mainIdx]) mainIdx++; - newShapes[mainIdx] = { - s: new Shape(), - p: tmpPoints - }; - newShapes[mainIdx].s.curves = tmpPath.curves; - if (holesFirst) mainIdx++; - newShapeHoles[mainIdx] = []; //console.log('cw', i); - } else { - newShapeHoles[mainIdx].push({ - h: tmpPath, - p: tmpPoints[0] - }); //console.log('ccw', i); - } - } // only Holes? -> probably all Shapes with wrong orientation - - - if (!newShapes[0]) return toShapesNoHoles(subPaths); - - if (newShapes.length > 1) { - let ambiguous = false; - const toChange = []; - - for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { - betterShapeHoles[sIdx] = []; - } - - for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { - const sho = newShapeHoles[sIdx]; - - for (let hIdx = 0; hIdx < sho.length; hIdx++) { - const ho = sho[hIdx]; - let hole_unassigned = true; - - for (let s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { - if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { - if (sIdx !== s2Idx) toChange.push({ - froms: sIdx, - tos: s2Idx, - hole: hIdx - }); - - if (hole_unassigned) { - hole_unassigned = false; - betterShapeHoles[s2Idx].push(ho); - } else { - ambiguous = true; - } - } - } - - if (hole_unassigned) { - betterShapeHoles[sIdx].push(ho); - } - } - } // console.log("ambiguous: ", ambiguous); - - - if (toChange.length > 0) { - // console.log("to change: ", toChange); - if (!ambiguous) newShapeHoles = betterShapeHoles; - } - } - - let tmpHoles; - - for (let i = 0, il = newShapes.length; i < il; i++) { - tmpShape = newShapes[i].s; - shapes.push(tmpShape); - tmpHoles = newShapeHoles[i]; - - for (let j = 0, jl = tmpHoles.length; j < jl; j++) { - tmpShape.holes.push(tmpHoles[j].h); - } - } //console.log("shape", shapes); - - - return shapes; - } - - } - - class Font { - constructor(data) { - this.type = 'Font'; - this.data = data; - } - - generateShapes(text, size = 100) { - const shapes = []; - const paths = createPaths(text, size, this.data); - - for (let p = 0, pl = paths.length; p < pl; p++) { - Array.prototype.push.apply(shapes, paths[p].toShapes()); - } - - return shapes; - } - - } - - function createPaths(text, size, data) { - const chars = Array.from(text); - const scale = size / data.resolution; - const line_height = (data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale; - const paths = []; - let offsetX = 0, - offsetY = 0; - - for (let i = 0; i < chars.length; i++) { - const char = chars[i]; - - if (char === '\n') { - offsetX = 0; - offsetY -= line_height; - } else { - const ret = createPath(char, scale, offsetX, offsetY, data); - offsetX += ret.offsetX; - paths.push(ret.path); - } - } - - return paths; - } - - function createPath(char, scale, offsetX, offsetY, data) { - const glyph = data.glyphs[char] || data.glyphs['?']; - - if (!glyph) { - console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.'); - return; - } - - const path = new ShapePath(); - let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if (glyph.o) { - const outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(' ')); - - for (let i = 0, l = outline.length; i < l;) { - const action = outline[i++]; - - switch (action) { - case 'm': - // moveTo - x = outline[i++] * scale + offsetX; - y = outline[i++] * scale + offsetY; - path.moveTo(x, y); - break; - - case 'l': - // lineTo - x = outline[i++] * scale + offsetX; - y = outline[i++] * scale + offsetY; - path.lineTo(x, y); - break; - - case 'q': - // quadraticCurveTo - cpx = outline[i++] * scale + offsetX; - cpy = outline[i++] * scale + offsetY; - cpx1 = outline[i++] * scale + offsetX; - cpy1 = outline[i++] * scale + offsetY; - path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); - break; - - case 'b': - // bezierCurveTo - cpx = outline[i++] * scale + offsetX; - cpy = outline[i++] * scale + offsetY; - cpx1 = outline[i++] * scale + offsetX; - cpy1 = outline[i++] * scale + offsetY; - cpx2 = outline[i++] * scale + offsetX; - cpy2 = outline[i++] * scale + offsetY; - path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy); - break; - } - } - } - - return { - offsetX: glyph.ha * scale, - path: path - }; - } - - Font.prototype.isFont = true; - - class FontLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function (text) { - let json; - - try { - json = JSON.parse(text); - } catch (e) { - console.warn('THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.'); - json = JSON.parse(text.substring(65, text.length - 2)); - } - - const font = scope.parse(json); - if (onLoad) onLoad(font); - }, onProgress, onError); - } - - parse(json) { - return new Font(json); - } - - } - - let _context; - - const AudioContext = { - getContext: function () { - if (_context === undefined) { - _context = new (window.AudioContext || window.webkitAudioContext)(); - } - - return _context; - }, - setContext: function (value) { - _context = value; - } - }; - - class AudioLoader extends Loader { - constructor(manager) { - super(manager); - } - - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(this.manager); - loader.setResponseType('arraybuffer'); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function (buffer) { - try { - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - const bufferCopy = buffer.slice(0); - const context = AudioContext.getContext(); - context.decodeAudioData(bufferCopy, function (audioBuffer) { - onLoad(audioBuffer); - }); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - - scope.manager.itemError(url); - } - }, onProgress, onError); - } - - } - - class HemisphereLightProbe extends LightProbe { - constructor(skyColor, groundColor, intensity = 1) { - super(undefined, intensity); - const color1 = new Color().set(skyColor); - const color2 = new Color().set(groundColor); - const sky = new Vector3(color1.r, color1.g, color1.b); - const ground = new Vector3(color2.r, color2.g, color2.b); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); - - const c0 = Math.sqrt(Math.PI); - const c1 = c0 * Math.sqrt(0.75); - this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0); - this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1); - } - - } - - HemisphereLightProbe.prototype.isHemisphereLightProbe = true; - - class AmbientLightProbe extends LightProbe { - constructor(color, intensity = 1) { - super(undefined, intensity); - const color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); - - this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); - } - - } - - AmbientLightProbe.prototype.isAmbientLightProbe = true; - - const _eyeRight = /*@__PURE__*/new Matrix4(); - - const _eyeLeft = /*@__PURE__*/new Matrix4(); - - class StereoCamera { - constructor() { - this.type = 'StereoCamera'; - this.aspect = 1; - this.eyeSep = 0.064; - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable(1); - this.cameraL.matrixAutoUpdate = false; - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable(2); - this.cameraR.matrixAutoUpdate = false; - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - } - - update(camera) { - const cache = this._cache; - const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - - if (needsUpdate) { - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - const projectionMatrix = camera.projectionMatrix.clone(); - const eyeSepHalf = cache.eyeSep / 2; - const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - const ymax = cache.near * Math.tan(DEG2RAD * cache.fov * 0.5) / cache.zoom; - let xmin, xmax; // translate xOffset - - _eyeLeft.elements[12] = -eyeSepHalf; - _eyeRight.elements[12] = eyeSepHalf; // for left eye - - xmin = -ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; - projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraL.projectionMatrix.copy(projectionMatrix); // for right eye - - xmin = -ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; - projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraR.projectionMatrix.copy(projectionMatrix); - } - - this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); - this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); - } - - } - - class Clock { - constructor(autoStart = true) { - this.autoStart = autoStart; - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - this.running = false; - } - - start() { - this.startTime = now(); - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - } - - stop() { - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - } - - getElapsedTime() { - this.getDelta(); - return this.elapsedTime; - } - - getDelta() { - let diff = 0; - - if (this.autoStart && !this.running) { - this.start(); - return 0; - } - - if (this.running) { - const newTime = now(); - diff = (newTime - this.oldTime) / 1000; - this.oldTime = newTime; - this.elapsedTime += diff; - } - - return diff; - } - - } - - function now() { - return (typeof performance === 'undefined' ? Date : performance).now(); // see #10732 - } - - const _position$1 = /*@__PURE__*/new Vector3(); - - const _quaternion$1 = /*@__PURE__*/new Quaternion(); - - const _scale$1 = /*@__PURE__*/new Vector3(); - - const _orientation$1 = /*@__PURE__*/new Vector3(); - - class AudioListener extends Object3D { - constructor() { - super(); - this.type = 'AudioListener'; - this.context = AudioContext.getContext(); - this.gain = this.context.createGain(); - this.gain.connect(this.context.destination); - this.filter = null; - this.timeDelta = 0; // private - - this._clock = new Clock(); - } - - getInput() { - return this.gain; - } - - removeFilter() { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - this.gain.connect(this.context.destination); - this.filter = null; - } - - return this; - } - - getFilter() { - return this.filter; - } - - setFilter(value) { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - } else { - this.gain.disconnect(this.context.destination); - } - - this.filter = value; - this.gain.connect(this.filter); - this.filter.connect(this.context.destination); - return this; - } - - getMasterVolume() { - return this.gain.gain.value; - } - - setMasterVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - } - - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - const listener = this.context.listener; - const up = this.up; - this.timeDelta = this._clock.getDelta(); - this.matrixWorld.decompose(_position$1, _quaternion$1, _scale$1); - - _orientation$1.set(0, 0, -1).applyQuaternion(_quaternion$1); - - if (listener.positionX) { - // code path for Chrome (see #14393) - const endTime = this.context.currentTime + this.timeDelta; - listener.positionX.linearRampToValueAtTime(_position$1.x, endTime); - listener.positionY.linearRampToValueAtTime(_position$1.y, endTime); - listener.positionZ.linearRampToValueAtTime(_position$1.z, endTime); - listener.forwardX.linearRampToValueAtTime(_orientation$1.x, endTime); - listener.forwardY.linearRampToValueAtTime(_orientation$1.y, endTime); - listener.forwardZ.linearRampToValueAtTime(_orientation$1.z, endTime); - listener.upX.linearRampToValueAtTime(up.x, endTime); - listener.upY.linearRampToValueAtTime(up.y, endTime); - listener.upZ.linearRampToValueAtTime(up.z, endTime); - } else { - listener.setPosition(_position$1.x, _position$1.y, _position$1.z); - listener.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z); - } - } - - } - - class Audio extends Object3D { - constructor(listener) { - super(); - this.type = 'Audio'; - this.listener = listener; - this.context = listener.context; - this.gain = this.context.createGain(); - this.gain.connect(listener.getInput()); - this.autoplay = false; - this.buffer = null; - this.detune = 0; - this.loop = false; - this.loopStart = 0; - this.loopEnd = 0; - this.offset = 0; - this.duration = undefined; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.source = null; - this.sourceType = 'empty'; - this._startedAt = 0; - this._progress = 0; - this._connected = false; - this.filters = []; - } - - getOutput() { - return this.gain; - } - - setNodeSource(audioNode) { - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - return this; - } - - setMediaElementSource(mediaElement) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource(mediaElement); - this.connect(); - return this; - } - - setMediaStreamSource(mediaStream) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaStreamNode'; - this.source = this.context.createMediaStreamSource(mediaStream); - this.connect(); - return this; - } - - setBuffer(audioBuffer) { - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - if (this.autoplay) this.play(); - return this; - } - - play(delay = 0) { - if (this.isPlaying === true) { - console.warn('THREE.Audio: Audio is already playing.'); - return; - } - - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this._startedAt = this.context.currentTime + delay; - const source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind(this); - source.start(this._startedAt, this._progress + this.offset, this.duration); - this.isPlaying = true; - this.source = source; - this.setDetune(this.detune); - this.setPlaybackRate(this.playbackRate); - return this.connect(); - } - - pause() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - if (this.isPlaying === true) { - // update current progress - this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate; - - if (this.loop === true) { - // ensure _progress does not exceed duration with looped audios - this._progress = this._progress % (this.duration || this.buffer.duration); - } - - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - } - - return this; - } - - stop() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this._progress = 0; - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - return this; - } - - connect() { - if (this.filters.length > 0) { - this.source.connect(this.filters[0]); - - for (let i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].connect(this.filters[i]); - } - - this.filters[this.filters.length - 1].connect(this.getOutput()); - } else { - this.source.connect(this.getOutput()); - } - - this._connected = true; - return this; - } - - disconnect() { - if (this.filters.length > 0) { - this.source.disconnect(this.filters[0]); - - for (let i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].disconnect(this.filters[i]); - } - - this.filters[this.filters.length - 1].disconnect(this.getOutput()); - } else { - this.source.disconnect(this.getOutput()); - } - - this._connected = false; - return this; - } - - getFilters() { - return this.filters; - } - - setFilters(value) { - if (!value) value = []; - - if (this._connected === true) { - this.disconnect(); - this.filters = value.slice(); - this.connect(); - } else { - this.filters = value.slice(); - } - - return this; - } - - setDetune(value) { - this.detune = value; - if (this.source.detune === undefined) return; // only set detune when available - - if (this.isPlaying === true) { - this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); - } - - return this; - } - - getDetune() { - return this.detune; - } - - getFilter() { - return this.getFilters()[0]; - } - - setFilter(filter) { - return this.setFilters(filter ? [filter] : []); - } - - setPlaybackRate(value) { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this.playbackRate = value; - - if (this.isPlaying === true) { - this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); - } - - return this; - } - - getPlaybackRate() { - return this.playbackRate; - } - - onEnded() { - this.isPlaying = false; - } - - getLoop() { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return false; - } - - return this.loop; - } - - setLoop(value) { - if (this.hasPlaybackControl === false) { - console.warn('THREE.Audio: this Audio has no playback control.'); - return; - } - - this.loop = value; - - if (this.isPlaying === true) { - this.source.loop = this.loop; - } - - return this; - } - - setLoopStart(value) { - this.loopStart = value; - return this; - } - - setLoopEnd(value) { - this.loopEnd = value; - return this; - } - - getVolume() { - return this.gain.gain.value; - } - - setVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - } - - } - - const _position = /*@__PURE__*/new Vector3(); - - const _quaternion = /*@__PURE__*/new Quaternion(); - - const _scale = /*@__PURE__*/new Vector3(); - - const _orientation = /*@__PURE__*/new Vector3(); - - class PositionalAudio extends Audio { - constructor(listener) { - super(listener); - this.panner = this.context.createPanner(); - this.panner.panningModel = 'HRTF'; - this.panner.connect(this.gain); - } - - getOutput() { - return this.panner; - } - - getRefDistance() { - return this.panner.refDistance; - } - - setRefDistance(value) { - this.panner.refDistance = value; - return this; - } - - getRolloffFactor() { - return this.panner.rolloffFactor; - } - - setRolloffFactor(value) { - this.panner.rolloffFactor = value; - return this; - } - - getDistanceModel() { - return this.panner.distanceModel; - } - - setDistanceModel(value) { - this.panner.distanceModel = value; - return this; - } - - getMaxDistance() { - return this.panner.maxDistance; - } - - setMaxDistance(value) { - this.panner.maxDistance = value; - return this; - } - - setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - return this; - } - - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - if (this.hasPlaybackControl === true && this.isPlaying === false) return; - this.matrixWorld.decompose(_position, _quaternion, _scale); - - _orientation.set(0, 0, 1).applyQuaternion(_quaternion); - - const panner = this.panner; - - if (panner.positionX) { - // code path for Chrome and Firefox (see #14393) - const endTime = this.context.currentTime + this.listener.timeDelta; - panner.positionX.linearRampToValueAtTime(_position.x, endTime); - panner.positionY.linearRampToValueAtTime(_position.y, endTime); - panner.positionZ.linearRampToValueAtTime(_position.z, endTime); - panner.orientationX.linearRampToValueAtTime(_orientation.x, endTime); - panner.orientationY.linearRampToValueAtTime(_orientation.y, endTime); - panner.orientationZ.linearRampToValueAtTime(_orientation.z, endTime); - } else { - panner.setPosition(_position.x, _position.y, _position.z); - panner.setOrientation(_orientation.x, _orientation.y, _orientation.z); - } - } - - } - - class AudioAnalyser { - constructor(audio, fftSize = 2048) { - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize; - this.data = new Uint8Array(this.analyser.frequencyBinCount); - audio.getOutput().connect(this.analyser); - } - - getFrequencyData() { - this.analyser.getByteFrequencyData(this.data); - return this.data; - } - - getAverageFrequency() { - let value = 0; - const data = this.getFrequencyData(); - - for (let i = 0; i < data.length; i++) { - value += data[i]; - } - - return value / data.length; - } - - } - - class PropertyMixer { - constructor(binding, typeName, valueSize) { - this.binding = binding; - this.valueSize = valueSize; - let mixFunction, mixFunctionAdditive, setIdentity; // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - // - // 'add' is used for additive cumulative results - // - // 'work' is optional and is only present for quaternion types. It is used - // to store intermediate quaternion multiplication results - - switch (typeName) { - case 'quaternion': - mixFunction = this._slerp; - mixFunctionAdditive = this._slerpAdditive; - setIdentity = this._setAdditiveIdentityQuaternion; - this.buffer = new Float64Array(valueSize * 6); - this._workIndex = 5; - break; - - case 'string': - case 'bool': - mixFunction = this._select; // Use the regular mix function and for additive on these types, - // additive is not relevant for non-numeric types - - mixFunctionAdditive = this._select; - setIdentity = this._setAdditiveIdentityOther; - this.buffer = new Array(valueSize * 5); - break; - - default: - mixFunction = this._lerp; - mixFunctionAdditive = this._lerpAdditive; - setIdentity = this._setAdditiveIdentityNumeric; - this.buffer = new Float64Array(valueSize * 5); - } - - this._mixBufferRegion = mixFunction; - this._mixBufferRegionAdditive = mixFunctionAdditive; - this._setIdentity = setIdentity; - this._origIndex = 3; - this._addIndex = 4; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - this.useCount = 0; - this.referenceCount = 0; - } // accumulate data in the 'incoming' region into 'accu' - - - accumulate(accuIndex, weight) { - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - const buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride; - let currentWeight = this.cumulativeWeight; - - if (currentWeight === 0) { - // accuN := incoming * weight - for (let i = 0; i !== stride; ++i) { - buffer[offset + i] = buffer[i]; - } - - currentWeight = weight; - } else { - // accuN := accuN + incoming * weight - currentWeight += weight; - const mix = weight / currentWeight; - - this._mixBufferRegion(buffer, offset, 0, mix, stride); - } - - this.cumulativeWeight = currentWeight; - } // accumulate data in the 'incoming' region into 'add' - - - accumulateAdditive(weight) { - const buffer = this.buffer, - stride = this.valueSize, - offset = stride * this._addIndex; - - if (this.cumulativeWeightAdditive === 0) { - // add = identity - this._setIdentity(); - } // add := add + incoming * weight - - - this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride); - - this.cumulativeWeightAdditive += weight; - } // apply the state of 'accu' to the binding when accus differ - - - apply(accuIndex) { - const stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - weight = this.cumulativeWeight, - weightAdditive = this.cumulativeWeightAdditive, - binding = this.binding; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - - if (weight < 1) { - // accuN := accuN + original * ( 1 - cumulativeWeight ) - const originalValueOffset = stride * this._origIndex; - - this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride); - } - - if (weightAdditive > 0) { - // accuN := accuN + additive accuN - this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride); - } - - for (let i = stride, e = stride + stride; i !== e; ++i) { - if (buffer[i] !== buffer[i + stride]) { - // value has changed -> update scene graph - binding.setValue(buffer, offset); - break; - } - } - } // remember the state of the bound property and copy it to both accus - - - saveOriginalState() { - const binding = this.binding; - const buffer = this.buffer, - stride = this.valueSize, - originalValueOffset = stride * this._origIndex; - binding.getValue(buffer, originalValueOffset); // accu[0..1] := orig -- initially detect changes against the original - - for (let i = stride, e = originalValueOffset; i !== e; ++i) { - buffer[i] = buffer[originalValueOffset + i % stride]; - } // Add to identity for additive - - - this._setIdentity(); - - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - } // apply the state previously taken via 'saveOriginalState' to the binding - - - restoreOriginalState() { - const originalValueOffset = this.valueSize * 3; - this.binding.setValue(this.buffer, originalValueOffset); - } - - _setAdditiveIdentityNumeric() { - const startIndex = this._addIndex * this.valueSize; - const endIndex = startIndex + this.valueSize; - - for (let i = startIndex; i < endIndex; i++) { - this.buffer[i] = 0; - } - } - - _setAdditiveIdentityQuaternion() { - this._setAdditiveIdentityNumeric(); - - this.buffer[this._addIndex * this.valueSize + 3] = 1; - } - - _setAdditiveIdentityOther() { - const startIndex = this._origIndex * this.valueSize; - const targetIndex = this._addIndex * this.valueSize; - - for (let i = 0; i < this.valueSize; i++) { - this.buffer[targetIndex + i] = this.buffer[startIndex + i]; - } - } // mix functions - - - _select(buffer, dstOffset, srcOffset, t, stride) { - if (t >= 0.5) { - for (let i = 0; i !== stride; ++i) { - buffer[dstOffset + i] = buffer[srcOffset + i]; - } - } - } - - _slerp(buffer, dstOffset, srcOffset, t) { - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); - } - - _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - const workOffset = this._workIndex * stride; // Store result in intermediate buffer offset - - Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); // Slerp to the intermediate result - - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t); - } - - _lerp(buffer, dstOffset, srcOffset, t, stride) { - const s = 1 - t; - - for (let i = 0; i !== stride; ++i) { - const j = dstOffset + i; - buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t; - } - } - - _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - for (let i = 0; i !== stride; ++i) { - const j = dstOffset + i; - buffer[j] = buffer[j] + buffer[srcOffset + i] * t; - } - } - - } - - // Characters [].:/ are reserved for track binding syntax. - const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - - const _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - - - const _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; - - const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']'; // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - - - const _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar); // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - - - const _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot); // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - - - const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar); // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - - - const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar); - - const _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$'); - - const _supportedObjectNames = ['material', 'materials', 'bones']; - - class Composite { - constructor(targetGroup, path, optionalParsedPath) { - const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_(path, parsedPath); - } - - getValue(array, offset) { - this.bind(); // bind all binding - - const firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[firstValidIndex]; // and only call .getValue on the first - - if (binding !== undefined) binding.getValue(array, offset); - } - - setValue(array, offset) { - const bindings = this._bindings; - - for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].setValue(array, offset); - } - } - - bind() { - const bindings = this._bindings; - - for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].bind(); - } - } - - unbind() { - const bindings = this._bindings; - - for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].unbind(); - } - } - - } // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - - - class PropertyBinding { - constructor(rootNode, path, parsedPath) { - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path); - this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode; - this.rootNode = rootNode; // initial state of these methods that calls 'bind' - - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - } - - static create(root, path, parsedPath) { - if (!(root && root.isAnimationObjectGroup)) { - return new PropertyBinding(root, path, parsedPath); - } else { - return new PropertyBinding.Composite(root, path, parsedPath); - } - } - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - - - static sanitizeNodeName(name) { - return name.replace(/\s/g, '_').replace(_reservedRe, ''); - } - - static parseTrackName(trackName) { - const matches = _trackRe.exec(trackName); - - if (!matches) { - throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName); - } - - const results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[2], - objectName: matches[3], - objectIndex: matches[4], - propertyName: matches[5], - // required - propertyIndex: matches[6] - }; - const lastDot = results.nodeName && results.nodeName.lastIndexOf('.'); - - if (lastDot !== undefined && lastDot !== -1) { - const objectName = results.nodeName.substring(lastDot + 1); // Object names must be checked against an allowlist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - - if (_supportedObjectNames.indexOf(objectName) !== -1) { - results.nodeName = results.nodeName.substring(0, lastDot); - results.objectName = objectName; - } - } - - if (results.propertyName === null || results.propertyName.length === 0) { - throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName); - } - - return results; - } - - static findNode(root, nodeName) { - if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { - return root; - } // search into skeleton bones. - - - if (root.skeleton) { - const bone = root.skeleton.getBoneByName(nodeName); - - if (bone !== undefined) { - return bone; - } - } // search into node subtree. - - - if (root.children) { - const searchNodeSubtree = function (children) { - for (let i = 0; i < children.length; i++) { - const childNode = children[i]; - - if (childNode.name === nodeName || childNode.uuid === nodeName) { - return childNode; - } - - const result = searchNodeSubtree(childNode.children); - if (result) return result; - } - - return null; - }; - - const subTreeNode = searchNodeSubtree(root.children); - - if (subTreeNode) { - return subTreeNode; - } - } - - return null; - } // these are used to "bind" a nonexistent property - - - _getValue_unavailable() { - } - - _setValue_unavailable() { - } // Getters - - - _getValue_direct(buffer, offset) { - buffer[offset] = this.targetObject[this.propertyName]; - } - - _getValue_array(buffer, offset) { - const source = this.resolvedProperty; - - for (let i = 0, n = source.length; i !== n; ++i) { - buffer[offset++] = source[i]; - } - } - - _getValue_arrayElement(buffer, offset) { - buffer[offset] = this.resolvedProperty[this.propertyIndex]; - } - - _getValue_toArray(buffer, offset) { - this.resolvedProperty.toArray(buffer, offset); - } // Direct - - - _setValue_direct(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - } - - _setValue_direct_setNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.needsUpdate = true; - } - - _setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - } // EntireArray - - - _setValue_array(buffer, offset) { - const dest = this.resolvedProperty; - - for (let i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - } - - _setValue_array_setNeedsUpdate(buffer, offset) { - const dest = this.resolvedProperty; - - for (let i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - - this.targetObject.needsUpdate = true; - } - - _setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { - const dest = this.resolvedProperty; - - for (let i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - - this.targetObject.matrixWorldNeedsUpdate = true; - } // ArrayElement - - - _setValue_arrayElement(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - } - - _setValue_arrayElement_setNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.needsUpdate = true; - } - - _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - } // HasToFromArray - - - _setValue_fromArray(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - } - - _setValue_fromArray_setNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.needsUpdate = true; - } - - _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.matrixWorldNeedsUpdate = true; - } - - _getValue_unbound(targetArray, offset) { - this.bind(); - this.getValue(targetArray, offset); - } - - _setValue_unbound(sourceArray, offset) { - this.bind(); - this.setValue(sourceArray, offset); - } // create getter / setter pair for a property in the scene graph - - - bind() { - let targetObject = this.node; - const parsedPath = this.parsedPath; - const objectName = parsedPath.objectName; - const propertyName = parsedPath.propertyName; - let propertyIndex = parsedPath.propertyIndex; - - if (!targetObject) { - targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode; - this.node = targetObject; - } // set fail state so we can just 'return' on error - - - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; // ensure there is a value node - - if (!targetObject) { - console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.'); - return; - } - - if (objectName) { - let objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials.... - - switch (objectName) { - case 'materials': - if (!targetObject.material) { - console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this); - return; - } - - if (!targetObject.material.materials) { - console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this); - return; - } - - targetObject = targetObject.material.materials; - break; - - case 'bones': - if (!targetObject.skeleton) { - console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this); - return; - } // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - - targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices. - - for (let i = 0; i < targetObject.length; i++) { - if (targetObject[i].name === objectIndex) { - objectIndex = i; - break; - } - } - - break; - - default: - if (targetObject[objectName] === undefined) { - console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this); - return; - } - - targetObject = targetObject[objectName]; - } - - if (objectIndex !== undefined) { - if (targetObject[objectIndex] === undefined) { - console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject); - return; - } - - targetObject = targetObject[objectIndex]; - } - } // resolve property - - - const nodeProperty = targetObject[propertyName]; - - if (nodeProperty === undefined) { - const nodeName = parsedPath.nodeName; - console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject); - return; - } // determine versioning scheme - - - let versioning = this.Versioning.None; - this.targetObject = targetObject; - - if (targetObject.needsUpdate !== undefined) { - // material - versioning = this.Versioning.NeedsUpdate; - } else if (targetObject.matrixWorldNeedsUpdate !== undefined) { - // node transform - versioning = this.Versioning.MatrixWorldNeedsUpdate; - } // determine how the property gets bound - - - let bindingType = this.BindingType.Direct; - - if (propertyIndex !== undefined) { - // access a sub element of the property array (only primitives are supported right now) - if (propertyName === 'morphTargetInfluences') { - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - // support resolving morphTarget names into indices. - if (!targetObject.geometry) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this); - return; - } - - if (targetObject.geometry.isBufferGeometry) { - if (!targetObject.geometry.morphAttributes) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); - return; - } - - if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { - propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; - } - } else { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this); - return; - } - } - - bindingType = this.BindingType.ArrayElement; - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - } else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) { - // must use copy for Object3D.Euler/Quaternion - bindingType = this.BindingType.HasFromToArray; - this.resolvedProperty = nodeProperty; - } else if (Array.isArray(nodeProperty)) { - bindingType = this.BindingType.EntireArray; - this.resolvedProperty = nodeProperty; - } else { - this.propertyName = propertyName; - } // select getter / setter - - - this.getValue = this.GetterByBindingType[bindingType]; - this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; - } - - unbind() { - this.node = null; // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - } - - } - - PropertyBinding.Composite = Composite; - PropertyBinding.prototype.BindingType = { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }; - PropertyBinding.prototype.Versioning = { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }; - PropertyBinding.prototype.GetterByBindingType = [PropertyBinding.prototype._getValue_direct, PropertyBinding.prototype._getValue_array, PropertyBinding.prototype._getValue_arrayElement, PropertyBinding.prototype._getValue_toArray]; - PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [[// Direct - PropertyBinding.prototype._setValue_direct, PropertyBinding.prototype._setValue_direct_setNeedsUpdate, PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate], [// EntireArray - PropertyBinding.prototype._setValue_array, PropertyBinding.prototype._setValue_array_setNeedsUpdate, PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate], [// ArrayElement - PropertyBinding.prototype._setValue_arrayElement, PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate], [// HasToFromArray - PropertyBinding.prototype._setValue_fromArray, PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]]; - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - */ - - class AnimationObjectGroup { - constructor() { - this.uuid = generateUUID(); // cached objects followed by the active ones - - this._objects = Array.prototype.slice.call(arguments); - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - const indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for (let i = 0, n = arguments.length; i !== n; ++i) { - indices[arguments[i].uuid] = i; - } - - this._paths = []; // inside: string - - this._parsedPaths = []; // inside: { we don't care, here } - - this._bindings = []; // inside: Array< PropertyBinding > - - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - const scope = this; - this.stats = { - objects: { - get total() { - return scope._objects.length; - }, - - get inUse() { - return this.total - scope.nCachedObjects_; - } - - }, - - get bindingsPerObject() { - return scope._bindings.length; - } - - }; - } - - add() { - const objects = this._objects, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length; - let knownObject = undefined, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_; - - for (let i = 0, n = arguments.length; i !== n; ++i) { - const object = arguments[i], - uuid = object.uuid; - let index = indicesByUUID[uuid]; - - if (index === undefined) { - // unknown object -> add it to the ACTIVE region - index = nObjects++; - indicesByUUID[uuid] = index; - objects.push(object); // accounting is done, now do the same for all bindings - - for (let j = 0, m = nBindings; j !== m; ++j) { - bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); - } - } else if (index < nCachedObjects) { - knownObject = objects[index]; // move existing object to the ACTIVE region - - const firstActiveIndex = --nCachedObjects, - lastCachedObject = objects[firstActiveIndex]; - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; - indicesByUUID[uuid] = firstActiveIndex; - objects[firstActiveIndex] = object; // accounting is done, now do the same for all bindings - - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j], - lastCached = bindingsForPath[firstActiveIndex]; - let binding = bindingsForPath[index]; - bindingsForPath[index] = lastCached; - - if (binding === undefined) { - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - binding = new PropertyBinding(object, paths[j], parsedPaths[j]); - } - - bindingsForPath[firstActiveIndex] = binding; - } - } else if (objects[index] !== knownObject) { - console.error('THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.'); - } // else the object is already where we want it to be - - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - } - - remove() { - const objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - let nCachedObjects = this.nCachedObjects_; - - for (let i = 0, n = arguments.length; i !== n; ++i) { - const object = arguments[i], - uuid = object.uuid, - index = indicesByUUID[uuid]; - - if (index !== undefined && index >= nCachedObjects) { - // move existing object into the CACHED region - const lastCachedIndex = nCachedObjects++, - firstActiveObject = objects[lastCachedIndex]; - indicesByUUID[firstActiveObject.uuid] = index; - objects[index] = firstActiveObject; - indicesByUUID[uuid] = lastCachedIndex; - objects[lastCachedIndex] = object; // accounting is done, now do the same for all bindings - - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j], - firstActive = bindingsForPath[lastCachedIndex], - binding = bindingsForPath[index]; - bindingsForPath[index] = firstActive; - bindingsForPath[lastCachedIndex] = binding; - } - } - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - } // remove & forget - - - uncache() { - const objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - let nCachedObjects = this.nCachedObjects_, - nObjects = objects.length; - - for (let i = 0, n = arguments.length; i !== n; ++i) { - const object = arguments[i], - uuid = object.uuid, - index = indicesByUUID[uuid]; - - if (index !== undefined) { - delete indicesByUUID[uuid]; - - if (index < nCachedObjects) { - // object is cached, shrink the CACHED region - const firstActiveIndex = --nCachedObjects, - lastCachedObject = objects[firstActiveIndex], - lastIndex = --nObjects, - lastObject = objects[lastIndex]; // last cached object takes this object's place - - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; // last object goes to the activated slot and pop - - indicesByUUID[lastObject.uuid] = firstActiveIndex; - objects[firstActiveIndex] = lastObject; - objects.pop(); // accounting is done, now do the same for all bindings - - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j], - lastCached = bindingsForPath[firstActiveIndex], - last = bindingsForPath[lastIndex]; - bindingsForPath[index] = lastCached; - bindingsForPath[firstActiveIndex] = last; - bindingsForPath.pop(); - } - } else { - // object is active, just swap with the last and pop - const lastIndex = --nObjects, - lastObject = objects[lastIndex]; - - if (lastIndex > 0) { - indicesByUUID[lastObject.uuid] = index; - } - - objects[index] = lastObject; - objects.pop(); // accounting is done, now do the same for all bindings - - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j]; - bindingsForPath[index] = bindingsForPath[lastIndex]; - bindingsForPath.pop(); - } - } // cached or active - - } // if object is known - - } // for arguments - - - this.nCachedObjects_ = nCachedObjects; - } // Internal interface used by befriended PropertyBinding.Composite: - - - subscribe_(path, parsedPath) { - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - const indicesByPath = this._bindingsIndicesByPath; - let index = indicesByPath[path]; - const bindings = this._bindings; - if (index !== undefined) return bindings[index]; - const paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array(nObjects); - index = bindings.length; - indicesByPath[path] = index; - paths.push(path); - parsedPaths.push(parsedPath); - bindings.push(bindingsForPath); - - for (let i = nCachedObjects, n = objects.length; i !== n; ++i) { - const object = objects[i]; - bindingsForPath[i] = new PropertyBinding(object, path, parsedPath); - } - - return bindingsForPath; - } - - unsubscribe_(path) { - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - const indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[path]; - - if (index !== undefined) { - const paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[lastBindingsIndex], - lastBindingsPath = path[lastBindingsIndex]; - indicesByPath[lastBindingsPath] = index; - bindings[index] = lastBindings; - bindings.pop(); - parsedPaths[index] = parsedPaths[lastBindingsIndex]; - parsedPaths.pop(); - paths[index] = paths[lastBindingsIndex]; - paths.pop(); - } - } - - } - - AnimationObjectGroup.prototype.isAnimationObjectGroup = true; - - class AnimationAction { - constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) { - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot; - this.blendMode = blendMode; - const tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array(nTracks); - const interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for (let i = 0; i !== nTracks; ++i) { - const interpolant = tracks[i].createInterpolant(null); - interpolants[i] = interpolant; - interpolant.settings = interpolantSettings; - } - - this._interpolantSettings = interpolantSettings; - this._interpolants = interpolants; // bound by the mixer - // inside: PropertyMixer (managed by the mixer) - - this._propertyBindings = new Array(nTracks); - this._cacheIndex = null; // for the memory manager - - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - this.loop = LoopRepeat; - this._loopCount = -1; // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - - this._startTime = null; // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - - this.time = 0; - this.timeScale = 1; - this._effectiveTimeScale = 1; - this.weight = 1; - this._effectiveWeight = 1; - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false; // keep feeding the last frame? - - this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate - - this.zeroSlopeAtEnd = true; // clips for start, loop and end - } // State & Scheduling - - - play() { - this._mixer._activateAction(this); - - return this; - } - - stop() { - this._mixer._deactivateAction(this); - - return this.reset(); - } - - reset() { - this.paused = false; - this.enabled = true; - this.time = 0; // restart clip - - this._loopCount = -1; // forget previous loops - - this._startTime = null; // forget scheduling - - return this.stopFading().stopWarping(); - } - - isRunning() { - return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); - } // return true when play has been called - - - isScheduled() { - return this._mixer._isActiveAction(this); - } - - startAt(time) { - this._startTime = time; - return this; - } - - setLoop(mode, repetitions) { - this.loop = mode; - this.repetitions = repetitions; - return this; - } // Weight - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - - - setEffectiveWeight(weight) { - this.weight = weight; // note: same logic as when updated at runtime - - this._effectiveWeight = this.enabled ? weight : 0; - return this.stopFading(); - } // return the weight considering fading and .enabled - - - getEffectiveWeight() { - return this._effectiveWeight; - } - - fadeIn(duration) { - return this._scheduleFading(duration, 0, 1); - } - - fadeOut(duration) { - return this._scheduleFading(duration, 1, 0); - } - - crossFadeFrom(fadeOutAction, duration, warp) { - fadeOutAction.fadeOut(duration); - this.fadeIn(duration); - - if (warp) { - const fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - fadeOutAction.warp(1.0, startEndRatio, duration); - this.warp(endStartRatio, 1.0, duration); - } - - return this; - } - - crossFadeTo(fadeInAction, duration, warp) { - return fadeInAction.crossFadeFrom(this, duration, warp); - } - - stopFading() { - const weightInterpolant = this._weightInterpolant; - - if (weightInterpolant !== null) { - this._weightInterpolant = null; - - this._mixer._takeBackControlInterpolant(weightInterpolant); - } - - return this; - } // Time Scale Control - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - - - setEffectiveTimeScale(timeScale) { - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - return this.stopWarping(); - } // return the time scale considering warping and .paused - - - getEffectiveTimeScale() { - return this._effectiveTimeScale; - } - - setDuration(duration) { - this.timeScale = this._clip.duration / duration; - return this.stopWarping(); - } - - syncWith(action) { - this.time = action.time; - this.timeScale = action.timeScale; - return this.stopWarping(); - } - - halt(duration) { - return this.warp(this._effectiveTimeScale, 0, duration); - } - - warp(startTimeScale, endTimeScale, duration) { - const mixer = this._mixer, - now = mixer.time, - timeScale = this.timeScale; - let interpolant = this._timeScaleInterpolant; - - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - } - - const times = interpolant.parameterPositions, - values = interpolant.sampleValues; - times[0] = now; - times[1] = now + duration; - values[0] = startTimeScale / timeScale; - values[1] = endTimeScale / timeScale; - return this; - } - - stopWarping() { - const timeScaleInterpolant = this._timeScaleInterpolant; - - if (timeScaleInterpolant !== null) { - this._timeScaleInterpolant = null; - - this._mixer._takeBackControlInterpolant(timeScaleInterpolant); - } - - return this; - } // Object Accessors - - - getMixer() { - return this._mixer; - } - - getClip() { - return this._clip; - } - - getRoot() { - return this._localRoot || this._mixer._root; - } // Interna - - - _update(time, deltaTime, timeDirection, accuIndex) { - // called by the mixer - if (!this.enabled) { - // call ._updateWeight() to update ._effectiveWeight - this._updateWeight(time); - - return; - } - - const startTime = this._startTime; - - if (startTime !== null) { - // check for scheduled start of action - const timeRunning = (time - startTime) * timeDirection; - - if (timeRunning < 0 || timeDirection === 0) { - return; // yet to come / don't decide when delta = 0 - } // start - - - this._startTime = null; // unschedule - - deltaTime = timeDirection * timeRunning; - } // apply time scale and advance time - - - deltaTime *= this._updateTimeScale(time); - - const clipTime = this._updateTime(deltaTime); // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - - const weight = this._updateWeight(time); - - if (weight > 0) { - const interpolants = this._interpolants; - const propertyMixers = this._propertyBindings; - - switch (this.blendMode) { - case AdditiveAnimationBlendMode: - for (let j = 0, m = interpolants.length; j !== m; ++j) { - interpolants[j].evaluate(clipTime); - propertyMixers[j].accumulateAdditive(weight); - } - - break; - - case NormalAnimationBlendMode: - default: - for (let j = 0, m = interpolants.length; j !== m; ++j) { - interpolants[j].evaluate(clipTime); - propertyMixers[j].accumulate(accuIndex, weight); - } - - } - } - } - - _updateWeight(time) { - let weight = 0; - - if (this.enabled) { - weight = this.weight; - const interpolant = this._weightInterpolant; - - if (interpolant !== null) { - const interpolantValue = interpolant.evaluate(time)[0]; - weight *= interpolantValue; - - if (time > interpolant.parameterPositions[1]) { - this.stopFading(); - - if (interpolantValue === 0) { - // faded out, disable - this.enabled = false; - } - } - } - } - - this._effectiveWeight = weight; - return weight; - } - - _updateTimeScale(time) { - let timeScale = 0; - - if (!this.paused) { - timeScale = this.timeScale; - const interpolant = this._timeScaleInterpolant; - - if (interpolant !== null) { - const interpolantValue = interpolant.evaluate(time)[0]; - timeScale *= interpolantValue; - - if (time > interpolant.parameterPositions[1]) { - this.stopWarping(); - - if (timeScale === 0) { - // motion has halted, pause - this.paused = true; - } else { - // warp done - apply final time scale - this.timeScale = timeScale; - } - } - } - } - - this._effectiveTimeScale = timeScale; - return timeScale; - } - - _updateTime(deltaTime) { - const duration = this._clip.duration; - const loop = this.loop; - let time = this.time + deltaTime; - let loopCount = this._loopCount; - const pingPong = loop === LoopPingPong; - - if (deltaTime === 0) { - if (loopCount === -1) return time; - return pingPong && (loopCount & 1) === 1 ? duration - time : time; - } - - if (loop === LoopOnce) { - if (loopCount === -1) { - // just started - this._loopCount = 0; - - this._setEndings(true, true, false); - } - - handle_stop: { - if (time >= duration) { - time = duration; - } else if (time < 0) { - time = 0; - } else { - this.time = time; - break handle_stop; - } - - if (this.clampWhenFinished) this.paused = true; else this.enabled = false; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: deltaTime < 0 ? -1 : 1 - }); - } - } else { - // repetitive Repeat or PingPong - if (loopCount === -1) { - // just started - if (deltaTime >= 0) { - loopCount = 0; - - this._setEndings(true, this.repetitions === 0, pingPong); - } else { - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - this._setEndings(this.repetitions === 0, true, pingPong); - } - } - - if (time >= duration || time < 0) { - // wrap around - const loopDelta = Math.floor(time / duration); // signed - - time -= duration * loopDelta; - loopCount += Math.abs(loopDelta); - const pending = this.repetitions - loopCount; - - if (pending <= 0) { - // have to stop (switch state, clamp time, fire event) - if (this.clampWhenFinished) this.paused = true; else this.enabled = false; - time = deltaTime > 0 ? duration : 0; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: deltaTime > 0 ? 1 : -1 - }); - } else { - // keep running - if (pending === 1) { - // entering the last round - const atStart = deltaTime < 0; - - this._setEndings(atStart, !atStart, pingPong); - } else { - this._setEndings(false, false, pingPong); - } - - this._loopCount = loopCount; - this.time = time; - - this._mixer.dispatchEvent({ - type: 'loop', - action: this, - loopDelta: loopDelta - }); - } - } else { - this.time = time; - } - - if (pingPong && (loopCount & 1) === 1) { - // invert time for the "pong round" - return duration - time; - } - } - - return time; - } - - _setEndings(atStart, atEnd, pingPong) { - const settings = this._interpolantSettings; - - if (pingPong) { - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - } else { - // assuming for LoopOnce atStart == atEnd == true - if (atStart) { - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingStart = WrapAroundEnding; - } - - if (atEnd) { - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingEnd = WrapAroundEnding; - } - } - } - - _scheduleFading(duration, weightNow, weightThen) { - const mixer = this._mixer, - now = mixer.time; - let interpolant = this._weightInterpolant; - - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - } - - const times = interpolant.parameterPositions, - values = interpolant.sampleValues; - times[0] = now; - values[0] = weightNow; - times[1] = now + duration; - values[1] = weightThen; - return this; - } - - } - - class AnimationMixer extends EventDispatcher { - constructor(root) { - super(); - this._root = root; - - this._initMemoryManager(); - - this._accuIndex = 0; - this.time = 0; - this.timeScale = 1.0; - } - - _bindAction(action, prototypeAction) { - const root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName; - let bindingsByName = bindingsByRoot[rootUuid]; - - if (bindingsByName === undefined) { - bindingsByName = {}; - bindingsByRoot[rootUuid] = bindingsByName; - } - - for (let i = 0; i !== nTracks; ++i) { - const track = tracks[i], - trackName = track.name; - let binding = bindingsByName[trackName]; - - if (binding !== undefined) { - bindings[i] = binding; - } else { - binding = bindings[i]; - - if (binding !== undefined) { - // existing binding, make sure the cache knows - if (binding._cacheIndex === null) { - ++binding.referenceCount; - - this._addInactiveBinding(binding, rootUuid, trackName); - } - - continue; - } - - const path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath; - binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize()); - ++binding.referenceCount; - - this._addInactiveBinding(binding, rootUuid, trackName); - - bindings[i] = binding; - } - - interpolants[i].resultBuffer = binding.buffer; - } - } - - _activateAction(action) { - if (!this._isActiveAction(action)) { - if (action._cacheIndex === null) { - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - const rootUuid = (action._localRoot || this._root).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[clipUuid]; - - this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]); - - this._addInactiveAction(action, clipUuid, rootUuid); - } - - const bindings = action._propertyBindings; // increment reference counts / sort out state - - for (let i = 0, n = bindings.length; i !== n; ++i) { - const binding = bindings[i]; - - if (binding.useCount++ === 0) { - this._lendBinding(binding); - - binding.saveOriginalState(); - } - } - - this._lendAction(action); - } - } - - _deactivateAction(action) { - if (this._isActiveAction(action)) { - const bindings = action._propertyBindings; // decrement reference counts / sort out state - - for (let i = 0, n = bindings.length; i !== n; ++i) { - const binding = bindings[i]; - - if (--binding.useCount === 0) { - binding.restoreOriginalState(); - - this._takeBackBinding(binding); - } - } - - this._takeBackAction(action); - } - } // Memory manager - - - _initMemoryManager() { - this._actions = []; // 'nActiveActions' followed by inactive ones - - this._nActiveActions = 0; - this._actionsByClip = {}; // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - - this._nActiveBindings = 0; - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - this._controlInterpolants = []; // same game as above - - this._nActiveControlInterpolants = 0; - const scope = this; - this.stats = { - actions: { - get total() { - return scope._actions.length; - }, - - get inUse() { - return scope._nActiveActions; - } - - }, - bindings: { - get total() { - return scope._bindings.length; - }, - - get inUse() { - return scope._nActiveBindings; - } - - }, - controlInterpolants: { - get total() { - return scope._controlInterpolants.length; - }, - - get inUse() { - return scope._nActiveControlInterpolants; - } - - } - }; - } // Memory management for AnimationAction objects - - - _isActiveAction(action) { - const index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - } - - _addInactiveAction(action, clipUuid, rootUuid) { - const actions = this._actions, - actionsByClip = this._actionsByClip; - let actionsForClip = actionsByClip[clipUuid]; - - if (actionsForClip === undefined) { - actionsForClip = { - knownActions: [action], - actionByRoot: {} - }; - action._byClipCacheIndex = 0; - actionsByClip[clipUuid] = actionsForClip; - } else { - const knownActions = actionsForClip.knownActions; - action._byClipCacheIndex = knownActions.length; - knownActions.push(action); - } - - action._cacheIndex = actions.length; - actions.push(action); - actionsForClip.actionByRoot[rootUuid] = action; - } - - _removeInactiveAction(action) { - const actions = this._actions, - lastInactiveAction = actions[actions.length - 1], - cacheIndex = action._cacheIndex; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - action._cacheIndex = null; - const clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[clipUuid], - knownActionsForClip = actionsForClip.knownActions, - lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], - byClipCacheIndex = action._byClipCacheIndex; - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[byClipCacheIndex] = lastKnownAction; - knownActionsForClip.pop(); - action._byClipCacheIndex = null; - const actionByRoot = actionsForClip.actionByRoot, - rootUuid = (action._localRoot || this._root).uuid; - delete actionByRoot[rootUuid]; - - if (knownActionsForClip.length === 0) { - delete actionsByClip[clipUuid]; - } - - this._removeInactiveBindingsForAction(action); - } - - _removeInactiveBindingsForAction(action) { - const bindings = action._propertyBindings; - - for (let i = 0, n = bindings.length; i !== n; ++i) { - const binding = bindings[i]; - - if (--binding.referenceCount === 0) { - this._removeInactiveBinding(binding); - } - } - } - - _lendAction(action) { - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - const actions = this._actions, - prevIndex = action._cacheIndex, - lastActiveIndex = this._nActiveActions++, - firstInactiveAction = actions[lastActiveIndex]; - action._cacheIndex = lastActiveIndex; - actions[lastActiveIndex] = action; - firstInactiveAction._cacheIndex = prevIndex; - actions[prevIndex] = firstInactiveAction; - } - - _takeBackAction(action) { - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - const actions = this._actions, - prevIndex = action._cacheIndex, - firstInactiveIndex = --this._nActiveActions, - lastActiveAction = actions[firstInactiveIndex]; - action._cacheIndex = firstInactiveIndex; - actions[firstInactiveIndex] = action; - lastActiveAction._cacheIndex = prevIndex; - actions[prevIndex] = lastActiveAction; - } // Memory management for PropertyMixer objects - - - _addInactiveBinding(binding, rootUuid, trackName) { - const bindingsByRoot = this._bindingsByRootAndName, - bindings = this._bindings; - let bindingByName = bindingsByRoot[rootUuid]; - - if (bindingByName === undefined) { - bindingByName = {}; - bindingsByRoot[rootUuid] = bindingByName; - } - - bindingByName[trackName] = binding; - binding._cacheIndex = bindings.length; - bindings.push(binding); - } - - _removeInactiveBinding(binding) { - const bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[rootUuid], - lastInactiveBinding = bindings[bindings.length - 1], - cacheIndex = binding._cacheIndex; - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[cacheIndex] = lastInactiveBinding; - bindings.pop(); - delete bindingByName[trackName]; - - if (Object.keys(bindingByName).length === 0) { - delete bindingsByRoot[rootUuid]; - } - } - - _lendBinding(binding) { - const bindings = this._bindings, - prevIndex = binding._cacheIndex, - lastActiveIndex = this._nActiveBindings++, - firstInactiveBinding = bindings[lastActiveIndex]; - binding._cacheIndex = lastActiveIndex; - bindings[lastActiveIndex] = binding; - firstInactiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = firstInactiveBinding; - } - - _takeBackBinding(binding) { - const bindings = this._bindings, - prevIndex = binding._cacheIndex, - firstInactiveIndex = --this._nActiveBindings, - lastActiveBinding = bindings[firstInactiveIndex]; - binding._cacheIndex = firstInactiveIndex; - bindings[firstInactiveIndex] = binding; - lastActiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = lastActiveBinding; - } // Memory management of Interpolants for weight and time scale - - - _lendControlInterpolant() { - const interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants++; - let interpolant = interpolants[lastActiveIndex]; - - if (interpolant === undefined) { - interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer); - interpolant.__cacheIndex = lastActiveIndex; - interpolants[lastActiveIndex] = interpolant; - } - - return interpolant; - } - - _takeBackControlInterpolant(interpolant) { - const interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - firstInactiveIndex = --this._nActiveControlInterpolants, - lastActiveInterpolant = interpolants[firstInactiveIndex]; - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[firstInactiveIndex] = interpolant; - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[prevIndex] = lastActiveInterpolant; - } // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - - - clipAction(clip, optionalRoot, blendMode) { - const root = optionalRoot || this._root, - rootUuid = root.uuid; - let clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip; - const clipUuid = clipObject !== null ? clipObject.uuid : clip; - const actionsForClip = this._actionsByClip[clipUuid]; - let prototypeAction = null; - - if (blendMode === undefined) { - if (clipObject !== null) { - blendMode = clipObject.blendMode; - } else { - blendMode = NormalAnimationBlendMode; - } - } - - if (actionsForClip !== undefined) { - const existingAction = actionsForClip.actionByRoot[rootUuid]; - - if (existingAction !== undefined && existingAction.blendMode === blendMode) { - return existingAction; - } // we know the clip, so we don't have to parse all - // the bindings again but can just copy - - - prototypeAction = actionsForClip.knownActions[0]; // also, take the clip from the prototype action - - if (clipObject === null) clipObject = prototypeAction._clip; - } // clip must be known when specified via string - - - if (clipObject === null) return null; // allocate all resources required to run it - - const newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode); - - this._bindAction(newAction, prototypeAction); // and make the action known to the memory manager - - - this._addInactiveAction(newAction, clipUuid, rootUuid); - - return newAction; - } // get an existing action - - - existingAction(clip, optionalRoot) { - const root = optionalRoot || this._root, - rootUuid = root.uuid, - clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip, - clipUuid = clipObject ? clipObject.uuid : clip, - actionsForClip = this._actionsByClip[clipUuid]; - - if (actionsForClip !== undefined) { - return actionsForClip.actionByRoot[rootUuid] || null; - } - - return null; - } // deactivates all previously scheduled actions - - - stopAllAction() { - const actions = this._actions, - nActions = this._nActiveActions; - - for (let i = nActions - 1; i >= 0; --i) { - actions[i].stop(); - } - - return this; - } // advance the time and update apply the animation - - - update(deltaTime) { - deltaTime *= this.timeScale; - const actions = this._actions, - nActions = this._nActiveActions, - time = this.time += deltaTime, - timeDirection = Math.sign(deltaTime), - accuIndex = this._accuIndex ^= 1; // run active actions - - for (let i = 0; i !== nActions; ++i) { - const action = actions[i]; - - action._update(time, deltaTime, timeDirection, accuIndex); - } // update scene graph - - - const bindings = this._bindings, - nBindings = this._nActiveBindings; - - for (let i = 0; i !== nBindings; ++i) { - bindings[i].apply(accuIndex); - } - - return this; - } // Allows you to seek to a specific time in an animation. - - - setTime(timeInSeconds) { - this.time = 0; // Zero out time attribute for AnimationMixer object; - - for (let i = 0; i < this._actions.length; i++) { - this._actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects. - } - - return this.update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object. - } // return this mixer's root target object - - - getRoot() { - return this._root; - } // free all resources specific to a particular clip - - - uncacheClip(clip) { - const actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[clipUuid]; - - if (actionsForClip !== undefined) { - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - const actionsToRemove = actionsForClip.knownActions; - - for (let i = 0, n = actionsToRemove.length; i !== n; ++i) { - const action = actionsToRemove[i]; - - this._deactivateAction(action); - - const cacheIndex = action._cacheIndex, - lastInactiveAction = actions[actions.length - 1]; - action._cacheIndex = null; - action._byClipCacheIndex = null; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction(action); - } - - delete actionsByClip[clipUuid]; - } - } // free all resources specific to a particular root target object - - - uncacheRoot(root) { - const rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for (const clipUuid in actionsByClip) { - const actionByRoot = actionsByClip[clipUuid].actionByRoot, - action = actionByRoot[rootUuid]; - - if (action !== undefined) { - this._deactivateAction(action); - - this._removeInactiveAction(action); - } - } - - const bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[rootUuid]; - - if (bindingByName !== undefined) { - for (const trackName in bindingByName) { - const binding = bindingByName[trackName]; - binding.restoreOriginalState(); - - this._removeInactiveBinding(binding); - } - } - } // remove a targeted clip from the cache - - - uncacheAction(clip, optionalRoot) { - const action = this.existingAction(clip, optionalRoot); - - if (action !== null) { - this._deactivateAction(action); - - this._removeInactiveAction(action); - } - } - - } - - AnimationMixer.prototype._controlInterpolantsResultBuffer = new Float32Array(1); - - class Uniform { - constructor(value) { - if (typeof value === 'string') { - console.warn('THREE.Uniform: Type parameter is no longer needed.'); - value = arguments[1]; - } - - this.value = value; - } - - clone() { - return new Uniform(this.value.clone === undefined ? this.value : this.value.clone()); - } - - } - - class InstancedInterleavedBuffer extends InterleavedBuffer { - constructor(array, stride, meshPerAttribute = 1) { - super(array, stride); - this.meshPerAttribute = meshPerAttribute; - } - - copy(source) { - super.copy(source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - } - - clone(data) { - const ib = super.clone(data); - ib.meshPerAttribute = this.meshPerAttribute; - return ib; - } - - toJSON(data) { - const json = super.toJSON(data); - json.isInstancedInterleavedBuffer = true; - json.meshPerAttribute = this.meshPerAttribute; - return json; - } - - } - - InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true; - - class GLBufferAttribute { - constructor(buffer, type, itemSize, elementSize, count) { - this.buffer = buffer; - this.type = type; - this.itemSize = itemSize; - this.elementSize = elementSize; - this.count = count; - this.version = 0; - } - - set needsUpdate(value) { - if (value === true) this.version++; - } - - setBuffer(buffer) { - this.buffer = buffer; - return this; - } - - setType(type, elementSize) { - this.type = type; - this.elementSize = elementSize; - return this; - } - - setItemSize(itemSize) { - this.itemSize = itemSize; - return this; - } - - setCount(count) { - this.count = count; - return this; - } - - } - - GLBufferAttribute.prototype.isGLBufferAttribute = true; - - class Raycaster { - constructor(origin, direction, near = 0, far = Infinity) { - this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near; - this.far = far; - this.camera = null; - this.layers = new Layers(); - this.params = { - Mesh: {}, - Line: { - threshold: 1 - }, - LOD: {}, - Points: { - threshold: 1 - }, - Sprite: {} - }; - } - - set(origin, direction) { - // direction is assumed to be normalized (for accurate distance calculations) - this.ray.set(origin, direction); - } - - setFromCamera(coords, camera) { - if (camera && camera.isPerspectiveCamera) { - this.ray.origin.setFromMatrixPosition(camera.matrixWorld); - this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); - this.camera = camera; - } else if (camera && camera.isOrthographicCamera) { - this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera - - this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); - this.camera = camera; - } else { - console.error('THREE.Raycaster: Unsupported camera type: ' + camera.type); - } - } - - intersectObject(object, recursive = false, intersects = []) { - intersectObject(object, this, intersects, recursive); - intersects.sort(ascSort); - return intersects; - } - - intersectObjects(objects, recursive = false, intersects = []) { - for (let i = 0, l = objects.length; i < l; i++) { - intersectObject(objects[i], this, intersects, recursive); - } - - intersects.sort(ascSort); - return intersects; - } - - } - - function ascSort(a, b) { - return a.distance - b.distance; - } - - function intersectObject(object, raycaster, intersects, recursive) { - if (object.layers.test(raycaster.layers)) { - object.raycast(raycaster, intersects); - } - - if (recursive === true) { - const children = object.children; - - for (let i = 0, l = children.length; i < l; i++) { - intersectObject(children[i], raycaster, intersects, true); - } - } - } - - /** - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. - * The azimuthal angle (theta) is measured from the positive z-axis. - */ - - class Spherical { - constructor(radius = 1, phi = 0, theta = 0) { - this.radius = radius; - this.phi = phi; // polar angle - - this.theta = theta; // azimuthal angle - - return this; - } - - set(radius, phi, theta) { - this.radius = radius; - this.phi = phi; - this.theta = theta; - return this; - } - - copy(other) { - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - return this; - } // restrict phi to be betwee EPS and PI-EPS - - - makeSafe() { - const EPS = 0.000001; - this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); - return this; - } - - setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - } - - setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + y * y + z * z); - - if (this.radius === 0) { - this.theta = 0; - this.phi = 0; - } else { - this.theta = Math.atan2(x, z); - this.phi = Math.acos(clamp(y / this.radius, -1, 1)); - } - - return this; - } - - clone() { - return new this.constructor().copy(this); - } - - } - - /** - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - */ - class Cylindrical { - constructor(radius = 1, theta = 0, y = 0) { - this.radius = radius; // distance from the origin to a point in the x-z plane - - this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - - this.y = y; // height above the x-z plane - - return this; - } - - set(radius, theta, y) { - this.radius = radius; - this.theta = theta; - this.y = y; - return this; - } - - copy(other) { - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - return this; - } - - setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - } - - setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + z * z); - this.theta = Math.atan2(x, z); - this.y = y; - return this; - } - - clone() { - return new this.constructor().copy(this); - } - - } - - const _vector$4 = /*@__PURE__*/new Vector2(); - - class Box2 { - constructor(min = new Vector2(+Infinity, +Infinity), max = new Vector2(-Infinity, -Infinity)) { - this.min = min; - this.max = max; - } - - set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - } - - setFromPoints(points) { - this.makeEmpty(); - - for (let i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } - - return this; - } - - setFromCenterAndSize(center, size) { - const halfSize = _vector$4.copy(size).multiplyScalar(0.5); - - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - } - - clone() { - return new this.constructor().copy(this); - } - - copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - } - - makeEmpty() { - this.min.x = this.min.y = +Infinity; - this.max.x = this.max.y = -Infinity; - return this; - } - - isEmpty() { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - return this.max.x < this.min.x || this.max.y < this.min.y; - } - - getCenter(target) { - return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - } - - getSize(target) { - return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); - } - - expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - } - - expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - } - - expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - } - - containsPoint(point) { - return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true; - } - - containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; - } - - getParameter(point, target) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y)); - } - - intersectsBox(box) { - // using 4 splitting planes to rule out intersections - return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - } - - clampPoint(point, target) { - return target.copy(point).clamp(this.min, this.max); - } - - distanceToPoint(point) { - const clampedPoint = _vector$4.copy(point).clamp(this.min, this.max); - - return clampedPoint.sub(point).length(); - } - - intersect(box) { - this.min.max(box.min); - this.max.min(box.max); - return this; - } - - union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - } - - translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - } - - equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - } - - } - - Box2.prototype.isBox2 = true; - - const _startP = /*@__PURE__*/new Vector3(); - - const _startEnd = /*@__PURE__*/new Vector3(); - - class Line3 { - constructor(start = new Vector3(), end = new Vector3()) { - this.start = start; - this.end = end; - } - - set(start, end) { - this.start.copy(start); - this.end.copy(end); - return this; - } - - copy(line) { - this.start.copy(line.start); - this.end.copy(line.end); - return this; - } - - getCenter(target) { - return target.addVectors(this.start, this.end).multiplyScalar(0.5); - } - - delta(target) { - return target.subVectors(this.end, this.start); - } - - distanceSq() { - return this.start.distanceToSquared(this.end); - } - - distance() { - return this.start.distanceTo(this.end); - } - - at(t, target) { - return this.delta(target).multiplyScalar(t).add(this.start); - } - - closestPointToPointParameter(point, clampToLine) { - _startP.subVectors(point, this.start); - - _startEnd.subVectors(this.end, this.start); - - const startEnd2 = _startEnd.dot(_startEnd); - - const startEnd_startP = _startEnd.dot(_startP); - - let t = startEnd_startP / startEnd2; - - if (clampToLine) { - t = clamp(t, 0, 1); - } - - return t; - } - - closestPointToPoint(point, clampToLine, target) { - const t = this.closestPointToPointParameter(point, clampToLine); - return this.delta(target).multiplyScalar(t).add(this.start); - } - - applyMatrix4(matrix) { - this.start.applyMatrix4(matrix); - this.end.applyMatrix4(matrix); - return this; - } - - equals(line) { - return line.start.equals(this.start) && line.end.equals(this.end); - } - - clone() { - return new this.constructor().copy(this); - } - - } - - class ImmediateRenderObject extends Object3D { - constructor(material) { - super(); - this.material = material; - - this.render = function () { - }; - - this.hasPositions = false; - this.hasNormals = false; - this.hasColors = false; - this.hasUvs = false; - this.positionArray = null; - this.normalArray = null; - this.colorArray = null; - this.uvArray = null; - this.count = 0; - } - - } - - ImmediateRenderObject.prototype.isImmediateRenderObject = true; - - const _vector$3 = /*@__PURE__*/new Vector3(); - - class SpotLightHelper extends Object3D { - constructor(light, color) { - super(); - this.light = light; - this.light.updateMatrixWorld(); - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - this.color = color; - const geometry = new BufferGeometry(); - const positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1]; - - for (let i = 0, j = 1, l = 32; i < l; i++, j++) { - const p1 = i / l * Math.PI * 2; - const p2 = j / l * Math.PI * 2; - positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1); - } - - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - const material = new LineBasicMaterial({ - fog: false, - toneMapped: false - }); - this.cone = new LineSegments(geometry, material); - this.add(this.cone); - this.update(); - } - - dispose() { - this.cone.geometry.dispose(); - this.cone.material.dispose(); - } - - update() { - this.light.updateMatrixWorld(); - const coneLength = this.light.distance ? this.light.distance : 1000; - const coneWidth = coneLength * Math.tan(this.light.angle); - this.cone.scale.set(coneWidth, coneWidth, coneLength); - - _vector$3.setFromMatrixPosition(this.light.target.matrixWorld); - - this.cone.lookAt(_vector$3); - - if (this.color !== undefined) { - this.cone.material.color.set(this.color); - } else { - this.cone.material.color.copy(this.light.color); - } - } - - } - - const _vector$2 = /*@__PURE__*/new Vector3(); - - const _boneMatrix = /*@__PURE__*/new Matrix4(); - - const _matrixWorldInv = /*@__PURE__*/new Matrix4(); - - class SkeletonHelper extends LineSegments { - constructor(object) { - const bones = getBoneList(object); - const geometry = new BufferGeometry(); - const vertices = []; - const colors = []; - const color1 = new Color(0, 0, 1); - const color2 = new Color(0, 1, 0); - - for (let i = 0; i < bones.length; i++) { - const bone = bones[i]; - - if (bone.parent && bone.parent.isBone) { - vertices.push(0, 0, 0); - vertices.push(0, 0, 0); - colors.push(color1.r, color1.g, color1.b); - colors.push(color2.r, color2.g, color2.b); - } - } - - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ - vertexColors: true, - depthTest: false, - depthWrite: false, - toneMapped: false, - transparent: true - }); - super(geometry, material); - this.type = 'SkeletonHelper'; - this.isSkeletonHelper = true; - this.root = object; - this.bones = bones; - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - } - - updateMatrixWorld(force) { - const bones = this.bones; - const geometry = this.geometry; - const position = geometry.getAttribute('position'); - - _matrixWorldInv.copy(this.root.matrixWorld).invert(); - - for (let i = 0, j = 0; i < bones.length; i++) { - const bone = bones[i]; - - if (bone.parent && bone.parent.isBone) { - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); - - _vector$2.setFromMatrixPosition(_boneMatrix); - - position.setXYZ(j, _vector$2.x, _vector$2.y, _vector$2.z); - - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); - - _vector$2.setFromMatrixPosition(_boneMatrix); - - position.setXYZ(j + 1, _vector$2.x, _vector$2.y, _vector$2.z); - j += 2; - } - } - - geometry.getAttribute('position').needsUpdate = true; - super.updateMatrixWorld(force); - } - - } - - function getBoneList(object) { - const boneList = []; - - if (object && object.isBone) { - boneList.push(object); - } - - for (let i = 0; i < object.children.length; i++) { - boneList.push.apply(boneList, getBoneList(object.children[i])); - } - - return boneList; - } - - class PointLightHelper extends Mesh { - constructor(light, sphereSize, color) { - const geometry = new SphereGeometry(sphereSize, 4, 2); - const material = new MeshBasicMaterial({ - wireframe: true, - fog: false, - toneMapped: false - }); - super(geometry, material); - this.light = light; - this.light.updateMatrixWorld(); - this.color = color; - this.type = 'PointLightHelper'; - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - this.update(); - /* - // TODO: delete this comment? - const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); - const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - const d = light.distance; - if ( d === 0.0 ) { - this.lightDistance.visible = false; - } else { - this.lightDistance.scale.set( d, d, d ); - } - this.add( this.lightDistance ); - */ - } - - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } - - update() { - if (this.color !== undefined) { - this.material.color.set(this.color); - } else { - this.material.color.copy(this.light.color); - } - /* - const d = this.light.distance; - if ( d === 0.0 ) { - this.lightDistance.visible = false; - } else { - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - } - */ - - } - - } - - const _vector$1 = /*@__PURE__*/new Vector3(); - - const _color1 = /*@__PURE__*/new Color(); - - const _color2 = /*@__PURE__*/new Color(); - - class HemisphereLightHelper extends Object3D { - constructor(light, size, color) { - super(); - this.light = light; - this.light.updateMatrixWorld(); - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - this.color = color; - const geometry = new OctahedronGeometry(size); - geometry.rotateY(Math.PI * 0.5); - this.material = new MeshBasicMaterial({ - wireframe: true, - fog: false, - toneMapped: false - }); - if (this.color === undefined) this.material.vertexColors = true; - const position = geometry.getAttribute('position'); - const colors = new Float32Array(position.count * 3); - geometry.setAttribute('color', new BufferAttribute(colors, 3)); - this.add(new Mesh(geometry, this.material)); - this.update(); - } - - dispose() { - this.children[0].geometry.dispose(); - this.children[0].material.dispose(); - } - - update() { - const mesh = this.children[0]; - - if (this.color !== undefined) { - this.material.color.set(this.color); - } else { - const colors = mesh.geometry.getAttribute('color'); - - _color1.copy(this.light.color); - - _color2.copy(this.light.groundColor); - - for (let i = 0, l = colors.count; i < l; i++) { - const color = i < l / 2 ? _color1 : _color2; - colors.setXYZ(i, color.r, color.g, color.b); - } - - colors.needsUpdate = true; - } - - mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate()); - } - - } - - class GridHelper extends LineSegments { - constructor(size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888) { - color1 = new Color(color1); - color2 = new Color(color2); - const center = divisions / 2; - const step = size / divisions; - const halfSize = size / 2; - const vertices = [], - colors = []; - - for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { - vertices.push(-halfSize, 0, k, halfSize, 0, k); - vertices.push(k, 0, -halfSize, k, 0, halfSize); - const color = i === center ? color1 : color2; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - } - - const geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - super(geometry, material); - this.type = 'GridHelper'; - } - - } - - class PolarGridHelper extends LineSegments { - constructor(radius = 10, radials = 16, circles = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888) { - color1 = new Color(color1); - color2 = new Color(color2); - const vertices = []; - const colors = []; // create the radials - - for (let i = 0; i <= radials; i++) { - const v = i / radials * (Math.PI * 2); - const x = Math.sin(v) * radius; - const z = Math.cos(v) * radius; - vertices.push(0, 0, 0); - vertices.push(x, 0, z); - const color = i & 1 ? color1 : color2; - colors.push(color.r, color.g, color.b); - colors.push(color.r, color.g, color.b); - } // create the circles - - - for (let i = 0; i <= circles; i++) { - const color = i & 1 ? color1 : color2; - const r = radius - radius / circles * i; - - for (let j = 0; j < divisions; j++) { - // first vertex - let v = j / divisions * (Math.PI * 2); - let x = Math.sin(v) * r; - let z = Math.cos(v) * r; - vertices.push(x, 0, z); - colors.push(color.r, color.g, color.b); // second vertex - - v = (j + 1) / divisions * (Math.PI * 2); - x = Math.sin(v) * r; - z = Math.cos(v) * r; - vertices.push(x, 0, z); - colors.push(color.r, color.g, color.b); - } - } - - const geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - super(geometry, material); - this.type = 'PolarGridHelper'; - } - - } - - const _v1 = /*@__PURE__*/new Vector3(); - - const _v2 = /*@__PURE__*/new Vector3(); - - const _v3 = /*@__PURE__*/new Vector3(); - - class DirectionalLightHelper extends Object3D { - constructor(light, size, color) { - super(); - this.light = light; - this.light.updateMatrixWorld(); - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - this.color = color; - if (size === undefined) size = 1; - let geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3)); - const material = new LineBasicMaterial({ - fog: false, - toneMapped: false - }); - this.lightPlane = new Line(geometry, material); - this.add(this.lightPlane); - geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); - this.targetLine = new Line(geometry, material); - this.add(this.targetLine); - this.update(); - } - - dispose() { - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - } - - update() { - _v1.setFromMatrixPosition(this.light.matrixWorld); - - _v2.setFromMatrixPosition(this.light.target.matrixWorld); - - _v3.subVectors(_v2, _v1); - - this.lightPlane.lookAt(_v2); - - if (this.color !== undefined) { - this.lightPlane.material.color.set(this.color); - this.targetLine.material.color.set(this.color); - } else { - this.lightPlane.material.color.copy(this.light.color); - this.targetLine.material.color.copy(this.light.color); - } - - this.targetLine.lookAt(_v2); - this.targetLine.scale.z = _v3.length(); - } - - } - - const _vector = /*@__PURE__*/new Vector3(); - - const _camera = /*@__PURE__*/new Camera(); - - /** - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - - class CameraHelper extends LineSegments { - constructor(camera) { - const geometry = new BufferGeometry(); - const material = new LineBasicMaterial({ - color: 0xffffff, - vertexColors: true, - toneMapped: false - }); - const vertices = []; - const colors = []; - const pointMap = {}; // colors - - const colorFrustum = new Color(0xffaa00); - const colorCone = new Color(0xff0000); - const colorUp = new Color(0x00aaff); - const colorTarget = new Color(0xffffff); - const colorCross = new Color(0x333333); // near - - addLine('n1', 'n2', colorFrustum); - addLine('n2', 'n4', colorFrustum); - addLine('n4', 'n3', colorFrustum); - addLine('n3', 'n1', colorFrustum); // far - - addLine('f1', 'f2', colorFrustum); - addLine('f2', 'f4', colorFrustum); - addLine('f4', 'f3', colorFrustum); - addLine('f3', 'f1', colorFrustum); // sides - - addLine('n1', 'f1', colorFrustum); - addLine('n2', 'f2', colorFrustum); - addLine('n3', 'f3', colorFrustum); - addLine('n4', 'f4', colorFrustum); // cone - - addLine('p', 'n1', colorCone); - addLine('p', 'n2', colorCone); - addLine('p', 'n3', colorCone); - addLine('p', 'n4', colorCone); // up - - addLine('u1', 'u2', colorUp); - addLine('u2', 'u3', colorUp); - addLine('u3', 'u1', colorUp); // target - - addLine('c', 't', colorTarget); - addLine('p', 'c', colorCross); // cross - - addLine('cn1', 'cn2', colorCross); - addLine('cn3', 'cn4', colorCross); - addLine('cf1', 'cf2', colorCross); - addLine('cf3', 'cf4', colorCross); - - function addLine(a, b, color) { - addPoint(a, color); - addPoint(b, color); - } - - function addPoint(id, color) { - vertices.push(0, 0, 0); - colors.push(color.r, color.g, color.b); - - if (pointMap[id] === undefined) { - pointMap[id] = []; - } - - pointMap[id].push(vertices.length / 3 - 1); - } - - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - super(geometry, material); - this.type = 'CameraHelper'; - this.camera = camera; - if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix(); - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - this.pointMap = pointMap; - this.update(); - } - - update() { - const geometry = this.geometry; - const pointMap = this.pointMap; - const w = 1, - h = 1; // we need just camera projection matrix inverse - // world matrix must be identity - - _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); // center / target - - - setPoint('c', pointMap, geometry, _camera, 0, 0, -1); - setPoint('t', pointMap, geometry, _camera, 0, 0, 1); // near - - setPoint('n1', pointMap, geometry, _camera, -w, -h, -1); - setPoint('n2', pointMap, geometry, _camera, w, -h, -1); - setPoint('n3', pointMap, geometry, _camera, -w, h, -1); - setPoint('n4', pointMap, geometry, _camera, w, h, -1); // far - - setPoint('f1', pointMap, geometry, _camera, -w, -h, 1); - setPoint('f2', pointMap, geometry, _camera, w, -h, 1); - setPoint('f3', pointMap, geometry, _camera, -w, h, 1); - setPoint('f4', pointMap, geometry, _camera, w, h, 1); // up - - setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); - setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); - setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1); // cross - - setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1); - setPoint('cf2', pointMap, geometry, _camera, w, 0, 1); - setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1); - setPoint('cf4', pointMap, geometry, _camera, 0, h, 1); - setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1); - setPoint('cn2', pointMap, geometry, _camera, w, 0, -1); - setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1); - setPoint('cn4', pointMap, geometry, _camera, 0, h, -1); - geometry.getAttribute('position').needsUpdate = true; - } - - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } - - } - - function setPoint(point, pointMap, geometry, camera, x, y, z) { - _vector.set(x, y, z).unproject(camera); - - const points = pointMap[point]; - - if (points !== undefined) { - const position = geometry.getAttribute('position'); - - for (let i = 0, l = points.length; i < l; i++) { - position.setXYZ(points[i], _vector.x, _vector.y, _vector.z); - } - } - } - - const _box = /*@__PURE__*/new Box3(); - - class BoxHelper extends LineSegments { - constructor(object, color = 0xffff00) { - const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - const positions = new Float32Array(8 * 3); - const geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute('position', new BufferAttribute(positions, 3)); - super(geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })); - this.object = object; - this.type = 'BoxHelper'; - this.matrixAutoUpdate = false; - this.update(); - } - - update(object) { - if (object !== undefined) { - console.warn('THREE.BoxHelper: .update() has no longer arguments.'); - } - - if (this.object !== undefined) { - _box.setFromObject(this.object); - } - - if (_box.isEmpty()) return; - const min = _box.min; - const max = _box.max; - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - const position = this.geometry.attributes.position; - const array = position.array; - array[0] = max.x; - array[1] = max.y; - array[2] = max.z; - array[3] = min.x; - array[4] = max.y; - array[5] = max.z; - array[6] = min.x; - array[7] = min.y; - array[8] = max.z; - array[9] = max.x; - array[10] = min.y; - array[11] = max.z; - array[12] = max.x; - array[13] = max.y; - array[14] = min.z; - array[15] = min.x; - array[16] = max.y; - array[17] = min.z; - array[18] = min.x; - array[19] = min.y; - array[20] = min.z; - array[21] = max.x; - array[22] = min.y; - array[23] = min.z; - position.needsUpdate = true; - this.geometry.computeBoundingSphere(); - } - - setFromObject(object) { - this.object = object; - this.update(); - return this; - } - - copy(source) { - LineSegments.prototype.copy.call(this, source); - this.object = source.object; - return this; - } - - } - - class Box3Helper extends LineSegments { - constructor(box, color = 0xffff00) { - const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - const positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; - const geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - super(geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })); - this.box = box; - this.type = 'Box3Helper'; - this.geometry.computeBoundingSphere(); - } - - updateMatrixWorld(force) { - const box = this.box; - if (box.isEmpty()) return; - box.getCenter(this.position); - box.getSize(this.scale); - this.scale.multiplyScalar(0.5); - super.updateMatrixWorld(force); - } - - } - - class PlaneHelper extends Line { - constructor(plane, size = 1, hex = 0xffff00) { - const color = hex; - const positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0]; - const geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); - geometry.computeBoundingSphere(); - super(geometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })); - this.type = 'PlaneHelper'; - this.plane = plane; - this.size = size; - const positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]; - const geometry2 = new BufferGeometry(); - geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3)); - geometry2.computeBoundingSphere(); - this.add(new Mesh(geometry2, new MeshBasicMaterial({ - color: color, - opacity: 0.2, - transparent: true, - depthWrite: false, - toneMapped: false - }))); - } - - updateMatrixWorld(force) { - let scale = -this.plane.constant; - if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter - - this.scale.set(0.5 * this.size, 0.5 * this.size, scale); - this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here - - this.lookAt(this.plane.normal); - super.updateMatrixWorld(force); - } - - } - - const _axis = /*@__PURE__*/new Vector3(); - - let _lineGeometry, _coneGeometry; - - class ArrowHelper extends Object3D { - // dir is assumed to be normalized - constructor(dir = new Vector3(0, 0, 1), origin = new Vector3(0, 0, 0), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2) { - super(); - this.type = 'ArrowHelper'; - - if (_lineGeometry === undefined) { - _lineGeometry = new BufferGeometry(); - - _lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); - - _coneGeometry = new CylinderGeometry(0, 0.5, 1, 5, 1); - - _coneGeometry.translate(0, -0.5, 0); - } - - this.position.copy(origin); - this.line = new Line(_lineGeometry, new LineBasicMaterial({ - color: color, - toneMapped: false - })); - this.line.matrixAutoUpdate = false; - this.add(this.line); - this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ - color: color, - toneMapped: false - })); - this.cone.matrixAutoUpdate = false; - this.add(this.cone); - this.setDirection(dir); - this.setLength(length, headLength, headWidth); - } - - setDirection(dir) { - // dir is assumed to be normalized - if (dir.y > 0.99999) { - this.quaternion.set(0, 0, 0, 1); - } else if (dir.y < -0.99999) { - this.quaternion.set(1, 0, 0, 0); - } else { - _axis.set(dir.z, 0, -dir.x).normalize(); - - const radians = Math.acos(dir.y); - this.quaternion.setFromAxisAngle(_axis, radians); - } - } - - setLength(length, headLength = length * 0.2, headWidth = headLength * 0.2) { - this.line.scale.set(1, Math.max(0.0001, length - headLength), 1); // see #17458 - - this.line.updateMatrix(); - this.cone.scale.set(headWidth, headLength, headWidth); - this.cone.position.y = length; - this.cone.updateMatrix(); - } - - setColor(color) { - this.line.material.color.set(color); - this.cone.material.color.set(color); - } - - copy(source) { - super.copy(source, false); - this.line.copy(source.line); - this.cone.copy(source.cone); - return this; - } - - } - - class AxesHelper extends LineSegments { - constructor(size = 1) { - const vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size]; - const colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1]; - const geometry = new BufferGeometry(); - geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ - vertexColors: true, - toneMapped: false - }); - super(geometry, material); - this.type = 'AxesHelper'; - } - - setColors(xAxisColor, yAxisColor, zAxisColor) { - const color = new Color(); - const array = this.geometry.attributes.color.array; - color.set(xAxisColor); - color.toArray(array, 0); - color.toArray(array, 3); - color.set(yAxisColor); - color.toArray(array, 6); - color.toArray(array, 9); - color.set(zAxisColor); - color.toArray(array, 12); - color.toArray(array, 15); - this.geometry.attributes.color.needsUpdate = true; - return this; - } - - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } - - } - - const _floatView = new Float32Array(1); - - const _int32View = new Int32Array(_floatView.buffer); - - class DataUtils { - // Converts float32 to float16 (stored as uint16 value). - static toHalfFloat(val) { - // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410 - - /* This method is faster than the OpenEXR implementation (very often - * used, eg. in Ogre), with the additional benefit of rounding, inspired - * by James Tursa?s half-precision code. */ - _floatView[0] = val; - const x = _int32View[0]; - let bits = x >> 16 & 0x8000; - /* Get the sign */ - - let m = x >> 12 & 0x07ff; - /* Keep one extra bit for rounding */ - - const e = x >> 23 & 0xff; - /* Using int is faster here */ - - /* If zero, or denormal, or exponent underflows too much for a denormal - * half, return signed zero. */ - - if (e < 103) return bits; - /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ - - if (e > 142) { - bits |= 0x7c00; - /* If exponent was 0xff and one mantissa bit was set, it means NaN, - * not Inf, so make sure we set one mantissa bit too. */ - - bits |= (e == 255 ? 0 : 1) && x & 0x007fffff; - return bits; - } - /* If exponent underflows but not too much, return a denormal */ - - - if (e < 113) { - m |= 0x0800; - /* Extra rounding may overflow and set mantissa to 0 and exponent - * to 1, which is OK. */ - - bits |= (m >> 114 - e) + (m >> 113 - e & 1); - return bits; - } - - bits |= e - 112 << 10 | m >> 1; - /* Extra rounding. An overflow will set mantissa to 0 and increment - * the exponent, which is OK. */ - - bits += m & 1; - return bits; - } - - } - - const LineStrip = 0; - const LinePieces = 1; - const NoColors = 0; - const FaceColors = 1; - const VertexColors = 2; - - function MeshFaceMaterial(materials) { - console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.'); - return materials; - } - - function MultiMaterial(materials = []) { - console.warn('THREE.MultiMaterial has been removed. Use an Array instead.'); - materials.isMultiMaterial = true; - materials.materials = materials; - - materials.clone = function () { - return materials.slice(); - }; - - return materials; - } - - function PointCloud(geometry, material) { - console.warn('THREE.PointCloud has been renamed to THREE.Points.'); - return new Points(geometry, material); - } - - function Particle(material) { - console.warn('THREE.Particle has been renamed to THREE.Sprite.'); - return new Sprite(material); - } - - function ParticleSystem(geometry, material) { - console.warn('THREE.ParticleSystem has been renamed to THREE.Points.'); - return new Points(geometry, material); - } - - function PointCloudMaterial(parameters) { - console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - - function ParticleBasicMaterial(parameters) { - console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - - function ParticleSystemMaterial(parameters) { - console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.'); - return new PointsMaterial(parameters); - } - - function Vertex(x, y, z) { - console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.'); - return new Vector3(x, y, z); - } // - - function DynamicBufferAttribute(array, itemSize) { - console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.'); - return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage); - } - - function Int8Attribute(array, itemSize) { - console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'); - return new Int8BufferAttribute(array, itemSize); - } - - function Uint8Attribute(array, itemSize) { - console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'); - return new Uint8BufferAttribute(array, itemSize); - } - - function Uint8ClampedAttribute(array, itemSize) { - console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'); - return new Uint8ClampedBufferAttribute(array, itemSize); - } - - function Int16Attribute(array, itemSize) { - console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'); - return new Int16BufferAttribute(array, itemSize); - } - - function Uint16Attribute(array, itemSize) { - console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'); - return new Uint16BufferAttribute(array, itemSize); - } - - function Int32Attribute(array, itemSize) { - console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'); - return new Int32BufferAttribute(array, itemSize); - } - - function Uint32Attribute(array, itemSize) { - console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'); - return new Uint32BufferAttribute(array, itemSize); - } - - function Float32Attribute(array, itemSize) { - console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'); - return new Float32BufferAttribute(array, itemSize); - } - - function Float64Attribute(array, itemSize) { - console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'); - return new Float64BufferAttribute(array, itemSize); - } // - - Curve.create = function (construct, getPoint) { - console.log('THREE.Curve.create() has been deprecated'); - construct.prototype = Object.create(Curve.prototype); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - return construct; - }; // - - - Path.prototype.fromPoints = function (points) { - console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().'); - return this.setFromPoints(points); - }; // - - - function AxisHelper(size) { - console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.'); - return new AxesHelper(size); - } - - function BoundingBoxHelper(object, color) { - console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.'); - return new BoxHelper(object, color); - } - - function EdgesHelper(object, hex) { - console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.'); - return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({ - color: hex !== undefined ? hex : 0xffffff - })); - } - - GridHelper.prototype.setColors = function () { - console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.'); - }; - - SkeletonHelper.prototype.update = function () { - console.error('THREE.SkeletonHelper: update() no longer needs to be called.'); - }; - - function WireframeHelper(object, hex) { - console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.'); - return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({ - color: hex !== undefined ? hex : 0xffffff - })); - } // - - Loader.prototype.extractUrlBase = function (url) { - console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.'); - return LoaderUtils.extractUrlBase(url); - }; - - Loader.Handlers = { - add: function () { - console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.'); - }, - get: function () { - console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.'); - } - }; - - function XHRLoader(manager) { - console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.'); - return new FileLoader(manager); - } - - function BinaryTextureLoader(manager) { - console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.'); - return new DataTextureLoader(manager); - } // - - Box2.prototype.center = function (optionalTarget) { - console.warn('THREE.Box2: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }; - - Box2.prototype.empty = function () { - console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }; - - Box2.prototype.isIntersectionBox = function (box) { - console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }; - - Box2.prototype.size = function (optionalTarget) { - console.warn('THREE.Box2: .size() has been renamed to .getSize().'); - return this.getSize(optionalTarget); - }; // - - - Box3.prototype.center = function (optionalTarget) { - console.warn('THREE.Box3: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }; - - Box3.prototype.empty = function () { - console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }; - - Box3.prototype.isIntersectionBox = function (box) { - console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }; - - Box3.prototype.isIntersectionSphere = function (sphere) { - console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().'); - return this.intersectsSphere(sphere); - }; - - Box3.prototype.size = function (optionalTarget) { - console.warn('THREE.Box3: .size() has been renamed to .getSize().'); - return this.getSize(optionalTarget); - }; // - - - Sphere.prototype.empty = function () { - console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().'); - return this.isEmpty(); - }; // - - - Frustum.prototype.setFromMatrix = function (m) { - console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().'); - return this.setFromProjectionMatrix(m); - }; // - - - Line3.prototype.center = function (optionalTarget) { - console.warn('THREE.Line3: .center() has been renamed to .getCenter().'); - return this.getCenter(optionalTarget); - }; // - - - Matrix3.prototype.flattenToArrayOffset = function (array, offset) { - console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); - return this.toArray(array, offset); - }; - - Matrix3.prototype.multiplyVector3 = function (vector) { - console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.'); - return vector.applyMatrix3(this); - }; - - Matrix3.prototype.multiplyVector3Array = function () { - console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.'); - }; - - Matrix3.prototype.applyToBufferAttribute = function (attribute) { - console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.'); - return attribute.applyMatrix3(this); - }; - - Matrix3.prototype.applyToVector3Array = function () { - console.error('THREE.Matrix3: .applyToVector3Array() has been removed.'); - }; - - Matrix3.prototype.getInverse = function (matrix) { - console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); - return this.copy(matrix).invert(); - }; // - - - Matrix4.prototype.extractPosition = function (m) { - console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().'); - return this.copyPosition(m); - }; - - Matrix4.prototype.flattenToArrayOffset = function (array, offset) { - console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); - return this.toArray(array, offset); - }; - - Matrix4.prototype.getPosition = function () { - console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.'); - return new Vector3().setFromMatrixColumn(this, 3); - }; - - Matrix4.prototype.setRotationFromQuaternion = function (q) { - console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().'); - return this.makeRotationFromQuaternion(q); - }; - - Matrix4.prototype.multiplyToArray = function () { - console.warn('THREE.Matrix4: .multiplyToArray() has been removed.'); - }; - - Matrix4.prototype.multiplyVector3 = function (vector) { - console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }; - - Matrix4.prototype.multiplyVector4 = function (vector) { - console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }; - - Matrix4.prototype.multiplyVector3Array = function () { - console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.'); - }; - - Matrix4.prototype.rotateAxis = function (v) { - console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.'); - v.transformDirection(this); - }; - - Matrix4.prototype.crossVector = function (vector) { - console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.'); - return vector.applyMatrix4(this); - }; - - Matrix4.prototype.translate = function () { - console.error('THREE.Matrix4: .translate() has been removed.'); - }; - - Matrix4.prototype.rotateX = function () { - console.error('THREE.Matrix4: .rotateX() has been removed.'); - }; - - Matrix4.prototype.rotateY = function () { - console.error('THREE.Matrix4: .rotateY() has been removed.'); - }; - - Matrix4.prototype.rotateZ = function () { - console.error('THREE.Matrix4: .rotateZ() has been removed.'); - }; - - Matrix4.prototype.rotateByAxis = function () { - console.error('THREE.Matrix4: .rotateByAxis() has been removed.'); - }; - - Matrix4.prototype.applyToBufferAttribute = function (attribute) { - console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.'); - return attribute.applyMatrix4(this); - }; - - Matrix4.prototype.applyToVector3Array = function () { - console.error('THREE.Matrix4: .applyToVector3Array() has been removed.'); - }; - - Matrix4.prototype.makeFrustum = function (left, right, bottom, top, near, far) { - console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.'); - return this.makePerspective(left, right, top, bottom, near, far); - }; - - Matrix4.prototype.getInverse = function (matrix) { - console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); - return this.copy(matrix).invert(); - }; // - - - Plane.prototype.isIntersectionLine = function (line) { - console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().'); - return this.intersectsLine(line); - }; // - - - Quaternion.prototype.multiplyVector3 = function (vector) { - console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.'); - return vector.applyQuaternion(this); - }; - - Quaternion.prototype.inverse = function () { - console.warn('THREE.Quaternion: .inverse() has been renamed to invert().'); - return this.invert(); - }; // - - - Ray.prototype.isIntersectionBox = function (box) { - console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().'); - return this.intersectsBox(box); - }; - - Ray.prototype.isIntersectionPlane = function (plane) { - console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().'); - return this.intersectsPlane(plane); - }; - - Ray.prototype.isIntersectionSphere = function (sphere) { - console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().'); - return this.intersectsSphere(sphere); - }; // - - - Triangle.prototype.area = function () { - console.warn('THREE.Triangle: .area() has been renamed to .getArea().'); - return this.getArea(); - }; - - Triangle.prototype.barycoordFromPoint = function (point, target) { - console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); - return this.getBarycoord(point, target); - }; - - Triangle.prototype.midpoint = function (target) { - console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().'); - return this.getMidpoint(target); - }; - - Triangle.prototypenormal = function (target) { - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); - return this.getNormal(target); - }; - - Triangle.prototype.plane = function (target) { - console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().'); - return this.getPlane(target); - }; - - Triangle.barycoordFromPoint = function (point, a, b, c, target) { - console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); - return Triangle.getBarycoord(point, a, b, c, target); - }; - - Triangle.normal = function (a, b, c, target) { - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); - return Triangle.getNormal(a, b, c, target); - }; // - - - Shape.prototype.extractAllPoints = function (divisions) { - console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.'); - return this.extractPoints(divisions); - }; - - Shape.prototype.extrude = function (options) { - console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.'); - return new ExtrudeGeometry(this, options); - }; - - Shape.prototype.makeGeometry = function (options) { - console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.'); - return new ShapeGeometry(this, options); - }; // - - - Vector2.prototype.fromAttribute = function (attribute, index, offset) { - console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }; - - Vector2.prototype.distanceToManhattan = function (v) { - console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); - return this.manhattanDistanceTo(v); - }; - - Vector2.prototype.lengthManhattan = function () { - console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - }; // - - - Vector3.prototype.setEulerFromRotationMatrix = function () { - console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.'); - }; - - Vector3.prototype.setEulerFromQuaternion = function () { - console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.'); - }; - - Vector3.prototype.getPositionFromMatrix = function (m) { - console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().'); - return this.setFromMatrixPosition(m); - }; - - Vector3.prototype.getScaleFromMatrix = function (m) { - console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().'); - return this.setFromMatrixScale(m); - }; - - Vector3.prototype.getColumnFromMatrix = function (index, matrix) { - console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().'); - return this.setFromMatrixColumn(matrix, index); - }; - - Vector3.prototype.applyProjection = function (m) { - console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.'); - return this.applyMatrix4(m); - }; - - Vector3.prototype.fromAttribute = function (attribute, index, offset) { - console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }; - - Vector3.prototype.distanceToManhattan = function (v) { - console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); - return this.manhattanDistanceTo(v); - }; - - Vector3.prototype.lengthManhattan = function () { - console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - }; // - - - Vector4.prototype.fromAttribute = function (attribute, index, offset) { - console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().'); - return this.fromBufferAttribute(attribute, index, offset); - }; - - Vector4.prototype.lengthManhattan = function () { - console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().'); - return this.manhattanLength(); - }; // - - - Object3D.prototype.getChildByName = function (name) { - console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().'); - return this.getObjectByName(name); - }; - - Object3D.prototype.renderDepth = function () { - console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.'); - }; - - Object3D.prototype.translate = function (distance, axis) { - console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.'); - return this.translateOnAxis(axis, distance); - }; - - Object3D.prototype.getWorldRotation = function () { - console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.'); - }; - - Object3D.prototype.applyMatrix = function (matrix) { - console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - }; - - Object.defineProperties(Object3D.prototype, { - eulerOrder: { - get: function () { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); - return this.rotation.order; - }, - set: function (value) { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); - this.rotation.order = value; - } - }, - useQuaternion: { - get: function () { - console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); - }, - set: function () { - console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); - } - } - }); - - Mesh.prototype.setDrawMode = function () { - console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); - }; - - Object.defineProperties(Mesh.prototype, { - drawMode: { - get: function () { - console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.'); - return TrianglesDrawMode; - }, - set: function () { - console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); - } - } - }); - - SkinnedMesh.prototype.initBones = function () { - console.error('THREE.SkinnedMesh: initBones() has been removed.'); - }; // - - - PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) { - console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.'); - if (filmGauge !== undefined) this.filmGauge = filmGauge; - this.setFocalLength(focalLength); - }; // - - - Object.defineProperties(Light.prototype, { - onlyShadow: { - set: function () { - console.warn('THREE.Light: .onlyShadow has been removed.'); - } - }, - shadowCameraFov: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.'); - this.shadow.camera.fov = value; - } - }, - shadowCameraLeft: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.'); - this.shadow.camera.left = value; - } - }, - shadowCameraRight: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.'); - this.shadow.camera.right = value; - } - }, - shadowCameraTop: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.'); - this.shadow.camera.top = value; - } - }, - shadowCameraBottom: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.'); - this.shadow.camera.bottom = value; - } - }, - shadowCameraNear: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.'); - this.shadow.camera.near = value; - } - }, - shadowCameraFar: { - set: function (value) { - console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.'); - this.shadow.camera.far = value; - } - }, - shadowCameraVisible: { - set: function () { - console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.'); - } - }, - shadowBias: { - set: function (value) { - console.warn('THREE.Light: .shadowBias is now .shadow.bias.'); - this.shadow.bias = value; - } - }, - shadowDarkness: { - set: function () { - console.warn('THREE.Light: .shadowDarkness has been removed.'); - } - }, - shadowMapWidth: { - set: function (value) { - console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.'); - this.shadow.mapSize.width = value; - } - }, - shadowMapHeight: { - set: function (value) { - console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.'); - this.shadow.mapSize.height = value; - } - } - }); // - - Object.defineProperties(BufferAttribute.prototype, { - length: { - get: function () { - console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.'); - return this.array.length; - } - }, - dynamic: { - get: function () { - console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); - return this.usage === DynamicDrawUsage; - }, - set: function () { - console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); - this.setUsage(DynamicDrawUsage); - } - } - }); - - BufferAttribute.prototype.setDynamic = function (value) { - console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.'); - this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); - return this; - }; - - BufferAttribute.prototype.copyIndicesArray = function () { - console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.'); - }, BufferAttribute.prototype.setArray = function () { - console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); - }; // - - BufferGeometry.prototype.addIndex = function (index) { - console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().'); - this.setIndex(index); - }; - - BufferGeometry.prototype.addAttribute = function (name, attribute) { - console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().'); - - if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { - console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).'); - return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])); - } - - if (name === 'index') { - console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.'); - this.setIndex(attribute); - return this; - } - - return this.setAttribute(name, attribute); - }; - - BufferGeometry.prototype.addDrawCall = function (start, count, indexOffset) { - if (indexOffset !== undefined) { - console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.'); - } - - console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().'); - this.addGroup(start, count); - }; - - BufferGeometry.prototype.clearDrawCalls = function () { - console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().'); - this.clearGroups(); - }; - - BufferGeometry.prototype.computeOffsets = function () { - console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.'); - }; - - BufferGeometry.prototype.removeAttribute = function (name) { - console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().'); - return this.deleteAttribute(name); - }; - - BufferGeometry.prototype.applyMatrix = function (matrix) { - console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().'); - return this.applyMatrix4(matrix); - }; - - Object.defineProperties(BufferGeometry.prototype, { - drawcalls: { - get: function () { - console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.'); - return this.groups; - } - }, - offsets: { - get: function () { - console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.'); - return this.groups; - } - } - }); - - InterleavedBuffer.prototype.setDynamic = function (value) { - console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.'); - this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); - return this; - }; - - InterleavedBuffer.prototype.setArray = function () { - console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); - }; // - - - ExtrudeGeometry.prototype.getArrays = function () { - console.error('THREE.ExtrudeGeometry: .getArrays() has been removed.'); - }; - - ExtrudeGeometry.prototype.addShapeList = function () { - console.error('THREE.ExtrudeGeometry: .addShapeList() has been removed.'); - }; - - ExtrudeGeometry.prototype.addShape = function () { - console.error('THREE.ExtrudeGeometry: .addShape() has been removed.'); - }; // - - - Scene.prototype.dispose = function () { - console.error('THREE.Scene: .dispose() has been removed.'); - }; // - - - Uniform.prototype.onUpdate = function () { - console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.'); - return this; - }; // - - - Object.defineProperties(Material.prototype, { - wrapAround: { - get: function () { - console.warn('THREE.Material: .wrapAround has been removed.'); - }, - set: function () { - console.warn('THREE.Material: .wrapAround has been removed.'); - } - }, - overdraw: { - get: function () { - console.warn('THREE.Material: .overdraw has been removed.'); - }, - set: function () { - console.warn('THREE.Material: .overdraw has been removed.'); - } - }, - wrapRGB: { - get: function () { - console.warn('THREE.Material: .wrapRGB has been removed.'); - return new Color(); - } - }, - shading: { - get: function () { - console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - }, - set: function (value) { - console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); - this.flatShading = value === FlatShading; - } - }, - stencilMask: { - get: function () { - console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); - return this.stencilFuncMask; - }, - set: function (value) { - console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); - this.stencilFuncMask = value; - } - }, - vertexTangents: { - get: function () { - console.warn('THREE.' + this.type + ': .vertexTangents has been removed.'); - }, - set: function () { - console.warn('THREE.' + this.type + ': .vertexTangents has been removed.'); - } - } - }); - Object.defineProperties(ShaderMaterial.prototype, { - derivatives: { - get: function () { - console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); - return this.extensions.derivatives; - }, - set: function (value) { - console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); - this.extensions.derivatives = value; - } - } - }); // - - WebGLRenderer.prototype.clearTarget = function (renderTarget, color, depth, stencil) { - console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.'); - this.setRenderTarget(renderTarget); - this.clear(color, depth, stencil); - }; - - WebGLRenderer.prototype.animate = function (callback) { - console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().'); - this.setAnimationLoop(callback); - }; - - WebGLRenderer.prototype.getCurrentRenderTarget = function () { - console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().'); - return this.getRenderTarget(); - }; - - WebGLRenderer.prototype.getMaxAnisotropy = function () { - console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().'); - return this.capabilities.getMaxAnisotropy(); - }; - - WebGLRenderer.prototype.getPrecision = function () { - console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.'); - return this.capabilities.precision; - }; - - WebGLRenderer.prototype.resetGLState = function () { - console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().'); - return this.state.reset(); - }; - - WebGLRenderer.prototype.supportsFloatTextures = function () { - console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).'); - return this.extensions.get('OES_texture_float'); - }; - - WebGLRenderer.prototype.supportsHalfFloatTextures = function () { - console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).'); - return this.extensions.get('OES_texture_half_float'); - }; - - WebGLRenderer.prototype.supportsStandardDerivatives = function () { - console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).'); - return this.extensions.get('OES_standard_derivatives'); - }; - - WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () { - console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).'); - return this.extensions.get('WEBGL_compressed_texture_s3tc'); - }; - - WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () { - console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).'); - return this.extensions.get('WEBGL_compressed_texture_pvrtc'); - }; - - WebGLRenderer.prototype.supportsBlendMinMax = function () { - console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).'); - return this.extensions.get('EXT_blend_minmax'); - }; - - WebGLRenderer.prototype.supportsVertexTextures = function () { - console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.'); - return this.capabilities.vertexTextures; - }; - - WebGLRenderer.prototype.supportsInstancedArrays = function () { - console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).'); - return this.extensions.get('ANGLE_instanced_arrays'); - }; - - WebGLRenderer.prototype.enableScissorTest = function (boolean) { - console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().'); - this.setScissorTest(boolean); - }; - - WebGLRenderer.prototype.initMaterial = function () { - console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.'); - }; - - WebGLRenderer.prototype.addPrePlugin = function () { - console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.'); - }; - - WebGLRenderer.prototype.addPostPlugin = function () { - console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.'); - }; - - WebGLRenderer.prototype.updateShadowMap = function () { - console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.'); - }; - - WebGLRenderer.prototype.setFaceCulling = function () { - console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.'); - }; - - WebGLRenderer.prototype.allocTextureUnit = function () { - console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.'); - }; - - WebGLRenderer.prototype.setTexture = function () { - console.warn('THREE.WebGLRenderer: .setTexture() has been removed.'); - }; - - WebGLRenderer.prototype.setTexture2D = function () { - console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.'); - }; - - WebGLRenderer.prototype.setTextureCube = function () { - console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.'); - }; - - WebGLRenderer.prototype.getActiveMipMapLevel = function () { - console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().'); - return this.getActiveMipmapLevel(); - }; - - Object.defineProperties(WebGLRenderer.prototype, { - shadowMapEnabled: { - get: function () { - return this.shadowMap.enabled; - }, - set: function (value) { - console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.'); - this.shadowMap.enabled = value; - } - }, - shadowMapType: { - get: function () { - return this.shadowMap.type; - }, - set: function (value) { - console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.'); - this.shadowMap.type = value; - } - }, - shadowMapCullFace: { - get: function () { - console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function () { - console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); - } - }, - context: { - get: function () { - console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.'); - return this.getContext(); - } - }, - vr: { - get: function () { - console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr'); - return this.xr; - } - }, - gammaInput: { - get: function () { - console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); - return false; - }, - set: function () { - console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); - } - }, - gammaOutput: { - get: function () { - console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); - return false; - }, - set: function (value) { - console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); - this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding; - } - }, - toneMappingWhitePoint: { - get: function () { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); - return 1.0; - }, - set: function () { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); - } - } - }); - Object.defineProperties(WebGLShadowMap.prototype, { - cullFace: { - get: function () { - console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function () { - console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); - } - }, - renderReverseSided: { - get: function () { - console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function () { - console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); - } - }, - renderSingleSided: { - get: function () { - console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); - return undefined; - }, - set: function () { - console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); - } - } - }); - - function WebGLRenderTargetCube(width, height, options) { - console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).'); - return new WebGLCubeRenderTarget(width, options); - } // - - Object.defineProperties(WebGLRenderTarget.prototype, { - wrapS: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); - return this.texture.wrapS; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); - this.texture.wrapS = value; - } - }, - wrapT: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); - return this.texture.wrapT; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); - this.texture.wrapT = value; - } - }, - magFilter: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); - return this.texture.magFilter; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); - this.texture.magFilter = value; - } - }, - minFilter: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); - return this.texture.minFilter; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); - this.texture.minFilter = value; - } - }, - anisotropy: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); - return this.texture.anisotropy; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); - this.texture.anisotropy = value; - } - }, - offset: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); - return this.texture.offset; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); - this.texture.offset = value; - } - }, - repeat: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); - return this.texture.repeat; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); - this.texture.repeat = value; - } - }, - format: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); - return this.texture.format; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); - this.texture.format = value; - } - }, - type: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); - return this.texture.type; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); - this.texture.type = value; - } - }, - generateMipmaps: { - get: function () { - console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); - return this.texture.generateMipmaps; - }, - set: function (value) { - console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); - this.texture.generateMipmaps = value; - } - } - }); // - - Audio.prototype.load = function (file) { - console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.'); - const scope = this; - const audioLoader = new AudioLoader(); - audioLoader.load(file, function (buffer) { - scope.setBuffer(buffer); - }); - return this; - }; - - AudioAnalyser.prototype.getData = function () { - console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().'); - return this.getFrequencyData(); - }; // - - - CubeCamera.prototype.updateCubeMap = function (renderer, scene) { - console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().'); - return this.update(renderer, scene); - }; - - CubeCamera.prototype.clear = function (renderer, color, depth, stencil) { - console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().'); - return this.renderTarget.clear(renderer, color, depth, stencil); - }; - - ImageUtils.crossOrigin = undefined; - - ImageUtils.loadTexture = function (url, mapping, onLoad, onError) { - console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.'); - const loader = new TextureLoader(); - loader.setCrossOrigin(this.crossOrigin); - const texture = loader.load(url, onLoad, undefined, onError); - if (mapping) texture.mapping = mapping; - return texture; - }; - - ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) { - console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.'); - const loader = new CubeTextureLoader(); - loader.setCrossOrigin(this.crossOrigin); - const texture = loader.load(urls, onLoad, undefined, onError); - if (mapping) texture.mapping = mapping; - return texture; - }; - - ImageUtils.loadCompressedTexture = function () { - console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.'); - }; - - ImageUtils.loadCompressedTextureCube = function () { - console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.'); - }; // - - - function CanvasRenderer() { - console.error('THREE.CanvasRenderer has been removed'); - } // - - function JSONLoader() { - console.error('THREE.JSONLoader has been removed.'); - } // - - const SceneUtils = { - createMultiMaterialObject: function () { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - }, - detach: function () { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - }, - attach: function () { - console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); - } - }; // - - function LensFlare() { - console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js'); - } - - if (typeof __THREE_DEVTOOLS__ !== 'undefined') { - /* eslint-disable no-undef */ - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register', { - detail: { - revision: REVISION - } - })); - /* eslint-enable no-undef */ - - } - - if (typeof window !== 'undefined') { - if (window.__THREE__) { - console.warn('WARNING: Multiple instances of Three.js being imported.'); - } else { - window.__THREE__ = REVISION; - } - } - - exports.ACESFilmicToneMapping = ACESFilmicToneMapping; - exports.AddEquation = AddEquation; - exports.AddOperation = AddOperation; - exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; - exports.AdditiveBlending = AdditiveBlending; - exports.AlphaFormat = AlphaFormat; - exports.AlwaysDepth = AlwaysDepth; - exports.AlwaysStencilFunc = AlwaysStencilFunc; - exports.AmbientLight = AmbientLight; - exports.AmbientLightProbe = AmbientLightProbe; - exports.AnimationClip = AnimationClip; - exports.AnimationLoader = AnimationLoader; - exports.AnimationMixer = AnimationMixer; - exports.AnimationObjectGroup = AnimationObjectGroup; - exports.AnimationUtils = AnimationUtils; - exports.ArcCurve = ArcCurve; - exports.ArrayCamera = ArrayCamera; - exports.ArrowHelper = ArrowHelper; - exports.Audio = Audio; - exports.AudioAnalyser = AudioAnalyser; - exports.AudioContext = AudioContext; - exports.AudioListener = AudioListener; - exports.AudioLoader = AudioLoader; - exports.AxesHelper = AxesHelper; - exports.AxisHelper = AxisHelper; - exports.BackSide = BackSide; - exports.BasicDepthPacking = BasicDepthPacking; - exports.BasicShadowMap = BasicShadowMap; - exports.BinaryTextureLoader = BinaryTextureLoader; - exports.Bone = Bone; - exports.BooleanKeyframeTrack = BooleanKeyframeTrack; - exports.BoundingBoxHelper = BoundingBoxHelper; - exports.Box2 = Box2; - exports.Box3 = Box3; - exports.Box3Helper = Box3Helper; - exports.BoxBufferGeometry = BoxGeometry; - exports.BoxGeometry = BoxGeometry; - exports.BoxHelper = BoxHelper; - exports.BufferAttribute = BufferAttribute; - exports.BufferGeometry = BufferGeometry; - exports.BufferGeometryLoader = BufferGeometryLoader; - exports.ByteType = ByteType; - exports.Cache = Cache; - exports.Camera = Camera; - exports.CameraHelper = CameraHelper; - exports.CanvasRenderer = CanvasRenderer; - exports.CanvasTexture = CanvasTexture; - exports.CatmullRomCurve3 = CatmullRomCurve3; - exports.CineonToneMapping = CineonToneMapping; - exports.CircleBufferGeometry = CircleGeometry; - exports.CircleGeometry = CircleGeometry; - exports.ClampToEdgeWrapping = ClampToEdgeWrapping; - exports.Clock = Clock; - exports.Color = Color; - exports.ColorKeyframeTrack = ColorKeyframeTrack; - exports.CompressedTexture = CompressedTexture; - exports.CompressedTextureLoader = CompressedTextureLoader; - exports.ConeBufferGeometry = ConeGeometry; - exports.ConeGeometry = ConeGeometry; - exports.CubeCamera = CubeCamera; - exports.CubeReflectionMapping = CubeReflectionMapping; - exports.CubeRefractionMapping = CubeRefractionMapping; - exports.CubeTexture = CubeTexture; - exports.CubeTextureLoader = CubeTextureLoader; - exports.CubeUVReflectionMapping = CubeUVReflectionMapping; - exports.CubeUVRefractionMapping = CubeUVRefractionMapping; - exports.CubicBezierCurve = CubicBezierCurve; - exports.CubicBezierCurve3 = CubicBezierCurve3; - exports.CubicInterpolant = CubicInterpolant; - exports.CullFaceBack = CullFaceBack; - exports.CullFaceFront = CullFaceFront; - exports.CullFaceFrontBack = CullFaceFrontBack; - exports.CullFaceNone = CullFaceNone; - exports.Curve = Curve; - exports.CurvePath = CurvePath; - exports.CustomBlending = CustomBlending; - exports.CustomToneMapping = CustomToneMapping; - exports.CylinderBufferGeometry = CylinderGeometry; - exports.CylinderGeometry = CylinderGeometry; - exports.Cylindrical = Cylindrical; - exports.DataTexture = DataTexture; - exports.DataTexture2DArray = DataTexture2DArray; - exports.DataTexture3D = DataTexture3D; - exports.DataTextureLoader = DataTextureLoader; - exports.DataUtils = DataUtils; - exports.DecrementStencilOp = DecrementStencilOp; - exports.DecrementWrapStencilOp = DecrementWrapStencilOp; - exports.DefaultLoadingManager = DefaultLoadingManager; - exports.DepthFormat = DepthFormat; - exports.DepthStencilFormat = DepthStencilFormat; - exports.DepthTexture = DepthTexture; - exports.DirectionalLight = DirectionalLight; - exports.DirectionalLightHelper = DirectionalLightHelper; - exports.DiscreteInterpolant = DiscreteInterpolant; - exports.DodecahedronBufferGeometry = DodecahedronGeometry; - exports.DodecahedronGeometry = DodecahedronGeometry; - exports.DoubleSide = DoubleSide; - exports.DstAlphaFactor = DstAlphaFactor; - exports.DstColorFactor = DstColorFactor; - exports.DynamicBufferAttribute = DynamicBufferAttribute; - exports.DynamicCopyUsage = DynamicCopyUsage; - exports.DynamicDrawUsage = DynamicDrawUsage; - exports.DynamicReadUsage = DynamicReadUsage; - exports.EdgesGeometry = EdgesGeometry; - exports.EdgesHelper = EdgesHelper; - exports.EllipseCurve = EllipseCurve; - exports.EqualDepth = EqualDepth; - exports.EqualStencilFunc = EqualStencilFunc; - exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; - exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; - exports.Euler = Euler; - exports.EventDispatcher = EventDispatcher; - exports.ExtrudeBufferGeometry = ExtrudeGeometry; - exports.ExtrudeGeometry = ExtrudeGeometry; - exports.FaceColors = FaceColors; - exports.FileLoader = FileLoader; - exports.FlatShading = FlatShading; - exports.Float16BufferAttribute = Float16BufferAttribute; - exports.Float32Attribute = Float32Attribute; - exports.Float32BufferAttribute = Float32BufferAttribute; - exports.Float64Attribute = Float64Attribute; - exports.Float64BufferAttribute = Float64BufferAttribute; - exports.FloatType = FloatType; - exports.Fog = Fog; - exports.FogExp2 = FogExp2; - exports.Font = Font; - exports.FontLoader = FontLoader; - exports.FrontSide = FrontSide; - exports.Frustum = Frustum; - exports.GLBufferAttribute = GLBufferAttribute; - exports.GLSL1 = GLSL1; - exports.GLSL3 = GLSL3; - exports.GammaEncoding = GammaEncoding; - exports.GreaterDepth = GreaterDepth; - exports.GreaterEqualDepth = GreaterEqualDepth; - exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; - exports.GreaterStencilFunc = GreaterStencilFunc; - exports.GridHelper = GridHelper; - exports.Group = Group; - exports.HalfFloatType = HalfFloatType; - exports.HemisphereLight = HemisphereLight; - exports.HemisphereLightHelper = HemisphereLightHelper; - exports.HemisphereLightProbe = HemisphereLightProbe; - exports.IcosahedronBufferGeometry = IcosahedronGeometry; - exports.IcosahedronGeometry = IcosahedronGeometry; - exports.ImageBitmapLoader = ImageBitmapLoader; - exports.ImageLoader = ImageLoader; - exports.ImageUtils = ImageUtils; - exports.ImmediateRenderObject = ImmediateRenderObject; - exports.IncrementStencilOp = IncrementStencilOp; - exports.IncrementWrapStencilOp = IncrementWrapStencilOp; - exports.InstancedBufferAttribute = InstancedBufferAttribute; - exports.InstancedBufferGeometry = InstancedBufferGeometry; - exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; - exports.InstancedMesh = InstancedMesh; - exports.Int16Attribute = Int16Attribute; - exports.Int16BufferAttribute = Int16BufferAttribute; - exports.Int32Attribute = Int32Attribute; - exports.Int32BufferAttribute = Int32BufferAttribute; - exports.Int8Attribute = Int8Attribute; - exports.Int8BufferAttribute = Int8BufferAttribute; - exports.IntType = IntType; - exports.InterleavedBuffer = InterleavedBuffer; - exports.InterleavedBufferAttribute = InterleavedBufferAttribute; - exports.Interpolant = Interpolant; - exports.InterpolateDiscrete = InterpolateDiscrete; - exports.InterpolateLinear = InterpolateLinear; - exports.InterpolateSmooth = InterpolateSmooth; - exports.InvertStencilOp = InvertStencilOp; - exports.JSONLoader = JSONLoader; - exports.KeepStencilOp = KeepStencilOp; - exports.KeyframeTrack = KeyframeTrack; - exports.LOD = LOD; - exports.LatheBufferGeometry = LatheGeometry; - exports.LatheGeometry = LatheGeometry; - exports.Layers = Layers; - exports.LensFlare = LensFlare; - exports.LessDepth = LessDepth; - exports.LessEqualDepth = LessEqualDepth; - exports.LessEqualStencilFunc = LessEqualStencilFunc; - exports.LessStencilFunc = LessStencilFunc; - exports.Light = Light; - exports.LightProbe = LightProbe; - exports.Line = Line; - exports.Line3 = Line3; - exports.LineBasicMaterial = LineBasicMaterial; - exports.LineCurve = LineCurve; - exports.LineCurve3 = LineCurve3; - exports.LineDashedMaterial = LineDashedMaterial; - exports.LineLoop = LineLoop; - exports.LinePieces = LinePieces; - exports.LineSegments = LineSegments; - exports.LineStrip = LineStrip; - exports.LinearEncoding = LinearEncoding; - exports.LinearFilter = LinearFilter; - exports.LinearInterpolant = LinearInterpolant; - exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; - exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; - exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; - exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; - exports.LinearToneMapping = LinearToneMapping; - exports.Loader = Loader; - exports.LoaderUtils = LoaderUtils; - exports.LoadingManager = LoadingManager; - exports.LogLuvEncoding = LogLuvEncoding; - exports.LoopOnce = LoopOnce; - exports.LoopPingPong = LoopPingPong; - exports.LoopRepeat = LoopRepeat; - exports.LuminanceAlphaFormat = LuminanceAlphaFormat; - exports.LuminanceFormat = LuminanceFormat; - exports.MOUSE = MOUSE; - exports.Material = Material; - exports.MaterialLoader = MaterialLoader; - exports.Math = MathUtils; - exports.MathUtils = MathUtils; - exports.Matrix3 = Matrix3; - exports.Matrix4 = Matrix4; - exports.MaxEquation = MaxEquation; - exports.Mesh = Mesh; - exports.MeshBasicMaterial = MeshBasicMaterial; - exports.MeshDepthMaterial = MeshDepthMaterial; - exports.MeshDistanceMaterial = MeshDistanceMaterial; - exports.MeshFaceMaterial = MeshFaceMaterial; - exports.MeshLambertMaterial = MeshLambertMaterial; - exports.MeshMatcapMaterial = MeshMatcapMaterial; - exports.MeshNormalMaterial = MeshNormalMaterial; - exports.MeshPhongMaterial = MeshPhongMaterial; - exports.MeshPhysicalMaterial = MeshPhysicalMaterial; - exports.MeshStandardMaterial = MeshStandardMaterial; - exports.MeshToonMaterial = MeshToonMaterial; - exports.MinEquation = MinEquation; - exports.MirroredRepeatWrapping = MirroredRepeatWrapping; - exports.MixOperation = MixOperation; - exports.MultiMaterial = MultiMaterial; - exports.MultiplyBlending = MultiplyBlending; - exports.MultiplyOperation = MultiplyOperation; - exports.NearestFilter = NearestFilter; - exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; - exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; - exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; - exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; - exports.NeverDepth = NeverDepth; - exports.NeverStencilFunc = NeverStencilFunc; - exports.NoBlending = NoBlending; - exports.NoColors = NoColors; - exports.NoToneMapping = NoToneMapping; - exports.NormalAnimationBlendMode = NormalAnimationBlendMode; - exports.NormalBlending = NormalBlending; - exports.NotEqualDepth = NotEqualDepth; - exports.NotEqualStencilFunc = NotEqualStencilFunc; - exports.NumberKeyframeTrack = NumberKeyframeTrack; - exports.Object3D = Object3D; - exports.ObjectLoader = ObjectLoader; - exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; - exports.OctahedronBufferGeometry = OctahedronGeometry; - exports.OctahedronGeometry = OctahedronGeometry; - exports.OneFactor = OneFactor; - exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; - exports.OneMinusDstColorFactor = OneMinusDstColorFactor; - exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; - exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; - exports.OrthographicCamera = OrthographicCamera; - exports.PCFShadowMap = PCFShadowMap; - exports.PCFSoftShadowMap = PCFSoftShadowMap; - exports.PMREMGenerator = PMREMGenerator; - exports.ParametricBufferGeometry = ParametricGeometry; - exports.ParametricGeometry = ParametricGeometry; - exports.Particle = Particle; - exports.ParticleBasicMaterial = ParticleBasicMaterial; - exports.ParticleSystem = ParticleSystem; - exports.ParticleSystemMaterial = ParticleSystemMaterial; - exports.Path = Path; - exports.PerspectiveCamera = PerspectiveCamera; - exports.Plane = Plane; - exports.PlaneBufferGeometry = PlaneGeometry; - exports.PlaneGeometry = PlaneGeometry; - exports.PlaneHelper = PlaneHelper; - exports.PointCloud = PointCloud; - exports.PointCloudMaterial = PointCloudMaterial; - exports.PointLight = PointLight; - exports.PointLightHelper = PointLightHelper; - exports.Points = Points; - exports.PointsMaterial = PointsMaterial; - exports.PolarGridHelper = PolarGridHelper; - exports.PolyhedronBufferGeometry = PolyhedronGeometry; - exports.PolyhedronGeometry = PolyhedronGeometry; - exports.PositionalAudio = PositionalAudio; - exports.PropertyBinding = PropertyBinding; - exports.PropertyMixer = PropertyMixer; - exports.QuadraticBezierCurve = QuadraticBezierCurve; - exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; - exports.Quaternion = Quaternion; - exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; - exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; - exports.REVISION = REVISION; - exports.RGBADepthPacking = RGBADepthPacking; - exports.RGBAFormat = RGBAFormat; - exports.RGBAIntegerFormat = RGBAIntegerFormat; - exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; - exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; - exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; - exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; - exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; - exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; - exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; - exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; - exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; - exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; - exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; - exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; - exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; - exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; - exports.RGBA_BPTC_Format = RGBA_BPTC_Format; - exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; - exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; - exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; - exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; - exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; - exports.RGBDEncoding = RGBDEncoding; - exports.RGBEEncoding = RGBEEncoding; - exports.RGBEFormat = RGBEFormat; - exports.RGBFormat = RGBFormat; - exports.RGBIntegerFormat = RGBIntegerFormat; - exports.RGBM16Encoding = RGBM16Encoding; - exports.RGBM7Encoding = RGBM7Encoding; - exports.RGB_ETC1_Format = RGB_ETC1_Format; - exports.RGB_ETC2_Format = RGB_ETC2_Format; - exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; - exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; - exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; - exports.RGFormat = RGFormat; - exports.RGIntegerFormat = RGIntegerFormat; - exports.RawShaderMaterial = RawShaderMaterial; - exports.Ray = Ray; - exports.Raycaster = Raycaster; - exports.RectAreaLight = RectAreaLight; - exports.RedFormat = RedFormat; - exports.RedIntegerFormat = RedIntegerFormat; - exports.ReinhardToneMapping = ReinhardToneMapping; - exports.RepeatWrapping = RepeatWrapping; - exports.ReplaceStencilOp = ReplaceStencilOp; - exports.ReverseSubtractEquation = ReverseSubtractEquation; - exports.RingBufferGeometry = RingGeometry; - exports.RingGeometry = RingGeometry; - exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format; - exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format; - exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format; - exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format; - exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format; - exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format; - exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format; - exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format; - exports.Scene = Scene; - exports.SceneUtils = SceneUtils; - exports.ShaderChunk = ShaderChunk; - exports.ShaderLib = ShaderLib; - exports.ShaderMaterial = ShaderMaterial; - exports.ShadowMaterial = ShadowMaterial; - exports.Shape = Shape; - exports.ShapeBufferGeometry = ShapeGeometry; - exports.ShapeGeometry = ShapeGeometry; - exports.ShapePath = ShapePath; - exports.ShapeUtils = ShapeUtils; - exports.ShortType = ShortType; - exports.Skeleton = Skeleton; - exports.SkeletonHelper = SkeletonHelper; - exports.SkinnedMesh = SkinnedMesh; - exports.SmoothShading = SmoothShading; - exports.Sphere = Sphere; - exports.SphereBufferGeometry = SphereGeometry; - exports.SphereGeometry = SphereGeometry; - exports.Spherical = Spherical; - exports.SphericalHarmonics3 = SphericalHarmonics3; - exports.SplineCurve = SplineCurve; - exports.SpotLight = SpotLight; - exports.SpotLightHelper = SpotLightHelper; - exports.Sprite = Sprite; - exports.SpriteMaterial = SpriteMaterial; - exports.SrcAlphaFactor = SrcAlphaFactor; - exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; - exports.SrcColorFactor = SrcColorFactor; - exports.StaticCopyUsage = StaticCopyUsage; - exports.StaticDrawUsage = StaticDrawUsage; - exports.StaticReadUsage = StaticReadUsage; - exports.StereoCamera = StereoCamera; - exports.StreamCopyUsage = StreamCopyUsage; - exports.StreamDrawUsage = StreamDrawUsage; - exports.StreamReadUsage = StreamReadUsage; - exports.StringKeyframeTrack = StringKeyframeTrack; - exports.SubtractEquation = SubtractEquation; - exports.SubtractiveBlending = SubtractiveBlending; - exports.TOUCH = TOUCH; - exports.TangentSpaceNormalMap = TangentSpaceNormalMap; - exports.TetrahedronBufferGeometry = TetrahedronGeometry; - exports.TetrahedronGeometry = TetrahedronGeometry; - exports.TextBufferGeometry = TextGeometry; - exports.TextGeometry = TextGeometry; - exports.Texture = Texture; - exports.TextureLoader = TextureLoader; - exports.TorusBufferGeometry = TorusGeometry; - exports.TorusGeometry = TorusGeometry; - exports.TorusKnotBufferGeometry = TorusKnotGeometry; - exports.TorusKnotGeometry = TorusKnotGeometry; - exports.Triangle = Triangle; - exports.TriangleFanDrawMode = TriangleFanDrawMode; - exports.TriangleStripDrawMode = TriangleStripDrawMode; - exports.TrianglesDrawMode = TrianglesDrawMode; - exports.TubeBufferGeometry = TubeGeometry; - exports.TubeGeometry = TubeGeometry; - exports.UVMapping = UVMapping; - exports.Uint16Attribute = Uint16Attribute; - exports.Uint16BufferAttribute = Uint16BufferAttribute; - exports.Uint32Attribute = Uint32Attribute; - exports.Uint32BufferAttribute = Uint32BufferAttribute; - exports.Uint8Attribute = Uint8Attribute; - exports.Uint8BufferAttribute = Uint8BufferAttribute; - exports.Uint8ClampedAttribute = Uint8ClampedAttribute; - exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; - exports.Uniform = Uniform; - exports.UniformsLib = UniformsLib; - exports.UniformsUtils = UniformsUtils; - exports.UnsignedByteType = UnsignedByteType; - exports.UnsignedInt248Type = UnsignedInt248Type; - exports.UnsignedIntType = UnsignedIntType; - exports.UnsignedShort4444Type = UnsignedShort4444Type; - exports.UnsignedShort5551Type = UnsignedShort5551Type; - exports.UnsignedShort565Type = UnsignedShort565Type; - exports.UnsignedShortType = UnsignedShortType; - exports.VSMShadowMap = VSMShadowMap; - exports.Vector2 = Vector2; - exports.Vector3 = Vector3; - exports.Vector4 = Vector4; - exports.VectorKeyframeTrack = VectorKeyframeTrack; - exports.Vertex = Vertex; - exports.VertexColors = VertexColors; - exports.VideoTexture = VideoTexture; - exports.WebGL1Renderer = WebGL1Renderer; - exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; - exports.WebGLMultipleRenderTargets = WebGLMultipleRenderTargets; - exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; - exports.WebGLRenderTarget = WebGLRenderTarget; - exports.WebGLRenderTargetCube = WebGLRenderTargetCube; - exports.WebGLRenderer = WebGLRenderer; - exports.WebGLUtils = WebGLUtils; - exports.WireframeGeometry = WireframeGeometry; - exports.WireframeHelper = WireframeHelper; - exports.WrapAroundEnding = WrapAroundEnding; - exports.XHRLoader = XHRLoader; - exports.ZeroCurvatureEnding = ZeroCurvatureEnding; - exports.ZeroFactor = ZeroFactor; - exports.ZeroSlopeEnding = ZeroSlopeEnding; - exports.ZeroStencilOp = ZeroStencilOp; - exports.sRGBEncoding = sRGBEncoding; - - Object.defineProperty(exports, '__esModule', {value: true}); - - }))); - - }, {}] -}, {}, [1]); diff --git a/src/jvmMain/resources/static/raw.css b/src/jvmMain/resources/static/raw.css deleted file mode 100644 index 98422c0..0000000 --- a/src/jvmMain/resources/static/raw.css +++ /dev/null @@ -1,79 +0,0 @@ -:root { - background-color: #fff; -} - -img { - filter: drop-shadow(0 0 0.5rem rgba(0, 0, 0, 50%)); - padding: 0.75rem; -} - -table { - width: 100%; - table-layout: fixed; -} - -td { - margin: 0.25rem; - background-color: #ddd; -} - -th { - margin: 0.25rem; - background-color: #333; - color: #eee; -} - -[data-format=b] { - font-weight: bold; -} - -[data-format=i] { - font-style: italic; -} - -[data-format=u] { - text-decoration: underline; -} - -[data-format=s] { - text-decoration: line-through; -} - -[data-format=code] { - font-family: monospace; -} - -[data-format|=lang-] { - font-style: italic; -} - -[data-format=error] { - color: #f00; -} - -[data-align=left] { - text-align: left; -} - -[data-align=center] { - text-align: center; -} - -[data-align=right] { - text-align: right; -} - -[data-align=justify] { - text-align: justify; - text-align-last: left; -} - -[data-aside=left] { - float: left; - max-width: 50vw; -} - -[data-aside=right] { - float: right; - max-width: 50vw; -} diff --git a/src/jvmMain/resources/static/style.css b/src/jvmMain/resources/static/style.css deleted file mode 100644 index 3f47a84..0000000 --- a/src/jvmMain/resources/static/style.css +++ /dev/null @@ -1,879 +0,0 @@ -@font-face { - font-family: 'JetBrains Mono'; - font-style: normal; - font-weight: normal; - font-display: block; - src: url("/static/font/JetBrainsMono-Medium.woff"); -} - -@font-face { - font-family: 'JetBrains Mono'; - font-style: italic; - font-weight: normal; - font-display: block; - src: url("/static/font/JetBrainsMono-MediumItalic.woff"); -} - -@font-face { - font-family: 'JetBrains Mono'; - font-style: normal; - font-weight: bold; - font-display: block; - src: url("/static/font/JetBrainsMono-ExtraBold.woff"); -} - -@font-face { - font-family: 'JetBrains Mono'; - font-style: italic; - font-weight: bold; - font-display: block; - src: url("/static/font/JetBrainsMono-ExtraBoldItalic.woff"); -} - -@font-face { - font-family: 'Oxanium'; - font-style: normal; - font-weight: 400; - font-display: block; - src: url("/static/font/Oxanium-Regular.woff"); -} - -@font-face { - font-family: 'Oxanium'; - font-style: normal; - font-weight: 600; - font-display: block; - src: url("/static/font/Oxanium-SemiBold.woff"); -} - -@font-face { - font-family: 'Oxanium'; - font-style: normal; - font-weight: 700; - font-display: block; - src: url("/static/font/Oxanium-Bold.woff"); -} - -@font-face { - font-family: 'Oxanium'; - font-style: normal; - font-weight: 800; - font-display: block; - src: url("/static/font/Oxanium-ExtraBold.woff"); -} - -@font-face { - font-family: 'DejaVu Sans'; - font-style: normal; - font-weight: normal; - font-display: block; - src: url("/static/font/DejaVuSans.woff"); -} - -@font-face { - font-family: 'DejaVu Sans'; - font-style: italic; - font-weight: normal; - font-display: block; - src: url("/static/font/DejaVuSans-Oblique.woff"); -} - -@font-face { - font-family: 'DejaVu Sans'; - font-style: normal; - font-weight: bold; - font-display: block; - src: url("/static/font/DejaVuSans-Bold.woff"); -} - -@font-face { - font-family: 'DejaVu Sans'; - font-style: italic; - font-weight: bold; - font-display: block; - src: url("/static/font/DejaVuSans-BoldOblique.woff"); -} - -html { - margin: 0; - padding: 0; - - color: var(--text-color); - background-color: var(--back-color); - - font-family: sans-serif; - font-size: 100%; - - --h1-size: 1.6em; - --h2-size: 1.4em; - --h3-size: 1.2em; - - --media-size-unit: 0.035vw; - - --aside-width: 40%; -} - -/* -[data-theme="light"] is duplicated to increase specificity, -in order to maintain precedence over data-fallback-theme. - */ -html, html[data-theme="light"][data-theme="light"] { - /*************** - * color params * - ***************/ - - --text-color: #222; - --back-color: #eda; - - --panel-stroke: #a82; - --panel-fill: rgba(255, 204, 51, 40%); - - --selection-fg: #eee; - --selection-bg: rgba(170, 136, 34, 60%); - - --h1-border: #862; - --h1-shadow: #431; - --h1-backgr: #c93; - - --h2-border: #430; - - --h3-unline: #652; - - --list-a-fg: #541; - --list-a-h-fg: #feb; - --list-a-h-bg: #a82; - - --a-fg: #36c; - --a-v-fg: #63c; - - --tbl-border: #431; - --tbl-td-bgr: #feb; - --tbl-th-bgr: #862; - - --input-bg: #ba7; - --input-ul: #444133; - --input-fg: #111; - --input-f-bg: #985; - - --err-bg: #e77; - --err-fg: #422; - --err-ul: #211; - - --btn-fg: #feb; - --btn-bg: #ca4; - --btn-h-bg: #a82; - --btn-a-bg: #860; - - --evil-btn-fg: #fcc; - --evil-btn-bg: #c33; - --evil-btn-h-bg: #a22; - --evil-btn-a-bg: #811; - - --btn-na-bg: #444; - --btn-na-fg: #bbb; - - --iframe-border: #541; - - --error-popup-border: #933; - --error-popup-backgr: #faa; - --error-popup-foregr: #622; - - --comment-stroke: #541; - --comment-fill: #ec6; - - --quote-bg: rgba(0, 0, 0, 10%); - - /************* - * url params * - *************/ - - --bgimg: linear-gradient(to bottom, #feb, #cb8); - --extln: url("/static/images/external-link.png"); -} - -html[data-theme="dark"], html[data-fallback-theme="dark"] { - /*************** - * color params * - ***************/ - - --text-color: #ddd; - --back-color: #652; - - --panel-stroke: #fd7; - --panel-fill: rgba(85, 68, 17, 40%); - - --selection-fg: #111; - --selection-bg: rgba(255, 221, 119, 90%); - - --h1-border: #862; - --h1-shadow: #c93; - --h1-backgr: #431; - - --h2-border: #feb; - - --h3-unline: #dc9; - - --list-a-fg: #feb; - --list-a-h-fg: #541; - --list-a-h-bg: #fd7; - - --a-fg: #69f; - --a-v-fg: #96f; - - --tbl-border: #c93; - --tbl-td-bgr: #430; - --tbl-th-bgr: #a82; - - --input-bg: #985; - --input-ul: #ccc399; - --input-fg: #eee; - --input-f-bg: #ba7; - - --err-bg: #844; - --err-fg: #fcc; - --err-ul: #422; - - --btn-fg: #111; - --btn-bg: #860; - --btn-h-bg: #a82; - --btn-a-bg: #ca4; - - --evil-btn-fg: #411; - --evil-btn-bg: #d33; - --evil-btn-h-bg: #e66; - --evil-btn-a-bg: #f99; - - --btn-na-bg: #bbb; - --btn-na-fg: #444; - - --iframe-border: #feb; - - --error-popup-border: #311; - --error-popup-backgr: #622; - --error-popup-foregr: #fcc; - - --comment-stroke: #feb; - --comment-fill: #652; - - --quote-bg: rgba(255, 255, 255, 10%); - - /************* - * url params * - *************/ - - --bgimg: linear-gradient(to bottom, #763, #430); - --extln: url("/static/images/external-link-dark.png"); -} - -body { - margin: 0; -} - -::selection { - background-color: var(--selection-bg); - color: var(--selection-fg); -} - -div#bg { - display: none; -} - -h1, h2, h3, h4, h5, h6 { - font-family: Oxanium, monospace; - margin: 0.5em 0; -} - -h1, h2 { - text-align: center; -} - -h1 { - border: 0.1875rem solid var(--h1-border); - box-shadow: inset 0 0 0 0.25rem var(--h1-shadow); - padding: 0.3125rem; - - background-color: var(--h1-backgr); - font-variant: small-caps; - font-size: var(--h1-size); - font-weight: 800; -} - -h2 { - border-bottom: 0.125rem solid var(--h2-border); - font-size: var(--h2-size); - font-weight: 600; -} - -h3 { - text-decoration: underline; - text-decoration-color: var(--h3-unline); - font-size: var(--h3-size); - font-weight: 400; -} - -.desktop { - display: none; -} - -/*noinspection CssOverwrittenProperties*/ -main > section, main > nav.mobile, main > aside.mobile { - border: 0.125em solid var(--panel-stroke); - border-radius: 0.75em; - background-color: var(--panel-fill); - - padding: 1.5em 1.5em; - - box-sizing: border-box; - width: 90vw; - margin: 4vw 4vw; - - position: relative; - z-index: 1; -} - -aside.mobile img { - margin: auto; - display: block; - width: 50%; -} - -@media only screen and (min-width: 9.6in) { - html { - padding: 0; - - font-size: 112.5%; - - --h1-size: 2.6em; - --h2-size: 2.2em; - --h3-size: 1.8em; - - --media-size-unit: 0.025vmin; - } - - div#bg { - display: unset; - - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; - - background-image: var(--bgimg); - background-attachment: fixed; - background-position: center; - background-size: cover; - - z-index: 0; - } - - main { - padding: 2vh 0; - } - - /*noinspection CssOverwrittenProperties*/ - main > section, nav.desktop, aside.desktop { - border: 0.125rem solid var(--panel-stroke); - border-radius: 0.75rem; - background-color: var(--panel-fill); - - box-sizing: border-box; - padding: 1.25rem 1.5rem; - - position: relative; - z-index: 1; - } - - main > section { - width: 64vw; - margin: 2vh auto; - } - - main > section:first-of-type { - margin: 0 auto 2vh; - } - - main > section:last-of-type { - margin: 2vh auto 0; - } - - main > section:only-of-type { - margin: 0 auto; - } - - .mobile { - display: none; - } - - .desktop { - display: unset; - } - - nav.desktop, aside.desktop { - width: 12vw; - margin: 2vh 2vw; - font-size: 0.833rem; - - max-height: 96vh; - } - - nav.desktop { - position: fixed; - top: 0; - left: 0; - } - - aside.desktop { - position: fixed; - top: 0; - right: 0; - } - - aside.desktop img { - width: 100%; - } - - aside.desktop div.list { - max-height: calc(96vh - 3.75rem); - overflow-y: auto; - } - - h4 { - font-size: 1.4em; - } - - h5 { - font-size: 1.25em; - } - - h6 { - font-size: 1.1em; - } -} - -div.list { - display: flex; - flex-wrap: nowrap; - align-items: stretch; - justify-content: start; - flex-direction: column; - - margin: 0; - padding: 0; -} - -div.list > div.item { - width: 100%; - height: 2em; - line-height: 2em; - - margin: 0; - padding: 0; - - vertical-align: middle; -} - -div.list > div.item > span { - display: block; - text-align: center; - - overflow: hidden; - white-space: nowrap; - text-overflow: ellipsis; -} - -div.list > div.item > a { - display: block; - width: 100%; - height: 2em; - - overflow: hidden; - white-space: nowrap; - text-overflow: ellipsis; - - vertical-align: middle; - text-align: center; - - border-radius: 0.3em; - color: var(--list-a-fg); - text-decoration: none; - - padding-left: 0.5em; - padding-right: 0.5em; - box-sizing: border-box; -} - -div.list > div.item > a.left { - text-align: left; -} - -div.list > div.item > a:visited { - color: var(--list-a-fg); -} - -div.list > div.item > a:hover { - color: var(--list-a-h-fg); - background-color: var(--list-a-h-bg); -} - -a { - color: var(--a-fg); - text-decoration: none; -} - -a:visited { - color: var(--a-v-fg); -} - -a:hover { - text-decoration: underline; -} - -a[rel~="external"]::after { - content: ' '; - background-image: var(--extln); - background-size: contain; - display: inline-block; - width: 1em; - height: 1em; -} - -table { - table-layout: fixed; - border-collapse: collapse; - border: 0.125rem solid var(--tbl-border); - - width: 100%; -} - -td { - border: 0.125rem solid var(--tbl-border); - background-color: var(--tbl-td-bgr); - font-size: 0.85em; - padding: 0.3em; -} - -th { - border: 0.125rem solid var(--tbl-border); - background-color: var(--tbl-th-bgr); - padding: 0.15em 0; - - text-align: center; - vertical-align: middle; - - font-family: Oxanium, monospace; - font-size: 1.0em; - font-variant: small-caps; - font-weight: 700; - color: var(--tbl-td-bgr); -} - -input[type=text].inline, -input[type=password].inline, -input[type=email].inline { - width: unset; -} - -input[type=text], -input[type=password], -input[type=email], -textarea { - box-sizing: border-box; - background-color: var(--input-bg); - border: none; - border-bottom: 0.15rem solid var(--input-ul); - - color: var(--input-fg); - font-size: 1.5em; - - width: 100%; -} - -textarea { - font-family: sans-serif; - resize: vertical; -} - -input[type=text]:focus, -input[type=password]:focus, -input[type=email]:focus, -textarea:focus { - outline: none; - background-color: var(--input-f-bg); -} - -input[type=text]:invalid, -input[type=password]:invalid, -input[type=email]:invalid, -textarea:invalid { - color: var(--err-fg); - background-color: var(--err-bg); - border-bottom-color: var(--err-ul); -} - -button.inline, input[type=submit].inline { - display: inline; - font-size: 1em; - margin: 0.25em; - padding: 0.45em 0.65em; - width: unset; -} - -button, input[type=submit] { - background-color: var(--btn-bg); - border: none; - border-radius: 0.3em; - color: var(--btn-fg); - cursor: pointer; - display: block; - - font-size: 1.5em; - margin: 1em; - padding: 0.85em 1.15em; - width: calc(100% - 2em); -} - -button:hover, input[type=submit]:hover { - background-color: var(--btn-h-bg); -} - -button:active, input[type=submit]:active { - background-color: var(--btn-a-bg); -} - -button.evil, input[type=submit].evil { - background-color: var(--evil-btn-bg); - color: var(--evil-btn-fg); -} - -button.evil:hover, input[type=submit].evil:hover { - background-color: var(--evil-btn-h-bg); -} - -button.evil:active, input[type=submit].evil:active { - background-color: var(--evil-btn-a-bg); -} - -button:disabled, -button.evil:disabled, -input[type=submit]:disabled, -input[type=submit].evil:disabled { - background-color: var(--btn-na-bg); - color: var(--btn-na-fg); - cursor: not-allowed; -} - -iframe { - border-color: var(--iframe-border); -} - -#error-popup { - z-index: 998; - - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; -} - -#error-popup > .bg { - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; - - background-color: rgba(0, 0, 0, 40%); -} - -#error-popup > .msg { - position: fixed; - top: 50%; - left: 50%; - transform: translate(-50%, -50%); - - border: 0.5em solid var(--error-popup-border); - border-radius: 1.5em; - padding: 1.5em; - - background-color: var(--error-popup-backgr); - color: var(--error-popup-foregr); - - text-align: center; -} - -@font-face { - font-family: 'Tulasra'; - src: url(/static/font/tylan-language-alphabet-3.woff) format('woff'); -} - -.lang-tylan { - font-family: Tulasra, monospace; - font-size: 1.25em; - line-height: 1.0; - font-variant: normal !important; -} - -textarea.lang-tylan { - font-family: Tulasra, monospace; - font-size: 2.5em; - line-height: 1.0; -} - -@font-face { - font-family: 'Theodisc'; - src: url(/static/font/thedish-language-alphabet.woff) format('woff'); -} - -.lang-thedish { - font-family: Theodisc, monospace; - font-size: 1.25em; - line-height: 1.0; - font-variant: normal !important; -} - -textarea.lang-thedish { - font-family: Theodisc, monospace; - font-size: 2.5em; - line-height: 1.0; -} - -@font-face { - font-family: 'Kishari'; - src: url(/static/font/kishari-language-alphabet.woff) format('woff'); -} - -.lang-kishari { - font-family: Kishari, monospace; - font-size: 1.25em; - line-height: 1.0; - font-variant: normal !important; -} - -textarea.lang-kishari { - font-family: Kishari, monospace; - font-size: 2.5em; - line-height: 1.0; -} - -@font-face { - font-family: 'Pochvalsk'; - src: url(/static/font/pokhval-language-alphabet.woff) format('woff'); -} - -.lang-pokhwal { - font-family: Pochvalsk, monospace; - font-size: 1em; - line-height: 1.0; - font-variant: normal !important; -} - -textarea.lang-pokhwal { - font-family: Pochvalsk, monospace; - font-size: 2em; - line-height: 1.0; -} - -#thumb-view { - z-index: 998; - - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; -} - -#thumb-view > .bg { - position: fixed; - top: 0; - left: 0; - right: 0; - bottom: 0; - - background-color: rgba(0, 0, 0, 40%); -} - -#thumb-view > img { - position: fixed; - top: 2vh; - left: 2vw; - width: 96vw; - height: 96vh; - - object-fit: scale-down; -} - -.flag-icon { - object-fit: cover; - aspect-ratio: 1; - border-radius: 50%; -} - -.comment-input { - border: 0.25em solid var(--comment-stroke); - background-color: var(--comment-fill); - padding: 0.75em; - margin: 1em 0; -} - -.comment-box { - border: 0.25em solid var(--comment-stroke); - background-color: var(--comment-fill); - padding: 0.75em 0.5em 0.25em; - margin: 1em 0; -} - -.comment-box > .comment-author { - display: flex; - align-items: center; -} - -.comment-box > .comment-author > .flag-icon { - width: 2em; - - flex-grow: 0; - flex-shrink: 0; -} - -.comment-box > .comment-author > .author-name { - font-size: 1.5em; - font-weight: bold; - - text-align: left; - flex-grow: 1; - flex-shrink: 0; -} - -.comment-box > .comment-author > .posted-at { - text-align: right; - flex-grow: 1; - flex-shrink: 1; -} - -.comment-box > .comment { - margin-top: 0.125em; - border-top: 0.25em solid var(--comment-stroke); - padding-top: 0.5em; -} - -blockquote { - margin: 0.25em 0; - border-left: 0.25em solid var(--comment-stroke); - padding: 0.5em; - background-color: var(--quote-bg); -} - -.comment-edit-box { - display: none; -} - -.comment-edit-box.visible { - display: block; -} - -a.copy-text[data-copying] { - color: var(--text-color); - pointer-events: none; -} diff --git a/src/main/kotlin/info/mechyrdia/BlockingCode.kt b/src/main/kotlin/info/mechyrdia/BlockingCode.kt new file mode 100644 index 0000000..b412225 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/BlockingCode.kt @@ -0,0 +1,7 @@ +package info.mechyrdia + +fun yieldThread() { + if (Thread.interrupted()) { + throw InterruptedException() + } +} diff --git a/src/main/kotlin/info/mechyrdia/Configuration.kt b/src/main/kotlin/info/mechyrdia/Configuration.kt new file mode 100644 index 0000000..5238203 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/Configuration.kt @@ -0,0 +1,66 @@ +package info.mechyrdia + +import info.mechyrdia.data.Id +import info.mechyrdia.data.NationData +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import java.io.File + +@Serializable +sealed class FileStorageConfig { + @Serializable + @SerialName("flat") + data class Flat(val baseDir: String) : FileStorageConfig() + + @Serializable + @SerialName("gridFS") + data object GridFs : FileStorageConfig() +} + +@Serializable +data class OpenAiConfig( + val token: String, + val orgId: String, + val project: String? = null, + val assistantModel: String, + val assistantName: String = "Natural-language Universal Knowledge Engine", + val assistantInstructions: String = "You are a helpful interactive encyclopedia, able to answer questions with information from the provided files", + val assistantTemperature: Double = 1.0, +) + +@Serializable +data class Configuration( + val host: String = "127.0.0.1", + val port: Int = 8080, + + val isDevMode: Boolean = false, + + val storage: FileStorageConfig = FileStorageConfig.Flat(".."), + + val dbName: String = "nslore", + val dbConn: String = "mongodb://localhost:27017", + + val ownerNation: String = "mechyrdia", + val emergencyPassword: String? = null, + + val openAi: OpenAiConfig? = null, +) { + companion object { + val Current: Configuration by lazy { + val file = File(System.getProperty("info.mechyrdia.configpath", "./config.json")) + if (!file.isFile) { + if (file.exists()) + file.deleteRecursively() + + file.writeText(JsonFileCodec.encodeToString(serializer(), Configuration()), Charsets.UTF_8) + } + + JsonFileCodec.decodeFromString(serializer(), file.readText(Charsets.UTF_8)) + } + } +} + +val OwnerNationId: Id + get() = Id(Configuration.Current.ownerNation) + +const val MainDomainName = "https://mechyrdia.info" diff --git a/src/main/kotlin/info/mechyrdia/Factbooks.kt b/src/main/kotlin/info/mechyrdia/Factbooks.kt new file mode 100644 index 0000000..5df15c3 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/Factbooks.kt @@ -0,0 +1,302 @@ +@file:JvmName("Factbooks") + +package info.mechyrdia + +import info.mechyrdia.auth.ForbiddenException +import info.mechyrdia.auth.PageDoNotCacheAttributeKey +import info.mechyrdia.auth.SessionStorageMongoDB +import info.mechyrdia.auth.UserSession +import info.mechyrdia.data.ConnectionHolder +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.Id +import info.mechyrdia.lore.HttpRedirectException +import info.mechyrdia.lore.error400 +import info.mechyrdia.lore.error403 +import info.mechyrdia.lore.error403PageExpired +import info.mechyrdia.lore.error404 +import info.mechyrdia.lore.error409 +import info.mechyrdia.lore.error500 +import info.mechyrdia.lore.getVersionHeaders +import info.mechyrdia.robot.JsonRobotCodec +import info.mechyrdia.robot.RobotService +import info.mechyrdia.route.CsrfFailedException +import info.mechyrdia.route.FormUrlEncodedFormat +import info.mechyrdia.route.Root +import info.mechyrdia.route.WebDavAuthRequired +import info.mechyrdia.route.get +import info.mechyrdia.route.installWebDav +import info.mechyrdia.route.isWebDav +import info.mechyrdia.route.post +import info.mechyrdia.route.postMultipart +import info.mechyrdia.route.ws +import io.ktor.http.CacheControl +import io.ktor.http.ContentType +import io.ktor.http.HttpHeaders +import io.ktor.http.HttpStatusCode +import io.ktor.http.content.CachingOptions +import io.ktor.serialization.kotlinx.KotlinxSerializationConverter +import io.ktor.serialization.kotlinx.KotlinxWebsocketSerializationConverter +import io.ktor.server.application.Application +import io.ktor.server.application.install +import io.ktor.server.application.log +import io.ktor.server.cio.CIO +import io.ktor.server.engine.embeddedServer +import io.ktor.server.html.respondHtml +import io.ktor.server.http.content.CompressedFileType +import io.ktor.server.http.content.JarFileContent +import io.ktor.server.http.content.staticResources +import io.ktor.server.plugins.MissingRequestParameterException +import io.ktor.server.plugins.autohead.AutoHeadResponse +import io.ktor.server.plugins.cachingheaders.CachingHeaders +import io.ktor.server.plugins.callid.CallId +import io.ktor.server.plugins.callid.callId +import io.ktor.server.plugins.callid.callIdMdc +import io.ktor.server.plugins.calllogging.CallLogging +import io.ktor.server.plugins.conditionalheaders.ConditionalHeaders +import io.ktor.server.plugins.contentnegotiation.ContentNegotiation +import io.ktor.server.plugins.defaultheaders.DefaultHeaders +import io.ktor.server.plugins.forwardedheaders.XForwardedHeaders +import io.ktor.server.plugins.origin +import io.ktor.server.plugins.statuspages.StatusPages +import io.ktor.server.request.* +import io.ktor.server.resources.* +import io.ktor.server.response.* +import io.ktor.server.routing.* +import io.ktor.server.sessions.* +import io.ktor.server.sessions.serialization.* +import io.ktor.server.websocket.* +import kotlinx.serialization.json.buildJsonObject +import kotlinx.serialization.json.put +import org.slf4j.event.Level +import java.io.IOException +import java.util.concurrent.atomic.AtomicLong +import kotlin.random.Random +import kotlin.time.Duration.Companion.hours + +fun main() { + System.setProperty("logback.statusListenerClass", "ch.qos.logback.core.status.NopStatusListener") + + System.setProperty("io.ktor.development", Configuration.Current.isDevMode.toString()) + + ConnectionHolder.initialize(Configuration.Current.dbConn, Configuration.Current.dbName) + + FileStorage.initialize() + + RobotService.start() + + embeddedServer(CIO, port = Configuration.Current.port, host = Configuration.Current.host, module = Application::factbooks).start(wait = true) +} + +fun Application.factbooks() { + install(AutoHeadResponse) + install(IgnoreTrailingSlash) + + val resourcesPlugin = install(Resources) + install(ContentNegotiation) { + register(ContentType.Application.FormUrlEncoded, KotlinxSerializationConverter(FormUrlEncodedFormat(resourcesPlugin.resourcesFormat))) + } + + install(DefaultHeaders) + + install(XForwardedHeaders) + + install(CachingHeaders) { + options { call, outgoingContent -> + if (outgoingContent is JarFileContent) + CachingOptions(CacheControl.MaxAge(maxAgeSeconds = 3600)) + else if (call.attributes.getOrNull(PageDoNotCacheAttributeKey) == true) + CachingOptions(CacheControl.NoStore(null)) + else + null + } + } + + install(ConditionalHeaders) { + version { call, _ -> + getVersionHeaders(call) + } + } + + install(CallId) { + val counter = AtomicLong(Random.nextLong()) + generate { + "call_${counter.incrementAndGet().toULong()}_${System.currentTimeMillis()}" + } + reply { call, callId -> + call.response.header("X-Call-Id", callId) + } + } + + install(CallLogging) { + level = Level.INFO + + callIdMdc("ktor_call_id") + + format { call -> + "Client ${call.request.origin.remoteHost} `${call.request.userAgent()}` requested ${call.request.httpMethod.value} ${call.request.uri} for response ${call.response.status()}" + } + } + + install(Sessions) { + cookie("USER_SESSION", SessionStorageMongoDB) { + identity { Id().id } + + serializer = KotlinxSessionSerializer(UserSession.serializer(), JsonStorageCodec) + + cookie.maxAge = 336.hours + cookie.secure = true + cookie.httpOnly = true + cookie.extensions["SameSite"] = "Lax" + } + } + + install(StatusPages) { + status(HttpStatusCode.BadRequest) { call, _ -> + if (!call.isWebDav) + call.respondHtml(HttpStatusCode.BadRequest, call.error400()) + } + status(HttpStatusCode.Forbidden) { call, _ -> + if (!call.isWebDav) + call.respondHtml(HttpStatusCode.Forbidden, call.error403()) + } + status(HttpStatusCode.NotFound) { call, _ -> + if (!call.isWebDav) + call.respondHtml(HttpStatusCode.NotFound, call.error404()) + } + status(HttpStatusCode.Conflict) { call, _ -> + if (!call.isWebDav) + call.respondHtml(HttpStatusCode.Conflict, call.error409()) + } + status(HttpStatusCode.InternalServerError) { call, _ -> + if (!call.isWebDav) + call.respondHtml(HttpStatusCode.InternalServerError, call.error500()) + } + + exception { call, (url, status) -> + if (call.isWebDav) { + call.application.log.error("Attempted to redirect WebDAV request to $url with status $status") + call.respond(HttpStatusCode.InternalServerError) + } else if (call.request.header("X-Redirect-Json").equals("true", ignoreCase = true)) { + call.response.headers.append("X-Redirect-Json", "true") + call.respondText(buildJsonObject { + put("target", url) + put("status", status.value) + }.toString(), ContentType.Application.Json) + } else { + call.response.headers.append(HttpHeaders.Location, url) + call.respond(status) + } + } + exception { call, _ -> + if (call.isWebDav) + call.respond(HttpStatusCode.BadRequest) + else + call.respondHtml(HttpStatusCode.BadRequest, call.error400()) + } + exception { call, _ -> + if (call.isWebDav) + call.respond(HttpStatusCode.Forbidden) + else + call.respondHtml(HttpStatusCode.Forbidden, call.error403()) + } + exception { call, (_, payload) -> + if (call.isWebDav) + call.respond(HttpStatusCode.Forbidden) + else + call.respondHtml(HttpStatusCode.Forbidden, call.error403PageExpired(payload)) + } + exception { call, _ -> + if (call.isWebDav) + call.respond(HttpStatusCode.NotFound) + else + call.respondHtml(HttpStatusCode.NotFound, call.error404()) + } + exception { call, _ -> + if (call.isWebDav) + call.respond(HttpStatusCode.NotFound) + else + call.respondHtml(HttpStatusCode.NotFound, call.error404()) + } + exception { call, _ -> + if (call.isWebDav) + call.respond(HttpStatusCode.NotFound) + else + call.respondHtml(HttpStatusCode.NotFound, call.error404()) + } + exception { call, _ -> + call.response.header(HttpHeaders.WWWAuthenticate, "Basic realm=\"WebDAV Endpoint\"") + call.respond(HttpStatusCode.Unauthorized) + } + + exception { call, ex -> + call.application.log.error("Got uncaught exception from serving call ${call.callId}", ex) + + call.respondHtml(HttpStatusCode.InternalServerError, call.error500()) + throw ex + } + } + + install(WebSockets) { + pingPeriodMillis = 500L + timeoutMillis = 5000L + + contentConverter = KotlinxWebsocketSerializationConverter(JsonRobotCodec) + } + + routing { + staticResources("/static", "static", index = null) { + preCompressed(CompressedFileType.BROTLI, CompressedFileType.GZIP) + } + + get() + get() + get() + get() + get() + get() + get() + get() + get() + get() + get() + get() + post() + post() + get() + ws() + get() + get() + post() + get() + post() + get() + post() + get() + get() + post() + post() + get() + post() + post() + get() + get() + get() + get() + post() + get() + post() + postMultipart() + postMultipart() + get() + post() + post() + get() + post() + post() + post() + post() + post() + + route("/webdav") { installWebDav() } + } +} diff --git a/src/main/kotlin/info/mechyrdia/JSON.kt b/src/main/kotlin/info/mechyrdia/JSON.kt new file mode 100644 index 0000000..af271f6 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/JSON.kt @@ -0,0 +1,20 @@ +package info.mechyrdia + +import kotlinx.serialization.ExperimentalSerializationApi +import kotlinx.serialization.json.Json + +val JsonFileCodec = Json { + prettyPrint = true + @OptIn(ExperimentalSerializationApi::class) + prettyPrintIndent = "\t" + + encodeDefaults = true + ignoreUnknownKeys = true + useAlternativeNames = false +} + +val JsonStorageCodec = Json { + prettyPrint = false + ignoreUnknownKeys = true + useAlternativeNames = false +} diff --git a/src/main/kotlin/info/mechyrdia/Utils.kt b/src/main/kotlin/info/mechyrdia/Utils.kt new file mode 100644 index 0000000..8afb104 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/Utils.kt @@ -0,0 +1,13 @@ +package info.mechyrdia + +fun Iterable.concat(delimiter: String = "", prefix: String = "", suffix: String = "") = joinToString(separator = delimiter, prefix = prefix, postfix = suffix) + +fun Iterable.concat(delimiter: String = "", prefix: String = "", suffix: String = "", converter: (T) -> String = Any?::toString) = joinToString(separator = delimiter, prefix = prefix, postfix = suffix, transform = converter) + +fun R.concatenated(iterable: Iterable, delimiter: R.() -> Unit, body: R.(T) -> Unit) { + for ((i, item) in iterable.withIndex()) { + if (i > 0) + delimiter() + body(item) + } +} diff --git a/src/main/kotlin/info/mechyrdia/auth/NationStates.kt b/src/main/kotlin/info/mechyrdia/auth/NationStates.kt new file mode 100644 index 0000000..b7fab6d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/auth/NationStates.kt @@ -0,0 +1,26 @@ +package info.mechyrdia.auth + +import com.aventrix.jnanoid.jnanoid.NanoIdUtils +import com.github.agadar.nationstates.DefaultNationStatesImpl +import com.github.agadar.nationstates.NationStates +import com.github.agadar.nationstates.exception.NationStatesResourceNotFoundException +import com.github.agadar.nationstates.query.APIQuery +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.runInterruptible + +val NSAPI: NationStates = DefaultNationStatesImpl("Mechyrdia Factbooks ") + +suspend fun , R> Q.executeSuspend(): R? = runInterruptible(Dispatchers.IO) { + try { + execute() + } catch (_: NationStatesResourceNotFoundException) { + null + } +} + +fun String.toNationId() = replace(' ', '_').lowercase() + +private val tokenAlphabet = "ABCDEFGHILMNOPQRSTVXYZ0123456789".toCharArray() +fun token(): String = NanoIdUtils.randomNanoId(NanoIdUtils.DEFAULT_NUMBER_GENERATOR, tokenAlphabet, 16) + +class ForbiddenException(override val message: String) : RuntimeException(message) diff --git a/src/main/kotlin/info/mechyrdia/auth/SessionStorage.kt b/src/main/kotlin/info/mechyrdia/auth/SessionStorage.kt new file mode 100644 index 0000000..9645142 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/auth/SessionStorage.kt @@ -0,0 +1,47 @@ +package info.mechyrdia.auth + +import info.mechyrdia.JsonStorageCodec +import info.mechyrdia.data.DataDocument +import info.mechyrdia.data.DocumentTable +import info.mechyrdia.data.Id +import info.mechyrdia.data.InstantSerializer +import info.mechyrdia.data.MONGODB_ID_KEY +import info.mechyrdia.data.TableHolder +import io.ktor.server.sessions.SessionStorage +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import java.time.Instant + +object SessionStorageMongoDB : SessionStorage { + override suspend fun invalidate(id: String) { + if (!SessionStorageDoc.Table.del(Id(id))) + throw NoSuchElementException("Session $id not found") + } + + override suspend fun read(id: String): String { + val value = SessionStorageDoc.Table.get(Id(id))?.session ?: throw NoSuchElementException("Session $id not found") + return JsonStorageCodec.encodeToString(UserSession.serializer(), value) + } + + override suspend fun write(id: String, value: String) { + val session = JsonStorageCodec.decodeFromString(UserSession.serializer(), value) + SessionStorageDoc.Table.put(SessionStorageDoc(Id(id), session)) + } +} + +@Serializable +data class SessionStorageDoc( + @SerialName(MONGODB_ID_KEY) + override val id: Id, + val session: UserSession, + + val expiresAt: @Serializable(with = InstantSerializer::class) Instant = Instant.now().plusSeconds(1_814_400), +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.expire(SessionStorageDoc::expiresAt) + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/auth/Sessions.kt b/src/main/kotlin/info/mechyrdia/auth/Sessions.kt new file mode 100644 index 0000000..5df063d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/auth/Sessions.kt @@ -0,0 +1,74 @@ +package info.mechyrdia.auth + +import info.mechyrdia.data.Id +import info.mechyrdia.data.InstantSerializer +import info.mechyrdia.data.NationData +import io.ktor.server.application.ApplicationCall +import io.ktor.server.plugins.origin +import io.ktor.server.sessions.TooLateSessionSetException +import io.ktor.server.sessions.get +import io.ktor.server.sessions.sessionId +import io.ktor.server.sessions.sessions +import io.ktor.server.sessions.set +import kotlinx.serialization.Serializable +import org.slf4j.Logger +import org.slf4j.LoggerFactory +import java.time.Instant + +private val SessionsLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.auth.SessionsKt") + +@Serializable +data class CsrfTokenEntry( + val targetRoute: String, + val expiresAt: @Serializable(with = InstantSerializer::class) Instant, +) + +@Serializable +data class UserSession( + val nationId: Id? = null, + val csrfTokens: Map = emptyMap(), +) + +var ApplicationCall.currentUserSession: UserSession + get() = sessions.get() ?: UserSession().also { sessions.set(it) } + set(value) = sessions.set(value) + +suspend fun ApplicationCall.updateUserSession(session: UserSession) { + sessionId()?.let { + SessionStorageDoc.Table.put(SessionStorageDoc(Id(it), session)) + } +} + +const val DEFAULT_CSRF_TOKEN_EXPIRY_SECONDS = 7200 + +fun ApplicationCall.createCsrfToken(targetRoute: String = request.origin.uri, expireSeconds: Int = DEFAULT_CSRF_TOKEN_EXPIRY_SECONDS): String { + val token = token() + val entry = CsrfTokenEntry( + targetRoute = targetRoute, + expiresAt = Instant.now().plusSeconds(expireSeconds.toLong()) + ) + + try { + currentUserSession = currentUserSession.let { sess -> + sess.copy(csrfTokens = sess.csrfTokens + (token to entry)) + } + } catch (_: TooLateSessionSetException) { + // Yeah, this just happens on occasion. I don't want it to pollute the log files, + // so we just ignore the exception itself and log the CSRF token that couldn't be + // created, so we have some record in case this weirdness actually impacts a user. + SessionsLogger.warn("CSRF Token $token could not be created for target route $targetRoute") + } + + return token +} + +suspend fun ApplicationCall.retrieveCsrfToken(token: String): CsrfTokenEntry? { + val session = currentUserSession + val entry = session.csrfTokens[token] ?: return null + + updateUserSession(session.let { sess -> + sess.copy(csrfTokens = sess.csrfTokens - token) + }) + + return entry +} diff --git a/src/main/kotlin/info/mechyrdia/auth/ViewsLogin.kt b/src/main/kotlin/info/mechyrdia/auth/ViewsLogin.kt new file mode 100644 index 0000000..4408087 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/auth/ViewsLogin.kt @@ -0,0 +1,140 @@ +package info.mechyrdia.auth + +import com.github.agadar.nationstates.shard.NationShard +import info.mechyrdia.Configuration +import info.mechyrdia.data.DataDocument +import info.mechyrdia.data.DocumentTable +import info.mechyrdia.data.Id +import info.mechyrdia.data.InstantSerializer +import info.mechyrdia.data.MONGODB_ID_KEY +import info.mechyrdia.data.NationData +import info.mechyrdia.data.TableHolder +import info.mechyrdia.lore.page +import info.mechyrdia.lore.redirectHref +import info.mechyrdia.lore.redirectHrefWithError +import info.mechyrdia.lore.standardNavBar +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall +import io.ktor.server.plugins.MissingRequestParameterException +import io.ktor.server.sessions.clear +import io.ktor.server.sessions.sessions +import io.ktor.server.sessions.set +import io.ktor.util.AttributeKey +import kotlinx.html.* +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import java.time.Instant +import kotlin.collections.set + +val PageDoNotCacheAttributeKey = AttributeKey("Mechyrdia.PageDoNotCache") + +@Serializable +data class NsStoredToken( + @SerialName(MONGODB_ID_KEY) + override val id: Id = Id(), + val verifyToken: String = token(), + + val expiresAt: @Serializable(with = InstantSerializer::class) Instant = Instant.now().plusSeconds(1800L), +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.expire(NsStoredToken::expiresAt) + } + + suspend fun createToken(): NsLoginToken { + return NsStoredToken().also { Table.put(it) }.let { (id, token) -> + NsLoginToken(id.id, token) + } + } + + suspend fun verifyToken(id: String): String? { + return Table.get(Id(id))?.verifyToken?.also { + Table.del(Id(id)) + } + } + } +} + +data class NsLoginToken(val id: String, val token: String) + +suspend fun ApplicationCall.loginPage(): HTML.() -> Unit { + attributes.put(PageDoNotCacheAttributeKey, true) + + val (tokenId, nsToken) = NsStoredToken.createToken() + + return page("Log In With NationStates", standardNavBar()) { + section { + h1 { +"Log In With NationStates" } + form(method = FormMethod.post, action = href(Root.Auth.LoginPost())) { + installCsrfToken(call = this@loginPage) + + hiddenInput { + name = "tokenId" + value = tokenId + } + + label { + +"Nation Name" + br + textInput { + name = "nation" + placeholder = "Name of your nation without pretitle, e.g. Mechyrdia, Valentine Z, Reinkalistan, etc." + } + } + p { + style = "text-align:center" + button(classes = "view-checksum") { + attributes["data-token"] = "mechyrdia_$nsToken" + +"View Your Checksum" + } + } + label { + +"Verification Checksum" + br + textInput { + name = "checksum" + placeholder = "The random text checksum generated by NationStates for verification" + } + } + submitInput { value = "Log In" } + } + } + } +} + +suspend fun ApplicationCall.loginRoute(nation: String, checksum: String, tokenId: String): Nothing { + val nationId = nation.toNationId() + val nsToken = NsStoredToken.verifyToken(tokenId) + ?: throw MissingRequestParameterException("tokenId") + + val nationData = if (nationId == Configuration.Current.ownerNation && checksum == Configuration.Current.emergencyPassword) + NationData.get(Id(nationId)) + else { + val result = NSAPI + .verifyAndGetNation(nationId, checksum) + .token("mechyrdia_$nsToken") + .shards(NationShard.NAME, NationShard.FLAG_URL) + .executeSuspend() + ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "That nation does not exist.") + + if (!result.isVerified) + redirectHrefWithError(Root.Auth.LoginPage(), error = "Checksum failed verification.") + + NationData(Id(result.id), result.name, result.flagUrl).also { NationData.Table.put(it) } + } + + sessions.set(UserSession(nationData.id)) + + redirectHref(Root.User(), HttpStatusCode.SeeOther) +} + +fun ApplicationCall.logoutRoute(): Nothing { + sessions.clear() + + redirectHref(Root(), HttpStatusCode.SeeOther) +} diff --git a/src/main/kotlin/info/mechyrdia/auth/WebDav.kt b/src/main/kotlin/info/mechyrdia/auth/WebDav.kt new file mode 100644 index 0000000..92c8d97 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/auth/WebDav.kt @@ -0,0 +1,120 @@ +package info.mechyrdia.auth + +import com.mongodb.client.model.Filters +import info.mechyrdia.data.DataDocument +import info.mechyrdia.data.DocumentTable +import info.mechyrdia.data.Id +import info.mechyrdia.data.InstantSerializer +import info.mechyrdia.data.MONGODB_ID_KEY +import info.mechyrdia.data.NationData +import info.mechyrdia.data.TableHolder +import info.mechyrdia.data.ascending +import info.mechyrdia.data.currentNation +import info.mechyrdia.data.serialName +import info.mechyrdia.lore.adminPage +import info.mechyrdia.lore.dateTime +import info.mechyrdia.lore.redirectHrefWithError +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.server.application.ApplicationCall +import kotlinx.coroutines.flow.toList +import kotlinx.html.* +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import java.time.Instant + +@Serializable +data class WebDavToken( + @SerialName(MONGODB_ID_KEY) + override val id: Id = Id(), + + val holder: Id, + val validUntil: @Serializable(with = InstantSerializer::class) Instant +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.index(WebDavToken::holder.ascending) + Table.expire(WebDavToken::validUntil) + } + } +} + +suspend fun ApplicationCall.adminRequestWebDavToken(): HTML.() -> Unit { + val nation = currentNation() + ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to request WebDAV tokens") + + val existingTokens = WebDavToken.Table + .filter(Filters.eq(WebDavToken::holder.serialName, nation.id)) + .toList() + + return adminPage("Request WebDAV Token") { + div(classes = "message") { + div { + style = "text-align:center" + form(method = FormMethod.post, action = href(Root.Admin.Vfs.WebDavTokenPost())) { + installCsrfToken(call = this@adminRequestWebDavToken) + submitInput { value = "Request WebDAV Token" } + } + + if (existingTokens.isNotEmpty()) { + p { + +"You already have the following tokens:" + } + + table { + tr { + th { +"Token" } + th { +"Expires at" } + } + + for (existingToken in existingTokens) { + tr { + td { + textInput { + readonly = true + value = existingToken.id.id + } + } + td { + dateTime(existingToken.validUntil) + } + } + } + } + } + } + } + } +} + +suspend fun ApplicationCall.adminObtainWebDavToken(): HTML.() -> Unit { + val nation = currentNation() + ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to generate WebDAV tokens") + + val token = WebDavToken( + holder = nation.id, + validUntil = Instant.now().plusSeconds(86_400) + ) + + WebDavToken.Table.put(token) + + return adminPage("Your New WebDAV Token") { + div(classes = "message") { + h1 { +"Your New WebDAV Token" } + div { + style = "text-align:center" + textInput { + readonly = true + value = token.id.id + } + p { + +"Your new token will expire at " + dateTime(token.validUntil) + } + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/data/Bson.kt b/src/main/kotlin/info/mechyrdia/data/Bson.kt new file mode 100644 index 0000000..f56d9d5 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/Bson.kt @@ -0,0 +1,124 @@ +@file:OptIn(ExperimentalSerializationApi::class) + +package info.mechyrdia.data + +import kotlinx.serialization.ExperimentalSerializationApi +import kotlinx.serialization.KSerializer +import kotlinx.serialization.SerializationException +import kotlinx.serialization.builtins.nullable +import kotlinx.serialization.descriptors.PrimitiveKind +import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor +import kotlinx.serialization.descriptors.SerialDescriptor +import kotlinx.serialization.encoding.Decoder +import kotlinx.serialization.encoding.Encoder +import org.bson.BsonDateTime +import org.bson.BsonReader +import org.bson.BsonWriter +import org.bson.codecs.Codec +import org.bson.codecs.DecoderContext +import org.bson.codecs.EncoderContext +import org.bson.codecs.configuration.CodecProvider +import org.bson.codecs.configuration.CodecRegistry +import org.bson.codecs.kotlinx.BsonDecoder +import org.bson.codecs.kotlinx.BsonEncoder +import org.bson.types.ObjectId +import java.time.Instant +import kotlin.math.absoluteValue + +object IdCodec : Codec> { + override fun getEncoderClass(): Class> { + return Id::class.java + } + + override fun encode(writer: BsonWriter, value: Id<*>, encoderContext: EncoderContext?) { + writer.writeString(value.id) + } + + override fun decode(reader: BsonReader, decoderContext: DecoderContext?): Id<*> { + return Id(reader.readString()) + } +} + +object IdCodecProvider : CodecProvider { + override fun get(clazz: Class?, registry: CodecRegistry?): Codec? { + @Suppress("UNCHECKED_CAST") + return if (clazz == Id::class.java) + IdCodec as Codec + else null + } +} + +object ObjectIdSerializer : KSerializer { + override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("ObjectIdSerializer", PrimitiveKind.LONG) + + override fun serialize(encoder: Encoder, value: ObjectId) { + if (encoder !is BsonEncoder) + throw SerializationException("ObjectId is not supported by ${encoder::class}") + + encoder.encodeObjectId(value) + } + + override fun deserialize(decoder: Decoder): ObjectId { + if (decoder !is BsonDecoder) + throw SerializationException("ObjectId is not supported by ${decoder::class}") + + return decoder.decodeObjectId() + } +} + +fun Instant.toSecondString(): String { + val (isNegative, wholeS, fracS) = if (epochSecond < 0 && nano > 0) { + Triple(true, epochSecond.absoluteValue - 1, 1_000_000_000 - nano) + } else Triple(epochSecond < 0, epochSecond.absoluteValue, nano) + + val sign = if (isNegative) "-" else "" + + val whole = wholeS.toString() + val frac = fracS.toString().padStart(9, '0').trimEnd('0') + + return if (frac.isEmpty()) + "$sign$whole" + else + "$sign$whole.