Add names to call arguments
authorTheSaminator <TheSaminator@users.noreply.github.com>
Tue, 7 Jun 2022 19:36:41 +0000 (15:36 -0400)
committerTheSaminator <TheSaminator@users.noreply.github.com>
Tue, 7 Jun 2022 19:36:41 +0000 (15:36 -0400)
src/commonMain/kotlin/starshipfights/game/ai/ai_optimization.kt

index 09695b85eff59ca913b2faed193775e4400e198f..b2f036828c721ec313dad715329a542652753a1f 100644 (file)
@@ -200,7 +200,7 @@ fun generateOptimizationInitialState(hostFaction: Faction, guestFaction: Faction
        val rank = battleInfo.size.minRank
        
        return GameState(
-               GameStart(
+               start = GameStart(
                        battleWidth, battleLength,
                        
                        PlayerStart(
@@ -219,7 +219,7 @@ fun generateOptimizationInitialState(hostFaction: Faction, guestFaction: Faction
                                generateFleet(guestFaction, rank, GlobalSide.GUEST)
                        )
                ),
-               InGameAdmiral(
+               hostInfo = InGameAdmiral(
                        id = Id(GlobalSide.HOST.name),
                        user = InGameUser(
                                id = Id(GlobalSide.HOST.name),
@@ -230,7 +230,7 @@ fun generateOptimizationInitialState(hostFaction: Faction, guestFaction: Faction
                        faction = hostFaction,
                        rank = rank
                ),
-               InGameAdmiral(
+               guestInfo = InGameAdmiral(
                        id = Id(GlobalSide.GUEST.name),
                        user = InGameUser(
                                id = Id(GlobalSide.GUEST.name),
@@ -241,7 +241,7 @@ fun generateOptimizationInitialState(hostFaction: Faction, guestFaction: Faction
                        faction = guestFaction,
                        rank = rank
                ),
-               battleInfo
+               battleInfo = battleInfo
        )
 }