$frac" +} + +private val instantSecondRegex = Regex("([+-]?)([0-9]+)(?:\\.([0-9]{1,9}))?") + +fun String.toSecondInstant() = toSecondInstantOrNull() ?: throw IllegalArgumentException("String given to toSecondInstant must match regex /${instantSecondRegex.pattern}/, got $this") + +fun String.toSecondInstantOrNull(): Instant? { + val matchResult = instantSecondRegex.matchEntire(this) ?: return null + val (signStr, wholeStr, fracStr) = matchResult.destructured + val isNegative = signStr == "-" + + val wholeS = wholeStr.toLong() + val fracS = if (fracStr.isEmpty()) 0 else fracStr.toInt() + + val (seconds, nanos) = if (isNegative) { + if (fracS > 0) + (-wholeS - 1) to (1_000_000_000 - fracS) + else -wholeS to 0 + } else wholeS to fracS + + return Instant.ofEpochSecond(seconds, nanos.toLong()) +} + +object InstantSerializer : KSerializer { + override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("InstantSerializer", PrimitiveKind.STRING) + + override fun serialize(encoder: Encoder, value: Instant) { + if (encoder is BsonEncoder) + encoder.encodeBsonValue(BsonDateTime(value.toEpochMilli())) + else + encoder.encodeString(value.toSecondString()) + } + + override fun deserialize(decoder: Decoder): Instant { + return if (decoder is BsonDecoder) + Instant.ofEpochMilli(decoder.decodeBsonValue().asDateTime().value) + else + decoder.decodeString().toSecondInstant() + } +} + +object InstantNullableSerializer : KSerializer by InstantSerializer.nullable diff --git a/src/main/kotlin/info/mechyrdia/data/Comments.kt b/src/main/kotlin/info/mechyrdia/data/Comments.kt new file mode 100644 index 0000000..37262ab --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/Comments.kt @@ -0,0 +1,102 @@ +package info.mechyrdia.data + +import com.mongodb.client.model.Filters +import com.mongodb.client.model.Sorts +import com.mongodb.client.model.UpdateOneModel +import com.mongodb.client.model.UpdateOptions +import com.mongodb.client.model.Updates +import info.mechyrdia.concat +import kotlinx.coroutines.flow.Flow +import kotlinx.coroutines.flow.toList +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import java.time.Instant + +@Serializable +data class Comment( + @SerialName(MONGODB_ID_KEY) + override val id: Id = Id(), + + val submittedBy: Id, + val submittedIn: String, + val submittedAt: @Serializable(with = InstantSerializer::class) Instant, + + val numEdits: Int, + val lastEdit: @Serializable(with = InstantNullableSerializer::class) Instant?, + + val contents: String +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.index(Comment::submittedBy.ascending, Comment::submittedAt.descending) + Table.index(Comment::submittedIn.ascending, Comment::submittedAt.descending) + } + + suspend fun getCommentsIn(page: List): Flow { + return Table.select(Filters.eq(Comment::submittedIn.serialName, page.concat("/")), Sorts.descending(Comment::submittedAt.serialName)) + } + + suspend fun getCommentsBy(user: Id): Flow { + return Table.select(Filters.eq(Comment::submittedBy.serialName, user), Sorts.descending(Comment::submittedAt.serialName)) + } + } +} + +@Serializable +data class CommentReplyLink( + @SerialName(MONGODB_ID_KEY) + override val id: Id, + + val originalPost: Id, + val replyingPost: Id, + + val repliedAt: @Serializable(with = InstantSerializer::class) Instant = Instant.now(), +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.index(CommentReplyLink::originalPost.ascending) + Table.index(CommentReplyLink::replyingPost.ascending) + Table.unique(CommentReplyLink::replyingPost.ascending, CommentReplyLink::originalPost.ascending) + } + + suspend fun updateComment(updatedReply: Id, repliesTo: Set>, now: Instant) { + Table.remove( + Filters.and( + Filters.nin(CommentReplyLink::originalPost.serialName, repliesTo), + Filters.eq(CommentReplyLink::replyingPost.serialName, updatedReply) + ) + ) + + Table.insert( + repliesTo.map { original -> + UpdateOneModel( + Filters.and( + Filters.eq(CommentReplyLink::originalPost.serialName, original), + Filters.eq(CommentReplyLink::replyingPost.serialName, updatedReply) + ), + Updates.combine( + Updates.set(CommentReplyLink::repliedAt.serialName, now), + Updates.setOnInsert(MONGODB_ID_KEY, Id()), + ), + UpdateOptions().upsert(true) + ) + } + ) + } + + suspend fun deleteComment(deletedReply: Id) { + Table.remove(Filters.eq(CommentReplyLink::replyingPost.serialName, deletedReply)) + } + + suspend fun getReplies(original: Id): List> { + return Table.filter(Filters.eq(CommentReplyLink::originalPost.serialName, original)) + .toList() + .sortedBy { it.repliedAt } + .map { it.replyingPost } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/data/Data.kt b/src/main/kotlin/info/mechyrdia/data/Data.kt new file mode 100644 index 0000000..4c7f79f --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/Data.kt @@ -0,0 +1,292 @@ +package info.mechyrdia.data + +import com.aventrix.jnanoid.jnanoid.NanoIdUtils +import com.mongodb.ConnectionString +import com.mongodb.MongoClientSettings +import com.mongodb.MongoDriverInformation +import com.mongodb.client.model.BulkWriteOptions +import com.mongodb.client.model.Filters +import com.mongodb.client.model.IndexOptions +import com.mongodb.client.model.Indexes +import com.mongodb.client.model.ReplaceOneModel +import com.mongodb.client.model.ReplaceOptions +import com.mongodb.client.model.UpdateOptions +import com.mongodb.client.model.WriteModel +import com.mongodb.kotlin.client.coroutine.MongoDatabase +import com.mongodb.kotlin.client.coroutine.expireAfter +import com.mongodb.reactivestreams.client.MongoClients +import com.mongodb.reactivestreams.client.gridfs.GridFSBucket +import com.mongodb.reactivestreams.client.gridfs.GridFSBuckets +import info.mechyrdia.auth.NsStoredToken +import info.mechyrdia.auth.SessionStorageDoc +import info.mechyrdia.auth.WebDavToken +import info.mechyrdia.robot.RobotGlobals +import kotlinx.coroutines.CompletableDeferred +import kotlinx.coroutines.flow.Flow +import kotlinx.coroutines.flow.singleOrNull +import kotlinx.coroutines.launch +import kotlinx.coroutines.runBlocking +import kotlinx.serialization.KSerializer +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import kotlinx.serialization.descriptors.PrimitiveKind +import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor +import kotlinx.serialization.descriptors.SerialDescriptor +import kotlinx.serialization.encoding.Decoder +import kotlinx.serialization.encoding.Encoder +import org.bson.codecs.configuration.CodecRegistries +import org.bson.codecs.kotlinx.KotlinSerializerCodecProvider +import org.bson.conversions.Bson +import java.security.SecureRandom +import java.time.Instant +import kotlin.reflect.KClass +import kotlin.reflect.KProperty +import kotlin.reflect.KProperty1 +import kotlin.reflect.full.findAnnotations +import com.mongodb.reactivestreams.client.MongoDatabase as JMongoDatabase + +@Serializable(IdSerializer::class) +@JvmInline +value class Id(val id: String) { + override fun toString() = id + + companion object { + fun serializer(): KSerializer> = IdSerializer + } +} + +private val secureRandom = SecureRandom.getInstanceStrong() +private val alphabet = "ABCDEFGHILMNOPQRSTVXYZ0123456789".toCharArray() +fun Id() = Id(NanoIdUtils.randomNanoId(secureRandom, alphabet, 24)) + +object IdSerializer : KSerializer> { + override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("Id", PrimitiveKind.STRING) + + override fun serialize(encoder: Encoder, value: Id<*>) { + encoder.encodeString(value.id) + } + + override fun deserialize(decoder: Decoder): Id<*> { + return Id(decoder.decodeString()) + } +} + +object ConnectionHolder { + private val jDatabaseDeferred = CompletableDeferred() + + suspend fun getDatabase() = MongoDatabase(jDatabaseDeferred.await()) + + suspend fun getBucket(): GridFSBucket = GridFSBuckets.create(jDatabaseDeferred.await()) + + fun initialize(conn: String, db: String) { + if (jDatabaseDeferred.isCompleted) + error("Cannot initialize database twice") + + jDatabaseDeferred.complete( + MongoClients.create( + MongoClientSettings.builder() + .codecRegistry( + CodecRegistries.fromProviders( + MongoClientSettings.getDefaultCodecRegistry(), + IdCodecProvider, + KotlinSerializerCodecProvider() + ) + ) + .applyConnectionString(ConnectionString(conn)) + .build(), + MongoDriverInformation.builder() + .driverName("kotlin") + .build() + ).getDatabase(db) + ) + + runBlocking { + for (holder in TableHolder.entries) + launch { + holder.initialize() + } + } + } +} + +interface DataDocument> { + @SerialName(MONGODB_ID_KEY) + val id: Id +} + +const val MONGODB_ID_KEY = "_id" + +enum class IndexSort { + ASCENDING, + DESCENDING, + ; +} + +typealias IndexSortProperty = Pair, IndexSort> + +val KProperty1.ascending: IndexSortProperty + get() = this to IndexSort.ASCENDING + +val KProperty1.descending: IndexSortProperty + get() = this to IndexSort.DESCENDING + +class DocumentTable>(private val kClass: KClass) { + private suspend fun collection() = ConnectionHolder.getDatabase().getCollection(kClass.simpleName!!, kClass.java) + + suspend fun index(vararg properties: IndexSortProperty) { + collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> + when (sort) { + IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) + IndexSort.DESCENDING -> Indexes.descending(prop.serialName) + } + })) + } + + suspend fun unique(vararg properties: IndexSortProperty) { + collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> + when (sort) { + IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) + IndexSort.DESCENDING -> Indexes.descending(prop.serialName) + } + }), IndexOptions().unique(true)) + } + + suspend fun expire(property: KProperty1) { + collection().createIndex(Indexes.ascending(property.serialName), IndexOptions().expireAfter(0L)) + } + + suspend fun indexIf(condition: Bson, vararg properties: IndexSortProperty) { + collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> + when (sort) { + IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) + IndexSort.DESCENDING -> Indexes.descending(prop.serialName) + } + }), IndexOptions().partialFilterExpression(condition)) + } + + suspend fun uniqueIf(condition: Bson, vararg properties: IndexSortProperty) { + collection().createIndex(Indexes.compoundIndex(properties.map { (prop, sort) -> + when (sort) { + IndexSort.ASCENDING -> Indexes.ascending(prop.serialName) + IndexSort.DESCENDING -> Indexes.descending(prop.serialName) + } + }), IndexOptions().unique(true).partialFilterExpression(condition)) + } + + suspend fun put(doc: T) { + collection().replaceOne(Filters.eq(MONGODB_ID_KEY, doc.id), doc, ReplaceOptions().upsert(true)) + } + + suspend fun put(docs: Collection) { + if (docs.isNotEmpty()) + collection().bulkWrite( + docs.map { doc -> + ReplaceOneModel(Filters.eq(MONGODB_ID_KEY, doc.id), doc, ReplaceOptions().upsert(true)) + }, + BulkWriteOptions().ordered(false) + ) + } + + suspend fun set(id: Id, set: Bson): Boolean { + return collection().updateOne(Filters.eq(MONGODB_ID_KEY, id), set).matchedCount > 0L + } + + suspend fun get(id: Id): T? { + return collection().find(Filters.eq(MONGODB_ID_KEY, id)).singleOrNull() + } + + suspend fun del(id: Id): Boolean { + return collection().deleteOne(Filters.eq(MONGODB_ID_KEY, id)).deletedCount > 0L + } + + suspend fun all(): Flow { + return collection().find() + } + + suspend fun insert(docs: Collection>) { + if (docs.isNotEmpty()) + collection().bulkWrite( + if (docs is List) docs else docs.toList(), + BulkWriteOptions().ordered(false) + ) + } + + suspend fun filter(where: Bson): Flow { + return collection().find(where) + } + + suspend fun sorted(order: Bson): Flow { + return collection().find().sort(order) + } + + suspend fun select(where: Bson, order: Bson): Flow { + return collection().find(where).sort(order) + } + + suspend fun number(where: Bson): Long { + return collection().countDocuments(where) + } + + suspend fun locate(where: Bson): T? { + return collection().find(where).singleOrNull() + } + + suspend fun update(where: Bson, set: Bson): Long { + return collection().updateMany(where, set).matchedCount + } + + suspend fun change(where: Bson, set: Bson) { + collection().updateOne(where, set, UpdateOptions().upsert(true)) + } + + suspend fun remove(where: Bson): Long { + return collection().deleteMany(where).deletedCount + } + + suspend fun aggregate(pipeline: List, resultClass: KClass): Flow { + return collection().aggregate(pipeline, resultClass.java) + } + + suspend inline fun aggregate(pipeline: List): Flow { + return aggregate(pipeline, R::class) + } +} + +suspend inline fun > DocumentTable.getOrPut(id: Id, defaultValue: () -> T): T { + val value = get(id) + return if (value == null) { + val answer = defaultValue() + if (answer.id != id) { + throw IllegalArgumentException("Default value $answer has different Id than provided: $id") + } + put(answer) + answer + } else { + value + } +} + +val KProperty.serialName: String + get() = findAnnotations(SerialName::class).singleOrNull()?.value ?: name + +inline fun > DocumentTable() = DocumentTable(T::class) + +interface TableHolder> { + @Suppress("PropertyName") + val Table: DocumentTable + + suspend fun initialize() + + companion object { + val entries = listOf( + SessionStorageDoc, + NationData, + NsStoredToken, + WebDavToken, + Comment, + CommentReplyLink, + PageVisitData, + RobotGlobals, + ) + } +} diff --git a/src/main/kotlin/info/mechyrdia/data/DataFiles.kt b/src/main/kotlin/info/mechyrdia/data/DataFiles.kt new file mode 100644 index 0000000..7e081d7 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/DataFiles.kt @@ -0,0 +1,474 @@ +package info.mechyrdia.data + +import com.mongodb.client.model.Filters +import com.mongodb.client.model.Updates +import com.mongodb.reactivestreams.client.gridfs.GridFSBucket +import info.mechyrdia.Configuration +import info.mechyrdia.FileStorageConfig +import info.mechyrdia.concat +import info.mechyrdia.lore.StoragePathAttributeKey +import info.mechyrdia.lore.forEachSuspend +import io.ktor.http.ContentType +import io.ktor.http.HttpStatusCode +import io.ktor.http.defaultForFileExtension +import io.ktor.server.application.ApplicationCall +import io.ktor.server.response.respond +import io.ktor.server.response.respondBytes +import io.ktor.util.combineSafe +import io.ktor.util.moveToByteArray +import kotlinx.coroutines.CoroutineName +import kotlinx.coroutines.CoroutineScope +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.SupervisorJob +import kotlinx.coroutines.currentCoroutineContext +import kotlinx.coroutines.delay +import kotlinx.coroutines.flow.flow +import kotlinx.coroutines.flow.map +import kotlinx.coroutines.flow.toList +import kotlinx.coroutines.flow.toSet +import kotlinx.coroutines.job +import kotlinx.coroutines.launch +import kotlinx.coroutines.reactive.asFlow +import kotlinx.coroutines.reactive.asPublisher +import kotlinx.coroutines.reactive.awaitFirst +import kotlinx.coroutines.reactive.awaitFirstOrNull +import kotlinx.coroutines.runBlocking +import kotlinx.coroutines.runInterruptible +import kotlinx.coroutines.withContext +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import org.bson.types.ObjectId +import java.io.ByteArrayOutputStream +import java.io.File +import java.nio.ByteBuffer +import java.nio.file.FileAlreadyExistsException +import java.nio.file.Files +import java.nio.file.attribute.BasicFileAttributes +import java.time.Instant +import kotlin.String +import kotlin.time.Duration.Companion.hours + +val StoragePath.contentType: ContentType + get() { + val extension = elements.last().substringAfter('.', "") + return if (extension.isEmpty()) ContentType.Text.Plain else ContentType.defaultForFileExtension(extension) + } + +suspend fun ApplicationCall.respondStoredFile(path: StoragePath) { + val content = FileStorage.instance.readFile(path) ?: return respond(HttpStatusCode.NotFound) + attributes.put(StoragePathAttributeKey, path) + respondBytes(content, path.contentType) +} + +@JvmInline +value class StoragePath(val elements: List) { + init { + for ((i, element) in elements.withIndex()) + require(element.any { it != '.' }) { + elements.concat("/", prefix = "Cannot have elements . or .. in path, got $element at index $i in path /") + } + } + + constructor(path: String) : this(path.split('/').filterNot(String::isEmpty)) + + val name: String + get() = elements.lastOrNull().orEmpty() + + val isRoot: Boolean + get() = elements.isEmpty() + + operator fun div(element: String) = this / element.split('/') + operator fun div(elementCollection: Iterable) = StoragePath(elements + elementCollection.filterNot(String::isEmpty)) + + operator fun contains(path: StoragePath) = elements.mapIndexed { i, element -> + path.elements.getOrNull(i) == element + }.all { it } + + override fun toString(): String { + return elements.concat("/") + } + + companion object { + val Root = StoragePath(emptyList()) + + val articleDir = Root / "lore" + val assetDir = Root / "assets" + val templateDir = Root / "tpl" + val jsonDocDir = Root / "data" + val scriptDir = Root / "funcs" + val april1Dir = Root / "funny" + } +} + +enum class StoredFileType { + DIRECTORY, + FILE, +} + +data class StoredFileStats( + val created: Instant, + val updated: Instant, + val size: Long, +) + +interface FileStorage { + suspend fun prepare() = Unit + + suspend fun getType(path: StoragePath): StoredFileType? + + suspend fun createDir(dir: StoragePath): Boolean + + suspend fun listDir(dir: StoragePath): Map? + + suspend fun deleteDir(dir: StoragePath): Boolean + + suspend fun statFile(path: StoragePath): StoredFileStats? + + suspend fun writeFile(path: StoragePath, content: ByteArray): Boolean + + suspend fun readFile(path: StoragePath): ByteArray? + + suspend fun copyFile(source: StoragePath, target: StoragePath): Boolean + + suspend fun eraseFile(path: StoragePath): Boolean + + suspend fun performMaintenance() = Unit + + companion object { + lateinit var instance: FileStorage + private set + + private val maintenanceScope = CoroutineScope(SupervisorJob() + CoroutineName("file-storage-maintenance")) + + suspend operator fun invoke(config: FileStorageConfig) = when (config) { + is FileStorageConfig.Flat -> FlatFileStorage(File(config.baseDir)) + FileStorageConfig.GridFs -> GridFsStorage( + DocumentTable(), + ConnectionHolder.getBucket() + ) + }.apply { prepare() } + + private suspend fun configure() { + instance = when (val storage = Configuration.Current.storage) { + is FileStorageConfig.Flat -> FlatFileStorage(File(storage.baseDir)) + FileStorageConfig.GridFs -> GridFsStorage( + DocumentTable(), + ConnectionHolder.getBucket() + ) + }.apply { prepare() } + + maintenanceScope.launch { + while (true) { + launch(SupervisorJob(currentCoroutineContext().job)) { + instance.performMaintenance() + } + + delay(8.hours) + } + } + } + + fun initialize() = runBlocking { configure() } + } +} + +private class FlatFileStorage(val root: File) : FileStorage { + private fun resolveFile(path: StoragePath) = if (path.isRoot) root else root.combineSafe(path.toString()) + + private fun renderEntry(file: File) = file.name to (if (file.isFile) StoredFileType.FILE else StoredFileType.DIRECTORY) + + private fun createDir(file: File): Boolean { + if (file.isFile) return false + if (file.isDirectory) return true + + if (!file.parentFile.exists() && !createDir(file.parentFile)) + return false + + file.mkdir() + return true + } + + private fun createFile(file: File): Boolean { + if (!file.exists()) { + val containingDir = file.parentFile + if (!containingDir.isDirectory && !createDir(containingDir)) + return false + } + + return true + } + + override suspend fun prepare() { + withContext(Dispatchers.IO) { + if (root.exists() && !root.isDirectory) + root.delete() + root.mkdirs() + } + } + + override suspend fun getType(path: StoragePath): StoredFileType? { + val file = resolveFile(path) + return if (file.isFile) + StoredFileType.FILE + else if (file.isDirectory) + StoredFileType.DIRECTORY + else null + } + + override suspend fun createDir(dir: StoragePath): Boolean { + return runInterruptible(Dispatchers.IO) { createDir(resolveFile(dir)) } + } + + override suspend fun listDir(dir: StoragePath): Map? { + return runInterruptible(Dispatchers.IO) { resolveFile(dir).listFiles()?.associate { renderEntry(it) } } + } + + override suspend fun deleteDir(dir: StoragePath): Boolean { + if (dir.isRoot) return false + val file = resolveFile(dir) + if (!file.isDirectory) return true + return runInterruptible(Dispatchers.IO) { file.deleteRecursively() } + } + + override suspend fun statFile(path: StoragePath): StoredFileStats? { + val file = resolveFile(path) + if (!file.isFile) return null + return runInterruptible(Dispatchers.IO) { + val basicAttributes = Files.readAttributes(file.toPath(), BasicFileAttributes::class.java) + StoredFileStats( + basicAttributes.creationTime().toInstant(), + basicAttributes.lastModifiedTime().toInstant(), + basicAttributes.size() + ) + } + } + + override suspend fun writeFile(path: StoragePath, content: ByteArray): Boolean { + val file = resolveFile(path) + + return runInterruptible(Dispatchers.IO) { + if (createFile(file)) { + file.writeBytes(content) + true + } else false + } + } + + override suspend fun readFile(path: StoragePath): ByteArray? { + val file = resolveFile(path) + if (!file.isFile) return null + + return runInterruptible(Dispatchers.IO) { + file.readBytes() + } + } + + override suspend fun copyFile(source: StoragePath, target: StoragePath): Boolean { + val sourceFile = resolveFile(source) + val targetFile = resolveFile(target) + + if (!sourceFile.isFile) return false + + runInterruptible(Dispatchers.IO) { + sourceFile.copyTo(targetFile, overwrite = true) + } + + return true + } + + override suspend fun eraseFile(path: StoragePath): Boolean { + val file = resolveFile(path) + if (!file.isFile) return true + return runInterruptible(Dispatchers.IO) { file.delete() } + } +} + +@Serializable +private data class GridFsEntry( + @SerialName(MONGODB_ID_KEY) + override val id: Id, + val path: String, + val file: @Serializable(with = ObjectIdSerializer::class) ObjectId, + val created: @Serializable(with = InstantSerializer::class) Instant, + val updated: @Serializable(with = InstantSerializer::class) Instant, +) : DataDocument + +private class GridFsStorage(val table: DocumentTable, val bucket: GridFSBucket) : FileStorage { + private fun toExactPath(path: StoragePath) = path.elements.concat("/", prefix = "/") + private fun toPrefixPath(path: StoragePath) = path.elements.concat("/", prefix = "/", suffix = "/") + + private suspend fun testExact(path: StoragePath) = table.number(Filters.eq(GridFsEntry::path.serialName, toExactPath(path))) > 0L + private suspend fun getExact(path: StoragePath) = table.locate(Filters.eq(GridFsEntry::path.serialName, toExactPath(path))) + private suspend fun deleteExact(path: StoragePath) = table.remove(Filters.eq(GridFsEntry::path.serialName, toExactPath(path))) > 0L + private suspend fun updateExact(path: StoragePath, newFile: ObjectId) { + val now = Instant.now() + val exactPath = toExactPath(path) + + table.change( + Filters.eq(GridFsEntry::path.serialName, exactPath), + Updates.combine( + Updates.set(GridFsEntry::file.serialName, newFile), + Updates.set(GridFsEntry::updated.serialName, now), + Updates.setOnInsert(GridFsEntry::created.serialName, now), + Updates.setOnInsert(GridFsEntry::id.serialName, Id()) + ) + ) + } + + private suspend fun countPrefix(path: StoragePath) = table.number(Filters.regex(GridFsEntry::path.serialName, "^${Regex.fromLiteral(toPrefixPath(path))}")) + private suspend fun getPrefix(path: StoragePath) = table.filter(Filters.regex(GridFsEntry::path.serialName, "^${Regex.fromLiteral(toPrefixPath(path))}")) + private suspend fun deletePrefix(path: StoragePath) = table.remove(Filters.regex(GridFsEntry::path.serialName, "^${Regex.fromLiteral(toPrefixPath(path))}")) + private suspend fun createPrefix(path: StoragePath) { + val now = Instant.now() + val keepPath = path / GRID_FS_KEEP + + table.change( + Filters.eq(GridFsEntry::path.serialName, toExactPath(keepPath)), + Updates.combine( + Updates.setOnInsert(GridFsEntry::id.serialName, Id()), + Updates.setOnInsert(GridFsEntry::file.serialName, emptyFileId), + Updates.setOnInsert(GridFsEntry::created.serialName, now), + Updates.setOnInsert(GridFsEntry::updated.serialName, now), + ) + ) + } + + private suspend fun getSuffix(fullPath: StoragePath, forDir: Boolean = false) = try { + val pathParts = fullPath.elements + + val indices = (if (forDir) 0 else 1)..pathParts.lastIndex + + indices.forEachSuspend { index -> + val path = StoragePath(pathParts.dropLast(index)) + if (testExact(path)) throw FileAlreadyExistsException(path.toString()) + } + + null + } catch (ex: FileAlreadyExistsException) { + StoragePath(ex.file) + } + + private lateinit var emptyFileId: ObjectId + + private suspend fun getOrCreateEmptyFile(): ObjectId { + bucket + .find(Filters.and(Filters.eq("length", 0), Filters.eq("filename", GRID_FS_KEEP))) + .awaitFirstOrNull() + ?.objectId + ?.let { return it } + + val bytesPublisher = flow { + emit(ByteBuffer.allocate(0)) + }.asPublisher(CoroutineName("grid-fs-writer") + Dispatchers.IO) + + return bucket.uploadFromPublisher(GRID_FS_KEEP, bytesPublisher).awaitFirst() + } + + override suspend fun prepare() { + table.unique(GridFsEntry::path.ascending) + emptyFileId = getOrCreateEmptyFile() + } + + override suspend fun getType(path: StoragePath): StoredFileType? { + return if (getExact(path) != null) + StoredFileType.FILE + else if (countPrefix(path) > 0) + StoredFileType.DIRECTORY + else null + } + + override suspend fun createDir(dir: StoragePath): Boolean { + if (dir.isRoot) return true + if (getSuffix(dir, forDir = true) != null) return false + + createPrefix(dir) + return true + } + + override suspend fun listDir(dir: StoragePath): Map? { + val prefixPath = toPrefixPath(dir) + val allEntries = getPrefix(dir).map { + val subPath = it.path.removePrefix(prefixPath) + if (subPath.contains('/')) + subPath.substringBefore('/') to StoredFileType.DIRECTORY + else + subPath to StoredFileType.FILE + }.toList().toMap() + + if (allEntries.isEmpty()) + return null + + return allEntries.filterKeys { it != GRID_FS_KEEP } + } + + override suspend fun deleteDir(dir: StoragePath): Boolean { + if (dir.isRoot) return false + deletePrefix(dir) + return true + } + + override suspend fun statFile(path: StoragePath): StoredFileStats? { + if (path.isRoot) return null + val file = getExact(path) ?: return null + val gridFsFile = bucket.find(Filters.eq(MONGODB_ID_KEY, file.file)).awaitFirst() + return StoredFileStats(file.created, file.updated, gridFsFile.length) + } + + override suspend fun writeFile(path: StoragePath, content: ByteArray): Boolean { + if (path.isRoot) return false + if (getSuffix(path) != null) return false + if (countPrefix(path) > 0) return false + + val bytesPublisher = flow { + emit(ByteBuffer.wrap(content)) + }.asPublisher(CoroutineName("grid-fs-writer") + Dispatchers.IO) + + val newId = bucket.uploadFromPublisher(path.elements.last(), bytesPublisher).awaitFirst() + updateExact(path, newId) + return true + } + + override suspend fun readFile(path: StoragePath): ByteArray? { + if (path.isRoot) return null + val file = getExact(path) ?: return null + val gridFsId = file.file + + return ByteArrayOutputStream().also { content -> + bucket.downloadToPublisher(gridFsId).asFlow().collect { buffer -> + val array = buffer.slice().moveToByteArray() + runInterruptible(Dispatchers.IO) { content.write(array) } + } + }.toByteArray() + } + + override suspend fun copyFile(source: StoragePath, target: StoragePath): Boolean { + if (source.isRoot || target.isRoot) return false + if (getSuffix(target) != null) return false + val sourceFile = getExact(source) ?: return false + updateExact(target, sourceFile.file) + return true + } + + override suspend fun eraseFile(path: StoragePath): Boolean { + if (path.isRoot) return false + return deleteExact(path) + } + + override suspend fun performMaintenance() { + val allUsedIds = table.all().map { it.file }.toSet() + val unusedFiles = bucket.find( + Filters.and( + Filters.nin(MONGODB_ID_KEY, allUsedIds), + Filters.ne("filename", GRID_FS_KEEP) + ) + ).asFlow().map { it.objectId }.toSet() + + unusedFiles.forEachSuspend { unusedFile -> + bucket.delete(unusedFile).awaitFirst() + } + } + + companion object { + private const val GRID_FS_KEEP = ".grid-fs-keep" + } +} diff --git a/src/main/kotlin/info/mechyrdia/data/MigrateFiles.kt b/src/main/kotlin/info/mechyrdia/data/MigrateFiles.kt new file mode 100644 index 0000000..ffad7e9 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/MigrateFiles.kt @@ -0,0 +1,108 @@ +@file:JvmName("MigrateFiles") + +package info.mechyrdia.data + +import info.mechyrdia.Configuration +import info.mechyrdia.FileStorageConfig +import info.mechyrdia.lore.mapSuspend +import kotlinx.coroutines.runBlocking +import kotlin.system.exitProcess + +fun printUsage(): Nothing { + println("Usage: ") + println("Both arguments are of either following format:") + println(" gridfs - use GridFS (database connection indicated by config.json)") + println(" config - storage indicated in config file") + println(" file: - use flat-file storage") + exitProcess(-1) +} + +fun String.parseStorage(): FileStorageConfig { + val configuration = Configuration.Current + + return if (this == "config") + configuration.storage + else if (this == "gridfs") + FileStorageConfig.GridFs + else if (startsWith("file:")) + FileStorageConfig.Flat(removePrefix("file:")) + else { + println("Invalid format for argument value $this") + printUsage() + } +} + +private suspend fun migrateFile(path: StoragePath, from: FileStorage, into: FileStorage): List { + val bytes = from.readFile(path) ?: return listOf("[Source Error] File does not exist at /$path") + if (!into.writeFile(path, bytes)) + return listOf("[Target Error] File at /$path cannot be written to") + + return emptyList() +} + +private suspend fun migrateDir(path: StoragePath, from: FileStorage, into: FileStorage): List { + if (!into.createDir(path)) + return listOf("[Target Error] Directory at /$path cannot be created") + + val inDir = from.listDir(path) ?: return listOf("[Source Error] Directory at /$path does not exist") + + return inDir.toList().mapSuspend { (name, type) -> + val subPath = path / name + when (type) { + StoredFileType.FILE -> migrateFile(subPath, from, into) + StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) + } + }.flatten() +} + +private suspend fun migrateRoot(from: FileStorage, into: FileStorage): List { + val inRoot = from.listDir(StoragePath.Root) ?: return listOf("[Source Error] Root directory does not exist") + + return inRoot.toList().mapSuspend { (name, type) -> + val subPath = StoragePath.Root / name + when (type) { + StoredFileType.FILE -> migrateFile(subPath, from, into) + StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) + } + }.flatten() +} + +fun interface FileStorageMigrator { + suspend fun migrateRoot(from: FileStorage, into: FileStorage): List +} + +fun doMigration(args: Array, migrator: FileStorageMigrator) { + if (args.size != 2) { + println("Invalid number of arguments ${args.size}, expected 2") + printUsage() + } + + val (from, into) = args.map { it.parseStorage() } + if (from == into) { + println("Cannot migrate storage to itself") + printUsage() + } + + val errors = runBlocking { + System.setProperty("logback.statusListenerClass", "ch.qos.logback.core.status.NopStatusListener") + + ConnectionHolder.initialize(Configuration.Current.dbConn, Configuration.Current.dbName) + + val fromStorage = FileStorage(from) + val intoStorage = FileStorage(into) + + migrator.migrateRoot(fromStorage, intoStorage) + } + + if (errors.isEmpty()) + println("Successful migration! No errors encountered!") + else { + println("Migration encountered ${errors.size} ${errors.size.pluralize("error")}") + for (error in errors) + println(error) + } +} + +fun main(args: Array) { + doMigration(args, ::migrateRoot) +} diff --git a/src/main/kotlin/info/mechyrdia/data/MigrateFilesSerial.kt b/src/main/kotlin/info/mechyrdia/data/MigrateFilesSerial.kt new file mode 100644 index 0000000..231c609 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/MigrateFilesSerial.kt @@ -0,0 +1,46 @@ +@file:JvmName("MigrateFilesSerial") + +package info.mechyrdia.data + +private suspend fun migrateFile(path: StoragePath, from: FileStorage, into: FileStorage): List { + println("[Message] Starting transfer of /$path") + + val bytes = from.readFile(path) ?: return listOf("[Source Error] File does not exist at /$path") + if (!into.writeFile(path, bytes)) + return listOf("[Target Error] File at /$path cannot be written to") + + println("[Message] Done transferring /$path") + return emptyList() +} + +private suspend fun migrateDir(path: StoragePath, from: FileStorage, into: FileStorage): List { + if (!into.createDir(path)) + return listOf("[Target Error] Directory at /$path cannot be created") + + val inDir = from.listDir(path) ?: return listOf("[Source Error] Directory at /$path does not exist") + + return inDir.flatMap { (name, type) -> + val subPath = path / name + when (type) { + StoredFileType.FILE -> migrateFile(subPath, from, into) + StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) + } + } +} + +private suspend fun migrateRoot(from: FileStorage, into: FileStorage): List { + val inRoot = from.listDir(StoragePath.Root) + ?: return listOf("[Source Error] Root directory does not exist") + + return inRoot.flatMap { (name, type) -> + val subPath = StoragePath.Root / name + when (type) { + StoredFileType.FILE -> migrateFile(subPath, from, into) + StoredFileType.DIRECTORY -> migrateDir(subPath, from, into) + } + } +} + +fun main(args: Array) { + doMigration(args, ::migrateRoot) +} diff --git a/src/main/kotlin/info/mechyrdia/data/Nations.kt b/src/main/kotlin/info/mechyrdia/data/Nations.kt new file mode 100644 index 0000000..800bd27 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/Nations.kt @@ -0,0 +1,98 @@ +package info.mechyrdia.data + +import com.github.agadar.nationstates.shard.NationShard +import info.mechyrdia.OwnerNationId +import info.mechyrdia.auth.NSAPI +import info.mechyrdia.auth.UserSession +import info.mechyrdia.auth.executeSuspend +import io.ktor.server.application.ApplicationCall +import io.ktor.server.sessions.get +import io.ktor.server.sessions.sessions +import io.ktor.util.AttributeKey +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import org.slf4j.Logger +import org.slf4j.LoggerFactory +import java.util.concurrent.ConcurrentHashMap + +private val NationsLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.data.NationsKt") + +@Serializable +data class NationData( + @SerialName(MONGODB_ID_KEY) + override val id: Id, + val name: String, + val flag: String, + + val isBanned: Boolean = false +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.index(NationData::name.ascending) + } + + fun unknown(id: Id): NationData { + NationsLogger.warn("Unable to find nation with Id $id - did it CTE?") + return NationData(id, "Unknown Nation", "https://www.nationstates.net/images/flags/exnation.png") + } + + suspend fun get(id: Id): NationData = Table.getOrPut(id) { + NSAPI + .getNation(id.id) + .shards(NationShard.NAME, NationShard.FLAG_URL) + .executeSuspend() + ?.let { nation -> + NationData(id = Id(nation.id), name = nation.name, flag = nation.flagUrl) + } ?: unknown(id) + } + } +} + +val CallNationCacheAttribute = AttributeKey, NationData>>("Mechyrdia.NationCache") + +val ApplicationCall.nationCache: MutableMap, NationData> + get() = attributes.computeIfAbsent(CallNationCacheAttribute) { + ConcurrentHashMap, NationData>() + } + +suspend fun MutableMap, NationData>.getNation(id: Id): NationData { + return getOrPut(id) { + NationData.get(id) + } +} + +private val CallCurrentNationAttribute = AttributeKey("Mechyrdia.CurrentNation") + +fun ApplicationCall.ownerNationOnly() { + if (sessions.get()?.nationId != OwnerNationId) + throw NoSuchElementException("Hidden page") +} + +suspend fun ApplicationCall.currentNation(): NationData? { + attributes.getOrNull(CallCurrentNationAttribute)?.let { sess -> + return sess.nation + } + + return sessions.get() + ?.nationId + ?.let { nationCache.getNation(it) } + ?.also { attributes.put(CallCurrentNationAttribute, NationSession(it)) } +} + +private fun NationSession(nation: NationData?) = if (nation == null) + NationSession.Anonymous +else + NationSession.LoggedIn(nation) + +private sealed class NationSession { + abstract val nation: NationData? + + data object Anonymous : NationSession() { + override val nation: NationData? + get() = null + } + + data class LoggedIn(override val nation: NationData) : NationSession() +} diff --git a/src/main/kotlin/info/mechyrdia/data/ViewComments.kt b/src/main/kotlin/info/mechyrdia/data/ViewComments.kt new file mode 100644 index 0000000..ad24564 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/ViewComments.kt @@ -0,0 +1,205 @@ +package info.mechyrdia.data + +import info.mechyrdia.MainDomainName +import info.mechyrdia.OwnerNationId +import info.mechyrdia.lore.ParserTree +import info.mechyrdia.lore.append +import info.mechyrdia.lore.dateTime +import info.mechyrdia.lore.mapSuspend +import info.mechyrdia.lore.parseAs +import info.mechyrdia.lore.toCommentHtml +import info.mechyrdia.lore.toFriendlyPathTitle +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.server.application.ApplicationCall +import kotlinx.coroutines.async +import kotlinx.coroutines.coroutineScope +import kotlinx.html.* +import java.time.Instant + +data class CommentRenderData( + val id: Id, + + val submittedBy: NationData, + val submittedIn: List, + val submittedAt: Instant, + + val submittedInTitle: String, + + val numEdits: Int, + val lastEdit: Instant?, + + val contentsRaw: String, + val contentsHtml: TagConsumer<*>.() -> Any?, + + val replyLinks: List>, +) { + companion object { + private suspend fun render(comment: Comment, nations: MutableMap, NationData> = mutableMapOf()): CommentRenderData { + val (nationData, pageTitle, htmlResult) = coroutineScope { + val nationDataAsync = async { nations.getNation(comment.submittedBy) } + val pageTitleAsync = async { (StoragePath.articleDir / comment.submittedIn).toFriendlyPathTitle() } + val htmlResultAsync = async { comment.contents.parseAs(ParserTree::toCommentHtml) } + + Triple(nationDataAsync.await(), pageTitleAsync.await(), htmlResultAsync.await()) + } + + return CommentRenderData( + id = comment.id, + submittedBy = nationData, + submittedIn = comment.submittedIn.split('/'), + submittedAt = comment.submittedAt, + submittedInTitle = pageTitle, + numEdits = comment.numEdits, + lastEdit = comment.lastEdit, + contentsRaw = comment.contents, + contentsHtml = htmlResult, + replyLinks = CommentReplyLink.getReplies(comment.id), + ) + } + + suspend operator fun invoke(comments: List, nations: MutableMap, NationData> = mutableMapOf()): List { + return comments.mapSuspend { comment -> + render(comment, nations) + } + } + } +} + +fun FlowContent.commentBox(comment: CommentRenderData, loggedInAs: Id?, viewingUserPage: Boolean = false, call: ApplicationCall) { + if (comment.submittedBy.isBanned && !viewingUserPage && loggedInAs != comment.submittedBy.id && loggedInAs != OwnerNationId) + return + + if (viewingUserPage) + p { + style = "font-size:1.5em;margin-top:2.5em" + +"On factbook " + a(href = call.href(Root.LorePage(comment.submittedIn))) { + +comment.submittedInTitle + } + } + + div(classes = "comment-box") { + id = "comment-${comment.id}" + div(classes = "comment-author") { + img(src = comment.submittedBy.flag, alt = "Flag of ${comment.submittedBy.name}", classes = "flag-icon") + span(classes = "author-name") { + +Entities.nbsp + a(href = call.href(Root.User.ById(comment.submittedBy.id))) { + +comment.submittedBy.name + } + } + span(classes = "posted-at") { + dateTime(comment.submittedAt) + } + } + + div(classes = "comment") { + append(comment.contentsHtml) + comment.lastEdit?.let { lastEdit -> + p { + style = "font-size:0.8em" + +"Edited ${comment.numEdits} ${comment.numEdits.pluralize("time")}, last edited at " + dateTime(lastEdit) + } + } + p { + style = "font-size:0.8em" + a(href = call.href(Root.Comments.ViewPage(comment.id))) { + +"Permalink" + } + +Entities.nbsp + a(href = "#", classes = "copy-text") { + attributes["data-text"] = "$MainDomainName${call.href(Root.Comments.ViewPage(comment.id))}" + +"(Copy)" + } + + if (loggedInAs != null) { + +Entities.nbsp + +"\u2022" + +Entities.nbsp + a(href = "#", classes = "copy-text") { + attributes["data-text"] = "[reply]${comment.id}[/reply]" + +"Reply" + } + + +Entities.nbsp + +"\u2022" + +Entities.nbsp + a(href = "#", classes = "copy-text") { + attributes["data-text"] = "[quote]${comment.contentsRaw}[/quote][reply]${comment.id}[/reply]" + +"Quote Reply" + } + } + + if (loggedInAs == comment.submittedBy.id) { + +Entities.nbsp + +"\u2022" + +Entities.nbsp + a(href = "#", classes = "comment-edit-link") { + attributes["data-edit-id"] = "comment-edit-box-${comment.id}" + +"Edit" + } + } + + if (loggedInAs == comment.submittedBy.id || loggedInAs == OwnerNationId) { + +Entities.nbsp + +"\u2022" + +Entities.nbsp + a(href = call.href(Root.Comments.DeleteConfirmPage(comment.id)), classes = "comment-delete-link") { + +"Delete" + } + } + } + if (comment.replyLinks.isNotEmpty()) + p { + style = "font-size:0.8em" + +"Replies:" + for (reply in comment.replyLinks) { + +" " + a(href = call.href(Root.Comments.ViewPage(reply))) { + +">>$reply" + } + } + } + } + } + + if (loggedInAs == comment.submittedBy.id) { + val formPath = call.href(Root.Comments.EditPost(comment.id)) + form(action = formPath, method = FormMethod.post, classes = "comment-input comment-edit-box") { + id = "comment-edit-box-${comment.id}" + div(classes = "comment-preview") + textArea(classes = "comment-markup") { + name = "comment" + +comment.contentsRaw + } + installCsrfToken(call = call) + submitInput { value = "Edit Comment" } + button(classes = "comment-cancel-edit evil") { + attributes["data-edit-id"] = "comment-edit-box-${comment.id}" + +"Cancel Editing" + } + } + } +} + +fun FlowContent.commentInput(pagePathParts: List, commentingAs: NationData?, call: ApplicationCall) { + if (commentingAs == null) { + p { + a(href = call.href(Root.Auth.LoginPage())) { +"Log in" } + +" to comment" + } + return + } + + form(action = call.href(Root.Comments.NewPost(path = pagePathParts)), method = FormMethod.post, classes = "comment-input") { + div(classes = "comment-preview") + textArea(classes = "comment-markup") { + name = "comment" + } + installCsrfToken(call = call) + submitInput { value = "Submit Comment" } + } +} diff --git a/src/main/kotlin/info/mechyrdia/data/ViewsComment.kt b/src/main/kotlin/info/mechyrdia/data/ViewsComment.kt new file mode 100644 index 0000000..a7040c1 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/ViewsComment.kt @@ -0,0 +1,546 @@ +package info.mechyrdia.data + +import com.mongodb.client.model.Sorts +import info.mechyrdia.OwnerNationId +import info.mechyrdia.auth.ForbiddenException +import info.mechyrdia.concat +import info.mechyrdia.lore.ParserTree +import info.mechyrdia.lore.PokhwalishAlphabetFont +import info.mechyrdia.lore.TylanAlphabetFont +import info.mechyrdia.lore.append +import info.mechyrdia.lore.getImageSizeStyleValue +import info.mechyrdia.lore.getReplies +import info.mechyrdia.lore.page +import info.mechyrdia.lore.parseAs +import info.mechyrdia.lore.redirectHref +import info.mechyrdia.lore.redirectHrefWithError +import info.mechyrdia.lore.standardNavBar +import info.mechyrdia.lore.toCommentHtml +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall +import kotlinx.coroutines.flow.filterNot +import kotlinx.coroutines.flow.take +import kotlinx.coroutines.flow.toList +import kotlinx.html.* +import java.time.Instant + +suspend fun ApplicationCall.recentCommentsPage(limit: Int?): HTML.() -> Unit { + limit ?: redirectHref(Root.Comments.RecentPage(10), HttpStatusCode.Found) + + val currNation = currentNation() + + val validLimits = listOf(10, 20, 50, 80, 100) + + if (limit !in validLimits) + redirectHref(Root.Comments.RecentPage(limit = 10), HttpStatusCode.Found) + + val comments = CommentRenderData( + Comment.Table + .sorted(Sorts.descending(Comment::submittedAt.serialName)) + .filterNot { comment -> + comment.submittedBy != currNation?.id && NationData.get(comment.submittedBy).isBanned + } + .take(limit) + .toList(), + nationCache + ) + + return page("Recent Comments", standardNavBar()) { + section { + h1 { +"Recent Comments" } + + p { + +"Number of comments to view: " + for ((i, validLimit) in validLimits.withIndex()) { + if (i != 0) + +Entities.nbsp + + if (limit == validLimit) + strong { + +"$validLimit" + } + else + a(href = href(Root.Comments.RecentPage(limit = validLimit))) { + +"$validLimit" + } + } + } + + for (comment in comments) + commentBox(comment, currNation?.id, viewingUserPage = true, call = this@recentCommentsPage) + } + } +} + +suspend fun ApplicationCall.newCommentRoute(pagePathParts: List, contents: String): Nothing { + val loggedInAs = currentNation() ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to write comments") + + if (contents.isBlank()) + redirectHrefWithError(Root.LorePage(pagePathParts), error = "Comments may not be blank") + + val now = Instant.now() + val comment = Comment( + submittedBy = loggedInAs.id, + submittedIn = pagePathParts.concat("/"), + submittedAt = now, + + numEdits = 0, + lastEdit = null, + + contents = contents + ) + + Comment.Table.put(comment) + CommentReplyLink.updateComment(comment.id, getReplies(contents), now) + + redirectHref(Root.LorePage(pagePathParts), HttpStatusCode.SeeOther, hash = "comment-${comment.id}") +} + +suspend fun ApplicationCall.viewCommentRoute(commentId: Id): Nothing { + val comment = Comment.Table.get(commentId)!! + + val currentNation = currentNation() + val submitter = nationCache.getNation(comment.submittedBy) + + if (submitter.isBanned && currentNation?.id != comment.submittedBy && currentNation?.id != OwnerNationId) + throw NoSuchElementException("Shadowbanned comment") + + val pagePathParts = comment.submittedIn.split('/') + redirectHref(Root.LorePage(pagePathParts), HttpStatusCode.Found, hash = "comment-$commentId") +} + +suspend fun ApplicationCall.editCommentRoute(commentId: Id, newContents: String): Nothing { + val oldComment = Comment.Table.get(commentId)!! + + val currNation = currentNation() ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to edit comments") + + if (currNation.id != oldComment.submittedBy) + throw ForbiddenException("Illegal attempt by ${currNation.id} to edit comment by ${oldComment.submittedBy}") + + if (newContents.isBlank()) + redirectHrefWithError(Root.Comments.ViewPage(oldComment.id), error = "Comments may not be blank") + + // Check for null edits, i.e. edits that don't change anything + if (newContents == oldComment.contents) + redirectHref(Root.Comments.ViewPage(oldComment.id), HttpStatusCode.SeeOther) + + val now = Instant.now() + val newComment = oldComment.copy( + numEdits = oldComment.numEdits + 1, + lastEdit = now, + contents = newContents + ) + + Comment.Table.put(newComment) + CommentReplyLink.updateComment(commentId, getReplies(newContents), now) + + redirectHref(Root.Comments.ViewPage(oldComment.id), HttpStatusCode.SeeOther) +} + +private suspend fun ApplicationCall.getCommentForDeletion(commentId: Id): Pair { + val currNation = currentNation() ?: redirectHrefWithError(Root.Auth.LoginPage(), "You must be logged in to delete comments") + val comment = Comment.Table.get(commentId)!! + + if (currNation.id != comment.submittedBy && currNation.id != OwnerNationId) + throw ForbiddenException("Illegal attempt by ${currNation.id} to delete comment by ${comment.submittedBy}") + + return currNation to comment +} + +suspend fun ApplicationCall.deleteCommentPage(commentId: Id): HTML.() -> Unit { + val (currNation, comment) = getCommentForDeletion(commentId) + + val commentDisplay = CommentRenderData(listOf(comment), nationCache).single() + + return page("Confirm Deletion of Comment", standardNavBar()) { + section { + p { + +"Are you sure you want to delete this comment? " + strong { +"It will be gone forever!" } + } + + commentBox(commentDisplay, currNation.id, call = this@deleteCommentPage) + + form(method = FormMethod.get, action = href(Root.Comments.ViewPage(comment.id))) { + submitInput { value = "No, take me back" } + } + + form(method = FormMethod.post, action = href(Root.Comments.DeleteConfirmPost(comment.id))) { + installCsrfToken(call = this@deleteCommentPage) + submitInput(classes = "evil") { value = "Yes, delete it" } + } + } + } +} + +suspend fun ApplicationCall.deleteCommentRoute(commentId: Id): Nothing { + val (_, comment) = getCommentForDeletion(commentId) + + Comment.Table.del(comment.id) + CommentReplyLink.deleteComment(comment.id) + + val pagePathParts = comment.submittedIn.split('/') + redirectHref(Root.LorePage(pagePathParts), HttpStatusCode.SeeOther, hash = "comments") +} + +suspend fun ApplicationCall.commentHelpPage(): HTML.() -> Unit = page("Commenting Help", standardNavBar()) { + section { + h1 { +"Commenting Help" } + p { +"Comments on this repository support a subset of the BBCode used in factbook markup." } + p { +"The following tags are supported:" } + table { + thead { + tr { + th { +"Tag" } + th { +"Purpose" } + } + } + tbody { + tr { + td { +"[b]Text goes here[/b]" } + td { + span { + style = "font-weight:bold" + +"Emboldens" + } + +" text" + } + } + tr { + td { +"[i]Text goes here[/i]" } + td { + span { + style = "font-style:italic" + +"Italicizes" + } + +" text" + } + } + tr { + td { +"[u]Text goes here[/u]" } + td { + span { + style = "text-decoration: underline" + +"Underlines" + } + +" text" + } + } + tr { + td { +"[s]Text goes here[/s]" } + td { + span { + style = "text-decoration: line-through" + +"Strikes out" + } + +" text" + } + } + tr { + td { +"[sup]Text goes here[/sup]" } + td { + sup { + +"Superscripts" + } + +" text" + } + } + tr { + td { +"[sub]Text goes here[/sub]" } + td { + sub { + +"Subscripts" + } + +" text" + } + } + tr { + td { +"[color=#CC8844]Text goes here[/sub]" } + td { + span { + style = "color:#CC8844" + +"Colors" + } + +" text" + } + } + tr { + td { +"[ipa]Text goes here[/ipa]" } + td { + span { + style = "font-family:DejaVu Sans" + +"Applies IPA font to " + } + +" text" + } + } + tr { + td { +"[code]Text goes here[/code]" } + td { + span { + style = "font-family:JetBrains Mono" + +"Applies code font to " + } + +" text" + } + } + tr { + td { +"[code_block]Text goes here[/code_block]" } + td { + span { + style = "font-family:JetBrains Mono" + +"Marks a block of text as pre-formatted and puts it into monospaced font" + } + } + } + tr { + td { +"[align=(left, center, right, or justify)]Text goes here[/align]" } + td { + +"Aligns text on the left, center, right, or justified" + } + } + tr { + td { +"e.g. [align=center]Text goes here[/align]" } + td { + div { + style = "text-align: center" + +"Center-aligns text" + } + } + } + tr { + td { +"[aside=(left or right)]Text goes here[/aside]" } + td { + +"Creates a floating block to the side, on either the left or the right" + } + } + tr { + td { +"[ul][li]List items go here[/li]... [/ul]" } + td { + +"Creates a bullet list, e.g." + ul { + li { +"Item" } + li { +"The cooler item" } + } + } + } + tr { + td { +"[ol][li]List items go here[/li]... [/ol]" } + td { + +"Creates a numbered list, e.g." + ol { + li { +"First item" } + li { +"Second item" } + } + } + } + tr { + td { +"[table](table rows go here...)[/table]" } + td { + +"The root element of a table" + } + } + tr { + td { +"[tr](table cells go here...)[/tr]" } + td { + +"A row of a table" + } + } + tr { + td { +"[th]Text goes here[/th]" } + td { + +"A heading cell of a table" + } + } + tr { + td { +"[td]Text goes here[/td]" } + td { + +"A data cell of a table" + } + } + } + } + val tableDemoMarkup = + """ + |[table] + |[tr] + |[th=2x2][i]ab[/i][sup]-1[/sup] mod 10[/th] + |[th=10][i]a[/i][/th] + |[/tr] + |[tr] + |[th]0[/th] + |[th]1[/th] + |[th]2[/th] + |[th]3[/th] + |[th]4[/th] + |[th]5[/th] + |[th]6[/th] + |[th]7[/th] + |[th]8[/th] + |[th]9[/th] + |[/tr] + |[tr] + |[th=x4][i]b[/i][/th] + |[th]1[/th] + |[td]0[/td] + |[td]1[/td] + |[td]2[/td] + |[td]3[/td] + |[td]4[/td] + |[td]5[/td] + |[td]6[/td] + |[td]7[/td] + |[td]8[/td] + |[td]9[/td] + |[/tr] + |[tr] + |[th]3[/th] + |[td]0[/td] + |[td]7[/td] + |[td]4[/td] + |[td]1[/td] + |[td]8[/td] + |[td]5[/td] + |[td]2[/td] + |[td]9[/td] + |[td]6[/td] + |[td]3[/td] + |[/tr] + |[tr] + |[th]7[/th] + |[td]0[/td] + |[td]3[/td] + |[td]6[/td] + |[td]9[/td] + |[td]2[/td] + |[td]5[/td] + |[td]8[/td] + |[td]1[/td] + |[td]4[/td] + |[td]7[/td] + |[/tr] + |[tr] + |[th]9[/th] + |[td]0[/td] + |[td]9[/td] + |[td]8[/td] + |[td]7[/td] + |[td]6[/td] + |[td]5[/td] + |[td]4[/td] + |[td]3[/td] + |[td]2[/td] + |[td]1[/td] + |[/tr] + |[/table] + """.trimMargin() + val tableDemoHtml = tableDemoMarkup.parseAs(ParserTree::toCommentHtml) + p { + +"Table cells in this custom BBCode markup also support row-spans and column-spans, even at the same time:" + } + pre { +tableDemoMarkup } + append(tableDemoHtml) + p { + +"The format goes as [td=(width)x(height)] or [th=(width)x(height)]. If one parameter is omitted (assumed to be 1), then the format can be [td=(width)] or [td=x(height)]" + } + table { + thead { + tr { + th { +"Tag" } + th { +"Purpose" } + } + } + tbody { + tr { + td { +"[url=https://google.com/]Text goes here[/url]" } + td { + +"Creates an " + a(href = "https://google.com/") { + rel = "nofollow external" + +"HTML link" + } + } + } + tr { + td { +"[imgbb=256x256]Lns12z1/robert-sparr.png[/imgbb]" } + td { + p { + +"Creates an embedded image:" + br + img(src = "https://i.ibb.co/Lns12z1/robert-sparr.png") { + style = getImageSizeStyleValue(256, 256) + } + br + +"The tag param controls the width and height, much like a table cell. The size unit is viewport-responsive and has no correlation with pixels." + } + } + } + tr { + td { +"[reply](comment id)[/reply]" } + td { +"Creates a reply link to a comment" } + } + tr { + td { +"[quote]Quoted text[/quote]" } + td { + +"Creates a " + blockQuote { + +"block-level quote" + } + } + } + tr { + td { +"[epoch]893078880000[/epoch]" } + td { + +"Takes an offset of " + strong { +"milliseconds" } + +" counted from " + a(href = "https://en.wikipedia.org/wiki/Unix_time") { + rel = "nofollow external" + +"Unix time" + } + +", and converts it to a client-localized date-time." + } + } + tr { + td { +"[lang=tylan]Rheagda Tulasra[/lang]" } + td { + +"Writes text in the Tylan alphabet: " + span(classes = "lang-tylan") { + +TylanAlphabetFont.tylanToFontAlphabet("rheagda tulasra") + } + } + } + tr { + td { +"[lang=thedish]Theodisc Rasda[/lang]" } + td { + +"Writes text in the Thedish alphabet: " + span(classes = "lang-thedish") { + +"Theodisc Rasda" + } + } + } + tr { + td { +"[lang=pokhval]Pokhvalsko Jaargo[/lang]" } + td { + +"Writes text in the Pokhwalish alphabet: " + span(classes = "lang-pokhwal") { + +PokhwalishAlphabetFont.pokhwalToFontAlphabet("pokhvalsqo jaargo") + } + } + } + tr { + td { +"[lang=kishari]Kyşary lanur[/lang]" } + td { + +"Writes text in the Kishari alphabet: " + span(classes = "lang-kishari") { + +"kyşary lanur" + } + } + } + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/data/ViewsFiles.kt b/src/main/kotlin/info/mechyrdia/data/ViewsFiles.kt new file mode 100644 index 0000000..c10039c --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/ViewsFiles.kt @@ -0,0 +1,400 @@ +package info.mechyrdia.data + +import info.mechyrdia.auth.PageDoNotCacheAttributeKey +import info.mechyrdia.lore.adminPage +import info.mechyrdia.lore.dateTime +import info.mechyrdia.lore.mapSuspend +import info.mechyrdia.lore.redirectHref +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.http.ContentType +import io.ktor.http.HttpStatusCode +import io.ktor.http.content.PartData +import io.ktor.http.defaultForFileExtension +import io.ktor.server.application.ApplicationCall +import io.ktor.server.html.respondHtml +import io.ktor.server.plugins.MissingRequestParameterException +import io.ktor.server.response.respond +import io.ktor.server.response.respondBytes +import io.ktor.utils.io.toByteArray +import kotlinx.html.* + +fun Map.sortedAsFiles() = toList() + .sortedBy { (name, _) -> name } + .sortedBy { (_, type) -> type } + +private sealed class TreeNode { + data class FileNode(val stats: StoredFileStats) : TreeNode() + data class DirNode(val children: Map) : TreeNode() +} + +private val TreeNode.sortIndex: Int + get() = when (this) { + is TreeNode.FileNode -> 1 + is TreeNode.DirNode -> 0 + } + +private fun Map.sortedAsNodes() = toList() + .sortedBy { (name, _) -> name } + .sortedBy { (_, node) -> node.sortIndex } + +private suspend fun fileTree(path: StoragePath): TreeNode? { + return FileStorage.instance.statFile(path)?.let { + TreeNode.FileNode(it) + } ?: FileStorage.instance.listDir(path)?.keys?.mapSuspend { name -> + fileTree(path / name)?.let { name to it } + }?.filterNotNull()?.toMap()?.let { TreeNode.DirNode(it) } +} + +private fun UL.render(path: StoragePath, childNodes: Map, call: ApplicationCall) { + val sortedChildren = childNodes.sortedAsNodes() + + for ((name, child) in sortedChildren) + render(path / name, child, call = call) + + li { + style = "list-style:none" + + p { + form(action = call.href(Root.Admin.Vfs.Upload(path.elements)), method = FormMethod.post, encType = FormEncType.multipartFormData) { + installCsrfToken(call = call) + label { + fileInput(name = "uploaded") + +"Upload File" + } + submitInput() + } + } + + p { + form(action = call.href(Root.Admin.Vfs.MkDir(path.elements)), method = FormMethod.post) { + installCsrfToken(call = call) + textInput(name = "directory") { + placeholder = "new-dir" + } + +Entities.nbsp + submitInput { + value = "Make Directory" + } + } + } + + if (!path.isRoot) + p { + form(action = call.href(Root.Admin.Vfs.RmDirConfirmPage(path.elements)), method = FormMethod.get) { + submitInput(classes = "evil") { + value = "Delete (Recursive)" + } + } + } + } +} + +private fun UL.render(path: StoragePath, node: TreeNode, call: ApplicationCall) { + when (node) { + is TreeNode.FileNode -> li { + a(href = call.href(Root.Admin.Vfs.View(path.elements))) { + +path.name + } + } + + is TreeNode.DirNode -> li { + a(href = call.href(Root.Admin.Vfs.View(path.elements))) { + +path.name + } + ul { + render(path, node.children, call = call) + } + } + } +} + +suspend fun ApplicationCall.adminViewVfs(path: StoragePath): HTML.() -> Unit { + val tree = fileTree(path)!! + + return adminPage("VFS - /$path") { + main { + h1 { +"/$path" } + + when (tree) { + is TreeNode.FileNode -> table { + tr { + th { + colSpan = "2" + +"/$path" + } + } + tr { + td { + colSpan = "2" + iframe { + src = href(Root.Admin.Vfs.Inline(path.elements)) + } + } + } + tr { + th { +"Created at" } + td { dateTime(tree.stats.created) } + } + tr { + th { +"Last updated at" } + td { dateTime(tree.stats.updated) } + } + tr { + th { +"Size (bytes)" } + td { +"${tree.stats.size}" } + } + tr { + th { +"Actions" } + td { + ul { + li { + a(classes = "button", href = href(Root.Admin.Vfs.Download(path.elements))) { + +"Download" + } + } + li { + form(action = href(Root.Admin.Vfs.Overwrite(path.elements)), method = FormMethod.post, encType = FormEncType.multipartFormData) { + installCsrfToken(call = this@adminViewVfs) + label { + fileInput(name = "uploaded") + +"Upload New Version" + } + submitInput() + } + } + li { + a(classes = "button", href = href(Root.Admin.Vfs.CopyPage(path.elements))) { + +"Make Copy" + } + } + li { + a(classes = "button evil", href = href(Root.Admin.Vfs.DeleteConfirmPage(path.elements))) { + +"Delete" + } + } + } + } + } + tr { + th { +"Navigate" } + td { + ul { + path.elements.indices.forEach { index -> + val parent = path.elements.take(index) + li { + a(href = href(Root.Admin.Vfs.View(parent))) { + +"/${StoragePath(parent)}" + } + } + } + } + } + } + } + + is TreeNode.DirNode -> ul { + if (!path.isRoot) + li { + a(href = href(Root.Admin.Vfs.View(path.elements.dropLast(1)))) { + +".." + } + } + + render(path, tree.children, call = this@adminViewVfs) + } + } + } + } +} + +private val textExtensions = listOf( + "", + "groovy", + "html", + "map", + "mtl", + "obj", + "old", + "tpl", + "wip", +) + +suspend fun ApplicationCall.adminPreviewFile(path: StoragePath) { + attributes.put(PageDoNotCacheAttributeKey, true) + + val extension = path.elements.last().substringAfterLast('.', "") + val type = if (extension in textExtensions) ContentType.Text.Plain else ContentType.defaultForFileExtension(extension) + val result = FileStorage.instance.readFile(path) ?: return respond(HttpStatusCode.NotFound) + respondBytes(result, type) +} + +private suspend fun fileTreeForCopy(path: StoragePath): TreeNode.DirNode? { + return FileStorage.instance.listDir(path)?.keys?.mapSuspend { name -> + fileTreeForCopy(path / name)?.let { name to it } + }?.filterNotNull()?.toMap()?.let { TreeNode.DirNode(it) } +} + +private fun UL.renderForCopy(fromPath: StoragePath, intoPath: StoragePath, node: TreeNode.DirNode, call: ApplicationCall) { + li { + form(method = FormMethod.post, action = call.href(Root.Admin.Vfs.CopyPost(intoPath.elements))) { + installCsrfToken(call = call) + hiddenInput(name = "from") { value = fromPath.toString() } + submitInput { value = "Copy Into /$intoPath" } + } + ul { + for ((childName, childNode) in node.children) + if (childNode is TreeNode.DirNode) + renderForCopy(fromPath, intoPath / childName, childNode, call = call) + } + } +} + +suspend fun ApplicationCall.adminShowCopyFile(from: StoragePath): HTML.() -> Unit { + if (FileStorage.instance.statFile(from) == null) + throw NoSuchElementException("File does not exist") + + val tree = fileTreeForCopy(StoragePath.Root)!! + + return adminPage("Copy File /$from") { + main { + h1 { +"Choose Destination for /$from" } + ul { + li { + form(method = FormMethod.get, action = href(Root.Admin.Vfs.View(from.elements))) { + submitInput { value = "Cancel Copy" } + } + } + renderForCopy(from, StoragePath.Root, tree, call = this@adminShowCopyFile) + } + } + } +} + +suspend fun ApplicationCall.adminDoCopyFile(from: StoragePath, into: StoragePath) { + val name = from.elements.last() + val dest = into / name + + if (FileStorage.instance.copyFile(from, dest)) + redirectHref(Root.Admin.Vfs.View(dest.elements), HttpStatusCode.SeeOther) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.adminUploadFile(path: StoragePath, part: PartData.FileItem) { + val name = part.originalFileName ?: throw MissingRequestParameterException("originalFileName") + val filePath = path / name + + val content = part.provider().toByteArray() + if (FileStorage.instance.writeFile(filePath, content)) + redirectHref(Root.Admin.Vfs.View(filePath.elements), HttpStatusCode.SeeOther) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.adminOverwriteFile(path: StoragePath, part: PartData.FileItem) { + if (FileStorage.instance.writeFile(path, part.provider().toByteArray())) + redirectHref(Root.Admin.Vfs.View(path.elements), HttpStatusCode.SeeOther) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.adminConfirmDeleteFile(path: StoragePath) { + val stats = FileStorage.instance.statFile(path) + if (stats == null) + respond(HttpStatusCode.Conflict) + else + respondHtml(block = adminPage("Confirm Deletion of /$path") { + main { + p { + +"Are you sure you want to delete the file at /$path? " + strong { +"It will be gone forever!" } + } + table { + tr { + th { +"Last Updated" } + td { dateTime(stats.updated) } + } + tr { + th { +"Size (bytes)" } + td { +"${stats.size}" } + } + } + + br + + div { + style = "text-align:center" + form(method = FormMethod.get, action = href(Root.Admin.Vfs.View(path.elements))) { + submitInput { value = "No, take me back" } + } + +Entities.nbsp + form(method = FormMethod.post, action = href(Root.Admin.Vfs.DeleteConfirmPost(path.elements))) { + installCsrfToken(call = this@adminConfirmDeleteFile) + submitInput(classes = "evil") { value = "Yes, delete it" } + } + } + } + }) +} + +suspend fun ApplicationCall.adminDeleteFile(path: StoragePath) { + if (FileStorage.instance.eraseFile(path)) + redirectHref(Root.Admin.Vfs.View(path.elements.dropLast(1)), HttpStatusCode.SeeOther) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.adminMakeDirectory(path: StoragePath, name: String) { + val dirPath = path / name + + if (FileStorage.instance.createDir(dirPath)) + redirectHref(Root.Admin.Vfs.View(dirPath.elements), HttpStatusCode.SeeOther) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.adminConfirmRemoveDirectory(path: StoragePath) { + val entries = FileStorage.instance.listDir(path)?.sortedAsFiles() + if (entries == null) + respond(HttpStatusCode.Conflict) + else + respondHtml(block = adminPage("Confirm Deletion of /$path") { + main { + p { + +"Are you sure you want to delete the directory at /$path? " + strong { +"It, and all of its contents, will be gone forever!" } + } + ul { + for ((name, type) in entries) + li { + +name + if (type == StoredFileType.DIRECTORY) + +"/" + } + } + + br + + div { + style = "text-align:center" + form(method = FormMethod.get, action = href(Root.Admin.Vfs.View(path.elements))) { + submitInput { value = "No, take me back" } + } + +Entities.nbsp + form(method = FormMethod.post, action = href(Root.Admin.Vfs.RmDirConfirmPost(path.elements))) { + installCsrfToken(call = this@adminConfirmRemoveDirectory) + submitInput(classes = "evil") { value = "Yes, delete it" } + } + } + } + }) +} + +suspend fun ApplicationCall.adminRemoveDirectory(path: StoragePath) { + if (FileStorage.instance.deleteDir(path)) + redirectHref(Root.Admin.Vfs.View(path.elements.dropLast(1)), HttpStatusCode.SeeOther) + else + respond(HttpStatusCode.Conflict) +} diff --git a/src/main/kotlin/info/mechyrdia/data/ViewsUser.kt b/src/main/kotlin/info/mechyrdia/data/ViewsUser.kt new file mode 100644 index 0000000..5f814e1 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/ViewsUser.kt @@ -0,0 +1,79 @@ +package info.mechyrdia.data + +import com.mongodb.client.model.Updates +import info.mechyrdia.OwnerNationId +import info.mechyrdia.auth.UserSession +import info.mechyrdia.lore.NationProfileSidebar +import info.mechyrdia.lore.page +import info.mechyrdia.lore.redirectHref +import info.mechyrdia.lore.standardNavBar +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall +import io.ktor.server.sessions.get +import io.ktor.server.sessions.sessions +import kotlinx.coroutines.flow.toList +import kotlinx.html.* + +fun ApplicationCall.currentUserPage(): Nothing { + val currNationId = sessions.get()?.nationId + if (currNationId == null) + redirectHref(Root.Auth.LoginPage(), HttpStatusCode.Found) + else + redirectHref(Root.User.ById(currNationId), HttpStatusCode.Found) +} + +suspend fun ApplicationCall.userPage(userId: Id): HTML.() -> Unit { + val currNation = currentNation() + val viewingNation = nationCache.getNation(userId) + + val comments = CommentRenderData( + Comment.getCommentsBy(viewingNation.id).toList(), + nationCache + ) + + return page(viewingNation.name, standardNavBar(), NationProfileSidebar(viewingNation)) { + section { + a { id = "page-top" } + h1 { +viewingNation.name } + if (currNation?.id == OwnerNationId) { + if (viewingNation.isBanned) { + p { +"This user is banned" } + val unbanLink = href(Root.Admin.Unban(viewingNation.id)) + a(href = unbanLink) { + installCsrfToken(unbanLink, call = this@userPage) + +"Unban" + } + } else { + val banLink = href(Root.Admin.Ban(viewingNation.id)) + a(href = banLink) { + installCsrfToken(banLink, call = this@userPage) + +"Ban" + } + } + } + for (comment in comments) + commentBox(comment, currNation?.id, viewingUserPage = true, call = this@userPage) + } + } +} + +suspend fun ApplicationCall.adminBanUserRoute(userId: Id): Nothing { + val bannedNation = nationCache.getNation(userId) + + if (!bannedNation.isBanned) + NationData.Table.set(bannedNation.id, Updates.set(NationData::isBanned.serialName, true)) + + redirectHref(Root.User.ById(userId), HttpStatusCode.SeeOther) +} + +suspend fun ApplicationCall.adminUnbanUserRoute(userId: Id): Nothing { + val bannedNation = nationCache.getNation(userId) + + if (bannedNation.isBanned) + NationData.Table.set(bannedNation.id, Updates.set(NationData::isBanned.serialName, false)) + + redirectHref(Root.User.ById(userId), HttpStatusCode.SeeOther) +} diff --git a/src/main/kotlin/info/mechyrdia/data/Visits.kt b/src/main/kotlin/info/mechyrdia/data/Visits.kt new file mode 100644 index 0000000..42b70a2 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/Visits.kt @@ -0,0 +1,288 @@ +package info.mechyrdia.data + +import com.mongodb.client.model.Accumulators +import com.mongodb.client.model.Aggregates +import com.mongodb.client.model.Filters +import com.mongodb.client.model.Updates +import info.mechyrdia.auth.UserSession +import info.mechyrdia.lore.dateTime +import io.ktor.server.application.ApplicationCall +import io.ktor.server.request.path +import io.ktor.server.request.userAgent +import io.ktor.server.sessions.sessionId +import kotlinx.coroutines.flow.firstOrNull +import kotlinx.html.* +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import org.intellij.lang.annotations.Language +import java.time.Instant + +@Serializable +data class PageVisitTotals( + val total: Int, + val totalUnique: Int, + val mostRecent: @Serializable(with = InstantNullableSerializer::class) Instant? +) + +@Serializable +data class PageVisitData( + @SerialName(MONGODB_ID_KEY) + override val id: Id, + + val path: String, + val visitor: String, + val visits: Int = 0, + val lastVisit: @Serializable(with = InstantSerializer::class) Instant = Instant.now() +) : DataDocument { + companion object : TableHolder { + override val Table = DocumentTable() + + override suspend fun initialize() { + Table.index(PageVisitData::path.ascending) + Table.unique(PageVisitData::path.ascending, PageVisitData::visitor.ascending) + Table.index(PageVisitData::lastVisit.ascending) + } + + suspend fun visit(path: String, visitor: String) { + Table.change( + Filters.and( + Filters.eq(PageVisitData::path.serialName, path), + Filters.eq(PageVisitData::visitor.serialName, visitor) + ), + Updates.combine( + Updates.inc(PageVisitData::visits.serialName, 1), + Updates.set(PageVisitData::lastVisit.serialName, Instant.now()), + Updates.setOnInsert(MONGODB_ID_KEY, Id()) + ) + ) + } + + suspend fun totalVisits(path: String): PageVisitTotals { + return Table.aggregate( + listOf( + Aggregates.match(Filters.eq(PageVisitData::path.serialName, path)), + Aggregates.group( + null, + Accumulators.sum(PageVisitTotals::total.serialName, "\$${PageVisitData::visits.serialName}"), + Accumulators.sum(PageVisitTotals::totalUnique.serialName, 1), + Accumulators.max(PageVisitTotals::mostRecent.serialName, "\$${PageVisitData::lastVisit.serialName}"), + ) + ) + ).firstOrNull() ?: PageVisitTotals(0, 0, null) + } + } +} + +suspend fun ApplicationCall.processGuestbook(): PageVisitTotals { + val path = request.path() + + val totals = PageVisitData.totalVisits(path) + if (!RobotDetector.isRobot(request.userAgent())) + sessionId()?.let { PageVisitData.visit(path, it) } + + return totals +} + +fun Int.pluralize(singular: String, plural: String = singular + "s") = if (this == 1) singular else plural + +fun FlowContent.guestbook(totalsData: PageVisitTotals) { + p { + style = "font-size:0.8em" + + +"This page has been visited ${totalsData.total} ${totalsData.total.pluralize("time")} by ${totalsData.totalUnique} unique ${totalsData.totalUnique.pluralize("visitor")}, most recently " + + val mostRecent = totalsData.mostRecent + if (mostRecent == null) + +"in the abyss of unwritten history" + else { + +"at " + dateTime(mostRecent) + } + } +} + +object RobotDetector { + private fun botRegex(@Language("RegExp") regex: String) = Regex(regex, RegexOption.IGNORE_CASE) + + private val botRegexes = listOf( + botRegex(" daum[ /]"), + botRegex(" deusu/"), + botRegex(" yadirectfetcher"), + botRegex("(?:^| )site"), + botRegex("(?:^|[^g])news"), + botRegex("@[a-z]"), + botRegex("\\(at\\)[a-z]"), + botRegex("\\(github\\.com/"), + botRegex("\\[at][a-z]"), + botRegex("^12345"), + botRegex("^<"), + botRegex("^[\\w .\\-()]+(/v?\\d+(\\.\\d+)?(\\.\\d{1,10})?)?$"), + botRegex("^[^ ]{50,}$"), + botRegex("^active"), + botRegex("^ad muncher"), + botRegex("^amaya"), + botRegex("^anglesharp/"), + botRegex("^anonymous"), + botRegex("^avsdevicesdk/"), + botRegex("^axios/"), + botRegex("^bidtellect/"), + botRegex("^biglotron"), + botRegex("^btwebclient/"), + botRegex("^castro"), + botRegex("^clamav[ /]"), + botRegex("^client/"), + botRegex("^cobweb/"), + botRegex("^coccoc"), + botRegex("^custom"), + botRegex("^ddg[_-]android"), + botRegex("^discourse"), + botRegex("^dispatch/\\d"), + botRegex("^downcast/"), + botRegex("^duckduckgo"), + botRegex("^facebook"), + botRegex("^fdm[ /]\\d"), + botRegex("^getright/"), + botRegex("^gozilla/"), + botRegex("^hatena"), + botRegex("^hobbit"), + botRegex("^hotzonu"), + botRegex("^hwcdn/"), + botRegex("^jeode/"), + botRegex("^jetty/"), + botRegex("^jigsaw"), + botRegex("^linkdex"), + botRegex("^lwp[-: ]"), + botRegex("^metauri"), + botRegex("^microsoft bits"), + botRegex("^movabletype"), + botRegex("^mozilla/\\d\\.\\d \\(compatible;?\\)$"), + botRegex("^mozilla/\\d\\.\\d \\w*$"), + botRegex("^navermailapp"), + botRegex("^netsurf"), + botRegex("^offline explorer"), + botRegex("^php"), + botRegex("^postman"), + botRegex("^postrank"), + botRegex("^python"), + botRegex("^read"), + botRegex("^reed"), + botRegex("^restsharp/"), + botRegex("^snapchat"), + botRegex("^space bison"), + botRegex("^svn"), + botRegex("^swcd "), + botRegex("^taringa"), + botRegex("^test certificate info"), + botRegex("^thumbor/"), + botRegex("^tumblr/"), + botRegex("^user-agent:mozilla"), + botRegex("^valid"), + botRegex("^venus/fedoraplanet"), + botRegex("^w3c"), + botRegex("^webbandit/"), + botRegex("^webcopier"), + botRegex("^wget"), + botRegex("^whatsapp"), + botRegex("^xenu link sleuth"), + botRegex("^yahoo"), + botRegex("^yandex"), + botRegex("^zdm/\\d"), + botRegex("^zoom marketplace/"), + botRegex("^\\{\\{.*}}$"), + botRegex("adbeat\\.com"), + botRegex("appinsights"), + botRegex("archive"), + botRegex("ask jeeves/teoma"), + botRegex("bit\\.ly/"), + botRegex("bluecoat drtr"), + botRegex("bot"), + botRegex("browsex"), + botRegex("burpcollaborator"), + botRegex("capture"), + botRegex("catch"), + botRegex("check"), + botRegex("chrome-lighthouse"), + botRegex("chromeframe"), + botRegex("cloud"), + botRegex("crawl"), + botRegex("cryptoapi"), + botRegex("dareboost"), + botRegex("datanyze"), + botRegex("dataprovider"), + botRegex("dejaclick"), + botRegex("dmbrowser"), + botRegex("download"), + botRegex("evc-batch/"), + botRegex("feed"), + botRegex("firephp"), + botRegex("freesafeip"), + botRegex("ghost"), + botRegex("gomezagent"), + botRegex("google"), + botRegex("headlesschrome/"), + botRegex("http"), + botRegex("httrack"), + botRegex("hubspot marketing grader"), + botRegex("hydra"), + botRegex("ibisbrowser"), + botRegex("images"), + botRegex("iplabel"), + botRegex("ips-agent"), + botRegex("java"), + botRegex("library"), + botRegex("mail\\.ru/"), + botRegex("manager"), + botRegex("monitor"), + botRegex("morningscore/"), + botRegex("neustar wpm"), + botRegex("nutch"), + botRegex("offbyone"), + botRegex("optimize"), + botRegex("pageburst"), + botRegex("pagespeed"), + botRegex("perl"), + botRegex("phantom"), + botRegex("pingdom"), + botRegex("powermarks"), + botRegex("preview"), + botRegex("proxy"), + botRegex("ptst[ /]\\d"), + botRegex("rainmeter webparser plugin"), + botRegex("reader"), + botRegex("rexx;"), + botRegex("rigor"), + botRegex("rss"), + botRegex("scan"), + botRegex("scrape"), + botRegex("search"), + botRegex("serp ?reputation ?management"), + botRegex("server"), + botRegex("sogou"), + botRegex("sparkler/"), + botRegex("speedcurve"), + botRegex("spider"), + botRegex("splash"), + botRegex("statuscake"), + botRegex("stumbleupon\\.com"), + botRegex("supercleaner"), + botRegex("synapse"), + botRegex("synthetic"), + botRegex("taginspector/"), + botRegex("torrent"), + botRegex("tracemyfile"), + botRegex("transcoder"), + botRegex("trendsmapresolver"), + botRegex("twingly recon"), + botRegex("url"), + botRegex("virtuoso"), + botRegex("wappalyzer"), + botRegex("webglance"), + botRegex("webkit2png"), + botRegex("websitemetadataretriever"), + botRegex("whatcms/"), + botRegex("wordpress"), + botRegex("zgrab"), + ) + + fun isRobot(userAgent: String?) = userAgent == null || botRegexes.any { it.containsMatchIn(userAgent) } +} diff --git a/src/main/kotlin/info/mechyrdia/data/Xml.kt b/src/main/kotlin/info/mechyrdia/data/Xml.kt new file mode 100644 index 0000000..2e06317 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/data/Xml.kt @@ -0,0 +1,129 @@ +package info.mechyrdia.data + +import io.ktor.http.ContentType +import io.ktor.http.HttpStatusCode +import io.ktor.http.withCharsetIfNeeded +import io.ktor.server.application.ApplicationCall +import io.ktor.server.response.respondText +import kotlinx.html.* +import kotlinx.html.consumers.* +import kotlinx.html.dom.* +import kotlinx.html.impl.* +import kotlinx.html.org.w3c.dom.events.* +import kotlinx.html.stream.* +import org.w3c.dom.Document + +@DslMarker +annotation class XmlTagMarker + +fun createXml(prettyPrint: Boolean = true): XmlTagConsumer = + createHTML(prettyPrint, xhtmlCompatible = true).xml() + +@Suppress("UNCHECKED_CAST") +fun > C.xml(): XmlTagConsumer = if (this is XmlTagConsumer<*>) + this as XmlTagConsumer +else + XmlTagConsumerImpl(this) + +interface XmlTagConsumer : TagConsumer { + fun onTagDeclaration(version: String, standalone: Boolean?) + + override fun onTagEvent(tag: Tag, event: String, value: (Event) -> Unit) { + tagEventsNotSupported() + } + + fun tagEventsNotSupported(): Nothing { + throw UnsupportedOperationException("Events are not supported in XML") + } +} + +private fun interface XmlDeclarationConsumer { + fun consumeDeclaration(version: String, standalone: Boolean?) +} + +private val Appendable.declarationConsumer: XmlDeclarationConsumer + get() = XmlDeclarationConsumer { version, standalone -> + append("") + appendLine() + } + +private val Document.declarationConsumer: XmlDeclarationConsumer + get() = XmlDeclarationConsumer { version, standalone -> + xmlVersion = version + xmlStandalone = standalone == true + } + +private fun TagConsumer<*>.getDeclarationConsumer(): XmlDeclarationConsumer = + when (this) { + is HTMLStreamBuilder<*> -> out.declarationConsumer + is HTMLDOMBuilder -> document.declarationConsumer + is DelayedConsumer<*> -> downstream.getDeclarationConsumer() + is FinalizeConsumer<*, *> -> downstream.getDeclarationConsumer() + is TraceConsumer<*> -> downstream.getDeclarationConsumer() + is XmlTagConsumerImpl<*> -> downstream.getDeclarationConsumer() + else -> throw IllegalArgumentException("Unsupported TagConsumer subtype ${this::class.qualifiedName}") + } + +private class XmlTagConsumerImpl(val downstream: TagConsumer) : XmlTagConsumer, TagConsumer by downstream { + private var isDeclared = false + + override fun onTagDeclaration(version: String, standalone: Boolean?) { + if (isDeclared) + error("Cannot write XML declaration twice") + + downstream.getDeclarationConsumer().consumeDeclaration(version, standalone) + isDeclared = true + } + + override fun onTagEvent(tag: Tag, event: String, value: (Event) -> Unit) { + tagEventsNotSupported() + } +} + +@XmlTagMarker +fun > C.declaration(version: String = "1.0", standalone: Boolean? = null) = apply { + onTagDeclaration(version, standalone) +} + +@XmlTagMarker +class XmlTag( + override val tagName: String, + override val consumer: XmlTagConsumer<*>, + initialAttributes: Map, + override val namespace: String? = null, + override val inlineTag: Boolean, + override val emptyTag: Boolean +) : Tag { + override val attributes: DelegatingMap = DelegatingMap(initialAttributes, this) { consumer } + + override val attributesEntries: Collection> + get() = attributes.immutableEntries + + operator fun String.invoke(attributes: Map = emptyMap(), namespace: String? = null, isInline: Boolean = false, block: (XmlTag.() -> Unit)? = null) = XmlTag(this, consumer, attributes, namespace, isInline, block == null).visit(block ?: emptyBlock) + + operator fun XmlInsertable.unaryPlus() = intoXml() +} + +interface XmlInsertable { + fun XmlTag.intoXml() +} + +private val emptyBlock: XmlTag.() -> Unit = {} + +@XmlTagMarker +fun > C.root(name: String, attributes: Map = emptyMap(), namespace: String? = null, block: (XmlTag.() -> Unit)? = null) = XmlTag(name, this, attributes, namespace, false, block == null).visitAndFinalize(this, block ?: emptyBlock) + +suspend fun ApplicationCall.respondXml(status: HttpStatusCode? = null, contentType: ContentType = ContentType.Text.Xml, prettyPrint: Boolean = true, block: XmlTagConsumer.() -> String) { + respondText(createXml(prettyPrint).block(), contentType.withCharsetIfNeeded(Charsets.UTF_8), status) +} diff --git a/src/main/kotlin/info/mechyrdia/lore/April1st.kt b/src/main/kotlin/info/mechyrdia/lore/April1st.kt new file mode 100644 index 0000000..3905766 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/April1st.kt @@ -0,0 +1,31 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import io.ktor.server.application.ApplicationCall +import java.time.Instant +import java.time.Month +import java.time.ZoneId + +val MyTimeZone: ZoneId = ZoneId.of("America/New_York") + +fun isApril1st(time: Instant = Instant.now()): Boolean { + val zonedDateTime = time.atZone(MyTimeZone) + return zonedDateTime.month == Month.APRIL && zonedDateTime.dayOfMonth == 1 +} + +suspend fun redirectFileOnApril1st(requestedFile: StoragePath, call: ApplicationCall): StoragePath? { + if (!call.april1stMode.isEnabled) return null + + val path = StoragePath.april1Dir / requestedFile.elements + if (FileStorage.instance.statFile(path) == null) return null + return path +} + +suspend fun ApplicationCall.getAssetFile(requestedFile: StoragePath): StoragePath { + return redirectFileOnApril1st(requestedFile, call = this) ?: requestedFile +} + +suspend fun ApplicationCall.respondAsset(assetFile: StoragePath) { + respondCompressedFile(getAssetFile(assetFile)) +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ArticleListing.kt b/src/main/kotlin/info/mechyrdia/lore/ArticleListing.kt new file mode 100644 index 0000000..efa8271 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ArticleListing.kt @@ -0,0 +1,72 @@ +package info.mechyrdia.lore + +import info.mechyrdia.Configuration +import info.mechyrdia.OwnerNationId +import info.mechyrdia.auth.UserSession +import info.mechyrdia.concat +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import io.ktor.server.application.ApplicationCall +import io.ktor.server.sessions.get +import io.ktor.server.sessions.sessions +import kotlinx.html.* +import java.text.Collator +import java.util.Locale + +data class ArticleNode(val name: String, val title: ArticleTitle, val subNodes: List?) + +suspend fun rootArticleNodeList(): List = StoragePath.articleDir.toArticleNode().subNodes.orEmpty() + +suspend fun StoragePath.toArticleNode(): ArticleNode = ArticleNode( + name, + toFriendlyPageTitle(), + FileStorage.instance.listDir(this)?.keys?.mapSuspend { name -> + (this / name).toArticleNode() + }?.sortedAsArticles() +) + +private val collator: Collator = Collator.getInstance(Locale.US).apply { + strength = Collator.PRIMARY + decomposition = Collator.FULL_DECOMPOSITION +} + +fun List.sortedLexically(selector: (T) -> String?) = map { it to collator.getCollationKey(selector(it)) } + .sortedBy { it.second } + .map { (it, _) -> it } + +private fun List.sortedAsArticles() = sortedLexically { it.title.title }.sortedBy { it.subNodes == null } + +private val String.isPublic: Boolean + get() = !endsWith(".wip") && !endsWith(".old") + +fun String.isViewableIn(call: ApplicationCall?) = isPublic || Configuration.Current.isDevMode || call?.sessions?.get()?.nationId == OwnerNationId + +fun List.renderInto(list: UL, base: List = emptyList(), format: LoreArticleFormat = LoreArticleFormat.HTML, call: ApplicationCall) { + for (node in this) + if (node.name.isViewableIn(call)) + list.li { + val nodePath = base + node.name + a(href = call.href(Root.LorePage(nodePath, format))) { + style = node.title.css + +node.title.title + } + node.subNodes?.let { subNodes -> + ul { + subNodes.renderInto(this, nodePath, format, call = call) + } + } + } +} + +suspend fun StoragePath.toFriendlyPageTitle() = ArticleTitleCache.get(this) + +suspend fun StoragePath.toFriendlyPathTitle(): String { + val lorePath = elements.drop(1) + if (lorePath.isEmpty()) return TOC_TITLE + + return lorePath.indices.mapSuspend { index -> + StoragePath(lorePath.take(index + 1)).toFriendlyPageTitle().title + }.concat(" - ") +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ArticleTitles.kt b/src/main/kotlin/info/mechyrdia/lore/ArticleTitles.kt new file mode 100644 index 0000000..63e3eef --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ArticleTitles.kt @@ -0,0 +1,56 @@ +package info.mechyrdia.lore + +import info.mechyrdia.concat +import info.mechyrdia.data.StoragePath + +data class ArticleTitle(val title: String, val css: String = "") + +object ArticleTitleCache : FileDependentCache() { + private val StoragePath.defaultTitle: String + get() = if (elements.size > 1) + elements.last().split('-').concat(" ") { word -> + word.lowercase().replaceFirstChar { it.titlecase() } + } + else TOC_TITLE + + private val StoragePath.defaultCssProps: Map + get() = mapOfNotNull( + if (name.endsWith(".wip")) "opacity" to "0.5" else null, + if (name.endsWith(".old")) "text-decoration" to "line-through" else null, + ) + + private fun Map.toStyleString() = asIterable().concat(";") { (k, v) -> "$k:$v" } + + override fun default(path: StoragePath): ArticleTitle { + return ArticleTitle(path.defaultTitle, path.defaultCssProps.toStyleString()) + } + + override suspend fun processFile(path: StoragePath): ArticleTitle { + require(path in StoragePath.articleDir) { "Invalid path for ArticleTitleCache /$path" } + + val title = path.defaultTitle + val cssProps = path.defaultCssProps + + val factbookAst = FactbookLoader.loadFactbook(path.elements.drop(1)) + ?: return ArticleTitle(title, cssProps.toStyleString()) + + val factbookTitle = factbookAst + .firstNotNullOfOrNull { node -> + (node as? ParserTreeNode.Tag)?.takeIf { tag -> tag.tag == "h1" } + } + ?.subNodes + ?.treeToText() + ?: title + + val factbookCssProps = cssProps + mapOfNotNull( + if (factbookAst.any { it is ParserTreeNode.Tag && it.tag == "redirect" }) "font-style" to "italic" else null, + ) + + return ArticleTitle(factbookTitle, factbookCssProps.toStyleString()) + } +} + +fun mapOfNotNull(vararg pairs: Pair?): Map = pairs + .asSequence() + .filterNotNull() + .toMap(LinkedHashMap(pairs.size)) diff --git a/src/main/kotlin/info/mechyrdia/lore/AssetCaching.kt b/src/main/kotlin/info/mechyrdia/lore/AssetCaching.kt new file mode 100644 index 0000000..65bd140 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/AssetCaching.kt @@ -0,0 +1,52 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import io.ktor.util.AttributeKey +import kotlinx.coroutines.sync.Mutex +import kotlinx.coroutines.sync.withLock +import java.time.Instant +import java.util.concurrent.ConcurrentHashMap + +val StoragePathAttributeKey = AttributeKey("Mechyrdia.StoragePath") + +abstract class FileDependentCache { + private inner class Entry(updated: Instant?, data: T) { + private var updated: Instant = updated ?: Instant.MIN + var data: T = data + private set + + private val updateLock = Mutex() + + suspend fun updateIfNeeded(path: StoragePath): Entry { + return updateLock.withLock { + val fileUpdated = FileStorage.instance.statFile(path)?.updated + if (fileUpdated == null) { + updated = Instant.MIN + data = default(path) + } else if (updated < fileUpdated) { + updated = fileUpdated + data = processFile(path) + } + this + } + } + } + + private val cacheLock = Mutex() + private val cache = ConcurrentHashMap() + + private suspend fun Entry(path: StoragePath) = cacheLock.withLock { + cache.getOrPut(path) { + Entry(null, default(path)) + } + } + + protected abstract fun default(path: StoragePath): T + + protected abstract suspend fun processFile(path: StoragePath): T + + suspend fun get(path: StoragePath): T { + return Entry(path).updateIfNeeded(path).data + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/AssetCompression.kt b/src/main/kotlin/info/mechyrdia/lore/AssetCompression.kt new file mode 100644 index 0000000..7aec269 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/AssetCompression.kt @@ -0,0 +1,60 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.respondStoredFile +import io.ktor.http.HttpHeaders +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall +import io.ktor.server.request.acceptEncodingItems +import io.ktor.server.response.header +import io.ktor.server.response.respond +import io.ktor.server.response.respondBytes +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.withContext +import java.io.ByteArrayOutputStream +import java.io.FilterOutputStream +import java.io.OutputStream +import java.util.zip.DeflaterOutputStream +import java.util.zip.GZIPOutputStream + +private val gzippedCache = CompressedCache("gzip", ::GZIPOutputStream) +private val deflatedCache = CompressedCache("deflate", ::DeflaterOutputStream) + +private fun getCacheByEncoding(encoding: String) = when (encoding) { + "gzip" -> gzippedCache + "deflate" -> deflatedCache + else -> null +} + +private fun ApplicationCall.compressedCache(): CompressedCache? { + return request.acceptEncodingItems() + .mapNotNull { item -> getCacheByEncoding(item.value)?.let { it to item.quality } } + .maxByOrNull { it.second } + ?.first +} + +suspend fun ApplicationCall.respondCompressedFile(path: StoragePath) { + val cache = compressedCache() ?: return respondStoredFile(path) + val compressedBytes = cache.get(path) ?: return respond(HttpStatusCode.NotFound) + attributes.put(StoragePathAttributeKey, path) + response.header(HttpHeaders.ContentEncoding, cache.encoding) + respondBytes(compressedBytes) +} + +private class CompressedCache(val encoding: String, private val compressorFactory: (OutputStream, Boolean) -> FilterOutputStream) : FileDependentCache() { + override fun default(path: StoragePath) = null + + override suspend fun processFile(path: StoragePath): ByteArray? { + val fileContents = FileStorage.instance.readFile(path) ?: return null + + return withContext(Dispatchers.IO) { + ByteArrayOutputStream().also { oStream -> + compressorFactory(oStream, true).use { gzip -> + gzip.write(fileContents) + gzip.flush() + } + }.toByteArray() + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/AssetHashing.kt b/src/main/kotlin/info/mechyrdia/lore/AssetHashing.kt new file mode 100644 index 0000000..b7702b3 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/AssetHashing.kt @@ -0,0 +1,98 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import io.ktor.http.content.EntityTagVersion +import io.ktor.http.content.Version +import io.ktor.server.application.ApplicationCall +import io.ktor.server.http.content.LastModifiedVersion +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.async +import kotlinx.coroutines.awaitAll +import kotlinx.coroutines.coroutineScope +import kotlinx.coroutines.withContext +import java.io.IOException +import java.io.OutputStream +import java.security.MessageDigest +import java.util.Base64 + +private class DigestingOutputStream(stomach: MessageDigest) : OutputStream() { + private var stomachStore: MessageDigest? = stomach + + private val stomach: MessageDigest + get() = stomachStore ?: throw IOException("Attempt to use DigestingOutputStream after it has been closed") + + val isWritable: Boolean + get() = stomachStore != null + + private var resultStore: ByteArray? = null + + val result: ByteArray + get() = resultStore ?: throw IOException("Attempt to retrieve result of DigestingOutputStream before it has finished") + + val isDone: Boolean + get() = resultStore != null + + override fun write(b: Int) { + stomach.update(b.toByte()) + } + + override fun write(b: ByteArray) { + stomach.update(b) + } + + override fun write(b: ByteArray, off: Int, len: Int) { + stomach.update(b, off, len) + } + + override fun close() { + resultStore = stomach.digest() + stomachStore = null + } + + inline fun useAndGet(block: (DigestingOutputStream) -> Unit): ByteArray { + use(block) + return result + } +} + +private class FileHashCache(val hashAlgo: String) : FileDependentCache() { + private val hashinator: ThreadLocal = ThreadLocal.withInitial { MessageDigest.getInstance(hashAlgo) } + + override fun default(path: StoragePath) = null + + override suspend fun processFile(path: StoragePath): ByteArray? { + val fileContents = FileStorage.instance.readFile(path) ?: return null + + return withContext(Dispatchers.IO) { + DigestingOutputStream(hashinator.get()).useAndGet { oStream -> + oStream.write(fileContents) + } + } + } +} + +private val eTagCache = FileHashCache("SHA-384") + +private val b64Encoder: Base64.Encoder = Base64.getUrlEncoder() + +suspend fun StoragePath.eTag(): String? = eTagCache.get(this)?.let(b64Encoder::encodeToString) + +private suspend fun StoragePath.getVersionHeaders() = coroutineScope { + listOf( + async { + eTag()?.let { + EntityTagVersion(it) + } + }, + async { + FileStorage.instance.statFile(this@getVersionHeaders)?.updated?.toEpochMilli()?.let { + LastModifiedVersion(it) + } + } + ).awaitAll().filterNotNull() +} + +suspend fun getVersionHeaders(call: ApplicationCall): List { + return call.attributes.getOrNull(StoragePathAttributeKey)?.getVersionHeaders().orEmpty() +} diff --git a/src/main/kotlin/info/mechyrdia/lore/FileData.kt b/src/main/kotlin/info/mechyrdia/lore/FileData.kt new file mode 100644 index 0000000..42a887d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/FileData.kt @@ -0,0 +1,32 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import kotlinx.coroutines.sync.Mutex +import kotlinx.coroutines.sync.withLock +import java.time.Instant +import kotlin.properties.ReadOnlyProperty +import kotlin.reflect.KProperty + +fun storedData(path: StoragePath, loader: suspend (StoragePath) -> T?): ReadOnlyProperty T?> = object : ReadOnlyProperty T?> { + private var loadedValue: T? = null + private var lastChanged = Instant.MIN + + private val lock = Mutex() + + override fun getValue(thisRef: Any?, property: KProperty<*>): suspend () -> T? { + return suspend { + lock.withLock { + val cached = loadedValue + val lastMod = FileStorage.instance.statFile(path)?.updated ?: return@withLock null + + if (lastChanged < lastMod) { + lastChanged = lastMod + loader(path).also { + loadedValue = it + } + } else cached + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/FontAssets.kt b/src/main/kotlin/info/mechyrdia/lore/FontAssets.kt new file mode 100644 index 0000000..55b864c --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/FontAssets.kt @@ -0,0 +1,70 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonFileCodec +import info.mechyrdia.concatenated +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import kotlinx.serialization.Serializable +import kotlinx.serialization.builtins.MapSerializer +import kotlinx.serialization.builtins.serializer + +@Serializable +data class FontAssetSrc( + val fileName: String, + val format: String = "woff" +) { + fun Appendable.renderSrcToCss() { + append("url(/assets/fonts/").append(fileName).append(") format('").append(format).append("')") + } +} + +@Serializable +data class FontAssetInfo( + val srcList: List, + val cssClassName: String, + val fontSize: String = "1.25em", + val textAreaFontSize: String = "2.5em", + val lineHeight: String = "1.0", + val textAreaLineHeight: String = "1.0", + val extraRules: List = listOf("font-variant: normal !important"), + val textAreaExtraRules: List = emptyList(), +) { + private fun Appendable.renderCssClass(declaration: String, key: String, fontSizeValue: String, lineHeightValue: String, extraRuleList: List) { + append(declaration).append('.').append(cssClassName).appendLine(" {") + append("\tfont-family: '").append(key).appendLine("', monospace;") + append("\tfont-size: ").append(fontSizeValue).appendLine(';') + append("\tline-height: ").append(lineHeightValue).appendLine(';') + for (extraRule in extraRuleList) + append('\t').append(extraRule).appendLine(';') + appendLine('}') + } + + fun Appendable.renderFontToCss(key: String) { + appendLine("@font-face {") + append("\tfont-family: '").append(key).appendLine("';") + append("\tsrc: ") + concatenated(srcList, { append(", ") }) { src -> with(src) { renderSrcToCss() } } + appendLine(';') + appendLine('}') + appendLine() + renderCssClass("", key, fontSize, lineHeight, extraRules) + appendLine() + renderCssClass("textarea", key, textAreaFontSize, textAreaLineHeight, textAreaExtraRules) + } +} + +@JvmInline +value class FontAssetsManifest(val fontAssets: Map) { + fun Appendable.renderCss() { + concatenated(fontAssets.entries, Appendable::appendLine) { (key, info) -> with(info) { renderFontToCss(key) } } + } +} + +private val fontsJsonPath = StoragePath.Root / "customFonts.json" + +suspend fun loadFontsJson(): FontAssetsManifest { + val fontsFile = FileStorage.instance.readFile(fontsJsonPath) ?: return FontAssetsManifest(emptyMap()) + val fontsJson = String(fontsFile) + val fontsMap = JsonFileCodec.decodeFromString(MapSerializer(String.serializer(), FontAssetInfo.serializer()), fontsJson) + return FontAssetsManifest(fontsMap) +} diff --git a/src/main/kotlin/info/mechyrdia/lore/FontDrawing.kt b/src/main/kotlin/info/mechyrdia/lore/FontDrawing.kt new file mode 100644 index 0000000..7d57a64 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/FontDrawing.kt @@ -0,0 +1,451 @@ +package info.mechyrdia.lore + +import com.jaredrummler.fontreader.truetype.FontFileReader +import com.jaredrummler.fontreader.truetype.TTFFile +import com.jaredrummler.fontreader.util.GlyphSequence +import info.mechyrdia.concat +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.XmlTagConsumer +import info.mechyrdia.data.declaration +import info.mechyrdia.data.root +import info.mechyrdia.route.KeyedEnumSerializer +import info.mechyrdia.yieldThread +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.runInterruptible +import kotlinx.coroutines.withContext +import kotlinx.serialization.Serializable +import org.slf4j.Logger +import org.slf4j.LoggerFactory +import java.awt.Font +import java.awt.Shape +import java.awt.geom.AffineTransform +import java.awt.geom.GeneralPath +import java.awt.geom.PathIterator +import java.awt.image.BufferedImage +import java.io.ByteArrayInputStream +import java.io.IOException +import java.nio.IntBuffer +import kotlin.properties.ReadOnlyProperty + +private val FontsLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.lore.FontsKt") + +@Serializable(with = TextAlignmentSerializer::class) +enum class TextAlignment { + LEFT { + override fun processWidth(widthDiff: Int): Int { + return 0 + } + }, + CENTER { + override fun processWidth(widthDiff: Int): Int { + return widthDiff / 2 + } + }, + RIGHT { + override fun processWidth(widthDiff: Int): Int { + return widthDiff + } + }, + ; + + abstract fun processWidth(widthDiff: Int): Int +} + +object TextAlignmentSerializer : KeyedEnumSerializer(TextAlignment.entries) + +data class SvgDoc( + val width: Double, + val height: Double, + val viewBoxX: Double, + val viewBoxY: Double, + val viewBoxW: Double, + val viewBoxH: Double, + val path: SvgPath +) + +data class SvgPath( + val d: String, + val fillRule: String +) + +fun > C.svg(svgDoc: SvgDoc) = declaration(standalone = false) + .root( + "svg", + namespace = "http://www.w3.org/2000/svg", + attributes = mapOf( + "width" to svgDoc.width.xmlValue, + "height" to svgDoc.height.xmlValue, + "viewBox" to listOf( + svgDoc.viewBoxX, + svgDoc.viewBoxY, + svgDoc.viewBoxW, + svgDoc.viewBoxH, + ).concat(" ") { it.xmlValue } + ) + ) { "path"(attributes = mapOf("d" to svgDoc.path.d, "fill-rule" to svgDoc.path.fillRule)) } + +object MechyrdiaSansFont { + suspend fun renderTextToSvg(text: String, bold: Boolean, italic: Boolean, align: TextAlignment): SvgDoc { + val (file, font) = getFont(bold, italic) + + return runInterruptible(Dispatchers.Default) { + val shape = layoutText(text, file, font, align) + createSvgDocument(shape, 80.0 / file.unitsPerEm, 12.0) + } + } + + private val fontsRoot = StoragePath("fonts") + private fun fontFile(name: String) = fontsRoot / "$name.ttf" + private suspend fun loadFont(fontFile: StoragePath): Pair? { + val bytes = FileStorage.instance.readFile(fontFile) ?: return null + + return withContext(Dispatchers.IO) { + val file = TTFFile(true, true) + file.readFont(FontFileReader(ByteArrayInputStream(bytes))) + + val font = Font + .createFont(Font.TRUETYPE_FONT, ByteArrayInputStream(bytes)) + .deriveFont(file.unitsPerEm.toFloat()) + + file to font + } + } + + private fun loadedFont(fontName: String): ReadOnlyProperty Pair?> { + return storedData(fontFile(fontName), ::loadFont) + } + + private val mechyrdiaSans by loadedFont("mechyrdia-sans") + private val mechyrdiaSansB by loadedFont("mechyrdia-sans-bold") + private val mechyrdiaSansI by loadedFont("mechyrdia-sans-italic") + private val mechyrdiaSansBI by loadedFont("mechyrdia-sans-bold-italic") + + private val mechyrdiaSansFonts = listOf(mechyrdiaSans, mechyrdiaSansI, mechyrdiaSansB, mechyrdiaSansBI) + private suspend fun getFont(bold: Boolean, italic: Boolean): Pair { + return mechyrdiaSansFonts[(if (bold) 2 else 0) + (if (italic) 1 else 0)]()!! + } + + private fun TTFFile.getGlyph(cp: Int): Int { + return try { + unicodeToGlyph(cp) + } catch (_: IOException) { + 0 + } + } + + private fun String.toCodePointSequence() = sequence { + val l = length + var i = 0 + while (i < l) { + val cp = Character.codePointAt(this@toCodePointSequence, i) + i += if (Character.isSupplementaryCodePoint(cp)) 2 else 1 + yield(cp) + } + } + + private fun String.toCodePointArray(): IntArray { + val iter = toCodePointSequence().iterator() + + return IntArray(codePointCount(0, length)) { _ -> + assert(iter.hasNext()) + iter.next() + } + } + + private fun TTFFile.getGlyphs(str: String): GlyphSequence { + val codes = str.toCodePointArray() + val glyphs = IntArray(codes.size) { i -> getGlyph(codes[i]) } + + return GlyphSequence(IntBuffer.wrap(codes), IntBuffer.wrap(glyphs), null) + } + + private fun TTFFile.getBasicWidths(glyphSequence: GlyphSequence): IntArray { + return IntArray(glyphSequence.glyphCount) { i -> + if (i == 0) + mtx[glyphSequence.getGlyph(i)].wx + else { + val prev = glyphSequence.getGlyph(i - 1) + val curr = glyphSequence.getGlyph(i) + (rawKerning[prev]?.get(curr) ?: 0) + mtx[curr].wx + } + } + } + + private fun TTFFile.getGlyphPositions(glyphSequence: GlyphSequence, widths: IntArray): Array { + val adjustments = Array(glyphSequence.glyphCount) { IntArray(4) } + gpos.position(glyphSequence, "latn", "*", 0, widths, adjustments) + + // I don't know why this is necessary, + // but it gives me the results I want. + for (adjustment in adjustments) { + adjustment[0] *= 2 + adjustment[1] *= 2 + adjustment[2] *= 2 + adjustment[3] *= 2 + } + + return adjustments + } + + private fun getWidth(widths: IntArray, glyphPositions: Array): Int { + return widths.zip(glyphPositions) { width, pos -> width + pos[2] }.sum() + } + + private fun layoutText(text: String, file: TTFFile, font: Font, align: TextAlignment): Shape { + val img = BufferedImage(256, 160, BufferedImage.TYPE_INT_ARGB) + val g2d = img.createGraphics() + try { + val charHolder = CharArray(2) + val lineHeight = file.rawLowerCaseAscent - file.rawLowerCaseDescent + + val lines = text.split("\r\n", "\n", "\r") + val lineGlyphs = lines.map { file.getGlyphs(it) } + val lineBasics = lineGlyphs.map { file.getBasicWidths(it) } + val lineAdjust = lineGlyphs.zip(lineBasics) { glyphs, widths -> file.getGlyphPositions(glyphs, widths) } + val lineWidths = lineBasics.zip(lineAdjust) { width, adjust -> getWidth(width, adjust) } + val blockWidth = lineWidths.max() + var ly = 0 + + yieldThread() + + val shape = GeneralPath() + val tf = AffineTransform() + for ((li, line) in lines.withIndex()) { + if (line.isNotBlank()) { + val lineWidth = lineWidths[li] + val lx = align.processWidth(blockWidth - lineWidth) + + var cx = 0 + var cy = 0 + + val basicAdv = lineBasics[li] + val adjusted = lineAdjust[li] + val glyphSeq = lineGlyphs[li] + for ((ci, codePoint) in glyphSeq.getCharacterArray(false).withIndex()) { + val length = Character.toChars(codePoint, charHolder, 0) + val glyph = font.layoutGlyphVector(g2d.fontRenderContext, charHolder, 0, length, Font.LAYOUT_LEFT_TO_RIGHT) + val glyphShape = glyph.outline as GeneralPath + val glyphShift = adjusted[ci] + + tf.setToTranslation((lx + cx + glyphShift[0]).toDouble(), (ly + cy + glyphShift[1]).toDouble()) + shape.append(glyphShape.getPathIterator(tf), false) + + cx += glyphShift[2] + basicAdv[ci] + cy += glyphShift[3] + } + } + + ly += lineHeight + + yieldThread() + } + + return shape + } catch (ex: Exception) { + FontsLogger.error("Error converting text $text to font shape", ex) + return GeneralPath() + } finally { + g2d.dispose() + } + } + + private fun createSvgDocument(shape: Shape, scale: Double, padding: Double = 0.0): SvgDoc { + val viewBox = shape.bounds2D + val vBoxPad = padding / scale + val sizePad = padding * 2 + + val path = shape.calculateSvgPath() + + return SvgDoc( + width = (viewBox.width * scale) + sizePad, + height = (viewBox.height * scale) + sizePad, + viewBoxX = viewBox.minX - vBoxPad, + viewBoxY = viewBox.minY - vBoxPad, + viewBoxW = viewBox.width + (vBoxPad * 2), + viewBoxH = viewBox.height + (vBoxPad * 2), + path = path + ) + } + + private fun Shape.calculateSvgPath(): SvgPath { + val iterator = getPathIterator(null) + val d = buildString { + val coords = DoubleArray(6) + var isFirst = true + + while (!iterator.isDone) { + if (isFirst) + isFirst = false + else + append(' ') + + when (val segment = iterator.currentSegment(coords)) { + PathIterator.SEG_MOVETO -> { + append("M ${coords[0]},${coords[1]}") + } + + PathIterator.SEG_LINETO -> { + append("L ${coords[0]},${coords[1]}") + } + + PathIterator.SEG_QUADTO -> { + append("Q ${coords[0]},${coords[1]} ${coords[2]},${coords[3]}") + } + + PathIterator.SEG_CUBICTO -> { + append("C ${coords[0]},${coords[1]} ${coords[2]},${coords[3]} ${coords[4]},${coords[5]}") + } + + PathIterator.SEG_CLOSE -> { + append("Z") + } + + else -> error("Invalid segment type $segment") + } + + iterator.next() + + yieldThread() + } + } + + val fillRule = when (val winding = iterator.windingRule) { + PathIterator.WIND_EVEN_ODD -> "evenodd" + PathIterator.WIND_NON_ZERO -> "nonzero" + else -> error("Invalid winding rule $winding") + } + + return SvgPath(d, fillRule) + } +} + +object TylanAlphabetFont { + private val allowedTranslitCharacters = setOf( + ' ', '\r', '\n', '\t', + 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'r', 's', 't', 'u', 'v', 'x', 'y', + '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', + '~', '`', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', + '[', '{', '}', ']', '\\', '|', '/', '<', + '.', ',', ':', ';', '\'', '"', '?', '>', + ) + + private val replacements = listOf( + Regex("([0-9xy]+)(?![\\s0-9xy])") to "$1 ", + Regex("(? + partial.replace(regex, replacement) + } +} + +object PokhwalishAlphabetFont { + private val allowedTranslitCharacters = setOf( + ' ', '\r', '\n', '\t', + 'a', 'b', 'c', 'd', 'e', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'y', 'z', + '.', ',', '\'', '?', '!', + ) + + private val replacements = listOf( + // Vowels + Regex("aa") to "A", + Regex("ae") to "A", + Regex("ee") to "E", + Regex("ei") to "E", + Regex("ey") to "E", + Regex("ie") to "I", + Regex("ii") to "I", + Regex("iy") to "I", + Regex("ao") to "O", + Regex("au") to "O", + Regex("oo") to "O", + Regex("ou") to "U", + Regex("ue") to "U", + Regex("ui") to "U", + Regex("uu") to "U", + // Consonants + Regex("tz") to "C", + Regex("hh") to "K", + Regex("kh") to "K", + Regex("gh") to "G", + Regex("ng(?![aeiouAEIOU])") to "N", + Regex("ng([aeiouAEIOU])") to "Ng$1", + Regex("n'g") to "ng", + Regex("qh") to "Q", + Regex("th") to "T", + + Regex("ck") to "q", + Regex("c") to "", + Regex("k") to "q", + ) + + fun pokhwalToFontAlphabet(pokhwal: String) = replacements.fold(pokhwal.lowercase().filter { it in allowedTranslitCharacters }) { partial, (regex, replacement) -> + partial.replace(regex, replacement) + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/HttpUtils.kt b/src/main/kotlin/info/mechyrdia/lore/HttpUtils.kt new file mode 100644 index 0000000..8796f77 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/HttpUtils.kt @@ -0,0 +1,17 @@ +package info.mechyrdia.lore + +import info.mechyrdia.route.ErrorMessageCookieName +import info.mechyrdia.route.href +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall + +data class HttpRedirectException(val url: String, val status: HttpStatusCode) : RuntimeException() + +fun redirect(url: String, status: HttpStatusCode): Nothing = throw HttpRedirectException(url, status) + +inline fun ApplicationCall.redirectHrefWithError(resource: T, error: String, hash: String? = null): Nothing { + response.cookies.append(ErrorMessageCookieName, error, secure = true, httpOnly = false, extensions = mapOf("SameSite" to "Lax")) + redirect(href(resource, hash), HttpStatusCode.Found) +} + +inline fun ApplicationCall.redirectHref(resource: T, status: HttpStatusCode, hash: String? = null): Nothing = redirect(href(resource, hash), status) diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserBuilder.kt b/src/main/kotlin/info/mechyrdia/lore/ParserBuilder.kt new file mode 100644 index 0000000..2e7204a --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserBuilder.kt @@ -0,0 +1,174 @@ +package info.mechyrdia.lore + +import info.mechyrdia.MainDomainName +import info.mechyrdia.concat +import info.mechyrdia.data.Comment +import info.mechyrdia.data.Id + +abstract class BuilderLexerProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { + override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree) { + env.processTree(subNodes) + } + + override fun processText(env: LexerTagEnvironment, text: String) { + // no-op + } + + override fun processLineBreak(env: LexerTagEnvironment) { + // no-op + } + + override fun combine(env: LexerTagEnvironment, subjects: List) { + // no-op + } +} + +typealias BuilderTag = LexerTagProcessor + +object ToCBuilderProcessor : BuilderLexerProcessor() + +class TableOfContentsBuilder { + private var title: String? = null + private val levels = mutableListOf() + private val links = mutableListOf() + + fun addHeader(text: String, level: Int, toAnchor: String) { + if (level == 0) { + if (title == null) + title = text + + return + } + + if (level > levels.size) + levels.add(1) + else { + val baseLevels = levels.take(level - 1) + val addedLevel = levels[level - 1] + 1 + levels.clear() + levels.addAll(baseLevels) + levels.add(addedLevel) + } + + val number = levels.concat(".", suffix = ". $text") + links.add(NavLink("#$toAnchor", number, aClasses = "left")) + } + + private var description: String? = null + private var image: String? = null + + fun addDescription(plainText: String) { + description = description.orEmpty() + plainText + } + + fun addImage(path: String, overWrite: Boolean = false) { + if (overWrite || image == null) + image = path + } + + fun toPageTitle() = title ?: MISSING_TITLE + + fun toOpenGraph() = description?.let { desc -> + image?.let { img -> + OpenGraphData(desc, img) + } + } + + fun toNavBar(): List = listOf(NavLink("#page-top", title ?: MISSING_TITLE, aClasses = "left")) + links.toList() + + companion object { + const val MISSING_TITLE = "Untitled" + } +} + +private class ToCHeaderBuilderTag(val level: Int) : BuilderTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree) { + val label = subNodes.treeToText() + val anchor = label.sanitizeAnchor() + + env.context.addHeader(label, level, anchor) + } +} + +private class ToCPropertyBuilderTag(val converter: (String) -> String, val setter: TableOfContentsBuilder.(String) -> Unit) : BuilderTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree) { + env.context.setter(converter(subNodes.treeToText())) + } +} + +fun String.imagePathToOpenGraphValue() = "$MainDomainName/assets/images/${sanitizeLink()}" + +enum class ToCBuilderTag(val type: BuilderTag) { + H1(ToCHeaderBuilderTag(0)), + H2(ToCHeaderBuilderTag(1)), + H3(ToCHeaderBuilderTag(2)), + H4(ToCHeaderBuilderTag(3)), + H5(ToCHeaderBuilderTag(4)), + H6(ToCHeaderBuilderTag(5)), + DESC(ToCPropertyBuilderTag({ it }, TableOfContentsBuilder::addDescription)), + IMAGE(ToCPropertyBuilderTag(String::imagePathToOpenGraphValue) { addImage(it, false) }), + THUMB(ToCPropertyBuilderTag(String::imagePathToOpenGraphValue) { addImage(it, true) }), + ; + + companion object { + val asTags = LexerTags(entries.associate { it.name to it.type }) + } +} + +fun ParserTree.buildToC(builder: TableOfContentsBuilder) { + LexerTagEnvironment( + builder, + ToCBuilderTag.asTags, + ToCBuilderProcessor, + ToCBuilderProcessor, + ToCBuilderProcessor, + ToCBuilderProcessor, + ).processTree(this) +} + +object RepliesBuilderProcessor : BuilderLexerProcessor() + +class CommentRepliesBuilder { + private val repliesTo = mutableSetOf>() + + fun addReplyTag(reply: Id) { + repliesTo += reply + } + + fun toReplySet() = repliesTo.toSet() +} + +val ID_REGEX = Regex("[A-IL-TVX-Z0-9]{24}") +fun sanitizeId(html: String) = ID_REGEX.matchEntire(html)?.value + +enum class RepliesBuilderTag(val type: BuilderTag) { + REPLY( + BuilderTag { env, _, content -> + sanitizeId(content.treeToText())?.let { id -> + env.context.addReplyTag(Id(id)) + } + } + ), + ; + + companion object { + val asTags = LexerTags(entries.associate { it.name to it.type }) + } +} + +fun ParserTree.buildReplies(builder: CommentRepliesBuilder) { + LexerTagEnvironment( + builder, + RepliesBuilderTag.asTags, + RepliesBuilderProcessor, + RepliesBuilderProcessor, + RepliesBuilderProcessor, + RepliesBuilderProcessor, + ).processTree(this) +} + +fun getReplies(commentContents: String): Set> { + val builder = CommentRepliesBuilder() + commentContents.parseAs(builder, ParserTree::buildReplies) + return builder.toReplySet() +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserHtml.kt b/src/main/kotlin/info/mechyrdia/lore/ParserHtml.kt new file mode 100644 index 0000000..fea9d1e --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserHtml.kt @@ -0,0 +1,744 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonStorageCodec +import info.mechyrdia.concat +import kotlinx.html.* +import kotlinx.html.org.w3c.dom.events.* +import kotlinx.html.stream.* +import java.time.Instant + +typealias HtmlBuilderContext = Unit +typealias HtmlBuilderSubject = TagConsumer<*>.() -> Any? + +fun T.append(block: TagConsumer<*>.() -> Any?) = HtmlLexerTagConsumer(consumer).block() + +fun (TagConsumer<*>.() -> Any?).toFragmentString() = createHTML().also { builder -> + with(HtmlLexerTagConsumer(builder)) { this@toFragmentString() } +}.finalize() + +class HtmlLexerTagConsumer private constructor(private val downstream: TagConsumer<*>) : TagConsumer { + override fun onTagStart(tag: Tag) { + downstream.onTagStart(tag) + } + + override fun onTagAttributeChange(tag: Tag, attribute: String, value: String?) { + downstream.onTagAttributeChange(tag, attribute, value) + } + + override fun onTagContent(content: CharSequence) { + downstream.onTagContent(content) + } + + override fun onTagContentEntity(entity: Entities) { + downstream.onTagContentEntity(entity) + } + + override fun onTagContentUnsafe(block: Unsafe.() -> Unit) { + downstream.onTagContentUnsafe(block) + } + + override fun onTagEvent(tag: Tag, event: String, value: (Event) -> Unit) { + downstream.onTagEvent(tag, event, value) + } + + override fun onTagEnd(tag: Tag) { + downstream.onTagEnd(tag) + } + + override fun onTagComment(content: CharSequence) { + downstream.onTagComment(content) + } + + override fun finalize() { + // no-op + } + + companion object { + operator fun invoke(downstream: TagConsumer<*>) = + if (downstream is HtmlLexerTagConsumer) + downstream + else + HtmlLexerTagConsumer(downstream) + } +} + +fun TagConsumer<*>.append(text: String) = onTagContent(text) +fun TagConsumer<*>.append(entity: Entities) = onTagContentEntity(entity) + +fun > C.unsafe(block: Unsafe.() -> Unit) = onTagContentUnsafe(block) + +fun ParserTree.shouldSplitSections(): Boolean = firstOrNull()?.let { + it is ParserTreeNode.Tag && it isTag "h1" +} == true + +fun ParserTree.splitSections(): List = splitBefore { + it is ParserTreeNode.Tag && it isTag "h2" +} + +fun ParserTreeNode.isWhitespace() = when (this) { + is ParserTreeNode.Text -> text.isBlank() + ParserTreeNode.LineBreak -> true + is ParserTreeNode.Tag -> false +} + +fun ParserTree.isWhitespace() = all { it.isWhitespace() } + +fun ParserTreeNode.isParagraph(inlineTags: Set): Boolean = when (this) { + is ParserTreeNode.Text -> true + ParserTreeNode.LineBreak -> false + is ParserTreeNode.Tag -> this isTag inlineTags && subNodes.isParagraph(inlineTags) +} + +fun ParserTree.isParagraph(inlineTags: Set): Boolean = any { it.isParagraph(inlineTags) } + +fun ParserTree.splitParagraphs(): List = splitOn { it == ParserTreeNode.LineBreak } + +fun ParserTree.toHtmlParagraph(env: LexerTagEnvironment) = if (isEmpty()) + null +else if (isParagraph(HtmlLexerProcessor.inlineTags)) { + val concat = HtmlLexerProcessor.combineInline(env, this) + ({ p { append(concat) } }) +} else + HtmlLexerProcessor.combineInline(env, this) + +fun ParserTree.splitHtmlParagraphs(env: LexerTagEnvironment): List = + splitParagraphs().mapNotNull { paragraph -> + paragraph.toHtmlParagraph(env) + } + +object HtmlLexerProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { + val inlineTags = setOf( + "b", + "i", + "u", + "s", + "sup", + "sub", + "color", + "ipa", + "code", + "desc", + "link", + "extlink", + "lang", + "url", + "reply", + ) + + override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + val content = env.processTree(subNodes) + + return { + append(if (param == null) "[$tag]" else "[$tag=$param]") + content() + append("[/$tag]") + } + } + + override fun processText(env: LexerTagEnvironment, text: String): HtmlBuilderSubject { + return { append(text) } + } + + override fun processLineBreak(env: LexerTagEnvironment): HtmlBuilderSubject { + return { + br() + br() + } + } + + override fun processAndCombine(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { + return combinePage(env, nodes) + } + + fun combinePage(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { + return if (nodes.shouldSplitSections()) { + val pageParts = nodes.splitSections().map { combineBlock(env, it) } + ({ + for (pagePart in pageParts) section { append(pagePart) } + }) + } else + combineBlock(env, nodes) + } + + fun combineItem(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { + return if (nodes.any { it == ParserTreeNode.LineBreak }) { + val paragraphs = nodes.splitHtmlParagraphs(env) + ({ + for (paragraph in paragraphs) paragraph() + }) + } else + combineInline(env, nodes) + } + + fun combineBlock(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { + return if (nodes.any { it == ParserTreeNode.LineBreak }) { + val paragraphs = nodes.splitHtmlParagraphs(env) + ({ + for (paragraph in paragraphs) paragraph() + }) + } else if (nodes.isParagraph(inlineTags)) { + val concat = combineInline(env, nodes) + ({ p { append(concat) } }) + } else + combineInline(env, nodes) + } + + fun combineInline(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { + return combine(env, nodes.map(env::processNode)) + } + + fun combineLayout(env: LexerTagEnvironment, nodes: ParserTree): HtmlBuilderSubject { + return combine(env, nodes.filterNot(ParserTreeNode::isWhitespace).map(env::processNode)) + } + + override fun combine(env: LexerTagEnvironment, subjects: List): HtmlBuilderSubject { + return { for (subject in subjects) subject() } + } +} + +fun interface HtmlLexerTag : LexerTagProcessor + +class HtmlMetadataLexerTag(val absorb: Boolean) : HtmlLexerTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + return if (absorb) ({}) else HtmlLexerProcessor.combineInline(env, subNodes) + } +} + +fun ParserTree.treeToText(): String = concat { + when (it) { + is ParserTreeNode.Text -> it.text + ParserTreeNode.LineBreak -> " " + is ParserTreeNode.Tag -> it.subNodes.treeToText() + } +}.trim() + +fun interface HtmlTextBodyLexerTag : HtmlLexerTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + return processTag(env, param, subNodes.treeToText()) + } + + fun processTag(env: LexerTagEnvironment, param: String?, innerText: String): HtmlBuilderSubject +} + +typealias TagCreator = TagConsumer<*>.(block: Tag.() -> Unit) -> Unit + +fun (TagConsumer<*>.(T1?, block: Tag.() -> Unit) -> Any?).toTagCreator(): TagCreator { + return { + this@toTagCreator(null, it) + } +} + +fun (TagConsumer<*>.(T1?, T2?, block: Tag.() -> Unit) -> Any?).toTagCreator(): TagCreator { + return { + this@toTagCreator(null, null, it) + } +} + +fun (TagConsumer<*>.(T1?, T2?, T3?, block: Tag.() -> Unit) -> Any?).toTagCreator(): TagCreator { + return { + this@toTagCreator(null, null, null, it) + } +} + +enum class HtmlTagMode { + INLINE, + BLOCK, + ITEM, + LAYOUT, + ; + + fun combine(env: LexerTagEnvironment, subNodes: ParserTree) = when (this) { + INLINE -> HtmlLexerProcessor.combineInline(env, subNodes) + BLOCK -> HtmlLexerProcessor.combineBlock(env, subNodes) + ITEM -> HtmlLexerProcessor.combineItem(env, subNodes) + LAYOUT -> HtmlLexerProcessor.combineLayout(env, subNodes) + } +} + +class HtmlTagLexerTag( + val attributes: (String?) -> Map = { _ -> emptyMap() }, + val tagMode: HtmlTagMode = HtmlTagMode.BLOCK, + val tagCreator: TagCreator +) : HtmlLexerTag { + constructor(attributes: Map, tagMode: HtmlTagMode = HtmlTagMode.BLOCK, tagCreator: TagCreator) : this({ attributes }, tagMode, tagCreator) + + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + val body = tagMode.combine(env, subNodes) + val calculatedAttributes = attributes(param) + + return { + tagCreator { + for ((name, value) in calculatedAttributes) + attributes[name] = value + append(body) + } + } + } +} + +val NON_ANCHOR_CHAR = Regex("[^a-zA-Z\\d\\-]+") +fun String.sanitizeAnchor() = replace(NON_ANCHOR_CHAR, "-") + +class HtmlHeaderLexerTag(val tagCreator: TagCreator, val anchor: (String) -> String?) : HtmlLexerTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + val content = subNodes.treeToText() + val anchorId = anchor(content) + val anchorHash = anchorId?.let { "#$it" }.orEmpty() + + return { + anchorId?.let { a { id = it } } + + tagCreator { + attributes["data-redirect-id"] = anchorHash + +content + } + } + } +} + +private fun repeatColorDigits(color: String) = when (color.length) { + 6 -> color + 3 -> { + val (r, g, b) = color.toCharArray() + "$r$r$g$g$b$b" + } + + else -> null +} + +fun processColor(param: String?): Map = param + ?.removePrefix("#") + ?.let(::repeatColorDigits) + ?.toIntOrNull(16) + ?.toString(16) + ?.padStart(6, '0') + ?.let { mapOf("style" to "color:#$it") } + .orEmpty() + +fun uncasedMapOf(vararg pairs: Pair): Map = buildMap { + pairs.associateTo(this) { (k, v) -> + k.lowercase() to v + } +} + +fun Map.getUncased(key: String): V? = get(key.lowercase()) + +private val VALID_ALIGNMENTS = uncasedMapOf( + "left" to "text-align:left", + "right" to "text-align:right", + "center" to "text-align:center", + "justify" to "text-align:justify;text-align-last:left" +) + +fun processAlign(param: String?): Map = param + ?.lowercase() + ?.let { VALID_ALIGNMENTS.getUncased(it) } + ?.let { mapOf("style" to it) } + .orEmpty() + +private val VALID_FLOATS = uncasedMapOf( + "left" to "float:left;max-width:var(--aside-width)", + "right" to "float:right;max-width:var(--aside-width)", +) + +fun processFloat(param: String?): Map = param + ?.lowercase() + ?.let { VALID_FLOATS.getUncased(it) } + ?.let { mapOf("style" to it) } + .orEmpty() + +val NON_LINK_CHAR = Regex("[^#a-zA-Z\\d\\-'()._/]") +val DOT_CHARS = Regex("\\.+") +fun String.sanitizeLink() = replace(NON_LINK_CHAR, "").replace(DOT_CHARS, ".") + +val NON_EXT_LINK_CHAR = Regex("[^#a-zA-Z\\d\\-'()._:/]") +fun String.sanitizeExtLink() = replace(NON_EXT_LINK_CHAR, "").replace(DOT_CHARS, ".") + +val NON_EXT_IMG_LINK_CHAR = Regex("[^#a-zA-Z\\d\\-._/]") +fun String.sanitizeExtImgLink() = replace(NON_EXT_IMG_LINK_CHAR, "").replace(DOT_CHARS, ".") + +fun getSizeParam(tagParam: String?): Pair = tagParam?.let { resolution -> + val parts = resolution.split('x') + parts.getOrNull(0)?.toIntOrNull() to parts.getOrNull(1)?.toIntOrNull() +} ?: (null to null) + +fun getImageSizeStyleValue(width: Int?, height: Int?) = width?.let { "width: calc(var(--media-size-unit) * $it);" }.orEmpty() + height?.let { "height: calc(var(--media-size-unit) * $it);" }.orEmpty() + +fun processTableCell(param: String?): Map { + val (width, height) = getSizeParam(param) + return width?.let { mapOf("colspan" to "$it") }.orEmpty() + height?.let { mapOf("rowspan" to "$it") }.orEmpty() +} + +fun String.toInternalUrl() = if (startsWith("/")) "/lore$this" else if (startsWith("#")) this else "./$this" +fun String.toExternalUrl() = if (startsWith("http:")) "https:${substring(5)}" else this + +fun processInternalLink(param: String?): Map = param + ?.sanitizeLink() + ?.toInternalUrl() + ?.let { mapOf("href" to it) } + .orEmpty() + +fun processExternalLink(param: String?): Map = param + ?.sanitizeExtLink() + ?.toExternalUrl() + ?.let { mapOf("href" to it, "rel" to "external") } + .orEmpty() + +fun processCommentLink(param: String?): Map = processExternalLink(param) + mapOf("rel" to "ugc external nofollow") + +fun processCommentImage(url: String, domain: String) = "https://$domain/${url.sanitizeExtImgLink()}" + +enum class FactbookFormattingTag(val type: HtmlLexerTag) { + B(HtmlTagLexerTag(attributes = mapOf("style" to "font-weight:bold"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + I(HtmlTagLexerTag(attributes = mapOf("style" to "font-style:italic"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + U(HtmlTagLexerTag(attributes = mapOf("style" to "text-decoration:underline"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + S(HtmlTagLexerTag(attributes = mapOf("style" to "text-decoration:line-through"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + SUP(HtmlTagLexerTag(tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::sup.toTagCreator())), + SUB(HtmlTagLexerTag(tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::sub.toTagCreator())), + COLOR(HtmlTagLexerTag(attributes = ::processColor, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + IPA(HtmlTagLexerTag(attributes = mapOf("style" to "font-family:DejaVu Sans"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + CODE(HtmlTagLexerTag(attributes = mapOf("style" to "font-family:JetBrains Mono"), tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + CODE_BLOCK(HtmlLexerTag { _, _, subNodes -> + val blockText = subNodes.unparse() + ({ + div { + style = "font-family:JetBrains Mono" + pre { + +blockText + } + } + }) + }), + BLOCKQUOTE(HtmlTagLexerTag(tagCreator = TagConsumer<*>::blockQuote.toTagCreator())), + + ERROR(HtmlTagLexerTag(attributes = mapOf("style" to "color: #f00"), tagCreator = TagConsumer<*>::div.toTagCreator())), + + H1(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h1.toTagCreator()) { null }), + H2(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h2.toTagCreator(), String::sanitizeAnchor)), + H3(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h3.toTagCreator(), String::sanitizeAnchor)), + H4(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h4.toTagCreator(), String::sanitizeAnchor)), + H5(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h5.toTagCreator(), String::sanitizeAnchor)), + H6(HtmlHeaderLexerTag(tagCreator = TagConsumer<*>::h6.toTagCreator(), String::sanitizeAnchor)), + + ALIGN(HtmlTagLexerTag(attributes = ::processAlign, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::div.toTagCreator())), + ASIDE(HtmlTagLexerTag(attributes = ::processFloat, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::div.toTagCreator())), + + DESC(HtmlMetadataLexerTag(absorb = false)), + THUMB(HtmlMetadataLexerTag(absorb = true)), + + IMAGE(HtmlTextBodyLexerTag { _, param, content -> + val url = content.sanitizeLink() + val (width, height) = getSizeParam(param) + val styleValue = getImageSizeStyleValue(width, height) + + if (url.endsWith(".svg")) { + ({ + iframe { + src = "/assets/images/$url" + style = styleValue + } + }) + } else { + ({ + span(classes = "image-thumb") { + attributes["data-src"] = "/assets/images/$url" + attributes["data-style"] = styleValue + } + }) + } + }), + MODEL(HtmlTextBodyLexerTag { _, param, content -> + val url = content.sanitizeLink() + val (width, height) = getSizeParam(param) + val sizeStyle = getImageSizeStyleValue(width, height) + + ({ + canvas { + style = sizeStyle + attributes["data-model"] = url + } + }) + }), + AUDIO(HtmlTextBodyLexerTag { _, _, content -> + val url = content.sanitizeLink() + + ({ + audio { + src = "/assets/sounds/$url" + controls = true + } + }) + }), + QUIZ(HtmlTextBodyLexerTag { _, _, content -> + val contentJson = JsonStorageCodec.parseToJsonElement(content).toString() + + ({ + span(classes = "quiz") { + attributes["data-quiz"] = contentJson + } + }) + }), + + UL(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::ul.toTagCreator())), + OL(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::ol.toTagCreator())), + LI(HtmlTagLexerTag(tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::li.toTagCreator())), + + TABLE(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::table.toTagCreator())), + TR(HtmlTagLexerTag(tagMode = HtmlTagMode.LAYOUT, tagCreator = TagConsumer<*>::tr.toTagCreator())), + TD(HtmlTagLexerTag(attributes = ::processTableCell, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::td.toTagCreator())), + TH(HtmlTagLexerTag(attributes = ::processTableCell, tagMode = HtmlTagMode.ITEM, tagCreator = TagConsumer<*>::th.toTagCreator())), + + MOMENT(HtmlTextBodyLexerTag { _, _, content -> + val instant = content.toLongOrNull()?.let { Instant.ofEpochMilli(it) } + if (instant == null) + ({ append(content) }) + else + ({ dateTime(instant) }) + }), + LINK(HtmlTagLexerTag(attributes = ::processInternalLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), + EXTLINK(HtmlTagLexerTag(attributes = ::processExternalLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), + ANCHOR(HtmlTextBodyLexerTag { _, _, content -> + val url = content.sanitizeAnchor() + + ({ + a { + id = url + attributes["name"] = url + } + }) + }), + REDIRECT(HtmlTextBodyLexerTag { _, _, content -> + val url = content.toInternalUrl() + + ({ + p { + style = "font-weight:800" + +"Redirect to " + a(href = url, classes = "redirect-link") { + +url + } + } + }) + }), + LANG( + HtmlLexerTag { _, param, content -> + if ("tylan".equals(param, ignoreCase = true)) { + val tylan = TylanAlphabetFont.tylanToFontAlphabet(content.treeToText()) + ({ + span(classes = "lang-tylan") { +tylan } + }) + } else if ("thedish".equals(param, ignoreCase = true)) { + val thedish = content.treeToText() + ({ + span(classes = "lang-thedish") { +thedish } + }) + } else if ("kishari".equals(param, ignoreCase = true)) { + val kishari = content.treeToText() + ({ + span(classes = "lang-kishari") { +kishari } + }) + } else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) { + val pokhwal = PokhwalishAlphabetFont.pokhwalToFontAlphabet(content.treeToText()) + ({ + span(classes = "lang-pokhwal") { +pokhwal } + }) + } else { + val foreign = content.treeToText() + ({ + append(foreign) + }) + } + } + ), + ALPHABET( + HtmlTextBodyLexerTag { _, param, content -> + if ("mechyrdian".equals(content, ignoreCase = true)) + ({ + div(classes = "mechyrdia-sans-box") { + p { +"Input Text:" } + textArea(classes = "input-box") { spellCheck = false } + p { +"Font Options:" } + ul { + li { + label { + checkBoxInput(classes = "bold-option") + +Entities.nbsp + +"Bold" + } + } + li { + label { + checkBoxInput(classes = "ital-option") + +Entities.nbsp + +"Italic" + } + } + li { + label { + +"Align" + +Entities.nbsp + select(classes = "align-opts") { + option { + selected = true + value = "left" + +"Left" + } + option { + value = "center" + +"Center" + } + option { + value = "right" + +"Right" + } + } + } + } + } + p { +"Rendered Text:" } + img(classes = "output-img") { + style = "display:block;max-width:100%" + } + } + }) + else if ("tylan".equals(content, ignoreCase = true)) + ({ + div(classes = "tylan-alphabet-box") { + p { +"Latin Alphabet:" } + textArea(classes = "input-box") { spellCheck = false } + p { +"Tylan Alphabet:" } + textArea(classes = "output-box lang-tylan") { readonly = true } + } + }) + else if ("thedish".equals(content, ignoreCase = true)) + ({ + div(classes = "thedish-alphabet-box") { + p { +"Latin Alphabet:" } + textArea(classes = "input-box") { spellCheck = false } + p { +"Thedish Alphabet:" } + textArea(classes = "output-box lang-thedish") { readonly = true } + } + }) + else if ("kishari".equals(content, ignoreCase = true)) + ({ + div(classes = "kishari-alphabet-box") { + p { +"Latin Alphabet:" } + textArea(classes = "input-box") { spellCheck = false } + p { +"Kishari Alphabet:" } + textArea(classes = "output-box lang-kishari") { readonly = true } + } + }) + else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) + ({ + div(classes = "pokhwal-alphabet-box") { + p { +"Latin Alphabet:" } + textArea(classes = "input-box") { spellCheck = false } + p { +"Pokhwalish Alphabet:" } + textArea(classes = "output-box lang-pokhwal") { readonly = true } + } + }) + else ({}) + } + ), + VOCAB(HtmlTextBodyLexerTag { _, _, content -> + val contentJson = JsonStorageCodec.parseToJsonElement(content).toString() + + ({ + span(classes = "vocab") { + attributes["data-vocab"] = contentJson + } + }) + }), + ; + + companion object { + val asTags = LexerTags(entries.associate { it.name to it.type }) + } +} + +fun ParserTree.toFactbookHtml(): TagConsumer<*>.() -> Any? { + return LexerTagEnvironment( + Unit, + FactbookFormattingTag.asTags, + HtmlLexerProcessor, + HtmlLexerProcessor, + HtmlLexerProcessor, + HtmlLexerProcessor, + ).processTree(this) +} + +class HtmlCommentImageLexerTag(val domain: String) : HtmlLexerTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + val imageUrl = processCommentImage(subNodes.treeToText(), domain) + val (width, height) = getSizeParam(param) + val sizeStyle = getImageSizeStyleValue(width, height) + + return { + img(src = imageUrl) { style = sizeStyle } + } + } +} + +enum class CommentFormattingTag(val type: HtmlLexerTag) { + B(FactbookFormattingTag.B.type), + I(FactbookFormattingTag.I.type), + U(FactbookFormattingTag.U.type), + S(FactbookFormattingTag.S.type), + SUP(FactbookFormattingTag.SUP.type), + SUB(FactbookFormattingTag.SUB.type), + COLOR(FactbookFormattingTag.COLOR.type), + IPA(FactbookFormattingTag.IPA.type), + CODE(FactbookFormattingTag.CODE.type), + CODE_BLOCK(FactbookFormattingTag.CODE_BLOCK.type), + + ALIGN(FactbookFormattingTag.ALIGN.type), + ASIDE(FactbookFormattingTag.ASIDE.type), + + UL(FactbookFormattingTag.UL.type), + OL(FactbookFormattingTag.OL.type), + LI(FactbookFormattingTag.LI.type), + + TABLE(FactbookFormattingTag.TABLE.type), + TR(FactbookFormattingTag.TR.type), + TD(FactbookFormattingTag.TD.type), + TH(FactbookFormattingTag.TH.type), + + URL(HtmlTagLexerTag(attributes = ::processCommentLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), + + LANG(FactbookFormattingTag.LANG.type), + + IMGBB(HtmlCommentImageLexerTag("i.ibb.co")), + + REPLY(HtmlTextBodyLexerTag { _, _, content -> + val id = sanitizeId(content) + + if (id == null) + ({ append(">>$content") }) + else + ({ + a(href = "/comment/view/$id") { + rel = "ugc" + +">>$id" + } + }) + }), + + QUOTE(FactbookFormattingTag.BLOCKQUOTE.type), + EPOCH(FactbookFormattingTag.MOMENT.type), + ; + + companion object { + val asTags = LexerTags(entries.associate { it.name to it.type }) + } +} + +fun ParserTree.toCommentHtml(): TagConsumer<*>.() -> Any? { + return LexerTagEnvironment( + Unit, + CommentFormattingTag.asTags, + HtmlLexerProcessor, + HtmlLexerProcessor, + HtmlLexerProcessor, + HtmlLexerProcessor, + ).processTree(this) +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserLexer.kt b/src/main/kotlin/info/mechyrdia/lore/ParserLexer.kt new file mode 100644 index 0000000..61cb796 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserLexer.kt @@ -0,0 +1,60 @@ +package info.mechyrdia.lore + +class LexerTagEnvironment( + val context: TContext, + private val processTags: LexerTags, + private val processText: LexerTextProcessor, + private val processBreak: LexerLineBreakProcessor, + private val processInvalidTag: LexerTagFallback, + private val combiner: LexerCombiner +) { + fun processTree(parserTree: ParserTree): TSubject { + return combiner.processAndCombine(this, parserTree) + } + + fun processNode(parserTreeNode: ParserTreeNode): TSubject { + return when (parserTreeNode) { + is ParserTreeNode.Text -> processText.processText(this, parserTreeNode.text) + ParserTreeNode.LineBreak -> processBreak.processLineBreak(this) + is ParserTreeNode.Tag -> processTags[parserTreeNode.tag]?.processTag(this, parserTreeNode.param, parserTreeNode.subNodes) + ?: processInvalidTag.processInvalidTag(this, parserTreeNode.tag, parserTreeNode.param, parserTreeNode.subNodes) + } + } +} + +@JvmInline +value class LexerTags private constructor(private val tags: Map>) { + operator fun get(name: String) = tags[name.lowercase()] + + operator fun plus(other: LexerTags) = LexerTags(tags + other.tags) + + companion object { + fun empty() = LexerTags(emptyMap()) + + operator fun invoke(tags: Map>) = LexerTags(tags.mapKeys { (name, _) -> name.lowercase() }) + } +} + +fun interface LexerTagProcessor { + fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): TSubject +} + +fun interface LexerTagFallback { + fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): TSubject +} + +fun interface LexerTextProcessor { + fun processText(env: LexerTagEnvironment, text: String): TSubject +} + +fun interface LexerLineBreakProcessor { + fun processLineBreak(env: LexerTagEnvironment): TSubject +} + +fun interface LexerCombiner { + fun processAndCombine(env: LexerTagEnvironment, nodes: ParserTree): TSubject { + return combine(env, nodes.map(env::processNode)) + } + + fun combine(env: LexerTagEnvironment, subjects: List): TSubject +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserLexerAsync.kt b/src/main/kotlin/info/mechyrdia/lore/ParserLexerAsync.kt new file mode 100644 index 0000000..564f22e --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserLexerAsync.kt @@ -0,0 +1,62 @@ +package info.mechyrdia.lore + +data class AsyncLexerTagEnvironment( + val context: TContext, + private val processTags: AsyncLexerTags, + private val processText: AsyncLexerTextProcessor, + private val processBreak: AsyncLexerLineBreakProcessor, + private val processInvalidTag: AsyncLexerTagFallback, + private val combiner: AsyncLexerCombiner +) { + suspend fun processTree(parserTree: ParserTree): TSubject { + return combiner.processAndCombine(this, parserTree) + } + + suspend fun processNode(parserTreeNode: ParserTreeNode): TSubject { + return when (parserTreeNode) { + is ParserTreeNode.Text -> processText.processText(this, parserTreeNode.text) + ParserTreeNode.LineBreak -> processBreak.processLineBreak(this) + is ParserTreeNode.Tag -> processTags[parserTreeNode.tag]?.processTag(this, parserTreeNode.param, parserTreeNode.subNodes) + ?: processInvalidTag.processInvalidTag(this, parserTreeNode.tag, parserTreeNode.param, parserTreeNode.subNodes) + } + } +} + +@JvmInline +value class AsyncLexerTags private constructor(private val tags: Map>) { + operator fun get(name: String) = tags[name.lowercase()] + + operator fun plus(other: AsyncLexerTags) = AsyncLexerTags(tags + other.tags) + + companion object { + fun empty() = AsyncLexerTags(emptyMap()) + + operator fun invoke(tags: Map>) = AsyncLexerTags(tags.mapKeys { (name, _) -> name.lowercase() }) + } +} + +fun interface AsyncLexerTagProcessor { + suspend fun processTag(env: AsyncLexerTagEnvironment, param: String?, subNodes: ParserTree): TSubject +} + +fun interface AsyncLexerTagFallback { + suspend fun processInvalidTag(env: AsyncLexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): TSubject +} + +fun interface AsyncLexerTextProcessor { + suspend fun processText(env: AsyncLexerTagEnvironment, text: String): TSubject +} + +fun interface AsyncLexerLineBreakProcessor { + suspend fun processLineBreak(env: AsyncLexerTagEnvironment): TSubject +} + +fun interface AsyncLexerCombiner { + suspend fun processAndCombine(env: AsyncLexerTagEnvironment, nodes: ParserTree): TSubject { + return combine(env, nodes.mapSuspend { + env.processNode(it) + }) + } + + suspend fun combine(env: AsyncLexerTagEnvironment, subjects: List): TSubject +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserPlain.kt b/src/main/kotlin/info/mechyrdia/lore/ParserPlain.kt new file mode 100644 index 0000000..b516e7c --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserPlain.kt @@ -0,0 +1,118 @@ +package info.mechyrdia.lore + +import info.mechyrdia.concat + +typealias PlainTextBuilderContext = Unit +typealias PlainTextBuilderSubject = String + +enum class PlainTextTagBehavior { + PASS_THROUGH, + PASS_THROUGH_SPACED, + ABSORB +} + +abstract class PlainTextFormattingProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { + protected abstract fun getTagBehavior(tag: String): PlainTextTagBehavior + protected open fun replaceLineBreak(): String = " " + + override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): PlainTextBuilderSubject { + return when (getTagBehavior(tag.lowercase())) { + PlainTextTagBehavior.PASS_THROUGH -> env.processTree(subNodes) + PlainTextTagBehavior.PASS_THROUGH_SPACED -> env.processTree(subNodes).let { " $it " } + PlainTextTagBehavior.ABSORB -> "" + } + } + + override fun processText(env: LexerTagEnvironment, text: String): PlainTextBuilderSubject { + return text + } + + override fun processLineBreak(env: LexerTagEnvironment): PlainTextBuilderSubject { + return replaceLineBreak() + } + + override fun combine(env: LexerTagEnvironment, subjects: List): PlainTextBuilderSubject { + return subjects.concat() + } +} + +object PlainTextFormattingTag { + val asTags = LexerTags.empty() +} + +object PlainTextProcessor : PlainTextFormattingProcessor() { + private val inlineTags = mapOf( + "b" to false, + "i" to false, + "u" to false, + "s" to false, + "color" to false, + "ipa" to false, + "code" to false, + "h1" to false, + "h2" to false, + "h3" to false, + "h4" to false, + "h5" to false, + "h6" to false, + "align" to false, + "aside" to false, + "desc" to false, + "link" to false, + "extlink" to false, + "lang" to false, + "sup" to true, + "sub" to true, + "quote" to true, + "blockquote" to true, + "ul" to true, + "ol" to true, + "li" to true, + "table" to true, + "tr" to true, + "td" to true, + "th" to true, + ) + + override fun getTagBehavior(tag: String): PlainTextTagBehavior { + return when (inlineTags[tag]) { + false -> PlainTextTagBehavior.PASS_THROUGH + true -> PlainTextTagBehavior.PASS_THROUGH_SPACED + null -> PlainTextTagBehavior.ABSORB + } + } +} + +enum class CommentPlainTextFormattingTag(val type: LexerTagProcessor) { + REPLY(LexerTagProcessor { env, _, subNodes -> + val replyContent = env.processTree(subNodes) + ">>$replyContent" + }), + ; + + companion object { + val asTags = LexerTags(entries.associate { it.name to it.type }) + } +} + +fun ParserTree.toFactbookPlainText(): String { + return LexerTagEnvironment( + Unit, + PlainTextFormattingTag.asTags, + PlainTextProcessor, + PlainTextProcessor, + PlainTextProcessor, + PlainTextProcessor, + ).processTree(this) +} + +fun ParserTree.toCommentPlainText(): String { + return LexerTagEnvironment( + Unit, + CommentPlainTextFormattingTag.asTags, + PlainTextProcessor, + PlainTextProcessor, + PlainTextProcessor, + PlainTextProcessor, + ).processTree(this) +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserPreprocess.kt b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocess.kt new file mode 100644 index 0000000..6f1e07d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocess.kt @@ -0,0 +1,481 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonStorageCodec +import info.mechyrdia.concat +import info.mechyrdia.data.StoragePath +import kotlinx.coroutines.async +import kotlinx.coroutines.awaitAll +import kotlinx.coroutines.coroutineScope +import kotlinx.coroutines.joinAll +import kotlinx.coroutines.launch +import java.time.Instant +import kotlin.math.roundToInt + +class PreProcessorContext private constructor( + val variables: MutableMap, + val parent: PreProcessorContext? = null, +) { + operator fun get(name: String): ParserTree = variables[name] ?: parent?.get(name) ?: formatErrorToParserTree("Unable to resolve variable $name") + + operator fun set(name: String, value: ParserTree) { + if (parent != null && name in parent) + parent[name] = value + else + variables[name] = value + } + + fun setGlobal(name: String, value: ParserTree) { + if (parent != null) + parent.setGlobal(name, value) + else + variables[name] = value + } + + fun setLocal(name: String, value: ParserTree) { + variables[name] = value + } + + operator fun contains(name: String): Boolean = name in variables || (parent?.contains(name) == true) + + operator fun plus(other: Map) = PreProcessorContext(other.toMutableMap(), this) + + companion object { + operator fun invoke(variables: Map, parent: PreProcessorContext? = null) = PreProcessorContext(variables.toMutableMap(), parent) + + private const val PAGE_PATH_KEY = "PAGE_PATH" + private const val INSTANT_NOW_KEY = "INSTANT_NOW" + + fun defaults(lorePath: StoragePath) = defaults(lorePath.elements.drop(1)) + + fun defaults(lorePath: List) = mapOf( + PAGE_PATH_KEY to lorePath.concat("/", prefix = "/").textToTree(), + INSTANT_NOW_KEY to Instant.now().toEpochMilli().numberToTree(), + ) + } +} + +typealias PreProcessorSubject = ParserTree + +object PreProcessorUtils : AsyncLexerTagFallback, AsyncLexerTextProcessor, AsyncLexerLineBreakProcessor, AsyncLexerCombiner { + override suspend fun processInvalidTag(env: AsyncLexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): PreProcessorSubject { + return listOf( + ParserTreeNode.Tag( + tag = tag, + param = param, + subNodes = env.processTree(subNodes) + ) + ) + } + + override suspend fun processText(env: AsyncLexerTagEnvironment, text: String): PreProcessorSubject { + return text.textToTree() + } + + override suspend fun processLineBreak(env: AsyncLexerTagEnvironment): PreProcessorSubject { + return listOf(ParserTreeNode.LineBreak) + } + + override suspend fun combine(env: AsyncLexerTagEnvironment, subjects: List): PreProcessorSubject { + return subjects.flatten() + } + + fun withContext(env: AsyncLexerTagEnvironment, newContext: PreProcessorContext): AsyncLexerTagEnvironment { + return env.copy(context = newContext) + } + + suspend fun processWithContext(env: AsyncLexerTagEnvironment, newContext: PreProcessorContext, input: ParserTree): ParserTree { + return withContext(env, newContext).processTree(input) + } + + fun indexTree(tree: ParserTree, index: List): ParserTree { + if (index.isEmpty()) return tree + val tags = tree.filterIsInstance() + if (tags.isEmpty()) return formatErrorToParserTree("Cannot index into empty input value") + + val head = index.first() + val tail = index.drop(1) + + val firstTag = tags.first() + return if (firstTag isTag "item" && firstTag.param == null) { + head.toDoubleOrNull()?.roundToInt()?.let { listIndex -> + tree.asPreProcessorList().getOrNull(listIndex) + }?.let { indexTree(it, tail) }.formatError("Index $head is not present in input value") + } else if (firstTag isTag "arg" && firstTag.param != null) { + tree.asPreProcessorMap()[head]?.let { indexTree(it, tail) }.formatError("Index $head is not present in input value") + } else formatErrorToParserTree("Cannot index into non-collection input value") + } +} + +fun interface PreProcessorLexerTag : AsyncLexerTagProcessor + +inline fun T?.requireParam(tag: String, block: (T) -> ParserTree): ParserTree { + return if (this == null) + formatErrorToParserTree("Parameter is required for tag $tag") + else block(this) +} + +inline fun String?.forbidParam(tag: String, block: () -> ParserTree): ParserTree { + return if (this != null) + formatErrorToParserTree("Parameter is forbidden for tag $tag") + else block() +} + +fun formatErrorToParserTree(error: String): ParserTree { + return listOf(ParserTreeNode.Tag("error", null, listOf(ParserTreeNode.Text(error)))) +} + +fun ParserTree?.formatError(error: String): ParserTree { + return this ?: formatErrorToParserTree(error) +} + +fun ParserTree.isNull() = all { it.isWhitespace() || (it is ParserTreeNode.Tag && it isTag "error") } + +fun String.textToTree(): ParserTree = listOf(ParserTreeNode.Text(this)) + +fun interface PreProcessorFunction { + suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree +} + +interface PreProcessorFunctionProvider : PreProcessorLexerTag { + val tagName: String + + suspend fun provideFunction(param: String?): PreProcessorFunction? + + override suspend fun processTag(env: AsyncLexerTagEnvironment, param: String?, subNodes: ParserTree): PreProcessorSubject { + return param?.let { provideFunction(it) }.requireParam(tagName) { func -> + val args = subNodes.asPreProcessorMap().mapValuesSuspend { _, value -> env.processTree(value) } + val ctx = PreProcessorContext(args, env.context) + + func.execute(PreProcessorUtils.withContext(env, ctx)) + } + } +} + +abstract class PreProcessorFunctionLibrary(override val tagName: String) : PreProcessorFunctionProvider { + abstract val functions: Map + + override suspend fun provideFunction(param: String?) = param?.let { functions[it] } + + companion object { + operator fun invoke(tagName: String, library: Map) = object : PreProcessorFunctionLibrary(tagName) { + override val functions: Map = library + } + } +} + +@JvmInline +value class PreProcessorVariableFunction(private val variable: String) : PreProcessorFunction { + override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { + return env.processTree(env.context[variable]) + } +} + +object PreProcessorVariableInvoker : PreProcessorFunctionProvider { + override val tagName: String = "env" + + override suspend fun provideFunction(param: String?): PreProcessorFunction? { + return param?.let { PreProcessorVariableFunction(it) } + } +} + +@JvmInline +value class PreProcessorScopeFilter(private val variable: String) : PreProcessorFilter { + override suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree { + return env.copy(context = env.context + env.context[variable].asPreProcessorMap()).processTree(input) + } +} + +object PreProcessorScopeInvoker : PreProcessorFilterProvider { + override val tagName: String = "scope" + + override suspend fun provideFilter(param: String?): PreProcessorFilter? { + return param?.let { PreProcessorScopeFilter(it) } + } +} + +fun interface PreProcessorFilter { + suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree +} + +interface PreProcessorFilterProvider : PreProcessorLexerTag { + val tagName: String + + suspend fun provideFilter(param: String?): PreProcessorFilter? + + override suspend fun processTag(env: AsyncLexerTagEnvironment, param: String?, subNodes: ParserTree): PreProcessorSubject { + return param?.let { provideFilter(it) }.requireParam(tagName) { + val filter = provideFilter(param) ?: return emptyList() + filter.execute(subNodes, env) + } + } +} + +abstract class PreProcessorFilterLibrary(override val tagName: String) : PreProcessorFilterProvider { + abstract val filters: Map + + override suspend fun provideFilter(param: String?) = param?.let { filters[it] } + + companion object { + operator fun invoke(tagName: String, library: Map) = object : PreProcessorFilterLibrary(tagName) { + override val filters: Map = library + } + } +} + +fun ParserTree.asPreProcessorList(): List = mapNotNull { + if (it !is ParserTreeNode.Tag || it isNotTag "item" || it.param != null) + null + else + it.subNodes +} + +fun ParserTree.asPreProcessorMap(): Map = mapNotNull { + if (it !is ParserTreeNode.Tag || it isNotTag "arg" || it.param == null) + null + else + it.param to it.subNodes +}.toMap() + +suspend fun Iterable.forEachSuspend(processor: suspend (T) -> Unit) = coroutineScope { + map { + launch { + processor(it) + } + }.joinAll() +} + +suspend fun Iterable.mapSuspend(processor: suspend (T) -> R) = coroutineScope { + map { + async { + processor(it) + } + }.awaitAll() +} + +suspend fun Map.mapValuesSuspend(processor: suspend (K, V) -> R) = coroutineScope { + map { (k, v) -> + async { + k to processor(k, v) + } + }.awaitAll().toMap() +} + +enum class PreProcessorTags(val type: PreProcessorLexerTag) { + EVAL(PreProcessorLexerTag { env, param, subNodes -> + val times = param?.toDoubleOrNull()?.roundToInt() ?: 1 + + var tree = subNodes + repeat(times) { + tree = env.processTree(tree) + } + tree + }), + LAZY(PreProcessorLexerTag { _, param, subNodes -> + param.forbidParam("lazy") { subNodes } + }), + VAL(PreProcessorLexerTag { env, param, subNodes -> + param.forbidParam("val") { + env.processTree(subNodes).treeToText().textToTree() + } + }), + VAR(PreProcessorLexerTag { env, param, subNodes -> + param.forbidParam("var") { + env.context[env.processTree(subNodes).treeToText()] + } + }), + DEFAULT(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("default") { varName -> + if (varName in env.context) + env.context[varName] + else env.processTree(subNodes) + } + }), + SET_PARAM(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("set_param") { varName -> + val paramValue = env.context[varName].treeToText() + val withParams = subNodes.map { node -> + if (node is ParserTreeNode.Tag && node.param == null) + node.copy(param = paramValue) + else node + } + env.processTree(withParams) + } + }), + ENV(PreProcessorVariableInvoker), + SCOPE(PreProcessorScopeInvoker), + SET(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("set") { varName -> + env.context[varName] = env.processTree(subNodes) + emptyList() + } + }), + SET_GLOBAL(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("set_global") { varName -> + env.context.setGlobal(varName, env.processTree(subNodes)) + emptyList() + } + }), + SET_LOCAL(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("set_local") { varName -> + env.context.setLocal(varName, env.processTree(subNodes)) + emptyList() + } + }), + INDEX(PreProcessorLexerTag { env, param, subNodes -> + val inputList = env.processTree(subNodes).asPreProcessorList() + + (param?.toDoubleOrNull() ?: param?.let { + env.processTree(env.context[param]).treeToNumberOrNull(String::toDoubleOrNull) + })?.roundToInt().requireParam("index") { index -> + inputList.getOrNull(index).formatError("Index $index is not present in input list") + } + }), + MEMBER(PreProcessorLexerTag { env, param, subNodes -> + param?.split('.').requireParam("member") { index -> + PreProcessorUtils.indexTree(env.processTree(subNodes), index) + } + }), + FOR_EACH(PreProcessorLexerTag { env, param, subNodes -> + val itemToContext: (ParserTree) -> Map = if (param == null) + ParserTree::asPreProcessorMap + else ({ item: ParserTree -> mapOf(param to item) }) + + val subTags = subNodes.filterIsInstance() + val list = subTags.singleOrNull { it isTag "in" }?.subNodes + ?.let { env.processTree(it) } + ?.asPreProcessorList() + + val body = subTags.singleOrNull { it isTag "do" }?.subNodes + if (list != null && body != null) + list.mapSuspend { item -> + PreProcessorUtils.processWithContext(env, env.context + itemToContext(item), body) + }.flatten() + else formatErrorToParserTree("Expected child tag [in] to take list input and child tag [do] to take loop body") + }), + MAP(PreProcessorLexerTag { env, param, subNodes -> + val itemToContext: (ParserTree) -> Map = if (param == null) + ParserTree::asPreProcessorMap + else ({ item: ParserTree -> mapOf(param to item) }) + + val subTags = subNodes.filterIsInstance() + val list = subTags.singleOrNull { it isTag "in" }?.subNodes + ?.let { env.processTree(it) } + ?.asPreProcessorList() + + val body = subTags.singleOrNull { it isTag "do" }?.subNodes + if (list != null && body != null) + list.mapSuspend { item -> + ParserTreeNode.Tag("item", null, PreProcessorUtils.processWithContext(env, env.context + itemToContext(item), body)) + } + else formatErrorToParserTree("Expected child tag [in] to take list input and child tag [do] to take loop body") + }), + IF(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("if") { boolVar -> + env.context[boolVar].treeToBooleanOrNull()?.let { + if (it) env.processTree(subNodes) else emptyList() + }.formatError("Expected variable $boolVar to contain boolean value") + } + }), + UNLESS(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("unless") { boolVar -> + env.context[boolVar].treeToBooleanOrNull()?.let { + if (it) emptyList() else env.processTree(subNodes) + }.formatError("Expected variable $boolVar to contain boolean value") + } + }), + LET(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("let") { varName -> + if (varName in env.context && !env.context[varName].isNull()) + env.processTree(subNodes) + else emptyList() + } + }), + FALLBACK(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("fallback") { varName -> + if (varName !in env.context || env.context[varName].isNull()) + env.processTree(subNodes) + else emptyList() + } + }), + MATH(PreProcessorMathOperators), + LOGIC(PreProcessorLogicVariadicOperator), + FORMAT(PreProcessorFormatter), + TEST(PreProcessorInputTest), + JSON_PARSE(PreProcessorLexerTag { _, param, subNodes -> + param.forbidParam("json_parse") { + JsonStorageCodec.parseToJsonElement(subNodes.treeToText()).toPreProcessTree() + } + }), + JSON_STRINGIFY(PreProcessorLexerTag { env, param, subNodes -> + param.forbidParam("json_stringify") { + env.processTree(subNodes).toPreProcessJson().toString().textToTree() + } + }), + FUNCTION(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("function") { scriptName -> + PreProcessorScriptLoader.runScriptSafe(scriptName, env.processTree(subNodes).asPreProcessorMap(), env) { + it.renderInBBCode() + } + } + }), + FILTER(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("filter") { scriptName -> + PreProcessorScriptLoader.runScriptSafe(scriptName, env.processTree(subNodes).unparse(), env) { + it.renderInBBCode() + } + } + }), + WITH_DATA_FILE(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("with_data_file") { dataFileName -> + try { + val args = FactbookLoader.loadFactbookContext(dataFileName.split('/')) + env.copy(context = env.context + args).processTree(subNodes) + } catch (ex: Exception) { + ex.renderInBBCode() + } + } + }), + IMPORT(PreProcessorLexerTag { env, param, subNodes -> + param.requireParam("import") { templateName -> + PreProcessorTemplateLoader.runTemplateWith(templateName, env.processTree(subNodes).asPreProcessorMap()) + } + }), + INCLUDE(PreProcessorLexerTag { env, param, subNodes -> + param.forbidParam("include") { + PreProcessorTemplateLoader.runTemplateHere(env.processTree(subNodes).treeToText(), env) + } + }), + TEMPLATE(PreProcessorLexerTag { env, param, subNodes -> + param.forbidParam("template") { + PreProcessorTemplateLoader.loadTemplate(env.processTree(subNodes).treeToText()) + } + }), + ; + + companion object { + val asTags = AsyncLexerTags(entries.associate { it.name to it.type }) + } +} + +suspend fun ParserTree.preProcess(context: PreProcessorContext): ParserTree { + return AsyncLexerTagEnvironment( + context, + PreProcessorTags.asTags, + PreProcessorUtils, + PreProcessorUtils, + PreProcessorUtils, + PreProcessorUtils, + ).processTree(this) +} + +fun Exception.renderInBBCode(): ParserTree = listOf( + ParserTreeNode.Tag("error", null, listOf( + ParserTreeNode.Tag("b", null, listOf(ParserTreeNode.Text("${this::class.qualifiedName}: $message"))), + ParserTreeNode.LineBreak, + ParserTreeNode.Tag("ul", null, + stackTraceToString().split(System.lineSeparator()).map { + ParserTreeNode.Tag("li", null, listOf(ParserTreeNode.Text(it))) + } + ), + )), +) diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessInclude.kt b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessInclude.kt new file mode 100644 index 0000000..e6b85d9 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessInclude.kt @@ -0,0 +1,162 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonStorageCodec +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import io.ktor.util.hex +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.runInterruptible +import kotlinx.coroutines.suspendCancellableCoroutine +import kotlinx.serialization.json.JsonArray +import kotlinx.serialization.json.JsonElement +import kotlinx.serialization.json.JsonNull +import kotlinx.serialization.json.JsonObject +import kotlinx.serialization.json.JsonPrimitive +import kotlinx.serialization.json.booleanOrNull +import kotlinx.serialization.json.double +import kotlinx.serialization.json.intOrNull +import java.security.MessageDigest +import java.util.concurrent.ConcurrentHashMap +import java.util.concurrent.locks.ReentrantLock +import java.util.function.Consumer +import javax.script.Compilable +import javax.script.CompiledScript +import javax.script.ScriptEngineManager +import javax.script.SimpleBindings +import kotlin.concurrent.withLock +import kotlin.coroutines.Continuation +import kotlin.coroutines.CoroutineContext +import kotlin.coroutines.resume +import kotlin.coroutines.resumeWithException +import kotlin.coroutines.startCoroutine + +object PreProcessorTemplateLoader { + suspend fun loadTemplate(name: String): ParserTree { + val templateFile = StoragePath.templateDir / "$name.tpl" + val template = FileStorage.instance.readFile(templateFile) ?: return emptyList() + return ParserState.parseText(String(template)) + } + + suspend fun runTemplateWith(name: String, args: Map): ParserTree { + return loadTemplate(name).preProcess(PreProcessorContext(args)) + } + + suspend fun runTemplateHere(name: String, env: AsyncLexerTagEnvironment): ParserTree { + return env.processTree(loadTemplate(name)) + } +} + +object PreProcessorScriptLoader { + private val scriptEngine = ScriptEngineManager().getEngineByExtension("groovy") + private val scriptEngineSync = ReentrantLock(true) + private val hasher = ThreadLocal.withInitial { MessageDigest.getInstance("SHA-256") } + private val cache = ConcurrentHashMap() + + suspend fun loadFunction(name: String): CompiledScript? { + val scriptFile = StoragePath.scriptDir / "$name.groovy" + val script = FileStorage.instance.readFile(scriptFile) ?: return null + + return runInterruptible(Dispatchers.IO) { + val digest = hex(hasher.get().digest(script)) + + cache.getOrPut(digest) { + scriptEngineSync.withLock { + (scriptEngine as Compilable).compile(String(script)) + } + } + } + } + + fun jsonToGroovy(json: JsonElement): Any? = when (json) { + JsonNull -> null + is JsonPrimitive -> if (json.isString) + json.content + else + json.booleanOrNull ?: json.intOrNull ?: json.double + + is JsonObject -> json.mapValues { (_, it) -> jsonToGroovy(it) } + is JsonArray -> json.map { jsonToGroovy(it) } + } + + fun groovyToJson(data: Any?): JsonElement = when (data) { + null -> JsonNull + is String -> JsonPrimitive(data) + is Number -> JsonPrimitive(data) + is Boolean -> JsonPrimitive(data) + is List<*> -> JsonArray(data.map { groovyToJson(it) }) + is Set<*> -> JsonArray(data.map { groovyToJson(it) }) + is Map<*, *> -> JsonObject(data.map { (k, v) -> k.toString() to groovyToJson(v) }.toMap()) + else -> throw ClassCastException("Expected null, String, Number, Boolean, List, Set, or Map for converted data, got $data of type ${data::class.qualifiedName}") + } + + suspend fun runScriptInternal(script: CompiledScript, bind: Map, env: AsyncLexerTagEnvironment): Any? { + return suspendCancellableCoroutine { continuation -> + val bindings = SimpleBindings() + bindings.putAll(bind) + bindings["stdlib"] = PreProcessorScriptStdlib(env, continuation.context, continuation::resumeWithException) + bindings["ctx"] = PreProcessorScriptVarContext { jsonToGroovy(env.context[it].toPreProcessJson()) } + bindings["finish"] = Consumer(continuation::resume) + + scriptEngineSync.withLock { + script.eval(bindings) + } + } + } + + private suspend fun runScriptWithBindings(scriptName: String, bind: Map, env: AsyncLexerTagEnvironment, errorHandler: (Exception) -> ParserTree): ParserTree { + return try { + val script = loadFunction(scriptName)!! + val result = runScriptInternal(script, bind, env) + return if (result is String) + ParserState.parseText(result) + else + groovyToJson(result).toPreProcessTree() + } catch (ex: Exception) { + errorHandler(ex) + } + } + + suspend fun runScriptSafe(scriptName: String, args: Map, env: AsyncLexerTagEnvironment, errorHandler: (Exception) -> ParserTree): ParserTree { + val groovyArgs = args.mapValuesTo(mutableMapOf()) { (_, it) -> jsonToGroovy(it.toPreProcessJson()) } + return runScriptWithBindings(scriptName, mapOf("args" to groovyArgs), env, errorHandler) + } + + suspend fun runScriptSafe(scriptName: String, input: String, env: AsyncLexerTagEnvironment, errorHandler: (Exception) -> ParserTree): ParserTree { + return runScriptWithBindings(scriptName, mapOf("text" to input), env, errorHandler) + } +} + +fun interface PreProcessorScriptVarContext { + operator fun get(name: String): Any? +} + +class PreProcessorScriptStdlib(private val env: AsyncLexerTagEnvironment, private val context: CoroutineContext, private val onError: (Throwable) -> Unit) { + fun jsonStringify(data: Any?): String { + return PreProcessorScriptLoader.groovyToJson(data).toString() + } + + fun jsonParse(json: String): Any? { + return PreProcessorScriptLoader.jsonToGroovy(JsonStorageCodec.parseToJsonElement(json)) + } + + fun runScript(scriptName: String, args: Map, useResult: Consumer) { + suspend { + val script = PreProcessorScriptLoader.loadFunction(scriptName)!! + val argsMutable = if (args is MutableMap) args else args.toMutableMap() + PreProcessorScriptLoader.runScriptInternal(script, argsMutable, env) + }.startCoroutine(Continuation(context) { result -> + result.onSuccess(useResult::accept) + result.onFailure(onError) + }) + } + + fun runScript(scriptName: String, useResult: Consumer) { + suspend { + val script = PreProcessorScriptLoader.loadFunction(scriptName)!! + PreProcessorScriptLoader.runScriptInternal(script, mutableMapOf(), env) + }.startCoroutine(Continuation(context) { result -> + result.onSuccess(useResult::accept) + result.onFailure(onError) + }) + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessJson.kt b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessJson.kt new file mode 100644 index 0000000..f19ca50 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessJson.kt @@ -0,0 +1,88 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonStorageCodec +import info.mechyrdia.concat +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import kotlinx.serialization.json.JsonArray +import kotlinx.serialization.json.JsonElement +import kotlinx.serialization.json.JsonNull +import kotlinx.serialization.json.JsonObject +import kotlinx.serialization.json.JsonPrimitive + +fun JsonElement.toPreProcessTree(): ParserTree = when (this) { + JsonNull -> emptyList() + + is JsonPrimitive -> if (isString) + ParserState.parseText(content) + else listOf(ParserTreeNode.Text(content)) + + is JsonArray -> map { + ParserTreeNode.Tag("item", null, it.toPreProcessTree()) + } + + is JsonObject -> map { + ParserTreeNode.Tag("arg", it.key, it.value.toPreProcessTree()) + } +} + +fun ParserTreeNode.unparse(): String = when (this) { + is ParserTreeNode.Text -> text + ParserTreeNode.LineBreak -> "\n\n" + is ParserTreeNode.Tag -> buildString { + append("[") + append(tag) + param?.let { + append("=") + append(it) + } + append("]") + + append(subNodes.unparse()) + + append("[/") + append(tag) + append("]") + } +} + +fun ParserTree.unparse() = concat { it.unparse() } + +fun ParserTree.toPreProcessJson(): JsonElement { + val noBlanks = filterNot { it.isWhitespace() } + return if (noBlanks.all { it is ParserTreeNode.Tag && it isTag "item" && it.param == null }) + JsonArray(asPreProcessorList().map { it.toPreProcessJson() }) + else if (noBlanks.all { it is ParserTreeNode.Tag && it isTag "arg" && it.param != null }) + JsonObject(asPreProcessorMap().mapValues { (_, it) -> it.toPreProcessJson() }) + else if (noBlanks.size == 1) + when (val node = noBlanks.single()) { + is ParserTreeNode.Text -> JsonPrimitive(node.text) + ParserTreeNode.LineBreak -> JsonPrimitive("\n\n") + is ParserTreeNode.Tag -> if (node isTag "val" && node.param == null) { + val value = node.subNodes.treeToText() + value.toBooleanStrictOrNull()?.let { JsonPrimitive(it) } + ?: value.toDoubleOrNull()?.let { JsonPrimitive(it) } + ?: JsonPrimitive(value) + } else JsonPrimitive(node.unparse()) + } + else JsonPrimitive(unparse()) +} + +object FactbookLoader { + private suspend fun loadJsonData(lorePath: List): JsonObject { + val jsonPath = lorePath.dropLast(1) + listOf("${lorePath.last()}.json") + val bytes = FileStorage.instance.readFile(StoragePath.jsonDocDir / jsonPath) ?: return JsonObject(emptyMap()) + return JsonStorageCodec.parseToJsonElement(String(bytes)) as JsonObject + } + + suspend fun loadFactbookContext(lorePath: List): Map { + return loadJsonData(lorePath).mapValues { (_, it) -> it.toPreProcessTree() } + } + + suspend fun loadFactbook(lorePath: List): ParserTree? { + val filePath = StoragePath.articleDir / lorePath + val bytes = FileStorage.instance.readFile(filePath) ?: return null + val inputTree = ParserState.parseText(String(bytes)) + return inputTree.preProcess(PreProcessorContext(loadFactbookContext(lorePath) + PreProcessorContext.defaults(lorePath))) + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessMath.kt b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessMath.kt new file mode 100644 index 0000000..89cfd44 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserPreprocessMath.kt @@ -0,0 +1,245 @@ +package info.mechyrdia.lore + +import java.time.Instant +import kotlin.math.acos +import kotlin.math.asin +import kotlin.math.atan +import kotlin.math.atan2 +import kotlin.math.cbrt +import kotlin.math.ceil +import kotlin.math.cos +import kotlin.math.floor +import kotlin.math.hypot +import kotlin.math.log +import kotlin.math.max +import kotlin.math.min +import kotlin.math.pow +import kotlin.math.round +import kotlin.math.sin +import kotlin.math.sqrt +import kotlin.math.tan +import kotlin.math.truncate + +fun ParserTree.treeToNumberOrNull(convert: String.() -> T?) = treeToText().convert() + +fun ParserTree.treeToBooleanOrNull() = when (treeToText().lowercase()) { + "true" -> true + "false" -> false + else -> null +} + +fun Number.numberToTree(): ParserTree = listOf(ParserTreeNode.Tag("val", null, "%f".format(toDouble()).textToTree())) + +fun Boolean.booleanToTree(): ParserTree = listOf(ParserTreeNode.Tag("val", null, toString().textToTree())) + +object PreProcessorMathOperators : PreProcessorFunctionLibrary("math") { + override val functions: Map = mapOf( + "neg" to PreProcessorMathUnaryOperator(Double::unaryMinus), + "inv" to PreProcessorMathUnaryOperator { 1.0 / it }, + "sin" to PreProcessorMathUnaryOperator(::sin), + "cos" to PreProcessorMathUnaryOperator(::cos), + "tan" to PreProcessorMathUnaryOperator(::tan), + "asin" to PreProcessorMathUnaryOperator(::asin), + "acos" to PreProcessorMathUnaryOperator(::acos), + "atan" to PreProcessorMathUnaryOperator(::atan), + "sqrt" to PreProcessorMathUnaryOperator(::sqrt), + "cbrt" to PreProcessorMathUnaryOperator(::cbrt), + "ceil" to PreProcessorMathUnaryOperator(::ceil), + "floor" to PreProcessorMathUnaryOperator(::floor), + "trunc" to PreProcessorMathUnaryOperator(::truncate), + "round" to PreProcessorMathUnaryOperator(::round), + + "add" to PreProcessorMathBinaryOperator(Double::plus), + "sub" to PreProcessorMathBinaryOperator(Double::minus), + "mul" to PreProcessorMathBinaryOperator(Double::times), + "div" to PreProcessorMathBinaryOperator(Double::div), + "mod" to PreProcessorMathBinaryOperator(Double::mod), + "pow" to PreProcessorMathBinaryOperator(Double::pow), + "log" to PreProcessorMathBinaryOperator(::log), + "min" to PreProcessorMathBinaryOperator(::min), + "max" to PreProcessorMathBinaryOperator(::max), + "hypot" to PreProcessorMathBinaryOperator(::hypot), + "atan2" to PreProcessorMathBinaryOperator(::atan2), + + "min" to PreProcessorMathVariadicOperator(List::min), + "max" to PreProcessorMathVariadicOperator(List::max), + "sum" to PreProcessorMathVariadicOperator(List::sum), + "prod" to PreProcessorMathVariadicOperator { it.fold(1.0, Double::times) }, + "mean" to PreProcessorMathVariadicOperator { it.sum() / it.size.coerceAtLeast(1) }, + + "eq" to PreProcessorMathPredicate { left, right -> left == right }, + "lt" to PreProcessorMathPredicate { left, right -> left < right }, + "gt" to PreProcessorMathPredicate { left, right -> left > right }, + "ne" to PreProcessorMathPredicate { left, right -> left != right }, + "le" to PreProcessorMathPredicate { left, right -> left <= right }, + "ge" to PreProcessorMathPredicate { left, right -> left >= right }, + ) +} + +fun interface PreProcessorMathUnaryOperator : PreProcessorFunction { + override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { + val input = env.processTree(env.context["in"]) + + return input.treeToNumberOrNull(String::toDoubleOrNull) + ?.let { calculate(it) } + ?.numberToTree() + .formatError("Math operations require numerical inputs, got in = ${input.unparse()}") + } + + fun calculate(input: Double): Double +} + +interface PreProcessorBinaryFunction : PreProcessorFunction { + override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { + val leftValue = env.processTree(env.context["left"]) + val rightValue = env.processTree(env.context["right"]) + + val left = leftValue.fromTreeOrNull() + val right = rightValue.fromTreeOrNull() + + if (left == null || right == null) + return formatErrorToParserTree("Received improper input for function: got left = ${leftValue.unparse()} and right = ${rightValue.unparse()}") + + return calculateTree(left, right) + } + + fun ParserTree.fromTreeOrNull(): T? + fun calculateTree(left: T, right: T): ParserTree +} + +fun interface PreProcessorMathBinaryFunction : PreProcessorBinaryFunction { + override fun ParserTree.fromTreeOrNull() = treeToNumberOrNull(String::toDoubleOrNull) +} + +fun interface PreProcessorMathBinaryOperator : PreProcessorMathBinaryFunction { + override fun calculateTree(left: Double, right: Double): ParserTree { + return calculate(left, right).numberToTree() + } + + fun calculate(left: Double, right: Double): Double +} + +fun interface PreProcessorMathVariadicOperator : PreProcessorFunction { + override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { + val argsList = env.processTree(env.context["in"]) + val args = argsList.asPreProcessorList().mapNotNull { it.treeToNumberOrNull(String::toDoubleOrNull) } + + if (args.isEmpty() && argsList.isNotEmpty()) + return formatErrorToParserTree("Math operations require numerical inputs, got in = ${argsList.unparse()}") + + return calculate(args).numberToTree() + } + + fun calculate(args: List): Double +} + +fun interface PreProcessorMathPredicate : PreProcessorMathBinaryFunction { + override fun calculateTree(left: Double, right: Double): ParserTree { + return calculate(left, right).booleanToTree() + } + + fun calculate(left: Double, right: Double): Boolean +} + +fun interface PreProcessorLogicBinaryOperator : PreProcessorBinaryFunction { + override fun ParserTree.fromTreeOrNull() = treeToBooleanOrNull() + + override fun calculateTree(left: Boolean, right: Boolean): ParserTree { + return calculate(left, right).booleanToTree() + } + + fun calculate(left: Boolean, right: Boolean): Boolean +} + +fun interface PreProcessorLogicVariadicOperator : PreProcessorFunction { + override suspend fun execute(env: AsyncLexerTagEnvironment): ParserTree { + val argsList = env.processTree(env.context["in"]) + val args = argsList.asPreProcessorList().mapNotNull { it.treeToBooleanOrNull() } + + if (args.isEmpty() && argsList.isNotEmpty()) + return formatErrorToParserTree("Logical operations require boolean inputs, got in = ${argsList.unparse()}") + + return calculate(args).booleanToTree() + } + + fun calculate(inputs: List): Boolean + + companion object : PreProcessorFunctionLibrary("logic") { + override val functions: Map = mapOf( + "not" to PreProcessorFunction { env -> + val input = env.processTree(env.context["in"]) + + input + .treeToBooleanOrNull() + ?.let { "${!it}".textToTree() } + .formatError("Logical operations require boolean inputs, got ${input.unparse()}") + }, + + "and" to PreProcessorLogicBinaryOperator { left, right -> left && right }, + "or" to PreProcessorLogicBinaryOperator { left, right -> left || right }, + "xor" to PreProcessorLogicBinaryOperator { left, right -> left xor right }, + "nand" to PreProcessorLogicBinaryOperator { left, right -> !(left && right) }, + "nor" to PreProcessorLogicBinaryOperator { left, right -> !(left || right) }, + "xnor" to PreProcessorLogicBinaryOperator { left, right -> !(left xor right) }, + "implies" to PreProcessorLogicBinaryOperator { left, right -> !left || right }, + + "all" to PreProcessorLogicVariadicOperator { inputs -> inputs.all { it } }, + "any" to PreProcessorLogicVariadicOperator { inputs -> inputs.any { it } }, + "not_all" to PreProcessorLogicVariadicOperator { inputs -> inputs.any { !it } }, + "none" to PreProcessorLogicVariadicOperator { inputs -> inputs.none { it } }, + "count" to PreProcessorFunction { env -> + val argsList = env.processTree(env.context["in"]) + val args = argsList.asPreProcessorList().mapNotNull { it.treeToBooleanOrNull() } + + if (args.isEmpty() && argsList.isNotEmpty()) + formatErrorToParserTree("Logical operations require boolean inputs, got in = ${argsList.unparse()}") + else + args.count { it }.numberToTree() + }, + ) + } +} + +fun interface PreProcessorFormatter : PreProcessorFilter { + override suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree { + return calculate(input.treeToText()) + } + + fun calculate(input: String): ParserTree + + companion object : PreProcessorFilterLibrary("format") { + override val filters: Map = mapOf( + "iso_instant" to PreProcessorFormatter { + it.toLongOrNull() + ?.let { long -> + Instant.ofEpochMilli(long).toString().textToTree() + }.formatError("ISO Instant values must be formatted as base-10 long values, got $it") + }, + "local_instant" to PreProcessorFormatter { + it.toLongOrNull() + ?.let { long -> + listOf(ParserTreeNode.Tag("moment", null, long.toString().textToTree())) + }.formatError("ISO Instant values must be formatted as base-10 long values, got $it") + }, + ) + } +} + +fun interface PreProcessorInputTest : PreProcessorFilter { + override suspend fun execute(input: ParserTree, env: AsyncLexerTagEnvironment): ParserTree { + return calculate(input).booleanToTree() + } + + fun calculate(input: ParserTree): Boolean + + companion object : PreProcessorFilterLibrary("test") { + override val filters: Map = mapOf( + "null" to PreProcessorInputTest { it.isNull() }, + "empty" to PreProcessorInputTest { it.isEmpty() }, + "blank" to PreProcessorInputTest { it.isWhitespace() }, + "not_null" to PreProcessorInputTest { !it.isNull() }, + "not_empty" to PreProcessorInputTest { it.isNotEmpty() }, + "not_blank" to PreProcessorInputTest { !it.isWhitespace() }, + ) + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserRaw.kt b/src/main/kotlin/info/mechyrdia/lore/ParserRaw.kt new file mode 100644 index 0000000..28d9cde --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserRaw.kt @@ -0,0 +1,148 @@ +package info.mechyrdia.lore + +import kotlinx.html.* +import java.time.Instant + +fun String.toRawLink() = substringBeforeLast('#').sanitizeLink().toInternalUrl() + "?format=raw" + +fun processRawInternalLink(param: String?): Map = param + ?.toRawLink() + ?.let { mapOf("href" to it) } + .orEmpty() + +fun processRawLanguage(param: String?): Map = mapOf("data-lang" to (param ?: "foreign")) + +private class HtmlDataFormatTag(val dataFormat: String) : HtmlLexerTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + val content = HtmlLexerProcessor.combineInline(env, subNodes) + + return { + span { + attributes["data-format"] = dataFormat + append(content) + } + } + } +} + +private class HtmlNotSupportedInRawViewTag(val message: String) : HtmlLexerTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): HtmlBuilderSubject { + return { p { +message } } + } +} + +enum class RawFactbookFormattingTag(val type: HtmlLexerTag) { + B(HtmlDataFormatTag("b")), + I(HtmlDataFormatTag("i")), + U(HtmlDataFormatTag("u")), + S(HtmlDataFormatTag("s")), + IPA(HtmlDataFormatTag("ipa")), + CODE(HtmlDataFormatTag("code")), + CODE_BLOCK(HtmlLexerTag { env, _, subNodes -> + val content = HtmlLexerProcessor.combineInline(env, subNodes) + ({ + div { + attributes["data-format"] = "code" + pre { append(content) } + } + }) + }), + ERROR(HtmlLexerTag { env, _, subNodes -> + val content = HtmlLexerProcessor.combineInline(env, subNodes) + ({ + div { + attributes["data-format"] = "error" + append(content) + } + }) + }), + H1(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h1.toTagCreator())), + H2(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h2.toTagCreator())), + H3(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h3.toTagCreator())), + H4(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h4.toTagCreator())), + H5(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h5.toTagCreator())), + H6(HtmlTagLexerTag(tagMode = HtmlTagMode.BLOCK, tagCreator = TagConsumer<*>::h6.toTagCreator())), + ALIGN(HtmlLexerTag { env, param, subNodes -> + val alignments = setOf("left", "center", "right", "justify") + val alignment = param?.lowercase()?.takeIf { it in alignments } + val content = HtmlLexerProcessor.combineBlock(env, subNodes) + + ({ + div { + alignment?.let { attributes["data-align"] = it } + append(content) + } + }) + }), + ASIDE(HtmlLexerTag { env, param, subNodes -> + val alignments = setOf("left", "right") + val alignment = param?.lowercase()?.takeIf { it in alignments } + val content = HtmlLexerProcessor.combineBlock(env, subNodes) + + ({ + div { + alignment?.let { attributes["data-aside"] = it } + append(content) + } + }) + }), + IMAGE(HtmlTextBodyLexerTag { _, param, content -> + val url = content.sanitizeLink() + val (width, height) = getSizeParam(param) + val styleValue = getRawImageSizeStyleValue(width, height) + + if (url.endsWith(".svg")) + ({ + iframe { + src = "/assets/images/$url" + width?.let { attributes["data-width"] = "$it" } + height?.let { attributes["data-height"] = "$it" } + style = styleValue + } + }) + else + ({ + img(src = "/assets/images/$url") { + width?.let { attributes["data-width"] = "$it" } + height?.let { attributes["data-height"] = "$it" } + style = styleValue + } + }) + }), + MODEL(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive 3D model views")), + QUIZ(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive quizzes")), + MOMENT(HtmlTextBodyLexerTag { _, _, content -> + val epochMilli = content.toLongOrNull()?.let { Instant.ofEpochMilli(it).toString() } ?: content + ({ append(epochMilli) }) + }), + LINK(HtmlTagLexerTag(attributes = ::processRawInternalLink, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::a.toTagCreator())), + REDIRECT(HtmlTextBodyLexerTag { _, _, content -> + val url = content.toRawLink() + + ({ + a(href = url) { +"Manual page redirect" } + }) + }), + LANG(HtmlTagLexerTag(attributes = ::processRawLanguage, tagMode = HtmlTagMode.INLINE, tagCreator = TagConsumer<*>::span.toTagCreator())), + + ALPHABET(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive constructed script previews")), + VOCAB(HtmlNotSupportedInRawViewTag("Unfortunately, raw view does not support interactive constructed language dictionaries")), + ; + + companion object { + val asTags = FactbookFormattingTag.asTags + LexerTags(entries.associate { it.name to it.type }) + } +} + +fun ParserTree.toRawHtml(): TagConsumer<*>.() -> Any? { + return LexerTagEnvironment( + Unit, + RawFactbookFormattingTag.asTags, + HtmlLexerProcessor, + HtmlLexerProcessor, + HtmlLexerProcessor, + HtmlLexerProcessor, + ).processTree(this) +} + +fun getRawImageSizeStyleValue(width: Int?, height: Int?) = width?.let { "width:${it * 0.25}px;" }.orEmpty() + height?.let { "height:${it * 0.25}px;" }.orEmpty() diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserRobot.kt b/src/main/kotlin/info/mechyrdia/lore/ParserRobot.kt new file mode 100644 index 0000000..889ffac --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserRobot.kt @@ -0,0 +1,217 @@ +package info.mechyrdia.lore + +import info.mechyrdia.concat +import info.mechyrdia.robot.toOpenAiName +import java.time.Instant + +fun String.toRobotUrl(context: RobotTextContext): String { + val filePath = if (startsWith("/")) + this.removePrefix("/") + else + context.siblingFile(this).concat("/") + + return filePath.toOpenAiName() +} + +class RobotTextContext(val currentPath: List) { + fun siblingFile(file: String) = currentPath.dropLast(1) + file +} + +typealias RobotTextSubject = String + +object RobotTextLexerProcessor : LexerTagFallback, LexerTextProcessor, LexerLineBreakProcessor, LexerCombiner { + override fun processInvalidTag(env: LexerTagEnvironment, tag: String, param: String?, subNodes: ParserTree): RobotTextSubject { + return env.processTree(subNodes) + } + + override fun processText(env: LexerTagEnvironment, text: String): RobotTextSubject { + return text + } + + override fun processLineBreak(env: LexerTagEnvironment): RobotTextSubject { + return " " + } + + override fun combine(env: LexerTagEnvironment, subjects: List): RobotTextSubject { + return subjects.concat() + } +} + +fun interface RobotTextTag : LexerTagProcessor + +object RobotTextEmptyTag : RobotTextTag { + override fun processTag(env: LexerTagEnvironment, param: String?, subNodes: ParserTree): RobotTextSubject { + return "" + } +} + +enum class FactbookRobotFormattingTag(val type: RobotTextTag) { + B(RobotTextTag { env, _, subNodes -> + "**${env.processTree(subNodes)}**" + }), + I(RobotTextTag { env, _, subNodes -> + "*${env.processTree(subNodes)}*" + }), + U(RobotTextTag { env, _, subNodes -> + "__${env.processTree(subNodes)}__" + }), + S(RobotTextTag { env, _, subNodes -> + "~~${env.processTree(subNodes)}~~" + }), + SUP(RobotTextTag { env, _, subNodes -> + "^(${env.processTree(subNodes)})" + }), + SUB(RobotTextTag { env, _, subNodes -> + "_(${env.processTree(subNodes)})" + }), + BLOCKQUOTE(RobotTextTag { env, _, subNodes -> + ">>${env.processTree(subNodes)}<<" + }), + + H1(RobotTextTag { env, _, subNodes -> "=${env.processTree(subNodes)}=" }), + H2(RobotTextTag { env, _, subNodes -> "==${env.processTree(subNodes)}==" }), + H3(RobotTextTag { env, _, subNodes -> "===${env.processTree(subNodes)}===" }), + H4(RobotTextTag { env, _, subNodes -> "====${env.processTree(subNodes)}====" }), + H5(RobotTextTag { env, _, subNodes -> "=====${env.processTree(subNodes)}=====" }), + H6(RobotTextTag { env, _, subNodes -> "======${env.processTree(subNodes)}======" }), + + THUMB(RobotTextEmptyTag), + + IMAGE(RobotTextTag { _, _, _ -> + "(image)" + }), + MODEL(RobotTextTag { _, _, _ -> + "(3D model)" + }), + AUDIO(RobotTextTag { _, _, _ -> + "(audio)" + }), + QUIZ(RobotTextTag { _, _, _ -> + "(quiz)" + }), + + UL(RobotTextTag { env, _, subNodes -> + subNodes.concat { subNode -> + if (subNode is ParserTreeNode.Tag && subNode isTag "li") + " * ${env.processTree(subNode.subNodes)}" + else "" + } + }), + OL(RobotTextTag { env, _, subNodes -> + subNodes.withIndex().concat { (i, subNode) -> + if (subNode is ParserTreeNode.Tag && subNode isTag "li") + " ${i + 1}. ${env.processTree(subNode.subNodes)}" + else "" + } + }), + + TABLE(RobotTextTag { env, _, subNodes -> + "(table)${env.processTree(subNodes)} ---" + }), + TR(RobotTextTag { env, _, subNodes -> + " ---${env.processTree(subNodes)} |" + }), + TD(RobotTextTag { env, _, subNodes -> + " | ${env.processTree(subNodes)}" + }), + TH(RobotTextTag { env, _, subNodes -> + " | **${env.processTree(subNodes)}**" + }), + + MOMENT(RobotTextTag { env, _, subNodes -> + subNodes.treeToNumberOrNull(String::toLongOrNull)?.let { + Instant.ofEpochMilli(it) + }?.toString() ?: env.processTree(subNodes) + }), + LINK(RobotTextTag { env, param, subNodes -> + env.processTree(subNodes) + param + ?.sanitizeLink() + ?.toRobotUrl(env.context) + ?.let { " <$it>" } + .orEmpty() + }), + EXTLINK(RobotTextTag { env, param, subNodes -> + env.processTree(subNodes) + param + ?.sanitizeLink() + ?.toExternalUrl() + ?.let { " <$it>" } + .orEmpty() + }), + ANCHOR(RobotTextEmptyTag), + REDIRECT(RobotTextTag { env, _, subNodes -> + val target = subNodes.treeToText() + .sanitizeLink() + .toRobotUrl(env.context) + "(redirect) <$target>" + }), + LANG(RobotTextTag { env, param, subNodes -> + val langName = if ("tylan".equals(param, ignoreCase = true)) + "Tylan" + else if ("thedish".equals(param, ignoreCase = true)) + "Thedish" + else if ("kishari".equals(param, ignoreCase = true)) + "Kishari" + else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) + "Pokhwalish" + else null + val prefix = langName?.let { "(in $it) " }.orEmpty() + "$prefix*${env.processTree(subNodes)}*" + }), + ALPHABET(RobotTextTag { _, param, _ -> + if ("mechyrdian".equals(param, ignoreCase = true)) + "(preview of Mechyrdia Sans font)" + else if ("tylan".equals(param, ignoreCase = true)) + "(preview of Tylan abugida font)" + else if ("thedish".equals(param, ignoreCase = true)) + "(preview of Thedish alphabet font)" + else if ("kishari".equals(param, ignoreCase = true)) + "(preview of Kishari runic alphabet font)" + else if ("pokhval".equals(param, ignoreCase = true) || "pochval".equals(param, ignoreCase = true) || "pokhwal".equals(param, ignoreCase = true)) + "(preview of Pokhwalish alphabet font)" + else "" + }), + VOCAB(RobotTextTag { _, _, _ -> + "(searchable dictionary of foreign vocabulary)" + }), + ; + + companion object { + val asTags = LexerTags(entries.associate { it.name to it.type }) + } +} + +object RobotFactbookLoader { + private fun ParserTree.toFactbookRobotText(currentPath: List): String { + val context = RobotTextContext(currentPath) + val content = LexerTagEnvironment( + context, + FactbookRobotFormattingTag.asTags, + RobotTextLexerProcessor, + RobotTextLexerProcessor, + RobotTextLexerProcessor, + RobotTextLexerProcessor, + ).processTree(this) + + return content + } + + suspend fun loadAllFactbooks(): Map { + return allPages(null).mapSuspend { pathStat -> + val lorePath = pathStat.path.elements.drop(1) + FactbookLoader.loadFactbook(lorePath)?.toFactbookRobotText(lorePath)?.let { robotText -> + lorePath.concat("/") to robotText + } + }.filterNotNull().toMap() + } + + suspend fun loadAllFactbooksSince(lastUpdated: Instant): Map { + return allPages(null).mapSuspend { pathStat -> + if (pathStat.stat.updated >= lastUpdated) { + val lorePath = pathStat.path.elements.drop(1) + FactbookLoader.loadFactbook(lorePath)?.toFactbookRobotText(lorePath)?.let { robotText -> + lorePath.concat("/") to robotText + } + } else null + }.filterNotNull().toMap() + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserTree.kt b/src/main/kotlin/info/mechyrdia/lore/ParserTree.kt new file mode 100644 index 0000000..3ad2d0b --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserTree.kt @@ -0,0 +1,256 @@ +package info.mechyrdia.lore + +inline fun String.parseAs(converter: ParserTree.() -> TSubject) = ParserState.parseText(this).converter() + +inline fun String.parseAs(context: TContext, converter: ParserTree.(TContext) -> Unit) = ParserState.parseText(this).converter(context) + +sealed class ParserTreeNode { + data class Text(val text: String) : ParserTreeNode() + + data object LineBreak : ParserTreeNode() + + data class Tag(val tag: String, val param: String?, val subNodes: ParserTree) : ParserTreeNode() +} + +infix fun ParserTreeNode.Tag.isTag(test: String) = tag.equals(test, ignoreCase = true) +infix fun ParserTreeNode.Tag.isTag(test: Collection) = test.any { tag.equals(it, ignoreCase = true) } + +infix fun ParserTreeNode.Tag.isNotTag(test: String) = !tag.equals(test, ignoreCase = true) + +typealias ParserTree = List + +sealed class ParserTreeBuilderState { + private val nodes = mutableListOf() + private val currentString = StringBuilder() + + fun text(text: String) { + currentString.append(text) + } + + private fun endText() { + if (currentString.isEmpty()) return + nodes.add(ParserTreeNode.Text(currentString.toString())) + currentString.clear() + } + + fun newLine() { + endText() + nodes.add(ParserTreeNode.LineBreak) + } + + open fun endDoc(): ParserTree { + endText() + return nodes + } + + fun beginTag(tag: String, param: String?): TreeTag { + endText() + return TreeTag(this, tag, param) + } + + open fun canEndTag(endTag: String): TreeTag? = null + + protected fun doneTag(tag: ParserTreeNode.Tag): ParserTreeBuilderState { + nodes.add(tag) + return this + } + + class TreeRoot : ParserTreeBuilderState() + + class TreeTag( + private val parent: ParserTreeBuilderState, + private val tag: String, + private val param: String? = null + ) : ParserTreeBuilderState() { + override fun endDoc(): ParserTree { + return endTag().endDoc() + } + + override fun canEndTag(endTag: String): TreeTag? { + return if (tag.equals(endTag, ignoreCase = true)) this else null + } + + fun endTag(): ParserTreeBuilderState { + return parent.doneTag(ParserTreeNode.Tag(tag, param, super.endDoc())) + } + } +} + +sealed class ParserStreamEvent { + data class TagStart(val tag: String, val param: String?) : ParserStreamEvent() + data class TagEnd(val tag: String) : ParserStreamEvent() + data class CData(val text: String) : ParserStreamEvent() + data object ParaBreak : ParserStreamEvent() + data object EndOfFile : ParserStreamEvent() +} + +fun interface ParserStreamHandler { + fun handleEvent(event: ParserStreamEvent) +} + +class ParserStreamTreeBuilder : ParserStreamHandler { + private var builderState: ParserTreeBuilderState? = ParserTreeBuilderState.TreeRoot() + private var result: ParserTree? = null + + fun getAndReset(): ParserTree { + val done = result ?: error("Attempting to reset ParserStreamTreeBuilder before document has ended") + builderState = ParserTreeBuilderState.TreeRoot() + return done + } + + override fun handleEvent(event: ParserStreamEvent) { + val state = builderState ?: error("Attempting to use ParserStreamTreeBuilder after document has ended") + + builderState = when (event) { + is ParserStreamEvent.TagStart -> state + .beginTag(event.tag, event.param) + + is ParserStreamEvent.TagEnd -> state + .canEndTag(event.tag) + ?.endTag() + ?: state.apply { text("[/${event.tag}]") } + + is ParserStreamEvent.CData -> state + .apply { text(event.text) } + + ParserStreamEvent.ParaBreak -> state + .apply { newLine() } + + ParserStreamEvent.EndOfFile -> { + result = state.endDoc() + null + } + } + } +} + +sealed class ParserState( + protected val handler: THandler, + protected val resultGetter: THandler.() -> TResult +) { + abstract fun processCharacter(char: Char): ParserState + open fun processEndOfText(): TResult { + handler.handleEvent(ParserStreamEvent.EndOfFile) + return handler.resultGetter() + } + + protected fun processedCDataEvent(raw: String) = ParserStreamEvent.CData(raw.replace("\n", "")) + + class Initial(handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { + override fun processCharacter(char: Char): ParserState { + return if (char == '[') + OpenTag("", handler, resultGetter) + else + PlainText("$char", handler, resultGetter) + } + } + + class PlainText(private val text: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { + override fun processCharacter(char: Char): ParserState { + return if (char == '[') { + handler.handleEvent(processedCDataEvent(text)) + OpenTag("", handler, resultGetter) + } else if (char == '\n' && text.endsWith('\n')) { + handler.handleEvent(processedCDataEvent(text)) + handler.handleEvent(ParserStreamEvent.ParaBreak) + + PlainText("", handler, resultGetter) + } else PlainText("$text$char", handler, resultGetter) + } + + override fun processEndOfText(): TResult { + handler.handleEvent(processedCDataEvent(text)) + return super.processEndOfText() + } + } + + class NoFormatText(private val text: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { + override fun processCharacter(char: Char): ParserState { + return if (char == '\n' && text.endsWith('\n')) { + handler.handleEvent(processedCDataEvent(text)) + handler.handleEvent(ParserStreamEvent.ParaBreak) + + NoFormatText("", handler, resultGetter) + } else { + val newText = "$text$char" + val endTag = "[/$NO_FORMAT_TAG]" + if (newText.endsWith(endTag, ignoreCase = true)) { + handler.handleEvent(processedCDataEvent(newText.dropLast(endTag.length))) + PlainText("", handler, resultGetter) + } else NoFormatText(newText, handler, resultGetter) + } + } + + override fun processEndOfText(): TResult { + handler.handleEvent(processedCDataEvent(text)) + return super.processEndOfText() + } + } + + class OpenTag(private val tagName: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { + override fun processCharacter(char: Char): ParserState { + return if (char == ']') { + if (tagName.equals(NO_FORMAT_TAG, ignoreCase = true)) + NoFormatText("", handler, resultGetter) + else { + handler.handleEvent(ParserStreamEvent.TagStart(tagName, null)) + PlainText("", handler, resultGetter) + } + } else if (char == '=') + TagParam(tagName, "", handler, resultGetter) + else if (char == '/' && tagName.isEmpty()) + CloseTag("", handler, resultGetter) + else + OpenTag("$tagName$char", handler, resultGetter) + } + + override fun processEndOfText(): TResult { + handler.handleEvent(processedCDataEvent("[$tagName")) + return super.processEndOfText() + } + } + + class TagParam(private val tagName: String, private val tagParam: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { + override fun processCharacter(char: Char): ParserState { + return if (char == ']') { + handler.handleEvent(ParserStreamEvent.TagStart(tagName, tagParam)) + PlainText("", handler, resultGetter) + } else + TagParam(tagName, "$tagParam$char", handler, resultGetter) + } + + override fun processEndOfText(): TResult { + handler.handleEvent(processedCDataEvent("[$tagName=$tagParam")) + return super.processEndOfText() + } + } + + class CloseTag(private val tagName: String, handler: THandler, resultGetter: THandler.() -> TResult) : ParserState(handler, resultGetter) { + override fun processCharacter(char: Char): ParserState { + return if (char == ']') { + handler.handleEvent(ParserStreamEvent.TagEnd(tagName)) + PlainText("", handler, resultGetter) + } else CloseTag("$tagName$char", handler, resultGetter) + } + + override fun processEndOfText(): TResult { + handler.handleEvent(processedCDataEvent("[/$tagName")) + return super.processEndOfText() + } + } + + companion object { + const val NO_FORMAT_TAG = "noformat" + + fun parseText(text: String): ParserTree { + val fixedText = text.replace("\r\n", "\n").replace('\r', '\n') + return fixedText.fold(TreeParserState()) { state, char -> + state.processCharacter(char) + }.processEndOfText() + } + } +} + +fun TreeParserState(): TreeParserState = ParserState.Initial(ParserStreamTreeBuilder(), ParserStreamTreeBuilder::getAndReset) + +typealias TreeParserState = ParserState diff --git a/src/main/kotlin/info/mechyrdia/lore/ParserUtils.kt b/src/main/kotlin/info/mechyrdia/lore/ParserUtils.kt new file mode 100644 index 0000000..3522b5f --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ParserUtils.kt @@ -0,0 +1,38 @@ +package info.mechyrdia.lore + +fun List.splitOn(predicate: (T) -> Boolean): List> { + val whole = mutableListOf>() + val current = mutableListOf() + + for (item in this) { + if (predicate(item)) { + if (current.isNotEmpty()) { + whole.add(current.toList()) + current.clear() + } + } else + current.add(item) + } + + if (current.isNotEmpty()) + whole.add(current.toList()) + + return whole.toList() +} + +fun List.splitBefore(predicate: (T) -> Boolean): List> { + val whole = mutableListOf>() + val current = mutableListOf() + + for (item in this) { + if (predicate(item) && current.isNotEmpty()) { + whole.add(current.toList()) + current.clear() + } + + current.add(item) + } + + whole.add(current.toList()) + return whole.toList() +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewBar.kt b/src/main/kotlin/info/mechyrdia/lore/ViewBar.kt new file mode 100644 index 0000000..0f415fe --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewBar.kt @@ -0,0 +1,46 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.NationData +import kotlinx.html.* + +abstract class Sidebar { + protected abstract fun TagConsumer<*>.display() + fun displayIn(aside: ASIDE) = aside.consumer.display() +} + +data class PageNavSidebar(val contents: List) : Sidebar() { + override fun TagConsumer<*>.display() { + div(classes = "list") { + for (content in contents) { + div(classes = "item") { + content.displayIn(this) + } + } + } + } +} + +data class NationProfileSidebar(val nationData: NationData) : Sidebar() { + override fun TagConsumer<*>.display() { + img(src = nationData.flag, alt = "Flag of ${nationData.name}", classes = "flag-icon") + p { + style = "text-align:center" + a(href = "https://www.nationstates.net/nation=${nationData.id}") { + rel = "nofollow external" + +nationData.name + } + } + } +} + +data class QuoteOriginSidebar(val author: String, val fullPortrait: String, val fullLink: String) : Sidebar() { + override fun TagConsumer<*>.display() { + img(src = fullPortrait, alt = "Portrait of $author") + p { + style = "text-align:center" + a(href = fullLink) { + +author + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewMap.kt b/src/main/kotlin/info/mechyrdia/lore/ViewMap.kt new file mode 100644 index 0000000..141257b --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewMap.kt @@ -0,0 +1,14 @@ +package info.mechyrdia.lore + +import info.mechyrdia.data.StoragePath +import io.ktor.server.application.* + +fun ApplicationCall.galaxyMapPage(): StoragePath { + val themeName = when (pageTheme) { + PageTheme.SYSTEM -> "system" + PageTheme.LIGHT -> "light" + PageTheme.DARK -> "dark" + } + + return StoragePath.assetDir / listOf("map", "index-$themeName.html") +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewNav.kt b/src/main/kotlin/info/mechyrdia/lore/ViewNav.kt new file mode 100644 index 0000000..a567568 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewNav.kt @@ -0,0 +1,146 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonFileCodec +import info.mechyrdia.OwnerNationId +import info.mechyrdia.auth.createCsrfToken +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.currentNation +import info.mechyrdia.robot.RobotService +import info.mechyrdia.robot.RobotServiceStatus +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import io.ktor.server.application.ApplicationCall +import kotlinx.html.* +import kotlinx.serialization.Serializable +import kotlinx.serialization.builtins.ListSerializer +import kotlin.collections.component1 +import kotlin.collections.component2 +import kotlin.collections.set + +@Serializable +private data class ExternalLink( + val url: String, + val text: String, +) + +private val extraLinksPath = StoragePath.Root / "externalLinks.json" + +suspend fun loadExternalLinks(): List { + val extraLinksFile = FileStorage.instance.readFile(extraLinksPath) ?: return emptyList() + val extraLinksJson = String(extraLinksFile) + val extraLinks = JsonFileCodec.decodeFromString(ListSerializer(ExternalLink.serializer()), extraLinksJson) + return if (extraLinks.isEmpty()) + emptyList() + else (listOf(NavHead("See Also")) + extraLinks.map { NavLink.external(it.url, it.text, textIsHtml = true) }) +} + +suspend fun ApplicationCall.standardNavBar(path: List? = null) = listOf( + NavLink(href(Root()), "Lore Intro"), + NavLink(href(Root.LorePage(emptyList())), TOC_TITLE), +) + path?.let { pathParts -> + pathParts.indices.drop(1).map { i -> + val subPath = pathParts.take(i) + NavLink.ofArticleTitle(href(Root.LorePage(subPath)), (StoragePath.articleDir / subPath).toFriendlyPageTitle()) + } +}.orEmpty() + (currentNation()?.let { data -> + (if (RobotService.status == RobotServiceStatus.READY) + listOf(NavLink(href(Root.Nuke()), "NUKE")) + else emptyList()) + listOf( + NavHead(data.name), + NavLink(href(Root.User()), "Your User Page"), + NavLink.external("https://www.nationstates.net/nation=${data.id}", "Your NationStates Page"), + NavLink.withCsrf(href(Root.Auth.LogoutPost()), "Log Out", call = this), + ) +} ?: listOf( + NavHead("Log In"), + NavLink(href(Root.Auth.LoginPage()), "Log In with NationStates"), +)) + listOf( + NavLink(href(Root.ClientPreferences()), "Client Preferences"), + NavHead("Useful Links"), + NavLink(href(Root.Comments.HelpPage()), "Commenting Help"), + NavLink(href(Root.Comments.RecentPage()), "Recent Comments"), +) + loadExternalLinks() + (if (currentNation()?.id == OwnerNationId) + listOf( + NavHead("Administration") + ) + (if (RobotService.status == RobotServiceStatus.READY) + listOf(NavLink(href(Root.Admin.NukeManagement()), "NUKE Management")) + else emptyList()) + listOf( + NavLink(href(Root.Admin.Vfs.View(emptyList())), "View VFS"), + NavLink(href(Root.Admin.Vfs.WebDavTokenPage()), "Create WebDAV Token"), + ) +else emptyList()) + +sealed class NavItem { + protected abstract fun DIV.display() + fun displayIn(div: DIV) = div.display() +} + +data class NavHead(val label: String) : NavItem() { + override fun DIV.display() { + span { + style = "font-variant:small-caps;text-decoration:underline" + +label + } + } +} + +data class NavLink( + val to: String, + val text: String, + val textIsHtml: Boolean = false, + val aClasses: String? = null, + val linkAttributes: Map = emptyMap(), +) : NavItem() { + override fun DIV.display() { + a(href = to, classes = aClasses) { + for ((attrName, attrValue) in linkAttributes) + attributes[attrName] = attrValue + + if (textIsHtml) + unsafe { raw(text) } + else + +text + } + } + + companion object { + fun external(to: String, text: String, textIsHtml: Boolean = false, aClasses: String? = null, extraAttributes: Map = emptyMap): NavLink { + return NavLink( + to = to, + text = text, + textIsHtml = textIsHtml, + aClasses = aClasses, + linkAttributes = extraAttributes + mapOf( + "rel" to (extraAttributes["ref"]?.let { "$it " }.orEmpty() + "external") + ) + ) + } + + fun withCsrf(to: String, text: String, textIsHtml: Boolean = false, aClasses: String? = null, extraAttributes: Map = emptyMap, call: ApplicationCall): NavLink { + return NavLink( + to = to, + text = text, + textIsHtml = textIsHtml, + aClasses = aClasses, + linkAttributes = extraAttributes + mapOf( + "data-csrf-token" to call.createCsrfToken(to) + ) + ) + } + + fun ofArticleTitle(to: String, title: ArticleTitle, aClasses: String? = null, extraAttributes: Map = emptyMap): NavLink { + return NavLink( + to = to, + text = title.title, + textIsHtml = false, + aClasses = aClasses, + linkAttributes = extraAttributes + if (title.css.isNotEmpty()) + mapOf( + "style" to extraAttributes["style"]?.let { "$it;" }.orEmpty() + "font-style:italic" + ) + else emptyMap() + ) + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewOg.kt b/src/main/kotlin/info/mechyrdia/lore/ViewOg.kt new file mode 100644 index 0000000..2e22be2 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewOg.kt @@ -0,0 +1,30 @@ +package info.mechyrdia.lore + +import info.mechyrdia.MainDomainName +import io.ktor.server.application.ApplicationCall +import io.ktor.server.request.path +import kotlinx.html.* +import kotlinx.serialization.Serializable + +@Serializable +data class OpenGraphData( + val description: String, + val image: String +) + +fun HEAD.ogProperty(property: String, content: String) { + meta { + attributes["property"] = "og:$property" + attributes["content"] = content + } +} + +fun HEAD.renderOgData(title: String, data: OpenGraphData, call: ApplicationCall) { + meta(name = "description", content = data.description) + + ogProperty("title", title) + ogProperty("type", "website") + ogProperty("description", data.description) + ogProperty("image", data.image) + ogProperty("url", "$MainDomainName/${call.request.path().removePrefix("/")}") +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewTpl.kt b/src/main/kotlin/info/mechyrdia/lore/ViewTpl.kt new file mode 100644 index 0000000..7e0c4cc --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewTpl.kt @@ -0,0 +1,182 @@ +package info.mechyrdia.lore + +import io.ktor.server.application.ApplicationCall +import kotlinx.html.* +import java.time.Instant +import kotlin.collections.List +import kotlin.collections.listOf +import kotlin.collections.set + +private val preloadFonts = listOf( + "DejaVuSans-Bold.woff", + "DejaVuSans-BoldOblique.woff", + "DejaVuSans-Oblique.woff", + "DejaVuSans.woff", + "JetBrainsMono-ExtraBold.woff", + "JetBrainsMono-ExtraBoldItalic.woff", + "JetBrainsMono-Medium.woff", + "JetBrainsMono-MediumItalic.woff", + "Oxanium-Bold.woff", + "Oxanium-ExtraBold.woff", + "Oxanium-Regular.woff", + "Oxanium-SemiBold.woff", +) + +private val preloadImages = listOf( + "external-link-dark.png", + "external-link.png", +) + +private fun HEAD.initialHead(pageTitle: String, ogData: OpenGraphData?, call: ApplicationCall) { + meta(charset = "utf-8") + meta(name = "viewport", content = "width=device-width, initial-scale=1.0") + + meta(name = "theme-color", content = "#FFCC33") + + ogData?.let { data -> + renderOgData(pageTitle, data, call = call) + } + + link(rel = "icon", type = "image/png", href = "/static/images/icon.png") + link(rel = "icon", type = "image/svg+xml", href = "/static/images/icon.svg") + + title { + +pageTitle + } +} + +fun ApplicationCall.page(pageTitle: String, navBar: List? = null, sidebar: Sidebar? = null, ogData: OpenGraphData? = null, content: MAIN.() -> Unit): HTML.() -> Unit { + return { + pageTheme.attributeValue?.let { attributes["data-theme"] = it } + + lang = "en" + + head { + initialHead(pageTitle, ogData, call = this@page) + + for (font in preloadFonts) + link( + rel = "preload", + href = "/static/font/$font", + type = "font/woff" + ) { + attributes["as"] = "font" + } + + for (image in preloadImages) + link( + rel = "preload", + href = "/static/images/$image", + type = "image/png" + ) { + attributes["as"] = "image" + } + + link(rel = "stylesheet", type = "text/css", href = "/static/style.css") + link(rel = "stylesheet", type = "text/css", href = "/fonts.css") + + script(src = "/static/init.js") {} + } + body { + div { id = "bg" } + + navBar?.let { nb -> + nav(classes = "desktop") { + div(classes = "list") { + for (ni in nb) { + div(classes = "item") { + ni.displayIn(this) + } + } + } + } + } + + sidebar?.let { + aside(classes = "desktop") { + it.displayIn(this) + } + } + + main { + sidebar?.let { + aside(classes = "mobile") { + it.displayIn(this) + } + } + + content() + + navBar?.let { nb -> + nav(classes = "mobile") { + div(classes = "list") { + for (ni in nb) { + div(classes = "item") { + ni.displayIn(this) + } + } + } + } + } + } + } + } +} + +fun ApplicationCall.rawPage(pageTitle: String, ogData: OpenGraphData? = null, content: BODY.() -> Unit): HTML.() -> Unit { + return { + lang = "en" + + head { + initialHead(pageTitle, ogData, call = this@rawPage) + + link(rel = "stylesheet", type = "text/css", href = "/static/raw.css") + } + body { + content() + } + } +} + +private val adminPreloadFonts = listOf( + "JetBrainsMono-ExtraBold.woff", + "JetBrainsMono-ExtraBoldItalic.woff", + "JetBrainsMono-Medium.woff", + "JetBrainsMono-MediumItalic.woff", +) + +fun ApplicationCall.adminPage(pageTitle: String, content: BODY.() -> Unit): HTML.() -> Unit { + return { + lang = "en" + + head { + initialHead(pageTitle, null, call = this@adminPage) + + for (font in adminPreloadFonts) + link( + rel = "preload", + href = "/static/font/$font", + type = "font/woff" + ) { + attributes["as"] = "font" + } + + link(rel = "stylesheet", type = "text/css", href = "/static/admin.css") + + script(src = "/static/admin.js") {} + } + body { + content() + } + } +} + +fun FlowOrPhrasingContent.dateTime(instant: Instant) = span(classes = "moment") { + style = "display:none" + +instant.toEpochMilli().toString() +} + +fun > C.dateTime(instant: Instant) = span(classes = "moment") { + style = "display:none" + +instant.toEpochMilli().toString() +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewsError.kt b/src/main/kotlin/info/mechyrdia/lore/ViewsError.kt new file mode 100644 index 0000000..f649fee --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewsError.kt @@ -0,0 +1,77 @@ +package info.mechyrdia.lore + +import info.mechyrdia.OwnerNationId +import info.mechyrdia.data.currentNation +import info.mechyrdia.route.CsrfProtectedResourcePayload +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import io.ktor.http.HttpHeaders +import io.ktor.server.application.ApplicationCall +import io.ktor.server.request.header +import io.ktor.server.request.uri +import kotlinx.html.* + +suspend fun ApplicationCall.errorPage(title: String, body: FlowContent.() -> Unit): HTML.() -> Unit { + return if (request.queryParameters["format"] == "raw") + rawPage(title) { + h1 { +title } + body() + } + else if (request.uri.startsWith("/admin/vfs") && currentNation()?.id == OwnerNationId) + adminPage(title) { + div(classes = "message") { + h1 { +title } + body() + } + } + else + page(title, standardNavBar()) { + section { + h1 { +title } + body() + } + } +} + +suspend fun ApplicationCall.error400(): HTML.() -> Unit = errorPage("400 Bad Request") { + p { +"The request your browser sent was improperly formatted." } +} + +suspend fun ApplicationCall.error403(): HTML.() -> Unit = errorPage("403 Forbidden") { + p { +"You are not allowed to do that." } +} + +suspend fun ApplicationCall.error403PageExpired(payload: CsrfProtectedResourcePayload?): HTML.() -> Unit = errorPage("Page Expired") { + payload?.apply { displayRetryData() } + p { + +"The page you were on has expired." + request.header(HttpHeaders.Referrer)?.let { referrer -> + +" You can " + a(href = referrer) { +"return to the previous page" } + +" and retry your action." + } + } +} + +suspend fun ApplicationCall.error404(): HTML.() -> Unit = errorPage("404 Not Found") { + p { + +"Unfortunately, we could not find what you were looking for. Would you like to " + a(href = href(Root())) { +"return to the index page" } + +"?" + } +} + +suspend fun ApplicationCall.error409(): HTML.() -> Unit = errorPage("409 Conflict") { + p { + +"Your attempted action conflicts with an existing resource." + request.header(HttpHeaders.Referrer)?.let { referrer -> + +" You can " + a(href = referrer) { +"return to the previous page" } + +" and retry your action." + } + } +} + +suspend fun ApplicationCall.error500(): HTML.() -> Unit = errorPage("500 Internal Error") { + p { +"The servers made a bit of a mistake. Please be patient while we clean up our mess." } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewsLore.kt b/src/main/kotlin/info/mechyrdia/lore/ViewsLore.kt new file mode 100644 index 0000000..d68b3ba --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewsLore.kt @@ -0,0 +1,242 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonFileCodec +import info.mechyrdia.data.Comment +import info.mechyrdia.data.CommentRenderData +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.NationData +import info.mechyrdia.data.PageVisitTotals +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.commentBox +import info.mechyrdia.data.commentInput +import info.mechyrdia.data.currentNation +import info.mechyrdia.data.guestbook +import info.mechyrdia.data.nationCache +import info.mechyrdia.data.processGuestbook +import info.mechyrdia.route.KeyedEnumSerializer +import info.mechyrdia.route.Root +import info.mechyrdia.route.href +import io.ktor.server.application.ApplicationCall +import kotlinx.coroutines.async +import kotlinx.coroutines.coroutineScope +import kotlinx.coroutines.flow.toList +import kotlinx.html.* +import kotlinx.serialization.Serializable + +@Serializable +data class IntroMetaData( + val title: String, + val desc: String, + val image: String +) { + val ogData: OpenGraphData + get() = OpenGraphData(desc, image) +} + +private val introMetaPath = StoragePath.Root / "introMeta.json" +private val introHtmlPath = StoragePath.Root / "intro.html" + +suspend fun ApplicationCall.loreIntroPage(): HTML.() -> Unit { + val metaFile = FileStorage.instance.readFile(introMetaPath) + val metaJson = metaFile?.let(::String) + val metaData = metaJson?.let { JsonFileCodec.decodeFromString(IntroMetaData.serializer(), it) } + + val html = FileStorage.instance.readFile(introHtmlPath)?.let(::String).orEmpty() + + return page(metaData?.title.orEmpty(), standardNavBar(), null, metaData?.ogData) { + section { + a { id = "page-top" } + unsafe { raw(html) } + } + } +} + +private val Tag.breadCrumbArrow: Unit + get() { + +Entities.nbsp + +Entities.gt + +Entities.nbsp + } + +private fun FlowContent.breadCrumbs(links: List>, call: ApplicationCall) = p { + joined(links, Tag::breadCrumbArrow) { (url, articleTitle) -> + a(href = call.href(url)) { + style = articleTitle.css + +articleTitle.title + } + } +} + +const val TOC_TITLE = "Table of Contents" + +@Serializable(with = LoreArticleFormatSerializer::class) +enum class LoreArticleFormat(val format: String? = null) { + HTML(null), + RAW_HTML("raw"), + ; +} + +object LoreArticleFormatSerializer : KeyedEnumSerializer(LoreArticleFormat.entries, LoreArticleFormat::format) + +suspend fun ApplicationCall.loreRawArticlePage(pagePath: List): HTML.() -> Unit { + val pageFile = StoragePath.articleDir / pagePath + val pageNode = pageFile.toArticleNode() + + val parentPaths = if (pagePath.isEmpty()) + emptyList() + else pagePath.indices.map { i -> + val prefixPath = pagePath.take(i) + Root.LorePage(prefixPath, LoreArticleFormat.RAW_HTML) to (StoragePath.articleDir / prefixPath).toFriendlyPageTitle() + } + + val isValid = FileStorage.instance.getType(pageFile) != null && pageFile.name.isViewableIn(this) + + if (isValid) { + if (pageNode.subNodes != null) { + return rawPage(pageNode.title.title) { + breadCrumbs(parentPaths, call = this@loreRawArticlePage) + h1 { + style = pageNode.title.css + +pageNode.title.title + } + ul { + pageNode.subNodes.renderInto(this, pagePath, LoreArticleFormat.RAW_HTML, call = this@loreRawArticlePage) + } + } + } + + val pageMarkup = FactbookLoader.loadFactbook(pagePath) + if (pageMarkup != null) { + val pageHtml = pageMarkup.toRawHtml() + + val pageToC = TableOfContentsBuilder() + pageMarkup.buildToC(pageToC) + + return rawPage(pageToC.toPageTitle(), pageToC.toOpenGraph()) { + breadCrumbs(parentPaths, call = this@loreRawArticlePage) + append(pageHtml) + } + } + } + + return rawPage(pageNode.title.title) { + breadCrumbs(parentPaths, call = this@loreRawArticlePage) + h1 { + style = pageNode.title.css + +pageNode.title.title + } + p { + +"This factbook does not exist. Would you like to " + a(href = href(Root.LorePage(emptyList(), LoreArticleFormat.RAW_HTML))) { +"return to the table of contents" } + +"?" + } + } +} + +suspend fun ApplicationCall.loreArticlePage(pagePath: List, format: LoreArticleFormat = LoreArticleFormat.HTML): HTML.() -> Unit { + val totalsData = processGuestbook() + + if (format == LoreArticleFormat.RAW_HTML) + return loreRawArticlePage(pagePath) + + val pageFile = StoragePath.articleDir / pagePath + val pageNode = pageFile.toArticleNode() + + val (canCommentAs, comments) = coroutineScope { + val canCommentAs = async { currentNation() } + val comments = async { + CommentRenderData(Comment.getCommentsIn(pagePath).toList(), nationCache) + } + + canCommentAs.await() to comments.await() + } + + val isValid = FileStorage.instance.getType(pageFile) != null && pageFile.name.isViewableIn(this) + + if (isValid) { + if (pageNode.subNodes != null) { + val navbar = standardNavBar(pagePath.takeIf { it.isNotEmpty() }) + + val sidebar = PageNavSidebar( + listOf( + NavLink.ofArticleTitle("#page-top", pageNode.title, aClasses = "left"), + NavLink("#comments", "Comments", aClasses = "left") + ) + ) + + return page(pageNode.title.title, navbar, sidebar) { + section { + a { id = "page-top" } + h1 { + style = pageNode.title.css + +pageNode.title.title + } + ul { + pageNode.subNodes.renderInto(this, pagePath, format = format, call = this@loreArticlePage) + } + } + + finalSection(pagePath, canCommentAs, comments, totalsData, call = this@loreArticlePage) + } + } + + val pageMarkup = FactbookLoader.loadFactbook(pagePath) + if (pageMarkup != null) { + val pageHtml = pageMarkup.toFactbookHtml() + + val pageToC = TableOfContentsBuilder() + pageMarkup.buildToC(pageToC) + + val pageNav = pageToC.toNavBar() + NavLink("#comments", "Comments", aClasses = "left") + + val navbar = standardNavBar(pagePath) + val sidebar = PageNavSidebar(pageNav) + + return page(pageToC.toPageTitle(), navbar, sidebar, pageToC.toOpenGraph()) { + append(pageHtml) + + finalSection(pagePath, canCommentAs, comments, totalsData, call = this@loreArticlePage) + } + } + } + + val title = pageNode.title + val navbar = standardNavBar(pagePath) + val sidebar = PageNavSidebar( + listOf( + NavLink.ofArticleTitle("#page-top", title, aClasses = "left"), + NavLink("#comments", "Comments", aClasses = "left") + ) + ) + + return page(title.title, navbar, sidebar) { + section { + a { id = "page-top" } + h1 { + style = pageNode.title.css + +pageNode.title.title + } + p { + +"This factbook does not exist. Would you like to " + a(href = href(Root())) { +"return to the index page" } + +"?" + } + } + + finalSection(pagePath, canCommentAs, comments, totalsData, call = this@loreArticlePage) + } +} + +private fun SectioningOrFlowContent.finalSection(pagePathParts: List, canCommentAs: NationData?, comments: List, totalsData: PageVisitTotals, call: ApplicationCall) { + section { + h2 { + a { id = "comments" } + +"Comments" + } + commentInput(pagePathParts, canCommentAs, call = call) + for (comment in comments) + commentBox(comment, canCommentAs?.id, call = call) + + guestbook(totalsData) + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewsPrefs.kt b/src/main/kotlin/info/mechyrdia/lore/ViewsPrefs.kt new file mode 100644 index 0000000..22acc69 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewsPrefs.kt @@ -0,0 +1,113 @@ +package info.mechyrdia.lore + +import info.mechyrdia.auth.PageDoNotCacheAttributeKey +import info.mechyrdia.route.KeyedEnumSerializer +import io.ktor.server.application.ApplicationCall +import kotlinx.html.* +import kotlinx.serialization.Serializable +import kotlinx.serialization.serializer + +@Serializable(PageThemeSerializer::class) +enum class PageTheme(val attributeValue: String?) { + SYSTEM(null), + LIGHT("light"), + DARK("dark"), + ; +} + +object PageThemeSerializer : KeyedEnumSerializer(PageTheme.entries, PageTheme::attributeValue) + +val ApplicationCall.pageTheme: PageTheme + get() = when (request.cookies["FACTBOOK_THEME"]) { + "light" -> PageTheme.LIGHT + "dark" -> PageTheme.DARK + else -> PageTheme.SYSTEM + } + +@Serializable(with = April1stModeSerializer::class) +enum class April1stMode { + DEFAULT { + override val isEnabled: Boolean + get() = isApril1st() + }, + ALWAYS { + override val isEnabled: Boolean + get() = true + }, + NEVER { + override val isEnabled: Boolean + get() = false + }, + ; + + abstract val isEnabled: Boolean +} + +object April1stModeSerializer : KeyedEnumSerializer(April1stMode.entries) + +val ApplicationCall.april1stMode: April1stMode + get() = request.cookies["APRIL_1ST_MODE"]?.let { modeCookie -> + April1stMode.entries.firstOrNull { mode -> mode.name.equals(modeCookie, ignoreCase = true) } + } ?: April1stMode.DEFAULT + +fun T.joined(iterable: Iterable, separator: T.() -> Unit, body: T.(E) -> Unit) { + var isFirst = true + for (item in iterable) { + if (isFirst) + isFirst = false + else + separator() + body(item) + } +} + +inline fun > FlowOrInteractiveOrPhrasingContent.preference(inputName: String, current: E, crossinline localize: (E) -> String) { + val serializer = serializer() as? KeyedEnumSerializer ?: throw UnsupportedOperationException("Serializer for ${E::class.simpleName} has not been declared as KeyedEnumSerializer") + val entries = serializer.entries + + joined(entries, Tag::br) { option -> + label { + radioInput(name = inputName, classes = "pref-$inputName") { + value = serializer.getKey(option) ?: "null" + required = true + checked = current == option + } + +Entities.nbsp + +localize(option) + } + } +} + +suspend fun ApplicationCall.clientSettingsPage(): HTML.() -> Unit { + attributes.put(PageDoNotCacheAttributeKey, true) + + val theme = pageTheme + val april1st = april1stMode + + return page("Client Preferences", standardNavBar()) { + section { + h1 { +"Client Preferences" } + p { +"This is the place where you can adjust your client preferences. Selecting an option changes it automatically, so you don't need to click any kind of \"save\" button. Also, note that preferences are saved per-browser in your cookies, so don't expect your client-side preferences to travel with you to other devices." } + } + section { + h2 { +"Page Theme" } + preference("theme", theme) { + when (it) { + PageTheme.SYSTEM -> "Chosen by Browser/System" + PageTheme.LIGHT -> "Light Theme" + PageTheme.DARK -> "Dark Theme" + } + } + } + section { + h2 { +"April Fools' Day Mode" } + preference("april1st", april1st) { + when (it) { + April1stMode.DEFAULT -> "Only on April 1st" + April1stMode.ALWAYS -> "Always" + April1stMode.NEVER -> "Never" + } + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewsQuote.kt b/src/main/kotlin/info/mechyrdia/lore/ViewsQuote.kt new file mode 100644 index 0000000..ce0c53b --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewsQuote.kt @@ -0,0 +1,133 @@ +package info.mechyrdia.lore + +import info.mechyrdia.JsonFileCodec +import info.mechyrdia.MainDomainName +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.XmlTagConsumer +import info.mechyrdia.data.declaration +import info.mechyrdia.data.respondXml +import info.mechyrdia.data.root +import info.mechyrdia.route.KeyedEnumSerializer +import io.ktor.http.ContentType +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall +import io.ktor.server.html.respondHtml +import io.ktor.server.response.respondText +import kotlinx.html.* +import kotlinx.serialization.Serializable +import kotlinx.serialization.builtins.ListSerializer +import kotlinx.serialization.json.buildJsonObject +import kotlinx.serialization.json.put + +@Serializable +data class Quote( + val quote: String, + val author: String, + val portrait: String, + val link: String +) { + val fullPortrait: String + get() = if (portrait.startsWith("http://") || portrait.startsWith("https://")) + portrait + else + "$MainDomainName/assets/images/$portrait" + + val fullLink: String + get() = if (link.startsWith("http://") || link.startsWith("https://")) + link + else + "$MainDomainName/lore/$link" +} + +private val quotesListGetter by storedData(StoragePath("quotes.json")) { jsonPath -> + FileStorage.instance.readFile(jsonPath)?.let { + JsonFileCodec.decodeFromString(ListSerializer(Quote.serializer()), String(it)) + } +} + +suspend fun getQuotesList() = quotesListGetter()!! + +suspend fun randomQuote(): Quote = getQuotesList().random() + +@Serializable(with = QuoteFormatSerializer::class) +enum class QuoteFormat(val format: String?) { + HTML(null) { + override suspend fun ApplicationCall.respondQuote(quote: Quote) { + respondHtml(HttpStatusCode.OK, block = quote.toHtml(RANDOM_QUOTE_HTML_TITLE, this)) + } + }, + RAW_HTML("raw") { + override suspend fun ApplicationCall.respondQuote(quote: Quote) { + respondHtml(HttpStatusCode.OK, block = quote.toRawHtml(RANDOM_QUOTE_HTML_TITLE, this)) + } + }, + JSON("json") { + override suspend fun ApplicationCall.respondQuote(quote: Quote) { + respondText(quote.toJson(), contentType = ContentType.Application.Json) + } + }, + XML("xml") { + override suspend fun ApplicationCall.respondQuote(quote: Quote) { + respondXml { quote(quote) } + } + }, + ; + + abstract suspend fun ApplicationCall.respondQuote(quote: Quote) +} + +object QuoteFormatSerializer : KeyedEnumSerializer(QuoteFormat.entries, QuoteFormat::format) + +const val RANDOM_QUOTE_HTML_TITLE = "Random Quote" + +fun > C.quote(quote: Quote) = declaration(standalone = true) + .root("quote") { + "text" { +quote.quote } + "author" { +quote.author } + "portrait"(attributes = mapOf("href" to quote.fullPortrait)) + "link"(attributes = mapOf("href" to quote.fullLink)) + } + +fun Quote.toJson(): String { + return buildJsonObject { + put("text", quote) + put("author", author) + put("portrait", fullPortrait) + put("link", fullLink) + }.toString() +} + +private fun FlowContent.quoteWithAttribution(quote: Quote, pageTitle: String) { + h1 { +pageTitle } + blockQuote { + +quote.quote + } + p { + style = "align:right" + unsafe { raw("―") } + +Entities.nbsp + a(href = quote.fullLink) { +quote.author } + } +} + +suspend fun Quote.toHtml(title: String, call: ApplicationCall): HTML.() -> Unit { + return call.page(title, call.standardNavBar(), QuoteOriginSidebar(author, fullPortrait, fullLink)) { + section { + a { id = "page-top" } + quoteWithAttribution(this@toHtml, title) + } + } +} + +fun Quote.toRawHtml(title: String, call: ApplicationCall): HTML.() -> Unit { + return call.rawPage(title) { + quoteWithAttribution(this@toRawHtml, title) + p { + style = "align:center" + a(href = fullLink) { + img(src = fullPortrait, alt = "Image of $author") + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewsRobots.kt b/src/main/kotlin/info/mechyrdia/lore/ViewsRobots.kt new file mode 100644 index 0000000..f97c092 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewsRobots.kt @@ -0,0 +1,88 @@ +package info.mechyrdia.lore + +import info.mechyrdia.MainDomainName +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.XmlInsertable +import info.mechyrdia.data.XmlTag +import info.mechyrdia.data.XmlTagConsumer +import info.mechyrdia.data.declaration +import info.mechyrdia.data.root +import io.ktor.server.application.ApplicationCall +import java.time.Instant +import java.time.ZoneId +import java.time.format.DateTimeFormatter + +private val AVERAGE_FACTBOOK_INTRO_CHANGEFREQ = SitemapChangeFrequency.DAILY +private val AVERAGE_FACTBOOK_PAGE_CHANGEFREQ = SitemapChangeFrequency.HOURLY +private const val FACTBOOK_INTRO_PRIORITY = 0.5 +private const val FACTBOOK_PAGE_PRIORITY = 0.75 + +enum class SitemapChangeFrequency { + NEVER, + YEARLY, + MONTHLY, + WEEKLY, + DAILY, + HOURLY, + ALWAYS, + ; +} + +val SitemapChangeFrequency.xmlValue: String + get() = name.lowercase() + +val Instant.xmlValue: String + get() = DateTimeFormatter.ISO_OFFSET_DATE_TIME.format(atZone(ZoneId.of("Z"))) + +val Double.xmlValue: String + get() = "%f".format(this) + +data class SitemapEntry( + val loc: String, + val lastModified: Instant, + val changeFrequency: SitemapChangeFrequency, + val priority: Double, +) : XmlInsertable { + override fun XmlTag.intoXml() { + "url" { + "loc" { +loc } + "lastmod" { +lastModified.xmlValue } + "changefreq" { +changeFrequency.xmlValue } + "priority" { +priority.xmlValue } + } + } +} + +private suspend fun buildIntroSitemap(): SitemapEntry? { + val introFile = FileStorage.instance.statFile(StoragePath.Root / "intro.html") ?: return null + val introMetaFile = FileStorage.instance.statFile(StoragePath.Root / "introMeta.json") ?: return null + + val introLastModified = maxOf(introFile.updated, introMetaFile.updated) + + return SitemapEntry( + loc = "$MainDomainName/", + lastModified = introLastModified, + changeFrequency = AVERAGE_FACTBOOK_INTRO_CHANGEFREQ, + priority = FACTBOOK_INTRO_PRIORITY + ) +} + +private suspend fun buildLoreSitemap(call: ApplicationCall): List { + return allPages(call).map { page -> + SitemapEntry( + loc = "$MainDomainName/${page.path}", + lastModified = page.stat.updated, + changeFrequency = AVERAGE_FACTBOOK_PAGE_CHANGEFREQ, + priority = FACTBOOK_PAGE_PRIORITY + ) + } +} + +suspend fun buildSitemap(call: ApplicationCall) = listOfNotNull(buildIntroSitemap()) + buildLoreSitemap(call) + +fun > C.sitemap(entries: List) = declaration() + .root("urlset", namespace = "http://www.sitemaps.org/schemas/sitemap/0.9") { + for (entry in entries) + +entry + } diff --git a/src/main/kotlin/info/mechyrdia/lore/ViewsRss.kt b/src/main/kotlin/info/mechyrdia/lore/ViewsRss.kt new file mode 100644 index 0000000..dad60f3 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/lore/ViewsRss.kt @@ -0,0 +1,307 @@ +package info.mechyrdia.lore + +import com.mongodb.client.model.Sorts +import info.mechyrdia.MainDomainName +import info.mechyrdia.OwnerNationId +import info.mechyrdia.concat +import info.mechyrdia.data.Comment +import info.mechyrdia.data.CommentRenderData +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.StoredFileStats +import info.mechyrdia.data.XmlInsertable +import info.mechyrdia.data.XmlTag +import info.mechyrdia.data.XmlTagConsumer +import info.mechyrdia.data.currentNation +import info.mechyrdia.data.declaration +import info.mechyrdia.data.getNation +import info.mechyrdia.data.nationCache +import info.mechyrdia.data.respondXml +import info.mechyrdia.data.root +import info.mechyrdia.data.serialName +import io.ktor.http.ContentType +import io.ktor.http.HttpStatusCode +import io.ktor.http.defaultForFileExtension +import io.ktor.server.application.ApplicationCall +import kotlinx.coroutines.flow.filterNot +import kotlinx.coroutines.flow.take +import kotlinx.coroutines.flow.toList +import java.time.Instant +import java.time.ZoneOffset +import java.time.format.DateTimeFormatter + +suspend fun ApplicationCall.respondRss(rss: RssChannel) { + respondXml(contentType = ContentType.Application.Rss) { rss(rss) } +} + +data class StoragePathWithStat(val path: StoragePath, val stat: StoredFileStats) + +private fun StoragePath.rebase(onto: StoragePath) = onto / elements.drop(onto.elements.size) + +private suspend fun statAll(paths: Iterable): StoredFileStats? { + val stats = paths.mapSuspend { path -> + FileStorage.instance.statFile(path) + }.filterNotNull() + if (stats.isEmpty()) return null + + return StoredFileStats( + created = stats.minOf { it.created }, + updated = stats.maxOf { it.updated }, + size = stats.sumOf { it.size } + ) +} + +private suspend fun ArticleNode.getPages(base: StoragePath, call: ApplicationCall?): List { + if (!name.isViewableIn(call)) + return emptyList() + val path = base / name + val dataPath = path.rebase(StoragePath.jsonDocDir) + val stat = statAll(listOf(path, dataPath)) + return if (stat != null) + listOf(StoragePathWithStat(path, stat)) + else subNodes?.mapSuspend { subNode -> + subNode.getPages(path, call) + }?.flatten().orEmpty() +} + +suspend fun allPages(call: ApplicationCall?): List { + return rootArticleNodeList().mapSuspend { subNode -> + subNode.getPages(StoragePath.articleDir, call) + }.flatten() +} + +suspend fun generateRecentPageEdits(call: ApplicationCall): RssChannel { + val pages = allPages(call).sortedByDescending { it.stat.updated } + + val mostRecentChange = pages.firstOrNull()?.stat?.updated + + val mechyrdiaCategories = listOf( + RssCategory(domain = "https://nationstates.net", category = "Mechyrdia") + ) + + return RssChannel( + title = "Recently Edited Factbooks | The Hour of Decision", + link = "$MainDomainName/edits.rss", + description = "All factbooks in The Hour of Decision, in order of most recently edited.", + pubDate = mostRecentChange, + lastBuildDate = mostRecentChange, + ttl = 30, + categories = mechyrdiaCategories, + items = pages.mapSuspend { page -> + val pageLink = page.path.elements.drop(1) + val pageMarkup = FactbookLoader.loadFactbook(pageLink) ?: return@mapSuspend null + + val pageToC = TableOfContentsBuilder() + pageMarkup.buildToC(pageToC) + val pageOg = pageToC.toOpenGraph() + + val imageEnclosure = pageOg?.image?.let { url -> + val assetPath = url.removePrefix("$MainDomainName/assets/") + val file = StoragePath.assetDir / assetPath + RssItemEnclosure( + url = url, + length = FileStorage.instance.statFile(file)?.size ?: 0L, + type = ContentType.defaultForFileExtension(assetPath.substringAfterLast('.')).toString() + ) + } + + val pageHref = pageLink.concat("/", prefix = "$MainDomainName/lore/") + RssItem( + title = pageToC.toPageTitle(), + description = pageOg?.description, + link = pageHref, + author = null, + comments = "$pageHref#comments", + enclosure = imageEnclosure, + pubDate = page.stat.updated, + categories = mechyrdiaCategories, + ) + }.filterNotNull() + ) +} + +suspend fun ApplicationCall.recentCommentsRssFeedGenerator(limit: Int): RssChannel { + val currNation = currentNation() + + val validLimits = 1..100 + + val mechyrdiaCategories = listOf( + RssCategory(domain = "https://nationstates.net", category = "Mechyrdia") + ) + + if (limit !in validLimits) { + response.status(HttpStatusCode.BadRequest) + + return RssChannel( + title = "Recent Comments - Error | The Hour of Decision", + link = "$MainDomainName/comments.rss", + description = "Comment limit must be between ${validLimits.first} and ${validLimits.last}, got $limit", + pubDate = null, + lastBuildDate = Instant.now(), + ttl = 120, + categories = mechyrdiaCategories, + ) + } + + val comments = CommentRenderData( + Comment.Table + .sorted(Sorts.descending(Comment::submittedAt.serialName)) + .let { flow -> + if (currNation?.id == OwnerNationId) + flow + else flow.filterNot { comment -> + comment.submittedBy != currNation?.id && nationCache.getNation(comment.submittedBy).isBanned + } + } + .take(limit) + .toList(), + nationCache + ) + + val mostRecentComment = comments.firstOrNull()?.let { it.lastEdit ?: it.submittedAt } + + return RssChannel( + title = "Recent Comments | The Hour of Decision", + link = "$MainDomainName/comments.rss", + description = "The $limit most recently-submitted comments", + pubDate = mostRecentComment, + lastBuildDate = mostRecentComment, + ttl = 60, + categories = mechyrdiaCategories, + items = comments.map { comment -> + RssItem( + title = "Comment by ${comment.submittedBy.name} on $MainDomainName/${comment.submittedIn}", + description = comment.contentsRaw.parseAs(ParserTree::toCommentPlainText), + link = "$MainDomainName/comment/view/${comment.id}", + author = null, + comments = "$MainDomainName/lore/${comment.submittedIn}#comment-${comment.id}", + pubDate = comment.lastEdit ?: comment.submittedAt, + categories = mechyrdiaCategories + RssCategory(domain = "https://nationstates.net", category = comment.submittedBy.name) + ) + } + ) +} + +data class RssCategory( + val category: String, + val domain: String? = null +) : XmlInsertable { + override fun XmlTag.intoXml() { + "category" { + if (domain != null) attributes["domain"] = domain + +category + } + } +} + +data class RssChannelImage( + val url: String, + val title: String, + val link: String, +) : XmlInsertable { + override fun XmlTag.intoXml() { + "image" { + "url" { +url } + "title" { +title } + "link" { +link } + } + } +} + +const val DEFAULT_RSS_COPYRIGHT = "Copyright 2022 Lanius Trolling" +const val DEFAULT_RSS_EMAIL = "lanius@laniustrolling.dev (Lanius Trolling)" + +val RssDateFormat: DateTimeFormatter = DateTimeFormatter.RFC_1123_DATE_TIME +val Instant.rssValue: String + get() = RssDateFormat.format(atOffset(ZoneOffset.UTC)) + +data class RssChannel( + val title: String, + val link: String, + val description: String, + val language: String? = "en-us", + val copyright: String? = DEFAULT_RSS_COPYRIGHT, + val managingEditor: String? = DEFAULT_RSS_EMAIL, + val webMaster: String? = managingEditor, + val pubDate: Instant? = null, + val lastBuildDate: Instant? = null, + val ttl: Int? = null, + val image: RssChannelImage? = null, + val categories: List = emptyList(), + val items: List = emptyList(), +) : XmlInsertable { + override fun XmlTag.intoXml() { + "channel" { + "title" { +title } + "link" { +link } + "description" { +description } + + if (language != null) "language" { +language } + if (copyright != null) "copyright" { +copyright } + if (managingEditor != null) "managingEditor" { +managingEditor } + if (webMaster != null) "webMaster" { +webMaster } + if (pubDate != null) "pubDate" { +pubDate.rssValue } + if (lastBuildDate != null) "lastBuildDate" { +lastBuildDate.rssValue } + if (ttl != null) "ttl" { +ttl.toString() } + + if (image != null) +image + + for (category in categories) + +category + for (item in items) + +item + } + } +} + +fun > C.rss(rssChannel: RssChannel) = declaration() + .root("rss") { + attributes["version"] = "2.0" + +rssChannel + } + +data class RssItemEnclosure( + val url: String, + val length: Long, + val type: String, +) : XmlInsertable { + override fun XmlTag.intoXml() { + "enclosure"( + attributes = mapOf( + "url" to url, + "length" to length.toString(), + "type" to type, + ) + ) + } +} + +data class RssItem( + val title: String? = null, + val description: String? = null, + val link: String? = null, + val author: String? = DEFAULT_RSS_EMAIL, + val comments: String? = null, + val enclosure: RssItemEnclosure? = null, + val pubDate: Instant? = null, + val categories: List = emptyList(), +) : XmlInsertable { + init { + require(title != null || description != null) { "Either title or description must be provided, got null for both" } + } + + override fun XmlTag.intoXml() { + "item" { + if (title != null) "title" { +title } + if (description != null) "description" { +description } + if (link != null) "link" { +link } + if (author != null) "author" { +author } + if (comments != null) "comments" { +comments } + if (enclosure != null) +enclosure + if (pubDate != null) "pubDate" { +pubDate.rssValue } + + for (category in categories) + +category + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotApi.kt b/src/main/kotlin/info/mechyrdia/robot/RobotApi.kt new file mode 100644 index 0000000..d753e4d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotApi.kt @@ -0,0 +1,113 @@ +package info.mechyrdia.robot + +import io.ktor.client.HttpClient +import io.ktor.client.call.body +import io.ktor.client.request.HttpRequestBuilder +import io.ktor.client.request.delete +import io.ktor.client.request.forms.formData +import io.ktor.client.request.forms.submitFormWithBinaryData +import io.ktor.client.request.get +import io.ktor.client.request.post +import io.ktor.client.request.setBody +import io.ktor.http.ContentType +import io.ktor.http.contentType +import io.ktor.http.parameters +import kotlinx.coroutines.delay +import kotlinx.coroutines.flow.Flow + +@JvmInline +value class RobotClient( + private val client: HttpClient +) { + suspend fun uploadFile(purpose: String, file: FileUpload) = client.submitFormWithBinaryData( + "https://api.openai.com/v1/files", + formData { + append("purpose", purpose) + upload("file", file) + } + ) { + attributes.addTokens(file) + }.body() + + suspend fun listFiles(purpose: String? = null) = client.get("https://api.openai.com/v1/files" + parameters { + purpose?.let { append("purpose", it) } + }.toQueryString()).body() + + suspend fun getFile(fileId: RobotFileId) = client.get( + "https://api.openai.com/v1/files/${fileId.id}" + ).body() + + suspend fun deleteFile(fileId: RobotFileId) = client.delete( + "https://api.openai.com/v1/files/${fileId.id}" + ).body() + + suspend fun downloadFile(fileId: RobotFileId) = client.get( + "https://api.openai.com/v1/files/${fileId.id}/content" + ).body() + + suspend fun createVectorStore(request: RobotCreateVectorStoreRequest) = client.post("https://api.openai.com/v1/vector_stores") { + setJsonBody(request) + }.body() + + suspend fun addFileToVectorStore(vsId: RobotVectorStoreId, fileId: RobotFileId) = client.post("https://api.openai.com/v1/vector_stores/${vsId.id}/files") { + setJsonBody(RobotAddFileToVectorStoreRequest(fileId)) + }.body() + + suspend fun listVectorStores(limit: Int? = null, after: RobotVectorStoreId? = null) = client.get("https://api.openai.com/v1/vector_stores" + parameters { + limit?.let { append("limit", it.toString()) } + after?.let { append("after", it.id) } + }.toQueryString()).body() + + suspend fun getVectorStore(vsId: RobotVectorStoreId) = client.get("https://api.openai.com/v1/vector_stores/${vsId.id}").body() + + suspend fun modifyVectorStore(vsId: RobotVectorStoreId, request: RobotModifyVectorStoreRequest) = client.post("https://api.openai.com/v1/vector_stores/${vsId.id}") { + setJsonBody(request) + }.body() + + suspend fun deleteVectorStore(vsId: RobotVectorStoreId) = client.delete("https://api.openai.com/v1/vector_stores/${vsId.id}").body() + + suspend fun createAssistant(request: RobotCreateAssistantRequest) = client.post("https://api.openai.com/v1/assistants") { + setJsonBody(request) + }.body() + + suspend fun listAssistants(limit: Int? = null, after: RobotAssistantId? = null) = client.get("https://api.openai.com/v1/assistants" + parameters { + limit?.let { append("limit", it.toString()) } + after?.let { append("after", it.id) } + }.toQueryString()).body() + + suspend fun getAssistant(assistId: RobotAssistantId) = client.get("https://api.openai.com/v1/assistants/${assistId.id}").body() + + suspend fun deleteAssistant(assistId: RobotAssistantId) = client.delete("https://api.openai.com/v1/assistants/${assistId.id}").body() + + suspend fun createThread(request: RobotCreateThreadRequest) = client.post("https://api.openai.com/v1/threads") { + setJsonBody(request) + attributes.addTokens(request) + }.body() + + suspend fun getThread(threadId: RobotThreadId) = client.get("https://api.openai.com/v1/threads/${threadId.id}").body() + + suspend fun deleteThread(threadId: RobotThreadId) = client.delete("https://api.openai.com/v1/threads/${threadId.id}").body() + + suspend fun createRun(threadId: RobotThreadId, assistId: RobotAssistantId, messages: List): Flow = client.postSse("https://api.openai.com/v1/threads/${threadId.id}/runs") { + val request = RobotCreateRunRequest(assistantId = assistId, additionalMessages = messages, stream = true) + setJsonBody(request) + attributes.addTokens(request) + } +} + +inline fun HttpRequestBuilder.setJsonBody(body: T) { + contentType(ContentType.Application.Json) + setBody(body) +} + +suspend inline fun poll(wait: Long = 1_000L, until: () -> Boolean) { + while (!until()) + delay(wait) +} + +suspend inline fun pollValue(wait: Long = 1_000L, value: () -> T?): T { + while (true) { + value()?.let { return it } + delay(wait) + } +} diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotCodec.kt b/src/main/kotlin/info/mechyrdia/robot/RobotCodec.kt new file mode 100644 index 0000000..a989511 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotCodec.kt @@ -0,0 +1,22 @@ +package info.mechyrdia.robot + +import io.ktor.http.Parameters +import io.ktor.http.formUrlEncode +import kotlinx.serialization.ExperimentalSerializationApi +import kotlinx.serialization.json.Json + +@OptIn(ExperimentalSerializationApi::class) +val JsonRobotCodec = Json { + coerceInputValues = true + ignoreUnknownKeys = true + useAlternativeNames = false + decodeEnumsCaseInsensitive = true +} + +fun Parameters.toQueryString(): String { + val formEncoded = formUrlEncode() + return if (formEncoded.isEmpty()) + formEncoded + else + "?$formEncoded" +} diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotFiles.kt b/src/main/kotlin/info/mechyrdia/robot/RobotFiles.kt new file mode 100644 index 0000000..6b3ad8a --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotFiles.kt @@ -0,0 +1,27 @@ +package info.mechyrdia.robot + +import io.ktor.client.request.forms.FormBuilder +import io.ktor.http.ContentType +import io.ktor.http.Headers +import io.ktor.http.HttpHeaders +import io.ktor.http.append + +class FileUpload( + val content: ByteArray, + val contentType: ContentType, + val contentName: String, +) : Tokenizable { + override fun getTexts(): List { + return if (contentType.match(ContentType.Text.Any)) + listOf(String(content)) + else emptyList() + } +} + +fun FormBuilder.upload(key: String, file: FileUpload) = append(key, file.content, Headers.build { + append(HttpHeaders.ContentType, file.contentType) + append(HttpHeaders.ContentDisposition, "filename=\"${file.contentName}\"") +}) + +fun String.toOpenAiName() = replace('.', '_') + ".txt" +fun String.fromOpenAiName() = removeSuffix(".txt").replace('_', '.') diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotRateLimiter.kt b/src/main/kotlin/info/mechyrdia/robot/RobotRateLimiter.kt new file mode 100644 index 0000000..91d705f --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotRateLimiter.kt @@ -0,0 +1,103 @@ +package info.mechyrdia.robot + +import com.aallam.ktoken.Encoding +import com.aallam.ktoken.Tokenizer +import io.ktor.client.plugins.api.createClientPlugin +import io.ktor.util.AttributeKey +import io.ktor.util.Attributes +import kotlinx.coroutines.delay +import kotlinx.coroutines.sync.Mutex +import kotlinx.coroutines.sync.withLock +import java.time.Instant +import java.util.concurrent.atomic.AtomicInteger +import java.util.concurrent.atomic.AtomicLong +import kotlin.random.Random +import kotlin.time.Duration.Companion.seconds + +private val DurationRegex = Regex("([0-9]+h)?([0-9]+m)?([0-9]+s)?") + +private fun String.parseDurationToSeconds(): Int { + val durationMatch = DurationRegex.matchEntire(this) ?: return 0 + val (hoursStr, minutesStr, secondsStr) = durationMatch.destructured + + val hours = if (hoursStr.endsWith("h")) hoursStr.dropLast(1).toInt() else 0 + val minutes = if (minutesStr.endsWith("m")) minutesStr.dropLast(1).toInt() else 0 + val seconds = if (secondsStr.endsWith("s")) secondsStr.dropLast(1).toInt() else 0 + + return (hours * 3600) + (minutes * 60) + seconds +} + +private fun Int.secondFromNow() = Instant.now().epochSecond + this + +private fun calculateRateLimitDelayDouble(requestsRemaining: Int, requestsResetAt: Long): Double? { + val now = Instant.now().epochSecond + if (requestsRemaining > 0 && requestsResetAt <= now) + return null + + return requestsResetAt - now + 0.5 +} + +private fun combineDelays(vararg delays: Double?) = if (delays.all { it == null }) + null +else delays.sumOf { it ?: 0.0 } + Random.nextDouble(0.25, 0.75) + +val RobotRateLimiter = createClientPlugin("RobotRateLimiter") { + val requestsRemaining = AtomicInteger(1) + val requestsResetAt = AtomicLong(0) + + val tokensRemaining = AtomicInteger(1) + val tokensResetAt = AtomicLong(0) + + onRequest { request, _ -> + val requestDelay = calculateRateLimitDelayDouble(requestsRemaining.getAndAdd(-1), requestsResetAt.get()) + val tokenDelay = request.attributes.getTokens()?.let { tokens -> + calculateRateLimitDelayDouble(tokensRemaining.getAndAdd(-tokens), tokensResetAt.get()) + } + + combineDelays(requestDelay, tokenDelay)?.seconds?.let { delay(it) } + } + + @Suppress("UastIncorrectHttpHeaderInspection") + onResponse { response -> + response.headers["X-Ratelimit-Remaining-Requests"]?.toIntOrNull()?.let(requestsRemaining::set) + response.headers["X-Ratelimit-Reset-Requests"]?.parseDurationToSeconds()?.secondFromNow()?.let(requestsResetAt::set) + response.headers["X-Ratelimit-Remaining-Tokens"]?.toIntOrNull()?.let(tokensRemaining::set) + response.headers["X-Ratelimit-Reset-Tokens"]?.parseDurationToSeconds()?.secondFromNow()?.let(tokensResetAt::set) + } +} + +private val RobotTokenCountKey = AttributeKey("Mechyrdia.RobotTokenCount") + +suspend fun Attributes.addTokens(tokenizable: Tokenizable) { + val deltaCount = tokenizable.getTexts().countTokens() + put(RobotTokenCountKey, deltaCount + computeIfAbsent(RobotTokenCountKey) { 0 }) +} + +fun Attributes.getTokens(): Int? = getOrNull(RobotTokenCountKey) + +private var tokenizerStore: Tokenizer? = null +private val tokenizerMutex = Mutex() + +suspend fun getTokenizer(): Tokenizer { + return tokenizerStore ?: tokenizerMutex.withLock { + Tokenizer.of(Encoding.CL100K_BASE).also { + tokenizerStore = it + } + } +} + +fun interface Tokenizable { + fun getTexts(): List +} + +fun List.flatten() = Tokenizable { + flatMap { it.getTexts() } +} + +suspend fun String.countTokens(): Int { + return getTokenizer().encode(this).size +} + +suspend fun List.countTokens(): Int { + return sumOf { it.countTokens() } +} diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotSchema.kt b/src/main/kotlin/info/mechyrdia/robot/RobotSchema.kt new file mode 100644 index 0000000..63e244d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotSchema.kt @@ -0,0 +1,267 @@ +package info.mechyrdia.robot + +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable + +@Serializable +@JvmInline +value class RobotFileId(val id: String) + +@Serializable +data class RobotFile( + val id: RobotFileId, + val bytes: Long, + @SerialName("created_at") + val createdAt: Long, + val filename: String, + val purpose: String, +) + +@Serializable +data class RobotFileList( + val data: List, +) + +@Serializable +data class RobotFileDeletionResponse( + val id: RobotFileId, + val deleted: Boolean, +) + +@Serializable +data class RobotCreateVectorStoreRequest( + val name: String? = null, + @SerialName("file_ids") + val fileIds: List = emptyList(), +) + +@Serializable +data class RobotModifyVectorStoreRequest( + val name: String? = null, +) + +@Serializable +@JvmInline +value class RobotVectorStoreId(val id: String) + +@Serializable +data class RobotVectorStoreFileCounts( + @SerialName("in_progress") + val inProgress: Int = 0, + val completed: Int = 0, + val failed: Int = 0, + val cancelled: Int = 0, + val total: Int = 0, +) + +@Serializable +data class RobotVectorStore( + val id: RobotVectorStoreId, + val name: String, + @SerialName("created_at") + val createdAt: Long, + val bytes: Long = 0L, + @SerialName("file_counts") + val fileCounts: RobotVectorStoreFileCounts = RobotVectorStoreFileCounts(), + val status: String, +) + +@Serializable +data class RobotVectorStoreList( + val data: List, + @SerialName("first_id") + val firstId: RobotVectorStoreId? = null, + @SerialName("last_id") + val lastId: RobotVectorStoreId? = null, + @SerialName("has_more") + val hasMore: Boolean = false, +) + +@Serializable +data class RobotVectorStoreDeletionResponse( + val id: RobotVectorStoreId, + val deleted: Boolean, +) + +@Serializable +data class RobotAddFileToVectorStoreRequest( + @SerialName("file_id") + val fileId: RobotFileId, +) + +@Serializable +data class RobotVectorStoreFile( + val id: RobotFileId, + @SerialName("created_at") + val createdAt: Long, + @SerialName("vector_store_id") + val vectorStoreId: RobotVectorStoreId, + val status: String, +) + +@Serializable +data class RobotCreateAssistantRequestTool( + val type: String, +) + +@Serializable +data class RobotCreateAssistantRequestFileSearchResources( + @SerialName("vector_store_ids") + val vectorStoreIds: List? = null, +) + +@Serializable +data class RobotCreateAssistantRequestToolResources( + @SerialName("file_search") + val fileSearch: RobotCreateAssistantRequestFileSearchResources? = null +) + +@Serializable +data class RobotCreateAssistantRequest( + val model: String, + val name: String? = null, + val description: String? = null, + val instructions: String? = null, + val tools: List? = null, + @SerialName("tool_resources") + val toolResources: RobotCreateAssistantRequestToolResources? = null, + val temperature: Double? = null, +) + +@Serializable +@JvmInline +value class RobotAssistantId(val id: String) + +@Serializable +data class RobotAssistant( + val id: RobotAssistantId, + @SerialName("created_at") + val createdAt: Long, + val model: String, + val name: String? = null, + val description: String? = null, + val instructions: String? = null, + val tools: List? = null, + @SerialName("tool_resources") + val toolResources: RobotCreateAssistantRequestToolResources, + val temperature: Double? = null, + @SerialName("top_p") + val topP: Double? = null, +) + +@Serializable +data class RobotAssistantList( + val data: List, + @SerialName("first_id") + val firstId: RobotAssistantId? = null, + @SerialName("last_id") + val lastId: RobotAssistantId? = null, + @SerialName("has_more") + val hasMore: Boolean = false, +) + +@Serializable +data class RobotAssistantDeletionResponse( + val id: RobotAssistantId, + val deleted: Boolean, +) + +@Serializable +data class RobotCreateThreadRequestMessage( + val role: String, + val content: String, +) : Tokenizable { + override fun getTexts(): List { + return listOf(content) + } +} + +@Serializable +data class RobotCreateThreadRequest( + val messages: List = emptyList(), +) : Tokenizable by messages.flatten() + +@Serializable +@JvmInline +value class RobotThreadId(val id: String) + +@Serializable +data class RobotThread( + val id: RobotThreadId, + @SerialName("created_at") + val createdAt: Long, +) + +@Serializable +data class RobotThreadDeletionResponse( + val id: RobotThreadId, + val deleted: Boolean, +) + +@Serializable +data class RobotCreateRunRequest( + @SerialName("assistant_id") + val assistantId: RobotAssistantId, + @SerialName("additional_messages") + val additionalMessages: List = emptyList(), + val stream: Boolean, +) : Tokenizable by additionalMessages.flatten() + +@Serializable +@JvmInline +value class RobotMessageId(val id: String) + +@Serializable +data class RobotFileCitation( + @SerialName("file_id") + val fileId: RobotFileId, + val quote: String, +) + +@Serializable +data class RobotMessageTextAnnotation( + val index: Int = 0, + val text: String, + @SerialName("file_citation") + val fileCitation: RobotFileCitation, + @SerialName("start_index") + val startIndex: Int = 0, + @SerialName("end_index") + val endIndex: Int = 0, +) + +@Serializable +data class RobotMessageText( + val value: String = "", + val annotations: List = emptyList(), +) + +@Serializable +data class RobotMessageDeltaText( + val index: Int = 0, + val text: RobotMessageText = RobotMessageText(), +) + +@Serializable +data class RobotMessageDeltaFields( + val role: String? = null, + val content: List = emptyList(), +) + +@Serializable +data class RobotMessageDelta( + val id: RobotMessageId, + val delta: RobotMessageDeltaFields = RobotMessageDeltaFields() +) + +@Serializable +data class RobotMessage( + val id: RobotMessageId, + @SerialName("created_at") + val createdAt: Long, + @SerialName("thread_id") + val threadId: RobotThreadId, + val status: String, + val role: String, + val content: List = emptyList(), +) diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotService.kt b/src/main/kotlin/info/mechyrdia/robot/RobotService.kt new file mode 100644 index 0000000..383ebc9 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotService.kt @@ -0,0 +1,471 @@ +package info.mechyrdia.robot + +import info.mechyrdia.Configuration +import info.mechyrdia.MainDomainName +import info.mechyrdia.OpenAiConfig +import info.mechyrdia.concat +import info.mechyrdia.data.DataDocument +import info.mechyrdia.data.DocumentTable +import info.mechyrdia.data.Id +import info.mechyrdia.data.InstantNullableSerializer +import info.mechyrdia.data.MONGODB_ID_KEY +import info.mechyrdia.data.NationData +import info.mechyrdia.data.TableHolder +import info.mechyrdia.lore.RobotFactbookLoader +import io.ktor.client.HttpClient +import io.ktor.client.engine.java.Java +import io.ktor.client.plugins.ClientRequestException +import io.ktor.client.plugins.HttpRequestRetry +import io.ktor.client.plugins.contentnegotiation.ContentNegotiation +import io.ktor.client.plugins.defaultRequest +import io.ktor.client.plugins.logging.LogLevel +import io.ktor.client.plugins.logging.Logging +import io.ktor.client.request.header +import io.ktor.http.ContentType +import io.ktor.http.HttpHeaders +import io.ktor.http.withCharset +import io.ktor.serialization.kotlinx.json.json +import kotlinx.coroutines.CoroutineName +import kotlinx.coroutines.CoroutineScope +import kotlinx.coroutines.Deferred +import kotlinx.coroutines.Job +import kotlinx.coroutines.SupervisorJob +import kotlinx.coroutines.async +import kotlinx.coroutines.awaitAll +import kotlinx.coroutines.currentCoroutineContext +import kotlinx.coroutines.delay +import kotlinx.coroutines.flow.Flow +import kotlinx.coroutines.flow.filter +import kotlinx.coroutines.flow.flow +import kotlinx.coroutines.flow.map +import kotlinx.coroutines.flow.mapNotNull +import kotlinx.coroutines.flow.onCompletion +import kotlinx.coroutines.flow.onEach +import kotlinx.coroutines.job +import kotlinx.coroutines.launch +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import org.slf4j.Logger +import org.slf4j.LoggerFactory +import java.time.Instant +import kotlin.collections.List +import kotlin.collections.Map +import kotlin.collections.Set +import kotlin.collections.buildMap +import kotlin.collections.component1 +import kotlin.collections.component2 +import kotlin.collections.emptyMap +import kotlin.collections.emptySet +import kotlin.collections.flatMap +import kotlin.collections.fold +import kotlin.collections.forEach +import kotlin.collections.iterator +import kotlin.collections.listOf +import kotlin.collections.map +import kotlin.collections.minus +import kotlin.collections.mutableListOf +import kotlin.collections.plus +import kotlin.collections.set +import kotlin.collections.toList +import kotlin.random.Random +import kotlin.time.Duration.Companion.minutes + +private val RobotServiceLogger: Logger = LoggerFactory.getLogger("info.mechyrdia.robot.RobotServiceKt") + +val RobotGlobalsId = Id("RobotGlobalsInstance") + +@Serializable +data class RobotGlobals( + @SerialName(MONGODB_ID_KEY) + override val id: Id = RobotGlobalsId, + + val lastFileUpload: @Serializable(with = InstantNullableSerializer::class) Instant? = null, + val fileIdMap: Map = emptyMap(), + val vectorStoreId: RobotVectorStoreId? = null, + val assistantId: RobotAssistantId? = null, + val ongoingThreadIds: Set = emptySet(), +) : DataDocument { + suspend fun save(): RobotGlobals { + set(this) + return this + } + + companion object : TableHolder { + override val Table = DocumentTable() + + suspend fun get() = Table.get(RobotGlobalsId) + suspend fun set(instance: RobotGlobals) = Table.put(instance) + suspend fun delete() = Table.del(RobotGlobalsId) + + override suspend fun initialize() = Unit + } +} + +private fun RobotGlobals.plusThread(threadId: RobotThreadId) = copy( + ongoingThreadIds = ongoingThreadIds + threadId +) + +private fun RobotGlobals.minusThread(threadId: RobotThreadId) = copy( + ongoingThreadIds = ongoingThreadIds - threadId +) + +enum class RobotServiceStatus { + NOT_CONFIGURED, + LOADING, + FAILED, + READY, +} + +class RobotService( + private val config: OpenAiConfig, +) { + private val robotClient = RobotClient( + HttpClient(Java) { + defaultRequest { + header(HttpHeaders.Authorization, "Bearer ${config.token}") + header("OpenAI-Organization", config.orgId) + config.project?.let { header("OpenAI-Project", it) } + header("OpenAI-Beta", "assistants=v2") + } + + install(ContentNegotiation) { + json(JsonRobotCodec) + } + + Logging { + level = LogLevel.INFO + sanitizeHeader("") { it == HttpHeaders.Authorization } + } + + install(HttpRequestRetry) { + retryOnExceptionOrServerErrors(5) + delayMillis { retry -> + (1 shl (retry - 1)) * 1000L + Random.nextLong(250L, 750L) + } + } + + expectSuccess = true + + install(RobotRateLimiter) + } + ) + + private suspend fun createThread(): RobotThreadId { + return robotClient.createThread(RobotCreateThreadRequest()).id.also { threadId -> + (RobotGlobals.get() ?: RobotGlobals()).plusThread(threadId).save() + } + } + + private suspend fun deleteThread(threadId: RobotThreadId) { + try { + robotClient.deleteThread(threadId) + } catch (ex: ClientRequestException) { + RobotServiceLogger.warn("Unable to delete thread at ID $threadId", ex) + } + (RobotGlobals.get() ?: RobotGlobals()).minusThread(threadId).save() + } + + private suspend fun RobotGlobals.gcOldThreads(): RobotGlobals { + for (threadId in ongoingThreadIds) + try { + robotClient.deleteThread(threadId) + } catch (ex: ClientRequestException) { + RobotServiceLogger.warn("Unable to delete thread at ID $threadId", ex) + } + return copy(ongoingThreadIds = emptySet()) + } + + private suspend fun updateFiles(prevGlobals: RobotGlobals?, onNewFileId: (suspend (RobotFileId) -> Unit)? = null): RobotGlobals { + val robotGlobals = prevGlobals ?: RobotGlobals() + + val fileIdMap = buildMap { + putAll(robotGlobals.fileIdMap) + + val factbooks = robotGlobals.lastFileUpload?.let { + RobotFactbookLoader.loadAllFactbooksSince(it) + } ?: RobotFactbookLoader.loadAllFactbooks() + + for ((name, text) in factbooks) { + remove(name)?.let { oldId -> + try { + robotClient.deleteFile(oldId) + } catch (ex: ClientRequestException) { + RobotServiceLogger.warn("Unable to delete file $name at ID $oldId", ex) + } + } + + val newId = robotClient.uploadFile( + "assistants", + FileUpload( + text.toByteArray(), + ContentType.Text.Plain.withCharset(Charsets.UTF_8), + name.toOpenAiName() + ) + ).id + + this[name] = newId + onNewFileId?.invoke(newId) + + RobotServiceLogger.info("Factbook $name has been uploaded") + } + } + + return robotGlobals.copy(lastFileUpload = Instant.now(), fileIdMap = fileIdMap).save() + } + + suspend fun initialize() { + var robotGlobals = updateFiles(RobotGlobals.get()?.gcOldThreads()) + + val vectorStoreId = robotGlobals.vectorStoreId ?: robotClient.createVectorStore( + RobotCreateVectorStoreRequest( + name = "lore_documents", + fileIds = robotGlobals.fileIdMap.values.toList(), + ) + ).id.also { vsId -> + robotGlobals = robotGlobals.copy(vectorStoreId = vsId).save() + } + + RobotServiceLogger.info("Vector store has been created") + + poll { + robotClient.getVectorStore(vectorStoreId).status == "completed" + } + + RobotServiceLogger.info("Vector store creation is complete") + + if (robotGlobals.assistantId == null) + robotGlobals = robotGlobals.copy( + assistantId = robotClient.createAssistant( + RobotCreateAssistantRequest( + model = config.assistantModel, + name = config.assistantName, + instructions = config.assistantInstructions, + tools = listOf( + RobotCreateAssistantRequestTool("file_search") + ), + toolResources = RobotCreateAssistantRequestToolResources( + fileSearch = RobotCreateAssistantRequestFileSearchResources( + vectorStoreIds = listOf(vectorStoreId) + ) + ), + temperature = config.assistantTemperature + ) + ).id + ).save() + + RobotServiceLogger.info("Assistant creation is complete") + + maintenanceScope.launch { + while (true) { + delay(30.minutes) + + launch(SupervisorJob(currentCoroutineContext().job)) { + performMaintenance() + } + } + } + } + + suspend fun performMaintenance() { + var robotGlobals = RobotGlobals.get() ?: RobotGlobals() + + val vectorStoreId = robotGlobals.vectorStoreId ?: robotClient.createVectorStore( + RobotCreateVectorStoreRequest( + name = "lore_documents", + fileIds = robotGlobals.fileIdMap.values.toList(), + ) + ).id.also { vsId -> + robotGlobals = robotGlobals.copy(vectorStoreId = vsId).save() + } + + updateFiles(robotGlobals) { fileId -> + robotClient.addFileToVectorStore(vectorStoreId, fileId) + } + + RobotServiceLogger.info("Vector store has been updated") + + poll { + robotClient.getVectorStore(vectorStoreId).fileCounts.inProgress == 0 + } + + RobotServiceLogger.info("Vector store update is complete") + } + + suspend fun reset() { + RobotGlobals.get()?.gcOldThreads()?.copy( + lastFileUpload = null, + fileIdMap = emptyMap(), + vectorStoreId = null, + assistantId = null, + )?.save() + + while (true) { + val assistants = robotClient.listAssistants().data + if (assistants.isEmpty()) break + + assistants.map { it.id }.forEach { + try { + robotClient.deleteAssistant(it) + } catch (ex: ClientRequestException) { + RobotServiceLogger.warn("Unable to delete assistant at ID $it", ex) + } + } + } + + while (true) { + val vectorStores = robotClient.listVectorStores().data + if (vectorStores.isEmpty()) break + + vectorStores.map { it.id }.forEach { + try { + robotClient.deleteVectorStore(it) + } catch (ex: ClientRequestException) { + RobotServiceLogger.warn("Unable to delete vector-store at ID $it", ex) + } + } + } + + while (true) { + val files = robotClient.listFiles().data + if (files.isEmpty()) break + + files.map { it.id }.forEach { + try { + robotClient.deleteFile(it) + } catch (ex: ClientRequestException) { + RobotServiceLogger.warn("Unable to delete file at ID $it", ex) + } + } + } + + initialize() + } + + inner class Conversation(private val nationId: Id) { + private var assistantId: RobotAssistantId? = null + private var threadId: RobotThreadId? = null + + suspend fun send(userMessage: String): Flow { + val assistant = assistantId ?: pollValue { RobotGlobals.get()?.assistantId } + .also { assistantId = it } + + val thread = threadId ?: createThread().also { threadId = it } + + val messages = listOf( + RobotCreateThreadRequestMessage( + role = "user", + content = userMessage + ) + ) + + val tokenTracker = ConversationMessageTokenTracker() + + return flow { + emit(RobotConversationMessage.User(userMessage)) + + val annotationTargets = mutableListOf>() + val collectionScope = CoroutineScope(currentCoroutineContext()) + + robotClient.createRun(thread, assistant, messages) + .filter { it.event == "thread.message.delta" } + .mapNotNull { it.data } + .map { JsonRobotCodec.decodeFromString(RobotMessageDelta.serializer(), it) } + .collect { eventData -> + val annotationTexts = eventData.delta.content.flatMap { it.text.annotations }.map { annotation -> + val annotationIndex = annotationTargets.size + annotationTargets.add(collectionScope.async { + val fileName = robotClient.getFile(annotation.fileCitation.fileId).filename.fromOpenAiName() + val fileText = annotation.fileCitation.quote.let { if (it.isNotBlank()) ": $it" else it } + "$MainDomainName/lore/$fileName$fileText" + }) + annotation.text to " [${annotationIndex + 1}]" + } + + val contents = eventData.delta.content.concat { textContent -> + textContent.text.value + } + + val replacedContents = annotationTexts.fold(contents) { text, (replace, replaceWith) -> + text.replace(replace, replaceWith) + } + + emit(RobotConversationMessage.Robot(replacedContents)) + } + + emit(RobotConversationMessage.Cite(annotationTargets.awaitAll())) + + emit(RobotConversationMessage.Ready) + }.onEach { message -> + tokenTracker.addMessage(message) + }.onCompletion { _ -> + RobotUser.addTokens(nationId, tokenTracker.calculateTokens()) + } + } + + suspend fun isExhausted(): Boolean { + val usedTokens = RobotUser.getTokens(nationId) + val tokenLimit = RobotUser.getMaxTokens(nationId) + return usedTokens >= tokenLimit + } + + suspend fun close() { + threadId?.let { deleteThread(it) } + } + } + + companion object { + private val maintenanceScope = CoroutineScope(SupervisorJob() + CoroutineName("robot-service-maintenance")) + + private val startInitializing = Job() + + private val instanceHolder = CoroutineScope(CoroutineName("robot-service-initialization")).async { + startInitializing.join() + Configuration.Current.openAi?.let { config -> + status = RobotServiceStatus.LOADING + RobotService(config).apply { initialize() } + } + }.also { deferred -> + deferred.invokeOnCompletion { ex -> + status = if (ex != null) { + RobotServiceLogger.error("RobotService failed to initialize", ex) + RobotServiceStatus.FAILED + } else { + RobotServiceLogger.info("RobotService successfully initialized") + RobotServiceStatus.READY + } + } + } + + var status: RobotServiceStatus = RobotServiceStatus.NOT_CONFIGURED + private set + + suspend fun getInstance() = try { + instanceHolder.await() + } catch (_: Exception) { + null + } + + fun start() { + startInitializing.complete() + } + } +} + +@Serializable +sealed class RobotConversationMessage { + @Serializable + @SerialName("ready") + data object Ready : RobotConversationMessage() + + @Serializable + @SerialName("user") + data class User(val text: String) : RobotConversationMessage() + + @Serializable + @SerialName("robot") + data class Robot(val text: String) : RobotConversationMessage() + + @Serializable + @SerialName("cite") + data class Cite(val urls: List) : RobotConversationMessage() +} diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotSse.kt b/src/main/kotlin/info/mechyrdia/robot/RobotSse.kt new file mode 100644 index 0000000..cdb711f --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotSse.kt @@ -0,0 +1,92 @@ +package info.mechyrdia.robot + +import io.ktor.client.HttpClient +import io.ktor.client.request.HttpRequestBuilder +import io.ktor.client.request.prepareGet +import io.ktor.client.request.preparePost +import io.ktor.client.statement.HttpResponse +import io.ktor.client.statement.bodyAsChannel +import io.ktor.utils.io.readUTF8Line +import kotlinx.coroutines.flow.Flow +import kotlinx.coroutines.flow.FlowCollector +import kotlinx.coroutines.flow.flow + +data class ServerSentEvent( + val data: String?, + val event: String?, + val id: String?, + val retry: Double?, +) + +private class SseBuilder { + var data: String? = null + var event: String? = null + var id: String? = null + var retry: Double? = null + + fun build() = ServerSentEvent(data, event, id, retry) + + val isSet: Boolean + get() = data != null || event != null || id != null || retry != null + + fun reset() { + data = "" + event = null + id = null + retry = null + } +} + +private const val SSE_DATA_PREFIX = "data: " +private const val SSE_EVENT_PREFIX = "event: " +private const val SSE_ID_PREFIX = "id: " +private const val SSE_RETRY_PREFIX = "retry: " + +private suspend fun FlowCollector.receiveSse(response: HttpResponse) { + val reader = response.bodyAsChannel() + val builder = SseBuilder() + while (true) { + val line = reader.readUTF8Line() ?: break + + if (line.isBlank()) { + if (builder.isSet) + emit(builder.build()) + builder.reset() + continue + } + + if (line.startsWith(":")) continue + + if (line.startsWith(SSE_DATA_PREFIX)) + builder.data = builder.data?.let { "$it\n" }.orEmpty() + line.substring(SSE_DATA_PREFIX.length) + if (line.startsWith(SSE_EVENT_PREFIX)) + builder.event = line.substring(SSE_EVENT_PREFIX.length) + if (line.startsWith(SSE_ID_PREFIX)) + builder.id = line.substring(SSE_ID_PREFIX.length) + if (line.startsWith(SSE_RETRY_PREFIX)) + builder.retry = line.substring(SSE_RETRY_PREFIX.length).toDoubleOrNull() + } + + if (builder.isSet) + emit(builder.build()) +} + +fun HttpClient.getSse(urlString: String, requestBuilder: suspend HttpRequestBuilder.() -> Unit): Flow { + return flow { + prepareGet(urlString) { + requestBuilder() + }.execute { response -> + receiveSse(response) + } + } +} + +fun HttpClient.postSse(urlString: String, requestBuilder: suspend HttpRequestBuilder.() -> Unit): Flow { + return flow { + preparePost(urlString) { + requestBuilder() + }.execute { response -> + receiveSse(response) + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/robot/RobotUserLimiter.kt b/src/main/kotlin/info/mechyrdia/robot/RobotUserLimiter.kt new file mode 100644 index 0000000..965b366 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/RobotUserLimiter.kt @@ -0,0 +1,89 @@ +package info.mechyrdia.robot + +import com.mongodb.client.model.Filters +import com.mongodb.client.model.Updates +import info.mechyrdia.OwnerNationId +import info.mechyrdia.data.DataDocument +import info.mechyrdia.data.DocumentTable +import info.mechyrdia.data.Id +import info.mechyrdia.data.MONGODB_ID_KEY +import info.mechyrdia.data.NationData +import info.mechyrdia.data.TableHolder +import info.mechyrdia.data.ascending +import info.mechyrdia.data.serialName +import info.mechyrdia.lore.MyTimeZone +import kotlinx.serialization.SerialName +import kotlinx.serialization.Serializable +import java.time.Instant + +@Serializable +data class RobotUser( + @SerialName(MONGODB_ID_KEY) + override val id: Id, + + val usedByUser: Id, + val usedInMonth: Int, + + val tokensUsed: Int, +) : DataDocument { + companion object : TableHolder { + override val Table: DocumentTable = DocumentTable() + + override suspend fun initialize() { + Table.unique(RobotUser::usedByUser.ascending, RobotUser::usedInMonth.ascending) + } + + private fun currentMonth(): Int { + val now = Instant.now().atZone(MyTimeZone) + return (now.year - 2024) * 12 + now.month.ordinal + } + + fun getMaxTokens(nationId: Id): Int = if (nationId == OwnerNationId) + 100_000_000 + else 100_000 + + suspend fun getTokens(nationId: Id): Int { + return Table.locate( + Filters.and( + Filters.eq(RobotUser::usedByUser.serialName, nationId), + Filters.eq(RobotUser::usedInMonth.serialName, currentMonth()), + ) + )?.tokensUsed ?: 0 + } + + suspend fun addTokens(nationId: Id, tokens: Int) { + Table.change( + Filters.and( + Filters.eq(RobotUser::usedByUser.serialName, nationId), + Filters.eq(RobotUser::usedInMonth.serialName, currentMonth()), + ), + Updates.combine( + Updates.inc(RobotUser::tokensUsed.serialName, tokens), + Updates.setOnInsert(RobotUser::id.serialName, Id()), + ) + ) + } + } +} + +private const val REQUEST_TOKEN_WEIGHT = 1 +private const val RESPONSE_TOKEN_WEIGHT = 3 + +class ConversationMessageTokenTracker { + private val request = StringBuffer() + private val response = StringBuffer() + + fun addMessage(message: RobotConversationMessage) { + when (message) { + is RobotConversationMessage.User -> request.append(message.text) + is RobotConversationMessage.Robot -> response.append(message.text) + else -> { + // ignore + } + } + } + + suspend fun calculateTokens(): Int { + return (request.toString().countTokens() * REQUEST_TOKEN_WEIGHT) + (response.toString().countTokens() * RESPONSE_TOKEN_WEIGHT) + } +} diff --git a/src/main/kotlin/info/mechyrdia/robot/ViewsRobot.kt b/src/main/kotlin/info/mechyrdia/robot/ViewsRobot.kt new file mode 100644 index 0000000..1e36cae --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/robot/ViewsRobot.kt @@ -0,0 +1,123 @@ +package info.mechyrdia.robot + +import info.mechyrdia.auth.createCsrfToken +import info.mechyrdia.data.currentNation +import info.mechyrdia.lore.adminPage +import info.mechyrdia.lore.page +import info.mechyrdia.lore.redirectHrefWithError +import info.mechyrdia.lore.standardNavBar +import info.mechyrdia.route.Root +import info.mechyrdia.route.checkCsrfToken +import info.mechyrdia.route.href +import info.mechyrdia.route.installCsrfToken +import io.ktor.server.application.ApplicationCall +import io.ktor.server.websocket.DefaultWebSocketServerSession +import io.ktor.server.websocket.sendSerialized +import io.ktor.websocket.CloseReason +import io.ktor.websocket.CloseReason.Codes +import io.ktor.websocket.Frame +import io.ktor.websocket.WebSocketSession +import io.ktor.websocket.close +import io.ktor.websocket.readText +import kotlinx.html.* + +suspend fun ApplicationCall.robotPage(): HTML.() -> Unit { + val nation = currentNation()?.id ?: redirectHrefWithError(Root.Auth.LoginPage(), error = "You must be logged in to use the NUKE") + val exhausted = RobotUser.getTokens(nation) >= RobotUser.getMaxTokens(nation) + + val nukeRoute = href(Root.Nuke.WS()) + val token = createCsrfToken(nukeRoute) + + val robotServiceStatus = RobotService.status + + return page("NUKE", standardNavBar(), null) { + section { + h1 { +"NUKE" } + p { + +"The " + b { +"NUKE" } + +" (Natural-language Universal Knowledge Engine) is an interactive encyclopedia that answers questions about the galaxy." + } + + when (robotServiceStatus) { + RobotServiceStatus.NOT_CONFIGURED -> p { +"Unfortunately, the NUKE is not configured on this website." } + RobotServiceStatus.LOADING -> p { +"The NUKE is still in the process of initializing." } + RobotServiceStatus.FAILED -> p { +"Tragically, the NUKE has failed to initialize due to an internal error." } + RobotServiceStatus.READY -> if (exhausted) + p { +"You have exhausted your monthly limit of NUKE usage." } + else + span(classes = "nuke-box") { attributes["data-ws-csrf-token"] = token } + } + } + } +} + +suspend fun WebSocketSession.closeReasonably(reason: String) = close(CloseReason(Codes.NORMAL, reason)) + +suspend fun DefaultWebSocketServerSession.robotConversation() { + val nation = call.currentNation()?.id ?: return closeReasonably("Anonymous usage of NUKE is not allowed") + + val csrfToken = (incoming.receive() as? Frame.Text)?.readText() + if (!call.checkCsrfToken(csrfToken, call.href(Root.Nuke.WS()))) + return closeReasonably("CSRF token failed verification") + + val robotService = RobotService.getInstance() ?: return closeReasonably("NUKE is not configured on this website") + + val conversation = robotService.Conversation(nation) + + if (conversation.isExhausted()) { + conversation.close() + return closeReasonably("You have exhausted your monthly limit of NUKE usage") + } + + sendSerialized(RobotConversationMessage.Ready) + + for (frame in incoming) { + if (frame !is Frame.Text) continue + val query = frame.readText() + + conversation.send(query).collect { message -> + sendSerialized(message) + } + + if (conversation.isExhausted()) { + conversation.close() + return closeReasonably("You have exhausted your monthly limit of NUKE usage") + } + } + + conversation.close() +} + +fun ApplicationCall.robotManagementPage(): HTML.() -> Unit { + val robotServiceStatus = RobotService.status + + return adminPage("NUKE Management") { + main { + h1 { +"NUKE Management" } + when (robotServiceStatus) { + RobotServiceStatus.NOT_CONFIGURED -> p { +"Unfortunately, the NUKE is not configured on this website." } + RobotServiceStatus.LOADING -> p { +"The NUKE is still in the process of initializing." } + RobotServiceStatus.FAILED -> p { +"Tragically, the NUKE has failed to initialize due to an internal error." } + RobotServiceStatus.READY -> ul { + li { + form(action = href(Root.Admin.NukeManagement.Update()), method = FormMethod.post) { + installCsrfToken(call = this@robotManagementPage) + submitInput { + value = "Manually Trigger File Update" + } + } + } + li { + form(action = href(Root.Admin.NukeManagement.Reset()), method = FormMethod.post) { + installCsrfToken(call = this@robotManagementPage) + submitInput(classes = "evil") { + value = "Reset All Data And Start Over" + } + } + } + } + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/route/ResourceBodies.kt b/src/main/kotlin/info/mechyrdia/route/ResourceBodies.kt new file mode 100644 index 0000000..bc5507d --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/route/ResourceBodies.kt @@ -0,0 +1,75 @@ +package info.mechyrdia.route + +import info.mechyrdia.lore.TextAlignment +import kotlinx.html.* +import kotlinx.serialization.Serializable + +@Serializable +class LoginPayload(override val csrfToken: String? = null, val nation: String, val checksum: String, val tokenId: String) : CsrfProtectedResourcePayload + +@Serializable +class LogoutPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class NewCommentPayload(override val csrfToken: String? = null, val comment: String) : CsrfProtectedResourcePayload { + override fun FlowContent.displayRetryData() { + p { +"The comment you tried to submit had been preserved here:" } + textArea { + readonly = true + +comment + } + } +} + +@Serializable +class EditCommentPayload(override val csrfToken: String? = null, val comment: String) : CsrfProtectedResourcePayload { + override fun FlowContent.displayRetryData() { + p { +"The comment you tried to submit had been preserved here:" } + textArea { + readonly = true + +comment + } + } +} + +@Serializable +class DeleteCommentPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminBanUserPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminUnbanUserPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminNukeUpdatePayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminNukeResetPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminVfsCopyFilePayload(val from: String, override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminVfsRequestWebDavTokenPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminVfsDeleteFilePayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class AdminVfsMkDirPayload(override val csrfToken: String? = null, val directory: String) : CsrfProtectedResourcePayload + +@Serializable +class AdminVfsRmDirPayload(override val csrfToken: String? = null) : CsrfProtectedResourcePayload + +@Serializable +class MechyrdiaSansPayload(val bold: Boolean = false, val italic: Boolean = false, val align: TextAlignment = TextAlignment.LEFT, val lines: List) + +@Serializable +class TylanLanguagePayload(val lines: List) + +@Serializable +class PokhwalishLanguagePayload(val lines: List) + +@Serializable +class PreviewCommentPayload(val lines: List) diff --git a/src/main/kotlin/info/mechyrdia/route/ResourceCsrf.kt b/src/main/kotlin/info/mechyrdia/route/ResourceCsrf.kt new file mode 100644 index 0000000..27e15be --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/route/ResourceCsrf.kt @@ -0,0 +1,43 @@ +package info.mechyrdia.route + +import info.mechyrdia.auth.createCsrfToken +import info.mechyrdia.auth.retrieveCsrfToken +import io.ktor.server.application.ApplicationCall +import io.ktor.server.request.uri +import kotlinx.html.* +import java.time.Instant +import kotlin.collections.set + +data class CsrfFailedException(override val message: String, val payload: CsrfProtectedResourcePayload?) : RuntimeException(message) + +interface CsrfProtectedResourcePayload { + val csrfToken: String? + + suspend fun ApplicationCall.verifyCsrfToken(route: String = request.uri) { + val token = csrfToken ?: throw CsrfFailedException("The submitted CSRF token is not present", this@CsrfProtectedResourcePayload) + val entry = retrieveCsrfToken(token) ?: throw CsrfFailedException("The submitted CSRF token is not valid", this@CsrfProtectedResourcePayload) + if (entry.targetRoute != route) + throw CsrfFailedException("The submitted CSRF token does not match", this@CsrfProtectedResourcePayload) + if (entry.expiresAt < Instant.now()) + throw CsrfFailedException("The submitted CSRF token has expired", this@CsrfProtectedResourcePayload) + } + + fun FlowContent.displayRetryData() {} +} + +suspend fun ApplicationCall.checkCsrfToken(csrfToken: String?, route: String = request.uri): Boolean { + val token = csrfToken ?: return false + val entry = retrieveCsrfToken(token) ?: return false + return entry.targetRoute == route && entry.expiresAt >= Instant.now() +} + +fun A.installCsrfToken(route: String = href, call: ApplicationCall) { + attributes["data-csrf-token"] = call.createCsrfToken(route) +} + +fun FORM.installCsrfToken(route: String = action, call: ApplicationCall) { + hiddenInput { + name = "csrfToken" + value = call.createCsrfToken(route) + } +} diff --git a/src/main/kotlin/info/mechyrdia/route/ResourceHandler.kt b/src/main/kotlin/info/mechyrdia/route/ResourceHandler.kt new file mode 100644 index 0000000..f8ed9af --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/route/ResourceHandler.kt @@ -0,0 +1,144 @@ +package info.mechyrdia.route + +import io.ktor.http.URLBuilder +import io.ktor.http.formUrlEncode +import io.ktor.http.fullPath +import io.ktor.http.parseUrlEncodedParameters +import io.ktor.resources.serialization.ResourcesFormat +import io.ktor.server.application.Application +import io.ktor.server.application.ApplicationCall +import io.ktor.server.application.ApplicationCallPipeline +import io.ktor.server.application.application +import io.ktor.server.application.call +import io.ktor.server.application.createRouteScopedPlugin +import io.ktor.server.application.hooks.CallSetup +import io.ktor.server.application.plugin +import io.ktor.server.plugins.BadRequestException +import io.ktor.server.request.receiveMultipart +import io.ktor.server.request.uri +import io.ktor.server.resources.Resources +import io.ktor.server.resources.get +import io.ktor.server.resources.href +import io.ktor.server.resources.post +import io.ktor.server.resources.resource +import io.ktor.server.routing.Route +import io.ktor.server.routing.RoutingContext +import io.ktor.server.routing.application +import io.ktor.server.routing.intercept +import io.ktor.server.websocket.DefaultWebSocketServerSession +import io.ktor.server.websocket.WebSocketServerSession +import io.ktor.server.websocket.application +import io.ktor.server.websocket.webSocket +import io.ktor.util.AttributeKey +import io.ktor.util.pipeline.PipelineContext +import kotlinx.serialization.DeserializationStrategy +import kotlinx.serialization.KSerializer +import kotlinx.serialization.SerializationStrategy +import kotlinx.serialization.StringFormat +import kotlinx.serialization.builtins.nullable +import kotlinx.serialization.builtins.serializer +import kotlinx.serialization.descriptors.PrimitiveKind +import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor +import kotlinx.serialization.descriptors.SerialDescriptor +import kotlinx.serialization.encoding.Decoder +import kotlinx.serialization.encoding.Encoder +import kotlinx.serialization.modules.SerializersModule +import kotlinx.serialization.serializer +import kotlin.enums.EnumEntries + +interface ResourceHandler { + suspend fun RoutingContext.handleCall() +} + +interface ResourceListener { + suspend fun DefaultWebSocketServerSession.handleCall() +} + +interface ResourceReceiver

{ + suspend fun RoutingContext.handleCall(payload: P) +} + +interface ResourceFilter { + suspend fun ApplicationCall.filterCall() +} + +inline fun Route.get() { + get { resource -> + with(resource) { handleCall() } + } +} + +inline fun , reified P : Any> Route.post() { + post { resource, payload -> + with(resource) { handleCall(payload) } + } +} + +inline fun , reified P : MultiPartPayload> Route.postMultipart() { + post { resource -> + with(resource) { handleCall(payloadProcessor

().process(call.receiveMultipart())) } + } +} + +val WebSocketResourceInstanceKey: AttributeKey = AttributeKey("WebSocketResourceInstance") + +inline fun WebSocketResourcePlugin() = createRouteScopedPlugin("WebSocketResourcePlugin") { + val serializer = serializer() + on(CallSetup) { call -> + val resources = call.application.plugin(Resources) + try { + val resource = resources.resourcesFormat.decodeFromParameters(serializer, call.parameters) + call.attributes.put(WebSocketResourceInstanceKey, resource) + } catch (cause: Throwable) { + throw BadRequestException("Can't transform call into resource", cause) + } + } +} + +inline fun Route.ws() { + resource { + install(WebSocketResourcePlugin()) + + webSocket { + val resource = call.attributes[WebSocketResourceInstanceKey] as T + with(resource) { handleCall() } + } + } +} + +abstract class KeyedEnumSerializer>(val entries: EnumEntries, val getKey: (E) -> String? = { it.name }) : KSerializer { + override val descriptor: SerialDescriptor = PrimitiveSerialDescriptor("KeyedEnumSerializer<${entries.first()::class.qualifiedName}>", PrimitiveKind.STRING) + + private val inner = String.serializer().nullable + private val keyMap = entries.associateBy { getKey(it)?.lowercase() } + private val default = keyMap[null] ?: entries.first() + + init { + assert(keyMap.size == entries.size) + } + + override fun serialize(encoder: Encoder, value: E) { + inner.serialize(encoder, getKey(value)) + } + + override fun deserialize(decoder: Decoder): E { + return keyMap[inner.deserialize(decoder)?.lowercase()] ?: default + } +} + +class FormUrlEncodedFormat(private val resourcesFormat: ResourcesFormat) : StringFormat { + override val serializersModule: SerializersModule = resourcesFormat.serializersModule + + override fun encodeToString(serializer: SerializationStrategy, value: T): String { + return resourcesFormat.encodeToParameters(serializer as KSerializer, value).formUrlEncode() + } + + override fun decodeFromString(deserializer: DeserializationStrategy, string: String): T { + return resourcesFormat.decodeFromParameters(deserializer as KSerializer, string.replace("+", "%20").parseUrlEncodedParameters()) + } +} + +inline fun Application.href(resource: T, hash: String? = null): String = URLBuilder().also { href(resource, it) }.build().fullPath + hash?.let { "#$it" }.orEmpty() +inline fun ApplicationCall.href(resource: T, hash: String? = null) = application.href(resource, hash) +inline fun WebSocketServerSession.href(resource: T, hash: String? = null) = application.href(resource, hash) +inline fun RoutingContext.href(resource: T, hash: String? = null) = call.href(resource, hash) diff --git a/src/main/kotlin/info/mechyrdia/route/ResourceMultipart.kt b/src/main/kotlin/info/mechyrdia/route/ResourceMultipart.kt new file mode 100644 index 0000000..6675550 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/route/ResourceMultipart.kt @@ -0,0 +1,56 @@ +package info.mechyrdia.route + +import io.ktor.http.content.MultiPartData +import io.ktor.http.content.PartData +import io.ktor.http.content.forEachPart +import kotlin.reflect.full.companionObjectInstance + +interface MultiPartPayload : AutoCloseable { + val payload: List + + override fun close() { + for (data in payload) + data.dispose() + } +} + +interface MultiPartPayloadProcessor

{ + suspend fun process(data: MultiPartData): P +} + +inline fun payloadProcessor(): MultiPartPayloadProcessor

{ + @Suppress("UNCHECKED_CAST") + return P::class.companionObjectInstance as MultiPartPayloadProcessor

+} + +data class CsrfProtectedMultiPartPayload( + override val csrfToken: String? = null, + override val payload: List +) : CsrfProtectedResourcePayload, MultiPartPayload { + companion object : MultiPartPayloadProcessor { + override suspend fun process(data: MultiPartData): CsrfProtectedMultiPartPayload { + var csrfToken: String? = null + val payload = mutableListOf() + + data.forEachPart { part -> + if (part is PartData.FormItem && part.name == "csrfToken") + csrfToken = part.value + else payload.add(part) + } + + return CsrfProtectedMultiPartPayload(csrfToken, payload) + } + } +} + +data class PlainMultiPartPayload( + override val payload: List +) : MultiPartPayload { + companion object : MultiPartPayloadProcessor { + override suspend fun process(data: MultiPartData): PlainMultiPartPayload { + val payload = mutableListOf() + data.forEachPart { part -> payload.add(part) } + return PlainMultiPartPayload(payload) + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/route/ResourceTypes.kt b/src/main/kotlin/info/mechyrdia/route/ResourceTypes.kt new file mode 100644 index 0000000..58ad73b --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/route/ResourceTypes.kt @@ -0,0 +1,605 @@ +package info.mechyrdia.route + +import info.mechyrdia.auth.adminObtainWebDavToken +import info.mechyrdia.auth.adminRequestWebDavToken +import info.mechyrdia.auth.loginPage +import info.mechyrdia.auth.loginRoute +import info.mechyrdia.auth.logoutRoute +import info.mechyrdia.concat +import info.mechyrdia.data.Comment +import info.mechyrdia.data.Id +import info.mechyrdia.data.NationData +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.adminBanUserRoute +import info.mechyrdia.data.adminConfirmDeleteFile +import info.mechyrdia.data.adminConfirmRemoveDirectory +import info.mechyrdia.data.adminDeleteFile +import info.mechyrdia.data.adminDoCopyFile +import info.mechyrdia.data.adminMakeDirectory +import info.mechyrdia.data.adminOverwriteFile +import info.mechyrdia.data.adminPreviewFile +import info.mechyrdia.data.adminRemoveDirectory +import info.mechyrdia.data.adminShowCopyFile +import info.mechyrdia.data.adminUnbanUserRoute +import info.mechyrdia.data.adminUploadFile +import info.mechyrdia.data.adminViewVfs +import info.mechyrdia.data.commentHelpPage +import info.mechyrdia.data.currentUserPage +import info.mechyrdia.data.deleteCommentPage +import info.mechyrdia.data.deleteCommentRoute +import info.mechyrdia.data.editCommentRoute +import info.mechyrdia.data.newCommentRoute +import info.mechyrdia.data.ownerNationOnly +import info.mechyrdia.data.recentCommentsPage +import info.mechyrdia.data.respondStoredFile +import info.mechyrdia.data.respondXml +import info.mechyrdia.data.userPage +import info.mechyrdia.data.viewCommentRoute +import info.mechyrdia.lore.LoreArticleFormat +import info.mechyrdia.lore.MechyrdiaSansFont +import info.mechyrdia.lore.ParserTree +import info.mechyrdia.lore.PokhwalishAlphabetFont +import info.mechyrdia.lore.QuoteFormat +import info.mechyrdia.lore.TylanAlphabetFont +import info.mechyrdia.lore.buildSitemap +import info.mechyrdia.lore.clientSettingsPage +import info.mechyrdia.lore.galaxyMapPage +import info.mechyrdia.lore.generateRecentPageEdits +import info.mechyrdia.lore.loadFontsJson +import info.mechyrdia.lore.loreArticlePage +import info.mechyrdia.lore.loreIntroPage +import info.mechyrdia.lore.parseAs +import info.mechyrdia.lore.randomQuote +import info.mechyrdia.lore.recentCommentsRssFeedGenerator +import info.mechyrdia.lore.redirectHref +import info.mechyrdia.lore.respondAsset +import info.mechyrdia.lore.respondRss +import info.mechyrdia.lore.sitemap +import info.mechyrdia.lore.svg +import info.mechyrdia.lore.toCommentHtml +import info.mechyrdia.lore.toFragmentString +import info.mechyrdia.robot.RobotService +import info.mechyrdia.robot.robotConversation +import info.mechyrdia.robot.robotManagementPage +import info.mechyrdia.robot.robotPage +import io.ktor.http.ContentType +import io.ktor.http.HttpHeaders +import io.ktor.http.HttpStatusCode +import io.ktor.http.content.PartData +import io.ktor.resources.Resource +import io.ktor.server.application.ApplicationCall +import io.ktor.server.html.respondHtml +import io.ktor.server.plugins.MissingRequestParameterException +import io.ktor.server.response.header +import io.ktor.server.response.respondText +import io.ktor.server.response.respondTextWriter +import io.ktor.server.routing.RoutingContext +import io.ktor.server.websocket.DefaultWebSocketServerSession +import io.ktor.util.AttributeKey +import kotlinx.coroutines.delay + +const val ErrorMessageCookieName = "ERROR_MSG" + +val ErrorMessageAttributeKey = AttributeKey("Mechyrdia.ErrorMessage") + +@Resource("/") +class Root : ResourceHandler, ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + request.cookies[ErrorMessageCookieName]?.let { attributes.put(ErrorMessageAttributeKey, it) } + } + + override suspend fun RoutingContext.handleCall() { + call.filterCall() + call.respondHtml(HttpStatusCode.OK, call.loreIntroPage()) + } + + @Resource("assets/{path...}") + class AssetFile(val path: List, val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondAsset(StoragePath.assetDir / path) + } + } + + @Resource("fonts.css") + class CustomFontsStyle(val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + val fontsManifest = loadFontsJson() + call.respondTextWriter(ContentType.Text.CSS) { + with(fontsManifest) { renderCss() } + } + } + } + + @Resource("lore/{path...}") + class LorePage(val path: List, val format: LoreArticleFormat = LoreArticleFormat.HTML, val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.loreArticlePage(path, format)) + } + } + + @Resource("map") + class GalaxyMap(val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondStoredFile(call.galaxyMapPage()) + } + } + + @Resource("quote") + class RandomQuote(val format: QuoteFormat = QuoteFormat.HTML, val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + with(format) { call.respondQuote(randomQuote()) } + } + } + + @Resource("robots.txt") + class RobotsTxt(val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondStoredFile(StoragePath.Root / "robots.txt") + } + } + + @Resource("sitemap.xml") + class SitemapXml(val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + val sitemap = buildSitemap(call) + call.respondXml(contentType = ContentType.Application.Xml) { + sitemap(sitemap) + } + } + } + + @Resource("edits.rss") + class RecentEditsRss(val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondRss(generateRecentPageEdits(call)) + } + } + + @Resource("comments.rss") + class RecentCommentsRss(val limit: Int = 10, val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondRss(call.recentCommentsRssFeedGenerator(limit)) + } + } + + @Resource("preferences") + class ClientPreferences(val root: Root = Root()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(root) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.clientSettingsPage()) + } + } + + @Resource("auth") + class Auth(val root: Root = Root()) : ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + with(root) { filterCall() } + } + + @Resource("login") + class LoginPage(val auth: Auth = Auth()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(auth) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.loginPage()) + } + } + + @Resource("login") + class LoginPost(val auth: Auth = Auth()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: LoginPayload) { + with(auth) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.loginRoute(payload.nation, payload.checksum, payload.tokenId) + } + } + + @Resource("logout") + class LogoutPost(val auth: Auth = Auth()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: LogoutPayload) { + with(auth) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.logoutRoute() + } + } + } + + @Resource("nuke") + class Nuke(val root: Root = Root()) : ResourceFilter, ResourceHandler { + override suspend fun ApplicationCall.filterCall() { + with(root) { filterCall() } + } + + override suspend fun RoutingContext.handleCall() { + call.filterCall() + call.respondHtml(HttpStatusCode.OK, call.robotPage()) + } + + @Resource("ws") + class WS(val nuke: Nuke = Nuke()) : ResourceListener { + override suspend fun DefaultWebSocketServerSession.handleCall() { + with(nuke) { call.filterCall() } + + robotConversation() + } + } + } + + @Resource("comment") + class Comments(val root: Root = Root()) : ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + with(root) { filterCall() } + } + + @Resource("help") + class HelpPage(val comments: Comments = Comments()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(comments) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.commentHelpPage()) + } + } + + @Resource("recent") + class RecentPage(val limit: Int? = null, val comments: Comments = Comments()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(comments) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.recentCommentsPage(limit)) + } + } + + @Resource("new/{path...}") + class NewPost(val path: List, val comments: Comments = Comments()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: NewCommentPayload) { + with(comments) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.newCommentRoute(path, payload.comment) + } + } + + @Resource("view/{id}") + class ViewPage(val id: Id, val comments: Comments = Comments()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(comments) { call.filterCall() } + + call.viewCommentRoute(id) + } + } + + @Resource("edit/{id}") + class EditPost(val id: Id, val comments: Comments = Comments()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: EditCommentPayload) { + with(comments) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.editCommentRoute(id, payload.comment) + } + } + + @Resource("delete/{id}") + class DeleteConfirmPage(val id: Id, val comments: Comments = Comments()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(comments) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.deleteCommentPage(id)) + } + } + + @Resource("delete/{id}") + class DeleteConfirmPost(val id: Id, val comments: Comments = Comments()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: DeleteCommentPayload) { + with(comments) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.deleteCommentRoute(id) + } + } + } + + @Resource("user") + class User(val root: Root = Root()) : ResourceHandler, ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + with(root) { filterCall() } + } + + override suspend fun RoutingContext.handleCall() { + call.filterCall() + call.currentUserPage() + } + + @Resource("{id}") + class ById(val id: Id, val user: User = User()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(user) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.userPage(id)) + } + } + } + + @Resource("admin") + class Admin(val root: Root = Root()) : ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + with(root) { filterCall() } + ownerNationOnly() + } + + @Resource("ban/{id}") + class Ban(val id: Id, val admin: Admin = Admin()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminBanUserPayload) { + with(admin) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.adminBanUserRoute(id) + } + } + + @Resource("unban/{id}") + class Unban(val id: Id, val admin: Admin = Admin()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminUnbanUserPayload) { + with(admin) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.adminUnbanUserRoute(id) + } + } + + @Resource("nuke") + class NukeManagement(val admin: Admin = Admin()) : ResourceFilter, ResourceHandler { + override suspend fun ApplicationCall.filterCall() { + with(admin) { filterCall() } + } + + override suspend fun RoutingContext.handleCall() { + call.filterCall() + call.respondHtml(HttpStatusCode.OK, call.robotManagementPage()) + } + + @Resource("update") + class Update(val nukeManagement: NukeManagement = NukeManagement()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminNukeUpdatePayload) { + with(nukeManagement) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + RobotService.getInstance()?.performMaintenance() + + call.redirectHref(NukeManagement(), HttpStatusCode.SeeOther) + } + } + + @Resource("reset") + class Reset(val nukeManagement: NukeManagement = NukeManagement()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminNukeResetPayload) { + with(nukeManagement) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + RobotService.getInstance()?.reset() + + call.redirectHref(NukeManagement(), HttpStatusCode.SeeOther) + } + } + } + + @Resource("vfs") + class Vfs(val admin: Admin = Admin()) : ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + with(admin) { filterCall() } + } + + @Resource("inline/{path...}") + class Inline(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.response.header(HttpHeaders.ContentDisposition, "inline") + call.adminPreviewFile(StoragePath(path)) + } + } + + @Resource("download/{path...}") + class Download(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.response.header(HttpHeaders.ContentDisposition, "attachment; filename=\"${path.last()}\"") + call.adminPreviewFile(StoragePath(path)) + } + } + + @Resource("view/{path...}") + class View(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.adminViewVfs(StoragePath(path))) + } + } + + @Resource("webdav-token") + class WebDavTokenPage(val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.adminRequestWebDavToken()) + } + } + + @Resource("webdav-token") + class WebDavTokenPost(val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminVfsRequestWebDavTokenPayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.respondHtml(HttpStatusCode.Created, call.adminObtainWebDavToken()) + } + } + + @Resource("copy/{path...}") + class CopyPage(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.respondHtml(HttpStatusCode.OK, call.adminShowCopyFile(StoragePath(path))) + } + } + + @Resource("copy/{path...}") + class CopyPost(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminVfsCopyFilePayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.adminDoCopyFile(StoragePath(payload.from), StoragePath(path)) + } + } + + @Resource("upload/{path...}") + class Upload(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: CsrfProtectedMultiPartPayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + val fileItem = payload.payload.filterIsInstance().singleOrNull() + ?: throw MissingRequestParameterException("file") + + call.adminUploadFile(StoragePath(path), fileItem) + } + } + + @Resource("overwrite/{path...}") + class Overwrite(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: CsrfProtectedMultiPartPayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + val fileItem = payload.payload.filterIsInstance().singleOrNull() + ?: throw MissingRequestParameterException("file") + + call.adminOverwriteFile(StoragePath(path), fileItem) + } + } + + @Resource("delete/{path...}") + class DeleteConfirmPage(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.adminConfirmDeleteFile(StoragePath(path)) + } + } + + @Resource("delete/{path...}") + class DeleteConfirmPost(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminVfsDeleteFilePayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.adminDeleteFile(StoragePath(path)) + } + } + + @Resource("mkdir/{path...}") + class MkDir(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminVfsMkDirPayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.adminMakeDirectory(StoragePath(path), payload.directory) + } + } + + @Resource("rmdir/{path...}") + class RmDirConfirmPage(val path: List, val vfs: Vfs = Vfs()) : ResourceHandler { + override suspend fun RoutingContext.handleCall() { + with(vfs) { call.filterCall() } + + call.adminConfirmRemoveDirectory(StoragePath(path)) + } + } + + @Resource("rmdir/{path...}") + class RmDirConfirmPost(val path: List, val vfs: Vfs = Vfs()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: AdminVfsRmDirPayload) { + with(vfs) { call.filterCall() } + with(payload) { call.verifyCsrfToken() } + + call.adminRemoveDirectory(StoragePath(path)) + } + } + } + } + + @Resource("utils") + class Utils(val root: Root = Root()) : ResourceFilter { + override suspend fun ApplicationCall.filterCall() { + with(root) { filterCall() } + + delay(250L) + } + + @Resource("mechyrdia-sans") + class MechyrdiaSans(val utils: Utils = Utils()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: MechyrdiaSansPayload) { + with(utils) { call.filterCall() } + + val svgDoc = MechyrdiaSansFont.renderTextToSvg(payload.lines.concat("\n") { it.trim() }, payload.bold, payload.italic, payload.align) + call.respondXml(contentType = ContentType.Image.SVG) { + svg(svgDoc) + } + } + } + + @Resource("tylan-lang") + class TylanLanguage(val utils: Utils = Utils()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: TylanLanguagePayload) { + with(utils) { call.filterCall() } + + call.respondText(TylanAlphabetFont.tylanToFontAlphabet(payload.lines.concat("\n"))) + } + } + + @Resource("pokhwal-lang") + class PokhwalishLanguage(val utils: Utils = Utils()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: PokhwalishLanguagePayload) { + with(utils) { call.filterCall() } + + call.respondText(PokhwalishAlphabetFont.pokhwalToFontAlphabet(payload.lines.concat("\n"))) + } + } + + @Resource("preview-comment") + class PreviewComment(val utils: Utils = Utils()) : ResourceReceiver { + override suspend fun RoutingContext.handleCall(payload: PreviewCommentPayload) { + with(utils) { call.filterCall() } + + call.respondText( + text = payload.lines.concat("\n").parseAs(ParserTree::toCommentHtml).toFragmentString(), + contentType = ContentType.Text.Html + ) + } + } + } +} diff --git a/src/main/kotlin/info/mechyrdia/route/ResourceWebDav.kt b/src/main/kotlin/info/mechyrdia/route/ResourceWebDav.kt new file mode 100644 index 0000000..d9fd484 --- /dev/null +++ b/src/main/kotlin/info/mechyrdia/route/ResourceWebDav.kt @@ -0,0 +1,409 @@ +package info.mechyrdia.route + +import info.mechyrdia.auth.WebDavToken +import info.mechyrdia.auth.toNationId +import info.mechyrdia.concat +import info.mechyrdia.data.FileStorage +import info.mechyrdia.data.Id +import info.mechyrdia.data.StoragePath +import info.mechyrdia.data.StoredFileType +import info.mechyrdia.data.XmlInsertable +import info.mechyrdia.data.XmlTag +import info.mechyrdia.data.XmlTagConsumer +import info.mechyrdia.data.contentType +import info.mechyrdia.data.declaration +import info.mechyrdia.data.respondXml +import info.mechyrdia.data.root +import info.mechyrdia.data.sortedAsFiles +import info.mechyrdia.lore.mapSuspend +import io.ktor.http.ContentType +import io.ktor.http.HttpHeaders +import io.ktor.http.HttpMethod +import io.ktor.http.HttpStatusCode +import io.ktor.server.application.ApplicationCall +import io.ktor.server.html.respondHtml +import io.ktor.server.request.ApplicationRequest +import io.ktor.server.request.authorization +import io.ktor.server.request.header +import io.ktor.server.request.receive +import io.ktor.server.request.receiveText +import io.ktor.server.response.header +import io.ktor.server.response.respond +import io.ktor.server.response.respondBytes +import io.ktor.server.routing.Route +import io.ktor.server.routing.method +import io.ktor.server.routing.route +import io.ktor.util.AttributeKey +import kotlinx.html.* +import java.net.URI +import java.time.Instant +import java.time.ZoneOffset +import java.time.ZonedDateTime +import java.time.format.DateTimeFormatter +import java.util.Base64 +import java.util.UUID + +const val WebDavDomainName = "https://dav.mechyrdia.info" + +private val dateTimeFormatter = DateTimeFormatter.ISO_OFFSET_DATE_TIME + +private val Instant.webDavValue: String + get() = dateTimeFormatter.format(ZonedDateTime.ofInstant(this, ZoneOffset.UTC)) + +sealed class WebDavProperties : XmlInsertable { + abstract val creationDate: Instant? + abstract val lastModified: Instant? + abstract val displayName: String + abstract val displayHref: String + + protected abstract fun XmlTag.resourceProps() + + override fun XmlTag.intoXml() { + "response" { + "href" { +displayHref } + "propstat" { + "props" { + creationDate?.webDavValue?.let { value -> "creationdate" { +value } } + lastModified?.webDavValue?.let { value -> "getlastmodified" { +value } } + "displayname" { +displayName } + resourceProps() + "supportedlock" { + "lockentry" { + "lockscope" { "shared"() } + "locktype" { "write"() } + } + } + } + "status" { +"HTTP/1.1 200 OK" } + } + } + } + + data class Leaf( + override val creationDate: Instant, + override val lastModified: Instant, + override val displayName: String, + override val displayHref: String, + val contentLength: Long, + val contentType: ContentType, + ) : WebDavProperties() { + override fun XmlTag.resourceProps() { + "getcontentlength" { +"$contentLength" } + "getcontenttype" { +"${contentType.withoutParameters()}" } + "resourcetype"() + } + } + + data class Collection( + override val creationDate: Instant?, + override val lastModified: Instant?, + override val displayName: String, + override val displayHref: String, + ) : WebDavProperties() { + override fun XmlTag.resourceProps() { + "resourcetype" { "collection"() } + } + } +} + +fun > C.webDavProps(props: List) = declaration() + .root("multistatus", namespace = "DAV:") { + for (propSet in props) + +propSet + } + +private suspend fun getWebDavPropertiesWithIncludeTags(path: StoragePath, webRoot: String, depth: Int): List>? { + return FileStorage.instance.statFile(path)?.let { stats -> + listOf( + WebDavProperties.Leaf( + creationDate = stats.created, + lastModified = stats.updated, + displayName = path.name, + displayHref = "${webRoot.removeSuffix("/")}/$path".removeSuffix("/"), + contentLength = stats.size, + contentType = path.contentType + ) to (depth >= 0) + ) + } ?: FileStorage.instance.listDir(path)?.let { subEntries -> + val subProps = subEntries.keys + .map { path / it } + .mapSuspend { subPath -> + getWebDavPropertiesWithIncludeTags(subPath, webRoot, depth - 1) + } + .filterNotNull() + .flatten() + + val pathWithSuffix = path.elements.concat("/", suffix = "/") + listOf( + WebDavProperties.Collection( + creationDate = subProps.mapNotNull { it.first.creationDate }.maxOrNull(), + lastModified = subProps.mapNotNull { it.first.lastModified }.maxOrNull(), + displayName = path.name, + displayHref = "${webRoot.removeSuffix("/")}/$pathWithSuffix", + ) to (depth >= 0) + ) + subProps + } +} + +suspend fun getWebDavProperties(path: StoragePath, webRoot: String, depth: Int = Int.MAX_VALUE): List? { + return getWebDavPropertiesWithIncludeTags(path, webRoot, depth)?.mapNotNull { (props, include) -> + if (include) props else null + } +} + +fun > C.webDavPropPatchResult(path: StoragePath, webRoot: String) = declaration() + .root("multistatus", namespace = "DAV:") { + "response" { + "href" { +"${webRoot.removeSuffix("/")}/$path".removeSuffix("/") } + "propstat" { + "status" { +"HTTP/1.1 200 OK" } + } + } + } + +suspend fun FileStorage.copyWebDav(source: StoragePath, target: StoragePath): Boolean { + return when (getType(source)) { + StoredFileType.DIRECTORY -> createDir(target) && (listDir(source) + ?.keys + ?.map { (source / it) to (target / it) } + ?.mapSuspend { (subSource, subTarget) -> + copyWebDav(subSource, subTarget) + } + ?.all { it } == true) + + StoredFileType.FILE -> copyFile(source, target) + + null -> false + } +} + +suspend fun FileStorage.deleteWebDav(path: StoragePath): Boolean { + return when (getType(path)) { + StoredFileType.DIRECTORY -> deleteDir(path) + + StoredFileType.FILE -> eraseFile(path) + + null -> false + } +} + +val WebDavAttributeKey = AttributeKey("Mechyrdia.WebDAV") +val ApplicationCall.isWebDav: Boolean + get() = attributes.getOrNull(WebDavAttributeKey) == true + +class WebDavAuthRequired : RuntimeException() + +private val base64Decoder = Base64.getDecoder() + +fun ApplicationRequest.basicAuth(): Pair? { + val auth = authorization() ?: return null + if (!auth.startsWith("Basic ")) return null + val basic = auth.substring(6) + return String(base64Decoder.decode(basic)) + .split(':', limit = 2) + .let { (user, pass) -> user to pass } +} + +suspend fun ApplicationCall.beforeWebDav() { + attributes.put(WebDavAttributeKey, true) + + val (user, token) = request.basicAuth() ?: throw WebDavAuthRequired() + val tokenData = WebDavToken.Table.get(Id(token)) ?: throw WebDavAuthRequired() + + if (tokenData.holder.id != user.toNationId() || tokenData.validUntil < Instant.now()) + throw WebDavAuthRequired() + + response.header(HttpHeaders.DAV, "1,2") +} + +suspend fun ApplicationCall.webDavOptions() { + beforeWebDav() + + response.header(HttpHeaders.Allow, "GET, PUT, DELETE, MKCOL, OPTIONS, COPY, MOVE, PROPFIND, PROPPATCH, LOCK, UNLOCK, HEAD") + response.header(HttpHeaders.ContentType, "httpd/unix-directory") + respond(HttpStatusCode.NoContent) +} + +val ApplicationCall.webDavPath: StoragePath + get() = StoragePath(parameters.getAll("path").orEmpty()) + +suspend fun ApplicationCall.webDavPropFind(path: StoragePath) { + beforeWebDav() + + val depth = request.header(HttpHeaders.Depth)?.toIntOrNull() ?: Int.MAX_VALUE + val propList = getWebDavProperties(path, WebDavDomainName, depth) + if (propList == null) + respond(HttpStatusCode.NotFound) + else + respondXml(status = HttpStatusCode.MultiStatus) { + webDavProps(propList) + } +} + +suspend fun ApplicationCall.webDavPropPatch(path: StoragePath) { + beforeWebDav() + + val exists = FileStorage.instance.getType(path) != null + if (exists) + respondXml(status = HttpStatusCode.MultiStatus) { + webDavPropPatchResult(path, WebDavDomainName) + } + else + respond(HttpStatusCode.NotFound) +} + +suspend fun ApplicationCall.webDavGet(path: StoragePath) { + beforeWebDav() + + FileStorage.instance.readFile(path)?.let { bytes -> + respondBytes(bytes, path.contentType) + } ?: FileStorage.instance.listDir(path)?.sortedAsFiles()?.let { entries -> + respondHtml { + head { + title { +"$path/" } + } + body { + h1 { +"$path/" } + ul { + for ((name, type) in entries) + li { + val subPath = path / name + val suffix = when (type) { + StoredFileType.DIRECTORY -> "/" + StoredFileType.FILE -> "" + } + a("$WebDavDomainName/$subPath$suffix") { +"$name$suffix" } + } + } + } + } + } ?: respond(HttpStatusCode.NotFound) +} + +suspend fun ApplicationCall.webDavMkCol(path: StoragePath) { + beforeWebDav() + + if (FileStorage.instance.createDir(path)) + respond(HttpStatusCode.Created) + else + respond(HttpStatusCode.MethodNotAllowed) +} + +private suspend fun ApplicationCall.checkWebDavOverwrite(): StoragePath? { + val overwrite = (request.header(HttpHeaders.Overwrite) ?: "T") == "T" + val dest = request.header(HttpHeaders.Destination)?.let { StoragePath(URI(it).path) }!! + val existingType = FileStorage.instance.getType(dest) + if (overwrite) { + if (existingType == StoredFileType.DIRECTORY) + FileStorage.instance.deleteDir(dest) + else if (existingType == StoredFileType.FILE) + FileStorage.instance.eraseFile(dest) + } else { + if (existingType != null) { + respond(HttpStatusCode.PreconditionFailed) + return null + } + } + + return dest +} + +suspend fun ApplicationCall.webDavPut(path: StoragePath) { + beforeWebDav() + + val body = receive() + + if (!FileStorage.instance.deleteWebDav(path)) + return respond(HttpStatusCode.Conflict) + + if (FileStorage.instance.writeFile(path, body)) + respond(HttpStatusCode.Created) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.webDavCopy(path: StoragePath) { + beforeWebDav() + + val dest = checkWebDavOverwrite() ?: return + + if (FileStorage.instance.copyWebDav(path, dest)) + respond(HttpStatusCode.NoContent) + else + respond(HttpStatusCode.NotFound) +} + +suspend fun ApplicationCall.webDavMove(path: StoragePath) { + beforeWebDav() + + val dest = checkWebDavOverwrite() ?: return + + if (!FileStorage.instance.copyWebDav(path, dest)) + return respond(HttpStatusCode.NotFound) + + if (FileStorage.instance.deleteWebDav(path)) + respond(HttpStatusCode.NoContent) + else + respond(HttpStatusCode.Conflict) +} + +suspend fun ApplicationCall.webDavDelete(path: StoragePath) { + beforeWebDav() + + if (FileStorage.instance.deleteWebDav(path)) + respond(HttpStatusCode.NoContent) + else + respond(HttpStatusCode.NotFound) +} + +suspend fun ApplicationCall.webDavLock(path: StoragePath) { + beforeWebDav() + + if (request.header(HttpHeaders.ContentType) != null) + receiveText() + + val depth = request.header(HttpHeaders.Depth) ?: "Infinity" + + respondXml { + declaration() + .root("prop", namespace = "DAV:") { + "lockdiscovery" { + "activelock" { + "lockscope" { "shared"() } + "locktype" { "write"() } + "depth" { +depth } + "owner"() + "timeout" { +"Second-86400" } + "locktoken" { + "href" { +"opaquelocktoken:${UUID.randomUUID()}" } + } + } + } + } + } +} + +suspend fun ApplicationCall.webDavUnlock(path: StoragePath) { + beforeWebDav() + + if (request.header(HttpHeaders.ContentType) != null) + receiveText() + + respond(HttpStatusCode.NoContent) +} + +fun Route.installWebDav() { + route("{path...}") { + method(HttpMethod.parse("OPTIONS")) { handle { call.webDavOptions() } } + method(HttpMethod.parse("PROPFIND")) { handle { call.webDavPropFind(call.webDavPath) } } + method(HttpMethod.parse("PROPPATCH")) { handle { call.webDavPropPatch(call.webDavPath) } } + method(HttpMethod.parse("GET")) { handle { call.webDavGet(call.webDavPath) } } + method(HttpMethod.parse("MKCOL")) { handle { call.webDavMkCol(call.webDavPath) } } + method(HttpMethod.parse("PUT")) { handle { call.webDavPut(call.webDavPath) } } + method(HttpMethod.parse("COPY")) { handle { call.webDavCopy(call.webDavPath) } } + method(HttpMethod.parse("MOVE")) { handle { call.webDavMove(call.webDavPath) } } + method(HttpMethod.parse("DELETE")) { handle { call.webDavDelete(call.webDavPath) } } + method(HttpMethod.parse("LOCK")) { handle { call.webDavLock(call.webDavPath) } } + method(HttpMethod.parse("UNLOCK")) { handle { call.webDavUnlock(call.webDavPath) } } + } +} diff --git a/src/main/resources/logback.xml b/src/main/resources/logback.xml new file mode 100644 index 0000000..56903ae --- /dev/null +++ b/src/main/resources/logback.xml @@ -0,0 +1,25 @@ + + + + logs/server.log + + logs/server.%d{yyyy-MM-dd}.log + + + + UTF-8 + %d{yyyy-MM-dd/HH:mm:ss.SSS} [%thread] %.-1level \(%logger\) @%X{ktor_call_id:-no_call} - %msg%n + + + + + + %d{yyyy-MM-dd/HH:mm:ss.SSS} [%thread] %.-1level \(%logger\) @%X{ktor_call_id:-no_call} - %msg%n + + + + + + + + diff --git a/src/main/resources/static/admin.css b/src/main/resources/static/admin.css new file mode 100644 index 0000000..1de150b --- /dev/null +++ b/src/main/resources/static/admin.css @@ -0,0 +1,244 @@ +@font-face { + font-family: 'JetBrains Mono'; + font-style: normal; + font-weight: normal; + font-display: block; + src: url("/static/font/JetBrainsMono-Medium.woff"); +} + +@font-face { + font-family: 'JetBrains Mono'; + font-style: italic; + font-weight: normal; + font-display: block; + src: url("/static/font/JetBrainsMono-MediumItalic.woff"); +} + +@font-face { + font-family: 'JetBrains Mono'; + font-style: normal; + font-weight: bold; + font-display: block; + src: url("/static/font/JetBrainsMono-ExtraBold.woff"); +} + +@font-face { + font-family: 'JetBrains Mono'; + font-style: italic; + font-weight: bold; + font-display: block; + src: url("/static/font/JetBrainsMono-ExtraBoldItalic.woff"); +} + +html { + width: 100vw; + height: 100vh; + margin: 0; + padding: 0; + + font-family: 'JetBrains Mono', monospace; + font-size: 125%; +} + +body { + width: 100vw; + height: 100vh; + margin: 0; + padding: 0; + + background-color: #541; + box-shadow: inset 0 0 15vmin 10vmin #000; + color: #fd7; + text-shadow: 0 0 0.25em #ca4; +} + +body::after { + content: ""; + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; + background: repeating-linear-gradient( + to bottom, + rgba(0, 0, 0, 0.2), + rgba(0, 0, 0, 0.2) 2px, + transparent 2px, + transparent 4px + ); + pointer-events: none; +} + +main { + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; + + padding: 0 20vmin; + + overflow-y: auto; +} + +div.message { + position: fixed; + top: 50vh; + left: 50vw; + transform: translate(-50%, -50%); + + max-width: 60vw; + max-height: 80vw; + overflow-y: auto; +} + +::selection { + background: #db5; + color: #feb; + text-shadow: none; +} + +iframe { + background-color: #fff; + width: 100%; + height: 50vh; +} + +table { + border-collapse: separate; + table-layout: fixed; + width: 100%; +} + +th, td { + border: 1px solid #ec6; + font-size: 1em; + padding: 0.75em 1.25em; + + text-align: center; +} + +th { + font-variant: small-caps; + font-weight: bold; +} + +td > p, td > ul { + text-align: left; +} + +a, a:visited { + color: #7df; + text-shadow: 0 0 0.25em #4ac; +} + +form { + display: inline; +} + +input[type=file] { + display: none; +} + +a.button, label:has(> input[type=file]) { + border: 1px solid #ec6; + background-color: #541; + color: #fd7; + + text-shadow: 0 0 0.25em #fd7; + text-decoration: none; + + display: inline-block; + vertical-align: middle; + padding: 0.375em 0.75em; + + cursor: pointer; +} + +a.button:hover, label:has(> input[type=file]):hover { + background-color: #a82; +} + +a.button.evil { + border: 1px solid #d66; + background-color: #411; + color: #e77; + + text-shadow: 0 0 0.25em #b44; + text-decoration: none; +} + +a.button.evil:hover { + background-color: #922; +} + +label:has(> input[type=file]) ~ input[type=submit] { + display: none; +} + +input[type=text] { + color: inherit; + border: 1px solid #ca4; + background-color: #430; + + font-family: 'JetBrains Mono', monospace; + font-size: 1rem; + + display: inline-block; + vertical-align: middle; + padding: 0.375em 0.75em; +} + +input[type=text]:hover { + border: 1px solid #fd7; +} + +input[type=text]:focus { + outline: none; + background-color: #860; +} + +input[type=submit] { + color: #fff; + border: 0 none transparent; + background-color: #971; + + font-family: 'JetBrains Mono', monospace; + font-size: 1rem; + + display: inline-block; + vertical-align: middle; + padding: 0.375em 0.75em; +} + +input[type=submit].evil { + background-color: #811; +} + +input[type=submit]:hover { + color: #fff; + border: 0 none transparent; + background-color: #b93; + + display: inline-block; + vertical-align: middle; + padding: 0.375em 0.75em; +} + +input[type=submit].evil:hover { + background-color: #a33; +} + +input[type=submit]:active { + color: #fff; + border: 0 none transparent; + background-color: #ec6; + + display: inline-block; + vertical-align: middle; + padding: 0.375em 0.75em; +} + +input[type=submit].evil:active { + background-color: #d66; +} diff --git a/src/main/resources/static/admin.js b/src/main/resources/static/admin.js new file mode 100644 index 0000000..e6ad241 --- /dev/null +++ b/src/main/resources/static/admin.js @@ -0,0 +1,20 @@ +(function () { + window.addEventListener("load", function () { + const fileInputs = document.querySelectorAll("input[type=file]"); + for (const fileInput of fileInputs) { + fileInput.addEventListener("change", e => { + e.currentTarget.form.submit(); + }); + } + }); + + window.addEventListener("load", function () { + // Localize dates and times + const moments = document.getElementsByClassName("moment"); + for (const moment of moments) { + let date = new Date(Number(moment.textContent.trim())); + moment.innerHTML = date.toLocaleString(); + moment.style.display = "inline"; + } + }); +})(); diff --git a/src/main/resources/static/font/DejaVuSans-Bold.woff b/src/main/resources/static/font/DejaVuSans-Bold.woff new file mode 100644 index 0000000..c8782b3 Binary files /dev/null and b/src/main/resources/static/font/DejaVuSans-Bold.woff differ diff --git a/src/main/resources/static/font/DejaVuSans-BoldOblique.woff b/src/main/resources/static/font/DejaVuSans-BoldOblique.woff new file mode 100644 index 0000000..cab068f Binary files /dev/null and b/src/main/resources/static/font/DejaVuSans-BoldOblique.woff differ diff --git a/src/main/resources/static/font/DejaVuSans-Oblique.woff b/src/main/resources/static/font/DejaVuSans-Oblique.woff new file mode 100644 index 0000000..7cd5cfd Binary files /dev/null and b/src/main/resources/static/font/DejaVuSans-Oblique.woff differ diff --git a/src/main/resources/static/font/DejaVuSans.woff b/src/main/resources/static/font/DejaVuSans.woff new file mode 100644 index 0000000..9bd1c50 Binary files /dev/null and b/src/main/resources/static/font/DejaVuSans.woff differ diff --git a/src/main/resources/static/font/JetBrainsMono-ExtraBold.woff 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/dev/null and b/src/main/resources/static/font/Oxanium-SemiBold.woff differ diff --git a/src/main/resources/static/images/external-link-dark.png b/src/main/resources/static/images/external-link-dark.png new file mode 100644 index 0000000..dff1058 Binary files /dev/null and b/src/main/resources/static/images/external-link-dark.png differ diff --git a/src/main/resources/static/images/external-link.png b/src/main/resources/static/images/external-link.png new file mode 100644 index 0000000..d9b69ab Binary files /dev/null and b/src/main/resources/static/images/external-link.png differ diff --git a/src/main/resources/static/images/icon.png b/src/main/resources/static/images/icon.png new file mode 100644 index 0000000..9023b95 Binary files /dev/null and b/src/main/resources/static/images/icon.png differ diff --git a/src/main/resources/static/images/icon.svg b/src/main/resources/static/images/icon.svg new file mode 100644 index 0000000..71d1bd4 --- /dev/null +++ b/src/main/resources/static/images/icon.svg @@ -0,0 +1,38 @@ + + + + + + + + + + + + + diff --git a/src/main/resources/static/init.js b/src/main/resources/static/init.js new file mode 100644 index 0000000..764a90a --- /dev/null +++ b/src/main/resources/static/init.js @@ -0,0 +1,1337 @@ +(function () { + (function () { + // Set theme attribute by color-scheme preference if not already present + // This must be done IMMEDIATELY!!! DON'T delay until after page load!!! + + const html = document.documentElement; + const mediaQuery = window.matchMedia("(prefers-color-scheme: dark)"); + html.setAttribute("data-fallback-theme", mediaQuery.matches ? "dark" : "light"); + mediaQuery.addEventListener("change", e => { + html.setAttribute("data-fallback-theme", e.matches ? "dark" : "light"); + }); + })(); + + /** + * @param {FormData} formData + * @returns {(URLSearchParams|FormData)} + */ + function formDataUrlEncoded(formData) { + const entries = []; + for (const [key, value] of formData) { + if (value instanceof Blob) { + return formData; + } else { + entries.push([key, value]); + } + } + return new URLSearchParams(entries); + } + + /** + * @param {ChildNode} target + * @param {ChildNode} replacement + */ + function replaceElement(target, replacement) { + replacement.remove(); + target.replaceWith(replacement); + } + + /** + * @param {HTMLHeadElement} target + * @param {HTMLHeadElement} source + */ + function replaceOgData(target, source) { + const targetDesc = target.querySelector("meta[name=description]"); + if (targetDesc != null) { + targetDesc.remove(); + } + + for (const ogTarget of target.querySelectorAll("meta[property^=\"og:\"]")) { + ogTarget.remove(); + } + + let insertAfter = target.querySelector("meta[name=theme-color]"); + + const sourceDesc = source.querySelector("meta[name=description]"); + if (sourceDesc != null) { + const targetDesc = document.createElement("meta"); + targetDesc.setAttribute("name", "description"); + targetDesc.setAttribute("content", sourceDesc.getAttribute("content")); + insertAfter.after(targetDesc); + insertAfter = targetDesc; + } + + for (const ogSource of source.querySelectorAll("meta[property^=\"og:\"]")) { + const ogTarget = document.createElement("meta"); + ogTarget.setAttribute("property", ogSource.getAttribute("property")); + ogTarget.setAttribute("content", ogSource.getAttribute("content")); + insertAfter.after(ogTarget); + insertAfter = ogTarget; + } + } + + /** + * @param {string} pathName + * @returns {boolean} + */ + function isPagePath(pathName) { + if (pathName === "/") { + return true; + } + + return pathName.startsWith("/lore") + || pathName.startsWith("/quote") + || pathName.startsWith("/preferences") + || pathName.startsWith("/auth") + || pathName.startsWith("/nuke") + || pathName.startsWith("/comment") + || pathName.startsWith("/user"); + } + + /** + * @param {URL} url + * @param {string} stateMode + * @param {?(URLSearchParams|FormData)} [formData=undefined] + * @return {boolean} + */ + function goToPage(url, stateMode, formData) { + if (url.origin !== window.location.origin || !isPagePath(url.pathname) || url.searchParams.getAll("format").filter(format => format.toLowerCase() !== "html").length > 0) { + return false; + } + + (async function () { + const prevUrl = new URL(window.location.href); + const newState = {"href": url.href, "hash": url.hash, "index": history.state.index + 1}; + + if (stateMode === "pop" && history.state.hash === "") { + window.scroll(0, history.state.scroll); + return; + } else if (stateMode !== "pop" && formData == null && url.pathname === prevUrl.pathname && url.search === prevUrl.search) { + newState.href = ""; + + if (stateMode === "push") { + history.replaceState({...history.state, "scroll": window.scrollY}, ""); + history.pushState(newState, "", url); + } else if (stateMode === "replace") { + history.replaceState(newState, "", url); + } + + const scrollToElement = url.hash === "" ? null : document.querySelector(url.hash); + if (scrollToElement != null) { + scrollToElement.scrollIntoView(true); + } + + return; + } + + if (stateMode === "push") { + history.replaceState({...history.state, "scroll": window.scrollY}, ""); + history.pushState(newState, "", url); + } else if (stateMode === "replace") { + history.replaceState(newState, "", url); + } else if (stateMode === "pop") { + newState.index = history.state.index; + } + + const requestBody = {}; + if (formData != null) { + requestBody.body = formData; + requestBody.method = "post"; + } + const htmlResponse = await fetch(url, { + ...requestBody, + headers: { + "X-Redirect-Json": "true" + }, + mode: "same-origin" + }); + + const redirectJson = htmlResponse.headers.get("X-Redirect-Json"); + if (redirectJson != null && redirectJson.toLowerCase() === "true") { + const redirectJsonBody = await htmlResponse.json(); + if (history.state.href !== newState.href || history.state.index !== newState.index) { + return; + } + + const redirectUrl = new URL(redirectJsonBody.target, window.location.origin); + if (!goToPage(redirectUrl, "push")) { + window.location.href = redirectUrl.href; + } + + return; + } + + const htmlTextBody = await htmlResponse.text(); + if (history.state.href !== newState.href || history.state.index !== newState.index) { + return; + } + + const htmlDocument = new DOMParser().parseFromString(htmlTextBody, "text/html"); + + document.title = htmlDocument.title; + replaceOgData(document.head, htmlDocument.head); + replaceElement(document.body, htmlDocument.body); + + onDomLoad(document.body); + if (stateMode === "pop") { + window.scroll(0, history.state.scroll); + } else if (url.hash !== '') { + const scrollToElement = document.querySelector(url.hash); + if (scrollToElement != null) { + scrollToElement.scrollIntoView(true); + } + } else { + window.scroll(0, 0); + } + })().catch(reason => { + console.error("Error restoring history state!", reason); + }); + + return true; + } + + history.replaceState({"href": window.location.href, "hash": window.location.hash, "index": 0}, ""); + + let isWindowScrollTicking = false; + window.addEventListener("scroll", () => { + if (!isWindowScrollTicking) { + isWindowScrollTicking = true; + window.setTimeout(() => { + history.replaceState({...history.state, "scroll": window.scrollY}, ""); + isWindowScrollTicking = false; + }, 50); + } + }); + + window.addEventListener("popstate", e => { + e.preventDefault(); + const url = new URL(e.state.href); + if (!goToPage(url, "pop")) { + window.location.href = url.href; + } + }); + + /** + * @param {MouseEvent} e + */ + function aClickHandler(e) { + if (goToPage(new URL(e.currentTarget.href, window.location), "push")) { + e.preventDefault(); + } + } + + /** + * @param {SubmitEvent} e + */ + function formSubmitHandler(e) { + const url = new URL(e.currentTarget.action, window.location); + const formData = formDataUrlEncoded(new FormData(e.currentTarget, e.submitter)); + if (e.currentTarget.method.toLowerCase() === "post") { + if (goToPage(url, "push", formData)) { + e.preventDefault(); + } + } else { + url.search = "?" + formData.toString(); + if (goToPage(url, "push")) { + e.preventDefault(); + } + } + } + + /** + * @returns {Object.} + */ + function getCookieMap() { + return document.cookie + .split(";") + .reduce((obj, entry) => { + const trimmed = entry.trim(); + const eqI = trimmed.indexOf('='); + const key = trimmed.substring(0, eqI).trimEnd(); + const value = trimmed.substring(eqI + 1).trimStart(); + return {...obj, [key]: value}; + }, {}); + } + + /** + * @param {number} amount + * @return {Promise} + */ + function delay(amount) { + return new Promise(resolve => window.setTimeout(resolve, amount)); + } + + /** + * @return {Promise} + */ + function frame() { + return new Promise(resolve => window.requestAnimationFrame(resolve)); + } + + /** + * @param {string} url + * @return {Promise} + */ + function loadScript(url) { + return new Promise((resolve, reject) => { + const script = document.createElement('script'); + script.addEventListener("load", () => resolve()); + script.addEventListener("error", e => reject(e)); + script.src = url; + document.head.appendChild(script); + }); + } + + /** + * @param {ParentNode} element + * @param {Array.} lines + * @return {void} + */ + function appendWithLineBreaks(element, lines) { + let isFirst = true; + for (const line of lines) { + if (isFirst) + isFirst = false; + else + element.append(document.createElement("br")); + element.append(line); + } + } + + /** + * @returns {Promise} + */ + async function loadThreeJs() { + if (window.THREE == null) { + await loadScript("/static/obj-viewer/three.js"); + await loadScript("/static/obj-viewer/three-examples.js"); + } + } + + /** + * @typedef {{tag: string, attrs: Object., text: (string|{form: string, regexp: string, replacement: string})}} VocabInflectionTableCell + * @typedef {Array.} VocabInflectionTableRow + * @typedef {Array.} VocabInflectionTable + * @typedef {{type: string, inEnglish: Array., forms: Array., definitions: Array.}} VocabWordEntry + * @typedef {Array.} VocabWord + * @typedef {{langName: string, inflections: Object., words: Object.}} Vocab + * + * @param {Vocab} vocab + * @returns {HTMLDivElement} + */ + function renderVocab(vocab) { + /** + * @param {string} word + * @param {number} index + * @returns {HTMLDivElement} + */ + function renderWord(word, index) { + const wordRoot = document.createElement("div"); + + const wordLabel = document.createElement("strong"); + wordLabel.append(word); + const indexLabel = document.createElement("i"); + indexLabel.append("definition " + (index + 1)); + wordRoot.appendChild(document.createElement("p")).append(wordLabel, "\u00A0", indexLabel); + + const definition = vocab.words[word][index]; + const inflection = vocab.inflections[definition.type]; + + const defList = wordRoot.appendChild(document.createElement("ol")); + for (const def of definition.definitions) { + defList.appendChild(document.createElement("li")).append(def); + } + + const inflectionTable = wordRoot.appendChild(document.createElement("table")); + for (const row of inflection) { + const rowElem = inflectionTable.appendChild(document.createElement("tr")); + for (const cell of row) { + const cellElem = rowElem.appendChild(document.createElement(cell.tag)); + for (const attr of Object.keys(cell.attrs)) { + cellElem.setAttribute(attr, cell.attrs[attr]); + } + if ((typeof cell.text) === "string") { + cellElem.innerHTML = cell.text; + } else { + cellElem.innerHTML = definition.forms[cell.text.form].replace(RegExp(cell.text.regexp, "ui"), cell.text.replacement); + } + } + } + + return wordRoot; + } + + const localeCompareSorter = (a, b) => a.localeCompare(b); + + const englishToWord = {}; + for (const word of Object.keys(vocab.words).sort(localeCompareSorter)) { + const definitions = vocab.words[word]; + const definitionsLength = definitions.length; + for (let i = 0; i < definitionsLength; i++) { + for (const keyword of definitions[i].inEnglish) { + const english = englishToWord[keyword] || (englishToWord[keyword] = []); + english.push({"word": word, "index": i}); + } + } + } + + const vocabRoot = document.createElement("div"); + const vocabSearchRoot = vocabRoot.appendChild(document.createElement("form")); + const vocabSearchResults = vocabRoot.appendChild(document.createElement("div")); + vocabSearchResults.appendChild(document.createElement("i")).append("Search results will appear here"); + + const vocabSearch = vocabSearchRoot.appendChild(document.createElement("input")); + vocabSearch.name = "q"; + vocabSearch.type = "text"; + + const vocabEnglishToLangRoot = vocabSearchRoot.appendChild(document.createElement("label")); + const vocabEnglishToLang = vocabEnglishToLangRoot.appendChild(document.createElement("input")); + vocabEnglishToLang.name = "target"; + vocabEnglishToLang.type = "radio"; + vocabEnglishToLang.value = "from-english"; + vocabEnglishToLang.checked = true; + vocabEnglishToLangRoot.append("English to " + vocab.langName); + + vocabSearchRoot.appendChild(document.createElement("br")); + + const vocabLangToEnglishRoot = vocabSearchRoot.appendChild(document.createElement("label")); + const vocabLangToEnglish = vocabLangToEnglishRoot.appendChild(document.createElement("input")); + vocabLangToEnglish.name = "target"; + vocabLangToEnglish.type = "radio"; + vocabLangToEnglish.value = "to-english"; + vocabLangToEnglishRoot.append(vocab.langName + " to English"); + + const vocabSearchButton = vocabSearchRoot.appendChild(document.createElement("input")); + vocabSearchButton.type = "submit"; + vocabSearchButton.value = "Search"; + + vocabSearchRoot.addEventListener("submit", function (e) { + e.preventDefault(); + + const searchTerm = vocabSearch.value.trim(); + + vocabSearchResults.replaceChildren(); + + const searchResults = []; + if (vocabEnglishToLang.checked) { + for (const englishWord of Object.keys(englishToWord).sort(localeCompareSorter)) { + if (!englishWord.startsWith(searchTerm)) continue; + + for (const vocabItem of englishToWord[englishWord]) { + if (searchResults.some(result => result.word === vocabItem.word && result.index === vocabItem.index)) continue; + + searchResults.push(vocabItem); + } + } + } else { + for (const langWord of Object.keys(vocab.words).sort(localeCompareSorter)) { + if (!langWord.startsWith(searchTerm)) continue; + + const numDefs = vocab.words[langWord].length; + for (let i = 0; i < numDefs; i++) { + searchResults.push({"word": langWord, "index": i}); + } + } + } + + if (searchResults.length === 0) { + vocabSearchResults.appendChild(document.createElement("i")).append("No results found"); + return; + } + + searchResults.sort((a, b) => (a.word === b.word) ? (a.index - b.index) : localeCompareSorter(a.word, b.word)); + + for (const searchResult of searchResults) { + vocabSearchResults.append(renderWord(searchResult.word, searchResult.index)); + } + }); + + return vocabRoot; + } + + /** + * @typedef {{name: string, desc: string, img: string, url: string}} QuizOutcome + * @typedef {{answer: string, result: Object.}} QuizQuestionAnswer + * @typedef {{asks: string, answers: Object.}} QuizQuestion + * @typedef {{title: string, intro: string, image: string, outcomes: Object., questions: Array.}} Quiz + * + * @param {Quiz} quiz + * @returns {HTMLTableElement} + */ + function renderQuiz(quiz) { + const quizRoot = document.createElement("table"); + const questionAnswers = []; + + function renderIntro() { + quizRoot.replaceChildren(); + + const firstRow = document.createElement("tr"); + const firstCell = document.createElement("td"); + firstCell.style.textAlign = "center"; + firstCell.style.fontSize = "1.5em"; + firstCell.style.fontWeight = "bold"; + firstCell.append(quiz.title); + firstRow.appendChild(firstCell); + quizRoot.appendChild(firstRow); + + const secondRow = document.createElement("tr"); + const secondCell = document.createElement("td"); + secondCell.style.textAlign = "center"; + secondCell.appendChild(document.createElement("img")).src = quiz.image; + for (const paragraph of quiz.intro.split('\n')) { + secondCell.appendChild(document.createElement("p")).append(paragraph); + } + secondRow.appendChild(secondCell); + quizRoot.appendChild(secondRow); + + const thirdRow = document.createElement("tr"); + const thirdCell = document.createElement("td"); + thirdCell.style.textAlign = "center"; + const beginLink = thirdCell.appendChild(document.createElement("a")); + beginLink.href = "#"; + beginLink.append("Begin Quiz (" + quiz.questions.length + " questions)"); + beginLink.addEventListener("click", e => { + e.preventDefault(); + renderQuestion(0); + }); + thirdRow.appendChild(thirdCell); + quizRoot.appendChild(thirdRow); + } + + /** + * @param {QuizOutcome} outcome + */ + function renderOutro(outcome) { + quizRoot.replaceChildren(); + + const firstRow = document.createElement("tr"); + const firstCell = document.createElement("td"); + firstCell.style.textAlign = "center"; + firstCell.style.fontSize = "1.5em"; + firstCell.style.fontWeight = "bold"; + firstCell.append(outcome.name); + firstRow.appendChild(firstCell); + quizRoot.appendChild(firstRow); + + const secondRow = document.createElement("tr"); + const secondCell = document.createElement("td"); + secondCell.style.textAlign = "center"; + secondCell.appendChild(document.createElement("img")).src = outcome.img; + for (const paragraph of outcome.desc.split('\n')) { + secondCell.appendChild(document.createElement("p")).append(paragraph); + } + secondRow.appendChild(secondCell); + quizRoot.appendChild(secondRow); + + const thirdRow = document.createElement("tr"); + const thirdCell = document.createElement("td"); + thirdCell.style.textAlign = "center"; + const moreInfoLink = thirdCell.appendChild(document.createElement("a")); + moreInfoLink.href = outcome.url; + moreInfoLink.append("More Information"); + thirdRow.appendChild(thirdCell); + quizRoot.appendChild(thirdRow); + } + + /** + * @returns {QuizOutcome} + */ + function calculateResults() { + const total = {}; + for (const result of questionAnswers) { + for (const resKey of Object.keys(result)) { + if (total[resKey] == null) { + total[resKey] = 0; + } + total[resKey] += result[resKey]; + } + } + + let maxKey; + let maxValue = null; + for (const key of Object.keys(total)) { + const result = total[key]; + if (maxValue == null || result > maxValue) { + maxKey = key; + maxValue = result; + } + } + + return quiz.outcomes[maxKey]; + } + + /** + * @param {number} index + */ + function renderQuestion(index) { + quizRoot.replaceChildren(); + + const question = quiz.questions[index]; + + const firstRow = document.createElement("tr"); + const firstCell = document.createElement("td"); + firstCell.style.textAlign = "center"; + firstCell.style.fontSize = "1.5em"; + firstCell.style.fontWeight = "bold"; + firstCell.append("Question " + (index + 1) + "/" + quiz.questions.length); + firstCell.append(document.createElement("br")); + firstCell.append(question.asks); + firstRow.appendChild(firstCell); + quizRoot.appendChild(firstRow); + + for (const answer of question.answers) { + const secondRow = document.createElement("tr"); + const secondCell = document.createElement("td"); + secondCell.style.textAlign = "center"; + const answerLink = secondCell.appendChild(document.createElement("a")); + answerLink.href = "#"; + answerLink.append(answer.answer); + answerLink.addEventListener("click", e => { + e.preventDefault(); + questionAnswers[index] = answer.result; + if (index === quiz.questions.length - 1) { + renderOutro(calculateResults()); + } else { + renderQuestion(index + 1); + } + }); + secondRow.appendChild(secondCell); + quizRoot.appendChild(secondRow); + } + + const thirdRow = document.createElement("tr"); + const thirdCell = document.createElement("td"); + thirdCell.style.textAlign = "center"; + const prevLink = thirdCell.appendChild(document.createElement("a")); + prevLink.href = "#"; + prevLink.append("Previous Question"); + prevLink.addEventListener("click", e => { + e.preventDefault(); + if (index === 0) { + renderIntro(); + } else { + renderQuestion(index - 1); + } + }); + thirdRow.appendChild(thirdCell); + quizRoot.appendChild(thirdRow); + } + + renderIntro(); + + return quizRoot; + } + + /** + * @param {HTMLElement} dom + */ + function onDomLoad(dom) { + (function () { + // Handle .click and .submit events w/ Fetch+History + + const anchors = dom.querySelectorAll("a"); + for (const anchor of anchors) { + if (!anchor.hasAttribute("href") || anchor.getAttribute("href") === "#" || anchor.hasAttribute("data-csrf-token")) { + continue; + } + + anchor.addEventListener("click", aClickHandler); + } + + const forms = dom.querySelectorAll("form"); + for (const form of forms) { + form.addEventListener("submit", formSubmitHandler); + } + })(); + + (function () { + // Mechyrdian font + + /** + * @param {HTMLInputElement} input + * @param {HTMLInputElement} boldOpt + * @param {HTMLInputElement} italicOpt + * @param {HTMLSelectElement} alignOpt + * @param {HTMLImageElement} output + * @param {number} delayLength + * @returns {Promise} + */ + async function mechyrdianToFont(input, boldOpt, italicOpt, alignOpt, output, delayLength) { + const inText = input.value; + + await delay(delayLength); + if (inText !== input.value) return; + + let outBlob; + if (inText.trim().length === 0) { + outBlob = new Blob([ + "\n", + "\n", + "\n" + ], {type: "image/svg+xml"}); + } else { + const urlParams = new URLSearchParams(); + if (boldOpt.checked) urlParams.set("bold", "true"); + if (italicOpt.checked) urlParams.set("italic", "true"); + urlParams.set("align", alignOpt.value); + + for (const line of inText.split("\n")) + urlParams.append("lines", line.trim()); + + outBlob = await (await fetch('/utils/mechyrdia-sans', { + method: 'POST', + headers: { + 'Content-Type': 'application/x-www-form-urlencoded', + }, + body: urlParams, + })).blob(); + + if (inText !== input.value) return; + } + + const prevObjectUrl = output.src; + if (prevObjectUrl != null && prevObjectUrl.length > 0) + URL.revokeObjectURL(prevObjectUrl); + + output.src = URL.createObjectURL(outBlob); + } + + const mechyrdiaSansBoxes = dom.querySelectorAll("div.mechyrdia-sans-box"); + for (const mechyrdiaSansBox of mechyrdiaSansBoxes) { + const inputBox = mechyrdiaSansBox.querySelector("textarea.input-box"); + const boldOpt = mechyrdiaSansBox.querySelector("input.bold-option"); + const italicOpt = mechyrdiaSansBox.querySelector("input.ital-option"); + const alignOpt = mechyrdiaSansBox.querySelector("select.align-opts"); + const outputBox = mechyrdiaSansBox.querySelector("img.output-img"); + + const inputListener = () => mechyrdianToFont(inputBox, boldOpt, italicOpt, alignOpt, outputBox, 750); + const optChangeListener = () => mechyrdianToFont(inputBox, boldOpt, italicOpt, alignOpt, outputBox, 250); + inputBox.addEventListener("input", inputListener); + boldOpt.addEventListener("change", optChangeListener); + italicOpt.addEventListener("change", optChangeListener); + alignOpt.addEventListener("change", optChangeListener); + } + })(); + + (function () { + // Tylan alphabet + + /** + * @param {HTMLTextAreaElement} input + * @param {HTMLTextAreaElement} output + * @returns {Promise} + */ + async function tylanToFont(input, output) { + const inText = input.value; + + const urlParams = new URLSearchParams(); + for (const line of inText.split("\n")) + urlParams.append("lines", line.trim()); + + const outText = await (await fetch('/utils/tylan-lang', { + method: 'POST', + headers: { + 'Content-Type': 'application/x-www-form-urlencoded', + }, + body: urlParams, + })).text(); + + if (inText === input.value) + output.value = outText; + } + + const tylanAlphabetBoxes = dom.querySelectorAll("div.tylan-alphabet-box"); + for (const tylanAlphabetBox of tylanAlphabetBoxes) { + const inputBox = tylanAlphabetBox.querySelector("textarea.input-box"); + const outputBox = tylanAlphabetBox.querySelector("textarea.output-box"); + + inputBox.addEventListener("input", () => tylanToFont(inputBox, outputBox)); + } + })(); + + (function () { + // Thedish alphabet + + const thedishAlphabetBoxes = dom.querySelectorAll("div.thedish-alphabet-box"); + for (const thedishAlphabetBox of thedishAlphabetBoxes) { + const inputBox = thedishAlphabetBox.querySelector("textarea.input-box"); + const outputBox = thedishAlphabetBox.querySelector("textarea.output-box"); + + inputBox.addEventListener("input", () => { + outputBox.value = inputBox.value; + }); + } + })(); + + (function () { + // Kishari alphabet + + const kishariAlphabetBoxes = dom.querySelectorAll("div.kishari-alphabet-box"); + for (const kishariAlphabetBox of kishariAlphabetBoxes) { + const inputBox = kishariAlphabetBox.querySelector("textarea.input-box"); + const outputBox = kishariAlphabetBox.querySelector("textarea.output-box"); + + inputBox.addEventListener("input", () => { + outputBox.value = inputBox.value; + }); + } + })(); + + (function () { + // Pokhwalish alphabet + + /** + * @param {HTMLTextAreaElement} input + * @param {HTMLTextAreaElement} output + * @returns {Promise} + */ + async function pokhwalToFont(input, output) { + const inText = input.value; + + const urlParams = new URLSearchParams(); + for (const line of inText.split("\n")) + urlParams.append("lines", line.trim()); + + const outText = await (await fetch('/utils/pokhwal-lang', { + method: 'POST', + headers: { + 'Content-Type': 'application/x-www-form-urlencoded', + }, + body: urlParams, + })).text(); + + if (inText === input.value) + output.value = outText; + } + + const pokhwalAlphabetBoxes = dom.querySelectorAll("div.pokhwal-alphabet-box"); + for (const pokhwalAlphabetBox of pokhwalAlphabetBoxes) { + const inputBox = pokhwalAlphabetBox.querySelector("textarea.input-box"); + const outputBox = pokhwalAlphabetBox.querySelector("textarea.output-box"); + + inputBox.addEventListener("input", () => pokhwalToFont(inputBox, outputBox)); + } + })(); + + (function () { + // Set client preferences when selected + const themeChoices = dom.querySelectorAll("input.pref-theme"); + for (const themeChoice of themeChoices) { + themeChoice.addEventListener("click", e => { + const theme = e.currentTarget.value; + if (theme === "null") { + document.documentElement.removeAttribute("data-theme"); + } else { + document.documentElement.setAttribute("data-theme", theme); + } + document.cookie = "FACTBOOK_THEME=" + theme + "; Secure; SameSite=Lax; Max-Age=" + (Math.pow(2, 31) - 1).toString(); + }); + } + + const april1stChoices = dom.querySelectorAll("input.pref-april1st"); + for (const april1stChoice of april1stChoices) { + april1stChoice.addEventListener("click", e => { + const mode = e.currentTarget.value; + document.cookie = "APRIL_1ST_MODE=" + mode + "; Secure; SameSite=None; Max-Age=" + (Math.pow(2, 31) - 1).toString(); + }); + } + })(); + + (function () { + // Localize dates and times + + const moments = dom.querySelectorAll("span.moment"); + for (const moment of moments) { + let date = new Date(Number(moment.textContent.trim())); + moment.innerHTML = date.toLocaleString(); + moment.style.display = "inline"; + } + })(); + + (function () { + // Login view-checksum button + + const viewChecksumButtons = dom.querySelectorAll("button.view-checksum"); + for (const viewChecksumButton of viewChecksumButtons) { + const token = viewChecksumButton.getAttribute("data-token"); + const url = (token != null && token !== "") ? ("https://www.nationstates.net/page=verify_login?token=" + token) : "https://www.nationstates.net/page=verify_login" + viewChecksumButton.addEventListener("click", e => { + e.preventDefault(); + window.open(url); + }); + } + })(); + + (function () { + // Image previewing + + const imageThumbs = dom.querySelectorAll("span.image-thumb"); + for (const imageThumb of imageThumbs) { + const imgElement = document.createElement("img"); + imgElement.src = imageThumb.getAttribute("data-src"); + imgElement.style.cssText = imageThumb.getAttribute("data-style"); + imgElement.title = "Click to view full size"; + + imgElement.addEventListener("click", e => { + e.preventDefault(); + + const thumbView = document.createElement("div"); + thumbView.id = "thumb-view"; + + const thumbViewBg = document.createElement("div"); + thumbViewBg.classList.add("bg"); + + const thumbViewImg = document.createElement("img"); + thumbViewImg.src = e.currentTarget.src; + thumbViewImg.title = thumbViewImg.alt = "Click to close full size"; + thumbView.classList.add("visible"); + + thumbView.append(thumbViewBg, thumbViewImg); + thumbView.addEventListener("click", e => { + e.preventDefault(); + + e.currentTarget.remove(); + }); + + document.body.append(thumbView); + }); + + imageThumb.after(imgElement); + imageThumb.remove(); + } + })(); + + (function () { + // Mesh viewing + + const canvases = dom.querySelectorAll("canvas[data-model]"); + if (canvases.length > 0) { + (async function () { + await loadThreeJs(); + const THREE = window.THREE; + + const promises = []; + for (const canvas of canvases) { + promises.push((async () => { + const modelName = canvas.getAttribute("data-model"); + const modelAsync = (async () => { + const mtlLib = await (new THREE.MTLLoader()).setPath("/assets/meshes/").setResourcePath("/assets/meshes/").loadAsync(modelName + ".mtl"); + mtlLib.preload(); + return await (new THREE.OBJLoader()).setPath("/assets/meshes/").setResourcePath("/assets/meshes/").setMaterials(mtlLib).loadAsync(modelName + ".obj"); + })(); + + const camera = new THREE.PerspectiveCamera(69, 1, 0.01, 1000.0); + + const scene = new THREE.Scene(); + scene.add(new THREE.AmbientLight("#555555", 1.0)); + + const renderer = new THREE.WebGLRenderer({"canvas": canvas, "antialias": true}); + + const controls = new THREE.OrbitControls(camera, canvas); + + function render() { + controls.update(); + renderer.render(scene, camera); + window.requestAnimationFrame(render); + } + + function onResize() { + const dim = canvas.getBoundingClientRect(); + camera.aspect = dim.width / dim.height; + camera.updateProjectionMatrix(); + renderer.setSize(dim.width, dim.height, false); + } + + window.addEventListener('resize', onResize); + await frame(); + onResize(); + + const model = await modelAsync; + scene.add(model); + + const bbox = new THREE.Box3().setFromObject(scene); + bbox.dimensions = { + x: bbox.max.x - bbox.min.x, + y: bbox.max.y - bbox.min.y, + z: bbox.max.z - bbox.min.z + }; + model.position.sub(new THREE.Vector3(bbox.min.x + bbox.dimensions.x / 2, bbox.min.y + bbox.dimensions.y / 2, bbox.min.z + bbox.dimensions.z / 2)); + + camera.position.set(bbox.dimensions.x / 2, bbox.dimensions.y / 2, Math.max(bbox.dimensions.x, bbox.dimensions.y, bbox.dimensions.z)); + + const light = new THREE.PointLight("#AAAAAA", 1.0); + scene.add(camera); + camera.add(light); + light.position.set(0, 0, 0); + + render(); + })()); + } + + await Promise.all(promises); + })().catch(reason => { + console.error("Error rendering models!", reason); + }); + } + })(); + + (function () { + // Allow POSTing with s + + const anchors = dom.querySelectorAll("a[data-csrf-token]"); + for (const anchor of anchors) { + anchor.addEventListener("click", e => { + e.preventDefault(); + + const formData = new URLSearchParams(); + + const csrfToken = e.currentTarget.getAttribute("data-csrf-token"); + if (csrfToken != null) { + formData.append("csrfToken", csrfToken); + } + + const url = new URL(e.currentTarget.href, window.location); + if (!goToPage(url, "push", formData)) { + let form = document.createElement("form"); + form.style.display = "none"; + form.action = url.href; + form.method = "post"; + + let csrfInput = document.createElement("input"); + csrfInput.name = "csrfToken"; + csrfInput.type = "hidden"; + csrfInput.value = csrfToken; + form.append(csrfInput); + + document.body.appendChild(form).submit(); + } + }); + } + })(); + + (function () { + // Render vocab + + const vocabSpans = dom.querySelectorAll("span.vocab"); + for (const vocabSpan of vocabSpans) { + const vocab = JSON.parse(vocabSpan.getAttribute("data-vocab")); + vocabSpan.after(renderVocab(vocab)); + vocabSpan.remove(); + } + })(); + + (function () { + // Render quizzes + + const quizSpans = dom.querySelectorAll("span.quiz"); + for (const quizSpan of quizSpans) { + const quiz = JSON.parse(quizSpan.getAttribute("data-quiz")); + quizSpan.after(renderQuiz(quiz)); + quizSpan.remove(); + } + })(); + + (function () { + // Comment previews + + /** + * @param {HTMLTextAreaElement} input + * @param {HTMLDivElement} output + * @returns {Promise} + */ + async function commentPreview(input, output) { + const inText = input.value; + + await delay(500); + if (input.value !== inText) + return; + + if (inText.length === 0) { + output.innerHTML = ""; + return; + } + + const urlParams = new URLSearchParams(); + for (const line of inText.split("\n")) + urlParams.append("lines", line.trim()); + + const outText = await (await fetch('/utils/preview-comment', { + method: 'POST', + headers: { + 'Content-Type': 'application/x-www-form-urlencoded', + }, + body: urlParams, + })).text(); + if (input.value !== inText) + return; + + output.innerHTML = "

Preview:

" + outText; + } + + const commentInputBoxes = dom.querySelectorAll("form.comment-input"); + for (const commentInputBox of commentInputBoxes) { + const inputBox = commentInputBox.querySelector("textarea.comment-markup"); + const outputBox = commentInputBox.querySelector("div.comment-preview"); + + inputBox.addEventListener("input", () => commentPreview(inputBox, outputBox)); + } + })(); + + (function () { + // Comment editing + + const commentEditLinks = dom.querySelectorAll("a.comment-edit-link"); + for (const commentEditLink of commentEditLinks) { + const targetElement = dom.querySelector("#" + commentEditLink.getAttribute("data-edit-id")); + commentEditLink.addEventListener("click", e => { + e.preventDefault(); + + targetElement.classList.add("visible"); + }); + } + + const commentEditCancelButtons = dom.querySelectorAll("button.comment-cancel-edit"); + for (const commentEditCancelButton of commentEditCancelButtons) { + const targetElement = dom.querySelector("#" + commentEditCancelButton.getAttribute("data-edit-id")); + + commentEditCancelButton.addEventListener("click", e => { + e.preventDefault(); + + targetElement.classList.remove("visible"); + }); + } + })(); + + (function () { + // Copying text + + const copyTextElements = dom.querySelectorAll("a.copy-text"); + for (const copyTextElement of copyTextElements) { + copyTextElement.addEventListener("click", e => { + e.preventDefault(); + + const thisElement = e.currentTarget; + if (thisElement.hasAttribute("data-copying")) + return; + + const elementHtml = thisElement.innerHTML; + + thisElement.setAttribute("data-copying", "copying"); + + const text = thisElement.getAttribute("data-text"); + navigator.clipboard.writeText(text) + .then(() => { + thisElement.innerHTML = "Text copied!"; + window.setTimeout(() => { + thisElement.innerHTML = elementHtml; + thisElement.removeAttribute("data-copying"); + }, 750); + }) + .catch(reason => { + console.error("Error copying text to clipboard!", reason); + + thisElement.innerHTML = "Text copy failed"; + window.setTimeout(() => { + thisElement.innerHTML = elementHtml; + thisElement.removeAttribute("data-copying"); + }, 1500); + }); + + thisElement.innerHTML = "Copying text..."; + }); + } + })(); + + (function () { + // Error popup + + const errorMsg = getCookieMap()["ERROR_MSG"]; + if (errorMsg != null) { + document.cookie = "ERROR_MSG=; expires=Thu, 01 Jan 1970 00:00:00 GMT; SameSite=Lax; Secure"; + + const errorPopup = document.createElement("div"); + errorPopup.id = "error-popup"; + + const errorPopupBg = document.createElement("div"); + errorPopupBg.classList.add("bg"); + + const errorPopupMsg = document.createElement("div"); + errorPopupMsg.classList.add("msg"); + + const msgP = document.createElement("p"); + msgP.append(errorMsg); + const c2cP = document.createElement("p"); + c2cP.append("Click to close this popup"); + + errorPopupMsg.append(msgP, c2cP); + errorPopup.append(errorPopupBg, errorPopupMsg); + + errorPopup.addEventListener("click", e => { + e.preventDefault(); + + e.currentTarget.remove(); + }); + + document.body.append(errorPopup); + } + })(); + + (function () { + // Factbook redirecting (1) + + const redirectLink = dom.querySelector("a.redirect-link"); + if (redirectLink != null) { + const redirectTarget = new URL(redirectLink.href, window.location); + + if (window.localStorage.getItem("disableRedirect") === "true") { + redirectLink.replaceChildren(redirectTarget.pathname); + } else { + // The scope-block immediately below - labeled "Factbook redirecting (2)" + // checks if the key "redirectedFrom" is present in localStorage and, if + // so, removes it after some other processing. We don't want that to happen + // if we're setting it and then redirecting, so we have to put this code + // into a microtask so it waits until after the rest of this function executes. + window.queueMicrotask(() => { + window.localStorage.setItem("redirectedFrom", window.location.pathname); + if (!goToPage(redirectTarget, "replace")) { + window.location.href = redirectTarget.href; + } + }); + } + } + + window.localStorage.removeItem("disableRedirect"); + })(); + + (function () { + // Factbook redirecting (2) + + const redirectSourceValue = window.localStorage.getItem("redirectedFrom"); + if (redirectSourceValue != null) { + const redirectSource = new URL(redirectSourceValue, window.location.origin); + + const redirectIdValue = window.location.hash; + const redirectIds = dom.querySelectorAll("h1[data-redirect-id], h2[data-redirect-id], h3[data-redirect-id], h4[data-redirect-id], h5[data-redirect-id], h6[data-redirect-id]"); + for (const redirectId of redirectIds) { + if (redirectId.getAttribute("data-redirect-id") !== redirectIdValue) + continue; + + const pElement = document.createElement("p"); + pElement.style.fontSize = "0.8em"; + pElement.append("Redirected from "); + + const aElement = document.createElement("a"); + aElement.href = redirectSource.href; + aElement.append(redirectSource.pathname); + aElement.addEventListener("click", e => { + e.preventDefault(); + window.localStorage.setItem("disableRedirect", "true"); + + const url = new URL(e.currentTarget.href); + if (!goToPage(url, "push")) { + window.location.href = url.href; + } + }); + + pElement.append(aElement); + redirectId.after(pElement); + } + + window.localStorage.removeItem("redirectedFrom"); + } + })(); + + (function () { + // NUKE + + const nukeBoxes = dom.querySelectorAll("span.nuke-box"); + for (const nukeBox of nukeBoxes) { + const chatHistory = document.createElement("blockquote"); + chatHistory.style.overflowY = "scroll"; + chatHistory.style.height = "40vh"; + + const inputBox = document.createElement("input"); + inputBox.classList.add("inline"); + inputBox.style.flexGrow = "1"; + inputBox.type = "text"; + inputBox.placeholder = "Enter your message"; + + const enterBtn = document.createElement("input"); + enterBtn.classList.add("inline"); + enterBtn.style.flexShrink = "0"; + enterBtn.type = "submit"; + enterBtn.value = "Send"; + enterBtn.disabled = true; + + const inputForm = document.createElement("form"); + inputForm.style.display = "flex"; + inputForm.append(inputBox, enterBtn); + + const container = document.createElement("div"); + container.append(chatHistory, inputForm); + nukeBox.after(container); + nukeBox.remove(); + + const targetUrl = "ws" + window.location.href.substring(4) + "/ws"; + const webSock = new WebSocket(targetUrl); + + inputForm.addEventListener("submit", e => { + e.preventDefault(); + if (!e.submitter.disabled) { + webSock.send(inputBox.value); + inputBox.value = ""; + enterBtn.disabled = true; + } + }); + + webSock.addEventListener("message", e => { + const data = JSON.parse(e.data); + if (data.type === "ready") { + enterBtn.disabled = false; + } else if (data.type === "user") { + const userP = document.createElement("p"); + userP.style.textAlign = "right"; + userP.style.paddingLeft = "50%"; + appendWithLineBreaks(userP, data.text.split("\n")); + chatHistory.appendChild(userP); + + const robotP = document.createElement("p"); + robotP.style.textAlign = "left"; + robotP.style.paddingRight = "50%"; + chatHistory.appendChild(robotP); + } else if (data.type === "robot") { + const robotP = chatHistory.lastElementChild; + appendWithLineBreaks(robotP, data.text.split("\n")); + } else if (data.type === "cite") { + const robotP = chatHistory.lastElementChild; + const robotCiteList = robotP.appendChild(document.createElement("ol")); + for (const url of data.urls) { + const urlLink = robotCiteList.appendChild(document.createElement("li")).appendChild(document.createElement("a")); + urlLink.href = url; + urlLink.append(url); + } + } + }); + + webSock.addEventListener("close", e => { + const statusP = document.createElement("p"); + statusP.style.textAlign = "center"; + statusP.style.paddingLeft = "25%"; + statusP.style.paddingRight = "25%"; + appendWithLineBreaks(statusP, ["The connection has been closed", e.reason]); + chatHistory.appendChild(statusP); + + enterBtn.disabled = true; + }); + + webSock.addEventListener("open", _ => { + webSock.send(nukeBox.getAttribute("data-ws-csrf-token")); + }) + } + })(); + } + + window.addEventListener("load", () => { + onDomLoad(document.documentElement); + }); +})(); diff --git a/src/main/resources/static/obj-viewer/hammer.min.js b/src/main/resources/static/obj-viewer/hammer.min.js new file mode 100644 index 0000000..94b653d --- /dev/null +++ b/src/main/resources/static/obj-viewer/hammer.min.js @@ -0,0 +1,6 @@ +/*! 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b=$(a.offsetDirection);b&&this.manager.emit(this.options.event+b,a),this.manager.emit(this.options.event,a)}}),i(ga,Y,{defaults:{event:"tap",pointers:1,taps:1,interval:300,time:250,threshold:9,posThreshold:10},getTouchAction:function(){return[ib]},process:function(a){var b=this.options,c=a.pointers.length===b.pointers,d=a.distance= 0 ? line.substring( 0, pos ) : line; + key = key.toLowerCase(); + let value = pos >= 0 ? line.substring( pos + 1 ) : ''; + value = value.trim(); + + if ( key === 'newmtl' ) { + + // New material + info = { + name: value + }; + materialsInfo[ value ] = info; + + } else { + + if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) { + + const ss = value.split( delimiter_pattern, 3 ); + info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; + + } else { + + info[ key ] = value; + + } + + } + + } + + const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions ); + materialCreator.setCrossOrigin( this.crossOrigin ); + materialCreator.setManager( this.manager ); + materialCreator.setMaterials( materialsInfo ); + return materialCreator; + + } + + } + /** + * Create a new MTLLoader.MaterialCreator + * @param baseUrl - Url relative to which textures are loaded + * @param options - Set of options on how to construct the materials + * side: Which side to apply the material + * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide + * wrap: What type of wrapping to apply for textures + * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping + * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 + * Default: false, assumed to be already normalized + * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's + * Default: false + * @constructor + */ + + + class MaterialCreator { + + constructor( baseUrl = '', options = {} ) { + + this.baseUrl = baseUrl; + this.options = options; + this.materialsInfo = {}; + this.materials = {}; + this.materialsArray = []; + this.nameLookup = {}; + this.crossOrigin = 'anonymous'; + this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide; + this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping; + + } + + setCrossOrigin( value ) { + + this.crossOrigin = value; + return this; + + } + + setManager( value ) { + + this.manager = value; + + } + + setMaterials( materialsInfo ) { + + this.materialsInfo = this.convert( materialsInfo ); + this.materials = {}; + this.materialsArray = []; + this.nameLookup = {}; + + } + + convert( materialsInfo ) { + + if ( ! this.options ) return materialsInfo; + const converted = {}; + + for ( const mn in materialsInfo ) { + + // Convert materials info into normalized form based on options + const mat = materialsInfo[ mn ]; + const covmat = {}; + converted[ mn ] = covmat; + + for ( const prop in mat ) { + + let save = true; + let value = mat[ prop ]; + const lprop = prop.toLowerCase(); + + switch ( lprop ) { + + case 'kd': + case 'ka': + case 'ks': + // Diffuse color (color under white light) using RGB values + if ( this.options && this.options.normalizeRGB ) { + + value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; + + } + + if ( this.options && this.options.ignoreZeroRGBs ) { + + if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) { + + // ignore + save = false; + + } + + } + + break; + + default: + break; + + } + + if ( save ) { + + covmat[ lprop ] = value; + + } + + } + + } + + return converted; + + } + + preload() { + + for ( const mn in this.materialsInfo ) { + + this.create( mn ); + + } + + } + + getIndex( materialName ) { + + return this.nameLookup[ materialName ]; + + } + + getAsArray() { + + let index = 0; + + for ( const mn in this.materialsInfo ) { + + this.materialsArray[ index ] = this.create( mn ); + this.nameLookup[ mn ] = index; + index ++; + + } + + return this.materialsArray; + + } + + create( materialName ) { + + if ( this.materials[ materialName ] === undefined ) { + + this.createMaterial_( materialName ); + + } + + return this.materials[ materialName ]; + + } + + createMaterial_( materialName ) { + + // Create material + const scope = this; + const mat = this.materialsInfo[ materialName ]; + const params = { + name: materialName, + side: this.side + }; + + function resolveURL( baseUrl, url ) { + + if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL + + if ( /^https?:\/\//i.test( url ) ) return url; + return baseUrl + url; + + } + + function setMapForType( mapType, value ) { + + if ( params[ mapType ] ) return; // Keep the first encountered texture + + const texParams = scope.getTextureParams( value, params ); + const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) ); + map.repeat.copy( texParams.scale ); + map.offset.copy( texParams.offset ); + map.wrapS = scope.wrap; + map.wrapT = scope.wrap; + + params[ mapType ] = map; + + } + + for ( const prop in mat ) { + + const value = mat[ prop ]; + let n; + if ( value === '' ) continue; + + switch ( prop.toLowerCase() ) { + + // Ns is material specular exponent + case 'kd': + // Diffuse color (color under white light) using RGB values + params.color = new THREE.Color().fromArray( value ); + break; + + case 'ks': + // Specular color (color when light is reflected from shiny surface) using RGB values + params.specular = new THREE.Color().fromArray( value ); + break; + + case 'ke': + // Emissive using RGB values + params.emissive = new THREE.Color().fromArray( value ); + break; + + case 'map_kd': + // Diffuse texture map + setMapForType( 'map', value ); + break; + + case 'map_ks': + // Specular map + setMapForType( 'specularMap', value ); + break; + + case 'map_ke': + // Emissive map + setMapForType( 'emissiveMap', value ); + break; + + case 'norm': + setMapForType( 'normalMap', value ); + break; + + case 'map_bump': + case 'bump': + // Bump texture map + setMapForType( 'bumpMap', value ); + break; + + case 'map_d': + // Alpha map + setMapForType( 'alphaMap', value ); + params.transparent = true; + break; + + case 'ns': + // The specular exponent (defines the focus of the specular highlight) + // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. + params.shininess = parseFloat( value ); + break; + + case 'd': + n = parseFloat( value ); + + if ( n < 1 ) { + + params.opacity = n; + params.transparent = true; + + } + + break; + + case 'tr': + n = parseFloat( value ); + if ( this.options && this.options.invertTrProperty ) n = 1 - n; + + if ( n > 0 ) { + + params.opacity = 1 - n; + params.transparent = true; + + } + + break; + + default: + break; + + } + + } + + this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); + return this.materials[ materialName ]; + + } + + getTextureParams( value, matParams ) { + + const texParams = { + scale: new THREE.Vector2( 1, 1 ), + offset: new THREE.Vector2( 0, 0 ) + }; + const items = value.split( /\s+/ ); + let pos; + pos = items.indexOf( '-bm' ); + + if ( pos >= 0 ) { + + matParams.bumpScale = parseFloat( items[ pos + 1 ] ); + items.splice( pos, 2 ); + + } + + pos = items.indexOf( '-s' ); + + if ( pos >= 0 ) { + + texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); + items.splice( pos, 4 ); // we expect 3 parameters here! + + } + + pos = items.indexOf( '-o' ); + + if ( pos >= 0 ) { + + texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); + items.splice( pos, 4 ); // we expect 3 parameters here! + + } + + texParams.url = items.join( ' ' ).trim(); + return texParams; + + } + + loadTexture( url, mapping, onLoad, onProgress, onError ) { + + const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager; + let loader = manager.getHandler( url ); + + if ( loader === null ) { + + loader = new THREE.TextureLoader( manager ); + + } + + if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); + const texture = loader.load( url, onLoad, onProgress, onError ); + if ( mapping !== undefined ) texture.mapping = mapping; + return texture; + + } + + } + + THREE.MTLLoader = MTLLoader; + +} )(); +( function () { + + const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference + + const _material_library_pattern = /^mtllib /; // usemtl material_name + + const _material_use_pattern = /^usemtl /; // usemap map_name + + const _map_use_pattern = /^usemap /; + + const _vA = new THREE.Vector3(); + + const _vB = new THREE.Vector3(); + + const _vC = new THREE.Vector3(); + + const _ab = new THREE.Vector3(); + + const _cb = new THREE.Vector3(); + + function ParserState() { + + const state = { + objects: [], + object: {}, + vertices: [], + normals: [], + colors: [], + uvs: [], + materials: {}, + materialLibraries: [], + startObject: function ( name, fromDeclaration ) { + + // If the current object (initial from reset) is not from a g/o declaration in the parsed + // file. We need to use it for the first parsed g/o to keep things in sync. + if ( this.object && this.object.fromDeclaration === false ) { + + this.object.name = name; + this.object.fromDeclaration = fromDeclaration !== false; + return; + + } + + const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; + + if ( this.object && typeof this.object._finalize === 'function' ) { + + this.object._finalize( true ); + + } + + this.object = { + name: name || '', + fromDeclaration: fromDeclaration !== false, + geometry: { + vertices: [], + normals: [], + colors: [], + uvs: [], + hasUVIndices: false + }, + materials: [], + smooth: true, + startMaterial: function ( name, libraries ) { + + const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared + // after the material, then it must be preserved for proper MultiMaterial continuation. + + + if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) { + + this.materials.splice( previous.index, 1 ); + + } + + const material = { + index: this.materials.length, + name: name || '', + mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '', + smooth: previous !== undefined ? previous.smooth : this.smooth, + groupStart: previous !== undefined ? previous.groupEnd : 0, + groupEnd: - 1, + groupCount: - 1, + inherited: false, + clone: function ( index ) { + + const cloned = { + index: typeof index === 'number' ? index : this.index, + name: this.name, + mtllib: this.mtllib, + smooth: this.smooth, + groupStart: 0, + groupEnd: - 1, + groupCount: - 1, + inherited: false + }; + cloned.clone = this.clone.bind( cloned ); + return cloned; + + } + }; + this.materials.push( material ); + return material; + + }, + currentMaterial: function () { + + if ( this.materials.length > 0 ) { + + return this.materials[ this.materials.length - 1 ]; + + } + + return undefined; + + }, + _finalize: function ( end ) { + + const lastMultiMaterial = this.currentMaterial(); + + if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) { + + lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; + lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; + lastMultiMaterial.inherited = false; + + } // Ignore objects tail materials if no face declarations followed them before a new o/g started. + + + if ( end && this.materials.length > 1 ) { + + for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) { + + if ( this.materials[ mi ].groupCount <= 0 ) { + + this.materials.splice( mi, 1 ); + + } + + } + + } // Guarantee at least one empty material, this makes the creation later more straight forward. + + + if ( end && this.materials.length === 0 ) { + + this.materials.push( { + name: '', + smooth: this.smooth + } ); + + } + + return lastMultiMaterial; + + } + }; // Inherit previous objects material. + // Spec tells us that a declared material must be set to all objects until a new material is declared. + // If a usemtl declaration is encountered while this new object is being parsed, it will + // overwrite the inherited material. Exception being that there was already face declarations + // to the inherited material, then it will be preserved for proper MultiMaterial continuation. + + if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) { + + const declared = previousMaterial.clone( 0 ); + declared.inherited = true; + this.object.materials.push( declared ); + + } + + this.objects.push( this.object ); + + }, + finalize: function () { + + if ( this.object && typeof this.object._finalize === 'function' ) { + + this.object._finalize( true ); + + } + + }, + parseVertexIndex: function ( value, len ) { + + const index = parseInt( value, 10 ); + return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; + + }, + parseNormalIndex: function ( value, len ) { + + const index = parseInt( value, 10 ); + return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; + + }, + parseUVIndex: function ( value, len ) { + + const index = parseInt( value, 10 ); + return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; + + }, + addVertex: function ( a, b, c ) { + + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); + dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); + dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); + + }, + addVertexPoint: function ( a ) { + + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); + + }, + addVertexLine: function ( a ) { + + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); + + }, + addNormal: function ( a, b, c ) { + + const src = this.normals; + const dst = this.object.geometry.normals; + dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); + dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); + dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); + + }, + addFaceNormal: function ( a, b, c ) { + + const src = this.vertices; + const dst = this.object.geometry.normals; + + _vA.fromArray( src, a ); + + _vB.fromArray( src, b ); + + _vC.fromArray( src, c ); + + _cb.subVectors( _vC, _vB ); + + _ab.subVectors( _vA, _vB ); + + _cb.cross( _ab ); + + _cb.normalize(); + + dst.push( _cb.x, _cb.y, _cb.z ); + dst.push( _cb.x, _cb.y, _cb.z ); + dst.push( _cb.x, _cb.y, _cb.z ); + + }, + addColor: function ( a, b, c ) { + + const src = this.colors; + const dst = this.object.geometry.colors; + if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); + if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); + if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); + + }, + addUV: function ( a, b, c ) { + + const src = this.uvs; + const dst = this.object.geometry.uvs; + dst.push( src[ a + 0 ], src[ a + 1 ] ); + dst.push( src[ b + 0 ], src[ b + 1 ] ); + dst.push( src[ c + 0 ], src[ c + 1 ] ); + + }, + addDefaultUV: function () { + + const dst = this.object.geometry.uvs; + dst.push( 0, 0 ); + dst.push( 0, 0 ); + dst.push( 0, 0 ); + + }, + addUVLine: function ( a ) { + + const src = this.uvs; + const dst = this.object.geometry.uvs; + dst.push( src[ a + 0 ], src[ a + 1 ] ); + + }, + addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) { + + const vLen = this.vertices.length; + let ia = this.parseVertexIndex( a, vLen ); + let ib = this.parseVertexIndex( b, vLen ); + let ic = this.parseVertexIndex( c, vLen ); + this.addVertex( ia, ib, ic ); + this.addColor( ia, ib, ic ); // normals + + if ( na !== undefined && na !== '' ) { + + const nLen = this.normals.length; + ia = this.parseNormalIndex( na, nLen ); + ib = this.parseNormalIndex( nb, nLen ); + ic = this.parseNormalIndex( nc, nLen ); + this.addNormal( ia, ib, ic ); + + } else { + + this.addFaceNormal( ia, ib, ic ); + + } // uvs + + + if ( ua !== undefined && ua !== '' ) { + + const uvLen = this.uvs.length; + ia = this.parseUVIndex( ua, uvLen ); + ib = this.parseUVIndex( ub, uvLen ); + ic = this.parseUVIndex( uc, uvLen ); + this.addUV( ia, ib, ic ); + this.object.geometry.hasUVIndices = true; + + } else { + + // add placeholder values (for inconsistent face definitions) + this.addDefaultUV(); + + } + + }, + addPointGeometry: function ( vertices ) { + + this.object.geometry.type = 'Points'; + const vLen = this.vertices.length; + + for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) { + + const index = this.parseVertexIndex( vertices[ vi ], vLen ); + this.addVertexPoint( index ); + this.addColor( index ); + + } + + }, + addLineGeometry: function ( vertices, uvs ) { + + this.object.geometry.type = 'Line'; + const vLen = this.vertices.length; + const uvLen = this.uvs.length; + + for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) { + + this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) ); + + } + + for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) { + + this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) ); + + } + + } + }; + state.startObject( '', false ); + return state; + + } // + + + class OBJLoader extends THREE.Loader { + + constructor( manager ) { + + super( manager ); + this.materials = null; + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + const loader = new THREE.FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( text ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + } + + setMaterials( materials ) { + + this.materials = materials; + return this; + + } + + parse( text ) { + + const state = new ParserState(); + + if ( text.indexOf( '\r\n' ) !== - 1 ) { + + // This is faster than String.split with regex that splits on both + text = text.replace( /\r\n/g, '\n' ); + + } + + if ( text.indexOf( '\\\n' ) !== - 1 ) { + + // join lines separated by a line continuation character (\) + text = text.replace( /\\\n/g, '' ); + + } + + const lines = text.split( '\n' ); + let line = '', + lineFirstChar = ''; + let lineLength = 0; + let result = []; // Faster to just trim left side of the line. Use if available. + + const trimLeft = typeof ''.trimLeft === 'function'; + + for ( let i = 0, l = lines.length; i < l; i ++ ) { + + line = lines[ i ]; + line = trimLeft ? line.trimLeft() : line.trim(); + lineLength = line.length; + if ( lineLength === 0 ) continue; + lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any + + if ( lineFirstChar === '#' ) continue; + + if ( lineFirstChar === 'v' ) { + + const data = line.split( /\s+/ ); + + switch ( data[ 0 ] ) { + + case 'v': + state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); + + if ( data.length >= 7 ) { + + state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) ); + + } else { + + // if no colors are defined, add placeholders so color and vertex indices match + state.colors.push( undefined, undefined, undefined ); + + } + + break; + + case 'vn': + state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); + break; + + case 'vt': + state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); + break; + + } + + } else if ( lineFirstChar === 'f' ) { + + const lineData = line.substr( 1 ).trim(); + const vertexData = lineData.split( /\s+/ ); + const faceVertices = []; // Parse the face vertex data into an easy to work with format + + for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) { + + const vertex = vertexData[ j ]; + + if ( vertex.length > 0 ) { + + const vertexParts = vertex.split( '/' ); + faceVertices.push( vertexParts ); + + } + + } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon + + + const v1 = faceVertices[ 0 ]; + + for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) { + + const v2 = faceVertices[ j ]; + const v3 = faceVertices[ j + 1 ]; + state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] ); + + } + + } else if ( lineFirstChar === 'l' ) { + + const lineParts = line.substring( 1 ).trim().split( ' ' ); + let lineVertices = []; + const lineUVs = []; + + if ( line.indexOf( '/' ) === - 1 ) { + + lineVertices = lineParts; + + } else { + + for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) { + + const parts = lineParts[ li ].split( '/' ); + if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] ); + if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] ); + + } + + } + + state.addLineGeometry( lineVertices, lineUVs ); + + } else if ( lineFirstChar === 'p' ) { + + const lineData = line.substr( 1 ).trim(); + const pointData = lineData.split( ' ' ); + state.addPointGeometry( pointData ); + + } else if ( ( result = _object_pattern.exec( line ) ) !== null ) { + + // o object_name + // or + // g group_name + // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 + // let name = result[ 0 ].substr( 1 ).trim(); + const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 ); + state.startObject( name ); + + } else if ( _material_use_pattern.test( line ) ) { + + // material + state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries ); + + } else if ( _material_library_pattern.test( line ) ) { + + // mtl file + state.materialLibraries.push( line.substring( 7 ).trim() ); + + } else if ( _map_use_pattern.test( line ) ) { + + // the line is parsed but ignored since the loader assumes textures are defined MTL files + // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) + console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' ); + + } else if ( lineFirstChar === 's' ) { + + result = line.split( ' ' ); // smooth shading + // @todo Handle files that have varying smooth values for a set of faces inside one geometry, + // but does not define a usemtl for each face set. + // This should be detected and a dummy material created (later MultiMaterial and geometry groups). + // This requires some care to not create extra material on each smooth value for "normal" obj files. + // where explicit usemtl defines geometry groups. + // Example asset: examples/models/obj/cerberus/Cerberus.obj + + /* + * http://paulbourke.net/dataformats/obj/ + * + * From chapter "Grouping" Syntax explanation "s group_number": + * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. + * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form + * surfaces, smoothing groups are either turned on or off; there is no difference between values greater + * than 0." + */ + + if ( result.length > 1 ) { + + const value = result[ 1 ].trim().toLowerCase(); + state.object.smooth = value !== '0' && value !== 'off'; + + } else { + + // ZBrush can produce "s" lines #11707 + state.object.smooth = true; + + } + + const material = state.object.currentMaterial(); + if ( material ) material.smooth = state.object.smooth; + + } else { + + // Handle null terminated files without exception + if ( line === '\0' ) continue; + console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' ); + + } + + } + + state.finalize(); + const container = new THREE.Group(); + container.materialLibraries = [].concat( state.materialLibraries ); + const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 ); + + if ( hasPrimitives === true ) { + + for ( let i = 0, l = state.objects.length; i < l; i ++ ) { + + const object = state.objects[ i ]; + const geometry = object.geometry; + const materials = object.materials; + const isLine = geometry.type === 'Line'; + const isPoints = geometry.type === 'Points'; + let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces + + if ( geometry.vertices.length === 0 ) continue; + const buffergeometry = new THREE.BufferGeometry(); + buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) ); + + if ( geometry.normals.length > 0 ) { + + buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) ); + + } + + if ( geometry.colors.length > 0 ) { + + hasVertexColors = true; + buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) ); + + } + + if ( geometry.hasUVIndices === true ) { + + buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) ); + + } // Create materials + + + const createdMaterials = []; + + for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { + + const sourceMaterial = materials[ mi ]; + const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; + let material = state.materials[ materialHash ]; + + if ( this.materials !== null ) { + + material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. + + if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) { + + const materialLine = new THREE.LineBasicMaterial(); + THREE.Material.prototype.copy.call( materialLine, material ); + materialLine.color.copy( material.color ); + material = materialLine; + + } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) { + + const materialPoints = new THREE.PointsMaterial( { + size: 10, + sizeAttenuation: false + } ); + THREE.Material.prototype.copy.call( materialPoints, material ); + materialPoints.color.copy( material.color ); + materialPoints.map = material.map; + material = materialPoints; + + } + + } + + if ( material === undefined ) { + + if ( isLine ) { + + material = new THREE.LineBasicMaterial(); + + } else if ( isPoints ) { + + material = new THREE.PointsMaterial( { + size: 1, + sizeAttenuation: false + } ); + + } else { + + material = new THREE.MeshPhongMaterial(); + + } + + material.name = sourceMaterial.name; + material.flatShading = sourceMaterial.smooth ? false : true; + material.vertexColors = hasVertexColors; + state.materials[ materialHash ] = material; + + } + + createdMaterials.push( material ); + + } // Create mesh + + + let mesh; + + if ( createdMaterials.length > 1 ) { + + for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { + + const sourceMaterial = materials[ mi ]; + buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi ); + + } + + if ( isLine ) { + + mesh = new THREE.LineSegments( buffergeometry, createdMaterials ); + + } else if ( isPoints ) { + + mesh = new THREE.Points( buffergeometry, createdMaterials ); + + } else { + + mesh = new THREE.Mesh( buffergeometry, createdMaterials ); + + } + + } else { + + if ( isLine ) { + + mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ); + + } else if ( isPoints ) { + + mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] ); + + } else { + + mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ); + + } + + } + + mesh.name = object.name; + container.add( mesh ); + + } + + } else { + + // if there is only the default parser state object with no geometry data, interpret data as point cloud + if ( state.vertices.length > 0 ) { + + const material = new THREE.PointsMaterial( { + size: 1, + sizeAttenuation: false + } ); + const buffergeometry = new THREE.BufferGeometry(); + buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) ); + + if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) { + + buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) ); + material.vertexColors = true; + + } + + const points = new THREE.Points( buffergeometry, material ); + container.add( points ); + + } + + } + + return container; + + } + + } + + THREE.OBJLoader = OBJLoader; + +} )(); +(function () { + + /** + * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs + */ + + const _position = new THREE.Vector3(); + + const _quaternion = new THREE.Quaternion(); + + const _scale = new THREE.Vector3(); + + class CSS3DObject extends THREE.Object3D { + + constructor(element = document.createElement('div')) { + + super(); + this.element = element; + this.element.style.position = 'absolute'; + this.element.style.pointerEvents = 'auto'; + this.element.style.userSelect = 'none'; + this.element.setAttribute('draggable', false); + this.addEventListener('removed', function () { + + this.traverse(function (object) { + + if (object.element instanceof Element && object.element.parentNode !== null) { + + object.element.parentNode.removeChild(object.element); + + } + + }); + + }); + + } + + copy(source, recursive) { + + super.copy(source, recursive); + this.element = source.element.cloneNode(true); + return this; + + } + + } + + CSS3DObject.prototype.isCSS3DObject = true; + + class CSS3DSprite extends CSS3DObject { + + constructor(element) { + + super(element); + this.rotation2D = 0; + + } + + copy(source, recursive) { + + super.copy(source, recursive); + this.rotation2D = source.rotation2D; + return this; + + } + + } + + CSS3DSprite.prototype.isCSS3DSprite = true; // + + const _matrix = new THREE.Matrix4(); + + const _matrix2 = new THREE.Matrix4(); + + class CSS3DRenderer { + + constructor(parameters = {}) { + + const _this = this; + + let _width, _height; + + let _widthHalf, _heightHalf; + + const cache = { + camera: { + fov: 0, + style: '' + }, + objects: new WeakMap() + }; + const domElement = parameters.element !== undefined ? parameters.element : document.createElement('div'); + domElement.style.overflow = 'hidden'; + this.domElement = domElement; + const cameraElement = document.createElement('div'); + cameraElement.style.transformStyle = 'preserve-3d'; + cameraElement.style.pointerEvents = 'none'; + domElement.appendChild(cameraElement); + + this.getSize = function () { + + return { + width: _width, + height: _height + }; + + }; + + this.render = function (scene, camera) { + + const fov = camera.projectionMatrix.elements[5] * _heightHalf; + + if (cache.camera.fov !== fov) { + + domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : ''; + cache.camera.fov = fov; + + } + + if (scene.autoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null) camera.updateMatrixWorld(); + let tx, ty; + + if (camera.isOrthographicCamera) { + + tx = -(camera.right + camera.left) / 2; + ty = (camera.top + camera.bottom) / 2; + + } + + const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon(tx) + 'px,' + epsilon(ty) + 'px)' + getCameraCSSMatrix(camera.matrixWorldInverse) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix(camera.matrixWorldInverse); + const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; + + if (cache.camera.style !== style) { + + cameraElement.style.transform = style; + cache.camera.style = style; + + } + + renderObject(scene, scene, camera, cameraCSSMatrix); + + }; + + this.setSize = function (width, height) { + + _width = width; + _height = height; + _widthHalf = _width / 2; + _heightHalf = _height / 2; + domElement.style.width = width + 'px'; + domElement.style.height = height + 'px'; + cameraElement.style.width = width + 'px'; + cameraElement.style.height = height + 'px'; + + }; + + function epsilon(value) { + + return Math.abs(value) < 1e-10 ? 0 : value; + + } + + function getCameraCSSMatrix(matrix) { + + const elements = matrix.elements; + return 'matrix3d(' + epsilon(elements[0]) + ',' + epsilon(-elements[1]) + ',' + epsilon(elements[2]) + ',' + epsilon(elements[3]) + ',' + epsilon(elements[4]) + ',' + epsilon(-elements[5]) + ',' + epsilon(elements[6]) + ',' + epsilon(elements[7]) + ',' + epsilon(elements[8]) + ',' + epsilon(-elements[9]) + ',' + epsilon(elements[10]) + ',' + epsilon(elements[11]) + ',' + epsilon(elements[12]) + ',' + epsilon(-elements[13]) + ',' + epsilon(elements[14]) + ',' + epsilon(elements[15]) + ')'; + + } + + function getObjectCSSMatrix(matrix) { + + const elements = matrix.elements; + const matrix3d = 'matrix3d(' + epsilon(elements[0]) + ',' + epsilon(elements[1]) + ',' + epsilon(elements[2]) + ',' + epsilon(elements[3]) + ',' + epsilon(-elements[4]) + ',' + epsilon(-elements[5]) + ',' + epsilon(-elements[6]) + ',' + epsilon(-elements[7]) + ',' + epsilon(elements[8]) + ',' + epsilon(elements[9]) + ',' + epsilon(elements[10]) + ',' + epsilon(elements[11]) + ',' + epsilon(elements[12]) + ',' + epsilon(elements[13]) + ',' + epsilon(elements[14]) + ',' + epsilon(elements[15]) + ')'; + return 'translate(-50%,-50%)' + matrix3d; + + } + + function renderObject(object, scene, camera, cameraCSSMatrix) { + + if (object.isCSS3DObject) { + + const visible = object.visible && object.layers.test(camera.layers); + object.element.style.display = visible ? '' : 'none'; // only getObjectCSSMatrix when object.visible + + if (visible) { + + object.onBeforeRender(_this, scene, camera); + let style; + + if (object.isCSS3DSprite) { + + // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ + _matrix.copy(camera.matrixWorldInverse); + + _matrix.transpose(); + + if (object.rotation2D !== 0) _matrix.multiply(_matrix2.makeRotationZ(object.rotation2D)); + object.matrixWorld.decompose(_position, _quaternion, _scale); + + _matrix.setPosition(_position); + + _matrix.scale(_scale); + + _matrix.elements[3] = 0; + _matrix.elements[7] = 0; + _matrix.elements[11] = 0; + _matrix.elements[15] = 1; + style = getObjectCSSMatrix(_matrix); + + } else { + + style = getObjectCSSMatrix(object.matrixWorld); + + } + + const element = object.element; + const cachedObject = cache.objects.get(object); + + if (cachedObject === undefined || cachedObject.style !== style) { + + element.style.transform = style; + const objectData = { + style: style + }; + cache.objects.set(object, objectData); + + } + + if (element.parentNode !== cameraElement) { + + cameraElement.appendChild(element); + + } + + object.onAfterRender(_this, scene, camera); + + } + + } + + for (let i = 0, l = object.children.length; i < l; i++) { + + renderObject(object.children[i], scene, camera, cameraCSSMatrix); + + } + + } + + } + + } + + THREE.CSS3DObject = CSS3DObject; + THREE.CSS3DRenderer = CSS3DRenderer; + THREE.CSS3DSprite = CSS3DSprite; + +})(); +( function () { + + // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). + // + // Orbit - left mouse / touch: one-finger move + // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish + // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move + + const _changeEvent = { + type: 'change' + }; + const _startEvent = { + type: 'start' + }; + const _endEvent = { + type: 'end' + }; + + class OrbitControls extends THREE.EventDispatcher { + + constructor( object, domElement ) { + + super(); + if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' ); + if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); + this.object = object; + this.domElement = domElement; + this.domElement.style.touchAction = 'none'; // disable touch scroll + // Set to false to disable this control + + this.enabled = true; // "target" sets the location of focus, where the object orbits around + + this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) + + this.minDistance = 0; + this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) + + this.minZoom = 0; + this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. + // Range is 0 to Math.PI radians. + + this.minPolarAngle = 0; // radians + + this.maxPolarAngle = Math.PI; // radians + // How far you can orbit horizontally, upper and lower limits. + // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) + + this.minAzimuthAngle = - Infinity; // radians + + this.maxAzimuthAngle = Infinity; // radians + // Set to true to enable damping (inertia) + // If damping is enabled, you must call controls.update() in your animation loop + + this.enableDamping = false; + this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. + // Set to false to disable zooming + + this.enableZoom = true; + this.zoomSpeed = 1.0; // Set to false to disable rotating + + this.enableRotate = true; + this.rotateSpeed = 1.0; // Set to false to disable panning + + this.enablePan = true; + this.panSpeed = 1.0; + this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up + + this.keyPanSpeed = 7.0; // pixels moved per arrow key push + // Set to true to automatically rotate around the target + // If auto-rotate is enabled, you must call controls.update() in your animation loop + + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 + // The four arrow keys + + this.keys = { + LEFT: 'ArrowLeft', + UP: 'ArrowUp', + RIGHT: 'ArrowRight', + BOTTOM: 'ArrowDown' + }; // Mouse buttons + + this.mouseButtons = { + LEFT: THREE.MOUSE.ROTATE, + MIDDLE: THREE.MOUSE.DOLLY, + RIGHT: THREE.MOUSE.PAN + }; // Touch fingers + + this.touches = { + ONE: THREE.TOUCH.ROTATE, + TWO: THREE.TOUCH.DOLLY_PAN + }; // for reset + + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.zoom0 = this.object.zoom; // the target DOM element for key events + + this._domElementKeyEvents = null; // + // public methods + // + + this.getPolarAngle = function () { + + return spherical.phi; + + }; + + this.getAzimuthalAngle = function () { + + return spherical.theta; + + }; + + this.getDistance = function () { + + return this.object.position.distanceTo( this.target ); + + }; + + this.listenToKeyEvents = function ( domElement ) { + + domElement.addEventListener( 'keydown', onKeyDown ); + this._domElementKeyEvents = domElement; + + }; + + this.saveState = function () { + + scope.target0.copy( scope.target ); + scope.position0.copy( scope.object.position ); + scope.zoom0 = scope.object.zoom; + + }; + + this.reset = function () { + + scope.target.copy( scope.target0 ); + scope.object.position.copy( scope.position0 ); + scope.object.zoom = scope.zoom0; + scope.object.updateProjectionMatrix(); + scope.dispatchEvent( _changeEvent ); + scope.update(); + state = STATE.NONE; + + }; // this method is exposed, but perhaps it would be better if we can make it private... + + + this.update = function () { + + const offset = new THREE.Vector3(); // so camera.up is the orbit axis + + const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); + const quatInverse = quat.clone().invert(); + const lastPosition = new THREE.Vector3(); + const lastQuaternion = new THREE.Quaternion(); + const twoPI = 2 * Math.PI; + return function update() { + + const position = scope.object.position; + offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space + + offset.applyQuaternion( quat ); // angle from z-axis around y-axis + + spherical.setFromVector3( offset ); + + if ( scope.autoRotate && state === STATE.NONE ) { + + rotateLeft( getAutoRotationAngle() ); + + } + + if ( scope.enableDamping ) { + + spherical.theta += sphericalDelta.theta * scope.dampingFactor; + spherical.phi += sphericalDelta.phi * scope.dampingFactor; + + } else { + + spherical.theta += sphericalDelta.theta; + spherical.phi += sphericalDelta.phi; + + } // restrict theta to be between desired limits + + + let min = scope.minAzimuthAngle; + let max = scope.maxAzimuthAngle; + + if ( isFinite( min ) && isFinite( max ) ) { + + if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; + if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; + + if ( min <= max ) { + + spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); + + } else { + + spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta ); + + } + + } // restrict phi to be between desired limits + + + spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); + spherical.makeSafe(); + spherical.radius *= scale; // restrict radius to be between desired limits + + spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location + + if ( scope.enableDamping === true ) { + + scope.target.addScaledVector( panOffset, scope.dampingFactor ); + + } else { + + scope.target.add( panOffset ); + + } + + offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space + + offset.applyQuaternion( quatInverse ); + position.copy( scope.target ).add( offset ); + scope.object.lookAt( scope.target ); + + if ( scope.enableDamping === true ) { + + sphericalDelta.theta *= 1 - scope.dampingFactor; + sphericalDelta.phi *= 1 - scope.dampingFactor; + panOffset.multiplyScalar( 1 - scope.dampingFactor ); + + } else { + + sphericalDelta.set( 0, 0, 0 ); + panOffset.set( 0, 0, 0 ); + + } + + scale = 1; // update condition is: + // min(camera displacement, camera rotation in radians)^2 > EPS + // using small-angle approximation cos(x/2) = 1 - x^2 / 8 + + if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { + + scope.dispatchEvent( _changeEvent ); + lastPosition.copy( scope.object.position ); + lastQuaternion.copy( scope.object.quaternion ); + zoomChanged = false; + return true; + + } + + return false; + + }; + + }(); + + this.dispose = function () { + + scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); + scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); + scope.domElement.removeEventListener( 'pointercancel', onPointerCancel ); + scope.domElement.removeEventListener( 'wheel', onMouseWheel ); + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + if ( scope._domElementKeyEvents !== null ) { + + scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); + + } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? + + }; // + // internals + // + + + const scope = this; + const STATE = { + NONE: - 1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + }; + let state = STATE.NONE; + const EPS = 0.000001; // current position in spherical coordinates + + const spherical = new THREE.Spherical(); + const sphericalDelta = new THREE.Spherical(); + let scale = 1; + const panOffset = new THREE.Vector3(); + let zoomChanged = false; + const rotateStart = new THREE.Vector2(); + const rotateEnd = new THREE.Vector2(); + const rotateDelta = new THREE.Vector2(); + const panStart = new THREE.Vector2(); + const panEnd = new THREE.Vector2(); + const panDelta = new THREE.Vector2(); + const dollyStart = new THREE.Vector2(); + const dollyEnd = new THREE.Vector2(); + const dollyDelta = new THREE.Vector2(); + const pointers = []; + const pointerPositions = {}; + + function getAutoRotationAngle() { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + function getZoomScale() { + + return Math.pow( 0.95, scope.zoomSpeed ); + + } + + function rotateLeft( angle ) { + + sphericalDelta.theta -= angle; + + } + + function rotateUp( angle ) { + + sphericalDelta.phi -= angle; + + } + + const panLeft = function () { + + const v = new THREE.Vector3(); + return function panLeft( distance, objectMatrix ) { + + v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix + + v.multiplyScalar( - distance ); + panOffset.add( v ); + + }; + + }(); + + const panUp = function () { + + const v = new THREE.Vector3(); + return function panUp( distance, objectMatrix ) { + + if ( scope.screenSpacePanning === true ) { + + v.setFromMatrixColumn( objectMatrix, 1 ); + + } else { + + v.setFromMatrixColumn( objectMatrix, 0 ); + v.crossVectors( scope.object.up, v ); + + } + + v.multiplyScalar( distance ); + panOffset.add( v ); + + }; + + }(); // deltaX and deltaY are in pixels; right and down are positive + + + const pan = function () { + + const offset = new THREE.Vector3(); + return function pan( deltaX, deltaY ) { + + const element = scope.domElement; + + if ( scope.object.isPerspectiveCamera ) { + + // perspective + const position = scope.object.position; + offset.copy( position ).sub( scope.target ); + let targetDistance = offset.length(); // half of the fov is center to top of screen + + targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed + + panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); + panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); + + } else if ( scope.object.isOrthographicCamera ) { + + // orthographic + panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); + panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); + + } else { + + // camera neither orthographic nor perspective + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); + scope.enablePan = false; + + } + + }; + + }(); + + function dollyOut( dollyScale ) { + + if ( scope.object.isPerspectiveCamera ) { + + scale /= dollyScale; + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function dollyIn( dollyScale ) { + + if ( scope.object.isPerspectiveCamera ) { + + scale *= dollyScale; + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } // + // event callbacks - update the object state + // + + + function handleMouseDownRotate( event ) { + + rotateStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownDolly( event ) { + + dollyStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownPan( event ) { + + panStart.set( event.clientX, event.clientY ); + + } + + function handleMouseMoveRotate( event ) { + + rotateEnd.set( event.clientX, event.clientY ); + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + const element = scope.domElement; + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + rotateStart.copy( rotateEnd ); + scope.update(); + + } + + function handleMouseMoveDolly( event ) { + + dollyEnd.set( event.clientX, event.clientY ); + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + dollyOut( getZoomScale() ); + + } else if ( dollyDelta.y < 0 ) { + + dollyIn( getZoomScale() ); + + } + + dollyStart.copy( dollyEnd ); + scope.update(); + + } + + function handleMouseMovePan( event ) { + + panEnd.set( event.clientX, event.clientY ); + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + pan( panDelta.x, panDelta.y ); + panStart.copy( panEnd ); + scope.update(); + + } + + function handleMouseWheel( event ) { + + if ( event.deltaY < 0 ) { + + dollyIn( getZoomScale() ); + + } else if ( event.deltaY > 0 ) { + + dollyOut( getZoomScale() ); + + } + + scope.update(); + + } + + function handleKeyDown( event ) { + + let needsUpdate = false; + + switch ( event.code ) { + + case scope.keys.UP: + pan( 0, scope.keyPanSpeed ); + needsUpdate = true; + break; + + case scope.keys.BOTTOM: + pan( 0, - scope.keyPanSpeed ); + needsUpdate = true; + break; + + case scope.keys.LEFT: + pan( scope.keyPanSpeed, 0 ); + needsUpdate = true; + break; + + case scope.keys.RIGHT: + pan( - scope.keyPanSpeed, 0 ); + needsUpdate = true; + break; + + } + + if ( needsUpdate ) { + + // prevent the browser from scrolling on cursor keys + event.preventDefault(); + scope.update(); + + } + + } + + function handleTouchStartRotate() { + + if ( pointers.length === 1 ) { + + rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY ); + + } else { + + const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX ); + const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY ); + rotateStart.set( x, y ); + + } + + } + + function handleTouchStartPan() { + + if ( pointers.length === 1 ) { + + panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY ); + + } else { + + const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX ); + const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY ); + panStart.set( x, y ); + + } + + } + + function handleTouchStartDolly() { + + const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX; + const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY; + const distance = Math.sqrt( dx * dx + dy * dy ); + dollyStart.set( 0, distance ); + + } + + function handleTouchStartDollyPan() { + + if ( scope.enableZoom ) handleTouchStartDolly(); + if ( scope.enablePan ) handleTouchStartPan(); + + } + + function handleTouchStartDollyRotate() { + + if ( scope.enableZoom ) handleTouchStartDolly(); + if ( scope.enableRotate ) handleTouchStartRotate(); + + } + + function handleTouchMoveRotate( event ) { + + if ( pointers.length == 1 ) { + + rotateEnd.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + rotateEnd.set( x, y ); + + } + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + const element = scope.domElement; + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + rotateStart.copy( rotateEnd ); + + } + + function handleTouchMovePan( event ) { + + if ( pointers.length === 1 ) { + + panEnd.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + panEnd.set( x, y ); + + } + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + pan( panDelta.x, panDelta.y ); + panStart.copy( panEnd ); + + } + + function handleTouchMoveDolly( event ) { + + const position = getSecondPointerPosition( event ); + const dx = event.pageX - position.x; + const dy = event.pageY - position.y; + const distance = Math.sqrt( dx * dx + dy * dy ); + dollyEnd.set( 0, distance ); + dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); + dollyOut( dollyDelta.y ); + dollyStart.copy( dollyEnd ); + + } + + function handleTouchMoveDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + if ( scope.enablePan ) handleTouchMovePan( event ); + + } + + function handleTouchMoveDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + if ( scope.enableRotate ) handleTouchMoveRotate( event ); + + } // + // event handlers - FSM: listen for events and reset state + // + + + function onPointerDown( event ) { + + if ( scope.enabled === false ) return; + + if ( pointers.length === 0 ) { + + scope.domElement.setPointerCapture( event.pointerId ); + scope.domElement.addEventListener( 'pointermove', onPointerMove ); + scope.domElement.addEventListener( 'pointerup', onPointerUp ); + + } // + + + addPointer( event ); + + if ( event.pointerType === 'touch' ) { + + onTouchStart( event ); + + } else { + + onMouseDown( event ); + + } + + } + + function onPointerMove( event ) { + + if ( scope.enabled === false ) return; + + if ( event.pointerType === 'touch' ) { + + onTouchMove( event ); + + } else { + + onMouseMove( event ); + + } + + } + + function onPointerUp( event ) { + + removePointer( event ); + + if ( pointers.length === 0 ) { + + scope.domElement.releasePointerCapture( event.pointerId ); + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + } + + scope.dispatchEvent( _endEvent ); + state = STATE.NONE; + + } + + function onPointerCancel( event ) { + + removePointer( event ); + + } + + function onMouseDown( event ) { + + let mouseAction; + + switch ( event.button ) { + + case 0: + mouseAction = scope.mouseButtons.LEFT; + break; + + case 1: + mouseAction = scope.mouseButtons.MIDDLE; + break; + + case 2: + mouseAction = scope.mouseButtons.RIGHT; + break; + + default: + mouseAction = - 1; + + } + + switch ( mouseAction ) { + + case THREE.MOUSE.DOLLY: + if ( scope.enableZoom === false ) return; + handleMouseDownDolly( event ); + state = STATE.DOLLY; + break; + + case THREE.MOUSE.ROTATE: + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enablePan === false ) return; + handleMouseDownPan( event ); + state = STATE.PAN; + + } else { + + if ( scope.enableRotate === false ) return; + handleMouseDownRotate( event ); + state = STATE.ROTATE; + + } + + break; + + case THREE.MOUSE.PAN: + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enableRotate === false ) return; + handleMouseDownRotate( event ); + state = STATE.ROTATE; + + } else { + + if ( scope.enablePan === false ) return; + handleMouseDownPan( event ); + state = STATE.PAN; + + } + + break; + + default: + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onMouseMove( event ) { + + if ( scope.enabled === false ) return; + + switch ( state ) { + + case STATE.ROTATE: + if ( scope.enableRotate === false ) return; + handleMouseMoveRotate( event ); + break; + + case STATE.DOLLY: + if ( scope.enableZoom === false ) return; + handleMouseMoveDolly( event ); + break; + + case STATE.PAN: + if ( scope.enablePan === false ) return; + handleMouseMovePan( event ); + break; + + } + + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; + event.preventDefault(); + scope.dispatchEvent( _startEvent ); + handleMouseWheel( event ); + scope.dispatchEvent( _endEvent ); + + } + + function onKeyDown( event ) { + + if ( scope.enabled === false || scope.enablePan === false ) return; + handleKeyDown( event ); + + } + + function onTouchStart( event ) { + + trackPointer( event ); + + switch ( pointers.length ) { + + case 1: + switch ( scope.touches.ONE ) { + + case THREE.TOUCH.ROTATE: + if ( scope.enableRotate === false ) return; + handleTouchStartRotate(); + state = STATE.TOUCH_ROTATE; + break; + + case THREE.TOUCH.PAN: + if ( scope.enablePan === false ) return; + handleTouchStartPan(); + state = STATE.TOUCH_PAN; + break; + + default: + state = STATE.NONE; + + } + + break; + + case 2: + switch ( scope.touches.TWO ) { + + case THREE.TOUCH.DOLLY_PAN: + if ( scope.enableZoom === false && scope.enablePan === false ) return; + handleTouchStartDollyPan(); + state = STATE.TOUCH_DOLLY_PAN; + break; + + case THREE.TOUCH.DOLLY_ROTATE: + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + handleTouchStartDollyRotate(); + state = STATE.TOUCH_DOLLY_ROTATE; + break; + + default: + state = STATE.NONE; + + } + + break; + + default: + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onTouchMove( event ) { + + trackPointer( event ); + + switch ( state ) { + + case STATE.TOUCH_ROTATE: + if ( scope.enableRotate === false ) return; + handleTouchMoveRotate( event ); + scope.update(); + break; + + case STATE.TOUCH_PAN: + if ( scope.enablePan === false ) return; + handleTouchMovePan( event ); + scope.update(); + break; + + case STATE.TOUCH_DOLLY_PAN: + if ( scope.enableZoom === false && scope.enablePan === false ) return; + handleTouchMoveDollyPan( event ); + scope.update(); + break; + + case STATE.TOUCH_DOLLY_ROTATE: + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + handleTouchMoveDollyRotate( event ); + scope.update(); + break; + + default: + state = STATE.NONE; + + } + + } + + function onContextMenu( event ) { + + if ( scope.enabled === false ) return; + event.preventDefault(); + + } + + function addPointer( event ) { + + pointers.push( event ); + + } + + function removePointer( event ) { + + delete pointerPositions[ event.pointerId ]; + + for ( let i = 0; i < pointers.length; i ++ ) { + + if ( pointers[ i ].pointerId == event.pointerId ) { + + pointers.splice( i, 1 ); + return; + + } + + } + + } + + function trackPointer( event ) { + + let position = pointerPositions[ event.pointerId ]; + + if ( position === undefined ) { + + position = new THREE.Vector2(); + pointerPositions[ event.pointerId ] = position; + + } + + position.set( event.pageX, event.pageY ); + + } + + function getSecondPointerPosition( event ) { + + const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ]; + return pointerPositions[ pointer.pointerId ]; + + } // + + + scope.domElement.addEventListener( 'contextmenu', onContextMenu ); + scope.domElement.addEventListener( 'pointerdown', onPointerDown ); + scope.domElement.addEventListener( 'pointercancel', onPointerCancel ); + scope.domElement.addEventListener( 'wheel', onMouseWheel, { + passive: false + } ); // force an update at start + + this.update(); + + } + + } // This set of controls performs orbiting, dollying (zooming), and panning. + // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). + // This is very similar to OrbitControls, another set of touch behavior + // + // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate + // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish + // Pan - left mouse, or arrow keys / touch: one-finger move + + + class MapControls extends OrbitControls { + + constructor( object, domElement ) { + + super( object, domElement ); + this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up + + this.mouseButtons.LEFT = THREE.MOUSE.PAN; + this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE; + this.touches.ONE = THREE.TOUCH.PAN; + this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE; + + } + + } + + THREE.MapControls = MapControls; + THREE.OrbitControls = OrbitControls; + +} )(); diff --git a/src/main/resources/static/obj-viewer/three.js b/src/main/resources/static/obj-viewer/three.js new file mode 100644 index 0000000..c633728 --- /dev/null +++ b/src/main/resources/static/obj-viewer/three.js @@ -0,0 +1,36585 @@ +(function () { + function r(e, n, t) { + function o(i, f) { + if (!n[i]) { + if (!e[i]) { + var c = "function" == typeof require && require; + if (!f && c) return c(i, !0); + if (u) return u(i, !0); + var a = new Error("Cannot find module '" + i + "'"); + throw a.code = "MODULE_NOT_FOUND", a + } + var p = n[i] = {exports: {}}; + e[i][0].call(p.exports, function (r) { + var n = e[i][1][r]; + return o(n || r) + }, p, p.exports, r, e, n, t) + } + return n[i].exports + } + + for (var u = "function" == typeof require && require, i = 0; i < t.length; i++) o(t[i]); + return o + } + + return r +})()({ + 1: [function (require, module, exports) { + window["THREE"] = require("three"); + }, {"three": 2}], 2: [function (require, module, exports) { + /** + * @license + * Copyright 2010-2021 Three.js Authors + * SPDX-License-Identifier: MIT + */ + (function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {})); + }(this, (function (exports) { + 'use strict'; + + const REVISION = '132'; + const MOUSE = { + LEFT: 0, + MIDDLE: 1, + RIGHT: 2, + ROTATE: 0, + DOLLY: 1, + PAN: 2 + }; + const TOUCH = { + ROTATE: 0, + PAN: 1, + DOLLY_PAN: 2, + DOLLY_ROTATE: 3 + }; + const CullFaceNone = 0; + const CullFaceBack = 1; + const CullFaceFront = 2; + const CullFaceFrontBack = 3; + const BasicShadowMap = 0; + const PCFShadowMap = 1; + const PCFSoftShadowMap = 2; + const VSMShadowMap = 3; + const FrontSide = 0; + const BackSide = 1; + const DoubleSide = 2; + const FlatShading = 1; + const SmoothShading = 2; + const NoBlending = 0; + const NormalBlending = 1; + const AdditiveBlending = 2; + const SubtractiveBlending = 3; + const MultiplyBlending = 4; + const CustomBlending = 5; + const AddEquation = 100; + const SubtractEquation = 101; + const ReverseSubtractEquation = 102; + const MinEquation = 103; + const MaxEquation = 104; + const ZeroFactor = 200; + const OneFactor = 201; + const SrcColorFactor = 202; + const OneMinusSrcColorFactor = 203; + const SrcAlphaFactor = 204; + const OneMinusSrcAlphaFactor = 205; + const DstAlphaFactor = 206; + const OneMinusDstAlphaFactor = 207; + const DstColorFactor = 208; + const OneMinusDstColorFactor = 209; + const SrcAlphaSaturateFactor = 210; + const NeverDepth = 0; + const AlwaysDepth = 1; + const LessDepth = 2; + const LessEqualDepth = 3; + const EqualDepth = 4; + const GreaterEqualDepth = 5; + const GreaterDepth = 6; + const NotEqualDepth = 7; + const MultiplyOperation = 0; + const MixOperation = 1; + const AddOperation = 2; + const NoToneMapping = 0; + const LinearToneMapping = 1; + const ReinhardToneMapping = 2; + const CineonToneMapping = 3; + const ACESFilmicToneMapping = 4; + const CustomToneMapping = 5; + const UVMapping = 300; + const CubeReflectionMapping = 301; + const CubeRefractionMapping = 302; + const EquirectangularReflectionMapping = 303; + const EquirectangularRefractionMapping = 304; + const CubeUVReflectionMapping = 306; + const CubeUVRefractionMapping = 307; + const RepeatWrapping = 1000; + const ClampToEdgeWrapping = 1001; + const MirroredRepeatWrapping = 1002; + const NearestFilter = 1003; + const NearestMipmapNearestFilter = 1004; + const NearestMipMapNearestFilter = 1004; + const NearestMipmapLinearFilter = 1005; + const NearestMipMapLinearFilter = 1005; + const LinearFilter = 1006; + const LinearMipmapNearestFilter = 1007; + const LinearMipMapNearestFilter = 1007; + const LinearMipmapLinearFilter = 1008; + const LinearMipMapLinearFilter = 1008; + const UnsignedByteType = 1009; + const ByteType = 1010; + const ShortType = 1011; + const UnsignedShortType = 1012; + const IntType = 1013; + const UnsignedIntType = 1014; + const FloatType = 1015; + const HalfFloatType = 1016; + const UnsignedShort4444Type = 1017; + const UnsignedShort5551Type = 1018; + const UnsignedShort565Type = 1019; + const UnsignedInt248Type = 1020; + const AlphaFormat = 1021; + const RGBFormat = 1022; + const RGBAFormat = 1023; + const LuminanceFormat = 1024; + const LuminanceAlphaFormat = 1025; + const RGBEFormat = RGBAFormat; + const DepthFormat = 1026; + const DepthStencilFormat = 1027; + const RedFormat = 1028; + const RedIntegerFormat = 1029; + const RGFormat = 1030; + const RGIntegerFormat = 1031; + const RGBIntegerFormat = 1032; + const RGBAIntegerFormat = 1033; + const RGB_S3TC_DXT1_Format = 33776; + const RGBA_S3TC_DXT1_Format = 33777; + const RGBA_S3TC_DXT3_Format = 33778; + const RGBA_S3TC_DXT5_Format = 33779; + const RGB_PVRTC_4BPPV1_Format = 35840; + const RGB_PVRTC_2BPPV1_Format = 35841; + const RGBA_PVRTC_4BPPV1_Format = 35842; + const RGBA_PVRTC_2BPPV1_Format = 35843; + const RGB_ETC1_Format = 36196; + const RGB_ETC2_Format = 37492; + const RGBA_ETC2_EAC_Format = 37496; + const RGBA_ASTC_4x4_Format = 37808; + const RGBA_ASTC_5x4_Format = 37809; + const RGBA_ASTC_5x5_Format = 37810; + const RGBA_ASTC_6x5_Format = 37811; + const RGBA_ASTC_6x6_Format = 37812; + const RGBA_ASTC_8x5_Format = 37813; + const RGBA_ASTC_8x6_Format = 37814; + const RGBA_ASTC_8x8_Format = 37815; + const RGBA_ASTC_10x5_Format = 37816; + const RGBA_ASTC_10x6_Format = 37817; + const RGBA_ASTC_10x8_Format = 37818; + const RGBA_ASTC_10x10_Format = 37819; + const RGBA_ASTC_12x10_Format = 37820; + const RGBA_ASTC_12x12_Format = 37821; + const RGBA_BPTC_Format = 36492; + const SRGB8_ALPHA8_ASTC_4x4_Format = 37840; + const SRGB8_ALPHA8_ASTC_5x4_Format = 37841; + const SRGB8_ALPHA8_ASTC_5x5_Format = 37842; + const SRGB8_ALPHA8_ASTC_6x5_Format = 37843; + const SRGB8_ALPHA8_ASTC_6x6_Format = 37844; + const SRGB8_ALPHA8_ASTC_8x5_Format = 37845; + const SRGB8_ALPHA8_ASTC_8x6_Format = 37846; + const SRGB8_ALPHA8_ASTC_8x8_Format = 37847; + const SRGB8_ALPHA8_ASTC_10x5_Format = 37848; + const SRGB8_ALPHA8_ASTC_10x6_Format = 37849; + const SRGB8_ALPHA8_ASTC_10x8_Format = 37850; + const SRGB8_ALPHA8_ASTC_10x10_Format = 37851; + const SRGB8_ALPHA8_ASTC_12x10_Format = 37852; + const SRGB8_ALPHA8_ASTC_12x12_Format = 37853; + const LoopOnce = 2200; + const LoopRepeat = 2201; + const LoopPingPong = 2202; + const InterpolateDiscrete = 2300; + const InterpolateLinear = 2301; + const InterpolateSmooth = 2302; + const ZeroCurvatureEnding = 2400; + const ZeroSlopeEnding = 2401; + const WrapAroundEnding = 2402; + const NormalAnimationBlendMode = 2500; + const AdditiveAnimationBlendMode = 2501; + const TrianglesDrawMode = 0; + const TriangleStripDrawMode = 1; + const TriangleFanDrawMode = 2; + const LinearEncoding = 3000; + const sRGBEncoding = 3001; + const GammaEncoding = 3007; + const RGBEEncoding = 3002; + const LogLuvEncoding = 3003; + const RGBM7Encoding = 3004; + const RGBM16Encoding = 3005; + const RGBDEncoding = 3006; + const BasicDepthPacking = 3200; + const RGBADepthPacking = 3201; + const TangentSpaceNormalMap = 0; + const ObjectSpaceNormalMap = 1; + const ZeroStencilOp = 0; + const KeepStencilOp = 7680; + const ReplaceStencilOp = 7681; + const IncrementStencilOp = 7682; + const DecrementStencilOp = 7683; + const IncrementWrapStencilOp = 34055; + const DecrementWrapStencilOp = 34056; + const InvertStencilOp = 5386; + const NeverStencilFunc = 512; + const LessStencilFunc = 513; + const EqualStencilFunc = 514; + const LessEqualStencilFunc = 515; + const GreaterStencilFunc = 516; + const NotEqualStencilFunc = 517; + const GreaterEqualStencilFunc = 518; + const AlwaysStencilFunc = 519; + const StaticDrawUsage = 35044; + const DynamicDrawUsage = 35048; + const StreamDrawUsage = 35040; + const StaticReadUsage = 35045; + const DynamicReadUsage = 35049; + const StreamReadUsage = 35041; + const StaticCopyUsage = 35046; + const DynamicCopyUsage = 35050; + const StreamCopyUsage = 35042; + const GLSL1 = '100'; + const GLSL3 = '300 es'; + + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + class EventDispatcher { + addEventListener(type, listener) { + if (this._listeners === undefined) this._listeners = {}; + const listeners = this._listeners; + + if (listeners[type] === undefined) { + listeners[type] = []; + } + + if (listeners[type].indexOf(listener) === -1) { + listeners[type].push(listener); + } + } + + hasEventListener(type, listener) { + if (this._listeners === undefined) return false; + const listeners = this._listeners; + return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1; + } + + removeEventListener(type, listener) { + if (this._listeners === undefined) return; + const listeners = this._listeners; + const listenerArray = listeners[type]; + + if (listenerArray !== undefined) { + const index = listenerArray.indexOf(listener); + + if (index !== -1) { + listenerArray.splice(index, 1); + } + } + } + + dispatchEvent(event) { + if (this._listeners === undefined) return; + const listeners = this._listeners; + const listenerArray = listeners[event.type]; + + if (listenerArray !== undefined) { + event.target = this; // Make a copy, in case listeners are removed while iterating. + + const array = listenerArray.slice(0); + + for (let i = 0, l = array.length; i < l; i++) { + array[i].call(this, event); + } + + event.target = null; + } + } + + } + + const _lut = []; + + for (let i = 0; i < 256; i++) { + _lut[i] = (i < 16 ? '0' : '') + i.toString(16); + } + + let _seed = 1234567; + const DEG2RAD = Math.PI / 180; + const RAD2DEG = 180 / Math.PI; // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + + function generateUUID() { + const d0 = Math.random() * 0xffffffff | 0; + const d1 = Math.random() * 0xffffffff | 0; + const d2 = Math.random() * 0xffffffff | 0; + const d3 = Math.random() * 0xffffffff | 0; + const uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space. + + return uuid.toUpperCase(); + } + + function clamp(value, min, max) { + return Math.max(min, Math.min(max, value)); + } // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + + + function euclideanModulo(n, m) { + return (n % m + m) % m; + } // Linear mapping from range to range + + + function mapLinear(x, a1, a2, b1, b2) { + return b1 + (x - a1) * (b2 - b1) / (a2 - a1); + } // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ + + + function inverseLerp(x, y, value) { + if (x !== y) { + return (value - x) / (y - x); + } else { + return 0; + } + } // https://en.wikipedia.org/wiki/Linear_interpolation + + + function lerp(x, y, t) { + return (1 - t) * x + t * y; + } // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ + + + function damp(x, y, lambda, dt) { + return lerp(x, y, 1 - Math.exp(-lambda * dt)); + } // https://www.desmos.com/calculator/vcsjnyz7x4 + + + function pingpong(x, length = 1) { + return length - Math.abs(euclideanModulo(x, length * 2) - length); + } // http://en.wikipedia.org/wiki/Smoothstep + + + function smoothstep(x, min, max) { + if (x <= min) return 0; + if (x >= max) return 1; + x = (x - min) / (max - min); + return x * x * (3 - 2 * x); + } + + function smootherstep(x, min, max) { + if (x <= min) return 0; + if (x >= max) return 1; + x = (x - min) / (max - min); + return x * x * x * (x * (x * 6 - 15) + 10); + } // Random integer from interval + + + function randInt(low, high) { + return low + Math.floor(Math.random() * (high - low + 1)); + } // Random float from interval + + + function randFloat(low, high) { + return low + Math.random() * (high - low); + } // Random float from <-range/2, range/2> interval + + + function randFloatSpread(range) { + return range * (0.5 - Math.random()); + } // Deterministic pseudo-random float in the interval [ 0, 1 ] + + + function seededRandom(s) { + if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm + + _seed = _seed * 16807 % 2147483647; + return (_seed - 1) / 2147483646; + } + + function degToRad(degrees) { + return degrees * DEG2RAD; + } + + function radToDeg(radians) { + return radians * RAD2DEG; + } + + function isPowerOfTwo(value) { + return (value & value - 1) === 0 && value !== 0; + } + + function ceilPowerOfTwo(value) { + return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); + } + + function floorPowerOfTwo(value) { + return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); + } + + function setQuaternionFromProperEuler(q, a, b, c, order) { + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians + const cos = Math.cos; + const sin = Math.sin; + const c2 = cos(b / 2); + const s2 = sin(b / 2); + const c13 = cos((a + c) / 2); + const s13 = sin((a + c) / 2); + const c1_3 = cos((a - c) / 2); + const s1_3 = sin((a - c) / 2); + const c3_1 = cos((c - a) / 2); + const s3_1 = sin((c - a) / 2); + + switch (order) { + case 'XYX': + q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); + break; + + case 'YZY': + q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); + break; + + case 'ZXZ': + q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); + break; + + case 'XZX': + q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); + break; + + case 'YXY': + q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); + break; + + case 'ZYZ': + q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); + break; + + default: + console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order); + } + } + + var MathUtils = /*#__PURE__*/Object.freeze({ + __proto__: null, + DEG2RAD: DEG2RAD, + RAD2DEG: RAD2DEG, + generateUUID: generateUUID, + clamp: clamp, + euclideanModulo: euclideanModulo, + mapLinear: mapLinear, + inverseLerp: inverseLerp, + lerp: lerp, + damp: damp, + pingpong: pingpong, + smoothstep: smoothstep, + smootherstep: smootherstep, + randInt: randInt, + randFloat: randFloat, + randFloatSpread: randFloatSpread, + seededRandom: seededRandom, + degToRad: degToRad, + radToDeg: radToDeg, + isPowerOfTwo: isPowerOfTwo, + ceilPowerOfTwo: ceilPowerOfTwo, + floorPowerOfTwo: floorPowerOfTwo, + setQuaternionFromProperEuler: setQuaternionFromProperEuler + }); + + class Vector2 { + constructor(x = 0, y = 0) { + this.x = x; + this.y = y; + } + + get width() { + return this.x; + } + + set width(value) { + this.x = value; + } + + get height() { + return this.y; + } + + set height(value) { + this.y = value; + } + + set(x, y) { + this.x = x; + this.y = y; + return this; + } + + setScalar(scalar) { + this.x = scalar; + this.y = scalar; + return this; + } + + setX(x) { + this.x = x; + return this; + } + + setY(y) { + this.y = y; + return this; + } + + setComponent(index, value) { + switch (index) { + case 0: + this.x = value; + break; + + case 1: + this.y = value; + break; + + default: + throw new Error('index is out of range: ' + index); + } + + return this; + } + + getComponent(index) { + switch (index) { + case 0: + return this.x; + + case 1: + return this.y; + + default: + throw new Error('index is out of range: ' + index); + } + } + + clone() { + return new this.constructor(this.x, this.y); + } + + copy(v) { + this.x = v.x; + this.y = v.y; + return this; + } + + add(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); + return this.addVectors(v, w); + } + + this.x += v.x; + this.y += v.y; + return this; + } + + addScalar(s) { + this.x += s; + this.y += s; + return this; + } + + addVectors(a, b) { + this.x = a.x + b.x; + this.y = a.y + b.y; + return this; + } + + addScaledVector(v, s) { + this.x += v.x * s; + this.y += v.y * s; + return this; + } + + sub(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); + return this.subVectors(v, w); + } + + this.x -= v.x; + this.y -= v.y; + return this; + } + + subScalar(s) { + this.x -= s; + this.y -= s; + return this; + } + + subVectors(a, b) { + this.x = a.x - b.x; + this.y = a.y - b.y; + return this; + } + + multiply(v) { + this.x *= v.x; + this.y *= v.y; + return this; + } + + multiplyScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + return this; + } + + divide(v) { + this.x /= v.x; + this.y /= v.y; + return this; + } + + divideScalar(scalar) { + return this.multiplyScalar(1 / scalar); + } + + applyMatrix3(m) { + const x = this.x, + y = this.y; + const e = m.elements; + this.x = e[0] * x + e[3] * y + e[6]; + this.y = e[1] * x + e[4] * y + e[7]; + return this; + } + + min(v) { + this.x = Math.min(this.x, v.x); + this.y = Math.min(this.y, v.y); + return this; + } + + max(v) { + this.x = Math.max(this.x, v.x); + this.y = Math.max(this.y, v.y); + return this; + } + + clamp(min, max) { + // assumes min < max, componentwise + this.x = Math.max(min.x, Math.min(max.x, this.x)); + this.y = Math.max(min.y, Math.min(max.y, this.y)); + return this; + } + + clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)); + this.y = Math.max(minVal, Math.min(maxVal, this.y)); + return this; + } + + clampLength(min, max) { + const length = this.length(); + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); + } + + floor() { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + return this; + } + + ceil() { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + return this; + } + + round() { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + return this; + } + + roundToZero() { + this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); + this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); + return this; + } + + negate() { + this.x = -this.x; + this.y = -this.y; + return this; + } + + dot(v) { + return this.x * v.x + this.y * v.y; + } + + cross(v) { + return this.x * v.y - this.y * v.x; + } + + lengthSq() { + return this.x * this.x + this.y * this.y; + } + + length() { + return Math.sqrt(this.x * this.x + this.y * this.y); + } + + manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y); + } + + normalize() { + return this.divideScalar(this.length() || 1); + } + + angle() { + // computes the angle in radians with respect to the positive x-axis + const angle = Math.atan2(-this.y, -this.x) + Math.PI; + return angle; + } + + distanceTo(v) { + return Math.sqrt(this.distanceToSquared(v)); + } + + distanceToSquared(v) { + const dx = this.x - v.x, + dy = this.y - v.y; + return dx * dx + dy * dy; + } + + manhattanDistanceTo(v) { + return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); + } + + setLength(length) { + return this.normalize().multiplyScalar(length); + } + + lerp(v, alpha) { + this.x += (v.x - this.x) * alpha; + this.y += (v.y - this.y) * alpha; + return this; + } + + lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha; + this.y = v1.y + (v2.y - v1.y) * alpha; + return this; + } + + equals(v) { + return v.x === this.x && v.y === this.y; + } + + fromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + return this; + } + + toArray(array = [], offset = 0) { + array[offset] = this.x; + array[offset + 1] = this.y; + return array; + } + + fromBufferAttribute(attribute, index, offset) { + if (offset !== undefined) { + console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'); + } + + this.x = attribute.getX(index); + this.y = attribute.getY(index); + return this; + } + + rotateAround(center, angle) { + const c = Math.cos(angle), + s = Math.sin(angle); + const x = this.x - center.x; + const y = this.y - center.y; + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + return this; + } + + random() { + this.x = Math.random(); + this.y = Math.random(); + return this; + } + + } + + Vector2.prototype.isVector2 = true; + + class Matrix3 { + constructor() { + this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + + if (arguments.length > 0) { + console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.'); + } + } + + set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { + const te = this.elements; + te[0] = n11; + te[1] = n21; + te[2] = n31; + te[3] = n12; + te[4] = n22; + te[5] = n32; + te[6] = n13; + te[7] = n23; + te[8] = n33; + return this; + } + + identity() { + this.set(1, 0, 0, 0, 1, 0, 0, 0, 1); + return this; + } + + copy(m) { + const te = this.elements; + const me = m.elements; + te[0] = me[0]; + te[1] = me[1]; + te[2] = me[2]; + te[3] = me[3]; + te[4] = me[4]; + te[5] = me[5]; + te[6] = me[6]; + te[7] = me[7]; + te[8] = me[8]; + return this; + } + + extractBasis(xAxis, yAxis, zAxis) { + xAxis.setFromMatrix3Column(this, 0); + yAxis.setFromMatrix3Column(this, 1); + zAxis.setFromMatrix3Column(this, 2); + return this; + } + + setFromMatrix4(m) { + const me = m.elements; + this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]); + return this; + } + + multiply(m) { + return this.multiplyMatrices(this, m); + } + + premultiply(m) { + return this.multiplyMatrices(m, this); + } + + multiplyMatrices(a, b) { + const ae = a.elements; + const be = b.elements; + const te = this.elements; + const a11 = ae[0], + a12 = ae[3], + a13 = ae[6]; + const a21 = ae[1], + a22 = ae[4], + a23 = ae[7]; + const a31 = ae[2], + a32 = ae[5], + a33 = ae[8]; + const b11 = be[0], + b12 = be[3], + b13 = be[6]; + const b21 = be[1], + b22 = be[4], + b23 = be[7]; + const b31 = be[2], + b32 = be[5], + b33 = be[8]; + te[0] = a11 * b11 + a12 * b21 + a13 * b31; + te[3] = a11 * b12 + a12 * b22 + a13 * b32; + te[6] = a11 * b13 + a12 * b23 + a13 * b33; + te[1] = a21 * b11 + a22 * b21 + a23 * b31; + te[4] = a21 * b12 + a22 * b22 + a23 * b32; + te[7] = a21 * b13 + a22 * b23 + a23 * b33; + te[2] = a31 * b11 + a32 * b21 + a33 * b31; + te[5] = a31 * b12 + a32 * b22 + a33 * b32; + te[8] = a31 * b13 + a32 * b23 + a33 * b33; + return this; + } + + multiplyScalar(s) { + const te = this.elements; + te[0] *= s; + te[3] *= s; + te[6] *= s; + te[1] *= s; + te[4] *= s; + te[7] *= s; + te[2] *= s; + te[5] *= s; + te[8] *= s; + return this; + } + + determinant() { + const te = this.elements; + const a = te[0], + b = te[1], + c = te[2], + d = te[3], + e = te[4], + f = te[5], + g = te[6], + h = te[7], + i = te[8]; + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + } + + invert() { + const te = this.elements, + n11 = te[0], + n21 = te[1], + n31 = te[2], + n12 = te[3], + n22 = te[4], + n32 = te[5], + n13 = te[6], + n23 = te[7], + n33 = te[8], + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + det = n11 * t11 + n21 * t12 + n31 * t13; + if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); + const detInv = 1 / det; + te[0] = t11 * detInv; + te[1] = (n31 * n23 - n33 * n21) * detInv; + te[2] = (n32 * n21 - n31 * n22) * detInv; + te[3] = t12 * detInv; + te[4] = (n33 * n11 - n31 * n13) * detInv; + te[5] = (n31 * n12 - n32 * n11) * detInv; + te[6] = t13 * detInv; + te[7] = (n21 * n13 - n23 * n11) * detInv; + te[8] = (n22 * n11 - n21 * n12) * detInv; + return this; + } + + transpose() { + let tmp; + const m = this.elements; + tmp = m[1]; + m[1] = m[3]; + m[3] = tmp; + tmp = m[2]; + m[2] = m[6]; + m[6] = tmp; + tmp = m[5]; + m[5] = m[7]; + m[7] = tmp; + return this; + } + + getNormalMatrix(matrix4) { + return this.setFromMatrix4(matrix4).invert().transpose(); + } + + transposeIntoArray(r) { + const m = this.elements; + r[0] = m[0]; + r[1] = m[3]; + r[2] = m[6]; + r[3] = m[1]; + r[4] = m[4]; + r[5] = m[7]; + r[6] = m[2]; + r[7] = m[5]; + r[8] = m[8]; + return this; + } + + setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { + const c = Math.cos(rotation); + const s = Math.sin(rotation); + this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1); + return this; + } + + scale(sx, sy) { + const te = this.elements; + te[0] *= sx; + te[3] *= sx; + te[6] *= sx; + te[1] *= sy; + te[4] *= sy; + te[7] *= sy; + return this; + } + + rotate(theta) { + const c = Math.cos(theta); + const s = Math.sin(theta); + const te = this.elements; + const a11 = te[0], + a12 = te[3], + a13 = te[6]; + const a21 = te[1], + a22 = te[4], + a23 = te[7]; + te[0] = c * a11 + s * a21; + te[3] = c * a12 + s * a22; + te[6] = c * a13 + s * a23; + te[1] = -s * a11 + c * a21; + te[4] = -s * a12 + c * a22; + te[7] = -s * a13 + c * a23; + return this; + } + + translate(tx, ty) { + const te = this.elements; + te[0] += tx * te[2]; + te[3] += tx * te[5]; + te[6] += tx * te[8]; + te[1] += ty * te[2]; + te[4] += ty * te[5]; + te[7] += ty * te[8]; + return this; + } + + equals(matrix) { + const te = this.elements; + const me = matrix.elements; + + for (let i = 0; i < 9; i++) { + if (te[i] !== me[i]) return false; + } + + return true; + } + + fromArray(array, offset = 0) { + for (let i = 0; i < 9; i++) { + this.elements[i] = array[i + offset]; + } + + return this; + } + + toArray(array = [], offset = 0) { + const te = this.elements; + array[offset] = te[0]; + array[offset + 1] = te[1]; + array[offset + 2] = te[2]; + array[offset + 3] = te[3]; + array[offset + 4] = te[4]; + array[offset + 5] = te[5]; + array[offset + 6] = te[6]; + array[offset + 7] = te[7]; + array[offset + 8] = te[8]; + return array; + } + + clone() { + return new this.constructor().fromArray(this.elements); + } + + } + + Matrix3.prototype.isMatrix3 = true; + + let _canvas; + + class ImageUtils { + static getDataURL(image) { + if (/^data:/i.test(image.src)) { + return image.src; + } + + if (typeof HTMLCanvasElement == 'undefined') { + return image.src; + } + + let canvas; + + if (image instanceof HTMLCanvasElement) { + canvas = image; + } else { + if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); + _canvas.width = image.width; + _canvas.height = image.height; + + const context = _canvas.getContext('2d'); + + if (image instanceof ImageData) { + context.putImageData(image, 0, 0); + } else { + context.drawImage(image, 0, 0, image.width, image.height); + } + + canvas = _canvas; + } + + if (canvas.width > 2048 || canvas.height > 2048) { + console.warn('THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image); + return canvas.toDataURL('image/jpeg', 0.6); + } else { + return canvas.toDataURL('image/png'); + } + } + + } + + let textureId = 0; + + class Texture extends EventDispatcher { + constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding) { + super(); + Object.defineProperty(this, 'id', { + value: textureId++ + }); + this.uuid = generateUUID(); + this.name = ''; + this.image = image; + this.mipmaps = []; + this.mapping = mapping; + this.wrapS = wrapS; + this.wrapT = wrapT; + this.magFilter = magFilter; + this.minFilter = minFilter; + this.anisotropy = anisotropy; + this.format = format; + this.internalFormat = null; + this.type = type; + this.offset = new Vector2(0, 0); + this.repeat = new Vector2(1, 1); + this.center = new Vector2(0, 0); + this.rotation = 0; + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + + this.encoding = encoding; + this.version = 0; + this.onUpdate = null; + this.isRenderTargetTexture = false; + } + + updateMatrix() { + this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); + } + + clone() { + return new this.constructor().copy(this); + } + + copy(source) { + this.name = source.name; + this.image = source.image; + this.mipmaps = source.mipmaps.slice(0); + this.mapping = source.mapping; + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + this.anisotropy = source.anisotropy; + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; + this.offset.copy(source.offset); + this.repeat.copy(source.repeat); + this.center.copy(source.center); + this.rotation = source.rotation; + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy(source.matrix); + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.encoding = source.encoding; + return this; + } + + toJSON(meta) { + const isRootObject = meta === undefined || typeof meta === 'string'; + + if (!isRootObject && meta.textures[this.uuid] !== undefined) { + return meta.textures[this.uuid]; + } + + const output = { + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, + uuid: this.uuid, + name: this.name, + mapping: this.mapping, + repeat: [this.repeat.x, this.repeat.y], + offset: [this.offset.x, this.offset.y], + center: [this.center.x, this.center.y], + rotation: this.rotation, + wrap: [this.wrapS, this.wrapT], + format: this.format, + type: this.type, + encoding: this.encoding, + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + flipY: this.flipY, + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + }; + + if (this.image !== undefined) { + // TODO: Move to THREE.Image + const image = this.image; + + if (image.uuid === undefined) { + image.uuid = generateUUID(); // UGH + } + + if (!isRootObject && meta.images[image.uuid] === undefined) { + let url; + + if (Array.isArray(image)) { + // process array of images e.g. CubeTexture + url = []; + + for (let i = 0, l = image.length; i < l; i++) { + // check cube texture with data textures + if (image[i].isDataTexture) { + url.push(serializeImage(image[i].image)); + } else { + url.push(serializeImage(image[i])); + } + } + } else { + // process single image + url = serializeImage(image); + } + + meta.images[image.uuid] = { + uuid: image.uuid, + url: url + }; + } + + output.image = image.uuid; + } + + if (!isRootObject) { + meta.textures[this.uuid] = output; + } + + return output; + } + + dispose() { + this.dispatchEvent({ + type: 'dispose' + }); + } + + transformUv(uv) { + if (this.mapping !== UVMapping) return uv; + uv.applyMatrix3(this.matrix); + + if (uv.x < 0 || uv.x > 1) { + switch (this.wrapS) { + case RepeatWrapping: + uv.x = uv.x - Math.floor(uv.x); + break; + + case ClampToEdgeWrapping: + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + if (Math.abs(Math.floor(uv.x) % 2) === 1) { + uv.x = Math.ceil(uv.x) - uv.x; + } else { + uv.x = uv.x - Math.floor(uv.x); + } + + break; + } + } + + if (uv.y < 0 || uv.y > 1) { + switch (this.wrapT) { + case RepeatWrapping: + uv.y = uv.y - Math.floor(uv.y); + break; + + case ClampToEdgeWrapping: + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + if (Math.abs(Math.floor(uv.y) % 2) === 1) { + uv.y = Math.ceil(uv.y) - uv.y; + } else { + uv.y = uv.y - Math.floor(uv.y); + } + + break; + } + } + + if (this.flipY) { + uv.y = 1 - uv.y; + } + + return uv; + } + + set needsUpdate(value) { + if (value === true) this.version++; + } + + } + + Texture.DEFAULT_IMAGE = undefined; + Texture.DEFAULT_MAPPING = UVMapping; + Texture.prototype.isTexture = true; + + function serializeImage(image) { + if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { + // default images + return ImageUtils.getDataURL(image); + } else { + if (image.data) { + // images of DataTexture + return { + data: Array.prototype.slice.call(image.data), + width: image.width, + height: image.height, + type: image.data.constructor.name + }; + } else { + console.warn('THREE.Texture: Unable to serialize Texture.'); + return {}; + } + } + } + + class Vector4 { + constructor(x = 0, y = 0, z = 0, w = 1) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + + get width() { + return this.z; + } + + set width(value) { + this.z = value; + } + + get height() { + return this.w; + } + + set height(value) { + this.w = value; + } + + set(x, y, z, w) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + return this; + } + + setScalar(scalar) { + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + return this; + } + + setX(x) { + this.x = x; + return this; + } + + setY(y) { + this.y = y; + return this; + } + + setZ(z) { + this.z = z; + return this; + } + + setW(w) { + this.w = w; + return this; + } + + setComponent(index, value) { + switch (index) { + case 0: + this.x = value; + break; + + case 1: + this.y = value; + break; + + case 2: + this.z = value; + break; + + case 3: + this.w = value; + break; + + default: + throw new Error('index is out of range: ' + index); + } + + return this; + } + + getComponent(index) { + switch (index) { + case 0: + return this.x; + + case 1: + return this.y; + + case 2: + return this.z; + + case 3: + return this.w; + + default: + throw new Error('index is out of range: ' + index); + } + } + + clone() { + return new this.constructor(this.x, this.y, this.z, this.w); + } + + copy(v) { + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = v.w !== undefined ? v.w : 1; + return this; + } + + add(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); + return this.addVectors(v, w); + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + return this; + } + + addScalar(s) { + this.x += s; + this.y += s; + this.z += s; + this.w += s; + return this; + } + + addVectors(a, b) { + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + return this; + } + + addScaledVector(v, s) { + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + return this; + } + + sub(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); + return this.subVectors(v, w); + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + return this; + } + + subScalar(s) { + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + return this; + } + + subVectors(a, b) { + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + return this; + } + + multiply(v) { + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + this.w *= v.w; + return this; + } + + multiplyScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + return this; + } + + applyMatrix4(m) { + const x = this.x, + y = this.y, + z = this.z, + w = this.w; + const e = m.elements; + this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; + this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; + this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; + this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; + return this; + } + + divideScalar(scalar) { + return this.multiplyScalar(1 / scalar); + } + + setAxisAngleFromQuaternion(q) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + // q is assumed to be normalized + this.w = 2 * Math.acos(q.w); + const s = Math.sqrt(1 - q.w * q.w); + + if (s < 0.0001) { + this.x = 1; + this.y = 0; + this.z = 0; + } else { + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + } + + return this; + } + + setAxisAngleFromRotationMatrix(m) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + let angle, x, y, z; // variables for result + + const epsilon = 0.01, + // margin to allow for rounding errors + epsilon2 = 0.1, + // margin to distinguish between 0 and 180 degrees + te = m.elements, + m11 = te[0], + m12 = te[4], + m13 = te[8], + m21 = te[1], + m22 = te[5], + m23 = te[9], + m31 = te[2], + m32 = te[6], + m33 = te[10]; + + if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { + // this singularity is identity matrix so angle = 0 + this.set(1, 0, 0, 0); + return this; // zero angle, arbitrary axis + } // otherwise this singularity is angle = 180 + + + angle = Math.PI; + const xx = (m11 + 1) / 2; + const yy = (m22 + 1) / 2; + const zz = (m33 + 1) / 2; + const xy = (m12 + m21) / 4; + const xz = (m13 + m31) / 4; + const yz = (m23 + m32) / 4; + + if (xx > yy && xx > zz) { + // m11 is the largest diagonal term + if (xx < epsilon) { + x = 0; + y = 0.707106781; + z = 0.707106781; + } else { + x = Math.sqrt(xx); + y = xy / x; + z = xz / x; + } + } else if (yy > zz) { + // m22 is the largest diagonal term + if (yy < epsilon) { + x = 0.707106781; + y = 0; + z = 0.707106781; + } else { + y = Math.sqrt(yy); + x = xy / y; + z = yz / y; + } + } else { + // m33 is the largest diagonal term so base result on this + if (zz < epsilon) { + x = 0.707106781; + y = 0.707106781; + z = 0; + } else { + z = Math.sqrt(zz); + x = xz / z; + y = yz / z; + } + } + + this.set(x, y, z, angle); + return this; // return 180 deg rotation + } // as we have reached here there are no singularities so we can handle normally + + + let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize + + if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = (m32 - m23) / s; + this.y = (m13 - m31) / s; + this.z = (m21 - m12) / s; + this.w = Math.acos((m11 + m22 + m33 - 1) / 2); + return this; + } + + min(v) { + this.x = Math.min(this.x, v.x); + this.y = Math.min(this.y, v.y); + this.z = Math.min(this.z, v.z); + this.w = Math.min(this.w, v.w); + return this; + } + + max(v) { + this.x = Math.max(this.x, v.x); + this.y = Math.max(this.y, v.y); + this.z = Math.max(this.z, v.z); + this.w = Math.max(this.w, v.w); + return this; + } + + clamp(min, max) { + // assumes min < max, componentwise + this.x = Math.max(min.x, Math.min(max.x, this.x)); + this.y = Math.max(min.y, Math.min(max.y, this.y)); + this.z = Math.max(min.z, Math.min(max.z, this.z)); + this.w = Math.max(min.w, Math.min(max.w, this.w)); + return this; + } + + clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)); + this.y = Math.max(minVal, Math.min(maxVal, this.y)); + this.z = Math.max(minVal, Math.min(maxVal, this.z)); + this.w = Math.max(minVal, Math.min(maxVal, this.w)); + return this; + } + + clampLength(min, max) { + const length = this.length(); + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); + } + + floor() { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + this.z = Math.floor(this.z); + this.w = Math.floor(this.w); + return this; + } + + ceil() { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + this.z = Math.ceil(this.z); + this.w = Math.ceil(this.w); + return this; + } + + round() { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + this.z = Math.round(this.z); + this.w = Math.round(this.w); + return this; + } + + roundToZero() { + this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); + this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); + this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); + this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w); + return this; + } + + negate() { + this.x = -this.x; + this.y = -this.y; + this.z = -this.z; + this.w = -this.w; + return this; + } + + dot(v) { + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + } + + lengthSq() { + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + } + + length() { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); + } + + manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); + } + + normalize() { + return this.divideScalar(this.length() || 1); + } + + setLength(length) { + return this.normalize().multiplyScalar(length); + } + + lerp(v, alpha) { + this.x += (v.x - this.x) * alpha; + this.y += (v.y - this.y) * alpha; + this.z += (v.z - this.z) * alpha; + this.w += (v.w - this.w) * alpha; + return this; + } + + lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha; + this.y = v1.y + (v2.y - v1.y) * alpha; + this.z = v1.z + (v2.z - v1.z) * alpha; + this.w = v1.w + (v2.w - v1.w) * alpha; + return this; + } + + equals(v) { + return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; + } + + fromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + this.z = array[offset + 2]; + this.w = array[offset + 3]; + return this; + } + + toArray(array = [], offset = 0) { + array[offset] = this.x; + array[offset + 1] = this.y; + array[offset + 2] = this.z; + array[offset + 3] = this.w; + return array; + } + + fromBufferAttribute(attribute, index, offset) { + if (offset !== undefined) { + console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().'); + } + + this.x = attribute.getX(index); + this.y = attribute.getY(index); + this.z = attribute.getZ(index); + this.w = attribute.getW(index); + return this; + } + + random() { + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + this.w = Math.random(); + return this; + } + + } + + Vector4.prototype.isVector4 = true; + + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ + + class WebGLRenderTarget extends EventDispatcher { + constructor(width, height, options = {}) { + super(); + this.width = width; + this.height = height; + this.depth = 1; + this.scissor = new Vector4(0, 0, width, height); + this.scissorTest = false; + this.viewport = new Vector4(0, 0, width, height); + this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); + this.texture.isRenderTargetTexture = true; + this.texture.image = { + width: width, + height: height, + depth: 1 + }; + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false; + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; + } + + setTexture(texture) { + texture.image = { + width: this.width, + height: this.height, + depth: this.depth + }; + this.texture = texture; + } + + setSize(width, height, depth = 1) { + if (this.width !== width || this.height !== height || this.depth !== depth) { + this.width = width; + this.height = height; + this.depth = depth; + this.texture.image.width = width; + this.texture.image.height = height; + this.texture.image.depth = depth; + this.dispose(); + } + + this.viewport.set(0, 0, width, height); + this.scissor.set(0, 0, width, height); + } + + clone() { + return new this.constructor().copy(this); + } + + copy(source) { + this.width = source.width; + this.height = source.height; + this.depth = source.depth; + this.viewport.copy(source.viewport); + this.texture = source.texture.clone(); + this.texture.image = { + ...this.texture.image + }; // See #20328. + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; + return this; + } + + dispose() { + this.dispatchEvent({ + type: 'dispose' + }); + } + + } + + WebGLRenderTarget.prototype.isWebGLRenderTarget = true; + + class WebGLMultipleRenderTargets extends WebGLRenderTarget { + constructor(width, height, count) { + super(width, height); + const texture = this.texture; + this.texture = []; + + for (let i = 0; i < count; i++) { + this.texture[i] = texture.clone(); + } + } + + setSize(width, height, depth = 1) { + if (this.width !== width || this.height !== height || this.depth !== depth) { + this.width = width; + this.height = height; + this.depth = depth; + + for (let i = 0, il = this.texture.length; i < il; i++) { + this.texture[i].image.width = width; + this.texture[i].image.height = height; + this.texture[i].image.depth = depth; + } + + this.dispose(); + } + + this.viewport.set(0, 0, width, height); + this.scissor.set(0, 0, width, height); + return this; + } + + copy(source) { + this.dispose(); + this.width = source.width; + this.height = source.height; + this.depth = source.depth; + this.viewport.set(0, 0, this.width, this.height); + this.scissor.set(0, 0, this.width, this.height); + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; + this.texture.length = 0; + + for (let i = 0, il = source.texture.length; i < il; i++) { + this.texture[i] = source.texture[i].clone(); + } + + return this; + } + + } + + WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true; + + class WebGLMultisampleRenderTarget extends WebGLRenderTarget { + constructor(width, height, options) { + super(width, height, options); + this.samples = 4; + } + + copy(source) { + super.copy.call(this, source); + this.samples = source.samples; + return this; + } + + } + + WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true; + + class Quaternion { + constructor(x = 0, y = 0, z = 0, w = 1) { + this._x = x; + this._y = y; + this._z = z; + this._w = w; + } + + static slerp(qa, qb, qm, t) { + console.warn('THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.'); + return qm.slerpQuaternions(qa, qb, t); + } + + static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { + // fuzz-free, array-based Quaternion SLERP operation + let x0 = src0[srcOffset0 + 0], + y0 = src0[srcOffset0 + 1], + z0 = src0[srcOffset0 + 2], + w0 = src0[srcOffset0 + 3]; + const x1 = src1[srcOffset1 + 0], + y1 = src1[srcOffset1 + 1], + z1 = src1[srcOffset1 + 2], + w1 = src1[srcOffset1 + 3]; + + if (t === 0) { + dst[dstOffset + 0] = x0; + dst[dstOffset + 1] = y0; + dst[dstOffset + 2] = z0; + dst[dstOffset + 3] = w0; + return; + } + + if (t === 1) { + dst[dstOffset + 0] = x1; + dst[dstOffset + 1] = y1; + dst[dstOffset + 2] = z1; + dst[dstOffset + 3] = w1; + return; + } + + if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { + let s = 1 - t; + const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + dir = cos >= 0 ? 1 : -1, + sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems: + + if (sqrSin > Number.EPSILON) { + const sin = Math.sqrt(sqrSin), + len = Math.atan2(sin, cos * dir); + s = Math.sin(s * len) / sin; + t = Math.sin(t * len) / sin; + } + + const tDir = t * dir; + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp: + + if (s === 1 - t) { + const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + } + } + + dst[dstOffset] = x0; + dst[dstOffset + 1] = y0; + dst[dstOffset + 2] = z0; + dst[dstOffset + 3] = w0; + } + + static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { + const x0 = src0[srcOffset0]; + const y0 = src0[srcOffset0 + 1]; + const z0 = src0[srcOffset0 + 2]; + const w0 = src0[srcOffset0 + 3]; + const x1 = src1[srcOffset1]; + const y1 = src1[srcOffset1 + 1]; + const z1 = src1[srcOffset1 + 2]; + const w1 = src1[srcOffset1 + 3]; + dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; + dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; + dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; + dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; + return dst; + } + + get x() { + return this._x; + } + + set x(value) { + this._x = value; + + this._onChangeCallback(); + } + + get y() { + return this._y; + } + + set y(value) { + this._y = value; + + this._onChangeCallback(); + } + + get z() { + return this._z; + } + + set z(value) { + this._z = value; + + this._onChangeCallback(); + } + + get w() { + return this._w; + } + + set w(value) { + this._w = value; + + this._onChangeCallback(); + } + + set(x, y, z, w) { + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this._onChangeCallback(); + + return this; + } + + clone() { + return new this.constructor(this._x, this._y, this._z, this._w); + } + + copy(quaternion) { + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this._onChangeCallback(); + + return this; + } + + setFromEuler(euler, update) { + if (!(euler && euler.isEuler)) { + throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.'); + } + + const x = euler._x, + y = euler._y, + z = euler._z, + order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + const cos = Math.cos; + const sin = Math.sin; + const c1 = cos(x / 2); + const c2 = cos(y / 2); + const c3 = cos(z / 2); + const s1 = sin(x / 2); + const s2 = sin(y / 2); + const s3 = sin(z / 2); + + switch (order) { + case 'XYZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'YXZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'ZXY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'ZYX': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'YZX': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'XZY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + default: + console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order); + } + + if (update !== false) this._onChangeCallback(); + return this; + } + + setFromAxisAngle(axis, angle) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + // assumes axis is normalized + const halfAngle = angle / 2, + s = Math.sin(halfAngle); + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos(halfAngle); + + this._onChangeCallback(); + + return this; + } + + setFromRotationMatrix(m) { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + const te = m.elements, + m11 = te[0], + m12 = te[4], + m13 = te[8], + m21 = te[1], + m22 = te[5], + m23 = te[9], + m31 = te[2], + m32 = te[6], + m33 = te[10], + trace = m11 + m22 + m33; + + if (trace > 0) { + const s = 0.5 / Math.sqrt(trace + 1.0); + this._w = 0.25 / s; + this._x = (m32 - m23) * s; + this._y = (m13 - m31) * s; + this._z = (m21 - m12) * s; + } else if (m11 > m22 && m11 > m33) { + const s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33); + this._w = (m32 - m23) / s; + this._x = 0.25 * s; + this._y = (m12 + m21) / s; + this._z = (m13 + m31) / s; + } else if (m22 > m33) { + const s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33); + this._w = (m13 - m31) / s; + this._x = (m12 + m21) / s; + this._y = 0.25 * s; + this._z = (m23 + m32) / s; + } else { + const s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22); + this._w = (m21 - m12) / s; + this._x = (m13 + m31) / s; + this._y = (m23 + m32) / s; + this._z = 0.25 * s; + } + + this._onChangeCallback(); + + return this; + } + + setFromUnitVectors(vFrom, vTo) { + // assumes direction vectors vFrom and vTo are normalized + let r = vFrom.dot(vTo) + 1; + + if (r < Number.EPSILON) { + // vFrom and vTo point in opposite directions + r = 0; + + if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { + this._x = -vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + } else { + this._x = 0; + this._y = -vFrom.z; + this._z = vFrom.y; + this._w = r; + } + } else { + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + } + + return this.normalize(); + } + + angleTo(q) { + return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1))); + } + + rotateTowards(q, step) { + const angle = this.angleTo(q); + if (angle === 0) return this; + const t = Math.min(1, step / angle); + this.slerp(q, t); + return this; + } + + identity() { + return this.set(0, 0, 0, 1); + } + + invert() { + // quaternion is assumed to have unit length + return this.conjugate(); + } + + conjugate() { + this._x *= -1; + this._y *= -1; + this._z *= -1; + + this._onChangeCallback(); + + return this; + } + + dot(v) { + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + } + + lengthSq() { + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + } + + length() { + return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); + } + + normalize() { + let l = this.length(); + + if (l === 0) { + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + } else { + l = 1 / l; + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + } + + this._onChangeCallback(); + + return this; + } + + multiply(q, p) { + if (p !== undefined) { + console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.'); + return this.multiplyQuaternions(q, p); + } + + return this.multiplyQuaternions(this, q); + } + + premultiply(q) { + return this.multiplyQuaternions(q, this); + } + + multiplyQuaternions(a, b) { + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + const qax = a._x, + qay = a._y, + qaz = a._z, + qaw = a._w; + const qbx = b._x, + qby = b._y, + qbz = b._z, + qbw = b._w; + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this._onChangeCallback(); + + return this; + } + + slerp(qb, t) { + if (t === 0) return this; + if (t === 1) return this.copy(qb); + const x = this._x, + y = this._y, + z = this._z, + w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if (cosHalfTheta < 0) { + this._w = -qb._w; + this._x = -qb._x; + this._y = -qb._y; + this._z = -qb._z; + cosHalfTheta = -cosHalfTheta; + } else { + this.copy(qb); + } + + if (cosHalfTheta >= 1.0) { + this._w = w; + this._x = x; + this._y = y; + this._z = z; + return this; + } + + const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + + if (sqrSinHalfTheta <= Number.EPSILON) { + const s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + this.normalize(); + + this._onChangeCallback(); + + return this; + } + + const sinHalfTheta = Math.sqrt(sqrSinHalfTheta); + const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); + const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, + ratioB = Math.sin(t * halfTheta) / sinHalfTheta; + this._w = w * ratioA + this._w * ratioB; + this._x = x * ratioA + this._x * ratioB; + this._y = y * ratioA + this._y * ratioB; + this._z = z * ratioA + this._z * ratioB; + + this._onChangeCallback(); + + return this; + } + + slerpQuaternions(qa, qb, t) { + this.copy(qa).slerp(qb, t); + } + + equals(quaternion) { + return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; + } + + fromArray(array, offset = 0) { + this._x = array[offset]; + this._y = array[offset + 1]; + this._z = array[offset + 2]; + this._w = array[offset + 3]; + + this._onChangeCallback(); + + return this; + } + + toArray(array = [], offset = 0) { + array[offset] = this._x; + array[offset + 1] = this._y; + array[offset + 2] = this._z; + array[offset + 3] = this._w; + return array; + } + + fromBufferAttribute(attribute, index) { + this._x = attribute.getX(index); + this._y = attribute.getY(index); + this._z = attribute.getZ(index); + this._w = attribute.getW(index); + return this; + } + + _onChange(callback) { + this._onChangeCallback = callback; + return this; + } + + _onChangeCallback() { + } + + } + + Quaternion.prototype.isQuaternion = true; + + class Vector3 { + constructor(x = 0, y = 0, z = 0) { + this.x = x; + this.y = y; + this.z = z; + } + + set(x, y, z) { + if (z === undefined) z = this.z; // sprite.scale.set(x,y) + + this.x = x; + this.y = y; + this.z = z; + return this; + } + + setScalar(scalar) { + this.x = scalar; + this.y = scalar; + this.z = scalar; + return this; + } + + setX(x) { + this.x = x; + return this; + } + + setY(y) { + this.y = y; + return this; + } + + setZ(z) { + this.z = z; + return this; + } + + setComponent(index, value) { + switch (index) { + case 0: + this.x = value; + break; + + case 1: + this.y = value; + break; + + case 2: + this.z = value; + break; + + default: + throw new Error('index is out of range: ' + index); + } + + return this; + } + + getComponent(index) { + switch (index) { + case 0: + return this.x; + + case 1: + return this.y; + + case 2: + return this.z; + + default: + throw new Error('index is out of range: ' + index); + } + } + + clone() { + return new this.constructor(this.x, this.y, this.z); + } + + copy(v) { + this.x = v.x; + this.y = v.y; + this.z = v.z; + return this; + } + + add(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'); + return this.addVectors(v, w); + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + return this; + } + + addScalar(s) { + this.x += s; + this.y += s; + this.z += s; + return this; + } + + addVectors(a, b) { + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + return this; + } + + addScaledVector(v, s) { + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + return this; + } + + sub(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'); + return this.subVectors(v, w); + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + return this; + } + + subScalar(s) { + this.x -= s; + this.y -= s; + this.z -= s; + return this; + } + + subVectors(a, b) { + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + return this; + } + + multiply(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.'); + return this.multiplyVectors(v, w); + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + return this; + } + + multiplyScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + return this; + } + + multiplyVectors(a, b) { + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + return this; + } + + applyEuler(euler) { + if (!(euler && euler.isEuler)) { + console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.'); + } + + return this.applyQuaternion(_quaternion$4.setFromEuler(euler)); + } + + applyAxisAngle(axis, angle) { + return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle)); + } + + applyMatrix3(m) { + const x = this.x, + y = this.y, + z = this.z; + const e = m.elements; + this.x = e[0] * x + e[3] * y + e[6] * z; + this.y = e[1] * x + e[4] * y + e[7] * z; + this.z = e[2] * x + e[5] * y + e[8] * z; + return this; + } + + applyNormalMatrix(m) { + return this.applyMatrix3(m).normalize(); + } + + applyMatrix4(m) { + const x = this.x, + y = this.y, + z = this.z; + const e = m.elements; + const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); + this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; + this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; + this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; + return this; + } + + applyQuaternion(q) { + const x = this.x, + y = this.y, + z = this.z; + const qx = q.x, + qy = q.y, + qz = q.z, + qw = q.w; // calculate quat * vector + + const ix = qw * x + qy * z - qz * y; + const iy = qw * y + qz * x - qx * z; + const iz = qw * z + qx * y - qy * x; + const iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat + + this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; + this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; + this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; + return this; + } + + project(camera) { + return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); + } + + unproject(camera) { + return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); + } + + transformDirection(m) { + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + const x = this.x, + y = this.y, + z = this.z; + const e = m.elements; + this.x = e[0] * x + e[4] * y + e[8] * z; + this.y = e[1] * x + e[5] * y + e[9] * z; + this.z = e[2] * x + e[6] * y + e[10] * z; + return this.normalize(); + } + + divide(v) { + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + return this; + } + + divideScalar(scalar) { + return this.multiplyScalar(1 / scalar); + } + + min(v) { + this.x = Math.min(this.x, v.x); + this.y = Math.min(this.y, v.y); + this.z = Math.min(this.z, v.z); + return this; + } + + max(v) { + this.x = Math.max(this.x, v.x); + this.y = Math.max(this.y, v.y); + this.z = Math.max(this.z, v.z); + return this; + } + + clamp(min, max) { + // assumes min < max, componentwise + this.x = Math.max(min.x, Math.min(max.x, this.x)); + this.y = Math.max(min.y, Math.min(max.y, this.y)); + this.z = Math.max(min.z, Math.min(max.z, this.z)); + return this; + } + + clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)); + this.y = Math.max(minVal, Math.min(maxVal, this.y)); + this.z = Math.max(minVal, Math.min(maxVal, this.z)); + return this; + } + + clampLength(min, max) { + const length = this.length(); + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); + } + + floor() { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + this.z = Math.floor(this.z); + return this; + } + + ceil() { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + this.z = Math.ceil(this.z); + return this; + } + + round() { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + this.z = Math.round(this.z); + return this; + } + + roundToZero() { + this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x); + this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y); + this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z); + return this; + } + + negate() { + this.x = -this.x; + this.y = -this.y; + this.z = -this.z; + return this; + } + + dot(v) { + return this.x * v.x + this.y * v.y + this.z * v.z; + } // TODO lengthSquared? + + + lengthSq() { + return this.x * this.x + this.y * this.y + this.z * this.z; + } + + length() { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + } + + manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); + } + + normalize() { + return this.divideScalar(this.length() || 1); + } + + setLength(length) { + return this.normalize().multiplyScalar(length); + } + + lerp(v, alpha) { + this.x += (v.x - this.x) * alpha; + this.y += (v.y - this.y) * alpha; + this.z += (v.z - this.z) * alpha; + return this; + } + + lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha; + this.y = v1.y + (v2.y - v1.y) * alpha; + this.z = v1.z + (v2.z - v1.z) * alpha; + return this; + } + + cross(v, w) { + if (w !== undefined) { + console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.'); + return this.crossVectors(v, w); + } + + return this.crossVectors(this, v); + } + + crossVectors(a, b) { + const ax = a.x, + ay = a.y, + az = a.z; + const bx = b.x, + by = b.y, + bz = b.z; + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + return this; + } + + projectOnVector(v) { + const denominator = v.lengthSq(); + if (denominator === 0) return this.set(0, 0, 0); + const scalar = v.dot(this) / denominator; + return this.copy(v).multiplyScalar(scalar); + } + + projectOnPlane(planeNormal) { + _vector$c.copy(this).projectOnVector(planeNormal); + + return this.sub(_vector$c); + } + + reflect(normal) { + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal))); + } + + angleTo(v) { + const denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); + if (denominator === 0) return Math.PI / 2; + const theta = this.dot(v) / denominator; // clamp, to handle numerical problems + + return Math.acos(clamp(theta, -1, 1)); + } + + distanceTo(v) { + return Math.sqrt(this.distanceToSquared(v)); + } + + distanceToSquared(v) { + const dx = this.x - v.x, + dy = this.y - v.y, + dz = this.z - v.z; + return dx * dx + dy * dy + dz * dz; + } + + manhattanDistanceTo(v) { + return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); + } + + setFromSpherical(s) { + return this.setFromSphericalCoords(s.radius, s.phi, s.theta); + } + + setFromSphericalCoords(radius, phi, theta) { + const sinPhiRadius = Math.sin(phi) * radius; + this.x = sinPhiRadius * Math.sin(theta); + this.y = Math.cos(phi) * radius; + this.z = sinPhiRadius * Math.cos(theta); + return this; + } + + setFromCylindrical(c) { + return this.setFromCylindricalCoords(c.radius, c.theta, c.y); + } + + setFromCylindricalCoords(radius, theta, y) { + this.x = radius * Math.sin(theta); + this.y = y; + this.z = radius * Math.cos(theta); + return this; + } + + setFromMatrixPosition(m) { + const e = m.elements; + this.x = e[12]; + this.y = e[13]; + this.z = e[14]; + return this; + } + + setFromMatrixScale(m) { + const sx = this.setFromMatrixColumn(m, 0).length(); + const sy = this.setFromMatrixColumn(m, 1).length(); + const sz = this.setFromMatrixColumn(m, 2).length(); + this.x = sx; + this.y = sy; + this.z = sz; + return this; + } + + setFromMatrixColumn(m, index) { + return this.fromArray(m.elements, index * 4); + } + + setFromMatrix3Column(m, index) { + return this.fromArray(m.elements, index * 3); + } + + equals(v) { + return v.x === this.x && v.y === this.y && v.z === this.z; + } + + fromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + this.z = array[offset + 2]; + return this; + } + + toArray(array = [], offset = 0) { + array[offset] = this.x; + array[offset + 1] = this.y; + array[offset + 2] = this.z; + return array; + } + + fromBufferAttribute(attribute, index, offset) { + if (offset !== undefined) { + console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().'); + } + + this.x = attribute.getX(index); + this.y = attribute.getY(index); + this.z = attribute.getZ(index); + return this; + } + + random() { + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + return this; + } + + } + + Vector3.prototype.isVector3 = true; + + const _vector$c = /*@__PURE__*/new Vector3(); + + const _quaternion$4 = /*@__PURE__*/new Quaternion(); + + class Box3 { + constructor(min = new Vector3(+Infinity, +Infinity, +Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) { + this.min = min; + this.max = max; + } + + set(min, max) { + this.min.copy(min); + this.max.copy(max); + return this; + } + + setFromArray(array) { + let minX = +Infinity; + let minY = +Infinity; + let minZ = +Infinity; + let maxX = -Infinity; + let maxY = -Infinity; + let maxZ = -Infinity; + + for (let i = 0, l = array.length; i < l; i += 3) { + const x = array[i]; + const y = array[i + 1]; + const z = array[i + 2]; + if (x < minX) minX = x; + if (y < minY) minY = y; + if (z < minZ) minZ = z; + if (x > maxX) maxX = x; + if (y > maxY) maxY = y; + if (z > maxZ) maxZ = z; + } + + this.min.set(minX, minY, minZ); + this.max.set(maxX, maxY, maxZ); + return this; + } + + setFromBufferAttribute(attribute) { + let minX = +Infinity; + let minY = +Infinity; + let minZ = +Infinity; + let maxX = -Infinity; + let maxY = -Infinity; + let maxZ = -Infinity; + + for (let i = 0, l = attribute.count; i < l; i++) { + const x = attribute.getX(i); + const y = attribute.getY(i); + const z = attribute.getZ(i); + if (x < minX) minX = x; + if (y < minY) minY = y; + if (z < minZ) minZ = z; + if (x > maxX) maxX = x; + if (y > maxY) maxY = y; + if (z > maxZ) maxZ = z; + } + + this.min.set(minX, minY, minZ); + this.max.set(maxX, maxY, maxZ); + return this; + } + + setFromPoints(points) { + this.makeEmpty(); + + for (let i = 0, il = points.length; i < il; i++) { + this.expandByPoint(points[i]); + } + + return this; + } + + setFromCenterAndSize(center, size) { + const halfSize = _vector$b.copy(size).multiplyScalar(0.5); + + this.min.copy(center).sub(halfSize); + this.max.copy(center).add(halfSize); + return this; + } + + setFromObject(object) { + this.makeEmpty(); + return this.expandByObject(object); + } + + clone() { + return new this.constructor().copy(this); + } + + copy(box) { + this.min.copy(box.min); + this.max.copy(box.max); + return this; + } + + makeEmpty() { + this.min.x = this.min.y = this.min.z = +Infinity; + this.max.x = this.max.y = this.max.z = -Infinity; + return this; + } + + isEmpty() { + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; + } + + getCenter(target) { + return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); + } + + getSize(target) { + return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); + } + + expandByPoint(point) { + this.min.min(point); + this.max.max(point); + return this; + } + + expandByVector(vector) { + this.min.sub(vector); + this.max.add(vector); + return this; + } + + expandByScalar(scalar) { + this.min.addScalar(-scalar); + this.max.addScalar(scalar); + return this; + } + + expandByObject(object) { + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + object.updateWorldMatrix(false, false); + const geometry = object.geometry; + + if (geometry !== undefined) { + if (geometry.boundingBox === null) { + geometry.computeBoundingBox(); + } + + _box$3.copy(geometry.boundingBox); + + _box$3.applyMatrix4(object.matrixWorld); + + this.union(_box$3); + } + + const children = object.children; + + for (let i = 0, l = children.length; i < l; i++) { + this.expandByObject(children[i]); + } + + return this; + } + + containsPoint(point) { + return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true; + } + + containsBox(box) { + return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; + } + + getParameter(point, target) { + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z)); + } + + intersectsBox(box) { + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + } + + intersectsSphere(sphere) { + // Find the point on the AABB closest to the sphere center. + this.clampPoint(sphere.center, _vector$b); // If that point is inside the sphere, the AABB and sphere intersect. + + return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; + } + + intersectsPlane(plane) { + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + let min, max; + + if (plane.normal.x > 0) { + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + } else { + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + } + + if (plane.normal.y > 0) { + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + } else { + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + } + + if (plane.normal.z > 0) { + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + } else { + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + } + + return min <= -plane.constant && max >= -plane.constant; + } + + intersectsTriangle(triangle) { + if (this.isEmpty()) { + return false; + } // compute box center and extents + + + this.getCenter(_center); + + _extents.subVectors(this.max, _center); // translate triangle to aabb origin + + + _v0$2.subVectors(triangle.a, _center); + + _v1$7.subVectors(triangle.b, _center); + + _v2$3.subVectors(triangle.c, _center); // compute edge vectors for triangle + + + _f0.subVectors(_v1$7, _v0$2); + + _f1.subVectors(_v2$3, _v1$7); + + _f2.subVectors(_v0$2, _v2$3); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + + + let axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0]; + + if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) { + return false; + } // test 3 face normals from the aabb + + + axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + + if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) { + return false; + } // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + + + _triangleNormal.crossVectors(_f0, _f1); + + axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; + return satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents); + } + + clampPoint(point, target) { + return target.copy(point).clamp(this.min, this.max); + } + + distanceToPoint(point) { + const clampedPoint = _vector$b.copy(point).clamp(this.min, this.max); + + return clampedPoint.sub(point).length(); + } + + getBoundingSphere(target) { + this.getCenter(target.center); + target.radius = this.getSize(_vector$b).length() * 0.5; + return target; + } + + intersect(box) { + this.min.max(box.min); + this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + + if (this.isEmpty()) this.makeEmpty(); + return this; + } + + union(box) { + this.min.min(box.min); + this.max.max(box.max); + return this; + } + + applyMatrix4(matrix) { + // transform of empty box is an empty box. + if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below + + _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000 + + + _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001 + + + _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010 + + + _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011 + + + _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100 + + + _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101 + + + _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110 + + + _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111 + + + this.setFromPoints(_points); + return this; + } + + translate(offset) { + this.min.add(offset); + this.max.add(offset); + return this; + } + + equals(box) { + return box.min.equals(this.min) && box.max.equals(this.max); + } + + } + + Box3.prototype.isBox3 = true; + const _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()]; + + const _vector$b = /*@__PURE__*/new Vector3(); + + const _box$3 = /*@__PURE__*/new Box3(); // triangle centered vertices + + + const _v0$2 = /*@__PURE__*/new Vector3(); + + const _v1$7 = /*@__PURE__*/new Vector3(); + + const _v2$3 = /*@__PURE__*/new Vector3(); // triangle edge vectors + + + const _f0 = /*@__PURE__*/new Vector3(); + + const _f1 = /*@__PURE__*/new Vector3(); + + const _f2 = /*@__PURE__*/new Vector3(); + + const _center = /*@__PURE__*/new Vector3(); + + const _extents = /*@__PURE__*/new Vector3(); + + const _triangleNormal = /*@__PURE__*/new Vector3(); + + const _testAxis = /*@__PURE__*/new Vector3(); + + function satForAxes(axes, v0, v1, v2, extents) { + for (let i = 0, j = axes.length - 3; i <= j; i += 3) { + _testAxis.fromArray(axes, i); // project the aabb onto the seperating axis + + + const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis + + const p0 = v0.dot(_testAxis); + const p1 = v1.dot(_testAxis); + const p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r + + if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false; + } + } + + return true; + } + + const _box$2 = /*@__PURE__*/new Box3(); + + const _v1$6 = /*@__PURE__*/new Vector3(); + + const _toFarthestPoint = /*@__PURE__*/new Vector3(); + + const _toPoint = /*@__PURE__*/new Vector3(); + + class Sphere { + constructor(center = new Vector3(), radius = -1) { + this.center = center; + this.radius = radius; + } + + set(center, radius) { + this.center.copy(center); + this.radius = radius; + return this; + } + + setFromPoints(points, optionalCenter) { + const center = this.center; + + if (optionalCenter !== undefined) { + center.copy(optionalCenter); + } else { + _box$2.setFromPoints(points).getCenter(center); + } + + let maxRadiusSq = 0; + + for (let i = 0, il = points.length; i < il; i++) { + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])); + } + + this.radius = Math.sqrt(maxRadiusSq); + return this; + } + + copy(sphere) { + this.center.copy(sphere.center); + this.radius = sphere.radius; + return this; + } + + isEmpty() { + return this.radius < 0; + } + + makeEmpty() { + this.center.set(0, 0, 0); + this.radius = -1; + return this; + } + + containsPoint(point) { + return point.distanceToSquared(this.center) <= this.radius * this.radius; + } + + distanceToPoint(point) { + return point.distanceTo(this.center) - this.radius; + } + + intersectsSphere(sphere) { + const radiusSum = this.radius + sphere.radius; + return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; + } + + intersectsBox(box) { + return box.intersectsSphere(this); + } + + intersectsPlane(plane) { + return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; + } + + clampPoint(point, target) { + const deltaLengthSq = this.center.distanceToSquared(point); + target.copy(point); + + if (deltaLengthSq > this.radius * this.radius) { + target.sub(this.center).normalize(); + target.multiplyScalar(this.radius).add(this.center); + } + + return target; + } + + getBoundingBox(target) { + if (this.isEmpty()) { + // Empty sphere produces empty bounding box + target.makeEmpty(); + return target; + } + + target.set(this.center, this.center); + target.expandByScalar(this.radius); + return target; + } + + applyMatrix4(matrix) { + this.center.applyMatrix4(matrix); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + return this; + } + + translate(offset) { + this.center.add(offset); + return this; + } + + expandByPoint(point) { + // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L649-L671 + _toPoint.subVectors(point, this.center); + + const lengthSq = _toPoint.lengthSq(); + + if (lengthSq > this.radius * this.radius) { + const length = Math.sqrt(lengthSq); + const missingRadiusHalf = (length - this.radius) * 0.5; // Nudge this sphere towards the target point. Add half the missing distance to radius, + // and the other half to position. This gives a tighter enclosure, instead of if + // the whole missing distance were just added to radius. + + this.center.add(_toPoint.multiplyScalar(missingRadiusHalf / length)); + this.radius += missingRadiusHalf; + } + + return this; + } + + union(sphere) { + // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L759-L769 + // To enclose another sphere into this sphere, we only need to enclose two points: + // 1) Enclose the farthest point on the other sphere into this sphere. + // 2) Enclose the opposite point of the farthest point into this sphere. + _toFarthestPoint.subVectors(sphere.center, this.center).normalize().multiplyScalar(sphere.radius); + + this.expandByPoint(_v1$6.copy(sphere.center).add(_toFarthestPoint)); + this.expandByPoint(_v1$6.copy(sphere.center).sub(_toFarthestPoint)); + return this; + } + + equals(sphere) { + return sphere.center.equals(this.center) && sphere.radius === this.radius; + } + + clone() { + return new this.constructor().copy(this); + } + + } + + const _vector$a = /*@__PURE__*/new Vector3(); + + const _segCenter = /*@__PURE__*/new Vector3(); + + const _segDir = /*@__PURE__*/new Vector3(); + + const _diff = /*@__PURE__*/new Vector3(); + + const _edge1 = /*@__PURE__*/new Vector3(); + + const _edge2 = /*@__PURE__*/new Vector3(); + + const _normal$1 = /*@__PURE__*/new Vector3(); + + class Ray { + constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) { + this.origin = origin; + this.direction = direction; + } + + set(origin, direction) { + this.origin.copy(origin); + this.direction.copy(direction); + return this; + } + + copy(ray) { + this.origin.copy(ray.origin); + this.direction.copy(ray.direction); + return this; + } + + at(t, target) { + return target.copy(this.direction).multiplyScalar(t).add(this.origin); + } + + lookAt(v) { + this.direction.copy(v).sub(this.origin).normalize(); + return this; + } + + recast(t) { + this.origin.copy(this.at(t, _vector$a)); + return this; + } + + closestPointToPoint(point, target) { + target.subVectors(point, this.origin); + const directionDistance = target.dot(this.direction); + + if (directionDistance < 0) { + return target.copy(this.origin); + } + + return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); + } + + distanceToPoint(point) { + return Math.sqrt(this.distanceSqToPoint(point)); + } + + distanceSqToPoint(point) { + const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction); // point behind the ray + + + if (directionDistance < 0) { + return this.origin.distanceToSquared(point); + } + + _vector$a.copy(this.direction).multiplyScalar(directionDistance).add(this.origin); + + return _vector$a.distanceToSquared(point); + } + + distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + _segCenter.copy(v0).add(v1).multiplyScalar(0.5); + + _segDir.copy(v1).sub(v0).normalize(); + + _diff.copy(this.origin).sub(_segCenter); + + const segExtent = v0.distanceTo(v1) * 0.5; + const a01 = -this.direction.dot(_segDir); + + const b0 = _diff.dot(this.direction); + + const b1 = -_diff.dot(_segDir); + + const c = _diff.lengthSq(); + + const det = Math.abs(1 - a01 * a01); + let s0, s1, sqrDist, extDet; + + if (det > 0) { + // The ray and segment are not parallel. + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if (s0 >= 0) { + if (s1 >= -extDet) { + if (s1 <= extDet) { + // region 0 + // Minimum at interior points of ray and segment. + const invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; + } else { + // region 1 + s1 = segExtent; + s0 = Math.max(0, -(a01 * s1 + b0)); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + } else { + // region 5 + s1 = -segExtent; + s0 = Math.max(0, -(a01 * s1 + b0)); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + } else { + if (s1 <= -extDet) { + // region 4 + s0 = Math.max(0, -(-a01 * segExtent + b0)); + s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } else if (s1 <= extDet) { + // region 3 + s0 = 0; + s1 = Math.min(Math.max(-segExtent, -b1), segExtent); + sqrDist = s1 * (s1 + 2 * b1) + c; + } else { + // region 2 + s0 = Math.max(0, -(a01 * segExtent + b0)); + s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + } + } else { + // Ray and segment are parallel. + s1 = a01 > 0 ? -segExtent : segExtent; + s0 = Math.max(0, -(a01 * s1 + b0)); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + + if (optionalPointOnRay) { + optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin); + } + + if (optionalPointOnSegment) { + optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter); + } + + return sqrDist; + } + + intersectSphere(sphere, target) { + _vector$a.subVectors(sphere.center, this.origin); + + const tca = _vector$a.dot(this.direction); + + const d2 = _vector$a.dot(_vector$a) - tca * tca; + const radius2 = sphere.radius * sphere.radius; + if (d2 > radius2) return null; + const thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere + + const t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere + + const t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null + + if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + + if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0 + + return this.at(t0, target); + } + + intersectsSphere(sphere) { + return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; + } + + distanceToPlane(plane) { + const denominator = plane.normal.dot(this.direction); + + if (denominator === 0) { + // line is coplanar, return origin + if (plane.distanceToPoint(this.origin) === 0) { + return 0; + } // Null is preferable to undefined since undefined means.... it is undefined + + + return null; + } + + const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + } + + intersectPlane(plane, target) { + const t = this.distanceToPlane(plane); + + if (t === null) { + return null; + } + + return this.at(t, target); + } + + intersectsPlane(plane) { + // check if the ray lies on the plane first + const distToPoint = plane.distanceToPoint(this.origin); + + if (distToPoint === 0) { + return true; + } + + const denominator = plane.normal.dot(this.direction); + + if (denominator * distToPoint < 0) { + return true; + } // ray origin is behind the plane (and is pointing behind it) + + + return false; + } + + intersectBox(box, target) { + let tmin, tmax, tymin, tymax, tzmin, tzmax; + const invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + const origin = this.origin; + + if (invdirx >= 0) { + tmin = (box.min.x - origin.x) * invdirx; + tmax = (box.max.x - origin.x) * invdirx; + } else { + tmin = (box.max.x - origin.x) * invdirx; + tmax = (box.min.x - origin.x) * invdirx; + } + + if (invdiry >= 0) { + tymin = (box.min.y - origin.y) * invdiry; + tymax = (box.max.y - origin.y) * invdiry; + } else { + tymin = (box.max.y - origin.y) * invdiry; + tymax = (box.min.y - origin.y) * invdiry; + } + + if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN + + if (tymin > tmin || tmin !== tmin) tmin = tymin; + if (tymax < tmax || tmax !== tmax) tmax = tymax; + + if (invdirz >= 0) { + tzmin = (box.min.z - origin.z) * invdirz; + tzmax = (box.max.z - origin.z) * invdirz; + } else { + tzmin = (box.max.z - origin.z) * invdirz; + tzmax = (box.min.z - origin.z) * invdirz; + } + + if (tmin > tzmax || tzmin > tmax) return null; + if (tzmin > tmin || tmin !== tmin) tmin = tzmin; + if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side) + + if (tmax < 0) return null; + return this.at(tmin >= 0 ? tmin : tmax, target); + } + + intersectsBox(box) { + return this.intersectBox(box, _vector$a) !== null; + } + + intersectTriangle(a, b, c, backfaceCulling, target) { + // Compute the offset origin, edges, and normal. + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + _edge1.subVectors(b, a); + + _edge2.subVectors(c, a); + + _normal$1.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + + + let DdN = this.direction.dot(_normal$1); + let sign; + + if (DdN > 0) { + if (backfaceCulling) return null; + sign = 1; + } else if (DdN < 0) { + sign = -1; + DdN = -DdN; + } else { + return null; + } + + _diff.subVectors(this.origin, a); + + const DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection + + if (DdQxE2 < 0) { + return null; + } + + const DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection + + if (DdE1xQ < 0) { + return null; + } // b1+b2 > 1, no intersection + + + if (DdQxE2 + DdE1xQ > DdN) { + return null; + } // Line intersects triangle, check if ray does. + + + const QdN = -sign * _diff.dot(_normal$1); // t < 0, no intersection + + + if (QdN < 0) { + return null; + } // Ray intersects triangle. + + + return this.at(QdN / DdN, target); + } + + applyMatrix4(matrix4) { + this.origin.applyMatrix4(matrix4); + this.direction.transformDirection(matrix4); + return this; + } + + equals(ray) { + return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); + } + + clone() { + return new this.constructor().copy(this); + } + + } + + class Matrix4 { + constructor() { + this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; + + if (arguments.length > 0) { + console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.'); + } + } + + set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { + const te = this.elements; + te[0] = n11; + te[4] = n12; + te[8] = n13; + te[12] = n14; + te[1] = n21; + te[5] = n22; + te[9] = n23; + te[13] = n24; + te[2] = n31; + te[6] = n32; + te[10] = n33; + te[14] = n34; + te[3] = n41; + te[7] = n42; + te[11] = n43; + te[15] = n44; + return this; + } + + identity() { + this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); + return this; + } + + clone() { + return new Matrix4().fromArray(this.elements); + } + + copy(m) { + const te = this.elements; + const me = m.elements; + te[0] = me[0]; + te[1] = me[1]; + te[2] = me[2]; + te[3] = me[3]; + te[4] = me[4]; + te[5] = me[5]; + te[6] = me[6]; + te[7] = me[7]; + te[8] = me[8]; + te[9] = me[9]; + te[10] = me[10]; + te[11] = me[11]; + te[12] = me[12]; + te[13] = me[13]; + te[14] = me[14]; + te[15] = me[15]; + return this; + } + + copyPosition(m) { + const te = this.elements, + me = m.elements; + te[12] = me[12]; + te[13] = me[13]; + te[14] = me[14]; + return this; + } + + setFromMatrix3(m) { + const me = m.elements; + this.set(me[0], me[3], me[6], 0, me[1], me[4], me[7], 0, me[2], me[5], me[8], 0, 0, 0, 0, 1); + return this; + } + + extractBasis(xAxis, yAxis, zAxis) { + xAxis.setFromMatrixColumn(this, 0); + yAxis.setFromMatrixColumn(this, 1); + zAxis.setFromMatrixColumn(this, 2); + return this; + } + + makeBasis(xAxis, yAxis, zAxis) { + this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1); + return this; + } + + extractRotation(m) { + // this method does not support reflection matrices + const te = this.elements; + const me = m.elements; + + const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length(); + + const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length(); + + const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length(); + + te[0] = me[0] * scaleX; + te[1] = me[1] * scaleX; + te[2] = me[2] * scaleX; + te[3] = 0; + te[4] = me[4] * scaleY; + te[5] = me[5] * scaleY; + te[6] = me[6] * scaleY; + te[7] = 0; + te[8] = me[8] * scaleZ; + te[9] = me[9] * scaleZ; + te[10] = me[10] * scaleZ; + te[11] = 0; + te[12] = 0; + te[13] = 0; + te[14] = 0; + te[15] = 1; + return this; + } + + makeRotationFromEuler(euler) { + if (!(euler && euler.isEuler)) { + console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.'); + } + + const te = this.elements; + const x = euler.x, + y = euler.y, + z = euler.z; + const a = Math.cos(x), + b = Math.sin(x); + const c = Math.cos(y), + d = Math.sin(y); + const e = Math.cos(z), + f = Math.sin(z); + + if (euler.order === 'XYZ') { + const ae = a * e, + af = a * f, + be = b * e, + bf = b * f; + te[0] = c * e; + te[4] = -c * f; + te[8] = d; + te[1] = af + be * d; + te[5] = ae - bf * d; + te[9] = -b * c; + te[2] = bf - ae * d; + te[6] = be + af * d; + te[10] = a * c; + } else if (euler.order === 'YXZ') { + const ce = c * e, + cf = c * f, + de = d * e, + df = d * f; + te[0] = ce + df * b; + te[4] = de * b - cf; + te[8] = a * d; + te[1] = a * f; + te[5] = a * e; + te[9] = -b; + te[2] = cf * b - de; + te[6] = df + ce * b; + te[10] = a * c; + } else if (euler.order === 'ZXY') { + const ce = c * e, + cf = c * f, + de = d * e, + df = d * f; + te[0] = ce - df * b; + te[4] = -a * f; + te[8] = de + cf * b; + te[1] = cf + de * b; + te[5] = a * e; + te[9] = df - ce * b; + te[2] = -a * d; + te[6] = b; + te[10] = a * c; + } else if (euler.order === 'ZYX') { + const ae = a * e, + af = a * f, + be = b * e, + bf = b * f; + te[0] = c * e; + te[4] = be * d - af; + te[8] = ae * d + bf; + te[1] = c * f; + te[5] = bf * d + ae; + te[9] = af * d - be; + te[2] = -d; + te[6] = b * c; + te[10] = a * c; + } else if (euler.order === 'YZX') { + const ac = a * c, + ad = a * d, + bc = b * c, + bd = b * d; + te[0] = c * e; + te[4] = bd - ac * f; + te[8] = bc * f + ad; + te[1] = f; + te[5] = a * e; + te[9] = -b * e; + te[2] = -d * e; + te[6] = ad * f + bc; + te[10] = ac - bd * f; + } else if (euler.order === 'XZY') { + const ac = a * c, + ad = a * d, + bc = b * c, + bd = b * d; + te[0] = c * e; + te[4] = -f; + te[8] = d * e; + te[1] = ac * f + bd; + te[5] = a * e; + te[9] = ad * f - bc; + te[2] = bc * f - ad; + te[6] = b * e; + te[10] = bd * f + ac; + } // bottom row + + + te[3] = 0; + te[7] = 0; + te[11] = 0; // last column + + te[12] = 0; + te[13] = 0; + te[14] = 0; + te[15] = 1; + return this; + } + + makeRotationFromQuaternion(q) { + return this.compose(_zero, q, _one); + } + + lookAt(eye, target, up) { + const te = this.elements; + + _z.subVectors(eye, target); + + if (_z.lengthSq() === 0) { + // eye and target are in the same position + _z.z = 1; + } + + _z.normalize(); + + _x.crossVectors(up, _z); + + if (_x.lengthSq() === 0) { + // up and z are parallel + if (Math.abs(up.z) === 1) { + _z.x += 0.0001; + } else { + _z.z += 0.0001; + } + + _z.normalize(); + + _x.crossVectors(up, _z); + } + + _x.normalize(); + + _y.crossVectors(_z, _x); + + te[0] = _x.x; + te[4] = _y.x; + te[8] = _z.x; + te[1] = _x.y; + te[5] = _y.y; + te[9] = _z.y; + te[2] = _x.z; + te[6] = _y.z; + te[10] = _z.z; + return this; + } + + multiply(m, n) { + if (n !== undefined) { + console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.'); + return this.multiplyMatrices(m, n); + } + + return this.multiplyMatrices(this, m); + } + + premultiply(m) { + return this.multiplyMatrices(m, this); + } + + multiplyMatrices(a, b) { + const ae = a.elements; + const be = b.elements; + const te = this.elements; + const a11 = ae[0], + a12 = ae[4], + a13 = ae[8], + a14 = ae[12]; + const a21 = ae[1], + a22 = ae[5], + a23 = ae[9], + a24 = ae[13]; + const a31 = ae[2], + a32 = ae[6], + a33 = ae[10], + a34 = ae[14]; + const a41 = ae[3], + a42 = ae[7], + a43 = ae[11], + a44 = ae[15]; + const b11 = be[0], + b12 = be[4], + b13 = be[8], + b14 = be[12]; + const b21 = be[1], + b22 = be[5], + b23 = be[9], + b24 = be[13]; + const b31 = be[2], + b32 = be[6], + b33 = be[10], + b34 = be[14]; + const b41 = be[3], + b42 = be[7], + b43 = be[11], + b44 = be[15]; + te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + return this; + } + + multiplyScalar(s) { + const te = this.elements; + te[0] *= s; + te[4] *= s; + te[8] *= s; + te[12] *= s; + te[1] *= s; + te[5] *= s; + te[9] *= s; + te[13] *= s; + te[2] *= s; + te[6] *= s; + te[10] *= s; + te[14] *= s; + te[3] *= s; + te[7] *= s; + te[11] *= s; + te[15] *= s; + return this; + } + + determinant() { + const te = this.elements; + const n11 = te[0], + n12 = te[4], + n13 = te[8], + n14 = te[12]; + const n21 = te[1], + n22 = te[5], + n23 = te[9], + n24 = te[13]; + const n31 = te[2], + n32 = te[6], + n33 = te[10], + n34 = te[14]; + const n41 = te[3], + n42 = te[7], + n43 = te[11], + n44 = te[15]; //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); + } + + transpose() { + const te = this.elements; + let tmp; + tmp = te[1]; + te[1] = te[4]; + te[4] = tmp; + tmp = te[2]; + te[2] = te[8]; + te[8] = tmp; + tmp = te[6]; + te[6] = te[9]; + te[9] = tmp; + tmp = te[3]; + te[3] = te[12]; + te[12] = tmp; + tmp = te[7]; + te[7] = te[13]; + te[13] = tmp; + tmp = te[11]; + te[11] = te[14]; + te[14] = tmp; + return this; + } + + setPosition(x, y, z) { + const te = this.elements; + + if (x.isVector3) { + te[12] = x.x; + te[13] = x.y; + te[14] = x.z; + } else { + te[12] = x; + te[13] = y; + te[14] = z; + } + + return this; + } + + invert() { + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + const te = this.elements, + n11 = te[0], + n21 = te[1], + n31 = te[2], + n41 = te[3], + n12 = te[4], + n22 = te[5], + n32 = te[6], + n42 = te[7], + n13 = te[8], + n23 = te[9], + n33 = te[10], + n43 = te[11], + n14 = te[12], + n24 = te[13], + n34 = te[14], + n44 = te[15], + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + const detInv = 1 / det; + te[0] = t11 * detInv; + te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; + te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; + te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; + te[4] = t12 * detInv; + te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; + te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; + te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; + te[8] = t13 * detInv; + te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; + te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; + te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; + te[12] = t14 * detInv; + te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; + te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; + te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; + return this; + } + + scale(v) { + const te = this.elements; + const x = v.x, + y = v.y, + z = v.z; + te[0] *= x; + te[4] *= y; + te[8] *= z; + te[1] *= x; + te[5] *= y; + te[9] *= z; + te[2] *= x; + te[6] *= y; + te[10] *= z; + te[3] *= x; + te[7] *= y; + te[11] *= z; + return this; + } + + getMaxScaleOnAxis() { + const te = this.elements; + const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; + const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; + const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; + return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); + } + + makeTranslation(x, y, z) { + this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1); + return this; + } + + makeRotationX(theta) { + const c = Math.cos(theta), + s = Math.sin(theta); + this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1); + return this; + } + + makeRotationY(theta) { + const c = Math.cos(theta), + s = Math.sin(theta); + this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1); + return this; + } + + makeRotationZ(theta) { + const c = Math.cos(theta), + s = Math.sin(theta); + this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); + return this; + } + + makeRotationAxis(axis, angle) { + // Based on http://www.gamedev.net/reference/articles/article1199.asp + const c = Math.cos(angle); + const s = Math.sin(angle); + const t = 1 - c; + const x = axis.x, + y = axis.y, + z = axis.z; + const tx = t * x, + ty = t * y; + this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1); + return this; + } + + makeScale(x, y, z) { + this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1); + return this; + } + + makeShear(xy, xz, yx, yz, zx, zy) { + this.set(1, yx, zx, 0, xy, 1, zy, 0, xz, yz, 1, 0, 0, 0, 0, 1); + return this; + } + + compose(position, quaternion, scale) { + const te = this.elements; + const x = quaternion._x, + y = quaternion._y, + z = quaternion._z, + w = quaternion._w; + const x2 = x + x, + y2 = y + y, + z2 = z + z; + const xx = x * x2, + xy = x * y2, + xz = x * z2; + const yy = y * y2, + yz = y * z2, + zz = z * z2; + const wx = w * x2, + wy = w * y2, + wz = w * z2; + const sx = scale.x, + sy = scale.y, + sz = scale.z; + te[0] = (1 - (yy + zz)) * sx; + te[1] = (xy + wz) * sx; + te[2] = (xz - wy) * sx; + te[3] = 0; + te[4] = (xy - wz) * sy; + te[5] = (1 - (xx + zz)) * sy; + te[6] = (yz + wx) * sy; + te[7] = 0; + te[8] = (xz + wy) * sz; + te[9] = (yz - wx) * sz; + te[10] = (1 - (xx + yy)) * sz; + te[11] = 0; + te[12] = position.x; + te[13] = position.y; + te[14] = position.z; + te[15] = 1; + return this; + } + + decompose(position, quaternion, scale) { + const te = this.elements; + + let sx = _v1$5.set(te[0], te[1], te[2]).length(); + + const sy = _v1$5.set(te[4], te[5], te[6]).length(); + + const sz = _v1$5.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale + + + const det = this.determinant(); + if (det < 0) sx = -sx; + position.x = te[12]; + position.y = te[13]; + position.z = te[14]; // scale the rotation part + + _m1$2.copy(this); + + const invSX = 1 / sx; + const invSY = 1 / sy; + const invSZ = 1 / sz; + _m1$2.elements[0] *= invSX; + _m1$2.elements[1] *= invSX; + _m1$2.elements[2] *= invSX; + _m1$2.elements[4] *= invSY; + _m1$2.elements[5] *= invSY; + _m1$2.elements[6] *= invSY; + _m1$2.elements[8] *= invSZ; + _m1$2.elements[9] *= invSZ; + _m1$2.elements[10] *= invSZ; + quaternion.setFromRotationMatrix(_m1$2); + scale.x = sx; + scale.y = sy; + scale.z = sz; + return this; + } + + makePerspective(left, right, top, bottom, near, far) { + if (far === undefined) { + console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.'); + } + + const te = this.elements; + const x = 2 * near / (right - left); + const y = 2 * near / (top - bottom); + const a = (right + left) / (right - left); + const b = (top + bottom) / (top - bottom); + const c = -(far + near) / (far - near); + const d = -2 * far * near / (far - near); + te[0] = x; + te[4] = 0; + te[8] = a; + te[12] = 0; + te[1] = 0; + te[5] = y; + te[9] = b; + te[13] = 0; + te[2] = 0; + te[6] = 0; + te[10] = c; + te[14] = d; + te[3] = 0; + te[7] = 0; + te[11] = -1; + te[15] = 0; + return this; + } + + makeOrthographic(left, right, top, bottom, near, far) { + const te = this.elements; + const w = 1.0 / (right - left); + const h = 1.0 / (top - bottom); + const p = 1.0 / (far - near); + const x = (right + left) * w; + const y = (top + bottom) * h; + const z = (far + near) * p; + te[0] = 2 * w; + te[4] = 0; + te[8] = 0; + te[12] = -x; + te[1] = 0; + te[5] = 2 * h; + te[9] = 0; + te[13] = -y; + te[2] = 0; + te[6] = 0; + te[10] = -2 * p; + te[14] = -z; + te[3] = 0; + te[7] = 0; + te[11] = 0; + te[15] = 1; + return this; + } + + equals(matrix) { + const te = this.elements; + const me = matrix.elements; + + for (let i = 0; i < 16; i++) { + if (te[i] !== me[i]) return false; + } + + return true; + } + + fromArray(array, offset = 0) { + for (let i = 0; i < 16; i++) { + this.elements[i] = array[i + offset]; + } + + return this; + } + + toArray(array = [], offset = 0) { + const te = this.elements; + array[offset] = te[0]; + array[offset + 1] = te[1]; + array[offset + 2] = te[2]; + array[offset + 3] = te[3]; + array[offset + 4] = te[4]; + array[offset + 5] = te[5]; + array[offset + 6] = te[6]; + array[offset + 7] = te[7]; + array[offset + 8] = te[8]; + array[offset + 9] = te[9]; + array[offset + 10] = te[10]; + array[offset + 11] = te[11]; + array[offset + 12] = te[12]; + array[offset + 13] = te[13]; + array[offset + 14] = te[14]; + array[offset + 15] = te[15]; + return array; + } + + } + + Matrix4.prototype.isMatrix4 = true; + + const _v1$5 = /*@__PURE__*/new Vector3(); + + const _m1$2 = /*@__PURE__*/new Matrix4(); + + const _zero = /*@__PURE__*/new Vector3(0, 0, 0); + + const _one = /*@__PURE__*/new Vector3(1, 1, 1); + + const _x = /*@__PURE__*/new Vector3(); + + const _y = /*@__PURE__*/new Vector3(); + + const _z = /*@__PURE__*/new Vector3(); + + const _matrix$1 = /*@__PURE__*/new Matrix4(); + + const _quaternion$3 = /*@__PURE__*/new Quaternion(); + + class Euler { + constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) { + this._x = x; + this._y = y; + this._z = z; + this._order = order; + } + + get x() { + return this._x; + } + + set x(value) { + this._x = value; + + this._onChangeCallback(); + } + + get y() { + return this._y; + } + + set y(value) { + this._y = value; + + this._onChangeCallback(); + } + + get z() { + return this._z; + } + + set z(value) { + this._z = value; + + this._onChangeCallback(); + } + + get order() { + return this._order; + } + + set order(value) { + this._order = value; + + this._onChangeCallback(); + } + + set(x, y, z, order = this._order) { + this._x = x; + this._y = y; + this._z = z; + this._order = order; + + this._onChangeCallback(); + + return this; + } + + clone() { + return new this.constructor(this._x, this._y, this._z, this._order); + } + + copy(euler) { + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); + + return this; + } + + setFromRotationMatrix(m, order = this._order, update = true) { + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + const te = m.elements; + const m11 = te[0], + m12 = te[4], + m13 = te[8]; + const m21 = te[1], + m22 = te[5], + m23 = te[9]; + const m31 = te[2], + m32 = te[6], + m33 = te[10]; + + switch (order) { + case 'XYZ': + this._y = Math.asin(clamp(m13, -1, 1)); + + if (Math.abs(m13) < 0.9999999) { + this._x = Math.atan2(-m23, m33); + this._z = Math.atan2(-m12, m11); + } else { + this._x = Math.atan2(m32, m22); + this._z = 0; + } + + break; + + case 'YXZ': + this._x = Math.asin(-clamp(m23, -1, 1)); + + if (Math.abs(m23) < 0.9999999) { + this._y = Math.atan2(m13, m33); + this._z = Math.atan2(m21, m22); + } else { + this._y = Math.atan2(-m31, m11); + this._z = 0; + } + + break; + + case 'ZXY': + this._x = Math.asin(clamp(m32, -1, 1)); + + if (Math.abs(m32) < 0.9999999) { + this._y = Math.atan2(-m31, m33); + this._z = Math.atan2(-m12, m22); + } else { + this._y = 0; + this._z = Math.atan2(m21, m11); + } + + break; + + case 'ZYX': + this._y = Math.asin(-clamp(m31, -1, 1)); + + if (Math.abs(m31) < 0.9999999) { + this._x = Math.atan2(m32, m33); + this._z = Math.atan2(m21, m11); + } else { + this._x = 0; + this._z = Math.atan2(-m12, m22); + } + + break; + + case 'YZX': + this._z = Math.asin(clamp(m21, -1, 1)); + + if (Math.abs(m21) < 0.9999999) { + this._x = Math.atan2(-m23, m22); + this._y = Math.atan2(-m31, m11); + } else { + this._x = 0; + this._y = Math.atan2(m13, m33); + } + + break; + + case 'XZY': + this._z = Math.asin(-clamp(m12, -1, 1)); + + if (Math.abs(m12) < 0.9999999) { + this._x = Math.atan2(m32, m22); + this._y = Math.atan2(m13, m11); + } else { + this._x = Math.atan2(-m23, m33); + this._y = 0; + } + + break; + + default: + console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order); + } + + this._order = order; + if (update === true) this._onChangeCallback(); + return this; + } + + setFromQuaternion(q, order, update) { + _matrix$1.makeRotationFromQuaternion(q); + + return this.setFromRotationMatrix(_matrix$1, order, update); + } + + setFromVector3(v, order = this._order) { + return this.set(v.x, v.y, v.z, order); + } + + reorder(newOrder) { + // WARNING: this discards revolution information -bhouston + _quaternion$3.setFromEuler(this); + + return this.setFromQuaternion(_quaternion$3, newOrder); + } + + equals(euler) { + return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; + } + + fromArray(array) { + this._x = array[0]; + this._y = array[1]; + this._z = array[2]; + if (array[3] !== undefined) this._order = array[3]; + + this._onChangeCallback(); + + return this; + } + + toArray(array = [], offset = 0) { + array[offset] = this._x; + array[offset + 1] = this._y; + array[offset + 2] = this._z; + array[offset + 3] = this._order; + return array; + } + + toVector3(optionalResult) { + if (optionalResult) { + return optionalResult.set(this._x, this._y, this._z); + } else { + return new Vector3(this._x, this._y, this._z); + } + } + + _onChange(callback) { + this._onChangeCallback = callback; + return this; + } + + _onChangeCallback() { + } + + } + + Euler.prototype.isEuler = true; + Euler.DefaultOrder = 'XYZ'; + Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']; + + class Layers { + constructor() { + this.mask = 1 | 0; + } + + set(channel) { + this.mask = 1 << channel | 0; + } + + enable(channel) { + this.mask |= 1 << channel | 0; + } + + enableAll() { + this.mask = 0xffffffff | 0; + } + + toggle(channel) { + this.mask ^= 1 << channel | 0; + } + + disable(channel) { + this.mask &= ~(1 << channel | 0); + } + + disableAll() { + this.mask = 0; + } + + test(layers) { + return (this.mask & layers.mask) !== 0; + } + + } + + let _object3DId = 0; + + const _v1$4 = /*@__PURE__*/new Vector3(); + + const _q1 = /*@__PURE__*/new Quaternion(); + + const _m1$1 = /*@__PURE__*/new Matrix4(); + + const _target = /*@__PURE__*/new Vector3(); + + const _position$3 = /*@__PURE__*/new Vector3(); + + const _scale$2 = /*@__PURE__*/new Vector3(); + + const _quaternion$2 = /*@__PURE__*/new Quaternion(); + + const _xAxis = /*@__PURE__*/new Vector3(1, 0, 0); + + const _yAxis = /*@__PURE__*/new Vector3(0, 1, 0); + + const _zAxis = /*@__PURE__*/new Vector3(0, 0, 1); + + const _addedEvent = { + type: 'added' + }; + const _removedEvent = { + type: 'removed' + }; + + class Object3D extends EventDispatcher { + constructor() { + super(); + Object.defineProperty(this, 'id', { + value: _object3DId++ + }); + this.uuid = generateUUID(); + this.name = ''; + this.type = 'Object3D'; + this.parent = null; + this.children = []; + this.up = Object3D.DefaultUp.clone(); + const position = new Vector3(); + const rotation = new Euler(); + const quaternion = new Quaternion(); + const scale = new Vector3(1, 1, 1); + + function onRotationChange() { + quaternion.setFromEuler(rotation, false); + } + + function onQuaternionChange() { + rotation.setFromQuaternion(quaternion, undefined, false); + } + + rotation._onChange(onRotationChange); + + quaternion._onChange(onQuaternionChange); + + Object.defineProperties(this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + }); + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; + this.matrixWorldNeedsUpdate = false; + this.layers = new Layers(); + this.visible = true; + this.castShadow = false; + this.receiveShadow = false; + this.frustumCulled = true; + this.renderOrder = 0; + this.animations = []; + this.userData = {}; + } + + onBeforeRender() { + } + + onAfterRender() { + } + + applyMatrix4(matrix) { + if (this.matrixAutoUpdate) this.updateMatrix(); + this.matrix.premultiply(matrix); + this.matrix.decompose(this.position, this.quaternion, this.scale); + } + + applyQuaternion(q) { + this.quaternion.premultiply(q); + return this; + } + + setRotationFromAxisAngle(axis, angle) { + // assumes axis is normalized + this.quaternion.setFromAxisAngle(axis, angle); + } + + setRotationFromEuler(euler) { + this.quaternion.setFromEuler(euler, true); + } + + setRotationFromMatrix(m) { + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + this.quaternion.setFromRotationMatrix(m); + } + + setRotationFromQuaternion(q) { + // assumes q is normalized + this.quaternion.copy(q); + } + + rotateOnAxis(axis, angle) { + // rotate object on axis in object space + // axis is assumed to be normalized + _q1.setFromAxisAngle(axis, angle); + + this.quaternion.multiply(_q1); + return this; + } + + rotateOnWorldAxis(axis, angle) { + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + _q1.setFromAxisAngle(axis, angle); + + this.quaternion.premultiply(_q1); + return this; + } + + rotateX(angle) { + return this.rotateOnAxis(_xAxis, angle); + } + + rotateY(angle) { + return this.rotateOnAxis(_yAxis, angle); + } + + rotateZ(angle) { + return this.rotateOnAxis(_zAxis, angle); + } + + translateOnAxis(axis, distance) { + // translate object by distance along axis in object space + // axis is assumed to be normalized + _v1$4.copy(axis).applyQuaternion(this.quaternion); + + this.position.add(_v1$4.multiplyScalar(distance)); + return this; + } + + translateX(distance) { + return this.translateOnAxis(_xAxis, distance); + } + + translateY(distance) { + return this.translateOnAxis(_yAxis, distance); + } + + translateZ(distance) { + return this.translateOnAxis(_zAxis, distance); + } + + localToWorld(vector) { + return vector.applyMatrix4(this.matrixWorld); + } + + worldToLocal(vector) { + return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert()); + } + + lookAt(x, y, z) { + // This method does not support objects having non-uniformly-scaled parent(s) + if (x.isVector3) { + _target.copy(x); + } else { + _target.set(x, y, z); + } + + const parent = this.parent; + this.updateWorldMatrix(true, false); + + _position$3.setFromMatrixPosition(this.matrixWorld); + + if (this.isCamera || this.isLight) { + _m1$1.lookAt(_position$3, _target, this.up); + } else { + _m1$1.lookAt(_target, _position$3, this.up); + } + + this.quaternion.setFromRotationMatrix(_m1$1); + + if (parent) { + _m1$1.extractRotation(parent.matrixWorld); + + _q1.setFromRotationMatrix(_m1$1); + + this.quaternion.premultiply(_q1.invert()); + } + } + + add(object) { + if (arguments.length > 1) { + for (let i = 0; i < arguments.length; i++) { + this.add(arguments[i]); + } + + return this; + } + + if (object === this) { + console.error('THREE.Object3D.add: object can\'t be added as a child of itself.', object); + return this; + } + + if (object && object.isObject3D) { + if (object.parent !== null) { + object.parent.remove(object); + } + + object.parent = this; + this.children.push(object); + object.dispatchEvent(_addedEvent); + } else { + console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object); + } + + return this; + } + + remove(object) { + if (arguments.length > 1) { + for (let i = 0; i < arguments.length; i++) { + this.remove(arguments[i]); + } + + return this; + } + + const index = this.children.indexOf(object); + + if (index !== -1) { + object.parent = null; + this.children.splice(index, 1); + object.dispatchEvent(_removedEvent); + } + + return this; + } + + removeFromParent() { + const parent = this.parent; + + if (parent !== null) { + parent.remove(this); + } + + return this; + } + + clear() { + for (let i = 0; i < this.children.length; i++) { + const object = this.children[i]; + object.parent = null; + object.dispatchEvent(_removedEvent); + } + + this.children.length = 0; + return this; + } + + attach(object) { + // adds object as a child of this, while maintaining the object's world transform + this.updateWorldMatrix(true, false); + + _m1$1.copy(this.matrixWorld).invert(); + + if (object.parent !== null) { + object.parent.updateWorldMatrix(true, false); + + _m1$1.multiply(object.parent.matrixWorld); + } + + object.applyMatrix4(_m1$1); + this.add(object); + object.updateWorldMatrix(false, true); + return this; + } + + getObjectById(id) { + return this.getObjectByProperty('id', id); + } + + getObjectByName(name) { + return this.getObjectByProperty('name', name); + } + + getObjectByProperty(name, value) { + if (this[name] === value) return this; + + for (let i = 0, l = this.children.length; i < l; i++) { + const child = this.children[i]; + const object = child.getObjectByProperty(name, value); + + if (object !== undefined) { + return object; + } + } + + return undefined; + } + + getWorldPosition(target) { + this.updateWorldMatrix(true, false); + return target.setFromMatrixPosition(this.matrixWorld); + } + + getWorldQuaternion(target) { + this.updateWorldMatrix(true, false); + this.matrixWorld.decompose(_position$3, target, _scale$2); + return target; + } + + getWorldScale(target) { + this.updateWorldMatrix(true, false); + this.matrixWorld.decompose(_position$3, _quaternion$2, target); + return target; + } + + getWorldDirection(target) { + this.updateWorldMatrix(true, false); + const e = this.matrixWorld.elements; + return target.set(e[8], e[9], e[10]).normalize(); + } + + raycast() { + } + + traverse(callback) { + callback(this); + const children = this.children; + + for (let i = 0, l = children.length; i < l; i++) { + children[i].traverse(callback); + } + } + + traverseVisible(callback) { + if (this.visible === false) return; + callback(this); + const children = this.children; + + for (let i = 0, l = children.length; i < l; i++) { + children[i].traverseVisible(callback); + } + } + + traverseAncestors(callback) { + const parent = this.parent; + + if (parent !== null) { + callback(parent); + parent.traverseAncestors(callback); + } + } + + updateMatrix() { + this.matrix.compose(this.position, this.quaternion, this.scale); + this.matrixWorldNeedsUpdate = true; + } + + updateMatrixWorld(force) { + if (this.matrixAutoUpdate) this.updateMatrix(); + + if (this.matrixWorldNeedsUpdate || force) { + if (this.parent === null) { + this.matrixWorld.copy(this.matrix); + } else { + this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); + } + + this.matrixWorldNeedsUpdate = false; + force = true; + } // update children + + + const children = this.children; + + for (let i = 0, l = children.length; i < l; i++) { + children[i].updateMatrixWorld(force); + } + } + + updateWorldMatrix(updateParents, updateChildren) { + const parent = this.parent; + + if (updateParents === true && parent !== null) { + parent.updateWorldMatrix(true, false); + } + + if (this.matrixAutoUpdate) this.updateMatrix(); + + if (this.parent === null) { + this.matrixWorld.copy(this.matrix); + } else { + this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); + } // update children + + + if (updateChildren === true) { + const children = this.children; + + for (let i = 0, l = children.length; i < l; i++) { + children[i].updateWorldMatrix(false, true); + } + } + } + + toJSON(meta) { + // meta is a string when called from JSON.stringify + const isRootObject = meta === undefined || typeof meta === 'string'; + const output = {}; // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + + if (isRootObject) { + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {}, + skeletons: {}, + animations: {} + }; + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + }; + } // standard Object3D serialization + + + const object = {}; + object.uuid = this.uuid; + object.type = this.type; + if (this.name !== '') object.name = this.name; + if (this.castShadow === true) object.castShadow = true; + if (this.receiveShadow === true) object.receiveShadow = true; + if (this.visible === false) object.visible = false; + if (this.frustumCulled === false) object.frustumCulled = false; + if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; + if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData; + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties + + if (this.isInstancedMesh) { + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON(); + } // + + + function serialize(library, element) { + if (library[element.uuid] === undefined) { + library[element.uuid] = element.toJSON(meta); + } + + return element.uuid; + } + + if (this.isScene) { + if (this.background) { + if (this.background.isColor) { + object.background = this.background.toJSON(); + } else if (this.background.isTexture) { + object.background = this.background.toJSON(meta).uuid; + } + } + + if (this.environment && this.environment.isTexture) { + object.environment = this.environment.toJSON(meta).uuid; + } + } else if (this.isMesh || this.isLine || this.isPoints) { + object.geometry = serialize(meta.geometries, this.geometry); + const parameters = this.geometry.parameters; + + if (parameters !== undefined && parameters.shapes !== undefined) { + const shapes = parameters.shapes; + + if (Array.isArray(shapes)) { + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + serialize(meta.shapes, shape); + } + } else { + serialize(meta.shapes, shapes); + } + } + } + + if (this.isSkinnedMesh) { + object.bindMode = this.bindMode; + object.bindMatrix = this.bindMatrix.toArray(); + + if (this.skeleton !== undefined) { + serialize(meta.skeletons, this.skeleton); + object.skeleton = this.skeleton.uuid; + } + } + + if (this.material !== undefined) { + if (Array.isArray(this.material)) { + const uuids = []; + + for (let i = 0, l = this.material.length; i < l; i++) { + uuids.push(serialize(meta.materials, this.material[i])); + } + + object.material = uuids; + } else { + object.material = serialize(meta.materials, this.material); + } + } // + + + if (this.children.length > 0) { + object.children = []; + + for (let i = 0; i < this.children.length; i++) { + object.children.push(this.children[i].toJSON(meta).object); + } + } // + + + if (this.animations.length > 0) { + object.animations = []; + + for (let i = 0; i < this.animations.length; i++) { + const animation = this.animations[i]; + object.animations.push(serialize(meta.animations, animation)); + } + } + + if (isRootObject) { + const geometries = extractFromCache(meta.geometries); + const materials = extractFromCache(meta.materials); + const textures = extractFromCache(meta.textures); + const images = extractFromCache(meta.images); + const shapes = extractFromCache(meta.shapes); + const skeletons = extractFromCache(meta.skeletons); + const animations = extractFromCache(meta.animations); + if (geometries.length > 0) output.geometries = geometries; + if (materials.length > 0) output.materials = materials; + if (textures.length > 0) output.textures = textures; + if (images.length > 0) output.images = images; + if (shapes.length > 0) output.shapes = shapes; + if (skeletons.length > 0) output.skeletons = skeletons; + if (animations.length > 0) output.animations = animations; + } + + output.object = object; + return output; // extract data from the cache hash + // remove metadata on each item + // and return as array + + function extractFromCache(cache) { + const values = []; + + for (const key in cache) { + const data = cache[key]; + delete data.metadata; + values.push(data); + } + + return values; + } + } + + clone(recursive) { + return new this.constructor().copy(this, recursive); + } + + copy(source, recursive = true) { + this.name = source.name; + this.up.copy(source.up); + this.position.copy(source.position); + this.rotation.order = source.rotation.order; + this.quaternion.copy(source.quaternion); + this.scale.copy(source.scale); + this.matrix.copy(source.matrix); + this.matrixWorld.copy(source.matrixWorld); + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + this.layers.mask = source.layers.mask; + this.visible = source.visible; + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + this.userData = JSON.parse(JSON.stringify(source.userData)); + + if (recursive === true) { + for (let i = 0; i < source.children.length; i++) { + const child = source.children[i]; + this.add(child.clone()); + } + } + + return this; + } + + } + + Object3D.DefaultUp = new Vector3(0, 1, 0); + Object3D.DefaultMatrixAutoUpdate = true; + Object3D.prototype.isObject3D = true; + + const _v0$1 = /*@__PURE__*/new Vector3(); + + const _v1$3 = /*@__PURE__*/new Vector3(); + + const _v2$2 = /*@__PURE__*/new Vector3(); + + const _v3$1 = /*@__PURE__*/new Vector3(); + + const _vab = /*@__PURE__*/new Vector3(); + + const _vac = /*@__PURE__*/new Vector3(); + + const _vbc = /*@__PURE__*/new Vector3(); + + const _vap = /*@__PURE__*/new Vector3(); + + const _vbp = /*@__PURE__*/new Vector3(); + + const _vcp = /*@__PURE__*/new Vector3(); + + class Triangle { + constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) { + this.a = a; + this.b = b; + this.c = c; + } + + static getNormal(a, b, c, target) { + target.subVectors(c, b); + + _v0$1.subVectors(a, b); + + target.cross(_v0$1); + const targetLengthSq = target.lengthSq(); + + if (targetLengthSq > 0) { + return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); + } + + return target.set(0, 0, 0); + } // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + + + static getBarycoord(point, a, b, c, target) { + _v0$1.subVectors(c, a); + + _v1$3.subVectors(b, a); + + _v2$2.subVectors(point, a); + + const dot00 = _v0$1.dot(_v0$1); + + const dot01 = _v0$1.dot(_v1$3); + + const dot02 = _v0$1.dot(_v2$2); + + const dot11 = _v1$3.dot(_v1$3); + + const dot12 = _v1$3.dot(_v2$2); + + const denom = dot00 * dot11 - dot01 * dot01; // collinear or singular triangle + + if (denom === 0) { + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set(-2, -1, -1); + } + + const invDenom = 1 / denom; + const u = (dot11 * dot02 - dot01 * dot12) * invDenom; + const v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1 + + return target.set(1 - u - v, v, u); + } + + static containsPoint(point, a, b, c) { + this.getBarycoord(point, a, b, c, _v3$1); + return _v3$1.x >= 0 && _v3$1.y >= 0 && _v3$1.x + _v3$1.y <= 1; + } + + static getUV(point, p1, p2, p3, uv1, uv2, uv3, target) { + this.getBarycoord(point, p1, p2, p3, _v3$1); + target.set(0, 0); + target.addScaledVector(uv1, _v3$1.x); + target.addScaledVector(uv2, _v3$1.y); + target.addScaledVector(uv3, _v3$1.z); + return target; + } + + static isFrontFacing(a, b, c, direction) { + _v0$1.subVectors(c, b); + + _v1$3.subVectors(a, b); // strictly front facing + + + return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false; + } + + set(a, b, c) { + this.a.copy(a); + this.b.copy(b); + this.c.copy(c); + return this; + } + + setFromPointsAndIndices(points, i0, i1, i2) { + this.a.copy(points[i0]); + this.b.copy(points[i1]); + this.c.copy(points[i2]); + return this; + } + + clone() { + return new this.constructor().copy(this); + } + + copy(triangle) { + this.a.copy(triangle.a); + this.b.copy(triangle.b); + this.c.copy(triangle.c); + return this; + } + + getArea() { + _v0$1.subVectors(this.c, this.b); + + _v1$3.subVectors(this.a, this.b); + + return _v0$1.cross(_v1$3).length() * 0.5; + } + + getMidpoint(target) { + return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); + } + + getNormal(target) { + return Triangle.getNormal(this.a, this.b, this.c, target); + } + + getPlane(target) { + return target.setFromCoplanarPoints(this.a, this.b, this.c); + } + + getBarycoord(point, target) { + return Triangle.getBarycoord(point, this.a, this.b, this.c, target); + } + + getUV(point, uv1, uv2, uv3, target) { + return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target); + } + + containsPoint(point) { + return Triangle.containsPoint(point, this.a, this.b, this.c); + } + + isFrontFacing(direction) { + return Triangle.isFrontFacing(this.a, this.b, this.c, direction); + } + + intersectsBox(box) { + return box.intersectsTriangle(this); + } + + closestPointToPoint(p, target) { + const a = this.a, + b = this.b, + c = this.c; + let v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors(b, a); + + _vac.subVectors(c, a); + + _vap.subVectors(p, a); + + const d1 = _vab.dot(_vap); + + const d2 = _vac.dot(_vap); + + if (d1 <= 0 && d2 <= 0) { + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy(a); + } + + _vbp.subVectors(p, b); + + const d3 = _vab.dot(_vbp); + + const d4 = _vac.dot(_vbp); + + if (d3 >= 0 && d4 <= d3) { + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy(b); + } + + const vc = d1 * d4 - d3 * d2; + + if (vc <= 0 && d1 >= 0 && d3 <= 0) { + v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0) + + return target.copy(a).addScaledVector(_vab, v); + } + + _vcp.subVectors(p, c); + + const d5 = _vab.dot(_vcp); + + const d6 = _vac.dot(_vcp); + + if (d6 >= 0 && d5 <= d6) { + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy(c); + } + + const vb = d5 * d2 - d1 * d6; + + if (vb <= 0 && d2 >= 0 && d6 <= 0) { + w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w) + + return target.copy(a).addScaledVector(_vac, w); + } + + const va = d3 * d6 - d5 * d4; + + if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { + _vbc.subVectors(c, b); + + w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w) + + return target.copy(b).addScaledVector(_vbc, w); // edge region of BC + } // face region + + + const denom = 1 / (va + vb + vc); // u = va * denom + + v = vb * denom; + w = vc * denom; + return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); + } + + equals(triangle) { + return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); + } + + } + + let materialId = 0; + + class Material extends EventDispatcher { + constructor() { + super(); + Object.defineProperty(this, 'id', { + value: materialId++ + }); + this.uuid = generateUUID(); + this.name = ''; + this.type = 'Material'; + this.fog = true; + this.blending = NormalBlending; + this.side = FrontSide; + this.vertexColors = false; + this.opacity = 1; + this.format = RGBAFormat; + this.transparent = false; + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + this.shadowSide = null; + this.colorWrite = true; + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + this.dithering = false; + this.alphaToCoverage = false; + this.premultipliedAlpha = false; + this.visible = true; + this.toneMapped = true; + this.userData = {}; + this.version = 0; + this._alphaTest = 0; + } + + get alphaTest() { + return this._alphaTest; + } + + set alphaTest(value) { + if (this._alphaTest > 0 !== value > 0) { + this.version++; + } + + this._alphaTest = value; + } + + onBuild() { + } + + onBeforeCompile() { + } + + customProgramCacheKey() { + return this.onBeforeCompile.toString(); + } + + setValues(values) { + if (values === undefined) return; + + for (const key in values) { + const newValue = values[key]; + + if (newValue === undefined) { + console.warn('THREE.Material: \'' + key + '\' parameter is undefined.'); + continue; + } // for backward compatability if shading is set in the constructor + + + if (key === 'shading') { + console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); + this.flatShading = newValue === FlatShading ? true : false; + continue; + } + + const currentValue = this[key]; + + if (currentValue === undefined) { + console.warn('THREE.' + this.type + ': \'' + key + '\' is not a property of this material.'); + continue; + } + + if (currentValue && currentValue.isColor) { + currentValue.set(newValue); + } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) { + currentValue.copy(newValue); + } else { + this[key] = newValue; + } + } + } + + toJSON(meta) { + const isRoot = meta === undefined || typeof meta === 'string'; + + if (isRoot) { + meta = { + textures: {}, + images: {} + }; + } + + const data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + }; // standard Material serialization + + data.uuid = this.uuid; + data.type = this.type; + if (this.name !== '') data.name = this.name; + if (this.color && this.color.isColor) data.color = this.color.getHex(); + if (this.roughness !== undefined) data.roughness = this.roughness; + if (this.metalness !== undefined) data.metalness = this.metalness; + if (this.sheenTint && this.sheenTint.isColor) data.sheenTint = this.sheenTint.getHex(); + if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); + if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; + if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); + if (this.specularIntensity !== undefined) data.specularIntensity = this.specularIntensity; + if (this.specularTint && this.specularTint.isColor) data.specularTint = this.specularTint.getHex(); + if (this.shininess !== undefined) data.shininess = this.shininess; + if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat; + if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness; + + if (this.clearcoatMap && this.clearcoatMap.isTexture) { + data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid; + } + + if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid; + } + + if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + } + + if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; + if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; + if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; + + if (this.lightMap && this.lightMap.isTexture) { + data.lightMap = this.lightMap.toJSON(meta).uuid; + data.lightMapIntensity = this.lightMapIntensity; + } + + if (this.aoMap && this.aoMap.isTexture) { + data.aoMap = this.aoMap.toJSON(meta).uuid; + data.aoMapIntensity = this.aoMapIntensity; + } + + if (this.bumpMap && this.bumpMap.isTexture) { + data.bumpMap = this.bumpMap.toJSON(meta).uuid; + data.bumpScale = this.bumpScale; + } + + if (this.normalMap && this.normalMap.isTexture) { + data.normalMap = this.normalMap.toJSON(meta).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + } + + if (this.displacementMap && this.displacementMap.isTexture) { + data.displacementMap = this.displacementMap.toJSON(meta).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + } + + if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; + if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; + if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; + if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; + if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid; + if (this.specularTintMap && this.specularTintMap.isTexture) data.specularTintMap = this.specularTintMap.toJSON(meta).uuid; + + if (this.envMap && this.envMap.isTexture) { + data.envMap = this.envMap.toJSON(meta).uuid; + if (this.combine !== undefined) data.combine = this.combine; + } + + if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity; + if (this.reflectivity !== undefined) data.reflectivity = this.reflectivity; + if (this.refractionRatio !== undefined) data.refractionRatio = this.refractionRatio; + + if (this.gradientMap && this.gradientMap.isTexture) { + data.gradientMap = this.gradientMap.toJSON(meta).uuid; + } + + if (this.transmission !== undefined) data.transmission = this.transmission; + if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid; + if (this.thickness !== undefined) data.thickness = this.thickness; + if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid; + if (this.attenuationDistance !== undefined) data.attenuationDistance = this.attenuationDistance; + if (this.attenuationTint !== undefined) data.attenuationTint = this.attenuationTint.getHex(); + if (this.size !== undefined) data.size = this.size; + if (this.shadowSide !== null) data.shadowSide = this.shadowSide; + if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation; + if (this.blending !== NormalBlending) data.blending = this.blending; + if (this.side !== FrontSide) data.side = this.side; + if (this.vertexColors) data.vertexColors = true; + if (this.opacity < 1) data.opacity = this.opacity; + if (this.format !== RGBAFormat) data.format = this.format; + if (this.transparent === true) data.transparent = this.transparent; + data.depthFunc = this.depthFunc; + data.depthTest = this.depthTest; + data.depthWrite = this.depthWrite; + data.colorWrite = this.colorWrite; + data.stencilWrite = this.stencilWrite; + data.stencilWriteMask = this.stencilWriteMask; + data.stencilFunc = this.stencilFunc; + data.stencilRef = this.stencilRef; + data.stencilFuncMask = this.stencilFuncMask; + data.stencilFail = this.stencilFail; + data.stencilZFail = this.stencilZFail; + data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial) + + if (this.rotation && this.rotation !== 0) data.rotation = this.rotation; + if (this.polygonOffset === true) data.polygonOffset = true; + if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; + if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; + if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth; + if (this.dashSize !== undefined) data.dashSize = this.dashSize; + if (this.gapSize !== undefined) data.gapSize = this.gapSize; + if (this.scale !== undefined) data.scale = this.scale; + if (this.dithering === true) data.dithering = true; + if (this.alphaTest > 0) data.alphaTest = this.alphaTest; + if (this.alphaToCoverage === true) data.alphaToCoverage = this.alphaToCoverage; + if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha; + if (this.wireframe === true) data.wireframe = this.wireframe; + if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; + if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap; + if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin; + if (this.flatShading === true) data.flatShading = this.flatShading; + if (this.visible === false) data.visible = false; + if (this.toneMapped === false) data.toneMapped = false; + if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON + + function extractFromCache(cache) { + const values = []; + + for (const key in cache) { + const data = cache[key]; + delete data.metadata; + values.push(data); + } + + return values; + } + + if (isRoot) { + const textures = extractFromCache(meta.textures); + const images = extractFromCache(meta.images); + if (textures.length > 0) data.textures = textures; + if (images.length > 0) data.images = images; + } + + return data; + } + + clone() { + return new this.constructor().copy(this); + } + + copy(source) { + this.name = source.name; + this.fog = source.fog; + this.blending = source.blending; + this.side = source.side; + this.vertexColors = source.vertexColors; + this.opacity = source.opacity; + this.format = source.format; + this.transparent = source.transparent; + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + const srcPlanes = source.clippingPlanes; + let dstPlanes = null; + + if (srcPlanes !== null) { + const n = srcPlanes.length; + dstPlanes = new Array(n); + + for (let i = 0; i !== n; ++i) { + dstPlanes[i] = srcPlanes[i].clone(); + } + } + + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + this.shadowSide = source.shadowSide; + this.colorWrite = source.colorWrite; + this.precision = source.precision; + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + this.dithering = source.dithering; + this.alphaTest = source.alphaTest; + this.alphaToCoverage = source.alphaToCoverage; + this.premultipliedAlpha = source.premultipliedAlpha; + this.visible = source.visible; + this.toneMapped = source.toneMapped; + this.userData = JSON.parse(JSON.stringify(source.userData)); + return this; + } + + dispose() { + this.dispatchEvent({ + type: 'dispose' + }); + } + + set needsUpdate(value) { + if (value === true) this.version++; + } + + } + + Material.prototype.isMaterial = true; + + const _colorKeywords = { + 'aliceblue': 0xF0F8FF, + 'antiquewhite': 0xFAEBD7, + 'aqua': 0x00FFFF, + 'aquamarine': 0x7FFFD4, + 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, + 'bisque': 0xFFE4C4, + 'black': 0x000000, + 'blanchedalmond': 0xFFEBCD, + 'blue': 0x0000FF, + 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, + 'burlywood': 0xDEB887, + 'cadetblue': 0x5F9EA0, + 'chartreuse': 0x7FFF00, + 'chocolate': 0xD2691E, + 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, + 'cornsilk': 0xFFF8DC, + 'crimson': 0xDC143C, + 'cyan': 0x00FFFF, + 'darkblue': 0x00008B, + 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, + 'darkgray': 0xA9A9A9, + 'darkgreen': 0x006400, + 'darkgrey': 0xA9A9A9, + 'darkkhaki': 0xBDB76B, + 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, + 'darkorange': 0xFF8C00, + 'darkorchid': 0x9932CC, + 'darkred': 0x8B0000, + 'darksalmon': 0xE9967A, + 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, + 'darkslategray': 0x2F4F4F, + 'darkslategrey': 0x2F4F4F, + 'darkturquoise': 0x00CED1, + 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, + 'deepskyblue': 0x00BFFF, + 'dimgray': 0x696969, + 'dimgrey': 0x696969, + 'dodgerblue': 0x1E90FF, + 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, + 'forestgreen': 0x228B22, + 'fuchsia': 0xFF00FF, + 'gainsboro': 0xDCDCDC, + 'ghostwhite': 0xF8F8FF, + 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, + 'gray': 0x808080, + 'green': 0x008000, + 'greenyellow': 0xADFF2F, + 'grey': 0x808080, + 'honeydew': 0xF0FFF0, + 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, + 'indigo': 0x4B0082, + 'ivory': 0xFFFFF0, + 'khaki': 0xF0E68C, + 'lavender': 0xE6E6FA, + 'lavenderblush': 0xFFF0F5, + 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, + 'lightblue': 0xADD8E6, + 'lightcoral': 0xF08080, + 'lightcyan': 0xE0FFFF, + 'lightgoldenrodyellow': 0xFAFAD2, + 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, + 'lightgrey': 0xD3D3D3, + 'lightpink': 0xFFB6C1, + 'lightsalmon': 0xFFA07A, + 'lightseagreen': 0x20B2AA, + 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, + 'lightslategrey': 0x778899, + 'lightsteelblue': 0xB0C4DE, + 'lightyellow': 0xFFFFE0, + 'lime': 0x00FF00, + 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, + 'magenta': 0xFF00FF, + 'maroon': 0x800000, + 'mediumaquamarine': 0x66CDAA, + 'mediumblue': 0x0000CD, + 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, + 'mediumseagreen': 0x3CB371, + 'mediumslateblue': 0x7B68EE, + 'mediumspringgreen': 0x00FA9A, + 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, + 'midnightblue': 0x191970, + 'mintcream': 0xF5FFFA, + 'mistyrose': 0xFFE4E1, + 'moccasin': 0xFFE4B5, + 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, + 'oldlace': 0xFDF5E6, + 'olive': 0x808000, + 'olivedrab': 0x6B8E23, + 'orange': 0xFFA500, + 'orangered': 0xFF4500, + 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, + 'palegreen': 0x98FB98, + 'paleturquoise': 0xAFEEEE, + 'palevioletred': 0xDB7093, + 'papayawhip': 0xFFEFD5, + 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, + 'pink': 0xFFC0CB, + 'plum': 0xDDA0DD, + 'powderblue': 0xB0E0E6, + 'purple': 0x800080, + 'rebeccapurple': 0x663399, + 'red': 0xFF0000, + 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, + 'saddlebrown': 0x8B4513, + 'salmon': 0xFA8072, + 'sandybrown': 0xF4A460, + 'seagreen': 0x2E8B57, + 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, + 'silver': 0xC0C0C0, + 'skyblue': 0x87CEEB, + 'slateblue': 0x6A5ACD, + 'slategray': 0x708090, + 'slategrey': 0x708090, + 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, + 'steelblue': 0x4682B4, + 'tan': 0xD2B48C, + 'teal': 0x008080, + 'thistle': 0xD8BFD8, + 'tomato': 0xFF6347, + 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, + 'wheat': 0xF5DEB3, + 'white': 0xFFFFFF, + 'whitesmoke': 0xF5F5F5, + 'yellow': 0xFFFF00, + 'yellowgreen': 0x9ACD32 + }; + const _hslA = { + h: 0, + s: 0, + l: 0 + }; + const _hslB = { + h: 0, + s: 0, + l: 0 + }; + + function hue2rgb(p, q, t) { + if (t < 0) t += 1; + if (t > 1) t -= 1; + if (t < 1 / 6) return p + (q - p) * 6 * t; + if (t < 1 / 2) return q; + if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); + return p; + } + + function SRGBToLinear(c) { + return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); + } + + function LinearToSRGB(c) { + return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; + } + + class Color { + constructor(r, g, b) { + if (g === undefined && b === undefined) { + // r is THREE.Color, hex or string + return this.set(r); + } + + return this.setRGB(r, g, b); + } + + set(value) { + if (value && value.isColor) { + this.copy(value); + } else if (typeof value === 'number') { + this.setHex(value); + } else if (typeof value === 'string') { + this.setStyle(value); + } + + return this; + } + + setScalar(scalar) { + this.r = scalar; + this.g = scalar; + this.b = scalar; + return this; + } + + setHex(hex) { + hex = Math.floor(hex); + this.r = (hex >> 16 & 255) / 255; + this.g = (hex >> 8 & 255) / 255; + this.b = (hex & 255) / 255; + return this; + } + + setRGB(r, g, b) { + this.r = r; + this.g = g; + this.b = b; + return this; + } + + setHSL(h, s, l) { + // h,s,l ranges are in 0.0 - 1.0 + h = euclideanModulo(h, 1); + s = clamp(s, 0, 1); + l = clamp(l, 0, 1); + + if (s === 0) { + this.r = this.g = this.b = l; + } else { + const p = l <= 0.5 ? l * (1 + s) : l + s - l * s; + const q = 2 * l - p; + this.r = hue2rgb(q, p, h + 1 / 3); + this.g = hue2rgb(q, p, h); + this.b = hue2rgb(q, p, h - 1 / 3); + } + + return this; + } + + setStyle(style) { + function handleAlpha(string) { + if (string === undefined) return; + + if (parseFloat(string) < 1) { + console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.'); + } + } + + let m; + + if (m = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(style)) { + // rgb / hsl + let color; + const name = m[1]; + const components = m[2]; + + switch (name) { + case 'rgb': + case 'rgba': + if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min(255, parseInt(color[1], 10)) / 255; + this.g = Math.min(255, parseInt(color[2], 10)) / 255; + this.b = Math.min(255, parseInt(color[3], 10)) / 255; + handleAlpha(color[4]); + return this; + } + + if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min(100, parseInt(color[1], 10)) / 100; + this.g = Math.min(100, parseInt(color[2], 10)) / 100; + this.b = Math.min(100, parseInt(color[3], 10)) / 100; + handleAlpha(color[4]); + return this; + } + + break; + + case 'hsl': + case 'hsla': + if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + const h = parseFloat(color[1]) / 360; + const s = parseInt(color[2], 10) / 100; + const l = parseInt(color[3], 10) / 100; + handleAlpha(color[4]); + return this.setHSL(h, s, l); + } + + break; + } + } else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) { + // hex color + const hex = m[1]; + const size = hex.length; + + if (size === 3) { + // #ff0 + this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255; + this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255; + this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255; + return this; + } else if (size === 6) { + // #ff0000 + this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255; + this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255; + this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255; + return this; + } + } + + if (style && style.length > 0) { + return this.setColorName(style); + } + + return this; + } + + setColorName(style) { + // color keywords + const hex = _colorKeywords[style.toLowerCase()]; + + if (hex !== undefined) { + // red + this.setHex(hex); + } else { + // unknown color + console.warn('THREE.Color: Unknown color ' + style); + } + + return this; + } + + clone() { + return new this.constructor(this.r, this.g, this.b); + } + + copy(color) { + this.r = color.r; + this.g = color.g; + this.b = color.b; + return this; + } + + copyGammaToLinear(color, gammaFactor = 2.0) { + this.r = Math.pow(color.r, gammaFactor); + this.g = Math.pow(color.g, gammaFactor); + this.b = Math.pow(color.b, gammaFactor); + return this; + } + + copyLinearToGamma(color, gammaFactor = 2.0) { + const safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0; + this.r = Math.pow(color.r, safeInverse); + this.g = Math.pow(color.g, safeInverse); + this.b = Math.pow(color.b, safeInverse); + return this; + } + + convertGammaToLinear(gammaFactor) { + this.copyGammaToLinear(this, gammaFactor); + return this; + } + + convertLinearToGamma(gammaFactor) { + this.copyLinearToGamma(this, gammaFactor); + return this; + } + + copySRGBToLinear(color) { + this.r = SRGBToLinear(color.r); + this.g = SRGBToLinear(color.g); + this.b = SRGBToLinear(color.b); + return this; + } + + copyLinearToSRGB(color) { + this.r = LinearToSRGB(color.r); + this.g = LinearToSRGB(color.g); + this.b = LinearToSRGB(color.b); + return this; + } + + convertSRGBToLinear() { + this.copySRGBToLinear(this); + return this; + } + + convertLinearToSRGB() { + this.copyLinearToSRGB(this); + return this; + } + + getHex() { + return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; + } + + getHexString() { + return ('000000' + this.getHex().toString(16)).slice(-6); + } + + getHSL(target) { + // h,s,l ranges are in 0.0 - 1.0 + const r = this.r, + g = this.g, + b = this.b; + const max = Math.max(r, g, b); + const min = Math.min(r, g, b); + let hue, saturation; + const lightness = (min + max) / 2.0; + + if (min === max) { + hue = 0; + saturation = 0; + } else { + const delta = max - min; + saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); + + switch (max) { + case r: + hue = (g - b) / delta + (g < b ? 6 : 0); + break; + + case g: + hue = (b - r) / delta + 2; + break; + + case b: + hue = (r - g) / delta + 4; + break; + } + + hue /= 6; + } + + target.h = hue; + target.s = saturation; + target.l = lightness; + return target; + } + + getStyle() { + return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')'; + } + + offsetHSL(h, s, l) { + this.getHSL(_hslA); + _hslA.h += h; + _hslA.s += s; + _hslA.l += l; + this.setHSL(_hslA.h, _hslA.s, _hslA.l); + return this; + } + + add(color) { + this.r += color.r; + this.g += color.g; + this.b += color.b; + return this; + } + + addColors(color1, color2) { + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + return this; + } + + addScalar(s) { + this.r += s; + this.g += s; + this.b += s; + return this; + } + + sub(color) { + this.r = Math.max(0, this.r - color.r); + this.g = Math.max(0, this.g - color.g); + this.b = Math.max(0, this.b - color.b); + return this; + } + + multiply(color) { + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + return this; + } + + multiplyScalar(s) { + this.r *= s; + this.g *= s; + this.b *= s; + return this; + } + + lerp(color, alpha) { + this.r += (color.r - this.r) * alpha; + this.g += (color.g - this.g) * alpha; + this.b += (color.b - this.b) * alpha; + return this; + } + + lerpColors(color1, color2, alpha) { + this.r = color1.r + (color2.r - color1.r) * alpha; + this.g = color1.g + (color2.g - color1.g) * alpha; + this.b = color1.b + (color2.b - color1.b) * alpha; + return this; + } + + lerpHSL(color, alpha) { + this.getHSL(_hslA); + color.getHSL(_hslB); + const h = lerp(_hslA.h, _hslB.h, alpha); + const s = lerp(_hslA.s, _hslB.s, alpha); + const l = lerp(_hslA.l, _hslB.l, alpha); + this.setHSL(h, s, l); + return this; + } + + equals(c) { + return c.r === this.r && c.g === this.g && c.b === this.b; + } + + fromArray(array, offset = 0) { + this.r = array[offset]; + this.g = array[offset + 1]; + this.b = array[offset + 2]; + return this; + } + + toArray(array = [], offset = 0) { + array[offset] = this.r; + array[offset + 1] = this.g; + array[offset + 2] = this.b; + return array; + } + + fromBufferAttribute(attribute, index) { + this.r = attribute.getX(index); + this.g = attribute.getY(index); + this.b = attribute.getZ(index); + + if (attribute.normalized === true) { + // assuming Uint8Array + this.r /= 255; + this.g /= 255; + this.b /= 255; + } + + return this; + } + + toJSON() { + return this.getHex(); + } + + } + + Color.NAMES = _colorKeywords; + Color.prototype.isColor = true; + Color.prototype.r = 1; + Color.prototype.g = 1; + Color.prototype.b = 1; + + /** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * } + */ + + class MeshBasicMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'MeshBasicMaterial'; + this.color = new Color(0xffffff); // emissive + + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1.0; + this.aoMap = null; + this.aoMapIntensity = 1.0; + this.specularMap = null; + this.alphaMap = null; + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.specularMap = source.specularMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + return this; + } + + } + + MeshBasicMaterial.prototype.isMeshBasicMaterial = true; + + const _vector$9 = /*@__PURE__*/new Vector3(); + + const _vector2$1 = /*@__PURE__*/new Vector2(); + + class BufferAttribute { + constructor(array, itemSize, normalized) { + if (Array.isArray(array)) { + throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); + } + + this.name = ''; + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized === true; + this.usage = StaticDrawUsage; + this.updateRange = { + offset: 0, + count: -1 + }; + this.version = 0; + } + + onUploadCallback() { + } + + set needsUpdate(value) { + if (value === true) this.version++; + } + + setUsage(value) { + this.usage = value; + return this; + } + + copy(source) { + this.name = source.name; + this.array = new source.array.constructor(source.array); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + this.usage = source.usage; + return this; + } + + copyAt(index1, attribute, index2) { + index1 *= this.itemSize; + index2 *= attribute.itemSize; + + for (let i = 0, l = this.itemSize; i < l; i++) { + this.array[index1 + i] = attribute.array[index2 + i]; + } + + return this; + } + + copyArray(array) { + this.array.set(array); + return this; + } + + copyColorsArray(colors) { + const array = this.array; + let offset = 0; + + for (let i = 0, l = colors.length; i < l; i++) { + let color = colors[i]; + + if (color === undefined) { + console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i); + color = new Color(); + } + + array[offset++] = color.r; + array[offset++] = color.g; + array[offset++] = color.b; + } + + return this; + } + + copyVector2sArray(vectors) { + const array = this.array; + let offset = 0; + + for (let i = 0, l = vectors.length; i < l; i++) { + let vector = vectors[i]; + + if (vector === undefined) { + console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i); + vector = new Vector2(); + } + + array[offset++] = vector.x; + array[offset++] = vector.y; + } + + return this; + } + + copyVector3sArray(vectors) { + const array = this.array; + let offset = 0; + + for (let i = 0, l = vectors.length; i < l; i++) { + let vector = vectors[i]; + + if (vector === undefined) { + console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i); + vector = new Vector3(); + } + + array[offset++] = vector.x; + array[offset++] = vector.y; + array[offset++] = vector.z; + } + + return this; + } + + copyVector4sArray(vectors) { + const array = this.array; + let offset = 0; + + for (let i = 0, l = vectors.length; i < l; i++) { + let vector = vectors[i]; + + if (vector === undefined) { + console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i); + vector = new Vector4(); + } + + array[offset++] = vector.x; + array[offset++] = vector.y; + array[offset++] = vector.z; + array[offset++] = vector.w; + } + + return this; + } + + applyMatrix3(m) { + if (this.itemSize === 2) { + for (let i = 0, l = this.count; i < l; i++) { + _vector2$1.fromBufferAttribute(this, i); + + _vector2$1.applyMatrix3(m); + + this.setXY(i, _vector2$1.x, _vector2$1.y); + } + } else if (this.itemSize === 3) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.fromBufferAttribute(this, i); + + _vector$9.applyMatrix3(m); + + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + } + + return this; + } + + applyMatrix4(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.x = this.getX(i); + _vector$9.y = this.getY(i); + _vector$9.z = this.getZ(i); + + _vector$9.applyMatrix4(m); + + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + + return this; + } + + applyNormalMatrix(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.x = this.getX(i); + _vector$9.y = this.getY(i); + _vector$9.z = this.getZ(i); + + _vector$9.applyNormalMatrix(m); + + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + + return this; + } + + transformDirection(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.x = this.getX(i); + _vector$9.y = this.getY(i); + _vector$9.z = this.getZ(i); + + _vector$9.transformDirection(m); + + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + + return this; + } + + set(value, offset = 0) { + this.array.set(value, offset); + return this; + } + + getX(index) { + return this.array[index * this.itemSize]; + } + + setX(index, x) { + this.array[index * this.itemSize] = x; + return this; + } + + getY(index) { + return this.array[index * this.itemSize + 1]; + } + + setY(index, y) { + this.array[index * this.itemSize + 1] = y; + return this; + } + + getZ(index) { + return this.array[index * this.itemSize + 2]; + } + + setZ(index, z) { + this.array[index * this.itemSize + 2] = z; + return this; + } + + getW(index) { + return this.array[index * this.itemSize + 3]; + } + + setW(index, w) { + this.array[index * this.itemSize + 3] = w; + return this; + } + + setXY(index, x, y) { + index *= this.itemSize; + this.array[index + 0] = x; + this.array[index + 1] = y; + return this; + } + + setXYZ(index, x, y, z) { + index *= this.itemSize; + this.array[index + 0] = x; + this.array[index + 1] = y; + this.array[index + 2] = z; + return this; + } + + setXYZW(index, x, y, z, w) { + index *= this.itemSize; + this.array[index + 0] = x; + this.array[index + 1] = y; + this.array[index + 2] = z; + this.array[index + 3] = w; + return this; + } + + onUpload(callback) { + this.onUploadCallback = callback; + return this; + } + + clone() { + return new this.constructor(this.array, this.itemSize).copy(this); + } + + toJSON() { + const data = { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call(this.array), + normalized: this.normalized + }; + if (this.name !== '') data.name = this.name; + if (this.usage !== StaticDrawUsage) data.usage = this.usage; + if (this.updateRange.offset !== 0 || this.updateRange.count !== -1) data.updateRange = this.updateRange; + return data; + } + + } + + BufferAttribute.prototype.isBufferAttribute = true; // + + class Int8BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Int8Array(array), itemSize, normalized); + } + + } + + class Uint8BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint8Array(array), itemSize, normalized); + } + + } + + class Uint8ClampedBufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint8ClampedArray(array), itemSize, normalized); + } + + } + + class Int16BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Int16Array(array), itemSize, normalized); + } + + } + + class Uint16BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint16Array(array), itemSize, normalized); + } + + } + + class Int32BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Int32Array(array), itemSize, normalized); + } + + } + + class Uint32BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint32Array(array), itemSize, normalized); + } + + } + + class Float16BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint16Array(array), itemSize, normalized); + } + + } + + Float16BufferAttribute.prototype.isFloat16BufferAttribute = true; + + class Float32BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Float32Array(array), itemSize, normalized); + } + + } + + class Float64BufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Float64Array(array), itemSize, normalized); + } + + } // + + function arrayMax(array) { + if (array.length === 0) return -Infinity; + let max = array[0]; + + for (let i = 1, l = array.length; i < l; ++i) { + if (array[i] > max) max = array[i]; + } + + return max; + } + + const TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + Uint8ClampedArray: Uint8ClampedArray, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array + }; + + function getTypedArray(type, buffer) { + return new TYPED_ARRAYS[type](buffer); + } + + let _id = 0; + + const _m1 = /*@__PURE__*/new Matrix4(); + + const _obj = /*@__PURE__*/new Object3D(); + + const _offset = /*@__PURE__*/new Vector3(); + + const _box$1 = /*@__PURE__*/new Box3(); + + const _boxMorphTargets = /*@__PURE__*/new Box3(); + + const _vector$8 = /*@__PURE__*/new Vector3(); + + class BufferGeometry extends EventDispatcher { + constructor() { + super(); + Object.defineProperty(this, 'id', { + value: _id++ + }); + this.uuid = generateUUID(); + this.name = ''; + this.type = 'BufferGeometry'; + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.morphTargetsRelative = false; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + this.drawRange = { + start: 0, + count: Infinity + }; + this.userData = {}; + } + + getIndex() { + return this.index; + } + + setIndex(index) { + if (Array.isArray(index)) { + this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); + } else { + this.index = index; + } + + return this; + } + + getAttribute(name) { + return this.attributes[name]; + } + + setAttribute(name, attribute) { + this.attributes[name] = attribute; + return this; + } + + deleteAttribute(name) { + delete this.attributes[name]; + return this; + } + + hasAttribute(name) { + return this.attributes[name] !== undefined; + } + + addGroup(start, count, materialIndex = 0) { + this.groups.push({ + start: start, + count: count, + materialIndex: materialIndex + }); + } + + clearGroups() { + this.groups = []; + } + + setDrawRange(start, count) { + this.drawRange.start = start; + this.drawRange.count = count; + } + + applyMatrix4(matrix) { + const position = this.attributes.position; + + if (position !== undefined) { + position.applyMatrix4(matrix); + position.needsUpdate = true; + } + + const normal = this.attributes.normal; + + if (normal !== undefined) { + const normalMatrix = new Matrix3().getNormalMatrix(matrix); + normal.applyNormalMatrix(normalMatrix); + normal.needsUpdate = true; + } + + const tangent = this.attributes.tangent; + + if (tangent !== undefined) { + tangent.transformDirection(matrix); + tangent.needsUpdate = true; + } + + if (this.boundingBox !== null) { + this.computeBoundingBox(); + } + + if (this.boundingSphere !== null) { + this.computeBoundingSphere(); + } + + return this; + } + + applyQuaternion(q) { + _m1.makeRotationFromQuaternion(q); + + this.applyMatrix4(_m1); + return this; + } + + rotateX(angle) { + // rotate geometry around world x-axis + _m1.makeRotationX(angle); + + this.applyMatrix4(_m1); + return this; + } + + rotateY(angle) { + // rotate geometry around world y-axis + _m1.makeRotationY(angle); + + this.applyMatrix4(_m1); + return this; + } + + rotateZ(angle) { + // rotate geometry around world z-axis + _m1.makeRotationZ(angle); + + this.applyMatrix4(_m1); + return this; + } + + translate(x, y, z) { + // translate geometry + _m1.makeTranslation(x, y, z); + + this.applyMatrix4(_m1); + return this; + } + + scale(x, y, z) { + // scale geometry + _m1.makeScale(x, y, z); + + this.applyMatrix4(_m1); + return this; + } + + lookAt(vector) { + _obj.lookAt(vector); + + _obj.updateMatrix(); + + this.applyMatrix4(_obj.matrix); + return this; + } + + center() { + this.computeBoundingBox(); + this.boundingBox.getCenter(_offset).negate(); + this.translate(_offset.x, _offset.y, _offset.z); + return this; + } + + setFromPoints(points) { + const position = []; + + for (let i = 0, l = points.length; i < l; i++) { + const point = points[i]; + position.push(point.x, point.y, point.z || 0); + } + + this.setAttribute('position', new Float32BufferAttribute(position, 3)); + return this; + } + + computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new Box3(); + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if (position && position.isGLBufferAttribute) { + console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this); + this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity)); + return; + } + + if (position !== undefined) { + this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present + + if (morphAttributesPosition) { + for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { + const morphAttribute = morphAttributesPosition[i]; + + _box$1.setFromBufferAttribute(morphAttribute); + + if (this.morphTargetsRelative) { + _vector$8.addVectors(this.boundingBox.min, _box$1.min); + + this.boundingBox.expandByPoint(_vector$8); + + _vector$8.addVectors(this.boundingBox.max, _box$1.max); + + this.boundingBox.expandByPoint(_vector$8); + } else { + this.boundingBox.expandByPoint(_box$1.min); + this.boundingBox.expandByPoint(_box$1.max); + } + } + } + } else { + this.boundingBox.makeEmpty(); + } + + if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { + console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); + } + } + + computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere(); + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if (position && position.isGLBufferAttribute) { + console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this); + this.boundingSphere.set(new Vector3(), Infinity); + return; + } + + if (position) { + // first, find the center of the bounding sphere + const center = this.boundingSphere.center; + + _box$1.setFromBufferAttribute(position); // process morph attributes if present + + + if (morphAttributesPosition) { + for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { + const morphAttribute = morphAttributesPosition[i]; + + _boxMorphTargets.setFromBufferAttribute(morphAttribute); + + if (this.morphTargetsRelative) { + _vector$8.addVectors(_box$1.min, _boxMorphTargets.min); + + _box$1.expandByPoint(_vector$8); + + _vector$8.addVectors(_box$1.max, _boxMorphTargets.max); + + _box$1.expandByPoint(_vector$8); + } else { + _box$1.expandByPoint(_boxMorphTargets.min); + + _box$1.expandByPoint(_boxMorphTargets.max); + } + } + } + + _box$1.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + + + let maxRadiusSq = 0; + + for (let i = 0, il = position.count; i < il; i++) { + _vector$8.fromBufferAttribute(position, i); + + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); + } // process morph attributes if present + + + if (morphAttributesPosition) { + for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { + const morphAttribute = morphAttributesPosition[i]; + const morphTargetsRelative = this.morphTargetsRelative; + + for (let j = 0, jl = morphAttribute.count; j < jl; j++) { + _vector$8.fromBufferAttribute(morphAttribute, j); + + if (morphTargetsRelative) { + _offset.fromBufferAttribute(position, j); + + _vector$8.add(_offset); + } + + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); + } + } + } + + this.boundingSphere.radius = Math.sqrt(maxRadiusSq); + + if (isNaN(this.boundingSphere.radius)) { + console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); + } + } + } + + computeTangents() { + const index = this.index; + const attributes = this.attributes; // based on http://www.terathon.com/code/tangent.html + // (per vertex tangents) + + if (index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined) { + console.error('THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)'); + return; + } + + const indices = index.array; + const positions = attributes.position.array; + const normals = attributes.normal.array; + const uvs = attributes.uv.array; + const nVertices = positions.length / 3; + + if (attributes.tangent === undefined) { + this.setAttribute('tangent', new BufferAttribute(new Float32Array(4 * nVertices), 4)); + } + + const tangents = attributes.tangent.array; + const tan1 = [], + tan2 = []; + + for (let i = 0; i < nVertices; i++) { + tan1[i] = new Vector3(); + tan2[i] = new Vector3(); + } + + const vA = new Vector3(), + vB = new Vector3(), + vC = new Vector3(), + uvA = new Vector2(), + uvB = new Vector2(), + uvC = new Vector2(), + sdir = new Vector3(), + tdir = new Vector3(); + + function handleTriangle(a, b, c) { + vA.fromArray(positions, a * 3); + vB.fromArray(positions, b * 3); + vC.fromArray(positions, c * 3); + uvA.fromArray(uvs, a * 2); + uvB.fromArray(uvs, b * 2); + uvC.fromArray(uvs, c * 2); + vB.sub(vA); + vC.sub(vA); + uvB.sub(uvA); + uvC.sub(uvA); + const r = 1.0 / (uvB.x * uvC.y - uvC.x * uvB.y); // silently ignore degenerate uv triangles having coincident or colinear vertices + + if (!isFinite(r)) return; + sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r); + tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r); + tan1[a].add(sdir); + tan1[b].add(sdir); + tan1[c].add(sdir); + tan2[a].add(tdir); + tan2[b].add(tdir); + tan2[c].add(tdir); + } + + let groups = this.groups; + + if (groups.length === 0) { + groups = [{ + start: 0, + count: indices.length + }]; + } + + for (let i = 0, il = groups.length; i < il; ++i) { + const group = groups[i]; + const start = group.start; + const count = group.count; + + for (let j = start, jl = start + count; j < jl; j += 3) { + handleTriangle(indices[j + 0], indices[j + 1], indices[j + 2]); + } + } + + const tmp = new Vector3(), + tmp2 = new Vector3(); + const n = new Vector3(), + n2 = new Vector3(); + + function handleVertex(v) { + n.fromArray(normals, v * 3); + n2.copy(n); + const t = tan1[v]; // Gram-Schmidt orthogonalize + + tmp.copy(t); + tmp.sub(n.multiplyScalar(n.dot(t))).normalize(); // Calculate handedness + + tmp2.crossVectors(n2, t); + const test = tmp2.dot(tan2[v]); + const w = test < 0.0 ? -1.0 : 1.0; + tangents[v * 4] = tmp.x; + tangents[v * 4 + 1] = tmp.y; + tangents[v * 4 + 2] = tmp.z; + tangents[v * 4 + 3] = w; + } + + for (let i = 0, il = groups.length; i < il; ++i) { + const group = groups[i]; + const start = group.start; + const count = group.count; + + for (let j = start, jl = start + count; j < jl; j += 3) { + handleVertex(indices[j + 0]); + handleVertex(indices[j + 1]); + handleVertex(indices[j + 2]); + } + } + } + + computeVertexNormals() { + const index = this.index; + const positionAttribute = this.getAttribute('position'); + + if (positionAttribute !== undefined) { + let normalAttribute = this.getAttribute('normal'); + + if (normalAttribute === undefined) { + normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); + this.setAttribute('normal', normalAttribute); + } else { + // reset existing normals to zero + for (let i = 0, il = normalAttribute.count; i < il; i++) { + normalAttribute.setXYZ(i, 0, 0, 0); + } + } + + const pA = new Vector3(), + pB = new Vector3(), + pC = new Vector3(); + const nA = new Vector3(), + nB = new Vector3(), + nC = new Vector3(); + const cb = new Vector3(), + ab = new Vector3(); // indexed elements + + if (index) { + for (let i = 0, il = index.count; i < il; i += 3) { + const vA = index.getX(i + 0); + const vB = index.getX(i + 1); + const vC = index.getX(i + 2); + pA.fromBufferAttribute(positionAttribute, vA); + pB.fromBufferAttribute(positionAttribute, vB); + pC.fromBufferAttribute(positionAttribute, vC); + cb.subVectors(pC, pB); + ab.subVectors(pA, pB); + cb.cross(ab); + nA.fromBufferAttribute(normalAttribute, vA); + nB.fromBufferAttribute(normalAttribute, vB); + nC.fromBufferAttribute(normalAttribute, vC); + nA.add(cb); + nB.add(cb); + nC.add(cb); + normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); + normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); + normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); + } + } else { + // non-indexed elements (unconnected triangle soup) + for (let i = 0, il = positionAttribute.count; i < il; i += 3) { + pA.fromBufferAttribute(positionAttribute, i + 0); + pB.fromBufferAttribute(positionAttribute, i + 1); + pC.fromBufferAttribute(positionAttribute, i + 2); + cb.subVectors(pC, pB); + ab.subVectors(pA, pB); + cb.cross(ab); + normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z); + normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z); + normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z); + } + } + + this.normalizeNormals(); + normalAttribute.needsUpdate = true; + } + } + + merge(geometry, offset) { + if (!(geometry && geometry.isBufferGeometry)) { + console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry); + return; + } + + if (offset === undefined) { + offset = 0; + console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'); + } + + const attributes = this.attributes; + + for (const key in attributes) { + if (geometry.attributes[key] === undefined) continue; + const attribute1 = attributes[key]; + const attributeArray1 = attribute1.array; + const attribute2 = geometry.attributes[key]; + const attributeArray2 = attribute2.array; + const attributeOffset = attribute2.itemSize * offset; + const length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset); + + for (let i = 0, j = attributeOffset; i < length; i++, j++) { + attributeArray1[j] = attributeArray2[i]; + } + } + + return this; + } + + normalizeNormals() { + const normals = this.attributes.normal; + + for (let i = 0, il = normals.count; i < il; i++) { + _vector$8.fromBufferAttribute(normals, i); + + _vector$8.normalize(); + + normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z); + } + } + + toNonIndexed() { + function convertBufferAttribute(attribute, indices) { + const array = attribute.array; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + const array2 = new array.constructor(indices.length * itemSize); + let index = 0, + index2 = 0; + + for (let i = 0, l = indices.length; i < l; i++) { + if (attribute.isInterleavedBufferAttribute) { + index = indices[i] * attribute.data.stride + attribute.offset; + } else { + index = indices[i] * itemSize; + } + + for (let j = 0; j < itemSize; j++) { + array2[index2++] = array[index++]; + } + } + + return new BufferAttribute(array2, itemSize, normalized); + } // + + + if (this.index === null) { + console.warn('THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.'); + return this; + } + + const geometry2 = new BufferGeometry(); + const indices = this.index.array; + const attributes = this.attributes; // attributes + + for (const name in attributes) { + const attribute = attributes[name]; + const newAttribute = convertBufferAttribute(attribute, indices); + geometry2.setAttribute(name, newAttribute); + } // morph attributes + + + const morphAttributes = this.morphAttributes; + + for (const name in morphAttributes) { + const morphArray = []; + const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes + + for (let i = 0, il = morphAttribute.length; i < il; i++) { + const attribute = morphAttribute[i]; + const newAttribute = convertBufferAttribute(attribute, indices); + morphArray.push(newAttribute); + } + + geometry2.morphAttributes[name] = morphArray; + } + + geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups + + const groups = this.groups; + + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + geometry2.addGroup(group.start, group.count, group.materialIndex); + } + + return geometry2; + } + + toJSON() { + const data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if (this.name !== '') data.name = this.name; + if (Object.keys(this.userData).length > 0) data.userData = this.userData; + + if (this.parameters !== undefined) { + const parameters = this.parameters; + + for (const key in parameters) { + if (parameters[key] !== undefined) data[key] = parameters[key]; + } + + return data; + } // for simplicity the code assumes attributes are not shared across geometries, see #15811 + + + data.data = { + attributes: {} + }; + const index = this.index; + + if (index !== null) { + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call(index.array) + }; + } + + const attributes = this.attributes; + + for (const key in attributes) { + const attribute = attributes[key]; + data.data.attributes[key] = attribute.toJSON(data.data); + } + + const morphAttributes = {}; + let hasMorphAttributes = false; + + for (const key in this.morphAttributes) { + const attributeArray = this.morphAttributes[key]; + const array = []; + + for (let i = 0, il = attributeArray.length; i < il; i++) { + const attribute = attributeArray[i]; + array.push(attribute.toJSON(data.data)); + } + + if (array.length > 0) { + morphAttributes[key] = array; + hasMorphAttributes = true; + } + } + + if (hasMorphAttributes) { + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + } + + const groups = this.groups; + + if (groups.length > 0) { + data.data.groups = JSON.parse(JSON.stringify(groups)); + } + + const boundingSphere = this.boundingSphere; + + if (boundingSphere !== null) { + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + } + + return data; + } + + clone() { + /* + // Handle primitives + const parameters = this.parameters; + if ( parameters !== undefined ) { + const values = []; + for ( const key in parameters ) { + values.push( parameters[ key ] ); + } + const geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + } + return new this.constructor().copy( this ); + */ + return new BufferGeometry().copy(this); + } + + copy(source) { + // reset + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; // used for storing cloned, shared data + + const data = {}; // name + + this.name = source.name; // index + + const index = source.index; + + if (index !== null) { + this.setIndex(index.clone(data)); + } // attributes + + + const attributes = source.attributes; + + for (const name in attributes) { + const attribute = attributes[name]; + this.setAttribute(name, attribute.clone(data)); + } // morph attributes + + + const morphAttributes = source.morphAttributes; + + for (const name in morphAttributes) { + const array = []; + const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes + + for (let i = 0, l = morphAttribute.length; i < l; i++) { + array.push(morphAttribute[i].clone(data)); + } + + this.morphAttributes[name] = array; + } + + this.morphTargetsRelative = source.morphTargetsRelative; // groups + + const groups = source.groups; + + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + this.addGroup(group.start, group.count, group.materialIndex); + } // bounding box + + + const boundingBox = source.boundingBox; + + if (boundingBox !== null) { + this.boundingBox = boundingBox.clone(); + } // bounding sphere + + + const boundingSphere = source.boundingSphere; + + if (boundingSphere !== null) { + this.boundingSphere = boundingSphere.clone(); + } // draw range + + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; // user data + + this.userData = source.userData; + return this; + } + + dispose() { + this.dispatchEvent({ + type: 'dispose' + }); + } + + } + + BufferGeometry.prototype.isBufferGeometry = true; + + const _inverseMatrix$2 = /*@__PURE__*/new Matrix4(); + + const _ray$2 = /*@__PURE__*/new Ray(); + + const _sphere$3 = /*@__PURE__*/new Sphere(); + + const _vA$1 = /*@__PURE__*/new Vector3(); + + const _vB$1 = /*@__PURE__*/new Vector3(); + + const _vC$1 = /*@__PURE__*/new Vector3(); + + const _tempA = /*@__PURE__*/new Vector3(); + + const _tempB = /*@__PURE__*/new Vector3(); + + const _tempC = /*@__PURE__*/new Vector3(); + + const _morphA = /*@__PURE__*/new Vector3(); + + const _morphB = /*@__PURE__*/new Vector3(); + + const _morphC = /*@__PURE__*/new Vector3(); + + const _uvA$1 = /*@__PURE__*/new Vector2(); + + const _uvB$1 = /*@__PURE__*/new Vector2(); + + const _uvC$1 = /*@__PURE__*/new Vector2(); + + const _intersectionPoint = /*@__PURE__*/new Vector3(); + + const _intersectionPointWorld = /*@__PURE__*/new Vector3(); + + class Mesh extends Object3D { + constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) { + super(); + this.type = 'Mesh'; + this.geometry = geometry; + this.material = material; + this.updateMorphTargets(); + } + + copy(source) { + super.copy(source); + + if (source.morphTargetInfluences !== undefined) { + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + } + + if (source.morphTargetDictionary !== undefined) { + this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); + } + + this.material = source.material; + this.geometry = source.geometry; + return this; + } + + updateMorphTargets() { + const geometry = this.geometry; + + if (geometry.isBufferGeometry) { + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); + + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; + + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; + } + } + } + } else { + const morphTargets = geometry.morphTargets; + + if (morphTargets !== undefined && morphTargets.length > 0) { + console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + } + } + + raycast(raycaster, intersects) { + const geometry = this.geometry; + const material = this.material; + const matrixWorld = this.matrixWorld; + if (material === undefined) return; // Checking boundingSphere distance to ray + + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + + _sphere$3.copy(geometry.boundingSphere); + + _sphere$3.applyMatrix4(matrixWorld); + + if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; // + + _inverseMatrix$2.copy(matrixWorld).invert(); + + _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); // Check boundingBox before continuing + + + if (geometry.boundingBox !== null) { + if (_ray$2.intersectsBox(geometry.boundingBox) === false) return; + } + + let intersection; + + if (geometry.isBufferGeometry) { + const index = geometry.index; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const uv = geometry.attributes.uv; + const uv2 = geometry.attributes.uv2; + const groups = geometry.groups; + const drawRange = geometry.drawRange; + + if (index !== null) { + // indexed buffer geometry + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(group.start + group.count, drawRange.start + drawRange.count); + + for (let j = start, jl = end; j < jl; j += 3) { + const a = index.getX(j); + const b = index.getX(j + 1); + const c = index.getX(j + 2); + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + + if (intersection) { + intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics + + intersection.face.materialIndex = group.materialIndex; + intersects.push(intersection); + } + } + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + + for (let i = start, il = end; i < il; i += 3) { + const a = index.getX(i); + const b = index.getX(i + 1); + const c = index.getX(i + 2); + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics + + intersects.push(intersection); + } + } + } + } else if (position !== undefined) { + // non-indexed buffer geometry + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(group.start + group.count, drawRange.start + drawRange.count); + + for (let j = start, jl = end; j < jl; j += 3) { + const a = j; + const b = j + 1; + const c = j + 2; + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + + if (intersection) { + intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics + + intersection.face.materialIndex = group.materialIndex; + intersects.push(intersection); + } + } + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(position.count, drawRange.start + drawRange.count); + + for (let i = start, il = end; i < il; i += 3) { + const a = i; + const b = i + 1; + const c = i + 2; + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics + + intersects.push(intersection); + } + } + } + } + } else if (geometry.isGeometry) { + console.error('THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + } + + } + + Mesh.prototype.isMesh = true; + + function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { + let intersect; + + if (material.side === BackSide) { + intersect = ray.intersectTriangle(pC, pB, pA, true, point); + } else { + intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point); + } + + if (intersect === null) return null; + + _intersectionPointWorld.copy(point); + + _intersectionPointWorld.applyMatrix4(object.matrixWorld); + + const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); + if (distance < raycaster.near || distance > raycaster.far) return null; + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; + } + + function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) { + _vA$1.fromBufferAttribute(position, a); + + _vB$1.fromBufferAttribute(position, b); + + _vC$1.fromBufferAttribute(position, c); + + const morphInfluences = object.morphTargetInfluences; + + if (morphPosition && morphInfluences) { + _morphA.set(0, 0, 0); + + _morphB.set(0, 0, 0); + + _morphC.set(0, 0, 0); + + for (let i = 0, il = morphPosition.length; i < il; i++) { + const influence = morphInfluences[i]; + const morphAttribute = morphPosition[i]; + if (influence === 0) continue; + + _tempA.fromBufferAttribute(morphAttribute, a); + + _tempB.fromBufferAttribute(morphAttribute, b); + + _tempC.fromBufferAttribute(morphAttribute, c); + + if (morphTargetsRelative) { + _morphA.addScaledVector(_tempA, influence); + + _morphB.addScaledVector(_tempB, influence); + + _morphC.addScaledVector(_tempC, influence); + } else { + _morphA.addScaledVector(_tempA.sub(_vA$1), influence); + + _morphB.addScaledVector(_tempB.sub(_vB$1), influence); + + _morphC.addScaledVector(_tempC.sub(_vC$1), influence); + } + } + + _vA$1.add(_morphA); + + _vB$1.add(_morphB); + + _vC$1.add(_morphC); + } + + if (object.isSkinnedMesh) { + object.boneTransform(a, _vA$1); + object.boneTransform(b, _vB$1); + object.boneTransform(c, _vC$1); + } + + const intersection = checkIntersection(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint); + + if (intersection) { + if (uv) { + _uvA$1.fromBufferAttribute(uv, a); + + _uvB$1.fromBufferAttribute(uv, b); + + _uvC$1.fromBufferAttribute(uv, c); + + intersection.uv = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); + } + + if (uv2) { + _uvA$1.fromBufferAttribute(uv2, a); + + _uvB$1.fromBufferAttribute(uv2, b); + + _uvC$1.fromBufferAttribute(uv2, c); + + intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); + } + + const face = { + a: a, + b: b, + c: c, + normal: new Vector3(), + materialIndex: 0 + }; + Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal); + intersection.face = face; + } + + return intersection; + } + + class BoxGeometry extends BufferGeometry { + constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) { + super(); + this.type = 'BoxGeometry'; + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + const scope = this; // segments + + widthSegments = Math.floor(widthSegments); + heightSegments = Math.floor(heightSegments); + depthSegments = Math.floor(depthSegments); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // helper variables + + let numberOfVertices = 0; + let groupStart = 0; // build each side of the box geometry + + buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px + + buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx + + buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py + + buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny + + buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz + + buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz + // build geometry + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + + function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) { + const segmentWidth = width / gridX; + const segmentHeight = height / gridY; + const widthHalf = width / 2; + const heightHalf = height / 2; + const depthHalf = depth / 2; + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + let vertexCounter = 0; + let groupCount = 0; + const vector = new Vector3(); // generate vertices, normals and uvs + + for (let iy = 0; iy < gridY1; iy++) { + const y = iy * segmentHeight - heightHalf; + + for (let ix = 0; ix < gridX1; ix++) { + const x = ix * segmentWidth - widthHalf; // set values to correct vector component + + vector[u] = x * udir; + vector[v] = y * vdir; + vector[w] = depthHalf; // now apply vector to vertex buffer + + vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component + + vector[u] = 0; + vector[v] = 0; + vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer + + normals.push(vector.x, vector.y, vector.z); // uvs + + uvs.push(ix / gridX); + uvs.push(1 - iy / gridY); // counters + + vertexCounter += 1; + } + } // indices + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + + for (let iy = 0; iy < gridY; iy++) { + for (let ix = 0; ix < gridX; ix++) { + const a = numberOfVertices + ix + gridX1 * iy; + const b = numberOfVertices + ix + gridX1 * (iy + 1); + const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1); + const d = numberOfVertices + (ix + 1) + gridX1 * iy; // faces + + indices.push(a, b, d); + indices.push(b, c, d); // increase counter + + groupCount += 6; + } + } // add a group to the geometry. this will ensure multi material support + + + scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups + + groupStart += groupCount; // update total number of vertices + + numberOfVertices += vertexCounter; + } + } + + static fromJSON(data) { + return new BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments); + } + + } + + /** + * Uniform Utilities + */ + function cloneUniforms(src) { + const dst = {}; + + for (const u in src) { + dst[u] = {}; + + for (const p in src[u]) { + const property = src[u][p]; + + if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) { + dst[u][p] = property.clone(); + } else if (Array.isArray(property)) { + dst[u][p] = property.slice(); + } else { + dst[u][p] = property; + } + } + } + + return dst; + } + + function mergeUniforms(uniforms) { + const merged = {}; + + for (let u = 0; u < uniforms.length; u++) { + const tmp = cloneUniforms(uniforms[u]); + + for (const p in tmp) { + merged[p] = tmp[p]; + } + } + + return merged; + } // Legacy + + const UniformsUtils = { + clone: cloneUniforms, + merge: mergeUniforms + }; + + var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + + var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + + /** + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: , + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: + * } + */ + + class ShaderMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'ShaderMaterial'; + this.defines = {}; + this.uniforms = {}; + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + this.linewidth = 1; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.fog = false; // set to use scene fog + + this.lights = false; // set to use scene lights + + this.clipping = false; // set to use user-defined clipping planes + + this.extensions = { + derivatives: false, + // set to use derivatives + fragDepth: false, + // set to use fragment depth values + drawBuffers: false, + // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + + }; // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + + this.defaultAttributeValues = { + 'color': [1, 1, 1], + 'uv': [0, 0], + 'uv2': [0, 0] + }; + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; + this.glslVersion = null; + + if (parameters !== undefined) { + if (parameters.attributes !== undefined) { + console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.'); + } + + this.setValues(parameters); + } + } + + copy(source) { + super.copy(source); + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + this.uniforms = cloneUniforms(source.uniforms); + this.defines = Object.assign({}, source.defines); + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.lights = source.lights; + this.clipping = source.clipping; + this.extensions = Object.assign({}, source.extensions); + this.glslVersion = source.glslVersion; + return this; + } + + toJSON(meta) { + const data = super.toJSON(meta); + data.glslVersion = this.glslVersion; + data.uniforms = {}; + + for (const name in this.uniforms) { + const uniform = this.uniforms[name]; + const value = uniform.value; + + if (value && value.isTexture) { + data.uniforms[name] = { + type: 't', + value: value.toJSON(meta).uuid + }; + } else if (value && value.isColor) { + data.uniforms[name] = { + type: 'c', + value: value.getHex() + }; + } else if (value && value.isVector2) { + data.uniforms[name] = { + type: 'v2', + value: value.toArray() + }; + } else if (value && value.isVector3) { + data.uniforms[name] = { + type: 'v3', + value: value.toArray() + }; + } else if (value && value.isVector4) { + data.uniforms[name] = { + type: 'v4', + value: value.toArray() + }; + } else if (value && value.isMatrix3) { + data.uniforms[name] = { + type: 'm3', + value: value.toArray() + }; + } else if (value && value.isMatrix4) { + data.uniforms[name] = { + type: 'm4', + value: value.toArray() + }; + } else { + data.uniforms[name] = { + value: value + }; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + } + } + + if (Object.keys(this.defines).length > 0) data.defines = this.defines; + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + const extensions = {}; + + for (const key in this.extensions) { + if (this.extensions[key] === true) extensions[key] = true; + } + + if (Object.keys(extensions).length > 0) data.extensions = extensions; + return data; + } + + } + + ShaderMaterial.prototype.isShaderMaterial = true; + + class Camera extends Object3D { + constructor() { + super(); + this.type = 'Camera'; + this.matrixWorldInverse = new Matrix4(); + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + } + + copy(source, recursive) { + super.copy(source, recursive); + this.matrixWorldInverse.copy(source.matrixWorldInverse); + this.projectionMatrix.copy(source.projectionMatrix); + this.projectionMatrixInverse.copy(source.projectionMatrixInverse); + return this; + } + + getWorldDirection(target) { + this.updateWorldMatrix(true, false); + const e = this.matrixWorld.elements; + return target.set(-e[8], -e[9], -e[10]).normalize(); + } + + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + this.matrixWorldInverse.copy(this.matrixWorld).invert(); + } + + updateWorldMatrix(updateParents, updateChildren) { + super.updateWorldMatrix(updateParents, updateChildren); + this.matrixWorldInverse.copy(this.matrixWorld).invert(); + } + + clone() { + return new this.constructor().copy(this); + } + + } + + Camera.prototype.isCamera = true; + + class PerspectiveCamera extends Camera { + constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) { + super(); + this.type = 'PerspectiveCamera'; + this.fov = fov; + this.zoom = 1; + this.near = near; + this.far = far; + this.focus = 10; + this.aspect = aspect; + this.view = null; + this.filmGauge = 35; // width of the film (default in millimeters) + + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + } + + copy(source, recursive) { + super.copy(source, recursive); + this.fov = source.fov; + this.zoom = source.zoom; + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign({}, source.view); + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + return this; + } + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + + + setFocalLength(focalLength) { + /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */ + const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope); + this.updateProjectionMatrix(); + } + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + + + getFocalLength() { + const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov); + return 0.5 * this.getFilmHeight() / vExtentSlope; + } + + getEffectiveFOV() { + return RAD2DEG * 2 * Math.atan(Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom); + } + + getFilmWidth() { + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min(this.aspect, 1); + } + + getFilmHeight() { + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max(this.aspect, 1); + } + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + + + setViewOffset(fullWidth, fullHeight, x, y, width, height) { + this.aspect = fullWidth / fullHeight; + + if (this.view === null) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + this.updateProjectionMatrix(); + } + + clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false; + } + + this.updateProjectionMatrix(); + } + + updateProjectionMatrix() { + const near = this.near; + let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom; + let height = 2 * top; + let width = this.aspect * height; + let left = -0.5 * width; + const view = this.view; + + if (this.view !== null && this.view.enabled) { + const fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + } + + const skew = this.filmOffset; + if (skew !== 0) left += near * skew / this.getFilmWidth(); + this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far); + this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + } + + toJSON(meta) { + const data = super.toJSON(meta); + data.object.fov = this.fov; + data.object.zoom = this.zoom; + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + data.object.aspect = this.aspect; + if (this.view !== null) data.object.view = Object.assign({}, this.view); + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + return data; + } + + } + + PerspectiveCamera.prototype.isPerspectiveCamera = true; + + const fov = 90, + aspect = 1; + + class CubeCamera extends Object3D { + constructor(near, far, renderTarget) { + super(); + this.type = 'CubeCamera'; + + if (renderTarget.isWebGLCubeRenderTarget !== true) { + console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.'); + return; + } + + this.renderTarget = renderTarget; + const cameraPX = new PerspectiveCamera(fov, aspect, near, far); + cameraPX.layers = this.layers; + cameraPX.up.set(0, -1, 0); + cameraPX.lookAt(new Vector3(1, 0, 0)); + this.add(cameraPX); + const cameraNX = new PerspectiveCamera(fov, aspect, near, far); + cameraNX.layers = this.layers; + cameraNX.up.set(0, -1, 0); + cameraNX.lookAt(new Vector3(-1, 0, 0)); + this.add(cameraNX); + const cameraPY = new PerspectiveCamera(fov, aspect, near, far); + cameraPY.layers = this.layers; + cameraPY.up.set(0, 0, 1); + cameraPY.lookAt(new Vector3(0, 1, 0)); + this.add(cameraPY); + const cameraNY = new PerspectiveCamera(fov, aspect, near, far); + cameraNY.layers = this.layers; + cameraNY.up.set(0, 0, -1); + cameraNY.lookAt(new Vector3(0, -1, 0)); + this.add(cameraNY); + const cameraPZ = new PerspectiveCamera(fov, aspect, near, far); + cameraPZ.layers = this.layers; + cameraPZ.up.set(0, -1, 0); + cameraPZ.lookAt(new Vector3(0, 0, 1)); + this.add(cameraPZ); + const cameraNZ = new PerspectiveCamera(fov, aspect, near, far); + cameraNZ.layers = this.layers; + cameraNZ.up.set(0, -1, 0); + cameraNZ.lookAt(new Vector3(0, 0, -1)); + this.add(cameraNZ); + } + + update(renderer, scene) { + if (this.parent === null) this.updateMatrixWorld(); + const renderTarget = this.renderTarget; + const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children; + const currentXrEnabled = renderer.xr.enabled; + const currentRenderTarget = renderer.getRenderTarget(); + renderer.xr.enabled = false; + const generateMipmaps = renderTarget.texture.generateMipmaps; + renderTarget.texture.generateMipmaps = false; + renderer.setRenderTarget(renderTarget, 0); + renderer.render(scene, cameraPX); + renderer.setRenderTarget(renderTarget, 1); + renderer.render(scene, cameraNX); + renderer.setRenderTarget(renderTarget, 2); + renderer.render(scene, cameraPY); + renderer.setRenderTarget(renderTarget, 3); + renderer.render(scene, cameraNY); + renderer.setRenderTarget(renderTarget, 4); + renderer.render(scene, cameraPZ); + renderTarget.texture.generateMipmaps = generateMipmaps; + renderer.setRenderTarget(renderTarget, 5); + renderer.render(scene, cameraNZ); + renderer.setRenderTarget(currentRenderTarget); + renderer.xr.enabled = currentXrEnabled; + } + + } + + class CubeTexture extends Texture { + constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) { + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + format = format !== undefined ? format : RGBFormat; + super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.flipY = false; + } + + get images() { + return this.image; + } + + set images(value) { + this.image = value; + } + + } + + CubeTexture.prototype.isCubeTexture = true; + + class WebGLCubeRenderTarget extends WebGLRenderTarget { + constructor(size, options, dummy) { + if (Number.isInteger(options)) { + console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )'); + options = dummy; + } + + super(size, size, options); + options = options || {}; // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) + // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, + // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. + // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped + // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture + // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). + + this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding); + this.texture.isRenderTargetTexture = true; + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + this.texture._needsFlipEnvMap = false; + } + + fromEquirectangularTexture(renderer, texture) { + this.texture.type = texture.type; + this.texture.format = RGBAFormat; // see #18859 + + this.texture.encoding = texture.encoding; + this.texture.generateMipmaps = texture.generateMipmaps; + this.texture.minFilter = texture.minFilter; + this.texture.magFilter = texture.magFilter; + const shader = { + uniforms: { + tEquirect: { + value: null + } + }, + vertexShader: + /* glsl */ + ` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `, + fragmentShader: + /* glsl */ + ` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + ` + }; + const geometry = new BoxGeometry(5, 5, 5); + const material = new ShaderMaterial({ + name: 'CubemapFromEquirect', + uniforms: cloneUniforms(shader.uniforms), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + }); + material.uniforms.tEquirect.value = texture; + const mesh = new Mesh(geometry, material); + const currentMinFilter = texture.minFilter; // Avoid blurred poles + + if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; + const camera = new CubeCamera(1, 10, this); + camera.update(renderer, mesh); + texture.minFilter = currentMinFilter; + mesh.geometry.dispose(); + mesh.material.dispose(); + return this; + } + + clear(renderer, color, depth, stencil) { + const currentRenderTarget = renderer.getRenderTarget(); + + for (let i = 0; i < 6; i++) { + renderer.setRenderTarget(this, i); + renderer.clear(color, depth, stencil); + } + + renderer.setRenderTarget(currentRenderTarget); + } + + } + + WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; + + const _vector1 = /*@__PURE__*/new Vector3(); + + const _vector2 = /*@__PURE__*/new Vector3(); + + const _normalMatrix = /*@__PURE__*/new Matrix3(); + + class Plane { + constructor(normal = new Vector3(1, 0, 0), constant = 0) { + // normal is assumed to be normalized + this.normal = normal; + this.constant = constant; + } + + set(normal, constant) { + this.normal.copy(normal); + this.constant = constant; + return this; + } + + setComponents(x, y, z, w) { + this.normal.set(x, y, z); + this.constant = w; + return this; + } + + setFromNormalAndCoplanarPoint(normal, point) { + this.normal.copy(normal); + this.constant = -point.dot(this.normal); + return this; + } + + setFromCoplanarPoints(a, b, c) { + const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + + this.setFromNormalAndCoplanarPoint(normal, a); + return this; + } + + copy(plane) { + this.normal.copy(plane.normal); + this.constant = plane.constant; + return this; + } + + normalize() { + // Note: will lead to a divide by zero if the plane is invalid. + const inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar(inverseNormalLength); + this.constant *= inverseNormalLength; + return this; + } + + negate() { + this.constant *= -1; + this.normal.negate(); + return this; + } + + distanceToPoint(point) { + return this.normal.dot(point) + this.constant; + } + + distanceToSphere(sphere) { + return this.distanceToPoint(sphere.center) - sphere.radius; + } + + projectPoint(point, target) { + return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point); + } + + intersectLine(line, target) { + const direction = line.delta(_vector1); + const denominator = this.normal.dot(direction); + + if (denominator === 0) { + // line is coplanar, return origin + if (this.distanceToPoint(line.start) === 0) { + return target.copy(line.start); + } // Unsure if this is the correct method to handle this case. + + + return null; + } + + const t = -(line.start.dot(this.normal) + this.constant) / denominator; + + if (t < 0 || t > 1) { + return null; + } + + return target.copy(direction).multiplyScalar(t).add(line.start); + } + + intersectsLine(line) { + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + const startSign = this.distanceToPoint(line.start); + const endSign = this.distanceToPoint(line.end); + return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; + } + + intersectsBox(box) { + return box.intersectsPlane(this); + } + + intersectsSphere(sphere) { + return sphere.intersectsPlane(this); + } + + coplanarPoint(target) { + return target.copy(this.normal).multiplyScalar(-this.constant); + } + + applyMatrix4(matrix, optionalNormalMatrix) { + const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); + + const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); + const normal = this.normal.applyMatrix3(normalMatrix).normalize(); + this.constant = -referencePoint.dot(normal); + return this; + } + + translate(offset) { + this.constant -= offset.dot(this.normal); + return this; + } + + equals(plane) { + return plane.normal.equals(this.normal) && plane.constant === this.constant; + } + + clone() { + return new this.constructor().copy(this); + } + + } + + Plane.prototype.isPlane = true; + + const _sphere$2 = /*@__PURE__*/new Sphere(); + + const _vector$7 = /*@__PURE__*/new Vector3(); + + class Frustum { + constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) { + this.planes = [p0, p1, p2, p3, p4, p5]; + } + + set(p0, p1, p2, p3, p4, p5) { + const planes = this.planes; + planes[0].copy(p0); + planes[1].copy(p1); + planes[2].copy(p2); + planes[3].copy(p3); + planes[4].copy(p4); + planes[5].copy(p5); + return this; + } + + copy(frustum) { + const planes = this.planes; + + for (let i = 0; i < 6; i++) { + planes[i].copy(frustum.planes[i]); + } + + return this; + } + + setFromProjectionMatrix(m) { + const planes = this.planes; + const me = m.elements; + const me0 = me[0], + me1 = me[1], + me2 = me[2], + me3 = me[3]; + const me4 = me[4], + me5 = me[5], + me6 = me[6], + me7 = me[7]; + const me8 = me[8], + me9 = me[9], + me10 = me[10], + me11 = me[11]; + const me12 = me[12], + me13 = me[13], + me14 = me[14], + me15 = me[15]; + planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); + planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); + planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); + planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); + planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); + planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); + return this; + } + + intersectsObject(object) { + const geometry = object.geometry; + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + + _sphere$2.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); + + return this.intersectsSphere(_sphere$2); + } + + intersectsSprite(sprite) { + _sphere$2.center.set(0, 0, 0); + + _sphere$2.radius = 0.7071067811865476; + + _sphere$2.applyMatrix4(sprite.matrixWorld); + + return this.intersectsSphere(_sphere$2); + } + + intersectsSphere(sphere) { + const planes = this.planes; + const center = sphere.center; + const negRadius = -sphere.radius; + + for (let i = 0; i < 6; i++) { + const distance = planes[i].distanceToPoint(center); + + if (distance < negRadius) { + return false; + } + } + + return true; + } + + intersectsBox(box) { + const planes = this.planes; + + for (let i = 0; i < 6; i++) { + const plane = planes[i]; // corner at max distance + + _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; + + if (plane.distanceToPoint(_vector$7) < 0) { + return false; + } + } + + return true; + } + + containsPoint(point) { + const planes = this.planes; + + for (let i = 0; i < 6; i++) { + if (planes[i].distanceToPoint(point) < 0) { + return false; + } + } + + return true; + } + + clone() { + return new this.constructor().copy(this); + } + + } + + function WebGLAnimation() { + let context = null; + let isAnimating = false; + let animationLoop = null; + let requestId = null; + + function onAnimationFrame(time, frame) { + animationLoop(time, frame); + requestId = context.requestAnimationFrame(onAnimationFrame); + } + + return { + start: function () { + if (isAnimating === true) return; + if (animationLoop === null) return; + requestId = context.requestAnimationFrame(onAnimationFrame); + isAnimating = true; + }, + stop: function () { + context.cancelAnimationFrame(requestId); + isAnimating = false; + }, + setAnimationLoop: function (callback) { + animationLoop = callback; + }, + setContext: function (value) { + context = value; + } + }; + } + + function WebGLAttributes(gl, capabilities) { + const isWebGL2 = capabilities.isWebGL2; + const buffers = new WeakMap(); + + function createBuffer(attribute, bufferType) { + const array = attribute.array; + const usage = attribute.usage; + const buffer = gl.createBuffer(); + gl.bindBuffer(bufferType, buffer); + gl.bufferData(bufferType, array, usage); + attribute.onUploadCallback(); + let type = gl.FLOAT; + + if (array instanceof Float32Array) { + type = gl.FLOAT; + } else if (array instanceof Float64Array) { + console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.'); + } else if (array instanceof Uint16Array) { + if (attribute.isFloat16BufferAttribute) { + if (isWebGL2) { + type = gl.HALF_FLOAT; + } else { + console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.'); + } + } else { + type = gl.UNSIGNED_SHORT; + } + } else if (array instanceof Int16Array) { + type = gl.SHORT; + } else if (array instanceof Uint32Array) { + type = gl.UNSIGNED_INT; + } else if (array instanceof Int32Array) { + type = gl.INT; + } else if (array instanceof Int8Array) { + type = gl.BYTE; + } else if (array instanceof Uint8Array) { + type = gl.UNSIGNED_BYTE; + } else if (array instanceof Uint8ClampedArray) { + type = gl.UNSIGNED_BYTE; + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + }; + } + + function updateBuffer(buffer, attribute, bufferType) { + const array = attribute.array; + const updateRange = attribute.updateRange; + gl.bindBuffer(bufferType, buffer); + + if (updateRange.count === -1) { + // Not using update ranges + gl.bufferSubData(bufferType, 0, array); + } else { + if (isWebGL2) { + gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count); + } else { + gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count)); + } + + updateRange.count = -1; // reset range + } + } // + + + function get(attribute) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; + return buffers.get(attribute); + } + + function remove(attribute) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; + const data = buffers.get(attribute); + + if (data) { + gl.deleteBuffer(data.buffer); + buffers.delete(attribute); + } + } + + function update(attribute, bufferType) { + if (attribute.isGLBufferAttribute) { + const cached = buffers.get(attribute); + + if (!cached || cached.version < attribute.version) { + buffers.set(attribute, { + buffer: attribute.buffer, + type: attribute.type, + bytesPerElement: attribute.elementSize, + version: attribute.version + }); + } + + return; + } + + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; + const data = buffers.get(attribute); + + if (data === undefined) { + buffers.set(attribute, createBuffer(attribute, bufferType)); + } else if (data.version < attribute.version) { + updateBuffer(data.buffer, attribute, bufferType); + data.version = attribute.version; + } + } + + return { + get: get, + remove: remove, + update: update + }; + } + + class PlaneGeometry extends BufferGeometry { + constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) { + super(); + this.type = 'PlaneGeometry'; + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + const width_half = width / 2; + const height_half = height / 2; + const gridX = Math.floor(widthSegments); + const gridY = Math.floor(heightSegments); + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + const segment_width = width / gridX; + const segment_height = height / gridY; // + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + for (let iy = 0; iy < gridY1; iy++) { + const y = iy * segment_height - height_half; + + for (let ix = 0; ix < gridX1; ix++) { + const x = ix * segment_width - width_half; + vertices.push(x, -y, 0); + normals.push(0, 0, 1); + uvs.push(ix / gridX); + uvs.push(1 - iy / gridY); + } + } + + for (let iy = 0; iy < gridY; iy++) { + for (let ix = 0; ix < gridX; ix++) { + const a = ix + gridX1 * iy; + const b = ix + gridX1 * (iy + 1); + const c = ix + 1 + gridX1 * (iy + 1); + const d = ix + 1 + gridX1 * iy; + indices.push(a, b, d); + indices.push(b, c, d); + } + } + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + } + + static fromJSON(data) { + return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments); + } + + } + + var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; + + var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif"; + + var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif"; + + var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif"; + + var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + + var begin_vertex = "vec3 transformed = vec3( position );"; + + var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + + var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; + + var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + + var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; + + var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + + var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; + + var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; + + var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif"; + + var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif"; + + var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif"; + + var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; + + var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; + + var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; + + var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + + var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + + var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; + + var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + + var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + + var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + + var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; + + var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + + var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + + var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + + var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + + var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + + var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif"; + + var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif"; + + var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + + var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + + var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; + + var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif"; + + var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + + var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; + + var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif"; + + var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif"; + + var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; + + var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; + + var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + + var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tvec3 specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength.rgb;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; + + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif"; + + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + + var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + + var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; + + var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; + + var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + + var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + + var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + + var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + + var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; + + var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + + var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + + var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + + var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + + var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; + + var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + + var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; + + var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; + + var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif"; + + var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; + + var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; + + var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif"; + + var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif"; + + var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; + + var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif"; + + var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + + var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; + + var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; + + var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + + var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + + var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + + var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + + var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + + var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + + var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + + var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + + var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; + + var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + + var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + + var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; + + var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + + var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + + var specularmap_fragment = "vec3 specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.rgb;\n#else\n\tspecularStrength = vec3( 1.0, 1.0, 1.0 );\n#endif"; + + var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + + var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + + var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; + + var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif"; + + var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif"; + + var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; + + var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + + var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; + + var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + + var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; + + var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; + + var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + + var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + + var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + + var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + + var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + + var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; + + var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; + + var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + + var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + + var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + + var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + + var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + + var meshnormal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; + + var meshnormal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + + var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; + + var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + + var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; + + var shadow_vert = "#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + + const ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + alphatest_pars_fragment: alphatest_pars_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normal_pars_fragment: normal_pars_fragment, + normal_pars_vertex: normal_pars_vertex, + normal_vertex: normal_vertex, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_pars_fragment: clearcoat_pars_fragment, + output_fragment: output_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + transmission_fragment: transmission_fragment, + transmission_pars_fragment: transmission_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, + background_frag: background_frag, + background_vert: background_vert, + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshmatcap_frag: meshmatcap_frag, + meshmatcap_vert: meshmatcap_vert, + meshnormal_frag: meshnormal_frag, + meshnormal_vert: meshnormal_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + meshtoon_frag: meshtoon_frag, + meshtoon_vert: meshtoon_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert, + sprite_frag: sprite_frag, + sprite_vert: sprite_vert + }; + + /** + * Uniforms library for shared webgl shaders + */ + + const UniformsLib = { + common: { + diffuse: { + value: new Color(0xffffff) + }, + opacity: { + value: 1.0 + }, + map: { + value: null + }, + uvTransform: { + value: new Matrix3() + }, + uv2Transform: { + value: new Matrix3() + }, + alphaMap: { + value: null + }, + alphaTest: { + value: 0 + } + }, + specularmap: { + specularMap: { + value: null + } + }, + envmap: { + envMap: { + value: null + }, + flipEnvMap: { + value: -1 + }, + reflectivity: { + value: 1.0 + }, + // basic, lambert, phong + ior: { + value: 1.5 + }, + // standard, physical + refractionRatio: { + value: 0.98 + }, + maxMipLevel: { + value: 0 + } + }, + aomap: { + aoMap: { + value: null + }, + aoMapIntensity: { + value: 1 + } + }, + lightmap: { + lightMap: { + value: null + }, + lightMapIntensity: { + value: 1 + } + }, + emissivemap: { + emissiveMap: { + value: null + } + }, + bumpmap: { + bumpMap: { + value: null + }, + bumpScale: { + value: 1 + } + }, + normalmap: { + normalMap: { + value: null + }, + normalScale: { + value: new Vector2(1, 1) + } + }, + displacementmap: { + displacementMap: { + value: null + }, + displacementScale: { + value: 1 + }, + displacementBias: { + value: 0 + } + }, + roughnessmap: { + roughnessMap: { + value: null + } + }, + metalnessmap: { + metalnessMap: { + value: null + } + }, + gradientmap: { + gradientMap: { + value: null + } + }, + fog: { + fogDensity: { + value: 0.00025 + }, + fogNear: { + value: 1 + }, + fogFar: { + value: 2000 + }, + fogColor: { + value: new Color(0xffffff) + } + }, + lights: { + ambientLightColor: { + value: [] + }, + lightProbe: { + value: [] + }, + directionalLights: { + value: [], + properties: { + direction: {}, + color: {} + } + }, + directionalLightShadows: { + value: [], + properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } + }, + directionalShadowMap: { + value: [] + }, + directionalShadowMatrix: { + value: [] + }, + spotLights: { + value: [], + properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } + }, + spotLightShadows: { + value: [], + properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } + }, + spotShadowMap: { + value: [] + }, + spotShadowMatrix: { + value: [] + }, + pointLights: { + value: [], + properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } + }, + pointLightShadows: { + value: [], + properties: { + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } + }, + pointShadowMap: { + value: [] + }, + pointShadowMatrix: { + value: [] + }, + hemisphereLights: { + value: [], + properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } + }, + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { + value: [], + properties: { + color: {}, + position: {}, + width: {}, + height: {} + } + }, + ltc_1: { + value: null + }, + ltc_2: { + value: null + } + }, + points: { + diffuse: { + value: new Color(0xffffff) + }, + opacity: { + value: 1.0 + }, + size: { + value: 1.0 + }, + scale: { + value: 1.0 + }, + map: { + value: null + }, + alphaMap: { + value: null + }, + alphaTest: { + value: 0 + }, + uvTransform: { + value: new Matrix3() + } + }, + sprite: { + diffuse: { + value: new Color(0xffffff) + }, + opacity: { + value: 1.0 + }, + center: { + value: new Vector2(0.5, 0.5) + }, + rotation: { + value: 0.0 + }, + map: { + value: null + }, + alphaMap: { + value: null + }, + alphaTest: { + value: 0 + }, + uvTransform: { + value: new Matrix3() + } + } + }; + + const ShaderLib = { + basic: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]), + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + }, + lambert: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, { + emissive: { + value: new Color(0x000000) + } + }]), + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + }, + phong: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, { + emissive: { + value: new Color(0x000000) + }, + specular: { + value: new Color(0x111111) + }, + shininess: { + value: 30 + } + }]), + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + }, + standard: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, { + emissive: { + value: new Color(0x000000) + }, + roughness: { + value: 1.0 + }, + metalness: { + value: 0.0 + }, + envMapIntensity: { + value: 1 + } // temporary + + }]), + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + }, + toon: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, { + emissive: { + value: new Color(0x000000) + } + }]), + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + }, + matcap: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, { + matcap: { + value: null + } + }]), + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + }, + points: { + uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]), + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + }, + dashed: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.fog, { + scale: { + value: 1 + }, + dashSize: { + value: 1 + }, + totalSize: { + value: 2 + } + }]), + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + }, + depth: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]), + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + }, + normal: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, { + opacity: { + value: 1.0 + } + }]), + vertexShader: ShaderChunk.meshnormal_vert, + fragmentShader: ShaderChunk.meshnormal_frag + }, + sprite: { + uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]), + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + }, + background: { + uniforms: { + uvTransform: { + value: new Matrix3() + }, + t2D: { + value: null + } + }, + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + }, + + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + cube: { + uniforms: mergeUniforms([UniformsLib.envmap, { + opacity: { + value: 1.0 + } + }]), + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + }, + equirect: { + uniforms: { + tEquirect: { + value: null + } + }, + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + }, + distanceRGBA: { + uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap, { + referencePosition: { + value: new Vector3() + }, + nearDistance: { + value: 1 + }, + farDistance: { + value: 1000 + } + }]), + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + }, + shadow: { + uniforms: mergeUniforms([UniformsLib.lights, UniformsLib.fog, { + color: { + value: new Color(0x00000) + }, + opacity: { + value: 1.0 + } + }]), + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + } + }; + ShaderLib.physical = { + uniforms: mergeUniforms([ShaderLib.standard.uniforms, { + clearcoat: { + value: 0 + }, + clearcoatMap: { + value: null + }, + clearcoatRoughness: { + value: 0 + }, + clearcoatRoughnessMap: { + value: null + }, + clearcoatNormalScale: { + value: new Vector2(1, 1) + }, + clearcoatNormalMap: { + value: null + }, + sheenTint: { + value: new Color(0x000000) + }, + transmission: { + value: 0 + }, + transmissionMap: { + value: null + }, + transmissionSamplerSize: { + value: new Vector2() + }, + transmissionSamplerMap: { + value: null + }, + thickness: { + value: 0 + }, + thicknessMap: { + value: null + }, + attenuationDistance: { + value: 0 + }, + attenuationTint: { + value: new Color(0x000000) + }, + specularIntensity: { + value: 0 + }, + specularIntensityMap: { + value: null + }, + specularTint: { + value: new Color(1, 1, 1) + }, + specularTintMap: { + value: null + } + }]), + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + }; + + function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) { + const clearColor = new Color(0x000000); + let clearAlpha = 0; + let planeMesh; + let boxMesh; + let currentBackground = null; + let currentBackgroundVersion = 0; + let currentTonemapping = null; + + function render(renderList, scene) { + let forceClear = false; + let background = scene.isScene === true ? scene.background : null; + + if (background && background.isTexture) { + background = cubemaps.get(background); + } // Ignore background in AR + // TODO: Reconsider this. + + + const xr = renderer.xr; + const session = xr.getSession && xr.getSession(); + + if (session && session.environmentBlendMode === 'additive') { + background = null; + } + + if (background === null) { + setClear(clearColor, clearAlpha); + } else if (background && background.isColor) { + setClear(background, 1); + forceClear = true; + } + + if (renderer.autoClear || forceClear) { + renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); + } + + if (background && (background.isCubeTexture || background.mapping === CubeUVReflectionMapping)) { + if (boxMesh === undefined) { + boxMesh = new Mesh(new BoxGeometry(1, 1, 1), new ShaderMaterial({ + name: 'BackgroundCubeMaterial', + uniforms: cloneUniforms(ShaderLib.cube.uniforms), + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + })); + boxMesh.geometry.deleteAttribute('normal'); + boxMesh.geometry.deleteAttribute('uv'); + + boxMesh.onBeforeRender = function (renderer, scene, camera) { + this.matrixWorld.copyPosition(camera.matrixWorld); + }; // enable code injection for non-built-in material + + + Object.defineProperty(boxMesh.material, 'envMap', { + get: function () { + return this.uniforms.envMap.value; + } + }); + objects.update(boxMesh); + } + + boxMesh.material.uniforms.envMap.value = background; + boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1; + + if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { + boxMesh.material.needsUpdate = true; + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + } // push to the pre-sorted opaque render list + + + renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); + } else if (background && background.isTexture) { + if (planeMesh === undefined) { + planeMesh = new Mesh(new PlaneGeometry(2, 2), new ShaderMaterial({ + name: 'BackgroundMaterial', + uniforms: cloneUniforms(ShaderLib.background.uniforms), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + })); + planeMesh.geometry.deleteAttribute('normal'); // enable code injection for non-built-in material + + Object.defineProperty(planeMesh.material, 'map', { + get: function () { + return this.uniforms.t2D.value; + } + }); + objects.update(planeMesh); + } + + planeMesh.material.uniforms.t2D.value = background; + + if (background.matrixAutoUpdate === true) { + background.updateMatrix(); + } + + planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); + + if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { + planeMesh.material.needsUpdate = true; + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + } // push to the pre-sorted opaque render list + + + renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); + } + } + + function setClear(color, alpha) { + state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha); + } + + return { + getClearColor: function () { + return clearColor; + }, + setClearColor: function (color, alpha = 1) { + clearColor.set(color); + clearAlpha = alpha; + setClear(clearColor, clearAlpha); + }, + getClearAlpha: function () { + return clearAlpha; + }, + setClearAlpha: function (alpha) { + clearAlpha = alpha; + setClear(clearColor, clearAlpha); + }, + render: render + }; + } + + function WebGLBindingStates(gl, extensions, attributes, capabilities) { + const maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); + const extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object'); + const vaoAvailable = capabilities.isWebGL2 || extension !== null; + const bindingStates = {}; + const defaultState = createBindingState(null); + let currentState = defaultState; + + function setup(object, material, program, geometry, index) { + let updateBuffers = false; + + if (vaoAvailable) { + const state = getBindingState(geometry, program, material); + + if (currentState !== state) { + currentState = state; + bindVertexArrayObject(currentState.object); + } + + updateBuffers = needsUpdate(geometry, index); + if (updateBuffers) saveCache(geometry, index); + } else { + const wireframe = material.wireframe === true; + + if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) { + currentState.geometry = geometry.id; + currentState.program = program.id; + currentState.wireframe = wireframe; + updateBuffers = true; + } + } + + if (object.isInstancedMesh === true) { + updateBuffers = true; + } + + if (index !== null) { + attributes.update(index, gl.ELEMENT_ARRAY_BUFFER); + } + + if (updateBuffers) { + setupVertexAttributes(object, material, program, geometry); + + if (index !== null) { + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, attributes.get(index).buffer); + } + } + } + + function createVertexArrayObject() { + if (capabilities.isWebGL2) return gl.createVertexArray(); + return extension.createVertexArrayOES(); + } + + function bindVertexArrayObject(vao) { + if (capabilities.isWebGL2) return gl.bindVertexArray(vao); + return extension.bindVertexArrayOES(vao); + } + + function deleteVertexArrayObject(vao) { + if (capabilities.isWebGL2) return gl.deleteVertexArray(vao); + return extension.deleteVertexArrayOES(vao); + } + + function getBindingState(geometry, program, material) { + const wireframe = material.wireframe === true; + let programMap = bindingStates[geometry.id]; + + if (programMap === undefined) { + programMap = {}; + bindingStates[geometry.id] = programMap; + } + + let stateMap = programMap[program.id]; + + if (stateMap === undefined) { + stateMap = {}; + programMap[program.id] = stateMap; + } + + let state = stateMap[wireframe]; + + if (state === undefined) { + state = createBindingState(createVertexArrayObject()); + stateMap[wireframe] = state; + } + + return state; + } + + function createBindingState(vao) { + const newAttributes = []; + const enabledAttributes = []; + const attributeDivisors = []; + + for (let i = 0; i < maxVertexAttributes; i++) { + newAttributes[i] = 0; + enabledAttributes[i] = 0; + attributeDivisors[i] = 0; + } + + return { + // for backward compatibility on non-VAO support browser + geometry: null, + program: null, + wireframe: false, + newAttributes: newAttributes, + enabledAttributes: enabledAttributes, + attributeDivisors: attributeDivisors, + object: vao, + attributes: {}, + index: null + }; + } + + function needsUpdate(geometry, index) { + const cachedAttributes = currentState.attributes; + const geometryAttributes = geometry.attributes; + let attributesNum = 0; + + for (const key in geometryAttributes) { + const cachedAttribute = cachedAttributes[key]; + const geometryAttribute = geometryAttributes[key]; + if (cachedAttribute === undefined) return true; + if (cachedAttribute.attribute !== geometryAttribute) return true; + if (cachedAttribute.data !== geometryAttribute.data) return true; + attributesNum++; + } + + if (currentState.attributesNum !== attributesNum) return true; + if (currentState.index !== index) return true; + return false; + } + + function saveCache(geometry, index) { + const cache = {}; + const attributes = geometry.attributes; + let attributesNum = 0; + + for (const key in attributes) { + const attribute = attributes[key]; + const data = {}; + data.attribute = attribute; + + if (attribute.data) { + data.data = attribute.data; + } + + cache[key] = data; + attributesNum++; + } + + currentState.attributes = cache; + currentState.attributesNum = attributesNum; + currentState.index = index; + } + + function initAttributes() { + const newAttributes = currentState.newAttributes; + + for (let i = 0, il = newAttributes.length; i < il; i++) { + newAttributes[i] = 0; + } + } + + function enableAttribute(attribute) { + enableAttributeAndDivisor(attribute, 0); + } + + function enableAttributeAndDivisor(attribute, meshPerAttribute) { + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + const attributeDivisors = currentState.attributeDivisors; + newAttributes[attribute] = 1; + + if (enabledAttributes[attribute] === 0) { + gl.enableVertexAttribArray(attribute); + enabledAttributes[attribute] = 1; + } + + if (attributeDivisors[attribute] !== meshPerAttribute) { + const extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays'); + extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute); + attributeDivisors[attribute] = meshPerAttribute; + } + } + + function disableUnusedAttributes() { + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + + for (let i = 0, il = enabledAttributes.length; i < il; i++) { + if (enabledAttributes[i] !== newAttributes[i]) { + gl.disableVertexAttribArray(i); + enabledAttributes[i] = 0; + } + } + } + + function vertexAttribPointer(index, size, type, normalized, stride, offset) { + if (capabilities.isWebGL2 === true && (type === gl.INT || type === gl.UNSIGNED_INT)) { + gl.vertexAttribIPointer(index, size, type, stride, offset); + } else { + gl.vertexAttribPointer(index, size, type, normalized, stride, offset); + } + } + + function setupVertexAttributes(object, material, program, geometry) { + if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) { + if (extensions.get('ANGLE_instanced_arrays') === null) return; + } + + initAttributes(); + const geometryAttributes = geometry.attributes; + const programAttributes = program.getAttributes(); + const materialDefaultAttributeValues = material.defaultAttributeValues; + + for (const name in programAttributes) { + const programAttribute = programAttributes[name]; + + if (programAttribute.location >= 0) { + let geometryAttribute = geometryAttributes[name]; + + if (geometryAttribute === undefined) { + if (name === 'instanceMatrix' && object.instanceMatrix) geometryAttribute = object.instanceMatrix; + if (name === 'instanceColor' && object.instanceColor) geometryAttribute = object.instanceColor; + } + + if (geometryAttribute !== undefined) { + const normalized = geometryAttribute.normalized; + const size = geometryAttribute.itemSize; + const attribute = attributes.get(geometryAttribute); // TODO Attribute may not be available on context restore + + if (attribute === undefined) continue; + const buffer = attribute.buffer; + const type = attribute.type; + const bytesPerElement = attribute.bytesPerElement; + + if (geometryAttribute.isInterleavedBufferAttribute) { + const data = geometryAttribute.data; + const stride = data.stride; + const offset = geometryAttribute.offset; + + if (data && data.isInstancedInterleavedBuffer) { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttributeAndDivisor(programAttribute.location + i, data.meshPerAttribute); + } + + if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) { + geometry._maxInstanceCount = data.meshPerAttribute * data.count; + } + } else { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttribute(programAttribute.location + i); + } + } + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + + for (let i = 0; i < programAttribute.locationSize; i++) { + vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, stride * bytesPerElement, (offset + size / programAttribute.locationSize * i) * bytesPerElement); + } + } else { + if (geometryAttribute.isInstancedBufferAttribute) { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttributeAndDivisor(programAttribute.location + i, geometryAttribute.meshPerAttribute); + } + + if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) { + geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + } + } else { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttribute(programAttribute.location + i); + } + } + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + + for (let i = 0; i < programAttribute.locationSize; i++) { + vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, size * bytesPerElement, size / programAttribute.locationSize * i * bytesPerElement); + } + } + } else if (materialDefaultAttributeValues !== undefined) { + const value = materialDefaultAttributeValues[name]; + + if (value !== undefined) { + switch (value.length) { + case 2: + gl.vertexAttrib2fv(programAttribute.location, value); + break; + + case 3: + gl.vertexAttrib3fv(programAttribute.location, value); + break; + + case 4: + gl.vertexAttrib4fv(programAttribute.location, value); + break; + + default: + gl.vertexAttrib1fv(programAttribute.location, value); + } + } + } + } + } + + disableUnusedAttributes(); + } + + function dispose() { + reset(); + + for (const geometryId in bindingStates) { + const programMap = bindingStates[geometryId]; + + for (const programId in programMap) { + const stateMap = programMap[programId]; + + for (const wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object); + delete stateMap[wireframe]; + } + + delete programMap[programId]; + } + + delete bindingStates[geometryId]; + } + } + + function releaseStatesOfGeometry(geometry) { + if (bindingStates[geometry.id] === undefined) return; + const programMap = bindingStates[geometry.id]; + + for (const programId in programMap) { + const stateMap = programMap[programId]; + + for (const wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object); + delete stateMap[wireframe]; + } + + delete programMap[programId]; + } + + delete bindingStates[geometry.id]; + } + + function releaseStatesOfProgram(program) { + for (const geometryId in bindingStates) { + const programMap = bindingStates[geometryId]; + if (programMap[program.id] === undefined) continue; + const stateMap = programMap[program.id]; + + for (const wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object); + delete stateMap[wireframe]; + } + + delete programMap[program.id]; + } + } + + function reset() { + resetDefaultState(); + if (currentState === defaultState) return; + currentState = defaultState; + bindVertexArrayObject(currentState.object); + } // for backward-compatilibity + + + function resetDefaultState() { + defaultState.geometry = null; + defaultState.program = null; + defaultState.wireframe = false; + } + + return { + setup: setup, + reset: reset, + resetDefaultState: resetDefaultState, + dispose: dispose, + releaseStatesOfGeometry: releaseStatesOfGeometry, + releaseStatesOfProgram: releaseStatesOfProgram, + initAttributes: initAttributes, + enableAttribute: enableAttribute, + disableUnusedAttributes: disableUnusedAttributes + }; + } + + function WebGLBufferRenderer(gl, extensions, info, capabilities) { + const isWebGL2 = capabilities.isWebGL2; + let mode; + + function setMode(value) { + mode = value; + } + + function render(start, count) { + gl.drawArrays(mode, start, count); + info.update(count, mode, 1); + } + + function renderInstances(start, count, primcount) { + if (primcount === 0) return; + let extension, methodName; + + if (isWebGL2) { + extension = gl; + methodName = 'drawArraysInstanced'; + } else { + extension = extensions.get('ANGLE_instanced_arrays'); + methodName = 'drawArraysInstancedANGLE'; + + if (extension === null) { + console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); + return; + } + } + + extension[methodName](mode, start, count, primcount); + info.update(count, mode, primcount); + } // + + + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + } + + function WebGLCapabilities(gl, extensions, parameters) { + let maxAnisotropy; + + function getMaxAnisotropy() { + if (maxAnisotropy !== undefined) return maxAnisotropy; + + if (extensions.has('EXT_texture_filter_anisotropic') === true) { + const extension = extensions.get('EXT_texture_filter_anisotropic'); + maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); + } else { + maxAnisotropy = 0; + } + + return maxAnisotropy; + } + + function getMaxPrecision(precision) { + if (precision === 'highp') { + if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) { + return 'highp'; + } + + precision = 'mediump'; + } + + if (precision === 'mediump') { + if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) { + return 'mediump'; + } + } + + return 'lowp'; + } + + /* eslint-disable no-undef */ + + + const isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext; + /* eslint-enable no-undef */ + + let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + const maxPrecision = getMaxPrecision(precision); + + if (maxPrecision !== precision) { + console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.'); + precision = maxPrecision; + } + + const drawBuffers = isWebGL2 || extensions.has('WEBGL_draw_buffers'); + const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); + const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); + const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); + const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); + const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); + const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); + const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS); + const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS); + const vertexTextures = maxVertexTextures > 0; + const floatFragmentTextures = isWebGL2 || extensions.has('OES_texture_float'); + const floatVertexTextures = vertexTextures && floatFragmentTextures; + const maxSamples = isWebGL2 ? gl.getParameter(gl.MAX_SAMPLES) : 0; + return { + isWebGL2: isWebGL2, + drawBuffers: drawBuffers, + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + maxSamples: maxSamples + }; + } + + function WebGLClipping(properties) { + const scope = this; + let globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false; + const plane = new Plane(), + viewNormalMatrix = new Matrix3(), + uniform = { + value: null, + needsUpdate: false + }; + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function (planes, enableLocalClipping, camera) { + const enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || localClippingEnabled; + localClippingEnabled = enableLocalClipping; + globalState = projectPlanes(planes, camera, 0); + numGlobalPlanes = planes.length; + return enabled; + }; + + this.beginShadows = function () { + renderingShadows = true; + projectPlanes(null); + }; + + this.endShadows = function () { + renderingShadows = false; + resetGlobalState(); + }; + + this.setState = function (material, camera, useCache) { + const planes = material.clippingPlanes, + clipIntersection = material.clipIntersection, + clipShadows = material.clipShadows; + const materialProperties = properties.get(material); + + if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { + // there's no local clipping + if (renderingShadows) { + // there's no global clipping + projectPlanes(null); + } else { + resetGlobalState(); + } + } else { + const nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4; + let dstArray = materialProperties.clippingState || null; + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes(planes, camera, lGlobal, useCache); + + for (let i = 0; i !== lGlobal; ++i) { + dstArray[i] = globalState[i]; + } + + materialProperties.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + } + }; + + function resetGlobalState() { + if (uniform.value !== globalState) { + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + } + + function projectPlanes(planes, camera, dstOffset, skipTransform) { + const nPlanes = planes !== null ? planes.length : 0; + let dstArray = null; + + if (nPlanes !== 0) { + dstArray = uniform.value; + + if (skipTransform !== true || dstArray === null) { + const flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + viewNormalMatrix.getNormalMatrix(viewMatrix); + + if (dstArray === null || dstArray.length < flatSize) { + dstArray = new Float32Array(flatSize); + } + + for (let i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { + plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix); + plane.normal.toArray(dstArray, i4); + dstArray[i4 + 3] = plane.constant; + } + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + } + + scope.numPlanes = nPlanes; + scope.numIntersection = 0; + return dstArray; + } + } + + function WebGLCubeMaps(renderer) { + let cubemaps = new WeakMap(); + + function mapTextureMapping(texture, mapping) { + if (mapping === EquirectangularReflectionMapping) { + texture.mapping = CubeReflectionMapping; + } else if (mapping === EquirectangularRefractionMapping) { + texture.mapping = CubeRefractionMapping; + } + + return texture; + } + + function get(texture) { + if (texture && texture.isTexture && texture.isRenderTargetTexture === false) { + const mapping = texture.mapping; + + if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { + if (cubemaps.has(texture)) { + const cubemap = cubemaps.get(texture).texture; + return mapTextureMapping(cubemap, texture.mapping); + } else { + const image = texture.image; + + if (image && image.height > 0) { + const currentRenderTarget = renderer.getRenderTarget(); + const renderTarget = new WebGLCubeRenderTarget(image.height / 2); + renderTarget.fromEquirectangularTexture(renderer, texture); + cubemaps.set(texture, renderTarget); + renderer.setRenderTarget(currentRenderTarget); + texture.addEventListener('dispose', onTextureDispose); + return mapTextureMapping(renderTarget.texture, texture.mapping); + } else { + // image not yet ready. try the conversion next frame + return null; + } + } + } + } + + return texture; + } + + function onTextureDispose(event) { + const texture = event.target; + texture.removeEventListener('dispose', onTextureDispose); + const cubemap = cubemaps.get(texture); + + if (cubemap !== undefined) { + cubemaps.delete(texture); + cubemap.dispose(); + } + } + + function dispose() { + cubemaps = new WeakMap(); + } + + return { + get: get, + dispose: dispose + }; + } + + class OrthographicCamera extends Camera { + constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000) { + super(); + this.type = 'OrthographicCamera'; + this.zoom = 1; + this.view = null; + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + this.near = near; + this.far = far; + this.updateProjectionMatrix(); + } + + copy(source, recursive) { + super.copy(source, recursive); + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign({}, source.view); + return this; + } + + setViewOffset(fullWidth, fullHeight, x, y, width, height) { + if (this.view === null) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + this.updateProjectionMatrix(); + } + + clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false; + } + + this.updateProjectionMatrix(); + } + + updateProjectionMatrix() { + const dx = (this.right - this.left) / (2 * this.zoom); + const dy = (this.top - this.bottom) / (2 * this.zoom); + const cx = (this.right + this.left) / 2; + const cy = (this.top + this.bottom) / 2; + let left = cx - dx; + let right = cx + dx; + let top = cy + dy; + let bottom = cy - dy; + + if (this.view !== null && this.view.enabled) { + const scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; + const scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; + } + + this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far); + this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + } + + toJSON(meta) { + const data = super.toJSON(meta); + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + if (this.view !== null) data.object.view = Object.assign({}, this.view); + return data; + } + + } + + OrthographicCamera.prototype.isOrthographicCamera = true; + + class RawShaderMaterial extends ShaderMaterial { + constructor(parameters) { + super(parameters); + this.type = 'RawShaderMaterial'; + } + + } + + RawShaderMaterial.prototype.isRawShaderMaterial = true; + + const LOD_MIN = 4; + const LOD_MAX = 8; + const SIZE_MAX = Math.pow(2, LOD_MAX); // The standard deviations (radians) associated with the extra mips. These are + // chosen to approximate a Trowbridge-Reitz distribution function times the + // geometric shadowing function. These sigma values squared must match the + // variance #defines in cube_uv_reflection_fragment.glsl.js. + + const EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; + const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; // The maximum length of the blur for loop. Smaller sigmas will use fewer + // samples and exit early, but not recompile the shader. + + const MAX_SAMPLES = 20; + const ENCODINGS = { + [LinearEncoding]: 0, + [sRGBEncoding]: 1, + [RGBEEncoding]: 2, + [RGBM7Encoding]: 3, + [RGBM16Encoding]: 4, + [RGBDEncoding]: 5, + [GammaEncoding]: 6 + }; + + const _flatCamera = /*@__PURE__*/new OrthographicCamera(); + + const { + _lodPlanes, + _sizeLods, + _sigmas + } = /*@__PURE__*/_createPlanes(); + + const _clearColor = /*@__PURE__*/new Color(); + + let _oldTarget = null; // Golden Ratio + + const PHI = (1 + Math.sqrt(5)) / 2; + const INV_PHI = 1 / PHI; // Vertices of a dodecahedron (except the opposites, which represent the + // same axis), used as axis directions evenly spread on a sphere. + + const _axisDirections = [/*@__PURE__*/new Vector3(1, 1, 1), /*@__PURE__*/new Vector3(-1, 1, 1), /*@__PURE__*/new Vector3(1, 1, -1), /*@__PURE__*/new Vector3(-1, 1, -1), /*@__PURE__*/new Vector3(0, PHI, INV_PHI), /*@__PURE__*/new Vector3(0, PHI, -INV_PHI), /*@__PURE__*/new Vector3(INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(-INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(PHI, INV_PHI, 0), /*@__PURE__*/new Vector3(-PHI, INV_PHI, 0)]; + + /** + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + * + * Paper: Fast, Accurate Image-Based Lighting + * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view + */ + + class PMREMGenerator { + constructor(renderer) { + this._renderer = renderer; + this._pingPongRenderTarget = null; + this._blurMaterial = _getBlurShader(MAX_SAMPLES); + this._equirectShader = null; + this._cubemapShader = null; + + this._compileMaterial(this._blurMaterial); + } + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + + + fromScene(scene, sigma = 0, near = 0.1, far = 100) { + _oldTarget = this._renderer.getRenderTarget(); + + const cubeUVRenderTarget = this._allocateTargets(); + + this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget); + + if (sigma > 0) { + this._blur(cubeUVRenderTarget, 0, 0, sigma); + } + + this._applyPMREM(cubeUVRenderTarget); + + this._cleanup(cubeUVRenderTarget); + + return cubeUVRenderTarget; + } + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + + + fromEquirectangular(equirectangular) { + return this._fromTexture(equirectangular); + } + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + + + fromCubemap(cubemap) { + return this._fromTexture(cubemap); + } + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + + + compileCubemapShader() { + if (this._cubemapShader === null) { + this._cubemapShader = _getCubemapShader(); + + this._compileMaterial(this._cubemapShader); + } + } + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + + + compileEquirectangularShader() { + if (this._equirectShader === null) { + this._equirectShader = _getEquirectShader(); + + this._compileMaterial(this._equirectShader); + } + } + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + + + dispose() { + this._blurMaterial.dispose(); + + if (this._cubemapShader !== null) this._cubemapShader.dispose(); + if (this._equirectShader !== null) this._equirectShader.dispose(); + + for (let i = 0; i < _lodPlanes.length; i++) { + _lodPlanes[i].dispose(); + } + } // private interface + + + _cleanup(outputTarget) { + this._pingPongRenderTarget.dispose(); + + this._renderer.setRenderTarget(_oldTarget); + + outputTarget.scissorTest = false; + + _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height); + } + + _fromTexture(texture) { + _oldTarget = this._renderer.getRenderTarget(); + + const cubeUVRenderTarget = this._allocateTargets(texture); + + this._textureToCubeUV(texture, cubeUVRenderTarget); + + this._applyPMREM(cubeUVRenderTarget); + + this._cleanup(cubeUVRenderTarget); + + return cubeUVRenderTarget; + } + + _allocateTargets(texture) { + // warning: null texture is valid + const params = { + magFilter: NearestFilter, + minFilter: NearestFilter, + generateMipmaps: false, + type: UnsignedByteType, + format: RGBEFormat, + encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding, + depthBuffer: false + }; + + const cubeUVRenderTarget = _createRenderTarget(params); + + cubeUVRenderTarget.depthBuffer = texture ? false : true; + this._pingPongRenderTarget = _createRenderTarget(params); + return cubeUVRenderTarget; + } + + _compileMaterial(material) { + const tmpMesh = new Mesh(_lodPlanes[0], material); + + this._renderer.compile(tmpMesh, _flatCamera); + } + + _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { + const fov = 90; + const aspect = 1; + const cubeCamera = new PerspectiveCamera(fov, aspect, near, far); + const upSign = [1, -1, 1, 1, 1, 1]; + const forwardSign = [1, 1, 1, -1, -1, -1]; + const renderer = this._renderer; + const originalAutoClear = renderer.autoClear; + const outputEncoding = renderer.outputEncoding; + const toneMapping = renderer.toneMapping; + renderer.getClearColor(_clearColor); + renderer.toneMapping = NoToneMapping; + renderer.outputEncoding = LinearEncoding; + renderer.autoClear = false; + const backgroundMaterial = new MeshBasicMaterial({ + name: 'PMREM.Background', + side: BackSide, + depthWrite: false, + depthTest: false + }); + const backgroundBox = new Mesh(new BoxGeometry(), backgroundMaterial); + let useSolidColor = false; + const background = scene.background; + + if (background) { + if (background.isColor) { + backgroundMaterial.color.copy(background); + scene.background = null; + useSolidColor = true; + } + } else { + backgroundMaterial.color.copy(_clearColor); + useSolidColor = true; + } + + for (let i = 0; i < 6; i++) { + const col = i % 3; + + if (col == 0) { + cubeCamera.up.set(0, upSign[i], 0); + cubeCamera.lookAt(forwardSign[i], 0, 0); + } else if (col == 1) { + cubeCamera.up.set(0, 0, upSign[i]); + cubeCamera.lookAt(0, forwardSign[i], 0); + } else { + cubeCamera.up.set(0, upSign[i], 0); + cubeCamera.lookAt(0, 0, forwardSign[i]); + } + + _setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX); + + renderer.setRenderTarget(cubeUVRenderTarget); + + if (useSolidColor) { + renderer.render(backgroundBox, cubeCamera); + } + + renderer.render(scene, cubeCamera); + } + + backgroundBox.geometry.dispose(); + backgroundBox.material.dispose(); + renderer.toneMapping = toneMapping; + renderer.outputEncoding = outputEncoding; + renderer.autoClear = originalAutoClear; + scene.background = background; + } + + _textureToCubeUV(texture, cubeUVRenderTarget) { + const renderer = this._renderer; + + if (texture.isCubeTexture) { + if (this._cubemapShader == null) { + this._cubemapShader = _getCubemapShader(); + } + } else { + if (this._equirectShader == null) { + this._equirectShader = _getEquirectShader(); + } + } + + const material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; + const mesh = new Mesh(_lodPlanes[0], material); + const uniforms = material.uniforms; + uniforms['envMap'].value = texture; + + if (!texture.isCubeTexture) { + uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height); + } + + uniforms['inputEncoding'].value = ENCODINGS[texture.encoding]; + uniforms['outputEncoding'].value = ENCODINGS[cubeUVRenderTarget.texture.encoding]; + + _setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX); + + renderer.setRenderTarget(cubeUVRenderTarget); + renderer.render(mesh, _flatCamera); + } + + _applyPMREM(cubeUVRenderTarget) { + const renderer = this._renderer; + const autoClear = renderer.autoClear; + renderer.autoClear = false; + + for (let i = 1; i < TOTAL_LODS; i++) { + const sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]); + const poleAxis = _axisDirections[(i - 1) % _axisDirections.length]; + + this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis); + } + + renderer.autoClear = autoClear; + } + + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + + + _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { + const pingPongRenderTarget = this._pingPongRenderTarget; + + this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis); + + this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis); + } + + _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { + const renderer = this._renderer; + const blurMaterial = this._blurMaterial; + + if (direction !== 'latitudinal' && direction !== 'longitudinal') { + console.error('blur direction must be either latitudinal or longitudinal!'); + } // Number of standard deviations at which to cut off the discrete approximation. + + + const STANDARD_DEVIATIONS = 3; + const blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial); + const blurUniforms = blurMaterial.uniforms; + const pixels = _sizeLods[lodIn] - 1; + const radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); + const sigmaPixels = sigmaRadians / radiansPerPixel; + const samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; + + if (samples > MAX_SAMPLES) { + console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`); + } + + const weights = []; + let sum = 0; + + for (let i = 0; i < MAX_SAMPLES; ++i) { + const x = i / sigmaPixels; + const weight = Math.exp(-x * x / 2); + weights.push(weight); + + if (i == 0) { + sum += weight; + } else if (i < samples) { + sum += 2 * weight; + } + } + + for (let i = 0; i < weights.length; i++) { + weights[i] = weights[i] / sum; + } + + blurUniforms['envMap'].value = targetIn.texture; + blurUniforms['samples'].value = samples; + blurUniforms['weights'].value = weights; + blurUniforms['latitudinal'].value = direction === 'latitudinal'; + + if (poleAxis) { + blurUniforms['poleAxis'].value = poleAxis; + } + + blurUniforms['dTheta'].value = radiansPerPixel; + blurUniforms['mipInt'].value = LOD_MAX - lodIn; + blurUniforms['inputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; + blurUniforms['outputEncoding'].value = ENCODINGS[targetIn.texture.encoding]; + const outputSize = _sizeLods[lodOut]; + const x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize); + const y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0); + + _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); + + renderer.setRenderTarget(targetOut); + renderer.render(blurMesh, _flatCamera); + } + + } + + function _isLDR(texture) { + if (texture === undefined || texture.type !== UnsignedByteType) return false; + return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; + } + + function _createPlanes() { + const _lodPlanes = []; + const _sizeLods = []; + const _sigmas = []; + let lod = LOD_MAX; + + for (let i = 0; i < TOTAL_LODS; i++) { + const sizeLod = Math.pow(2, lod); + + _sizeLods.push(sizeLod); + + let sigma = 1.0 / sizeLod; + + if (i > LOD_MAX - LOD_MIN) { + sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1]; + } else if (i == 0) { + sigma = 0; + } + + _sigmas.push(sigma); + + const texelSize = 1.0 / (sizeLod - 1); + const min = -texelSize / 2; + const max = 1 + texelSize / 2; + const uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; + const cubeFaces = 6; + const vertices = 6; + const positionSize = 3; + const uvSize = 2; + const faceIndexSize = 1; + const position = new Float32Array(positionSize * vertices * cubeFaces); + const uv = new Float32Array(uvSize * vertices * cubeFaces); + const faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); + + for (let face = 0; face < cubeFaces; face++) { + const x = face % 3 * 2 / 3 - 1; + const y = face > 2 ? 0 : -1; + const coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0]; + position.set(coordinates, positionSize * vertices * face); + uv.set(uv1, uvSize * vertices * face); + const fill = [face, face, face, face, face, face]; + faceIndex.set(fill, faceIndexSize * vertices * face); + } + + const planes = new BufferGeometry(); + planes.setAttribute('position', new BufferAttribute(position, positionSize)); + planes.setAttribute('uv', new BufferAttribute(uv, uvSize)); + planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize)); + + _lodPlanes.push(planes); + + if (lod > LOD_MIN) { + lod--; + } + } + + return { + _lodPlanes, + _sizeLods, + _sigmas + }; + } + + function _createRenderTarget(params) { + const cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; + } + + function _setViewport(target, x, y, width, height) { + target.viewport.set(x, y, width, height); + target.scissor.set(x, y, width, height); + } + + function _getBlurShader(maxSamples) { + const weights = new Float32Array(maxSamples); + const poleAxis = new Vector3(0, 1, 0); + const shaderMaterial = new RawShaderMaterial({ + name: 'SphericalGaussianBlur', + defines: { + 'n': maxSamples + }, + uniforms: { + 'envMap': { + value: null + }, + 'samples': { + value: 1 + }, + 'weights': { + value: weights + }, + 'latitudinal': { + value: false + }, + 'dTheta': { + value: 0 + }, + 'mipInt': { + value: 0 + }, + 'poleAxis': { + value: poleAxis + }, + 'inputEncoding': { + value: ENCODINGS[LinearEncoding] + }, + 'outputEncoding': { + value: ENCODINGS[LinearEncoding] + } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + ${_getEncodings()} + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + gl_FragColor = linearToOutputTexel( gl_FragColor ); + + } + `, + blending: NoBlending, + depthTest: false, + depthWrite: false + }); + return shaderMaterial; + } + + function _getEquirectShader() { + const texelSize = new Vector2(1, 1); + const shaderMaterial = new RawShaderMaterial({ + name: 'EquirectangularToCubeUV', + uniforms: { + 'envMap': { + value: null + }, + 'texelSize': { + value: texelSize + }, + 'inputEncoding': { + value: ENCODINGS[LinearEncoding] + }, + 'outputEncoding': { + value: ENCODINGS[LinearEncoding] + } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform vec2 texelSize; + + ${_getEncodings()} + + #include + + void main() { + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + vec2 f = fract( uv / texelSize - 0.5 ); + uv -= f * texelSize; + vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + uv.x += texelSize.x; + vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + uv.y += texelSize.y; + vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + uv.x -= texelSize.x; + vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; + + vec3 tm = mix( tl, tr, f.x ); + vec3 bm = mix( bl, br, f.x ); + gl_FragColor.rgb = mix( tm, bm, f.y ); + + gl_FragColor = linearToOutputTexel( gl_FragColor ); + + } + `, + blending: NoBlending, + depthTest: false, + depthWrite: false + }); + return shaderMaterial; + } + + function _getCubemapShader() { + const shaderMaterial = new RawShaderMaterial({ + name: 'CubemapToCubeUV', + uniforms: { + 'envMap': { + value: null + }, + 'inputEncoding': { + value: ENCODINGS[LinearEncoding] + }, + 'outputEncoding': { + value: ENCODINGS[LinearEncoding] + } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + ${_getEncodings()} + + void main() { + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb; + gl_FragColor = linearToOutputTexel( gl_FragColor ); + + } + `, + blending: NoBlending, + depthTest: false, + depthWrite: false + }); + return shaderMaterial; + } + + function _getCommonVertexShader() { + return ( + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + attribute vec3 position; + attribute vec2 uv; + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + ` + ); + } + + function _getEncodings() { + return ( + /* glsl */ + ` + + uniform int inputEncoding; + uniform int outputEncoding; + + #include + + vec4 inputTexelToLinear( vec4 value ) { + + if ( inputEncoding == 0 ) { + + return value; + + } else if ( inputEncoding == 1 ) { + + return sRGBToLinear( value ); + + } else if ( inputEncoding == 2 ) { + + return RGBEToLinear( value ); + + } else if ( inputEncoding == 3 ) { + + return RGBMToLinear( value, 7.0 ); + + } else if ( inputEncoding == 4 ) { + + return RGBMToLinear( value, 16.0 ); + + } else if ( inputEncoding == 5 ) { + + return RGBDToLinear( value, 256.0 ); + + } else { + + return GammaToLinear( value, 2.2 ); + + } + + } + + vec4 linearToOutputTexel( vec4 value ) { + + if ( outputEncoding == 0 ) { + + return value; + + } else if ( outputEncoding == 1 ) { + + return LinearTosRGB( value ); + + } else if ( outputEncoding == 2 ) { + + return LinearToRGBE( value ); + + } else if ( outputEncoding == 3 ) { + + return LinearToRGBM( value, 7.0 ); + + } else if ( outputEncoding == 4 ) { + + return LinearToRGBM( value, 16.0 ); + + } else if ( outputEncoding == 5 ) { + + return LinearToRGBD( value, 256.0 ); + + } else { + + return LinearToGamma( value, 2.2 ); + + } + + } + + vec4 envMapTexelToLinear( vec4 color ) { + + return inputTexelToLinear( color ); + + } + ` + ); + } + + function WebGLCubeUVMaps(renderer) { + let cubeUVmaps = new WeakMap(); + let pmremGenerator = null; + + function get(texture) { + if (texture && texture.isTexture && texture.isRenderTargetTexture === false) { + const mapping = texture.mapping; + const isEquirectMap = mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping; + const isCubeMap = mapping === CubeReflectionMapping || mapping === CubeRefractionMapping; + + if (isEquirectMap || isCubeMap) { + // equirect/cube map to cubeUV conversion + if (cubeUVmaps.has(texture)) { + return cubeUVmaps.get(texture).texture; + } else { + const image = texture.image; + + if (isEquirectMap && image && image.height > 0 || isCubeMap && image && isCubeTextureComplete(image)) { + const currentRenderTarget = renderer.getRenderTarget(); + if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer); + const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture) : pmremGenerator.fromCubemap(texture); + cubeUVmaps.set(texture, renderTarget); + renderer.setRenderTarget(currentRenderTarget); + texture.addEventListener('dispose', onTextureDispose); + return renderTarget.texture; + } else { + // image not yet ready. try the conversion next frame + return null; + } + } + } + } + + return texture; + } + + function isCubeTextureComplete(image) { + let count = 0; + const length = 6; + + for (let i = 0; i < length; i++) { + if (image[i] !== undefined) count++; + } + + return count === length; + } + + function onTextureDispose(event) { + const texture = event.target; + texture.removeEventListener('dispose', onTextureDispose); + const cubemapUV = cubeUVmaps.get(texture); + + if (cubemapUV !== undefined) { + cubeUVmaps.delete(texture); + cubemapUV.dispose(); + } + } + + function dispose() { + cubeUVmaps = new WeakMap(); + + if (pmremGenerator !== null) { + pmremGenerator.dispose(); + pmremGenerator = null; + } + } + + return { + get: get, + dispose: dispose + }; + } + + function WebGLExtensions(gl) { + const extensions = {}; + + function getExtension(name) { + if (extensions[name] !== undefined) { + return extensions[name]; + } + + let extension; + + switch (name) { + case 'WEBGL_depth_texture': + extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture'); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic'); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc'); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'); + break; + + default: + extension = gl.getExtension(name); + } + + extensions[name] = extension; + return extension; + } + + return { + has: function (name) { + return getExtension(name) !== null; + }, + init: function (capabilities) { + if (capabilities.isWebGL2) { + getExtension('EXT_color_buffer_float'); + } else { + getExtension('WEBGL_depth_texture'); + getExtension('OES_texture_float'); + getExtension('OES_texture_half_float'); + getExtension('OES_texture_half_float_linear'); + getExtension('OES_standard_derivatives'); + getExtension('OES_element_index_uint'); + getExtension('OES_vertex_array_object'); + getExtension('ANGLE_instanced_arrays'); + } + + getExtension('OES_texture_float_linear'); + getExtension('EXT_color_buffer_half_float'); + }, + get: function (name) { + const extension = getExtension(name); + + if (extension === null) { + console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.'); + } + + return extension; + } + }; + } + + function WebGLGeometries(gl, attributes, info, bindingStates) { + const geometries = {}; + const wireframeAttributes = new WeakMap(); + + function onGeometryDispose(event) { + const geometry = event.target; + + if (geometry.index !== null) { + attributes.remove(geometry.index); + } + + for (const name in geometry.attributes) { + attributes.remove(geometry.attributes[name]); + } + + geometry.removeEventListener('dispose', onGeometryDispose); + delete geometries[geometry.id]; + const attribute = wireframeAttributes.get(geometry); + + if (attribute) { + attributes.remove(attribute); + wireframeAttributes.delete(geometry); + } + + bindingStates.releaseStatesOfGeometry(geometry); + + if (geometry.isInstancedBufferGeometry === true) { + delete geometry._maxInstanceCount; + } // + + + info.memory.geometries--; + } + + function get(object, geometry) { + if (geometries[geometry.id] === true) return geometry; + geometry.addEventListener('dispose', onGeometryDispose); + geometries[geometry.id] = true; + info.memory.geometries++; + return geometry; + } + + function update(geometry) { + const geometryAttributes = geometry.attributes; // Updating index buffer in VAO now. See WebGLBindingStates. + + for (const name in geometryAttributes) { + attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER); + } // morph targets + + + const morphAttributes = geometry.morphAttributes; + + for (const name in morphAttributes) { + const array = morphAttributes[name]; + + for (let i = 0, l = array.length; i < l; i++) { + attributes.update(array[i], gl.ARRAY_BUFFER); + } + } + } + + function updateWireframeAttribute(geometry) { + const indices = []; + const geometryIndex = geometry.index; + const geometryPosition = geometry.attributes.position; + let version = 0; + + if (geometryIndex !== null) { + const array = geometryIndex.array; + version = geometryIndex.version; + + for (let i = 0, l = array.length; i < l; i += 3) { + const a = array[i + 0]; + const b = array[i + 1]; + const c = array[i + 2]; + indices.push(a, b, b, c, c, a); + } + } else { + const array = geometryPosition.array; + version = geometryPosition.version; + + for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) { + const a = i + 0; + const b = i + 1; + const c = i + 2; + indices.push(a, b, b, c, c, a); + } + } + + const attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); + attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates + // + + const previousAttribute = wireframeAttributes.get(geometry); + if (previousAttribute) attributes.remove(previousAttribute); // + + wireframeAttributes.set(geometry, attribute); + } + + function getWireframeAttribute(geometry) { + const currentAttribute = wireframeAttributes.get(geometry); + + if (currentAttribute) { + const geometryIndex = geometry.index; + + if (geometryIndex !== null) { + // if the attribute is obsolete, create a new one + if (currentAttribute.version < geometryIndex.version) { + updateWireframeAttribute(geometry); + } + } + } else { + updateWireframeAttribute(geometry); + } + + return wireframeAttributes.get(geometry); + } + + return { + get: get, + update: update, + getWireframeAttribute: getWireframeAttribute + }; + } + + function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { + const isWebGL2 = capabilities.isWebGL2; + let mode; + + function setMode(value) { + mode = value; + } + + let type, bytesPerElement; + + function setIndex(value) { + type = value.type; + bytesPerElement = value.bytesPerElement; + } + + function render(start, count) { + gl.drawElements(mode, count, type, start * bytesPerElement); + info.update(count, mode, 1); + } + + function renderInstances(start, count, primcount) { + if (primcount === 0) return; + let extension, methodName; + + if (isWebGL2) { + extension = gl; + methodName = 'drawElementsInstanced'; + } else { + extension = extensions.get('ANGLE_instanced_arrays'); + methodName = 'drawElementsInstancedANGLE'; + + if (extension === null) { + console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); + return; + } + } + + extension[methodName](mode, count, type, start * bytesPerElement, primcount); + info.update(count, mode, primcount); + } // + + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + } + + function WebGLInfo(gl) { + const memory = { + geometries: 0, + textures: 0 + }; + const render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + + function update(count, mode, instanceCount) { + render.calls++; + + switch (mode) { + case gl.TRIANGLES: + render.triangles += instanceCount * (count / 3); + break; + + case gl.LINES: + render.lines += instanceCount * (count / 2); + break; + + case gl.LINE_STRIP: + render.lines += instanceCount * (count - 1); + break; + + case gl.LINE_LOOP: + render.lines += instanceCount * count; + break; + + case gl.POINTS: + render.points += instanceCount * count; + break; + + default: + console.error('THREE.WebGLInfo: Unknown draw mode:', mode); + break; + } + } + + function reset() { + render.frame++; + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + } + + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + }; + } + + function numericalSort(a, b) { + return a[0] - b[0]; + } + + function absNumericalSort(a, b) { + return Math.abs(b[1]) - Math.abs(a[1]); + } + + function WebGLMorphtargets(gl) { + const influencesList = {}; + const morphInfluences = new Float32Array(8); + const workInfluences = []; + + for (let i = 0; i < 8; i++) { + workInfluences[i] = [i, 0]; + } + + function update(object, geometry, material, program) { + const objectInfluences = object.morphTargetInfluences; // When object doesn't have morph target influences defined, we treat it as a 0-length array + // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences + + const length = objectInfluences === undefined ? 0 : objectInfluences.length; + let influences = influencesList[geometry.id]; + + if (influences === undefined || influences.length !== length) { + // initialise list + influences = []; + + for (let i = 0; i < length; i++) { + influences[i] = [i, 0]; + } + + influencesList[geometry.id] = influences; + } // Collect influences + + + for (let i = 0; i < length; i++) { + const influence = influences[i]; + influence[0] = i; + influence[1] = objectInfluences[i]; + } + + influences.sort(absNumericalSort); + + for (let i = 0; i < 8; i++) { + if (i < length && influences[i][1]) { + workInfluences[i][0] = influences[i][0]; + workInfluences[i][1] = influences[i][1]; + } else { + workInfluences[i][0] = Number.MAX_SAFE_INTEGER; + workInfluences[i][1] = 0; + } + } + + workInfluences.sort(numericalSort); + const morphTargets = geometry.morphAttributes.position; + const morphNormals = geometry.morphAttributes.normal; + let morphInfluencesSum = 0; + + for (let i = 0; i < 8; i++) { + const influence = workInfluences[i]; + const index = influence[0]; + const value = influence[1]; + + if (index !== Number.MAX_SAFE_INTEGER && value) { + if (morphTargets && geometry.getAttribute('morphTarget' + i) !== morphTargets[index]) { + geometry.setAttribute('morphTarget' + i, morphTargets[index]); + } + + if (morphNormals && geometry.getAttribute('morphNormal' + i) !== morphNormals[index]) { + geometry.setAttribute('morphNormal' + i, morphNormals[index]); + } + + morphInfluences[i] = value; + morphInfluencesSum += value; + } else { + if (morphTargets && geometry.hasAttribute('morphTarget' + i) === true) { + geometry.deleteAttribute('morphTarget' + i); + } + + if (morphNormals && geometry.hasAttribute('morphNormal' + i) === true) { + geometry.deleteAttribute('morphNormal' + i); + } + + morphInfluences[i] = 0; + } + } // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + + + const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence); + program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences); + } + + return { + update: update + }; + } + + function WebGLObjects(gl, geometries, attributes, info) { + let updateMap = new WeakMap(); + + function update(object) { + const frame = info.render.frame; + const geometry = object.geometry; + const buffergeometry = geometries.get(object, geometry); // Update once per frame + + if (updateMap.get(buffergeometry) !== frame) { + geometries.update(buffergeometry); + updateMap.set(buffergeometry, frame); + } + + if (object.isInstancedMesh) { + if (object.hasEventListener('dispose', onInstancedMeshDispose) === false) { + object.addEventListener('dispose', onInstancedMeshDispose); + } + + attributes.update(object.instanceMatrix, gl.ARRAY_BUFFER); + + if (object.instanceColor !== null) { + attributes.update(object.instanceColor, gl.ARRAY_BUFFER); + } + } + + return buffergeometry; + } + + function dispose() { + updateMap = new WeakMap(); + } + + function onInstancedMeshDispose(event) { + const instancedMesh = event.target; + instancedMesh.removeEventListener('dispose', onInstancedMeshDispose); + attributes.remove(instancedMesh.instanceMatrix); + if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor); + } + + return { + update: update, + dispose: dispose + }; + } + + class DataTexture2DArray extends Texture { + constructor(data = null, width = 1, height = 1, depth = 1) { + super(null); + this.image = { + data, + width, + height, + depth + }; + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + this.wrapR = ClampToEdgeWrapping; + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + this.needsUpdate = true; + } + + } + + DataTexture2DArray.prototype.isDataTexture2DArray = true; + + class DataTexture3D extends Texture { + constructor(data = null, width = 1, height = 1, depth = 1) { + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // const texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + super(null); + this.image = { + data, + width, + height, + depth + }; + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + this.wrapR = ClampToEdgeWrapping; + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + this.needsUpdate = true; + } + + } + + DataTexture3D.prototype.isDataTexture3D = true; + + /** + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + const emptyTexture = new Texture(); + const emptyTexture2dArray = new DataTexture2DArray(); + const emptyTexture3d = new DataTexture3D(); + const emptyCubeTexture = new CubeTexture(); // --- Utilities --- + // Array Caches (provide typed arrays for temporary by size) + + const arrayCacheF32 = []; + const arrayCacheI32 = []; // Float32Array caches used for uploading Matrix uniforms + + const mat4array = new Float32Array(16); + const mat3array = new Float32Array(9); + const mat2array = new Float32Array(4); // Flattening for arrays of vectors and matrices + + function flatten(array, nBlocks, blockSize) { + const firstElem = array[0]; + if (firstElem <= 0 || firstElem > 0) return array; // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + const n = nBlocks * blockSize; + let r = arrayCacheF32[n]; + + if (r === undefined) { + r = new Float32Array(n); + arrayCacheF32[n] = r; + } + + if (nBlocks !== 0) { + firstElem.toArray(r, 0); + + for (let i = 1, offset = 0; i !== nBlocks; ++i) { + offset += blockSize; + array[i].toArray(r, offset); + } + } + + return r; + } + + function arraysEqual(a, b) { + if (a.length !== b.length) return false; + + for (let i = 0, l = a.length; i < l; i++) { + if (a[i] !== b[i]) return false; + } + + return true; + } + + function copyArray(a, b) { + for (let i = 0, l = b.length; i < l; i++) { + a[i] = b[i]; + } + } // Texture unit allocation + + + function allocTexUnits(textures, n) { + let r = arrayCacheI32[n]; + + if (r === undefined) { + r = new Int32Array(n); + arrayCacheI32[n] = r; + } + + for (let i = 0; i !== n; ++i) { + r[i] = textures.allocateTextureUnit(); + } + + return r; + } // --- Setters --- + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. + // Single scalar + + + function setValueV1f(gl, v) { + const cache = this.cache; + if (cache[0] === v) return; + gl.uniform1f(this.addr, v); + cache[0] = v; + } // Single float vector (from flat array or THREE.VectorN) + + + function setValueV2f(gl, v) { + const cache = this.cache; + + if (v.x !== undefined) { + if (cache[0] !== v.x || cache[1] !== v.y) { + gl.uniform2f(this.addr, v.x, v.y); + cache[0] = v.x; + cache[1] = v.y; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform2fv(this.addr, v); + copyArray(cache, v); + } + } + + function setValueV3f(gl, v) { + const cache = this.cache; + + if (v.x !== undefined) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { + gl.uniform3f(this.addr, v.x, v.y, v.z); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + } + } else if (v.r !== undefined) { + if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { + gl.uniform3f(this.addr, v.r, v.g, v.b); + cache[0] = v.r; + cache[1] = v.g; + cache[2] = v.b; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform3fv(this.addr, v); + copyArray(cache, v); + } + } + + function setValueV4f(gl, v) { + const cache = this.cache; + + if (v.x !== undefined) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { + gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + cache[3] = v.w; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform4fv(this.addr, v); + copyArray(cache, v); + } + } // Single matrix (from flat array or THREE.MatrixN) + + + function setValueM2(gl, v) { + const cache = this.cache; + const elements = v.elements; + + if (elements === undefined) { + if (arraysEqual(cache, v)) return; + gl.uniformMatrix2fv(this.addr, false, v); + copyArray(cache, v); + } else { + if (arraysEqual(cache, elements)) return; + mat2array.set(elements); + gl.uniformMatrix2fv(this.addr, false, mat2array); + copyArray(cache, elements); + } + } + + function setValueM3(gl, v) { + const cache = this.cache; + const elements = v.elements; + + if (elements === undefined) { + if (arraysEqual(cache, v)) return; + gl.uniformMatrix3fv(this.addr, false, v); + copyArray(cache, v); + } else { + if (arraysEqual(cache, elements)) return; + mat3array.set(elements); + gl.uniformMatrix3fv(this.addr, false, mat3array); + copyArray(cache, elements); + } + } + + function setValueM4(gl, v) { + const cache = this.cache; + const elements = v.elements; + + if (elements === undefined) { + if (arraysEqual(cache, v)) return; + gl.uniformMatrix4fv(this.addr, false, v); + copyArray(cache, v); + } else { + if (arraysEqual(cache, elements)) return; + mat4array.set(elements); + gl.uniformMatrix4fv(this.addr, false, mat4array); + copyArray(cache, elements); + } + } // Single integer / boolean + + + function setValueV1i(gl, v) { + const cache = this.cache; + if (cache[0] === v) return; + gl.uniform1i(this.addr, v); + cache[0] = v; + } // Single integer / boolean vector (from flat array) + + + function setValueV2i(gl, v) { + const cache = this.cache; + if (arraysEqual(cache, v)) return; + gl.uniform2iv(this.addr, v); + copyArray(cache, v); + } + + function setValueV3i(gl, v) { + const cache = this.cache; + if (arraysEqual(cache, v)) return; + gl.uniform3iv(this.addr, v); + copyArray(cache, v); + } + + function setValueV4i(gl, v) { + const cache = this.cache; + if (arraysEqual(cache, v)) return; + gl.uniform4iv(this.addr, v); + copyArray(cache, v); + } // Single unsigned integer + + + function setValueV1ui(gl, v) { + const cache = this.cache; + if (cache[0] === v) return; + gl.uniform1ui(this.addr, v); + cache[0] = v; + } // Single unsigned integer vector (from flat array) + + + function setValueV2ui(gl, v) { + const cache = this.cache; + if (arraysEqual(cache, v)) return; + gl.uniform2uiv(this.addr, v); + copyArray(cache, v); + } + + function setValueV3ui(gl, v) { + const cache = this.cache; + if (arraysEqual(cache, v)) return; + gl.uniform3uiv(this.addr, v); + copyArray(cache, v); + } + + function setValueV4ui(gl, v) { + const cache = this.cache; + if (arraysEqual(cache, v)) return; + gl.uniform4uiv(this.addr, v); + copyArray(cache, v); + } // Single texture (2D / Cube) + + + function setValueT1(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + + textures.safeSetTexture2D(v || emptyTexture, unit); + } + + function setValueT3D1(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + + textures.setTexture3D(v || emptyTexture3d, unit); + } + + function setValueT6(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + + textures.safeSetTextureCube(v || emptyCubeTexture, unit); + } + + function setValueT2DArray1(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + + textures.setTexture2DArray(v || emptyTexture2dArray, unit); + } // Helper to pick the right setter for the singular case + + + function getSingularSetter(type) { + switch (type) { + case 0x1406: + return setValueV1f; + // FLOAT + + case 0x8b50: + return setValueV2f; + // _VEC2 + + case 0x8b51: + return setValueV3f; + // _VEC3 + + case 0x8b52: + return setValueV4f; + // _VEC4 + + case 0x8b5a: + return setValueM2; + // _MAT2 + + case 0x8b5b: + return setValueM3; + // _MAT3 + + case 0x8b5c: + return setValueM4; + // _MAT4 + + case 0x1404: + case 0x8b56: + return setValueV1i; + // INT, BOOL + + case 0x8b53: + case 0x8b57: + return setValueV2i; + // _VEC2 + + case 0x8b54: + case 0x8b58: + return setValueV3i; + // _VEC3 + + case 0x8b55: + case 0x8b59: + return setValueV4i; + // _VEC4 + + case 0x1405: + return setValueV1ui; + // UINT + + case 0x8dc6: + return setValueV2ui; + // _VEC2 + + case 0x8dc7: + return setValueV3ui; + // _VEC3 + + case 0x8dc8: + return setValueV4ui; + // _VEC4 + + case 0x8b5e: // SAMPLER_2D + + case 0x8d66: // SAMPLER_EXTERNAL_OES + + case 0x8dca: // INT_SAMPLER_2D + + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + + case 0x8b62: + // SAMPLER_2D_SHADOW + return setValueT1; + + case 0x8b5f: // SAMPLER_3D + + case 0x8dcb: // INT_SAMPLER_3D + + case 0x8dd3: + // UNSIGNED_INT_SAMPLER_3D + return setValueT3D1; + + case 0x8b60: // SAMPLER_CUBE + + case 0x8dcc: // INT_SAMPLER_CUBE + + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + + case 0x8dc5: + // SAMPLER_CUBE_SHADOW + return setValueT6; + + case 0x8dc1: // SAMPLER_2D_ARRAY + + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + + case 0x8dc4: + // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArray1; + } + } // Array of scalars + + + function setValueV1fArray(gl, v) { + gl.uniform1fv(this.addr, v); + } // Array of vectors (from flat array or array of THREE.VectorN) + + + function setValueV2fArray(gl, v) { + const data = flatten(v, this.size, 2); + gl.uniform2fv(this.addr, data); + } + + function setValueV3fArray(gl, v) { + const data = flatten(v, this.size, 3); + gl.uniform3fv(this.addr, data); + } + + function setValueV4fArray(gl, v) { + const data = flatten(v, this.size, 4); + gl.uniform4fv(this.addr, data); + } // Array of matrices (from flat array or array of THREE.MatrixN) + + + function setValueM2Array(gl, v) { + const data = flatten(v, this.size, 4); + gl.uniformMatrix2fv(this.addr, false, data); + } + + function setValueM3Array(gl, v) { + const data = flatten(v, this.size, 9); + gl.uniformMatrix3fv(this.addr, false, data); + } + + function setValueM4Array(gl, v) { + const data = flatten(v, this.size, 16); + gl.uniformMatrix4fv(this.addr, false, data); + } // Array of integer / boolean + + + function setValueV1iArray(gl, v) { + gl.uniform1iv(this.addr, v); + } // Array of integer / boolean vectors (from flat array) + + + function setValueV2iArray(gl, v) { + gl.uniform2iv(this.addr, v); + } + + function setValueV3iArray(gl, v) { + gl.uniform3iv(this.addr, v); + } + + function setValueV4iArray(gl, v) { + gl.uniform4iv(this.addr, v); + } // Array of unsigned integer + + + function setValueV1uiArray(gl, v) { + gl.uniform1uiv(this.addr, v); + } // Array of unsigned integer vectors (from flat array) + + + function setValueV2uiArray(gl, v) { + gl.uniform2uiv(this.addr, v); + } + + function setValueV3uiArray(gl, v) { + gl.uniform3uiv(this.addr, v); + } + + function setValueV4uiArray(gl, v) { + gl.uniform4uiv(this.addr, v); + } // Array of textures (2D / Cube) + + + function setValueT1Array(gl, v, textures) { + const n = v.length; + const units = allocTexUnits(textures, n); + gl.uniform1iv(this.addr, units); + + for (let i = 0; i !== n; ++i) { + textures.safeSetTexture2D(v[i] || emptyTexture, units[i]); + } + } + + function setValueT6Array(gl, v, textures) { + const n = v.length; + const units = allocTexUnits(textures, n); + gl.uniform1iv(this.addr, units); + + for (let i = 0; i !== n; ++i) { + textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]); + } + } // Helper to pick the right setter for a pure (bottom-level) array + + + function getPureArraySetter(type) { + switch (type) { + case 0x1406: + return setValueV1fArray; + // FLOAT + + case 0x8b50: + return setValueV2fArray; + // _VEC2 + + case 0x8b51: + return setValueV3fArray; + // _VEC3 + + case 0x8b52: + return setValueV4fArray; + // _VEC4 + + case 0x8b5a: + return setValueM2Array; + // _MAT2 + + case 0x8b5b: + return setValueM3Array; + // _MAT3 + + case 0x8b5c: + return setValueM4Array; + // _MAT4 + + case 0x1404: + case 0x8b56: + return setValueV1iArray; + // INT, BOOL + + case 0x8b53: + case 0x8b57: + return setValueV2iArray; + // _VEC2 + + case 0x8b54: + case 0x8b58: + return setValueV3iArray; + // _VEC3 + + case 0x8b55: + case 0x8b59: + return setValueV4iArray; + // _VEC4 + + case 0x1405: + return setValueV1uiArray; + // UINT + + case 0x8dc6: + return setValueV2uiArray; + // _VEC2 + + case 0x8dc7: + return setValueV3uiArray; + // _VEC3 + + case 0x8dc8: + return setValueV4uiArray; + // _VEC4 + + case 0x8b5e: // SAMPLER_2D + + case 0x8d66: // SAMPLER_EXTERNAL_OES + + case 0x8dca: // INT_SAMPLER_2D + + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + + case 0x8b62: + // SAMPLER_2D_SHADOW + return setValueT1Array; + + case 0x8b60: // SAMPLER_CUBE + + case 0x8dcc: // INT_SAMPLER_CUBE + + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + + case 0x8dc5: + // SAMPLER_CUBE_SHADOW + return setValueT6Array; + } + } // --- Uniform Classes --- + + + function SingleUniform(id, activeInfo, addr) { + this.id = id; + this.addr = addr; + this.cache = []; + this.setValue = getSingularSetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG + } + + function PureArrayUniform(id, activeInfo, addr) { + this.id = id; + this.addr = addr; + this.cache = []; + this.size = activeInfo.size; + this.setValue = getPureArraySetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG + } + + PureArrayUniform.prototype.updateCache = function (data) { + const cache = this.cache; + + if (data instanceof Float32Array && cache.length !== data.length) { + this.cache = new Float32Array(data.length); + } + + copyArray(cache, data); + }; + + function StructuredUniform(id) { + this.id = id; + this.seq = []; + this.map = {}; + } + + StructuredUniform.prototype.setValue = function (gl, value, textures) { + const seq = this.seq; + + for (let i = 0, n = seq.length; i !== n; ++i) { + const u = seq[i]; + u.setValue(gl, value[u.id], textures); + } + }; // --- Top-level --- + // Parser - builds up the property tree from the path strings + + + const RePathPart = /(\w+)(\])?(\[|\.)?/g; // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. + + function addUniform(container, uniformObject) { + container.seq.push(uniformObject); + container.map[uniformObject.id] = uniformObject; + } + + function parseUniform(activeInfo, addr, container) { + const path = activeInfo.name, + pathLength = path.length; // reset RegExp object, because of the early exit of a previous run + + RePathPart.lastIndex = 0; + + while (true) { + const match = RePathPart.exec(path), + matchEnd = RePathPart.lastIndex; + let id = match[1]; + const idIsIndex = match[2] === ']', + subscript = match[3]; + if (idIsIndex) id = id | 0; // convert to integer + + if (subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength) { + // bare name or "pure" bottom-level array "[0]" suffix + addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); + break; + } else { + // step into inner node / create it in case it doesn't exist + const map = container.map; + let next = map[id]; + + if (next === undefined) { + next = new StructuredUniform(id); + addUniform(container, next); + } + + container = next; + } + } + } // Root Container + + + function WebGLUniforms(gl, program) { + this.seq = []; + this.map = {}; + const n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); + + for (let i = 0; i < n; ++i) { + const info = gl.getActiveUniform(program, i), + addr = gl.getUniformLocation(program, info.name); + parseUniform(info, addr, this); + } + } + + WebGLUniforms.prototype.setValue = function (gl, name, value, textures) { + const u = this.map[name]; + if (u !== undefined) u.setValue(gl, value, textures); + }; + + WebGLUniforms.prototype.setOptional = function (gl, object, name) { + const v = object[name]; + if (v !== undefined) this.setValue(gl, name, v); + }; // Static interface + + + WebGLUniforms.upload = function (gl, seq, values, textures) { + for (let i = 0, n = seq.length; i !== n; ++i) { + const u = seq[i], + v = values[u.id]; + + if (v.needsUpdate !== false) { + // note: always updating when .needsUpdate is undefined + u.setValue(gl, v.value, textures); + } + } + }; + + WebGLUniforms.seqWithValue = function (seq, values) { + const r = []; + + for (let i = 0, n = seq.length; i !== n; ++i) { + const u = seq[i]; + if (u.id in values) r.push(u); + } + + return r; + }; + + function WebGLShader(gl, type, string) { + const shader = gl.createShader(type); + gl.shaderSource(shader, string); + gl.compileShader(shader); + return shader; + } + + let programIdCount = 0; + + function addLineNumbers(string) { + const lines = string.split('\n'); + + for (let i = 0; i < lines.length; i++) { + lines[i] = i + 1 + ': ' + lines[i]; + } + + return lines.join('\n'); + } + + function getEncodingComponents(encoding) { + switch (encoding) { + case LinearEncoding: + return ['Linear', '( value )']; + + case sRGBEncoding: + return ['sRGB', '( value )']; + + case RGBEEncoding: + return ['RGBE', '( value )']; + + case RGBM7Encoding: + return ['RGBM', '( value, 7.0 )']; + + case RGBM16Encoding: + return ['RGBM', '( value, 16.0 )']; + + case RGBDEncoding: + return ['RGBD', '( value, 256.0 )']; + + case GammaEncoding: + return ['Gamma', '( value, float( GAMMA_FACTOR ) )']; + + case LogLuvEncoding: + return ['LogLuv', '( value )']; + + default: + console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding); + return ['Linear', '( value )']; + } + } + + function getShaderErrors(gl, shader, type) { + const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS); + const errors = gl.getShaderInfoLog(shader).trim(); + if (status && errors === '') return ''; // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers(gl.getShaderSource(shader)); + } + + function getTexelDecodingFunction(functionName, encoding) { + const components = getEncodingComponents(encoding); + return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }'; + } + + function getTexelEncodingFunction(functionName, encoding) { + const components = getEncodingComponents(encoding); + return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }'; + } + + function getToneMappingFunction(functionName, toneMapping) { + let toneMappingName; + + switch (toneMapping) { + case LinearToneMapping: + toneMappingName = 'Linear'; + break; + + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; + + case CineonToneMapping: + toneMappingName = 'OptimizedCineon'; + break; + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; + + case CustomToneMapping: + toneMappingName = 'Custom'; + break; + + default: + console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping); + toneMappingName = 'Linear'; + } + + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + } + + function generateExtensions(parameters) { + const chunks = [parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ? '#extension GL_OES_standard_derivatives : enable' : '', (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', (parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '']; + return chunks.filter(filterEmptyLine).join('\n'); + } + + function generateDefines(defines) { + const chunks = []; + + for (const name in defines) { + const value = defines[name]; + if (value === false) continue; + chunks.push('#define ' + name + ' ' + value); + } + + return chunks.join('\n'); + } + + function fetchAttributeLocations(gl, program) { + const attributes = {}; + const n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); + + for (let i = 0; i < n; i++) { + const info = gl.getActiveAttrib(program, i); + const name = info.name; + let locationSize = 1; + if (info.type === gl.FLOAT_MAT2) locationSize = 2; + if (info.type === gl.FLOAT_MAT3) locationSize = 3; + if (info.type === gl.FLOAT_MAT4) locationSize = 4; // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + + attributes[name] = { + type: info.type, + location: gl.getAttribLocation(program, name), + locationSize: locationSize + }; + } + + return attributes; + } + + function filterEmptyLine(string) { + return string !== ''; + } + + function replaceLightNums(string, parameters) { + return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); + } + + function replaceClippingPlaneNums(string, parameters) { + return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); + } // Resolve Includes + + + const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + + function resolveIncludes(string) { + return string.replace(includePattern, includeReplacer); + } + + function includeReplacer(match, include) { + const string = ShaderChunk[include]; + + if (string === undefined) { + throw new Error('Can not resolve #include <' + include + '>'); + } + + return resolveIncludes(string); + } // Unroll Loops + + + const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; + const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; + + function unrollLoops(string) { + return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer); + } + + function deprecatedLoopReplacer(match, start, end, snippet) { + console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.'); + return loopReplacer(match, start, end, snippet); + } + + function loopReplacer(match, start, end, snippet) { + let string = ''; + + for (let i = parseInt(start); i < parseInt(end); i++) { + string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i); + } + + return string; + } // + + + function generatePrecision(parameters) { + let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;'; + + if (parameters.precision === 'highp') { + precisionstring += '\n#define HIGH_PRECISION'; + } else if (parameters.precision === 'mediump') { + precisionstring += '\n#define MEDIUM_PRECISION'; + } else if (parameters.precision === 'lowp') { + precisionstring += '\n#define LOW_PRECISION'; + } + + return precisionstring; + } + + function generateShadowMapTypeDefine(parameters) { + let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + + if (parameters.shadowMapType === PCFShadowMap) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + } else if (parameters.shadowMapType === PCFSoftShadowMap) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + } else if (parameters.shadowMapType === VSMShadowMap) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + } + + return shadowMapTypeDefine; + } + + function generateEnvMapTypeDefine(parameters) { + let envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + + if (parameters.envMap) { + switch (parameters.envMapMode) { + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; + + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; + } + } + + return envMapTypeDefine; + } + + function generateEnvMapModeDefine(parameters) { + let envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + + if (parameters.envMap) { + switch (parameters.envMapMode) { + case CubeRefractionMapping: + case CubeUVRefractionMapping: + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; + } + } + + return envMapModeDefine; + } + + function generateEnvMapBlendingDefine(parameters) { + let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + + if (parameters.envMap) { + switch (parameters.combine) { + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; + + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; + + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; + } + } + + return envMapBlendingDefine; + } + + function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { + // TODO Send this event to Three.js DevTools + // console.log( 'WebGLProgram', cacheKey ); + const gl = renderer.getContext(); + const defines = parameters.defines; + let vertexShader = parameters.vertexShader; + let fragmentShader = parameters.fragmentShader; + const shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); + const envMapTypeDefine = generateEnvMapTypeDefine(parameters); + const envMapModeDefine = generateEnvMapModeDefine(parameters); + const envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); + const gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0; + const customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters); + const customDefines = generateDefines(defines); + const program = gl.createProgram(); + let prefixVertex, prefixFragment; + let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : ''; + + if (parameters.isRawShaderMaterial) { + prefixVertex = [customDefines].filter(filterEmptyLine).join('\n'); + + if (prefixVertex.length > 0) { + prefixVertex += '\n'; + } + + prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n'); + + if (prefixFragment.length > 0) { + prefixFragment += '\n'; + } + } else { + prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#ifdef USE_MORPHTARGETS', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); + prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, '#define GAMMA_FACTOR ' + gammaFactorDefine, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheenTint ? '#define USE_SHEEN' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below + parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', parameters.format === RGBFormat ? '#define OPAQUE' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below + parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', parameters.specularTintMap ? getTexelDecodingFunction('specularTintMapTexelToLinear', parameters.specularTintMapEncoding) : '', parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n'); + } + + vertexShader = resolveIncludes(vertexShader); + vertexShader = replaceLightNums(vertexShader, parameters); + vertexShader = replaceClippingPlaneNums(vertexShader, parameters); + fragmentShader = resolveIncludes(fragmentShader); + fragmentShader = replaceLightNums(fragmentShader, parameters); + fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); + vertexShader = unrollLoops(vertexShader); + fragmentShader = unrollLoops(fragmentShader); + + if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) { + // GLSL 3.0 conversion for built-in materials and ShaderMaterial + versionString = '#version 300 es\n'; + prefixVertex = ['#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex; + prefixFragment = ['#define varying in', parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', '#define gl_FragDepthEXT gl_FragDepth', '#define texture2D texture', '#define textureCube texture', '#define texture2DProj textureProj', '#define texture2DLodEXT textureLod', '#define texture2DProjLodEXT textureProjLod', '#define textureCubeLodEXT textureLod', '#define texture2DGradEXT textureGrad', '#define texture2DProjGradEXT textureProjGrad', '#define textureCubeGradEXT textureGrad'].join('\n') + '\n' + prefixFragment; + } + + const vertexGlsl = versionString + prefixVertex + vertexShader; + const fragmentGlsl = versionString + prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + const glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl); + const glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl); + gl.attachShader(program, glVertexShader); + gl.attachShader(program, glFragmentShader); // Force a particular attribute to index 0. + + if (parameters.index0AttributeName !== undefined) { + gl.bindAttribLocation(program, 0, parameters.index0AttributeName); + } else if (parameters.morphTargets === true) { + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation(program, 0, 'position'); + } + + gl.linkProgram(program); // check for link errors + + if (renderer.debug.checkShaderErrors) { + const programLog = gl.getProgramInfoLog(program).trim(); + const vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); + const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); + let runnable = true; + let haveDiagnostics = true; + + if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) { + runnable = false; + const vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex'); + const fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment'); + console.error('THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + 'VALIDATE_STATUS ' + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + '\n\n' + 'Program Info Log: ' + programLog + '\n' + vertexErrors + '\n' + fragmentErrors); + } else if (programLog !== '') { + console.warn('THREE.WebGLProgram: Program Info Log:', programLog); + } else if (vertexLog === '' || fragmentLog === '') { + haveDiagnostics = false; + } + + if (haveDiagnostics) { + this.diagnostics = { + runnable: runnable, + programLog: programLog, + vertexShader: { + log: vertexLog, + prefix: prefixVertex + }, + fragmentShader: { + log: fragmentLog, + prefix: prefixFragment + } + }; + } + } // Clean up + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); + + + gl.deleteShader(glVertexShader); + gl.deleteShader(glFragmentShader); // set up caching for uniform locations + + let cachedUniforms; + + this.getUniforms = function () { + if (cachedUniforms === undefined) { + cachedUniforms = new WebGLUniforms(gl, program); + } + + return cachedUniforms; + }; // set up caching for attribute locations + + + let cachedAttributes; + + this.getAttributes = function () { + if (cachedAttributes === undefined) { + cachedAttributes = fetchAttributeLocations(gl, program); + } + + return cachedAttributes; + }; // free resource + + + this.destroy = function () { + bindingStates.releaseStatesOfProgram(this); + gl.deleteProgram(program); + this.program = undefined; + }; // + + + this.name = parameters.shaderName; + this.id = programIdCount++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + return this; + } + + function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping) { + const programs = []; + const isWebGL2 = capabilities.isWebGL2; + const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + const floatVertexTextures = capabilities.floatVertexTextures; + const maxVertexUniforms = capabilities.maxVertexUniforms; + const vertexTextures = capabilities.vertexTextures; + let precision = capabilities.precision; + const shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; + const parameterNames = ['precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor', 'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV', 'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap', 'objectSpaceNormalMap', 'tangentSpaceNormalMap', 'clearcoat', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap', 'displacementMap', 'specularMap', 'specularIntensityMap', 'specularTintMap', 'specularTintMapEncoding', 'roughnessMap', 'metalnessMap', 'gradientMap', 'alphaMap', 'alphaTest', 'combine', 'vertexColors', 'vertexAlphas', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2', 'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning', 'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals', 'premultipliedAlpha', 'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights', 'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows', 'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights', 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'format', 'sheenTint', 'transmission', 'transmissionMap', 'thicknessMap']; + + function getMaxBones(object) { + const skeleton = object.skeleton; + const bones = skeleton.bones; + + if (floatVertexTextures) { + return 1024; + } else { + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + const nVertexUniforms = maxVertexUniforms; + const nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4); + const maxBones = Math.min(nVertexMatrices, bones.length); + + if (maxBones < bones.length) { + console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.'); + return 0; + } + + return maxBones; + } + } + + function getTextureEncodingFromMap(map) { + let encoding; + + if (map && map.isTexture) { + encoding = map.encoding; + } else if (map && map.isWebGLRenderTarget) { + console.warn('THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.'); + encoding = map.texture.encoding; + } else { + encoding = LinearEncoding; + } + + return encoding; + } + + function getParameters(material, lights, shadows, scene, object) { + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); + const shaderID = shaderIDs[material.type]; // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + const maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0; + + if (material.precision !== null) { + precision = capabilities.getMaxPrecision(material.precision); + + if (precision !== material.precision) { + console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.'); + } + } + + let vertexShader, fragmentShader; + + if (shaderID) { + const shader = ShaderLib[shaderID]; + vertexShader = shader.vertexShader; + fragmentShader = shader.fragmentShader; + } else { + vertexShader = material.vertexShader; + fragmentShader = material.fragmentShader; + } + + const currentRenderTarget = renderer.getRenderTarget(); + const useAlphaTest = material.alphaTest > 0; + const useClearcoat = material.clearcoat > 0; + const parameters = { + isWebGL2: isWebGL2, + shaderID: shaderID, + shaderName: material.type, + vertexShader: vertexShader, + fragmentShader: fragmentShader, + defines: material.defines, + isRawShaderMaterial: material.isRawShaderMaterial === true, + glslVersion: material.glslVersion, + precision: precision, + instancing: object.isInstancedMesh === true, + instancingColor: object.isInstancedMesh === true && object.instanceColor !== null, + supportsVertexTextures: vertexTextures, + outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding, + map: !!material.map, + mapEncoding: getTextureEncodingFromMap(material.map), + matcap: !!material.matcap, + matcapEncoding: getTextureEncodingFromMap(material.matcap), + envMap: !!envMap, + envMapMode: envMap && envMap.mapping, + envMapEncoding: getTextureEncodingFromMap(envMap), + envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping), + lightMap: !!material.lightMap, + lightMapEncoding: getTextureEncodingFromMap(material.lightMap), + aoMap: !!material.aoMap, + emissiveMap: !!material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap), + bumpMap: !!material.bumpMap, + normalMap: !!material.normalMap, + objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, + tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, + clearcoat: useClearcoat, + clearcoatMap: useClearcoat && !!material.clearcoatMap, + clearcoatRoughnessMap: useClearcoat && !!material.clearcoatRoughnessMap, + clearcoatNormalMap: useClearcoat && !!material.clearcoatNormalMap, + displacementMap: !!material.displacementMap, + roughnessMap: !!material.roughnessMap, + metalnessMap: !!material.metalnessMap, + specularMap: !!material.specularMap, + specularIntensityMap: !!material.specularIntensityMap, + specularTintMap: !!material.specularTintMap, + specularTintMapEncoding: getTextureEncodingFromMap(material.specularTintMap), + alphaMap: !!material.alphaMap, + alphaTest: useAlphaTest, + gradientMap: !!material.gradientMap, + sheenTint: !!material.sheenTint && (material.sheenTint.r > 0 || material.sheenTint.g > 0 || material.sheenTint.b > 0), + transmission: material.transmission > 0, + transmissionMap: !!material.transmissionMap, + thicknessMap: !!material.thicknessMap, + combine: material.combine, + vertexTangents: !!material.normalMap && !!object.geometry && !!object.geometry.attributes.tangent, + vertexColors: material.vertexColors, + vertexAlphas: material.vertexColors === true && !!object.geometry && !!object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4, + vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularTintMap, + uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularTintMap) && !!material.displacementMap, + fog: !!fog, + useFog: material.fog, + fogExp2: fog && fog.isFogExp2, + flatShading: !!material.flatShading, + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: logarithmicDepthBuffer, + skinning: object.isSkinnedMesh === true && maxBones > 0, + maxBones: maxBones, + useVertexTexture: floatVertexTextures, + morphTargets: !!object.geometry && !!object.geometry.morphAttributes.position, + morphNormals: !!object.geometry && !!object.geometry.morphAttributes.normal, + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + numClippingPlanes: clipping.numPlanes, + numClipIntersection: clipping.numIntersection, + format: material.format, + dithering: material.dithering, + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, + premultipliedAlpha: material.premultipliedAlpha, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + depthPacking: material.depthPacking !== undefined ? material.depthPacking : false, + index0AttributeName: material.index0AttributeName, + extensionDerivatives: material.extensions && material.extensions.derivatives, + extensionFragDepth: material.extensions && material.extensions.fragDepth, + extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, + extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, + rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'), + rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'), + rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'), + customProgramCacheKey: material.customProgramCacheKey() + }; + return parameters; + } + + function getProgramCacheKey(parameters) { + const array = []; + + if (parameters.shaderID) { + array.push(parameters.shaderID); + } else { + array.push(parameters.fragmentShader); + array.push(parameters.vertexShader); + } + + if (parameters.defines !== undefined) { + for (const name in parameters.defines) { + array.push(name); + array.push(parameters.defines[name]); + } + } + + if (parameters.isRawShaderMaterial === false) { + for (let i = 0; i < parameterNames.length; i++) { + array.push(parameters[parameterNames[i]]); + } + + array.push(renderer.outputEncoding); + array.push(renderer.gammaFactor); + } + + array.push(parameters.customProgramCacheKey); + return array.join(); + } + + function getUniforms(material) { + const shaderID = shaderIDs[material.type]; + let uniforms; + + if (shaderID) { + const shader = ShaderLib[shaderID]; + uniforms = UniformsUtils.clone(shader.uniforms); + } else { + uniforms = material.uniforms; + } + + return uniforms; + } + + function acquireProgram(parameters, cacheKey) { + let program; // Check if code has been already compiled + + for (let p = 0, pl = programs.length; p < pl; p++) { + const preexistingProgram = programs[p]; + + if (preexistingProgram.cacheKey === cacheKey) { + program = preexistingProgram; + ++program.usedTimes; + break; + } + } + + if (program === undefined) { + program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates); + programs.push(program); + } + + return program; + } + + function releaseProgram(program) { + if (--program.usedTimes === 0) { + // Remove from unordered set + const i = programs.indexOf(program); + programs[i] = programs[programs.length - 1]; + programs.pop(); // Free WebGL resources + + program.destroy(); + } + } + + return { + getParameters: getParameters, + getProgramCacheKey: getProgramCacheKey, + getUniforms: getUniforms, + acquireProgram: acquireProgram, + releaseProgram: releaseProgram, + // Exposed for resource monitoring & error feedback via renderer.info: + programs: programs + }; + } + + function WebGLProperties() { + let properties = new WeakMap(); + + function get(object) { + let map = properties.get(object); + + if (map === undefined) { + map = {}; + properties.set(object, map); + } + + return map; + } + + function remove(object) { + properties.delete(object); + } + + function update(object, key, value) { + properties.get(object)[key] = value; + } + + function dispose() { + properties = new WeakMap(); + } + + return { + get: get, + remove: remove, + update: update, + dispose: dispose + }; + } + + function painterSortStable(a, b) { + if (a.groupOrder !== b.groupOrder) { + return a.groupOrder - b.groupOrder; + } else if (a.renderOrder !== b.renderOrder) { + return a.renderOrder - b.renderOrder; + } else if (a.program !== b.program) { + return a.program.id - b.program.id; + } else if (a.material.id !== b.material.id) { + return a.material.id - b.material.id; + } else if (a.z !== b.z) { + return a.z - b.z; + } else { + return a.id - b.id; + } + } + + function reversePainterSortStable(a, b) { + if (a.groupOrder !== b.groupOrder) { + return a.groupOrder - b.groupOrder; + } else if (a.renderOrder !== b.renderOrder) { + return a.renderOrder - b.renderOrder; + } else if (a.z !== b.z) { + return b.z - a.z; + } else { + return a.id - b.id; + } + } + + function WebGLRenderList(properties) { + const renderItems = []; + let renderItemsIndex = 0; + const opaque = []; + const transmissive = []; + const transparent = []; + const defaultProgram = { + id: -1 + }; + + function init() { + renderItemsIndex = 0; + opaque.length = 0; + transmissive.length = 0; + transparent.length = 0; + } + + function getNextRenderItem(object, geometry, material, groupOrder, z, group) { + let renderItem = renderItems[renderItemsIndex]; + const materialProperties = properties.get(material); + + if (renderItem === undefined) { + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: materialProperties.program || defaultProgram, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; + renderItems[renderItemsIndex] = renderItem; + } else { + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.program = materialProperties.program || defaultProgram; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + } + + renderItemsIndex++; + return renderItem; + } + + function push(object, geometry, material, groupOrder, z, group) { + const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); + + if (material.transmission > 0.0) { + transmissive.push(renderItem); + } else if (material.transparent === true) { + transparent.push(renderItem); + } else { + opaque.push(renderItem); + } + } + + function unshift(object, geometry, material, groupOrder, z, group) { + const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); + + if (material.transmission > 0.0) { + transmissive.unshift(renderItem); + } else if (material.transparent === true) { + transparent.unshift(renderItem); + } else { + opaque.unshift(renderItem); + } + } + + function sort(customOpaqueSort, customTransparentSort) { + if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); + if (transmissive.length > 1) transmissive.sort(customTransparentSort || reversePainterSortStable); + if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); + } + + function finish() { + // Clear references from inactive renderItems in the list + for (let i = renderItemsIndex, il = renderItems.length; i < il; i++) { + const renderItem = renderItems[i]; + if (renderItem.id === null) break; + renderItem.id = null; + renderItem.object = null; + renderItem.geometry = null; + renderItem.material = null; + renderItem.program = null; + renderItem.group = null; + } + } + + return { + opaque: opaque, + transmissive: transmissive, + transparent: transparent, + init: init, + push: push, + unshift: unshift, + finish: finish, + sort: sort + }; + } + + function WebGLRenderLists(properties) { + let lists = new WeakMap(); + + function get(scene, renderCallDepth) { + let list; + + if (lists.has(scene) === false) { + list = new WebGLRenderList(properties); + lists.set(scene, [list]); + } else { + if (renderCallDepth >= lists.get(scene).length) { + list = new WebGLRenderList(properties); + lists.get(scene).push(list); + } else { + list = lists.get(scene)[renderCallDepth]; + } + } + + return list; + } + + function dispose() { + lists = new WeakMap(); + } + + return { + get: get, + dispose: dispose + }; + } + + function UniformsCache() { + const lights = {}; + return { + get: function (light) { + if (lights[light.id] !== undefined) { + return lights[light.id]; + } + + let uniforms; + + switch (light.type) { + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0 + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + }; + break; + } + + lights[light.id] = uniforms; + return uniforms; + } + }; + } + + function ShadowUniformsCache() { + const lights = {}; + return { + get: function (light) { + if (lights[light.id] !== undefined) { + return lights[light.id]; + } + + let uniforms; + + switch (light.type) { + case 'DirectionalLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + // TODO (abelnation): set RectAreaLight shadow uniforms + } + + lights[light.id] = uniforms; + return uniforms; + } + }; + } + + let nextVersion = 0; + + function shadowCastingLightsFirst(lightA, lightB) { + return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0); + } + + function WebGLLights(extensions, capabilities) { + const cache = new UniformsCache(); + const shadowCache = ShadowUniformsCache(); + const state = { + version: 0, + hash: { + directionalLength: -1, + pointLength: -1, + spotLength: -1, + rectAreaLength: -1, + hemiLength: -1, + numDirectionalShadows: -1, + numPointShadows: -1, + numSpotShadows: -1 + }, + ambient: [0, 0, 0], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadow: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + rectAreaLTC1: null, + rectAreaLTC2: null, + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [] + }; + + for (let i = 0; i < 9; i++) state.probe.push(new Vector3()); + + const vector3 = new Vector3(); + const matrix4 = new Matrix4(); + const matrix42 = new Matrix4(); + + function setup(lights, physicallyCorrectLights) { + let r = 0, + g = 0, + b = 0; + + for (let i = 0; i < 9; i++) state.probe[i].set(0, 0, 0); + + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + let numDirectionalShadows = 0; + let numPointShadows = 0; + let numSpotShadows = 0; + lights.sort(shadowCastingLightsFirst); // artist-friendly light intensity scaling factor + + const scaleFactor = physicallyCorrectLights !== true ? Math.PI : 1; + + for (let i = 0, l = lights.length; i < l; i++) { + const light = lights[i]; + const color = light.color; + const intensity = light.intensity; + const distance = light.distance; + const shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; + + if (light.isAmbientLight) { + r += color.r * intensity * scaleFactor; + g += color.g * intensity * scaleFactor; + b += color.b * intensity * scaleFactor; + } else if (light.isLightProbe) { + for (let j = 0; j < 9; j++) { + state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); + } + } else if (light.isDirectionalLight) { + const uniforms = cache.get(light); + uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor); + + if (light.castShadow) { + const shadow = light.shadow; + const shadowUniforms = shadowCache.get(light); + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + state.directionalShadow[directionalLength] = shadowUniforms; + state.directionalShadowMap[directionalLength] = shadowMap; + state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; + numDirectionalShadows++; + } + + state.directional[directionalLength] = uniforms; + directionalLength++; + } else if (light.isSpotLight) { + const uniforms = cache.get(light); + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.color.copy(color).multiplyScalar(intensity * scaleFactor); + uniforms.distance = distance; + uniforms.coneCos = Math.cos(light.angle); + uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); + uniforms.decay = light.decay; + + if (light.castShadow) { + const shadow = light.shadow; + const shadowUniforms = shadowCache.get(light); + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + state.spotShadow[spotLength] = shadowUniforms; + state.spotShadowMap[spotLength] = shadowMap; + state.spotShadowMatrix[spotLength] = light.shadow.matrix; + numSpotShadows++; + } + + state.spot[spotLength] = uniforms; + spotLength++; + } else if (light.isRectAreaLight) { + const uniforms = cache.get(light); // (a) intensity is the total visible light emitted + //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); + // (b) intensity is the brightness of the light + + uniforms.color.copy(color).multiplyScalar(intensity); + uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0); + uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0); + state.rectArea[rectAreaLength] = uniforms; + rectAreaLength++; + } else if (light.isPointLight) { + const uniforms = cache.get(light); + uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + + if (light.castShadow) { + const shadow = light.shadow; + const shadowUniforms = shadowCache.get(light); + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + shadowUniforms.shadowCameraNear = shadow.camera.near; + shadowUniforms.shadowCameraFar = shadow.camera.far; + state.pointShadow[pointLength] = shadowUniforms; + state.pointShadowMap[pointLength] = shadowMap; + state.pointShadowMatrix[pointLength] = light.shadow.matrix; + numPointShadows++; + } + + state.point[pointLength] = uniforms; + pointLength++; + } else if (light.isHemisphereLight) { + const uniforms = cache.get(light); + uniforms.skyColor.copy(light.color).multiplyScalar(intensity * scaleFactor); + uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity * scaleFactor); + state.hemi[hemiLength] = uniforms; + hemiLength++; + } + } + + if (rectAreaLength > 0) { + if (capabilities.isWebGL2) { + // WebGL 2 + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; + } else { + // WebGL 1 + if (extensions.has('OES_texture_float_linear') === true) { + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; + } else if (extensions.has('OES_texture_half_float_linear') === true) { + state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; + state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; + } else { + console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.'); + } + } + } + + state.ambient[0] = r; + state.ambient[1] = g; + state.ambient[2] = b; + const hash = state.hash; + + if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) { + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + state.directionalShadow.length = numDirectionalShadows; + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadow.length = numPointShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadow.length = numSpotShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotShadowMatrix.length = numSpotShadows; + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + state.version = nextVersion++; + } + } + + function setupView(lights, camera) { + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + const viewMatrix = camera.matrixWorldInverse; + + for (let i = 0, l = lights.length; i < l; i++) { + const light = lights[i]; + + if (light.isDirectionalLight) { + const uniforms = state.directional[directionalLength]; + uniforms.direction.setFromMatrixPosition(light.matrixWorld); + vector3.setFromMatrixPosition(light.target.matrixWorld); + uniforms.direction.sub(vector3); + uniforms.direction.transformDirection(viewMatrix); + directionalLength++; + } else if (light.isSpotLight) { + const uniforms = state.spot[spotLength]; + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.position.applyMatrix4(viewMatrix); + uniforms.direction.setFromMatrixPosition(light.matrixWorld); + vector3.setFromMatrixPosition(light.target.matrixWorld); + uniforms.direction.sub(vector3); + uniforms.direction.transformDirection(viewMatrix); + spotLength++; + } else if (light.isRectAreaLight) { + const uniforms = state.rectArea[rectAreaLength]; + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.position.applyMatrix4(viewMatrix); // extract local rotation of light to derive width/height half vectors + + matrix42.identity(); + matrix4.copy(light.matrixWorld); + matrix4.premultiply(viewMatrix); + matrix42.extractRotation(matrix4); + uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0); + uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0); + uniforms.halfWidth.applyMatrix4(matrix42); + uniforms.halfHeight.applyMatrix4(matrix42); + rectAreaLength++; + } else if (light.isPointLight) { + const uniforms = state.point[pointLength]; + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.position.applyMatrix4(viewMatrix); + pointLength++; + } else if (light.isHemisphereLight) { + const uniforms = state.hemi[hemiLength]; + uniforms.direction.setFromMatrixPosition(light.matrixWorld); + uniforms.direction.transformDirection(viewMatrix); + uniforms.direction.normalize(); + hemiLength++; + } + } + } + + return { + setup: setup, + setupView: setupView, + state: state + }; + } + + function WebGLRenderState(extensions, capabilities) { + const lights = new WebGLLights(extensions, capabilities); + const lightsArray = []; + const shadowsArray = []; + + function init() { + lightsArray.length = 0; + shadowsArray.length = 0; + } + + function pushLight(light) { + lightsArray.push(light); + } + + function pushShadow(shadowLight) { + shadowsArray.push(shadowLight); + } + + function setupLights(physicallyCorrectLights) { + lights.setup(lightsArray, physicallyCorrectLights); + } + + function setupLightsView(camera) { + lights.setupView(lightsArray, camera); + } + + const state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + lights: lights + }; + return { + init: init, + state: state, + setupLights: setupLights, + setupLightsView: setupLightsView, + pushLight: pushLight, + pushShadow: pushShadow + }; + } + + function WebGLRenderStates(extensions, capabilities) { + let renderStates = new WeakMap(); + + function get(scene, renderCallDepth = 0) { + let renderState; + + if (renderStates.has(scene) === false) { + renderState = new WebGLRenderState(extensions, capabilities); + renderStates.set(scene, [renderState]); + } else { + if (renderCallDepth >= renderStates.get(scene).length) { + renderState = new WebGLRenderState(extensions, capabilities); + renderStates.get(scene).push(renderState); + } else { + renderState = renderStates.get(scene)[renderCallDepth]; + } + } + + return renderState; + } + + function dispose() { + renderStates = new WeakMap(); + } + + return { + get: get, + dispose: dispose + }; + } + + /** + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + + class MeshDepthMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'MeshDepthMaterial'; + this.depthPacking = BasicDepthPacking; + this.map = null; + this.alphaMap = null; + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.fog = false; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.depthPacking = source.depthPacking; + this.map = source.map; + this.alphaMap = source.alphaMap; + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + return this; + } + + } + + MeshDepthMaterial.prototype.isMeshDepthMaterial = true; + + /** + * parameters = { + * + * referencePosition: , + * nearDistance: , + * farDistance: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: + * + * } + */ + + class MeshDistanceMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'MeshDistanceMaterial'; + this.referencePosition = new Vector3(); + this.nearDistance = 1; + this.farDistance = 1000; + this.map = null; + this.alphaMap = null; + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.fog = false; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.referencePosition.copy(source.referencePosition); + this.nearDistance = source.nearDistance; + this.farDistance = source.farDistance; + this.map = source.map; + this.alphaMap = source.alphaMap; + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + return this; + } + + } + + MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; + + var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + + var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + + function WebGLShadowMap(_renderer, _objects, _capabilities) { + let _frustum = new Frustum(); + + const _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + _viewport = new Vector4(), + _depthMaterial = new MeshDepthMaterial({ + depthPacking: RGBADepthPacking + }), + _distanceMaterial = new MeshDistanceMaterial(), + _materialCache = {}, + _maxTextureSize = _capabilities.maxTextureSize; + + const shadowSide = { + 0: BackSide, + 1: FrontSide, + 2: DoubleSide + }; + const shadowMaterialVertical = new ShaderMaterial({ + uniforms: { + shadow_pass: { + value: null + }, + resolution: { + value: new Vector2() + }, + radius: { + value: 4.0 + }, + samples: { + value: 8.0 + } + }, + vertexShader: vsm_vert, + fragmentShader: vsm_frag + }); + const shadowMaterialHorizontal = shadowMaterialVertical.clone(); + shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1; + const fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute('position', new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3)); + const fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); + const scope = this; + this.enabled = false; + this.autoUpdate = true; + this.needsUpdate = false; + this.type = PCFShadowMap; + + this.render = function (lights, scene, camera) { + if (scope.enabled === false) return; + if (scope.autoUpdate === false && scope.needsUpdate === false) return; + if (lights.length === 0) return; + + const currentRenderTarget = _renderer.getRenderTarget(); + + const activeCubeFace = _renderer.getActiveCubeFace(); + + const activeMipmapLevel = _renderer.getActiveMipmapLevel(); + + const _state = _renderer.state; // Set GL state for depth map. + + _state.setBlending(NoBlending); + + _state.buffers.color.setClear(1, 1, 1, 1); + + _state.buffers.depth.setTest(true); + + _state.setScissorTest(false); // render depth map + + + for (let i = 0, il = lights.length; i < il; i++) { + const light = lights[i]; + const shadow = light.shadow; + + if (shadow === undefined) { + console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.'); + continue; + } + + if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue; + + _shadowMapSize.copy(shadow.mapSize); + + const shadowFrameExtents = shadow.getFrameExtents(); + + _shadowMapSize.multiply(shadowFrameExtents); + + _viewportSize.copy(shadow.mapSize); + + if (_shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize) { + if (_shadowMapSize.x > _maxTextureSize) { + _viewportSize.x = Math.floor(_maxTextureSize / shadowFrameExtents.x); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + } + + if (_shadowMapSize.y > _maxTextureSize) { + _viewportSize.y = Math.floor(_maxTextureSize / shadowFrameExtents.y); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + } + } + + if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) { + const pars = { + minFilter: LinearFilter, + magFilter: LinearFilter, + format: RGBAFormat + }; + shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); + shadow.map.texture.name = light.name + '.shadowMap'; + shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); + shadow.camera.updateProjectionMatrix(); + } + + if (shadow.map === null) { + const pars = { + minFilter: NearestFilter, + magFilter: NearestFilter, + format: RGBAFormat + }; + shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); + shadow.map.texture.name = light.name + '.shadowMap'; + shadow.camera.updateProjectionMatrix(); + } + + _renderer.setRenderTarget(shadow.map); + + _renderer.clear(); + + const viewportCount = shadow.getViewportCount(); + + for (let vp = 0; vp < viewportCount; vp++) { + const viewport = shadow.getViewport(vp); + + _viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w); + + _state.viewport(_viewport); + + shadow.updateMatrices(light, vp); + _frustum = shadow.getFrustum(); + renderObject(scene, camera, shadow.camera, light, this.type); + } // do blur pass for VSM + + + if (!shadow.isPointLightShadow && this.type === VSMShadowMap) { + VSMPass(shadow, camera); + } + + shadow.needsUpdate = false; + } + + scope.needsUpdate = false; + + _renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); + }; + + function VSMPass(shadow, camera) { + const geometry = _objects.update(fullScreenMesh); // vertical pass + + + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + shadowMaterialVertical.uniforms.samples.value = shadow.blurSamples; + + _renderer.setRenderTarget(shadow.mapPass); + + _renderer.clear(); + + _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); // horizontal pass + + + shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizontal.uniforms.radius.value = shadow.radius; + shadowMaterialHorizontal.uniforms.samples.value = shadow.blurSamples; + + _renderer.setRenderTarget(shadow.map); + + _renderer.clear(); + + _renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null); + } + + function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) { + let result = null; + const customMaterial = light.isPointLight === true ? object.customDistanceMaterial : object.customDepthMaterial; + + if (customMaterial !== undefined) { + result = customMaterial; + } else { + result = light.isPointLight === true ? _distanceMaterial : _depthMaterial; + } + + if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0 || material.displacementMap && material.displacementScale !== 0 || material.alphaMap && material.alphaTest > 0) { + // in this case we need a unique material instance reflecting the + // appropriate state + const keyA = result.uuid, + keyB = material.uuid; + let materialsForVariant = _materialCache[keyA]; + + if (materialsForVariant === undefined) { + materialsForVariant = {}; + _materialCache[keyA] = materialsForVariant; + } + + let cachedMaterial = materialsForVariant[keyB]; + + if (cachedMaterial === undefined) { + cachedMaterial = result.clone(); + materialsForVariant[keyB] = cachedMaterial; + } + + result = cachedMaterial; + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + if (type === VSMShadowMap) { + result.side = material.shadowSide !== null ? material.shadowSide : material.side; + } else { + result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; + } + + result.alphaMap = material.alphaMap; + result.alphaTest = material.alphaTest; + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + result.displacementMap = material.displacementMap; + result.displacementScale = material.displacementScale; + result.displacementBias = material.displacementBias; + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { + result.referencePosition.setFromMatrixPosition(light.matrixWorld); + result.nearDistance = shadowCameraNear; + result.farDistance = shadowCameraFar; + } + + return result; + } + + function renderObject(object, camera, shadowCamera, light, type) { + if (object.visible === false) return; + const visible = object.layers.test(camera.layers); + + if (visible && (object.isMesh || object.isLine || object.isPoints)) { + if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) { + object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); + + const geometry = _objects.update(object); + + const material = object.material; + + if (Array.isArray(material)) { + const groups = geometry.groups; + + for (let k = 0, kl = groups.length; k < kl; k++) { + const group = groups[k]; + const groupMaterial = material[group.materialIndex]; + + if (groupMaterial && groupMaterial.visible) { + const depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type); + + _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); + } + } + } else if (material.visible) { + const depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type); + + _renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null); + } + } + } + + const children = object.children; + + for (let i = 0, l = children.length; i < l; i++) { + renderObject(children[i], camera, shadowCamera, light, type); + } + } + } + + function WebGLState(gl, extensions, capabilities) { + const isWebGL2 = capabilities.isWebGL2; + + function ColorBuffer() { + let locked = false; + const color = new Vector4(); + let currentColorMask = null; + const currentColorClear = new Vector4(0, 0, 0, 0); + return { + setMask: function (colorMask) { + if (currentColorMask !== colorMask && !locked) { + gl.colorMask(colorMask, colorMask, colorMask, colorMask); + currentColorMask = colorMask; + } + }, + setLocked: function (lock) { + locked = lock; + }, + setClear: function (r, g, b, a, premultipliedAlpha) { + if (premultipliedAlpha === true) { + r *= a; + g *= a; + b *= a; + } + + color.set(r, g, b, a); + + if (currentColorClear.equals(color) === false) { + gl.clearColor(r, g, b, a); + currentColorClear.copy(color); + } + }, + reset: function () { + locked = false; + currentColorMask = null; + currentColorClear.set(-1, 0, 0, 0); // set to invalid state + } + }; + } + + function DepthBuffer() { + let locked = false; + let currentDepthMask = null; + let currentDepthFunc = null; + let currentDepthClear = null; + return { + setTest: function (depthTest) { + if (depthTest) { + enable(gl.DEPTH_TEST); + } else { + disable(gl.DEPTH_TEST); + } + }, + setMask: function (depthMask) { + if (currentDepthMask !== depthMask && !locked) { + gl.depthMask(depthMask); + currentDepthMask = depthMask; + } + }, + setFunc: function (depthFunc) { + if (currentDepthFunc !== depthFunc) { + if (depthFunc) { + switch (depthFunc) { + case NeverDepth: + gl.depthFunc(gl.NEVER); + break; + + case AlwaysDepth: + gl.depthFunc(gl.ALWAYS); + break; + + case LessDepth: + gl.depthFunc(gl.LESS); + break; + + case LessEqualDepth: + gl.depthFunc(gl.LEQUAL); + break; + + case EqualDepth: + gl.depthFunc(gl.EQUAL); + break; + + case GreaterEqualDepth: + gl.depthFunc(gl.GEQUAL); + break; + + case GreaterDepth: + gl.depthFunc(gl.GREATER); + break; + + case NotEqualDepth: + gl.depthFunc(gl.NOTEQUAL); + break; + + default: + gl.depthFunc(gl.LEQUAL); + } + } else { + gl.depthFunc(gl.LEQUAL); + } + + currentDepthFunc = depthFunc; + } + }, + setLocked: function (lock) { + locked = lock; + }, + setClear: function (depth) { + if (currentDepthClear !== depth) { + gl.clearDepth(depth); + currentDepthClear = depth; + } + }, + reset: function () { + locked = false; + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + } + }; + } + + function StencilBuffer() { + let locked = false; + let currentStencilMask = null; + let currentStencilFunc = null; + let currentStencilRef = null; + let currentStencilFuncMask = null; + let currentStencilFail = null; + let currentStencilZFail = null; + let currentStencilZPass = null; + let currentStencilClear = null; + return { + setTest: function (stencilTest) { + if (!locked) { + if (stencilTest) { + enable(gl.STENCIL_TEST); + } else { + disable(gl.STENCIL_TEST); + } + } + }, + setMask: function (stencilMask) { + if (currentStencilMask !== stencilMask && !locked) { + gl.stencilMask(stencilMask); + currentStencilMask = stencilMask; + } + }, + setFunc: function (stencilFunc, stencilRef, stencilMask) { + if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { + gl.stencilFunc(stencilFunc, stencilRef, stencilMask); + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + } + }, + setOp: function (stencilFail, stencilZFail, stencilZPass) { + if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { + gl.stencilOp(stencilFail, stencilZFail, stencilZPass); + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + } + }, + setLocked: function (lock) { + locked = lock; + }, + setClear: function (stencil) { + if (currentStencilClear !== stencil) { + gl.clearStencil(stencil); + currentStencilClear = stencil; + } + }, + reset: function () { + locked = false; + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + } + }; + } // + + + const colorBuffer = new ColorBuffer(); + const depthBuffer = new DepthBuffer(); + const stencilBuffer = new StencilBuffer(); + let enabledCapabilities = {}; + let xrFramebuffer = null; + let currentBoundFramebuffers = {}; + let currentProgram = null; + let currentBlendingEnabled = false; + let currentBlending = null; + let currentBlendEquation = null; + let currentBlendSrc = null; + let currentBlendDst = null; + let currentBlendEquationAlpha = null; + let currentBlendSrcAlpha = null; + let currentBlendDstAlpha = null; + let currentPremultipledAlpha = false; + let currentFlipSided = null; + let currentCullFace = null; + let currentLineWidth = null; + let currentPolygonOffsetFactor = null; + let currentPolygonOffsetUnits = null; + const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS); + let lineWidthAvailable = false; + let version = 0; + const glVersion = gl.getParameter(gl.VERSION); + + if (glVersion.indexOf('WebGL') !== -1) { + version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]); + lineWidthAvailable = version >= 1.0; + } else if (glVersion.indexOf('OpenGL ES') !== -1) { + version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]); + lineWidthAvailable = version >= 2.0; + } + + let currentTextureSlot = null; + let currentBoundTextures = {}; + const scissorParam = gl.getParameter(gl.SCISSOR_BOX); + const viewportParam = gl.getParameter(gl.VIEWPORT); + const currentScissor = new Vector4().fromArray(scissorParam); + const currentViewport = new Vector4().fromArray(viewportParam); + + function createTexture(type, target, count) { + const data = new Uint8Array(4); // 4 is required to match default unpack alignment of 4. + + const texture = gl.createTexture(); + gl.bindTexture(type, texture); + gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + + for (let i = 0; i < count; i++) { + gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); + } + + return texture; + } + + const emptyTextures = {}; + emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1); + emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6); // init + + colorBuffer.setClear(0, 0, 0, 1); + depthBuffer.setClear(1); + stencilBuffer.setClear(0); + enable(gl.DEPTH_TEST); + depthBuffer.setFunc(LessEqualDepth); + setFlipSided(false); + setCullFace(CullFaceBack); + enable(gl.CULL_FACE); + setBlending(NoBlending); // + + function enable(id) { + if (enabledCapabilities[id] !== true) { + gl.enable(id); + enabledCapabilities[id] = true; + } + } + + function disable(id) { + if (enabledCapabilities[id] !== false) { + gl.disable(id); + enabledCapabilities[id] = false; + } + } + + function bindXRFramebuffer(framebuffer) { + if (framebuffer !== xrFramebuffer) { + gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); + xrFramebuffer = framebuffer; + } + } + + function bindFramebuffer(target, framebuffer) { + if (framebuffer === null && xrFramebuffer !== null) framebuffer = xrFramebuffer; // use active XR framebuffer if available + + if (currentBoundFramebuffers[target] !== framebuffer) { + gl.bindFramebuffer(target, framebuffer); + currentBoundFramebuffers[target] = framebuffer; + + if (isWebGL2) { + // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER + if (target === gl.DRAW_FRAMEBUFFER) { + currentBoundFramebuffers[gl.FRAMEBUFFER] = framebuffer; + } + + if (target === gl.FRAMEBUFFER) { + currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER] = framebuffer; + } + } + + return true; + } + + return false; + } + + function useProgram(program) { + if (currentProgram !== program) { + gl.useProgram(program); + currentProgram = program; + return true; + } + + return false; + } + + const equationToGL = { + [AddEquation]: gl.FUNC_ADD, + [SubtractEquation]: gl.FUNC_SUBTRACT, + [ReverseSubtractEquation]: gl.FUNC_REVERSE_SUBTRACT + }; + + if (isWebGL2) { + equationToGL[MinEquation] = gl.MIN; + equationToGL[MaxEquation] = gl.MAX; + } else { + const extension = extensions.get('EXT_blend_minmax'); + + if (extension !== null) { + equationToGL[MinEquation] = extension.MIN_EXT; + equationToGL[MaxEquation] = extension.MAX_EXT; + } + } + + const factorToGL = { + [ZeroFactor]: gl.ZERO, + [OneFactor]: gl.ONE, + [SrcColorFactor]: gl.SRC_COLOR, + [SrcAlphaFactor]: gl.SRC_ALPHA, + [SrcAlphaSaturateFactor]: gl.SRC_ALPHA_SATURATE, + [DstColorFactor]: gl.DST_COLOR, + [DstAlphaFactor]: gl.DST_ALPHA, + [OneMinusSrcColorFactor]: gl.ONE_MINUS_SRC_COLOR, + [OneMinusSrcAlphaFactor]: gl.ONE_MINUS_SRC_ALPHA, + [OneMinusDstColorFactor]: gl.ONE_MINUS_DST_COLOR, + [OneMinusDstAlphaFactor]: gl.ONE_MINUS_DST_ALPHA + }; + + function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) { + if (blending === NoBlending) { + if (currentBlendingEnabled === true) { + disable(gl.BLEND); + currentBlendingEnabled = false; + } + + return; + } + + if (currentBlendingEnabled === false) { + enable(gl.BLEND); + currentBlendingEnabled = true; + } + + if (blending !== CustomBlending) { + if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { + if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { + gl.blendEquation(gl.FUNC_ADD); + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + } + + if (premultipliedAlpha) { + switch (blending) { + case NormalBlending: + gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + break; + + case AdditiveBlending: + gl.blendFunc(gl.ONE, gl.ONE); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate(gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA); + break; + + case MultiplyBlending: + gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA); + break; + + default: + console.error('THREE.WebGLState: Invalid blending: ', blending); + break; + } + } else { + switch (blending) { + case NormalBlending: + gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + break; + + case AdditiveBlending: + gl.blendFunc(gl.SRC_ALPHA, gl.ONE); + break; + + case SubtractiveBlending: + gl.blendFunc(gl.ZERO, gl.ONE_MINUS_SRC_COLOR); + break; + + case MultiplyBlending: + gl.blendFunc(gl.ZERO, gl.SRC_COLOR); + break; + + default: + console.error('THREE.WebGLState: Invalid blending: ', blending); + break; + } + } + + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + } + + return; + } // custom blending + + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { + gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + } + + if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { + gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + } + + currentBlending = blending; + currentPremultipledAlpha = null; + } + + function setMaterial(material, frontFaceCW) { + material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE); + let flipSided = material.side === BackSide; + if (frontFaceCW) flipSided = !flipSided; + setFlipSided(flipSided); + material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha); + depthBuffer.setFunc(material.depthFunc); + depthBuffer.setTest(material.depthTest); + depthBuffer.setMask(material.depthWrite); + colorBuffer.setMask(material.colorWrite); + const stencilWrite = material.stencilWrite; + stencilBuffer.setTest(stencilWrite); + + if (stencilWrite) { + stencilBuffer.setMask(material.stencilWriteMask); + stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); + stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); + } + + setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); + material.alphaToCoverage === true ? enable(gl.SAMPLE_ALPHA_TO_COVERAGE) : disable(gl.SAMPLE_ALPHA_TO_COVERAGE); + } // + + + function setFlipSided(flipSided) { + if (currentFlipSided !== flipSided) { + if (flipSided) { + gl.frontFace(gl.CW); + } else { + gl.frontFace(gl.CCW); + } + + currentFlipSided = flipSided; + } + } + + function setCullFace(cullFace) { + if (cullFace !== CullFaceNone) { + enable(gl.CULL_FACE); + + if (cullFace !== currentCullFace) { + if (cullFace === CullFaceBack) { + gl.cullFace(gl.BACK); + } else if (cullFace === CullFaceFront) { + gl.cullFace(gl.FRONT); + } else { + gl.cullFace(gl.FRONT_AND_BACK); + } + } + } else { + disable(gl.CULL_FACE); + } + + currentCullFace = cullFace; + } + + function setLineWidth(width) { + if (width !== currentLineWidth) { + if (lineWidthAvailable) gl.lineWidth(width); + currentLineWidth = width; + } + } + + function setPolygonOffset(polygonOffset, factor, units) { + if (polygonOffset) { + enable(gl.POLYGON_OFFSET_FILL); + + if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { + gl.polygonOffset(factor, units); + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + } + } else { + disable(gl.POLYGON_OFFSET_FILL); + } + } + + function setScissorTest(scissorTest) { + if (scissorTest) { + enable(gl.SCISSOR_TEST); + } else { + disable(gl.SCISSOR_TEST); + } + } // texture + + + function activeTexture(webglSlot) { + if (webglSlot === undefined) webglSlot = gl.TEXTURE0 + maxTextures - 1; + + if (currentTextureSlot !== webglSlot) { + gl.activeTexture(webglSlot); + currentTextureSlot = webglSlot; + } + } + + function bindTexture(webglType, webglTexture) { + if (currentTextureSlot === null) { + activeTexture(); + } + + let boundTexture = currentBoundTextures[currentTextureSlot]; + + if (boundTexture === undefined) { + boundTexture = { + type: undefined, + texture: undefined + }; + currentBoundTextures[currentTextureSlot] = boundTexture; + } + + if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { + gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + } + } + + function unbindTexture() { + const boundTexture = currentBoundTextures[currentTextureSlot]; + + if (boundTexture !== undefined && boundTexture.type !== undefined) { + gl.bindTexture(boundTexture.type, null); + boundTexture.type = undefined; + boundTexture.texture = undefined; + } + } + + function compressedTexImage2D() { + try { + gl.compressedTexImage2D.apply(gl, arguments); + } catch (error) { + console.error('THREE.WebGLState:', error); + } + } + + function texImage2D() { + try { + gl.texImage2D.apply(gl, arguments); + } catch (error) { + console.error('THREE.WebGLState:', error); + } + } + + function texImage3D() { + try { + gl.texImage3D.apply(gl, arguments); + } catch (error) { + console.error('THREE.WebGLState:', error); + } + } // + + + function scissor(scissor) { + if (currentScissor.equals(scissor) === false) { + gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w); + currentScissor.copy(scissor); + } + } + + function viewport(viewport) { + if (currentViewport.equals(viewport) === false) { + gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w); + currentViewport.copy(viewport); + } + } // + + + function reset() { + // reset state + gl.disable(gl.BLEND); + gl.disable(gl.CULL_FACE); + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.POLYGON_OFFSET_FILL); + gl.disable(gl.SCISSOR_TEST); + gl.disable(gl.STENCIL_TEST); + gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE); + gl.blendEquation(gl.FUNC_ADD); + gl.blendFunc(gl.ONE, gl.ZERO); + gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO); + gl.colorMask(true, true, true, true); + gl.clearColor(0, 0, 0, 0); + gl.depthMask(true); + gl.depthFunc(gl.LESS); + gl.clearDepth(1); + gl.stencilMask(0xffffffff); + gl.stencilFunc(gl.ALWAYS, 0, 0xffffffff); + gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); + gl.clearStencil(0); + gl.cullFace(gl.BACK); + gl.frontFace(gl.CCW); + gl.polygonOffset(0, 0); + gl.activeTexture(gl.TEXTURE0); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + + if (isWebGL2 === true) { + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + } + + gl.useProgram(null); + gl.lineWidth(1); + gl.scissor(0, 0, gl.canvas.width, gl.canvas.height); + gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); // reset internals + + enabledCapabilities = {}; + currentTextureSlot = null; + currentBoundTextures = {}; + xrFramebuffer = null; + currentBoundFramebuffers = {}; + currentProgram = null; + currentBlendingEnabled = false; + currentBlending = null; + currentBlendEquation = null; + currentBlendSrc = null; + currentBlendDst = null; + currentBlendEquationAlpha = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentPremultipledAlpha = false; + currentFlipSided = null; + currentCullFace = null; + currentLineWidth = null; + currentPolygonOffsetFactor = null; + currentPolygonOffsetUnits = null; + currentScissor.set(0, 0, gl.canvas.width, gl.canvas.height); + currentViewport.set(0, 0, gl.canvas.width, gl.canvas.height); + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + } + + return { + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + enable: enable, + disable: disable, + bindFramebuffer: bindFramebuffer, + bindXRFramebuffer: bindXRFramebuffer, + useProgram: useProgram, + setBlending: setBlending, + setMaterial: setMaterial, + setFlipSided: setFlipSided, + setCullFace: setCullFace, + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + setScissorTest: setScissorTest, + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + texImage3D: texImage3D, + scissor: scissor, + viewport: viewport, + reset: reset + }; + } + + function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { + const isWebGL2 = capabilities.isWebGL2; + const maxTextures = capabilities.maxTextures; + const maxCubemapSize = capabilities.maxCubemapSize; + const maxTextureSize = capabilities.maxTextureSize; + const maxSamples = capabilities.maxSamples; + + const _videoTextures = new WeakMap(); + + let _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). + + + let useOffscreenCanvas = false; + + try { + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null; + } catch (err) {// Ignore any errors + } + + function createCanvas(width, height) { + // Use OffscreenCanvas when available. Specially needed in web workers + return useOffscreenCanvas ? new OffscreenCanvas(width, height) : document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); + } + + function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { + let scale = 1; // handle case if texture exceeds max size + + if (image.width > maxSize || image.height > maxSize) { + scale = maxSize / Math.max(image.width, image.height); + } // only perform resize if necessary + + + if (scale < 1 || needsPowerOfTwo === true) { + // only perform resize for certain image types + if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) { + const floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor; + const width = floor(scale * image.width); + const height = floor(scale * image.height); + if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas + + const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas; + canvas.width = width; + canvas.height = height; + const context = canvas.getContext('2d'); + context.drawImage(image, 0, 0, width, height); + console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').'); + return canvas; + } else { + if ('data' in image) { + console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').'); + } + + return image; + } + } + + return image; + } + + function isPowerOfTwo$1(image) { + return isPowerOfTwo(image.width) && isPowerOfTwo(image.height); + } + + function textureNeedsPowerOfTwo(texture) { + if (isWebGL2) return false; + return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + } + + function textureNeedsGenerateMipmaps(texture, supportsMips) { + return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + } + + function generateMipmap(target, texture, width, height, depth = 1) { + _gl.generateMipmap(target); + + const textureProperties = properties.get(texture); + textureProperties.__maxMipLevel = Math.log2(Math.max(width, height, depth)); + } + + function getInternalFormat(internalFormatName, glFormat, glType) { + if (isWebGL2 === false) return glFormat; + + if (internalFormatName !== null) { + if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName]; + console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\''); + } + + let internalFormat = glFormat; + + if (glFormat === _gl.RED) { + if (glType === _gl.FLOAT) internalFormat = _gl.R32F; + if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F; + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8; + } + + if (glFormat === _gl.RGB) { + if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F; + if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F; + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8; + } + + if (glFormat === _gl.RGBA) { + if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F; + if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGBA8; + } + + if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) { + extensions.get('EXT_color_buffer_float'); + } + + return internalFormat; + } // Fallback filters for non-power-of-2 textures + + + function filterFallback(f) { + if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { + return _gl.NEAREST; + } + + return _gl.LINEAR; + } // + + + function onTextureDispose(event) { + const texture = event.target; + texture.removeEventListener('dispose', onTextureDispose); + deallocateTexture(texture); + + if (texture.isVideoTexture) { + _videoTextures.delete(texture); + } + + info.memory.textures--; + } + + function onRenderTargetDispose(event) { + const renderTarget = event.target; + renderTarget.removeEventListener('dispose', onRenderTargetDispose); + deallocateRenderTarget(renderTarget); + } // + + + function deallocateTexture(texture) { + const textureProperties = properties.get(texture); + if (textureProperties.__webglInit === undefined) return; + + _gl.deleteTexture(textureProperties.__webglTexture); + + properties.remove(texture); + } + + function deallocateRenderTarget(renderTarget) { + const texture = renderTarget.texture; + const renderTargetProperties = properties.get(renderTarget); + const textureProperties = properties.get(texture); + if (!renderTarget) return; + + if (textureProperties.__webglTexture !== undefined) { + _gl.deleteTexture(textureProperties.__webglTexture); + + info.memory.textures--; + } + + if (renderTarget.depthTexture) { + renderTarget.depthTexture.dispose(); + } + + if (renderTarget.isWebGLCubeRenderTarget) { + for (let i = 0; i < 6; i++) { + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); + + if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); + } + } else { + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); + + if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); + if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); + if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); + if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); + } + + if (renderTarget.isWebGLMultipleRenderTargets) { + for (let i = 0, il = texture.length; i < il; i++) { + const attachmentProperties = properties.get(texture[i]); + + if (attachmentProperties.__webglTexture) { + _gl.deleteTexture(attachmentProperties.__webglTexture); + + info.memory.textures--; + } + + properties.remove(texture[i]); + } + } + + properties.remove(texture); + properties.remove(renderTarget); + } // + + + let textureUnits = 0; + + function resetTextureUnits() { + textureUnits = 0; + } + + function allocateTextureUnit() { + const textureUnit = textureUnits; + + if (textureUnit >= maxTextures) { + console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures); + } + + textureUnits += 1; + return textureUnit; + } // + + + function setTexture2D(texture, slot) { + const textureProperties = properties.get(texture); + if (texture.isVideoTexture) updateVideoTexture(texture); + + if (texture.version > 0 && textureProperties.__version !== texture.version) { + const image = texture.image; + + if (image === undefined) { + console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); + } else if (image.complete === false) { + console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); + } else { + uploadTexture(textureProperties, texture, slot); + return; + } + } + + state.activeTexture(_gl.TEXTURE0 + slot); + state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture); + } + + function setTexture2DArray(texture, slot) { + const textureProperties = properties.get(texture); + + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadTexture(textureProperties, texture, slot); + return; + } + + state.activeTexture(_gl.TEXTURE0 + slot); + state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture); + } + + function setTexture3D(texture, slot) { + const textureProperties = properties.get(texture); + + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadTexture(textureProperties, texture, slot); + return; + } + + state.activeTexture(_gl.TEXTURE0 + slot); + state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture); + } + + function setTextureCube(texture, slot) { + const textureProperties = properties.get(texture); + + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadCubeTexture(textureProperties, texture, slot); + return; + } + + state.activeTexture(_gl.TEXTURE0 + slot); + state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); + } + + const wrappingToGL = { + [RepeatWrapping]: _gl.REPEAT, + [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE, + [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT + }; + const filterToGL = { + [NearestFilter]: _gl.NEAREST, + [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST, + [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR, + [LinearFilter]: _gl.LINEAR, + [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST, + [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR + }; + + function setTextureParameters(textureType, texture, supportsMips) { + if (supportsMips) { + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]); + + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]); + + if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]); + } + + _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]); + + _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]); + } else { + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE); + + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE); + + if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE); + } + + if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { + console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.'); + } + + _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter)); + + _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter)); + + if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { + console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.'); + } + } + + if (extensions.has('EXT_texture_filter_anisotropic') === true) { + const extension = extensions.get('EXT_texture_filter_anisotropic'); + if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2 + + if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only + + if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { + _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); + + properties.get(texture).__currentAnisotropy = texture.anisotropy; + } + } + } + + function initTexture(textureProperties, texture) { + if (textureProperties.__webglInit === undefined) { + textureProperties.__webglInit = true; + texture.addEventListener('dispose', onTextureDispose); + textureProperties.__webglTexture = _gl.createTexture(); + info.memory.textures++; + } + } + + function uploadTexture(textureProperties, texture, slot) { + let textureType = _gl.TEXTURE_2D; + if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY; + if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D; + initTexture(textureProperties, texture); + state.activeTexture(_gl.TEXTURE0 + slot); + state.bindTexture(textureType, textureProperties.__webglTexture); + + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); + + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); + + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); + + _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); + + const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo$1(texture.image) === false; + const image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); + const supportsMips = isPowerOfTwo$1(image) || isWebGL2, + glFormat = utils.convert(texture.format); + let glType = utils.convert(texture.type), + glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); + setTextureParameters(textureType, texture, supportsMips); + let mipmap; + const mipmaps = texture.mipmaps; + + if (texture.isDepthTexture) { + // populate depth texture with dummy data + glInternalFormat = _gl.DEPTH_COMPONENT; + + if (isWebGL2) { + if (texture.type === FloatType) { + glInternalFormat = _gl.DEPTH_COMPONENT32F; + } else if (texture.type === UnsignedIntType) { + glInternalFormat = _gl.DEPTH_COMPONENT24; + } else if (texture.type === UnsignedInt248Type) { + glInternalFormat = _gl.DEPTH24_STENCIL8; + } else { + glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D + } + } else { + if (texture.type === FloatType) { + console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); + } + } // validation checks for WebGL 1 + + + if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { + console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); + texture.type = UnsignedShortType; + glType = utils.convert(texture.type); + } + } + + if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + glInternalFormat = _gl.DEPTH_STENCIL; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + + if (texture.type !== UnsignedInt248Type) { + console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); + texture.type = UnsignedInt248Type; + glType = utils.convert(texture.type); + } + } // + + + state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); + } else if (texture.isDataTexture) { + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + if (mipmaps.length > 0 && supportsMips) { + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + } else { + state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); + textureProperties.__maxMipLevel = 0; + } + } else if (texture.isCompressedTexture) { + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + + if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { + if (glFormat !== null) { + state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); + } else { + console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'); + } + } else { + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); + } + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + } else if (texture.isDataTexture2DArray) { + state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); + textureProperties.__maxMipLevel = 0; + } else if (texture.isDataTexture3D) { + state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); + textureProperties.__maxMipLevel = 0; + } else { + // regular Texture (image, video, canvas) + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + if (mipmaps.length > 0 && supportsMips) { + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap); + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + } else { + state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image); + textureProperties.__maxMipLevel = 0; + } + } + + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + generateMipmap(textureType, texture, image.width, image.height); + } + + textureProperties.__version = texture.version; + if (texture.onUpdate) texture.onUpdate(texture); + } + + function uploadCubeTexture(textureProperties, texture, slot) { + if (texture.image.length !== 6) return; + initTexture(textureProperties, texture); + state.activeTexture(_gl.TEXTURE0 + slot); + state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); + + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); + + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); + + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); + + _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); + + const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); + const isDataTexture = texture.image[0] && texture.image[0].isDataTexture; + const cubeImage = []; + + for (let i = 0; i < 6; i++) { + if (!isCompressed && !isDataTexture) { + cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize); + } else { + cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; + } + } + + const image = cubeImage[0], + supportsMips = isPowerOfTwo$1(image) || isWebGL2, + glFormat = utils.convert(texture.format), + glType = utils.convert(texture.type), + glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); + setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); + let mipmaps; + + if (isCompressed) { + for (let i = 0; i < 6; i++) { + mipmaps = cubeImage[i].mipmaps; + + for (let j = 0; j < mipmaps.length; j++) { + const mipmap = mipmaps[j]; + + if (texture.format !== RGBAFormat && texture.format !== RGBFormat) { + if (glFormat !== null) { + state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); + } else { + console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); + } + } + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + } else { + mipmaps = texture.mipmaps; + + for (let i = 0; i < 6; i++) { + if (isDataTexture) { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data); + + for (let j = 0; j < mipmaps.length; j++) { + const mipmap = mipmaps[j]; + const mipmapImage = mipmap.image[i].image; + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]); + + for (let j = 0; j < mipmaps.length; j++) { + const mipmap = mipmaps[j]; + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]); + } + } + } + + textureProperties.__maxMipLevel = mipmaps.length; + } + + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + // We assume images for cube map have the same size. + generateMipmap(_gl.TEXTURE_CUBE_MAP, texture, image.width, image.height); + } + + textureProperties.__version = texture.version; + if (texture.onUpdate) texture.onUpdate(texture); + } // Render targets + // Setup storage for target texture and bind it to correct framebuffer + + + function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) { + const glFormat = utils.convert(texture.format); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); + + if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) { + state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null); + } else { + state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); + } + + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0); + + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + + + function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { + _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer); + + if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { + let glInternalFormat = _gl.DEPTH_COMPONENT16; + + if (isMultisample) { + const depthTexture = renderTarget.depthTexture; + + if (depthTexture && depthTexture.isDepthTexture) { + if (depthTexture.type === FloatType) { + glInternalFormat = _gl.DEPTH_COMPONENT32F; + } else if (depthTexture.type === UnsignedIntType) { + glInternalFormat = _gl.DEPTH_COMPONENT24; + } + } + + const samples = getRenderTargetSamples(renderTarget); + + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + } + + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); + } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { + if (isMultisample) { + const samples = getRenderTargetSamples(renderTarget); + + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height); + } + + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); + } else { + // Use the first texture for MRT so far + const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture; + const glFormat = utils.convert(texture.format); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); + + if (isMultisample) { + const samples = getRenderTargetSamples(renderTarget); + + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + } + } + + _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); + } // Setup resources for a Depth Texture for a FBO (needs an extension) + + + function setupDepthTexture(framebuffer, renderTarget) { + const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; + if (isCube) throw new Error('Depth Texture with cube render targets is not supported'); + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + + if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { + throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); + } // upload an empty depth texture with framebuffer size + + + if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + } + + setTexture2D(renderTarget.depthTexture, 0); + + const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; + + if (renderTarget.depthTexture.format === DepthFormat) { + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); + } else if (renderTarget.depthTexture.format === DepthStencilFormat) { + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); + } else { + throw new Error('Unknown depthTexture format'); + } + } // Setup GL resources for a non-texture depth buffer + + + function setupDepthRenderbuffer(renderTarget) { + const renderTargetProperties = properties.get(renderTarget); + const isCube = renderTarget.isWebGLCubeRenderTarget === true; + + if (renderTarget.depthTexture) { + if (isCube) throw new Error('target.depthTexture not supported in Cube render targets'); + setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); + } else { + if (isCube) { + renderTargetProperties.__webglDepthbuffer = []; + + for (let i = 0; i < 6; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]); + renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); + setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); + } + } else { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); + } + } + + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + } // Set up GL resources for the render target + + + function setupRenderTarget(renderTarget) { + const texture = renderTarget.texture; + const renderTargetProperties = properties.get(renderTarget); + const textureProperties = properties.get(texture); + renderTarget.addEventListener('dispose', onRenderTargetDispose); + + if (renderTarget.isWebGLMultipleRenderTargets !== true) { + textureProperties.__webglTexture = _gl.createTexture(); + textureProperties.__version = texture.version; + info.memory.textures++; + } + + const isCube = renderTarget.isWebGLCubeRenderTarget === true; + const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true; + const isMultisample = renderTarget.isWebGLMultisampleRenderTarget === true; + const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray; + const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2; // Handles WebGL2 RGBFormat fallback - #18858 + + if (isWebGL2 && texture.format === RGBFormat && (texture.type === FloatType || texture.type === HalfFloatType)) { + texture.format = RGBAFormat; + console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.'); + } // Setup framebuffer + + + if (isCube) { + renderTargetProperties.__webglFramebuffer = []; + + for (let i = 0; i < 6; i++) { + renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); + } + } else { + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + if (isMultipleRenderTargets) { + if (capabilities.drawBuffers) { + const textures = renderTarget.texture; + + for (let i = 0, il = textures.length; i < il; i++) { + const attachmentProperties = properties.get(textures[i]); + + if (attachmentProperties.__webglTexture === undefined) { + attachmentProperties.__webglTexture = _gl.createTexture(); + info.memory.textures++; + } + } + } else { + console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.'); + } + } else if (isMultisample) { + if (isWebGL2) { + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); + + const glFormat = utils.convert(texture.format); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType); + const samples = getRenderTargetSamples(renderTarget); + + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); + + _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); + + if (renderTarget.depthBuffer) { + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); + } + + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + } else { + console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); + } + } + } // Setup color buffer + + + if (isCube) { + state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); + setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); + + for (let i = 0; i < 6; i++) { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i); + } + + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + generateMipmap(_gl.TEXTURE_CUBE_MAP, texture, renderTarget.width, renderTarget.height); + } + + state.unbindTexture(); + } else if (isMultipleRenderTargets) { + const textures = renderTarget.texture; + + for (let i = 0, il = textures.length; i < il; i++) { + const attachment = textures[i]; + const attachmentProperties = properties.get(attachment); + state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture); + setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips); + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D); + + if (textureNeedsGenerateMipmaps(attachment, supportsMips)) { + generateMipmap(_gl.TEXTURE_2D, attachment, renderTarget.width, renderTarget.height); + } + } + + state.unbindTexture(); + } else { + let glTextureType = _gl.TEXTURE_2D; + + if (isRenderTarget3D) { + // Render targets containing layers, i.e: Texture 3D and 2d arrays + if (isWebGL2) { + const isTexture3D = texture.isDataTexture3D; + glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; + } else { + console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.'); + } + } + + state.bindTexture(glTextureType, textureProperties.__webglTexture); + setTextureParameters(glTextureType, texture, supportsMips); + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType); + + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + generateMipmap(glTextureType, texture, renderTarget.width, renderTarget.height, renderTarget.depth); + } + + state.unbindTexture(); + } // Setup depth and stencil buffers + + + if (renderTarget.depthBuffer) { + setupDepthRenderbuffer(renderTarget); + } + } + + function updateRenderTargetMipmap(renderTarget) { + const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2; + const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture]; + + for (let i = 0, il = textures.length; i < il; i++) { + const texture = textures[i]; + + if (textureNeedsGenerateMipmaps(texture, supportsMips)) { + const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; + + const webglTexture = properties.get(texture).__webglTexture; + + state.bindTexture(target, webglTexture); + generateMipmap(target, texture, renderTarget.width, renderTarget.height); + state.unbindTexture(); + } + } + } + + function updateMultisampleRenderTarget(renderTarget) { + if (renderTarget.isWebGLMultisampleRenderTarget) { + if (isWebGL2) { + const width = renderTarget.width; + const height = renderTarget.height; + let mask = _gl.COLOR_BUFFER_BIT; + if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; + if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; + const renderTargetProperties = properties.get(renderTarget); + state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + + _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); + + state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + } else { + console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); + } + } + } + + function getRenderTargetSamples(renderTarget) { + return isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ? Math.min(maxSamples, renderTarget.samples) : 0; + } + + function updateVideoTexture(texture) { + const frame = info.render.frame; // Check the last frame we updated the VideoTexture + + if (_videoTextures.get(texture) !== frame) { + _videoTextures.set(texture, frame); + + texture.update(); + } + } // backwards compatibility + + + let warnedTexture2D = false; + let warnedTextureCube = false; + + function safeSetTexture2D(texture, slot) { + if (texture && texture.isWebGLRenderTarget) { + if (warnedTexture2D === false) { + console.warn('THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.'); + warnedTexture2D = true; + } + + texture = texture.texture; + } + + setTexture2D(texture, slot); + } + + function safeSetTextureCube(texture, slot) { + if (texture && texture.isWebGLCubeRenderTarget) { + if (warnedTextureCube === false) { + console.warn('THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.'); + warnedTextureCube = true; + } + + texture = texture.texture; + } + + setTextureCube(texture, slot); + } // + + + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + this.safeSetTexture2D = safeSetTexture2D; + this.safeSetTextureCube = safeSetTextureCube; + } + + function WebGLUtils(gl, extensions, capabilities) { + const isWebGL2 = capabilities.isWebGL2; + + function convert(p) { + let extension; + if (p === UnsignedByteType) return gl.UNSIGNED_BYTE; + if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4; + if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1; + if (p === UnsignedShort565Type) return gl.UNSIGNED_SHORT_5_6_5; + if (p === ByteType) return gl.BYTE; + if (p === ShortType) return gl.SHORT; + if (p === UnsignedShortType) return gl.UNSIGNED_SHORT; + if (p === IntType) return gl.INT; + if (p === UnsignedIntType) return gl.UNSIGNED_INT; + if (p === FloatType) return gl.FLOAT; + + if (p === HalfFloatType) { + if (isWebGL2) return gl.HALF_FLOAT; + extension = extensions.get('OES_texture_half_float'); + + if (extension !== null) { + return extension.HALF_FLOAT_OES; + } else { + return null; + } + } + + if (p === AlphaFormat) return gl.ALPHA; + if (p === RGBFormat) return gl.RGB; + if (p === RGBAFormat) return gl.RGBA; + if (p === LuminanceFormat) return gl.LUMINANCE; + if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA; + if (p === DepthFormat) return gl.DEPTH_COMPONENT; + if (p === DepthStencilFormat) return gl.DEPTH_STENCIL; + if (p === RedFormat) return gl.RED; // WebGL2 formats. + + if (p === RedIntegerFormat) return gl.RED_INTEGER; + if (p === RGFormat) return gl.RG; + if (p === RGIntegerFormat) return gl.RG_INTEGER; + if (p === RGBIntegerFormat) return gl.RGB_INTEGER; + if (p === RGBAIntegerFormat) return gl.RGBA_INTEGER; + + if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { + extension = extensions.get('WEBGL_compressed_texture_s3tc'); + + if (extension !== null) { + if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; + if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; + } else { + return null; + } + } + + if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { + extension = extensions.get('WEBGL_compressed_texture_pvrtc'); + + if (extension !== null) { + if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + } else { + return null; + } + } + + if (p === RGB_ETC1_Format) { + extension = extensions.get('WEBGL_compressed_texture_etc1'); + + if (extension !== null) { + return extension.COMPRESSED_RGB_ETC1_WEBGL; + } else { + return null; + } + } + + if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { + extension = extensions.get('WEBGL_compressed_texture_etc'); + + if (extension !== null) { + if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2; + if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC; + } + } + + if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format) { + extension = extensions.get('WEBGL_compressed_texture_astc'); + + if (extension !== null) { + // TODO Complete? + return p; + } else { + return null; + } + } + + if (p === RGBA_BPTC_Format) { + extension = extensions.get('EXT_texture_compression_bptc'); + + if (extension !== null) { + // TODO Complete? + return p; + } else { + return null; + } + } + + if (p === UnsignedInt248Type) { + if (isWebGL2) return gl.UNSIGNED_INT_24_8; + extension = extensions.get('WEBGL_depth_texture'); + + if (extension !== null) { + return extension.UNSIGNED_INT_24_8_WEBGL; + } else { + return null; + } + } + } + + return { + convert: convert + }; + } + + class ArrayCamera extends PerspectiveCamera { + constructor(array = []) { + super(); + this.cameras = array; + } + + } + + ArrayCamera.prototype.isArrayCamera = true; + + class Group extends Object3D { + constructor() { + super(); + this.type = 'Group'; + } + + } + + Group.prototype.isGroup = true; + + const _moveEvent = { + type: 'move' + }; + + class WebXRController { + constructor() { + this._targetRay = null; + this._grip = null; + this._hand = null; + } + + getHandSpace() { + if (this._hand === null) { + this._hand = new Group(); + this._hand.matrixAutoUpdate = false; + this._hand.visible = false; + this._hand.joints = {}; + this._hand.inputState = { + pinching: false + }; + } + + return this._hand; + } + + getTargetRaySpace() { + if (this._targetRay === null) { + this._targetRay = new Group(); + this._targetRay.matrixAutoUpdate = false; + this._targetRay.visible = false; + this._targetRay.hasLinearVelocity = false; + this._targetRay.linearVelocity = new Vector3(); + this._targetRay.hasAngularVelocity = false; + this._targetRay.angularVelocity = new Vector3(); + } + + return this._targetRay; + } + + getGripSpace() { + if (this._grip === null) { + this._grip = new Group(); + this._grip.matrixAutoUpdate = false; + this._grip.visible = false; + this._grip.hasLinearVelocity = false; + this._grip.linearVelocity = new Vector3(); + this._grip.hasAngularVelocity = false; + this._grip.angularVelocity = new Vector3(); + } + + return this._grip; + } + + dispatchEvent(event) { + if (this._targetRay !== null) { + this._targetRay.dispatchEvent(event); + } + + if (this._grip !== null) { + this._grip.dispatchEvent(event); + } + + if (this._hand !== null) { + this._hand.dispatchEvent(event); + } + + return this; + } + + disconnect(inputSource) { + this.dispatchEvent({ + type: 'disconnected', + data: inputSource + }); + + if (this._targetRay !== null) { + this._targetRay.visible = false; + } + + if (this._grip !== null) { + this._grip.visible = false; + } + + if (this._hand !== null) { + this._hand.visible = false; + } + + return this; + } + + update(inputSource, frame, referenceSpace) { + let inputPose = null; + let gripPose = null; + let handPose = null; + const targetRay = this._targetRay; + const grip = this._grip; + const hand = this._hand; + + if (inputSource && frame.session.visibilityState !== 'visible-blurred') { + if (targetRay !== null) { + inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); + + if (inputPose !== null) { + targetRay.matrix.fromArray(inputPose.transform.matrix); + targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale); + + if (inputPose.linearVelocity) { + targetRay.hasLinearVelocity = true; + targetRay.linearVelocity.copy(inputPose.linearVelocity); + } else { + targetRay.hasLinearVelocity = false; + } + + if (inputPose.angularVelocity) { + targetRay.hasAngularVelocity = true; + targetRay.angularVelocity.copy(inputPose.angularVelocity); + } else { + targetRay.hasAngularVelocity = false; + } + + this.dispatchEvent(_moveEvent); + } + } + + if (hand && inputSource.hand) { + handPose = true; + + for (const inputjoint of inputSource.hand.values()) { + // Update the joints groups with the XRJoint poses + const jointPose = frame.getJointPose(inputjoint, referenceSpace); + + if (hand.joints[inputjoint.jointName] === undefined) { + // The transform of this joint will be updated with the joint pose on each frame + const joint = new Group(); + joint.matrixAutoUpdate = false; + joint.visible = false; + hand.joints[inputjoint.jointName] = joint; // ?? + + hand.add(joint); + } + + const joint = hand.joints[inputjoint.jointName]; + + if (jointPose !== null) { + joint.matrix.fromArray(jointPose.transform.matrix); + joint.matrix.decompose(joint.position, joint.rotation, joint.scale); + joint.jointRadius = jointPose.radius; + } + + joint.visible = jointPose !== null; + } // Custom events + // Check pinchz + + + const indexTip = hand.joints['index-finger-tip']; + const thumbTip = hand.joints['thumb-tip']; + const distance = indexTip.position.distanceTo(thumbTip.position); + const distanceToPinch = 0.02; + const threshold = 0.005; + + if (hand.inputState.pinching && distance > distanceToPinch + threshold) { + hand.inputState.pinching = false; + this.dispatchEvent({ + type: 'pinchend', + handedness: inputSource.handedness, + target: this + }); + } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { + hand.inputState.pinching = true; + this.dispatchEvent({ + type: 'pinchstart', + handedness: inputSource.handedness, + target: this + }); + } + } else { + if (grip !== null && inputSource.gripSpace) { + gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); + + if (gripPose !== null) { + grip.matrix.fromArray(gripPose.transform.matrix); + grip.matrix.decompose(grip.position, grip.rotation, grip.scale); + + if (gripPose.linearVelocity) { + grip.hasLinearVelocity = true; + grip.linearVelocity.copy(gripPose.linearVelocity); + } else { + grip.hasLinearVelocity = false; + } + + if (gripPose.angularVelocity) { + grip.hasAngularVelocity = true; + grip.angularVelocity.copy(gripPose.angularVelocity); + } else { + grip.hasAngularVelocity = false; + } + } + } + } + } + + if (targetRay !== null) { + targetRay.visible = inputPose !== null; + } + + if (grip !== null) { + grip.visible = gripPose !== null; + } + + if (hand !== null) { + hand.visible = handPose !== null; + } + + return this; + } + + } + + class WebXRManager extends EventDispatcher { + constructor(renderer, gl) { + super(); + const scope = this; + const state = renderer.state; + let session = null; + let framebufferScaleFactor = 1.0; + let referenceSpace = null; + let referenceSpaceType = 'local-floor'; + let pose = null; + let glBinding = null; + let glFramebuffer = null; + let glProjLayer = null; + let glBaseLayer = null; + let isMultisample = false; + let glMultisampledFramebuffer = null; + let glColorRenderbuffer = null; + let glDepthRenderbuffer = null; + let xrFrame = null; + let depthStyle = null; + let clearStyle = null; + const controllers = []; + const inputSourcesMap = new Map(); // + + const cameraL = new PerspectiveCamera(); + cameraL.layers.enable(1); + cameraL.viewport = new Vector4(); + const cameraR = new PerspectiveCamera(); + cameraR.layers.enable(2); + cameraR.viewport = new Vector4(); + const cameras = [cameraL, cameraR]; + const cameraVR = new ArrayCamera(); + cameraVR.layers.enable(1); + cameraVR.layers.enable(2); + let _currentDepthNear = null; + let _currentDepthFar = null; // + + this.cameraAutoUpdate = true; + this.enabled = false; + this.isPresenting = false; + + this.getController = function (index) { + let controller = controllers[index]; + + if (controller === undefined) { + controller = new WebXRController(); + controllers[index] = controller; + } + + return controller.getTargetRaySpace(); + }; + + this.getControllerGrip = function (index) { + let controller = controllers[index]; + + if (controller === undefined) { + controller = new WebXRController(); + controllers[index] = controller; + } + + return controller.getGripSpace(); + }; + + this.getHand = function (index) { + let controller = controllers[index]; + + if (controller === undefined) { + controller = new WebXRController(); + controllers[index] = controller; + } + + return controller.getHandSpace(); + }; // + + + function onSessionEvent(event) { + const controller = inputSourcesMap.get(event.inputSource); + + if (controller) { + controller.dispatchEvent({ + type: event.type, + data: event.inputSource + }); + } + } + + function onSessionEnd() { + inputSourcesMap.forEach(function (controller, inputSource) { + controller.disconnect(inputSource); + }); + inputSourcesMap.clear(); + _currentDepthNear = null; + _currentDepthFar = null; // restore framebuffer/rendering state + + state.bindXRFramebuffer(null); + renderer.setRenderTarget(renderer.getRenderTarget()); + if (glFramebuffer) gl.deleteFramebuffer(glFramebuffer); + if (glMultisampledFramebuffer) gl.deleteFramebuffer(glMultisampledFramebuffer); + if (glColorRenderbuffer) gl.deleteRenderbuffer(glColorRenderbuffer); + if (glDepthRenderbuffer) gl.deleteRenderbuffer(glDepthRenderbuffer); + glFramebuffer = null; + glMultisampledFramebuffer = null; + glColorRenderbuffer = null; + glDepthRenderbuffer = null; + glBaseLayer = null; + glProjLayer = null; + glBinding = null; + session = null; // + + animation.stop(); + scope.isPresenting = false; + scope.dispatchEvent({ + type: 'sessionend' + }); + } + + this.setFramebufferScaleFactor = function (value) { + framebufferScaleFactor = value; + + if (scope.isPresenting === true) { + console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.'); + } + }; + + this.setReferenceSpaceType = function (value) { + referenceSpaceType = value; + + if (scope.isPresenting === true) { + console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.'); + } + }; + + this.getReferenceSpace = function () { + return referenceSpace; + }; + + this.getBaseLayer = function () { + return glProjLayer !== null ? glProjLayer : glBaseLayer; + }; + + this.getBinding = function () { + return glBinding; + }; + + this.getFrame = function () { + return xrFrame; + }; + + this.getSession = function () { + return session; + }; + + this.setSession = async function (value) { + session = value; + + if (session !== null) { + session.addEventListener('select', onSessionEvent); + session.addEventListener('selectstart', onSessionEvent); + session.addEventListener('selectend', onSessionEvent); + session.addEventListener('squeeze', onSessionEvent); + session.addEventListener('squeezestart', onSessionEvent); + session.addEventListener('squeezeend', onSessionEvent); + session.addEventListener('end', onSessionEnd); + session.addEventListener('inputsourceschange', onInputSourcesChange); + const attributes = gl.getContextAttributes(); + + if (attributes.xrCompatible !== true) { + await gl.makeXRCompatible(); + } + + if (session.renderState.layers === undefined) { + const layerInit = { + antialias: attributes.antialias, + alpha: attributes.alpha, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + }; + glBaseLayer = new XRWebGLLayer(session, gl, layerInit); + session.updateRenderState({ + baseLayer: glBaseLayer + }); + } else if (gl instanceof WebGLRenderingContext) { + // Use old style webgl layer because we can't use MSAA + // WebGL2 support. + const layerInit = { + antialias: true, + alpha: attributes.alpha, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + }; + glBaseLayer = new XRWebGLLayer(session, gl, layerInit); + session.updateRenderState({ + layers: [glBaseLayer] + }); + } else { + isMultisample = attributes.antialias; + let depthFormat = null; + + if (attributes.depth) { + clearStyle = gl.DEPTH_BUFFER_BIT; + if (attributes.stencil) clearStyle |= gl.STENCIL_BUFFER_BIT; + depthStyle = attributes.stencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT; + depthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; + } + + const projectionlayerInit = { + colorFormat: attributes.alpha ? gl.RGBA8 : gl.RGB8, + depthFormat: depthFormat, + scaleFactor: framebufferScaleFactor + }; + glBinding = new XRWebGLBinding(session, gl); + glProjLayer = glBinding.createProjectionLayer(projectionlayerInit); + glFramebuffer = gl.createFramebuffer(); + session.updateRenderState({ + layers: [glProjLayer] + }); + + if (isMultisample) { + glMultisampledFramebuffer = gl.createFramebuffer(); + glColorRenderbuffer = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, glColorRenderbuffer); + gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA8, glProjLayer.textureWidth, glProjLayer.textureHeight); + state.bindFramebuffer(gl.FRAMEBUFFER, glMultisampledFramebuffer); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, glColorRenderbuffer); + gl.bindRenderbuffer(gl.RENDERBUFFER, null); + + if (depthFormat !== null) { + glDepthRenderbuffer = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, glDepthRenderbuffer); + gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, depthFormat, glProjLayer.textureWidth, glProjLayer.textureHeight); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, depthStyle, gl.RENDERBUFFER, glDepthRenderbuffer); + gl.bindRenderbuffer(gl.RENDERBUFFER, null); + } + + state.bindFramebuffer(gl.FRAMEBUFFER, null); + } + } + + referenceSpace = await session.requestReferenceSpace(referenceSpaceType); + animation.setContext(session); + animation.start(); + scope.isPresenting = true; + scope.dispatchEvent({ + type: 'sessionstart' + }); + } + }; + + function onInputSourcesChange(event) { + const inputSources = session.inputSources; // Assign inputSources to available controllers + + for (let i = 0; i < controllers.length; i++) { + inputSourcesMap.set(inputSources[i], controllers[i]); + } // Notify disconnected + + + for (let i = 0; i < event.removed.length; i++) { + const inputSource = event.removed[i]; + const controller = inputSourcesMap.get(inputSource); + + if (controller) { + controller.dispatchEvent({ + type: 'disconnected', + data: inputSource + }); + inputSourcesMap.delete(inputSource); + } + } // Notify connected + + + for (let i = 0; i < event.added.length; i++) { + const inputSource = event.added[i]; + const controller = inputSourcesMap.get(inputSource); + + if (controller) { + controller.dispatchEvent({ + type: 'connected', + data: inputSource + }); + } + } + } // + + + const cameraLPos = new Vector3(); + const cameraRPos = new Vector3(); + + /** + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + + function setProjectionFromUnion(camera, cameraL, cameraR) { + cameraLPos.setFromMatrixPosition(cameraL.matrixWorld); + cameraRPos.setFromMatrixPosition(cameraR.matrixWorld); + const ipd = cameraLPos.distanceTo(cameraRPos); + const projL = cameraL.projectionMatrix.elements; + const projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + + const near = projL[14] / (projL[10] - 1); + const far = projL[14] / (projL[10] + 1); + const topFov = (projL[9] + 1) / projL[5]; + const bottomFov = (projL[9] - 1) / projL[5]; + const leftFov = (projL[8] - 1) / projL[0]; + const rightFov = (projR[8] + 1) / projR[0]; + const left = near * leftFov; + const right = near * rightFov; // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + + const zOffset = ipd / (-leftFov + rightFov); + const xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset? + + cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); + camera.translateX(xOffset); + camera.translateZ(zOffset); + camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); + camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + + const near2 = near + zOffset; + const far2 = far + zOffset; + const left2 = left - xOffset; + const right2 = right + (ipd - xOffset); + const top2 = topFov * far / far2 * near2; + const bottom2 = bottomFov * far / far2 * near2; + camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); + } + + function updateCamera(camera, parent) { + if (parent === null) { + camera.matrixWorld.copy(camera.matrix); + } else { + camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); + } + + camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); + } + + this.updateCamera = function (camera) { + if (session === null) return; + cameraVR.near = cameraR.near = cameraL.near = camera.near; + cameraVR.far = cameraR.far = cameraL.far = camera.far; + + if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) { + // Note that the new renderState won't apply until the next frame. See #18320 + session.updateRenderState({ + depthNear: cameraVR.near, + depthFar: cameraVR.far + }); + _currentDepthNear = cameraVR.near; + _currentDepthFar = cameraVR.far; + } + + const parent = camera.parent; + const cameras = cameraVR.cameras; + updateCamera(cameraVR, parent); + + for (let i = 0; i < cameras.length; i++) { + updateCamera(cameras[i], parent); + } + + cameraVR.matrixWorld.decompose(cameraVR.position, cameraVR.quaternion, cameraVR.scale); // update user camera and its children + + camera.position.copy(cameraVR.position); + camera.quaternion.copy(cameraVR.quaternion); + camera.scale.copy(cameraVR.scale); + camera.matrix.copy(cameraVR.matrix); + camera.matrixWorld.copy(cameraVR.matrixWorld); + const children = camera.children; + + for (let i = 0, l = children.length; i < l; i++) { + children[i].updateMatrixWorld(true); + } // update projection matrix for proper view frustum culling + + + if (cameras.length === 2) { + setProjectionFromUnion(cameraVR, cameraL, cameraR); + } else { + // assume single camera setup (AR) + cameraVR.projectionMatrix.copy(cameraL.projectionMatrix); + } + }; + + this.getCamera = function () { + return cameraVR; + }; + + this.getFoveation = function () { + if (glProjLayer !== null) { + return glProjLayer.fixedFoveation; + } + + if (glBaseLayer !== null) { + return glBaseLayer.fixedFoveation; + } + + return undefined; + }; + + this.setFoveation = function (foveation) { + // 0 = no foveation = full resolution + // 1 = maximum foveation = the edges render at lower resolution + if (glProjLayer !== null) { + glProjLayer.fixedFoveation = foveation; + } + + if (glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined) { + glBaseLayer.fixedFoveation = foveation; + } + }; // Animation Loop + + + let onAnimationFrameCallback = null; + + function onAnimationFrame(time, frame) { + pose = frame.getViewerPose(referenceSpace); + xrFrame = frame; + + if (pose !== null) { + const views = pose.views; + + if (glBaseLayer !== null) { + state.bindXRFramebuffer(glBaseLayer.framebuffer); + } + + let cameraVRNeedsUpdate = false; // check if it's necessary to rebuild cameraVR's camera list + + if (views.length !== cameraVR.cameras.length) { + cameraVR.cameras.length = 0; + cameraVRNeedsUpdate = true; + } + + for (let i = 0; i < views.length; i++) { + const view = views[i]; + let viewport = null; + + if (glBaseLayer !== null) { + viewport = glBaseLayer.getViewport(view); + } else { + const glSubImage = glBinding.getViewSubImage(glProjLayer, view); + state.bindXRFramebuffer(glFramebuffer); + + if (glSubImage.depthStencilTexture !== undefined) { + gl.framebufferTexture2D(gl.FRAMEBUFFER, depthStyle, gl.TEXTURE_2D, glSubImage.depthStencilTexture, 0); + } + + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glSubImage.colorTexture, 0); + viewport = glSubImage.viewport; + } + + const camera = cameras[i]; + camera.matrix.fromArray(view.transform.matrix); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); + + if (i === 0) { + cameraVR.matrix.copy(camera.matrix); + } + + if (cameraVRNeedsUpdate === true) { + cameraVR.cameras.push(camera); + } + } + + if (isMultisample) { + state.bindXRFramebuffer(glMultisampledFramebuffer); + if (clearStyle !== null) gl.clear(clearStyle); + } + } // + + + const inputSources = session.inputSources; + + for (let i = 0; i < controllers.length; i++) { + const controller = controllers[i]; + const inputSource = inputSources[i]; + controller.update(inputSource, frame, referenceSpace); + } + + if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); + + if (isMultisample) { + const width = glProjLayer.textureWidth; + const height = glProjLayer.textureHeight; + state.bindFramebuffer(gl.READ_FRAMEBUFFER, glMultisampledFramebuffer); + state.bindFramebuffer(gl.DRAW_FRAMEBUFFER, glFramebuffer); // Invalidate the depth here to avoid flush of the depth data to main memory. + + gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [depthStyle]); + gl.invalidateFramebuffer(gl.DRAW_FRAMEBUFFER, [depthStyle]); + gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); // Invalidate the MSAA buffer because it's not needed anymore. + + gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0]); + state.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + state.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + state.bindFramebuffer(gl.FRAMEBUFFER, glMultisampledFramebuffer); + } + + xrFrame = null; + } + + const animation = new WebGLAnimation(); + animation.setAnimationLoop(onAnimationFrame); + + this.setAnimationLoop = function (callback) { + onAnimationFrameCallback = callback; + }; + + this.dispose = function () { + }; + } + + } + + function WebGLMaterials(properties) { + function refreshFogUniforms(uniforms, fog) { + uniforms.fogColor.value.copy(fog.color); + + if (fog.isFog) { + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + } else if (fog.isFogExp2) { + uniforms.fogDensity.value = fog.density; + } + } + + function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) { + if (material.isMeshBasicMaterial) { + refreshUniformsCommon(uniforms, material); + } else if (material.isMeshLambertMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsLambert(uniforms, material); + } else if (material.isMeshToonMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsToon(uniforms, material); + } else if (material.isMeshPhongMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsPhong(uniforms, material); + } else if (material.isMeshStandardMaterial) { + refreshUniformsCommon(uniforms, material); + + if (material.isMeshPhysicalMaterial) { + refreshUniformsPhysical(uniforms, material, transmissionRenderTarget); + } else { + refreshUniformsStandard(uniforms, material); + } + } else if (material.isMeshMatcapMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsMatcap(uniforms, material); + } else if (material.isMeshDepthMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsDepth(uniforms, material); + } else if (material.isMeshDistanceMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsDistance(uniforms, material); + } else if (material.isMeshNormalMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsNormal(uniforms, material); + } else if (material.isLineBasicMaterial) { + refreshUniformsLine(uniforms, material); + + if (material.isLineDashedMaterial) { + refreshUniformsDash(uniforms, material); + } + } else if (material.isPointsMaterial) { + refreshUniformsPoints(uniforms, material, pixelRatio, height); + } else if (material.isSpriteMaterial) { + refreshUniformsSprites(uniforms, material); + } else if (material.isShadowMaterial) { + uniforms.color.value.copy(material.color); + uniforms.opacity.value = material.opacity; + } else if (material.isShaderMaterial) { + material.uniformsNeedUpdate = false; // #15581 + } + } + + function refreshUniformsCommon(uniforms, material) { + uniforms.opacity.value = material.opacity; + + if (material.color) { + uniforms.diffuse.value.copy(material.color); + } + + if (material.emissive) { + uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); + } + + if (material.map) { + uniforms.map.value = material.map; + } + + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap; + } + + if (material.specularMap) { + uniforms.specularMap.value = material.specularMap; + } + + if (material.alphaTest > 0) { + uniforms.alphaTest.value = material.alphaTest; + } + + const envMap = properties.get(material).envMap; + + if (envMap) { + uniforms.envMap.value = envMap; + uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1; + uniforms.reflectivity.value = material.reflectivity; + uniforms.ior.value = material.ior; + uniforms.refractionRatio.value = material.refractionRatio; + + const maxMipLevel = properties.get(envMap).__maxMipLevel; + + if (maxMipLevel !== undefined) { + uniforms.maxMipLevel.value = maxMipLevel; + } + } + + if (material.lightMap) { + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + } + + if (material.aoMap) { + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + } // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. displacementMap map + // 4. normal map + // 5. bump map + // 6. roughnessMap map + // 7. metalnessMap map + // 8. alphaMap map + // 9. emissiveMap map + // 10. clearcoat map + // 11. clearcoat normal map + // 12. clearcoat roughnessMap map + // 13. specular intensity map + // 14. specular tint map + // 15. transmission map + // 16. thickness map + + + let uvScaleMap; + + if (material.map) { + uvScaleMap = material.map; + } else if (material.specularMap) { + uvScaleMap = material.specularMap; + } else if (material.displacementMap) { + uvScaleMap = material.displacementMap; + } else if (material.normalMap) { + uvScaleMap = material.normalMap; + } else if (material.bumpMap) { + uvScaleMap = material.bumpMap; + } else if (material.roughnessMap) { + uvScaleMap = material.roughnessMap; + } else if (material.metalnessMap) { + uvScaleMap = material.metalnessMap; + } else if (material.alphaMap) { + uvScaleMap = material.alphaMap; + } else if (material.emissiveMap) { + uvScaleMap = material.emissiveMap; + } else if (material.clearcoatMap) { + uvScaleMap = material.clearcoatMap; + } else if (material.clearcoatNormalMap) { + uvScaleMap = material.clearcoatNormalMap; + } else if (material.clearcoatRoughnessMap) { + uvScaleMap = material.clearcoatRoughnessMap; + } else if (material.specularIntensityMap) { + uvScaleMap = material.specularIntensityMap; + } else if (material.specularTintMap) { + uvScaleMap = material.specularTintMap; + } else if (material.transmissionMap) { + uvScaleMap = material.transmissionMap; + } else if (material.thicknessMap) { + uvScaleMap = material.thicknessMap; + } + + if (uvScaleMap !== undefined) { + // backwards compatibility + if (uvScaleMap.isWebGLRenderTarget) { + uvScaleMap = uvScaleMap.texture; + } + + if (uvScaleMap.matrixAutoUpdate === true) { + uvScaleMap.updateMatrix(); + } + + uniforms.uvTransform.value.copy(uvScaleMap.matrix); + } // uv repeat and offset setting priorities for uv2 + // 1. ao map + // 2. light map + + + let uv2ScaleMap; + + if (material.aoMap) { + uv2ScaleMap = material.aoMap; + } else if (material.lightMap) { + uv2ScaleMap = material.lightMap; + } + + if (uv2ScaleMap !== undefined) { + // backwards compatibility + if (uv2ScaleMap.isWebGLRenderTarget) { + uv2ScaleMap = uv2ScaleMap.texture; + } + + if (uv2ScaleMap.matrixAutoUpdate === true) { + uv2ScaleMap.updateMatrix(); + } + + uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix); + } + } + + function refreshUniformsLine(uniforms, material) { + uniforms.diffuse.value.copy(material.color); + uniforms.opacity.value = material.opacity; + } + + function refreshUniformsDash(uniforms, material) { + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + } + + function refreshUniformsPoints(uniforms, material, pixelRatio, height) { + uniforms.diffuse.value.copy(material.color); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * pixelRatio; + uniforms.scale.value = height * 0.5; + + if (material.map) { + uniforms.map.value = material.map; + } + + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap; + } + + if (material.alphaTest > 0) { + uniforms.alphaTest.value = material.alphaTest; + } // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + + let uvScaleMap; + + if (material.map) { + uvScaleMap = material.map; + } else if (material.alphaMap) { + uvScaleMap = material.alphaMap; + } + + if (uvScaleMap !== undefined) { + if (uvScaleMap.matrixAutoUpdate === true) { + uvScaleMap.updateMatrix(); + } + + uniforms.uvTransform.value.copy(uvScaleMap.matrix); + } + } + + function refreshUniformsSprites(uniforms, material) { + uniforms.diffuse.value.copy(material.color); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + + if (material.map) { + uniforms.map.value = material.map; + } + + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap; + } + + if (material.alphaTest > 0) { + uniforms.alphaTest.value = material.alphaTest; + } // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + + let uvScaleMap; + + if (material.map) { + uvScaleMap = material.map; + } else if (material.alphaMap) { + uvScaleMap = material.alphaMap; + } + + if (uvScaleMap !== undefined) { + if (uvScaleMap.matrixAutoUpdate === true) { + uvScaleMap.updateMatrix(); + } + + uniforms.uvTransform.value.copy(uvScaleMap.matrix); + } + } + + function refreshUniformsLambert(uniforms, material) { + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap; + } + } + + function refreshUniformsPhong(uniforms, material) { + uniforms.specular.value.copy(material.specular); + uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 ) + + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap; + } + + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if (material.side === BackSide) uniforms.bumpScale.value *= -1; + } + + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy(material.normalScale); + if (material.side === BackSide) uniforms.normalScale.value.negate(); + } + + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + } + + function refreshUniformsToon(uniforms, material) { + if (material.gradientMap) { + uniforms.gradientMap.value = material.gradientMap; + } + + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap; + } + + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if (material.side === BackSide) uniforms.bumpScale.value *= -1; + } + + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy(material.normalScale); + if (material.side === BackSide) uniforms.normalScale.value.negate(); + } + + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + } + + function refreshUniformsStandard(uniforms, material) { + uniforms.roughness.value = material.roughness; + uniforms.metalness.value = material.metalness; + + if (material.roughnessMap) { + uniforms.roughnessMap.value = material.roughnessMap; + } + + if (material.metalnessMap) { + uniforms.metalnessMap.value = material.metalnessMap; + } + + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap; + } + + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if (material.side === BackSide) uniforms.bumpScale.value *= -1; + } + + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy(material.normalScale); + if (material.side === BackSide) uniforms.normalScale.value.negate(); + } + + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + + const envMap = properties.get(material).envMap; + + if (envMap) { + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; + } + } + + function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) { + refreshUniformsStandard(uniforms, material); + uniforms.ior.value = material.ior; // also part of uniforms common + + if (material.sheenTint) uniforms.sheenTint.value.copy(material.sheenTint); + + if (material.clearcoat > 0) { + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + + if (material.clearcoatMap) { + uniforms.clearcoatMap.value = material.clearcoatMap; + } + + if (material.clearcoatRoughnessMap) { + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; + } + + if (material.clearcoatNormalMap) { + uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + + if (material.side === BackSide) { + uniforms.clearcoatNormalScale.value.negate(); + } + } + } + + if (material.transmission > 0) { + uniforms.transmission.value = material.transmission; + uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; + uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width, transmissionRenderTarget.height); + + if (material.transmissionMap) { + uniforms.transmissionMap.value = material.transmissionMap; + } + + uniforms.thickness.value = material.thickness; + + if (material.thicknessMap) { + uniforms.thicknessMap.value = material.thicknessMap; + } + + uniforms.attenuationDistance.value = material.attenuationDistance; + uniforms.attenuationTint.value.copy(material.attenuationTint); + } + + uniforms.specularIntensity.value = material.specularIntensity; + uniforms.specularTint.value.copy(material.specularTint); + + if (material.specularIntensityMap) { + uniforms.specularIntensityMap.value = material.specularIntensityMap; + } + + if (material.specularTintMap) { + uniforms.specularTintMap.value = material.specularTintMap; + } + } + + function refreshUniformsMatcap(uniforms, material) { + if (material.matcap) { + uniforms.matcap.value = material.matcap; + } + + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if (material.side === BackSide) uniforms.bumpScale.value *= -1; + } + + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy(material.normalScale); + if (material.side === BackSide) uniforms.normalScale.value.negate(); + } + + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + } + + function refreshUniformsDepth(uniforms, material) { + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + } + + function refreshUniformsDistance(uniforms, material) { + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + + uniforms.referencePosition.value.copy(material.referencePosition); + uniforms.nearDistance.value = material.nearDistance; + uniforms.farDistance.value = material.farDistance; + } + + function refreshUniformsNormal(uniforms, material) { + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if (material.side === BackSide) uniforms.bumpScale.value *= -1; + } + + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy(material.normalScale); + if (material.side === BackSide) uniforms.normalScale.value.negate(); + } + + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + } + + return { + refreshFogUniforms: refreshFogUniforms, + refreshMaterialUniforms: refreshMaterialUniforms + }; + } + + function createCanvasElement() { + const canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'); + canvas.style.display = 'block'; + return canvas; + } + + function WebGLRenderer(parameters = {}) { + const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), + _context = parameters.context !== undefined ? parameters.context : null, + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', + _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; + + let currentRenderList = null; + let currentRenderState = null; // render() can be called from within a callback triggered by another render. + // We track this so that the nested render call gets its list and state isolated from the parent render call. + + const renderListStack = []; + const renderStateStack = []; // public properties + + this.domElement = _canvas; // Debug configuration container + + this.debug = { + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true + }; // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; // scene graph + + this.sortObjects = true; // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; // physically based shading + + this.gammaFactor = 2.0; // for backwards compatibility + + this.outputEncoding = LinearEncoding; // physical lights + + this.physicallyCorrectLights = false; // tone mapping + + this.toneMapping = NoToneMapping; + this.toneMappingExposure = 1.0; // internal properties + + const _this = this; + + let _isContextLost = false; // internal state cache + + let _currentActiveCubeFace = 0; + let _currentActiveMipmapLevel = 0; + let _currentRenderTarget = null; + + let _currentMaterialId = -1; + + let _currentCamera = null; + + const _currentViewport = new Vector4(); + + const _currentScissor = new Vector4(); + + let _currentScissorTest = null; // + + let _width = _canvas.width; + let _height = _canvas.height; + let _pixelRatio = 1; + let _opaqueSort = null; + let _transparentSort = null; + + const _viewport = new Vector4(0, 0, _width, _height); + + const _scissor = new Vector4(0, 0, _width, _height); + + let _scissorTest = false; // + + const _currentDrawBuffers = []; // frustum + + const _frustum = new Frustum(); // clipping + + + let _clippingEnabled = false; + let _localClippingEnabled = false; // transmission + + let _transmissionRenderTarget = null; // camera matrices cache + + const _projScreenMatrix = new Matrix4(); + + const _vector3 = new Vector3(); + + const _emptyScene = { + background: null, + fog: null, + environment: null, + overrideMaterial: null, + isScene: true + }; + + function getTargetPixelRatio() { + return _currentRenderTarget === null ? _pixelRatio : 1; + } // initialize + + + let _gl = _context; + + function getContext(contextNames, contextAttributes) { + for (let i = 0; i < contextNames.length; i++) { + const contextName = contextNames[i]; + + const context = _canvas.getContext(contextName, contextAttributes); + + if (context !== null) return context; + } + + return null; + } + + try { + const contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer, + powerPreference: _powerPreference, + failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat + }; // event listeners must be registered before WebGL context is created, see #12753 + + _canvas.addEventListener('webglcontextlost', onContextLost, false); + + _canvas.addEventListener('webglcontextrestored', onContextRestore, false); + + if (_gl === null) { + const contextNames = ['webgl2', 'webgl', 'experimental-webgl']; + + if (_this.isWebGL1Renderer === true) { + contextNames.shift(); + } + + _gl = getContext(contextNames, contextAttributes); + + if (_gl === null) { + if (getContext(contextNames)) { + throw new Error('Error creating WebGL context with your selected attributes.'); + } else { + throw new Error('Error creating WebGL context.'); + } + } + } // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + + if (_gl.getShaderPrecisionFormat === undefined) { + _gl.getShaderPrecisionFormat = function () { + return { + 'rangeMin': 1, + 'rangeMax': 1, + 'precision': 1 + }; + }; + } + } catch (error) { + console.error('THREE.WebGLRenderer: ' + error.message); + throw error; + } + + let extensions, capabilities, state, info; + let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; + let programCache, materials, renderLists, renderStates, clipping, shadowMap; + let background, morphtargets, bufferRenderer, indexedBufferRenderer; + let utils, bindingStates; + + function initGLContext() { + extensions = new WebGLExtensions(_gl); + capabilities = new WebGLCapabilities(_gl, extensions, parameters); + extensions.init(capabilities); + utils = new WebGLUtils(_gl, extensions, capabilities); + state = new WebGLState(_gl, extensions, capabilities); + _currentDrawBuffers[0] = _gl.BACK; + info = new WebGLInfo(_gl); + properties = new WebGLProperties(); + textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); + cubemaps = new WebGLCubeMaps(_this); + cubeuvmaps = new WebGLCubeUVMaps(_this); + attributes = new WebGLAttributes(_gl, capabilities); + bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities); + geometries = new WebGLGeometries(_gl, attributes, info, bindingStates); + objects = new WebGLObjects(_gl, geometries, attributes, info); + morphtargets = new WebGLMorphtargets(_gl); + clipping = new WebGLClipping(properties); + programCache = new WebGLPrograms(_this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping); + materials = new WebGLMaterials(properties); + renderLists = new WebGLRenderLists(properties); + renderStates = new WebGLRenderStates(extensions, capabilities); + background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha); + shadowMap = new WebGLShadowMap(_this, objects, capabilities); + bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities); + indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities); + info.programs = programCache.programs; + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.shadowMap = shadowMap; + _this.state = state; + _this.info = info; + } + + initGLContext(); // xr + + const xr = new WebXRManager(_this, _gl); + this.xr = xr; // API + + this.getContext = function () { + return _gl; + }; + + this.getContextAttributes = function () { + return _gl.getContextAttributes(); + }; + + this.forceContextLoss = function () { + const extension = extensions.get('WEBGL_lose_context'); + if (extension) extension.loseContext(); + }; + + this.forceContextRestore = function () { + const extension = extensions.get('WEBGL_lose_context'); + if (extension) extension.restoreContext(); + }; + + this.getPixelRatio = function () { + return _pixelRatio; + }; + + this.setPixelRatio = function (value) { + if (value === undefined) return; + _pixelRatio = value; + this.setSize(_width, _height, false); + }; + + this.getSize = function (target) { + return target.set(_width, _height); + }; + + this.setSize = function (width, height, updateStyle) { + if (xr.isPresenting) { + console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.'); + return; + } + + _width = width; + _height = height; + _canvas.width = Math.floor(width * _pixelRatio); + _canvas.height = Math.floor(height * _pixelRatio); + + if (updateStyle !== false) { + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + } + + this.setViewport(0, 0, width, height); + }; + + this.getDrawingBufferSize = function (target) { + return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); + }; + + this.setDrawingBufferSize = function (width, height, pixelRatio) { + _width = width; + _height = height; + _pixelRatio = pixelRatio; + _canvas.width = Math.floor(width * pixelRatio); + _canvas.height = Math.floor(height * pixelRatio); + this.setViewport(0, 0, width, height); + }; + + this.getCurrentViewport = function (target) { + return target.copy(_currentViewport); + }; + + this.getViewport = function (target) { + return target.copy(_viewport); + }; + + this.setViewport = function (x, y, width, height) { + if (x.isVector4) { + _viewport.set(x.x, x.y, x.z, x.w); + } else { + _viewport.set(x, y, width, height); + } + + state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor()); + }; + + this.getScissor = function (target) { + return target.copy(_scissor); + }; + + this.setScissor = function (x, y, width, height) { + if (x.isVector4) { + _scissor.set(x.x, x.y, x.z, x.w); + } else { + _scissor.set(x, y, width, height); + } + + state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor()); + }; + + this.getScissorTest = function () { + return _scissorTest; + }; + + this.setScissorTest = function (boolean) { + state.setScissorTest(_scissorTest = boolean); + }; + + this.setOpaqueSort = function (method) { + _opaqueSort = method; + }; + + this.setTransparentSort = function (method) { + _transparentSort = method; + }; // Clearing + + + this.getClearColor = function (target) { + return target.copy(background.getClearColor()); + }; + + this.setClearColor = function () { + background.setClearColor.apply(background, arguments); + }; + + this.getClearAlpha = function () { + return background.getClearAlpha(); + }; + + this.setClearAlpha = function () { + background.setClearAlpha.apply(background, arguments); + }; + + this.clear = function (color, depth, stencil) { + let bits = 0; + if (color === undefined || color) bits |= _gl.COLOR_BUFFER_BIT; + if (depth === undefined || depth) bits |= _gl.DEPTH_BUFFER_BIT; + if (stencil === undefined || stencil) bits |= _gl.STENCIL_BUFFER_BIT; + + _gl.clear(bits); + }; + + this.clearColor = function () { + this.clear(true, false, false); + }; + + this.clearDepth = function () { + this.clear(false, true, false); + }; + + this.clearStencil = function () { + this.clear(false, false, true); + }; // + + + this.dispose = function () { + _canvas.removeEventListener('webglcontextlost', onContextLost, false); + + _canvas.removeEventListener('webglcontextrestored', onContextRestore, false); + + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + cubemaps.dispose(); + cubeuvmaps.dispose(); + objects.dispose(); + bindingStates.dispose(); + xr.dispose(); + xr.removeEventListener('sessionstart', onXRSessionStart); + xr.removeEventListener('sessionend', onXRSessionEnd); + + if (_transmissionRenderTarget) { + _transmissionRenderTarget.dispose(); + + _transmissionRenderTarget = null; + } + + animation.stop(); + }; // Events + + + function onContextLost(event) { + event.preventDefault(); + console.log('THREE.WebGLRenderer: Context Lost.'); + _isContextLost = true; + } + + function onContextRestore() { + console.log('THREE.WebGLRenderer: Context Restored.'); + _isContextLost = false; + const infoAutoReset = info.autoReset; + const shadowMapEnabled = shadowMap.enabled; + const shadowMapAutoUpdate = shadowMap.autoUpdate; + const shadowMapNeedsUpdate = shadowMap.needsUpdate; + const shadowMapType = shadowMap.type; + initGLContext(); + info.autoReset = infoAutoReset; + shadowMap.enabled = shadowMapEnabled; + shadowMap.autoUpdate = shadowMapAutoUpdate; + shadowMap.needsUpdate = shadowMapNeedsUpdate; + shadowMap.type = shadowMapType; + } + + function onMaterialDispose(event) { + const material = event.target; + material.removeEventListener('dispose', onMaterialDispose); + deallocateMaterial(material); + } // Buffer deallocation + + + function deallocateMaterial(material) { + releaseMaterialProgramReferences(material); + properties.remove(material); + } + + function releaseMaterialProgramReferences(material) { + const programs = properties.get(material).programs; + + if (programs !== undefined) { + programs.forEach(function (program) { + programCache.releaseProgram(program); + }); + } + } // Buffer rendering + + + function renderObjectImmediate(object, program) { + object.render(function (object) { + _this.renderBufferImmediate(object, program); + }); + } + + this.renderBufferImmediate = function (object, program) { + bindingStates.initAttributes(); + const buffers = properties.get(object); + if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer(); + if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer(); + if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer(); + if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer(); + const programAttributes = program.getAttributes(); + + if (object.hasPositions) { + _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.position); + + _gl.bufferData(_gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW); + + bindingStates.enableAttribute(programAttributes.position.location); + + _gl.vertexAttribPointer(programAttributes.position.location, 3, _gl.FLOAT, false, 0, 0); + } + + if (object.hasNormals) { + _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.normal); + + _gl.bufferData(_gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW); + + bindingStates.enableAttribute(programAttributes.normal.location); + + _gl.vertexAttribPointer(programAttributes.normal.location, 3, _gl.FLOAT, false, 0, 0); + } + + if (object.hasUvs) { + _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.uv); + + _gl.bufferData(_gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW); + + bindingStates.enableAttribute(programAttributes.uv.location); + + _gl.vertexAttribPointer(programAttributes.uv.location, 2, _gl.FLOAT, false, 0, 0); + } + + if (object.hasColors) { + _gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.color); + + _gl.bufferData(_gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW); + + bindingStates.enableAttribute(programAttributes.color.location); + + _gl.vertexAttribPointer(programAttributes.color.location, 3, _gl.FLOAT, false, 0, 0); + } + + bindingStates.disableUnusedAttributes(); + + _gl.drawArrays(_gl.TRIANGLES, 0, object.count); + + object.count = 0; + }; + + this.renderBufferDirect = function (camera, scene, geometry, material, object, group) { + if (scene === null) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) + + const frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; + const program = setProgram(camera, scene, material, object); + state.setMaterial(material, frontFaceCW); // + + let index = geometry.index; + const position = geometry.attributes.position; // + + if (index === null) { + if (position === undefined || position.count === 0) return; + } else if (index.count === 0) { + return; + } // + + + let rangeFactor = 1; + + if (material.wireframe === true) { + index = geometries.getWireframeAttribute(geometry); + rangeFactor = 2; + } + + if (geometry.morphAttributes.position !== undefined || geometry.morphAttributes.normal !== undefined) { + morphtargets.update(object, geometry, material, program); + } + + bindingStates.setup(object, material, program, geometry, index); + let attribute; + let renderer = bufferRenderer; + + if (index !== null) { + attribute = attributes.get(index); + renderer = indexedBufferRenderer; + renderer.setIndex(attribute); + } // + + + const dataCount = index !== null ? index.count : position.count; + const rangeStart = geometry.drawRange.start * rangeFactor; + const rangeCount = geometry.drawRange.count * rangeFactor; + const groupStart = group !== null ? group.start * rangeFactor : 0; + const groupCount = group !== null ? group.count * rangeFactor : Infinity; + const drawStart = Math.max(rangeStart, groupStart); + const drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1; + const drawCount = Math.max(0, drawEnd - drawStart + 1); + if (drawCount === 0) return; // + + if (object.isMesh) { + if (material.wireframe === true) { + state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); + renderer.setMode(_gl.LINES); + } else { + renderer.setMode(_gl.TRIANGLES); + } + } else if (object.isLine) { + let lineWidth = material.linewidth; + if (lineWidth === undefined) lineWidth = 1; // Not using Line*Material + + state.setLineWidth(lineWidth * getTargetPixelRatio()); + + if (object.isLineSegments) { + renderer.setMode(_gl.LINES); + } else if (object.isLineLoop) { + renderer.setMode(_gl.LINE_LOOP); + } else { + renderer.setMode(_gl.LINE_STRIP); + } + } else if (object.isPoints) { + renderer.setMode(_gl.POINTS); + } else if (object.isSprite) { + renderer.setMode(_gl.TRIANGLES); + } + + if (object.isInstancedMesh) { + renderer.renderInstances(drawStart, drawCount, object.count); + } else if (geometry.isInstancedBufferGeometry) { + const instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount); + renderer.renderInstances(drawStart, drawCount, instanceCount); + } else { + renderer.render(drawStart, drawCount); + } + }; // Compile + + + this.compile = function (scene, camera) { + currentRenderState = renderStates.get(scene); + currentRenderState.init(); + renderStateStack.push(currentRenderState); + scene.traverseVisible(function (object) { + if (object.isLight && object.layers.test(camera.layers)) { + currentRenderState.pushLight(object); + + if (object.castShadow) { + currentRenderState.pushShadow(object); + } + } + }); + currentRenderState.setupLights(_this.physicallyCorrectLights); + scene.traverse(function (object) { + const material = object.material; + + if (material) { + if (Array.isArray(material)) { + for (let i = 0; i < material.length; i++) { + const material2 = material[i]; + getProgram(material2, scene, object); + } + } else { + getProgram(material, scene, object); + } + } + }); + renderStateStack.pop(); + currentRenderState = null; + }; // Animation Loop + + + let onAnimationFrameCallback = null; + + function onAnimationFrame(time) { + if (onAnimationFrameCallback) onAnimationFrameCallback(time); + } + + function onXRSessionStart() { + animation.stop(); + } + + function onXRSessionEnd() { + animation.start(); + } + + const animation = new WebGLAnimation(); + animation.setAnimationLoop(onAnimationFrame); + if (typeof window !== 'undefined') animation.setContext(window); + + this.setAnimationLoop = function (callback) { + onAnimationFrameCallback = callback; + xr.setAnimationLoop(callback); + callback === null ? animation.stop() : animation.start(); + }; + + xr.addEventListener('sessionstart', onXRSessionStart); + xr.addEventListener('sessionend', onXRSessionEnd); // Rendering + + this.render = function (scene, camera) { + if (camera !== undefined && camera.isCamera !== true) { + console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.'); + return; + } + + if (_isContextLost === true) return; // update scene graph + + if (scene.autoUpdate === true) scene.updateMatrixWorld(); // update camera matrices and frustum + + if (camera.parent === null) camera.updateMatrixWorld(); + + if (xr.enabled === true && xr.isPresenting === true) { + if (xr.cameraAutoUpdate === true) xr.updateCamera(camera); + camera = xr.getCamera(); // use XR camera for rendering + } // + + + if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget); + currentRenderState = renderStates.get(scene, renderStateStack.length); + currentRenderState.init(); + renderStateStack.push(currentRenderState); + + _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); + + _frustum.setFromProjectionMatrix(_projScreenMatrix); + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera); + currentRenderList = renderLists.get(scene, renderListStack.length); + currentRenderList.init(); + renderListStack.push(currentRenderList); + projectObject(scene, camera, 0, _this.sortObjects); + currentRenderList.finish(); + + if (_this.sortObjects === true) { + currentRenderList.sort(_opaqueSort, _transparentSort); + } // + + + if (_clippingEnabled === true) clipping.beginShadows(); + const shadowsArray = currentRenderState.state.shadowsArray; + shadowMap.render(shadowsArray, scene, camera); + if (_clippingEnabled === true) clipping.endShadows(); // + + if (this.info.autoReset === true) this.info.reset(); // + + background.render(currentRenderList, scene); // render scene + + currentRenderState.setupLights(_this.physicallyCorrectLights); + + if (camera.isArrayCamera) { + const cameras = camera.cameras; + + for (let i = 0, l = cameras.length; i < l; i++) { + const camera2 = cameras[i]; + renderScene(currentRenderList, scene, camera2, camera2.viewport); + } + } else { + renderScene(currentRenderList, scene, camera); + } // + + + if (_currentRenderTarget !== null) { + // resolve multisample renderbuffers to a single-sample texture if necessary + textures.updateMultisampleRenderTarget(_currentRenderTarget); // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap(_currentRenderTarget); + } // + + + if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest(true); + state.buffers.depth.setMask(true); + state.buffers.color.setMask(true); + state.setPolygonOffset(false); // _gl.finish(); + + bindingStates.resetDefaultState(); + _currentMaterialId = -1; + _currentCamera = null; + renderStateStack.pop(); + + if (renderStateStack.length > 0) { + currentRenderState = renderStateStack[renderStateStack.length - 1]; + } else { + currentRenderState = null; + } + + renderListStack.pop(); + + if (renderListStack.length > 0) { + currentRenderList = renderListStack[renderListStack.length - 1]; + } else { + currentRenderList = null; + } + }; + + function projectObject(object, camera, groupOrder, sortObjects) { + if (object.visible === false) return; + const visible = object.layers.test(camera.layers); + + if (visible) { + if (object.isGroup) { + groupOrder = object.renderOrder; + } else if (object.isLOD) { + if (object.autoUpdate === true) object.update(camera); + } else if (object.isLight) { + currentRenderState.pushLight(object); + + if (object.castShadow) { + currentRenderState.pushShadow(object); + } + } else if (object.isSprite) { + if (!object.frustumCulled || _frustum.intersectsSprite(object)) { + if (sortObjects) { + _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); + } + + const geometry = objects.update(object); + const material = object.material; + + if (material.visible) { + currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); + } + } + } else if (object.isImmediateRenderObject) { + if (sortObjects) { + _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); + } + + currentRenderList.push(object, null, object.material, groupOrder, _vector3.z, null); + } else if (object.isMesh || object.isLine || object.isPoints) { + if (object.isSkinnedMesh) { + // update skeleton only once in a frame + if (object.skeleton.frame !== info.render.frame) { + object.skeleton.update(); + object.skeleton.frame = info.render.frame; + } + } + + if (!object.frustumCulled || _frustum.intersectsObject(object)) { + if (sortObjects) { + _vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix); + } + + const geometry = objects.update(object); + const material = object.material; + + if (Array.isArray(material)) { + const groups = geometry.groups; + + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + + if (groupMaterial && groupMaterial.visible) { + currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector3.z, group); + } + } + } else if (material.visible) { + currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null); + } + } + } + } + + const children = object.children; + + for (let i = 0, l = children.length; i < l; i++) { + projectObject(children[i], camera, groupOrder, sortObjects); + } + } + + function renderScene(currentRenderList, scene, camera, viewport) { + const opaqueObjects = currentRenderList.opaque; + const transmissiveObjects = currentRenderList.transmissive; + const transparentObjects = currentRenderList.transparent; + currentRenderState.setupLightsView(camera); + if (transmissiveObjects.length > 0) renderTransmissionPass(opaqueObjects, scene, camera); + if (viewport) state.viewport(_currentViewport.copy(viewport)); + if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera); + if (transmissiveObjects.length > 0) renderObjects(transmissiveObjects, scene, camera); + if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera); + } + + function renderTransmissionPass(opaqueObjects, scene, camera) { + if (_transmissionRenderTarget === null) { + const needsAntialias = _antialias === true && capabilities.isWebGL2 === true; + const renderTargetType = needsAntialias ? WebGLMultisampleRenderTarget : WebGLRenderTarget; + _transmissionRenderTarget = new renderTargetType(1024, 1024, { + generateMipmaps: true, + type: utils.convert(HalfFloatType) !== null ? HalfFloatType : UnsignedByteType, + minFilter: LinearMipmapLinearFilter, + magFilter: NearestFilter, + wrapS: ClampToEdgeWrapping, + wrapT: ClampToEdgeWrapping + }); + } + + const currentRenderTarget = _this.getRenderTarget(); + + _this.setRenderTarget(_transmissionRenderTarget); + + _this.clear(); // Turn off the features which can affect the frag color for opaque objects pass. + // Otherwise they are applied twice in opaque objects pass and transmission objects pass. + + + const currentToneMapping = _this.toneMapping; + _this.toneMapping = NoToneMapping; + renderObjects(opaqueObjects, scene, camera); + _this.toneMapping = currentToneMapping; + textures.updateMultisampleRenderTarget(_transmissionRenderTarget); + textures.updateRenderTargetMipmap(_transmissionRenderTarget); + + _this.setRenderTarget(currentRenderTarget); + } + + function renderObjects(renderList, scene, camera) { + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + + for (let i = 0, l = renderList.length; i < l; i++) { + const renderItem = renderList[i]; + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = overrideMaterial === null ? renderItem.material : overrideMaterial; + const group = renderItem.group; + + if (object.layers.test(camera.layers)) { + renderObject(object, scene, camera, geometry, material, group); + } + } + } + + function renderObject(object, scene, camera, geometry, material, group) { + object.onBeforeRender(_this, scene, camera, geometry, material, group); + object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); + object.normalMatrix.getNormalMatrix(object.modelViewMatrix); + + if (object.isImmediateRenderObject) { + const program = setProgram(camera, scene, material, object); + state.setMaterial(material); + bindingStates.reset(); + renderObjectImmediate(object, program); + } else { + if (material.transparent === true && material.side === DoubleSide) { + material.side = BackSide; + material.needsUpdate = true; + + _this.renderBufferDirect(camera, scene, geometry, material, object, group); + + material.side = FrontSide; + material.needsUpdate = true; + + _this.renderBufferDirect(camera, scene, geometry, material, object, group); + + material.side = DoubleSide; + } else { + _this.renderBufferDirect(camera, scene, geometry, material, object, group); + } + } + + object.onAfterRender(_this, scene, camera, geometry, material, group); + } + + function getProgram(material, scene, object) { + if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + const materialProperties = properties.get(material); + const lights = currentRenderState.state.lights; + const shadowsArray = currentRenderState.state.shadowsArray; + const lightsStateVersion = lights.state.version; + const parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object); + const programCacheKey = programCache.getProgramCacheKey(parameters); + let programs = materialProperties.programs; // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change + + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.fog = scene.fog; + materialProperties.envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || materialProperties.environment); + + if (programs === undefined) { + // new material + material.addEventListener('dispose', onMaterialDispose); + programs = new Map(); + materialProperties.programs = programs; + } + + let program = programs.get(programCacheKey); + + if (program !== undefined) { + // early out if program and light state is identical + if (materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion) { + updateCommonMaterialProperties(material, parameters); + return program; + } + } else { + parameters.uniforms = programCache.getUniforms(material); + material.onBuild(parameters, _this); + material.onBeforeCompile(parameters, _this); + program = programCache.acquireProgram(parameters, programCacheKey); + programs.set(programCacheKey, program); + materialProperties.uniforms = parameters.uniforms; + } + + const uniforms = materialProperties.uniforms; + + if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { + uniforms.clippingPlanes = clipping.uniform; + } + + updateCommonMaterialProperties(material, parameters); // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights(material); + materialProperties.lightsStateVersion = lightsStateVersion; + + if (materialProperties.needsLights) { + // wire up the material to this renderer's lighting state + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.directionalLightShadows.value = lights.state.directionalShadow; + uniforms.spotLights.value = lights.state.spot; + uniforms.spotLightShadows.value = lights.state.spotShadow; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.ltc_1.value = lights.state.rectAreaLTC1; + uniforms.ltc_2.value = lights.state.rectAreaLTC2; + uniforms.pointLights.value = lights.state.point; + uniforms.pointLightShadows.value = lights.state.pointShadow; + uniforms.hemisphereLights.value = lights.state.hemi; + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms + } + + const progUniforms = program.getUniforms(); + const uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms); + materialProperties.currentProgram = program; + materialProperties.uniformsList = uniformsList; + return program; + } + + function updateCommonMaterialProperties(material, parameters) { + const materialProperties = properties.get(material); + materialProperties.outputEncoding = parameters.outputEncoding; + materialProperties.instancing = parameters.instancing; + materialProperties.skinning = parameters.skinning; + materialProperties.morphTargets = parameters.morphTargets; + materialProperties.morphNormals = parameters.morphNormals; + materialProperties.numClippingPlanes = parameters.numClippingPlanes; + materialProperties.numIntersection = parameters.numClipIntersection; + materialProperties.vertexAlphas = parameters.vertexAlphas; + materialProperties.vertexTangents = parameters.vertexTangents; + } + + function setProgram(camera, scene, material, object) { + if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + textures.resetTextureUnits(); + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding; + const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); + const vertexAlphas = material.vertexColors === true && !!object.geometry && !!object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4; + const vertexTangents = !!object.geometry && !!object.geometry.attributes.tangent; + const morphTargets = !!object.geometry && !!object.geometry.morphAttributes.position; + const morphNormals = !!object.geometry && !!object.geometry.morphAttributes.normal; + const materialProperties = properties.get(material); + const lights = currentRenderState.state.lights; + + if (_clippingEnabled === true) { + if (_localClippingEnabled === true || camera !== _currentCamera) { + const useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + + clipping.setState(material, camera, useCache); + } + } // + + + let needsProgramChange = false; + + if (material.version === materialProperties.__version) { + if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { + needsProgramChange = true; + } else if (materialProperties.outputEncoding !== encoding) { + needsProgramChange = true; + } else if (object.isInstancedMesh && materialProperties.instancing === false) { + needsProgramChange = true; + } else if (!object.isInstancedMesh && materialProperties.instancing === true) { + needsProgramChange = true; + } else if (object.isSkinnedMesh && materialProperties.skinning === false) { + needsProgramChange = true; + } else if (!object.isSkinnedMesh && materialProperties.skinning === true) { + needsProgramChange = true; + } else if (materialProperties.envMap !== envMap) { + needsProgramChange = true; + } else if (material.fog && materialProperties.fog !== fog) { + needsProgramChange = true; + } else if (materialProperties.numClippingPlanes !== undefined && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) { + needsProgramChange = true; + } else if (materialProperties.vertexAlphas !== vertexAlphas) { + needsProgramChange = true; + } else if (materialProperties.vertexTangents !== vertexTangents) { + needsProgramChange = true; + } else if (materialProperties.morphTargets !== morphTargets) { + needsProgramChange = true; + } else if (materialProperties.morphNormals !== morphNormals) { + needsProgramChange = true; + } + } else { + needsProgramChange = true; + materialProperties.__version = material.version; + } // + + + let program = materialProperties.currentProgram; + + if (needsProgramChange === true) { + program = getProgram(material, scene, object); + } + + let refreshProgram = false; + let refreshMaterial = false; + let refreshLights = false; + const p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.uniforms; + + if (state.useProgram(program.program)) { + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + } + + if (material.id !== _currentMaterialId) { + _currentMaterialId = material.id; + refreshMaterial = true; + } + + if (refreshProgram || _currentCamera !== camera) { + p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix); + + if (capabilities.logarithmicDepthBuffer) { + p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2)); + } + + if (_currentCamera !== camera) { + _currentCamera = camera; // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + + refreshLights = true; // remains set until update done + } // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + + if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) { + const uCamPos = p_uniforms.map.cameraPosition; + + if (uCamPos !== undefined) { + uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld)); + } + } + + if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { + p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true); + } + + if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.isShadowMaterial || object.isSkinnedMesh) { + p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse); + } + } // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // otherwise textures used for skinning can take over texture units reserved for other material textures + + + if (object.isSkinnedMesh) { + p_uniforms.setOptional(_gl, object, 'bindMatrix'); + p_uniforms.setOptional(_gl, object, 'bindMatrixInverse'); + const skeleton = object.skeleton; + + if (skeleton) { + if (capabilities.floatVertexTextures) { + if (skeleton.boneTexture === null) skeleton.computeBoneTexture(); + p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures); + p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize); + } else { + p_uniforms.setOptional(_gl, skeleton, 'boneMatrices'); + } + } + } + + if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow); + } + + if (refreshMaterial) { + p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure); + + if (materialProperties.needsLights) { + // the current material requires lighting info + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); + } // refresh uniforms common to several materials + + + if (fog && material.fog) { + materials.refreshFogUniforms(m_uniforms, fog); + } + + materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget); + WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); + } + + if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { + WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures); + material.uniformsNeedUpdate = false; + } + + if (material.isSpriteMaterial) { + p_uniforms.setValue(_gl, 'center', object.center); + } // common matrices + + + p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix); + p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix); + p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld); + return program; + } // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + + function markUniformsLightsNeedsUpdate(uniforms, value) { + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + uniforms.directionalLights.needsUpdate = value; + uniforms.directionalLightShadows.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.pointLightShadows.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.spotLightShadows.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + } + + function materialNeedsLights(material) { + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; + } + + this.getActiveCubeFace = function () { + return _currentActiveCubeFace; + }; + + this.getActiveMipmapLevel = function () { + return _currentActiveMipmapLevel; + }; + + this.getRenderTarget = function () { + return _currentRenderTarget; + }; + + this.setRenderTarget = function (renderTarget, activeCubeFace = 0, activeMipmapLevel = 0) { + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + + if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) { + textures.setupRenderTarget(renderTarget); + } + + let framebuffer = null; + let isCube = false; + let isRenderTarget3D = false; + + if (renderTarget) { + const texture = renderTarget.texture; + + if (texture.isDataTexture3D || texture.isDataTexture2DArray) { + isRenderTarget3D = true; + } + + const __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; + + if (renderTarget.isWebGLCubeRenderTarget) { + framebuffer = __webglFramebuffer[activeCubeFace]; + isCube = true; + } else if (renderTarget.isWebGLMultisampleRenderTarget) { + framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; + } else { + framebuffer = __webglFramebuffer; + } + + _currentViewport.copy(renderTarget.viewport); + + _currentScissor.copy(renderTarget.scissor); + + _currentScissorTest = renderTarget.scissorTest; + } else { + _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); + + _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); + + _currentScissorTest = _scissorTest; + } + + const framebufferBound = state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + + if (framebufferBound && capabilities.drawBuffers) { + let needsUpdate = false; + + if (renderTarget) { + if (renderTarget.isWebGLMultipleRenderTargets) { + const textures = renderTarget.texture; + + if (_currentDrawBuffers.length !== textures.length || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) { + for (let i = 0, il = textures.length; i < il; i++) { + _currentDrawBuffers[i] = _gl.COLOR_ATTACHMENT0 + i; + } + + _currentDrawBuffers.length = textures.length; + needsUpdate = true; + } + } else { + if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) { + _currentDrawBuffers[0] = _gl.COLOR_ATTACHMENT0; + _currentDrawBuffers.length = 1; + needsUpdate = true; + } + } + } else { + if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.BACK) { + _currentDrawBuffers[0] = _gl.BACK; + _currentDrawBuffers.length = 1; + needsUpdate = true; + } + } + + if (needsUpdate) { + if (capabilities.isWebGL2) { + _gl.drawBuffers(_currentDrawBuffers); + } else { + extensions.get('WEBGL_draw_buffers').drawBuffersWEBGL(_currentDrawBuffers); + } + } + } + + state.viewport(_currentViewport); + state.scissor(_currentScissor); + state.setScissorTest(_currentScissorTest); + + if (isCube) { + const textureProperties = properties.get(renderTarget.texture); + + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel); + } else if (isRenderTarget3D) { + const textureProperties = properties.get(renderTarget.texture); + const layer = activeCubeFace || 0; + + _gl.framebufferTextureLayer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer); + } + + _currentMaterialId = -1; // reset current material to ensure correct uniform bindings + }; + + this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { + if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.'); + return; + } + + let framebuffer = properties.get(renderTarget).__webglFramebuffer; + + if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) { + framebuffer = framebuffer[activeCubeFaceIndex]; + } + + if (framebuffer) { + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + + try { + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + + if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)) { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.'); + return; + } + + const halfFloatSupportedByExt = textureType === HalfFloatType && (extensions.has('EXT_color_buffer_half_float') || capabilities.isWebGL2 && extensions.has('EXT_color_buffer_float')); + + if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) + !(textureType === FloatType && (capabilities.isWebGL2 || extensions.has('OES_texture_float') || extensions.has('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox + !halfFloatSupportedByExt) { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.'); + return; + } + + if (_gl.checkFramebufferStatus(_gl.FRAMEBUFFER) === _gl.FRAMEBUFFER_COMPLETE) { + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) { + _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); + } + } else { + console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'); + } + } finally { + // restore framebuffer of current render target if necessary + const framebuffer = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null; + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + } + } + }; + + this.copyFramebufferToTexture = function (position, texture, level = 0) { + const levelScale = Math.pow(2, -level); + const width = Math.floor(texture.image.width * levelScale); + const height = Math.floor(texture.image.height * levelScale); + let glFormat = utils.convert(texture.format); + + if (capabilities.isWebGL2) { + // Workaround for https://bugs.chromium.org/p/chromium/issues/detail?id=1120100 + // Not needed in Chrome 93+ + if (glFormat === _gl.RGB) glFormat = _gl.RGB8; + if (glFormat === _gl.RGBA) glFormat = _gl.RGBA8; + } + + textures.setTexture2D(texture, 0); + + _gl.copyTexImage2D(_gl.TEXTURE_2D, level, glFormat, position.x, position.y, width, height, 0); + + state.unbindTexture(); + }; + + this.copyTextureToTexture = function (position, srcTexture, dstTexture, level = 0) { + const width = srcTexture.image.width; + const height = srcTexture.image.height; + const glFormat = utils.convert(dstTexture.format); + const glType = utils.convert(dstTexture.type); + textures.setTexture2D(dstTexture, 0); // As another texture upload may have changed pixelStorei + // parameters, make sure they are correct for the dstTexture + + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); + + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); + + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); + + if (srcTexture.isDataTexture) { + _gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data); + } else { + if (srcTexture.isCompressedTexture) { + _gl.compressedTexSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[0].width, srcTexture.mipmaps[0].height, glFormat, srcTexture.mipmaps[0].data); + } else { + _gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image); + } + } // Generate mipmaps only when copying level 0 + + + if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(_gl.TEXTURE_2D); + state.unbindTexture(); + }; + + this.copyTextureToTexture3D = function (sourceBox, position, srcTexture, dstTexture, level = 0) { + if (_this.isWebGL1Renderer) { + console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.'); + return; + } + + const width = sourceBox.max.x - sourceBox.min.x + 1; + const height = sourceBox.max.y - sourceBox.min.y + 1; + const depth = sourceBox.max.z - sourceBox.min.z + 1; + const glFormat = utils.convert(dstTexture.format); + const glType = utils.convert(dstTexture.type); + let glTarget; + + if (dstTexture.isDataTexture3D) { + textures.setTexture3D(dstTexture, 0); + glTarget = _gl.TEXTURE_3D; + } else if (dstTexture.isDataTexture2DArray) { + textures.setTexture2DArray(dstTexture, 0); + glTarget = _gl.TEXTURE_2D_ARRAY; + } else { + console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.'); + return; + } + + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); + + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); + + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); + + const unpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH); + + const unpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT); + + const unpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS); + + const unpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS); + + const unpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES); + + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[0] : srcTexture.image; + + _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width); + + _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height); + + _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, sourceBox.min.x); + + _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, sourceBox.min.y); + + _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, sourceBox.min.z); + + if (srcTexture.isDataTexture || srcTexture.isDataTexture3D) { + _gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data); + } else { + if (srcTexture.isCompressedTexture) { + console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.'); + + _gl.compressedTexSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data); + } else { + _gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image); + } + } + + _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, unpackRowLen); + + _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight); + + _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, unpackSkipPixels); + + _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, unpackSkipRows); + + _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, unpackSkipImages); // Generate mipmaps only when copying level 0 + + + if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget); + state.unbindTexture(); + }; + + this.initTexture = function (texture) { + textures.setTexture2D(texture, 0); + state.unbindTexture(); + }; + + this.resetState = function () { + _currentActiveCubeFace = 0; + _currentActiveMipmapLevel = 0; + _currentRenderTarget = null; + state.reset(); + bindingStates.reset(); + }; + + if (typeof __THREE_DEVTOOLS__ !== 'undefined') { + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { + detail: this + })); // eslint-disable-line no-undef + + } + } + + class WebGL1Renderer extends WebGLRenderer { + } + + WebGL1Renderer.prototype.isWebGL1Renderer = true; + + class FogExp2 { + constructor(color, density = 0.00025) { + this.name = ''; + this.color = new Color(color); + this.density = density; + } + + clone() { + return new FogExp2(this.color, this.density); + } + + toJSON() { + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + }; + } + + } + + FogExp2.prototype.isFogExp2 = true; + + class Fog { + constructor(color, near = 1, far = 1000) { + this.name = ''; + this.color = new Color(color); + this.near = near; + this.far = far; + } + + clone() { + return new Fog(this.color, this.near, this.far); + } + + toJSON() { + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + }; + } + + } + + Fog.prototype.isFog = true; + + class Scene extends Object3D { + constructor() { + super(); + this.type = 'Scene'; + this.background = null; + this.environment = null; + this.fog = null; + this.overrideMaterial = null; + this.autoUpdate = true; // checked by the renderer + + if (typeof __THREE_DEVTOOLS__ !== 'undefined') { + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { + detail: this + })); // eslint-disable-line no-undef + + } + } + + copy(source, recursive) { + super.copy(source, recursive); + if (source.background !== null) this.background = source.background.clone(); + if (source.environment !== null) this.environment = source.environment.clone(); + if (source.fog !== null) this.fog = source.fog.clone(); + if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); + this.autoUpdate = source.autoUpdate; + this.matrixAutoUpdate = source.matrixAutoUpdate; + return this; + } + + toJSON(meta) { + const data = super.toJSON(meta); + if (this.fog !== null) data.object.fog = this.fog.toJSON(); + return data; + } + + } + + Scene.prototype.isScene = true; + + class InterleavedBuffer { + constructor(array, stride) { + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + this.usage = StaticDrawUsage; + this.updateRange = { + offset: 0, + count: -1 + }; + this.version = 0; + this.uuid = generateUUID(); + } + + onUploadCallback() { + } + + set needsUpdate(value) { + if (value === true) this.version++; + } + + setUsage(value) { + this.usage = value; + return this; + } + + copy(source) { + this.array = new source.array.constructor(source.array); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + return this; + } + + copyAt(index1, attribute, index2) { + index1 *= this.stride; + index2 *= attribute.stride; + + for (let i = 0, l = this.stride; i < l; i++) { + this.array[index1 + i] = attribute.array[index2 + i]; + } + + return this; + } + + set(value, offset = 0) { + this.array.set(value, offset); + return this; + } + + clone(data) { + if (data.arrayBuffers === undefined) { + data.arrayBuffers = {}; + } + + if (this.array.buffer._uuid === undefined) { + this.array.buffer._uuid = generateUUID(); + } + + if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { + data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer; + } + + const array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]); + const ib = new this.constructor(array, this.stride); + ib.setUsage(this.usage); + return ib; + } + + onUpload(callback) { + this.onUploadCallback = callback; + return this; + } + + toJSON(data) { + if (data.arrayBuffers === undefined) { + data.arrayBuffers = {}; + } // generate UUID for array buffer if necessary + + + if (this.array.buffer._uuid === undefined) { + this.array.buffer._uuid = generateUUID(); + } + + if (data.arrayBuffers[this.array.buffer._uuid] === undefined) { + data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer)); + } // + + + return { + uuid: this.uuid, + buffer: this.array.buffer._uuid, + type: this.array.constructor.name, + stride: this.stride + }; + } + + } + + InterleavedBuffer.prototype.isInterleavedBuffer = true; + + const _vector$6 = /*@__PURE__*/new Vector3(); + + class InterleavedBufferAttribute { + constructor(interleavedBuffer, itemSize, offset, normalized = false) { + this.name = ''; + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + this.normalized = normalized === true; + } + + get count() { + return this.data.count; + } + + get array() { + return this.data.array; + } + + set needsUpdate(value) { + this.data.needsUpdate = value; + } + + applyMatrix4(m) { + for (let i = 0, l = this.data.count; i < l; i++) { + _vector$6.x = this.getX(i); + _vector$6.y = this.getY(i); + _vector$6.z = this.getZ(i); + + _vector$6.applyMatrix4(m); + + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); + } + + return this; + } + + applyNormalMatrix(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$6.x = this.getX(i); + _vector$6.y = this.getY(i); + _vector$6.z = this.getZ(i); + + _vector$6.applyNormalMatrix(m); + + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); + } + + return this; + } + + transformDirection(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$6.x = this.getX(i); + _vector$6.y = this.getY(i); + _vector$6.z = this.getZ(i); + + _vector$6.transformDirection(m); + + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); + } + + return this; + } + + setX(index, x) { + this.data.array[index * this.data.stride + this.offset] = x; + return this; + } + + setY(index, y) { + this.data.array[index * this.data.stride + this.offset + 1] = y; + return this; + } + + setZ(index, z) { + this.data.array[index * this.data.stride + this.offset + 2] = z; + return this; + } + + setW(index, w) { + this.data.array[index * this.data.stride + this.offset + 3] = w; + return this; + } + + getX(index) { + return this.data.array[index * this.data.stride + this.offset]; + } + + getY(index) { + return this.data.array[index * this.data.stride + this.offset + 1]; + } + + getZ(index) { + return this.data.array[index * this.data.stride + this.offset + 2]; + } + + getW(index) { + return this.data.array[index * this.data.stride + this.offset + 3]; + } + + setXY(index, x, y) { + index = index * this.data.stride + this.offset; + this.data.array[index + 0] = x; + this.data.array[index + 1] = y; + return this; + } + + setXYZ(index, x, y, z) { + index = index * this.data.stride + this.offset; + this.data.array[index + 0] = x; + this.data.array[index + 1] = y; + this.data.array[index + 2] = z; + return this; + } + + setXYZW(index, x, y, z, w) { + index = index * this.data.stride + this.offset; + this.data.array[index + 0] = x; + this.data.array[index + 1] = y; + this.data.array[index + 2] = z; + this.data.array[index + 3] = w; + return this; + } + + clone(data) { + if (data === undefined) { + console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.'); + const array = []; + + for (let i = 0; i < this.count; i++) { + const index = i * this.data.stride + this.offset; + + for (let j = 0; j < this.itemSize; j++) { + array.push(this.data.array[index + j]); + } + } + + return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized); + } else { + if (data.interleavedBuffers === undefined) { + data.interleavedBuffers = {}; + } + + if (data.interleavedBuffers[this.data.uuid] === undefined) { + data.interleavedBuffers[this.data.uuid] = this.data.clone(data); + } + + return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); + } + } + + toJSON(data) { + if (data === undefined) { + console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.'); + const array = []; + + for (let i = 0; i < this.count; i++) { + const index = i * this.data.stride + this.offset; + + for (let j = 0; j < this.itemSize; j++) { + array.push(this.data.array[index + j]); + } + } // deinterleave data and save it as an ordinary buffer attribute for now + + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: array, + normalized: this.normalized + }; + } else { + // save as true interlaved attribtue + if (data.interleavedBuffers === undefined) { + data.interleavedBuffers = {}; + } + + if (data.interleavedBuffers[this.data.uuid] === undefined) { + data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data); + } + + return { + isInterleavedBufferAttribute: true, + itemSize: this.itemSize, + data: this.data.uuid, + offset: this.offset, + normalized: this.normalized + }; + } + } + + } + + InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true; + + /** + * parameters = { + * color: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * rotation: , + * sizeAttenuation: + * } + */ + + class SpriteMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'SpriteMaterial'; + this.color = new Color(0xffffff); + this.map = null; + this.alphaMap = null; + this.rotation = 0; + this.sizeAttenuation = true; + this.transparent = true; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.alphaMap = source.alphaMap; + this.rotation = source.rotation; + this.sizeAttenuation = source.sizeAttenuation; + return this; + } + + } + + SpriteMaterial.prototype.isSpriteMaterial = true; + + let _geometry; + + const _intersectPoint = /*@__PURE__*/new Vector3(); + + const _worldScale = /*@__PURE__*/new Vector3(); + + const _mvPosition = /*@__PURE__*/new Vector3(); + + const _alignedPosition = /*@__PURE__*/new Vector2(); + + const _rotatedPosition = /*@__PURE__*/new Vector2(); + + const _viewWorldMatrix = /*@__PURE__*/new Matrix4(); + + const _vA = /*@__PURE__*/new Vector3(); + + const _vB = /*@__PURE__*/new Vector3(); + + const _vC = /*@__PURE__*/new Vector3(); + + const _uvA = /*@__PURE__*/new Vector2(); + + const _uvB = /*@__PURE__*/new Vector2(); + + const _uvC = /*@__PURE__*/new Vector2(); + + class Sprite extends Object3D { + constructor(material) { + super(); + this.type = 'Sprite'; + + if (_geometry === undefined) { + _geometry = new BufferGeometry(); + const float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]); + const interleavedBuffer = new InterleavedBuffer(float32Array, 5); + + _geometry.setIndex([0, 1, 2, 0, 2, 3]); + + _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); + + _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); + } + + this.geometry = _geometry; + this.material = material !== undefined ? material : new SpriteMaterial(); + this.center = new Vector2(0.5, 0.5); + } + + raycast(raycaster, intersects) { + if (raycaster.camera === null) { + console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); + } + + _worldScale.setFromMatrixScale(this.matrixWorld); + + _viewWorldMatrix.copy(raycaster.camera.matrixWorld); + + this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); + + _mvPosition.setFromMatrixPosition(this.modelViewMatrix); + + if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { + _worldScale.multiplyScalar(-_mvPosition.z); + } + + const rotation = this.material.rotation; + let sin, cos; + + if (rotation !== 0) { + cos = Math.cos(rotation); + sin = Math.sin(rotation); + } + + const center = this.center; + transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); + transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); + transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); + + _uvA.set(0, 0); + + _uvB.set(1, 0); + + _uvC.set(1, 1); // check first triangle + + + let intersect = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint); + + if (intersect === null) { + // check second triangle + transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); + + _uvB.set(0, 1); + + intersect = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint); + + if (intersect === null) { + return; + } + } + + const distance = raycaster.ray.origin.distanceTo(_intersectPoint); + if (distance < raycaster.near || distance > raycaster.far) return; + intersects.push({ + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getUV(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()), + face: null, + object: this + }); + } + + copy(source) { + super.copy(source); + if (source.center !== undefined) this.center.copy(source.center); + this.material = source.material; + return this; + } + + } + + Sprite.prototype.isSprite = true; + + function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { + // compute position in camera space + _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero + + + if (sin !== undefined) { + _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; + _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; + } else { + _rotatedPosition.copy(_alignedPosition); + } + + vertexPosition.copy(mvPosition); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; // transform to world space + + vertexPosition.applyMatrix4(_viewWorldMatrix); + } + + const _v1$2 = /*@__PURE__*/new Vector3(); + + const _v2$1 = /*@__PURE__*/new Vector3(); + + class LOD extends Object3D { + constructor() { + super(); + this._currentLevel = 0; + this.type = 'LOD'; + Object.defineProperties(this, { + levels: { + enumerable: true, + value: [] + }, + isLOD: { + value: true + } + }); + this.autoUpdate = true; + } + + copy(source) { + super.copy(source, false); + const levels = source.levels; + + for (let i = 0, l = levels.length; i < l; i++) { + const level = levels[i]; + this.addLevel(level.object.clone(), level.distance); + } + + this.autoUpdate = source.autoUpdate; + return this; + } + + addLevel(object, distance = 0) { + distance = Math.abs(distance); + const levels = this.levels; + let l; + + for (l = 0; l < levels.length; l++) { + if (distance < levels[l].distance) { + break; + } + } + + levels.splice(l, 0, { + distance: distance, + object: object + }); + this.add(object); + return this; + } + + getCurrentLevel() { + return this._currentLevel; + } + + getObjectForDistance(distance) { + const levels = this.levels; + + if (levels.length > 0) { + let i, l; + + for (i = 1, l = levels.length; i < l; i++) { + if (distance < levels[i].distance) { + break; + } + } + + return levels[i - 1].object; + } + + return null; + } + + raycast(raycaster, intersects) { + const levels = this.levels; + + if (levels.length > 0) { + _v1$2.setFromMatrixPosition(this.matrixWorld); + + const distance = raycaster.ray.origin.distanceTo(_v1$2); + this.getObjectForDistance(distance).raycast(raycaster, intersects); + } + } + + update(camera) { + const levels = this.levels; + + if (levels.length > 1) { + _v1$2.setFromMatrixPosition(camera.matrixWorld); + + _v2$1.setFromMatrixPosition(this.matrixWorld); + + const distance = _v1$2.distanceTo(_v2$1) / camera.zoom; + levels[0].object.visible = true; + let i, l; + + for (i = 1, l = levels.length; i < l; i++) { + if (distance >= levels[i].distance) { + levels[i - 1].object.visible = false; + levels[i].object.visible = true; + } else { + break; + } + } + + this._currentLevel = i - 1; + + for (; i < l; i++) { + levels[i].object.visible = false; + } + } + } + + toJSON(meta) { + const data = super.toJSON(meta); + if (this.autoUpdate === false) data.object.autoUpdate = false; + data.object.levels = []; + const levels = this.levels; + + for (let i = 0, l = levels.length; i < l; i++) { + const level = levels[i]; + data.object.levels.push({ + object: level.object.uuid, + distance: level.distance + }); + } + + return data; + } + + } + + const _basePosition = /*@__PURE__*/new Vector3(); + + const _skinIndex = /*@__PURE__*/new Vector4(); + + const _skinWeight = /*@__PURE__*/new Vector4(); + + const _vector$5 = /*@__PURE__*/new Vector3(); + + const _matrix = /*@__PURE__*/new Matrix4(); + + class SkinnedMesh extends Mesh { + constructor(geometry, material) { + super(geometry, material); + this.type = 'SkinnedMesh'; + this.bindMode = 'attached'; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + } + + copy(source) { + super.copy(source); + this.bindMode = source.bindMode; + this.bindMatrix.copy(source.bindMatrix); + this.bindMatrixInverse.copy(source.bindMatrixInverse); + this.skeleton = source.skeleton; + return this; + } + + bind(skeleton, bindMatrix) { + this.skeleton = skeleton; + + if (bindMatrix === undefined) { + this.updateMatrixWorld(true); + this.skeleton.calculateInverses(); + bindMatrix = this.matrixWorld; + } + + this.bindMatrix.copy(bindMatrix); + this.bindMatrixInverse.copy(bindMatrix).invert(); + } + + pose() { + this.skeleton.pose(); + } + + normalizeSkinWeights() { + const vector = new Vector4(); + const skinWeight = this.geometry.attributes.skinWeight; + + for (let i = 0, l = skinWeight.count; i < l; i++) { + vector.x = skinWeight.getX(i); + vector.y = skinWeight.getY(i); + vector.z = skinWeight.getZ(i); + vector.w = skinWeight.getW(i); + const scale = 1.0 / vector.manhattanLength(); + + if (scale !== Infinity) { + vector.multiplyScalar(scale); + } else { + vector.set(1, 0, 0, 0); // do something reasonable + } + + skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w); + } + } + + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + + if (this.bindMode === 'attached') { + this.bindMatrixInverse.copy(this.matrixWorld).invert(); + } else if (this.bindMode === 'detached') { + this.bindMatrixInverse.copy(this.bindMatrix).invert(); + } else { + console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode); + } + } + + boneTransform(index, target) { + const skeleton = this.skeleton; + const geometry = this.geometry; + + _skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index); + + _skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index); + + _basePosition.fromBufferAttribute(geometry.attributes.position, index).applyMatrix4(this.bindMatrix); + + target.set(0, 0, 0); + + for (let i = 0; i < 4; i++) { + const weight = _skinWeight.getComponent(i); + + if (weight !== 0) { + const boneIndex = _skinIndex.getComponent(i); + + _matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]); + + target.addScaledVector(_vector$5.copy(_basePosition).applyMatrix4(_matrix), weight); + } + } + + return target.applyMatrix4(this.bindMatrixInverse); + } + + } + + SkinnedMesh.prototype.isSkinnedMesh = true; + + class Bone extends Object3D { + constructor() { + super(); + this.type = 'Bone'; + } + + } + + Bone.prototype.isBone = true; + + class DataTexture extends Texture { + constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding) { + super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.image = { + data: data, + width: width, + height: height + }; + this.magFilter = magFilter; + this.minFilter = minFilter; + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + this.needsUpdate = true; + } + + } + + DataTexture.prototype.isDataTexture = true; + + const _offsetMatrix = /*@__PURE__*/new Matrix4(); + + const _identityMatrix = /*@__PURE__*/new Matrix4(); + + class Skeleton { + constructor(bones = [], boneInverses = []) { + this.uuid = generateUUID(); + this.bones = bones.slice(0); + this.boneInverses = boneInverses; + this.boneMatrices = null; + this.boneTexture = null; + this.boneTextureSize = 0; + this.frame = -1; + this.init(); + } + + init() { + const bones = this.bones; + const boneInverses = this.boneInverses; + this.boneMatrices = new Float32Array(bones.length * 16); // calculate inverse bone matrices if necessary + + if (boneInverses.length === 0) { + this.calculateInverses(); + } else { + // handle special case + if (bones.length !== boneInverses.length) { + console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.'); + this.boneInverses = []; + + for (let i = 0, il = this.bones.length; i < il; i++) { + this.boneInverses.push(new Matrix4()); + } + } + } + } + + calculateInverses() { + this.boneInverses.length = 0; + + for (let i = 0, il = this.bones.length; i < il; i++) { + const inverse = new Matrix4(); + + if (this.bones[i]) { + inverse.copy(this.bones[i].matrixWorld).invert(); + } + + this.boneInverses.push(inverse); + } + } + + pose() { + // recover the bind-time world matrices + for (let i = 0, il = this.bones.length; i < il; i++) { + const bone = this.bones[i]; + + if (bone) { + bone.matrixWorld.copy(this.boneInverses[i]).invert(); + } + } // compute the local matrices, positions, rotations and scales + + + for (let i = 0, il = this.bones.length; i < il; i++) { + const bone = this.bones[i]; + + if (bone) { + if (bone.parent && bone.parent.isBone) { + bone.matrix.copy(bone.parent.matrixWorld).invert(); + bone.matrix.multiply(bone.matrixWorld); + } else { + bone.matrix.copy(bone.matrixWorld); + } + + bone.matrix.decompose(bone.position, bone.quaternion, bone.scale); + } + } + } + + update() { + const bones = this.bones; + const boneInverses = this.boneInverses; + const boneMatrices = this.boneMatrices; + const boneTexture = this.boneTexture; // flatten bone matrices to array + + for (let i = 0, il = bones.length; i < il; i++) { + // compute the offset between the current and the original transform + const matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix; + + _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]); + + _offsetMatrix.toArray(boneMatrices, i * 16); + } + + if (boneTexture !== null) { + boneTexture.needsUpdate = true; + } + } + + clone() { + return new Skeleton(this.bones, this.boneInverses); + } + + computeBoneTexture() { + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + let size = Math.sqrt(this.bones.length * 4); // 4 pixels needed for 1 matrix + + size = ceilPowerOfTwo(size); + size = Math.max(size, 4); + const boneMatrices = new Float32Array(size * size * 4); // 4 floats per RGBA pixel + + boneMatrices.set(this.boneMatrices); // copy current values + + const boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); + this.boneMatrices = boneMatrices; + this.boneTexture = boneTexture; + this.boneTextureSize = size; + return this; + } + + getBoneByName(name) { + for (let i = 0, il = this.bones.length; i < il; i++) { + const bone = this.bones[i]; + + if (bone.name === name) { + return bone; + } + } + + return undefined; + } + + dispose() { + if (this.boneTexture !== null) { + this.boneTexture.dispose(); + this.boneTexture = null; + } + } + + fromJSON(json, bones) { + this.uuid = json.uuid; + + for (let i = 0, l = json.bones.length; i < l; i++) { + const uuid = json.bones[i]; + let bone = bones[uuid]; + + if (bone === undefined) { + console.warn('THREE.Skeleton: No bone found with UUID:', uuid); + bone = new Bone(); + } + + this.bones.push(bone); + this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])); + } + + this.init(); + return this; + } + + toJSON() { + const data = { + metadata: { + version: 4.5, + type: 'Skeleton', + generator: 'Skeleton.toJSON' + }, + bones: [], + boneInverses: [] + }; + data.uuid = this.uuid; + const bones = this.bones; + const boneInverses = this.boneInverses; + + for (let i = 0, l = bones.length; i < l; i++) { + const bone = bones[i]; + data.bones.push(bone.uuid); + const boneInverse = boneInverses[i]; + data.boneInverses.push(boneInverse.toArray()); + } + + return data; + } + + } + + class InstancedBufferAttribute extends BufferAttribute { + constructor(array, itemSize, normalized, meshPerAttribute = 1) { + if (typeof normalized === 'number') { + meshPerAttribute = normalized; + normalized = false; + console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.'); + } + + super(array, itemSize, normalized); + this.meshPerAttribute = meshPerAttribute; + } + + copy(source) { + super.copy(source); + this.meshPerAttribute = source.meshPerAttribute; + return this; + } + + toJSON() { + const data = super.toJSON(); + data.meshPerAttribute = this.meshPerAttribute; + data.isInstancedBufferAttribute = true; + return data; + } + + } + + InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true; + + const _instanceLocalMatrix = /*@__PURE__*/new Matrix4(); + + const _instanceWorldMatrix = /*@__PURE__*/new Matrix4(); + + const _instanceIntersects = []; + + const _mesh = /*@__PURE__*/new Mesh(); + + class InstancedMesh extends Mesh { + constructor(geometry, material, count) { + super(geometry, material); + this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16); + this.instanceColor = null; + this.count = count; + this.frustumCulled = false; + } + + copy(source) { + super.copy(source); + this.instanceMatrix.copy(source.instanceMatrix); + if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone(); + this.count = source.count; + return this; + } + + getColorAt(index, color) { + color.fromArray(this.instanceColor.array, index * 3); + } + + getMatrixAt(index, matrix) { + matrix.fromArray(this.instanceMatrix.array, index * 16); + } + + raycast(raycaster, intersects) { + const matrixWorld = this.matrixWorld; + const raycastTimes = this.count; + _mesh.geometry = this.geometry; + _mesh.material = this.material; + if (_mesh.material === undefined) return; + + for (let instanceId = 0; instanceId < raycastTimes; instanceId++) { + // calculate the world matrix for each instance + this.getMatrixAt(instanceId, _instanceLocalMatrix); + + _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); // the mesh represents this single instance + + + _mesh.matrixWorld = _instanceWorldMatrix; + + _mesh.raycast(raycaster, _instanceIntersects); // process the result of raycast + + + for (let i = 0, l = _instanceIntersects.length; i < l; i++) { + const intersect = _instanceIntersects[i]; + intersect.instanceId = instanceId; + intersect.object = this; + intersects.push(intersect); + } + + _instanceIntersects.length = 0; + } + } + + setColorAt(index, color) { + if (this.instanceColor === null) { + this.instanceColor = new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count * 3), 3); + } + + color.toArray(this.instanceColor.array, index * 3); + } + + setMatrixAt(index, matrix) { + matrix.toArray(this.instanceMatrix.array, index * 16); + } + + updateMorphTargets() { + } + + dispose() { + this.dispatchEvent({ + type: 'dispose' + }); + } + + } + + InstancedMesh.prototype.isInstancedMesh = true; + + /** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + + class LineBasicMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'LineBasicMaterial'; + this.color = new Color(0xffffff); + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + return this; + } + + } + + LineBasicMaterial.prototype.isLineBasicMaterial = true; + + const _start$1 = /*@__PURE__*/new Vector3(); + + const _end$1 = /*@__PURE__*/new Vector3(); + + const _inverseMatrix$1 = /*@__PURE__*/new Matrix4(); + + const _ray$1 = /*@__PURE__*/new Ray(); + + const _sphere$1 = /*@__PURE__*/new Sphere(); + + class Line extends Object3D { + constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) { + super(); + this.type = 'Line'; + this.geometry = geometry; + this.material = material; + this.updateMorphTargets(); + } + + copy(source) { + super.copy(source); + this.material = source.material; + this.geometry = source.geometry; + return this; + } + + computeLineDistances() { + const geometry = this.geometry; + + if (geometry.isBufferGeometry) { + // we assume non-indexed geometry + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = [0]; + + for (let i = 1, l = positionAttribute.count; i < l; i++) { + _start$1.fromBufferAttribute(positionAttribute, i - 1); + + _end$1.fromBufferAttribute(positionAttribute, i); + + lineDistances[i] = lineDistances[i - 1]; + lineDistances[i] += _start$1.distanceTo(_end$1); + } + + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); + } + } else if (geometry.isGeometry) { + console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + + return this; + } + + raycast(raycaster, intersects) { + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Line.threshold; + const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray + + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + + _sphere$1.copy(geometry.boundingSphere); + + _sphere$1.applyMatrix4(matrixWorld); + + _sphere$1.radius += threshold; + if (raycaster.ray.intersectsSphere(_sphere$1) === false) return; // + + _inverseMatrix$1.copy(matrixWorld).invert(); + + _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); + + const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); + const localThresholdSq = localThreshold * localThreshold; + const vStart = new Vector3(); + const vEnd = new Vector3(); + const interSegment = new Vector3(); + const interRay = new Vector3(); + const step = this.isLineSegments ? 2 : 1; + + if (geometry.isBufferGeometry) { + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + + for (let i = start, l = end - 1; i < l; i += step) { + const a = index.getX(i); + const b = index.getX(i + 1); + vStart.fromBufferAttribute(positionAttribute, a); + vEnd.fromBufferAttribute(positionAttribute, b); + + const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); + + if (distSq > localThresholdSq) continue; + interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo(interRay); + if (distance < raycaster.near || distance > raycaster.far) continue; + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + + for (let i = start, l = end - 1; i < l; i += step) { + vStart.fromBufferAttribute(positionAttribute, i); + vEnd.fromBufferAttribute(positionAttribute, i + 1); + + const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); + + if (distSq > localThresholdSq) continue; + interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo(interRay); + if (distance < raycaster.near || distance > raycaster.far) continue; + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }); + } + } + } else if (geometry.isGeometry) { + console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + } + + updateMorphTargets() { + const geometry = this.geometry; + + if (geometry.isBufferGeometry) { + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); + + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; + + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; + } + } + } + } else { + const morphTargets = geometry.morphTargets; + + if (morphTargets !== undefined && morphTargets.length > 0) { + console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + } + } + + } + + Line.prototype.isLine = true; + + const _start = /*@__PURE__*/new Vector3(); + + const _end = /*@__PURE__*/new Vector3(); + + class LineSegments extends Line { + constructor(geometry, material) { + super(geometry, material); + this.type = 'LineSegments'; + } + + computeLineDistances() { + const geometry = this.geometry; + + if (geometry.isBufferGeometry) { + // we assume non-indexed geometry + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = []; + + for (let i = 0, l = positionAttribute.count; i < l; i += 2) { + _start.fromBufferAttribute(positionAttribute, i); + + _end.fromBufferAttribute(positionAttribute, i + 1); + + lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; + lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); + } + + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); + } + } else if (geometry.isGeometry) { + console.error('THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + + return this; + } + + } + + LineSegments.prototype.isLineSegments = true; + + class LineLoop extends Line { + constructor(geometry, material) { + super(geometry, material); + this.type = 'LineLoop'; + } + + } + + LineLoop.prototype.isLineLoop = true; + + /** + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * + * } + */ + + class PointsMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'PointsMaterial'; + this.color = new Color(0xffffff); + this.map = null; + this.alphaMap = null; + this.size = 1; + this.sizeAttenuation = true; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.alphaMap = source.alphaMap; + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + return this; + } + + } + + PointsMaterial.prototype.isPointsMaterial = true; + + const _inverseMatrix = /*@__PURE__*/new Matrix4(); + + const _ray = /*@__PURE__*/new Ray(); + + const _sphere = /*@__PURE__*/new Sphere(); + + const _position$2 = /*@__PURE__*/new Vector3(); + + class Points extends Object3D { + constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { + super(); + this.type = 'Points'; + this.geometry = geometry; + this.material = material; + this.updateMorphTargets(); + } + + copy(source) { + super.copy(source); + this.material = source.material; + this.geometry = source.geometry; + return this; + } + + raycast(raycaster, intersects) { + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Points.threshold; + const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray + + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + + _sphere.copy(geometry.boundingSphere); + + _sphere.applyMatrix4(matrixWorld); + + _sphere.radius += threshold; + if (raycaster.ray.intersectsSphere(_sphere) === false) return; // + + _inverseMatrix.copy(matrixWorld).invert(); + + _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); + + const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); + const localThresholdSq = localThreshold * localThreshold; + + if (geometry.isBufferGeometry) { + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + + for (let i = start, il = end; i < il; i++) { + const a = index.getX(i); + + _position$2.fromBufferAttribute(positionAttribute, a); + + testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + + for (let i = start, l = end; i < l; i++) { + _position$2.fromBufferAttribute(positionAttribute, i); + + testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this); + } + } + } else { + console.error('THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + } + + updateMorphTargets() { + const geometry = this.geometry; + + if (geometry.isBufferGeometry) { + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); + + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; + + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; + } + } + } + } else { + const morphTargets = geometry.morphTargets; + + if (morphTargets !== undefined && morphTargets.length > 0) { + console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); + } + } + } + + } + + Points.prototype.isPoints = true; + + function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { + const rayPointDistanceSq = _ray.distanceSqToPoint(point); + + if (rayPointDistanceSq < localThresholdSq) { + const intersectPoint = new Vector3(); + + _ray.closestPointToPoint(point, intersectPoint); + + intersectPoint.applyMatrix4(matrixWorld); + const distance = raycaster.ray.origin.distanceTo(intersectPoint); + if (distance < raycaster.near || distance > raycaster.far) return; + intersects.push({ + distance: distance, + distanceToRay: Math.sqrt(rayPointDistanceSq), + point: intersectPoint, + index: index, + face: null, + object: object + }); + } + } + + class VideoTexture extends Texture { + constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { + super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.format = format !== undefined ? format : RGBFormat; + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + this.generateMipmaps = false; + const scope = this; + + function updateVideo() { + scope.needsUpdate = true; + video.requestVideoFrameCallback(updateVideo); + } + + if ('requestVideoFrameCallback' in video) { + video.requestVideoFrameCallback(updateVideo); + } + } + + clone() { + return new this.constructor(this.image).copy(this); + } + + update() { + const video = this.image; + const hasVideoFrameCallback = ('requestVideoFrameCallback' in video); + + if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { + this.needsUpdate = true; + } + } + + } + + VideoTexture.prototype.isVideoTexture = true; + + class CompressedTexture extends Texture { + constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { + super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.image = { + width: width, + height: height + }; + this.mipmaps = mipmaps; // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY = false; // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; + } + + } + + CompressedTexture.prototype.isCompressedTexture = true; + + class CanvasTexture extends Texture { + constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { + super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.needsUpdate = true; + } + + } + + CanvasTexture.prototype.isCanvasTexture = true; + + class DepthTexture extends Texture { + constructor(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) { + format = format !== undefined ? format : DepthFormat; + + if (format !== DepthFormat && format !== DepthStencilFormat) { + throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); + } + + if (type === undefined && format === DepthFormat) type = UnsignedShortType; + if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type; + super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.image = { + width: width, + height: height + }; + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + this.flipY = false; + this.generateMipmaps = false; + } + + } + + DepthTexture.prototype.isDepthTexture = true; + + class CircleGeometry extends BufferGeometry { + constructor(radius = 1, segments = 8, thetaStart = 0, thetaLength = Math.PI * 2) { + super(); + this.type = 'CircleGeometry'; + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + segments = Math.max(3, segments); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // helper variables + + const vertex = new Vector3(); + const uv = new Vector2(); // center point + + vertices.push(0, 0, 0); + normals.push(0, 0, 1); + uvs.push(0.5, 0.5); + + for (let s = 0, i = 3; s <= segments; s++, i += 3) { + const segment = thetaStart + s / segments * thetaLength; // vertex + + vertex.x = radius * Math.cos(segment); + vertex.y = radius * Math.sin(segment); + vertices.push(vertex.x, vertex.y, vertex.z); // normal + + normals.push(0, 0, 1); // uvs + + uv.x = (vertices[i] / radius + 1) / 2; + uv.y = (vertices[i + 1] / radius + 1) / 2; + uvs.push(uv.x, uv.y); + } // indices + + + for (let i = 1; i <= segments; i++) { + indices.push(i, i + 1, 0); + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + } + + static fromJSON(data) { + return new CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength); + } + + } + + class CylinderGeometry extends BufferGeometry { + constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { + super(); + this.type = 'CylinderGeometry'; + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + const scope = this; + radialSegments = Math.floor(radialSegments); + heightSegments = Math.floor(heightSegments); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // helper variables + + let index = 0; + const indexArray = []; + const halfHeight = height / 2; + let groupStart = 0; // generate geometry + + generateTorso(); + + if (openEnded === false) { + if (radiusTop > 0) generateCap(true); + if (radiusBottom > 0) generateCap(false); + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + + function generateTorso() { + const normal = new Vector3(); + const vertex = new Vector3(); + let groupCount = 0; // this will be used to calculate the normal + + const slope = (radiusBottom - radiusTop) / height; // generate vertices, normals and uvs + + for (let y = 0; y <= heightSegments; y++) { + const indexRow = []; + const v = y / heightSegments; // calculate the radius of the current row + + const radius = v * (radiusBottom - radiusTop) + radiusTop; + + for (let x = 0; x <= radialSegments; x++) { + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + const sinTheta = Math.sin(theta); + const cosTheta = Math.cos(theta); // vertex + + vertex.x = radius * sinTheta; + vertex.y = -v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push(vertex.x, vertex.y, vertex.z); // normal + + normal.set(sinTheta, slope, cosTheta).normalize(); + normals.push(normal.x, normal.y, normal.z); // uv + + uvs.push(u, 1 - v); // save index of vertex in respective row + + indexRow.push(index++); + } // now save vertices of the row in our index array + + + indexArray.push(indexRow); + } // generate indices + + + for (let x = 0; x < radialSegments; x++) { + for (let y = 0; y < heightSegments; y++) { + // we use the index array to access the correct indices + const a = indexArray[y][x]; + const b = indexArray[y + 1][x]; + const c = indexArray[y + 1][x + 1]; + const d = indexArray[y][x + 1]; // faces + + indices.push(a, b, d); + indices.push(b, c, d); // update group counter + + groupCount += 6; + } + } // add a group to the geometry. this will ensure multi material support + + + scope.addGroup(groupStart, groupCount, 0); // calculate new start value for groups + + groupStart += groupCount; + } + + function generateCap(top) { + // save the index of the first center vertex + const centerIndexStart = index; + const uv = new Vector2(); + const vertex = new Vector3(); + let groupCount = 0; + const radius = top === true ? radiusTop : radiusBottom; + const sign = top === true ? 1 : -1; // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for (let x = 1; x <= radialSegments; x++) { + // vertex + vertices.push(0, halfHeight * sign, 0); // normal + + normals.push(0, sign, 0); // uv + + uvs.push(0.5, 0.5); // increase index + + index++; + } // save the index of the last center vertex + + + const centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs + + for (let x = 0; x <= radialSegments; x++) { + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + const cosTheta = Math.cos(theta); + const sinTheta = Math.sin(theta); // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push(vertex.x, vertex.y, vertex.z); // normal + + normals.push(0, sign, 0); // uv + + uv.x = cosTheta * 0.5 + 0.5; + uv.y = sinTheta * 0.5 * sign + 0.5; + uvs.push(uv.x, uv.y); // increase index + + index++; + } // generate indices + + + for (let x = 0; x < radialSegments; x++) { + const c = centerIndexStart + x; + const i = centerIndexEnd + x; + + if (top === true) { + // face top + indices.push(i, i + 1, c); + } else { + // face bottom + indices.push(i + 1, i, c); + } + + groupCount += 3; + } // add a group to the geometry. this will ensure multi material support + + + scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); // calculate new start value for groups + + groupStart += groupCount; + } + } + + static fromJSON(data) { + return new CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); + } + + } + + class ConeGeometry extends CylinderGeometry { + constructor(radius = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { + super(0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); + this.type = 'ConeGeometry'; + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + } + + static fromJSON(data) { + return new ConeGeometry(data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); + } + + } + + class PolyhedronGeometry extends BufferGeometry { + constructor(vertices, indices, radius = 1, detail = 0) { + super(); + this.type = 'PolyhedronGeometry'; + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; // default buffer data + + const vertexBuffer = []; + const uvBuffer = []; // the subdivision creates the vertex buffer data + + subdivide(detail); // all vertices should lie on a conceptual sphere with a given radius + + applyRadius(radius); // finally, create the uv data + + generateUVs(); // build non-indexed geometry + + this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3)); + this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2)); + + if (detail === 0) { + this.computeVertexNormals(); // flat normals + } else { + this.normalizeNormals(); // smooth normals + } // helper functions + + + function subdivide(detail) { + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value + + for (let i = 0; i < indices.length; i += 3) { + // get the vertices of the face + getVertexByIndex(indices[i + 0], a); + getVertexByIndex(indices[i + 1], b); + getVertexByIndex(indices[i + 2], c); // perform subdivision + + subdivideFace(a, b, c, detail); + } + } + + function subdivideFace(a, b, c, detail) { + const cols = detail + 1; // we use this multidimensional array as a data structure for creating the subdivision + + const v = []; // construct all of the vertices for this subdivision + + for (let i = 0; i <= cols; i++) { + v[i] = []; + const aj = a.clone().lerp(c, i / cols); + const bj = b.clone().lerp(c, i / cols); + const rows = cols - i; + + for (let j = 0; j <= rows; j++) { + if (j === 0 && i === cols) { + v[i][j] = aj; + } else { + v[i][j] = aj.clone().lerp(bj, j / rows); + } + } + } // construct all of the faces + + + for (let i = 0; i < cols; i++) { + for (let j = 0; j < 2 * (cols - i) - 1; j++) { + const k = Math.floor(j / 2); + + if (j % 2 === 0) { + pushVertex(v[i][k + 1]); + pushVertex(v[i + 1][k]); + pushVertex(v[i][k]); + } else { + pushVertex(v[i][k + 1]); + pushVertex(v[i + 1][k + 1]); + pushVertex(v[i + 1][k]); + } + } + } + } + + function applyRadius(radius) { + const vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex + + for (let i = 0; i < vertexBuffer.length; i += 3) { + vertex.x = vertexBuffer[i + 0]; + vertex.y = vertexBuffer[i + 1]; + vertex.z = vertexBuffer[i + 2]; + vertex.normalize().multiplyScalar(radius); + vertexBuffer[i + 0] = vertex.x; + vertexBuffer[i + 1] = vertex.y; + vertexBuffer[i + 2] = vertex.z; + } + } + + function generateUVs() { + const vertex = new Vector3(); + + for (let i = 0; i < vertexBuffer.length; i += 3) { + vertex.x = vertexBuffer[i + 0]; + vertex.y = vertexBuffer[i + 1]; + vertex.z = vertexBuffer[i + 2]; + const u = azimuth(vertex) / 2 / Math.PI + 0.5; + const v = inclination(vertex) / Math.PI + 0.5; + uvBuffer.push(u, 1 - v); + } + + correctUVs(); + correctSeam(); + } + + function correctSeam() { + // handle case when face straddles the seam, see #3269 + for (let i = 0; i < uvBuffer.length; i += 6) { + // uv data of a single face + const x0 = uvBuffer[i + 0]; + const x1 = uvBuffer[i + 2]; + const x2 = uvBuffer[i + 4]; + const max = Math.max(x0, x1, x2); + const min = Math.min(x0, x1, x2); // 0.9 is somewhat arbitrary + + if (max > 0.9 && min < 0.1) { + if (x0 < 0.2) uvBuffer[i + 0] += 1; + if (x1 < 0.2) uvBuffer[i + 2] += 1; + if (x2 < 0.2) uvBuffer[i + 4] += 1; + } + } + } + + function pushVertex(vertex) { + vertexBuffer.push(vertex.x, vertex.y, vertex.z); + } + + function getVertexByIndex(index, vertex) { + const stride = index * 3; + vertex.x = vertices[stride + 0]; + vertex.y = vertices[stride + 1]; + vertex.z = vertices[stride + 2]; + } + + function correctUVs() { + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + const centroid = new Vector3(); + const uvA = new Vector2(); + const uvB = new Vector2(); + const uvC = new Vector2(); + + for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { + a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]); + b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]); + c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]); + uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); + uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); + uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); + centroid.copy(a).add(b).add(c).divideScalar(3); + const azi = azimuth(centroid); + correctUV(uvA, j + 0, a, azi); + correctUV(uvB, j + 2, b, azi); + correctUV(uvC, j + 4, c, azi); + } + } + + function correctUV(uv, stride, vector, azimuth) { + if (azimuth < 0 && uv.x === 1) { + uvBuffer[stride] = uv.x - 1; + } + + if (vector.x === 0 && vector.z === 0) { + uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5; + } + } // Angle around the Y axis, counter-clockwise when looking from above. + + + function azimuth(vector) { + return Math.atan2(vector.z, -vector.x); + } // Angle above the XZ plane. + + + function inclination(vector) { + return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); + } + } + + static fromJSON(data) { + return new PolyhedronGeometry(data.vertices, data.indices, data.radius, data.details); + } + + } + + class DodecahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const t = (1 + Math.sqrt(5)) / 2; + const r = 1 / t; + const vertices = [// (±1, ±1, ±1) + -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ) + 0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0) + -r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ) + -t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r]; + const indices = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9]; + super(vertices, indices, radius, detail); + this.type = 'DodecahedronGeometry'; + this.parameters = { + radius: radius, + detail: detail + }; + } + + static fromJSON(data) { + return new DodecahedronGeometry(data.radius, data.detail); + } + + } + + const _v0 = new Vector3(); + + const _v1$1 = new Vector3(); + + const _normal = new Vector3(); + + const _triangle = new Triangle(); + + class EdgesGeometry extends BufferGeometry { + constructor(geometry, thresholdAngle) { + super(); + this.type = 'EdgesGeometry'; + this.parameters = { + thresholdAngle: thresholdAngle + }; + thresholdAngle = thresholdAngle !== undefined ? thresholdAngle : 1; + + if (geometry.isGeometry === true) { + console.error('THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + return; + } + + const precisionPoints = 4; + const precision = Math.pow(10, precisionPoints); + const thresholdDot = Math.cos(DEG2RAD * thresholdAngle); + const indexAttr = geometry.getIndex(); + const positionAttr = geometry.getAttribute('position'); + const indexCount = indexAttr ? indexAttr.count : positionAttr.count; + const indexArr = [0, 0, 0]; + const vertKeys = ['a', 'b', 'c']; + const hashes = new Array(3); + const edgeData = {}; + const vertices = []; + + for (let i = 0; i < indexCount; i += 3) { + if (indexAttr) { + indexArr[0] = indexAttr.getX(i); + indexArr[1] = indexAttr.getX(i + 1); + indexArr[2] = indexAttr.getX(i + 2); + } else { + indexArr[0] = i; + indexArr[1] = i + 1; + indexArr[2] = i + 2; + } + + const { + a, + b, + c + } = _triangle; + a.fromBufferAttribute(positionAttr, indexArr[0]); + b.fromBufferAttribute(positionAttr, indexArr[1]); + c.fromBufferAttribute(positionAttr, indexArr[2]); + + _triangle.getNormal(_normal); // create hashes for the edge from the vertices + + + hashes[0] = `${Math.round(a.x * precision)},${Math.round(a.y * precision)},${Math.round(a.z * precision)}`; + hashes[1] = `${Math.round(b.x * precision)},${Math.round(b.y * precision)},${Math.round(b.z * precision)}`; + hashes[2] = `${Math.round(c.x * precision)},${Math.round(c.y * precision)},${Math.round(c.z * precision)}`; // skip degenerate triangles + + if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { + continue; + } // iterate over every edge + + + for (let j = 0; j < 3; j++) { + // get the first and next vertex making up the edge + const jNext = (j + 1) % 3; + const vecHash0 = hashes[j]; + const vecHash1 = hashes[jNext]; + const v0 = _triangle[vertKeys[j]]; + const v1 = _triangle[vertKeys[jNext]]; + const hash = `${vecHash0}_${vecHash1}`; + const reverseHash = `${vecHash1}_${vecHash0}`; + + if (reverseHash in edgeData && edgeData[reverseHash]) { + // if we found a sibling edge add it into the vertex array if + // it meets the angle threshold and delete the edge from the map. + if (_normal.dot(edgeData[reverseHash].normal) <= thresholdDot) { + vertices.push(v0.x, v0.y, v0.z); + vertices.push(v1.x, v1.y, v1.z); + } + + edgeData[reverseHash] = null; + } else if (!(hash in edgeData)) { + // if we've already got an edge here then skip adding a new one + edgeData[hash] = { + index0: indexArr[j], + index1: indexArr[jNext], + normal: _normal.clone() + }; + } + } + } // iterate over all remaining, unmatched edges and add them to the vertex array + + + for (const key in edgeData) { + if (edgeData[key]) { + const { + index0, + index1 + } = edgeData[key]; + + _v0.fromBufferAttribute(positionAttr, index0); + + _v1$1.fromBufferAttribute(positionAttr, index1); + + vertices.push(_v0.x, _v0.y, _v0.z); + vertices.push(_v1$1.x, _v1$1.y, _v1$1.z); + } + } + + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + } + + } + + /** + * Extensible curve object. + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + + class Curve { + constructor() { + this.type = 'Curve'; + this.arcLengthDivisions = 200; + } // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + + getPoint() { + console.warn('THREE.Curve: .getPoint() not implemented.'); + return null; + } // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + + getPointAt(u, optionalTarget) { + const t = this.getUtoTmapping(u); + return this.getPoint(t, optionalTarget); + } // Get sequence of points using getPoint( t ) + + + getPoints(divisions = 5) { + const points = []; + + for (let d = 0; d <= divisions; d++) { + points.push(this.getPoint(d / divisions)); + } + + return points; + } // Get sequence of points using getPointAt( u ) + + + getSpacedPoints(divisions = 5) { + const points = []; + + for (let d = 0; d <= divisions; d++) { + points.push(this.getPointAt(d / divisions)); + } + + return points; + } // Get total curve arc length + + + getLength() { + const lengths = this.getLengths(); + return lengths[lengths.length - 1]; + } // Get list of cumulative segment lengths + + + getLengths(divisions = this.arcLengthDivisions) { + if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { + return this.cacheArcLengths; + } + + this.needsUpdate = false; + const cache = []; + let current, + last = this.getPoint(0); + let sum = 0; + cache.push(0); + + for (let p = 1; p <= divisions; p++) { + current = this.getPoint(p / divisions); + sum += current.distanceTo(last); + cache.push(sum); + last = current; + } + + this.cacheArcLengths = cache; + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + } + + updateArcLengths() { + this.needsUpdate = true; + this.getLengths(); + } // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + + getUtoTmapping(u, distance) { + const arcLengths = this.getLengths(); + let i = 0; + const il = arcLengths.length; + let targetArcLength; // The targeted u distance value to get + + if (distance) { + targetArcLength = distance; + } else { + targetArcLength = u * arcLengths[il - 1]; + } // binary search for the index with largest value smaller than target u distance + + + let low = 0, + high = il - 1, + comparison; + + while (low <= high) { + i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[i] - targetArcLength; + + if (comparison < 0) { + low = i + 1; + } else if (comparison > 0) { + high = i - 1; + } else { + high = i; + break; // DONE + } + } + + i = high; + + if (arcLengths[i] === targetArcLength) { + return i / (il - 1); + } // we could get finer grain at lengths, or use simple interpolation between two points + + + const lengthBefore = arcLengths[i]; + const lengthAfter = arcLengths[i + 1]; + const segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points + + const segmentFraction = (targetArcLength - lengthBefore) / segmentLength; // add that fractional amount to t + + const t = (i + segmentFraction) / (il - 1); + return t; + } // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + + getTangent(t, optionalTarget) { + const delta = 0.0001; + let t1 = t - delta; + let t2 = t + delta; // Capping in case of danger + + if (t1 < 0) t1 = 0; + if (t2 > 1) t2 = 1; + const pt1 = this.getPoint(t1); + const pt2 = this.getPoint(t2); + const tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()); + tangent.copy(pt2).sub(pt1).normalize(); + return tangent; + } + + getTangentAt(u, optionalTarget) { + const t = this.getUtoTmapping(u); + return this.getTangent(t, optionalTarget); + } + + computeFrenetFrames(segments, closed) { + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + const normal = new Vector3(); + const tangents = []; + const normals = []; + const binormals = []; + const vec = new Vector3(); + const mat = new Matrix4(); // compute the tangent vectors for each segment on the curve + + for (let i = 0; i <= segments; i++) { + const u = i / segments; + tangents[i] = this.getTangentAt(u, new Vector3()); + tangents[i].normalize(); + } // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + + normals[0] = new Vector3(); + binormals[0] = new Vector3(); + let min = Number.MAX_VALUE; + const tx = Math.abs(tangents[0].x); + const ty = Math.abs(tangents[0].y); + const tz = Math.abs(tangents[0].z); + + if (tx <= min) { + min = tx; + normal.set(1, 0, 0); + } + + if (ty <= min) { + min = ty; + normal.set(0, 1, 0); + } + + if (tz <= min) { + normal.set(0, 0, 1); + } + + vec.crossVectors(tangents[0], normal).normalize(); + normals[0].crossVectors(tangents[0], vec); + binormals[0].crossVectors(tangents[0], normals[0]); // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for (let i = 1; i <= segments; i++) { + normals[i] = normals[i - 1].clone(); + binormals[i] = binormals[i - 1].clone(); + vec.crossVectors(tangents[i - 1], tangents[i]); + + if (vec.length() > Number.EPSILON) { + vec.normalize(); + const theta = Math.acos(clamp(tangents[i - 1].dot(tangents[i]), -1, 1)); // clamp for floating pt errors + + normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta)); + } + + binormals[i].crossVectors(tangents[i], normals[i]); + } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + + if (closed === true) { + let theta = Math.acos(clamp(normals[0].dot(normals[segments]), -1, 1)); + theta /= segments; + + if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { + theta = -theta; + } + + for (let i = 1; i <= segments; i++) { + // twist a little... + normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i)); + binormals[i].crossVectors(tangents[i], normals[i]); + } + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; + } + + clone() { + return new this.constructor().copy(this); + } + + copy(source) { + this.arcLengthDivisions = source.arcLengthDivisions; + return this; + } + + toJSON() { + const data = { + metadata: { + version: 4.5, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + return data; + } + + fromJSON(json) { + this.arcLengthDivisions = json.arcLengthDivisions; + return this; + } + + } + + class EllipseCurve extends Curve { + constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) { + super(); + this.type = 'EllipseCurve'; + this.aX = aX; + this.aY = aY; + this.xRadius = xRadius; + this.yRadius = yRadius; + this.aStartAngle = aStartAngle; + this.aEndAngle = aEndAngle; + this.aClockwise = aClockwise; + this.aRotation = aRotation; + } + + getPoint(t, optionalTarget) { + const point = optionalTarget || new Vector2(); + const twoPi = Math.PI * 2; + let deltaAngle = this.aEndAngle - this.aStartAngle; + const samePoints = Math.abs(deltaAngle) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI + + while (deltaAngle < 0) deltaAngle += twoPi; + + while (deltaAngle > twoPi) deltaAngle -= twoPi; + + if (deltaAngle < Number.EPSILON) { + if (samePoints) { + deltaAngle = 0; + } else { + deltaAngle = twoPi; + } + } + + if (this.aClockwise === true && !samePoints) { + if (deltaAngle === twoPi) { + deltaAngle = -twoPi; + } else { + deltaAngle = deltaAngle - twoPi; + } + } + + const angle = this.aStartAngle + t * deltaAngle; + let x = this.aX + this.xRadius * Math.cos(angle); + let y = this.aY + this.yRadius * Math.sin(angle); + + if (this.aRotation !== 0) { + const cos = Math.cos(this.aRotation); + const sin = Math.sin(this.aRotation); + const tx = x - this.aX; + const ty = y - this.aY; // Rotate the point about the center of the ellipse. + + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + } + + return point.set(x, y); + } + + copy(source) { + super.copy(source); + this.aX = source.aX; + this.aY = source.aY; + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + this.aClockwise = source.aClockwise; + this.aRotation = source.aRotation; + return this; + } + + toJSON() { + const data = super.toJSON(); + data.aX = this.aX; + data.aY = this.aY; + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + data.aClockwise = this.aClockwise; + data.aRotation = this.aRotation; + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.aX = json.aX; + this.aY = json.aY; + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + this.aClockwise = json.aClockwise; + this.aRotation = json.aRotation; + return this; + } + + } + + EllipseCurve.prototype.isEllipseCurve = true; + + class ArcCurve extends EllipseCurve { + constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + this.type = 'ArcCurve'; + } + + } + + ArcCurve.prototype.isArcCurve = true; + + /** + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ + + function CubicPoly() { + let c0 = 0, + c1 = 0, + c2 = 0, + c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + + function init(x0, x1, t0, t1) { + c0 = x0; + c1 = t0; + c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + } + + return { + initCatmullRom: function (x0, x1, x2, x3, tension) { + init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); + }, + initNonuniformCatmullRom: function (x0, x1, x2, x3, dt0, dt1, dt2) { + // compute tangents when parameterized in [t1,t2] + let t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; + let t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; // rescale tangents for parametrization in [0,1] + + t1 *= dt1; + t2 *= dt1; + init(x1, x2, t1, t2); + }, + calc: function (t) { + const t2 = t * t; + const t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + } + }; + } // + + + const tmp = new Vector3(); + const px = new CubicPoly(), + py = new CubicPoly(), + pz = new CubicPoly(); + + class CatmullRomCurve3 extends Curve { + constructor(points = [], closed = false, curveType = 'centripetal', tension = 0.5) { + super(); + this.type = 'CatmullRomCurve3'; + this.points = points; + this.closed = closed; + this.curveType = curveType; + this.tension = tension; + } + + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + const points = this.points; + const l = points.length; + const p = (l - (this.closed ? 0 : 1)) * t; + let intPoint = Math.floor(p); + let weight = p - intPoint; + + if (this.closed) { + intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; + } else if (weight === 0 && intPoint === l - 1) { + intPoint = l - 2; + weight = 1; + } + + let p0, p3; // 4 points (p1 & p2 defined below) + + if (this.closed || intPoint > 0) { + p0 = points[(intPoint - 1) % l]; + } else { + // extrapolate first point + tmp.subVectors(points[0], points[1]).add(points[0]); + p0 = tmp; + } + + const p1 = points[intPoint % l]; + const p2 = points[(intPoint + 1) % l]; + + if (this.closed || intPoint + 2 < l) { + p3 = points[(intPoint + 2) % l]; + } else { + // extrapolate last point + tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); + p3 = tmp; + } + + if (this.curveType === 'centripetal' || this.curveType === 'chordal') { + // init Centripetal / Chordal Catmull-Rom + const pow = this.curveType === 'chordal' ? 0.5 : 0.25; + let dt0 = Math.pow(p0.distanceToSquared(p1), pow); + let dt1 = Math.pow(p1.distanceToSquared(p2), pow); + let dt2 = Math.pow(p2.distanceToSquared(p3), pow); // safety check for repeated points + + if (dt1 < 1e-4) dt1 = 1.0; + if (dt0 < 1e-4) dt0 = dt1; + if (dt2 < 1e-4) dt2 = dt1; + px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); + py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); + pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); + } else if (this.curveType === 'catmullrom') { + px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); + py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); + pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); + } + + point.set(px.calc(weight), py.calc(weight), pz.calc(weight)); + return point; + } + + copy(source) { + super.copy(source); + this.points = []; + + for (let i = 0, l = source.points.length; i < l; i++) { + const point = source.points[i]; + this.points.push(point.clone()); + } + + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + return this; + } + + toJSON() { + const data = super.toJSON(); + data.points = []; + + for (let i = 0, l = this.points.length; i < l; i++) { + const point = this.points[i]; + data.points.push(point.toArray()); + } + + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.points = []; + + for (let i = 0, l = json.points.length; i < l; i++) { + const point = json.points[i]; + this.points.push(new Vector3().fromArray(point)); + } + + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + return this; + } + + } + + CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; + + /** + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ + function CatmullRom(t, p0, p1, p2, p3) { + const v0 = (p2 - p0) * 0.5; + const v1 = (p3 - p1) * 0.5; + const t2 = t * t; + const t3 = t * t2; + return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; + } // + + + function QuadraticBezierP0(t, p) { + const k = 1 - t; + return k * k * p; + } + + function QuadraticBezierP1(t, p) { + return 2 * (1 - t) * t * p; + } + + function QuadraticBezierP2(t, p) { + return t * t * p; + } + + function QuadraticBezier(t, p0, p1, p2) { + return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); + } // + + + function CubicBezierP0(t, p) { + const k = 1 - t; + return k * k * k * p; + } + + function CubicBezierP1(t, p) { + const k = 1 - t; + return 3 * k * k * t * p; + } + + function CubicBezierP2(t, p) { + return 3 * (1 - t) * t * t * p; + } + + function CubicBezierP3(t, p) { + return t * t * t * p; + } + + function CubicBezier(t, p0, p1, p2, p3) { + return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); + } + + class CubicBezierCurve extends Curve { + constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) { + super(); + this.type = 'CubicBezierCurve'; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + } + + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const v0 = this.v0, + v1 = this.v1, + v2 = this.v2, + v3 = this.v3; + point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y)); + return point; + } + + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + this.v3.copy(source.v3); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + this.v3.fromArray(json.v3); + return this; + } + + } + + CubicBezierCurve.prototype.isCubicBezierCurve = true; + + class CubicBezierCurve3 extends Curve { + constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) { + super(); + this.type = 'CubicBezierCurve3'; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + } + + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + const v0 = this.v0, + v1 = this.v1, + v2 = this.v2, + v3 = this.v3; + point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z)); + return point; + } + + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + this.v3.copy(source.v3); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + this.v3.fromArray(json.v3); + return this; + } + + } + + CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; + + class LineCurve extends Curve { + constructor(v1 = new Vector2(), v2 = new Vector2()) { + super(); + this.type = 'LineCurve'; + this.v1 = v1; + this.v2 = v2; + } + + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + + if (t === 1) { + point.copy(this.v2); + } else { + point.copy(this.v2).sub(this.v1); + point.multiplyScalar(t).add(this.v1); + } + + return point; + } // Line curve is linear, so we can overwrite default getPointAt + + + getPointAt(u, optionalTarget) { + return this.getPoint(u, optionalTarget); + } + + getTangent(t, optionalTarget) { + const tangent = optionalTarget || new Vector2(); + tangent.copy(this.v2).sub(this.v1).normalize(); + return tangent; + } + + copy(source) { + super.copy(source); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } + + } + + LineCurve.prototype.isLineCurve = true; + + class LineCurve3 extends Curve { + constructor(v1 = new Vector3(), v2 = new Vector3()) { + super(); + this.type = 'LineCurve3'; + this.isLineCurve3 = true; + this.v1 = v1; + this.v2 = v2; + } + + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + + if (t === 1) { + point.copy(this.v2); + } else { + point.copy(this.v2).sub(this.v1); + point.multiplyScalar(t).add(this.v1); + } + + return point; + } // Line curve is linear, so we can overwrite default getPointAt + + + getPointAt(u, optionalTarget) { + return this.getPoint(u, optionalTarget); + } + + copy(source) { + super.copy(source); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } + + } + + class QuadraticBezierCurve extends Curve { + constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { + super(); + this.type = 'QuadraticBezierCurve'; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + } + + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const v0 = this.v0, + v1 = this.v1, + v2 = this.v2; + point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y)); + return point; + } + + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } + + } + + QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; + + class QuadraticBezierCurve3 extends Curve { + constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { + super(); + this.type = 'QuadraticBezierCurve3'; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + } + + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + const v0 = this.v0, + v1 = this.v1, + v2 = this.v2; + point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z)); + return point; + } + + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } + + } + + QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; + + class SplineCurve extends Curve { + constructor(points = []) { + super(); + this.type = 'SplineCurve'; + this.points = points; + } + + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const points = this.points; + const p = (points.length - 1) * t; + const intPoint = Math.floor(p); + const weight = p - intPoint; + const p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; + const p1 = points[intPoint]; + const p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; + const p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; + point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y)); + return point; + } + + copy(source) { + super.copy(source); + this.points = []; + + for (let i = 0, l = source.points.length; i < l; i++) { + const point = source.points[i]; + this.points.push(point.clone()); + } + + return this; + } + + toJSON() { + const data = super.toJSON(); + data.points = []; + + for (let i = 0, l = this.points.length; i < l; i++) { + const point = this.points[i]; + data.points.push(point.toArray()); + } + + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.points = []; + + for (let i = 0, l = json.points.length; i < l; i++) { + const point = json.points[i]; + this.points.push(new Vector2().fromArray(point)); + } + + return this; + } + + } + + SplineCurve.prototype.isSplineCurve = true; + + var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve + }); + + /** + * Port from https://github.com/mapbox/earcut (v2.2.2) + */ + const Earcut = { + triangulate: function (data, holeIndices, dim = 2) { + const hasHoles = holeIndices && holeIndices.length; + const outerLen = hasHoles ? holeIndices[0] * dim : data.length; + let outerNode = linkedList(data, 0, outerLen, dim, true); + const triangles = []; + if (!outerNode || outerNode.next === outerNode.prev) return triangles; + let minX, minY, maxX, maxY, x, y, invSize; + if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + + if (data.length > 80 * dim) { + minX = maxX = data[0]; + minY = maxY = data[1]; + + for (let i = dim; i < outerLen; i += dim) { + x = data[i]; + y = data[i + 1]; + if (x < minX) minX = x; + if (y < minY) minY = y; + if (x > maxX) maxX = x; + if (y > maxY) maxY = y; + } // minX, minY and invSize are later used to transform coords into integers for z-order calculation + + + invSize = Math.max(maxX - minX, maxY - minY); + invSize = invSize !== 0 ? 1 / invSize : 0; + } + + earcutLinked(outerNode, triangles, dim, minX, minY, invSize); + return triangles; + } + }; // create a circular doubly linked list from polygon points in the specified winding order + + function linkedList(data, start, end, dim, clockwise) { + let i, last; + + if (clockwise === signedArea(data, start, end, dim) > 0) { + for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); + } else { + for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); + } + + if (last && equals(last, last.next)) { + removeNode(last); + last = last.next; + } + + return last; + } // eliminate colinear or duplicate points + + + function filterPoints(start, end) { + if (!start) return start; + if (!end) end = start; + let p = start, + again; + + do { + again = false; + + if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { + removeNode(p); + p = end = p.prev; + if (p === p.next) break; + again = true; + } else { + p = p.next; + } + } while (again || p !== end); + + return end; + } // main ear slicing loop which triangulates a polygon (given as a linked list) + + + function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { + if (!ear) return; // interlink polygon nodes in z-order + + if (!pass && invSize) indexCurve(ear, minX, minY, invSize); + let stop = ear, + prev, + next; // iterate through ears, slicing them one by one + + while (ear.prev !== ear.next) { + prev = ear.prev; + next = ear.next; + + if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { + // cut off the triangle + triangles.push(prev.i / dim); + triangles.push(ear.i / dim); + triangles.push(next.i / dim); + removeNode(ear); // skipping the next vertex leads to less sliver triangles + + ear = next.next; + stop = next.next; + continue; + } + + ear = next; // if we looped through the whole remaining polygon and can't find any more ears + + if (ear === stop) { + // try filtering points and slicing again + if (!pass) { + earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally + } else if (pass === 1) { + ear = cureLocalIntersections(filterPoints(ear), triangles, dim); + earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two + } else if (pass === 2) { + splitEarcut(ear, triangles, dim, minX, minY, invSize); + } + + break; + } + } + } // check whether a polygon node forms a valid ear with adjacent nodes + + + function isEar(ear) { + const a = ear.prev, + b = ear, + c = ear.next; + if (area(a, b, c) >= 0) return false; // reflex, can't be an ear + // now make sure we don't have other points inside the potential ear + + let p = ear.next.next; + + while (p !== ear.prev) { + if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.next; + } + + return true; + } + + function isEarHashed(ear, minX, minY, invSize) { + const a = ear.prev, + b = ear, + c = ear.next; + if (area(a, b, c) >= 0) return false; // reflex, can't be an ear + // triangle bbox; min & max are calculated like this for speed + + const minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x, + minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y, + maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x, + maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; // z-order range for the current triangle bbox; + + const minZ = zOrder(minTX, minTY, minX, minY, invSize), + maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); + let p = ear.prevZ, + n = ear.nextZ; // look for points inside the triangle in both directions + + while (p && p.z >= minZ && n && n.z <= maxZ) { + if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.prevZ; + if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; + n = n.nextZ; + } // look for remaining points in decreasing z-order + + + while (p && p.z >= minZ) { + if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.prevZ; + } // look for remaining points in increasing z-order + + + while (n && n.z <= maxZ) { + if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; + n = n.nextZ; + } + + return true; + } // go through all polygon nodes and cure small local self-intersections + + + function cureLocalIntersections(start, triangles, dim) { + let p = start; + + do { + const a = p.prev, + b = p.next.next; + + if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { + triangles.push(a.i / dim); + triangles.push(p.i / dim); + triangles.push(b.i / dim); // remove two nodes involved + + removeNode(p); + removeNode(p.next); + p = start = b; + } + + p = p.next; + } while (p !== start); + + return filterPoints(p); + } // try splitting polygon into two and triangulate them independently + + + function splitEarcut(start, triangles, dim, minX, minY, invSize) { + // look for a valid diagonal that divides the polygon into two + let a = start; + + do { + let b = a.next.next; + + while (b !== a.prev) { + if (a.i !== b.i && isValidDiagonal(a, b)) { + // split the polygon in two by the diagonal + let c = splitPolygon(a, b); // filter colinear points around the cuts + + a = filterPoints(a, a.next); + c = filterPoints(c, c.next); // run earcut on each half + + earcutLinked(a, triangles, dim, minX, minY, invSize); + earcutLinked(c, triangles, dim, minX, minY, invSize); + return; + } + + b = b.next; + } + + a = a.next; + } while (a !== start); + } // link every hole into the outer loop, producing a single-ring polygon without holes + + + function eliminateHoles(data, holeIndices, outerNode, dim) { + const queue = []; + let i, len, start, end, list; + + for (i = 0, len = holeIndices.length; i < len; i++) { + start = holeIndices[i] * dim; + end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; + list = linkedList(data, start, end, dim, false); + if (list === list.next) list.steiner = true; + queue.push(getLeftmost(list)); + } + + queue.sort(compareX); // process holes from left to right + + for (i = 0; i < queue.length; i++) { + eliminateHole(queue[i], outerNode); + outerNode = filterPoints(outerNode, outerNode.next); + } + + return outerNode; + } + + function compareX(a, b) { + return a.x - b.x; + } // find a bridge between vertices that connects hole with an outer ring and and link it + + + function eliminateHole(hole, outerNode) { + outerNode = findHoleBridge(hole, outerNode); + + if (outerNode) { + const b = splitPolygon(outerNode, hole); // filter collinear points around the cuts + + filterPoints(outerNode, outerNode.next); + filterPoints(b, b.next); + } + } // David Eberly's algorithm for finding a bridge between hole and outer polygon + + + function findHoleBridge(hole, outerNode) { + let p = outerNode; + const hx = hole.x; + const hy = hole.y; + let qx = -Infinity, + m; // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + + do { + if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { + const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); + + if (x <= hx && x > qx) { + qx = x; + + if (x === hx) { + if (hy === p.y) return p; + if (hy === p.next.y) return p.next; + } + + m = p.x < p.next.x ? p : p.next; + } + } + + p = p.next; + } while (p !== outerNode); + + if (!m) return null; + if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + const stop = m, + mx = m.x, + my = m.y; + let tanMin = Infinity, + tan; + p = m; + + do { + if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { + tan = Math.abs(hy - p.y) / (hx - p.x); // tangential + + if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) { + m = p; + tanMin = tan; + } + } + + p = p.next; + } while (p !== stop); + + return m; + } // whether sector in vertex m contains sector in vertex p in the same coordinates + + + function sectorContainsSector(m, p) { + return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; + } // interlink polygon nodes in z-order + + + function indexCurve(start, minX, minY, invSize) { + let p = start; + + do { + if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize); + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + } while (p !== start); + + p.prevZ.nextZ = null; + p.prevZ = null; + sortLinked(p); + } // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + + + function sortLinked(list) { + let i, + p, + q, + e, + tail, + numMerges, + pSize, + qSize, + inSize = 1; + + do { + p = list; + list = null; + tail = null; + numMerges = 0; + + while (p) { + numMerges++; + q = p; + pSize = 0; + + for (i = 0; i < inSize; i++) { + pSize++; + q = q.nextZ; + if (!q) break; + } + + qSize = inSize; + + while (pSize > 0 || qSize > 0 && q) { + if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { + e = p; + p = p.nextZ; + pSize--; + } else { + e = q; + q = q.nextZ; + qSize--; + } + + if (tail) tail.nextZ = e; else list = e; + e.prevZ = tail; + tail = e; + } + + p = q; + } + + tail.nextZ = null; + inSize *= 2; + } while (numMerges > 1); + + return list; + } // z-order of a point given coords and inverse of the longer side of data bbox + + + function zOrder(x, y, minX, minY, invSize) { + // coords are transformed into non-negative 15-bit integer range + x = 32767 * (x - minX) * invSize; + y = 32767 * (y - minY) * invSize; + x = (x | x << 8) & 0x00FF00FF; + x = (x | x << 4) & 0x0F0F0F0F; + x = (x | x << 2) & 0x33333333; + x = (x | x << 1) & 0x55555555; + y = (y | y << 8) & 0x00FF00FF; + y = (y | y << 4) & 0x0F0F0F0F; + y = (y | y << 2) & 0x33333333; + y = (y | y << 1) & 0x55555555; + return x | y << 1; + } // find the leftmost node of a polygon ring + + + function getLeftmost(start) { + let p = start, + leftmost = start; + + do { + if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; + p = p.next; + } while (p !== start); + + return leftmost; + } // check if a point lies within a convex triangle + + + function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { + return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; + } // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + + + function isValidDiagonal(a, b) { + return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors + equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case + } // signed area of a triangle + + + function area(p, q, r) { + return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); + } // check if two points are equal + + + function equals(p1, p2) { + return p1.x === p2.x && p1.y === p2.y; + } // check if two segments intersect + + + function intersects(p1, q1, p2, q2) { + const o1 = sign(area(p1, q1, p2)); + const o2 = sign(area(p1, q1, q2)); + const o3 = sign(area(p2, q2, p1)); + const o4 = sign(area(p2, q2, q1)); + if (o1 !== o2 && o3 !== o4) return true; // general case + + if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 + + if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 + + if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 + + if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false; + } // for collinear points p, q, r, check if point q lies on segment pr + + + function onSegment(p, q, r) { + return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); + } + + function sign(num) { + return num > 0 ? 1 : num < 0 ? -1 : 0; + } // check if a polygon diagonal intersects any polygon segments + + + function intersectsPolygon(a, b) { + let p = a; + + do { + if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; + p = p.next; + } while (p !== a); + + return false; + } // check if a polygon diagonal is locally inside the polygon + + + function locallyInside(a, b) { + return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; + } // check if the middle point of a polygon diagonal is inside the polygon + + + function middleInside(a, b) { + let p = a, + inside = false; + const px = (a.x + b.x) / 2, + py = (a.y + b.y) / 2; + + do { + if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x) inside = !inside; + p = p.next; + } while (p !== a); + + return inside; + } // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + + + function splitPolygon(a, b) { + const a2 = new Node(a.i, a.x, a.y), + b2 = new Node(b.i, b.x, b.y), + an = a.next, + bp = b.prev; + a.next = b; + b.prev = a; + a2.next = an; + an.prev = a2; + b2.next = a2; + a2.prev = b2; + bp.next = b2; + b2.prev = bp; + return b2; + } // create a node and optionally link it with previous one (in a circular doubly linked list) + + + function insertNode(i, x, y, last) { + const p = new Node(i, x, y); + + if (!last) { + p.prev = p; + p.next = p; + } else { + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + } + + return p; + } + + function removeNode(p) { + p.next.prev = p.prev; + p.prev.next = p.next; + if (p.prevZ) p.prevZ.nextZ = p.nextZ; + if (p.nextZ) p.nextZ.prevZ = p.prevZ; + } + + function Node(i, x, y) { + // vertex index in coordinates array + this.i = i; // vertex coordinates + + this.x = x; + this.y = y; // previous and next vertex nodes in a polygon ring + + this.prev = null; + this.next = null; // z-order curve value + + this.z = null; // previous and next nodes in z-order + + this.prevZ = null; + this.nextZ = null; // indicates whether this is a steiner point + + this.steiner = false; + } + + function signedArea(data, start, end, dim) { + let sum = 0; + + for (let i = start, j = end - dim; i < end; i += dim) { + sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); + j = i; + } + + return sum; + } + + class ShapeUtils { + // calculate area of the contour polygon + static area(contour) { + const n = contour.length; + let a = 0.0; + + for (let p = n - 1, q = 0; q < n; p = q++) { + a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; + } + + return a * 0.5; + } + + static isClockWise(pts) { + return ShapeUtils.area(pts) < 0; + } + + static triangulateShape(contour, holes) { + const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + + const holeIndices = []; // array of hole indices + + const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + + removeDupEndPts(contour); + addContour(vertices, contour); // + + let holeIndex = contour.length; + holes.forEach(removeDupEndPts); + + for (let i = 0; i < holes.length; i++) { + holeIndices.push(holeIndex); + holeIndex += holes[i].length; + addContour(vertices, holes[i]); + } // + + + const triangles = Earcut.triangulate(vertices, holeIndices); // + + for (let i = 0; i < triangles.length; i += 3) { + faces.push(triangles.slice(i, i + 3)); + } + + return faces; + } + + } + + function removeDupEndPts(points) { + const l = points.length; + + if (l > 2 && points[l - 1].equals(points[0])) { + points.pop(); + } + } + + function addContour(vertices, contour) { + for (let i = 0; i < contour.length; i++) { + vertices.push(contour[i].x); + vertices.push(contour[i].y); + } + } + + /** + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + class ExtrudeGeometry extends BufferGeometry { + constructor(shapes, options) { + super(); + this.type = 'ExtrudeGeometry'; + this.parameters = { + shapes: shapes, + options: options + }; + shapes = Array.isArray(shapes) ? shapes : [shapes]; + const scope = this; + const verticesArray = []; + const uvArray = []; + + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + addShape(shape); + } // build geometry + + + this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2)); + this.computeVertexNormals(); // functions + + function addShape(shape) { + const placeholder = []; // options + + const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + const steps = options.steps !== undefined ? options.steps : 1; + let depth = options.depth !== undefined ? options.depth : 100; + let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; + let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; + let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + const extrudePath = options.extrudePath; + const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // deprecated options + + if (options.amount !== undefined) { + console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.'); + depth = options.amount; + } // + + + let extrudePts, + extrudeByPath = false; + let splineTube, binormal, normal, position2; + + if (extrudePath) { + extrudePts = extrudePath.getSpacedPoints(steps); + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + // SETUP TNB variables + // TODO1 - have a .isClosed in spline? + + splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + } // Safeguards if bevels are not enabled + + + if (!bevelEnabled) { + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + } // Variables initialization + + + const shapePoints = shape.extractPoints(curveSegments); + let vertices = shapePoints.shape; + const holes = shapePoints.holes; + const reverse = !ShapeUtils.isClockWise(vertices); + + if (reverse) { + vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + + if (ShapeUtils.isClockWise(ahole)) { + holes[h] = ahole.reverse(); + } + } + } + + const faces = ShapeUtils.triangulateShape(vertices, holes); + /* Vertices */ + + const contour = vertices; // vertices has all points but contour has only points of circumference + + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + vertices = vertices.concat(ahole); + } + + function scalePt2(pt, vec, size) { + if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist'); + return vec.clone().multiplyScalar(size).add(pt); + } + + const vlen = vertices.length, + flen = faces.length; // Find directions for point movement + + function getBevelVec(inPt, inPrev, inNext) { + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + const v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + const v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges + + const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; + + if (Math.abs(collinear0) > Number.EPSILON) { + // not collinear + // length of vectors for normalizing + const v_prev_len = Math.sqrt(v_prev_lensq); + const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left + + const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; + const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; + const ptNextShift_x = inNext.x - v_next_y / v_next_len; + const ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point + + const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point + + v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; + v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + + const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; + + if (v_trans_lensq <= 2) { + return new Vector2(v_trans_x, v_trans_y); + } else { + shrink_by = Math.sqrt(v_trans_lensq / 2); + } + } else { + // handle special case of collinear edges + let direction_eq = false; // assumes: opposite + + if (v_prev_x > Number.EPSILON) { + if (v_next_x > Number.EPSILON) { + direction_eq = true; + } + } else { + if (v_prev_x < -Number.EPSILON) { + if (v_next_x < -Number.EPSILON) { + direction_eq = true; + } + } else { + if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { + direction_eq = true; + } + } + } + + if (direction_eq) { + // console.log("Warning: lines are a straight sequence"); + v_trans_x = -v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt(v_prev_lensq); + } else { + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt(v_prev_lensq / 2); + } + } + + return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); + } + + const contourMovements = []; + + for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { + if (j === il) j = 0; + if (k === il) k = 0; // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]); + } + + const holesMovements = []; + let oneHoleMovements, + verticesMovements = contourMovements.concat(); + + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + oneHoleMovements = []; + + for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { + if (j === il) j = 0; + if (k === il) k = 0; // (j)---(i)---(k) + + oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]); + } + + holesMovements.push(oneHoleMovements); + verticesMovements = verticesMovements.concat(oneHoleMovements); + } // Loop bevelSegments, 1 for the front, 1 for the back + + + for (let b = 0; b < bevelSegments; b++) { + //for ( b = bevelSegments; b > 0; b -- ) { + const t = b / bevelSegments; + const z = bevelThickness * Math.cos(t * Math.PI / 2); + const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape + + for (let i = 0, il = contour.length; i < il; i++) { + const vert = scalePt2(contour[i], contourMovements[i], bs); + v(vert.x, vert.y, -z); + } // expand holes + + + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + oneHoleMovements = holesMovements[h]; + + for (let i = 0, il = ahole.length; i < il; i++) { + const vert = scalePt2(ahole[i], oneHoleMovements[i], bs); + v(vert.x, vert.y, -z); + } + } + } + + const bs = bevelSize + bevelOffset; // Back facing vertices + + for (let i = 0; i < vlen; i++) { + const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; + + if (!extrudeByPath) { + v(vert.x, vert.y, 0); + } else { + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + normal.copy(splineTube.normals[0]).multiplyScalar(vert.x); + binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y); + position2.copy(extrudePts[0]).add(normal).add(binormal); + v(position2.x, position2.y, position2.z); + } + } // Add stepped vertices... + // Including front facing vertices + + + for (let s = 1; s <= steps; s++) { + for (let i = 0; i < vlen; i++) { + const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; + + if (!extrudeByPath) { + v(vert.x, vert.y, depth / steps * s); + } else { + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + normal.copy(splineTube.normals[s]).multiplyScalar(vert.x); + binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y); + position2.copy(extrudePts[s]).add(normal).add(binormal); + v(position2.x, position2.y, position2.z); + } + } + } // Add bevel segments planes + //for ( b = 1; b <= bevelSegments; b ++ ) { + + + for (let b = bevelSegments - 1; b >= 0; b--) { + const t = b / bevelSegments; + const z = bevelThickness * Math.cos(t * Math.PI / 2); + const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape + + for (let i = 0, il = contour.length; i < il; i++) { + const vert = scalePt2(contour[i], contourMovements[i], bs); + v(vert.x, vert.y, depth + z); + } // expand holes + + + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + oneHoleMovements = holesMovements[h]; + + for (let i = 0, il = ahole.length; i < il; i++) { + const vert = scalePt2(ahole[i], oneHoleMovements[i], bs); + + if (!extrudeByPath) { + v(vert.x, vert.y, depth + z); + } else { + v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z); + } + } + } + } + /* Faces */ + // Top and bottom faces + + + buildLidFaces(); // Sides faces + + buildSideFaces(); ///// Internal functions + + function buildLidFaces() { + const start = verticesArray.length / 3; + + if (bevelEnabled) { + let layer = 0; // steps + 1 + + let offset = vlen * layer; // Bottom faces + + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[2] + offset, face[1] + offset, face[0] + offset); + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; // Top faces + + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[0] + offset, face[1] + offset, face[2] + offset); + } + } else { + // Bottom faces + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[2], face[1], face[0]); + } // Top faces + + + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps); + } + } + + scope.addGroup(start, verticesArray.length / 3 - start, 0); + } // Create faces for the z-sides of the shape + + + function buildSideFaces() { + const start = verticesArray.length / 3; + let layeroffset = 0; + sidewalls(contour, layeroffset); + layeroffset += contour.length; + + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + sidewalls(ahole, layeroffset); //, true + + layeroffset += ahole.length; + } + + scope.addGroup(start, verticesArray.length / 3 - start, 1); + } + + function sidewalls(contour, layeroffset) { + let i = contour.length; + + while (--i >= 0) { + const j = i; + let k = i - 1; + if (k < 0) k = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length); + + for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) { + const slen1 = vlen * s; + const slen2 = vlen * (s + 1); + const a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + f4(a, b, c, d); + } + } + } + + function v(x, y, z) { + placeholder.push(x); + placeholder.push(y); + placeholder.push(z); + } + + function f3(a, b, c) { + addVertex(a); + addVertex(b); + addVertex(c); + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); + addUV(uvs[0]); + addUV(uvs[1]); + addUV(uvs[2]); + } + + function f4(a, b, c, d) { + addVertex(a); + addVertex(b); + addVertex(d); + addVertex(b); + addVertex(c); + addVertex(d); + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); + addUV(uvs[0]); + addUV(uvs[1]); + addUV(uvs[3]); + addUV(uvs[1]); + addUV(uvs[2]); + addUV(uvs[3]); + } + + function addVertex(index) { + verticesArray.push(placeholder[index * 3 + 0]); + verticesArray.push(placeholder[index * 3 + 1]); + verticesArray.push(placeholder[index * 3 + 2]); + } + + function addUV(vector2) { + uvArray.push(vector2.x); + uvArray.push(vector2.y); + } + } + } + + toJSON() { + const data = super.toJSON(); + const shapes = this.parameters.shapes; + const options = this.parameters.options; + return toJSON$1(shapes, options, data); + } + + static fromJSON(data, shapes) { + const geometryShapes = []; + + for (let j = 0, jl = data.shapes.length; j < jl; j++) { + const shape = shapes[data.shapes[j]]; + geometryShapes.push(shape); + } + + const extrudePath = data.options.extrudePath; + + if (extrudePath !== undefined) { + data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); + } + + return new ExtrudeGeometry(geometryShapes, data.options); + } + + } + + const WorldUVGenerator = { + generateTopUV: function (geometry, vertices, indexA, indexB, indexC) { + const a_x = vertices[indexA * 3]; + const a_y = vertices[indexA * 3 + 1]; + const b_x = vertices[indexB * 3]; + const b_y = vertices[indexB * 3 + 1]; + const c_x = vertices[indexC * 3]; + const c_y = vertices[indexC * 3 + 1]; + return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)]; + }, + generateSideWallUV: function (geometry, vertices, indexA, indexB, indexC, indexD) { + const a_x = vertices[indexA * 3]; + const a_y = vertices[indexA * 3 + 1]; + const a_z = vertices[indexA * 3 + 2]; + const b_x = vertices[indexB * 3]; + const b_y = vertices[indexB * 3 + 1]; + const b_z = vertices[indexB * 3 + 2]; + const c_x = vertices[indexC * 3]; + const c_y = vertices[indexC * 3 + 1]; + const c_z = vertices[indexC * 3 + 2]; + const d_x = vertices[indexD * 3]; + const d_y = vertices[indexD * 3 + 1]; + const d_z = vertices[indexD * 3 + 2]; + + if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) { + return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)]; + } else { + return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)]; + } + } + }; + + function toJSON$1(shapes, options, data) { + data.shapes = []; + + if (Array.isArray(shapes)) { + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + data.shapes.push(shape.uuid); + } + } else { + data.shapes.push(shapes.uuid); + } + + if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); + return data; + } + + class IcosahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const t = (1 + Math.sqrt(5)) / 2; + const vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1]; + const indices = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1]; + super(vertices, indices, radius, detail); + this.type = 'IcosahedronGeometry'; + this.parameters = { + radius: radius, + detail: detail + }; + } + + static fromJSON(data) { + return new IcosahedronGeometry(data.radius, data.detail); + } + + } + + class LatheGeometry extends BufferGeometry { + constructor(points, segments = 12, phiStart = 0, phiLength = Math.PI * 2) { + super(); + this.type = 'LatheGeometry'; + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + segments = Math.floor(segments); // clamp phiLength so it's in range of [ 0, 2PI ] + + phiLength = clamp(phiLength, 0, Math.PI * 2); // buffers + + const indices = []; + const vertices = []; + const uvs = []; // helper variables + + const inverseSegments = 1.0 / segments; + const vertex = new Vector3(); + const uv = new Vector2(); // generate vertices and uvs + + for (let i = 0; i <= segments; i++) { + const phi = phiStart + i * inverseSegments * phiLength; + const sin = Math.sin(phi); + const cos = Math.cos(phi); + + for (let j = 0; j <= points.length - 1; j++) { + // vertex + vertex.x = points[j].x * sin; + vertex.y = points[j].y; + vertex.z = points[j].x * cos; + vertices.push(vertex.x, vertex.y, vertex.z); // uv + + uv.x = i / segments; + uv.y = j / (points.length - 1); + uvs.push(uv.x, uv.y); + } + } // indices + + + for (let i = 0; i < segments; i++) { + for (let j = 0; j < points.length - 1; j++) { + const base = j + i * points.length; + const a = base; + const b = base + points.length; + const c = base + points.length + 1; + const d = base + 1; // faces + + indices.push(a, b, d); + indices.push(b, c, d); + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // generate normals + + this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). + + if (phiLength === Math.PI * 2) { + const normals = this.attributes.normal.array; + const n1 = new Vector3(); + const n2 = new Vector3(); + const n = new Vector3(); // this is the buffer offset for the last line of vertices + + const base = segments * points.length * 3; + + for (let i = 0, j = 0; i < points.length; i++, j += 3) { + // select the normal of the vertex in the first line + n1.x = normals[j + 0]; + n1.y = normals[j + 1]; + n1.z = normals[j + 2]; // select the normal of the vertex in the last line + + n2.x = normals[base + j + 0]; + n2.y = normals[base + j + 1]; + n2.z = normals[base + j + 2]; // average normals + + n.addVectors(n1, n2).normalize(); // assign the new values to both normals + + normals[j + 0] = normals[base + j + 0] = n.x; + normals[j + 1] = normals[base + j + 1] = n.y; + normals[j + 2] = normals[base + j + 2] = n.z; + } + } + } + + static fromJSON(data) { + return new LatheGeometry(data.points, data.segments, data.phiStart, data.phiLength); + } + + } + + class OctahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1]; + const indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2]; + super(vertices, indices, radius, detail); + this.type = 'OctahedronGeometry'; + this.parameters = { + radius: radius, + detail: detail + }; + } + + static fromJSON(data) { + return new OctahedronGeometry(data.radius, data.detail); + } + + } + + /** + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html + */ + + class ParametricGeometry extends BufferGeometry { + constructor(func, slices, stacks) { + super(); + this.type = 'ParametricGeometry'; + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + const EPS = 0.00001; + const normal = new Vector3(); + const p0 = new Vector3(), + p1 = new Vector3(); + const pu = new Vector3(), + pv = new Vector3(); + + if (func.length < 3) { + console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.'); + } // generate vertices, normals and uvs + + + const sliceCount = slices + 1; + + for (let i = 0; i <= stacks; i++) { + const v = i / stacks; + + for (let j = 0; j <= slices; j++) { + const u = j / slices; // vertex + + func(u, v, p0); + vertices.push(p0.x, p0.y, p0.z); // normal + // approximate tangent vectors via finite differences + + if (u - EPS >= 0) { + func(u - EPS, v, p1); + pu.subVectors(p0, p1); + } else { + func(u + EPS, v, p1); + pu.subVectors(p1, p0); + } + + if (v - EPS >= 0) { + func(u, v - EPS, p1); + pv.subVectors(p0, p1); + } else { + func(u, v + EPS, p1); + pv.subVectors(p1, p0); + } // cross product of tangent vectors returns surface normal + + + normal.crossVectors(pu, pv).normalize(); + normals.push(normal.x, normal.y, normal.z); // uv + + uvs.push(u, v); + } + } // generate indices + + + for (let i = 0; i < stacks; i++) { + for (let j = 0; j < slices; j++) { + const a = i * sliceCount + j; + const b = i * sliceCount + j + 1; + const c = (i + 1) * sliceCount + j + 1; + const d = (i + 1) * sliceCount + j; // faces one and two + + indices.push(a, b, d); + indices.push(b, c, d); + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + } + + } + + class RingGeometry extends BufferGeometry { + constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) { + super(); + this.type = 'RingGeometry'; + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + thetaSegments = Math.max(3, thetaSegments); + phiSegments = Math.max(1, phiSegments); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // some helper variables + + let radius = innerRadius; + const radiusStep = (outerRadius - innerRadius) / phiSegments; + const vertex = new Vector3(); + const uv = new Vector2(); // generate vertices, normals and uvs + + for (let j = 0; j <= phiSegments; j++) { + for (let i = 0; i <= thetaSegments; i++) { + // values are generate from the inside of the ring to the outside + const segment = thetaStart + i / thetaSegments * thetaLength; // vertex + + vertex.x = radius * Math.cos(segment); + vertex.y = radius * Math.sin(segment); + vertices.push(vertex.x, vertex.y, vertex.z); // normal + + normals.push(0, 0, 1); // uv + + uv.x = (vertex.x / outerRadius + 1) / 2; + uv.y = (vertex.y / outerRadius + 1) / 2; + uvs.push(uv.x, uv.y); + } // increase the radius for next row of vertices + + + radius += radiusStep; + } // indices + + + for (let j = 0; j < phiSegments; j++) { + const thetaSegmentLevel = j * (thetaSegments + 1); + + for (let i = 0; i < thetaSegments; i++) { + const segment = i + thetaSegmentLevel; + const a = segment; + const b = segment + thetaSegments + 1; + const c = segment + thetaSegments + 2; + const d = segment + 1; // faces + + indices.push(a, b, d); + indices.push(b, c, d); + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + } + + static fromJSON(data) { + return new RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); + } + + } + + class ShapeGeometry extends BufferGeometry { + constructor(shapes, curveSegments = 12) { + super(); + this.type = 'ShapeGeometry'; + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // helper variables + + let groupStart = 0; + let groupCount = 0; // allow single and array values for "shapes" parameter + + if (Array.isArray(shapes) === false) { + addShape(shapes); + } else { + for (let i = 0; i < shapes.length; i++) { + addShape(shapes[i]); + this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support + + groupStart += groupCount; + groupCount = 0; + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // helper functions + + function addShape(shape) { + const indexOffset = vertices.length / 3; + const points = shape.extractPoints(curveSegments); + let shapeVertices = points.shape; + const shapeHoles = points.holes; // check direction of vertices + + if (ShapeUtils.isClockWise(shapeVertices) === false) { + shapeVertices = shapeVertices.reverse(); + } + + for (let i = 0, l = shapeHoles.length; i < l; i++) { + const shapeHole = shapeHoles[i]; + + if (ShapeUtils.isClockWise(shapeHole) === true) { + shapeHoles[i] = shapeHole.reverse(); + } + } + + const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); // join vertices of inner and outer paths to a single array + + for (let i = 0, l = shapeHoles.length; i < l; i++) { + const shapeHole = shapeHoles[i]; + shapeVertices = shapeVertices.concat(shapeHole); + } // vertices, normals, uvs + + + for (let i = 0, l = shapeVertices.length; i < l; i++) { + const vertex = shapeVertices[i]; + vertices.push(vertex.x, vertex.y, 0); + normals.push(0, 0, 1); + uvs.push(vertex.x, vertex.y); // world uvs + } // incides + + + for (let i = 0, l = faces.length; i < l; i++) { + const face = faces[i]; + const a = face[0] + indexOffset; + const b = face[1] + indexOffset; + const c = face[2] + indexOffset; + indices.push(a, b, c); + groupCount += 3; + } + } + } + + toJSON() { + const data = super.toJSON(); + const shapes = this.parameters.shapes; + return toJSON(shapes, data); + } + + static fromJSON(data, shapes) { + const geometryShapes = []; + + for (let j = 0, jl = data.shapes.length; j < jl; j++) { + const shape = shapes[data.shapes[j]]; + geometryShapes.push(shape); + } + + return new ShapeGeometry(geometryShapes, data.curveSegments); + } + + } + + function toJSON(shapes, data) { + data.shapes = []; + + if (Array.isArray(shapes)) { + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + data.shapes.push(shape.uuid); + } + } else { + data.shapes.push(shapes.uuid); + } + + return data; + } + + class SphereGeometry extends BufferGeometry { + constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) { + super(); + this.type = 'SphereGeometry'; + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + widthSegments = Math.max(3, Math.floor(widthSegments)); + heightSegments = Math.max(2, Math.floor(heightSegments)); + const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); + let index = 0; + const grid = []; + const vertex = new Vector3(); + const normal = new Vector3(); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // generate vertices, normals and uvs + + for (let iy = 0; iy <= heightSegments; iy++) { + const verticesRow = []; + const v = iy / heightSegments; // special case for the poles + + let uOffset = 0; + + if (iy == 0 && thetaStart == 0) { + uOffset = 0.5 / widthSegments; + } else if (iy == heightSegments && thetaEnd == Math.PI) { + uOffset = -0.5 / widthSegments; + } + + for (let ix = 0; ix <= widthSegments; ix++) { + const u = ix / widthSegments; // vertex + + vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); + vertex.y = radius * Math.cos(thetaStart + v * thetaLength); + vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); + vertices.push(vertex.x, vertex.y, vertex.z); // normal + + normal.copy(vertex).normalize(); + normals.push(normal.x, normal.y, normal.z); // uv + + uvs.push(u + uOffset, 1 - v); + verticesRow.push(index++); + } + + grid.push(verticesRow); + } // indices + + + for (let iy = 0; iy < heightSegments; iy++) { + for (let ix = 0; ix < widthSegments; ix++) { + const a = grid[iy][ix + 1]; + const b = grid[iy][ix]; + const c = grid[iy + 1][ix]; + const d = grid[iy + 1][ix + 1]; + if (iy !== 0 || thetaStart > 0) indices.push(a, b, d); + if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + } + + static fromJSON(data) { + return new SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength); + } + + } + + class TetrahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1]; + const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1]; + super(vertices, indices, radius, detail); + this.type = 'TetrahedronGeometry'; + this.parameters = { + radius: radius, + detail: detail + }; + } + + static fromJSON(data) { + return new TetrahedronGeometry(data.radius, data.detail); + } + + } + + /** + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + + class TextGeometry extends ExtrudeGeometry { + constructor(text, parameters = {}) { + const font = parameters.font; + + if (!(font && font.isFont)) { + console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.'); + return new BufferGeometry(); + } + + const shapes = font.generateShapes(text, parameters.size); // translate parameters to ExtrudeGeometry API + + parameters.depth = parameters.height !== undefined ? parameters.height : 50; // defaults + + if (parameters.bevelThickness === undefined) parameters.bevelThickness = 10; + if (parameters.bevelSize === undefined) parameters.bevelSize = 8; + if (parameters.bevelEnabled === undefined) parameters.bevelEnabled = false; + super(shapes, parameters); + this.type = 'TextGeometry'; + } + + } + + class TorusGeometry extends BufferGeometry { + constructor(radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2) { + super(); + this.type = 'TorusGeometry'; + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + radialSegments = Math.floor(radialSegments); + tubularSegments = Math.floor(tubularSegments); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // helper variables + + const center = new Vector3(); + const vertex = new Vector3(); + const normal = new Vector3(); // generate vertices, normals and uvs + + for (let j = 0; j <= radialSegments; j++) { + for (let i = 0; i <= tubularSegments; i++) { + const u = i / tubularSegments * arc; + const v = j / radialSegments * Math.PI * 2; // vertex + + vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u); + vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u); + vertex.z = tube * Math.sin(v); + vertices.push(vertex.x, vertex.y, vertex.z); // normal + + center.x = radius * Math.cos(u); + center.y = radius * Math.sin(u); + normal.subVectors(vertex, center).normalize(); + normals.push(normal.x, normal.y, normal.z); // uv + + uvs.push(i / tubularSegments); + uvs.push(j / radialSegments); + } + } // generate indices + + + for (let j = 1; j <= radialSegments; j++) { + for (let i = 1; i <= tubularSegments; i++) { + // indices + const a = (tubularSegments + 1) * j + i - 1; + const b = (tubularSegments + 1) * (j - 1) + i - 1; + const c = (tubularSegments + 1) * (j - 1) + i; + const d = (tubularSegments + 1) * j + i; // faces + + indices.push(a, b, d); + indices.push(b, c, d); + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); + } + + static fromJSON(data) { + return new TorusGeometry(data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc); + } + + } + + class TorusKnotGeometry extends BufferGeometry { + constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) { + super(); + this.type = 'TorusKnotGeometry'; + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + tubularSegments = Math.floor(tubularSegments); + radialSegments = Math.floor(radialSegments); // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + const P1 = new Vector3(); + const P2 = new Vector3(); + const B = new Vector3(); + const T = new Vector3(); + const N = new Vector3(); // generate vertices, normals and uvs + + for (let i = 0; i <= tubularSegments; ++i) { + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + const u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve(u, p, q, radius, P1); + calculatePositionOnCurve(u + 0.01, p, q, radius, P2); // calculate orthonormal basis + + T.subVectors(P2, P1); + N.addVectors(P2, P1); + B.crossVectors(T, N); + N.crossVectors(B, T); // normalize B, N. T can be ignored, we don't use it + + B.normalize(); + N.normalize(); + + for (let j = 0; j <= radialSegments; ++j) { + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + const v = j / radialSegments * Math.PI * 2; + const cx = -tube * Math.cos(v); + const cy = tube * Math.sin(v); // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + (cx * N.x + cy * B.x); + vertex.y = P1.y + (cx * N.y + cy * B.y); + vertex.z = P1.z + (cx * N.z + cy * B.z); + vertices.push(vertex.x, vertex.y, vertex.z); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors(vertex, P1).normalize(); + normals.push(normal.x, normal.y, normal.z); // uv + + uvs.push(i / tubularSegments); + uvs.push(j / radialSegments); + } + } // generate indices + + + for (let j = 1; j <= tubularSegments; j++) { + for (let i = 1; i <= radialSegments; i++) { + // indices + const a = (radialSegments + 1) * (j - 1) + (i - 1); + const b = (radialSegments + 1) * j + (i - 1); + const c = (radialSegments + 1) * j + i; + const d = (radialSegments + 1) * (j - 1) + i; // faces + + indices.push(a, b, d); + indices.push(b, c, d); + } + } // build geometry + + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // this function calculates the current position on the torus curve + + function calculatePositionOnCurve(u, p, q, radius, position) { + const cu = Math.cos(u); + const su = Math.sin(u); + const quOverP = q / p * u; + const cs = Math.cos(quOverP); + position.x = radius * (2 + cs) * 0.5 * cu; + position.y = radius * (2 + cs) * su * 0.5; + position.z = radius * Math.sin(quOverP) * 0.5; + } + } + + static fromJSON(data) { + return new TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q); + } + + } + + class TubeGeometry extends BufferGeometry { + constructor(path, tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) { + super(); + this.type = 'TubeGeometry'; + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + const frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + const uv = new Vector2(); + let P = new Vector3(); // buffer + + const vertices = []; + const normals = []; + const uvs = []; + const indices = []; // create buffer data + + generateBufferData(); // build geometry + + this.setIndex(indices); + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); + this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions + + function generateBufferData() { + for (let i = 0; i < tubularSegments; i++) { + generateSegment(i); + } // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + + generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); // finally create faces + + generateIndices(); + } + + function generateSegment(i) { + // we use getPointAt to sample evenly distributed points from the given path + P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal + + const N = frames.normals[i]; + const B = frames.binormals[i]; // generate normals and vertices for the current segment + + for (let j = 0; j <= radialSegments; j++) { + const v = j / radialSegments * Math.PI * 2; + const sin = Math.sin(v); + const cos = -Math.cos(v); // normal + + normal.x = cos * N.x + sin * B.x; + normal.y = cos * N.y + sin * B.y; + normal.z = cos * N.z + sin * B.z; + normal.normalize(); + normals.push(normal.x, normal.y, normal.z); // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + vertices.push(vertex.x, vertex.y, vertex.z); + } + } + + function generateIndices() { + for (let j = 1; j <= tubularSegments; j++) { + for (let i = 1; i <= radialSegments; i++) { + const a = (radialSegments + 1) * (j - 1) + (i - 1); + const b = (radialSegments + 1) * j + (i - 1); + const c = (radialSegments + 1) * j + i; + const d = (radialSegments + 1) * (j - 1) + i; // faces + + indices.push(a, b, d); + indices.push(b, c, d); + } + } + } + + function generateUVs() { + for (let i = 0; i <= tubularSegments; i++) { + for (let j = 0; j <= radialSegments; j++) { + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + uvs.push(uv.x, uv.y); + } + } + } + } + + toJSON() { + const data = super.toJSON(); + data.path = this.parameters.path.toJSON(); + return data; + } + + static fromJSON(data) { + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + return new TubeGeometry(new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed); + } + + } + + class WireframeGeometry extends BufferGeometry { + constructor(geometry) { + super(); + this.type = 'WireframeGeometry'; + + if (geometry.isGeometry === true) { + console.error('THREE.WireframeGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + return; + } // buffer + + + const vertices = []; + const edges = new Set(); // helper variables + + const start = new Vector3(); + const end = new Vector3(); + + if (geometry.index !== null) { + // indexed BufferGeometry + const position = geometry.attributes.position; + const indices = geometry.index; + let groups = geometry.groups; + + if (groups.length === 0) { + groups = [{ + start: 0, + count: indices.count, + materialIndex: 0 + }]; + } // create a data structure that contains all eges without duplicates + + + for (let o = 0, ol = groups.length; o < ol; ++o) { + const group = groups[o]; + const groupStart = group.start; + const groupCount = group.count; + + for (let i = groupStart, l = groupStart + groupCount; i < l; i += 3) { + for (let j = 0; j < 3; j++) { + const index1 = indices.getX(i + j); + const index2 = indices.getX(i + (j + 1) % 3); + start.fromBufferAttribute(position, index1); + end.fromBufferAttribute(position, index2); + + if (isUniqueEdge(start, end, edges) === true) { + vertices.push(start.x, start.y, start.z); + vertices.push(end.x, end.y, end.z); + } + } + } + } + } else { + // non-indexed BufferGeometry + const position = geometry.attributes.position; + + for (let i = 0, l = position.count / 3; i < l; i++) { + for (let j = 0; j < 3; j++) { + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + const index1 = 3 * i + j; + const index2 = 3 * i + (j + 1) % 3; + start.fromBufferAttribute(position, index1); + end.fromBufferAttribute(position, index2); + + if (isUniqueEdge(start, end, edges) === true) { + vertices.push(start.x, start.y, start.z); + vertices.push(end.x, end.y, end.z); + } + } + } + } // build geometry + + + this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + } + + } + + function isUniqueEdge(start, end, edges) { + const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; + const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge + + if (edges.has(hash1) === true || edges.has(hash2) === true) { + return false; + } else { + edges.add(hash1, hash2); + return true; + } + } + + var Geometries = /*#__PURE__*/Object.freeze({ + __proto__: null, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronGeometry, + EdgesGeometry: EdgesGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeGeometry, + WireframeGeometry: WireframeGeometry + }); + + /** + * parameters = { + * color: + * } + */ + + class ShadowMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'ShadowMaterial'; + this.color = new Color(0x000000); + this.transparent = true; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + return this; + } + + } + + ShadowMaterial.prototype.isShadowMaterial = true; + + /** + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * flatShading: + * } + */ + + class MeshStandardMaterial extends Material { + constructor(parameters) { + super(); + this.defines = { + 'STANDARD': '' + }; + this.type = 'MeshStandardMaterial'; + this.color = new Color(0xffffff); // diffuse + + this.roughness = 1.0; + this.metalness = 0.0; + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1.0; + this.aoMap = null; + this.aoMapIntensity = 1.0; + this.emissive = new Color(0x000000); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.roughnessMap = null; + this.metalnessMap = null; + this.alphaMap = null; + this.envMap = null; + this.envMapIntensity = 1.0; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + this.flatShading = false; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.defines = { + 'STANDARD': '' + }; + this.color.copy(source.color); + this.roughness = source.roughness; + this.metalness = source.metalness; + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.roughnessMap = source.roughnessMap; + this.metalnessMap = source.metalnessMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.envMapIntensity = source.envMapIntensity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.flatShading = source.flatShading; + return this; + } + + } + + MeshStandardMaterial.prototype.isMeshStandardMaterial = true; + + /** + * parameters = { + * clearcoat: , + * clearcoatMap: new THREE.Texture( ), + * clearcoatRoughness: , + * clearcoatRoughnessMap: new THREE.Texture( ), + * clearcoatNormalScale: , + * clearcoatNormalMap: new THREE.Texture( ), + * + * ior: , + * reflectivity: , + * + * sheenTint: , + * + * transmission: , + * transmissionMap: new THREE.Texture( ), + * + * thickness: , + * thicknessMap: new THREE.Texture( ), + * attenuationDistance: , + * attenuationTint: , + * + * specularIntensity: , + * specularIntensityhMap: new THREE.Texture( ), + * specularTint: , + * specularTintMap: new THREE.Texture( ) + * } + */ + + class MeshPhysicalMaterial extends MeshStandardMaterial { + constructor(parameters) { + super(); + this.defines = { + 'STANDARD': '', + 'PHYSICAL': '' + }; + this.type = 'MeshPhysicalMaterial'; + this.clearcoatMap = null; + this.clearcoatRoughness = 0.0; + this.clearcoatRoughnessMap = null; + this.clearcoatNormalScale = new Vector2(1, 1); + this.clearcoatNormalMap = null; + this.ior = 1.5; + Object.defineProperty(this, 'reflectivity', { + get: function () { + return clamp(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); + }, + set: function (reflectivity) { + this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity); + } + }); + this.sheenTint = new Color(0x000000); + this.transmission = 0.0; + this.transmissionMap = null; + this.thickness = 0.01; + this.thicknessMap = null; + this.attenuationDistance = 0.0; + this.attenuationTint = new Color(1, 1, 1); + this.specularIntensity = 1.0; + this.specularIntensityMap = null; + this.specularTint = new Color(1, 1, 1); + this.specularTintMap = null; + this._clearcoat = 0; + this._transmission = 0; + this.setValues(parameters); + } + + get clearcoat() { + return this._clearcoat; + } + + set clearcoat(value) { + if (this._clearcoat > 0 !== value > 0) { + this.version++; + } + + this._clearcoat = value; + } + + get transmission() { + return this._transmission; + } + + set transmission(value) { + if (this._transmission > 0 !== value > 0) { + this.version++; + } + + this._transmission = value; + } + + copy(source) { + super.copy(source); + this.defines = { + 'STANDARD': '', + 'PHYSICAL': '' + }; + this.clearcoat = source.clearcoat; + this.clearcoatMap = source.clearcoatMap; + this.clearcoatRoughness = source.clearcoatRoughness; + this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy(source.clearcoatNormalScale); + this.ior = source.ior; + this.sheenTint.copy(source.sheenTint); + this.transmission = source.transmission; + this.transmissionMap = source.transmissionMap; + this.thickness = source.thickness; + this.thicknessMap = source.thicknessMap; + this.attenuationDistance = source.attenuationDistance; + this.attenuationTint.copy(source.attenuationTint); + this.specularIntensity = source.specularIntensity; + this.specularIntensityMap = source.specularIntensityMap; + this.specularTint.copy(source.specularTint); + this.specularTintMap = source.specularTintMap; + return this; + } + + } + + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; + + /** + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * flatShading: + * } + */ + + class MeshPhongMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'MeshPhongMaterial'; + this.color = new Color(0xffffff); // diffuse + + this.specular = new Color(0x111111); + this.shininess = 30; + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1.0; + this.aoMap = null; + this.aoMapIntensity = 1.0; + this.emissive = new Color(0x000000); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.specularMap = null; + this.alphaMap = null; + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + this.flatShading = false; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.specular.copy(source.specular); + this.shininess = source.shininess; + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.specularMap = source.specularMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.flatShading = source.flatShading; + return this; + } + + } + + MeshPhongMaterial.prototype.isMeshPhongMaterial = true; + + /** + * parameters = { + * color: , + * + * map: new THREE.Texture( ), + * gradientMap: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * wireframe: , + * wireframeLinewidth: , + * + * } + */ + + class MeshToonMaterial extends Material { + constructor(parameters) { + super(); + this.defines = { + 'TOON': '' + }; + this.type = 'MeshToonMaterial'; + this.color = new Color(0xffffff); + this.map = null; + this.gradientMap = null; + this.lightMap = null; + this.lightMapIntensity = 1.0; + this.aoMap = null; + this.aoMapIntensity = 1.0; + this.emissive = new Color(0x000000); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.alphaMap = null; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.gradientMap = source.gradientMap; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.alphaMap = source.alphaMap; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + return this; + } + + } + + MeshToonMaterial.prototype.isMeshToonMaterial = true; + + /** + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * flatShading: + * } + */ + + class MeshNormalMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'MeshNormalMaterial'; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.fog = false; + this.flatShading = false; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.flatShading = source.flatShading; + return this; + } + + } + + MeshNormalMaterial.prototype.isMeshNormalMaterial = true; + + /** + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * } + */ + + class MeshLambertMaterial extends Material { + constructor(parameters) { + super(); + this.type = 'MeshLambertMaterial'; + this.color = new Color(0xffffff); // diffuse + + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1.0; + this.aoMap = null; + this.aoMapIntensity = 1.0; + this.emissive = new Color(0x000000); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + this.specularMap = null; + this.alphaMap = null; + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.specularMap = source.specularMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + return this; + } + + } + + MeshLambertMaterial.prototype.isMeshLambertMaterial = true; + + /** + * parameters = { + * color: , + * opacity: , + * + * matcap: new THREE.Texture( ), + * + * map: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * flatShading: + * } + */ + + class MeshMatcapMaterial extends Material { + constructor(parameters) { + super(); + this.defines = { + 'MATCAP': '' + }; + this.type = 'MeshMatcapMaterial'; + this.color = new Color(0xffffff); // diffuse + + this.matcap = null; + this.map = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.alphaMap = null; + this.flatShading = false; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.defines = { + 'MATCAP': '' + }; + this.color.copy(source.color); + this.matcap = source.matcap; + this.map = source.map; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.alphaMap = source.alphaMap; + this.flatShading = source.flatShading; + return this; + } + + } + + MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; + + /** + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + + class LineDashedMaterial extends LineBasicMaterial { + constructor(parameters) { + super(); + this.type = 'LineDashedMaterial'; + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + this.setValues(parameters); + } + + copy(source) { + super.copy(source); + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + return this; + } + + } + + LineDashedMaterial.prototype.isLineDashedMaterial = true; + + var Materials = /*#__PURE__*/Object.freeze({ + __proto__: null, + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshDistanceMaterial: MeshDistanceMaterial, + MeshBasicMaterial: MeshBasicMaterial, + MeshMatcapMaterial: MeshMatcapMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material + }); + + const AnimationUtils = { + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function (array, from, to) { + if (AnimationUtils.isTypedArray(array)) { + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor(array.subarray(from, to !== undefined ? to : array.length)); + } + + return array.slice(from, to); + }, + // converts an array to a specific type + convertArray: function (array, type, forceClone) { + if (!array || // let 'undefined' and 'null' pass + !forceClone && array.constructor === type) return array; + + if (typeof type.BYTES_PER_ELEMENT === 'number') { + return new type(array); // create typed array + } + + return Array.prototype.slice.call(array); // create Array + }, + isTypedArray: function (object) { + return ArrayBuffer.isView(object) && !(object instanceof DataView); + }, + // returns an array by which times and values can be sorted + getKeyframeOrder: function (times) { + function compareTime(i, j) { + return times[i] - times[j]; + } + + const n = times.length; + const result = new Array(n); + + for (let i = 0; i !== n; ++i) result[i] = i; + + result.sort(compareTime); + return result; + }, + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function (values, stride, order) { + const nValues = values.length; + const result = new values.constructor(nValues); + + for (let i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { + const srcOffset = order[i] * stride; + + for (let j = 0; j !== stride; ++j) { + result[dstOffset++] = values[srcOffset + j]; + } + } + + return result; + }, + // function for parsing AOS keyframe formats + flattenJSON: function (jsonKeys, times, values, valuePropertyName) { + let i = 1, + key = jsonKeys[0]; + + while (key !== undefined && key[valuePropertyName] === undefined) { + key = jsonKeys[i++]; + } + + if (key === undefined) return; // no data + + let value = key[valuePropertyName]; + if (value === undefined) return; // no data + + if (Array.isArray(value)) { + do { + value = key[valuePropertyName]; + + if (value !== undefined) { + times.push(key.time); + values.push.apply(values, value); // push all elements + } + + key = jsonKeys[i++]; + } while (key !== undefined); + } else if (value.toArray !== undefined) { + // ...assume THREE.Math-ish + do { + value = key[valuePropertyName]; + + if (value !== undefined) { + times.push(key.time); + value.toArray(values, values.length); + } + + key = jsonKeys[i++]; + } while (key !== undefined); + } else { + // otherwise push as-is + do { + value = key[valuePropertyName]; + + if (value !== undefined) { + times.push(key.time); + values.push(value); + } + + key = jsonKeys[i++]; + } while (key !== undefined); + } + }, + subclip: function (sourceClip, name, startFrame, endFrame, fps = 30) { + const clip = sourceClip.clone(); + clip.name = name; + const tracks = []; + + for (let i = 0; i < clip.tracks.length; ++i) { + const track = clip.tracks[i]; + const valueSize = track.getValueSize(); + const times = []; + const values = []; + + for (let j = 0; j < track.times.length; ++j) { + const frame = track.times[j] * fps; + if (frame < startFrame || frame >= endFrame) continue; + times.push(track.times[j]); + + for (let k = 0; k < valueSize; ++k) { + values.push(track.values[j * valueSize + k]); + } + } + + if (times.length === 0) continue; + track.times = AnimationUtils.convertArray(times, track.times.constructor); + track.values = AnimationUtils.convertArray(values, track.values.constructor); + tracks.push(track); + } + + clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip + + let minStartTime = Infinity; + + for (let i = 0; i < clip.tracks.length; ++i) { + if (minStartTime > clip.tracks[i].times[0]) { + minStartTime = clip.tracks[i].times[0]; + } + } // shift all tracks such that clip begins at t=0 + + + for (let i = 0; i < clip.tracks.length; ++i) { + clip.tracks[i].shift(-1 * minStartTime); + } + + clip.resetDuration(); + return clip; + }, + makeClipAdditive: function (targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30) { + if (fps <= 0) fps = 30; + const numTracks = referenceClip.tracks.length; + const referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame + + for (let i = 0; i < numTracks; ++i) { + const referenceTrack = referenceClip.tracks[i]; + const referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric + + if (referenceTrackType === 'bool' || referenceTrackType === 'string') continue; // Find the track in the target clip whose name and type matches the reference track + + const targetTrack = targetClip.tracks.find(function (track) { + return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; + }); + if (targetTrack === undefined) continue; + let referenceOffset = 0; + const referenceValueSize = referenceTrack.getValueSize(); + + if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + referenceOffset = referenceValueSize / 3; + } + + let targetOffset = 0; + const targetValueSize = targetTrack.getValueSize(); + + if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + targetOffset = targetValueSize / 3; + } + + const lastIndex = referenceTrack.times.length - 1; + let referenceValue; // Find the value to subtract out of the track + + if (referenceTime <= referenceTrack.times[0]) { + // Reference frame is earlier than the first keyframe, so just use the first keyframe + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex); + } else if (referenceTime >= referenceTrack.times[lastIndex]) { + // Reference frame is after the last keyframe, so just use the last keyframe + const startIndex = lastIndex * referenceValueSize + referenceOffset; + const endIndex = startIndex + referenceValueSize - referenceOffset; + referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex); + } else { + // Interpolate to the reference value + const interpolant = referenceTrack.createInterpolant(); + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + interpolant.evaluate(referenceTime); + referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, startIndex, endIndex); + } // Conjugate the quaternion + + + if (referenceTrackType === 'quaternion') { + const referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate(); + referenceQuat.toArray(referenceValue); + } // Subtract the reference value from all of the track values + + + const numTimes = targetTrack.times.length; + + for (let j = 0; j < numTimes; ++j) { + const valueStart = j * targetValueSize + targetOffset; + + if (referenceTrackType === 'quaternion') { + // Multiply the conjugate for quaternion track types + Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart); + } else { + const valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types + + for (let k = 0; k < valueEnd; ++k) { + targetTrack.values[valueStart + k] -= referenceValue[k]; + } + } + } + } + + targetClip.blendMode = AdditiveAnimationBlendMode; + return targetClip; + } + }; + + /** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + */ + class Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + this.settings = null; + this.DefaultSettings_ = {}; + } + + evaluate(t) { + const pp = this.parameterPositions; + let i1 = this._cachedIndex, + t1 = pp[i1], + t0 = pp[i1 - 1]; + + validate_interval: { + seek: { + let right; + + linear_scan: { + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if (!(t < t1)) { + for (let giveUpAt = i1 + 2; ;) { + if (t1 === undefined) { + if (t < t0) break forward_scan; // after end + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_(i1 - 1, t, t0); + } + + if (i1 === giveUpAt) break; // this loop + + t0 = t1; + t1 = pp[++i1]; + + if (t < t1) { + // we have arrived at the sought interval + break seek; + } + } // prepare binary search on the right side of the index + + + right = pp.length; + break linear_scan; + } //- slower code: + //- if ( t < t0 || t0 === undefined ) { + + + if (!(t >= t0)) { + // looping? + const t1global = pp[1]; + + if (t < t1global) { + i1 = 2; // + 1, using the scan for the details + + t0 = t1global; + } // linear reverse scan + + + for (let giveUpAt = i1 - 2; ;) { + if (t0 === undefined) { + // before start + this._cachedIndex = 0; + return this.beforeStart_(0, t, t1); + } + + if (i1 === giveUpAt) break; // this loop + + t1 = t0; + t0 = pp[--i1 - 1]; + + if (t >= t0) { + // we have arrived at the sought interval + break seek; + } + } // prepare binary search on the left side of the index + + + right = i1; + i1 = 0; + break linear_scan; + } // the interval is valid + + + break validate_interval; + } // linear scan + // binary search + + + while (i1 < right) { + const mid = i1 + right >>> 1; + + if (t < pp[mid]) { + right = mid; + } else { + i1 = mid + 1; + } + } + + t1 = pp[i1]; + t0 = pp[i1 - 1]; // check boundary cases, again + + if (t0 === undefined) { + this._cachedIndex = 0; + return this.beforeStart_(0, t, t1); + } + + if (t1 === undefined) { + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_(i1 - 1, t0, t); + } + } // seek + + + this._cachedIndex = i1; + this.intervalChanged_(i1, t0, t1); + } // validate_interval + + + return this.interpolate_(i1, t0, t, t1); + } + + getSettings_() { + return this.settings || this.DefaultSettings_; + } + + copySampleValue_(index) { + // copies a sample value to the result buffer + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; + + for (let i = 0; i !== stride; ++i) { + result[i] = values[offset + i]; + } + + return result; + } // Template methods for derived classes: + + + interpolate_() { + throw new Error('call to abstract method'); // implementations shall return this.resultBuffer + } + + intervalChanged_() {// empty + } + + } // ALIAS DEFINITIONS + + + Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_; + Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_; + + /** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + */ + + class CubicInterpolant extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + this._weightPrev = -0; + this._offsetPrev = -0; + this._weightNext = -0; + this._offsetNext = -0; + this.DefaultSettings_ = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + } + + intervalChanged_(i1, t0, t1) { + const pp = this.parameterPositions; + let iPrev = i1 - 2, + iNext = i1 + 1, + tPrev = pp[iPrev], + tNext = pp[iNext]; + + if (tPrev === undefined) { + switch (this.getSettings_().endingStart) { + case ZeroSlopeEnding: + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; + break; + + case WrapAroundEnding: + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; + break; + + default: + // ZeroCurvatureEnding + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; + } + } + + if (tNext === undefined) { + switch (this.getSettings_().endingEnd) { + case ZeroSlopeEnding: + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; + break; + + case WrapAroundEnding: + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[1] - pp[0]; + break; + + default: + // ZeroCurvatureEnding + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; + } + } + + const halfDt = (t1 - t0) * 0.5, + stride = this.valueSize; + this._weightPrev = halfDt / (t0 - tPrev); + this._weightNext = halfDt / (tNext - t1); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + } + + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + o1 = i1 * stride, + o0 = o1 - stride, + oP = this._offsetPrev, + oN = this._offsetNext, + wP = this._weightPrev, + wN = this._weightNext, + p = (t - t0) / (t1 - t0), + pp = p * p, + ppp = pp * p; // evaluate polynomials + + const sP = -wP * ppp + 2 * wP * pp - wP * p; + const s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; + const s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; + const sN = wN * ppp - wN * pp; // combine data linearly + + for (let i = 0; i !== stride; ++i) { + result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]; + } + + return result; + } + + } + + class LinearInterpolant extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset1 = i1 * stride, + offset0 = offset1 - stride, + weight1 = (t - t0) / (t1 - t0), + weight0 = 1 - weight1; + + for (let i = 0; i !== stride; ++i) { + result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1; + } + + return result; + } + + } + + /** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + */ + + class DiscreteInterpolant extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + + interpolate_(i1 + /*, t0, t, t1 */ + ) { + return this.copySampleValue_(i1 - 1); + } + + } + + class KeyframeTrack { + constructor(name, times, values, interpolation) { + if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined'); + if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name); + this.name = name; + this.times = AnimationUtils.convertArray(times, this.TimeBufferType); + this.values = AnimationUtils.convertArray(values, this.ValueBufferType); + this.setInterpolation(interpolation || this.DefaultInterpolation); + } // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + + + static toJSON(track) { + const trackType = track.constructor; + let json; // derived classes can define a static toJSON method + + if (trackType.toJSON !== this.toJSON) { + json = trackType.toJSON(track); + } else { + // by default, we assume the data can be serialized as-is + json = { + 'name': track.name, + 'times': AnimationUtils.convertArray(track.times, Array), + 'values': AnimationUtils.convertArray(track.values, Array) + }; + const interpolation = track.getInterpolation(); + + if (interpolation !== track.DefaultInterpolation) { + json.interpolation = interpolation; + } + } + + json.type = track.ValueTypeName; // mandatory + + return json; + } + + InterpolantFactoryMethodDiscrete(result) { + return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); + } + + InterpolantFactoryMethodLinear(result) { + return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); + } + + InterpolantFactoryMethodSmooth(result) { + return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); + } + + setInterpolation(interpolation) { + let factoryMethod; + + switch (interpolation) { + case InterpolateDiscrete: + factoryMethod = this.InterpolantFactoryMethodDiscrete; + break; + + case InterpolateLinear: + factoryMethod = this.InterpolantFactoryMethodLinear; + break; + + case InterpolateSmooth: + factoryMethod = this.InterpolantFactoryMethodSmooth; + break; + } + + if (factoryMethod === undefined) { + const message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name; + + if (this.createInterpolant === undefined) { + // fall back to default, unless the default itself is messed up + if (interpolation !== this.DefaultInterpolation) { + this.setInterpolation(this.DefaultInterpolation); + } else { + throw new Error(message); // fatal, in this case + } + } + + console.warn('THREE.KeyframeTrack:', message); + return this; + } + + this.createInterpolant = factoryMethod; + return this; + } + + getInterpolation() { + switch (this.createInterpolant) { + case this.InterpolantFactoryMethodDiscrete: + return InterpolateDiscrete; + + case this.InterpolantFactoryMethodLinear: + return InterpolateLinear; + + case this.InterpolantFactoryMethodSmooth: + return InterpolateSmooth; + } + } + + getValueSize() { + return this.values.length / this.times.length; + } // move all keyframes either forwards or backwards in time + + + shift(timeOffset) { + if (timeOffset !== 0.0) { + const times = this.times; + + for (let i = 0, n = times.length; i !== n; ++i) { + times[i] += timeOffset; + } + } + + return this; + } // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + + + scale(timeScale) { + if (timeScale !== 1.0) { + const times = this.times; + + for (let i = 0, n = times.length; i !== n; ++i) { + times[i] *= timeScale; + } + } + + return this; + } // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + + + trim(startTime, endTime) { + const times = this.times, + nKeys = times.length; + let from = 0, + to = nKeys - 1; + + while (from !== nKeys && times[from] < startTime) { + ++from; + } + + while (to !== -1 && times[to] > endTime) { + --to; + } + + ++to; // inclusive -> exclusive bound + + if (from !== 0 || to !== nKeys) { + // empty tracks are forbidden, so keep at least one keyframe + if (from >= to) { + to = Math.max(to, 1); + from = to - 1; + } + + const stride = this.getValueSize(); + this.times = AnimationUtils.arraySlice(times, from, to); + this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride); + } + + return this; + } // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + + + validate() { + let valid = true; + const valueSize = this.getValueSize(); + + if (valueSize - Math.floor(valueSize) !== 0) { + console.error('THREE.KeyframeTrack: Invalid value size in track.', this); + valid = false; + } + + const times = this.times, + values = this.values, + nKeys = times.length; + + if (nKeys === 0) { + console.error('THREE.KeyframeTrack: Track is empty.', this); + valid = false; + } + + let prevTime = null; + + for (let i = 0; i !== nKeys; i++) { + const currTime = times[i]; + + if (typeof currTime === 'number' && isNaN(currTime)) { + console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime); + valid = false; + break; + } + + if (prevTime !== null && prevTime > currTime) { + console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime); + valid = false; + break; + } + + prevTime = currTime; + } + + if (values !== undefined) { + if (AnimationUtils.isTypedArray(values)) { + for (let i = 0, n = values.length; i !== n; ++i) { + const value = values[i]; + + if (isNaN(value)) { + console.error('THREE.KeyframeTrack: Value is not a valid number.', this, i, value); + valid = false; + break; + } + } + } + } + + return valid; + } // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + + + optimize() { + // times or values may be shared with other tracks, so overwriting is unsafe + const times = AnimationUtils.arraySlice(this.times), + values = AnimationUtils.arraySlice(this.values), + stride = this.getValueSize(), + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + lastIndex = times.length - 1; + let writeIndex = 1; + + for (let i = 1; i < lastIndex; ++i) { + let keep = false; + const time = times[i]; + const timeNext = times[i + 1]; // remove adjacent keyframes scheduled at the same time + + if (time !== timeNext && (i !== 1 || time !== times[0])) { + if (!smoothInterpolation) { + // remove unnecessary keyframes same as their neighbors + const offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; + + for (let j = 0; j !== stride; ++j) { + const value = values[offset + j]; + + if (value !== values[offsetP + j] || value !== values[offsetN + j]) { + keep = true; + break; + } + } + } else { + keep = true; + } + } // in-place compaction + + + if (keep) { + if (i !== writeIndex) { + times[writeIndex] = times[i]; + const readOffset = i * stride, + writeOffset = writeIndex * stride; + + for (let j = 0; j !== stride; ++j) { + values[writeOffset + j] = values[readOffset + j]; + } + } + + ++writeIndex; + } + } // flush last keyframe (compaction looks ahead) + + + if (lastIndex > 0) { + times[writeIndex] = times[lastIndex]; + + for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) { + values[writeOffset + j] = values[readOffset + j]; + } + + ++writeIndex; + } + + if (writeIndex !== times.length) { + this.times = AnimationUtils.arraySlice(times, 0, writeIndex); + this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride); + } else { + this.times = times; + this.values = values; + } + + return this; + } + + clone() { + const times = AnimationUtils.arraySlice(this.times, 0); + const values = AnimationUtils.arraySlice(this.values, 0); + const TypedKeyframeTrack = this.constructor; + const track = new TypedKeyframeTrack(this.name, times, values); // Interpolant argument to constructor is not saved, so copy the factory method directly. + + track.createInterpolant = this.createInterpolant; + return track; + } + + } + + KeyframeTrack.prototype.TimeBufferType = Float32Array; + KeyframeTrack.prototype.ValueBufferType = Float32Array; + KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; + + /** + * A Track of Boolean keyframe values. + */ + + class BooleanKeyframeTrack extends KeyframeTrack { + } + + BooleanKeyframeTrack.prototype.ValueTypeName = 'bool'; + BooleanKeyframeTrack.prototype.ValueBufferType = Array; + BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; + BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; + BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; // Note: Actually this track could have a optimized / compressed + + /** + * A Track of keyframe values that represent color. + */ + + class ColorKeyframeTrack extends KeyframeTrack { + } + + ColorKeyframeTrack.prototype.ValueTypeName = 'color'; // ValueBufferType is inherited + + /** + * A Track of numeric keyframe values. + */ + + class NumberKeyframeTrack extends KeyframeTrack { + } + + NumberKeyframeTrack.prototype.ValueTypeName = 'number'; // ValueBufferType is inherited + + /** + * Spherical linear unit quaternion interpolant. + */ + + class QuaternionLinearInterpolant extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + alpha = (t - t0) / (t1 - t0); + let offset = i1 * stride; + + for (let end = offset + stride; offset !== end; offset += 4) { + Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); + } + + return result; + } + + } + + /** + * A Track of quaternion keyframe values. + */ + + class QuaternionKeyframeTrack extends KeyframeTrack { + InterpolantFactoryMethodLinear(result) { + return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); + } + + } + + QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion'; // ValueBufferType is inherited + + QuaternionKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; + QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; + + /** + * A Track that interpolates Strings + */ + + class StringKeyframeTrack extends KeyframeTrack { + } + + StringKeyframeTrack.prototype.ValueTypeName = 'string'; + StringKeyframeTrack.prototype.ValueBufferType = Array; + StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; + StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; + StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; + + /** + * A Track of vectored keyframe values. + */ + + class VectorKeyframeTrack extends KeyframeTrack { + } + + VectorKeyframeTrack.prototype.ValueTypeName = 'vector'; // ValueBufferType is inherited + + class AnimationClip { + constructor(name, duration = -1, tracks, blendMode = NormalAnimationBlendMode) { + this.name = name; + this.tracks = tracks; + this.duration = duration; + this.blendMode = blendMode; + this.uuid = generateUUID(); // this means it should figure out its duration by scanning the tracks + + if (this.duration < 0) { + this.resetDuration(); + } + } + + static parse(json) { + const tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / (json.fps || 1.0); + + for (let i = 0, n = jsonTracks.length; i !== n; ++i) { + tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); + } + + const clip = new this(json.name, json.duration, tracks, json.blendMode); + clip.uuid = json.uuid; + return clip; + } + + static toJSON(clip) { + const tracks = [], + clipTracks = clip.tracks; + const json = { + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks, + 'uuid': clip.uuid, + 'blendMode': clip.blendMode + }; + + for (let i = 0, n = clipTracks.length; i !== n; ++i) { + tracks.push(KeyframeTrack.toJSON(clipTracks[i])); + } + + return json; + } + + static CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { + const numMorphTargets = morphTargetSequence.length; + const tracks = []; + + for (let i = 0; i < numMorphTargets; i++) { + let times = []; + let values = []; + times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets); + values.push(0, 1, 0); + const order = AnimationUtils.getKeyframeOrder(times); + times = AnimationUtils.sortedArray(times, 1, order); + values = AnimationUtils.sortedArray(values, 1, order); // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + + if (!noLoop && times[0] === 0) { + times.push(numMorphTargets); + values.push(values[0]); + } + + tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps)); + } + + return new this(name, -1, tracks); + } + + static findByName(objectOrClipArray, name) { + let clipArray = objectOrClipArray; + + if (!Array.isArray(objectOrClipArray)) { + const o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + } + + for (let i = 0; i < clipArray.length; i++) { + if (clipArray[i].name === name) { + return clipArray[i]; + } + } + + return null; + } + + static CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { + const animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + + const pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + + for (let i = 0, il = morphTargets.length; i < il; i++) { + const morphTarget = morphTargets[i]; + const parts = morphTarget.name.match(pattern); + + if (parts && parts.length > 1) { + const name = parts[1]; + let animationMorphTargets = animationToMorphTargets[name]; + + if (!animationMorphTargets) { + animationToMorphTargets[name] = animationMorphTargets = []; + } + + animationMorphTargets.push(morphTarget); + } + } + + const clips = []; + + for (const name in animationToMorphTargets) { + clips.push(this.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop)); + } + + return clips; + } // parse the animation.hierarchy format + + + static parseAnimation(animation, bones) { + if (!animation) { + console.error('THREE.AnimationClip: No animation in JSONLoader data.'); + return null; + } + + const addNonemptyTrack = function (trackType, trackName, animationKeys, propertyName, destTracks) { + // only return track if there are actually keys. + if (animationKeys.length !== 0) { + const times = []; + const values = []; + AnimationUtils.flattenJSON(animationKeys, times, values, propertyName); // empty keys are filtered out, so check again + + if (times.length !== 0) { + destTracks.push(new trackType(trackName, times, values)); + } + } + }; + + const tracks = []; + const clipName = animation.name || 'default'; + const fps = animation.fps || 30; + const blendMode = animation.blendMode; // automatic length determination in AnimationClip. + + let duration = animation.length || -1; + const hierarchyTracks = animation.hierarchy || []; + + for (let h = 0; h < hierarchyTracks.length; h++) { + const animationKeys = hierarchyTracks[h].keys; // skip empty tracks + + if (!animationKeys || animationKeys.length === 0) continue; // process morph targets + + if (animationKeys[0].morphTargets) { + // figure out all morph targets used in this track + const morphTargetNames = {}; + let k; + + for (k = 0; k < animationKeys.length; k++) { + if (animationKeys[k].morphTargets) { + for (let m = 0; m < animationKeys[k].morphTargets.length; m++) { + morphTargetNames[animationKeys[k].morphTargets[m]] = -1; + } + } + } // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + + + for (const morphTargetName in morphTargetNames) { + const times = []; + const values = []; + + for (let m = 0; m !== animationKeys[k].morphTargets.length; ++m) { + const animationKey = animationKeys[k]; + times.push(animationKey.time); + values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); + } + + tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values)); + } + + duration = morphTargetNames.length * (fps || 1.0); + } else { + // ...assume skeletal animation + const boneName = '.bones[' + bones[h].name + ']'; + addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks); + addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks); + addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks); + } + } + + if (tracks.length === 0) { + return null; + } + + const clip = new this(clipName, duration, tracks, blendMode); + return clip; + } + + resetDuration() { + const tracks = this.tracks; + let duration = 0; + + for (let i = 0, n = tracks.length; i !== n; ++i) { + const track = this.tracks[i]; + duration = Math.max(duration, track.times[track.times.length - 1]); + } + + this.duration = duration; + return this; + } + + trim() { + for (let i = 0; i < this.tracks.length; i++) { + this.tracks[i].trim(0, this.duration); + } + + return this; + } + + validate() { + let valid = true; + + for (let i = 0; i < this.tracks.length; i++) { + valid = valid && this.tracks[i].validate(); + } + + return valid; + } + + optimize() { + for (let i = 0; i < this.tracks.length; i++) { + this.tracks[i].optimize(); + } + + return this; + } + + clone() { + const tracks = []; + + for (let i = 0; i < this.tracks.length; i++) { + tracks.push(this.tracks[i].clone()); + } + + return new this.constructor(this.name, this.duration, tracks, this.blendMode); + } + + toJSON() { + return this.constructor.toJSON(this); + } + + } + + function getTrackTypeForValueTypeName(typeName) { + switch (typeName.toLowerCase()) { + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': + return NumberKeyframeTrack; + + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': + return VectorKeyframeTrack; + + case 'color': + return ColorKeyframeTrack; + + case 'quaternion': + return QuaternionKeyframeTrack; + + case 'bool': + case 'boolean': + return BooleanKeyframeTrack; + + case 'string': + return StringKeyframeTrack; + } + + throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName); + } + + function parseKeyframeTrack(json) { + if (json.type === undefined) { + throw new Error('THREE.KeyframeTrack: track type undefined, can not parse'); + } + + const trackType = getTrackTypeForValueTypeName(json.type); + + if (json.times === undefined) { + const times = [], + values = []; + AnimationUtils.flattenJSON(json.keys, times, values, 'value'); + json.times = times; + json.values = values; + } // derived classes can define a static parse method + + + if (trackType.parse !== undefined) { + return trackType.parse(json); + } else { + // by default, we assume a constructor compatible with the base + return new trackType(json.name, json.times, json.values, json.interpolation); + } + } + + const Cache = { + enabled: false, + files: {}, + add: function (key, file) { + if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[key] = file; + }, + get: function (key) { + if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[key]; + }, + remove: function (key) { + delete this.files[key]; + }, + clear: function () { + this.files = {}; + } + }; + + class LoadingManager { + constructor(onLoad, onProgress, onError) { + const scope = this; + let isLoading = false; + let itemsLoaded = 0; + let itemsTotal = 0; + let urlModifier = undefined; + const handlers = []; // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function (url) { + itemsTotal++; + + if (isLoading === false) { + if (scope.onStart !== undefined) { + scope.onStart(url, itemsLoaded, itemsTotal); + } + } + + isLoading = true; + }; + + this.itemEnd = function (url) { + itemsLoaded++; + + if (scope.onProgress !== undefined) { + scope.onProgress(url, itemsLoaded, itemsTotal); + } + + if (itemsLoaded === itemsTotal) { + isLoading = false; + + if (scope.onLoad !== undefined) { + scope.onLoad(); + } + } + }; + + this.itemError = function (url) { + if (scope.onError !== undefined) { + scope.onError(url); + } + }; + + this.resolveURL = function (url) { + if (urlModifier) { + return urlModifier(url); + } + + return url; + }; + + this.setURLModifier = function (transform) { + urlModifier = transform; + return this; + }; + + this.addHandler = function (regex, loader) { + handlers.push(regex, loader); + return this; + }; + + this.removeHandler = function (regex) { + const index = handlers.indexOf(regex); + + if (index !== -1) { + handlers.splice(index, 2); + } + + return this; + }; + + this.getHandler = function (file) { + for (let i = 0, l = handlers.length; i < l; i += 2) { + const regex = handlers[i]; + const loader = handlers[i + 1]; + if (regex.global) regex.lastIndex = 0; // see #17920 + + if (regex.test(file)) { + return loader; + } + } + + return null; + }; + } + + } + + const DefaultLoadingManager = new LoadingManager(); + + class Loader { + constructor(manager) { + this.manager = manager !== undefined ? manager : DefaultLoadingManager; + this.crossOrigin = 'anonymous'; + this.withCredentials = false; + this.path = ''; + this.resourcePath = ''; + this.requestHeader = {}; + } + + load() { + } + + loadAsync(url, onProgress) { + const scope = this; + return new Promise(function (resolve, reject) { + scope.load(url, resolve, onProgress, reject); + }); + } + + parse() { + } + + setCrossOrigin(crossOrigin) { + this.crossOrigin = crossOrigin; + return this; + } + + setWithCredentials(value) { + this.withCredentials = value; + return this; + } + + setPath(path) { + this.path = path; + return this; + } + + setResourcePath(resourcePath) { + this.resourcePath = resourcePath; + return this; + } + + setRequestHeader(requestHeader) { + this.requestHeader = requestHeader; + return this; + } + + } + + const loading = {}; + + class FileLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + if (url === undefined) url = ''; + if (this.path !== undefined) url = this.path + url; + url = this.manager.resolveURL(url); + const scope = this; + const cached = Cache.get(url); + + if (cached !== undefined) { + scope.manager.itemStart(url); + setTimeout(function () { + if (onLoad) onLoad(cached); + scope.manager.itemEnd(url); + }, 0); + return cached; + } // Check if request is duplicate + + + if (loading[url] !== undefined) { + loading[url].push({ + onLoad: onLoad, + onProgress: onProgress, + onError: onError + }); + return; + } // Check for data: URI + + + const dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; + const dataUriRegexResult = url.match(dataUriRegex); + let request; // Safari can not handle Data URIs through XMLHttpRequest so process manually + + if (dataUriRegexResult) { + const mimeType = dataUriRegexResult[1]; + const isBase64 = !!dataUriRegexResult[2]; + let data = dataUriRegexResult[3]; + data = decodeURIComponent(data); + if (isBase64) data = atob(data); + + try { + let response; + const responseType = (this.responseType || '').toLowerCase(); + + switch (responseType) { + case 'arraybuffer': + case 'blob': + const view = new Uint8Array(data.length); + + for (let i = 0; i < data.length; i++) { + view[i] = data.charCodeAt(i); + } + + if (responseType === 'blob') { + response = new Blob([view.buffer], { + type: mimeType + }); + } else { + response = view.buffer; + } + + break; + + case 'document': + const parser = new DOMParser(); + response = parser.parseFromString(data, mimeType); + break; + + case 'json': + response = JSON.parse(data); + break; + + default: + // 'text' or other + response = data; + break; + } // Wait for next browser tick like standard XMLHttpRequest event dispatching does + + + setTimeout(function () { + if (onLoad) onLoad(response); + scope.manager.itemEnd(url); + }, 0); + } catch (error) { + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout(function () { + if (onError) onError(error); + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }, 0); + } + } else { + // Initialise array for duplicate requests + loading[url] = []; + loading[url].push({ + onLoad: onLoad, + onProgress: onProgress, + onError: onError + }); + request = new XMLHttpRequest(); + request.open('GET', url, true); + request.addEventListener('load', function (event) { + const response = this.response; + const callbacks = loading[url]; + delete loading[url]; + + if (this.status === 200 || this.status === 0) { + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. + if (this.status === 0) console.warn('THREE.FileLoader: HTTP Status 0 received.'); // Add to cache only on HTTP success, so that we do not cache + // error response bodies as proper responses to requests. + + Cache.add(url, response); + + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onLoad) callback.onLoad(response); + } + + scope.manager.itemEnd(url); + } else { + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onError) callback.onError(event); + } + + scope.manager.itemError(url); + scope.manager.itemEnd(url); + } + }, false); + request.addEventListener('progress', function (event) { + const callbacks = loading[url]; + + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onProgress) callback.onProgress(event); + } + }, false); + request.addEventListener('error', function (event) { + const callbacks = loading[url]; + delete loading[url]; + + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onError) callback.onError(event); + } + + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }, false); + request.addEventListener('abort', function (event) { + const callbacks = loading[url]; + delete loading[url]; + + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onError) callback.onError(event); + } + + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }, false); + if (this.responseType !== undefined) request.responseType = this.responseType; + if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials; + if (request.overrideMimeType) request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain'); + + for (const header in this.requestHeader) { + request.setRequestHeader(header, this.requestHeader[header]); + } + + request.send(null); + } + + scope.manager.itemStart(url); + return request; + } + + setResponseType(value) { + this.responseType = value; + return this; + } + + setMimeType(value) { + this.mimeType = value; + return this; + } + + } + + class AnimationLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function (text) { + try { + onLoad(scope.parse(JSON.parse(text))); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + + scope.manager.itemError(url); + } + }, onProgress, onError); + } + + parse(json) { + const animations = []; + + for (let i = 0; i < json.length; i++) { + const clip = AnimationClip.parse(json[i]); + animations.push(clip); + } + + return animations; + } + + } + + /** + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + class CompressedTextureLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const images = []; + const texture = new CompressedTexture(); + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType('arraybuffer'); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(scope.withCredentials); + let loaded = 0; + + function loadTexture(i) { + loader.load(url[i], function (buffer) { + const texDatas = scope.parse(buffer, true); + images[i] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + loaded += 1; + + if (loaded === 6) { + if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; + texture.image = images; + texture.format = texDatas.format; + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + } + }, onProgress, onError); + } + + if (Array.isArray(url)) { + for (let i = 0, il = url.length; i < il; ++i) { + loadTexture(i); + } + } else { + // compressed cubemap texture stored in a single DDS file + loader.load(url, function (buffer) { + const texDatas = scope.parse(buffer, true); + + if (texDatas.isCubemap) { + const faces = texDatas.mipmaps.length / texDatas.mipmapCount; + + for (let f = 0; f < faces; f++) { + images[f] = { + mipmaps: [] + }; + + for (let i = 0; i < texDatas.mipmapCount; i++) { + images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]); + images[f].format = texDatas.format; + images[f].width = texDatas.width; + images[f].height = texDatas.height; + } + } + + texture.image = images; + } else { + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; + } + + if (texDatas.mipmapCount === 1) { + texture.minFilter = LinearFilter; + } + + texture.format = texDatas.format; + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + }, onProgress, onError); + } + + return texture; + } + + } + + class ImageLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + if (this.path !== undefined) url = this.path + url; + url = this.manager.resolveURL(url); + const scope = this; + const cached = Cache.get(url); + + if (cached !== undefined) { + scope.manager.itemStart(url); + setTimeout(function () { + if (onLoad) onLoad(cached); + scope.manager.itemEnd(url); + }, 0); + return cached; + } + + const image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img'); + + function onImageLoad() { + image.removeEventListener('load', onImageLoad, false); + image.removeEventListener('error', onImageError, false); + Cache.add(url, this); + if (onLoad) onLoad(this); + scope.manager.itemEnd(url); + } + + function onImageError(event) { + image.removeEventListener('load', onImageLoad, false); + image.removeEventListener('error', onImageError, false); + if (onError) onError(event); + scope.manager.itemError(url); + scope.manager.itemEnd(url); + } + + image.addEventListener('load', onImageLoad, false); + image.addEventListener('error', onImageError, false); + + if (url.substr(0, 5) !== 'data:') { + if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin; + } + + scope.manager.itemStart(url); + image.src = url; + return image; + } + + } + + class CubeTextureLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(urls, onLoad, onProgress, onError) { + const texture = new CubeTexture(); + const loader = new ImageLoader(this.manager); + loader.setCrossOrigin(this.crossOrigin); + loader.setPath(this.path); + let loaded = 0; + + function loadTexture(i) { + loader.load(urls[i], function (image) { + texture.images[i] = image; + loaded++; + + if (loaded === 6) { + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + } + }, undefined, onError); + } + + for (let i = 0; i < urls.length; ++i) { + loadTexture(i); + } + + return texture; + } + + } + + /** + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + class DataTextureLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const texture = new DataTexture(); + const loader = new FileLoader(this.manager); + loader.setResponseType('arraybuffer'); + loader.setRequestHeader(this.requestHeader); + loader.setPath(this.path); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function (buffer) { + const texData = scope.parse(buffer); + if (!texData) return; + + if (texData.image !== undefined) { + texture.image = texData.image; + } else if (texData.data !== undefined) { + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + } + + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + + if (texData.encoding !== undefined) { + texture.encoding = texData.encoding; + } + + if (texData.flipY !== undefined) { + texture.flipY = texData.flipY; + } + + if (texData.format !== undefined) { + texture.format = texData.format; + } + + if (texData.type !== undefined) { + texture.type = texData.type; + } + + if (texData.mipmaps !== undefined) { + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; // presumably... + } + + if (texData.mipmapCount === 1) { + texture.minFilter = LinearFilter; + } + + if (texData.generateMipmaps !== undefined) { + texture.generateMipmaps = texData.generateMipmaps; + } + + texture.needsUpdate = true; + if (onLoad) onLoad(texture, texData); + }, onProgress, onError); + return texture; + } + + } + + class TextureLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const texture = new Texture(); + const loader = new ImageLoader(this.manager); + loader.setCrossOrigin(this.crossOrigin); + loader.setPath(this.path); + loader.load(url, function (image) { + texture.image = image; // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + + const isJPEG = url.search(/\.jpe?g($|\?)/i) > 0 || url.search(/^data\:image\/jpeg/) === 0; + texture.format = isJPEG ? RGBFormat : RGBAFormat; + texture.needsUpdate = true; + + if (onLoad !== undefined) { + onLoad(texture); + } + }, onProgress, onError); + return texture; + } + + } + + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + + class CurvePath extends Curve { + constructor() { + super(); + this.type = 'CurvePath'; + this.curves = []; + this.autoClose = false; // Automatically closes the path + } + + add(curve) { + this.curves.push(curve); + } + + closePath() { + // Add a line curve if start and end of lines are not connected + const startPoint = this.curves[0].getPoint(0); + const endPoint = this.curves[this.curves.length - 1].getPoint(1); + + if (!startPoint.equals(endPoint)) { + this.curves.push(new LineCurve(endPoint, startPoint)); + } + } // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + + + getPoint(t) { + const d = t * this.getLength(); + const curveLengths = this.getCurveLengths(); + let i = 0; // To think about boundaries points. + + while (i < curveLengths.length) { + if (curveLengths[i] >= d) { + const diff = curveLengths[i] - d; + const curve = this.curves[i]; + const segmentLength = curve.getLength(); + const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + return curve.getPointAt(u); + } + + i++; + } + + return null; // loop where sum != 0, sum > d , sum+1 1 && !points[points.length - 1].equals(points[0])) { + points.push(points[0]); + } + + return points; + } + + copy(source) { + super.copy(source); + this.curves = []; + + for (let i = 0, l = source.curves.length; i < l; i++) { + const curve = source.curves[i]; + this.curves.push(curve.clone()); + } + + this.autoClose = source.autoClose; + return this; + } + + toJSON() { + const data = super.toJSON(); + data.autoClose = this.autoClose; + data.curves = []; + + for (let i = 0, l = this.curves.length; i < l; i++) { + const curve = this.curves[i]; + data.curves.push(curve.toJSON()); + } + + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.autoClose = json.autoClose; + this.curves = []; + + for (let i = 0, l = json.curves.length; i < l; i++) { + const curve = json.curves[i]; + this.curves.push(new Curves[curve.type]().fromJSON(curve)); + } + + return this; + } + + } + + class Path extends CurvePath { + constructor(points) { + super(); + this.type = 'Path'; + this.currentPoint = new Vector2(); + + if (points) { + this.setFromPoints(points); + } + } + + setFromPoints(points) { + this.moveTo(points[0].x, points[0].y); + + for (let i = 1, l = points.length; i < l; i++) { + this.lineTo(points[i].x, points[i].y); + } + + return this; + } + + moveTo(x, y) { + this.currentPoint.set(x, y); // TODO consider referencing vectors instead of copying? + + return this; + } + + lineTo(x, y) { + const curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); + this.curves.push(curve); + this.currentPoint.set(x, y); + return this; + } + + quadraticCurveTo(aCPx, aCPy, aX, aY) { + const curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY)); + this.curves.push(curve); + this.currentPoint.set(aX, aY); + return this; + } + + bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { + const curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY)); + this.curves.push(curve); + this.currentPoint.set(aX, aY); + return this; + } + + splineThru(pts + /*Array of Vector*/ + ) { + const npts = [this.currentPoint.clone()].concat(pts); + const curve = new SplineCurve(npts); + this.curves.push(curve); + this.currentPoint.copy(pts[pts.length - 1]); + return this; + } + + arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise); + return this; + } + + absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + return this; + } + + ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); + return this; + } + + absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + const curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); + + if (this.curves.length > 0) { + // if a previous curve is present, attempt to join + const firstPoint = curve.getPoint(0); + + if (!firstPoint.equals(this.currentPoint)) { + this.lineTo(firstPoint.x, firstPoint.y); + } + } + + this.curves.push(curve); + const lastPoint = curve.getPoint(1); + this.currentPoint.copy(lastPoint); + return this; + } + + copy(source) { + super.copy(source); + this.currentPoint.copy(source.currentPoint); + return this; + } + + toJSON() { + const data = super.toJSON(); + data.currentPoint = this.currentPoint.toArray(); + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.currentPoint.fromArray(json.currentPoint); + return this; + } + + } + + class Shape extends Path { + constructor(points) { + super(points); + this.uuid = generateUUID(); + this.type = 'Shape'; + this.holes = []; + } + + getPointsHoles(divisions) { + const holesPts = []; + + for (let i = 0, l = this.holes.length; i < l; i++) { + holesPts[i] = this.holes[i].getPoints(divisions); + } + + return holesPts; + } // get points of shape and holes (keypoints based on segments parameter) + + + extractPoints(divisions) { + return { + shape: this.getPoints(divisions), + holes: this.getPointsHoles(divisions) + }; + } + + copy(source) { + super.copy(source); + this.holes = []; + + for (let i = 0, l = source.holes.length; i < l; i++) { + const hole = source.holes[i]; + this.holes.push(hole.clone()); + } + + return this; + } + + toJSON() { + const data = super.toJSON(); + data.uuid = this.uuid; + data.holes = []; + + for (let i = 0, l = this.holes.length; i < l; i++) { + const hole = this.holes[i]; + data.holes.push(hole.toJSON()); + } + + return data; + } + + fromJSON(json) { + super.fromJSON(json); + this.uuid = json.uuid; + this.holes = []; + + for (let i = 0, l = json.holes.length; i < l; i++) { + const hole = json.holes[i]; + this.holes.push(new Path().fromJSON(hole)); + } + + return this; + } + + } + + class Light extends Object3D { + constructor(color, intensity = 1) { + super(); + this.type = 'Light'; + this.color = new Color(color); + this.intensity = intensity; + } + + dispose() {// Empty here in base class; some subclasses override. + } + + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.intensity = source.intensity; + return this; + } + + toJSON(meta) { + const data = super.toJSON(meta); + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex(); + if (this.distance !== undefined) data.object.distance = this.distance; + if (this.angle !== undefined) data.object.angle = this.angle; + if (this.decay !== undefined) data.object.decay = this.decay; + if (this.penumbra !== undefined) data.object.penumbra = this.penumbra; + if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON(); + return data; + } + + } + + Light.prototype.isLight = true; + + class HemisphereLight extends Light { + constructor(skyColor, groundColor, intensity) { + super(skyColor, intensity); + this.type = 'HemisphereLight'; + this.position.copy(Object3D.DefaultUp); + this.updateMatrix(); + this.groundColor = new Color(groundColor); + } + + copy(source) { + Light.prototype.copy.call(this, source); + this.groundColor.copy(source.groundColor); + return this; + } + + } + + HemisphereLight.prototype.isHemisphereLight = true; + + const _projScreenMatrix$1 = /*@__PURE__*/new Matrix4(); + + const _lightPositionWorld$1 = /*@__PURE__*/new Vector3(); + + const _lookTarget$1 = /*@__PURE__*/new Vector3(); + + class LightShadow { + constructor(camera) { + this.camera = camera; + this.bias = 0; + this.normalBias = 0; + this.radius = 1; + this.blurSamples = 8; + this.mapSize = new Vector2(512, 512); + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + this.autoUpdate = true; + this.needsUpdate = false; + this._frustum = new Frustum(); + this._frameExtents = new Vector2(1, 1); + this._viewportCount = 1; + this._viewports = [new Vector4(0, 0, 1, 1)]; + } + + getViewportCount() { + return this._viewportCount; + } + + getFrustum() { + return this._frustum; + } + + updateMatrices(light) { + const shadowCamera = this.camera; + const shadowMatrix = this.matrix; + + _lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld); + + shadowCamera.position.copy(_lightPositionWorld$1); + + _lookTarget$1.setFromMatrixPosition(light.target.matrixWorld); + + shadowCamera.lookAt(_lookTarget$1); + shadowCamera.updateMatrixWorld(); + + _projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); + + this._frustum.setFromProjectionMatrix(_projScreenMatrix$1); + + shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0); + shadowMatrix.multiply(shadowCamera.projectionMatrix); + shadowMatrix.multiply(shadowCamera.matrixWorldInverse); + } + + getViewport(viewportIndex) { + return this._viewports[viewportIndex]; + } + + getFrameExtents() { + return this._frameExtents; + } + + dispose() { + if (this.map) { + this.map.dispose(); + } + + if (this.mapPass) { + this.mapPass.dispose(); + } + } + + copy(source) { + this.camera = source.camera.clone(); + this.bias = source.bias; + this.radius = source.radius; + this.mapSize.copy(source.mapSize); + return this; + } + + clone() { + return new this.constructor().copy(this); + } + + toJSON() { + const object = {}; + if (this.bias !== 0) object.bias = this.bias; + if (this.normalBias !== 0) object.normalBias = this.normalBias; + if (this.radius !== 1) object.radius = this.radius; + if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); + object.camera = this.camera.toJSON(false).object; + delete object.camera.matrix; + return object; + } + + } + + class SpotLightShadow extends LightShadow { + constructor() { + super(new PerspectiveCamera(50, 1, 0.5, 500)); + this.focus = 1; + } + + updateMatrices(light) { + const camera = this.camera; + const fov = RAD2DEG * 2 * light.angle * this.focus; + const aspect = this.mapSize.width / this.mapSize.height; + const far = light.distance || camera.far; + + if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) { + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); + } + + super.updateMatrices(light); + } + + copy(source) { + super.copy(source); + this.focus = source.focus; + return this; + } + + } + + SpotLightShadow.prototype.isSpotLightShadow = true; + + class SpotLight extends Light { + constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1) { + super(color, intensity); + this.type = 'SpotLight'; + this.position.copy(Object3D.DefaultUp); + this.updateMatrix(); + this.target = new Object3D(); + this.distance = distance; + this.angle = angle; + this.penumbra = penumbra; + this.decay = decay; // for physically correct lights, should be 2. + + this.shadow = new SpotLightShadow(); + } + + get power() { + // compute the light's luminous power (in lumens) from its intensity (in candela) + // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd) + return this.intensity * Math.PI; + } + + set power(power) { + // set the light's intensity (in candela) from the desired luminous power (in lumens) + this.intensity = power / Math.PI; + } + + dispose() { + this.shadow.dispose(); + } + + copy(source) { + super.copy(source); + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + this.target = source.target.clone(); + this.shadow = source.shadow.clone(); + return this; + } + + } + + SpotLight.prototype.isSpotLight = true; + + const _projScreenMatrix = /*@__PURE__*/new Matrix4(); + + const _lightPositionWorld = /*@__PURE__*/new Vector3(); + + const _lookTarget = /*@__PURE__*/new Vector3(); + + class PointLightShadow extends LightShadow { + constructor() { + super(new PerspectiveCamera(90, 1, 0.5, 500)); + this._frameExtents = new Vector2(4, 2); + this._viewportCount = 6; + this._viewports = [// These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + // positive X + new Vector4(2, 1, 1, 1), // negative X + new Vector4(0, 1, 1, 1), // positive Z + new Vector4(3, 1, 1, 1), // negative Z + new Vector4(1, 1, 1, 1), // positive Y + new Vector4(3, 0, 1, 1), // negative Y + new Vector4(1, 0, 1, 1)]; + this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)]; + this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)]; + } + + updateMatrices(light, viewportIndex = 0) { + const camera = this.camera; + const shadowMatrix = this.matrix; + const far = light.distance || camera.far; + + if (far !== camera.far) { + camera.far = far; + camera.updateProjectionMatrix(); + } + + _lightPositionWorld.setFromMatrixPosition(light.matrixWorld); + + camera.position.copy(_lightPositionWorld); + + _lookTarget.copy(camera.position); + + _lookTarget.add(this._cubeDirections[viewportIndex]); + + camera.up.copy(this._cubeUps[viewportIndex]); + camera.lookAt(_lookTarget); + camera.updateMatrixWorld(); + shadowMatrix.makeTranslation(-_lightPositionWorld.x, -_lightPositionWorld.y, -_lightPositionWorld.z); + + _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); + + this._frustum.setFromProjectionMatrix(_projScreenMatrix); + } + + } + + PointLightShadow.prototype.isPointLightShadow = true; + + class PointLight extends Light { + constructor(color, intensity, distance = 0, decay = 1) { + super(color, intensity); + this.type = 'PointLight'; + this.distance = distance; + this.decay = decay; // for physically correct lights, should be 2. + + this.shadow = new PointLightShadow(); + } + + get power() { + // compute the light's luminous power (in lumens) from its intensity (in candela) + // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd) + return this.intensity * 4 * Math.PI; + } + + set power(power) { + // set the light's intensity (in candela) from the desired luminous power (in lumens) + this.intensity = power / (4 * Math.PI); + } + + dispose() { + this.shadow.dispose(); + } + + copy(source) { + super.copy(source); + this.distance = source.distance; + this.decay = source.decay; + this.shadow = source.shadow.clone(); + return this; + } + + } + + PointLight.prototype.isPointLight = true; + + class DirectionalLightShadow extends LightShadow { + constructor() { + super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); + } + + } + + DirectionalLightShadow.prototype.isDirectionalLightShadow = true; + + class DirectionalLight extends Light { + constructor(color, intensity) { + super(color, intensity); + this.type = 'DirectionalLight'; + this.position.copy(Object3D.DefaultUp); + this.updateMatrix(); + this.target = new Object3D(); + this.shadow = new DirectionalLightShadow(); + } + + dispose() { + this.shadow.dispose(); + } + + copy(source) { + super.copy(source); + this.target = source.target.clone(); + this.shadow = source.shadow.clone(); + return this; + } + + } + + DirectionalLight.prototype.isDirectionalLight = true; + + class AmbientLight extends Light { + constructor(color, intensity) { + super(color, intensity); + this.type = 'AmbientLight'; + } + + } + + AmbientLight.prototype.isAmbientLight = true; + + class RectAreaLight extends Light { + constructor(color, intensity, width = 10, height = 10) { + super(color, intensity); + this.type = 'RectAreaLight'; + this.width = width; + this.height = height; + } + + get power() { + // compute the light's luminous power (in lumens) from its intensity (in nits) + return this.intensity * this.width * this.height * Math.PI; + } + + set power(power) { + // set the light's intensity (in nits) from the desired luminous power (in lumens) + this.intensity = power / (this.width * this.height * Math.PI); + } + + copy(source) { + super.copy(source); + this.width = source.width; + this.height = source.height; + return this; + } + + toJSON(meta) { + const data = super.toJSON(meta); + data.object.width = this.width; + data.object.height = this.height; + return data; + } + + } + + RectAreaLight.prototype.isRectAreaLight = true; + + /** + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ + // 3-band SH defined by 9 coefficients + + class SphericalHarmonics3 { + constructor() { + this.coefficients = []; + + for (let i = 0; i < 9; i++) { + this.coefficients.push(new Vector3()); + } + } + + set(coefficients) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].copy(coefficients[i]); + } + + return this; + } + + zero() { + for (let i = 0; i < 9; i++) { + this.coefficients[i].set(0, 0, 0); + } + + return this; + } // get the radiance in the direction of the normal + // target is a Vector3 + + + getAt(normal, target) { + // normal is assumed to be unit length + const x = normal.x, + y = normal.y, + z = normal.z; + const coeff = this.coefficients; // band 0 + + target.copy(coeff[0]).multiplyScalar(0.282095); // band 1 + + target.addScaledVector(coeff[1], 0.488603 * y); + target.addScaledVector(coeff[2], 0.488603 * z); + target.addScaledVector(coeff[3], 0.488603 * x); // band 2 + + target.addScaledVector(coeff[4], 1.092548 * (x * y)); + target.addScaledVector(coeff[5], 1.092548 * (y * z)); + target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0)); + target.addScaledVector(coeff[7], 1.092548 * (x * z)); + target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); + return target; + } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + + + getIrradianceAt(normal, target) { + // normal is assumed to be unit length + const x = normal.x, + y = normal.y, + z = normal.z; + const coeff = this.coefficients; // band 0 + + target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095 + // band 1 + + target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603 + + target.addScaledVector(coeff[2], 2.0 * 0.511664 * z); + target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2 + + target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548 + + target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z); + target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3 + + target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z); + target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274 + + return target; + } + + add(sh) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].add(sh.coefficients[i]); + } + + return this; + } + + addScaledSH(sh, s) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].addScaledVector(sh.coefficients[i], s); + } + + return this; + } + + scale(s) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].multiplyScalar(s); + } + + return this; + } + + lerp(sh, alpha) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].lerp(sh.coefficients[i], alpha); + } + + return this; + } + + equals(sh) { + for (let i = 0; i < 9; i++) { + if (!this.coefficients[i].equals(sh.coefficients[i])) { + return false; + } + } + + return true; + } + + copy(sh) { + return this.set(sh.coefficients); + } + + clone() { + return new this.constructor().copy(this); + } + + fromArray(array, offset = 0) { + const coefficients = this.coefficients; + + for (let i = 0; i < 9; i++) { + coefficients[i].fromArray(array, offset + i * 3); + } + + return this; + } + + toArray(array = [], offset = 0) { + const coefficients = this.coefficients; + + for (let i = 0; i < 9; i++) { + coefficients[i].toArray(array, offset + i * 3); + } + + return array; + } // evaluate the basis functions + // shBasis is an Array[ 9 ] + + + static getBasisAt(normal, shBasis) { + // normal is assumed to be unit length + const x = normal.x, + y = normal.y, + z = normal.z; // band 0 + + shBasis[0] = 0.282095; // band 1 + + shBasis[1] = 0.488603 * y; + shBasis[2] = 0.488603 * z; + shBasis[3] = 0.488603 * x; // band 2 + + shBasis[4] = 1.092548 * x * y; + shBasis[5] = 1.092548 * y * z; + shBasis[6] = 0.315392 * (3 * z * z - 1); + shBasis[7] = 1.092548 * x * z; + shBasis[8] = 0.546274 * (x * x - y * y); + } + + } + + SphericalHarmonics3.prototype.isSphericalHarmonics3 = true; + + class LightProbe extends Light { + constructor(sh = new SphericalHarmonics3(), intensity = 1) { + super(undefined, intensity); + this.sh = sh; + } + + copy(source) { + super.copy(source); + this.sh.copy(source.sh); + return this; + } + + fromJSON(json) { + this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); + + this.sh.fromArray(json.sh); + return this; + } + + toJSON(meta) { + const data = super.toJSON(meta); + data.object.sh = this.sh.toArray(); + return data; + } + + } + + LightProbe.prototype.isLightProbe = true; + + class MaterialLoader extends Loader { + constructor(manager) { + super(manager); + this.textures = {}; + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function (text) { + try { + onLoad(scope.parse(JSON.parse(text))); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + + scope.manager.itemError(url); + } + }, onProgress, onError); + } + + parse(json) { + const textures = this.textures; + + function getTexture(name) { + if (textures[name] === undefined) { + console.warn('THREE.MaterialLoader: Undefined texture', name); + } + + return textures[name]; + } + + const material = new Materials[json.type](); + if (json.uuid !== undefined) material.uuid = json.uuid; + if (json.name !== undefined) material.name = json.name; + if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color); + if (json.roughness !== undefined) material.roughness = json.roughness; + if (json.metalness !== undefined) material.metalness = json.metalness; + if (json.sheenTint !== undefined) material.sheenTint = new Color().setHex(json.sheenTint); + if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive); + if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular); + if (json.specularIntensity !== undefined) material.specularIntensity = json.specularIntensity; + if (json.specularTint !== undefined && material.specularTint !== undefined) material.specularTint.setHex(json.specularTint); + if (json.shininess !== undefined) material.shininess = json.shininess; + if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat; + if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness; + if (json.transmission !== undefined) material.transmission = json.transmission; + if (json.thickness !== undefined) material.thickness = json.thickness; + if (json.attenuationDistance !== undefined) material.attenuationDistance = json.attenuationDistance; + if (json.attenuationTint !== undefined && material.attenuationTint !== undefined) material.attenuationTint.setHex(json.attenuationTint); + if (json.fog !== undefined) material.fog = json.fog; + if (json.flatShading !== undefined) material.flatShading = json.flatShading; + if (json.blending !== undefined) material.blending = json.blending; + if (json.combine !== undefined) material.combine = json.combine; + if (json.side !== undefined) material.side = json.side; + if (json.shadowSide !== undefined) material.shadowSide = json.shadowSide; + if (json.opacity !== undefined) material.opacity = json.opacity; + if (json.format !== undefined) material.format = json.format; + if (json.transparent !== undefined) material.transparent = json.transparent; + if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest; + if (json.depthTest !== undefined) material.depthTest = json.depthTest; + if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite; + if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite; + if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite; + if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask; + if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc; + if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef; + if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask; + if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail; + if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail; + if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass; + if (json.wireframe !== undefined) material.wireframe = json.wireframe; + if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth; + if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap; + if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin; + if (json.rotation !== undefined) material.rotation = json.rotation; + if (json.linewidth !== 1) material.linewidth = json.linewidth; + if (json.dashSize !== undefined) material.dashSize = json.dashSize; + if (json.gapSize !== undefined) material.gapSize = json.gapSize; + if (json.scale !== undefined) material.scale = json.scale; + if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset; + if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor; + if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits; + if (json.dithering !== undefined) material.dithering = json.dithering; + if (json.alphaToCoverage !== undefined) material.alphaToCoverage = json.alphaToCoverage; + if (json.premultipliedAlpha !== undefined) material.premultipliedAlpha = json.premultipliedAlpha; + if (json.visible !== undefined) material.visible = json.visible; + if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped; + if (json.userData !== undefined) material.userData = json.userData; + + if (json.vertexColors !== undefined) { + if (typeof json.vertexColors === 'number') { + material.vertexColors = json.vertexColors > 0 ? true : false; + } else { + material.vertexColors = json.vertexColors; + } + } // Shader Material + + + if (json.uniforms !== undefined) { + for (const name in json.uniforms) { + const uniform = json.uniforms[name]; + material.uniforms[name] = {}; + + switch (uniform.type) { + case 't': + material.uniforms[name].value = getTexture(uniform.value); + break; + + case 'c': + material.uniforms[name].value = new Color().setHex(uniform.value); + break; + + case 'v2': + material.uniforms[name].value = new Vector2().fromArray(uniform.value); + break; + + case 'v3': + material.uniforms[name].value = new Vector3().fromArray(uniform.value); + break; + + case 'v4': + material.uniforms[name].value = new Vector4().fromArray(uniform.value); + break; + + case 'm3': + material.uniforms[name].value = new Matrix3().fromArray(uniform.value); + break; + + case 'm4': + material.uniforms[name].value = new Matrix4().fromArray(uniform.value); + break; + + default: + material.uniforms[name].value = uniform.value; + } + } + } + + if (json.defines !== undefined) material.defines = json.defines; + if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader; + if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader; + + if (json.extensions !== undefined) { + for (const key in json.extensions) { + material.extensions[key] = json.extensions[key]; + } + } // Deprecated + + + if (json.shading !== undefined) material.flatShading = json.shading === 1; // THREE.FlatShading + // for PointsMaterial + + if (json.size !== undefined) material.size = json.size; + if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation; // maps + + if (json.map !== undefined) material.map = getTexture(json.map); + if (json.matcap !== undefined) material.matcap = getTexture(json.matcap); + if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap); + if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap); + if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale; + if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap); + if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType; + + if (json.normalScale !== undefined) { + let normalScale = json.normalScale; + + if (Array.isArray(normalScale) === false) { + // Blender exporter used to export a scalar. See #7459 + normalScale = [normalScale, normalScale]; + } + + material.normalScale = new Vector2().fromArray(normalScale); + } + + if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap); + if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale; + if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias; + if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap); + if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap); + if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap); + if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity; + if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap); + if (json.specularIntensityMap !== undefined) material.specularIntensityMap = getTexture(json.specularIntensityMap); + if (json.specularTintMap !== undefined) material.specularTintMap = getTexture(json.specularTintMap); + if (json.envMap !== undefined) material.envMap = getTexture(json.envMap); + if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity; + if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity; + if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio; + if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap); + if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity; + if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap); + if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity; + if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap); + if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap); + if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); + if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); + if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); + if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap); + if (json.thicknessMap !== undefined) material.thicknessMap = getTexture(json.thicknessMap); + return material; + } + + setTextures(value) { + this.textures = value; + return this; + } + + } + + class LoaderUtils { + static decodeText(array) { + if (typeof TextDecoder !== 'undefined') { + return new TextDecoder().decode(array); + } // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + + let s = ''; + + for (let i = 0, il = array.length; i < il; i++) { + // Implicitly assumes little-endian. + s += String.fromCharCode(array[i]); + } + + try { + // merges multi-byte utf-8 characters. + return decodeURIComponent(escape(s)); + } catch (e) { + // see #16358 + return s; + } + } + + static extractUrlBase(url) { + const index = url.lastIndexOf('/'); + if (index === -1) return './'; + return url.substr(0, index + 1); + } + + } + + class InstancedBufferGeometry extends BufferGeometry { + constructor() { + super(); + this.type = 'InstancedBufferGeometry'; + this.instanceCount = Infinity; + } + + copy(source) { + super.copy(source); + this.instanceCount = source.instanceCount; + return this; + } + + clone() { + return new this.constructor().copy(this); + } + + toJSON() { + const data = super.toJSON(this); + data.instanceCount = this.instanceCount; + data.isInstancedBufferGeometry = true; + return data; + } + + } + + InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true; + + class BufferGeometryLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function (text) { + try { + onLoad(scope.parse(JSON.parse(text))); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + + scope.manager.itemError(url); + } + }, onProgress, onError); + } + + parse(json) { + const interleavedBufferMap = {}; + const arrayBufferMap = {}; + + function getInterleavedBuffer(json, uuid) { + if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid]; + const interleavedBuffers = json.interleavedBuffers; + const interleavedBuffer = interleavedBuffers[uuid]; + const buffer = getArrayBuffer(json, interleavedBuffer.buffer); + const array = getTypedArray(interleavedBuffer.type, buffer); + const ib = new InterleavedBuffer(array, interleavedBuffer.stride); + ib.uuid = interleavedBuffer.uuid; + interleavedBufferMap[uuid] = ib; + return ib; + } + + function getArrayBuffer(json, uuid) { + if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid]; + const arrayBuffers = json.arrayBuffers; + const arrayBuffer = arrayBuffers[uuid]; + const ab = new Uint32Array(arrayBuffer).buffer; + arrayBufferMap[uuid] = ab; + return ab; + } + + const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + const index = json.data.index; + + if (index !== undefined) { + const typedArray = getTypedArray(index.type, index.array); + geometry.setIndex(new BufferAttribute(typedArray, 1)); + } + + const attributes = json.data.attributes; + + for (const key in attributes) { + const attribute = attributes[key]; + let bufferAttribute; + + if (attribute.isInterleavedBufferAttribute) { + const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); + bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); + } else { + const typedArray = getTypedArray(attribute.type, attribute.array); + const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized); + } + + if (attribute.name !== undefined) bufferAttribute.name = attribute.name; + if (attribute.usage !== undefined) bufferAttribute.setUsage(attribute.usage); + + if (attribute.updateRange !== undefined) { + bufferAttribute.updateRange.offset = attribute.updateRange.offset; + bufferAttribute.updateRange.count = attribute.updateRange.count; + } + + geometry.setAttribute(key, bufferAttribute); + } + + const morphAttributes = json.data.morphAttributes; + + if (morphAttributes) { + for (const key in morphAttributes) { + const attributeArray = morphAttributes[key]; + const array = []; + + for (let i = 0, il = attributeArray.length; i < il; i++) { + const attribute = attributeArray[i]; + let bufferAttribute; + + if (attribute.isInterleavedBufferAttribute) { + const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); + bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); + } else { + const typedArray = getTypedArray(attribute.type, attribute.array); + bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized); + } + + if (attribute.name !== undefined) bufferAttribute.name = attribute.name; + array.push(bufferAttribute); + } + + geometry.morphAttributes[key] = array; + } + } + + const morphTargetsRelative = json.data.morphTargetsRelative; + + if (morphTargetsRelative) { + geometry.morphTargetsRelative = true; + } + + const groups = json.data.groups || json.data.drawcalls || json.data.offsets; + + if (groups !== undefined) { + for (let i = 0, n = groups.length; i !== n; ++i) { + const group = groups[i]; + geometry.addGroup(group.start, group.count, group.materialIndex); + } + } + + const boundingSphere = json.data.boundingSphere; + + if (boundingSphere !== undefined) { + const center = new Vector3(); + + if (boundingSphere.center !== undefined) { + center.fromArray(boundingSphere.center); + } + + geometry.boundingSphere = new Sphere(center, boundingSphere.radius); + } + + if (json.name) geometry.name = json.name; + if (json.userData) geometry.userData = json.userData; + return geometry; + } + + } + + class ObjectLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; + this.resourcePath = this.resourcePath || path; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function (text) { + let json = null; + + try { + json = JSON.parse(text); + } catch (error) { + if (onError !== undefined) onError(error); + console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message); + return; + } + + const metadata = json.metadata; + + if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { + console.error('THREE.ObjectLoader: Can\'t load ' + url); + return; + } + + scope.parse(json, onLoad); + }, onProgress, onError); + } + + async loadAsync(url, onProgress) { + const scope = this; + const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; + this.resourcePath = this.resourcePath || path; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + const text = await loader.loadAsync(url, onProgress); + const json = JSON.parse(text); + const metadata = json.metadata; + + if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { + throw new Error('THREE.ObjectLoader: Can\'t load ' + url); + } + + return await scope.parseAsync(json); + } + + parse(json, onLoad) { + const animations = this.parseAnimations(json.animations); + const shapes = this.parseShapes(json.shapes); + const geometries = this.parseGeometries(json.geometries, shapes); + const images = this.parseImages(json.images, function () { + if (onLoad !== undefined) onLoad(object); + }); + const textures = this.parseTextures(json.textures, images); + const materials = this.parseMaterials(json.materials, textures); + const object = this.parseObject(json.object, geometries, materials, textures, animations); + const skeletons = this.parseSkeletons(json.skeletons, object); + this.bindSkeletons(object, skeletons); // + + if (onLoad !== undefined) { + let hasImages = false; + + for (const uuid in images) { + if (images[uuid] instanceof HTMLImageElement) { + hasImages = true; + break; + } + } + + if (hasImages === false) onLoad(object); + } + + return object; + } + + async parseAsync(json) { + const animations = this.parseAnimations(json.animations); + const shapes = this.parseShapes(json.shapes); + const geometries = this.parseGeometries(json.geometries, shapes); + const images = await this.parseImagesAsync(json.images); + const textures = this.parseTextures(json.textures, images); + const materials = this.parseMaterials(json.materials, textures); + const object = this.parseObject(json.object, geometries, materials, textures, animations); + const skeletons = this.parseSkeletons(json.skeletons, object); + this.bindSkeletons(object, skeletons); + return object; + } + + parseShapes(json) { + const shapes = {}; + + if (json !== undefined) { + for (let i = 0, l = json.length; i < l; i++) { + const shape = new Shape().fromJSON(json[i]); + shapes[shape.uuid] = shape; + } + } + + return shapes; + } + + parseSkeletons(json, object) { + const skeletons = {}; + const bones = {}; // generate bone lookup table + + object.traverse(function (child) { + if (child.isBone) bones[child.uuid] = child; + }); // create skeletons + + if (json !== undefined) { + for (let i = 0, l = json.length; i < l; i++) { + const skeleton = new Skeleton().fromJSON(json[i], bones); + skeletons[skeleton.uuid] = skeleton; + } + } + + return skeletons; + } + + parseGeometries(json, shapes) { + const geometries = {}; + + if (json !== undefined) { + const bufferGeometryLoader = new BufferGeometryLoader(); + + for (let i = 0, l = json.length; i < l; i++) { + let geometry; + const data = json[i]; + + switch (data.type) { + case 'BufferGeometry': + case 'InstancedBufferGeometry': + geometry = bufferGeometryLoader.parse(data); + break; + + case 'Geometry': + console.error('THREE.ObjectLoader: The legacy Geometry type is no longer supported.'); + break; + + default: + if (data.type in Geometries) { + geometry = Geometries[data.type].fromJSON(data, shapes); + } else { + console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); + } + + } + + geometry.uuid = data.uuid; + if (data.name !== undefined) geometry.name = data.name; + if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData; + geometries[data.uuid] = geometry; + } + } + + return geometries; + } + + parseMaterials(json, textures) { + const cache = {}; // MultiMaterial + + const materials = {}; + + if (json !== undefined) { + const loader = new MaterialLoader(); + loader.setTextures(textures); + + for (let i = 0, l = json.length; i < l; i++) { + const data = json[i]; + + if (data.type === 'MultiMaterial') { + // Deprecated + const array = []; + + for (let j = 0; j < data.materials.length; j++) { + const material = data.materials[j]; + + if (cache[material.uuid] === undefined) { + cache[material.uuid] = loader.parse(material); + } + + array.push(cache[material.uuid]); + } + + materials[data.uuid] = array; + } else { + if (cache[data.uuid] === undefined) { + cache[data.uuid] = loader.parse(data); + } + + materials[data.uuid] = cache[data.uuid]; + } + } + } + + return materials; + } + + parseAnimations(json) { + const animations = {}; + + if (json !== undefined) { + for (let i = 0; i < json.length; i++) { + const data = json[i]; + const clip = AnimationClip.parse(data); + animations[clip.uuid] = clip; + } + } + + return animations; + } + + parseImages(json, onLoad) { + const scope = this; + const images = {}; + let loader; + + function loadImage(url) { + scope.manager.itemStart(url); + return loader.load(url, function () { + scope.manager.itemEnd(url); + }, undefined, function () { + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }); + } + + function deserializeImage(image) { + if (typeof image === 'string') { + const url = image; + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; + return loadImage(path); + } else { + if (image.data) { + return { + data: getTypedArray(image.type, image.data), + width: image.width, + height: image.height + }; + } else { + return null; + } + } + } + + if (json !== undefined && json.length > 0) { + const manager = new LoadingManager(onLoad); + loader = new ImageLoader(manager); + loader.setCrossOrigin(this.crossOrigin); + + for (let i = 0, il = json.length; i < il; i++) { + const image = json[i]; + const url = image.url; + + if (Array.isArray(url)) { + // load array of images e.g CubeTexture + images[image.uuid] = []; + + for (let j = 0, jl = url.length; j < jl; j++) { + const currentUrl = url[j]; + const deserializedImage = deserializeImage(currentUrl); + + if (deserializedImage !== null) { + if (deserializedImage instanceof HTMLImageElement) { + images[image.uuid].push(deserializedImage); + } else { + // special case: handle array of data textures for cube textures + images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); + } + } + } + } else { + // load single image + const deserializedImage = deserializeImage(image.url); + + if (deserializedImage !== null) { + images[image.uuid] = deserializedImage; + } + } + } + } + + return images; + } + + async parseImagesAsync(json) { + const scope = this; + const images = {}; + let loader; + + async function deserializeImage(image) { + if (typeof image === 'string') { + const url = image; + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; + return await loader.loadAsync(path); + } else { + if (image.data) { + return { + data: getTypedArray(image.type, image.data), + width: image.width, + height: image.height + }; + } else { + return null; + } + } + } + + if (json !== undefined && json.length > 0) { + loader = new ImageLoader(this.manager); + loader.setCrossOrigin(this.crossOrigin); + + for (let i = 0, il = json.length; i < il; i++) { + const image = json[i]; + const url = image.url; + + if (Array.isArray(url)) { + // load array of images e.g CubeTexture + images[image.uuid] = []; + + for (let j = 0, jl = url.length; j < jl; j++) { + const currentUrl = url[j]; + const deserializedImage = await deserializeImage(currentUrl); + + if (deserializedImage !== null) { + if (deserializedImage instanceof HTMLImageElement) { + images[image.uuid].push(deserializedImage); + } else { + // special case: handle array of data textures for cube textures + images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); + } + } + } + } else { + // load single image + const deserializedImage = await deserializeImage(image.url); + + if (deserializedImage !== null) { + images[image.uuid] = deserializedImage; + } + } + } + } + + return images; + } + + parseTextures(json, images) { + function parseConstant(value, type) { + if (typeof value === 'number') return value; + console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value); + return type[value]; + } + + const textures = {}; + + if (json !== undefined) { + for (let i = 0, l = json.length; i < l; i++) { + const data = json[i]; + + if (data.image === undefined) { + console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); + } + + if (images[data.image] === undefined) { + console.warn('THREE.ObjectLoader: Undefined image', data.image); + } + + let texture; + const image = images[data.image]; + + if (Array.isArray(image)) { + texture = new CubeTexture(image); + if (image.length === 6) texture.needsUpdate = true; + } else { + if (image && image.data) { + texture = new DataTexture(image.data, image.width, image.height); + } else { + texture = new Texture(image); + } + + if (image) texture.needsUpdate = true; // textures can have undefined image data + } + + texture.uuid = data.uuid; + if (data.name !== undefined) texture.name = data.name; + if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); + if (data.offset !== undefined) texture.offset.fromArray(data.offset); + if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat); + if (data.center !== undefined) texture.center.fromArray(data.center); + if (data.rotation !== undefined) texture.rotation = data.rotation; + + if (data.wrap !== undefined) { + texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); + texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); + } + + if (data.format !== undefined) texture.format = data.format; + if (data.type !== undefined) texture.type = data.type; + if (data.encoding !== undefined) texture.encoding = data.encoding; + if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); + if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); + if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy; + if (data.flipY !== undefined) texture.flipY = data.flipY; + if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha; + if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment; + textures[data.uuid] = texture; + } + } + + return textures; + } + + parseObject(data, geometries, materials, textures, animations) { + let object; + + function getGeometry(name) { + if (geometries[name] === undefined) { + console.warn('THREE.ObjectLoader: Undefined geometry', name); + } + + return geometries[name]; + } + + function getMaterial(name) { + if (name === undefined) return undefined; + + if (Array.isArray(name)) { + const array = []; + + for (let i = 0, l = name.length; i < l; i++) { + const uuid = name[i]; + + if (materials[uuid] === undefined) { + console.warn('THREE.ObjectLoader: Undefined material', uuid); + } + + array.push(materials[uuid]); + } + + return array; + } + + if (materials[name] === undefined) { + console.warn('THREE.ObjectLoader: Undefined material', name); + } + + return materials[name]; + } + + function getTexture(uuid) { + if (textures[uuid] === undefined) { + console.warn('THREE.ObjectLoader: Undefined texture', uuid); + } + + return textures[uuid]; + } + + let geometry, material; + + switch (data.type) { + case 'Scene': + object = new Scene(); + + if (data.background !== undefined) { + if (Number.isInteger(data.background)) { + object.background = new Color(data.background); + } else { + object.background = getTexture(data.background); + } + } + + if (data.environment !== undefined) { + object.environment = getTexture(data.environment); + } + + if (data.fog !== undefined) { + if (data.fog.type === 'Fog') { + object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); + } else if (data.fog.type === 'FogExp2') { + object.fog = new FogExp2(data.fog.color, data.fog.density); + } + } + + break; + + case 'PerspectiveCamera': + object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); + if (data.focus !== undefined) object.focus = data.focus; + if (data.zoom !== undefined) object.zoom = data.zoom; + if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge; + if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset; + if (data.view !== undefined) object.view = Object.assign({}, data.view); + break; + + case 'OrthographicCamera': + object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); + if (data.zoom !== undefined) object.zoom = data.zoom; + if (data.view !== undefined) object.view = Object.assign({}, data.view); + break; + + case 'AmbientLight': + object = new AmbientLight(data.color, data.intensity); + break; + + case 'DirectionalLight': + object = new DirectionalLight(data.color, data.intensity); + break; + + case 'PointLight': + object = new PointLight(data.color, data.intensity, data.distance, data.decay); + break; + + case 'RectAreaLight': + object = new RectAreaLight(data.color, data.intensity, data.width, data.height); + break; + + case 'SpotLight': + object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); + break; + + case 'HemisphereLight': + object = new HemisphereLight(data.color, data.groundColor, data.intensity); + break; + + case 'LightProbe': + object = new LightProbe().fromJSON(data); + break; + + case 'SkinnedMesh': + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + object = new SkinnedMesh(geometry, material); + if (data.bindMode !== undefined) object.bindMode = data.bindMode; + if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix); + if (data.skeleton !== undefined) object.skeleton = data.skeleton; + break; + + case 'Mesh': + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + object = new Mesh(geometry, material); + break; + + case 'InstancedMesh': + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + const count = data.count; + const instanceMatrix = data.instanceMatrix; + const instanceColor = data.instanceColor; + object = new InstancedMesh(geometry, material, count); + object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); + if (instanceColor !== undefined) object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize); + break; + + case 'LOD': + object = new LOD(); + break; + + case 'Line': + object = new Line(getGeometry(data.geometry), getMaterial(data.material)); + break; + + case 'LineLoop': + object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); + break; + + case 'LineSegments': + object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); + break; + + case 'PointCloud': + case 'Points': + object = new Points(getGeometry(data.geometry), getMaterial(data.material)); + break; + + case 'Sprite': + object = new Sprite(getMaterial(data.material)); + break; + + case 'Group': + object = new Group(); + break; + + case 'Bone': + object = new Bone(); + break; + + default: + object = new Object3D(); + } + + object.uuid = data.uuid; + if (data.name !== undefined) object.name = data.name; + + if (data.matrix !== undefined) { + object.matrix.fromArray(data.matrix); + if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate; + if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); + } else { + if (data.position !== undefined) object.position.fromArray(data.position); + if (data.rotation !== undefined) object.rotation.fromArray(data.rotation); + if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion); + if (data.scale !== undefined) object.scale.fromArray(data.scale); + } + + if (data.castShadow !== undefined) object.castShadow = data.castShadow; + if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow; + + if (data.shadow) { + if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias; + if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias; + if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius; + if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize); + if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera); + } + + if (data.visible !== undefined) object.visible = data.visible; + if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled; + if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder; + if (data.userData !== undefined) object.userData = data.userData; + if (data.layers !== undefined) object.layers.mask = data.layers; + + if (data.children !== undefined) { + const children = data.children; + + for (let i = 0; i < children.length; i++) { + object.add(this.parseObject(children[i], geometries, materials, textures, animations)); + } + } + + if (data.animations !== undefined) { + const objectAnimations = data.animations; + + for (let i = 0; i < objectAnimations.length; i++) { + const uuid = objectAnimations[i]; + object.animations.push(animations[uuid]); + } + } + + if (data.type === 'LOD') { + if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate; + const levels = data.levels; + + for (let l = 0; l < levels.length; l++) { + const level = levels[l]; + const child = object.getObjectByProperty('uuid', level.object); + + if (child !== undefined) { + object.addLevel(child, level.distance); + } + } + } + + return object; + } + + bindSkeletons(object, skeletons) { + if (Object.keys(skeletons).length === 0) return; + object.traverse(function (child) { + if (child.isSkinnedMesh === true && child.skeleton !== undefined) { + const skeleton = skeletons[child.skeleton]; + + if (skeleton === undefined) { + console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton); + } else { + child.bind(skeleton, child.bindMatrix); + } + } + }); + } + + /* DEPRECATED */ + + + setTexturePath(value) { + console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().'); + return this.setResourcePath(value); + } + + } + + const TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping + }; + const TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping + }; + const TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter + }; + + class ImageBitmapLoader extends Loader { + constructor(manager) { + super(manager); + + if (typeof createImageBitmap === 'undefined') { + console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'); + } + + if (typeof fetch === 'undefined') { + console.warn('THREE.ImageBitmapLoader: fetch() not supported.'); + } + + this.options = { + premultiplyAlpha: 'none' + }; + } + + setOptions(options) { + this.options = options; + return this; + } + + load(url, onLoad, onProgress, onError) { + if (url === undefined) url = ''; + if (this.path !== undefined) url = this.path + url; + url = this.manager.resolveURL(url); + const scope = this; + const cached = Cache.get(url); + + if (cached !== undefined) { + scope.manager.itemStart(url); + setTimeout(function () { + if (onLoad) onLoad(cached); + scope.manager.itemEnd(url); + }, 0); + return cached; + } + + const fetchOptions = {}; + fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include'; + fetchOptions.headers = this.requestHeader; + fetch(url, fetchOptions).then(function (res) { + return res.blob(); + }).then(function (blob) { + return createImageBitmap(blob, Object.assign(scope.options, { + colorSpaceConversion: 'none' + })); + }).then(function (imageBitmap) { + Cache.add(url, imageBitmap); + if (onLoad) onLoad(imageBitmap); + scope.manager.itemEnd(url); + }).catch(function (e) { + if (onError) onError(e); + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }); + scope.manager.itemStart(url); + } + + } + + ImageBitmapLoader.prototype.isImageBitmapLoader = true; + + class ShapePath { + constructor() { + this.type = 'ShapePath'; + this.color = new Color(); + this.subPaths = []; + this.currentPath = null; + } + + moveTo(x, y) { + this.currentPath = new Path(); + this.subPaths.push(this.currentPath); + this.currentPath.moveTo(x, y); + return this; + } + + lineTo(x, y) { + this.currentPath.lineTo(x, y); + return this; + } + + quadraticCurveTo(aCPx, aCPy, aX, aY) { + this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); + return this; + } + + bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { + this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); + return this; + } + + splineThru(pts) { + this.currentPath.splineThru(pts); + return this; + } + + toShapes(isCCW, noHoles) { + function toShapesNoHoles(inSubpaths) { + const shapes = []; + + for (let i = 0, l = inSubpaths.length; i < l; i++) { + const tmpPath = inSubpaths[i]; + const tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push(tmpShape); + } + + return shapes; + } + + function isPointInsidePolygon(inPt, inPolygon) { + const polyLen = inPolygon.length; // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + + let inside = false; + + for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) { + let edgeLowPt = inPolygon[p]; + let edgeHighPt = inPolygon[q]; + let edgeDx = edgeHighPt.x - edgeLowPt.x; + let edgeDy = edgeHighPt.y - edgeLowPt.y; + + if (Math.abs(edgeDy) > Number.EPSILON) { + // not parallel + if (edgeDy < 0) { + edgeLowPt = inPolygon[q]; + edgeDx = -edgeDx; + edgeHighPt = inPolygon[p]; + edgeDy = -edgeDy; + } + + if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; + + if (inPt.y === edgeLowPt.y) { + if (inPt.x === edgeLowPt.x) return true; // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + } else { + const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); + if (perpEdge === 0) return true; // inPt is on contour ? + + if (perpEdge < 0) continue; + inside = !inside; // true intersection left of inPt + } + } else { + // parallel or collinear + if (inPt.y !== edgeLowPt.y) continue; // parallel + // edge lies on the same horizontal line as inPt + + if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; // inPt: Point on contour ! + // continue; + } + } + + return inside; + } + + const isClockWise = ShapeUtils.isClockWise; + const subPaths = this.subPaths; + if (subPaths.length === 0) return []; + if (noHoles === true) return toShapesNoHoles(subPaths); + let solid, tmpPath, tmpShape; + const shapes = []; + + if (subPaths.length === 1) { + tmpPath = subPaths[0]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push(tmpShape); + return shapes; + } + + let holesFirst = !isClockWise(subPaths[0].getPoints()); + holesFirst = isCCW ? !holesFirst : holesFirst; // console.log("Holes first", holesFirst); + + const betterShapeHoles = []; + const newShapes = []; + let newShapeHoles = []; + let mainIdx = 0; + let tmpPoints; + newShapes[mainIdx] = undefined; + newShapeHoles[mainIdx] = []; + + for (let i = 0, l = subPaths.length; i < l; i++) { + tmpPath = subPaths[i]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise(tmpPoints); + solid = isCCW ? !solid : solid; + + if (solid) { + if (!holesFirst && newShapes[mainIdx]) mainIdx++; + newShapes[mainIdx] = { + s: new Shape(), + p: tmpPoints + }; + newShapes[mainIdx].s.curves = tmpPath.curves; + if (holesFirst) mainIdx++; + newShapeHoles[mainIdx] = []; //console.log('cw', i); + } else { + newShapeHoles[mainIdx].push({ + h: tmpPath, + p: tmpPoints[0] + }); //console.log('ccw', i); + } + } // only Holes? -> probably all Shapes with wrong orientation + + + if (!newShapes[0]) return toShapesNoHoles(subPaths); + + if (newShapes.length > 1) { + let ambiguous = false; + const toChange = []; + + for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { + betterShapeHoles[sIdx] = []; + } + + for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { + const sho = newShapeHoles[sIdx]; + + for (let hIdx = 0; hIdx < sho.length; hIdx++) { + const ho = sho[hIdx]; + let hole_unassigned = true; + + for (let s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { + if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { + if (sIdx !== s2Idx) toChange.push({ + froms: sIdx, + tos: s2Idx, + hole: hIdx + }); + + if (hole_unassigned) { + hole_unassigned = false; + betterShapeHoles[s2Idx].push(ho); + } else { + ambiguous = true; + } + } + } + + if (hole_unassigned) { + betterShapeHoles[sIdx].push(ho); + } + } + } // console.log("ambiguous: ", ambiguous); + + + if (toChange.length > 0) { + // console.log("to change: ", toChange); + if (!ambiguous) newShapeHoles = betterShapeHoles; + } + } + + let tmpHoles; + + for (let i = 0, il = newShapes.length; i < il; i++) { + tmpShape = newShapes[i].s; + shapes.push(tmpShape); + tmpHoles = newShapeHoles[i]; + + for (let j = 0, jl = tmpHoles.length; j < jl; j++) { + tmpShape.holes.push(tmpHoles[j].h); + } + } //console.log("shape", shapes); + + + return shapes; + } + + } + + class Font { + constructor(data) { + this.type = 'Font'; + this.data = data; + } + + generateShapes(text, size = 100) { + const shapes = []; + const paths = createPaths(text, size, this.data); + + for (let p = 0, pl = paths.length; p < pl; p++) { + Array.prototype.push.apply(shapes, paths[p].toShapes()); + } + + return shapes; + } + + } + + function createPaths(text, size, data) { + const chars = Array.from(text); + const scale = size / data.resolution; + const line_height = (data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale; + const paths = []; + let offsetX = 0, + offsetY = 0; + + for (let i = 0; i < chars.length; i++) { + const char = chars[i]; + + if (char === '\n') { + offsetX = 0; + offsetY -= line_height; + } else { + const ret = createPath(char, scale, offsetX, offsetY, data); + offsetX += ret.offsetX; + paths.push(ret.path); + } + } + + return paths; + } + + function createPath(char, scale, offsetX, offsetY, data) { + const glyph = data.glyphs[char] || data.glyphs['?']; + + if (!glyph) { + console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.'); + return; + } + + const path = new ShapePath(); + let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + + if (glyph.o) { + const outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(' ')); + + for (let i = 0, l = outline.length; i < l;) { + const action = outline[i++]; + + switch (action) { + case 'm': + // moveTo + x = outline[i++] * scale + offsetX; + y = outline[i++] * scale + offsetY; + path.moveTo(x, y); + break; + + case 'l': + // lineTo + x = outline[i++] * scale + offsetX; + y = outline[i++] * scale + offsetY; + path.lineTo(x, y); + break; + + case 'q': + // quadraticCurveTo + cpx = outline[i++] * scale + offsetX; + cpy = outline[i++] * scale + offsetY; + cpx1 = outline[i++] * scale + offsetX; + cpy1 = outline[i++] * scale + offsetY; + path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); + break; + + case 'b': + // bezierCurveTo + cpx = outline[i++] * scale + offsetX; + cpy = outline[i++] * scale + offsetY; + cpx1 = outline[i++] * scale + offsetX; + cpy1 = outline[i++] * scale + offsetY; + cpx2 = outline[i++] * scale + offsetX; + cpy2 = outline[i++] * scale + offsetY; + path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy); + break; + } + } + } + + return { + offsetX: glyph.ha * scale, + path: path + }; + } + + Font.prototype.isFont = true; + + class FontLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function (text) { + let json; + + try { + json = JSON.parse(text); + } catch (e) { + console.warn('THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.'); + json = JSON.parse(text.substring(65, text.length - 2)); + } + + const font = scope.parse(json); + if (onLoad) onLoad(font); + }, onProgress, onError); + } + + parse(json) { + return new Font(json); + } + + } + + let _context; + + const AudioContext = { + getContext: function () { + if (_context === undefined) { + _context = new (window.AudioContext || window.webkitAudioContext)(); + } + + return _context; + }, + setContext: function (value) { + _context = value; + } + }; + + class AudioLoader extends Loader { + constructor(manager) { + super(manager); + } + + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setResponseType('arraybuffer'); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function (buffer) { + try { + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + const bufferCopy = buffer.slice(0); + const context = AudioContext.getContext(); + context.decodeAudioData(bufferCopy, function (audioBuffer) { + onLoad(audioBuffer); + }); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + + scope.manager.itemError(url); + } + }, onProgress, onError); + } + + } + + class HemisphereLightProbe extends LightProbe { + constructor(skyColor, groundColor, intensity = 1) { + super(undefined, intensity); + const color1 = new Color().set(skyColor); + const color2 = new Color().set(groundColor); + const sky = new Vector3(color1.r, color1.g, color1.b); + const ground = new Vector3(color2.r, color2.g, color2.b); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); + + const c0 = Math.sqrt(Math.PI); + const c1 = c0 * Math.sqrt(0.75); + this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0); + this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1); + } + + } + + HemisphereLightProbe.prototype.isHemisphereLightProbe = true; + + class AmbientLightProbe extends LightProbe { + constructor(color, intensity = 1) { + super(undefined, intensity); + const color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); + + this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); + } + + } + + AmbientLightProbe.prototype.isAmbientLightProbe = true; + + const _eyeRight = /*@__PURE__*/new Matrix4(); + + const _eyeLeft = /*@__PURE__*/new Matrix4(); + + class StereoCamera { + constructor() { + this.type = 'StereoCamera'; + this.aspect = 1; + this.eyeSep = 0.064; + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable(1); + this.cameraL.matrixAutoUpdate = false; + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable(2); + this.cameraR.matrixAutoUpdate = false; + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; + } + + update(camera) { + const cache = this._cache; + const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + + if (needsUpdate) { + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + const projectionMatrix = camera.projectionMatrix.clone(); + const eyeSepHalf = cache.eyeSep / 2; + const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + const ymax = cache.near * Math.tan(DEG2RAD * cache.fov * 0.5) / cache.zoom; + let xmin, xmax; // translate xOffset + + _eyeLeft.elements[12] = -eyeSepHalf; + _eyeRight.elements[12] = eyeSepHalf; // for left eye + + xmin = -ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; + projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); + projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); + this.cameraL.projectionMatrix.copy(projectionMatrix); // for right eye + + xmin = -ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); + projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); + this.cameraR.projectionMatrix.copy(projectionMatrix); + } + + this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); + this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); + } + + } + + class Clock { + constructor(autoStart = true) { + this.autoStart = autoStart; + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + this.running = false; + } + + start() { + this.startTime = now(); + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + } + + stop() { + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + } + + getElapsedTime() { + this.getDelta(); + return this.elapsedTime; + } + + getDelta() { + let diff = 0; + + if (this.autoStart && !this.running) { + this.start(); + return 0; + } + + if (this.running) { + const newTime = now(); + diff = (newTime - this.oldTime) / 1000; + this.oldTime = newTime; + this.elapsedTime += diff; + } + + return diff; + } + + } + + function now() { + return (typeof performance === 'undefined' ? Date : performance).now(); // see #10732 + } + + const _position$1 = /*@__PURE__*/new Vector3(); + + const _quaternion$1 = /*@__PURE__*/new Quaternion(); + + const _scale$1 = /*@__PURE__*/new Vector3(); + + const _orientation$1 = /*@__PURE__*/new Vector3(); + + class AudioListener extends Object3D { + constructor() { + super(); + this.type = 'AudioListener'; + this.context = AudioContext.getContext(); + this.gain = this.context.createGain(); + this.gain.connect(this.context.destination); + this.filter = null; + this.timeDelta = 0; // private + + this._clock = new Clock(); + } + + getInput() { + return this.gain; + } + + removeFilter() { + if (this.filter !== null) { + this.gain.disconnect(this.filter); + this.filter.disconnect(this.context.destination); + this.gain.connect(this.context.destination); + this.filter = null; + } + + return this; + } + + getFilter() { + return this.filter; + } + + setFilter(value) { + if (this.filter !== null) { + this.gain.disconnect(this.filter); + this.filter.disconnect(this.context.destination); + } else { + this.gain.disconnect(this.context.destination); + } + + this.filter = value; + this.gain.connect(this.filter); + this.filter.connect(this.context.destination); + return this; + } + + getMasterVolume() { + return this.gain.gain.value; + } + + setMasterVolume(value) { + this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); + return this; + } + + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + const listener = this.context.listener; + const up = this.up; + this.timeDelta = this._clock.getDelta(); + this.matrixWorld.decompose(_position$1, _quaternion$1, _scale$1); + + _orientation$1.set(0, 0, -1).applyQuaternion(_quaternion$1); + + if (listener.positionX) { + // code path for Chrome (see #14393) + const endTime = this.context.currentTime + this.timeDelta; + listener.positionX.linearRampToValueAtTime(_position$1.x, endTime); + listener.positionY.linearRampToValueAtTime(_position$1.y, endTime); + listener.positionZ.linearRampToValueAtTime(_position$1.z, endTime); + listener.forwardX.linearRampToValueAtTime(_orientation$1.x, endTime); + listener.forwardY.linearRampToValueAtTime(_orientation$1.y, endTime); + listener.forwardZ.linearRampToValueAtTime(_orientation$1.z, endTime); + listener.upX.linearRampToValueAtTime(up.x, endTime); + listener.upY.linearRampToValueAtTime(up.y, endTime); + listener.upZ.linearRampToValueAtTime(up.z, endTime); + } else { + listener.setPosition(_position$1.x, _position$1.y, _position$1.z); + listener.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z); + } + } + + } + + class Audio extends Object3D { + constructor(listener) { + super(); + this.type = 'Audio'; + this.listener = listener; + this.context = listener.context; + this.gain = this.context.createGain(); + this.gain.connect(listener.getInput()); + this.autoplay = false; + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = undefined; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.source = null; + this.sourceType = 'empty'; + this._startedAt = 0; + this._progress = 0; + this._connected = false; + this.filters = []; + } + + getOutput() { + return this.gain; + } + + setNodeSource(audioNode) { + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); + return this; + } + + setMediaElementSource(mediaElement) { + this.hasPlaybackControl = false; + this.sourceType = 'mediaNode'; + this.source = this.context.createMediaElementSource(mediaElement); + this.connect(); + return this; + } + + setMediaStreamSource(mediaStream) { + this.hasPlaybackControl = false; + this.sourceType = 'mediaStreamNode'; + this.source = this.context.createMediaStreamSource(mediaStream); + this.connect(); + return this; + } + + setBuffer(audioBuffer) { + this.buffer = audioBuffer; + this.sourceType = 'buffer'; + if (this.autoplay) this.play(); + return this; + } + + play(delay = 0) { + if (this.isPlaying === true) { + console.warn('THREE.Audio: Audio is already playing.'); + return; + } + + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.'); + return; + } + + this._startedAt = this.context.currentTime + delay; + const source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind(this); + source.start(this._startedAt, this._progress + this.offset, this.duration); + this.isPlaying = true; + this.source = source; + this.setDetune(this.detune); + this.setPlaybackRate(this.playbackRate); + return this.connect(); + } + + pause() { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.'); + return; + } + + if (this.isPlaying === true) { + // update current progress + this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate; + + if (this.loop === true) { + // ensure _progress does not exceed duration with looped audios + this._progress = this._progress % (this.duration || this.buffer.duration); + } + + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; + } + + return this; + } + + stop() { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.'); + return; + } + + this._progress = 0; + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; + return this; + } + + connect() { + if (this.filters.length > 0) { + this.source.connect(this.filters[0]); + + for (let i = 1, l = this.filters.length; i < l; i++) { + this.filters[i - 1].connect(this.filters[i]); + } + + this.filters[this.filters.length - 1].connect(this.getOutput()); + } else { + this.source.connect(this.getOutput()); + } + + this._connected = true; + return this; + } + + disconnect() { + if (this.filters.length > 0) { + this.source.disconnect(this.filters[0]); + + for (let i = 1, l = this.filters.length; i < l; i++) { + this.filters[i - 1].disconnect(this.filters[i]); + } + + this.filters[this.filters.length - 1].disconnect(this.getOutput()); + } else { + this.source.disconnect(this.getOutput()); + } + + this._connected = false; + return this; + } + + getFilters() { + return this.filters; + } + + setFilters(value) { + if (!value) value = []; + + if (this._connected === true) { + this.disconnect(); + this.filters = value.slice(); + this.connect(); + } else { + this.filters = value.slice(); + } + + return this; + } + + setDetune(value) { + this.detune = value; + if (this.source.detune === undefined) return; // only set detune when available + + if (this.isPlaying === true) { + this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); + } + + return this; + } + + getDetune() { + return this.detune; + } + + getFilter() { + return this.getFilters()[0]; + } + + setFilter(filter) { + return this.setFilters(filter ? [filter] : []); + } + + setPlaybackRate(value) { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.'); + return; + } + + this.playbackRate = value; + + if (this.isPlaying === true) { + this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); + } + + return this; + } + + getPlaybackRate() { + return this.playbackRate; + } + + onEnded() { + this.isPlaying = false; + } + + getLoop() { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.'); + return false; + } + + return this.loop; + } + + setLoop(value) { + if (this.hasPlaybackControl === false) { + console.warn('THREE.Audio: this Audio has no playback control.'); + return; + } + + this.loop = value; + + if (this.isPlaying === true) { + this.source.loop = this.loop; + } + + return this; + } + + setLoopStart(value) { + this.loopStart = value; + return this; + } + + setLoopEnd(value) { + this.loopEnd = value; + return this; + } + + getVolume() { + return this.gain.gain.value; + } + + setVolume(value) { + this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); + return this; + } + + } + + const _position = /*@__PURE__*/new Vector3(); + + const _quaternion = /*@__PURE__*/new Quaternion(); + + const _scale = /*@__PURE__*/new Vector3(); + + const _orientation = /*@__PURE__*/new Vector3(); + + class PositionalAudio extends Audio { + constructor(listener) { + super(listener); + this.panner = this.context.createPanner(); + this.panner.panningModel = 'HRTF'; + this.panner.connect(this.gain); + } + + getOutput() { + return this.panner; + } + + getRefDistance() { + return this.panner.refDistance; + } + + setRefDistance(value) { + this.panner.refDistance = value; + return this; + } + + getRolloffFactor() { + return this.panner.rolloffFactor; + } + + setRolloffFactor(value) { + this.panner.rolloffFactor = value; + return this; + } + + getDistanceModel() { + return this.panner.distanceModel; + } + + setDistanceModel(value) { + this.panner.distanceModel = value; + return this; + } + + getMaxDistance() { + return this.panner.maxDistance; + } + + setMaxDistance(value) { + this.panner.maxDistance = value; + return this; + } + + setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; + return this; + } + + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + if (this.hasPlaybackControl === true && this.isPlaying === false) return; + this.matrixWorld.decompose(_position, _quaternion, _scale); + + _orientation.set(0, 0, 1).applyQuaternion(_quaternion); + + const panner = this.panner; + + if (panner.positionX) { + // code path for Chrome and Firefox (see #14393) + const endTime = this.context.currentTime + this.listener.timeDelta; + panner.positionX.linearRampToValueAtTime(_position.x, endTime); + panner.positionY.linearRampToValueAtTime(_position.y, endTime); + panner.positionZ.linearRampToValueAtTime(_position.z, endTime); + panner.orientationX.linearRampToValueAtTime(_orientation.x, endTime); + panner.orientationY.linearRampToValueAtTime(_orientation.y, endTime); + panner.orientationZ.linearRampToValueAtTime(_orientation.z, endTime); + } else { + panner.setPosition(_position.x, _position.y, _position.z); + panner.setOrientation(_orientation.x, _orientation.y, _orientation.z); + } + } + + } + + class AudioAnalyser { + constructor(audio, fftSize = 2048) { + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize; + this.data = new Uint8Array(this.analyser.frequencyBinCount); + audio.getOutput().connect(this.analyser); + } + + getFrequencyData() { + this.analyser.getByteFrequencyData(this.data); + return this.data; + } + + getAverageFrequency() { + let value = 0; + const data = this.getFrequencyData(); + + for (let i = 0; i < data.length; i++) { + value += data[i]; + } + + return value / data.length; + } + + } + + class PropertyMixer { + constructor(binding, typeName, valueSize) { + this.binding = binding; + this.valueSize = valueSize; + let mixFunction, mixFunctionAdditive, setIdentity; // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + // + // 'add' is used for additive cumulative results + // + // 'work' is optional and is only present for quaternion types. It is used + // to store intermediate quaternion multiplication results + + switch (typeName) { + case 'quaternion': + mixFunction = this._slerp; + mixFunctionAdditive = this._slerpAdditive; + setIdentity = this._setAdditiveIdentityQuaternion; + this.buffer = new Float64Array(valueSize * 6); + this._workIndex = 5; + break; + + case 'string': + case 'bool': + mixFunction = this._select; // Use the regular mix function and for additive on these types, + // additive is not relevant for non-numeric types + + mixFunctionAdditive = this._select; + setIdentity = this._setAdditiveIdentityOther; + this.buffer = new Array(valueSize * 5); + break; + + default: + mixFunction = this._lerp; + mixFunctionAdditive = this._lerpAdditive; + setIdentity = this._setAdditiveIdentityNumeric; + this.buffer = new Float64Array(valueSize * 5); + } + + this._mixBufferRegion = mixFunction; + this._mixBufferRegionAdditive = mixFunctionAdditive; + this._setIdentity = setIdentity; + this._origIndex = 3; + this._addIndex = 4; + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + this.useCount = 0; + this.referenceCount = 0; + } // accumulate data in the 'incoming' region into 'accu' + + + accumulate(accuIndex, weight) { + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + const buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride; + let currentWeight = this.cumulativeWeight; + + if (currentWeight === 0) { + // accuN := incoming * weight + for (let i = 0; i !== stride; ++i) { + buffer[offset + i] = buffer[i]; + } + + currentWeight = weight; + } else { + // accuN := accuN + incoming * weight + currentWeight += weight; + const mix = weight / currentWeight; + + this._mixBufferRegion(buffer, offset, 0, mix, stride); + } + + this.cumulativeWeight = currentWeight; + } // accumulate data in the 'incoming' region into 'add' + + + accumulateAdditive(weight) { + const buffer = this.buffer, + stride = this.valueSize, + offset = stride * this._addIndex; + + if (this.cumulativeWeightAdditive === 0) { + // add = identity + this._setIdentity(); + } // add := add + incoming * weight + + + this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride); + + this.cumulativeWeightAdditive += weight; + } // apply the state of 'accu' to the binding when accus differ + + + apply(accuIndex) { + const stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + weight = this.cumulativeWeight, + weightAdditive = this.cumulativeWeightAdditive, + binding = this.binding; + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + if (weight < 1) { + // accuN := accuN + original * ( 1 - cumulativeWeight ) + const originalValueOffset = stride * this._origIndex; + + this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride); + } + + if (weightAdditive > 0) { + // accuN := accuN + additive accuN + this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride); + } + + for (let i = stride, e = stride + stride; i !== e; ++i) { + if (buffer[i] !== buffer[i + stride]) { + // value has changed -> update scene graph + binding.setValue(buffer, offset); + break; + } + } + } // remember the state of the bound property and copy it to both accus + + + saveOriginalState() { + const binding = this.binding; + const buffer = this.buffer, + stride = this.valueSize, + originalValueOffset = stride * this._origIndex; + binding.getValue(buffer, originalValueOffset); // accu[0..1] := orig -- initially detect changes against the original + + for (let i = stride, e = originalValueOffset; i !== e; ++i) { + buffer[i] = buffer[originalValueOffset + i % stride]; + } // Add to identity for additive + + + this._setIdentity(); + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + } // apply the state previously taken via 'saveOriginalState' to the binding + + + restoreOriginalState() { + const originalValueOffset = this.valueSize * 3; + this.binding.setValue(this.buffer, originalValueOffset); + } + + _setAdditiveIdentityNumeric() { + const startIndex = this._addIndex * this.valueSize; + const endIndex = startIndex + this.valueSize; + + for (let i = startIndex; i < endIndex; i++) { + this.buffer[i] = 0; + } + } + + _setAdditiveIdentityQuaternion() { + this._setAdditiveIdentityNumeric(); + + this.buffer[this._addIndex * this.valueSize + 3] = 1; + } + + _setAdditiveIdentityOther() { + const startIndex = this._origIndex * this.valueSize; + const targetIndex = this._addIndex * this.valueSize; + + for (let i = 0; i < this.valueSize; i++) { + this.buffer[targetIndex + i] = this.buffer[startIndex + i]; + } + } // mix functions + + + _select(buffer, dstOffset, srcOffset, t, stride) { + if (t >= 0.5) { + for (let i = 0; i !== stride; ++i) { + buffer[dstOffset + i] = buffer[srcOffset + i]; + } + } + } + + _slerp(buffer, dstOffset, srcOffset, t) { + Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); + } + + _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { + const workOffset = this._workIndex * stride; // Store result in intermediate buffer offset + + Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); // Slerp to the intermediate result + + Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t); + } + + _lerp(buffer, dstOffset, srcOffset, t, stride) { + const s = 1 - t; + + for (let i = 0; i !== stride; ++i) { + const j = dstOffset + i; + buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t; + } + } + + _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { + for (let i = 0; i !== stride; ++i) { + const j = dstOffset + i; + buffer[j] = buffer[j] + buffer[srcOffset + i] * t; + } + } + + } + + // Characters [].:/ are reserved for track binding syntax. + const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; + + const _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); // Attempts to allow node names from any language. ES5's `\w` regexp matches + // only latin characters, and the unicode \p{L} is not yet supported. So + // instead, we exclude reserved characters and match everything else. + + + const _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; + + const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']'; // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. + + + const _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar); // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + + + const _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot); // Object on target node, and accessor. May not contain reserved + // characters. Accessor may contain any character except closing bracket. + + + const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar); // Property and accessor. May not contain reserved characters. Accessor may + // contain any non-bracket characters. + + + const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar); + + const _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$'); + + const _supportedObjectNames = ['material', 'materials', 'bones']; + + class Composite { + constructor(targetGroup, path, optionalParsedPath) { + const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_(path, parsedPath); + } + + getValue(array, offset) { + this.bind(); // bind all binding + + const firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[firstValidIndex]; // and only call .getValue on the first + + if (binding !== undefined) binding.getValue(array, offset); + } + + setValue(array, offset) { + const bindings = this._bindings; + + for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].setValue(array, offset); + } + } + + bind() { + const bindings = this._bindings; + + for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].bind(); + } + } + + unbind() { + const bindings = this._bindings; + + for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].unbind(); + } + } + + } // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. + + + class PropertyBinding { + constructor(rootNode, path, parsedPath) { + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path); + this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode; + this.rootNode = rootNode; // initial state of these methods that calls 'bind' + + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + } + + static create(root, path, parsedPath) { + if (!(root && root.isAnimationObjectGroup)) { + return new PropertyBinding(root, path, parsedPath); + } else { + return new PropertyBinding.Composite(root, path, parsedPath); + } + } + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + + + static sanitizeNodeName(name) { + return name.replace(/\s/g, '_').replace(_reservedRe, ''); + } + + static parseTrackName(trackName) { + const matches = _trackRe.exec(trackName); + + if (!matches) { + throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName); + } + + const results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[2], + objectName: matches[3], + objectIndex: matches[4], + propertyName: matches[5], + // required + propertyIndex: matches[6] + }; + const lastDot = results.nodeName && results.nodeName.lastIndexOf('.'); + + if (lastDot !== undefined && lastDot !== -1) { + const objectName = results.nodeName.substring(lastDot + 1); // Object names must be checked against an allowlist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + + if (_supportedObjectNames.indexOf(objectName) !== -1) { + results.nodeName = results.nodeName.substring(0, lastDot); + results.objectName = objectName; + } + } + + if (results.propertyName === null || results.propertyName.length === 0) { + throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName); + } + + return results; + } + + static findNode(root, nodeName) { + if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { + return root; + } // search into skeleton bones. + + + if (root.skeleton) { + const bone = root.skeleton.getBoneByName(nodeName); + + if (bone !== undefined) { + return bone; + } + } // search into node subtree. + + + if (root.children) { + const searchNodeSubtree = function (children) { + for (let i = 0; i < children.length; i++) { + const childNode = children[i]; + + if (childNode.name === nodeName || childNode.uuid === nodeName) { + return childNode; + } + + const result = searchNodeSubtree(childNode.children); + if (result) return result; + } + + return null; + }; + + const subTreeNode = searchNodeSubtree(root.children); + + if (subTreeNode) { + return subTreeNode; + } + } + + return null; + } // these are used to "bind" a nonexistent property + + + _getValue_unavailable() { + } + + _setValue_unavailable() { + } // Getters + + + _getValue_direct(buffer, offset) { + buffer[offset] = this.targetObject[this.propertyName]; + } + + _getValue_array(buffer, offset) { + const source = this.resolvedProperty; + + for (let i = 0, n = source.length; i !== n; ++i) { + buffer[offset++] = source[i]; + } + } + + _getValue_arrayElement(buffer, offset) { + buffer[offset] = this.resolvedProperty[this.propertyIndex]; + } + + _getValue_toArray(buffer, offset) { + this.resolvedProperty.toArray(buffer, offset); + } // Direct + + + _setValue_direct(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset]; + } + + _setValue_direct_setNeedsUpdate(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset]; + this.targetObject.needsUpdate = true; + } + + _setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset]; + this.targetObject.matrixWorldNeedsUpdate = true; + } // EntireArray + + + _setValue_array(buffer, offset) { + const dest = this.resolvedProperty; + + for (let i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++]; + } + } + + _setValue_array_setNeedsUpdate(buffer, offset) { + const dest = this.resolvedProperty; + + for (let i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++]; + } + + this.targetObject.needsUpdate = true; + } + + _setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { + const dest = this.resolvedProperty; + + for (let i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++]; + } + + this.targetObject.matrixWorldNeedsUpdate = true; + } // ArrayElement + + + _setValue_arrayElement(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset]; + } + + _setValue_arrayElement_setNeedsUpdate(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset]; + this.targetObject.needsUpdate = true; + } + + _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset]; + this.targetObject.matrixWorldNeedsUpdate = true; + } // HasToFromArray + + + _setValue_fromArray(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset); + } + + _setValue_fromArray_setNeedsUpdate(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset); + this.targetObject.needsUpdate = true; + } + + _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset); + this.targetObject.matrixWorldNeedsUpdate = true; + } + + _getValue_unbound(targetArray, offset) { + this.bind(); + this.getValue(targetArray, offset); + } + + _setValue_unbound(sourceArray, offset) { + this.bind(); + this.setValue(sourceArray, offset); + } // create getter / setter pair for a property in the scene graph + + + bind() { + let targetObject = this.node; + const parsedPath = this.parsedPath; + const objectName = parsedPath.objectName; + const propertyName = parsedPath.propertyName; + let propertyIndex = parsedPath.propertyIndex; + + if (!targetObject) { + targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode; + this.node = targetObject; + } // set fail state so we can just 'return' on error + + + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; // ensure there is a value node + + if (!targetObject) { + console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.'); + return; + } + + if (objectName) { + let objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials.... + + switch (objectName) { + case 'materials': + if (!targetObject.material) { + console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this); + return; + } + + if (!targetObject.material.materials) { + console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this); + return; + } + + targetObject = targetObject.material.materials; + break; + + case 'bones': + if (!targetObject.skeleton) { + console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this); + return; + } // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. + + + targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices. + + for (let i = 0; i < targetObject.length; i++) { + if (targetObject[i].name === objectIndex) { + objectIndex = i; + break; + } + } + + break; + + default: + if (targetObject[objectName] === undefined) { + console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this); + return; + } + + targetObject = targetObject[objectName]; + } + + if (objectIndex !== undefined) { + if (targetObject[objectIndex] === undefined) { + console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject); + return; + } + + targetObject = targetObject[objectIndex]; + } + } // resolve property + + + const nodeProperty = targetObject[propertyName]; + + if (nodeProperty === undefined) { + const nodeName = parsedPath.nodeName; + console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject); + return; + } // determine versioning scheme + + + let versioning = this.Versioning.None; + this.targetObject = targetObject; + + if (targetObject.needsUpdate !== undefined) { + // material + versioning = this.Versioning.NeedsUpdate; + } else if (targetObject.matrixWorldNeedsUpdate !== undefined) { + // node transform + versioning = this.Versioning.MatrixWorldNeedsUpdate; + } // determine how the property gets bound + + + let bindingType = this.BindingType.Direct; + + if (propertyIndex !== undefined) { + // access a sub element of the property array (only primitives are supported right now) + if (propertyName === 'morphTargetInfluences') { + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + // support resolving morphTarget names into indices. + if (!targetObject.geometry) { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this); + return; + } + + if (targetObject.geometry.isBufferGeometry) { + if (!targetObject.geometry.morphAttributes) { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); + return; + } + + if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { + propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; + } + } else { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this); + return; + } + } + + bindingType = this.BindingType.ArrayElement; + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; + } else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) { + // must use copy for Object3D.Euler/Quaternion + bindingType = this.BindingType.HasFromToArray; + this.resolvedProperty = nodeProperty; + } else if (Array.isArray(nodeProperty)) { + bindingType = this.BindingType.EntireArray; + this.resolvedProperty = nodeProperty; + } else { + this.propertyName = propertyName; + } // select getter / setter + + + this.getValue = this.GetterByBindingType[bindingType]; + this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; + } + + unbind() { + this.node = null; // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + } + + } + + PropertyBinding.Composite = Composite; + PropertyBinding.prototype.BindingType = { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 + }; + PropertyBinding.prototype.Versioning = { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }; + PropertyBinding.prototype.GetterByBindingType = [PropertyBinding.prototype._getValue_direct, PropertyBinding.prototype._getValue_array, PropertyBinding.prototype._getValue_arrayElement, PropertyBinding.prototype._getValue_toArray]; + PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [[// Direct + PropertyBinding.prototype._setValue_direct, PropertyBinding.prototype._setValue_direct_setNeedsUpdate, PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate], [// EntireArray + PropertyBinding.prototype._setValue_array, PropertyBinding.prototype._setValue_array_setNeedsUpdate, PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate], [// ArrayElement + PropertyBinding.prototype._setValue_arrayElement, PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate], [// HasToFromArray + PropertyBinding.prototype._setValue_fromArray, PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]]; + + /** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + */ + + class AnimationObjectGroup { + constructor() { + this.uuid = generateUUID(); // cached objects followed by the active ones + + this._objects = Array.prototype.slice.call(arguments); + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite + + const indices = {}; + this._indicesByUUID = indices; // for bookkeeping + + for (let i = 0, n = arguments.length; i !== n; ++i) { + indices[arguments[i].uuid] = i; + } + + this._paths = []; // inside: string + + this._parsedPaths = []; // inside: { we don't care, here } + + this._bindings = []; // inside: Array< PropertyBinding > + + this._bindingsIndicesByPath = {}; // inside: indices in these arrays + + const scope = this; + this.stats = { + objects: { + get total() { + return scope._objects.length; + }, + + get inUse() { + return this.total - scope.nCachedObjects_; + } + + }, + + get bindingsPerObject() { + return scope._bindings.length; + } + + }; + } + + add() { + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length; + let knownObject = undefined, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_; + + for (let i = 0, n = arguments.length; i !== n; ++i) { + const object = arguments[i], + uuid = object.uuid; + let index = indicesByUUID[uuid]; + + if (index === undefined) { + // unknown object -> add it to the ACTIVE region + index = nObjects++; + indicesByUUID[uuid] = index; + objects.push(object); // accounting is done, now do the same for all bindings + + for (let j = 0, m = nBindings; j !== m; ++j) { + bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); + } + } else if (index < nCachedObjects) { + knownObject = objects[index]; // move existing object to the ACTIVE region + + const firstActiveIndex = --nCachedObjects, + lastCachedObject = objects[firstActiveIndex]; + indicesByUUID[lastCachedObject.uuid] = index; + objects[index] = lastCachedObject; + indicesByUUID[uuid] = firstActiveIndex; + objects[firstActiveIndex] = object; // accounting is done, now do the same for all bindings + + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j], + lastCached = bindingsForPath[firstActiveIndex]; + let binding = bindingsForPath[index]; + bindingsForPath[index] = lastCached; + + if (binding === undefined) { + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + binding = new PropertyBinding(object, paths[j], parsedPaths[j]); + } + + bindingsForPath[firstActiveIndex] = binding; + } + } else if (objects[index] !== knownObject) { + console.error('THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.'); + } // else the object is already where we want it to be + + } // for arguments + + + this.nCachedObjects_ = nCachedObjects; + } + + remove() { + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + let nCachedObjects = this.nCachedObjects_; + + for (let i = 0, n = arguments.length; i !== n; ++i) { + const object = arguments[i], + uuid = object.uuid, + index = indicesByUUID[uuid]; + + if (index !== undefined && index >= nCachedObjects) { + // move existing object into the CACHED region + const lastCachedIndex = nCachedObjects++, + firstActiveObject = objects[lastCachedIndex]; + indicesByUUID[firstActiveObject.uuid] = index; + objects[index] = firstActiveObject; + indicesByUUID[uuid] = lastCachedIndex; + objects[lastCachedIndex] = object; // accounting is done, now do the same for all bindings + + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j], + firstActive = bindingsForPath[lastCachedIndex], + binding = bindingsForPath[index]; + bindingsForPath[index] = firstActive; + bindingsForPath[lastCachedIndex] = binding; + } + } + } // for arguments + + + this.nCachedObjects_ = nCachedObjects; + } // remove & forget + + + uncache() { + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + let nCachedObjects = this.nCachedObjects_, + nObjects = objects.length; + + for (let i = 0, n = arguments.length; i !== n; ++i) { + const object = arguments[i], + uuid = object.uuid, + index = indicesByUUID[uuid]; + + if (index !== undefined) { + delete indicesByUUID[uuid]; + + if (index < nCachedObjects) { + // object is cached, shrink the CACHED region + const firstActiveIndex = --nCachedObjects, + lastCachedObject = objects[firstActiveIndex], + lastIndex = --nObjects, + lastObject = objects[lastIndex]; // last cached object takes this object's place + + indicesByUUID[lastCachedObject.uuid] = index; + objects[index] = lastCachedObject; // last object goes to the activated slot and pop + + indicesByUUID[lastObject.uuid] = firstActiveIndex; + objects[firstActiveIndex] = lastObject; + objects.pop(); // accounting is done, now do the same for all bindings + + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j], + lastCached = bindingsForPath[firstActiveIndex], + last = bindingsForPath[lastIndex]; + bindingsForPath[index] = lastCached; + bindingsForPath[firstActiveIndex] = last; + bindingsForPath.pop(); + } + } else { + // object is active, just swap with the last and pop + const lastIndex = --nObjects, + lastObject = objects[lastIndex]; + + if (lastIndex > 0) { + indicesByUUID[lastObject.uuid] = index; + } + + objects[index] = lastObject; + objects.pop(); // accounting is done, now do the same for all bindings + + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j]; + bindingsForPath[index] = bindingsForPath[lastIndex]; + bindingsForPath.pop(); + } + } // cached or active + + } // if object is known + + } // for arguments + + + this.nCachedObjects_ = nCachedObjects; + } // Internal interface used by befriended PropertyBinding.Composite: + + + subscribe_(path, parsedPath) { + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + const indicesByPath = this._bindingsIndicesByPath; + let index = indicesByPath[path]; + const bindings = this._bindings; + if (index !== undefined) return bindings[index]; + const paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array(nObjects); + index = bindings.length; + indicesByPath[path] = index; + paths.push(path); + parsedPaths.push(parsedPath); + bindings.push(bindingsForPath); + + for (let i = nCachedObjects, n = objects.length; i !== n; ++i) { + const object = objects[i]; + bindingsForPath[i] = new PropertyBinding(object, path, parsedPath); + } + + return bindingsForPath; + } + + unsubscribe_(path) { + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + const indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[path]; + + if (index !== undefined) { + const paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[lastBindingsIndex], + lastBindingsPath = path[lastBindingsIndex]; + indicesByPath[lastBindingsPath] = index; + bindings[index] = lastBindings; + bindings.pop(); + parsedPaths[index] = parsedPaths[lastBindingsIndex]; + parsedPaths.pop(); + paths[index] = paths[lastBindingsIndex]; + paths.pop(); + } + } + + } + + AnimationObjectGroup.prototype.isAnimationObjectGroup = true; + + class AnimationAction { + constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) { + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot; + this.blendMode = blendMode; + const tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array(nTracks); + const interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + + for (let i = 0; i !== nTracks; ++i) { + const interpolant = tracks[i].createInterpolant(null); + interpolants[i] = interpolant; + interpolant.settings = interpolantSettings; + } + + this._interpolantSettings = interpolantSettings; + this._interpolants = interpolants; // bound by the mixer + // inside: PropertyMixer (managed by the mixer) + + this._propertyBindings = new Array(nTracks); + this._cacheIndex = null; // for the memory manager + + this._byClipCacheIndex = null; // for the memory manager + + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + this.loop = LoopRepeat; + this._loopCount = -1; // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + + this._startTime = null; // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + + this.time = 0; + this.timeScale = 1; + this._effectiveTimeScale = 1; + this.weight = 1; + this._effectiveWeight = 1; + this.repetitions = Infinity; // no. of repetitions when looping + + this.paused = false; // true -> zero effective time scale + + this.enabled = true; // false -> zero effective weight + + this.clampWhenFinished = false; // keep feeding the last frame? + + this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate + + this.zeroSlopeAtEnd = true; // clips for start, loop and end + } // State & Scheduling + + + play() { + this._mixer._activateAction(this); + + return this; + } + + stop() { + this._mixer._deactivateAction(this); + + return this.reset(); + } + + reset() { + this.paused = false; + this.enabled = true; + this.time = 0; // restart clip + + this._loopCount = -1; // forget previous loops + + this._startTime = null; // forget scheduling + + return this.stopFading().stopWarping(); + } + + isRunning() { + return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); + } // return true when play has been called + + + isScheduled() { + return this._mixer._isActiveAction(this); + } + + startAt(time) { + this._startTime = time; + return this; + } + + setLoop(mode, repetitions) { + this.loop = mode; + this.repetitions = repetitions; + return this; + } // Weight + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + + + setEffectiveWeight(weight) { + this.weight = weight; // note: same logic as when updated at runtime + + this._effectiveWeight = this.enabled ? weight : 0; + return this.stopFading(); + } // return the weight considering fading and .enabled + + + getEffectiveWeight() { + return this._effectiveWeight; + } + + fadeIn(duration) { + return this._scheduleFading(duration, 0, 1); + } + + fadeOut(duration) { + return this._scheduleFading(duration, 1, 0); + } + + crossFadeFrom(fadeOutAction, duration, warp) { + fadeOutAction.fadeOut(duration); + this.fadeIn(duration); + + if (warp) { + const fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; + fadeOutAction.warp(1.0, startEndRatio, duration); + this.warp(endStartRatio, 1.0, duration); + } + + return this; + } + + crossFadeTo(fadeInAction, duration, warp) { + return fadeInAction.crossFadeFrom(this, duration, warp); + } + + stopFading() { + const weightInterpolant = this._weightInterpolant; + + if (weightInterpolant !== null) { + this._weightInterpolant = null; + + this._mixer._takeBackControlInterpolant(weightInterpolant); + } + + return this; + } // Time Scale Control + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + + + setEffectiveTimeScale(timeScale) { + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; + return this.stopWarping(); + } // return the time scale considering warping and .paused + + + getEffectiveTimeScale() { + return this._effectiveTimeScale; + } + + setDuration(duration) { + this.timeScale = this._clip.duration / duration; + return this.stopWarping(); + } + + syncWith(action) { + this.time = action.time; + this.timeScale = action.timeScale; + return this.stopWarping(); + } + + halt(duration) { + return this.warp(this._effectiveTimeScale, 0, duration); + } + + warp(startTimeScale, endTimeScale, duration) { + const mixer = this._mixer, + now = mixer.time, + timeScale = this.timeScale; + let interpolant = this._timeScaleInterpolant; + + if (interpolant === null) { + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + } + + const times = interpolant.parameterPositions, + values = interpolant.sampleValues; + times[0] = now; + times[1] = now + duration; + values[0] = startTimeScale / timeScale; + values[1] = endTimeScale / timeScale; + return this; + } + + stopWarping() { + const timeScaleInterpolant = this._timeScaleInterpolant; + + if (timeScaleInterpolant !== null) { + this._timeScaleInterpolant = null; + + this._mixer._takeBackControlInterpolant(timeScaleInterpolant); + } + + return this; + } // Object Accessors + + + getMixer() { + return this._mixer; + } + + getClip() { + return this._clip; + } + + getRoot() { + return this._localRoot || this._mixer._root; + } // Interna + + + _update(time, deltaTime, timeDirection, accuIndex) { + // called by the mixer + if (!this.enabled) { + // call ._updateWeight() to update ._effectiveWeight + this._updateWeight(time); + + return; + } + + const startTime = this._startTime; + + if (startTime !== null) { + // check for scheduled start of action + const timeRunning = (time - startTime) * timeDirection; + + if (timeRunning < 0 || timeDirection === 0) { + return; // yet to come / don't decide when delta = 0 + } // start + + + this._startTime = null; // unschedule + + deltaTime = timeDirection * timeRunning; + } // apply time scale and advance time + + + deltaTime *= this._updateTimeScale(time); + + const clipTime = this._updateTime(deltaTime); // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + + const weight = this._updateWeight(time); + + if (weight > 0) { + const interpolants = this._interpolants; + const propertyMixers = this._propertyBindings; + + switch (this.blendMode) { + case AdditiveAnimationBlendMode: + for (let j = 0, m = interpolants.length; j !== m; ++j) { + interpolants[j].evaluate(clipTime); + propertyMixers[j].accumulateAdditive(weight); + } + + break; + + case NormalAnimationBlendMode: + default: + for (let j = 0, m = interpolants.length; j !== m; ++j) { + interpolants[j].evaluate(clipTime); + propertyMixers[j].accumulate(accuIndex, weight); + } + + } + } + } + + _updateWeight(time) { + let weight = 0; + + if (this.enabled) { + weight = this.weight; + const interpolant = this._weightInterpolant; + + if (interpolant !== null) { + const interpolantValue = interpolant.evaluate(time)[0]; + weight *= interpolantValue; + + if (time > interpolant.parameterPositions[1]) { + this.stopFading(); + + if (interpolantValue === 0) { + // faded out, disable + this.enabled = false; + } + } + } + } + + this._effectiveWeight = weight; + return weight; + } + + _updateTimeScale(time) { + let timeScale = 0; + + if (!this.paused) { + timeScale = this.timeScale; + const interpolant = this._timeScaleInterpolant; + + if (interpolant !== null) { + const interpolantValue = interpolant.evaluate(time)[0]; + timeScale *= interpolantValue; + + if (time > interpolant.parameterPositions[1]) { + this.stopWarping(); + + if (timeScale === 0) { + // motion has halted, pause + this.paused = true; + } else { + // warp done - apply final time scale + this.timeScale = timeScale; + } + } + } + } + + this._effectiveTimeScale = timeScale; + return timeScale; + } + + _updateTime(deltaTime) { + const duration = this._clip.duration; + const loop = this.loop; + let time = this.time + deltaTime; + let loopCount = this._loopCount; + const pingPong = loop === LoopPingPong; + + if (deltaTime === 0) { + if (loopCount === -1) return time; + return pingPong && (loopCount & 1) === 1 ? duration - time : time; + } + + if (loop === LoopOnce) { + if (loopCount === -1) { + // just started + this._loopCount = 0; + + this._setEndings(true, true, false); + } + + handle_stop: { + if (time >= duration) { + time = duration; + } else if (time < 0) { + time = 0; + } else { + this.time = time; + break handle_stop; + } + + if (this.clampWhenFinished) this.paused = true; else this.enabled = false; + this.time = time; + + this._mixer.dispatchEvent({ + type: 'finished', + action: this, + direction: deltaTime < 0 ? -1 : 1 + }); + } + } else { + // repetitive Repeat or PingPong + if (loopCount === -1) { + // just started + if (deltaTime >= 0) { + loopCount = 0; + + this._setEndings(true, this.repetitions === 0, pingPong); + } else { + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + this._setEndings(this.repetitions === 0, true, pingPong); + } + } + + if (time >= duration || time < 0) { + // wrap around + const loopDelta = Math.floor(time / duration); // signed + + time -= duration * loopDelta; + loopCount += Math.abs(loopDelta); + const pending = this.repetitions - loopCount; + + if (pending <= 0) { + // have to stop (switch state, clamp time, fire event) + if (this.clampWhenFinished) this.paused = true; else this.enabled = false; + time = deltaTime > 0 ? duration : 0; + this.time = time; + + this._mixer.dispatchEvent({ + type: 'finished', + action: this, + direction: deltaTime > 0 ? 1 : -1 + }); + } else { + // keep running + if (pending === 1) { + // entering the last round + const atStart = deltaTime < 0; + + this._setEndings(atStart, !atStart, pingPong); + } else { + this._setEndings(false, false, pingPong); + } + + this._loopCount = loopCount; + this.time = time; + + this._mixer.dispatchEvent({ + type: 'loop', + action: this, + loopDelta: loopDelta + }); + } + } else { + this.time = time; + } + + if (pingPong && (loopCount & 1) === 1) { + // invert time for the "pong round" + return duration - time; + } + } + + return time; + } + + _setEndings(atStart, atEnd, pingPong) { + const settings = this._interpolantSettings; + + if (pingPong) { + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + } else { + // assuming for LoopOnce atStart == atEnd == true + if (atStart) { + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + } else { + settings.endingStart = WrapAroundEnding; + } + + if (atEnd) { + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + } else { + settings.endingEnd = WrapAroundEnding; + } + } + } + + _scheduleFading(duration, weightNow, weightThen) { + const mixer = this._mixer, + now = mixer.time; + let interpolant = this._weightInterpolant; + + if (interpolant === null) { + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + } + + const times = interpolant.parameterPositions, + values = interpolant.sampleValues; + times[0] = now; + values[0] = weightNow; + times[1] = now + duration; + values[1] = weightThen; + return this; + } + + } + + class AnimationMixer extends EventDispatcher { + constructor(root) { + super(); + this._root = root; + + this._initMemoryManager(); + + this._accuIndex = 0; + this.time = 0; + this.timeScale = 1.0; + } + + _bindAction(action, prototypeAction) { + const root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName; + let bindingsByName = bindingsByRoot[rootUuid]; + + if (bindingsByName === undefined) { + bindingsByName = {}; + bindingsByRoot[rootUuid] = bindingsByName; + } + + for (let i = 0; i !== nTracks; ++i) { + const track = tracks[i], + trackName = track.name; + let binding = bindingsByName[trackName]; + + if (binding !== undefined) { + bindings[i] = binding; + } else { + binding = bindings[i]; + + if (binding !== undefined) { + // existing binding, make sure the cache knows + if (binding._cacheIndex === null) { + ++binding.referenceCount; + + this._addInactiveBinding(binding, rootUuid, trackName); + } + + continue; + } + + const path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath; + binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize()); + ++binding.referenceCount; + + this._addInactiveBinding(binding, rootUuid, trackName); + + bindings[i] = binding; + } + + interpolants[i].resultBuffer = binding.buffer; + } + } + + _activateAction(action) { + if (!this._isActiveAction(action)) { + if (action._cacheIndex === null) { + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + const rootUuid = (action._localRoot || this._root).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[clipUuid]; + + this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]); + + this._addInactiveAction(action, clipUuid, rootUuid); + } + + const bindings = action._propertyBindings; // increment reference counts / sort out state + + for (let i = 0, n = bindings.length; i !== n; ++i) { + const binding = bindings[i]; + + if (binding.useCount++ === 0) { + this._lendBinding(binding); + + binding.saveOriginalState(); + } + } + + this._lendAction(action); + } + } + + _deactivateAction(action) { + if (this._isActiveAction(action)) { + const bindings = action._propertyBindings; // decrement reference counts / sort out state + + for (let i = 0, n = bindings.length; i !== n; ++i) { + const binding = bindings[i]; + + if (--binding.useCount === 0) { + binding.restoreOriginalState(); + + this._takeBackBinding(binding); + } + } + + this._takeBackAction(action); + } + } // Memory manager + + + _initMemoryManager() { + this._actions = []; // 'nActiveActions' followed by inactive ones + + this._nActiveActions = 0; + this._actionsByClip = {}; // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + this._bindings = []; // 'nActiveBindings' followed by inactive ones + + this._nActiveBindings = 0; + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + + this._controlInterpolants = []; // same game as above + + this._nActiveControlInterpolants = 0; + const scope = this; + this.stats = { + actions: { + get total() { + return scope._actions.length; + }, + + get inUse() { + return scope._nActiveActions; + } + + }, + bindings: { + get total() { + return scope._bindings.length; + }, + + get inUse() { + return scope._nActiveBindings; + } + + }, + controlInterpolants: { + get total() { + return scope._controlInterpolants.length; + }, + + get inUse() { + return scope._nActiveControlInterpolants; + } + + } + }; + } // Memory management for AnimationAction objects + + + _isActiveAction(action) { + const index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + } + + _addInactiveAction(action, clipUuid, rootUuid) { + const actions = this._actions, + actionsByClip = this._actionsByClip; + let actionsForClip = actionsByClip[clipUuid]; + + if (actionsForClip === undefined) { + actionsForClip = { + knownActions: [action], + actionByRoot: {} + }; + action._byClipCacheIndex = 0; + actionsByClip[clipUuid] = actionsForClip; + } else { + const knownActions = actionsForClip.knownActions; + action._byClipCacheIndex = knownActions.length; + knownActions.push(action); + } + + action._cacheIndex = actions.length; + actions.push(action); + actionsForClip.actionByRoot[rootUuid] = action; + } + + _removeInactiveAction(action) { + const actions = this._actions, + lastInactiveAction = actions[actions.length - 1], + cacheIndex = action._cacheIndex; + lastInactiveAction._cacheIndex = cacheIndex; + actions[cacheIndex] = lastInactiveAction; + actions.pop(); + action._cacheIndex = null; + const clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[clipUuid], + knownActionsForClip = actionsForClip.knownActions, + lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], + byClipCacheIndex = action._byClipCacheIndex; + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[byClipCacheIndex] = lastKnownAction; + knownActionsForClip.pop(); + action._byClipCacheIndex = null; + const actionByRoot = actionsForClip.actionByRoot, + rootUuid = (action._localRoot || this._root).uuid; + delete actionByRoot[rootUuid]; + + if (knownActionsForClip.length === 0) { + delete actionsByClip[clipUuid]; + } + + this._removeInactiveBindingsForAction(action); + } + + _removeInactiveBindingsForAction(action) { + const bindings = action._propertyBindings; + + for (let i = 0, n = bindings.length; i !== n; ++i) { + const binding = bindings[i]; + + if (--binding.referenceCount === 0) { + this._removeInactiveBinding(binding); + } + } + } + + _lendAction(action) { + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + const actions = this._actions, + prevIndex = action._cacheIndex, + lastActiveIndex = this._nActiveActions++, + firstInactiveAction = actions[lastActiveIndex]; + action._cacheIndex = lastActiveIndex; + actions[lastActiveIndex] = action; + firstInactiveAction._cacheIndex = prevIndex; + actions[prevIndex] = firstInactiveAction; + } + + _takeBackAction(action) { + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + const actions = this._actions, + prevIndex = action._cacheIndex, + firstInactiveIndex = --this._nActiveActions, + lastActiveAction = actions[firstInactiveIndex]; + action._cacheIndex = firstInactiveIndex; + actions[firstInactiveIndex] = action; + lastActiveAction._cacheIndex = prevIndex; + actions[prevIndex] = lastActiveAction; + } // Memory management for PropertyMixer objects + + + _addInactiveBinding(binding, rootUuid, trackName) { + const bindingsByRoot = this._bindingsByRootAndName, + bindings = this._bindings; + let bindingByName = bindingsByRoot[rootUuid]; + + if (bindingByName === undefined) { + bindingByName = {}; + bindingsByRoot[rootUuid] = bindingByName; + } + + bindingByName[trackName] = binding; + binding._cacheIndex = bindings.length; + bindings.push(binding); + } + + _removeInactiveBinding(binding) { + const bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[rootUuid], + lastInactiveBinding = bindings[bindings.length - 1], + cacheIndex = binding._cacheIndex; + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[cacheIndex] = lastInactiveBinding; + bindings.pop(); + delete bindingByName[trackName]; + + if (Object.keys(bindingByName).length === 0) { + delete bindingsByRoot[rootUuid]; + } + } + + _lendBinding(binding) { + const bindings = this._bindings, + prevIndex = binding._cacheIndex, + lastActiveIndex = this._nActiveBindings++, + firstInactiveBinding = bindings[lastActiveIndex]; + binding._cacheIndex = lastActiveIndex; + bindings[lastActiveIndex] = binding; + firstInactiveBinding._cacheIndex = prevIndex; + bindings[prevIndex] = firstInactiveBinding; + } + + _takeBackBinding(binding) { + const bindings = this._bindings, + prevIndex = binding._cacheIndex, + firstInactiveIndex = --this._nActiveBindings, + lastActiveBinding = bindings[firstInactiveIndex]; + binding._cacheIndex = firstInactiveIndex; + bindings[firstInactiveIndex] = binding; + lastActiveBinding._cacheIndex = prevIndex; + bindings[prevIndex] = lastActiveBinding; + } // Memory management of Interpolants for weight and time scale + + + _lendControlInterpolant() { + const interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants++; + let interpolant = interpolants[lastActiveIndex]; + + if (interpolant === undefined) { + interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer); + interpolant.__cacheIndex = lastActiveIndex; + interpolants[lastActiveIndex] = interpolant; + } + + return interpolant; + } + + _takeBackControlInterpolant(interpolant) { + const interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + firstInactiveIndex = --this._nActiveControlInterpolants, + lastActiveInterpolant = interpolants[firstInactiveIndex]; + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[firstInactiveIndex] = interpolant; + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[prevIndex] = lastActiveInterpolant; + } // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + + + clipAction(clip, optionalRoot, blendMode) { + const root = optionalRoot || this._root, + rootUuid = root.uuid; + let clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip; + const clipUuid = clipObject !== null ? clipObject.uuid : clip; + const actionsForClip = this._actionsByClip[clipUuid]; + let prototypeAction = null; + + if (blendMode === undefined) { + if (clipObject !== null) { + blendMode = clipObject.blendMode; + } else { + blendMode = NormalAnimationBlendMode; + } + } + + if (actionsForClip !== undefined) { + const existingAction = actionsForClip.actionByRoot[rootUuid]; + + if (existingAction !== undefined && existingAction.blendMode === blendMode) { + return existingAction; + } // we know the clip, so we don't have to parse all + // the bindings again but can just copy + + + prototypeAction = actionsForClip.knownActions[0]; // also, take the clip from the prototype action + + if (clipObject === null) clipObject = prototypeAction._clip; + } // clip must be known when specified via string + + + if (clipObject === null) return null; // allocate all resources required to run it + + const newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode); + + this._bindAction(newAction, prototypeAction); // and make the action known to the memory manager + + + this._addInactiveAction(newAction, clipUuid, rootUuid); + + return newAction; + } // get an existing action + + + existingAction(clip, optionalRoot) { + const root = optionalRoot || this._root, + rootUuid = root.uuid, + clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip, + clipUuid = clipObject ? clipObject.uuid : clip, + actionsForClip = this._actionsByClip[clipUuid]; + + if (actionsForClip !== undefined) { + return actionsForClip.actionByRoot[rootUuid] || null; + } + + return null; + } // deactivates all previously scheduled actions + + + stopAllAction() { + const actions = this._actions, + nActions = this._nActiveActions; + + for (let i = nActions - 1; i >= 0; --i) { + actions[i].stop(); + } + + return this; + } // advance the time and update apply the animation + + + update(deltaTime) { + deltaTime *= this.timeScale; + const actions = this._actions, + nActions = this._nActiveActions, + time = this.time += deltaTime, + timeDirection = Math.sign(deltaTime), + accuIndex = this._accuIndex ^= 1; // run active actions + + for (let i = 0; i !== nActions; ++i) { + const action = actions[i]; + + action._update(time, deltaTime, timeDirection, accuIndex); + } // update scene graph + + + const bindings = this._bindings, + nBindings = this._nActiveBindings; + + for (let i = 0; i !== nBindings; ++i) { + bindings[i].apply(accuIndex); + } + + return this; + } // Allows you to seek to a specific time in an animation. + + + setTime(timeInSeconds) { + this.time = 0; // Zero out time attribute for AnimationMixer object; + + for (let i = 0; i < this._actions.length; i++) { + this._actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects. + } + + return this.update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object. + } // return this mixer's root target object + + + getRoot() { + return this._root; + } // free all resources specific to a particular clip + + + uncacheClip(clip) { + const actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[clipUuid]; + + if (actionsForClip !== undefined) { + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + const actionsToRemove = actionsForClip.knownActions; + + for (let i = 0, n = actionsToRemove.length; i !== n; ++i) { + const action = actionsToRemove[i]; + + this._deactivateAction(action); + + const cacheIndex = action._cacheIndex, + lastInactiveAction = actions[actions.length - 1]; + action._cacheIndex = null; + action._byClipCacheIndex = null; + lastInactiveAction._cacheIndex = cacheIndex; + actions[cacheIndex] = lastInactiveAction; + actions.pop(); + + this._removeInactiveBindingsForAction(action); + } + + delete actionsByClip[clipUuid]; + } + } // free all resources specific to a particular root target object + + + uncacheRoot(root) { + const rootUuid = root.uuid, + actionsByClip = this._actionsByClip; + + for (const clipUuid in actionsByClip) { + const actionByRoot = actionsByClip[clipUuid].actionByRoot, + action = actionByRoot[rootUuid]; + + if (action !== undefined) { + this._deactivateAction(action); + + this._removeInactiveAction(action); + } + } + + const bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[rootUuid]; + + if (bindingByName !== undefined) { + for (const trackName in bindingByName) { + const binding = bindingByName[trackName]; + binding.restoreOriginalState(); + + this._removeInactiveBinding(binding); + } + } + } // remove a targeted clip from the cache + + + uncacheAction(clip, optionalRoot) { + const action = this.existingAction(clip, optionalRoot); + + if (action !== null) { + this._deactivateAction(action); + + this._removeInactiveAction(action); + } + } + + } + + AnimationMixer.prototype._controlInterpolantsResultBuffer = new Float32Array(1); + + class Uniform { + constructor(value) { + if (typeof value === 'string') { + console.warn('THREE.Uniform: Type parameter is no longer needed.'); + value = arguments[1]; + } + + this.value = value; + } + + clone() { + return new Uniform(this.value.clone === undefined ? this.value : this.value.clone()); + } + + } + + class InstancedInterleavedBuffer extends InterleavedBuffer { + constructor(array, stride, meshPerAttribute = 1) { + super(array, stride); + this.meshPerAttribute = meshPerAttribute; + } + + copy(source) { + super.copy(source); + this.meshPerAttribute = source.meshPerAttribute; + return this; + } + + clone(data) { + const ib = super.clone(data); + ib.meshPerAttribute = this.meshPerAttribute; + return ib; + } + + toJSON(data) { + const json = super.toJSON(data); + json.isInstancedInterleavedBuffer = true; + json.meshPerAttribute = this.meshPerAttribute; + return json; + } + + } + + InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true; + + class GLBufferAttribute { + constructor(buffer, type, itemSize, elementSize, count) { + this.buffer = buffer; + this.type = type; + this.itemSize = itemSize; + this.elementSize = elementSize; + this.count = count; + this.version = 0; + } + + set needsUpdate(value) { + if (value === true) this.version++; + } + + setBuffer(buffer) { + this.buffer = buffer; + return this; + } + + setType(type, elementSize) { + this.type = type; + this.elementSize = elementSize; + return this; + } + + setItemSize(itemSize) { + this.itemSize = itemSize; + return this; + } + + setCount(count) { + this.count = count; + return this; + } + + } + + GLBufferAttribute.prototype.isGLBufferAttribute = true; + + class Raycaster { + constructor(origin, direction, near = 0, far = Infinity) { + this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near; + this.far = far; + this.camera = null; + this.layers = new Layers(); + this.params = { + Mesh: {}, + Line: { + threshold: 1 + }, + LOD: {}, + Points: { + threshold: 1 + }, + Sprite: {} + }; + } + + set(origin, direction) { + // direction is assumed to be normalized (for accurate distance calculations) + this.ray.set(origin, direction); + } + + setFromCamera(coords, camera) { + if (camera && camera.isPerspectiveCamera) { + this.ray.origin.setFromMatrixPosition(camera.matrixWorld); + this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); + this.camera = camera; + } else if (camera && camera.isOrthographicCamera) { + this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera + + this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); + this.camera = camera; + } else { + console.error('THREE.Raycaster: Unsupported camera type: ' + camera.type); + } + } + + intersectObject(object, recursive = false, intersects = []) { + intersectObject(object, this, intersects, recursive); + intersects.sort(ascSort); + return intersects; + } + + intersectObjects(objects, recursive = false, intersects = []) { + for (let i = 0, l = objects.length; i < l; i++) { + intersectObject(objects[i], this, intersects, recursive); + } + + intersects.sort(ascSort); + return intersects; + } + + } + + function ascSort(a, b) { + return a.distance - b.distance; + } + + function intersectObject(object, raycaster, intersects, recursive) { + if (object.layers.test(raycaster.layers)) { + object.raycast(raycaster, intersects); + } + + if (recursive === true) { + const children = object.children; + + for (let i = 0, l = children.length; i < l; i++) { + intersectObject(children[i], raycaster, intersects, true); + } + } + } + + /** + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ + + class Spherical { + constructor(radius = 1, phi = 0, theta = 0) { + this.radius = radius; + this.phi = phi; // polar angle + + this.theta = theta; // azimuthal angle + + return this; + } + + set(radius, phi, theta) { + this.radius = radius; + this.phi = phi; + this.theta = theta; + return this; + } + + copy(other) { + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + return this; + } // restrict phi to be betwee EPS and PI-EPS + + + makeSafe() { + const EPS = 0.000001; + this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); + return this; + } + + setFromVector3(v) { + return this.setFromCartesianCoords(v.x, v.y, v.z); + } + + setFromCartesianCoords(x, y, z) { + this.radius = Math.sqrt(x * x + y * y + z * z); + + if (this.radius === 0) { + this.theta = 0; + this.phi = 0; + } else { + this.theta = Math.atan2(x, z); + this.phi = Math.acos(clamp(y / this.radius, -1, 1)); + } + + return this; + } + + clone() { + return new this.constructor().copy(this); + } + + } + + /** + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + */ + class Cylindrical { + constructor(radius = 1, theta = 0, y = 0) { + this.radius = radius; // distance from the origin to a point in the x-z plane + + this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + + this.y = y; // height above the x-z plane + + return this; + } + + set(radius, theta, y) { + this.radius = radius; + this.theta = theta; + this.y = y; + return this; + } + + copy(other) { + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; + return this; + } + + setFromVector3(v) { + return this.setFromCartesianCoords(v.x, v.y, v.z); + } + + setFromCartesianCoords(x, y, z) { + this.radius = Math.sqrt(x * x + z * z); + this.theta = Math.atan2(x, z); + this.y = y; + return this; + } + + clone() { + return new this.constructor().copy(this); + } + + } + + const _vector$4 = /*@__PURE__*/new Vector2(); + + class Box2 { + constructor(min = new Vector2(+Infinity, +Infinity), max = new Vector2(-Infinity, -Infinity)) { + this.min = min; + this.max = max; + } + + set(min, max) { + this.min.copy(min); + this.max.copy(max); + return this; + } + + setFromPoints(points) { + this.makeEmpty(); + + for (let i = 0, il = points.length; i < il; i++) { + this.expandByPoint(points[i]); + } + + return this; + } + + setFromCenterAndSize(center, size) { + const halfSize = _vector$4.copy(size).multiplyScalar(0.5); + + this.min.copy(center).sub(halfSize); + this.max.copy(center).add(halfSize); + return this; + } + + clone() { + return new this.constructor().copy(this); + } + + copy(box) { + this.min.copy(box.min); + this.max.copy(box.max); + return this; + } + + makeEmpty() { + this.min.x = this.min.y = +Infinity; + this.max.x = this.max.y = -Infinity; + return this; + } + + isEmpty() { + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + return this.max.x < this.min.x || this.max.y < this.min.y; + } + + getCenter(target) { + return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); + } + + getSize(target) { + return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); + } + + expandByPoint(point) { + this.min.min(point); + this.max.max(point); + return this; + } + + expandByVector(vector) { + this.min.sub(vector); + this.max.add(vector); + return this; + } + + expandByScalar(scalar) { + this.min.addScalar(-scalar); + this.max.addScalar(scalar); + return this; + } + + containsPoint(point) { + return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true; + } + + containsBox(box) { + return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; + } + + getParameter(point, target) { + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y)); + } + + intersectsBox(box) { + // using 4 splitting planes to rule out intersections + return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true; + } + + clampPoint(point, target) { + return target.copy(point).clamp(this.min, this.max); + } + + distanceToPoint(point) { + const clampedPoint = _vector$4.copy(point).clamp(this.min, this.max); + + return clampedPoint.sub(point).length(); + } + + intersect(box) { + this.min.max(box.min); + this.max.min(box.max); + return this; + } + + union(box) { + this.min.min(box.min); + this.max.max(box.max); + return this; + } + + translate(offset) { + this.min.add(offset); + this.max.add(offset); + return this; + } + + equals(box) { + return box.min.equals(this.min) && box.max.equals(this.max); + } + + } + + Box2.prototype.isBox2 = true; + + const _startP = /*@__PURE__*/new Vector3(); + + const _startEnd = /*@__PURE__*/new Vector3(); + + class Line3 { + constructor(start = new Vector3(), end = new Vector3()) { + this.start = start; + this.end = end; + } + + set(start, end) { + this.start.copy(start); + this.end.copy(end); + return this; + } + + copy(line) { + this.start.copy(line.start); + this.end.copy(line.end); + return this; + } + + getCenter(target) { + return target.addVectors(this.start, this.end).multiplyScalar(0.5); + } + + delta(target) { + return target.subVectors(this.end, this.start); + } + + distanceSq() { + return this.start.distanceToSquared(this.end); + } + + distance() { + return this.start.distanceTo(this.end); + } + + at(t, target) { + return this.delta(target).multiplyScalar(t).add(this.start); + } + + closestPointToPointParameter(point, clampToLine) { + _startP.subVectors(point, this.start); + + _startEnd.subVectors(this.end, this.start); + + const startEnd2 = _startEnd.dot(_startEnd); + + const startEnd_startP = _startEnd.dot(_startP); + + let t = startEnd_startP / startEnd2; + + if (clampToLine) { + t = clamp(t, 0, 1); + } + + return t; + } + + closestPointToPoint(point, clampToLine, target) { + const t = this.closestPointToPointParameter(point, clampToLine); + return this.delta(target).multiplyScalar(t).add(this.start); + } + + applyMatrix4(matrix) { + this.start.applyMatrix4(matrix); + this.end.applyMatrix4(matrix); + return this; + } + + equals(line) { + return line.start.equals(this.start) && line.end.equals(this.end); + } + + clone() { + return new this.constructor().copy(this); + } + + } + + class ImmediateRenderObject extends Object3D { + constructor(material) { + super(); + this.material = material; + + this.render = function () { + }; + + this.hasPositions = false; + this.hasNormals = false; + this.hasColors = false; + this.hasUvs = false; + this.positionArray = null; + this.normalArray = null; + this.colorArray = null; + this.uvArray = null; + this.count = 0; + } + + } + + ImmediateRenderObject.prototype.isImmediateRenderObject = true; + + const _vector$3 = /*@__PURE__*/new Vector3(); + + class SpotLightHelper extends Object3D { + constructor(light, color) { + super(); + this.light = light; + this.light.updateMatrixWorld(); + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + this.color = color; + const geometry = new BufferGeometry(); + const positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1]; + + for (let i = 0, j = 1, l = 32; i < l; i++, j++) { + const p1 = i / l * Math.PI * 2; + const p2 = j / l * Math.PI * 2; + positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1); + } + + geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); + const material = new LineBasicMaterial({ + fog: false, + toneMapped: false + }); + this.cone = new LineSegments(geometry, material); + this.add(this.cone); + this.update(); + } + + dispose() { + this.cone.geometry.dispose(); + this.cone.material.dispose(); + } + + update() { + this.light.updateMatrixWorld(); + const coneLength = this.light.distance ? this.light.distance : 1000; + const coneWidth = coneLength * Math.tan(this.light.angle); + this.cone.scale.set(coneWidth, coneWidth, coneLength); + + _vector$3.setFromMatrixPosition(this.light.target.matrixWorld); + + this.cone.lookAt(_vector$3); + + if (this.color !== undefined) { + this.cone.material.color.set(this.color); + } else { + this.cone.material.color.copy(this.light.color); + } + } + + } + + const _vector$2 = /*@__PURE__*/new Vector3(); + + const _boneMatrix = /*@__PURE__*/new Matrix4(); + + const _matrixWorldInv = /*@__PURE__*/new Matrix4(); + + class SkeletonHelper extends LineSegments { + constructor(object) { + const bones = getBoneList(object); + const geometry = new BufferGeometry(); + const vertices = []; + const colors = []; + const color1 = new Color(0, 0, 1); + const color2 = new Color(0, 1, 0); + + for (let i = 0; i < bones.length; i++) { + const bone = bones[i]; + + if (bone.parent && bone.parent.isBone) { + vertices.push(0, 0, 0); + vertices.push(0, 0, 0); + colors.push(color1.r, color1.g, color1.b); + colors.push(color2.r, color2.g, color2.b); + } + } + + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ + vertexColors: true, + depthTest: false, + depthWrite: false, + toneMapped: false, + transparent: true + }); + super(geometry, material); + this.type = 'SkeletonHelper'; + this.isSkeletonHelper = true; + this.root = object; + this.bones = bones; + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + } + + updateMatrixWorld(force) { + const bones = this.bones; + const geometry = this.geometry; + const position = geometry.getAttribute('position'); + + _matrixWorldInv.copy(this.root.matrixWorld).invert(); + + for (let i = 0, j = 0; i < bones.length; i++) { + const bone = bones[i]; + + if (bone.parent && bone.parent.isBone) { + _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); + + _vector$2.setFromMatrixPosition(_boneMatrix); + + position.setXYZ(j, _vector$2.x, _vector$2.y, _vector$2.z); + + _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); + + _vector$2.setFromMatrixPosition(_boneMatrix); + + position.setXYZ(j + 1, _vector$2.x, _vector$2.y, _vector$2.z); + j += 2; + } + } + + geometry.getAttribute('position').needsUpdate = true; + super.updateMatrixWorld(force); + } + + } + + function getBoneList(object) { + const boneList = []; + + if (object && object.isBone) { + boneList.push(object); + } + + for (let i = 0; i < object.children.length; i++) { + boneList.push.apply(boneList, getBoneList(object.children[i])); + } + + return boneList; + } + + class PointLightHelper extends Mesh { + constructor(light, sphereSize, color) { + const geometry = new SphereGeometry(sphereSize, 4, 2); + const material = new MeshBasicMaterial({ + wireframe: true, + fog: false, + toneMapped: false + }); + super(geometry, material); + this.light = light; + this.light.updateMatrixWorld(); + this.color = color; + this.type = 'PointLightHelper'; + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + this.update(); + /* + // TODO: delete this comment? + const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); + const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + const d = light.distance; + if ( d === 0.0 ) { + this.lightDistance.visible = false; + } else { + this.lightDistance.scale.set( d, d, d ); + } + this.add( this.lightDistance ); + */ + } + + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } + + update() { + if (this.color !== undefined) { + this.material.color.set(this.color); + } else { + this.material.color.copy(this.light.color); + } + /* + const d = this.light.distance; + if ( d === 0.0 ) { + this.lightDistance.visible = false; + } else { + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + } + */ + + } + + } + + const _vector$1 = /*@__PURE__*/new Vector3(); + + const _color1 = /*@__PURE__*/new Color(); + + const _color2 = /*@__PURE__*/new Color(); + + class HemisphereLightHelper extends Object3D { + constructor(light, size, color) { + super(); + this.light = light; + this.light.updateMatrixWorld(); + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + this.color = color; + const geometry = new OctahedronGeometry(size); + geometry.rotateY(Math.PI * 0.5); + this.material = new MeshBasicMaterial({ + wireframe: true, + fog: false, + toneMapped: false + }); + if (this.color === undefined) this.material.vertexColors = true; + const position = geometry.getAttribute('position'); + const colors = new Float32Array(position.count * 3); + geometry.setAttribute('color', new BufferAttribute(colors, 3)); + this.add(new Mesh(geometry, this.material)); + this.update(); + } + + dispose() { + this.children[0].geometry.dispose(); + this.children[0].material.dispose(); + } + + update() { + const mesh = this.children[0]; + + if (this.color !== undefined) { + this.material.color.set(this.color); + } else { + const colors = mesh.geometry.getAttribute('color'); + + _color1.copy(this.light.color); + + _color2.copy(this.light.groundColor); + + for (let i = 0, l = colors.count; i < l; i++) { + const color = i < l / 2 ? _color1 : _color2; + colors.setXYZ(i, color.r, color.g, color.b); + } + + colors.needsUpdate = true; + } + + mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate()); + } + + } + + class GridHelper extends LineSegments { + constructor(size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888) { + color1 = new Color(color1); + color2 = new Color(color2); + const center = divisions / 2; + const step = size / divisions; + const halfSize = size / 2; + const vertices = [], + colors = []; + + for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { + vertices.push(-halfSize, 0, k, halfSize, 0, k); + vertices.push(k, 0, -halfSize, k, 0, halfSize); + const color = i === center ? color1 : color2; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + } + + const geometry = new BufferGeometry(); + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ + vertexColors: true, + toneMapped: false + }); + super(geometry, material); + this.type = 'GridHelper'; + } + + } + + class PolarGridHelper extends LineSegments { + constructor(radius = 10, radials = 16, circles = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888) { + color1 = new Color(color1); + color2 = new Color(color2); + const vertices = []; + const colors = []; // create the radials + + for (let i = 0; i <= radials; i++) { + const v = i / radials * (Math.PI * 2); + const x = Math.sin(v) * radius; + const z = Math.cos(v) * radius; + vertices.push(0, 0, 0); + vertices.push(x, 0, z); + const color = i & 1 ? color1 : color2; + colors.push(color.r, color.g, color.b); + colors.push(color.r, color.g, color.b); + } // create the circles + + + for (let i = 0; i <= circles; i++) { + const color = i & 1 ? color1 : color2; + const r = radius - radius / circles * i; + + for (let j = 0; j < divisions; j++) { + // first vertex + let v = j / divisions * (Math.PI * 2); + let x = Math.sin(v) * r; + let z = Math.cos(v) * r; + vertices.push(x, 0, z); + colors.push(color.r, color.g, color.b); // second vertex + + v = (j + 1) / divisions * (Math.PI * 2); + x = Math.sin(v) * r; + z = Math.cos(v) * r; + vertices.push(x, 0, z); + colors.push(color.r, color.g, color.b); + } + } + + const geometry = new BufferGeometry(); + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ + vertexColors: true, + toneMapped: false + }); + super(geometry, material); + this.type = 'PolarGridHelper'; + } + + } + + const _v1 = /*@__PURE__*/new Vector3(); + + const _v2 = /*@__PURE__*/new Vector3(); + + const _v3 = /*@__PURE__*/new Vector3(); + + class DirectionalLightHelper extends Object3D { + constructor(light, size, color) { + super(); + this.light = light; + this.light.updateMatrixWorld(); + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + this.color = color; + if (size === undefined) size = 1; + let geometry = new BufferGeometry(); + geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3)); + const material = new LineBasicMaterial({ + fog: false, + toneMapped: false + }); + this.lightPlane = new Line(geometry, material); + this.add(this.lightPlane); + geometry = new BufferGeometry(); + geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); + this.targetLine = new Line(geometry, material); + this.add(this.targetLine); + this.update(); + } + + dispose() { + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + } + + update() { + _v1.setFromMatrixPosition(this.light.matrixWorld); + + _v2.setFromMatrixPosition(this.light.target.matrixWorld); + + _v3.subVectors(_v2, _v1); + + this.lightPlane.lookAt(_v2); + + if (this.color !== undefined) { + this.lightPlane.material.color.set(this.color); + this.targetLine.material.color.set(this.color); + } else { + this.lightPlane.material.color.copy(this.light.color); + this.targetLine.material.color.copy(this.light.color); + } + + this.targetLine.lookAt(_v2); + this.targetLine.scale.z = _v3.length(); + } + + } + + const _vector = /*@__PURE__*/new Vector3(); + + const _camera = /*@__PURE__*/new Camera(); + + /** + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ + + + class CameraHelper extends LineSegments { + constructor(camera) { + const geometry = new BufferGeometry(); + const material = new LineBasicMaterial({ + color: 0xffffff, + vertexColors: true, + toneMapped: false + }); + const vertices = []; + const colors = []; + const pointMap = {}; // colors + + const colorFrustum = new Color(0xffaa00); + const colorCone = new Color(0xff0000); + const colorUp = new Color(0x00aaff); + const colorTarget = new Color(0xffffff); + const colorCross = new Color(0x333333); // near + + addLine('n1', 'n2', colorFrustum); + addLine('n2', 'n4', colorFrustum); + addLine('n4', 'n3', colorFrustum); + addLine('n3', 'n1', colorFrustum); // far + + addLine('f1', 'f2', colorFrustum); + addLine('f2', 'f4', colorFrustum); + addLine('f4', 'f3', colorFrustum); + addLine('f3', 'f1', colorFrustum); // sides + + addLine('n1', 'f1', colorFrustum); + addLine('n2', 'f2', colorFrustum); + addLine('n3', 'f3', colorFrustum); + addLine('n4', 'f4', colorFrustum); // cone + + addLine('p', 'n1', colorCone); + addLine('p', 'n2', colorCone); + addLine('p', 'n3', colorCone); + addLine('p', 'n4', colorCone); // up + + addLine('u1', 'u2', colorUp); + addLine('u2', 'u3', colorUp); + addLine('u3', 'u1', colorUp); // target + + addLine('c', 't', colorTarget); + addLine('p', 'c', colorCross); // cross + + addLine('cn1', 'cn2', colorCross); + addLine('cn3', 'cn4', colorCross); + addLine('cf1', 'cf2', colorCross); + addLine('cf3', 'cf4', colorCross); + + function addLine(a, b, color) { + addPoint(a, color); + addPoint(b, color); + } + + function addPoint(id, color) { + vertices.push(0, 0, 0); + colors.push(color.r, color.g, color.b); + + if (pointMap[id] === undefined) { + pointMap[id] = []; + } + + pointMap[id].push(vertices.length / 3 - 1); + } + + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); + super(geometry, material); + this.type = 'CameraHelper'; + this.camera = camera; + if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix(); + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + this.pointMap = pointMap; + this.update(); + } + + update() { + const geometry = this.geometry; + const pointMap = this.pointMap; + const w = 1, + h = 1; // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); // center / target + + + setPoint('c', pointMap, geometry, _camera, 0, 0, -1); + setPoint('t', pointMap, geometry, _camera, 0, 0, 1); // near + + setPoint('n1', pointMap, geometry, _camera, -w, -h, -1); + setPoint('n2', pointMap, geometry, _camera, w, -h, -1); + setPoint('n3', pointMap, geometry, _camera, -w, h, -1); + setPoint('n4', pointMap, geometry, _camera, w, h, -1); // far + + setPoint('f1', pointMap, geometry, _camera, -w, -h, 1); + setPoint('f2', pointMap, geometry, _camera, w, -h, 1); + setPoint('f3', pointMap, geometry, _camera, -w, h, 1); + setPoint('f4', pointMap, geometry, _camera, w, h, 1); // up + + setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); + setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); + setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1); // cross + + setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1); + setPoint('cf2', pointMap, geometry, _camera, w, 0, 1); + setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1); + setPoint('cf4', pointMap, geometry, _camera, 0, h, 1); + setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1); + setPoint('cn2', pointMap, geometry, _camera, w, 0, -1); + setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1); + setPoint('cn4', pointMap, geometry, _camera, 0, h, -1); + geometry.getAttribute('position').needsUpdate = true; + } + + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } + + } + + function setPoint(point, pointMap, geometry, camera, x, y, z) { + _vector.set(x, y, z).unproject(camera); + + const points = pointMap[point]; + + if (points !== undefined) { + const position = geometry.getAttribute('position'); + + for (let i = 0, l = points.length; i < l; i++) { + position.setXYZ(points[i], _vector.x, _vector.y, _vector.z); + } + } + } + + const _box = /*@__PURE__*/new Box3(); + + class BoxHelper extends LineSegments { + constructor(object, color = 0xffff00) { + const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); + const positions = new Float32Array(8 * 3); + const geometry = new BufferGeometry(); + geometry.setIndex(new BufferAttribute(indices, 1)); + geometry.setAttribute('position', new BufferAttribute(positions, 3)); + super(geometry, new LineBasicMaterial({ + color: color, + toneMapped: false + })); + this.object = object; + this.type = 'BoxHelper'; + this.matrixAutoUpdate = false; + this.update(); + } + + update(object) { + if (object !== undefined) { + console.warn('THREE.BoxHelper: .update() has no longer arguments.'); + } + + if (this.object !== undefined) { + _box.setFromObject(this.object); + } + + if (_box.isEmpty()) return; + const min = _box.min; + const max = _box.max; + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ + + const position = this.geometry.attributes.position; + const array = position.array; + array[0] = max.x; + array[1] = max.y; + array[2] = max.z; + array[3] = min.x; + array[4] = max.y; + array[5] = max.z; + array[6] = min.x; + array[7] = min.y; + array[8] = max.z; + array[9] = max.x; + array[10] = min.y; + array[11] = max.z; + array[12] = max.x; + array[13] = max.y; + array[14] = min.z; + array[15] = min.x; + array[16] = max.y; + array[17] = min.z; + array[18] = min.x; + array[19] = min.y; + array[20] = min.z; + array[21] = max.x; + array[22] = min.y; + array[23] = min.z; + position.needsUpdate = true; + this.geometry.computeBoundingSphere(); + } + + setFromObject(object) { + this.object = object; + this.update(); + return this; + } + + copy(source) { + LineSegments.prototype.copy.call(this, source); + this.object = source.object; + return this; + } + + } + + class Box3Helper extends LineSegments { + constructor(box, color = 0xffff00) { + const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); + const positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; + const geometry = new BufferGeometry(); + geometry.setIndex(new BufferAttribute(indices, 1)); + geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); + super(geometry, new LineBasicMaterial({ + color: color, + toneMapped: false + })); + this.box = box; + this.type = 'Box3Helper'; + this.geometry.computeBoundingSphere(); + } + + updateMatrixWorld(force) { + const box = this.box; + if (box.isEmpty()) return; + box.getCenter(this.position); + box.getSize(this.scale); + this.scale.multiplyScalar(0.5); + super.updateMatrixWorld(force); + } + + } + + class PlaneHelper extends Line { + constructor(plane, size = 1, hex = 0xffff00) { + const color = hex; + const positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0]; + const geometry = new BufferGeometry(); + geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); + geometry.computeBoundingSphere(); + super(geometry, new LineBasicMaterial({ + color: color, + toneMapped: false + })); + this.type = 'PlaneHelper'; + this.plane = plane; + this.size = size; + const positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]; + const geometry2 = new BufferGeometry(); + geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3)); + geometry2.computeBoundingSphere(); + this.add(new Mesh(geometry2, new MeshBasicMaterial({ + color: color, + opacity: 0.2, + transparent: true, + depthWrite: false, + toneMapped: false + }))); + } + + updateMatrixWorld(force) { + let scale = -this.plane.constant; + if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter + + this.scale.set(0.5 * this.size, 0.5 * this.size, scale); + this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here + + this.lookAt(this.plane.normal); + super.updateMatrixWorld(force); + } + + } + + const _axis = /*@__PURE__*/new Vector3(); + + let _lineGeometry, _coneGeometry; + + class ArrowHelper extends Object3D { + // dir is assumed to be normalized + constructor(dir = new Vector3(0, 0, 1), origin = new Vector3(0, 0, 0), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2) { + super(); + this.type = 'ArrowHelper'; + + if (_lineGeometry === undefined) { + _lineGeometry = new BufferGeometry(); + + _lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); + + _coneGeometry = new CylinderGeometry(0, 0.5, 1, 5, 1); + + _coneGeometry.translate(0, -0.5, 0); + } + + this.position.copy(origin); + this.line = new Line(_lineGeometry, new LineBasicMaterial({ + color: color, + toneMapped: false + })); + this.line.matrixAutoUpdate = false; + this.add(this.line); + this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ + color: color, + toneMapped: false + })); + this.cone.matrixAutoUpdate = false; + this.add(this.cone); + this.setDirection(dir); + this.setLength(length, headLength, headWidth); + } + + setDirection(dir) { + // dir is assumed to be normalized + if (dir.y > 0.99999) { + this.quaternion.set(0, 0, 0, 1); + } else if (dir.y < -0.99999) { + this.quaternion.set(1, 0, 0, 0); + } else { + _axis.set(dir.z, 0, -dir.x).normalize(); + + const radians = Math.acos(dir.y); + this.quaternion.setFromAxisAngle(_axis, radians); + } + } + + setLength(length, headLength = length * 0.2, headWidth = headLength * 0.2) { + this.line.scale.set(1, Math.max(0.0001, length - headLength), 1); // see #17458 + + this.line.updateMatrix(); + this.cone.scale.set(headWidth, headLength, headWidth); + this.cone.position.y = length; + this.cone.updateMatrix(); + } + + setColor(color) { + this.line.material.color.set(color); + this.cone.material.color.set(color); + } + + copy(source) { + super.copy(source, false); + this.line.copy(source.line); + this.cone.copy(source.cone); + return this; + } + + } + + class AxesHelper extends LineSegments { + constructor(size = 1) { + const vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size]; + const colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1]; + const geometry = new BufferGeometry(); + geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ + vertexColors: true, + toneMapped: false + }); + super(geometry, material); + this.type = 'AxesHelper'; + } + + setColors(xAxisColor, yAxisColor, zAxisColor) { + const color = new Color(); + const array = this.geometry.attributes.color.array; + color.set(xAxisColor); + color.toArray(array, 0); + color.toArray(array, 3); + color.set(yAxisColor); + color.toArray(array, 6); + color.toArray(array, 9); + color.set(zAxisColor); + color.toArray(array, 12); + color.toArray(array, 15); + this.geometry.attributes.color.needsUpdate = true; + return this; + } + + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } + + } + + const _floatView = new Float32Array(1); + + const _int32View = new Int32Array(_floatView.buffer); + + class DataUtils { + // Converts float32 to float16 (stored as uint16 value). + static toHalfFloat(val) { + // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410 + + /* This method is faster than the OpenEXR implementation (very often + * used, eg. in Ogre), with the additional benefit of rounding, inspired + * by James Tursa?s half-precision code. */ + _floatView[0] = val; + const x = _int32View[0]; + let bits = x >> 16 & 0x8000; + /* Get the sign */ + + let m = x >> 12 & 0x07ff; + /* Keep one extra bit for rounding */ + + const e = x >> 23 & 0xff; + /* Using int is faster here */ + + /* If zero, or denormal, or exponent underflows too much for a denormal + * half, return signed zero. */ + + if (e < 103) return bits; + /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ + + if (e > 142) { + bits |= 0x7c00; + /* If exponent was 0xff and one mantissa bit was set, it means NaN, + * not Inf, so make sure we set one mantissa bit too. */ + + bits |= (e == 255 ? 0 : 1) && x & 0x007fffff; + return bits; + } + /* If exponent underflows but not too much, return a denormal */ + + + if (e < 113) { + m |= 0x0800; + /* Extra rounding may overflow and set mantissa to 0 and exponent + * to 1, which is OK. */ + + bits |= (m >> 114 - e) + (m >> 113 - e & 1); + return bits; + } + + bits |= e - 112 << 10 | m >> 1; + /* Extra rounding. An overflow will set mantissa to 0 and increment + * the exponent, which is OK. */ + + bits += m & 1; + return bits; + } + + } + + const LineStrip = 0; + const LinePieces = 1; + const NoColors = 0; + const FaceColors = 1; + const VertexColors = 2; + + function MeshFaceMaterial(materials) { + console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.'); + return materials; + } + + function MultiMaterial(materials = []) { + console.warn('THREE.MultiMaterial has been removed. Use an Array instead.'); + materials.isMultiMaterial = true; + materials.materials = materials; + + materials.clone = function () { + return materials.slice(); + }; + + return materials; + } + + function PointCloud(geometry, material) { + console.warn('THREE.PointCloud has been renamed to THREE.Points.'); + return new Points(geometry, material); + } + + function Particle(material) { + console.warn('THREE.Particle has been renamed to THREE.Sprite.'); + return new Sprite(material); + } + + function ParticleSystem(geometry, material) { + console.warn('THREE.ParticleSystem has been renamed to THREE.Points.'); + return new Points(geometry, material); + } + + function PointCloudMaterial(parameters) { + console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.'); + return new PointsMaterial(parameters); + } + + function ParticleBasicMaterial(parameters) { + console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.'); + return new PointsMaterial(parameters); + } + + function ParticleSystemMaterial(parameters) { + console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.'); + return new PointsMaterial(parameters); + } + + function Vertex(x, y, z) { + console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.'); + return new Vector3(x, y, z); + } // + + function DynamicBufferAttribute(array, itemSize) { + console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.'); + return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage); + } + + function Int8Attribute(array, itemSize) { + console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'); + return new Int8BufferAttribute(array, itemSize); + } + + function Uint8Attribute(array, itemSize) { + console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'); + return new Uint8BufferAttribute(array, itemSize); + } + + function Uint8ClampedAttribute(array, itemSize) { + console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'); + return new Uint8ClampedBufferAttribute(array, itemSize); + } + + function Int16Attribute(array, itemSize) { + console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'); + return new Int16BufferAttribute(array, itemSize); + } + + function Uint16Attribute(array, itemSize) { + console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'); + return new Uint16BufferAttribute(array, itemSize); + } + + function Int32Attribute(array, itemSize) { + console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'); + return new Int32BufferAttribute(array, itemSize); + } + + function Uint32Attribute(array, itemSize) { + console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'); + return new Uint32BufferAttribute(array, itemSize); + } + + function Float32Attribute(array, itemSize) { + console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'); + return new Float32BufferAttribute(array, itemSize); + } + + function Float64Attribute(array, itemSize) { + console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'); + return new Float64BufferAttribute(array, itemSize); + } // + + Curve.create = function (construct, getPoint) { + console.log('THREE.Curve.create() has been deprecated'); + construct.prototype = Object.create(Curve.prototype); + construct.prototype.constructor = construct; + construct.prototype.getPoint = getPoint; + return construct; + }; // + + + Path.prototype.fromPoints = function (points) { + console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().'); + return this.setFromPoints(points); + }; // + + + function AxisHelper(size) { + console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.'); + return new AxesHelper(size); + } + + function BoundingBoxHelper(object, color) { + console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.'); + return new BoxHelper(object, color); + } + + function EdgesHelper(object, hex) { + console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.'); + return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({ + color: hex !== undefined ? hex : 0xffffff + })); + } + + GridHelper.prototype.setColors = function () { + console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.'); + }; + + SkeletonHelper.prototype.update = function () { + console.error('THREE.SkeletonHelper: update() no longer needs to be called.'); + }; + + function WireframeHelper(object, hex) { + console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.'); + return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({ + color: hex !== undefined ? hex : 0xffffff + })); + } // + + Loader.prototype.extractUrlBase = function (url) { + console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.'); + return LoaderUtils.extractUrlBase(url); + }; + + Loader.Handlers = { + add: function () { + console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.'); + }, + get: function () { + console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.'); + } + }; + + function XHRLoader(manager) { + console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.'); + return new FileLoader(manager); + } + + function BinaryTextureLoader(manager) { + console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.'); + return new DataTextureLoader(manager); + } // + + Box2.prototype.center = function (optionalTarget) { + console.warn('THREE.Box2: .center() has been renamed to .getCenter().'); + return this.getCenter(optionalTarget); + }; + + Box2.prototype.empty = function () { + console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().'); + return this.isEmpty(); + }; + + Box2.prototype.isIntersectionBox = function (box) { + console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().'); + return this.intersectsBox(box); + }; + + Box2.prototype.size = function (optionalTarget) { + console.warn('THREE.Box2: .size() has been renamed to .getSize().'); + return this.getSize(optionalTarget); + }; // + + + Box3.prototype.center = function (optionalTarget) { + console.warn('THREE.Box3: .center() has been renamed to .getCenter().'); + return this.getCenter(optionalTarget); + }; + + Box3.prototype.empty = function () { + console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().'); + return this.isEmpty(); + }; + + Box3.prototype.isIntersectionBox = function (box) { + console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().'); + return this.intersectsBox(box); + }; + + Box3.prototype.isIntersectionSphere = function (sphere) { + console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().'); + return this.intersectsSphere(sphere); + }; + + Box3.prototype.size = function (optionalTarget) { + console.warn('THREE.Box3: .size() has been renamed to .getSize().'); + return this.getSize(optionalTarget); + }; // + + + Sphere.prototype.empty = function () { + console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().'); + return this.isEmpty(); + }; // + + + Frustum.prototype.setFromMatrix = function (m) { + console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().'); + return this.setFromProjectionMatrix(m); + }; // + + + Line3.prototype.center = function (optionalTarget) { + console.warn('THREE.Line3: .center() has been renamed to .getCenter().'); + return this.getCenter(optionalTarget); + }; // + + + Matrix3.prototype.flattenToArrayOffset = function (array, offset) { + console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); + return this.toArray(array, offset); + }; + + Matrix3.prototype.multiplyVector3 = function (vector) { + console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.'); + return vector.applyMatrix3(this); + }; + + Matrix3.prototype.multiplyVector3Array = function () { + console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.'); + }; + + Matrix3.prototype.applyToBufferAttribute = function (attribute) { + console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.'); + return attribute.applyMatrix3(this); + }; + + Matrix3.prototype.applyToVector3Array = function () { + console.error('THREE.Matrix3: .applyToVector3Array() has been removed.'); + }; + + Matrix3.prototype.getInverse = function (matrix) { + console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); + return this.copy(matrix).invert(); + }; // + + + Matrix4.prototype.extractPosition = function (m) { + console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().'); + return this.copyPosition(m); + }; + + Matrix4.prototype.flattenToArrayOffset = function (array, offset) { + console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); + return this.toArray(array, offset); + }; + + Matrix4.prototype.getPosition = function () { + console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.'); + return new Vector3().setFromMatrixColumn(this, 3); + }; + + Matrix4.prototype.setRotationFromQuaternion = function (q) { + console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().'); + return this.makeRotationFromQuaternion(q); + }; + + Matrix4.prototype.multiplyToArray = function () { + console.warn('THREE.Matrix4: .multiplyToArray() has been removed.'); + }; + + Matrix4.prototype.multiplyVector3 = function (vector) { + console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.'); + return vector.applyMatrix4(this); + }; + + Matrix4.prototype.multiplyVector4 = function (vector) { + console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.'); + return vector.applyMatrix4(this); + }; + + Matrix4.prototype.multiplyVector3Array = function () { + console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.'); + }; + + Matrix4.prototype.rotateAxis = function (v) { + console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.'); + v.transformDirection(this); + }; + + Matrix4.prototype.crossVector = function (vector) { + console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.'); + return vector.applyMatrix4(this); + }; + + Matrix4.prototype.translate = function () { + console.error('THREE.Matrix4: .translate() has been removed.'); + }; + + Matrix4.prototype.rotateX = function () { + console.error('THREE.Matrix4: .rotateX() has been removed.'); + }; + + Matrix4.prototype.rotateY = function () { + console.error('THREE.Matrix4: .rotateY() has been removed.'); + }; + + Matrix4.prototype.rotateZ = function () { + console.error('THREE.Matrix4: .rotateZ() has been removed.'); + }; + + Matrix4.prototype.rotateByAxis = function () { + console.error('THREE.Matrix4: .rotateByAxis() has been removed.'); + }; + + Matrix4.prototype.applyToBufferAttribute = function (attribute) { + console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.'); + return attribute.applyMatrix4(this); + }; + + Matrix4.prototype.applyToVector3Array = function () { + console.error('THREE.Matrix4: .applyToVector3Array() has been removed.'); + }; + + Matrix4.prototype.makeFrustum = function (left, right, bottom, top, near, far) { + console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.'); + return this.makePerspective(left, right, top, bottom, near, far); + }; + + Matrix4.prototype.getInverse = function (matrix) { + console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); + return this.copy(matrix).invert(); + }; // + + + Plane.prototype.isIntersectionLine = function (line) { + console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().'); + return this.intersectsLine(line); + }; // + + + Quaternion.prototype.multiplyVector3 = function (vector) { + console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.'); + return vector.applyQuaternion(this); + }; + + Quaternion.prototype.inverse = function () { + console.warn('THREE.Quaternion: .inverse() has been renamed to invert().'); + return this.invert(); + }; // + + + Ray.prototype.isIntersectionBox = function (box) { + console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().'); + return this.intersectsBox(box); + }; + + Ray.prototype.isIntersectionPlane = function (plane) { + console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().'); + return this.intersectsPlane(plane); + }; + + Ray.prototype.isIntersectionSphere = function (sphere) { + console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().'); + return this.intersectsSphere(sphere); + }; // + + + Triangle.prototype.area = function () { + console.warn('THREE.Triangle: .area() has been renamed to .getArea().'); + return this.getArea(); + }; + + Triangle.prototype.barycoordFromPoint = function (point, target) { + console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); + return this.getBarycoord(point, target); + }; + + Triangle.prototype.midpoint = function (target) { + console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().'); + return this.getMidpoint(target); + }; + + Triangle.prototypenormal = function (target) { + console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); + return this.getNormal(target); + }; + + Triangle.prototype.plane = function (target) { + console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().'); + return this.getPlane(target); + }; + + Triangle.barycoordFromPoint = function (point, a, b, c, target) { + console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); + return Triangle.getBarycoord(point, a, b, c, target); + }; + + Triangle.normal = function (a, b, c, target) { + console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); + return Triangle.getNormal(a, b, c, target); + }; // + + + Shape.prototype.extractAllPoints = function (divisions) { + console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.'); + return this.extractPoints(divisions); + }; + + Shape.prototype.extrude = function (options) { + console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.'); + return new ExtrudeGeometry(this, options); + }; + + Shape.prototype.makeGeometry = function (options) { + console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.'); + return new ShapeGeometry(this, options); + }; // + + + Vector2.prototype.fromAttribute = function (attribute, index, offset) { + console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().'); + return this.fromBufferAttribute(attribute, index, offset); + }; + + Vector2.prototype.distanceToManhattan = function (v) { + console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); + return this.manhattanDistanceTo(v); + }; + + Vector2.prototype.lengthManhattan = function () { + console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().'); + return this.manhattanLength(); + }; // + + + Vector3.prototype.setEulerFromRotationMatrix = function () { + console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.'); + }; + + Vector3.prototype.setEulerFromQuaternion = function () { + console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.'); + }; + + Vector3.prototype.getPositionFromMatrix = function (m) { + console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().'); + return this.setFromMatrixPosition(m); + }; + + Vector3.prototype.getScaleFromMatrix = function (m) { + console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().'); + return this.setFromMatrixScale(m); + }; + + Vector3.prototype.getColumnFromMatrix = function (index, matrix) { + console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().'); + return this.setFromMatrixColumn(matrix, index); + }; + + Vector3.prototype.applyProjection = function (m) { + console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.'); + return this.applyMatrix4(m); + }; + + Vector3.prototype.fromAttribute = function (attribute, index, offset) { + console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().'); + return this.fromBufferAttribute(attribute, index, offset); + }; + + Vector3.prototype.distanceToManhattan = function (v) { + console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); + return this.manhattanDistanceTo(v); + }; + + Vector3.prototype.lengthManhattan = function () { + console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().'); + return this.manhattanLength(); + }; // + + + Vector4.prototype.fromAttribute = function (attribute, index, offset) { + console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().'); + return this.fromBufferAttribute(attribute, index, offset); + }; + + Vector4.prototype.lengthManhattan = function () { + console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().'); + return this.manhattanLength(); + }; // + + + Object3D.prototype.getChildByName = function (name) { + console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().'); + return this.getObjectByName(name); + }; + + Object3D.prototype.renderDepth = function () { + console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.'); + }; + + Object3D.prototype.translate = function (distance, axis) { + console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.'); + return this.translateOnAxis(axis, distance); + }; + + Object3D.prototype.getWorldRotation = function () { + console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.'); + }; + + Object3D.prototype.applyMatrix = function (matrix) { + console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().'); + return this.applyMatrix4(matrix); + }; + + Object.defineProperties(Object3D.prototype, { + eulerOrder: { + get: function () { + console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); + return this.rotation.order; + }, + set: function (value) { + console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); + this.rotation.order = value; + } + }, + useQuaternion: { + get: function () { + console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); + }, + set: function () { + console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); + } + } + }); + + Mesh.prototype.setDrawMode = function () { + console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); + }; + + Object.defineProperties(Mesh.prototype, { + drawMode: { + get: function () { + console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.'); + return TrianglesDrawMode; + }, + set: function () { + console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.'); + } + } + }); + + SkinnedMesh.prototype.initBones = function () { + console.error('THREE.SkinnedMesh: initBones() has been removed.'); + }; // + + + PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) { + console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.'); + if (filmGauge !== undefined) this.filmGauge = filmGauge; + this.setFocalLength(focalLength); + }; // + + + Object.defineProperties(Light.prototype, { + onlyShadow: { + set: function () { + console.warn('THREE.Light: .onlyShadow has been removed.'); + } + }, + shadowCameraFov: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.'); + this.shadow.camera.fov = value; + } + }, + shadowCameraLeft: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.'); + this.shadow.camera.left = value; + } + }, + shadowCameraRight: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.'); + this.shadow.camera.right = value; + } + }, + shadowCameraTop: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.'); + this.shadow.camera.top = value; + } + }, + shadowCameraBottom: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.'); + this.shadow.camera.bottom = value; + } + }, + shadowCameraNear: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.'); + this.shadow.camera.near = value; + } + }, + shadowCameraFar: { + set: function (value) { + console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.'); + this.shadow.camera.far = value; + } + }, + shadowCameraVisible: { + set: function () { + console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.'); + } + }, + shadowBias: { + set: function (value) { + console.warn('THREE.Light: .shadowBias is now .shadow.bias.'); + this.shadow.bias = value; + } + }, + shadowDarkness: { + set: function () { + console.warn('THREE.Light: .shadowDarkness has been removed.'); + } + }, + shadowMapWidth: { + set: function (value) { + console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.'); + this.shadow.mapSize.width = value; + } + }, + shadowMapHeight: { + set: function (value) { + console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.'); + this.shadow.mapSize.height = value; + } + } + }); // + + Object.defineProperties(BufferAttribute.prototype, { + length: { + get: function () { + console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.'); + return this.array.length; + } + }, + dynamic: { + get: function () { + console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); + return this.usage === DynamicDrawUsage; + }, + set: function () { + console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); + this.setUsage(DynamicDrawUsage); + } + } + }); + + BufferAttribute.prototype.setDynamic = function (value) { + console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.'); + this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); + return this; + }; + + BufferAttribute.prototype.copyIndicesArray = function () { + console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.'); + }, BufferAttribute.prototype.setArray = function () { + console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); + }; // + + BufferGeometry.prototype.addIndex = function (index) { + console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().'); + this.setIndex(index); + }; + + BufferGeometry.prototype.addAttribute = function (name, attribute) { + console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().'); + + if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { + console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).'); + return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])); + } + + if (name === 'index') { + console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.'); + this.setIndex(attribute); + return this; + } + + return this.setAttribute(name, attribute); + }; + + BufferGeometry.prototype.addDrawCall = function (start, count, indexOffset) { + if (indexOffset !== undefined) { + console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.'); + } + + console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().'); + this.addGroup(start, count); + }; + + BufferGeometry.prototype.clearDrawCalls = function () { + console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().'); + this.clearGroups(); + }; + + BufferGeometry.prototype.computeOffsets = function () { + console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.'); + }; + + BufferGeometry.prototype.removeAttribute = function (name) { + console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().'); + return this.deleteAttribute(name); + }; + + BufferGeometry.prototype.applyMatrix = function (matrix) { + console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().'); + return this.applyMatrix4(matrix); + }; + + Object.defineProperties(BufferGeometry.prototype, { + drawcalls: { + get: function () { + console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.'); + return this.groups; + } + }, + offsets: { + get: function () { + console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.'); + return this.groups; + } + } + }); + + InterleavedBuffer.prototype.setDynamic = function (value) { + console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.'); + this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); + return this; + }; + + InterleavedBuffer.prototype.setArray = function () { + console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); + }; // + + + ExtrudeGeometry.prototype.getArrays = function () { + console.error('THREE.ExtrudeGeometry: .getArrays() has been removed.'); + }; + + ExtrudeGeometry.prototype.addShapeList = function () { + console.error('THREE.ExtrudeGeometry: .addShapeList() has been removed.'); + }; + + ExtrudeGeometry.prototype.addShape = function () { + console.error('THREE.ExtrudeGeometry: .addShape() has been removed.'); + }; // + + + Scene.prototype.dispose = function () { + console.error('THREE.Scene: .dispose() has been removed.'); + }; // + + + Uniform.prototype.onUpdate = function () { + console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.'); + return this; + }; // + + + Object.defineProperties(Material.prototype, { + wrapAround: { + get: function () { + console.warn('THREE.Material: .wrapAround has been removed.'); + }, + set: function () { + console.warn('THREE.Material: .wrapAround has been removed.'); + } + }, + overdraw: { + get: function () { + console.warn('THREE.Material: .overdraw has been removed.'); + }, + set: function () { + console.warn('THREE.Material: .overdraw has been removed.'); + } + }, + wrapRGB: { + get: function () { + console.warn('THREE.Material: .wrapRGB has been removed.'); + return new Color(); + } + }, + shading: { + get: function () { + console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); + }, + set: function (value) { + console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); + this.flatShading = value === FlatShading; + } + }, + stencilMask: { + get: function () { + console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); + return this.stencilFuncMask; + }, + set: function (value) { + console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); + this.stencilFuncMask = value; + } + }, + vertexTangents: { + get: function () { + console.warn('THREE.' + this.type + ': .vertexTangents has been removed.'); + }, + set: function () { + console.warn('THREE.' + this.type + ': .vertexTangents has been removed.'); + } + } + }); + Object.defineProperties(ShaderMaterial.prototype, { + derivatives: { + get: function () { + console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); + return this.extensions.derivatives; + }, + set: function (value) { + console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); + this.extensions.derivatives = value; + } + } + }); // + + WebGLRenderer.prototype.clearTarget = function (renderTarget, color, depth, stencil) { + console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.'); + this.setRenderTarget(renderTarget); + this.clear(color, depth, stencil); + }; + + WebGLRenderer.prototype.animate = function (callback) { + console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().'); + this.setAnimationLoop(callback); + }; + + WebGLRenderer.prototype.getCurrentRenderTarget = function () { + console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().'); + return this.getRenderTarget(); + }; + + WebGLRenderer.prototype.getMaxAnisotropy = function () { + console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().'); + return this.capabilities.getMaxAnisotropy(); + }; + + WebGLRenderer.prototype.getPrecision = function () { + console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.'); + return this.capabilities.precision; + }; + + WebGLRenderer.prototype.resetGLState = function () { + console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().'); + return this.state.reset(); + }; + + WebGLRenderer.prototype.supportsFloatTextures = function () { + console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).'); + return this.extensions.get('OES_texture_float'); + }; + + WebGLRenderer.prototype.supportsHalfFloatTextures = function () { + console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).'); + return this.extensions.get('OES_texture_half_float'); + }; + + WebGLRenderer.prototype.supportsStandardDerivatives = function () { + console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).'); + return this.extensions.get('OES_standard_derivatives'); + }; + + WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () { + console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).'); + return this.extensions.get('WEBGL_compressed_texture_s3tc'); + }; + + WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () { + console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).'); + return this.extensions.get('WEBGL_compressed_texture_pvrtc'); + }; + + WebGLRenderer.prototype.supportsBlendMinMax = function () { + console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).'); + return this.extensions.get('EXT_blend_minmax'); + }; + + WebGLRenderer.prototype.supportsVertexTextures = function () { + console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.'); + return this.capabilities.vertexTextures; + }; + + WebGLRenderer.prototype.supportsInstancedArrays = function () { + console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).'); + return this.extensions.get('ANGLE_instanced_arrays'); + }; + + WebGLRenderer.prototype.enableScissorTest = function (boolean) { + console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().'); + this.setScissorTest(boolean); + }; + + WebGLRenderer.prototype.initMaterial = function () { + console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.'); + }; + + WebGLRenderer.prototype.addPrePlugin = function () { + console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.'); + }; + + WebGLRenderer.prototype.addPostPlugin = function () { + console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.'); + }; + + WebGLRenderer.prototype.updateShadowMap = function () { + console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.'); + }; + + WebGLRenderer.prototype.setFaceCulling = function () { + console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.'); + }; + + WebGLRenderer.prototype.allocTextureUnit = function () { + console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.'); + }; + + WebGLRenderer.prototype.setTexture = function () { + console.warn('THREE.WebGLRenderer: .setTexture() has been removed.'); + }; + + WebGLRenderer.prototype.setTexture2D = function () { + console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.'); + }; + + WebGLRenderer.prototype.setTextureCube = function () { + console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.'); + }; + + WebGLRenderer.prototype.getActiveMipMapLevel = function () { + console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().'); + return this.getActiveMipmapLevel(); + }; + + Object.defineProperties(WebGLRenderer.prototype, { + shadowMapEnabled: { + get: function () { + return this.shadowMap.enabled; + }, + set: function (value) { + console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.'); + this.shadowMap.enabled = value; + } + }, + shadowMapType: { + get: function () { + return this.shadowMap.type; + }, + set: function (value) { + console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.'); + this.shadowMap.type = value; + } + }, + shadowMapCullFace: { + get: function () { + console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); + return undefined; + }, + set: function () { + console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); + } + }, + context: { + get: function () { + console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.'); + return this.getContext(); + } + }, + vr: { + get: function () { + console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr'); + return this.xr; + } + }, + gammaInput: { + get: function () { + console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); + return false; + }, + set: function () { + console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); + } + }, + gammaOutput: { + get: function () { + console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); + return false; + }, + set: function (value) { + console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); + this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding; + } + }, + toneMappingWhitePoint: { + get: function () { + console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); + return 1.0; + }, + set: function () { + console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); + } + } + }); + Object.defineProperties(WebGLShadowMap.prototype, { + cullFace: { + get: function () { + console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); + return undefined; + }, + set: function () { + console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); + } + }, + renderReverseSided: { + get: function () { + console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); + return undefined; + }, + set: function () { + console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); + } + }, + renderSingleSided: { + get: function () { + console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); + return undefined; + }, + set: function () { + console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); + } + } + }); + + function WebGLRenderTargetCube(width, height, options) { + console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).'); + return new WebGLCubeRenderTarget(width, options); + } // + + Object.defineProperties(WebGLRenderTarget.prototype, { + wrapS: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); + return this.texture.wrapS; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); + this.texture.wrapS = value; + } + }, + wrapT: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); + return this.texture.wrapT; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); + this.texture.wrapT = value; + } + }, + magFilter: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); + return this.texture.magFilter; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); + this.texture.magFilter = value; + } + }, + minFilter: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); + return this.texture.minFilter; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); + this.texture.minFilter = value; + } + }, + anisotropy: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); + return this.texture.anisotropy; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); + this.texture.anisotropy = value; + } + }, + offset: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); + return this.texture.offset; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); + this.texture.offset = value; + } + }, + repeat: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); + return this.texture.repeat; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); + this.texture.repeat = value; + } + }, + format: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); + return this.texture.format; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); + this.texture.format = value; + } + }, + type: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); + return this.texture.type; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); + this.texture.type = value; + } + }, + generateMipmaps: { + get: function () { + console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); + return this.texture.generateMipmaps; + }, + set: function (value) { + console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); + this.texture.generateMipmaps = value; + } + } + }); // + + Audio.prototype.load = function (file) { + console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.'); + const scope = this; + const audioLoader = new AudioLoader(); + audioLoader.load(file, function (buffer) { + scope.setBuffer(buffer); + }); + return this; + }; + + AudioAnalyser.prototype.getData = function () { + console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().'); + return this.getFrequencyData(); + }; // + + + CubeCamera.prototype.updateCubeMap = function (renderer, scene) { + console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().'); + return this.update(renderer, scene); + }; + + CubeCamera.prototype.clear = function (renderer, color, depth, stencil) { + console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().'); + return this.renderTarget.clear(renderer, color, depth, stencil); + }; + + ImageUtils.crossOrigin = undefined; + + ImageUtils.loadTexture = function (url, mapping, onLoad, onError) { + console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.'); + const loader = new TextureLoader(); + loader.setCrossOrigin(this.crossOrigin); + const texture = loader.load(url, onLoad, undefined, onError); + if (mapping) texture.mapping = mapping; + return texture; + }; + + ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) { + console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.'); + const loader = new CubeTextureLoader(); + loader.setCrossOrigin(this.crossOrigin); + const texture = loader.load(urls, onLoad, undefined, onError); + if (mapping) texture.mapping = mapping; + return texture; + }; + + ImageUtils.loadCompressedTexture = function () { + console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.'); + }; + + ImageUtils.loadCompressedTextureCube = function () { + console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.'); + }; // + + + function CanvasRenderer() { + console.error('THREE.CanvasRenderer has been removed'); + } // + + function JSONLoader() { + console.error('THREE.JSONLoader has been removed.'); + } // + + const SceneUtils = { + createMultiMaterialObject: function () { + console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); + }, + detach: function () { + console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); + }, + attach: function () { + console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); + } + }; // + + function LensFlare() { + console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js'); + } + + if (typeof __THREE_DEVTOOLS__ !== 'undefined') { + /* eslint-disable no-undef */ + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register', { + detail: { + revision: REVISION + } + })); + /* eslint-enable no-undef */ + + } + + if (typeof window !== 'undefined') { + if (window.__THREE__) { + console.warn('WARNING: Multiple instances of Three.js being imported.'); + } else { + window.__THREE__ = REVISION; + } + } + + exports.ACESFilmicToneMapping = ACESFilmicToneMapping; + exports.AddEquation = AddEquation; + exports.AddOperation = AddOperation; + exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; + exports.AdditiveBlending = AdditiveBlending; + exports.AlphaFormat = AlphaFormat; + exports.AlwaysDepth = AlwaysDepth; + exports.AlwaysStencilFunc = AlwaysStencilFunc; + exports.AmbientLight = AmbientLight; + exports.AmbientLightProbe = AmbientLightProbe; + exports.AnimationClip = AnimationClip; + exports.AnimationLoader = AnimationLoader; + exports.AnimationMixer = AnimationMixer; + exports.AnimationObjectGroup = AnimationObjectGroup; + exports.AnimationUtils = AnimationUtils; + exports.ArcCurve = ArcCurve; + exports.ArrayCamera = ArrayCamera; + exports.ArrowHelper = ArrowHelper; + exports.Audio = Audio; + exports.AudioAnalyser = AudioAnalyser; + exports.AudioContext = AudioContext; + exports.AudioListener = AudioListener; + exports.AudioLoader = AudioLoader; + exports.AxesHelper = AxesHelper; + exports.AxisHelper = AxisHelper; + exports.BackSide = BackSide; + exports.BasicDepthPacking = BasicDepthPacking; + exports.BasicShadowMap = BasicShadowMap; + exports.BinaryTextureLoader = BinaryTextureLoader; + exports.Bone = Bone; + exports.BooleanKeyframeTrack = BooleanKeyframeTrack; + exports.BoundingBoxHelper = BoundingBoxHelper; + exports.Box2 = Box2; + exports.Box3 = Box3; + exports.Box3Helper = Box3Helper; + exports.BoxBufferGeometry = BoxGeometry; + exports.BoxGeometry = BoxGeometry; + exports.BoxHelper = BoxHelper; + exports.BufferAttribute = BufferAttribute; + exports.BufferGeometry = BufferGeometry; + exports.BufferGeometryLoader = BufferGeometryLoader; + exports.ByteType = ByteType; + exports.Cache = Cache; + exports.Camera = Camera; + exports.CameraHelper = CameraHelper; + exports.CanvasRenderer = CanvasRenderer; + exports.CanvasTexture = CanvasTexture; + exports.CatmullRomCurve3 = CatmullRomCurve3; + exports.CineonToneMapping = CineonToneMapping; + exports.CircleBufferGeometry = CircleGeometry; + exports.CircleGeometry = CircleGeometry; + exports.ClampToEdgeWrapping = ClampToEdgeWrapping; + exports.Clock = Clock; + exports.Color = Color; + exports.ColorKeyframeTrack = ColorKeyframeTrack; + exports.CompressedTexture = CompressedTexture; + exports.CompressedTextureLoader = CompressedTextureLoader; + exports.ConeBufferGeometry = ConeGeometry; + exports.ConeGeometry = ConeGeometry; + exports.CubeCamera = CubeCamera; + exports.CubeReflectionMapping = CubeReflectionMapping; + exports.CubeRefractionMapping = CubeRefractionMapping; + exports.CubeTexture = CubeTexture; + exports.CubeTextureLoader = CubeTextureLoader; + exports.CubeUVReflectionMapping = CubeUVReflectionMapping; + exports.CubeUVRefractionMapping = CubeUVRefractionMapping; + exports.CubicBezierCurve = CubicBezierCurve; + exports.CubicBezierCurve3 = CubicBezierCurve3; + exports.CubicInterpolant = CubicInterpolant; + exports.CullFaceBack = CullFaceBack; + exports.CullFaceFront = CullFaceFront; + exports.CullFaceFrontBack = CullFaceFrontBack; + exports.CullFaceNone = CullFaceNone; + exports.Curve = Curve; + exports.CurvePath = CurvePath; + exports.CustomBlending = CustomBlending; + exports.CustomToneMapping = CustomToneMapping; + exports.CylinderBufferGeometry = CylinderGeometry; + exports.CylinderGeometry = CylinderGeometry; + exports.Cylindrical = Cylindrical; + exports.DataTexture = DataTexture; + exports.DataTexture2DArray = DataTexture2DArray; + exports.DataTexture3D = DataTexture3D; + exports.DataTextureLoader = DataTextureLoader; + exports.DataUtils = DataUtils; + exports.DecrementStencilOp = DecrementStencilOp; + exports.DecrementWrapStencilOp = DecrementWrapStencilOp; + exports.DefaultLoadingManager = DefaultLoadingManager; + exports.DepthFormat = DepthFormat; + exports.DepthStencilFormat = DepthStencilFormat; + exports.DepthTexture = DepthTexture; + exports.DirectionalLight = DirectionalLight; + exports.DirectionalLightHelper = DirectionalLightHelper; + exports.DiscreteInterpolant = DiscreteInterpolant; + exports.DodecahedronBufferGeometry = DodecahedronGeometry; + exports.DodecahedronGeometry = DodecahedronGeometry; + exports.DoubleSide = DoubleSide; + exports.DstAlphaFactor = DstAlphaFactor; + exports.DstColorFactor = DstColorFactor; + exports.DynamicBufferAttribute = DynamicBufferAttribute; + exports.DynamicCopyUsage = DynamicCopyUsage; + exports.DynamicDrawUsage = DynamicDrawUsage; + exports.DynamicReadUsage = DynamicReadUsage; + exports.EdgesGeometry = EdgesGeometry; + exports.EdgesHelper = EdgesHelper; + exports.EllipseCurve = EllipseCurve; + exports.EqualDepth = EqualDepth; + exports.EqualStencilFunc = EqualStencilFunc; + exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; + exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; + exports.Euler = Euler; + exports.EventDispatcher = EventDispatcher; + exports.ExtrudeBufferGeometry = ExtrudeGeometry; + exports.ExtrudeGeometry = ExtrudeGeometry; + exports.FaceColors = FaceColors; + exports.FileLoader = FileLoader; + exports.FlatShading = FlatShading; + exports.Float16BufferAttribute = Float16BufferAttribute; + exports.Float32Attribute = Float32Attribute; + exports.Float32BufferAttribute = Float32BufferAttribute; + exports.Float64Attribute = Float64Attribute; + exports.Float64BufferAttribute = Float64BufferAttribute; + exports.FloatType = FloatType; + exports.Fog = Fog; + exports.FogExp2 = FogExp2; + exports.Font = Font; + exports.FontLoader = FontLoader; + exports.FrontSide = FrontSide; + exports.Frustum = Frustum; + exports.GLBufferAttribute = GLBufferAttribute; + exports.GLSL1 = GLSL1; + exports.GLSL3 = GLSL3; + exports.GammaEncoding = GammaEncoding; + exports.GreaterDepth = GreaterDepth; + exports.GreaterEqualDepth = GreaterEqualDepth; + exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; + exports.GreaterStencilFunc = GreaterStencilFunc; + exports.GridHelper = GridHelper; + exports.Group = Group; + exports.HalfFloatType = HalfFloatType; + exports.HemisphereLight = HemisphereLight; + exports.HemisphereLightHelper = HemisphereLightHelper; + exports.HemisphereLightProbe = HemisphereLightProbe; + exports.IcosahedronBufferGeometry = IcosahedronGeometry; + exports.IcosahedronGeometry = IcosahedronGeometry; + exports.ImageBitmapLoader = ImageBitmapLoader; + exports.ImageLoader = ImageLoader; + exports.ImageUtils = ImageUtils; + exports.ImmediateRenderObject = ImmediateRenderObject; + exports.IncrementStencilOp = IncrementStencilOp; + exports.IncrementWrapStencilOp = IncrementWrapStencilOp; + exports.InstancedBufferAttribute = InstancedBufferAttribute; + exports.InstancedBufferGeometry = InstancedBufferGeometry; + exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; + exports.InstancedMesh = InstancedMesh; + exports.Int16Attribute = Int16Attribute; + exports.Int16BufferAttribute = Int16BufferAttribute; + exports.Int32Attribute = Int32Attribute; + exports.Int32BufferAttribute = Int32BufferAttribute; + exports.Int8Attribute = Int8Attribute; + exports.Int8BufferAttribute = Int8BufferAttribute; + exports.IntType = IntType; + exports.InterleavedBuffer = InterleavedBuffer; + exports.InterleavedBufferAttribute = InterleavedBufferAttribute; + exports.Interpolant = Interpolant; + exports.InterpolateDiscrete = InterpolateDiscrete; + exports.InterpolateLinear = InterpolateLinear; + exports.InterpolateSmooth = InterpolateSmooth; + exports.InvertStencilOp = InvertStencilOp; + exports.JSONLoader = JSONLoader; + exports.KeepStencilOp = KeepStencilOp; + exports.KeyframeTrack = KeyframeTrack; + exports.LOD = LOD; + exports.LatheBufferGeometry = LatheGeometry; + exports.LatheGeometry = LatheGeometry; + exports.Layers = Layers; + exports.LensFlare = LensFlare; + exports.LessDepth = LessDepth; + exports.LessEqualDepth = LessEqualDepth; + exports.LessEqualStencilFunc = LessEqualStencilFunc; + exports.LessStencilFunc = LessStencilFunc; + exports.Light = Light; + exports.LightProbe = LightProbe; + exports.Line = Line; + exports.Line3 = Line3; + exports.LineBasicMaterial = LineBasicMaterial; + exports.LineCurve = LineCurve; + exports.LineCurve3 = LineCurve3; + exports.LineDashedMaterial = LineDashedMaterial; + exports.LineLoop = LineLoop; + exports.LinePieces = LinePieces; + exports.LineSegments = LineSegments; + exports.LineStrip = LineStrip; + exports.LinearEncoding = LinearEncoding; + exports.LinearFilter = LinearFilter; + exports.LinearInterpolant = LinearInterpolant; + exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; + exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; + exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; + exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; + exports.LinearToneMapping = LinearToneMapping; + exports.Loader = Loader; + exports.LoaderUtils = LoaderUtils; + exports.LoadingManager = LoadingManager; + exports.LogLuvEncoding = LogLuvEncoding; + exports.LoopOnce = LoopOnce; + exports.LoopPingPong = LoopPingPong; + exports.LoopRepeat = LoopRepeat; + exports.LuminanceAlphaFormat = LuminanceAlphaFormat; + exports.LuminanceFormat = LuminanceFormat; + exports.MOUSE = MOUSE; + exports.Material = Material; + exports.MaterialLoader = MaterialLoader; + exports.Math = MathUtils; + exports.MathUtils = MathUtils; + exports.Matrix3 = Matrix3; + exports.Matrix4 = Matrix4; + exports.MaxEquation = MaxEquation; + exports.Mesh = Mesh; + exports.MeshBasicMaterial = MeshBasicMaterial; + exports.MeshDepthMaterial = MeshDepthMaterial; + exports.MeshDistanceMaterial = MeshDistanceMaterial; + exports.MeshFaceMaterial = MeshFaceMaterial; + exports.MeshLambertMaterial = MeshLambertMaterial; + exports.MeshMatcapMaterial = MeshMatcapMaterial; + exports.MeshNormalMaterial = MeshNormalMaterial; + exports.MeshPhongMaterial = MeshPhongMaterial; + exports.MeshPhysicalMaterial = MeshPhysicalMaterial; + exports.MeshStandardMaterial = MeshStandardMaterial; + exports.MeshToonMaterial = MeshToonMaterial; + exports.MinEquation = MinEquation; + exports.MirroredRepeatWrapping = MirroredRepeatWrapping; + exports.MixOperation = MixOperation; + exports.MultiMaterial = MultiMaterial; + exports.MultiplyBlending = MultiplyBlending; + exports.MultiplyOperation = MultiplyOperation; + exports.NearestFilter = NearestFilter; + exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; + exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; + exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; + exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; + exports.NeverDepth = NeverDepth; + exports.NeverStencilFunc = NeverStencilFunc; + exports.NoBlending = NoBlending; + exports.NoColors = NoColors; + exports.NoToneMapping = NoToneMapping; + exports.NormalAnimationBlendMode = NormalAnimationBlendMode; + exports.NormalBlending = NormalBlending; + exports.NotEqualDepth = NotEqualDepth; + exports.NotEqualStencilFunc = NotEqualStencilFunc; + exports.NumberKeyframeTrack = NumberKeyframeTrack; + exports.Object3D = Object3D; + exports.ObjectLoader = ObjectLoader; + exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; + exports.OctahedronBufferGeometry = OctahedronGeometry; + exports.OctahedronGeometry = OctahedronGeometry; + exports.OneFactor = OneFactor; + exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; + exports.OneMinusDstColorFactor = OneMinusDstColorFactor; + exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; + exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; + exports.OrthographicCamera = OrthographicCamera; + exports.PCFShadowMap = PCFShadowMap; + exports.PCFSoftShadowMap = PCFSoftShadowMap; + exports.PMREMGenerator = PMREMGenerator; + exports.ParametricBufferGeometry = ParametricGeometry; + exports.ParametricGeometry = ParametricGeometry; + exports.Particle = Particle; + exports.ParticleBasicMaterial = ParticleBasicMaterial; + exports.ParticleSystem = ParticleSystem; + exports.ParticleSystemMaterial = ParticleSystemMaterial; + exports.Path = Path; + exports.PerspectiveCamera = PerspectiveCamera; + exports.Plane = Plane; + exports.PlaneBufferGeometry = PlaneGeometry; + exports.PlaneGeometry = PlaneGeometry; + exports.PlaneHelper = PlaneHelper; + exports.PointCloud = PointCloud; + exports.PointCloudMaterial = PointCloudMaterial; + exports.PointLight = PointLight; + exports.PointLightHelper = PointLightHelper; + exports.Points = Points; + exports.PointsMaterial = PointsMaterial; + exports.PolarGridHelper = PolarGridHelper; + exports.PolyhedronBufferGeometry = PolyhedronGeometry; + exports.PolyhedronGeometry = PolyhedronGeometry; + exports.PositionalAudio = PositionalAudio; + exports.PropertyBinding = PropertyBinding; + exports.PropertyMixer = PropertyMixer; + exports.QuadraticBezierCurve = QuadraticBezierCurve; + exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; + exports.Quaternion = Quaternion; + exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; + exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; + exports.REVISION = REVISION; + exports.RGBADepthPacking = RGBADepthPacking; + exports.RGBAFormat = RGBAFormat; + exports.RGBAIntegerFormat = RGBAIntegerFormat; + exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; + exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; + exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; + exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; + exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; + exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; + exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; + exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; + exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; + exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; + exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; + exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; + exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; + exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; + exports.RGBA_BPTC_Format = RGBA_BPTC_Format; + exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; + exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; + exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; + exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; + exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; + exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; + exports.RGBDEncoding = RGBDEncoding; + exports.RGBEEncoding = RGBEEncoding; + exports.RGBEFormat = RGBEFormat; + exports.RGBFormat = RGBFormat; + exports.RGBIntegerFormat = RGBIntegerFormat; + exports.RGBM16Encoding = RGBM16Encoding; + exports.RGBM7Encoding = RGBM7Encoding; + exports.RGB_ETC1_Format = RGB_ETC1_Format; + exports.RGB_ETC2_Format = RGB_ETC2_Format; + exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; + exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; + exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; + exports.RGFormat = RGFormat; + exports.RGIntegerFormat = RGIntegerFormat; + exports.RawShaderMaterial = RawShaderMaterial; + exports.Ray = Ray; + exports.Raycaster = Raycaster; + exports.RectAreaLight = RectAreaLight; + exports.RedFormat = RedFormat; + exports.RedIntegerFormat = RedIntegerFormat; + exports.ReinhardToneMapping = ReinhardToneMapping; + exports.RepeatWrapping = RepeatWrapping; + exports.ReplaceStencilOp = ReplaceStencilOp; + exports.ReverseSubtractEquation = ReverseSubtractEquation; + exports.RingBufferGeometry = RingGeometry; + exports.RingGeometry = RingGeometry; + exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format; + exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format; + exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format; + exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format; + exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format; + exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format; + exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format; + exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format; + exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format; + exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format; + exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format; + exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format; + exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format; + exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format; + exports.Scene = Scene; + exports.SceneUtils = SceneUtils; + exports.ShaderChunk = ShaderChunk; + exports.ShaderLib = ShaderLib; + exports.ShaderMaterial = ShaderMaterial; + exports.ShadowMaterial = ShadowMaterial; + exports.Shape = Shape; + exports.ShapeBufferGeometry = ShapeGeometry; + exports.ShapeGeometry = ShapeGeometry; + exports.ShapePath = ShapePath; + exports.ShapeUtils = ShapeUtils; + exports.ShortType = ShortType; + exports.Skeleton = Skeleton; + exports.SkeletonHelper = SkeletonHelper; + exports.SkinnedMesh = SkinnedMesh; + exports.SmoothShading = SmoothShading; + exports.Sphere = Sphere; + exports.SphereBufferGeometry = SphereGeometry; + exports.SphereGeometry = SphereGeometry; + exports.Spherical = Spherical; + exports.SphericalHarmonics3 = SphericalHarmonics3; + exports.SplineCurve = SplineCurve; + exports.SpotLight = SpotLight; + exports.SpotLightHelper = SpotLightHelper; + exports.Sprite = Sprite; + exports.SpriteMaterial = SpriteMaterial; + exports.SrcAlphaFactor = SrcAlphaFactor; + exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; + exports.SrcColorFactor = SrcColorFactor; + exports.StaticCopyUsage = StaticCopyUsage; + exports.StaticDrawUsage = StaticDrawUsage; + exports.StaticReadUsage = StaticReadUsage; + exports.StereoCamera = StereoCamera; + exports.StreamCopyUsage = StreamCopyUsage; + exports.StreamDrawUsage = StreamDrawUsage; + exports.StreamReadUsage = StreamReadUsage; + exports.StringKeyframeTrack = StringKeyframeTrack; + exports.SubtractEquation = SubtractEquation; + exports.SubtractiveBlending = SubtractiveBlending; + exports.TOUCH = TOUCH; + exports.TangentSpaceNormalMap = TangentSpaceNormalMap; + exports.TetrahedronBufferGeometry = TetrahedronGeometry; + exports.TetrahedronGeometry = TetrahedronGeometry; + exports.TextBufferGeometry = TextGeometry; + exports.TextGeometry = TextGeometry; + exports.Texture = Texture; + exports.TextureLoader = TextureLoader; + exports.TorusBufferGeometry = TorusGeometry; + exports.TorusGeometry = TorusGeometry; + exports.TorusKnotBufferGeometry = TorusKnotGeometry; + exports.TorusKnotGeometry = TorusKnotGeometry; + exports.Triangle = Triangle; + exports.TriangleFanDrawMode = TriangleFanDrawMode; + exports.TriangleStripDrawMode = TriangleStripDrawMode; + exports.TrianglesDrawMode = TrianglesDrawMode; + exports.TubeBufferGeometry = TubeGeometry; + exports.TubeGeometry = TubeGeometry; + exports.UVMapping = UVMapping; + exports.Uint16Attribute = Uint16Attribute; + exports.Uint16BufferAttribute = Uint16BufferAttribute; + exports.Uint32Attribute = Uint32Attribute; + exports.Uint32BufferAttribute = Uint32BufferAttribute; + exports.Uint8Attribute = Uint8Attribute; + exports.Uint8BufferAttribute = Uint8BufferAttribute; + exports.Uint8ClampedAttribute = Uint8ClampedAttribute; + exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; + exports.Uniform = Uniform; + exports.UniformsLib = UniformsLib; + exports.UniformsUtils = UniformsUtils; + exports.UnsignedByteType = UnsignedByteType; + exports.UnsignedInt248Type = UnsignedInt248Type; + exports.UnsignedIntType = UnsignedIntType; + exports.UnsignedShort4444Type = UnsignedShort4444Type; + exports.UnsignedShort5551Type = UnsignedShort5551Type; + exports.UnsignedShort565Type = UnsignedShort565Type; + exports.UnsignedShortType = UnsignedShortType; + exports.VSMShadowMap = VSMShadowMap; + exports.Vector2 = Vector2; + exports.Vector3 = Vector3; + exports.Vector4 = Vector4; + exports.VectorKeyframeTrack = VectorKeyframeTrack; + exports.Vertex = Vertex; + exports.VertexColors = VertexColors; + exports.VideoTexture = VideoTexture; + exports.WebGL1Renderer = WebGL1Renderer; + exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; + exports.WebGLMultipleRenderTargets = WebGLMultipleRenderTargets; + exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; + exports.WebGLRenderTarget = WebGLRenderTarget; + exports.WebGLRenderTargetCube = WebGLRenderTargetCube; + exports.WebGLRenderer = WebGLRenderer; + exports.WebGLUtils = WebGLUtils; + exports.WireframeGeometry = WireframeGeometry; + exports.WireframeHelper = WireframeHelper; + exports.WrapAroundEnding = WrapAroundEnding; + exports.XHRLoader = XHRLoader; + exports.ZeroCurvatureEnding = ZeroCurvatureEnding; + exports.ZeroFactor = ZeroFactor; + exports.ZeroSlopeEnding = ZeroSlopeEnding; + exports.ZeroStencilOp = ZeroStencilOp; + exports.sRGBEncoding = sRGBEncoding; + + Object.defineProperty(exports, '__esModule', {value: true}); + + }))); + + }, {}] +}, {}, [1]); diff --git a/src/main/resources/static/raw.css b/src/main/resources/static/raw.css new file mode 100644 index 0000000..98422c0 --- /dev/null +++ b/src/main/resources/static/raw.css @@ -0,0 +1,79 @@ +:root { + background-color: #fff; +} + +img { + filter: drop-shadow(0 0 0.5rem rgba(0, 0, 0, 50%)); + padding: 0.75rem; +} + +table { + width: 100%; + table-layout: fixed; +} + +td { + margin: 0.25rem; + background-color: #ddd; +} + +th { + margin: 0.25rem; + background-color: #333; + color: #eee; +} + +[data-format=b] { + font-weight: bold; +} + +[data-format=i] { + font-style: italic; +} + +[data-format=u] { + text-decoration: underline; +} + +[data-format=s] { + text-decoration: line-through; +} + +[data-format=code] { + font-family: monospace; +} + +[data-format|=lang-] { + font-style: italic; +} + +[data-format=error] { + color: #f00; +} + +[data-align=left] { + text-align: left; +} + +[data-align=center] { + text-align: center; +} + +[data-align=right] { + text-align: right; +} + +[data-align=justify] { + text-align: justify; + text-align-last: left; +} + +[data-aside=left] { + float: left; + max-width: 50vw; +} + +[data-aside=right] { + float: right; + max-width: 50vw; +} diff --git a/src/main/resources/static/style.css b/src/main/resources/static/style.css new file mode 100644 index 0000000..a9a77a8 --- /dev/null +++ b/src/main/resources/static/style.css @@ -0,0 +1,807 @@ +@font-face { + font-family: 'JetBrains Mono'; + font-style: normal; + font-weight: normal; + font-display: block; + src: url("/static/font/JetBrainsMono-Medium.woff"); +} + +@font-face { + font-family: 'JetBrains Mono'; + font-style: italic; + font-weight: normal; + font-display: block; + src: url("/static/font/JetBrainsMono-MediumItalic.woff"); +} + +@font-face { + font-family: 'JetBrains Mono'; + font-style: normal; + font-weight: bold; + font-display: block; + src: url("/static/font/JetBrainsMono-ExtraBold.woff"); +} + +@font-face { + font-family: 'JetBrains Mono'; + font-style: italic; + font-weight: bold; + font-display: block; + src: url("/static/font/JetBrainsMono-ExtraBoldItalic.woff"); +} + +@font-face { + font-family: 'Oxanium'; + font-style: normal; + font-weight: 400; + font-display: block; + src: url("/static/font/Oxanium-Regular.woff"); +} + +@font-face { + font-family: 'Oxanium'; + font-style: normal; + font-weight: 600; + font-display: block; + src: url("/static/font/Oxanium-SemiBold.woff"); +} + +@font-face { + font-family: 'Oxanium'; + font-style: normal; + font-weight: 700; + font-display: block; + src: url("/static/font/Oxanium-Bold.woff"); +} + +@font-face { + font-family: 'Oxanium'; + font-style: normal; + font-weight: 800; + font-display: block; + src: url("/static/font/Oxanium-ExtraBold.woff"); +} + +@font-face { + font-family: 'DejaVu Sans'; + font-style: normal; + font-weight: normal; + font-display: block; + src: url("/static/font/DejaVuSans.woff"); +} + +@font-face { + font-family: 'DejaVu Sans'; + font-style: italic; + font-weight: normal; + font-display: block; + src: url("/static/font/DejaVuSans-Oblique.woff"); +} + +@font-face { + font-family: 'DejaVu Sans'; + font-style: normal; + font-weight: bold; + font-display: block; + src: url("/static/font/DejaVuSans-Bold.woff"); +} + +@font-face { + font-family: 'DejaVu Sans'; + font-style: italic; + font-weight: bold; + font-display: block; + src: url("/static/font/DejaVuSans-BoldOblique.woff"); +} + +html { + margin: 0; + padding: 0; + + color: var(--text-color); + background-color: var(--back-color); + + font-family: sans-serif; + font-size: 100%; + + --h1-size: 1.6em; + --h2-size: 1.4em; + --h3-size: 1.2em; + + --media-size-unit: 0.035vw; + + --aside-width: 40%; +} + +/* +[data-theme="light"] is duplicated to increase specificity, +in order to maintain precedence over data-fallback-theme. + */ +html, html[data-theme="light"][data-theme="light"] { + /*************** + * color params * + ***************/ + + --text-color: #222; + --back-color: #eda; + + --panel-stroke: #a82; + --panel-fill: rgba(255, 204, 51, 40%); + + --selection-fg: #eee; + --selection-bg: rgba(170, 136, 34, 60%); + + --h1-border: #862; + --h1-shadow: #431; + --h1-backgr: #c93; + + --h2-border: #430; + + --h3-unline: #652; + + --list-a-fg: #541; + --list-a-h-fg: #feb; + --list-a-h-bg: #a82; + + --a-fg: #36c; + --a-v-fg: #63c; + + --tbl-border: #431; + --tbl-td-bgr: #feb; + --tbl-th-bgr: #862; + + --input-bg: #ba7; + --input-ul: #444133; + --input-fg: #111; + --input-f-bg: #985; + + --err-bg: #e77; + --err-fg: #422; + --err-ul: #211; + + --btn-fg: #feb; + --btn-bg: #ca4; + --btn-h-bg: #a82; + --btn-a-bg: #860; + + --evil-btn-fg: #fcc; + --evil-btn-bg: #c33; + --evil-btn-h-bg: #a22; + --evil-btn-a-bg: #811; + + --btn-na-bg: #444; + --btn-na-fg: #bbb; + + --iframe-border: #541; + + --error-popup-border: #933; + --error-popup-backgr: #faa; + --error-popup-foregr: #622; + + --comment-stroke: #541; + --comment-fill: #ec6; + + --quote-bg: rgba(0, 0, 0, 10%); + + /************* + * url params * + *************/ + + --bgimg: linear-gradient(to bottom, #feb, #cb8); + --extln: url("/static/images/external-link.png"); +} + +html[data-theme="dark"], html[data-fallback-theme="dark"] { + /*************** + * color params * + ***************/ + + --text-color: #ddd; + --back-color: #652; + + --panel-stroke: #fd7; + --panel-fill: rgba(85, 68, 17, 40%); + + --selection-fg: #111; + --selection-bg: rgba(255, 221, 119, 90%); + + --h1-border: #862; + --h1-shadow: #c93; + --h1-backgr: #431; + + --h2-border: #feb; + + --h3-unline: #dc9; + + --list-a-fg: #feb; + --list-a-h-fg: #541; + --list-a-h-bg: #fd7; + + --a-fg: #69f; + --a-v-fg: #96f; + + --tbl-border: #c93; + --tbl-td-bgr: #430; + --tbl-th-bgr: #a82; + + --input-bg: #985; + --input-ul: #ccc399; + --input-fg: #eee; + --input-f-bg: #ba7; + + --err-bg: #844; + --err-fg: #fcc; + --err-ul: #422; + + --btn-fg: #111; + --btn-bg: #860; + --btn-h-bg: #a82; + --btn-a-bg: #ca4; + + --evil-btn-fg: #411; + --evil-btn-bg: #d33; + --evil-btn-h-bg: #e66; + --evil-btn-a-bg: #f99; + + --btn-na-bg: #bbb; + --btn-na-fg: #444; + + --iframe-border: #feb; + + --error-popup-border: #311; + --error-popup-backgr: #622; + --error-popup-foregr: #fcc; + + --comment-stroke: #feb; + --comment-fill: #652; + + --quote-bg: rgba(255, 255, 255, 10%); + + /************* + * url params * + *************/ + + --bgimg: linear-gradient(to bottom, #763, #430); + --extln: url("/static/images/external-link-dark.png"); +} + +body { + margin: 0; +} + +::selection { + background-color: var(--selection-bg); + color: var(--selection-fg); +} + +div#bg { + display: none; +} + +h1, h2, h3, h4, h5, h6 { + font-family: Oxanium, monospace; + margin: 0.5em 0; +} + +h1, h2 { + text-align: center; +} + +h1 { + border: 0.1875rem solid var(--h1-border); + box-shadow: inset 0 0 0 0.25rem var(--h1-shadow); + padding: 0.3125rem; + + background-color: var(--h1-backgr); + font-variant: small-caps; + font-size: var(--h1-size); + font-weight: 800; +} + +h2 { + border-bottom: 0.125rem solid var(--h2-border); + font-size: var(--h2-size); + font-weight: 600; +} + +h3 { + text-decoration: underline; + text-decoration-color: var(--h3-unline); + font-size: var(--h3-size); + font-weight: 400; +} + +.desktop { + display: none; +} + +/*noinspection CssOverwrittenProperties*/ +main > section, main > nav.mobile, main > aside.mobile { + border: 0.125em solid var(--panel-stroke); + border-radius: 0.75em; + background-color: var(--panel-fill); + + padding: 1.5em 1.5em; + + box-sizing: border-box; + width: 90vw; + margin: 4vw 4vw; + + position: relative; + z-index: 1; +} + +aside.mobile img { + margin: auto; + display: block; + width: 50%; +} + +@media only screen and (min-width: 9.6in) { + html { + padding: 0; + + font-size: 112.5%; + + --h1-size: 2.6em; + --h2-size: 2.2em; + --h3-size: 1.8em; + + --media-size-unit: 0.025vmin; + } + + div#bg { + display: unset; + + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; + + background-image: var(--bgimg); + background-attachment: fixed; + background-position: center; + background-size: cover; + + z-index: 0; + } + + main { + padding: 2vh 0; + } + + /*noinspection CssOverwrittenProperties*/ + main > section, nav.desktop, aside.desktop { + border: 0.125rem solid var(--panel-stroke); + border-radius: 0.75rem; + background-color: var(--panel-fill); + + box-sizing: border-box; + padding: 1.25rem 1.5rem; + + position: relative; + z-index: 1; + } + + main > section { + width: 64vw; + margin: 2vh auto; + } + + main > section:first-of-type { + margin: 0 auto 2vh; + } + + main > section:last-of-type { + margin: 2vh auto 0; + } + + main > section:only-of-type { + margin: 0 auto; + } + + .mobile { + display: none; + } + + .desktop { + display: unset; + } + + nav.desktop, aside.desktop { + width: 12vw; + margin: 2vh 2vw; + font-size: 0.833rem; + + max-height: 96vh; + } + + nav.desktop { + position: fixed; + top: 0; + left: 0; + } + + aside.desktop { + position: fixed; + top: 0; + right: 0; + } + + aside.desktop img { + width: 100%; + } + + aside.desktop div.list { + max-height: calc(96vh - 3.75rem); + overflow-y: auto; + } + + h4 { + font-size: 1.4em; + } + + h5 { + font-size: 1.25em; + } + + h6 { + font-size: 1.1em; + } +} + +div.list { + display: flex; + flex-wrap: nowrap; + align-items: stretch; + justify-content: start; + flex-direction: column; + + margin: 0; + padding: 0; +} + +div.list > div.item { + width: 100%; + height: 2em; + line-height: 2em; + + margin: 0; + padding: 0; + + vertical-align: middle; +} + +div.list > div.item > span { + display: block; + text-align: center; + + overflow: hidden; + white-space: nowrap; + text-overflow: ellipsis; +} + +div.list > div.item > a { + display: block; + width: 100%; + height: 2em; + + overflow: hidden; + white-space: nowrap; + text-overflow: ellipsis; + + vertical-align: middle; + text-align: center; + + border-radius: 0.3em; + color: var(--list-a-fg); + text-decoration: none; + + padding-left: 0.5em; + padding-right: 0.5em; + box-sizing: border-box; +} + +div.list > div.item > a.left { + text-align: left; +} + +div.list > div.item > a:visited { + color: var(--list-a-fg); +} + +div.list > div.item > a:hover { + color: var(--list-a-h-fg); + background-color: var(--list-a-h-bg); +} + +a { + color: var(--a-fg); + text-decoration: none; +} + +a:visited { + color: var(--a-v-fg); +} + +a:hover { + text-decoration: underline; +} + +a[rel~="external"]::after { + content: ' '; + background-image: var(--extln); + background-size: contain; + display: inline-block; + width: 1em; + height: 1em; +} + +table { + table-layout: fixed; + border-collapse: collapse; + border: 0.125rem solid var(--tbl-border); + + width: 100%; +} + +td { + border: 0.125rem solid var(--tbl-border); + background-color: var(--tbl-td-bgr); + font-size: 0.85em; + padding: 0.3em; +} + +th { + border: 0.125rem solid var(--tbl-border); + background-color: var(--tbl-th-bgr); + padding: 0.15em 0; + + text-align: center; + vertical-align: middle; + + font-family: Oxanium, monospace; + font-size: 1.0em; + font-variant: small-caps; + font-weight: 700; + color: var(--tbl-td-bgr); +} + +input[type=text].inline, +input[type=password].inline, +input[type=email].inline { + width: unset; +} + +input[type=text], +input[type=password], +input[type=email], +textarea { + box-sizing: border-box; + background-color: var(--input-bg); + border: none; + border-bottom: 0.15rem solid var(--input-ul); + + color: var(--input-fg); + font-size: 1.5em; + + width: 100%; +} + +textarea { + font-family: sans-serif; + resize: vertical; +} + +input[type=text]:focus, +input[type=password]:focus, +input[type=email]:focus, +textarea:focus { + outline: none; + background-color: var(--input-f-bg); +} + +input[type=text]:invalid, +input[type=password]:invalid, +input[type=email]:invalid, +textarea:invalid { + color: var(--err-fg); + background-color: var(--err-bg); + border-bottom-color: var(--err-ul); +} + +button.inline, input[type=submit].inline { + display: inline; + font-size: 1em; + margin: 0.25em; + padding: 0.45em 0.65em; + width: unset; +} + +button, input[type=submit] { + background-color: var(--btn-bg); + border: none; + border-radius: 0.3em; + color: var(--btn-fg); + cursor: pointer; + display: block; + + font-size: 1.5em; + margin: 1em; + padding: 0.85em 1.15em; + width: calc(100% - 2em); +} + +button:hover, input[type=submit]:hover { + background-color: var(--btn-h-bg); +} + +button:active, input[type=submit]:active { + background-color: var(--btn-a-bg); +} + +button.evil, input[type=submit].evil { + background-color: var(--evil-btn-bg); + color: var(--evil-btn-fg); +} + +button.evil:hover, input[type=submit].evil:hover { + background-color: var(--evil-btn-h-bg); +} + +button.evil:active, input[type=submit].evil:active { + background-color: var(--evil-btn-a-bg); +} + +button:disabled, +button.evil:disabled, +input[type=submit]:disabled, +input[type=submit].evil:disabled { + background-color: var(--btn-na-bg); + color: var(--btn-na-fg); + cursor: not-allowed; +} + +iframe { + border-color: var(--iframe-border); +} + +#error-popup { + z-index: 998; + + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; +} + +#error-popup > .bg { + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; + + background-color: rgba(0, 0, 0, 40%); +} + +#error-popup > .msg { + position: fixed; + top: 50%; + left: 50%; + transform: translate(-50%, -50%); + + border: 0.5em solid var(--error-popup-border); + border-radius: 1.5em; + padding: 1.5em; + + background-color: var(--error-popup-backgr); + color: var(--error-popup-foregr); + + text-align: center; +} + +#thumb-view { + z-index: 998; + + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; +} + +#thumb-view > .bg { + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; + + background-color: rgba(0, 0, 0, 40%); +} + +#thumb-view > img { + position: fixed; + top: 2vh; + left: 2vw; + width: 96vw; + height: 96vh; + + object-fit: scale-down; +} + +.flag-icon { + object-fit: cover; + aspect-ratio: 1; + border-radius: 50%; +} + +.comment-input { + border: 0.25em solid var(--comment-stroke); + background-color: var(--comment-fill); + padding: 0.75em; + margin: 1em 0; +} + +.comment-box { + border: 0.25em solid var(--comment-stroke); + background-color: var(--comment-fill); + padding: 0.75em 0.5em 0.25em; + margin: 1em 0; +} + +.comment-box > .comment-author { + display: flex; + align-items: center; +} + +.comment-box > .comment-author > .flag-icon { + width: 2em; + + flex-grow: 0; + flex-shrink: 0; +} + +.comment-box > .comment-author > .author-name { + font-size: 1.5em; + font-weight: bold; + + text-align: left; + flex-grow: 1; + flex-shrink: 0; +} + +.comment-box > .comment-author > .posted-at { + text-align: right; + flex-grow: 1; + flex-shrink: 1; +} + +.comment-box > .comment { + margin-top: 0.125em; + border-top: 0.25em solid var(--comment-stroke); + padding-top: 0.5em; +} + +blockquote { + margin: 0.25em 0; + border-left: 0.25em solid var(--comment-stroke); + padding: 0.5em; + background-color: var(--quote-bg); +} + +.comment-edit-box { + display: none; +} + +.comment-edit-box.visible { + display: block; +} + +a.copy-text[data-copying] { + color: var(--text-color); + pointer-events: none; +} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/assets.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/assets.kt deleted file mode 100644 index 7195f9e..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/assets.kt +++ /dev/null @@ -1,451 +0,0 @@ -package info.mechyrdia.mapviewer - -import externals.threejs.* -import kotlinx.browser.window -import kotlinx.coroutines.* -import kotlinx.serialization.DeserializationStrategy -import kotlinx.serialization.ExperimentalSerializationApi -import kotlinx.serialization.json.decodeFromDynamic -import org.w3c.dom.Image -import kotlin.coroutines.resume -import kotlin.coroutines.suspendCoroutine -import kotlin.math.PI - -@OptIn(ExperimentalSerializationApi::class) -suspend fun loadJson(name: String, deserializer: DeserializationStrategy): T { - return JsonCodec.decodeFromDynamic( - deserializer, - window.fetch(name) - .await() - .json() - .await() - .asDynamic() - ) -} - -private val imageCache = mutableMapOf() - -suspend fun cacheImage(url: String) { - val image = imageCache.getOrPut(url) { Image().also { it.src = url } } - if (!image.complete) - suspendCoroutine { continuation -> - image.addEventListener("load", { _ -> - continuation.resume(Unit) - }) - } -} - -private val uiImages = listOf("sector_back", "sector_front") - -suspend fun loadUiImages() { - coroutineScope { - for (uiImage in uiImages) - launch { cacheImage("/assets/map/images/$uiImage.png") } - } -} - -suspend fun loadFlags() { - coroutineScope { - for (faction in mapViewerData.factions.values) - launch { cacheImage("/assets/images/${faction.flag}.png") } - } -} - -private val textureLoader = TextureLoader() - .setPath("/assets/map/textures/") - .setResourcePath("/assets/map/textures/") - .unsafeCast() - -private val textureCache = mutableMapOf>() - -suspend fun loadBgTexture(name: String): Texture = textureCache.getOrPut("bg/$name.png") { - textureLoader.loadAsync("bg/$name.png").asDeferred() -}.await() - -suspend fun loadPlanarTexture(name: String): Texture = textureCache.getOrPut("planar/$name.png") { - textureLoader.loadAsync("planar/$name.png").asDeferred() -}.await() - -suspend fun loadSphericalTexture(name: String): Texture = textureCache.getOrPut("spherical/$name.png") { - textureLoader.loadAsync("spherical/$name.png").asDeferred() -}.await() - -private val cubeTextureLoader = CubeTextureLoader() - .setPath("/assets/map/textures/cubemap/") - .setResourcePath("/assets/map/textures/cubemap/") - .unsafeCast() - -private val cubeTextureCache = mutableMapOf>() - -suspend fun loadCubeTexture(name: String) = cubeTextureCache.getOrPut(name) { - cubeTextureLoader.loadAsync( - arrayOf( - "${name}_right1.png", - "${name}_left2.png", - "${name}_top3.png", - "${name}_bottom4.png", - "${name}_front5.png", - "${name}_back6.png", - ) - ).asDeferred() -}.await() - -private val sphereGeom = IcosahedronGeometry(1, 5) -private val sphereInvertedGeom = IcosahedronGeometry(1, 5).apply { - scale(-1, -1, -1) -} - -private val ringGeom = CircleGeometry(1, 32) - -suspend fun createCelestialBodyFactory(bodyType: BodyTypeData): (Double) -> Object3D { - val group = Group() - - coroutineScope { - for (layer in bodyType.sphereLayers) { - layer.diffMap?.let { launch { loadSphericalTexture(it) } } - layer.specMap?.let { launch { loadSphericalTexture(it) } } - layer.glowMap?.let { launch { loadSphericalTexture(it) } } - } - - bodyType.sphereRing?.let { ring -> - launch { loadPlanarTexture(ring.colorMap) } - } - } - - for (layer in bodyType.sphereLayers) { - val diff = loadSphericalTexture(layer.diffMap ?: "black") - val spec = loadSphericalTexture(layer.specMap ?: "black") - val glow = loadSphericalTexture(layer.glowMap ?: "black") - - val sphereMesh = Mesh(if (layer.insideOut) sphereInvertedGeom else sphereGeom, MeshPhongMaterial( - configure { - color = "#BBBBBB" - specular = "#888888" - emissive = "#EEEEEE" - map = diff - specularMap = spec - emissiveMap = glow - } - )) - sphereMesh.scale.setScalar(layer.radius) - - group.add(sphereMesh) - } - - bodyType.sphereRing?.let { ring -> - val texture = loadPlanarTexture(ring.colorMap) - val ringMesh = Mesh(ringGeom, MeshBasicMaterial( - configure { - color = "#CCCCCC" - map = texture - transparent = true - side = DoubleSide - } - )) - ringMesh.scale.setScalar(ring.radius) - ringMesh.rotateX(-PI / 2) - - group.add(ringMesh) - } - - bodyType.lightColor?.let { lightColor -> - group.add(PointLight(lightColor, 1, 50, 1)) - } - - return { size -> - val clone = group.clone(true) - - clone.scale.setScalar(size) - clone.children.singleOrNull { it.type == "PointLight" }?.let { light -> - light.unsafeCast().intensity = size * size / 12.5 - } - - clone - } -} - -private val celestialBodyFactories = mutableMapOf Object3D>() - -suspend fun loadCelestialBodyFactories() { - val factories = coroutineScope { - mapViewerData.objectTypes.map { (name, data) -> - async { name to createCelestialBodyFactory(data) } - }.awaitAll().toMap() - } - - celestialBodyFactories.putAll(factories) -} - -fun createCelestialBody(bodyType: String, size: Double) = celestialBodyFactories.getValue(bodyType)(size) - -private class Spacebox( - val mainColor: Color, - val texture3d: CubeTexture, -) - -private val spaceboxes = mutableMapOf() - -suspend fun loadSpaceboxes() { - val boxes = coroutineScope { - mapViewerData.spaceboxes.map { (name, color) -> - async { name to Spacebox(color, loadCubeTexture(name)) } - }.awaitAll().toMap() - } - - spaceboxes.putAll(boxes) -} - -private val spaceboxMaterial = ShaderMaterial( - configure { - vertexShader = """ - varying vec3 cubeTexCoord; - - void main() { - cubeTexCoord = position; - vec4 pos = projectionMatrix * vec4(mat3(modelViewMatrix) * position, 1); - gl_Position = pos.xyww; - } - """.trimIndent() - - fragmentShader = """ - varying vec3 cubeTexCoord; - - uniform samplerCube spacebox; - - uniform vec3 imgMainColor; - uniform vec3 outDodgeColor; - uniform vec3 outBurnColor; - uniform vec3 outStarsColor; - uniform vec3 outMultColor; - - void main() { - vec3 spaceboxColor = texture(spacebox, cubeTexCoord).rgb; - - vec3 spaceboxPrimary = dot(spaceboxColor, imgMainColor) * imgMainColor / dot(imgMainColor, imgMainColor); - vec3 spaceboxSecondary = spaceboxColor - spaceboxPrimary; - - float primaryIntensity = max(spaceboxPrimary.r, max(spaceboxPrimary.g, spaceboxPrimary.b)); - float secondaryIntensity = max(spaceboxSecondary.r, max(spaceboxSecondary.g, spaceboxSecondary.b)); - - vec3 result = vec3(primaryIntensity); - result /= vec3(1) - outDodgeColor; - result = vec3(1) - (vec3(1) - result) / outBurnColor; - result = clamp(result, vec3(0), vec3(1)); - - result = vec3(1) - (vec3(1) - result) * (vec3(1) - (outStarsColor * secondaryIntensity)); - result *= outMultColor; - - gl_FragColor = vec4(result, 1); - } - """.trimIndent() - - uniforms = configure { - set("outStarsColor", configure { value = Color("#FFFFFF") }) - set("outMultColor", configure { value = Color("#999999") }) - } - } -) - -private fun configureSpaceboxMaterial(spacebox: Spacebox, dodgeColor: SpaceboxColor, burnColor: SpaceboxColor): ShaderMaterial { - val material = spaceboxMaterial.clone().unsafeCast() - material.uniforms["spacebox"] = configure { value = spacebox.texture3d } - material.uniforms["imgMainColor"] = configure { value = spacebox.mainColor } - material.uniforms["outDodgeColor"] = configure { value = dodgeColor.dodgeColor } - material.uniforms["outBurnColor"] = configure { value = burnColor.burnColor } - return material -} - -fun createSpacebox(bg: SectorMapBackground): Object3D { - val spacebox = spaceboxes.getValue(bg.spaceboxName) - val material = configureSpaceboxMaterial(spacebox, bg.skyDodgeColor, bg.skyBurnColor) - val geometry = BoxGeometry(5000, 5000, 5000) - geometry.scale(-1, -1, -1) - - val mesh = Mesh(geometry, material) - mesh.setRotationFromQuaternion(bg.rotation) - return mesh -} - -private val bgTextures = mutableMapOf() - -suspend fun loadGalaxyBgTextures(mapBg: GalaxyMapBackground) { - val textures = coroutineScope { - mapBg.textureUniforms.values.map { texName -> - async { texName to loadBgTexture(texName) } - }.awaitAll().toMap() - } - - bgTextures.putAll(textures) -} - -private val galaxyBgGeometry = BufferGeometry().apply { - setAttribute( - "position", BufferAttribute( - floatArrayOf( - -1f, -1f, 0f, - 1f, -1f, 0f, - -1f, 1f, 0f, - - -1f, 1f, 0f, - 1f, -1f, 0f, - 1f, 1f, 0f, - ).unsafeCast>(), 3 - ) - ) - setAttribute( - "uv", BufferAttribute( - floatArrayOf( - 0f, 0f, - 1f, 0f, - 0f, 1f, - - 0f, 1f, - 1f, 0f, - 1f, 1f, - ).unsafeCast>(), 2 - ) - ) - setAttribute( - "normal", BufferAttribute( - floatArrayOf( - 0f, 0f, 1f, - 0f, 0f, 1f, - 0f, 0f, 1f, - - 0f, 0f, 1f, - 0f, 0f, 1f, - 0f, 0f, 1f, - ).unsafeCast>(), 3 - ) - ) -} - -private val galaxyBgMaterial = ShaderMaterial( - configure { - vertexShader = """ - varying vec2 bgTexCoord; - - void main() { - bgTexCoord = uv; - gl_Position = vec4(position, 1); - } - """.trimIndent() - - fragmentShader = """ - varying vec2 bgTexCoord; - - uniform sampler2D galaxyMap; - uniform sampler2D noiseMap; - uniform sampler2D blemishMap; - uniform sampler2D borderMap; - - uniform float time; - - const vec3 BURN_COLOR = vec3(0.5, 0.65, 0.8); - const vec3 DODGE_COLOR = vec3(0.4, 0.25, 0.1); - const vec3 VORTEX_COLOR = vec3(0.9, 0.35, 0.55); - - const float TIME_SPEED = 0.1875; - - const float OVERLAY_ALPHA_GALAXY = 0.25; - const float OVERLAY_ALPHA_VORTEX = 0.75; - const float MULTIPLY_BY = 0.5; - - float measureNoise(float divisor) { - vec2 translate = vec2(0.5); - - float rotation = time * TIME_SPEED / divisor; - float rotateCos = cos(rotation); - float rotateSin = sin(rotation); - mat2 noiseRotate = mat2(rotateCos, -rotateSin, rotateSin, rotateCos); - - vec2 noiseCoord = bgTexCoord; - noiseCoord = noiseCoord - translate; - noiseCoord = noiseCoord * 0.707; - noiseCoord = noiseRotate * noiseCoord; - noiseCoord = noiseCoord + translate; - - return texture2D(noiseMap, noiseCoord).r; - } - - float mixClamped(float x, float y, float alpha) { - return mix(x, y, clamp(alpha, 0.0, 1.0)); - } - - float ensmallen(float a) { - return a * a; - } - - float embiggen(float a) { - return 1.0 - ensmallen(1.0 - a); - } - - void main() { - vec2 translate = vec2(0.5); - - float galaxyGray = texture2D(galaxyMap, bgTexCoord).r; - - float noiseGrayCore = measureNoise(1.0); - float noiseGrayInner = measureNoise(4.0); - float noiseGrayOuter = measureNoise(16.0); - float noiseRadiusPortion = 1.414 * distance(bgTexCoord, translate); - // 0.0, center, #r0, center -> inner, #r1, inner, #r2, inner -> outer, #r3, outer, 1.0 - // solve linear equations @ https://www.desmos.com/calculator/bu96bv4jfy - float noiseGray = mixClamped(noiseGrayCore, mixClamped(noiseGrayInner, noiseGrayOuter, 10.0 * noiseRadiusPortion - 3.5), 10.0 * noiseRadiusPortion - 1.5); - - float galaxyOverlay; - if (galaxyGray < 0.5) { - galaxyOverlay = 2.0 * galaxyGray * noiseGray; - } - else { - galaxyOverlay = 1.0 - 2.0 * (1.0 - galaxyGray) * (1.0 - noiseGray); - } - - float gray = mix(galaxyGray, galaxyOverlay, OVERLAY_ALPHA_GALAXY); - vec3 baseColor = vec3(gray); - - baseColor = 1.0 - ((1.0 - baseColor) / BURN_COLOR); - baseColor = clamp(baseColor, 0.0, 1.0); - baseColor = baseColor / (1.0 - DODGE_COLOR); - baseColor = clamp(baseColor, 0.0, 1.0); - - float blemishGray = texture2D(blemishMap, bgTexCoord).r; - float blemishNoiseGray = measureNoise(-8.0); - - float blemishOverlay; - if (blemishGray < 0.5) { - blemishOverlay = 2.0 * blemishGray * blemishNoiseGray; - } - else { - blemishOverlay = 1.0 - 2.0 * (1.0 - blemishGray) * (1.0 - blemishNoiseGray); - } - - float blemish = mix(blemishGray, blemishOverlay, OVERLAY_ALPHA_VORTEX); - float blemishBig = embiggen(blemish); - float blemishSmall = ensmallen(blemish); - vec3 galaxyColor = mix(mix(baseColor, VORTEX_COLOR, blemishBig), vec3(1.0), blemishSmall); - - vec4 overlayColor = texture(borderMap, bgTexCoord); - vec3 overlaidColor = (overlayColor.rgb * overlayColor.a) + (galaxyColor * (1.0 - overlayColor.a)); - - vec3 result = overlaidColor * MULTIPLY_BY; - gl_FragColor = vec4(result, 1.0); - } - """.trimIndent() - - uniforms = configure {} - } -) - -fun createGalaxyBg(bg: GalaxyMapBackground): Object3D { - val material = galaxyBgMaterial.clone().unsafeCast() - - for ((varName, texName) in bg.textureUniforms) - material.uniforms[varName] = configure { value = bgTextures.getValue(texName) } - - bg.timeUniform?.let { varName -> - material.uniforms[varName] = configure { value = 0.0 } - } - - return Mesh(galaxyBgGeometry, material) -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/codec.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/codec.kt deleted file mode 100644 index 3069bea..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/codec.kt +++ /dev/null @@ -1,209 +0,0 @@ -package info.mechyrdia.mapviewer - -import externals.threejs.Color -import externals.threejs.Quaternion -import externals.threejs.Vector2 -import externals.threejs.Vector3 -import kotlinx.serialization.ExperimentalSerializationApi -import kotlinx.serialization.KSerializer -import kotlinx.serialization.Serializable -import kotlinx.serialization.SerializationException -import kotlinx.serialization.builtins.ListSerializer -import kotlinx.serialization.descriptors.SerialDescriptor -import kotlinx.serialization.encoding.Decoder -import kotlinx.serialization.encoding.Encoder -import kotlinx.serialization.json.* -import kotlinx.serialization.modules.SerializersModule - -val JsonCodec = Json { - serializersModule = SerializersModule { - contextual(Vector2::class, Vector2Serializer) - contextual(Vector3::class, Vector3Serializer) - contextual(Color::class, ColorSerializer) - contextual(Quaternion::class, QuaternionSerializer) - } - - classDiscriminator = "@type" - ignoreUnknownKeys = true -} - -@OptIn(ExperimentalSerializationApi::class) -object Vector2Serializer : KSerializer { - override val descriptor: SerialDescriptor - get() = SerialDescriptor("Vector2", JsonElement.serializer().descriptor) - - override fun serialize(encoder: Encoder, value: Vector2) { - val jsonElement = buildJsonObject { - put("x", value.x) - put("y", value.y) - } - - (encoder as JsonEncoder).encodeJsonElement(jsonElement) - } - - override fun deserialize(decoder: Decoder): Vector2 { - decoder as JsonDecoder - - return when (val jsonElement = decoder.decodeJsonElement()) { - is JsonArray -> Vector2( - jsonElement[0].jsonPrimitive.double, - jsonElement[1].jsonPrimitive.double, - ) - - is JsonObject -> Vector2( - jsonElement.getValue("x").jsonPrimitive.double, - jsonElement.getValue("y").jsonPrimitive.double - ) - - else -> throw SerializationException("Invalid JSON value $jsonElement for Vector2") - } - } -} - -@OptIn(ExperimentalSerializationApi::class) -object Vector3Serializer : KSerializer { - override val descriptor: SerialDescriptor - get() = SerialDescriptor("Vector3", JsonElement.serializer().descriptor) - - override fun serialize(encoder: Encoder, value: Vector3) { - val jsonElement = buildJsonObject { - put("x", value.x) - put("y", value.y) - put("z", value.z) - } - - (encoder as JsonEncoder).encodeJsonElement(jsonElement) - } - - override fun deserialize(decoder: Decoder): Vector3 { - decoder as JsonDecoder - - return when (val jsonElement = decoder.decodeJsonElement()) { - is JsonArray -> Vector3( - jsonElement[0].jsonPrimitive.double, - jsonElement[1].jsonPrimitive.double, - jsonElement[2].jsonPrimitive.double, - ) - - is JsonObject -> Vector3( - jsonElement.getValue("x").jsonPrimitive.double, - jsonElement.getValue("y").jsonPrimitive.double, - jsonElement.getValue("z").jsonPrimitive.double - ) - - else -> throw SerializationException("Invalid JSON value $jsonElement for Vector3") - } - } -} - -@OptIn(ExperimentalSerializationApi::class) -object ColorSerializer : KSerializer { - override val descriptor: SerialDescriptor - get() = SerialDescriptor("Color", JsonElement.serializer().descriptor) - - override fun serialize(encoder: Encoder, value: Color) { - val jsonElement = buildJsonObject { - put("x", value.r) - put("y", value.g) - put("z", value.b) - } - - (encoder as JsonEncoder).encodeJsonElement(jsonElement) - } - - override fun deserialize(decoder: Decoder): Color { - decoder as JsonDecoder - - return when (val jsonElement = decoder.decodeJsonElement()) { - is JsonPrimitive -> Color(jsonElement.content) - is JsonArray -> Color( - jsonElement[0].jsonPrimitive.int / 255.0, - jsonElement[1].jsonPrimitive.int / 255.0, - jsonElement[2].jsonPrimitive.int / 255.0 - ) - - is JsonObject -> Color( - jsonElement.getValue("x").jsonPrimitive.double, - jsonElement.getValue("y").jsonPrimitive.double, - jsonElement.getValue("z").jsonPrimitive.double - ) - - else -> throw SerializationException("Invalid JSON value $jsonElement for Color") - } - } -} - -@OptIn(ExperimentalSerializationApi::class) -object QuaternionSerializer : KSerializer { - override val descriptor: SerialDescriptor - get() = SerialDescriptor("Quaternion", JsonElement.serializer().descriptor) - - override fun serialize(encoder: Encoder, value: Quaternion) { - val jsonElement = buildJsonObject { - put("w", value.w) - put("x", value.x) - put("y", value.y) - put("z", value.z) - } - - (encoder as JsonEncoder).encodeJsonElement(jsonElement) - } - - override fun deserialize(decoder: Decoder): Quaternion { - decoder as JsonDecoder - - return when (val jsonElement = decoder.decodeJsonElement()) { - is JsonArray -> Quaternion( - jsonElement[1].jsonPrimitive.double, - jsonElement[2].jsonPrimitive.double, - jsonElement[3].jsonPrimitive.double, - jsonElement[0].jsonPrimitive.double - ) - - is JsonObject -> Quaternion( - jsonElement.getValue("x").jsonPrimitive.double, - jsonElement.getValue("y").jsonPrimitive.double, - jsonElement.getValue("z").jsonPrimitive.double, - jsonElement.getValue("w").jsonPrimitive.double - ) - - else -> throw SerializationException("Invalid JSON value $jsonElement for Quaternion") - } - } -} - -@Serializable(with = GraphLinkSerializer::class) -value class GraphLink(val pair: Pair) { - operator fun component1() = pair.first - operator fun component2() = pair.second -} - -@OptIn(ExperimentalSerializationApi::class) -class GraphLinkSerializer(private val itemSerializer: KSerializer) : KSerializer> { - override val descriptor: SerialDescriptor - get() = SerialDescriptor("GraphLink", ListSerializer(itemSerializer).descriptor) - - override fun serialize(encoder: Encoder, value: GraphLink) { - encoder as JsonEncoder - - val jsonElement = JsonArray(value.pair.toList().map { - encoder.json.encodeToJsonElement(itemSerializer, it) - }) - - encoder.encodeJsonElement(jsonElement) - } - - override fun deserialize(decoder: Decoder): GraphLink { - decoder as JsonDecoder - - val list = decoder.decodeJsonElement().jsonArray.map { - decoder.json.decodeFromJsonElement(itemSerializer, it) - } - - if (list.size != 2) - throw SerializationException("Expected list of size 2, got $list with size ${list.size}") - val (a, b) = list - - return GraphLink(a to b) - } -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/data.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/data.kt deleted file mode 100644 index 9c993cf..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/data.kt +++ /dev/null @@ -1,226 +0,0 @@ -package info.mechyrdia.mapviewer - -import externals.threejs.Color -import externals.threejs.Quaternion -import externals.threejs.Vector2 -import externals.threejs.Vector3 -import kotlinx.browser.window -import kotlinx.serialization.* -import kotlinx.serialization.descriptors.PrimitiveKind -import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor -import kotlinx.serialization.descriptors.SerialDescriptor -import kotlinx.serialization.encoding.Decoder -import kotlinx.serialization.encoding.Encoder -import kotlinx.serialization.json.decodeFromDynamic - -@Serializable -data class MapViewerData( - val spaceboxes: Map, - val factions: Map, - val objectTypes: Map, -) - -@Serializable -data class FactionData( - val name: String, - val flag: String, - val color: @Contextual Color -) - -@Serializable -data class BodyTypeData( - val typeName: String, - val sphereLayers: List, - val sphereRing: BodySphereDiscData? = null, - val lightColor: @Contextual Color? = null, -) - -@Serializable -data class BodySphereLayerData( - val diffMap: String? = null, - val specMap: String? = null, - val glowMap: String? = null, - val insideOut: Boolean = false, - val radius: Double = 1.0, -) - -@Serializable -data class BodySphereDiscData( - val colorMap: String, - val radius: Double = 2.0, -) - -@OptIn(ExperimentalSerializationApi::class) -val mapViewerData: MapViewerData by lazy { - JsonCodec.decodeFromDynamic(MapViewerData.serializer(), window.asDynamic().mapViewerData) -} - -@Serializable -sealed class MapObjectPtr { - abstract val sector: String? - abstract val system: String? - abstract val body: String? -} - -@Serializable -@SerialName("celestialBody") -data class CelestialBodyPtr( - override val sector: String, - override val system: String, - override val body: String, -) : MapObjectPtr() - -@Serializable -@SerialName("starSystem") -data class StarSystemPtr( - override val sector: String, - override val system: String, -) : MapObjectPtr() { - override val body: Nothing? - get() = null -} - -@Serializable -@SerialName("sector") -data class SectorPtr( - override val sector: String, -) : MapObjectPtr() { - override val system: Nothing? - get() = null - - override val body: Nothing? - get() = null -} - -@Serializable -@SerialName("galaxy") -data object GalaxyPtr : MapObjectPtr() { - override val sector: Nothing? - get() = null - - override val system: Nothing? - get() = null - - override val body: Nothing? - get() = null -} - -@Serializable -data class GalaxyMap( - val universeTitle: String, - val background: GalaxyMapBackground, - val sectors: Map, - val interSectorLinks: List<@Serializable(with = GraphLinkSerializer::class) GraphLink> -) - -@Serializable -data class GalaxyMapBackground( - val size: @Contextual Vector2, - val shader: String, - val textureUniforms: Map, - val timeUniform: String? = null, -) - -@Serializable -data class SectorMap( - val name: String, - val mapBg: SectorMapBackground, - val mapOuterRadius: Double, - val mapInnerRadius: Double, - val location: @Contextual Vector2, - val starSystems: Map, - val systemLinks: List<@Serializable(with = GraphLinkSerializer::class) GraphLink> -) - -@Serializable(with = SpaceboxColorSerializer::class) -enum class SpaceboxColor(val key: String, val burnColor: Color, val dodgeColor: Color) { - RED("red", Color("#FF5555"), Color("#552222")), - ORANGE("orange", Color("#FF9933"), Color("#553311")), - YELLOW("yellow", Color("#FFDD33"), Color("#554411")), - AZURE("azure", Color("#3399FF"), Color("#113355")), - INDIGO("indigo", Color("#5555FF"), Color("#222255")), - VIOLET("violet", Color("#9933FF"), Color("#331155")), - MAGENTA("magenta", Color("#FF3399"), Color("#551133")), - GRAY_RED("grayRed", Color("#CC7777"), Color("#442222")), - GRAY_ORANGE("grayOrange", Color("#CC9966"), Color("#443322")), - GRAY_YELLOW("grayYellow", Color("#CCBB66"), Color("#444422")), - GRAY_AZURE("grayAzure", Color("#6699CC"), Color("#223344")), - GRAY_INDIGO("grayIndigo", Color("#7777CC"), Color("#222244")), - GRAY_VIOLET("grayViolet", Color("#9966CC"), Color("#332244")), - GRAY_MAGENTA("grayMagenta", Color("#CC6699"), Color("#442233")); - - companion object { - fun byKey(key: String) = entries.firstOrNull { it.key == key } ?: throw NoSuchElementException("Could not find SpaceboxColor $key") - } -} - -object SpaceboxColorSerializer : KSerializer { - override val descriptor: SerialDescriptor - get() = PrimitiveSerialDescriptor("SpaceboxColor", PrimitiveKind.STRING) - - override fun serialize(encoder: Encoder, value: SpaceboxColor) { - encoder.encodeString(value.key) - } - - override fun deserialize(decoder: Decoder): SpaceboxColor { - return SpaceboxColor.byKey(decoder.decodeString()) - } -} - -@Serializable -data class SectorMapBackground( - val spaceboxName: String, - val skyDodgeColor: SpaceboxColor, - val skyBurnColor: SpaceboxColor, - val rotation: @Contextual Quaternion, -) - -@Serializable -data class SystemMap( - val name: String, - val sectorMapRadius: Double, - val galaxyMapRadius: Double, - val location: @Contextual Vector2, - val controller: String, - val celestialBodies: Map, -) - -@Serializable -data class CelestialBodyMap( - val name: String, - val bodyType: String, - val size: Double, - val location: @Contextual Vector2, - val rotation: CelestialBodyRotation, -) - -@Serializable -data class CelestialBodyRotation( - val axis: @Contextual Vector3, - val speed: Double, - val angle: Double = 0.0, -) - -@Serializable -data class GalaxyLore( - val lore: String, - val mainSectorId: String? = null, - val sectors: Map -) - -@Serializable -data class SectorLore( - val lore: String, - val systems: Map -) - -@Serializable -data class SystemLore( - val lore: String, - val celestialBodies: Map -) - -@Serializable -data class CelestialBodyLore( - val lore: String -) diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/entryPoint.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/entryPoint.kt deleted file mode 100644 index 45dccd1..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/entryPoint.kt +++ /dev/null @@ -1,37 +0,0 @@ -package info.mechyrdia.mapviewer - -import kotlinx.coroutines.async -import kotlinx.coroutines.coroutineScope -import kotlinx.coroutines.launch - -lateinit var galaxyMap: GalaxyMap - -lateinit var galaxyLore: GalaxyLore - -suspend fun main() { - coroutineScope { - val ptrProvider = initPopHistoryEntryHandler() - - val (map, lore) = showLoadingScreen { - launch { loadFlags() } - launch { loadUiImages() } - launch { loadCelestialBodyFactories() } - launch { loadSpaceboxes() } - - val loreJson = async { loadJson("/assets/map/lore.json", GalaxyLore.serializer()) } - loadJson("/assets/map/map.json", GalaxyMap.serializer()).also { - launch { - loadGalaxyBgTextures(it.background) - } - } to loreJson.await() - } - - galaxyMap = map - galaxyLore = lore - - initWindowEvents() - - renderMap(ptrProvider()) - doneInitialRender() - } -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/history.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/history.kt deleted file mode 100644 index 862c011..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/history.kt +++ /dev/null @@ -1,82 +0,0 @@ -package info.mechyrdia.mapviewer - -import kotlinx.browser.window -import kotlinx.coroutines.CoroutineScope -import kotlinx.serialization.ExperimentalSerializationApi -import kotlinx.serialization.json.decodeFromDynamic -import kotlinx.serialization.json.encodeToDynamic -import org.w3c.dom.PopStateEvent -import org.w3c.dom.url.URL -import org.w3c.dom.url.URLSearchParams - -private class MapPtrHolder { - lateinit var ptr: MapObjectPtr -} - -private var shouldNotPushHistoryEntry = true - -fun doneInitialRender() { - shouldNotPushHistoryEntry = false -} - -fun URLSearchParams.toMapObjectPtr(): MapObjectPtr { - val qsSector = get("sector") - val qsSystem = get("system") - val qsBody = get("body") - - return if (qsSector == null) - GalaxyPtr - else if (qsSystem == null) - SectorPtr(qsSector) - else if (qsBody == null) - StarSystemPtr(qsSector, qsSystem) - else - CelestialBodyPtr(qsSector, qsSystem, qsBody) -} - -fun MapObjectPtr.toUrlSearchParams(searchParams: URLSearchParams) { - sector?.let { searchParams.set("sector", it) } ?: searchParams.delete("sector") - system?.let { searchParams.set("system", it) } ?: searchParams.delete("system") - body?.let { searchParams.set("body", it) } ?: searchParams.delete("body") -} - -fun MapObjectPtr.toUrl(): URL { - val targetUrl = URL(window.location.unsafeCast()) - toUrlSearchParams(targetUrl.searchParams) - return targetUrl -} - -@OptIn(ExperimentalSerializationApi::class) -fun CoroutineScope.initPopHistoryEntryHandler(): () -> MapObjectPtr { - val ptrHolder = MapPtrHolder() - - window.addEventListener("popstate", { e -> - val ev = e.unsafeCast() - val statePtr = JsonCodec.decodeFromDynamic(MapObjectPtr.serializer(), ev.state) - - if (isRenderActive) { - shouldNotPushHistoryEntry = true - renderMap(statePtr) - shouldNotPushHistoryEntry = false - } else - ptrHolder.ptr = statePtr - }) - - ptrHolder.ptr = URLSearchParams(window.location.search).toMapObjectPtr() - val state = JsonCodec.encodeToDynamic(MapObjectPtr.serializer(), ptrHolder.ptr) - window.history.replaceState(state, "", window.location.unsafeCast()) - - return ptrHolder::ptr -} - -@OptIn(ExperimentalSerializationApi::class) -fun pushHistoryEntry(ptr: MapObjectPtr) { - if (shouldNotPushHistoryEntry) - return - - val state = JsonCodec.encodeToDynamic(MapObjectPtr.serializer(), ptr) - - val url = URL(window.location.unsafeCast()) - ptr.toUrlSearchParams(url.searchParams) - window.history.pushState(state, "", url.unsafeCast()) -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/math.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/math.kt deleted file mode 100644 index 3d4c401..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/math.kt +++ /dev/null @@ -1,18 +0,0 @@ -package info.mechyrdia.mapviewer - -import externals.threejs.Raycaster -import externals.threejs.Vector3 - -const val EPSILON = 0.0001 - -fun Raycaster.intersectXzPlane(): Vector3? { - val denom = -ray.direction.y.toDouble() - if (denom >= EPSILON) { - val t = ray.origin.y.toDouble() / denom - if (t >= EPSILON) { - return Vector3().copy(ray.direction).multiplyScalar(t).add(ray.origin) - } - } - - return null -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/modal.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/modal.kt deleted file mode 100644 index 9623e4e..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/modal.kt +++ /dev/null @@ -1,46 +0,0 @@ -package info.mechyrdia.mapviewer - -import kotlinx.browser.document -import kotlinx.coroutines.* -import kotlinx.dom.clear -import kotlinx.html.TagConsumer -import kotlinx.html.dom.append -import kotlinx.html.p -import kotlinx.html.style -import kotlin.coroutines.resume - -private suspend fun showModalBox(boxBuilder: TagConsumer<*>.((T) -> Unit) -> Unit): T { - return suspendCancellableCoroutine { continuation -> - val modal = document.getElementById("modal")!! - modal.classList.add("show") - - val box = document.getElementById("modal-box")!! - box.append { - boxBuilder { result -> - continuation.resume(result) - modal.classList.remove("show") - box.clear() - } - } - - continuation.invokeOnCancellation { - modal.classList.remove("show") - box.clear() - } - } -} - -suspend fun showLoadingScreen(label: String = "Loading...", loader: suspend CoroutineScope.() -> T): T { - return coroutineScope { - val showingBox = launch { - showModalBox { _ -> - p { - style = "text-align:center" - +label - } - } - } - - loader().also { showingBox.cancelAndJoin() } - } -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/render.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/render.kt deleted file mode 100644 index dfcf4b1..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/render.kt +++ /dev/null @@ -1,1114 +0,0 @@ -package info.mechyrdia.mapviewer - -import externals.hammer.* -import externals.threejs.* -import kotlinx.browser.document -import kotlinx.browser.window -import kotlinx.coroutines.CoroutineScope -import kotlinx.coroutines.Job -import kotlinx.coroutines.launch -import kotlinx.dom.clear -import kotlinx.html.* -import kotlinx.html.dom.append -import kotlinx.html.dom.create -import kotlinx.html.js.* -import org.w3c.dom.HTMLDivElement -import org.w3c.dom.HTMLElement -import org.w3c.dom.asList -import org.w3c.dom.events.Event -import org.w3c.dom.events.KeyboardEvent -import org.w3c.dom.events.MouseEvent -import kotlin.math.PI -import kotlin.math.hypot -import kotlin.math.roundToInt - -private fun renderInNewTab(ptr: MapObjectPtr) { - window.open(ptr.toUrl().href, "_blank") -} - -private var mapPan: MapPan? = null - -private var hammerInstance: HammerManager? = null - -private fun SectorMapPan.moveCameraToSelection(sector: SectorMap, selection: SectorMapSelection) { - val (newX, newY) = when (selection) { - SectorMapSelection.NoSelection -> Vector2(0, 0) - is SectorMapSelection.SelectedSystem -> sector.starSystems.getValue(selection.system).location - is SectorMapSelection.SelectedBody -> { - val system = sector.starSystems.getValue(selection.system) - Vector2().copy(system.location).add(system.celestialBodies.getValue(selection.body).location) - } - } - - moveTo(newX, newY) -} - -private fun CoroutineScope.openPtr(target: MapObjectPtr, currentSectorId: String?, panToSelection: Boolean) { - if (target.sector == currentSectorId) { - val selection = when (target) { - GalaxyPtr -> null - is SectorPtr -> SectorMapSelection.NoSelection - is StarSystemPtr -> SectorMapSelection.SelectedSystem(target.system) - is CelestialBodyPtr -> SectorMapSelection.SelectedBody(target.system, target.body) - } - - if (selection != null) - setSelectedLabel(selection) - - setCurrentLocation(target) - - if (panToSelection) { - val sectorMapPan = mapPan - if (sectorMapPan is SectorMapPan) - sectorMapPan.moveCameraToSelection(galaxyMap.sectors.getValue(currentSectorId!!), selection!!) - } - } else { - if (target == GalaxyPtr && currentSectorId != null) - renderGalaxy(galaxyMap.sectors.getValue(currentSectorId).location) - else - renderMap(target) - } -} - -private abstract class MapPan(val scope: CoroutineScope) { - protected abstract val sectorId: String? - - private var panningButtons = 0 - private val isPanning: Boolean - get() = panningButtons != 0 - - private var prevMouseX = 0.0 - private var prevMouseY = 0.0 - - abstract fun moveTo(newX: Double, newY: Double) - - abstract fun handleClick(currX: Double, currY: Double): MapObjectPtr? - abstract fun handleDrag(currX: Double, currY: Double, prevX: Double, prevY: Double) - - private fun onClick(ev: MouseEvent) { - val target = handleClick(ev.clientX.toDouble(), ev.clientY.toDouble()) ?: return - - if (ev.ctrlKey) - renderInNewTab(target) - else - scope.openPtr(target, sectorId, false) - } - - private fun onAuxClick(ev: MouseEvent) { - if (ev.button != 1.toShort()) - return - - val target = handleClick(ev.clientX.toDouble(), ev.clientY.toDouble()) ?: return - renderInNewTab(target) - } - - private fun onMouseDown(ev: MouseEvent) { - if (ev.button == 1.toShort()) - ev.preventDefault() - - panningButtons = panningButtons or (1 shl ev.button.toInt()) - prevMouseX = ev.clientX.toDouble() - prevMouseY = ev.clientY.toDouble() - } - - private fun onMouseUp(ev: MouseEvent) { - panningButtons = panningButtons and (1 shl ev.button.toInt()).inv() - } - - private fun onMouseMove(ev: MouseEvent) { - val currMouseX = ev.clientX.toDouble() - val currMouseY = ev.clientY.toDouble() - - if (isPanning) - handleDrag(currMouseX, currMouseY, prevMouseX, prevMouseY) - - prevMouseX = currMouseX - prevMouseY = currMouseY - } - - private fun onContextMenu(ev: MouseEvent) { - ev.preventDefault() - } - - private fun onHammerTap(ev: HammerInput) { - ev.preventDefault() - - val target = handleClick(ev.center.x.toDouble(), ev.center.y.toDouble()) ?: return - - scope.openPtr(target, sectorId, false) - } - - private fun onHammerPress(ev: HammerInput) { - ev.preventDefault() - - val target = handleClick(ev.center.x.toDouble(), ev.center.y.toDouble()) ?: return - - renderInNewTab(target) - } - - private fun onHammerPan(ev: HammerInput) { - ev.preventDefault() - - val currMouseX = ev.center.x.toDouble() - val currMouseY = ev.center.y.toDouble() - - if (ev.type == "panmove") - handleDrag(currMouseX, currMouseY, prevMouseX, prevMouseY) - - prevMouseX = currMouseX - prevMouseY = currMouseY - } - - val eventListeners = mapOf Unit>( - "click" to { - onClick(it.unsafeCast()) - }, - "auxclick" to { - onAuxClick(it.unsafeCast()) - }, - "contextmenu" to { - onContextMenu(it.unsafeCast()) - }, - "mousedown" to { - onMouseDown(it.unsafeCast()) - }, - "mouseup" to { - onMouseUp(it.unsafeCast()) - }, - "mousemove" to { - onMouseMove(it.unsafeCast()) - }, - ) - - val hammerConfigs = mapOf Unit>( - "pan" to { direction = Hammer.DIRECTION_ALL }, - "pinch" to { enable = false }, - "press" to { enable = true; time = 251.0 }, - "rotate" to { enable = false }, - "swipe" to { enable = false }, - "tap" to { enable = true; time = 250.0 }, - ) - - val hammerListeners = mapOf Unit>( - "tap" to { - onHammerTap(it) - }, - "press" to { - onHammerPress(it) - }, - "panstart panmove" to { - onHammerPan(it) - }, - ) -} - -private class GalaxyMapPan(scope: CoroutineScope) : MapPan(scope) { - override val sectorId: String? - get() = null - - var x = 0.0 - var y = 0.0 - - override fun moveTo(newX: Double, newY: Double) { - x = newX - y = newY - } - - override fun handleClick(currX: Double, currY: Double): MapObjectPtr? { - val worldX = (currX - x) / GALAXY_MAP_SIZE_FACTOR - val worldY = (currY - y) / GALAXY_MAP_SIZE_FACTOR - - val worldPos = Vector2(worldX, worldY) - - return galaxyMap.sectors.toList().singleOrNull { (_, sector) -> - sector.location.distanceTo(worldPos).toDouble() < sector.mapOuterRadius - }?.let { (sectorId, _) -> - SectorPtr(sectorId) - } - } - - override fun handleDrag(currX: Double, currY: Double, prevX: Double, prevY: Double) { - x += currX - prevX - y += currY - prevY - } -} - -private fun CoroutineScope.GalaxyMapPan() = GalaxyMapPan(this) - -private data class SectorLocation( - val x: Double, - val y: Double, - var rInner: Double, - var rOuter: Double, - val name: String, -) - -private data class StarSystemLocation( - var x: Double, - var y: Double, - var r: Double, - var c: String, -) - -private data class SystemLinkLocation( - val x1: Double, - val y1: Double, - val x2: Double, - val y2: Double, -) - -private val contentElement: HTMLDivElement - get() = document.getElementById("content")!!.unsafeCast() - -private const val GALAXY_MAP_CANVAS_SIZE_FACTOR = 2.0 -private const val GALAXY_MAP_SIZE_FACTOR = 8.0 - -private fun preparePan(pan: GalaxyMapPan, panPosition: Vector2? = null) { - if (panPosition != null) { - pan.x = (window.innerWidth * 0.5) - (panPosition.x.toDouble() * GALAXY_MAP_SIZE_FACTOR) - pan.y = (window.innerHeight * 0.5) - (panPosition.y.toDouble() * GALAXY_MAP_SIZE_FACTOR) - } else { - pan.x = (window.innerWidth - (galaxyMap.background.size.x.toDouble() * GALAXY_MAP_SIZE_FACTOR)) / 2 - pan.y = (window.innerHeight - (galaxyMap.background.size.y.toDouble() * GALAXY_MAP_SIZE_FACTOR)) / 2 - } -} - -private fun prepareElementPan(element: HTMLElement, pan: GalaxyMapPan) { - element.style.width = "${(galaxyMap.background.size.x.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" - element.style.height = "${(galaxyMap.background.size.y.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" - element.style.position = "fixed" - element.style.top = "0" - element.style.left = "0" - element.style.transform = "translate(${pan.x}px, ${pan.y}px)" -} - -private fun addPanEvents(element: HTMLElement, pan: MapPan) { - if (window.matchMedia("(any-pointer: fine)").matches) - for ((event, handler) in pan.eventListeners) - element.addEventListener(event, handler) - else { - val hammer = Hammer(element) - - for ((recognizer, config) in pan.hammerConfigs) - hammer.get(recognizer).set(configure(config)) - - for ((events, handler) in pan.hammerListeners) - hammer.on(events, handler) - - hammerInstance = hammer - - element.addEventListener("touchmove", { ev -> ev.preventDefault() }) - } -} - -private fun updateElementPan(element: HTMLElement, pan: GalaxyMapPan) { - element.style.transform = "translate(${pan.x}px, ${pan.y}px)" -} - -private var renderJob: Job? = null - -val isRenderActive: Boolean - get() = renderJob != null - -private fun setTitle(ptr: MapObjectPtr) { - document.title = when (ptr) { - GalaxyPtr -> galaxyMap.universeTitle - is SectorPtr -> { - val sector = galaxyMap.sectors.getValue(ptr.sector) - "${sector.name} | ${galaxyMap.universeTitle}" - } - - is StarSystemPtr -> { - val sector = galaxyMap.sectors.getValue(ptr.sector) - val system = sector.starSystems.getValue(ptr.system) - "${system.name} | ${sector.name} | ${galaxyMap.universeTitle}" - } - - is CelestialBodyPtr -> { - val sector = galaxyMap.sectors.getValue(ptr.sector) - val system = sector.starSystems.getValue(ptr.system) - val body = system.celestialBodies.getValue(ptr.body) - "${body.name} | ${system.name} | ${sector.name} | ${galaxyMap.universeTitle}" - } - } -} - -private fun CoroutineScope.setCurrentLocation(ptr: MapObjectPtr) { - pushHistoryEntry(ptr) - renderLore(ptr, this) - setTitle(ptr) -} - -private fun CoroutineScope.renderGalaxy(panPosition: Vector2? = null) { - hammerInstance?.destroy() - hammerInstance = null - renderJob?.cancel() - resizeHandler = null - escapeHandler = null - contentElement.clear() - - setCurrentLocation(GalaxyPtr) - - val pan = GalaxyMapPan() - preparePan(pan, panPosition) - mapPan = pan - - val galaxySvg = document.create.ksvg { - viewBox = "0 0 ${galaxyMap.background.size.x.toDouble()} ${galaxyMap.background.size.y.toDouble()}" - width = "${(galaxyMap.background.size.x.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" - height = "${(galaxyMap.background.size.y.toDouble() * GALAXY_MAP_SIZE_FACTOR).roundToInt()}px" - - val sectorLocations = mutableMapOf() - val starSystemLocations = mutableMapOf>() - val systemLinkLocations = mutableListOf() - - for ((sectorName, sector) in galaxyMap.sectors) { - sectorLocations[sectorName] = SectorLocation( - x = sector.location.x.toDouble(), - y = sector.location.y.toDouble(), - rInner = sector.mapInnerRadius, - rOuter = sector.mapOuterRadius, - name = sector.name, - ) - - val sectorStarSystemLocations = mutableMapOf() - starSystemLocations[sectorName] = sectorStarSystemLocations - - var maxRadius = 0.0 - for ((systemName, system) in sector.starSystems) { - val posFactor = system.galaxyMapRadius / system.sectorMapRadius - - val location = StarSystemLocation( - x = system.location.x.toDouble() * posFactor, - y = system.location.y.toDouble() * posFactor, - r = system.galaxyMapRadius, - c = "#" + mapViewerData.factions.getValue(system.controller).color.getHexString(), - ) - - sectorStarSystemLocations[systemName] = location - - val radius = hypot(location.x, location.y) + location.r - if (maxRadius < radius) - maxRadius = radius - } - - val systemPosScaling = sector.mapInnerRadius / maxRadius - for ((_, location) in sectorStarSystemLocations) { - location.x *= systemPosScaling - location.y *= systemPosScaling - location.x += sector.location.x.toDouble() - location.y += sector.location.y.toDouble() - } - - for ((linkSysA, linkSysB) in sector.systemLinks) { - val locA = sectorStarSystemLocations.getValue(linkSysA) - val locB = sectorStarSystemLocations.getValue(linkSysB) - - val linkLocation = SystemLinkLocation( - x1 = locA.x, - y1 = locA.y, - x2 = locB.x, - y2 = locB.y, - ) - - systemLinkLocations.add(linkLocation) - } - - image { - href = "/assets/map/images/sector_back.png" - x = (sector.location.x.toDouble() - sector.mapOuterRadius).toString() - y = (sector.location.y.toDouble() - sector.mapOuterRadius).toString() - width = (sector.mapOuterRadius * 2).toString() - height = (sector.mapOuterRadius * 2).toString() - } - } - - for ((linkSysA, linkSysB) in galaxyMap.interSectorLinks) { - val locA = starSystemLocations.getValue(linkSysA.sector).getValue(linkSysA.system) - val locB = starSystemLocations.getValue(linkSysB.sector).getValue(linkSysB.system) - - val linkLocation = SystemLinkLocation( - x1 = locA.x, - y1 = locA.y, - x2 = locB.x, - y2 = locB.y, - ) - - systemLinkLocations.add(linkLocation) - } - - for (link in systemLinkLocations) { - line { - x1 = link.x1.toString() - y1 = link.y1.toString() - x2 = link.x2.toString() - y2 = link.y2.toString() - - stroke = "#FFF" - strokeWidth = "0.25" - } - } - - for ((_, sectorStarSystemLocations) in starSystemLocations) { - for ((_, location) in sectorStarSystemLocations) { - circle { - r = location.r.toString() - cx = location.x.toString() - cy = location.y.toString() - fill = location.c - stroke = "#FFF" - strokeWidth = "0.0625" - } - } - } - - for ((_, sectorLoc) in sectorLocations) { - text { - x = sectorLoc.x.toString() - y = (sectorLoc.y - (sectorLoc.rOuter * 2 - sectorLoc.rInner)).toString() - - fill = "#FFF" - stroke = "#000" - strokeWidth = "0.375" - paintOrder = "stroke fill" - - textAnchor = "middle" - fontSize = "2.25" - body = sectorLoc.name - } - - image { - href = "/assets/map/images/sector_front.png" - x = (sectorLoc.x - sectorLoc.rOuter).toString() - y = (sectorLoc.y - sectorLoc.rOuter).toString() - width = (sectorLoc.rOuter * 2).toString() - height = (sectorLoc.rOuter * 2).toString() - } - } - } - - galaxySvg.style.asDynamic().pointerEvents = "none" - galaxySvg.style.asDynamic().userSelect = "none" - - val bgCanvas = document.create.canvas(content = "") - bgCanvas.width = (galaxyMap.background.size.x.toDouble() * GALAXY_MAP_CANVAS_SIZE_FACTOR).roundToInt() - bgCanvas.height = (galaxyMap.background.size.y.toDouble() * GALAXY_MAP_CANVAS_SIZE_FACTOR).roundToInt() - addPanEvents(bgCanvas, pan) - - prepareElementPan(bgCanvas, pan) - prepareElementPan(galaxySvg, pan) - - val scene = Scene() - val galaxyBgObj = createGalaxyBg(galaxyMap.background) - scene.add(galaxyBgObj) - - val camera = PerspectiveCamera(69, 1, 0.5, 1.5) - - contentElement.append(bgCanvas, galaxySvg) - - val renderer = WebGLRenderer(configure { - canvas = bgCanvas - antialias = false - powerPreference = "high-performance" - }) - - renderJob = launch { - var time = 0.0 - deltaTimeFlow.collect { dt -> - renderer.render(scene, camera) - - time += dt - - galaxyMap.background.timeUniform?.let { varName -> - val galaxyBgMat = galaxyBgObj.unsafeCast().material.unsafeCast() - galaxyBgMat.uniforms[varName]!!.value = time - } - - updateElementPan(bgCanvas, pan) - updateElementPan(galaxySvg, pan) - } - } -} - -private class SectorMapPan(private val camera: PerspectiveCamera, override val sectorId: String, private val sector: SectorMap, private val interSectorLinks: List, scope: CoroutineScope) : MapPan(scope) { - private val rayCaster = Raycaster() - - override fun moveTo(newX: Double, newY: Double) { - camera.position.set(newX, 110.851252, newY + 64) - camera.updateMatrixWorld(true) - } - - override fun handleClick(currX: Double, currY: Double): MapObjectPtr? { - rayCaster.setFromCamera(configure { - x = (currX / window.innerWidth * 2) - 1 - y = 1 - (currY / window.innerHeight * 2) - }, camera) - - return rayCaster.intersectXzPlane()?.let { mapPos3d -> - val mapPos = Vector2(mapPos3d.x, mapPos3d.z) - - val interSectorLinkDest = interSectorLinks.singleOrNull { dest -> - dest.location.distanceTo(mapPos).toDouble() <= dest.radius - }?.target - - interSectorLinkDest ?: sector.starSystems.toList().singleOrNull { (_, system) -> - system.location.distanceTo(mapPos).toDouble() <= system.sectorMapRadius - }?.let { (systemId, system) -> - system.celestialBodies.toList().singleOrNull { (_, body) -> - val bodyType = mapViewerData.objectTypes.getValue(body.bodyType) - val bodyTypeRadiusWithoutRing = bodyType.sphereLayers.maxOf { it.radius } - val absoluteLocation = Vector2().copy(body.location).add(system.location) - absoluteLocation.distanceTo(mapPos).toDouble() <= body.size * bodyTypeRadiusWithoutRing - }?.let { (bodyId, _) -> - CelestialBodyPtr(sectorId, systemId, bodyId) - } ?: StarSystemPtr(sectorId, systemId) - } ?: SectorPtr(sectorId) - } - } - - override fun handleDrag(currX: Double, currY: Double, prevX: Double, prevY: Double) { - rayCaster.setFromCamera(configure { - x = (prevX / window.innerWidth * 2) - 1 - y = 1 - (prevY / window.innerHeight * 2) - }, camera) - val prevPlanePos = rayCaster.intersectXzPlane() - - rayCaster.setFromCamera(configure { - x = (currX / window.innerWidth * 2) - 1 - y = 1 - (currY / window.innerHeight * 2) - }, camera) - val currPlanePos = rayCaster.intersectXzPlane() - - if (prevPlanePos != null && currPlanePos != null) { - val dPlanePos = Vector3().copy(currPlanePos).sub(prevPlanePos) - dPlanePos.y = 0 - - camera.position.sub(dPlanePos) - camera.updateMatrixWorld() - } - } -} - -private fun CoroutineScope.SectorMapPan(camera: PerspectiveCamera, sectorId: String, sector: SectorMap, interSectorLinks: List) = SectorMapPan(camera, sectorId, sector, interSectorLinks, this) - -private fun fullscreenElement(element: HTMLElement) { - element.style.width = "100vw" - element.style.height = "100vh" - element.style.position = "fixed" - element.style.top = "0" - element.style.left = "0" -} - -external interface MeshRotationUserData { - var angle: Double - var speed: Double - var axisQuaternion: Quaternion -} - -private var resizeHandler: (() -> Unit)? = null -private var escapeHandler: (() -> Unit)? = null - -fun initWindowEvents() { - window.addEventListener("resize", { - resizeHandler?.invoke() - }) - - document.addEventListener("keyup", { - val ev = it.unsafeCast() - if (ev.code == "Escape") - escapeHandler?.invoke() - }) -} - -sealed class SectorMapSelection { - data object NoSelection : SectorMapSelection() - data class SelectedSystem(val system: String) : SectorMapSelection() - data class SelectedBody(val system: String, val body: String) : SectorMapSelection() -} - -private var sectorMapSelection: SectorMapSelection = SectorMapSelection.NoSelection -private fun setSelectedLabel(newSelection: SectorMapSelection) { - if (newSelection == sectorMapSelection) - return - - val labels = document.getElementsByClassName("sector-map-object-label").asList() - for (label in labels) { - val isSelected = when (newSelection) { - SectorMapSelection.NoSelection -> false - is SectorMapSelection.SelectedSystem -> label.getAttribute("data-system-id") == newSelection.system && !label.hasAttribute("data-body-id") - is SectorMapSelection.SelectedBody -> label.getAttribute("data-system-id") == newSelection.system && label.getAttribute("data-body-id") == newSelection.body - } - - label.unsafeCast().style.fontWeight = if (isSelected) "bold" else "normal" - } - - sectorMapSelection = newSelection -} - -private fun selectionToMapObjectPtr(sectorId: String, selection: SectorMapSelection): MapObjectPtr { - return when (selection) { - SectorMapSelection.NoSelection -> SectorPtr(sectorId) - is SectorMapSelection.SelectedSystem -> StarSystemPtr(sectorId, selection.system) - is SectorMapSelection.SelectedBody -> CelestialBodyPtr(sectorId, selection.system, selection.body) - } -} - -private data class LocalInterSectorLink( - val localSystem: String, - val remoteSector: String, - val remoteSystem: String -) { - companion object { - fun getForSector(sectorId: String) = galaxyMap.interSectorLinks.mapNotNull { (ptrA, ptrB) -> - if (ptrA.sector == sectorId) - LocalInterSectorLink( - localSystem = ptrA.system, - remoteSector = ptrB.sector, - remoteSystem = ptrB.system, - ) - else if (ptrB.sector == sectorId) - LocalInterSectorLink( - localSystem = ptrB.system, - remoteSector = ptrA.sector, - remoteSystem = ptrA.system, - ) - else null - } - } -} - -private const val EXTERNAL_LINK_LENGTH = 35.0 -private const val EXTERNAL_LINK_RADIUS = 15.0 - -private data class InterSectorLinkDestination( - val location: Vector2, - val target: StarSystemPtr, -) { - val radius: Double - get() = EXTERNAL_LINK_RADIUS -} - -private fun createLinkMesh(pointA: Vector2, pointB: Vector2): Mesh { - val linkMaterial = MeshBasicMaterial(configure { color = Color("#FFFFFF") }) - val linkGeometry = TubeGeometry( - LineCurve3( - Vector3(pointA.x, 0, pointA.y), - Vector3(pointB.x, 0, pointB.y) - ), - 1, - 0.5, - 8, - false, - ) - - return Mesh(linkGeometry, linkMaterial) -} - -private fun CoroutineScope.renderSector(sectorId: String, initialSelection: SectorMapSelection) { - hammerInstance?.destroy() - hammerInstance = null - renderJob?.cancel() - resizeHandler = null - escapeHandler = null - contentElement.clear() - - sectorMapSelection = initialSelection - setCurrentLocation(selectionToMapObjectPtr(sectorId, initialSelection)) - - val sector = galaxyMap.sectors.getValue(sectorId) - - val interSectorLinks = mutableListOf() - - val camera = PerspectiveCamera(69, window.aspectRatio, 1, 10000) - camera.rotateX(-PI / 3) - - val pan = SectorMapPan(camera, sectorId, sector, interSectorLinks) - pan.moveCameraToSelection(sector, initialSelection) - - val glCanvas = document.create.canvas(content = "") - glCanvas.width = (window.innerWidth * window.devicePixelRatio).roundToInt() - glCanvas.height = (window.innerHeight * window.devicePixelRatio).roundToInt() - fullscreenElement(glCanvas) - addPanEvents(glCanvas, pan) - val glRenderer = WebGLRenderer(configure { - canvas = glCanvas - antialias = true - powerPreference = "high-performance" - }) - - mapPan = pan - - val cssCanvas = document.create.div { - style = "pointer-events:none;position:fixed;top:0;left:0;width:100vw;height:100vh" - } - val cssRenderer = CSS3DRenderer(configure { - element = cssCanvas - }) - - glRenderer.setSize(glCanvas.width, glCanvas.height, false) - cssRenderer.setSize(window.innerWidth, window.innerHeight, false) - - val glScene = Scene() - val cssScene = Scene() - - glScene.add(AmbientLight("#FFFFFF", 0.2)) - - for ((systemId, system) in sector.starSystems) { - val systemOwner = mapViewerData.factions.getValue(system.controller) - - val systemGlGroup = Group() - systemGlGroup.position.set(system.location.x, 0, system.location.y) - - val systemCssGroup = Group() - systemCssGroup.position.set(system.location.x, 0, system.location.y) - - val torusGeometry = TorusGeometry(system.sectorMapRadius, 1, 12, 64) - val torusMaterial = MeshBasicMaterial(configure { - color = systemOwner.color - }) - val torus = Mesh(torusGeometry, torusMaterial) - torus.rotateX(PI / 2) - systemGlGroup.add(torus) - - for ((bodyId, body) in system.celestialBodies) { - val bodyMesh = createCelestialBody(body.bodyType, body.size) - - bodyMesh.scale.setScalar(body.size) - - bodyMesh.rotateY(body.rotation.angle) - val axisRotation = Quaternion( - body.rotation.axis.z, - 0, - -body.rotation.axis.x.toDouble(), - body.rotation.axis.y.toDouble() + 1 - ).normalize() - bodyMesh.applyQuaternion(axisRotation) - - bodyMesh.position.set(body.location.x, 0, body.location.y) - - bodyMesh.userData.rotation = configure { - angle = body.rotation.angle - speed = body.rotation.speed - axisQuaternion = axisRotation - } - - systemGlGroup.add(bodyMesh) - - val bodyLabel = document.create.div { - p(classes = "sector-map-object-label") { - style = "font-size:25px;line-height:1.25;text-align:center;transform:translate(0,-50%);color:#DDD;background-color:rgba(0, 0, 0, 0.7333)" - if (initialSelection is SectorMapSelection.SelectedBody && initialSelection.system == systemId && initialSelection.body == bodyId) - style += ";font-weight:bold" - - attributes["data-system-id"] = systemId - attributes["data-body-id"] = bodyId - +body.name - } - } - val bodyLabelSprite = CSS3DSprite(bodyLabel) - bodyLabel.style.asDynamic().pointerEvents = "none" - - bodyLabelSprite.scale.setScalar(0.0625) - bodyLabelSprite.position.set(body.location.x, 0, body.location.y) - systemCssGroup.add(bodyLabelSprite) - } - - glScene.add(systemGlGroup) - - val systemLabel = document.create.div { - p(classes = "sector-map-object-label") { - style = "font-size:50px;line-height:1.25;text-align:center;transform:translate(0,-100%);color:#FFF;background-color:rgba(0, 0, 0, 0.6)" - if (initialSelection is SectorMapSelection.SelectedSystem && initialSelection.system == systemId) - style += ";font-weight:bold" - - attributes["data-system-id"] = systemId - img(src = "/assets/images/${systemOwner.flag}.png") { - style = "vertical-align:middle" - height = "62.5px" - } - +Entities.nbsp - +system.name - } - } - val systemLabelSprite = CSS3DSprite(systemLabel) - systemLabel.style.asDynamic().pointerEvents = "none" - - systemLabelSprite.scale.setScalar(0.0625) - systemLabelSprite.position.set(0, 35, 0) - systemCssGroup.add(systemLabelSprite) - - cssScene.add(systemCssGroup) - } - - for ((systemIdA, systemIdB) in sector.systemLinks) { - val systemA = sector.starSystems.getValue(systemIdA) - val systemB = sector.starSystems.getValue(systemIdB) - - val pointA = Vector2().copy(systemB.location).sub(systemA.location).normalize().multiplyScalar(systemA.sectorMapRadius).add(systemA.location) - val pointB = Vector2().copy(systemA.location).sub(systemB.location).normalize().multiplyScalar(systemB.sectorMapRadius).add(systemB.location) - - glScene.add(createLinkMesh(pointA, pointB)) - } - - for ((localSystemId, remoteSectorId, remoteSystemId) in LocalInterSectorLink.getForSector(sectorId)) { - val localSystem = sector.starSystems.getValue(localSystemId) - val remoteSector = galaxyMap.sectors.getValue(remoteSectorId) - val remoteSystem = remoteSector.starSystems.getValue(remoteSystemId) - val remoteSystemOwner = mapViewerData.factions.getValue(remoteSystem.controller) - - val directionToRemoteSector = Vector2().copy(remoteSector.location).sub(sector.location).normalize() - - val linkStart = Vector2().copy(directionToRemoteSector).multiplyScalar(localSystem.sectorMapRadius).add(localSystem.location) - val linkEnd = Vector2().copy(directionToRemoteSector).multiplyScalar(EXTERNAL_LINK_LENGTH).add(linkStart) - val linkDestCenter = Vector2().copy(directionToRemoteSector).multiplyScalar(EXTERNAL_LINK_RADIUS).add(linkEnd) - - glScene.add(createLinkMesh(linkStart, linkEnd)) - - val torusGeometry = TorusGeometry(EXTERNAL_LINK_RADIUS, 1, 12, 64) - val torusMaterial = MeshBasicMaterial(configure { - color = remoteSystemOwner.color - }) - val torus = Mesh(torusGeometry, torusMaterial) - torus.rotateX(PI / 2) - torus.position.set(linkDestCenter.x, 0, linkDestCenter.y) - glScene.add(torus) - - val linkLabel = document.create.div { - p { - style = "font-size:50px;line-height:1.25;text-align:center;transform:translate(0,-100%);color:#FFF;background-color:rgba(0, 0, 0, 0.6)" - - img(src = "/assets/images/${remoteSystemOwner.flag}.png") { - style = "vertical-align:middle" - height = "62.5px" - } - +Entities.nbsp - +remoteSystem.name - br - +"\u21D2 ${remoteSector.name}" - } - } - val linkLabelSprite = CSS3DSprite(linkLabel) - linkLabel.style.asDynamic().pointerEvents = "none" - - linkLabelSprite.scale.setScalar(0.0625) - linkLabelSprite.position.set(linkDestCenter.x, 5, linkDestCenter.y) - cssScene.add(linkLabelSprite) - - interSectorLinks.add(InterSectorLinkDestination(linkDestCenter, StarSystemPtr(remoteSectorId, remoteSystemId))) - } - - glScene.add(createSpacebox(sector.mapBg)) - - contentElement.append(glCanvas, cssCanvas) - - resizeHandler = { - glCanvas.width = (window.innerWidth * window.devicePixelRatio).roundToInt() - glCanvas.height = (window.innerHeight * window.devicePixelRatio).roundToInt() - - camera.aspect = window.aspectRatio - camera.updateProjectionMatrix() - - glRenderer.setSize(glCanvas.width, glCanvas.height, false) - cssRenderer.setSize(window.innerWidth, window.innerHeight, false) - } - - escapeHandler = { - renderGalaxy(sector.location) - } - - renderJob = launch { - deltaTimeFlow.collect { dt -> - glRenderer.render(glScene, camera) - cssRenderer.render(cssScene, camera) - - glScene.traverse { obj -> - if (obj.userData.rotation != null) { - obj.setRotationFromQuaternion(Quaternion(0, 0, 0, 1)) - - val rotation = obj.userData.rotation.unsafeCast() - rotation.angle += dt * rotation.speed - - obj.rotateY(rotation.angle) - obj.applyQuaternion(rotation.axisQuaternion) - } - } - } - } -} - -@HtmlTagMarker -private inline fun FlowOrInteractiveOrPhrasingContent.a(ptr: MapObjectPtr, currentSectorId: String?, coroutineScope: CoroutineScope, crossinline block: A.() -> Unit) { - a(href = ptr.toUrl().href) { - onClickFunction = { ev -> - ev.preventDefault() - coroutineScope.openPtr(ptr, currentSectorId, true) - } - - block() - } -} - -private fun renderLore(ptr: MapObjectPtr, coroutineScope: CoroutineScope) { - val loreBar = document.getElementById("lore-bar")!!.unsafeCast() - - loreBar.clear() - - loreBar.append { - when (ptr) { - GalaxyPtr -> { - h1 { +galaxyMap.universeTitle } - } - - is SectorPtr -> { - val sector = galaxyMap.sectors.getValue(ptr.sector) - p { - a(GalaxyPtr, ptr.sector, coroutineScope) { - +galaxyMap.universeTitle - } - } - h1 { - +sector.name - } - } - - is StarSystemPtr -> { - val sector = galaxyMap.sectors.getValue(ptr.sector) - val system = sector.starSystems.getValue(ptr.system) - p { - a(GalaxyPtr, ptr.sector, coroutineScope) { - +galaxyMap.universeTitle - } - +" > " - val sectorPtr = SectorPtr(ptr.sector) - a(sectorPtr, ptr.sector, coroutineScope) { - +sector.name - } - } - h1 { - +system.name - } - p { - style = "text-align:center;font-style:italic" - val controller = mapViewerData.factions.getValue(system.controller) - +"Controlled by ${controller.name}" - } - } - - is CelestialBodyPtr -> { - val sector = galaxyMap.sectors.getValue(ptr.sector) - val system = sector.starSystems.getValue(ptr.system) - val body = system.celestialBodies.getValue(ptr.body) - p { - a(GalaxyPtr, ptr.sector, coroutineScope) { - +galaxyMap.universeTitle - } - +" > " - val sectorPtr = SectorPtr(ptr.sector) - a(sectorPtr, ptr.sector, coroutineScope) { - +sector.name - } - +" > " - val starSystemPtr = StarSystemPtr(ptr.sector, ptr.system) - a(starSystemPtr, ptr.sector, coroutineScope) { - +system.name - } - } - h1 { - +body.name - } - p { - style = "text-align:center;font-style:italic" - val objectType = mapViewerData.objectTypes.getValue(body.bodyType) - +objectType.typeName - } - } - } - - val lore = when (ptr) { - GalaxyPtr -> galaxyLore.lore - is SectorPtr -> galaxyLore.sectors[ptr.sector]?.lore - is StarSystemPtr -> galaxyLore.sectors[ptr.sector]?.systems?.get(ptr.system)?.lore - is CelestialBodyPtr -> galaxyLore.sectors[ptr.sector]?.systems?.get(ptr.system)?.celestialBodies?.get(ptr.body)?.lore - }.orEmpty() - - div { - unsafe { - raw(lore) - } - } - - when (ptr) { - GalaxyPtr -> { - val sectorsList = galaxyMap.sectors.toList().sortedBy { (_, sector) -> sector.name } - - if (sectorsList.isNotEmpty()) { - h2 { +"Sectors" } - p { - ul { - for ((sectorId, sector) in sectorsList) - li { - val sectorPtr = SectorPtr(sectorId) - a(sectorPtr, null, coroutineScope) { - +sector.name - } - } - } - } - } - } - - is SectorPtr -> { - val systemsList = galaxyMap.sectors.getValue(ptr.sector).starSystems.toList() - .sortedBy { (_, system) -> system.name } - - if (systemsList.isNotEmpty()) { - h2 { +"Systems" } - p { - ul { - for ((systemId, system) in systemsList) - li { - val systemPtr = StarSystemPtr(ptr.sector, systemId) - a(systemPtr, ptr.sector, coroutineScope) { - +system.name - } - } - } - } - } - } - - is StarSystemPtr -> { - val bodiesList = galaxyMap.sectors.getValue(ptr.sector).starSystems.getValue(ptr.system).celestialBodies.toList() - .sortedBy { (_, body) -> - body.location.length().toDouble() - } - - if (bodiesList.isNotEmpty()) { - h2 { +"Celestial Objects" } - p { - ul { - for ((bodyId, body) in bodiesList) - li { - val bodyPtr = CelestialBodyPtr(ptr.sector, ptr.system, bodyId) - a(bodyPtr, ptr.sector, coroutineScope) { - +body.name - } - } - } - } - } - } - - is CelestialBodyPtr -> {} - } - } -} - -fun CoroutineScope.renderMap(ptr: MapObjectPtr) { - when (ptr) { - GalaxyPtr -> renderGalaxy(galaxyLore.mainSectorId?.let { galaxyMap.sectors.getValue(it) }?.location) - is SectorPtr -> renderSector(ptr.sector, SectorMapSelection.NoSelection) - is StarSystemPtr -> renderSector(ptr.sector, SectorMapSelection.SelectedSystem(ptr.system)) - is CelestialBodyPtr -> renderSector(ptr.sector, SectorMapSelection.SelectedBody(ptr.system, ptr.body)) - } -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/search.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/search.kt deleted file mode 100644 index 001bc96..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/search.kt +++ /dev/null @@ -1,66 +0,0 @@ -package info.mechyrdia.mapviewer - -import kotlinx.coroutines.flow.* - -data class SearchResult( - val name: String, - val match: List, - val ptr: MapObjectPtr, -) - -const val MIN_QUERY_LENGTH = 3 -const val MAX_QUERY_RESULTS = 10 - -private fun getMatches(name: String, query: String): List { - return Regex.fromLiteral(query).findAll(name).map { it.range }.toList().sortedBy { it.first } -} - -suspend fun searchGalaxy(query: String): List { - if (query.length < MIN_QUERY_LENGTH) - return emptyList() - - return wholeGalaxy().mapNotNull { (ptr, name) -> - val matches = getMatches(name, query) - if (matches.isEmpty()) - null - else - SearchResult(name, matches, ptr) - }.take(MAX_QUERY_RESULTS).toList().sortedBy { - it.name - }.sortedBy { - it.match[0].first - } -} - -private const val MAX_COUNT = 20 - -private suspend fun delayIfCounterReached(counter: Int): Int { - return if (counter >= MAX_COUNT) { - awaitAnimationFrame() - 0 - } else - counter + 1 -} - -suspend fun wholeGalaxy(): Flow> { - return flow { - var counter = 0 - emit(GalaxyPtr to galaxyMap.universeTitle) - counter = delayIfCounterReached(counter) - - for ((sectorId, sector) in galaxyMap.sectors) { - emit(SectorPtr(sectorId) to sector.name) - counter = delayIfCounterReached(counter) - - for ((systemId, system) in sector.starSystems) { - emit(StarSystemPtr(sectorId, systemId) to system.name) - counter = delayIfCounterReached(counter) - - for ((bodyId, body) in system.celestialBodies) { - emit(CelestialBodyPtr(sectorId, systemId, bodyId) to body.name) - counter = delayIfCounterReached(counter) - } - } - } - } -} diff --git a/src/mapMain/kotlin/info/mechyrdia/mapviewer/utils.kt b/src/mapMain/kotlin/info/mechyrdia/mapviewer/utils.kt deleted file mode 100644 index d721cf8..0000000 --- a/src/mapMain/kotlin/info/mechyrdia/mapviewer/utils.kt +++ /dev/null @@ -1,65 +0,0 @@ -package info.mechyrdia.mapviewer - -import com.github.nwillc.ksvg.RenderMode -import externals.threejs.Vector2 -import kotlinx.browser.window -import kotlinx.coroutines.currentCoroutineContext -import kotlinx.coroutines.flow.Flow -import kotlinx.coroutines.flow.flow -import kotlinx.coroutines.isActive -import kotlinx.coroutines.suspendCancellableCoroutine -import kotlinx.html.* -import org.w3c.dom.Window -import kotlin.coroutines.resume -import com.github.nwillc.ksvg.elements.SVG as KSVG - -fun configure(block: T.() -> Unit): T = js("{}").unsafeCast().apply(block) - -val Window.aspectRatio: Double - get() = innerWidth.toDouble() / innerHeight - -suspend fun awaitAnimationFrame(): Double = suspendCancellableCoroutine { continuation -> - val handle = window.requestAnimationFrame { t -> - continuation.resume(t) - } - - continuation.invokeOnCancellation { - window.cancelAnimationFrame(handle) - } -} - -operator fun Vector2.component1() = x.toDouble() -operator fun Vector2.component2() = y.toDouble() - -val deltaTimeFlow: Flow - get() = flow { - var prevTime = awaitAnimationFrame() - while (currentCoroutineContext().isActive) { - val currTime = awaitAnimationFrame() - emit((currTime - prevTime) / 1000.0) - prevTime = currTime - } - } - -private fun SVG.asKsvg(block: KSVG.() -> Unit) { - val myKsvg = KSVG.svg(block = block) - - val ksvgAttributes = myKsvg.getAttributes(RenderMode.INLINE) - for ((attribute, attributeValue) in ksvgAttributes) - attributes[attribute] = attributeValue - - unsafe { - raw(buildString { - for (ksvgElement in myKsvg.children) - ksvgElement.render(this, RenderMode.INLINE) - }) - } -} - -fun > C.ksvg(block: KSVG.() -> Unit = {}) = svg { - asKsvg(block) -} - -fun FlowOrPhrasingContent.ksvg(block: KSVG.() -> Unit = {}) = svg { - asKsvg(block) -} diff --git a/stuff/mintah_table.txt b/stuff/mintah_table.txt new file mode 100644 index 0000000..b134ae8 --- /dev/null +++ b/stuff/mintah_table.txt @@ -0,0 +1,2027 @@ +[table][tr] +[th=2x2]Part 1[/th] +[th=4x1]-∅[/th] +[th=4x1]-ng[/th] +[th=4x1]-n[/th] +[/tr][tr] +[th]-i[/th] +[th]-e[/th] +[th]-a[/th] +[th]-u[/th] +[th]-ing[/th] +[th]-eng[/th] +[th]-ang[/th] +[th]-ung[/th] +[th]-in[/th] +[th]-en[/th] +[th]-an[/th] +[th]-un[/th] +[/tr][tr] +[th=1x4]∅-[/th] +[th]-[/th] +[td]i[/td] +[td]e[/td] +[td]a[/td] +[td]u[/td] +[td]ing[/td] +[td]eng[/td] +[td]ang[/td] +[td]ung[/td] +[td]in[/td] +[td]en[/td] +[td]an[/td] +[td]un[/td] +[/tr][tr] +[th]y-[/th] +[td]❌[/td] +[td]❌[/td] +[td]ya[/td] +[td]yu[/td] +[td]❌[/td] +[td]❌[/td] +[td]yang[/td] +[td]yung[/td] +[td]❌[/td] +[td]❌[/td] +[td]yan[/td] +[td]yun[/td] +[/tr][tr] +[th]l-[/th] +[td]li[/td] +[td]le[/td] +[td]la[/td] +[td]lu[/td] +[td]ling[/td] +[td]leng[/td] +[td]lang[/td] +[td]lung[/td] +[td]lin[/td] +[td]len[/td] +[td]lan[/td] +[td]lun[/td] +[/tr][tr] +[th]w-[/th] +[td]wi[/td] +[td]we[/td] +[td]wa[/td] +[td]❌[/td] +[td]wing[/td] +[td]weng[/td] +[td]wang[/td] +[td]❌[/td] +[td]win[/td] +[td]wen[/td] +[td]wan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x4]g-[/th] +[th]g-[/th] +[td]gi[/td] +[td]ge[/td] +[td]ga[/td] +[td]gu[/td] +[td]ging[/td] +[td]geng[/td] +[td]gang[/td] +[td]gung[/td] +[td]gin[/td] +[td]gen[/td] +[td]gan[/td] +[td]gun[/td] +[/tr][tr] +[th]gy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]gia[/td] +[td]giu[/td] +[td]❌[/td] +[td]❌[/td] +[td]giang[/td] +[td]giung[/td] +[td]❌[/td] +[td]❌[/td] +[td]gian[/td] +[td]giun[/td] +[/tr][tr] +[th]gl-[/th] +[td]gli[/td] +[td]gle[/td] +[td]gla[/td] +[td]glu[/td] +[td]gling[/td] +[td]gleng[/td] +[td]glang[/td] +[td]glung[/td] +[td]glin[/td] +[td]glen[/td] +[td]glan[/td] +[td]glun[/td] +[/tr][tr] +[th]gw-[/th] +[td]gui[/td] +[td]gue[/td] +[td]gua[/td] +[td]❌[/td] +[td]guing[/td] +[td]gueng[/td] +[td]guang[/td] +[td]❌[/td] +[td]guin[/td] +[td]guen[/td] +[td]guan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]d-[/th] +[th]d-[/th] +[td]di[/td] +[td]de[/td] +[td]da[/td] +[td]du[/td] +[td]ding[/td] +[td]deng[/td] +[td]dang[/td] +[td]dung[/td] +[td]din[/td] +[td]den[/td] +[td]dan[/td] +[td]dun[/td] +[/tr][tr] +[th]dy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]ja[/td] +[td]ju[/td] +[td]❌[/td] +[td]❌[/td] +[td]jang[/td] +[td]jung[/td] +[td]❌[/td] +[td]❌[/td] +[td]jan[/td] +[td]jun[/td] +[/tr][tr] +[th]dw-[/th] +[td]dui[/td] +[td]due[/td] +[td]dua[/td] +[td]❌[/td] +[td]duing[/td] +[td]dueng[/td] +[td]duang[/td] +[td]❌[/td] +[td]duin[/td] +[td]duen[/td] +[td]duan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]b-[/th] +[th]b-[/th] +[td]bi[/td] +[td]be[/td] +[td]ba[/td] +[td]bu[/td] +[td]bing[/td] +[td]beng[/td] +[td]bang[/td] +[td]bung[/td] +[td]bin[/td] +[td]ben[/td] +[td]ban[/td] +[td]bun[/td] +[/tr][tr] +[th]by-[/th] +[td]❌[/td] +[td]❌[/td] +[td]bia[/td] +[td]biu[/td] +[td]❌[/td] +[td]❌[/td] +[td]biang[/td] +[td]biung[/td] +[td]❌[/td] +[td]❌[/td] +[td]bian[/td] +[td]biun[/td] +[/tr][tr] +[th]bl-[/th] +[td]bli[/td] +[td]ble[/td] +[td]bla[/td] +[td]blu[/td] +[td]bling[/td] +[td]bleng[/td] +[td]blang[/td] +[td]blung[/td] +[td]blin[/td] +[td]blen[/td] +[td]blan[/td] +[td]blun[/td] +[/tr][tr] +[th=1x4]k-[/th] +[th]k-[/th] +[td]ki[/td] +[td]ke[/td] +[td]ka[/td] +[td]ku[/td] +[td]king[/td] +[td]keng[/td] +[td]kang[/td] +[td]kung[/td] +[td]kin[/td] +[td]ken[/td] +[td]kan[/td] +[td]kun[/td] +[/tr][tr] +[th]ky-[/th] +[td]❌[/td] +[td]❌[/td] +[td]kia[/td] +[td]kiu[/td] +[td]❌[/td] +[td]❌[/td] +[td]kiang[/td] +[td]kiung[/td] +[td]❌[/td] +[td]❌[/td] +[td]kian[/td] +[td]kiun[/td] +[/tr][tr] +[th]kl-[/th] +[td]kli[/td] +[td]kle[/td] +[td]kla[/td] +[td]klu[/td] +[td]kling[/td] +[td]kleng[/td] +[td]klang[/td] +[td]klung[/td] +[td]klin[/td] +[td]klen[/td] +[td]klan[/td] +[td]klun[/td] +[/tr][tr] +[th]kw-[/th] +[td]qui[/td] +[td]que[/td] +[td]qua[/td] +[td]❌[/td] +[td]quing[/td] +[td]queng[/td] +[td]quang[/td] +[td]❌[/td] +[td]quin[/td] +[td]quen[/td] +[td]quan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]t-[/th] +[th]t-[/th] +[td]ti[/td] +[td]te[/td] +[td]ta[/td] +[td]tu[/td] +[td]ting[/td] +[td]teng[/td] +[td]tang[/td] +[td]tung[/td] +[td]tin[/td] +[td]ten[/td] +[td]tan[/td] +[td]tun[/td] +[/tr][tr] +[th]ty-[/th] +[td]❌[/td] +[td]❌[/td] +[td]cha[/td] +[td]chu[/td] +[td]❌[/td] +[td]❌[/td] +[td]chang[/td] +[td]chung[/td] +[td]❌[/td] +[td]❌[/td] +[td]chan[/td] +[td]chun[/td] +[/tr][tr] +[th]tw-[/th] +[td]tui[/td] +[td]tue[/td] +[td]tua[/td] +[td]❌[/td] +[td]tuing[/td] +[td]tueng[/td] +[td]tuang[/td] +[td]❌[/td] +[td]tuin[/td] +[td]tuen[/td] +[td]tuan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]p-[/th] +[th]p-[/th] +[td]pi[/td] +[td]pe[/td] +[td]pa[/td] +[td]pu[/td] +[td]ping[/td] +[td]peng[/td] +[td]pang[/td] +[td]pung[/td] +[td]pin[/td] +[td]pen[/td] +[td]pan[/td] +[td]pun[/td] +[/tr][tr] +[th]py-[/th] +[td]❌[/td] +[td]❌[/td] +[td]pia[/td] +[td]piu[/td] +[td]❌[/td] +[td]❌[/td] +[td]piang[/td] +[td]piung[/td] +[td]❌[/td] +[td]❌[/td] +[td]pian[/td] +[td]piun[/td] +[/tr][tr] +[th]pl-[/th] +[td]pli[/td] +[td]ple[/td] +[td]pla[/td] +[td]plu[/td] +[td]pling[/td] +[td]pleng[/td] +[td]plang[/td] +[td]plung[/td] +[td]plin[/td] +[td]plen[/td] +[td]plan[/td] +[td]plun[/td] +[/tr][tr] +[th=2x1]gn-[/th] +[td]gni[/td] +[td]gne[/td] +[td]gna[/td] +[td]gnu[/td] +[td]gning[/td] +[td]gneng[/td] +[td]gnang[/td] +[td]gnung[/td] +[td]gnin[/td] +[td]gnen[/td] +[td]gnan[/td] +[td]gnun[/td] +[/tr][tr] +[th=2x1]n-[/th] +[td]ni[/td] +[td]ne[/td] +[td]na[/td] +[td]nu[/td] +[td]ning[/td] +[td]neng[/td] +[td]nang[/td] +[td]nung[/td] +[td]nin[/td] +[td]nen[/td] +[td]nan[/td] +[td]nun[/td] +[/tr][tr] +[th=2x1]m-[/th] +[td]mi[/td] +[td]me[/td] +[td]ma[/td] +[td]mu[/td] +[td]ming[/td] +[td]meng[/td] +[td]mang[/td] +[td]mung[/td] +[td]min[/td] +[td]men[/td] +[td]man[/td] +[td]mun[/td] +[/tr][tr] +[th=2x1]r-[/th] +[td]ri[/td] +[td]re[/td] +[td]ra[/td] +[td]ru[/td] +[td]ring[/td] +[td]reng[/td] +[td]rang[/td] +[td]rung[/td] +[td]rin[/td] +[td]ren[/td] +[td]ran[/td] +[td]run[/td] +[/tr][tr] +[th=1x4]z-[/th] +[th]z-[/th] +[td]zi[/td] +[td]ze[/td] +[td]za[/td] +[td]zu[/td] +[td]zing[/td] +[td]zeng[/td] +[td]zang[/td] +[td]zung[/td] +[td]zin[/td] +[td]zen[/td] +[td]zan[/td] +[td]zun[/td] +[/tr][tr] +[th]zy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]zha[/td] +[td]zhu[/td] +[td]❌[/td] +[td]❌[/td] +[td]zhang[/td] +[td]zhung[/td] +[td]❌[/td] +[td]❌[/td] +[td]zhan[/td] +[td]zhun[/td] +[/tr][tr] +[th]zl-[/th] +[td]zli[/td] +[td]zle[/td] +[td]zla[/td] +[td]zlu[/td] +[td]zling[/td] +[td]zleng[/td] +[td]zlang[/td] +[td]zlung[/td] +[td]zlin[/td] +[td]zlen[/td] +[td]zlan[/td] +[td]zlun[/td] +[/tr][tr] +[th]zw-[/th] +[td]zui[/td] +[td]zue[/td] +[td]zua[/td] +[td]❌[/td] +[td]zuing[/td] +[td]zueng[/td] +[td]zuang[/td] +[td]❌[/td] +[td]zuin[/td] +[td]zuen[/td] +[td]zuan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]v-[/th] +[th]v-[/th] +[td]vi[/td] +[td]ve[/td] +[td]va[/td] +[td]vu[/td] +[td]ving[/td] +[td]veng[/td] +[td]vang[/td] +[td]vung[/td] +[td]vin[/td] +[td]ven[/td] +[td]van[/td] +[td]vun[/td] +[/tr][tr] +[th]vy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]via[/td] +[td]viu[/td] +[td]❌[/td] +[td]❌[/td] +[td]viang[/td] +[td]viung[/td] +[td]❌[/td] +[td]❌[/td] +[td]vian[/td] +[td]viun[/td] +[/tr][tr] +[th]vl-[/th] +[td]vli[/td] +[td]vle[/td] +[td]vla[/td] +[td]vlu[/td] +[td]vling[/td] +[td]vleng[/td] +[td]vlang[/td] +[td]vlung[/td] +[td]vlin[/td] +[td]vlen[/td] +[td]vlan[/td] +[td]vlun[/td] +[/tr][tr] +[th=1x4]h-[/th] +[th]h-[/th] +[td]hi[/td] +[td]he[/td] +[td]ha[/td] +[td]hu[/td] +[td]hing[/td] +[td]heng[/td] +[td]hang[/td] +[td]hung[/td] +[td]hin[/td] +[td]hen[/td] +[td]han[/td] +[td]hun[/td] +[/tr][tr] +[th]hy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]hia[/td] +[td]hiu[/td] +[td]❌[/td] +[td]❌[/td] +[td]hiang[/td] +[td]hiung[/td] +[td]❌[/td] +[td]❌[/td] +[td]hian[/td] +[td]hiun[/td] +[/tr][tr] +[th]hl-[/th] +[td]hli[/td] +[td]hle[/td] +[td]hla[/td] +[td]hlu[/td] +[td]hling[/td] +[td]hleng[/td] +[td]hlang[/td] +[td]hlung[/td] +[td]hlin[/td] +[td]hlen[/td] +[td]hlan[/td] +[td]hlun[/td] +[/tr][tr] +[th]hw-[/th] +[td]hui[/td] +[td]hue[/td] +[td]hua[/td] +[td]❌[/td] +[td]huing[/td] +[td]hueng[/td] +[td]huang[/td] +[td]❌[/td] +[td]huin[/td] +[td]huen[/td] +[td]huan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x4]s-[/th] +[th]s-[/th] +[td]si[/td] +[td]se[/td] +[td]sa[/td] +[td]su[/td] +[td]sing[/td] +[td]seng[/td] +[td]sang[/td] +[td]sung[/td] +[td]sin[/td] +[td]sen[/td] +[td]san[/td] +[td]sun[/td] +[/tr][tr] +[th]sy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]sha[/td] +[td]shu[/td] +[td]❌[/td] +[td]❌[/td] +[td]shang[/td] +[td]shung[/td] +[td]❌[/td] +[td]❌[/td] +[td]shan[/td] +[td]shun[/td] +[/tr][tr] +[th]sl-[/th] +[td]sli[/td] +[td]sle[/td] +[td]sla[/td] +[td]slu[/td] +[td]sling[/td] +[td]sleng[/td] +[td]slang[/td] +[td]slung[/td] +[td]slin[/td] +[td]slen[/td] +[td]slan[/td] +[td]slun[/td] +[/tr][tr] +[th]sw-[/th] +[td]sui[/td] +[td]sue[/td] +[td]sua[/td] +[td]❌[/td] +[td]suing[/td] +[td]sueng[/td] +[td]suang[/td] +[td]❌[/td] +[td]suin[/td] +[td]suen[/td] +[td]suan[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]f-[/th] +[th]f-[/th] +[td]fi[/td] +[td]fe[/td] +[td]fa[/td] +[td]fu[/td] +[td]fing[/td] +[td]feng[/td] +[td]fang[/td] +[td]fung[/td] +[td]fin[/td] +[td]fen[/td] +[td]fan[/td] +[td]fun[/td] +[/tr][tr] +[th]fy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]fia[/td] +[td]fiu[/td] +[td]❌[/td] +[td]❌[/td] +[td]fiang[/td] +[td]fiung[/td] +[td]❌[/td] +[td]❌[/td] +[td]fian[/td] +[td]fiun[/td] +[/tr][tr] +[th]fl-[/th] +[td]fli[/td] +[td]fle[/td] +[td]fla[/td] +[td]flu[/td] +[td]fling[/td] +[td]fleng[/td] +[td]flang[/td] +[td]flung[/td] +[td]flin[/td] +[td]flen[/td] +[td]flan[/td] +[td]flun[/td] +[/tr][tr] +[th=2x2]Part 2[/th] +[th=4x1]-m[/th] +[th=4x1]-h[/th] +[th=4x1]-r[/th] +[/tr][tr] +[th]-im[/th] +[th]-em[/th] +[th]-am[/th] +[th]-um[/th] +[th]-ih[/th] +[th]-eh[/th] +[th]-ah[/th] +[th]-uh[/th] +[th]-ir[/th] +[th]-er[/th] +[th]-ar[/th] +[th]-ur[/th] +[/tr][tr] +[th=1x4]∅-[/th] +[th]-[/th] +[td]im[/td] +[td]em[/td] +[td]am[/td] +[td]um[/td] +[td]ih[/td] +[td]eh[/td] +[td]ah[/td] +[td]uh[/td] +[td]ir[/td] +[td]er[/td] +[td]ar[/td] +[td]ur[/td] +[/tr][tr] +[th]y-[/th] +[td]❌[/td] +[td]❌[/td] +[td]yam[/td] +[td]yum[/td] +[td]❌[/td] +[td]❌[/td] +[td]yah[/td] +[td]yuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]yar[/td] +[td]yur[/td] +[/tr][tr] +[th]l-[/th] +[td]lim[/td] +[td]lem[/td] +[td]lam[/td] +[td]lum[/td] +[td]lih[/td] +[td]leh[/td] +[td]lah[/td] +[td]luh[/td] +[td]lir[/td] +[td]ler[/td] +[td]lar[/td] +[td]lur[/td] +[/tr][tr] +[th]w-[/th] +[td]wim[/td] +[td]wem[/td] +[td]wam[/td] +[td]❌[/td] +[td]wih[/td] +[td]weh[/td] +[td]wah[/td] +[td]❌[/td] +[td]wir[/td] +[td]wer[/td] +[td]war[/td] +[td]❌[/td] +[/tr][tr] +[th=1x4]g-[/th] +[th]g-[/th] +[td]gim[/td] +[td]gem[/td] +[td]gam[/td] +[td]gum[/td] +[td]gih[/td] +[td]geh[/td] +[td]gah[/td] +[td]guh[/td] +[td]gir[/td] +[td]ger[/td] +[td]gar[/td] +[td]gur[/td] +[/tr][tr] +[th]gy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]giam[/td] +[td]gium[/td] +[td]❌[/td] +[td]❌[/td] +[td]giah[/td] +[td]giuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]giar[/td] +[td]giur[/td] +[/tr][tr] +[th]gl-[/th] +[td]glim[/td] +[td]glem[/td] +[td]glam[/td] +[td]glum[/td] +[td]glih[/td] +[td]gleh[/td] +[td]glah[/td] +[td]gluh[/td] +[td]glir[/td] +[td]gler[/td] +[td]glar[/td] +[td]glur[/td] +[/tr][tr] +[th]gw-[/th] +[td]guim[/td] +[td]guem[/td] +[td]guam[/td] +[td]❌[/td] +[td]guih[/td] +[td]gueh[/td] +[td]guah[/td] +[td]❌[/td] +[td]guir[/td] +[td]guer[/td] +[td]guar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]d-[/th] +[th]d-[/th] +[td]dim[/td] +[td]dem[/td] +[td]dam[/td] +[td]dum[/td] +[td]dih[/td] +[td]deh[/td] +[td]dah[/td] +[td]duh[/td] +[td]dir[/td] +[td]der[/td] +[td]dar[/td] +[td]dur[/td] +[/tr][tr] +[th]dy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]jam[/td] +[td]jum[/td] +[td]❌[/td] +[td]❌[/td] +[td]jah[/td] +[td]juh[/td] +[td]❌[/td] +[td]❌[/td] +[td]jar[/td] +[td]jur[/td] +[/tr][tr] +[th]dw-[/th] +[td]duim[/td] +[td]duem[/td] +[td]duam[/td] +[td]❌[/td] +[td]duih[/td] +[td]dueh[/td] +[td]duah[/td] +[td]❌[/td] +[td]duir[/td] +[td]duer[/td] +[td]duar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]b-[/th] +[th]b-[/th] +[td]bim[/td] +[td]bem[/td] +[td]bam[/td] +[td]bum[/td] +[td]bih[/td] +[td]beh[/td] +[td]bah[/td] +[td]buh[/td] +[td]bir[/td] +[td]ber[/td] +[td]bar[/td] +[td]bur[/td] +[/tr][tr] +[th]by-[/th] +[td]❌[/td] +[td]❌[/td] +[td]biam[/td] +[td]bium[/td] +[td]❌[/td] +[td]❌[/td] +[td]biah[/td] +[td]biuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]biar[/td] +[td]biur[/td] +[/tr][tr] +[th]bl-[/th] +[td]blim[/td] +[td]blem[/td] +[td]blam[/td] +[td]blum[/td] +[td]blih[/td] +[td]bleh[/td] +[td]blah[/td] +[td]bluh[/td] +[td]blir[/td] +[td]bler[/td] +[td]blar[/td] +[td]blur[/td] +[/tr][tr] +[th=1x4]k-[/th] +[th]k-[/th] +[td]kim[/td] +[td]kem[/td] +[td]kam[/td] +[td]kum[/td] +[td]kih[/td] +[td]keh[/td] +[td]kah[/td] +[td]kuh[/td] +[td]kir[/td] +[td]ker[/td] +[td]kar[/td] +[td]kur[/td] +[/tr][tr] +[th]ky-[/th] +[td]❌[/td] +[td]❌[/td] +[td]kiam[/td] +[td]kium[/td] +[td]❌[/td] +[td]❌[/td] +[td]kiah[/td] +[td]kiuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]kiar[/td] +[td]kiur[/td] +[/tr][tr] +[th]kl-[/th] +[td]klim[/td] +[td]klem[/td] +[td]klam[/td] +[td]klum[/td] +[td]klih[/td] +[td]kleh[/td] +[td]klah[/td] +[td]kluh[/td] +[td]klir[/td] +[td]kler[/td] +[td]klar[/td] +[td]klur[/td] +[/tr][tr] +[th]kw-[/th] +[td]quim[/td] +[td]quem[/td] +[td]quam[/td] +[td]❌[/td] +[td]quih[/td] +[td]queh[/td] +[td]quah[/td] +[td]❌[/td] +[td]quir[/td] +[td]quer[/td] +[td]quar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]t-[/th] +[th]t-[/th] +[td]tim[/td] +[td]tem[/td] +[td]tam[/td] +[td]tum[/td] +[td]tih[/td] +[td]teh[/td] +[td]tah[/td] +[td]tuh[/td] +[td]tir[/td] +[td]ter[/td] +[td]tar[/td] +[td]tur[/td] +[/tr][tr] +[th]ty-[/th] +[td]❌[/td] +[td]❌[/td] +[td]cham[/td] +[td]chum[/td] +[td]❌[/td] +[td]❌[/td] +[td]chah[/td] +[td]chuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]char[/td] +[td]chur[/td] +[/tr][tr] +[th]tw-[/th] +[td]tuim[/td] +[td]tuem[/td] +[td]tuam[/td] +[td]❌[/td] +[td]tuih[/td] +[td]tueh[/td] +[td]tuah[/td] +[td]❌[/td] +[td]tuir[/td] +[td]tuer[/td] +[td]tuar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]p-[/th] +[th]p-[/th] +[td]pim[/td] +[td]pem[/td] +[td]pam[/td] +[td]pum[/td] +[td]pih[/td] +[td]peh[/td] +[td]pah[/td] +[td]puh[/td] +[td]pir[/td] +[td]per[/td] +[td]par[/td] +[td]pur[/td] +[/tr][tr] +[th]py-[/th] +[td]❌[/td] +[td]❌[/td] +[td]piam[/td] +[td]pium[/td] +[td]❌[/td] +[td]❌[/td] +[td]piah[/td] +[td]piuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]piar[/td] +[td]piur[/td] +[/tr][tr] +[th]pl-[/th] +[td]plim[/td] +[td]plem[/td] +[td]plam[/td] +[td]plum[/td] +[td]plih[/td] +[td]pleh[/td] +[td]plah[/td] +[td]pluh[/td] +[td]plir[/td] +[td]pler[/td] +[td]plar[/td] +[td]plur[/td] +[/tr][tr] +[th=2x1]gn-[/th] +[td]gnim[/td] +[td]gnem[/td] +[td]gnam[/td] +[td]gnum[/td] +[td]gnih[/td] +[td]gneh[/td] +[td]gnah[/td] +[td]gnuh[/td] +[td]gnir[/td] +[td]gner[/td] +[td]gnar[/td] +[td]gnur[/td] +[/tr][tr] +[th=2x1]n-[/th] +[td]nim[/td] +[td]nem[/td] +[td]nam[/td] +[td]num[/td] +[td]nih[/td] +[td]neh[/td] +[td]nah[/td] +[td]nuh[/td] +[td]nir[/td] +[td]ner[/td] +[td]nar[/td] +[td]nur[/td] +[/tr][tr] +[th=2x1]m-[/th] +[td]mim[/td] +[td]mem[/td] +[td]mam[/td] +[td]mum[/td] +[td]mih[/td] +[td]meh[/td] +[td]mah[/td] +[td]muh[/td] +[td]mir[/td] +[td]mer[/td] +[td]mar[/td] +[td]mur[/td] +[/tr][tr] +[th=2x1]r-[/th] +[td]rim[/td] +[td]rem[/td] +[td]ram[/td] +[td]rum[/td] +[td]rih[/td] +[td]reh[/td] +[td]rah[/td] +[td]ruh[/td] +[td]rir[/td] +[td]rer[/td] +[td]rar[/td] +[td]rur[/td] +[/tr][tr] +[th=1x4]z-[/th] +[th]z-[/th] +[td]zim[/td] +[td]zem[/td] +[td]zam[/td] +[td]zum[/td] +[td]zih[/td] +[td]zeh[/td] +[td]zah[/td] +[td]zuh[/td] +[td]zir[/td] +[td]zer[/td] +[td]zar[/td] +[td]zur[/td] +[/tr][tr] +[th]zy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]zham[/td] +[td]zhum[/td] +[td]❌[/td] +[td]❌[/td] +[td]zhah[/td] +[td]zhuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]zhar[/td] +[td]zhur[/td] +[/tr][tr] +[th]zl-[/th] +[td]zlim[/td] +[td]zlem[/td] +[td]zlam[/td] +[td]zlum[/td] +[td]zlih[/td] +[td]zleh[/td] +[td]zlah[/td] +[td]zluh[/td] +[td]zlir[/td] +[td]zler[/td] +[td]zlar[/td] +[td]zlur[/td] +[/tr][tr] +[th]zw-[/th] +[td]zuim[/td] +[td]zuem[/td] +[td]zuam[/td] +[td]❌[/td] +[td]zuih[/td] +[td]zueh[/td] +[td]zuah[/td] +[td]❌[/td] +[td]zuir[/td] +[td]zuer[/td] +[td]zuar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]v-[/th] +[th]v-[/th] +[td]vim[/td] +[td]vem[/td] +[td]vam[/td] +[td]vum[/td] +[td]vih[/td] +[td]veh[/td] +[td]vah[/td] +[td]vuh[/td] +[td]vir[/td] +[td]ver[/td] +[td]var[/td] +[td]vur[/td] +[/tr][tr] +[th]vy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]viam[/td] +[td]vium[/td] +[td]❌[/td] +[td]❌[/td] +[td]viah[/td] +[td]viuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]viar[/td] +[td]viur[/td] +[/tr][tr] +[th]vl-[/th] +[td]vlim[/td] +[td]vlem[/td] +[td]vlam[/td] +[td]vlum[/td] +[td]vlih[/td] +[td]vleh[/td] +[td]vlah[/td] +[td]vluh[/td] +[td]vlir[/td] +[td]vler[/td] +[td]vlar[/td] +[td]vlur[/td] +[/tr][tr] +[th=1x4]h-[/th] +[th]h-[/th] +[td]him[/td] +[td]hem[/td] +[td]ham[/td] +[td]hum[/td] +[td]hih[/td] +[td]heh[/td] +[td]hah[/td] +[td]huh[/td] +[td]hir[/td] +[td]her[/td] +[td]har[/td] +[td]hur[/td] +[/tr][tr] +[th]hy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]hiam[/td] +[td]hium[/td] +[td]❌[/td] +[td]❌[/td] +[td]hiah[/td] +[td]hiuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]hiar[/td] +[td]hiur[/td] +[/tr][tr] +[th]hl-[/th] +[td]hlim[/td] +[td]hlem[/td] +[td]hlam[/td] +[td]hlum[/td] +[td]hlih[/td] +[td]hleh[/td] +[td]hlah[/td] +[td]hluh[/td] +[td]hlir[/td] +[td]hler[/td] +[td]hlar[/td] +[td]hlur[/td] +[/tr][tr] +[th]hw-[/th] +[td]huim[/td] +[td]huem[/td] +[td]huam[/td] +[td]❌[/td] +[td]huih[/td] +[td]hueh[/td] +[td]huah[/td] +[td]❌[/td] +[td]huir[/td] +[td]huer[/td] +[td]huar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x4]s-[/th] +[th]s-[/th] +[td]sim[/td] +[td]sem[/td] +[td]sam[/td] +[td]sum[/td] +[td]sih[/td] +[td]seh[/td] +[td]sah[/td] +[td]suh[/td] +[td]sir[/td] +[td]ser[/td] +[td]sar[/td] +[td]sur[/td] +[/tr][tr] +[th]sy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]sham[/td] +[td]shum[/td] +[td]❌[/td] +[td]❌[/td] +[td]shah[/td] +[td]shuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]shar[/td] +[td]shur[/td] +[/tr][tr] +[th]sl-[/th] +[td]slim[/td] +[td]slem[/td] +[td]slam[/td] +[td]slum[/td] +[td]slih[/td] +[td]sleh[/td] +[td]slah[/td] +[td]sluh[/td] +[td]slir[/td] +[td]sler[/td] +[td]slar[/td] +[td]slur[/td] +[/tr][tr] +[th]sw-[/th] +[td]suim[/td] +[td]suem[/td] +[td]suam[/td] +[td]❌[/td] +[td]suih[/td] +[td]sueh[/td] +[td]suah[/td] +[td]❌[/td] +[td]suir[/td] +[td]suer[/td] +[td]suar[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]f-[/th] +[th]f-[/th] +[td]fim[/td] +[td]fem[/td] +[td]fam[/td] +[td]fum[/td] +[td]fih[/td] +[td]feh[/td] +[td]fah[/td] +[td]fuh[/td] +[td]fir[/td] +[td]fer[/td] +[td]far[/td] +[td]fur[/td] +[/tr][tr] +[th]fy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]fiam[/td] +[td]fium[/td] +[td]❌[/td] +[td]❌[/td] +[td]fiah[/td] +[td]fiuh[/td] +[td]❌[/td] +[td]❌[/td] +[td]fiar[/td] +[td]fiur[/td] +[/tr][tr] +[th]fl-[/th] +[td]flim[/td] +[td]flem[/td] +[td]flam[/td] +[td]flum[/td] +[td]flih[/td] +[td]fleh[/td] +[td]flah[/td] +[td]fluh[/td] +[td]flir[/td] +[td]fler[/td] +[td]flar[/td] +[td]flur[/td] +[/tr][tr] +[th=2x2]Part 3[/th] +[th=4x1]-y[/th] +[th=4x1]-l[/th] +[th=4x1]-w[/th] +[/tr][tr] +[th]-iy[/th] +[th]-ey[/th] +[th]-ay[/th] +[th]-uy[/th] +[th]-il[/th] +[th]-el[/th] +[th]-al[/th] +[th]-ul[/th] +[th]-iw[/th] +[th]-ew[/th] +[th]-aw[/th] +[th]-uw[/th] +[/tr][tr] +[th=1x4]∅-[/th] +[th]-[/th] +[td]ie[/td] +[td]ei[/td] +[td]ai[/td] +[td]ui[/td] +[td]il[/td] +[td]el[/td] +[td]al[/td] +[td]ul[/td] +[td]iu[/td] +[td]eu[/td] +[td]au[/td] +[td]ou[/td] +[/tr][tr] +[th]y-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]yal[/td] +[td]yul[/td] +[td]❌[/td] +[td]❌[/td] +[td]yau[/td] +[td]❌[/td] +[/tr][tr] +[th]l-[/th] +[td]lie[/td] +[td]lei[/td] +[td]lai[/td] +[td]lui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]liu[/td] +[td]leu[/td] +[td]lau[/td] +[td]lou[/td] +[/tr][tr] +[th]w-[/th] +[td]❌[/td] +[td]wei[/td] +[td]wai[/td] +[td]❌[/td] +[td]wil[/td] +[td]wel[/td] +[td]wal[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x4]g-[/th] +[th]g-[/th] +[td]gie[/td] +[td]gei[/td] +[td]gai[/td] +[td]gui[/td] +[td]gil[/td] +[td]gel[/td] +[td]gal[/td] +[td]gul[/td] +[td]giu[/td] +[td]geu[/td] +[td]gau[/td] +[td]gou[/td] +[/tr][tr] +[th]gy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]gial[/td] +[td]giul[/td] +[td]❌[/td] +[td]❌[/td] +[td]giau[/td] +[td]❌[/td] +[/tr][tr] +[th]gl-[/th] +[td]glie[/td] +[td]glei[/td] +[td]glai[/td] +[td]glui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]gliu[/td] +[td]gleu[/td] +[td]glau[/td] +[td]glou[/td] +[/tr][tr] +[th]gw-[/th] +[td]❌[/td] +[td]guei[/td] +[td]guai[/td] +[td]❌[/td] +[td]guil[/td] +[td]guel[/td] +[td]gual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]d-[/th] +[th]d-[/th] +[td]die[/td] +[td]dei[/td] +[td]dai[/td] +[td]dui[/td] +[td]dil[/td] +[td]del[/td] +[td]dal[/td] +[td]dul[/td] +[td]diu[/td] +[td]deu[/td] +[td]dau[/td] +[td]dou[/td] +[/tr][tr] +[th]dy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]jai[/td] +[td]jui[/td] +[td]❌[/td] +[td]❌[/td] +[td]jal[/td] +[td]jul[/td] +[td]❌[/td] +[td]❌[/td] +[td]jau[/td] +[td]❌[/td] +[/tr][tr] +[th]dw-[/th] +[td]❌[/td] +[td]duei[/td] +[td]duai[/td] +[td]❌[/td] +[td]duil[/td] +[td]duel[/td] +[td]dual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]b-[/th] +[th]b-[/th] +[td]bie[/td] +[td]bei[/td] +[td]bai[/td] +[td]bui[/td] +[td]bil[/td] +[td]bel[/td] +[td]bal[/td] +[td]bul[/td] +[td]biu[/td] +[td]beu[/td] +[td]bau[/td] +[td]bou[/td] +[/tr][tr] +[th]by-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]bial[/td] +[td]biul[/td] +[td]❌[/td] +[td]❌[/td] +[td]biau[/td] +[td]❌[/td] +[/tr][tr] +[th]bl-[/th] +[td]blie[/td] +[td]blei[/td] +[td]blai[/td] +[td]blui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]bliu[/td] +[td]bleu[/td] +[td]blau[/td] +[td]blou[/td] +[/tr][tr] +[th=1x4]k-[/th] +[th]k-[/th] +[td]kie[/td] +[td]kei[/td] +[td]kai[/td] +[td]kui[/td] +[td]kil[/td] +[td]kel[/td] +[td]kal[/td] +[td]kul[/td] +[td]kiu[/td] +[td]keu[/td] +[td]kau[/td] +[td]kou[/td] +[/tr][tr] +[th]ky-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]kial[/td] +[td]kiul[/td] +[td]❌[/td] +[td]❌[/td] +[td]kiau[/td] +[td]❌[/td] +[/tr][tr] +[th]kl-[/th] +[td]klie[/td] +[td]klei[/td] +[td]klai[/td] +[td]klui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]kliu[/td] +[td]kleu[/td] +[td]klau[/td] +[td]klou[/td] +[/tr][tr] +[th]kw-[/th] +[td]❌[/td] +[td]quei[/td] +[td]quai[/td] +[td]❌[/td] +[td]quil[/td] +[td]quel[/td] +[td]qual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]t-[/th] +[th]t-[/th] +[td]tie[/td] +[td]tei[/td] +[td]tai[/td] +[td]tui[/td] +[td]til[/td] +[td]tel[/td] +[td]tal[/td] +[td]tul[/td] +[td]tiu[/td] +[td]teu[/td] +[td]tau[/td] +[td]tou[/td] +[/tr][tr] +[th]ty-[/th] +[td]❌[/td] +[td]❌[/td] +[td]chai[/td] +[td]chui[/td] +[td]❌[/td] +[td]❌[/td] +[td]chal[/td] +[td]chul[/td] +[td]❌[/td] +[td]❌[/td] +[td]chau[/td] +[td]❌[/td] +[/tr][tr] +[th]tw-[/th] +[td]❌[/td] +[td]tuei[/td] +[td]tuai[/td] +[td]❌[/td] +[td]tuil[/td] +[td]tuel[/td] +[td]tual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]p-[/th] +[th]p-[/th] +[td]pie[/td] +[td]pei[/td] +[td]pai[/td] +[td]pui[/td] +[td]pil[/td] +[td]pel[/td] +[td]pal[/td] +[td]pul[/td] +[td]piu[/td] +[td]peu[/td] +[td]pau[/td] +[td]pou[/td] +[/tr][tr] +[th]py-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]pial[/td] +[td]piul[/td] +[td]❌[/td] +[td]❌[/td] +[td]piau[/td] +[td]❌[/td] +[/tr][tr] +[th]pl-[/th] +[td]plie[/td] +[td]plei[/td] +[td]plai[/td] +[td]plui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]pliu[/td] +[td]pleu[/td] +[td]plau[/td] +[td]plou[/td] +[/tr][tr] +[th=2x1]gn-[/th] +[td]gnie[/td] +[td]gnei[/td] +[td]gnai[/td] +[td]gnui[/td] +[td]gnil[/td] +[td]gnel[/td] +[td]gnal[/td] +[td]gnul[/td] +[td]gniu[/td] +[td]gneu[/td] +[td]gnau[/td] +[td]gnou[/td] +[/tr][tr] +[th=2x1]n-[/th] +[td]nie[/td] +[td]nei[/td] +[td]nai[/td] +[td]nui[/td] +[td]nil[/td] +[td]nel[/td] +[td]nal[/td] +[td]nul[/td] +[td]niu[/td] +[td]neu[/td] +[td]nau[/td] +[td]nou[/td] +[/tr][tr] +[th=2x1]m-[/th] +[td]mie[/td] +[td]mei[/td] +[td]mai[/td] +[td]mui[/td] +[td]mil[/td] +[td]mel[/td] +[td]mal[/td] +[td]mul[/td] +[td]miu[/td] +[td]meu[/td] +[td]mau[/td] +[td]mou[/td] +[/tr][tr] +[th=2x1]r-[/th] +[td]rie[/td] +[td]rei[/td] +[td]rai[/td] +[td]rui[/td] +[td]ril[/td] +[td]rel[/td] +[td]ral[/td] +[td]rul[/td] +[td]riu[/td] +[td]reu[/td] +[td]rau[/td] +[td]rou[/td] +[/tr][tr] +[th=1x4]z-[/th] +[th]z-[/th] +[td]zie[/td] +[td]zei[/td] +[td]zai[/td] +[td]zui[/td] +[td]zil[/td] +[td]zel[/td] +[td]zal[/td] +[td]zul[/td] +[td]ziu[/td] +[td]zeu[/td] +[td]zau[/td] +[td]zou[/td] +[/tr][tr] +[th]zy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]zhai[/td] +[td]zhui[/td] +[td]❌[/td] +[td]❌[/td] +[td]zhal[/td] +[td]zhul[/td] +[td]❌[/td] +[td]❌[/td] +[td]zhau[/td] +[td]❌[/td] +[/tr][tr] +[th]zl-[/th] +[td]zlie[/td] +[td]zlei[/td] +[td]zlai[/td] +[td]zlui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]zliu[/td] +[td]zleu[/td] +[td]zlau[/td] +[td]zlou[/td] +[/tr][tr] +[th]zw-[/th] +[td]❌[/td] +[td]zuei[/td] +[td]zuai[/td] +[td]❌[/td] +[td]zuil[/td] +[td]zuel[/td] +[td]zual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]v-[/th] +[th]v-[/th] +[td]vie[/td] +[td]vei[/td] +[td]vai[/td] +[td]vui[/td] +[td]vil[/td] +[td]vel[/td] +[td]val[/td] +[td]vul[/td] +[td]viu[/td] +[td]veu[/td] +[td]vau[/td] +[td]vou[/td] +[/tr][tr] +[th]vy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]vial[/td] +[td]viul[/td] +[td]❌[/td] +[td]❌[/td] +[td]viau[/td] +[td]❌[/td] +[/tr][tr] +[th]vl-[/th] +[td]vlie[/td] +[td]vlei[/td] +[td]vlai[/td] +[td]vlui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]vliu[/td] +[td]vleu[/td] +[td]vlau[/td] +[td]vlou[/td] +[/tr][tr] +[th=1x4]h-[/th] +[th]h-[/th] +[td]hie[/td] +[td]hei[/td] +[td]hai[/td] +[td]hui[/td] +[td]hil[/td] +[td]hel[/td] +[td]hal[/td] +[td]hul[/td] +[td]hiu[/td] +[td]heu[/td] +[td]hau[/td] +[td]hou[/td] +[/tr][tr] +[th]hy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]hial[/td] +[td]hiul[/td] +[td]❌[/td] +[td]❌[/td] +[td]hiau[/td] +[td]❌[/td] +[/tr][tr] +[th]hl-[/th] +[td]hlie[/td] +[td]hlei[/td] +[td]hlai[/td] +[td]hlui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]hliu[/td] +[td]hleu[/td] +[td]hlau[/td] +[td]hlou[/td] +[/tr][tr] +[th]hw-[/th] +[td]❌[/td] +[td]huei[/td] +[td]huai[/td] +[td]❌[/td] +[td]huil[/td] +[td]huel[/td] +[td]hual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x4]s-[/th] +[th]s-[/th] +[td]sie[/td] +[td]sei[/td] +[td]sai[/td] +[td]sui[/td] +[td]sil[/td] +[td]sel[/td] +[td]sal[/td] +[td]sul[/td] +[td]siu[/td] +[td]seu[/td] +[td]sau[/td] +[td]sou[/td] +[/tr][tr] +[th]sy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]shai[/td] +[td]shui[/td] +[td]❌[/td] +[td]❌[/td] +[td]shal[/td] +[td]shul[/td] +[td]❌[/td] +[td]❌[/td] +[td]shau[/td] +[td]❌[/td] +[/tr][tr] +[th]sl-[/th] +[td]slie[/td] +[td]slei[/td] +[td]slai[/td] +[td]slui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]sliu[/td] +[td]sleu[/td] +[td]slau[/td] +[td]slou[/td] +[/tr][tr] +[th]sw-[/th] +[td]❌[/td] +[td]suei[/td] +[td]suai[/td] +[td]❌[/td] +[td]suil[/td] +[td]suel[/td] +[td]sual[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[/tr][tr] +[th=1x3]f-[/th] +[th]f-[/th] +[td]fie[/td] +[td]fei[/td] +[td]fai[/td] +[td]fui[/td] +[td]fil[/td] +[td]fel[/td] +[td]fal[/td] +[td]ful[/td] +[td]fiu[/td] +[td]feu[/td] +[td]fau[/td] +[td]fou[/td] +[/tr][tr] +[th]fy-[/th] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]fial[/td] +[td]fiul[/td] +[td]❌[/td] +[td]❌[/td] +[td]fiau[/td] +[td]❌[/td] +[/tr][tr] +[th]fl-[/th] +[td]flie[/td] +[td]flei[/td] +[td]flai[/td] +[td]flui[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]❌[/td] +[td]fliu[/td] +[td]fleu[/td] +[td]flau[/td] +[td]flou[/td] +[/tr][tr] +[td=14] +❌ indicates a disallowed syllable +[/td] +[/tr][/table] diff --git a/stuff/mintah_table_script.py b/stuff/mintah_table_script.py new file mode 100644 index 0000000..e539c41 --- /dev/null +++ b/stuff/mintah_table_script.py @@ -0,0 +1,121 @@ +from collections.abc import Container, Iterable, Iterator +from functools import reduce +from itertools import batched, zip_longest +import re + + +def trace[T](formatter: str, value: T, **kwargs) -> T: + print(formatter.format(value, **kwargs)) + return value + + +def is_forbidden[T](result: tuple[T | None, ...], forbids: Iterable[tuple[Container[T] | None, ...]]) -> bool: + return any(all(result_part is not None and result_part in forbid_part for (result_part, forbid_part) in zip(result, forbid) if forbid_part is not None) for forbid in forbids) + + +def do_subst_singular(txt: str, substitution: tuple[re.Pattern, str]) -> str: + pattern, replace_with = substitution + return pattern.sub(replace_with, txt) + + +def do_subst(txt: str, substitutions: Iterable[tuple[re.Pattern, str]]) -> str: + return reduce(do_subst_singular, substitutions, txt) + + +def render_mintah_table(initials: list[str], pre_vocalics: list[str], vowels: list[str], post_vocalics: list[str], post_vocalics_batch_len: int, label_substitutions: list[tuple[re.Pattern, str]], result_forbids: list[tuple[set[str] | None, set[str] | None, set[str] | None, set[str] | None]], result_substitutions: list[tuple[re.Pattern, str]]) -> Iterator[str]: + yield '[table][tr]' + for part_n, post_vocalics_batch in enumerate(batched(post_vocalics, post_vocalics_batch_len), 1): + yield f'[th=2x2]Part {part_n}[/th]' + for post_vocalic in post_vocalics_batch: + yield f'[th={len(vowels)}x1]-{do_subst(post_vocalic, label_substitutions)}[/th]' + yield '[/tr][tr]' + for post_vocalic in post_vocalics_batch: + for vowel in vowels: + yield f'[th]-{do_subst(vowel + post_vocalic, label_substitutions)}[/th]' + yield '[/tr][tr]' + for initial in initials: + pre_vocalics_allowed = tuple(v for v in pre_vocalics if not is_forbidden((initial, v, None, None), result_forbids)) + if len(pre_vocalics_allowed) == 1: + pre_vocalic = pre_vocalics_allowed[0] + yield f'[th=2x1]{do_subst(initial + pre_vocalic, label_substitutions)}-[/th]' + for post_vocalic in post_vocalics_batch: + for vowel in vowels: + syllable_result = (initial, pre_vocalic, vowel, post_vocalic) + if is_forbidden(syllable_result, result_forbids): + yield '[td]\u274C[/td]' + else: + syllable = ''.join(syllable_result) + yield f'[td]{do_subst(syllable, result_substitutions)}[/td]' + yield f'[/tr][tr]' + else: + yield f'[th=1x{len(pre_vocalics_allowed)}]{do_subst(initial, label_substitutions)}-[/th]' + for pre_vocalic in pre_vocalics_allowed: + yield f'[th]{do_subst(initial + pre_vocalic, label_substitutions)}-[/th]' + for post_vocalic in post_vocalics_batch: + for vowel in vowels: + syllable_result = (initial, pre_vocalic, vowel, post_vocalic) + if is_forbidden(syllable_result, result_forbids): + yield '[td]\u274C[/td]' + else: + syllable = ''.join(syllable_result) + yield f'[td]{do_subst(syllable, result_substitutions)}[/td]' + yield f'[/tr][tr]' + yield f'[td={2 + len(vowels) * post_vocalics_batch_len}]' + yield '\u274C indicates a disallowed syllable' + yield '[/td]' + yield '[/tr][/table]' + + +# '1' = initial velar nasal, '2' = post-vocalic velar nasal +INITIALS = ['#', 'g', 'd', 'b', 'k', 't', 'p', '1', 'n', 'm', 'r', 'z', 'v', 'h', 's', 'f'] +PRE_VOCALICS = ['#', 'y', 'l', 'w'] +VOWELS = ['i', 'e', 'a', 'u'] +POST_VOCALICS = ['#', '2', 'n', 'm', 'h', 'r', 'y', 'l', 'w'] + +POST_VOCALICS_BATCH_LEN = 3 + +LABEL_SUBSTITUTIONS = [ + (re.compile(r'^1'), 'gn'), + (re.compile(r'2$'), 'ng'), + (re.compile(r'^#$'), '\u2205'), + (re.compile(r'#'), r''), +] + +RESULT_FORBIDS = [ + # Initial + pre-vocalic + ({'d', 't'}, {'l'}, None, None), + ({'b', 'p', 'v', 'f'}, {'w'}, None, None), + ({'1', 'n', 'm', 'r'}, {'y', 'l', 'w'}, None, None), + # Pre-vocalic + vowel + (None, {'y'}, {'i', 'e'}, None), + (None, {'w'}, {'u'}, None), + # Pre-vocalic + vowel + post-vocalic + (None, {'y'}, {'u'}, {'w'}), + (None, {'w'}, {'i'}, {'y'}), + # Pre-vocalic + post-vocalic + ({'#', 'g', 'b', 'k', 'p', '1', 'n', 'm', 'r', 'v', 'h', 'f'}, {'y'}, None, {'y'}), + (None, {'l'}, None, {'l'}), + (None, {'w'}, None, {'w'}), +] + +RESULT_SUBSTITUTIONS = [ + (re.compile(r'^1'), 'gn'), + (re.compile(r'2$'), 'ng'), + (re.compile(r'^gw'), 'gu'), + (re.compile(r'^kw'), 'qu'), + (re.compile(r'^hw'), 'hu'), + (re.compile(r'^dy'), 'j'), + (re.compile(r'^ty'), 'ch'), + (re.compile(r'^zy'), 'zh'), + (re.compile(r'^sy'), 'sh'), + (re.compile(r'(?<=^[^#])y'), 'i'), + (re.compile(r'(?<=^[^#])w'), 'u'), + (re.compile(r'iy$'), 'ie'), + (re.compile(r'y$'), 'i'), + (re.compile(r'uw$'), 'ou'), + (re.compile(r'w$'), 'u'), + (re.compile(r'#'), ''), +] + +for line in render_mintah_table(INITIALS, PRE_VOCALICS, VOWELS, POST_VOCALICS, POST_VOCALICS_BATCH_LEN, LABEL_SUBSTITUTIONS, RESULT_FORBIDS, RESULT_SUBSTITUTIONS): + print(line)